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the whole game
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82
src/client/gui/components/RolledSelectionListH.h
Executable file
82
src/client/gui/components/RolledSelectionListH.h
Executable file
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#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__RolledSelectionListH_H__
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#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__RolledSelectionListH_H__
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#include "../GuiComponent.h"
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class Minecraft;
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class Tesselator;
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class RolledSelectionListH : public GuiComponent
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{
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static const int NO_DRAG = -1;
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static const int DRAG_OUTSIDE = -2;
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static const int DRAG_NORMAL = 0;
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public:
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RolledSelectionListH(Minecraft* minecraft, int width, int height, int x0, int x1, int y0, int y1, int itemWidth);
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virtual int getItemAtPosition(int x, int y);
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virtual bool capXPosition();
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virtual void tick();
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virtual void render(int xm, int ym, float a);
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virtual void renderHoleBackground(/*float x0, float x1,*/ float y0, float y1, int a0, int a1);
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virtual void setRenderSelection(bool _renderSelection);
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virtual void setComponentSelected(bool selected);
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protected:
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void setRenderHeader(bool _renderHeader, int _headerHeight);
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virtual int getNumberOfItems() = 0;
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virtual void selectStart(int item, int localX, int localY) {}
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virtual void selectCancel() {}
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virtual void selectItem(int item, bool doubleClick) = 0;
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virtual bool isSelectedItem(int item) = 0;
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virtual int getMaxPosition();
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virtual float getPos(float alpha);
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virtual void touched();
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virtual void renderItem(int i, int x, int y, int h, Tesselator& t) = 0;
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virtual void renderHeader(int x, int y, Tesselator& t) {}
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virtual void renderBackground() = 0;
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virtual void renderDecorations(int mouseX, int mouseY) {}
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virtual void clickedHeader(int headerMouseX, int headerMouseY) {}
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int getItemAtXPositionRaw(int x);
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protected:
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Minecraft* minecraft;
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float x0;
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float x1;
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int itemWidth;
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int width;
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int height;
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//private:
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float y0;
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float y1;
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int dragState;
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float xDrag;
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float xo;
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float xoo;
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float xInertia;
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float _xinertia;
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int selectionX;
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bool renderSelection;
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bool _componentSelected;
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bool _renderTopBorder;
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bool _renderBottomBorder;
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private:
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int headerWidth;
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bool doRenderHeader;
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long lastSelectionTime;
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int lastSelection;
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float _lastxoo;
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};
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#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__RolledSelectionListH_H__*/
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