the whole game

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Kolyah35
2026-03-02 22:04:18 +03:00
parent 816e9060b4
commit f0617a5d22
2069 changed files with 581500 additions and 0 deletions

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#ifndef NET_MINECRAFT_CLIENT_MODEL__HumanoidModel_H__
#define NET_MINECRAFT_CLIENT_MODEL__HumanoidModel_H__
//package net.minecraft.client.model;
#include "Model.h"
#include "geom/ModelPart.h"
class ItemInstance;
class HumanoidModel: public Model
{
public:
HumanoidModel(float g = 0, float yOffset = 0);
void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale);
void render(HumanoidModel* model, float scale);
void render(Entity* e, float time, float r, float bob, float yRot, float xRot, float scale);
void renderHorrible(float time, float r, float bob, float yRot, float xRot, float scale);
void onGraphicsReset();
ModelPart head, /*hair,*/ body, arm0, arm1, leg0, leg1;//, ear;
bool holdingLeftHand;
bool holdingRightHand;
bool sneaking;
bool bowAndArrow;
};
#endif /*NET_MINECRAFT_CLIENT_MODEL__HumanoidModel_H__*/