the whole game

This commit is contained in:
Kolyah35
2026-03-02 22:04:18 +03:00
parent 816e9060b4
commit f0617a5d22
2069 changed files with 581500 additions and 0 deletions

View File

@@ -0,0 +1,218 @@
#include "Button.h"
#include "../../Minecraft.h"
#include "../../renderer/Textures.h"
Button::Button(int id, const std::string& msg)
: GuiElement(true, true, 0, 0, 200, 24),
id(id),
msg(msg),
selected(false),
_currentlyDown(false)
{
}
Button::Button( int id, int x, int y, const std::string& msg )
: GuiElement(true, true, x, y, 200, 24),
id(id),
msg(msg),
selected(false),
_currentlyDown(false)
{
}
Button::Button( int id, int x, int y, int w, int h, const std::string& msg )
: GuiElement(true, true, x, y, w, h),
id(id),
msg(msg),
selected(false),
_currentlyDown(false)
{
}
void Button::render( Minecraft* minecraft, int xm, int ym )
{
if (!visible) return;
/*
minecraft->textures->loadAndBindTexture("gui/gui.png");
glColor4f2(1, 1, 1, 1);
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
int yImage = getYImage(hovered || selected);
blit(x, y, 0, 46 + yImage * 20, w / 2, h, 0, 20);
blit(x + w / 2, y, 200 - w / 2, 46 + yImage * 20, w / 2, h, 0, 20);
*/
renderBg(minecraft, xm, ym);
renderFace(minecraft, xm , ym);
}
void Button::released( int mx, int my ) {
_currentlyDown = false;
}
bool Button::clicked( Minecraft* minecraft, int mx, int my )
{
return active && mx >= x && my >= y && mx < x + width && my < y + height;
}
void Button::setPressed() {
_currentlyDown = true;
}
int Button::getYImage( bool hovered )
{
int res = 1;
if (!active) res = 0;
else if (hovered) res = 2;
return res;
}
void Button::renderFace(Minecraft* mc, int xm, int ym) {
Font* font = mc->font;
if (!active) {
drawCenteredString(font, msg, x + width / 2, y + (height - 8) / 2, 0xffa0a0a0);
} else {
if (hovered(mc, xm, ym) || selected) {
drawCenteredString(font, msg, x + width / 2, y + (height - 8) / 2, 0xffffa0);
} else {
drawCenteredString(font, msg, x + width / 2, y + (height - 8) / 2, 0xe0e0e0);
}
}
}
void Button::renderBg( Minecraft* minecraft, int xm, int ym )
{
minecraft->textures->loadAndBindTexture("gui/gui.png");
glColor4f2(1, 1, 1, 1);
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
int yImage = getYImage(selected || hovered(minecraft, xm, ym));;
blit(x, y, 0, 46 + yImage * 20, width / 2, height, 0, 20);
blit(x + width / 2, y, 200 - width / 2, 46 + yImage * 20, width / 2, height, 0, 20);
}
bool Button::hovered(Minecraft* minecraft, int xm , int ym) {
return minecraft->useTouchscreen()? (_currentlyDown && isInside(xm, ym)) : false;
}
bool Button::isInside( int xm, int ym ) {
return xm >= x && ym >= y && xm < x + width && ym < y + height;
}
//
// BlankButton
//
BlankButton::BlankButton(int id)
: super(id, "")
{
visible = false;
}
BlankButton::BlankButton(int id, int x, int y, int w, int h)
: super(id, x, y, w, h, "")
{
visible = false;
}
//
// The Touch-interface button
//
namespace Touch {
TButton::TButton(int id, const std::string& msg)
: super(id, msg)
{
width = 66;
height = 26;
}
TButton::TButton( int id, int x, int y, const std::string& msg )
: super(id, x, y, msg)
{
width = 66;
height = 26;
}
TButton::TButton( int id, int x, int y, int w, int h, const std::string& msg )
: super(id, x, y, w, h, msg)
{
}
void TButton::renderBg( Minecraft* minecraft, int xm, int ym )
{
bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : false);
minecraft->textures->loadAndBindTexture("gui/touchgui.png");
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
if (active)
glColor4f2(1, 1, 1, 1);
else
glColor4f2(0.5f, 0.5f, 0.5f, 1);
blit(x, y, hovered?66:0, 0, width, height, 66, 26);
//blit(x + w / 2, y, 200 - w / 2, 46 + yImage * 20, w / 2, h, 0, 20);
}
//
// Header spacing in Touchscreen mode
//
THeader::THeader(int id, const std::string& msg)
: super(id, msg),
xText(-99999)
{
active = false;
width = 66;
height = 26;
}
THeader::THeader( int id, int x, int y, const std::string& msg )
: super(id, x, y, msg),
xText(-99999)
{
active = false;
width = 66;
height = 26;
}
THeader::THeader( int id, int x, int y, int w, int h, const std::string& msg )
: super(id, x, y, w, h, msg),
xText(-99999)
{
active = false;
}
void THeader::render( Minecraft* minecraft, int xm, int ym ) {
Font* font = minecraft->font;
renderBg(minecraft, xm, ym);
int xx = x + width/2;
if (xText != -99999)
xx = xText;
drawCenteredString(font, msg, xx, y + (height - 8) / 2, 0xe0e0e0);
}
void THeader::renderBg( Minecraft* minecraft, int xm, int ym )
{
minecraft->textures->loadAndBindTexture("gui/touchgui.png");
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
glColor4f2(1, 1, 1, 1);
// Left cap
blit(x, y, 150, 26, 2, height-1, 2, 25);
// Middle
blit(x+2, y, 153, 26, width-3, height-1, 8, 25);
// Right cap
blit(x+width-2, y, 162, 26, 2, height-1, 2, 25);
// Shadow
glEnable2(GL_BLEND);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
blit(x, y+height-1, 153, 52, width, 3, 8, 3);
}
};

View File

@@ -0,0 +1,80 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__Button_H__
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__Button_H__
//package net.minecraft.client.gui;
#include <string>
#include "GuiElement.h"
#include "../../Options.h"
class Font;
class Minecraft;
class Button: public GuiElement
{
public:
Button(int id, const std::string& msg);
Button(int id, int x, int y, const std::string& msg);
Button(int id, int x, int y, int w, int h, const std::string& msg);
virtual ~Button() {}
virtual void render(Minecraft* minecraft, int xm, int ym);
virtual bool clicked(Minecraft* minecraft, int mx, int my);
virtual void released(int mx, int my);
virtual void setPressed();
bool isInside(int xm, int ym);
protected:
virtual int getYImage(bool hovered);
virtual void renderBg(Minecraft* minecraft, int xm, int ym);
virtual void renderFace(Minecraft* minecraft, int xm, int ym);
bool hovered(Minecraft* minecraft, int xm, int ym);
public:
std::string msg;
int id;
bool selected;
protected:
bool _currentlyDown;
};
// @note: A bit backwards, but this is a button that
// only reacts to clicks, but isn't rendered.
class BlankButton: public Button
{
typedef Button super;
public:
BlankButton(int id);
BlankButton(int id, int x, int y, int w, int h);
};
namespace Touch {
class TButton: public Button
{
typedef Button super;
public:
TButton(int id, const std::string& msg);
TButton(int id, int x, int y, const std::string& msg);
TButton(int id, int x, int y, int w, int h, const std::string& msg);
protected:
virtual void renderBg(Minecraft* minecraft, int xm, int ym);
};
// "Header" in Touchscreen mode
class THeader: public Button {
typedef Button super;
public:
THeader(int id, const std::string& msg);
THeader(int id, int x, int y, const std::string& msg);
THeader(int id, int x, int y, int w, int h, const std::string& msg);
protected:
virtual void renderBg(Minecraft* minecraft, int xm, int ym);
void render( Minecraft* minecraft, int xm, int ym );
public:
int xText;
};
}
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__Button_H__*/

View File

@@ -0,0 +1 @@
#include "GuiElement.h"

View File

@@ -0,0 +1,55 @@
#ifndef NET_MINECRAFT_CLIENT_GUI__GButton_H__
#define NET_MINECRAFT_CLIENT_GUI__GButton_H__
#include "Button.h"
class GButton: public Button {
typedef Button super;
public:
static const int LayerDefault = 1;
static const int LayerSelected = 2;
static const int LayerMax = 4;
GButton(int id)
: super(id, "")
{}
~GButton() {
for (unsigned int i = 0; i < layers.size(); ++i) {
delete layers[i].first;
}
}
void addElement(int layerId, GuiElement* e) {
if (!e || layerId < 0 || layerId >= LayerMax) {
LOGE("Error @ GButton::element : Trying to add element %p at layer: %d\n", e, layerId);
return;
}
layers.push_back(std::make_pair(e, layerId));
}
void render( Minecraft* minecraft, int xm, int ym )
{
if (!visible) return;
bool isHovered = minecraft->isTouchscreen()?
(_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height): false;
int layer = isHovered? LayerSelected : LayerDefault;
if (layer < 0) return;
Tesselator& t = Tesselator::instance;
t.addOffset((float)x, (float)y, 0);
for (unsigned int i = 0; i < layers.size(); ++i) {
if ((layers[i].second & layer) != 0)
layers[i].first->render(minecraft, 0, 0);
}
t.addOffset((float)-x, (float)-y, 0);
}
private:
std::vector<std::pair<GuiElement*, int> > layers;
};
#endif /*NET_MINECRAFT_CLIENT_GUI__GButton_H__*/

View File

@@ -0,0 +1,20 @@
#include "GuiElement.h"
GuiElement::GuiElement( bool active/*=false*/, bool visible/*=true*/, int x /*= 0*/, int y /*= 0*/, int width/*=24*/, int height/*=24*/ )
: active(active),
visible(visible),
x(x),
y(y),
width(width),
height(height) {
}
bool GuiElement::pointInside( int x, int y ) {
if(x >= this->x && x < this->x + this->width) {
if(y >= this->y && y < this->y + this->height) {
return true;
}
}
return false;
}

View File

@@ -0,0 +1,27 @@
#ifndef NET_MINECRAFT_CLIENT_GUI__GuiElement_H__
#define NET_MINECRAFT_CLIENT_GUI__GuiElement_H__
#include "../GuiComponent.h"
class Tesselator;
class Minecraft;
class GuiElement : public GuiComponent {
public:
GuiElement(bool active=false, bool visible=true, int x = 0, int y = 0, int width=24, int height=24);
virtual ~GuiElement() {}
virtual void tick(Minecraft* minecraft) {}
virtual void render(Minecraft* minecraft, int xm, int ym) { }
virtual void setupPositions() {}
virtual void mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum) {}
virtual void mouseReleased(Minecraft* minecraft, int x, int y, int buttonNum) {}
virtual bool pointInside(int x, int y);
void setVisible(bool visible);
bool active;
bool visible;
int x;
int y;
int width;
int height;
};
#endif /*NET_MINECRAFT_CLIENT_GUI__GuiElement_H__*/

View File

@@ -0,0 +1,54 @@
#include "GuiElementContainer.h"
#include <algorithm>
GuiElementContainer::GuiElementContainer( bool active/*=false*/, bool visible/*=true*/, int x /*= 0*/, int y /*= 0*/, int width/*=24*/, int height/*=24*/ )
: GuiElement(active, visible, x, y, width, height) {
}
GuiElementContainer::~GuiElementContainer() {
while(!children.empty()) {
GuiElement* element = children.back();
children.pop_back();
delete element;
}
}
void GuiElementContainer::render( Minecraft* minecraft, int xm, int ym ) {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->render(minecraft, xm, ym);
}
}
void GuiElementContainer::setupPositions() {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->setupPositions();
}
}
void GuiElementContainer::addChild( GuiElement* element ) {
children.push_back(element);
}
void GuiElementContainer::removeChild( GuiElement* element ) {
std::vector<GuiElement*>::iterator it = std::find(children.begin(), children.end(), element);
if(it != children.end())
children.erase(it);
}
void GuiElementContainer::tick( Minecraft* minecraft ) {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->tick(minecraft);
}
}
void GuiElementContainer::mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum ) {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->mouseClicked(minecraft, x, y, buttonNum);
}
}
void GuiElementContainer::mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum ) {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->mouseReleased(minecraft, x, y, buttonNum);
}
}

View File

@@ -0,0 +1,27 @@
#ifndef NET_MINECRAFT_CLIENT_GUI__GuiElementContainer_H__
#define NET_MINECRAFT_CLIENT_GUI__GuiElementContainer_H__
#include "GuiElement.h"
#include <vector>
class Tesselator;
class Minecraft;
class GuiElementContainer : public GuiElement {
public:
GuiElementContainer(bool active=false, bool visible=true, int x = 0, int y = 0, int width=24, int height=24);
virtual ~GuiElementContainer();
virtual void render(Minecraft* minecraft, int xm, int ym);
virtual void setupPositions();
virtual void addChild(GuiElement* element);
virtual void removeChild(GuiElement* element);
virtual void tick( Minecraft* minecraft );
virtual void mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum );
virtual void mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum );
protected:
std::vector<GuiElement*> children;
};
#endif /*NET_MINECRAFT_CLIENT_GUI__GuiElementContainer_H__*/

View File

@@ -0,0 +1,160 @@
#include "ImageButton.h"
#include "../../renderer/Tesselator.h"
#include "../../Minecraft.h"
#include "../../../platform/log.h"
#include "../../../util/Mth.h"
#include "../../renderer/Textures.h"
ImageButton::ImageButton(int id, const std::string& msg)
: super(id, msg)
{
setupDefault();
}
ImageButton::ImageButton(int id, const std::string& msg, const ImageDef& imagedef)
: super(id, msg),
_imageDef(imagedef)
{
setupDefault();
}
void ImageButton::setupDefault() {
width = 48;
height = 48;
scaleWhenPressed = true;
}
void ImageButton::setImageDef(const ImageDef& imageDef, bool setButtonSize) {
_imageDef = imageDef;
if (setButtonSize) {
width = (int)_imageDef.width;
height = (int)_imageDef.height;
}
}
void ImageButton::render(Minecraft* minecraft, int xm, int ym) {
if (!visible) return;
Font* font = minecraft->font;
//minecraft->textures->loadAndBindTexture("gui/gui.png");
glColor4f2(1, 1, 1, 1);
bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : false);
bool IsSecondImage = isSecondImage(hovered);
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
//int yImage = getYImage(hovered || selected);
//blit(x, y, 0, 46 + yImage * 20, w / 2, h, 0, 20);
//blit(x + w / 2, y, 200 - w / 2, 46 + yImage * 20, w / 2, h, 0, 20);
renderBg(minecraft, xm, ym);
TextureId texId = (_imageDef.name.length() > 0)? minecraft->textures->loadAndBindTexture(_imageDef.name) : Textures::InvalidId;
if ( Textures::isTextureIdValid(texId) ) {
const ImageDef& d = _imageDef;
Tesselator& t = Tesselator::instance;
t.begin();
if (!active) t.color(0xff808080);
//else if (hovered||selected) t.color(0xffffffff);
//else t.color(0xffe0e0e0);
else t.color(0xffffffff);
float hx = ((float) d.width) * 0.5f;
float hy = ((float) d.height) * 0.5f;
const float cx = ((float)x+d.x) + hx;
const float cy = ((float)y+d.y) + hy;
if (scaleWhenPressed && hovered) {
hx *= 0.95f;
hy *= 0.95f;
}
const IntRectangle* src = _imageDef.getSrc();
if (src) {
const TextureData* d = minecraft->textures->getTemporaryTextureData(texId);
if (d != NULL) {
float u0 = (src->x+(IsSecondImage?src->w:0)) / (float)d->w;
float u1 = (src->x+(IsSecondImage?2*src->w:src->w)) / (float)d->w;
float v0 = src->y / (float)d->h;
float v1 = (src->y+src->h) / (float)d->h;
t.vertexUV(cx-hx, cy-hy, blitOffset, u0, v0);
t.vertexUV(cx-hx, cy+hy, blitOffset, u0, v1);
t.vertexUV(cx+hx, cy+hy, blitOffset, u1, v1);
t.vertexUV(cx+hx, cy-hy, blitOffset, u1, v0);
}
} else {
t.vertexUV(cx-hx, cy-hy, blitOffset, 0, 0);
t.vertexUV(cx-hx, cy+hy, blitOffset, 0, 1);
t.vertexUV(cx+hx, cy+hy, blitOffset, 1, 1);
t.vertexUV(cx+hx, cy-hy, blitOffset, 1, 0);
}
t.draw();
}
//blit(0, 0, 0, 0, 64, 64, 256, 256);
//LOGI("%d %d\n", x+d.x, x+d.x+d.w);
if (!active) {
drawCenteredString(font, msg, x + width / 2, y + 16/*(h - 16)*/, 0xffa0a0a0);
} else {
if (hovered || selected) {
drawCenteredString(font, msg, x + width / 2, y + 17/*(h - 16)*/, 0xffffa0);
} else {
drawCenteredString(font, msg, x + width / 2, y + 16/*(h - 48)*/, 0xe0e0e0);
}
}
}
//
// A toggleable Button
//
OptionButton::OptionButton(const Options::Option* option)
: _option(option),
_isFloat(false),
super(ButtonId, "")
{
}
OptionButton::OptionButton(const Options::Option* option, float onValue, float offValue)
: _option(option),
_isFloat(true),
_onValue(onValue),
_offValue(offValue),
super(ButtonId, "")
{
}
bool OptionButton::isSecondImage(bool hovered) {
return _secondImage;
}
void OptionButton::toggle(Options* options) {
if (_isFloat) {
options->set(_option, (Mth::abs(_current - _onValue) < 0.01f) ? _offValue : _onValue);
} else {
options->toggle(_option, 1);
}
// Update graphics here
updateImage(options);
}
void OptionButton::updateImage(Options* options) {
if (_isFloat) {
_current = options->getProgressValue(_option);
_secondImage = Mth::abs(_current - _onValue) < 0.01f;
} else {
_secondImage = options->getBooleanValue(_option);
}
}
void OptionButton::mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum ) {
if(buttonNum == MouseAction::ACTION_LEFT) {
if(clicked(minecraft, x, y)) {
toggle(&minecraft->options);
}
}
}

View File

@@ -0,0 +1,105 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ImageButton_H__
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ImageButton_H__
#include "Button.h"
typedef struct IntRectangle {
IntRectangle()
: x(0),
y(0),
w(1),
h(1)
{}
IntRectangle(int x, int y, int w, int h)
: x(x),
y(y),
w(w),
h(h)
{}
int x, y;
int w, h;
} IntRectangle;
typedef struct ImageDef {
ImageDef()
: hasSrc(false),
x(0),
y(0),
width(16),
height(16)
{}
std::string name;
int x;
int y;
float width;
float height;
ImageDef& setSrc(const IntRectangle& srcRect) {
hasSrc = true;
src = srcRect;
return *this;
}
IntRectangle* getSrc() {
return hasSrc? &src : NULL;
}
protected:
IntRectangle src;
bool hasSrc;
} ImageDef;
class ImageButton: public Button
{
typedef Button super;
public:
ImageButton(int id, const std::string& msg);
ImageButton(int id, const std::string& msg, const ImageDef& imageDef);
void setImageDef(const ImageDef& imageDef, bool setButtonSize);
void render(Minecraft* minecraft, int xm, int ym);
void renderBg(Minecraft* minecraft, int xm, int ym) {}
protected:
virtual void setupDefault();
virtual bool isSecondImage(bool hovered) { return hovered; }
ImageDef _imageDef;
public:
bool scaleWhenPressed;
};
//
// A toggleable Button
//
class OptionButton: public ImageButton
{
typedef ImageButton super;
public:
OptionButton(const Options::Option* option);
OptionButton(const Options::Option* option, float onValue, float offValue);
void toggle(Options* options);
void updateImage(Options* options);
static const int ButtonId = 9999999;
protected:
bool isSecondImage(bool hovered);
virtual void mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum );
private:
const Options::Option* _option;
bool _secondImage;
// If not float, it's considered to be a boolean value
bool _isFloat;
float _onValue;
float _offValue;
float _current;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ImageButton_H__*/

View File

@@ -0,0 +1,206 @@
#include "InventoryPane.h"
#include "../Gui.h"
#include "../../Minecraft.h"
#include "../../player/input/touchscreen/TouchAreaModel.h"
#include "../../renderer/entity/ItemRenderer.h"
#include "../../renderer/Tesselator.h"
#include "../../renderer/Textures.h"
#include "../../../world/item/ItemInstance.h"
#include "../../../world/entity/player/Inventory.h"
namespace Touch {
static const int By = 6; // Border Frame height
InventoryPane::InventoryPane( IInventoryPaneCallback* screen, Minecraft* mc, const IntRectangle& rect, int paneWidth, float clickMarginH, int numItems, int itemSize, int itemBorderSize)
: screen(screen),
mc(mc),
paneWidth(paneWidth),
rect(rect),
super(
SF_LockX|/*SF_Scissor|*/SF_ShowScrollbar|SF_NoHoldSelect,
rect, // Pane rect
IntRectangle(0, 0, itemSize, itemSize), // Item rect
0, numItems, Gui::GuiScale),
BorderPixels(itemBorderSize),
lastItemIndex(-1),
lastItemTicks(-1),
fillMarginX(2),
fillMarginY(4),
markerType(1),
markerIndex(-1),
markerShare(0),
renderDecorations(true)
{
_clickArea = new RectangleArea(0, 0, 0, 0);
area._x0 = rect.x - clickMarginH;
area._x1 = rect.x + rect.w + clickMarginH;
area._y0 -= By;
area._y1 += By;
/*
const int left = bbox.x + (bbox.w - paneWidth) / 2;
bg.x = left;
bg.w = left + paneWidth; // @note: read as x1, not width
bg.y = bbox.y - fillMarginY;
bg.h = bbox.y + bbox.h + fillMarginY; // @note: read as y1, not width
*/
}
InventoryPane::~InventoryPane() {
delete _clickArea;
}
void InventoryPane::renderBatch( std::vector<GridItem>& items, float alpha )
{
//fill(bg.x, bg.y, bg.w, bg.h, 0xff333333);
fill((float)(bbox.x-fillMarginX-1), (float)(bbox.y-fillMarginY), (float)(bbox.x + bbox.w + fillMarginX+1), (float)(bbox.y + bbox.h + fillMarginY), 0xff333333);
//fill(0.0f, (float)(bbox.y-fillMarginY), 400.0f, (float)(bbox.y + bbox.h + fillMarginY), 0xff333333);//(float)(bbox.x-fillMarginX), (float)(bbox.y-fillMarginY), (float)(bbox.x + bbox.w + fillMarginX), (float)(bbox.y + bbox.h + fillMarginY), 0xff333333);
glEnable2(GL_BLEND);
glDisable2(GL_ALPHA_TEST);
std::vector<const ItemInstance*> inventoryItems = screen->getItems(this);
glEnable2(GL_SCISSOR_TEST);
GLuint x = (GLuint)(screenScale * bbox.x);
GLuint y = mc->height - (GLuint)(screenScale * (bbox.y + bbox.h));
GLuint w = (GLuint)(screenScale * bbox.w);
GLuint h = (GLuint)(screenScale * bbox.h);
glScissor(x, y, w, h);
Tesselator& t = Tesselator::instance;
t.beginOverride();
t.colorABGR(0xffffffff);
for (unsigned int i = 0; i < items.size(); ++i) {
GridItem& item = items[i];
blit(item.xf, item.yf, 200, 46, (float)itemBbox.w, (float)itemBbox.h, 16, 16);
}
mc->textures->loadAndBindTexture("gui/gui.png");
t.endOverrideAndDraw();
GridItem* marked = NULL;
float mxx, myy;
t.beginOverride();
for (unsigned int i = 0; i < items.size(); ++i) {
GridItem& item = items[i];
int j = item.id;
const ItemInstance* citem = inventoryItems[j];
if (!citem) continue;
bool allowed = true;
t.enableColor();
//#ifdef DEMO_MODE //@huge @attn
if (!screen->isAllowed(j)) { allowed = false; t.color( 64, 64, 64); }
else
//#endif
if (lastItemTicks > 0 && lastItemIndex == j) {
int gv = 255 - lastItemTicks * 15;
t.color(gv, gv, gv, (allowed && citem->count <= 0)?0x60:0xff);
} else {
t.color(255, 255, 255, (allowed && citem->count <= 0)?0x60:0xff);
}
t.noColor();
float xx = Gui::floorAlignToScreenPixel(item.xf + BorderPixels + 4);
float yy = Gui::floorAlignToScreenPixel(item.yf + BorderPixels + 4);
ItemRenderer::renderGuiItem(NULL, mc->textures, citem, xx, yy, 16, 16, false);
if (j == markerIndex && markerShare >= 0)
marked = &item, mxx = xx, myy = yy;
}
t.endOverrideAndDraw();
if (marked) {
glDisable2(GL_TEXTURE_2D);
const float yy0 = myy - 5.0f;
const float yy1 = yy0 + 2;
fill(mxx, yy0, mxx + 16.0f, yy1, 0xff606060);
fill(mxx, yy0, mxx + markerShare * 16.0f, yy1, markerType==1?0xff00ff00:0xff476543);
glEnable2(GL_BLEND);
glEnable2(GL_TEXTURE_2D);
}
if (!mc->isCreativeMode()) {
const float ikText = Gui::InvGuiScale + Gui::InvGuiScale;
const float kText = 0.5f * Gui::GuiScale;
t.beginOverride();
t.scale2d(ikText, ikText);
for (unsigned int i = 0; i < items.size(); ++i) {
GridItem& item = items[i];
const ItemInstance* citem = inventoryItems[item.id];
if (!citem) continue;
char buf[64] = {0};
/*int c = */ Gui::itemCountItoa(buf, citem->count);
float tx = Gui::floorAlignToScreenPixel(kText * (item.xf + BorderPixels + 3));
float ty = Gui::floorAlignToScreenPixel(kText * (item.yf + BorderPixels + 3));
mc->gui.renderSlotText(citem, tx, ty, true, true);
}
t.resetScale();
glEnable2(GL_BLEND);
t.endOverrideAndDraw();
}
if (renderDecorations) {
t.beginOverride();
for (unsigned int i = 0; i < items.size(); ++i) {
GridItem& item = items[i];
const ItemInstance* citem = inventoryItems[item.id];
if (!citem || citem->isNull()) continue;
if (citem->isDamaged()) {
ItemRenderer::renderGuiItemDecorations(citem, item.xf + 8, item.yf + 12);
}
}
glDisable2(GL_TEXTURE_2D);
t.endOverrideAndDraw();
glEnable2(GL_TEXTURE_2D);
}
glDisable2(GL_SCISSOR_TEST);
//fillGradient(bbox.x - 1, bbox.y, bbox.x + bbox.w + 1, bbox.y + 20, 0x99000000, 0x00000000);
//fillGradient(bbox.x - 1, bbox.y + bbox.h - 20, bbox.x + bbox.w + 1, bbox.y + bbox.h, 0x00000000, 0x99000000);
fillGradient(bg.x - fillMarginX, bbox.y, bg.w + fillMarginX, bbox.y + 20, 0x99000000, 0x00000000);
fillGradient(bg.x - fillMarginX, bbox.y + bbox.h - 20, bg.w + fillMarginX, bbox.y + bbox.h, 0x00000000, 0x99000000);
drawScrollBar(hScroll);
drawScrollBar(vScroll);
}
bool InventoryPane::onSelect( int gridId, bool selected )
{
//screen->onItemSelected(gridId);
if (screen->isAllowed(gridId))
if (screen->addItem(this, gridId)) {
lastItemIndex = gridId;
lastItemTicks = 7;
}
return false;
}
void InventoryPane::drawScrollBar( ScrollBar& sb ) {
if (sb.alpha <= 0)
return;
const int color = ((int)(255.0f * sb.alpha) << 24) | 0xaaaaaa;
const float xx = (float)(bbox.x + bbox.w);
fill(xx - sb.w, sb.y, xx, sb.y + sb.h, color);
}
void InventoryPane::tick()
{
--lastItemTicks;
super::tick();
}
void InventoryPane::setRenderDecorations( bool value ) {
renderDecorations = value;
}
}

View File

@@ -0,0 +1,62 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__InventoryPane_H__
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__InventoryPane_H__
#include "ScrollingPane.h"
#include "ImageButton.h"
class Minecraft;
class ItemInstance;
class Font;
class IArea;
namespace Touch {
class IInventoryPaneCallback;
class InventoryPane: public ScrollingPane
{
typedef ScrollingPane super;
public:
InventoryPane(IInventoryPaneCallback* screen, Minecraft* mc, const IntRectangle& rect, int paneWidth, float clickMarginH, int numItems, int itemSize, int itemBorderSize);
~InventoryPane();
void tick();
void renderBatch( std::vector<GridItem>& item, float alpha );
bool onSelect( int gridId, bool selected );
void drawScrollBar( ScrollBar& hScroll );
void setRenderDecorations(bool value);
IntRectangle rect;
int paneWidth;
IArea* _clickArea;
IInventoryPaneCallback* screen;
Minecraft* mc;
int fillMarginX;
int fillMarginY;
int markerType;
int markerIndex;
float markerShare;
private:
int lastItemIndex;
int lastItemTicks;
int BorderPixels;
bool renderDecorations;
IntRectangle bg;
};
class IInventoryPaneCallback
{
public:
virtual ~IInventoryPaneCallback() {}
virtual bool addItem(const InventoryPane* forPane, int index) = 0;
virtual bool isAllowed( int slot ) = 0;
virtual std::vector<const ItemInstance*> getItems(const InventoryPane* forPane) = 0;
};
}
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__InventoryPane_H__*/

View File

@@ -0,0 +1,148 @@
#include "ItemPane.h"
#include "../Gui.h"
#include "../../renderer/gles.h"
#include "../../renderer/Tesselator.h"
#include "NinePatch.h"
#include "../../renderer/entity/ItemRenderer.h"
const int rgbActive = 0xfff0f0f0;
const int rgbInactive = 0xc0635558;
const int rgbInactiveShadow = 0xc0aaaaaa;
ItemPane::ItemPane( IItemPaneCallback* screen,
Textures* textures,
const IntRectangle& rect,
int numItems,
int guiHeight,
int physicalScreenHeight,
bool isVertical /*= true*/)
: super(
(isVertical?SF_LockX:SF_LockY)/*|SF_Scissor*/|SF_ShowScrollbar,
rect, // Pane rect
isVertical?IntRectangle(0, 0, rect.w, 22) // Item rect if vertical
:IntRectangle(0, 0, 32, rect.h), // Item rect if horizontal
isVertical?1:numItems, numItems, Gui::GuiScale),
screen(screen),
textures(textures),
physicalScreenHeight(physicalScreenHeight),
guiSlotItem(NULL),
guiSlotItemSelected(NULL),
isVertical(isVertical)
{
// Expand the area to make it easier to scroll
area._x0 -= 4;
area._x1 += 4;
area._y0 = 0;
area._y1 = (float)guiHeight;
// GUI
NinePatchFactory builder(textures, "gui/spritesheet.png");
guiSlotItem = builder.createSymmetrical(IntRectangle(20, 32, 8, 8), 2, 2);
guiSlotItemSelected = builder.createSymmetrical(IntRectangle(28, 32, 8, 8), 2, 2);
guiSlotItem->setSize((float)rect.w + 4, 22);
guiSlotItemSelected->setSize((float)rect.w + 4, 22);
}
ItemPane::~ItemPane() {
delete guiSlotItem;
delete guiSlotItemSelected;
}
void ItemPane::renderBatch( std::vector<GridItem>& items, float alpha )
{
//fill(bbox.x, bbox.y, bbox.x + bbox.w, bbox.y + bbox.h, 0xff666666);
const std::vector<CItem*>& cat = screen->getItems(this);
if (cat.empty()) return;
glEnable2(GL_SCISSOR_TEST);
GLuint x = (GLuint)(screenScale * bbox.x);
GLuint y = physicalScreenHeight - (GLuint)(screenScale * (bbox.y + bbox.h));
GLuint w = (GLuint)(screenScale * bbox.w);
GLuint h = (GLuint)(screenScale * bbox.h);
glScissor(x, y, w, h);
Tesselator& t = Tesselator::instance;
t.beginOverride();
for (unsigned int i = 0; i < items.size(); ++i) {
GridItem& item = items[i];
(item.selected? guiSlotItemSelected : guiSlotItem)->draw(t, Gui::floorAlignToScreenPixel(item.xf-1), Gui::floorAlignToScreenPixel(item.yf));
}
t.endOverrideAndDraw();
t.beginOverride();
for (unsigned int i = 0; i < items.size(); ++i) {
GridItem& item = items[i];
CItem* citem = cat[item.id];
ItemRenderer::renderGuiItem(NULL, textures, &citem->item,
Gui::floorAlignToScreenPixel(item.xf + itemBbox.w - 16),
Gui::floorAlignToScreenPixel(2 + item.yf), 16, 16, false);
}
t.endOverrideAndDraw();
t.beginOverride();
for (unsigned int i = 0; i < items.size(); ++i) {
GridItem& item = items[i];
CItem* citem = cat[item.id];
char buf[64] = {0};
int c = Gui::itemCountItoa(buf, citem->inventoryCount);
float xf = item.xf - 1;
if (citem->canCraft()) {
f->drawShadow(citem->text,
Gui::floorAlignToScreenPixel(xf + 2),
Gui::floorAlignToScreenPixel(item.yf + 6), rgbActive);
t.scale2d(0.6667f, 0.6667f);
f->drawShadow(buf,
Gui::floorAlignToScreenPixel(1.5f * (xf + itemBbox.w - c*4)),
Gui::floorAlignToScreenPixel(1.5f * (item.yf + itemBbox.h - 8)), rgbActive);
t.resetScale();
} else {
f->draw(citem->text,
Gui::floorAlignToScreenPixel(xf + 3),
Gui::floorAlignToScreenPixel(item.yf + 7), rgbInactiveShadow);
f->draw(citem->text,
Gui::floorAlignToScreenPixel(xf + 2),
Gui::floorAlignToScreenPixel(item.yf + 6), rgbInactive);
t.scale2d(0.6667f, 0.6667f);
f->draw(buf,
Gui::floorAlignToScreenPixel(1.5f * (xf + itemBbox.w - c*4)),
Gui::floorAlignToScreenPixel(1.5f * (item.yf + itemBbox.h - 8)), rgbInactive);
t.resetScale();
}
}
t.endOverrideAndDraw();
//fillGradient(bbox.x, bbox.y, bbox.x + bbox.w, 20, 0x00000000, 0x80ff0000)
if (isVertical) {
fillGradient(bbox.x, bbox.y, bbox.x + bbox.w, bbox.y + 28, 0xbb000000, 0x00000000);
fillGradient(bbox.x, bbox.y + bbox.h - 28, bbox.x + bbox.w, bbox.y + bbox.h, 0x00000000, 0xbb000000);//0xbb2A272B);
} else {
fillHorizontalGradient(bbox.x, bbox.y, bbox.x + 28, bbox.y + bbox.h, 0xbb000000, 0x00000000);
fillHorizontalGradient(bbox.x + bbox.w - 28, bbox.y, bbox.x + bbox.w, bbox.y + bbox.h, 0x00000000, 0xbb000000);//0xbb2A272B);
}
//LOGI("scroll: %f - %f, %f :: %f, %f\n", hScroll.alpha, hScroll.x, hScroll.y, hScroll.w, hScroll.h);
glDisable2(GL_SCISSOR_TEST);
drawScrollBar(hScroll);
drawScrollBar(vScroll);
}
bool ItemPane::onSelect( int gridId, bool selected )
{
if (selected)
screen->onItemSelected(this, gridId);
return selected;
}
void ItemPane::drawScrollBar( ScrollBar& sb ) {
if (sb.alpha <= 0)
return;
int color = ((int)(255.0f * sb.alpha) << 24) | 0xffffff;
fill(2 + sb.x, sb.y, 2 + sb.x + sb.w, sb.y + sb.h, color);
}

View File

@@ -0,0 +1,95 @@
#ifndef ITEMPANE_H__
#define ITEMPANE_H__
#include <string>
#include <vector>
#include "ScrollingPane.h"
#include "../../../world/item/ItemInstance.h"
class Font;
class Textures;
class NinePatchLayer;
class Recipe;
class ItemPane;
class CItem
{
public:
CItem(const ItemInstance& ins, Recipe* recipe, const std::string& text)
: item(ins),
recipe(recipe),
text(text),
sortText(text),
//maxBuildCount(0),
numBuilt(0),
inventoryCount(0),
_canCraft(false)
{
}
typedef struct ReqItem {
ReqItem() {}
ReqItem(const ItemInstance& needItem, int has)
: item(needItem), has(has) {}
ItemInstance item;
int has;
bool enough() { return has >= item.count; }
} ReqItem;
bool canCraft() {
return _canCraft;// || maxBuildCount > 0;
}
void setCanCraft(bool status) {
_canCraft = status;
}
ItemInstance item;
Recipe* recipe;
std::string text;
std::string sortText;
//int maxBuildCount;
int numBuilt;
int inventoryCount;
std::vector<ReqItem> neededItems;
private:
bool _canCraft;
};
class IItemPaneCallback
{
public:
virtual ~IItemPaneCallback() {}
virtual void onItemSelected(const ItemPane* forPane, int index) = 0;
virtual const std::vector<CItem*>& getItems(const ItemPane* forPane) = 0;
};
class ItemPane: public ScrollingPane
{
typedef ScrollingPane super;
public:
ItemPane( IItemPaneCallback* screen,
Textures* textures,
const IntRectangle& rect,
int numItems,
int guiHeight,
int physicalScreenHeight,
bool isVertical = true);
~ItemPane();
void renderBatch( std::vector<GridItem>& item, float alpha );
bool onSelect( int gridId, bool selected );
void drawScrollBar( ScrollBar& hScroll );
//void setSize()
Font* f;
Textures* textures;
IItemPaneCallback* screen;
int physicalScreenHeight; // Needed for glScissor
bool isVertical;
NinePatchLayer* guiSlotItem;
NinePatchLayer* guiSlotItemSelected;
};
#endif /*ITEMPANE_H__*/

View File

@@ -0,0 +1,104 @@
#include "LargeImageButton.h"
#include "../../renderer/Tesselator.h"
#include "../../Minecraft.h"
#include "../../../util/Mth.h"
#include "../../../platform/log.h"
#include "../../../util/Mth.h"
#include "../../renderer/Textures.h"
LargeImageButton::LargeImageButton(int id, const std::string& msg)
: super(id, msg)
{
setupDefault();
}
LargeImageButton::LargeImageButton(int id, const std::string& msg, ImageDef& imagedef)
: super(id, msg)
{
_imageDef = imagedef;
setupDefault();
}
void LargeImageButton::setupDefault() {
_buttonScale = 1;
width = 72;
height = 72;
}
void LargeImageButton::render(Minecraft* minecraft, int xm, int ym) {
if (!visible) return;
Font* font = minecraft->font;
//minecraft->textures->loadAndBindTexture("gui/gui.png");
glColor4f2(1, 1, 1, 1);
bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : false);
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
//int yImage = getYImage(hovered || selected);
//blit(x, y, 0, 46 + yImage * 20, w / 2, h, 0, 20);
//blit(x + w / 2, y, 200 - w / 2, 46 + yImage * 20, w / 2, h, 0, 20);
renderBg(minecraft, xm, ym);
TextureId texId = (_imageDef.name.length() > 0)? minecraft->textures->loadAndBindTexture(_imageDef.name) : Textures::InvalidId;
if ( Textures::isTextureIdValid(texId) ) {
const ImageDef& d = _imageDef;
Tesselator& t = Tesselator::instance;
t.begin();
if (!active) t.color(0xff808080);
//else if (hovered||selected) t.color(0xffffffff);
//else t.color(0xffe0e0e0);
else t.color(0xffffffff);
float hx = ((float) d.width) * 0.5f;
float hy = ((float) d.height) * 0.5f;
const float cx = ((float)x+d.x) + hx;
const float cy = ((float)y+d.y) + hy;
if (hovered)
_buttonScale = Mth::Max(0.95f, _buttonScale-0.025f);
else
_buttonScale = Mth::Min(1.00f, _buttonScale+0.025f);
hx *= _buttonScale;
hy *= _buttonScale;
const IntRectangle* src = _imageDef.getSrc();
if (src) {
const TextureData* d = minecraft->textures->getTemporaryTextureData(texId);
if (d != NULL) {
float u0 = (src->x+(hovered?src->w:0)) / (float)d->w;
float u1 = (src->x+(hovered?2*src->w:src->w)) / (float)d->w;
float v0 = src->y / (float)d->h;
float v1 = (src->y+src->h) / (float)d->h;
t.vertexUV(cx-hx, cy-hy, blitOffset, u0, v0);
t.vertexUV(cx-hx, cy+hy, blitOffset, u0, v1);
t.vertexUV(cx+hx, cy+hy, blitOffset, u1, v1);
t.vertexUV(cx+hx, cy-hy, blitOffset, u1, v0);
}
} else {
t.vertexUV(cx-hx, cy-hy, blitOffset, 0, 0);
t.vertexUV(cx-hx, cy+hy, blitOffset, 0, 1);
t.vertexUV(cx+hx, cy+hy, blitOffset, 1, 1);
t.vertexUV(cx+hx, cy-hy, blitOffset, 1, 0);
}
t.draw();
}
//blit(0, 0, 0, 0, 64, 64, 256, 256);
//LOGI("%d %d\n", x+d.x, x+d.x+d.w);
if (!active) {
drawCenteredString(font, msg, x + width / 2, y + 11/*(h - 16)*/, 0xffa0a0a0);
} else {
if (hovered || selected) {
drawCenteredString(font, msg, x + width / 2, y + 11/*(h - 16)*/, 0xffffa0);
} else {
drawCenteredString(font, msg, x + width / 2, y + 11/*(h - 48)*/, 0xe0e0e0);
}
}
}

View File

@@ -0,0 +1,21 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__LargeImageButton_H__
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__LargeImageButton_H__
#include "ImageButton.h"
class LargeImageButton: public ImageButton
{
typedef ImageButton super;
public:
LargeImageButton(int id, const std::string& msg);
LargeImageButton(int id, const std::string& msg, ImageDef& imageDef);
void render(Minecraft* minecraft, int xm, int ym);
private:
void setupDefault();
float _buttonScale;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__LargeImageButton_H__*/

View File

@@ -0,0 +1,141 @@
#include "NinePatch.h"
NinePatchDescription::NinePatchDescription( float x, float y, float x1, float x2, float x3, float y1, float y2, float y3, float w, float e, float n, float s ) : u0(x), u1(x + x1), u2(x + x2), u3(x + x3),
v0(y), v1(y + y1), v2(y + y2), v3(y + y3),
w(w), e(e), n(n), s(s),
imgW(-1),
imgH(-1) {
}
NinePatchDescription& NinePatchDescription::transformUVForImage( const TextureData& d ) {
return transformUVForImageSize(d.w, d.h);
}
NinePatchDescription& NinePatchDescription::transformUVForImageSize( int w, int h ) {
if (imgW < 0)
imgW = imgH = 1;
const float us = (float) imgW / w; // @todo: prepare for normal blit? (e.g. mult by 256)
const float vs = (float) imgH / h;
u0 *= us; u1 *= us; u2 *= us; u3 *= us;
v0 *= vs; v1 *= vs; v2 *= vs; v3 *= vs;
imgW = w;
imgH = h;
return *this;
}
NinePatchDescription NinePatchDescription::createSymmetrical( int texWidth, int texHeight, const IntRectangle& src, int xCutAt, int yCutAt ) {
NinePatchDescription patch((float)src.x, (float)src.y,// width and height of src
(float)xCutAt, (float)(src.w-xCutAt), (float)src.w, // u tex coordinates
(float)yCutAt, (float)(src.h-yCutAt), (float)src.h, // v tex coordinates
(float)xCutAt, (float)xCutAt, (float)yCutAt, (float)yCutAt); // border width and heights
if (texWidth > 0) patch.transformUVForImageSize(texWidth, texHeight);
return patch;
}
NinePatchLayer::NinePatchLayer(const NinePatchDescription& desc, const std::string& imageName, Textures* textures, float w, float h)
: desc(desc),
imageName(imageName),
textures(textures),
w(-1), h(-1),
excluded(0)
{
setSize(w, h);
}
void NinePatchLayer::setSize( float w, float h ) {
if (w == this->w && h == this->h)
return;
this->w = w;
this->h = h;
for (int i = 0; i < 9; ++i)
buildQuad(i);
}
void NinePatchLayer::draw( Tesselator& t, float x, float y ) {
textures->loadAndBindTexture(imageName);
t.begin();
t.addOffset(x, y, 0);
for (int i = 0, b = 1; i < 9; ++i, b += b)
if ((b & excluded) == 0)
d(t, quads[i]);
t.addOffset(-x, -y, 0);
t.draw();
}
NinePatchLayer* NinePatchLayer::exclude( int excludeId ) {
return setExcluded(excluded | (1 << excludeId));
}
NinePatchLayer* NinePatchLayer::setExcluded( int exludeBits ) {
excluded = exludeBits;
return this;
}
void NinePatchLayer::buildQuad( int qid ) {
//@attn; fix
CachedQuad& q = quads[qid];
const int yid = qid / 3;
const int xid = qid - 3 * yid;
q.u0 = (&desc.u0)[xid];
q.u1 = (&desc.u0)[xid + 1];
q.v0 = (&desc.v0)[yid];
q.v1 = (&desc.v0)[yid + 1];
q.z = 0;
getPatchInfo(xid, yid, q.x0, q.x1, q.y0, q.y1);
/* q.x0 = w * (q.u0 - desc.u0);
q.y0 = h * (q.v0 - desc.v0);
q.x1 = w * (q.u1 - desc.u0);
q.y1 = h * (q.v1 - desc.v0);
*/
}
void NinePatchLayer::getPatchInfo( int xc, int yc, float& x0, float& x1, float& y0, float& y1 ) {
if (xc == 0) { x0 = 0; x1 = desc.w; }
else if (xc == 1) { x0 = desc.w; x1 = w - desc.e; }
else if (xc == 2) { x0 = w-desc.e; x1 = w; }
if (yc == 0) { y0 = 0; y1 = desc.n; }
else if (yc == 1) { y0 = desc.n; y1 = h - desc.s; }
else if (yc == 2) { y0 = h-desc.s; y1 = h; }
}
void NinePatchLayer::d( Tesselator& t, const CachedQuad& q ) {
/*
t.vertexUV(x , y + h, blitOffset, (float)(sx ), (float)(sy + sh));
t.vertexUV(x + w, y + h, blitOffset, (float)(sx + sw), (float)(sy + sh));
t.vertexUV(x + w, y , blitOffset, (float)(sx + sw), (float)(sy ));
t.vertexUV(x , y , blitOffset, (float)(sx ), (float)(sy ));
*/
t.vertexUV(q.x0, q.y1, q.z, q.u0, q.v1);
t.vertexUV(q.x1, q.y1, q.z, q.u1, q.v1);
t.vertexUV(q.x1, q.y0, q.z, q.u1, q.v0);
t.vertexUV(q.x0, q.y0, q.z, q.u0, q.v0);
}
NinePatchFactory::NinePatchFactory( Textures* textures, const std::string& imageName ) : textures(textures),
imageName(imageName),
width(1),
height(1) {
TextureId id = textures->loadTexture(imageName);
if (id != Textures::InvalidId) {
const TextureData* data = textures->getTemporaryTextureData(id);
if (data) { // This should never be false
width = data->w;
height = data->h;
}
} else {
LOGE("Error @ NinePatchFactory::ctor - Couldn't find texture: %s\n", imageName.c_str());
}
}
NinePatchLayer* NinePatchFactory::createSymmetrical( const IntRectangle& src, int xCutAt, int yCutAt, float w /*= 32.0f*/, float h /*= 32.0f*/ ) {
return new NinePatchLayer(
NinePatchDescription::createSymmetrical(width, height, src, xCutAt, yCutAt),
imageName, textures, w, h);
}

View File

@@ -0,0 +1,78 @@
#ifndef NET_MINECRAFT_CLIENT_GUI__NinePatch_H__
#define NET_MINECRAFT_CLIENT_GUI__NinePatch_H__
#include "ImageButton.h"
#include "../../renderer/TextureData.h"
#include "../../renderer/Textures.h"
#include "../../renderer/Tesselator.h"
#include "../../Minecraft.h"
class Tesselator;
class NinePatchDescription {
public:
NinePatchDescription& transformUVForImage(const TextureData& d);
NinePatchDescription& transformUVForImageSize(int w, int h);
float u0, u1, u2, u3;
float v0, v1, v2, v3;
float w, e, n, s;
static NinePatchDescription createSymmetrical(int texWidth, int texHeight, const IntRectangle& src, int xCutAt, int yCutAt);
private:
NinePatchDescription( float x, float y, float x1, float x2, float x3, float y1, float y2, float y3,
float w, float e, float n, float s);
int imgW;
int imgH;
};
class NinePatchLayer: public GuiElement
{
struct CachedQuad;
public:
NinePatchLayer(const NinePatchDescription& desc, const std::string& imageName, Textures* textures, float w = 32, float h = 32);
virtual ~NinePatchLayer() {};
void setSize(float w, float h);
void draw(Tesselator& t, float x, float y);
NinePatchLayer* exclude(int excludeId);
NinePatchLayer* setExcluded(int exludeBits);
float getWidth() { return w; }
float getHeight() { return h; }
private:
void buildQuad(int qid);
void getPatchInfo(int xc, int yc, float& x0, float& x1, float& y0, float& y1);
void d(Tesselator& t, const CachedQuad& q);
float w, h;
NinePatchDescription desc;
std::string imageName;
Textures* textures;
int excluded;
typedef struct CachedQuad {
float x0, x1, y0, y1, z;
float u0, u1, v0, v1;
} CachedQuad;
CachedQuad quads[9];
};
class NinePatchFactory {
public:
NinePatchFactory(Textures* textures, const std::string& imageName );
NinePatchLayer* createSymmetrical(const IntRectangle& src, int xCutAt, int yCutAt, float w = 32.0f, float h = 32.0f);
private:
Textures* textures;
std::string imageName;
int width;
int height;
};
#endif /*NET_MINECRAFT_CLIENT_GUI__NinePatch_H__*/

View File

@@ -0,0 +1,68 @@
#include "OptionsGroup.h"
#include "../../Minecraft.h"
#include "ImageButton.h"
#include "OptionsItem.h"
#include "Slider.h"
#include "../../../locale/I18n.h"
OptionsGroup::OptionsGroup( std::string labelID ) {
label = I18n::get(labelID);
}
void OptionsGroup::setupPositions() {
// First we write the header and then we add the items
int curY = y + 10;
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->width = width - 5;
(*it)->y = curY;
(*it)->x = x + 10;
(*it)->setupPositions();
curY += (*it)->height + 3;
}
height = curY;
}
void OptionsGroup::render( Minecraft* minecraft, int xm, int ym ) {
minecraft->font->draw(label, (float)x + 2, (float)y, 0xffffffff, false);
super::render(minecraft, xm, ym);
}
OptionsGroup& OptionsGroup::addOptionItem( const Options::Option* option, Minecraft* minecraft ) {
if(option->isBoolean())
createToggle(option, minecraft);
else if(option->isProgress())
createProgressSlider(option, minecraft);
else if(option->isInt())
createStepSlider(option, minecraft);
return *this;
}
void OptionsGroup::createToggle( const Options::Option* option, Minecraft* minecraft ) {
ImageDef def;
def.setSrc(IntRectangle(160, 206, 39, 20));
def.name = "gui/touchgui.png";
def.width = 39 * 0.7f;
def.height = 20 * 0.7f;
OptionButton* element = new OptionButton(option);
element->setImageDef(def, true);
std::string itemLabel = I18n::get(option->getCaptionId());
OptionsItem* item = new OptionsItem(itemLabel, element);
addChild(item);
setupPositions();
}
void OptionsGroup::createProgressSlider( const Options::Option* option, Minecraft* minecraft ) {
Slider* element = new Slider(minecraft,
option,
minecraft->options.getProgrssMin(option),
minecraft->options.getProgrssMax(option));
element->width = 100;
element->height = 20;
OptionsItem* item = new OptionsItem(label, element);
addChild(item);
setupPositions();
}
void OptionsGroup::createStepSlider( const Options::Option* option, Minecraft* minecraft ) {
}

View File

@@ -0,0 +1,27 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsGroup_H__
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsGroup_H__
//package net.minecraft.client.gui;
#include <string>
#include "GuiElementContainer.h"
#include "../../Options.h"
class Font;
class Minecraft;
class OptionsGroup: public GuiElementContainer {
typedef GuiElementContainer super;
public:
OptionsGroup(std::string labelID);
virtual void setupPositions();
virtual void render(Minecraft* minecraft, int xm, int ym);
virtual OptionsGroup& addOptionItem(const Options::Option* option, Minecraft* minecraft);
protected:
virtual void createToggle(const Options::Option* option, Minecraft* minecraft);
virtual void createProgressSlider(const Options::Option* option, Minecraft* minecraft);
virtual void createStepSlider(const Options::Option* option, Minecraft* minecraft);
std::string label;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsGroup_H__*/

View File

@@ -0,0 +1,24 @@
#include "OptionsItem.h"
#include "../../Minecraft.h"
#include "../../../util/Mth.h"
OptionsItem::OptionsItem( std::string label, GuiElement* element )
: GuiElementContainer(false, true, 0, 0, 24, 12),
label(label) {
addChild(element);
}
void OptionsItem::setupPositions() {
int currentHeight = 0;
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->x = x + width - (*it)->width - 15;
(*it)->y = y + currentHeight;
currentHeight += (*it)->height;
}
height = currentHeight;
}
void OptionsItem::render( Minecraft* minecraft, int xm, int ym ) {
int yOffset = (height - 8) / 2;
minecraft->font->draw(label, (float)x, (float)y + yOffset, 0x909090, false);
super::render(minecraft, xm, ym);
}

View File

@@ -0,0 +1,26 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsItem_H__
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsItem_H__
#include <string>
#include <vector>
#include "GuiElementContainer.h"
#include "../../../world/item/ItemInstance.h"
#include "../../../client/Options.h"
class Font;
class Textures;
class NinePatchLayer;
class ItemPane;
class OptionsItem: public GuiElementContainer
{
typedef GuiElementContainer super;
public:
OptionsItem(std::string label, GuiElement* element);
virtual void render(Minecraft* minecraft, int xm, int ym);
void setupPositions();
private:
std::string label;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsItem_H__*/

View File

@@ -0,0 +1,64 @@
#include "OptionsPane.h"
#include "OptionsGroup.h"
#include "OptionsItem.h"
#include "ImageButton.h"
#include "Slider.h"
#include "../../Minecraft.h"
OptionsPane::OptionsPane() {
}
void OptionsPane::setupPositions() {
int currentHeight = y + 1;
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it ) {
(*it)->width = width;
(*it)->y = currentHeight;
(*it)->x = x;
currentHeight += (*it)->height + 1;
}
height = currentHeight;
super::setupPositions();
}
OptionsGroup& OptionsPane::createOptionsGroup( std::string label ) {
OptionsGroup* newGroup = new OptionsGroup(label);
children.push_back(newGroup);
// create and return a new group index
return *newGroup;
}
void OptionsPane::createToggle( unsigned int group, std::string label, const Options::Option* option ) {
// if(group > children.size()) return;
// ImageDef def;
// def.setSrc(IntRectangle(160, 206, 39, 20));
// def.name = "gui/touchgui.png";
// def.width = 39 * 0.7f;
// def.height = 20 * 0.7f;
// OptionButton* element = new OptionButton(option);
// element->setImageDef(def, true);
// OptionsItem* item = new OptionsItem(label, element);
// ((OptionsGroup*)children[group])->addChild(item);
// setupPositions();
}
void OptionsPane::createProgressSlider( Minecraft* minecraft, unsigned int group, std::string label, const Options::Option* option, float progressMin/*=1.0f*/, float progressMax/*=1.0f */ ) {
// if(group > children.size()) return;
// Slider* element = new Slider(minecraft, option, progressMin, progressMax);
// element->width = 100;
// element->height = 20;
// OptionsItem* item = new OptionsItem(label, element);
// ((OptionsGroup*)children[group])->addChild(item);
// setupPositions();
}
void OptionsPane::createStepSlider( Minecraft* minecraft, unsigned int group, std::string label, const Options::Option* option, const std::vector<int>& stepVec ) {
// if(group > children.size()) return;
// Slider* element = new Slider(minecraft, option, stepVec);
// element->width = 100;
// element->height = 20;
// sliders.push_back(element);
// OptionsItem* item = new OptionsItem(label, element);
// ((OptionsGroup*)children[group])->addChild(item);
// setupPositions();
}

View File

@@ -0,0 +1,30 @@
#ifndef ITEMPANE_H__
#define ITEMPANE_H__
#include <string>
#include <vector>
#include "GuiElementContainer.h"
#include "../../../world/item/ItemInstance.h"
#include "../../../client/Options.h"
class Font;
class Textures;
class NinePatchLayer;
class ItemPane;
class OptionButton;
class Button;
class OptionsGroup;
class Slider;
class Minecraft;
class OptionsPane: public GuiElementContainer
{
typedef GuiElementContainer super;
public:
OptionsPane();
OptionsGroup& createOptionsGroup( std::string label );
void createToggle( unsigned int group, std::string label, const Options::Option* option );
void createProgressSlider(Minecraft* minecraft, unsigned int group, std::string label, const Options::Option* option, float progressMin=1.0f, float progressMax=1.0f );
void createStepSlider(Minecraft* minecraft, unsigned int group, std::string label, const Options::Option* option, const std::vector<int>& stepVec );
void setupPositions();
};
#endif /*ITEMPANE_H__*/

View File

@@ -0,0 +1,299 @@
#include "RolledSelectionListH.h"
#include "../../Minecraft.h"
#include "../../renderer/Tesselator.h"
#include "../../renderer/gles.h"
#include "../../../platform/input/Mouse.h"
#include "../../../platform/input/Multitouch.h"
#include "../../../util/Mth.h"
#include "../../renderer/Textures.h"
RolledSelectionListH::RolledSelectionListH( Minecraft* minecraft, int width, int height, int x0, int x1, int y0, int y1, int itemWidth )
: minecraft(minecraft),
width(width),
height(height),
x0((float)x0),
x1((float)x1),
y0((float)y0),
y1((float)y1),
itemWidth(itemWidth),
selectionX(-1),
lastSelectionTime(0),
lastSelection(-1),
renderSelection(true),
doRenderHeader(false),
headerWidth(0),
dragState(DRAG_OUTSIDE),
xDrag(0.0f),
xo(0.0f),
xoo(0.0f),
xInertia(0.0f),
_componentSelected(false),
_renderTopBorder(true),
_renderBottomBorder(true),
_lastxoo(0),
_xinertia(0)
{
xo = xoo = (float)(itemWidth-width) * 0.5f;
_lastxoo = xoo;
}
void RolledSelectionListH::setRenderSelection( bool _renderSelection )
{
renderSelection = _renderSelection;
}
void RolledSelectionListH::setComponentSelected(bool selected) {
_componentSelected = selected;
}
void RolledSelectionListH::setRenderHeader( bool _renderHeader, int _headerHeight )
{
doRenderHeader = _renderHeader;
headerWidth = _headerHeight;
if (!doRenderHeader) {
headerWidth = 0;
}
}
int RolledSelectionListH::getMaxPosition()
{
return getNumberOfItems() * itemWidth + headerWidth;
}
int RolledSelectionListH::getItemAtPosition( int x, int y )
{
int clickSlotPos = (int)(x - x0 - headerWidth + (int) xo - 4);
int isInsideY = y >= y0 && y <= y1;
return isInsideY? getItemAtXPositionRaw(clickSlotPos) : -1;
}
int RolledSelectionListH::getItemAtXPositionRaw(int x) {
int slot = x / itemWidth;
bool isInsideX = slot >= 0 && x >= 0 && slot < getNumberOfItems();
return isInsideX? slot : -1;
}
bool RolledSelectionListH::capXPosition()
{
const float MinX = (float)(itemWidth-width)/2;
const float MaxX = MinX + (getNumberOfItems()-1) * itemWidth;
if (xo < MinX) { xo = MinX; xInertia = 0; return true; }
if (xo > MaxX) { xo = MaxX; xInertia = 0; return true; }
return false;
}
void RolledSelectionListH::tick() {
//if (Mouse::isButtonDown(MouseAction::ACTION_LEFT))
{
_xinertia = _lastxoo - xoo;
}
_lastxoo = xoo;
xoo = xo - xInertia;
}
float RolledSelectionListH::getPos(float alpha) {
return xoo - xInertia * alpha;
}
void RolledSelectionListH::render( int xm, int ym, float a )
{
renderBackground();
int itemCount = getNumberOfItems();
//float yy0 = height / 2.0f + 124;
//float yy1 = yy0 + 6;
if (Mouse::isButtonDown(MouseAction::ACTION_LEFT)) {
touched();
//LOGI("DOWN ym: %d\n", ym);
if (ym >= y0 && ym <= y1) {
if (dragState == NO_DRAG) {
lastSelectionTime = getTimeMs();
lastSelection = getItemAtPosition(xm, height/2);
//float localX = (float)(xm*Gui::InvGuiScale - x0 - xo + lastSelection * itemWidth + headerWidth);
selectStart(lastSelection, 0, 0);//localX, ym-y0);
selectionX = xm;
}
else if (dragState >= 0) {
xo -= (xm - xDrag);
xoo = xo;
}
dragState = DRAG_NORMAL;
//const int* ids;
//LOGI("mtouch: %d\n", Multitouch::getActivePointerIds(&ids));
}
} else {
if (dragState >= 0) {
if (dragState >= 0) {
xInertia = _xinertia < 0? Mth::Max(-20.0f, _xinertia) : Mth::Min(20.0f, _xinertia);
}
//LOGI("Inertia: %f. Time: %d, delta-x: %d, (xm, sel: %d, %d)\n", xInertia, getTimeMs() - lastSelectionTime, std::abs(selectionX - xm), xm, selectionX);
// kill small inertia values when releasing scrollist
if (std::abs(xInertia) <= 2.0001f) {
xInertia = 0.0f;
}
if (std::abs(xInertia) <= 10 && getTimeMs() - lastSelectionTime < 300)
{
int slot = getItemAtPosition(xm, height/2);
//LOGI("slot: %d, lt: %d. diff: %d - %d\n", slot, lastSelection, selectionX, xm);
if (slot >= 0 && slot == lastSelection && std::abs(selectionX - xm) < 10)
selectItem(slot, false);
else
selectCancel();
} else {
selectCancel();
}
}
// if (slot >= 0 && std::abs(selectionX - xm) < itemWidth)
// {
// bool doubleClick = false;
// selectItem(slot, doubleClick);
// //xInertia = 0.0f;
// }
//}
dragState = NO_DRAG;
xo = getPos(a);
}
xDrag = (float)xm;
capXPosition();
Tesselator& t = Tesselator::instance;
float by0 = _renderTopBorder? y0 : 0;
float by1 = _renderBottomBorder? y1 : height;
//LOGI("x: %f\n", xo);
minecraft->textures->loadAndBindTexture("gui/background.png");
glColor4f2(1.0f, 1, 1, 1);
float s = 32;
t.begin();
t.color(0x202020);
t.vertexUV(x0, by1, 0, (x0 + (int) xo) / s, by1 / s);
t.vertexUV(x1, by1, 0, (x1 + (int) xo) / s, by1 / s);
t.vertexUV(x1, by0, 0, (x1 + (int) xo) / s, by0 / s);
t.vertexUV(x0, by0, 0, (x0 + (int) xo) / s, by0 / s);
t.draw();
const int HalfHeight = 48;
if (getNumberOfItems() == 0) xo = 0;
int rowY = (int)(height / 2 - HalfHeight + 8);
int rowBaseX = (int)(x0 /*+ 4*/ - (int) xo);
if (doRenderHeader) {
renderHeader(rowBaseX, rowY, t);
}
for (int i = 0; i < itemCount; i++) {
float x = (float)(rowBaseX + (i) * itemWidth + headerWidth);
float h = (float)itemWidth;
if (x > x1 || (x + h) < x0) {
continue;
}
if (renderSelection && isSelectedItem(i)) {
float y0 = height / 2.0f - HalfHeight - 4; //@kindle-res:+2
float y1 = height / 2.0f + HalfHeight - 4; //@kindle-res:-6
glColor4f2(1, 1, 1, 1);
glDisable2(GL_TEXTURE_2D);
int ew = 0;
int color = 0x808080;
if (_componentSelected) {
ew = 0;
color = 0x7F89BF;
}
t.begin();
t.color(color);
t.vertex(x - 1 - ew, y0 - ew, 0);
t.vertex(x - 1 - ew, y1 + ew, 0);
t.vertex(x + h + 1 + ew, y1 + ew, 0);
t.vertex(x + h + 1 + ew, y0 - ew, 0);
t.color(0x000000);
t.vertex(x, y0 + 1, 0);
t.vertex(x, y1 - 1, 0);
t.vertex(x + h, y1 - 1, 0);
t.vertex(x + h, y0 + 1, 0);
t.draw();
glEnable2(GL_TEXTURE_2D);
}
renderItem(i, (int)x, rowY, (int)h, t);
}
glDisable2(GL_DEPTH_TEST);
if (_renderTopBorder)
renderHoleBackground(0, y0, 255, 255);
if (_renderBottomBorder)
renderHoleBackground(y1, (float)height, 255, 255);
//glEnable2(GL_BLEND);
//glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
//glDisable2(GL_ALPHA_TEST);
//glShadeModel2(GL_SMOOTH);
//glDisable2(GL_TEXTURE_2D);
//const int d = 4;
//t.begin();
//t.color(0x000000, 0);
//t.vertexUV(y0, x0 + d, 0, 0, 1);
//t.vertexUV(y1, x0 + d, 0, 1, 1);
//t.color(0x000000, 255);
//t.vertexUV(y1, x0, 0, 1, 0);
//t.vertexUV(y0, x0, 0, 0, 0);
//t.draw();
//t.begin();
//t.color(0x000000, 255);
//t.vertexUV(y0, x1, 0, 0, 1);
//t.vertexUV(y1, x1, 0, 1, 1);
//t.color(0x000000, 0);
//t.vertexUV(y1, x1 - d, 0, 1, 0);
//t.vertexUV(y0, x1 - d, 0, 0, 0);
//t.draw();
//renderDecorations(xm, ym);
//glEnable2(GL_TEXTURE_2D);
glEnable2(GL_DEPTH_TEST);
//glShadeModel2(GL_FLAT);
//glEnable2(GL_ALPHA_TEST);
//glDisable2(GL_BLEND);
}
void RolledSelectionListH::renderHoleBackground( /*float x0, float x1,*/ float y0, float y1, int a0, int a1 )
{
Tesselator& t = Tesselator::instance;
minecraft->textures->loadAndBindTexture("gui/background.png");
glColor4f2(1.0f, 1, 1, 1);
float s = 32;
t.begin();
t.color(0x505050, a1);
t.vertexUV(0, y1, 0, 0, y1 / s);
t.vertexUV((float)width, y1, 0, width / s, y1 / s);
t.color(0x505050, a0);
t.vertexUV((float)width, y0, 0, width / s, y0 / s);
t.vertexUV(0, y0, 0, 0, y0 / s);
t.draw();
//printf("x, y, x1, y1: %d, %d, %d, %d\n", 0, (int)y0, width, (int)y1);
}
void RolledSelectionListH::touched()
{
}

View File

@@ -0,0 +1,82 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__RolledSelectionListH_H__
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__RolledSelectionListH_H__
#include "../GuiComponent.h"
class Minecraft;
class Tesselator;
class RolledSelectionListH : public GuiComponent
{
static const int NO_DRAG = -1;
static const int DRAG_OUTSIDE = -2;
static const int DRAG_NORMAL = 0;
public:
RolledSelectionListH(Minecraft* minecraft, int width, int height, int x0, int x1, int y0, int y1, int itemWidth);
virtual int getItemAtPosition(int x, int y);
virtual bool capXPosition();
virtual void tick();
virtual void render(int xm, int ym, float a);
virtual void renderHoleBackground(/*float x0, float x1,*/ float y0, float y1, int a0, int a1);
virtual void setRenderSelection(bool _renderSelection);
virtual void setComponentSelected(bool selected);
protected:
void setRenderHeader(bool _renderHeader, int _headerHeight);
virtual int getNumberOfItems() = 0;
virtual void selectStart(int item, int localX, int localY) {}
virtual void selectCancel() {}
virtual void selectItem(int item, bool doubleClick) = 0;
virtual bool isSelectedItem(int item) = 0;
virtual int getMaxPosition();
virtual float getPos(float alpha);
virtual void touched();
virtual void renderItem(int i, int x, int y, int h, Tesselator& t) = 0;
virtual void renderHeader(int x, int y, Tesselator& t) {}
virtual void renderBackground() = 0;
virtual void renderDecorations(int mouseX, int mouseY) {}
virtual void clickedHeader(int headerMouseX, int headerMouseY) {}
int getItemAtXPositionRaw(int x);
protected:
Minecraft* minecraft;
float x0;
float x1;
int itemWidth;
int width;
int height;
//private:
float y0;
float y1;
int dragState;
float xDrag;
float xo;
float xoo;
float xInertia;
float _xinertia;
int selectionX;
bool renderSelection;
bool _componentSelected;
bool _renderTopBorder;
bool _renderBottomBorder;
private:
int headerWidth;
bool doRenderHeader;
long lastSelectionTime;
int lastSelection;
float _lastxoo;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__RolledSelectionListH_H__*/

View File

@@ -0,0 +1,352 @@
#include "RolledSelectionListV.h"
#include "../../Minecraft.h"
#include "../../renderer/Tesselator.h"
#include "../../renderer/gles.h"
#include "../../../platform/input/Mouse.h"
#include "../../../util/Mth.h"
#include "../../renderer/Textures.h"
RolledSelectionListV::RolledSelectionListV( Minecraft* minecraft_, int width_, int height_, int x0_, int x1_, int y0_, int y1_, int itemHeight_ )
: minecraft(minecraft_),
width(width_),
height(height_),
x0((float)x0_),
x1((float)x1_),
y0((float)y0_),
y1((float)y1_),
itemHeight(itemHeight_),
selectionY(-1),
lastSelectionTime(0),
lastSelection(-1),
renderSelection(true),
doRenderHeader(false),
headerHeight(0),
dragState(DRAG_OUTSIDE),
yDrag(0.0f),
yo(0.0f),
yoo(0.0f),
yInertia(0.0f),
_componentSelected(false),
_renderDirtBackground(true),
_renderTopBorder(true),
_renderBottomBorder(true),
_lastyoo(0),
_yinertia(0),
_stickPixels(0),
_lastxm(0),
_lastym(0)
{
yo = yoo = 0;//(float)(-itemHeight) * 0.5f;
_lastyoo = yoo;
}
void RolledSelectionListV::setRenderSelection( bool _renderSelection )
{
renderSelection = _renderSelection;
}
void RolledSelectionListV::setComponentSelected(bool selected) {
_componentSelected = selected;
}
void RolledSelectionListV::setRenderHeader( bool _renderHeader, int _headerHeight )
{
doRenderHeader = _renderHeader;
headerHeight = _headerHeight;
if (!doRenderHeader) {
headerHeight = 0;
}
}
int RolledSelectionListV::getMaxPosition()
{
return getNumberOfItems() * itemHeight + headerHeight;
}
int RolledSelectionListV::getItemAtPosition( int x, int y )
{
int clickSlotPos = (int)(y - y0 - headerHeight + (int) yo - 4);
int isInsideX = x >= x0 && x <= x1;
return isInsideX? getItemAtYPositionRaw(clickSlotPos) : -1;
}
int RolledSelectionListV::getItemAtYPositionRaw(int y) {
int slot = y / itemHeight;
bool isInsideX = slot >= 0 && y >= 0 && slot < getNumberOfItems();
return isInsideX? slot : -1;
}
bool RolledSelectionListV::capYPosition()
{
float max = getMaxPosition() - (y1 - y0 - 4);
if (max < 0) max /= 2;
if (yo < 0) yo = 0;
if (yo > max) yo = max;
return false;
/*
const float MinY = -itemHeight/2;//(float)(itemHeight-height)/2;
const float MaxY = MinY + (getNumberOfItems()-1) * itemHeight;
if (yo < MinY) { yo = MinY; yInertia = 0; return true; }
if (yo > MaxY) { yo = MaxY; yInertia = 0; return true; }
return false;
*/
}
void RolledSelectionListV::tick() {
if (Mouse::isButtonDown(MouseAction::ACTION_LEFT))
{
_yinertia = _lastyoo - yoo;
}
_lastyoo = yoo;
//yInertia = Mth::absDecrease(yInertia, 1.0f, 0);
yoo = yo - yInertia;
//LOGI("tick: %f, %f, %f\n", yo, yInertia, _yinertia);
}
float RolledSelectionListV::getPos(float alpha) {
return yoo - yInertia * alpha;
}
void RolledSelectionListV::render( int xm, int ym, float a )
{
_lastxm = xm;
_lastym = ym;
renderBackground();
int itemCount = getNumberOfItems();
//float yy0 = height / 2.0f + 124;
//float yy1 = yy0 + 6;
if (Mouse::isButtonDown(MouseAction::ACTION_LEFT)) {
touched();
//LOGI("DOWN ym: %d\n", ym);
if (ym >= y0 && ym <= y1) {
if (dragState == NO_DRAG) {
lastSelectionTime = getTimeMs();
lastSelection = convertSelection( getItemAtPosition(width/2, ym), xm, ym );
selectStart(lastSelection);
//LOGI("Sel : %d\n", lastSelection);
selectionY = ym;
_stickPixels = 10;
}
else if (dragState >= 0) {
float delta = (ym - yDrag);
float absDelta = Mth::abs(delta);
if (absDelta > _stickPixels) {
_stickPixels = 0;
delta -= delta>0? _stickPixels : -_stickPixels;
} else {
delta = 0;
_stickPixels -= absDelta;
}
yo -= delta;
yoo = yo;
}
dragState = DRAG_NORMAL;
}
} else {
if (dragState >= 0) {
if (dragState >= 0) {
yInertia = _yinertia < 0? Mth::Max(-10.0f, _yinertia) : Mth::Min(10.0f, _yinertia);
}
// kill small inertia values when releasing scrollist
if (std::abs(yInertia) <= 2.0001f) {
yInertia = 0.0f;
}
if (std::abs(yInertia) <= 10 /*&& getTimeMs() - lastSelectionTime < 300 */)
{
//float clickSlotPos = (ym - x0 - headerHeight + (int) yo - 4);
int slot = convertSelection( getItemAtPosition(width/2, ym), xm, ym);
//LOGI("slot: %d, lt: %d. diff: %d - %d\n", slot, lastSelection, selectionX, xm);
if (xm >= x0 && xm <= x1 && slot >= 0 && slot == lastSelection && std::abs(selectionY - ym) < 10)
selectItem(slot, false);
} else {
selectCancel();
}
}
// if (slot >= 0 && std::abs(selectionX - xm) < itemWidth)
// {
// bool doubleClick = false;
// selectItem(slot, doubleClick);
// //xInertia = 0.0f;
// }
//}
dragState = NO_DRAG;
yo = getPos(a);
}
yDrag = (float)ym;
evaluate(xm, ym);
capYPosition();
Tesselator& t = Tesselator::instance;
const int HalfWidth = 48;
int rowX = (int)(width / 2 - HalfWidth + 8);
int rowBaseY = (int)(y0 + 4 - (int) yo);
if (_renderDirtBackground)
renderDirtBackground();
if (getNumberOfItems() == 0) yo = 0;
//int rowY = (int)(height / 2 - HalfHeight + 8);
if (doRenderHeader) {
const int HalfWidth = 48;
int rowX = (int)(width / 2 - HalfWidth + 8);
int rowBaseY = (int)(y0 + 4 - (int) yo);
renderHeader(rowX, rowBaseY, t);
}
onPreRender();
for (int i = 0; i < itemCount; i++) {
float y = (float)(rowBaseY + (i) * itemHeight + headerHeight);
float h = itemHeight - 4.0f;
if (y > y1 || (y + h) < y0) {
continue;
}
if (renderSelection && isSelectedItem(i)) {
//float y0 = height / 2.0f - HalfHeight - 4;
//float y1 = height / 2.0f + HalfHeight - 4;
//glColor4f2(1, 1, 1, 1);
//glDisable2(GL_TEXTURE_2D);
//int ew = 0;
//int color = 0x808080;
//if (_componentSelected) {
// ew = 0;
// color = 0x7F89BF;
//}
//t.begin();
//t.color(color);
//t.vertex(x - 2 - ew, y0 - ew, 0);
//t.vertex(x - 2 - ew, y1 + ew, 0);
//t.vertex(x + h + 2 + ew, y1 + ew, 0);
//t.vertex(x + h + 2 + ew, y0 - ew, 0);
//t.color(0x000000);
//t.vertex(x - 1, y0 + 1, 0);
//t.vertex(x - 1, y1 - 1, 0);
//t.vertex(x + h + 1, y1 - 1, 0);
//t.vertex(x + h + 1, y0 + 1, 0);
//t.draw();
//glEnable2(GL_TEXTURE_2D);
}
renderItem(i, rowX, (int)y, (int)h, t);
}
onPostRender();
glDisable2(GL_DEPTH_TEST);
if (_renderTopBorder)
renderHoleBackground(0, y0, 255, 255);
if (_renderBottomBorder)
renderHoleBackground(y1, (float)height, 255, 255);
renderForeground();
//glEnable2(GL_BLEND);
//glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
//glDisable2(GL_ALPHA_TEST);
//glShadeModel2(GL_SMOOTH);
//glDisable2(GL_TEXTURE_2D);
//const int d = 4;
//t.begin();
//t.color(0x000000, 0);
//t.vertexUV(y0, x0 + d, 0, 0, 1);
//t.vertexUV(y1, x0 + d, 0, 1, 1);
//t.color(0x000000, 255);
//t.vertexUV(y1, x0, 0, 1, 0);
//t.vertexUV(y0, x0, 0, 0, 0);
//t.draw();
//t.begin();
//t.color(0x000000, 255);
//t.vertexUV(y0, x1, 0, 0, 1);
//t.vertexUV(y1, x1, 0, 1, 1);
//t.color(0x000000, 0);
//t.vertexUV(y1, x1 - d, 0, 1, 0);
//t.vertexUV(y0, x1 - d, 0, 0, 0);
//t.draw();
//renderDecorations(xm, ym);
//glEnable2(GL_TEXTURE_2D);
//glEnable2(GL_DEPTH_TEST);
//glShadeModel2(GL_FLAT);
//glEnable2(GL_ALPHA_TEST);
//glDisable2(GL_BLEND);
}
void RolledSelectionListV::renderHoleBackground( /*float x0, float x1,*/ float y0, float y1, int a0, int a1 )
{
Tesselator& t = Tesselator::instance;
minecraft->textures->loadAndBindTexture("gui/background.png");
glColor4f2(1.0f, 1, 1, 1);
float s = 32;
t.begin();
t.color(0x505050, a1);
t.vertexUV(0, y1, 0, 0, y1 / s);
t.vertexUV((float)width, y1, 0, width / s, y1 / s);
t.color(0x505050, a0);
t.vertexUV((float)width, y0, 0, width / s, y0 / s);
t.vertexUV(0, y0, 0, 0, y0 / s);
t.draw();
//printf("x, y, x1, y1: %d, %d, %d, %d\n", 0, (int)y0, width, (int)y1);
}
void RolledSelectionListV::touched()
{
}
void RolledSelectionListV::evaluate(int xm, int ym)
{
if (std::abs(selectionY - ym) >= 10) {
lastSelection = -1;
selectCancel();
}
}
void RolledSelectionListV::onPreRender()
{
}
void RolledSelectionListV::onPostRender()
{
}
void RolledSelectionListV::renderDirtBackground()
{
float by0 = _renderTopBorder? y0 : 0;
float by1 = _renderBottomBorder? y1 : height;
minecraft->textures->loadAndBindTexture("gui/background.png");
glColor4f2(1.0f, 1, 1, 1);
float s = 32;
const float uvy = (float)((int) yo);
Tesselator& t = Tesselator::instance;
t.begin();
t.color(0x202020);
t.vertexUV(x0, by1, 0, x0 / s, (by1+uvy) / s);
t.vertexUV(x1, by1, 0, x1 / s, (by1+uvy) / s);
t.vertexUV(x1, by0, 0, x1 / s, (by0+uvy) / s);
t.vertexUV(x0, by0, 0, x0 / s, (by0+uvy) / s);
t.draw();
//LOGI("%f, %f - %f, %f\n", x0, by0, x1, by1);
}

View File

@@ -0,0 +1,94 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__RolledSelectionListV_H__
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__RolledSelectionListV_H__
#include "../GuiComponent.h"
class Minecraft;
class Tesselator;
class RolledSelectionListV : public GuiComponent
{
static const int NO_DRAG = -1;
static const int DRAG_OUTSIDE = -2;
static const int DRAG_NORMAL = 0;
public:
RolledSelectionListV(Minecraft* minecraft, int width, int height, int x0, int x1, int y0, int y1, int itemHeight);
virtual int getItemAtPosition(int x, int y);
virtual bool capYPosition();
virtual void tick();
virtual void render(int xm, int ym, float a);
virtual void renderHoleBackground(/*float x0, float x1,*/ float y0, float y1, int a0, int a1);
virtual void setRenderSelection(bool _renderSelection);
virtual void setComponentSelected(bool selected);
protected:
void setRenderHeader(bool _renderHeader, int _headerHeight);
virtual int getNumberOfItems() = 0;
virtual void selectStart(int item) {}
virtual void selectCancel() {}
virtual void selectItem(int item, bool doubleClick) = 0;
virtual bool isSelectedItem(int item) = 0;
virtual int getMaxPosition();
virtual float getPos(float alpha);
virtual void touched();
virtual void renderItem(int i, int x, int y, int h, Tesselator& t) = 0;
virtual void renderHeader(int x, int y, Tesselator& t) {}
virtual void renderBackground() = 0;
virtual void renderForeground() {}
virtual void renderDecorations(int mouseX, int mouseY) {}
virtual void clickedHeader(int headerMouseX, int headerMouseY) {}
virtual int convertSelection(int item, int xm, int ym) { return item; }
int getItemAtYPositionRaw(int y);
void evaluate(int xm, int ym);
virtual void onPreRender();
virtual void onPostRender();
void renderDirtBackground();
protected:
Minecraft* minecraft;
float x0;
float x1;
int itemHeight;
int width;
int height;
//private:
float y0;
float y1;
int dragState;
float yDrag;
float yo;
float yoo;
float yInertia;
float _yinertia;
int selectionY;
bool renderSelection;
bool _componentSelected;
bool _renderDirtBackground;
bool _renderTopBorder;
bool _renderBottomBorder;
int _lastxm;
int _lastym;
private:
int headerHeight;
bool doRenderHeader;
long lastSelectionTime;
int lastSelection;
float _lastyoo;
float _stickPixels;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__RolledSelectionListV_H__*/

View File

@@ -0,0 +1,296 @@
#include "ScrolledSelectionList.h"
#include "../../Minecraft.h"
#include "../../renderer/Tesselator.h"
#include "../../renderer/gles.h"
#include "../../../platform/input/Mouse.h"
#include "../../renderer/Textures.h"
static int Abs(int d) {
return d >= 0? d : -d;
}
ScrolledSelectionList::ScrolledSelectionList( Minecraft* _minecraft, int _width, int _height, int _y0, int _y1, int _itemHeight )
: minecraft(_minecraft),
width(_width),
height(_height),
y0((float)_y0),
y1((float)_y1),
itemHeight(_itemHeight),
x0(0.0f),
x1((float)_width),
selectionY(-1),
lastSelectionTime(0),
renderSelection(true),
doRenderHeader(false),
headerHeight(0),
dragState(DRAG_OUTSIDE),
yDrag(0.0f),
yo(0.0f),
yInertia(0.0f)
{
}
void ScrolledSelectionList::setRenderSelection( bool _renderSelection )
{
renderSelection = _renderSelection;
}
void ScrolledSelectionList::setRenderHeader( bool _renderHeader, int _headerHeight )
{
doRenderHeader = _renderHeader;
headerHeight = _headerHeight;
if (!doRenderHeader) {
headerHeight = 0;
}
}
int ScrolledSelectionList::getMaxPosition()
{
return getNumberOfItems() * itemHeight + headerHeight;
}
int ScrolledSelectionList::getItemAtPosition( int x, int y )
{
int x0 = width / 2 - (92 + 16 + 2);
int x1 = width / 2 + (92 + 16 + 2);
int clickSlotPos = (int)(y - y0 - headerHeight + (int) yo - 4);
int slot = clickSlotPos / itemHeight;
if (x >= x0 && x <= x1 && slot >= 0 && clickSlotPos >= 0 && slot < getNumberOfItems()) {
return slot;
}
return -1;
}
void ScrolledSelectionList::capYPosition()
{
float max = getMaxPosition() - (y1 - y0 - 4);
if (max < 0) max /= 2;
if (yo < 0) yo = 0;
if (yo > max) yo = max;
}
void ScrolledSelectionList::render( int xm, int ym, float a )
{
renderBackground();
int itemCount = getNumberOfItems();
//float xx0 = width / 2.0f + 124;
//float xx1 = xx0 + 6;
if (Mouse::isButtonDown(MouseAction::ACTION_LEFT)) {
//LOGI("DOWN ym: %d\n", ym);
if (ym >= y0 && ym <= y1 && ym != ignoreY) {
if (dragState == NO_DRAG) {
dragState = DRAG_SKIP;
}
else if (dragState >= 0)
{
if (dragState == DRAG_SKIP)
{
lastSelectionTime = getTimeMs();
selectionY = ym;
}
else if (dragState == DRAG_NORMAL)
{
yo -= (ym - yDrag);
yInertia += (float)(ym - yDrag);
}
dragState = DRAG_NORMAL;
}
ignoreY = -1;
}
} else {
if (dragState != NO_DRAG)
{
//LOGI("UP ym: %d\n", ym);
}
//ignoreY = ym;
// kill small inertia values when releasing scrollist
if (dragState >= 0 && std::abs(yInertia) < 2)
{
yInertia = 0.0f;
}
if (dragState >= 0 && getTimeMs() - lastSelectionTime < 300)
{
float clickSlotPos = (ym - y0 - headerHeight + (int) yo - 4);
int slot = (int)clickSlotPos / itemHeight;
if (slot >= 0 && Abs(selectionY - ym) < itemHeight)
{
bool doubleClick = false;
selectItem(slot, doubleClick);
yInertia = 0.0f;
}
}
dragState = NO_DRAG;
yo -= yInertia;
}
yInertia = yInertia * .75f;
yDrag = (float)ym;
capYPosition();
Tesselator& t = Tesselator::instance;
renderDirtBackground();
int rowX = (int)(width / 2 - 92 - 16);
int rowBaseY = (int)(y0 + 4 - (int) yo);
if (doRenderHeader) {
renderHeader(rowX, rowBaseY, t);
}
for (int i = 0; i < itemCount; i++) {
float y = (float)(rowBaseY + (i) * itemHeight + headerHeight);
float h = itemHeight - 4.0f;
if (y > y1 || (y + h) < y0) {
continue;
}
if (renderSelection && isSelectedItem(i)) {
float x0 = width / 2.0f - (92 + 16 + 2);
float x1 = width / 2.0f + (92 + 16 + 2);
glColor4f2(1, 1, 1, 1);
glDisable2(GL_TEXTURE_2D);
t.begin();
t.color(0x808080);
t.vertexUV(x0, y + h + 2, 0, 0, 1);
t.vertexUV(x1, y + h + 2, 0, 1, 1);
t.vertexUV(x1, y - 2, 0, 1, 0);
t.vertexUV(x0, y - 2, 0, 0, 0);
t.color(0x000000);
t.vertexUV(x0 + 1, y + h + 1, 0, 0, 1);
t.vertexUV(x1 - 1, y + h + 1, 0, 1, 1);
t.vertexUV(x1 - 1, y - 1, 0, 1, 0);
t.vertexUV(x0 + 1, y - 1, 0, 0, 0);
t.draw();
glEnable2(GL_TEXTURE_2D);
}
renderItem(i, rowX, (int)y, (int)h, t);
}
glDisable2(GL_DEPTH_TEST);
int d = 4;
renderHoleBackground(0, y0, 255, 255);
renderHoleBackground(y1, (float)height, 255, 255);
glEnable2(GL_BLEND);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDisable2(GL_ALPHA_TEST);
glShadeModel2(GL_SMOOTH);
glDisable2(GL_TEXTURE_2D);
t.begin();
t.color(0x000000, 0);
t.vertexUV(x0, y0 + d, 0, 0, 1);
t.vertexUV(x1, y0 + d, 0, 1, 1);
t.color(0x000000, 255);
t.vertexUV(x1, y0, 0, 1, 0);
t.vertexUV(x0, y0, 0, 0, 0);
t.draw();
t.begin();
t.color(0x000000, 255);
t.vertexUV(x0, y1, 0, 0, 1);
t.vertexUV(x1, y1, 0, 1, 1);
t.color(0x000000, 0);
t.vertexUV(x1, y1 - d, 0, 1, 0);
t.vertexUV(x0, y1 - d, 0, 0, 0);
t.draw();
// {
// float max = getMaxPosition() - (y1 - y0 - 4);
// if (max > 0) {
// float barHeight = (y1 - y0) * (y1 - y0) / (getMaxPosition());
// if (barHeight < 32) barHeight = 32;
// if (barHeight > (y1 - y0 - 8)) barHeight = (y1 - y0 - 8);
//
// float yp = (int) yo * (y1 - y0 - barHeight) / max + y0;
// if (yp < y0) yp = y0;
//
// t.begin();
// t.color(0x000000, 255);
// t.vertexUV(xx0, y1, 0.0f, 0.0f, 1.0f);
// t.vertexUV(xx1, y1, 0.0f, 1.0f, 1.0f);
// t.vertexUV(xx1, y0, 0.0f, 1.0f, 0.0f);
// t.vertexUV(xx0, y0, 0.0f, 0.0f, 0.0f);
// t.draw();
//
// t.begin();
// t.color(0x808080, 255);
// t.vertexUV(xx0, yp + barHeight, 0, 0, 1);
// t.vertexUV(xx1, yp + barHeight, 0, 1, 1);
// t.vertexUV(xx1, yp, 0, 1, 0);
// t.vertexUV(xx0, yp, 0, 0, 0);
// t.draw();
//
// t.begin();
// t.color(0xc0c0c0, 255);
// t.vertexUV(xx0, yp + barHeight - 1, 0, 0, 1);
// t.vertexUV(xx1 - 1, yp + barHeight - 1, 0, 1, 1);
// t.vertexUV(xx1 - 1, yp, 0, 1, 0);
// t.vertexUV(xx0, yp, 0, 0, 0);
// t.draw();
// }
// }
renderDecorations(xm, ym);
glEnable2(GL_TEXTURE_2D);
glEnable2(GL_DEPTH_TEST);
glShadeModel2(GL_FLAT);
glEnable2(GL_ALPHA_TEST);
glDisable2(GL_BLEND);
}
void ScrolledSelectionList::renderHoleBackground( float y0, float y1, int a0, int a1 )
{
Tesselator& t = Tesselator::instance;
minecraft->textures->loadAndBindTexture("gui/background.png");
glColor4f2(1.0f, 1, 1, 1);
float s = 32;
t.begin();
t.color(0x505050, a1);
t.vertexUV(0, y1, 0, 0, y1 / s);
t.vertexUV((float)width, y1, 0, width / s, y1 / s);
t.color(0x505050, a0);
t.vertexUV((float)width, y0, 0, width / s, y0 / s);
t.vertexUV(0, y0, 0, 0, y0 / s);
t.draw();
}
void ScrolledSelectionList::renderDirtBackground()
{
Tesselator& t = Tesselator::instance;
minecraft->textures->loadAndBindTexture("gui/background.png");
glColor4f2(1.0f, 1, 1, 1);
float s = 32;
t.begin();
t.color(0x202020);
t.vertexUV(x0, y1, 0, x0 / s, (y1 + (int) yo) / s);
t.vertexUV(x1, y1, 0, x1 / s, (y1 + (int) yo) / s);
t.vertexUV(x1, y0, 0, x1 / s, (y0 + (int) yo) / s);
t.vertexUV(x0, y0, 0, x0 / s, (y0 + (int) yo) / s);
t.draw();
}

View File

@@ -0,0 +1,69 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ScrolledSelectionList_H__
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ScrolledSelectionList_H__
#include "../GuiComponent.h"
class Minecraft;
class Tesselator;
class ScrolledSelectionList : public GuiComponent
{
static const int NO_DRAG = -1;
static const int DRAG_OUTSIDE = -2;
static const int DRAG_NORMAL = 0;
static const int DRAG_SKIP = 1; // special case to fix android jump bug
public:
ScrolledSelectionList(Minecraft* _minecraft, int _width, int _height, int _y0, int _y1, int _itemHeight);
virtual void setRenderSelection(bool _renderSelection);
protected:
void setRenderHeader(bool _renderHeader, int _headerHeight);
virtual int getNumberOfItems() = 0;
virtual void selectItem(int item, bool doubleClick) = 0;
virtual bool isSelectedItem(int item) = 0;
virtual int getMaxPosition();
virtual void renderItem(int i, int x, int y, int h, Tesselator& t) = 0;
virtual void renderHeader(int x, int y, Tesselator& t) {}
virtual void renderBackground() = 0;
virtual void renderDecorations(int mouseX, int mouseY) {}
virtual void clickedHeader(int headerMouseX, int headerMouseY) {}
public:
virtual int getItemAtPosition(int x, int y);
virtual void capYPosition();
virtual void render(int xm, int ym, float a);
virtual void renderHoleBackground(float y0, float y1, int a0, int a1);
void renderDirtBackground();
protected:
Minecraft* minecraft;
float y0;
float y1;
int itemHeight;
private:
int width;
int height;
float x1;
float x0;
int ignoreY; // new attempt to fix android jump bug
int dragState;
float yDrag;
float yo;
float yInertia;
int selectionY;
long lastSelectionTime;
bool renderSelection;
bool doRenderHeader;
int headerHeight;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ScrolledSelectionList_H__*/

View File

@@ -0,0 +1,732 @@
#include "ScrollingPane.h"
#include "../../renderer/gles.h"
#include "../Gui.h"
#include "../../../util/Mth.h"
#include "../../../SharedConstants.h"
#define STR(x) (x.toString().c_str())
static const float kPenetrationDeceleration = 0.03f;
static const float kPenetrationAcceleration = 0.08f;
static const float kMaxTrackingTime = 100.0f;
static const float kAcceleration = 15;
static const float kMinVelocityForDecelerationWithPaging = 4 / 3.0f;
static const float kMinVelocityForDeceleration = 1 / 3.0f;
static const float kDesiredAnimationFrameRate = 1000.0f / 60;
static const float kDecelerationFrictionFactor = 0.95f;
static const float kMinimumVelocityToHideScrollIndicators = 0.05f;
static const float kMinimumVelocity = 0.01f;
static const float kMinimumTrackingForDrag = 5;
static const float kMinIndicatorLength = 34.0f / 3;
static const float PKScrollIndicatorEndSize = 3;
static const float PKScrollIndicatorThickness = 7.0f /3;
ScrollingPane::ScrollingPane(
int optionFlags,
const IntRectangle& boundingBox,
const IntRectangle& itemRect,
int columns,
int numItems,
float screenScale /* = 1.0f */,
const IntRectangle& itemBoundingRect /*= IntRectangle(0,0,0,0)*/ )
: flags(optionFlags),
bbox(boundingBox),
size(boundingBox),
area((float)bbox.x, (float)bbox.y, (float)(bbox.x + bbox.w), (float)(bbox.y + bbox.h)),
bboxArea(area),
itemRect(itemRect),
numItems(numItems),
screenScale(screenScale),
invScreenScale(1.0f / screenScale),
//hasItemBounding(),
px(0), py(0), fpx(0), fpy(0),
dx(0), dy(0),
dragState(-1),
dragLastDeltaTimeStamp(-1.0f),
friction(0.95f),
highlightTimer(-1),
highlightStarted(-1),
selectedId(-1),
decelerating(false),
tracking(false),
dragging(false),
pagingEnabled(false),
_scrollEnabled(true),
_timer(60),
_doStepTimer(false),
_wasDown(false),//Mouse::isButtonDown(MouseAction::ACTION_LEFT)),
_lx(-9999), _ly(-9999)
{
if (itemBoundingRect.w > 0)
itemBbox = itemBoundingRect;
else
itemBbox = itemRect;
this->columns = (columns>0)? columns : bbox.w / itemBbox.w;
if (this->columns <= 0) {
LOGW("Columns are 0! Area width is smaller than item width. Setting columns to 1.\n");
this->columns = 1;
}
//LOGI("%d, %d :: %d\n", bbox.w, itemBbox.w, this->columns);
rows = 1 + (numItems-1) / this->columns,
/*
if (columns * itemBbox.w <= bbox.w) flags |= SF_LockX;
if (rows * itemBbox.h <= bbox.h) flags |= SF_LockY;
*/
dragDeltas.reserve(128);
te_moved = 0;
te_ended = 1;
selected = new bool[numItems];
for (int i = 0; i < numItems; ++i)
selected[i] = false;
// Setup the scroll bars
vScroll.w = vScroll.h = PKScrollIndicatorThickness;
hScroll.w = hScroll.h = PKScrollIndicatorThickness;
vScroll.x = bbox.x + bbox.w - vScroll.w;
vScroll.y = 0;
hScroll.x = 0;
hScroll.y = bbox.y + bbox.h - hScroll.h;
// vScroll.alpha
// vScroll.fading = hScroll.fading = -1;
}
ScrollingPane::~ScrollingPane() {
delete[] selected;
}
//void ScrollingPane::init(Minecraft* mc, int width, int height) {
// this->mc = mc;
// this->width = width;
// this->height = height;
//}
void ScrollingPane::tick() {
if (isSet(SF_ShowScrollbar)) {
updateScrollFade(vScroll);
updateScrollFade(hScroll);
}
}
bool ScrollingPane::getGridItemFor_slow(int itemIndex, GridItem& out) {
GridItem nw = getItemForPos(0, 0, false);
GridItem se = getItemForPos((float)bbox.w - 1, (float)bbox.h - 1, false);
const float bxx = bbox.x - (fpx /*+ dx*alpha*/) + (nw.xf - nw.x);
const float byy = bbox.y - (fpy /*+ dy*alpha*/) + (nw.yf - nw.y);
int y = itemIndex / columns;
int x = itemIndex - (y * columns);
out.id = itemIndex;
out.xf = bxx + x * itemBbox.w;
out.yf = byy + y * itemBbox.h;
out.x = x;
out.y = y;
return x >= nw.x && x <= se.x
&& y >= nw.y && y <= se.y;
}
void ScrollingPane::render( int xm, int ym, float alpha ) {
// Handle user interaction first
handleUserInput();
_timer.advanceTime();
if (_doStepTimer && !te_moved) {
for (int i = 0; i < _timer.ticks; ++i)
stepThroughDecelerationAnimation(false);
this->lastFrame = getTimeMs();
}
// Render
//if (isSet(SF_Scissor)) {
// glEnable2(GL_SCISSOR_TEST);
// GLuint x = (GLuint)(screenScale * bbox.x);
// GLuint y = 480 - (GLuint)(screenScale * (bbox.y + bbox.h));
// GLuint w = (GLuint)(screenScale * bbox.w);
// GLuint h = (GLuint)(screenScale * bbox.h);
// glScissor(x, y, w, h);
// LOGI("x, y, w, h: %d, %d, %d, %d\n", x, y, w, h);
//}
std::vector<GridItem> itemsToRender;
GridItem nw = getItemForPos(0, 0, false);
GridItem se = getItemForPos((float)bbox.w - 1, (float)bbox.h - 1, false);
//LOGI("getItem: %d, %d - %d, %d\n", nw.x, nw.y, se.x, se.y);
const float bxx = bbox.x - (fpx /*+ dx*alpha*/) + (nw.xf - nw.x);
const float byy = bbox.y - (fpy /*+ dy*alpha*/) + (nw.yf - nw.y);
for (int y = nw.y; y <= se.y; ++y)
for (int x = nw.x; x <= se.x; ++x) {
int id = y * columns + x;
if (y <0 || id < 0 || id >= numItems) continue; // @todo: break rather
if (isNotSet(SF_WrapX) && (x < 0 || x >= columns)) continue; // @todo: break rather
GridItem item; //@todo: v- Does not support SF_Wrapping
item.id = id;
item.xf = bxx + x * itemBbox.w;
item.yf = byy + y * itemBbox.h;
item.x = (int)item.xf;
item.y = (int)item.yf;
//LOGI("i: %d (%.1f, %.1f)\t", id, item.xf, item.yf);
if (isSet(SF_MultiSelect)) item.selected = selected[id];
else item.selected = (id == selectedId);
itemsToRender.push_back(item);
}
renderBatch(itemsToRender, alpha);
//if (isSet(SF_Scissor))
// glDisable2(GL_SCISSOR_TEST);
}
void ScrollingPane::renderBatch(std::vector<GridItem>& items, float alpha) {
for (unsigned int i = 0; i < items.size(); ++i)
renderItem(items[i], alpha);
}
void ScrollingPane::renderItem(GridItem& item, float alpha) {
}
ScrollingPane::GridItem ScrollingPane::getItemForPos( float x, float y, bool isScreenPos ) {
// Screen relative pos (rather than ScrollingPane relative pos)
if (isScreenPos) {
x -= bbox.x;
y -= bbox.y;
}
// Add the scrolled offset
x += fpx;
y += fpy;
// Does the grid SF_Wrap around?
if (isSet(SF_WrapX)) x = fmod(x, (float)(itemBbox.w * columns));
if (isSet(SF_WrapY)) y = fmod(y, (float)(itemBbox.h * rows));
GridItem out;
out.xf = x / itemBbox.w;
out.yf = y / itemBbox.h;
out.x = (int) out.xf;
out.y = (int) out.yf;
out.id = out.y * columns + out.x;
return out;
}
void ScrollingPane::addDeltaPos(float x, float y, float dt, int a) {
if (dt <= 0)
return;
Vec3 delta = (dragLastPos - Vec3(x, y, 0)) * (1.0f / dt);
dragDeltas.push_back(delta.x);
dragDeltas.push_back(delta.y);
dragLastPos.set(x, y, 0);
dragLastDeltaTimeStamp += dt; // @attn @fix: This relies on user to be correct
//LOGI(">> delta %d: %s\n", a, STR(delta));
}
static const int PKTableViewMinTouchDurationForCellSelection = 150;
void ScrollingPane::handleUserInput() {
bool isDown = Mouse::isButtonDown(MouseAction::ACTION_LEFT);
float x = Mouse::getX() * invScreenScale;
float y = Mouse::getY() * invScreenScale;
int t = getTimeMs();
bool isInside = area.isInside(x, y);
//LOGI("inside? %d\n", isInside);
bool moved = (x != _lx || y != _ly);
_lx = x;
_ly = y;
if (te_ended > 0 && _wasDown && !isDown)
touchesEnded(x, y, t);
else if (isDown && !_wasDown && isInside)
touchesBegan(x, y, t);
else if (te_moved > 0 && moved && isDown)
touchesMoved(x, y, t);
if (highlightTimer >= 0 && isNotSet(SF_NoHoldSelect)) {
if (getTimeMs() - highlightTimer >= PKTableViewMinTouchDurationForCellSelection)
onHoldItem();
}
_wasDown = isDown;
}
Vec3& ScrollingPane::contentOffset() {
return _contentOffset;
}
void ScrollingPane::beginTracking(float x, float y, int t) { //@param 1: MouseEvent a
if (this->tracking) {
return;
}
//a.preventDefault();
this->stopDecelerationAnimation();
//this->hostingLayer.style.webkitTransitionDuration = 0;
this->adjustContentSize(); //@todo @?
this->minPoint.set((float)(this->size.w - this->adjustedContentSize.w), (float)(this->size.h - this->adjustedContentSize.h), 0); //@todo
this->snapContentOffsetToBounds(false);
this->startPosition = this->_contentOffset;
this->startTouchPosition.set(x, y, 0);
this->startTime = (float)t;
this->startTimePosition = this->contentOffset();
this->tracking = true;
this->dragging = false;
this->touchesHaveMoved = false;
//window.addEventListener(PKMoveEvent, this, true); //@todo
//window.addEventListener(PKEndEvent, this, true);
//window.addEventListener("touchcancel", this, true);
//window.addEventListener(PKEndEvent, this, false)
};
void ScrollingPane::touchesBegan(float x, float y, int t) { //@param 1: MouseEvent a
if (!this->_scrollEnabled) {
return;
}
te_ended = 1;
//if (a.eventPhase == Event.CAPTURING_PHASE) {
// if (a._manufactured) {
// return
// }
//this->highlightItem = getItemForPos(x, y, true);
// if (this.delaysContentTouches) {
// a.stopPropagation();
// this.callMethodNameAfterDelay("beginTouchesInContent", kContentTouchesDelay, a);
this->beginTracking(x, y, t);
// }
//} else {
// this.beginTracking(a)
//}
te_moved = 2;
GridItem gi = getItemForPos(x, y, true);
if (gi.id >= 0 && gi.id < numItems) {
//LOGI("Pressed down at %d (%d, %d)\n", gi.id, gi.x, gi.y);
highlightItem.id = bboxArea.isInside(x, y)? gi.id : -1;
highlightStarted = highlightTimer = bboxArea.isInside(x, y)? getTimeMs() : -1;
} else {
highlightItem.id = -1;
highlightStarted = highlightTimer = -1;
}
}
void ScrollingPane::touchesMoved(float x, float y, int t)
{
this->touchesHaveMoved = true;
//this->callSuper(d);
Vec3 e(x, y, 0);
float b = e.x - this->startTouchPosition.x;
float c = e.y - this->startTouchPosition.y;
if (!this->dragging) {
if ((Mth::abs(b) >= kMinimumTrackingForDrag && isNotSet(SF_LockX)) || (Mth::abs(c) >= kMinimumTrackingForDrag && isNotSet(SF_LockY))) {
willBeginDragging();
this->dragging = true;
this->firstDrag = true;
if (isSet(SF_ShowScrollbar)) {
if (isNotSet(SF_LockX) && (this->adjustedContentSize.w > this->size.w))
//this->hScroll.visible = true;
this->hScroll.fading = 1;
if (isNotSet(SF_LockY) && (this->adjustedContentSize.h > this->size.h))
//this->vScroll.visible = true;
this->vScroll.fading = 1;
}
}
}
if (this->dragging) {
//d.stopPropagation();
float f = isNotSet(SF_LockX) ? (this->startPosition.x + b) : this->_contentOffset.x;
float a = isNotSet(SF_LockY) ? (this->startPosition.y + c) : this->_contentOffset.y;
if (isNotSet(SF_HardLimits)) {
f -= ((f < this->minPoint.x) ? (f - this->minPoint.x) : ((f > 0) ? f : 0)) / 2;
a -= ((a < this->minPoint.y) ? (a - this->minPoint.y) : ((a > 0) ? a : 0)) / 2;
} else {
f = Mth::Min(Mth::Max(this->minPoint.x, f), 0.0f);
a = Mth::Min(Mth::Max(this->minPoint.y, a), 0.0f);
}
if (this->firstDrag) {
this->firstDrag = false;
this->startTouchPosition = e;
return;
}
this->setContentOffset(f, a);
this->lastEventTime = t;//d.timeStamp;
}
}
void ScrollingPane::touchesEnded(float x, float y, int t) {
te_ended = 0;
highlightStarted = -1;
//te_moved = 0;
//this.callSuper(a);
this->tracking = false;
if (this->dragging) {
this->dragging = false;
//a.stopPropagation();
if (t - this->lastEventTime <= kMaxTrackingTime) {
this->_contentOffsetBeforeDeceleration = this->_contentOffset;
this->startDecelerationAnimation(false);
}
if (!this->decelerating) {}
//window.removeEventListener(PKEndEvent, this, false);
didEndDragging();
}
if (!this->decelerating) {
if (fpy < 0 || fpy > bbox.h) { //@todo: for x as well (or rather, x^y)
this->_contentOffsetBeforeDeceleration = this->_contentOffset;
this->startDecelerationAnimation(true);
} else {
this->snapContentOffsetToBounds(true); //@fix
this->hideScrollIndicators();
}
}
//if (a.eventPhase == Event.BUBBLING_PHASE) { //@? @todo
// window.removeEventListener(PKEndEvent, this, false);
//// old and shaky, doesn't work good with Xperia Play (and presumably lots of others)
//if (!this->touchesHaveMoved && this->highlightItem.id >= 0) {
// _onSelect(this->highlightItem.id);
//}
if (Vec3(x, y, 0).distanceToSqr(startTouchPosition) <= 6.0f * 6.0f && this->highlightItem.id >= 0) {
_onSelect(this->highlightItem.id);
}
//}
te_moved = 0;
};
void ScrollingPane::touchesCancelled(float x, float y, int a) {
touchesEnded(x, y, a);
}
void ScrollingPane::startDecelerationAnimation( bool force )
{
Vec3 a(this->_contentOffset.x - this->startTimePosition.x, this->_contentOffset.y - this->startTimePosition.y, 0);
float b = (getTimeMs()/*event.timeStamp*/ - this->startTime) / kAcceleration;
//LOGI("starting deceleration! %s, %f\n", STR(a), b);
this->decelerationVelocity = Vec3(a.x / b, a.y / b, 0);
this->minDecelerationPoint = this->minPoint;
this->maxDecelerationPoint = Vec3(0, 0, 0);
if (this->pagingEnabled) {
this->minDecelerationPoint.x = Mth::Max(this->minPoint.x, std::floor(this->_contentOffsetBeforeDeceleration.x / this->size.w) * this->size.w);
this->minDecelerationPoint.y = Mth::Max(this->minPoint.y, std::floor(this->_contentOffsetBeforeDeceleration.y / this->size.h) * this->size.h);
this->maxDecelerationPoint.x = Mth::Min(0.0f, std::ceil(this->_contentOffsetBeforeDeceleration.x / this->size.w) * this->size.w);
this->maxDecelerationPoint.y = Mth::Min(0.0f, std::ceil(this->_contentOffsetBeforeDeceleration.y / this->size.h) * this->size.h);
}
this->penetrationDeceleration = kPenetrationDeceleration;
this->penetrationAcceleration = kPenetrationAcceleration;
if (this->pagingEnabled) {
this->penetrationDeceleration *= 5;
}
float c = this->pagingEnabled ? kMinVelocityForDecelerationWithPaging : kMinVelocityForDeceleration;
if (force || (Mth::abs(this->decelerationVelocity.x) > c || Mth::abs(this->decelerationVelocity.y) > c)) {
this->decelerating = true;
//LOGI("accelerating True - A\n");
_doStepTimer = true;
//this->decelerationTimer = this->callMethodNameAfterDelay("stepThroughDecelerationAnimation", kDesiredAnimationFrameRate); //@?
this->lastFrame = getTimeMs();
willBeginDecelerating();
}
}
void ScrollingPane::hideScrollIndicators() {
//hScroll.visible = vScroll.visible = false;
hScroll.fading = vScroll.fading = 0;
}
void ScrollingPane::stopDecelerationAnimation()
{
//LOGI("decelerating False - A\n");
this->decelerating = false;
_doStepTimer = false;
//clearTimeout(this.decelerationTimer) //@?
}
void ScrollingPane::stepThroughDecelerationAnimation(bool noAnimation) {
if (!this->decelerating) {
return;
}
int d = getTimeMs();
int k = d - this->lastFrame;
int l = noAnimation ? 0 : (int)(std::floor(0.5f + ((float)k / kDesiredAnimationFrameRate) - 1));
//LOGI("k: %d, %d %d : %d\n", d, this->lastFrame, k, l);
for (int j = 0; j < l; j++)
this->stepThroughDecelerationAnimation(true);
float g = this->contentOffset().x + this->decelerationVelocity.x;
float h = this->contentOffset().y + this->decelerationVelocity.y;
if (isSet(SF_HardLimits)) {
float a = Mth::Min(Mth::Max(this->minPoint.x, g), 0.0f);
if (a != g) {
g = a;
this->decelerationVelocity.x = 0;
}
float c = Mth::Min(Mth::Max(this->minPoint.y, h), 0.0f);
if (c != h) {
h = c;
this->decelerationVelocity.y = 0;
}
}
if (noAnimation) {
this->contentOffset().x = g;
this->contentOffset().y = h;
} else {
this->setContentOffset(g, h);
}
if (!this->pagingEnabled) {
this->decelerationVelocity.x *= kDecelerationFrictionFactor;
this->decelerationVelocity.y *= kDecelerationFrictionFactor;
}
float b = Mth::abs(this->decelerationVelocity.x);
float i = Mth::abs(this->decelerationVelocity.y);
if (!noAnimation && b <= kMinimumVelocityToHideScrollIndicators && i <= kMinimumVelocityToHideScrollIndicators) {
this->hideScrollIndicators();
if (b <= kMinimumVelocity && i <= kMinimumVelocity) {
//LOGI("decelerating False - B\n");
this->decelerating = false;
didEndDecelerating();
return;
}
}
if (!noAnimation) {
//this->decelerationTimer = this->callMethodNameAfterDelay("stepThroughDecelerationAnimation", kDesiredAnimationFrameRate)
}
//if (noAnimation) doStepTimer = false;
if (isNotSet(SF_HardLimits)) {
Vec3 e;
if (g < this->minDecelerationPoint.x) {
e.x = this->minDecelerationPoint.x - g;
} else {
if (g > this->maxDecelerationPoint.x) {
e.x = this->maxDecelerationPoint.x - g;
}
}
if (h < this->minDecelerationPoint.y) {
e.y = this->minDecelerationPoint.y - h;
} else {
if (h > this->maxDecelerationPoint.y) {
e.y = this->maxDecelerationPoint.y - h;
}
}
if (e.x != 0) {
if (e.x * this->decelerationVelocity.x <= 0) {
this->decelerationVelocity.x += e.x * this->penetrationDeceleration;
} else {
this->decelerationVelocity.x = e.x * this->penetrationAcceleration;
}
}
if (e.y != 0) {
if (e.y * this->decelerationVelocity.y <= 0) {
this->decelerationVelocity.y += e.y * this->penetrationDeceleration;
} else {
this->decelerationVelocity.y = e.y * this->penetrationAcceleration;
}
}
}
if (!noAnimation) {
this->lastFrame = d;
}
}
void ScrollingPane::setContentOffset(float x, float y) {
this->setContentOffsetWithAnimation(Vec3(x, y, 0), false);
}
void ScrollingPane::setContentOffset(Vec3 a) {
this->setContentOffsetWithAnimation(a, false);
};
void ScrollingPane::setContentOffsetWithAnimation(Vec3 b, bool doScroll) {
this->_contentOffset = b;
fpx = -this->_contentOffset.x;
fpy = -this->_contentOffset.y;
/* //@todo //@?
this->hostingLayer.style.webkitTransform = PKUtils.t(this->_contentOffset.x, this->_contentOffset.y);
if (a) {
this->scrollTransitionsNeedRemoval = true;
this->hostingLayer.style.webkitTransitionDuration = kPagingTransitionDuration
} else {
this->didScroll(false)
}
*/
if (!doScroll) {
// @todo: for scroll indicator //@?
if (isSet(SF_ShowScrollbar)) {
if (isNotSet(SF_LockX)) this->updateHorizontalScrollIndicator();
if (isNotSet(SF_LockY)) this->updateVerticalScrollIndicator();
}
}
//this->notifyPropertyChange("contentOffset")
}
void ScrollingPane::snapContentOffsetToBounds(bool a) {
bool b = false;
Vec3 c;
if (this->pagingEnabled) {
c.x = std::floor(0.5f + this->_contentOffset.x / this->size.w) * this->size.w;
c.y = std::floor(0.5f + this->_contentOffset.y / this->size.h) * this->size.h;
b = true;
} else {
if (isNotSet(SF_HardLimits)) {
c.x = Mth::Min(Mth::Max(this->minPoint.x, this->_contentOffset.x), 0.0f);
c.y = Mth::Min(Mth::Max(this->minPoint.y, this->_contentOffset.y), 0.0f);
b = (c.x != this->_contentOffset.x || c.y != this->_contentOffset.y);
}
}
if (b) {
this->setContentOffsetWithAnimation(c, a);
}
}
void ScrollingPane::adjustContentSize()
{
this->adjustedContentSize.w = Mth::Max(itemBbox.w * columns, bbox.w);
this->adjustedContentSize.h = Mth::Max(itemBbox.h * rows, bbox.h);
}
void ScrollingPane::onHoldItem() {
//LOGI("dragging, tracking %d, %d\n", !this->dragging, this->tracking);
int id = highlightItem.id;
if (id != -1 && !this->dragging && this->tracking)
_onSelect(id);
highlightTimer = -1;
//highlightItem.id = -1;
}
bool ScrollingPane::onSelect( int gridId, bool selected )
{
return selected;
}
void ScrollingPane::updateHorizontalScrollIndicator()
{
float c = (isNotSet(SF_LockX) && isSet(SF_ShowScrollbar)) ? PKScrollIndicatorEndSize * 2 : 1;
float d = Mth::Max(kMinIndicatorLength, std::floor(0.5f + (this->size.w / this->adjustedContentSize.w) * (this->size.w - c)));
float a = (-this->_contentOffset.x / (this->adjustedContentSize.w - this->size.w)) * (this->size.w - c - d);
//float b = this->size.h - PKScrollIndicatorThickness - 1;
if (this->_contentOffset.x > 0) {
d = std::floor(0.5f + Mth::Max(d - this->_contentOffset.x, PKScrollIndicatorThickness));
a = 1;
} else {
if (this->_contentOffset.x < -(this->adjustedContentSize.w - this->size.w)) {
d = std::floor(0.5f + Mth::Max(d + this->adjustedContentSize.w - this->size.w + this->contentOffset().x, PKScrollIndicatorThickness));
a = this->size.w - d - c;
}
}
this->hScroll.x = a + bbox.x;
//this->hScroll.y = b;
this->hScroll.w = d; //@property
};
void ScrollingPane::updateVerticalScrollIndicator()
{
float c = (isNotSet(SF_LockY) && isSet(SF_ShowScrollbar)) ? PKScrollIndicatorEndSize * 2 : 1;
float d = Mth::Max(kMinIndicatorLength, std::floor(0.5f + (this->size.h / this->adjustedContentSize.h) * (this->size.h - c)));
//float a = this->size.w - PKScrollIndicatorThickness - 1;
float b = (-this->_contentOffset.y / (this->adjustedContentSize.h - this->size.h)) * (this->size.h - c - d);
if (this->_contentOffset.y > 0) {
d = std::floor(0.5f + Mth::Max(d - this->_contentOffset.y, PKScrollIndicatorThickness));
b = 1;
} else {
if (this->_contentOffset.y < -(this->adjustedContentSize.h - this->size.h)) {
d = std::floor(0.5f + Mth::Max(d + this->adjustedContentSize.h - this->size.h + this->contentOffset().y, PKScrollIndicatorThickness));
b = this->size.h - d - c;
}
}
//this->vScroll.x = a;
this->vScroll.y = b + bbox.y;
this->vScroll.h = d; //@property
};
void ScrollingPane::_onSelect( int id )
{
if (isSet(SF_MultiSelect)) {
selected[id] = onSelect(id, !selected[id]);
} else {
// Change the selection, if the user wants it
// @note: There's currently no way to clear a selection
bool doSelect = onSelect(id, true);
if (id != selectedId && doSelect) {
onSelect(selectedId, false);
selectedId = id;
}
}
}
void ScrollingPane::updateScrollFade( ScrollBar& sb ) {
if (sb.fading == 1 && ((sb.alpha += 0.33f) >= 1)) {
sb.alpha = 1;
sb.fading = -1;
}
if (sb.fading == 0 && ((sb.alpha -= 0.10f) <= 0)) {
sb.alpha = 0;
sb.fading = -1;
}
}
void ScrollingPane::setSelected( int id, bool selected )
{
if (isSet(SF_MultiSelect))
this->selected[id] = selected;
else {
if (selected) selectedId = selected? id : -1;
else if (id == selectedId)
selectedId = -1;
}
}
void ScrollingPane::translate( float xo, float yo )
{
bbox.x += (int)xo;
bbox.y += (int)yo;
area._x0 += xo;
area._x1 += xo;
area._y0 += yo;
area._y1 += yo;
bboxArea._x0 += xo;
bboxArea._x1 += xo;
bboxArea._y0 += yo;
bboxArea._y1 += yo;
hScroll.x += xo;
hScroll.y += yo;
vScroll.x += xo;
vScroll.y += yo;
}
bool ScrollingPane::queryHoldTime(int* gridItem, int* heldMs) {
*gridItem = -1;
*heldMs = -1;
if (!dragging && highlightStarted >= 0) {
GridItem item = getItemForPos(_lx, _ly, true);
if (item.id == highlightItem.id) {
*gridItem = highlightItem.id;
*heldMs = getTimeMs() - highlightStarted;
return true;
} else {
highlightStarted = -1;
}
}
return false;
}

View File

@@ -0,0 +1,199 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ScrollingPane_H__
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ScrollingPane_H__
#include "../GuiComponent.h"
#include "ImageButton.h"
#include "../../player/input/touchscreen/TouchAreaModel.h"
#include "../../../world/phys/Vec3.h"
#include "../../Timer.h"
enum ScrollingPaneFlags {
SF_LockX = 1 << 0,
SF_LockY = 1 << 1,
SF_WrapX = 1 << 2,
SF_WrapY = 1 << 3,
SF_HardLimits = 1 << 4,
SF_MultiSelect = 1 << 5,
//SF_Snap = 1 << 6,
//SF_CustomSnap = 1 << 7,
//SF_Scissor = 1 << 8,
SF_ShowScrollbar= 1 << 9,
SF_NoHoldSelect = 1 << 10
};
typedef struct ScrollBar {
ScrollBar()
: alpha(0),
fading(-1)
{}
float x;
float y;
float w;
float h;
//bool visible;
float alpha;
int fading;
} ScrollBar;
class ScrollingPane: public GuiComponent {
public:
typedef struct GridItem {
int id;
int x, y;
// The GUI coordinates comes in (xf, yf)
float xf, yf;
bool selected;
} GridItem;
ScrollingPane(int flags, const IntRectangle& boundingBox, const IntRectangle& itemRect, int columns, int numItems, float screenScale = 1.0f, const IntRectangle& itemBoundingRect = IntRectangle(0,0,0,0));
~ScrollingPane();
//void init(Minecraft*, int width, int height);
void tick();
void render(int xm, int ym, float alpha);
bool getGridItemFor_slow(int itemIndex, GridItem& out);
void setSelected(int id, bool selected);
// This function is called with all visible GridItems. The base
// implementation just dispatches each item to renderItem in y,x order
virtual void renderBatch(std::vector<GridItem>& items, float alpha);
virtual void renderItem(GridItem& item, float alpha);
//void render(int xx, int yy);
bool queryHoldTime(int* gridId, int* heldMs);
protected:
GridItem getItemForPos(float x, float y, bool isScreenPos);
void handleUserInput();
void addDeltaPos(float x, float y, float dt, int z);
void translate(float xo, float yo);
int flags;
int columns;
int rows;
int numItems;
int px, py;
float fpx, fpy;
float screenScale;
float invScreenScale;
//bool hasItemBounding;
IntRectangle bbox;
IntRectangle itemRect;
IntRectangle itemBbox;
RectangleArea area;
RectangleArea bboxArea;
// Dragging info
std::vector<float> dragDeltas;
int dragState;
Vec3 dragBeginPos;
Vec3 dragBeginScreenPos;
int dragTicks;
float dragLastDeltaTimeStamp;
Vec3 dragLastPos;
float dx, dy;
float friction;
float dstx, dsty;
// Rewrite
bool dragging; //!
bool decelerating;
bool tracking; //!
bool pagingEnabled; //!
Vec3 _contentOffset; //!
Vec3 _contentOffsetBeforeDeceleration; //*
int lastEventTime; //<
Vec3 decelerationVelocity; //*
Vec3 minDecelerationPoint; //*
Vec3 maxDecelerationPoint; //*
float penetrationDeceleration; //<
float penetrationAcceleration; //<
Vec3 minPoint; //*
Vec3 startPosition; //*
Vec3 startTouchPosition; //*
Vec3 startTimePosition; //*
bool wasDeceleratingWhenTouchesBegan; //*
bool firstDrag; //<
float startTime; //<
//float startTime
IntRectangle size;
int lastFrame;
bool _scrollEnabled; //!
bool touchesHaveMoved; //*
virtual void didEndDragging() {}
virtual void didEndDecelerating() {}
virtual void willBeginDecelerating() {}
virtual void willBeginDragging() {}
int te_moved,
te_ended,
te_highlight;
int highlightTimer;
int highlightStarted;
GridItem highlightItem;
bool* selected;
int selectedId;
ScrollBar vScroll, hScroll;
IntRectangle adjustedContentSize;
void touchesBegan(float x, float y, int t);
void touchesMoved(float x, float y, int t);
void touchesEnded(float x, float y, int t);
void touchesCancelled(float x, float y, int t);
void beginTracking(float x, float y, int t);
void onHoldItem();
void _onSelect( int id );
virtual bool onSelect(int gridId, bool selected);
Vec3& contentOffset();
void startDecelerationAnimation(bool force);
void stopDecelerationAnimation();
void stepThroughDecelerationAnimation(bool f);
void setContentOffset(float x, float y);
void setContentOffset(Vec3 a);
void setContentOffsetWithAnimation(Vec3 b, bool doScroll);
void snapContentOffsetToBounds(bool snap); //*
void adjustContentSize();
//TouchAreaModel _areaModel;
bool isAllSet(int flag) { return (flags & flag) == flag; }
bool isSet(int flag) { return (flags & flag) != 0; }
bool isNotSet(int flag) { return !isSet(flag); }
void updateHorizontalScrollIndicator();
void updateVerticalScrollIndicator();
void hideScrollIndicators(); //*
void updateScrollFade( ScrollBar& vScroll );
private:
Timer _timer;
bool _doStepTimer;
bool _wasDown;
float _lx;
float _ly;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ScrollingPane_H__*/

View File

@@ -0,0 +1,100 @@
#include "Slider.h"
#include "../../Minecraft.h"
#include "../../renderer/Textures.h"
#include "../Screen.h"
#include "../../../util/Mth.h"
#include <algorithm>
#include <assert.h>
Slider::Slider(Minecraft* minecraft, const Options::Option* option, float progressMin, float progressMax)
: sliderType(SliderProgress), mouseDownOnElement(false), option(option), numSteps(0), progressMin(progressMin), progressMax(progressMax) {
if(option != NULL) {
percentage = (minecraft->options.getProgressValue(option) - progressMin) / (progressMax - progressMin);
}
}
Slider::Slider(Minecraft* minecraft, const Options::Option* option, const std::vector<int>& stepVec )
: sliderType(SliderStep),
curStepValue(0),
curStep(0),
sliderSteps(stepVec),
mouseDownOnElement(false),
option(option),
percentage(0),
progressMin(0.0f),
progressMax(1.0) {
assert(stepVec.size() > 1);
numSteps = sliderSteps.size();
if(option != NULL) {
curStepValue;
int curStep;
curStepValue = minecraft->options.getIntValue(option);
std::vector<int>::iterator currentItem = std::find(sliderSteps.begin(), sliderSteps.end(), curStepValue);
if(currentItem != sliderSteps.end()) {
curStep = currentItem - sliderSteps.begin();
}
}
}
void Slider::render( Minecraft* minecraft, int xm, int ym ) {
int xSliderStart = x + 5;
int xSliderEnd = x + width - 5;
int ySliderStart = y + 6;
int ySliderEnd = y + 9;
int handleSizeX = 9;
int handleSizeY = 15;
int barWidth = xSliderEnd - xSliderStart;
//fill(x, y + 8, x + (int)(width * percentage), y + height, 0xffff00ff);
fill(xSliderStart, ySliderStart, xSliderEnd, ySliderEnd, 0xff606060);
if(sliderType == SliderStep) {
int stepDistance = barWidth / (numSteps -1);
for(int a = 0; a <= numSteps - 1; ++a) {
int renderSliderStepPosX = xSliderStart + a * stepDistance + 1;
fill(renderSliderStepPosX - 1, ySliderStart - 2, renderSliderStepPosX + 1, ySliderEnd + 2, 0xff606060);
}
}
minecraft->textures->loadAndBindTexture("gui/touchgui.png");
blit(xSliderStart + (int)(percentage * barWidth) - handleSizeX / 2, y, 226, 126, handleSizeX, handleSizeY, handleSizeX, handleSizeY);
}
void Slider::mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum ) {
if(pointInside(x, y)) {
mouseDownOnElement = true;
}
}
void Slider::mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum ) {
mouseDownOnElement = false;
if(sliderType == SliderStep) {
curStep = Mth::floor((percentage * (numSteps-1) + 0.5f));
curStepValue = sliderSteps[Mth::Min(curStep, numSteps-1)];
percentage = float(curStep) / (numSteps - 1);
setOption(minecraft);
}
}
void Slider::tick(Minecraft* minecraft) {
if(minecraft->screen != NULL) {
int xm = Mouse::getX();
int ym = Mouse::getY();
minecraft->screen->toGUICoordinate(xm, ym);
if(mouseDownOnElement) {
percentage = float(xm - x) / float(width);
percentage = Mth::clamp(percentage, 0.0f, 1.0f);
setOption(minecraft);
}
}
}
void Slider::setOption( Minecraft* minecraft ) {
if(option != NULL) {
if(sliderType == SliderStep) {
if(minecraft->options.getIntValue(option) != curStepValue) {
minecraft->options.set(option, curStepValue);
}
} else {
if(minecraft->options.getProgressValue(option) != percentage * (progressMax - progressMin) + progressMin) {
minecraft->options.set(option, percentage * (progressMax - progressMin) + progressMin);
}
}
}
}

View File

@@ -0,0 +1,40 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__Slider_H__
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__Slider_H__
#include "GuiElement.h"
#include "../../../client/Options.h"
enum SliderType {
SliderProgress, // Sets slider between {0..1}
SliderStep // Uses the closest step
};
class Slider : public GuiElement {
typedef GuiElement super;
public:
// Creates a progress slider with no steps
Slider(Minecraft* minecraft, const Options::Option* option, float progressMin, float progressMax);
Slider(Minecraft* minecraft, const Options::Option* option, const std::vector<int>& stepVec);
virtual void render( Minecraft* minecraft, int xm, int ym );
virtual void mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum );
virtual void mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum );
virtual void tick(Minecraft* minecraft);
private:
virtual void setOption(Minecraft* minecraft);
private:
SliderType sliderType;
std::vector<int> sliderSteps;
bool mouseDownOnElement;
float percentage;
int curStepValue;
int curStep;
int numSteps;
float progressMin;
float progressMax;
const Options::Option* option;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__Slider_H__*/

View File

@@ -0,0 +1,24 @@
#include "SmallButton.h"
SmallButton::SmallButton( int id, int x, int y, const std::string& msg )
: super(id, x, y, 150, 20, msg),
option(NULL)
{
}
SmallButton::SmallButton( int id, int x, int y, int width, int height, const std::string& msg )
: super(id, x, y, width, height, msg),
option(NULL)
{
}
SmallButton::SmallButton( int id, int x, int y, Options::Option* item, const std::string& msg )
: super(id, x, y, 150, 20, msg),
option(item)
{
}
Options::Option* SmallButton::getOption()
{
return option;
}

View File

@@ -0,0 +1,23 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__SmallButton_H__
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__SmallButton_H__
//package net.minecraft.client.gui;
#include <string>
#include "Button.h"
#include "../../Options.h"
class SmallButton: public Button
{
typedef Button super;
public:
SmallButton(int id, int x, int y, const std::string& msg);
SmallButton(int id, int x, int y, int width, int height, const std::string& msg);
SmallButton(int id, int x, int y, Options::Option* item, const std::string& msg);
Options::Option* getOption();
private:
Options::Option* option;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__SmallButton_H__*/

View File

@@ -0,0 +1,37 @@
#include "TextBox.h"
#include "../../Minecraft.h"
#include "../../../AppPlatform.h"
TextBox::TextBox( int id, const std::string& msg )
: id(0), w(0), h(0), x(0), y(0), text(msg), focused(false) {
}
TextBox::TextBox( int id, int x, int y, const std::string& msg )
: id(id), w(0), h(0), x(x), y(y), text(msg), focused(false) {
}
TextBox::TextBox( int id, int x, int y, int w, int h, const std::string& msg )
: id(id), w(w), h(h), x(x), y(y), text(msg) {
}
void TextBox::setFocus(Minecraft* minecraft) {
if(!focused) {
minecraft->platform()->showKeyboard();
focused = true;
}
}
bool TextBox::loseFocus(Minecraft* minecraft) {
if(focused) {
minecraft->platform()->showKeyboard();
focused = false;
return true;
}
return false;
}
void TextBox::render( Minecraft* minecraft, int xm, int ym ) {
}

View File

@@ -0,0 +1,34 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__TextBox_H__
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__TextBox_H__
//package net.minecraft.client.gui;
#include <string>
#include "../GuiComponent.h"
#include "../../Options.h"
class Font;
class Minecraft;
class TextBox: public GuiComponent
{
public:
TextBox(int id, const std::string& msg);
TextBox(int id, int x, int y, const std::string& msg);
TextBox(int id, int x, int y, int w, int h, const std::string& msg);
virtual void setFocus(Minecraft* minecraft);
virtual bool loseFocus(Minecraft* minecraft);
virtual void render(Minecraft* minecraft, int xm, int ym);
public:
int w, h;
int x, y;
std::string text;
int id;
bool focused;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__TextBox_H__*/