the whole game

This commit is contained in:
Kolyah35
2026-03-02 22:04:18 +03:00
parent 816e9060b4
commit f0617a5d22
2069 changed files with 581500 additions and 0 deletions

496
glad/src/glad.c Executable file
View File

@@ -0,0 +1,496 @@
/*
OpenGL ES loader generated by glad 0.1.36 on Sun Mar 1 23:53:39 2026.
Language/Generator: C/C++
Specification: gl
APIs: gles1=1.0
Profile: compatibility
Extensions:
GL_OES_EGL_image,
GL_OES_EGL_image_external
Loader: True
Local files: False
Omit khrplatform: False
Reproducible: False
Commandline:
--profile="compatibility" --api="gles1=1.0" --generator="c" --spec="gl" --extensions="GL_OES_EGL_image,GL_OES_EGL_image_external"
Online:
https://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gles1%3D1.0&extensions=GL_OES_EGL_image&extensions=GL_OES_EGL_image_external
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <glad/glad.h>
struct gladGLversionStruct GLVersion = { 0, 0 };
#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
#define _GLAD_IS_SOME_NEW_VERSION 1
#endif
static int max_loaded_major;
static int max_loaded_minor;
static const char *exts = NULL;
static int num_exts_i = 0;
static char **exts_i = NULL;
static int get_exts(void) {
#ifdef _GLAD_IS_SOME_NEW_VERSION
if(max_loaded_major < 3) {
#endif
exts = (const char *)glGetString(GL_EXTENSIONS);
#ifdef _GLAD_IS_SOME_NEW_VERSION
} else {
int index;
num_exts_i = 0;
glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);
if (num_exts_i > 0) {
exts_i = (char **)malloc((size_t)num_exts_i * (sizeof *exts_i));
}
if (exts_i == NULL) {
return 0;
}
for(index = 0; index < num_exts_i; index++) {
const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index);
size_t len = strlen(gl_str_tmp);
char *local_str = (char*)malloc((len+1) * sizeof(char));
if(local_str != NULL) {
memcpy(local_str, gl_str_tmp, (len+1) * sizeof(char));
}
exts_i[index] = local_str;
}
}
#endif
return 1;
}
static void free_exts(void) {
if (exts_i != NULL) {
int index;
for(index = 0; index < num_exts_i; index++) {
free((char *)exts_i[index]);
}
free((void *)exts_i);
exts_i = NULL;
}
}
static int has_ext(const char *ext) {
#ifdef _GLAD_IS_SOME_NEW_VERSION
if(max_loaded_major < 3) {
#endif
const char *extensions;
const char *loc;
const char *terminator;
extensions = exts;
if(extensions == NULL || ext == NULL) {
return 0;
}
while(1) {
loc = strstr(extensions, ext);
if(loc == NULL) {
return 0;
}
terminator = loc + strlen(ext);
if((loc == extensions || *(loc - 1) == ' ') &&
(*terminator == ' ' || *terminator == '\0')) {
return 1;
}
extensions = terminator;
}
#ifdef _GLAD_IS_SOME_NEW_VERSION
} else {
int index;
if(exts_i == NULL) return 0;
for(index = 0; index < num_exts_i; index++) {
const char *e = exts_i[index];
if(exts_i[index] != NULL && strcmp(e, ext) == 0) {
return 1;
}
}
}
#endif
return 0;
}
int GLAD_GL_VERSION_ES_CM_1_0 = 0;
PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
PFNGLALPHAFUNCPROC glad_glAlphaFunc = NULL;
PFNGLALPHAFUNCXPROC glad_glAlphaFuncx = NULL;
PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;
PFNGLBUFFERDATAPROC glad_glBufferData = NULL;
PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;
PFNGLCLEARPROC glad_glClear = NULL;
PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
PFNGLCLEARCOLORXPROC glad_glClearColorx = NULL;
PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL;
PFNGLCLEARDEPTHXPROC glad_glClearDepthx = NULL;
PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;
PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture = NULL;
PFNGLCLIPPLANEFPROC glad_glClipPlanef = NULL;
PFNGLCLIPPLANEXPROC glad_glClipPlanex = NULL;
PFNGLCOLOR4FPROC glad_glColor4f = NULL;
PFNGLCOLOR4UBPROC glad_glColor4ub = NULL;
PFNGLCOLOR4XPROC glad_glColor4x = NULL;
PFNGLCOLORMASKPROC glad_glColorMask = NULL;
PFNGLCOLORPOINTERPROC glad_glColorPointer = NULL;
PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;
PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;
PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;
PFNGLCULLFACEPROC glad_glCullFace = NULL;
PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;
PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL;
PFNGLDEPTHRANGEXPROC glad_glDepthRangex = NULL;
PFNGLDISABLEPROC glad_glDisable = NULL;
PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState = NULL;
PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;
PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
PFNGLENABLEPROC glad_glEnable = NULL;
PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState = NULL;
PFNGLFINISHPROC glad_glFinish = NULL;
PFNGLFLUSHPROC glad_glFlush = NULL;
PFNGLFOGFPROC glad_glFogf = NULL;
PFNGLFOGFVPROC glad_glFogfv = NULL;
PFNGLFOGXPROC glad_glFogx = NULL;
PFNGLFOGXVPROC glad_glFogxv = NULL;
PFNGLFRONTFACEPROC glad_glFrontFace = NULL;
PFNGLFRUSTUMFPROC glad_glFrustumf = NULL;
PFNGLFRUSTUMXPROC glad_glFrustumx = NULL;
PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;
PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;
PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;
PFNGLGETCLIPPLANEFPROC glad_glGetClipPlanef = NULL;
PFNGLGETCLIPPLANEXPROC glad_glGetClipPlanex = NULL;
PFNGLGETERRORPROC glad_glGetError = NULL;
PFNGLGETFIXEDVPROC glad_glGetFixedv = NULL;
PFNGLGETFLOATVPROC glad_glGetFloatv = NULL;
PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;
PFNGLGETLIGHTFVPROC glad_glGetLightfv = NULL;
PFNGLGETLIGHTXVPROC glad_glGetLightxv = NULL;
PFNGLGETMATERIALFVPROC glad_glGetMaterialfv = NULL;
PFNGLGETMATERIALXVPROC glad_glGetMaterialxv = NULL;
PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL;
PFNGLGETSTRINGPROC glad_glGetString = NULL;
PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv = NULL;
PFNGLGETTEXENVIVPROC glad_glGetTexEnviv = NULL;
PFNGLGETTEXENVXVPROC glad_glGetTexEnvxv = NULL;
PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;
PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;
PFNGLGETTEXPARAMETERXVPROC glad_glGetTexParameterxv = NULL;
PFNGLHINTPROC glad_glHint = NULL;
PFNGLISBUFFERPROC glad_glIsBuffer = NULL;
PFNGLISENABLEDPROC glad_glIsEnabled = NULL;
PFNGLISTEXTUREPROC glad_glIsTexture = NULL;
PFNGLLIGHTMODELFPROC glad_glLightModelf = NULL;
PFNGLLIGHTMODELFVPROC glad_glLightModelfv = NULL;
PFNGLLIGHTMODELXPROC glad_glLightModelx = NULL;
PFNGLLIGHTMODELXVPROC glad_glLightModelxv = NULL;
PFNGLLIGHTFPROC glad_glLightf = NULL;
PFNGLLIGHTFVPROC glad_glLightfv = NULL;
PFNGLLIGHTXPROC glad_glLightx = NULL;
PFNGLLIGHTXVPROC glad_glLightxv = NULL;
PFNGLLINEWIDTHPROC glad_glLineWidth = NULL;
PFNGLLINEWIDTHXPROC glad_glLineWidthx = NULL;
PFNGLLOADIDENTITYPROC glad_glLoadIdentity = NULL;
PFNGLLOADMATRIXFPROC glad_glLoadMatrixf = NULL;
PFNGLLOADMATRIXXPROC glad_glLoadMatrixx = NULL;
PFNGLLOGICOPPROC glad_glLogicOp = NULL;
PFNGLMATERIALFPROC glad_glMaterialf = NULL;
PFNGLMATERIALFVPROC glad_glMaterialfv = NULL;
PFNGLMATERIALXPROC glad_glMaterialx = NULL;
PFNGLMATERIALXVPROC glad_glMaterialxv = NULL;
PFNGLMATRIXMODEPROC glad_glMatrixMode = NULL;
PFNGLMULTMATRIXFPROC glad_glMultMatrixf = NULL;
PFNGLMULTMATRIXXPROC glad_glMultMatrixx = NULL;
PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f = NULL;
PFNGLMULTITEXCOORD4XPROC glad_glMultiTexCoord4x = NULL;
PFNGLNORMAL3FPROC glad_glNormal3f = NULL;
PFNGLNORMAL3XPROC glad_glNormal3x = NULL;
PFNGLNORMALPOINTERPROC glad_glNormalPointer = NULL;
PFNGLORTHOFPROC glad_glOrthof = NULL;
PFNGLORTHOXPROC glad_glOrthox = NULL;
PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;
PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL;
PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL;
PFNGLPOINTPARAMETERXPROC glad_glPointParameterx = NULL;
PFNGLPOINTPARAMETERXVPROC glad_glPointParameterxv = NULL;
PFNGLPOINTSIZEPROC glad_glPointSize = NULL;
PFNGLPOINTSIZEXPROC glad_glPointSizex = NULL;
PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;
PFNGLPOLYGONOFFSETXPROC glad_glPolygonOffsetx = NULL;
PFNGLPOPMATRIXPROC glad_glPopMatrix = NULL;
PFNGLPUSHMATRIXPROC glad_glPushMatrix = NULL;
PFNGLREADPIXELSPROC glad_glReadPixels = NULL;
PFNGLROTATEFPROC glad_glRotatef = NULL;
PFNGLROTATEXPROC glad_glRotatex = NULL;
PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;
PFNGLSAMPLECOVERAGEXPROC glad_glSampleCoveragex = NULL;
PFNGLSCALEFPROC glad_glScalef = NULL;
PFNGLSCALEXPROC glad_glScalex = NULL;
PFNGLSCISSORPROC glad_glScissor = NULL;
PFNGLSHADEMODELPROC glad_glShadeModel = NULL;
PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;
PFNGLSTENCILMASKPROC glad_glStencilMask = NULL;
PFNGLSTENCILOPPROC glad_glStencilOp = NULL;
PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer = NULL;
PFNGLTEXENVFPROC glad_glTexEnvf = NULL;
PFNGLTEXENVFVPROC glad_glTexEnvfv = NULL;
PFNGLTEXENVIPROC glad_glTexEnvi = NULL;
PFNGLTEXENVIVPROC glad_glTexEnviv = NULL;
PFNGLTEXENVXPROC glad_glTexEnvx = NULL;
PFNGLTEXENVXVPROC glad_glTexEnvxv = NULL;
PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;
PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;
PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;
PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;
PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;
PFNGLTEXPARAMETERXPROC glad_glTexParameterx = NULL;
PFNGLTEXPARAMETERXVPROC glad_glTexParameterxv = NULL;
PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;
PFNGLTRANSLATEFPROC glad_glTranslatef = NULL;
PFNGLTRANSLATEXPROC glad_glTranslatex = NULL;
PFNGLVERTEXPOINTERPROC glad_glVertexPointer = NULL;
PFNGLVIEWPORTPROC glad_glViewport = NULL;
int GLAD_GL_OES_EGL_image = 0;
int GLAD_GL_OES_EGL_image_external = 0;
PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glad_glEGLImageTargetTexture2DOES = NULL;
PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC glad_glEGLImageTargetRenderbufferStorageOES = NULL;
static void load_GL_VERSION_ES_CM_1_0(GLADloadproc load) {
if(!GLAD_GL_VERSION_ES_CM_1_0) return;
glad_glAlphaFunc = (PFNGLALPHAFUNCPROC)load("glAlphaFunc");
glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor");
glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load("glClearDepthf");
glad_glClipPlanef = (PFNGLCLIPPLANEFPROC)load("glClipPlanef");
glad_glColor4f = (PFNGLCOLOR4FPROC)load("glColor4f");
glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load("glDepthRangef");
glad_glFogf = (PFNGLFOGFPROC)load("glFogf");
glad_glFogfv = (PFNGLFOGFVPROC)load("glFogfv");
glad_glFrustumf = (PFNGLFRUSTUMFPROC)load("glFrustumf");
glad_glGetClipPlanef = (PFNGLGETCLIPPLANEFPROC)load("glGetClipPlanef");
glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv");
glad_glGetLightfv = (PFNGLGETLIGHTFVPROC)load("glGetLightfv");
glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC)load("glGetMaterialfv");
glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC)load("glGetTexEnvfv");
glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv");
glad_glLightModelf = (PFNGLLIGHTMODELFPROC)load("glLightModelf");
glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC)load("glLightModelfv");
glad_glLightf = (PFNGLLIGHTFPROC)load("glLightf");
glad_glLightfv = (PFNGLLIGHTFVPROC)load("glLightfv");
glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth");
glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC)load("glLoadMatrixf");
glad_glMaterialf = (PFNGLMATERIALFPROC)load("glMaterialf");
glad_glMaterialfv = (PFNGLMATERIALFVPROC)load("glMaterialfv");
glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC)load("glMultMatrixf");
glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)load("glMultiTexCoord4f");
glad_glNormal3f = (PFNGLNORMAL3FPROC)load("glNormal3f");
glad_glOrthof = (PFNGLORTHOFPROC)load("glOrthof");
glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf");
glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv");
glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize");
glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset");
glad_glRotatef = (PFNGLROTATEFPROC)load("glRotatef");
glad_glScalef = (PFNGLSCALEFPROC)load("glScalef");
glad_glTexEnvf = (PFNGLTEXENVFPROC)load("glTexEnvf");
glad_glTexEnvfv = (PFNGLTEXENVFVPROC)load("glTexEnvfv");
glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf");
glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv");
glad_glTranslatef = (PFNGLTRANSLATEFPROC)load("glTranslatef");
glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture");
glad_glAlphaFuncx = (PFNGLALPHAFUNCXPROC)load("glAlphaFuncx");
glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer");
glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture");
glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc");
glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData");
glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData");
glad_glClear = (PFNGLCLEARPROC)load("glClear");
glad_glClearColorx = (PFNGLCLEARCOLORXPROC)load("glClearColorx");
glad_glClearDepthx = (PFNGLCLEARDEPTHXPROC)load("glClearDepthx");
glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil");
glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)load("glClientActiveTexture");
glad_glClipPlanex = (PFNGLCLIPPLANEXPROC)load("glClipPlanex");
glad_glColor4ub = (PFNGLCOLOR4UBPROC)load("glColor4ub");
glad_glColor4x = (PFNGLCOLOR4XPROC)load("glColor4x");
glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask");
glad_glColorPointer = (PFNGLCOLORPOINTERPROC)load("glColorPointer");
glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D");
glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D");
glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D");
glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D");
glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers");
glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures");
glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc");
glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask");
glad_glDepthRangex = (PFNGLDEPTHRANGEXPROC)load("glDepthRangex");
glad_glDisable = (PFNGLDISABLEPROC)load("glDisable");
glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC)load("glDisableClientState");
glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays");
glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements");
glad_glEnable = (PFNGLENABLEPROC)load("glEnable");
glad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC)load("glEnableClientState");
glad_glFinish = (PFNGLFINISHPROC)load("glFinish");
glad_glFlush = (PFNGLFLUSHPROC)load("glFlush");
glad_glFogx = (PFNGLFOGXPROC)load("glFogx");
glad_glFogxv = (PFNGLFOGXVPROC)load("glFogxv");
glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace");
glad_glFrustumx = (PFNGLFRUSTUMXPROC)load("glFrustumx");
glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv");
glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv");
glad_glGetClipPlanex = (PFNGLGETCLIPPLANEXPROC)load("glGetClipPlanex");
glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers");
glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures");
glad_glGetError = (PFNGLGETERRORPROC)load("glGetError");
glad_glGetFixedv = (PFNGLGETFIXEDVPROC)load("glGetFixedv");
glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv");
glad_glGetLightxv = (PFNGLGETLIGHTXVPROC)load("glGetLightxv");
glad_glGetMaterialxv = (PFNGLGETMATERIALXVPROC)load("glGetMaterialxv");
glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv");
glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC)load("glGetTexEnviv");
glad_glGetTexEnvxv = (PFNGLGETTEXENVXVPROC)load("glGetTexEnvxv");
glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv");
glad_glGetTexParameterxv = (PFNGLGETTEXPARAMETERXVPROC)load("glGetTexParameterxv");
glad_glHint = (PFNGLHINTPROC)load("glHint");
glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer");
glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled");
glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture");
glad_glLightModelx = (PFNGLLIGHTMODELXPROC)load("glLightModelx");
glad_glLightModelxv = (PFNGLLIGHTMODELXVPROC)load("glLightModelxv");
glad_glLightx = (PFNGLLIGHTXPROC)load("glLightx");
glad_glLightxv = (PFNGLLIGHTXVPROC)load("glLightxv");
glad_glLineWidthx = (PFNGLLINEWIDTHXPROC)load("glLineWidthx");
glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC)load("glLoadIdentity");
glad_glLoadMatrixx = (PFNGLLOADMATRIXXPROC)load("glLoadMatrixx");
glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp");
glad_glMaterialx = (PFNGLMATERIALXPROC)load("glMaterialx");
glad_glMaterialxv = (PFNGLMATERIALXVPROC)load("glMaterialxv");
glad_glMatrixMode = (PFNGLMATRIXMODEPROC)load("glMatrixMode");
glad_glMultMatrixx = (PFNGLMULTMATRIXXPROC)load("glMultMatrixx");
glad_glMultiTexCoord4x = (PFNGLMULTITEXCOORD4XPROC)load("glMultiTexCoord4x");
glad_glNormal3x = (PFNGLNORMAL3XPROC)load("glNormal3x");
glad_glNormalPointer = (PFNGLNORMALPOINTERPROC)load("glNormalPointer");
glad_glOrthox = (PFNGLORTHOXPROC)load("glOrthox");
glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei");
glad_glPointParameterx = (PFNGLPOINTPARAMETERXPROC)load("glPointParameterx");
glad_glPointParameterxv = (PFNGLPOINTPARAMETERXVPROC)load("glPointParameterxv");
glad_glPointSizex = (PFNGLPOINTSIZEXPROC)load("glPointSizex");
glad_glPolygonOffsetx = (PFNGLPOLYGONOFFSETXPROC)load("glPolygonOffsetx");
glad_glPopMatrix = (PFNGLPOPMATRIXPROC)load("glPopMatrix");
glad_glPushMatrix = (PFNGLPUSHMATRIXPROC)load("glPushMatrix");
glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels");
glad_glRotatex = (PFNGLROTATEXPROC)load("glRotatex");
glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage");
glad_glSampleCoveragex = (PFNGLSAMPLECOVERAGEXPROC)load("glSampleCoveragex");
glad_glScalex = (PFNGLSCALEXPROC)load("glScalex");
glad_glScissor = (PFNGLSCISSORPROC)load("glScissor");
glad_glShadeModel = (PFNGLSHADEMODELPROC)load("glShadeModel");
glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc");
glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask");
glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp");
glad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC)load("glTexCoordPointer");
glad_glTexEnvi = (PFNGLTEXENVIPROC)load("glTexEnvi");
glad_glTexEnvx = (PFNGLTEXENVXPROC)load("glTexEnvx");
glad_glTexEnviv = (PFNGLTEXENVIVPROC)load("glTexEnviv");
glad_glTexEnvxv = (PFNGLTEXENVXVPROC)load("glTexEnvxv");
glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D");
glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri");
glad_glTexParameterx = (PFNGLTEXPARAMETERXPROC)load("glTexParameterx");
glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv");
glad_glTexParameterxv = (PFNGLTEXPARAMETERXVPROC)load("glTexParameterxv");
glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D");
glad_glTranslatex = (PFNGLTRANSLATEXPROC)load("glTranslatex");
glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC)load("glVertexPointer");
glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport");
}
static void load_GL_OES_EGL_image(GLADloadproc load) {
if(!GLAD_GL_OES_EGL_image) return;
glad_glEGLImageTargetTexture2DOES = (PFNGLEGLIMAGETARGETTEXTURE2DOESPROC)load("glEGLImageTargetTexture2DOES");
glad_glEGLImageTargetRenderbufferStorageOES = (PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC)load("glEGLImageTargetRenderbufferStorageOES");
}
static void load_GL_OES_EGL_image_external(GLADloadproc load) {
if(!GLAD_GL_OES_EGL_image_external) return;
glad_glEGLImageTargetTexture2DOES = (PFNGLEGLIMAGETARGETTEXTURE2DOESPROC)load("glEGLImageTargetTexture2DOES");
}
static int find_extensionsGLES1(void) {
if (!get_exts()) return 0;
GLAD_GL_OES_EGL_image = has_ext("GL_OES_EGL_image");
GLAD_GL_OES_EGL_image_external = has_ext("GL_OES_EGL_image_external");
free_exts();
return 1;
}
static void find_coreGLES1(void) {
/* Thank you @elmindreda
* https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
* https://github.com/glfw/glfw/blob/master/src/context.c#L36
*/
int i, major, minor;
const char* version;
const char* prefixes[] = {
"OpenGL ES-CM ",
"OpenGL ES-CL ",
"OpenGL ES ",
NULL
};
version = (const char*) glGetString(GL_VERSION);
if (!version) return;
for (i = 0; prefixes[i]; i++) {
const size_t length = strlen(prefixes[i]);
if (strncmp(version, prefixes[i], length) == 0) {
version += length;
break;
}
}
/* PR #18 */
#ifdef _MSC_VER
sscanf_s(version, "%d.%d", &major, &minor);
#else
sscanf(version, "%d.%d", &major, &minor);
#endif
GLVersion.major = major; GLVersion.minor = minor;
max_loaded_major = major; max_loaded_minor = minor;
GLAD_GL_VERSION_ES_CM_1_0 = (major == 1 && minor >= 0) || major > 1;
if (GLVersion.major > 1 || (GLVersion.major >= 1 && GLVersion.minor >= 0)) {
max_loaded_major = 1;
max_loaded_minor = 0;
}
}
int gladLoadGLES1Loader(GLADloadproc load) {
GLVersion.major = 0; GLVersion.minor = 0;
glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
if(glGetString == NULL) return 0;
if(glGetString(GL_VERSION) == NULL) return 0;
find_coreGLES1();
load_GL_VERSION_ES_CM_1_0(load);
if (!find_extensionsGLES1()) return 0;
load_GL_OES_EGL_image(load);
load_GL_OES_EGL_image_external(load);
return GLVersion.major != 0 || GLVersion.minor != 0;
}