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the whole game
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64
src/client/gui/components/OptionsPane.cpp
Executable file
64
src/client/gui/components/OptionsPane.cpp
Executable file
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#include "OptionsPane.h"
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#include "OptionsGroup.h"
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#include "OptionsItem.h"
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#include "ImageButton.h"
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#include "Slider.h"
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#include "../../Minecraft.h"
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OptionsPane::OptionsPane() {
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}
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void OptionsPane::setupPositions() {
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int currentHeight = y + 1;
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for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it ) {
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(*it)->width = width;
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(*it)->y = currentHeight;
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(*it)->x = x;
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currentHeight += (*it)->height + 1;
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}
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height = currentHeight;
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super::setupPositions();
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}
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OptionsGroup& OptionsPane::createOptionsGroup( std::string label ) {
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OptionsGroup* newGroup = new OptionsGroup(label);
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children.push_back(newGroup);
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// create and return a new group index
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return *newGroup;
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}
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void OptionsPane::createToggle( unsigned int group, std::string label, const Options::Option* option ) {
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// if(group > children.size()) return;
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// ImageDef def;
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// def.setSrc(IntRectangle(160, 206, 39, 20));
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// def.name = "gui/touchgui.png";
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// def.width = 39 * 0.7f;
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// def.height = 20 * 0.7f;
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// OptionButton* element = new OptionButton(option);
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// element->setImageDef(def, true);
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// OptionsItem* item = new OptionsItem(label, element);
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// ((OptionsGroup*)children[group])->addChild(item);
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// setupPositions();
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}
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void OptionsPane::createProgressSlider( Minecraft* minecraft, unsigned int group, std::string label, const Options::Option* option, float progressMin/*=1.0f*/, float progressMax/*=1.0f */ ) {
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// if(group > children.size()) return;
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// Slider* element = new Slider(minecraft, option, progressMin, progressMax);
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// element->width = 100;
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// element->height = 20;
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// OptionsItem* item = new OptionsItem(label, element);
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// ((OptionsGroup*)children[group])->addChild(item);
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// setupPositions();
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}
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void OptionsPane::createStepSlider( Minecraft* minecraft, unsigned int group, std::string label, const Options::Option* option, const std::vector<int>& stepVec ) {
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// if(group > children.size()) return;
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// Slider* element = new Slider(minecraft, option, stepVec);
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// element->width = 100;
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// element->height = 20;
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// sliders.push_back(element);
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// OptionsItem* item = new OptionsItem(label, element);
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// ((OptionsGroup*)children[group])->addChild(item);
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// setupPositions();
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}
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