the whole game

This commit is contained in:
Kolyah35
2026-03-02 22:04:18 +03:00
parent 816e9060b4
commit f0617a5d22
2069 changed files with 581500 additions and 0 deletions

View File

@@ -0,0 +1,64 @@
#include "OptionsPane.h"
#include "OptionsGroup.h"
#include "OptionsItem.h"
#include "ImageButton.h"
#include "Slider.h"
#include "../../Minecraft.h"
OptionsPane::OptionsPane() {
}
void OptionsPane::setupPositions() {
int currentHeight = y + 1;
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it ) {
(*it)->width = width;
(*it)->y = currentHeight;
(*it)->x = x;
currentHeight += (*it)->height + 1;
}
height = currentHeight;
super::setupPositions();
}
OptionsGroup& OptionsPane::createOptionsGroup( std::string label ) {
OptionsGroup* newGroup = new OptionsGroup(label);
children.push_back(newGroup);
// create and return a new group index
return *newGroup;
}
void OptionsPane::createToggle( unsigned int group, std::string label, const Options::Option* option ) {
// if(group > children.size()) return;
// ImageDef def;
// def.setSrc(IntRectangle(160, 206, 39, 20));
// def.name = "gui/touchgui.png";
// def.width = 39 * 0.7f;
// def.height = 20 * 0.7f;
// OptionButton* element = new OptionButton(option);
// element->setImageDef(def, true);
// OptionsItem* item = new OptionsItem(label, element);
// ((OptionsGroup*)children[group])->addChild(item);
// setupPositions();
}
void OptionsPane::createProgressSlider( Minecraft* minecraft, unsigned int group, std::string label, const Options::Option* option, float progressMin/*=1.0f*/, float progressMax/*=1.0f */ ) {
// if(group > children.size()) return;
// Slider* element = new Slider(minecraft, option, progressMin, progressMax);
// element->width = 100;
// element->height = 20;
// OptionsItem* item = new OptionsItem(label, element);
// ((OptionsGroup*)children[group])->addChild(item);
// setupPositions();
}
void OptionsPane::createStepSlider( Minecraft* minecraft, unsigned int group, std::string label, const Options::Option* option, const std::vector<int>& stepVec ) {
// if(group > children.size()) return;
// Slider* element = new Slider(minecraft, option, stepVec);
// element->width = 100;
// element->height = 20;
// sliders.push_back(element);
// OptionsItem* item = new OptionsItem(label, element);
// ((OptionsGroup*)children[group])->addChild(item);
// setupPositions();
}