mirror of
https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1.git
synced 2026-03-20 06:53:30 +00:00
ADD: WebASM port (no sound/no network)
This commit is contained in:
@@ -79,6 +79,9 @@ RenderChunk Tesselator::end( bool useMine, int bufferId )
|
||||
const int o_vertices = vertices;
|
||||
|
||||
if (vertices > 0) {
|
||||
if (p <= 0 || p > maxVertices) { clear(); return RenderChunk(); }
|
||||
int bytes = p * sizeof(VERTEX);
|
||||
if (bytes <= 0) return RenderChunk();
|
||||
if (++vboId >= vboCounts)
|
||||
vboId = 0;
|
||||
|
||||
@@ -92,11 +95,11 @@ RenderChunk Tesselator::end( bool useMine, int bufferId )
|
||||
bufferId = vboIds[vboId];
|
||||
#endif
|
||||
int access = GL_STATIC_DRAW;//(accessMode==ACCESS_DYNAMIC) ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW;
|
||||
int bytes = p * sizeof(VERTEX);
|
||||
glBindBuffer2(GL_ARRAY_BUFFER, bufferId);
|
||||
glBufferData2(GL_ARRAY_BUFFER, bytes, _varray, access); // GL_STREAM_DRAW
|
||||
|
||||
totalSize += bytes;
|
||||
|
||||
|
||||
#ifndef USE_VBO
|
||||
// 0 1 2 3 4 5 6 7
|
||||
// x y z u v c
|
||||
@@ -264,6 +267,7 @@ void Tesselator::vertex( float x, float y, float z )
|
||||
for (int i = 0; i < 2; i++) {
|
||||
|
||||
const int offs = 3 - i;
|
||||
if (p - offs < 0 || p >= maxVertices) { clear(); return; }
|
||||
VERTEX& src = _varray[p - offs];
|
||||
VERTEX& dst = _varray[p];
|
||||
|
||||
@@ -287,6 +291,7 @@ void Tesselator::vertex( float x, float y, float z )
|
||||
}
|
||||
}
|
||||
|
||||
if (p < 0 || p >= maxVertices) { clear(); return; }
|
||||
VERTEX& vertex = _varray[p];
|
||||
|
||||
if (hasTexture) {
|
||||
@@ -377,13 +382,15 @@ void Tesselator::draw()
|
||||
tesselating = false;
|
||||
|
||||
if (vertices > 0) {
|
||||
if (p <= 0 || p > maxVertices) { clear(); return; }
|
||||
int bytes = p * sizeof(VERTEX);
|
||||
if (bytes <= 0) { clear(); return; }
|
||||
if (++vboId >= vboCounts)
|
||||
vboId = 0;
|
||||
|
||||
int bufferId = vboIds[vboId];
|
||||
|
||||
int access = GL_DYNAMIC_DRAW;//(accessMode==ACCESS_DYNAMIC) ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW;
|
||||
int bytes = p * sizeof(VERTEX);
|
||||
glBindBuffer2(GL_ARRAY_BUFFER, bufferId);
|
||||
glBufferData2(GL_ARRAY_BUFFER, bytes, _varray, access); // GL_STREAM_DRAW
|
||||
|
||||
|
||||
Reference in New Issue
Block a user