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the whole game
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83
src/client/gui/screens/DeathScreen.cpp
Executable file
83
src/client/gui/screens/DeathScreen.cpp
Executable file
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#include "DeathScreen.h"
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#include "ScreenChooser.h"
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#include "../components/Button.h"
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#include "../../Minecraft.h"
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#include "../../player/LocalPlayer.h"
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#include "../../../platform/time.h"
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static const int WAIT_TICKS = 30;
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DeathScreen::DeathScreen()
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: bRespawn(0),
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bTitle(0),
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_hasChosen(false),
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_tick(0)
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{
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}
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DeathScreen::~DeathScreen()
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{
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delete bRespawn;
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delete bTitle;
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}
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void DeathScreen::init()
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{
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if (minecraft->useTouchscreen()) {
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bRespawn = new Touch::TButton(1, "Respawn!");
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bTitle = new Touch::TButton(2, "Main menu");
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} else {
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bRespawn = new Button(1, "Respawn!");
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bTitle = new Button(2, "Main menu");
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}
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buttons.push_back(bRespawn);
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buttons.push_back(bTitle);
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tabButtons.push_back(bRespawn);
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tabButtons.push_back(bTitle);
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}
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void DeathScreen::setupPositions()
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{
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bRespawn->width = bTitle->width = width / 4;
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bRespawn->y = bTitle->y = height / 2;
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bRespawn->x = width/2 - bRespawn->width - 10;
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bTitle->x = width/2 + 10;
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LOGI("xyz: %d, %d (%d, %d)\n", bTitle->x, bTitle->y, width, height);
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}
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void DeathScreen::tick() {
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++_tick;
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}
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void DeathScreen::render( int xm, int ym, float a )
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{
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fillGradient(0, 0, width, height, 0x60500000, 0xa0803030);
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glPushMatrix2();
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glScalef2(2, 2, 2);
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drawCenteredString(font, "You died!", width / 2 / 2, height / 8, 0xffffff);
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glPopMatrix2();
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if (_tick >= WAIT_TICKS)
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Screen::render(xm, ym, a);
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}
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void DeathScreen::buttonClicked( Button* button )
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{
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if (_tick < WAIT_TICKS) return;
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if (button == bRespawn) {
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//RespawnPacket packet();
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//minecraft->raknetInstance->send(packet);
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minecraft->player->respawn();
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//minecraft->raknetInstance->send();
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minecraft->setScreen(NULL);
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}
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if (button == bTitle)
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minecraft->leaveGame();
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}
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