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https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1.git
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the whole game
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268
src/client/gui/screens/touch/TouchIngameBlockSelectionScreen.cpp
Executable file
268
src/client/gui/screens/touch/TouchIngameBlockSelectionScreen.cpp
Executable file
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#include "TouchIngameBlockSelectionScreen.h"
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#include "../crafting/WorkbenchScreen.h"
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#include "../../Screen.h"
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#include "../../components/ImageButton.h"
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#include "../../components/InventoryPane.h"
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#include "../../../gamemode/GameMode.h"
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#include "../../../renderer/TileRenderer.h"
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#include "../../../player/LocalPlayer.h"
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#include "../../../renderer/gles.h"
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#include "../../../renderer/entity/ItemRenderer.h"
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#include "../../../renderer/Tesselator.h"
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#include "../../../renderer/Textures.h"
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#include "../../../Minecraft.h"
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#include "../../../sound/SoundEngine.h"
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#include "../../../../world/entity/player/Inventory.h"
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#include "../../../../platform/input/Mouse.h"
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#include "../../../../util/Mth.h"
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#include "../../../../world/item/ItemInstance.h"
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#include "../../../../world/entity/player/Player.h"
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#include "../../../../world/item/crafting/Recipe.h"
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#include "../../../player/input/touchscreen/TouchAreaModel.h"
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#include "../ArmorScreen.h"
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namespace Touch {
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#if defined(__APPLE__)
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static const std::string demoVersionString("Not available in the Lite version");
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#else
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static const std::string demoVersionString("Not available in the demo version");
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#endif
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#ifdef __APPLE__
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static const float BorderPixels = 4;
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#ifdef DEMO_MODE
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static const float BlockPixels = 22;
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#else
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static const float BlockPixels = 22;
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#endif
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#else
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static const float BorderPixels = 4;
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static const float BlockPixels = 24;
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#endif
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static const int ItemSize = (int)(BlockPixels + 2*BorderPixels);
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static const int Bx = 10; // Border Frame width
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static const int By = 6; // Border Frame height
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//
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// Block selection screen
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//
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IngameBlockSelectionScreen::IngameBlockSelectionScreen()
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: selectedItem(0),
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_blockList(NULL),
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_pendingClose(false),
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bArmor (4, "Armor"),
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bDone (3, ""),
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//bDone (3, "Done"),
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bMenu (2, "Menu"),
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bCraft (1, "Craft"),
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bHeader (0, "Select blocks")
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{
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}
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IngameBlockSelectionScreen::~IngameBlockSelectionScreen()
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{
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delete _blockList;
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}
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void IngameBlockSelectionScreen::init()
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{
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Inventory* inventory = minecraft->player->inventory;
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//const int itemWidth = 2 * BorderPixels +
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int maxWidth = width - Bx - Bx;
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InventoryColumns = maxWidth / ItemSize;
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const int realWidth = InventoryColumns * ItemSize;
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const int realBx = (width - realWidth) / 2;
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IntRectangle rect(realBx,
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#ifdef __APPLE__
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24 + By - ((width==240)?1:0), realWidth, ((width==240)?1:0) + height-By-By-20-24);
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#else
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24 + By, realWidth, height-By-By-20-24);
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#endif
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_blockList = new InventoryPane(this, minecraft, rect, width, BorderPixels, inventory->getContainerSize() - Inventory::MAX_SELECTION_SIZE, ItemSize, (int)BorderPixels);
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_blockList->fillMarginX = realBx;
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//for (int i = 0; i < inventory->getContainerSize(); ++i)
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//LOGI("> %d - %s\n", i, inventory->getItem(i)? inventory->getItem(i)->getDescriptionId().c_str() : "<-->\n");
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InventorySize = inventory->getContainerSize();
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InventoryRows = 1 + (InventorySize-1) / InventoryColumns;
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//
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// Buttons
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//
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ImageDef def;
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def.name = "gui/spritesheet.png";
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def.x = 0;
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def.y = 1;
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def.width = def.height = 18;
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def.setSrc(IntRectangle(60, 0, 18, 18));
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bDone.setImageDef(def, true);
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bDone.width = bDone.height = 19;
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bDone.scaleWhenPressed = false;
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buttons.push_back(&bHeader);
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buttons.push_back(&bDone);
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if (!minecraft->isCreativeMode()) {
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buttons.push_back(&bCraft);
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buttons.push_back(&bArmor);
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}
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}
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void IngameBlockSelectionScreen::setupPositions() {
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bHeader.y = bDone.y = bCraft.y = 0;
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bDone.x = width - bDone.width;
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bCraft.x = 0;//width - bDone.w - bCraft.w;
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bCraft.width = bArmor.width = 48;
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bArmor.x = bCraft.width;
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if (minecraft->isCreativeMode()) {
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bHeader.x = 0;
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bHeader.width = width;// - bDone.w;
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bHeader.xText = width/2; // Center of the screen
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} else {
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bHeader.x = bCraft.width + bArmor.width;
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bHeader.width = width - bCraft.width - bArmor.width;// - bDone.w;
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bHeader.xText = bHeader.x + (bHeader.width - bDone.width) /2;
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}
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clippingArea.x = 0;
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clippingArea.w = minecraft->width;
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clippingArea.y = 0;
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clippingArea.h = (int)(Gui::GuiScale * 24);
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}
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void IngameBlockSelectionScreen::removed()
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{
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minecraft->gui.inventoryUpdated();
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}
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int IngameBlockSelectionScreen::getSlotPosX(int slotX) {
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// @todo: Number of columns
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return width / 2 - InventoryColumns * 10 + slotX * 20 + 2;
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}
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int IngameBlockSelectionScreen::getSlotPosY(int slotY) {
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return height - 16 - 3 - 22 * 2 - 22 * slotY;
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}
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void IngameBlockSelectionScreen::mouseClicked(int x, int y, int buttonNum) {
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_pendingClose = _blockList->_clickArea->isInside((float)x, (float)y);
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if (!_pendingClose)
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super::mouseClicked(x, y, buttonNum);
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}
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void IngameBlockSelectionScreen::mouseReleased(int x, int y, int buttonNum) {
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if (_pendingClose && _blockList->_clickArea->isInside((float)x, (float)y))
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minecraft->setScreen(NULL);
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else
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super::mouseReleased(x, y, buttonNum);
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}
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bool IngameBlockSelectionScreen::addItem(const InventoryPane* pane, int itemId)
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{
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Inventory* inventory = minecraft->player->inventory;
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itemId += Inventory::MAX_SELECTION_SIZE;
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if (!inventory->getItem(itemId))
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return false;
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inventory->moveToSelectionSlot(0, itemId, true);
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inventory->selectSlot(0);
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#ifdef __APPLE__
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minecraft->soundEngine->playUI("random.pop", 0.3f, 0.3f);//1.0f + 0.2f*(Mth::random()-Mth::random()));
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#else
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minecraft->soundEngine->playUI("random.pop2", 1.0f, 0.3f);//1.0f + 0.2f*(Mth::random()-Mth::random()));
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#endif
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// Flash the selected gui item
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minecraft->gui.flashSlot(inventory->selected);
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return true;
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}
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void IngameBlockSelectionScreen::tick()
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{
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_blockList->tick();
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super::tick();
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}
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void IngameBlockSelectionScreen::render( int xm, int ym, float a )
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{
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glDisable2(GL_DEPTH_TEST);
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glEnable2(GL_BLEND);
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Screen::render(xm, ym, a);
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_blockList->render(xm, ym, a);
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// render frame
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IntRectangle& bbox = _blockList->rect;
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Tesselator::instance.colorABGR(0xffffffff);
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minecraft->textures->loadAndBindTexture("gui/itemframe.png");
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glEnable2(GL_BLEND);
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glColor4f2(1, 1, 1, 1);
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glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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blit(0, bbox.y-By, 0, 0, width, bbox.h+By+By, 215, 256); // why bbox.h + 1*B?
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glDisable2(GL_BLEND);
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glEnable2(GL_DEPTH_TEST);
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}
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void IngameBlockSelectionScreen::renderDemoOverlay() {
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#ifdef DEMO_MODE
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fill( getSlotPosX(0) - 3, getSlotPosY(1) - 3,
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getSlotPosX(9) - 3, getSlotPosY(-1) - 3, 0xa0 << 24);
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const int centerX = (getSlotPosX(4) + getSlotPosX(5)) / 2;
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const int centerY = (getSlotPosY(0) + getSlotPosY(1)) / 2 + 5;
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drawCenteredString(minecraft->font, demoVersionString, centerX, centerY, 0xffffffff);
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#endif /*DEMO_MODE*/
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}
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void IngameBlockSelectionScreen::buttonClicked(Button* button) {
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if (button->id == bDone.id)
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minecraft->setScreen(NULL);
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if (button->id == bMenu.id)
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minecraft->screenChooser.setScreen(SCREEN_PAUSE);
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if (button->id == bCraft.id)
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minecraft->setScreen(new WorkbenchScreen(Recipe::SIZE_2X2));
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if (button == &bArmor)
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minecraft->setScreen(new ArmorScreen());
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}
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bool IngameBlockSelectionScreen::isAllowed( int slot )
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{
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if (slot < 0 || slot >= minecraft->player->inventory->getContainerSize())
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return false;
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#ifdef DEMO_MODE
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if (slot >= (minecraft->isCreativeMode()? 28 : 27)) return false;
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#endif
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return true;
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}
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bool IngameBlockSelectionScreen::hasClippingArea( IntRectangle& out )
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{
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out = clippingArea;
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return true;
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}
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std::vector<const ItemInstance*> IngameBlockSelectionScreen::getItems( const InventoryPane* forPane )
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{
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std::vector<const ItemInstance*> out;
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for (int i = Inventory::MAX_SELECTION_SIZE; i < minecraft->player->inventory->getContainerSize(); ++i)
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out.push_back(minecraft->player->inventory->getItem(i));
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return out;
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}
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}
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