the whole game

This commit is contained in:
Kolyah35
2026-03-02 22:04:18 +03:00
parent 816e9060b4
commit f0617a5d22
2069 changed files with 581500 additions and 0 deletions

75
src/client/model/geom/Cube.cpp Executable file
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#include "Cube.h"
#include "ModelPart.h"
#include "../../renderer/Tesselator.h"
#include "../../renderer/gles.h"
#include "../../../util/Mth.h"
Cube::Cube(ModelPart* modelPart, int xTexOffs, int yTexOffs, float x0, float y0, float z0, int w, int h, int d, float g)
: x0(x0),
y0(y0),
z0(z0),
x1(x0 + w),
y1(y0 + h),
z1(z0 + d)
{
float x1 = this->x1;
float y1 = this->y1;
float z1 = this->z1;
x0 -= g;
y0 -= g;
z0 -= g;
x1 += g;
y1 += g;
z1 += g;
if (modelPart->mirror) {
float tmp = x1;
x1 = x0;
x0 = tmp;
}
vertices[0] = VertexPT(x0, y0, z0, 0, 0);
vertices[1] = VertexPT(x1, y0, z0, 0, 8);
vertices[2] = VertexPT(x1, y1, z0, 8, 8);
vertices[3] = VertexPT(x0, y1, z0, 8, 0);
vertices[4] = VertexPT(x0, y0, z1, 0, 0);
vertices[5] = VertexPT(x1, y0, z1, 0, 8);
vertices[6] = VertexPT(x1, y1, z1, 8, 8);
vertices[7] = VertexPT(x0, y1, z1, 8, 0);
VertexPT* ptr = vertices - 1;
VertexPT* u0 = ++ptr;
VertexPT* u1 = ++ptr;
VertexPT* u2 = ++ptr;
VertexPT* u3 = ++ptr;
VertexPT* l0 = ++ptr;
VertexPT* l1 = ++ptr;
VertexPT* l2 = ++ptr;
VertexPT* l3 = ++ptr;
polygons[0] = PolygonQuad(l1, u1, u2, l2, xTexOffs + d + w, yTexOffs + d, xTexOffs + d + w + d, yTexOffs + d + h); // Right
polygons[1] = PolygonQuad(u0, l0, l3, u3, xTexOffs + 0, yTexOffs + d, xTexOffs + d, yTexOffs + d + h); // Left
polygons[2] = PolygonQuad(l1, l0, u0, u1, xTexOffs + d, yTexOffs + 0, xTexOffs + d + w, yTexOffs + d); // Up
polygons[3] = PolygonQuad(u2, u3, l3, l2, xTexOffs + d + w, yTexOffs + d, xTexOffs + d + w + w, yTexOffs); // Down
polygons[4] = PolygonQuad(u1, u0, u3, u2, xTexOffs + d, yTexOffs + d, xTexOffs + d + w, yTexOffs + d + h); // Front
polygons[5] = PolygonQuad(l0, l1, l2, l3, xTexOffs + d + w + d, yTexOffs + d, xTexOffs + d + w + d + w, yTexOffs + d + h); // Back
if (modelPart->mirror) {
for (int i = 0; i < 6; i++)
polygons[i].mirror();
}
}
void Cube::compile(Tesselator& t, float scale) {
for (int i = 0; i < 6; i++) {
polygons[i].render(t, scale);
}
}
Cube* Cube::setId(const std::string& id) {
this->id = id;
return this;
}

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src/client/model/geom/Cube.h Executable file
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#ifndef NET_MINECRAFT_CLIENT_MODEL_GEOM__Cube_H__
#define NET_MINECRAFT_CLIENT_MODEL_GEOM__Cube_H__
//package net.minecraft.client.model;
#include <string>
#include "Polygon.h"
class Tesselator;
class ModelPart;
class Cube
{
public:
Cube(ModelPart* modelPart, int xTexOffs, int yTexOffs, float x0, float y0, float z0, int w, int h, int d, float g);
void compile(Tesselator& t, float scale);
Cube* setId(const std::string& id);
private:
VertexPT vertices[8];
PolygonQuad polygons[6];
std::string id;
const float x0, y0, z0, x1, y1, z1;
friend class ModelPart;
};
#endif /*NET_MINECRAFT_CLIENT_MODEL_GEOM__Cube_H__*/

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#include "ModelPart.h"
#include "Cube.h"
#include "../Model.h"
#include "../../renderer/Tesselator.h"
#include "../../../util/Mth.h"
ModelPart::ModelPart( const std::string& id )
: id(id),
model(NULL),
xTexOffs(0),
yTexOffs(0)
{
_init();
}
ModelPart::ModelPart( int xTexOffs /*= 0*/, int yTexOffs /*= 0*/ )
: xTexOffs(xTexOffs),
yTexOffs(yTexOffs),
model(NULL)
{
_init();
}
ModelPart::ModelPart( Model* model, int xTexOffs /*= 0*/, int yTexOffs /*= 0*/ )
: model(model),
xTexOffs(xTexOffs),
yTexOffs(yTexOffs)
{
_init();
}
ModelPart::~ModelPart() {
clear();
}
void ModelPart::_init() {
x = y = z = 0;
xRot = yRot = zRot = 0;
list = 0;
mirror = false;
visible = true;
neverRender = false;
compiled = false;
xTexSize = 64;
yTexSize = 32;
vboId = 0;
glGenBuffers2(1, &vboId);
}
void ModelPart::setModel(Model* model) {
if (this->model) {
Util::remove(this->model->cubes, this);
}
if (model) {
model->cubes.push_back(this);
setTexSize(model->texWidth, model->texHeight);
}
this->model = model;
}
void ModelPart::addChild(ModelPart* child) {
children.push_back(child);
}
ModelPart& ModelPart::addBox(const std::string& id, float x0, float y0, float z0, int w, int h, int d) {
std::string newid = this->id + "." + id;
//TexOffs offs = model.getMapTex(id); //@todo @diff
//texOffs(offs.x, offs.y);
cubes.push_back((new Cube(this, xTexOffs, yTexOffs, x0, y0, z0, w, h, d, 0))->setId(newid));
return *this;
}
ModelPart& ModelPart::addBox(float x0, float y0, float z0, int w, int h, int d) {
cubes.push_back(new Cube(this, xTexOffs, yTexOffs, x0, y0, z0, w, h, d, 0));
return *this;
}
void ModelPart::addBox(float x0, float y0, float z0, int w, int h, int d, float g) {
cubes.push_back(new Cube(this, xTexOffs, yTexOffs, x0, y0, z0, w, h, d, g));
}
//This Cube constructor is commented out
//void ModelPart::addTexBox(float x0, float y0, float z0, int w, int h, int d, int tex) {
// cubes.push_back(new Cube(this, xTexOffs, yTexOffs, x0, y0, z0, w, h, d, tex));
//}
void ModelPart::setPos( float x, float y, float z )
{
this->x = x;
this->y = y;
this->z = z;
}
void ModelPart::render( float scale )
{
if (neverRender) return;
if (!visible) return;
if (!compiled) compile(scale);
if (xRot != 0 || yRot != 0 || zRot != 0) {
glPushMatrix2();
glTranslatef2(x * scale, y * scale, z * scale);
const float c = Mth::RADDEG;
if (zRot != 0) glRotatef2(zRot * c, 0.0f, 0.0f, 1.0f);
if (yRot != 0) glRotatef2(yRot * c, 0.0f, 1.0f, 0.0f);
if (xRot != 0) glRotatef2(xRot * c, 1.0f, 0.0f, 0.0f);
//LOGI("A");
draw();
if (!children.empty()) {
for (unsigned int i = 0; i < children.size(); i++) {
children[i]->render(scale);
}
}
glPopMatrix2();
} else if (x != 0 || y != 0 || z != 0) {
glTranslatef2(x * scale, y * scale, z * scale);
//LOGI("B");
draw();
if (!children.empty()) {
for (unsigned int i = 0; i < children.size(); i++) {
children[i]->render(scale);
}
}
glTranslatef2(-x * scale, -y * scale, -z * scale);
} else {
//LOGI("C");
draw();
if (!children.empty()) {
for (unsigned int i = 0; i < children.size(); i++) {
children[i]->render(scale);
}
}
}
}
void ModelPart::renderRollable( float scale )
{
if (neverRender) return;
if (!visible) return;
if (!compiled) compile(scale);
glPushMatrix2();
glTranslatef2(x * scale, y * scale, z * scale);
const float c = Mth::RADDEG;
if (yRot != 0) glRotatef2(yRot * c, 0.0f, 1.0f, 0.0f);
if (xRot != 0) glRotatef2(xRot * c, 1.0f, 0.0f, 0.0f);
if (zRot != 0) glRotatef2(zRot * c, 0.0f, 0.0f, 1.0f);
draw();
glPopMatrix2();
}
void ModelPart::translateTo( float scale )
{
if (neverRender) return;
if (!visible) return;
if (!compiled) compile(scale);
if (xRot != 0 || yRot != 0 || zRot != 0) {
const float c = Mth::RADDEG;
glTranslatef2(x * scale, y * scale, z * scale);
if (zRot != 0) glRotatef2(zRot * c, 0.0f, 0.0f, 1.0f);
if (yRot != 0) glRotatef2(yRot * c, 0.0f, 1.0f, 0.0f);
if (xRot != 0) glRotatef2(xRot * c, 1.0f, 0.0f, 0.0f);
} else if (x != 0 || y != 0 || z != 0) {
glTranslatef2(x * scale, y * scale, z * scale);
} else {
}
}
void ModelPart::compile( float scale )
{
#ifndef OPENGL_ES
list = glGenLists(1);
// FIX NORMAL BUG HERE
glNewList(list, GL_COMPILE);
#endif
Tesselator& t = Tesselator::instance;
t.begin();
t.color(255, 255, 255, 255);
for (int i = 0; i < 6; i++) {
for (unsigned int i = 0; i < cubes.size(); ++i)
cubes[i]->compile(t, scale);
}
t.end(true, vboId);
#ifndef OPENGL_ES
glEndList();
#endif
compiled = true;
}
void ModelPart::draw()
{
#ifdef OPENGL_ES
drawArrayVT_NoState(vboId, cubes.size() * 2 * 3 * 6, 24);
#else
glCallList(list);
#endif
}
ModelPart& ModelPart::setTexSize(int xs, int ys) {
xTexSize = (float)xs;
yTexSize = (float)ys;
return *this;
}
ModelPart& ModelPart::texOffs(int xTexOffs, int yTexOffs) {
this->xTexOffs = xTexOffs;
this->yTexOffs = yTexOffs;
return *this;
}
void ModelPart::mimic(const ModelPart* o) {
x = o->x;
y = o->y;
z = o->z;
xRot = o->xRot;
yRot = o->yRot;
zRot = o->zRot;
}
void ModelPart::renderHorrible( float scale )
{
if (neverRender) {
return;
}
if (!visible) {
return;
}
//if (!compiled) compile(scale);
if (xRot != 0 || yRot != 0 || zRot != 0) {
glPushMatrix2();
glTranslatef2(x * scale, y * scale, z * scale);
if (zRot != 0) glRotatef2(zRot * Mth::RADDEG, 0.0f, 0.0f, 1.0f);
if (yRot != 0) glRotatef2(yRot * Mth::RADDEG, 0.0f, 1.0f, 0.0f);
if (xRot != 0) glRotatef2(xRot * Mth::RADDEG, 1.0f, 0.0f, 0.0f);
drawSlow(scale);
glPopMatrix2();
} else if (x != 0 || y != 0 || z != 0) {
glTranslatef2(x * scale, y * scale, z * scale);
drawSlow(scale);
glTranslatef2(-x * scale, -y * scale, -z * scale);
} else {
drawSlow(scale);
}
}
void ModelPart::drawSlow( float scale )
{
Tesselator& t = Tesselator::instance;
t.begin();
for (int j = 0; j < (int)cubes.size(); ++j) {
Cube* c = cubes[j];
for (int i = 0; i < 6; i++) {
c->polygons[i].render(t, scale, vboId);
}
}
t.draw();
}
void ModelPart::clear()
{
for (unsigned int i = 0; i < cubes.size(); ++i)
delete cubes[i];
cubes.clear();
setModel(NULL);
}
ModelPart& ModelPart::operator=( const ModelPart& rhs )
{
clear();
if (!id.empty() || !rhs.id.empty()) {
id = rhs.id;
}
xTexOffs = rhs.xTexOffs;
yTexOffs = rhs.yTexOffs;
compiled = false;
mirror = rhs.mirror;
setModel(rhs.model);
cubes.assign(rhs.cubes.begin(), rhs.cubes.end());
mimic(&rhs);
return *this;
}

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#ifndef NET_MINECRAFT_CLIENT_MODEL_GEOM__ModelPart_H__
#define NET_MINECRAFT_CLIENT_MODEL_GEOM__ModelPart_H__
#include "../../renderer/gles.h"
class Model;
class Cube;
class ModelPart
{
public:
ModelPart(const std::string& id);
ModelPart(int xTexOffs = 0, int yTexOffs = 0);
ModelPart(Model* model, int xTexOffs = 0, int yTexOffs = 0);
~ModelPart();
void _init();
void clear();//const ModelPart& rhs);
ModelPart& operator=(const ModelPart& rhs);
void setModel(Model* model);
void setPos( float x, float y, float z );
void translateTo( float scale );
ModelPart& setTexSize(int xs, int ys);
ModelPart& texOffs(int xTexOffs, int yTexOffs);
void mimic(const ModelPart* o);
// Render normally
void render( float scale );
void renderRollable( float scale );
void draw();
// Bad, immediate version... //@fix @todo: remove this
void renderHorrible(float scale);
void drawSlow( float scale );
void onGraphicsReset() { compiled = false; }
void compile( float scale );
void addChild(ModelPart* child);
ModelPart& addBox(const std::string& id, float x0, float y0, float z0, int w, int h, int d);
ModelPart& addBox(float x0, float y0, float z0, int w, int h, int d);
void addBox(float x0, float y0, float z0, int w, int h, int d, float g);
void addTexBox(float x0, float y0, float z0, int w, int h, int d, int tex);
float x, y, z;
float xRot, yRot, zRot;
bool mirror;
bool visible;
std::vector<Cube*> cubes;
std::vector<ModelPart*> children;
std::string id;
float xTexSize;
float yTexSize;
private:
int xTexOffs, yTexOffs;
bool neverRender;
bool compiled;
int list;
GLuint vboId;
Model* model;
};
#endif /*NET_MINECRAFT_CLIENT_MODEL_GEOM__ModelPart_H__*/

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#include "Polygon.h"
#include "../../renderer/Tesselator.h"
#include "../../../world/phys/Vec3.h"
PolygonQuad::PolygonQuad(VertexPT* v0, VertexPT* v1, VertexPT* v2, VertexPT* v3)
: _flipNormal(false)
{
vertices[0] = *v0;
vertices[1] = *v1;
vertices[2] = *v2;
vertices[3] = *v3;
}
PolygonQuad::PolygonQuad( VertexPT* v0, VertexPT* v1, VertexPT* v2, VertexPT* v3,
int uu0, int vv0, int uu1, int vv1)
: _flipNormal(false)
{
const float us = -0.002f / 64.0f;//0.1f / 64.0f;
const float vs = -0.002f / 32.0f;//0.1f / 32.0f;
vertices[0] = v0->remap(uu1 / 64.0f - us, vv0 / 32.0f + vs);
vertices[1] = v1->remap(uu0 / 64.0f + us, vv0 / 32.0f + vs);
vertices[2] = v2->remap(uu0 / 64.0f + us, vv1 / 32.0f - vs);
vertices[3] = v3->remap(uu1 / 64.0f - us, vv1 / 32.0f - vs);
}
PolygonQuad::PolygonQuad( VertexPT* v0, VertexPT* v1, VertexPT* v2, VertexPT* v3,
float uu0, float vv0, float uu1, float vv1)
: _flipNormal(false)
{
vertices[0] = v0->remap(uu1, vv0);
vertices[1] = v1->remap(uu0, vv0);
vertices[2] = v2->remap(uu0, vv1);
vertices[3] = v3->remap(uu1, vv1);
}
void PolygonQuad::mirror() {
for (int i = 0; i < VERTEX_COUNT / 2; ++i) {
const int j = VERTEX_COUNT - i - 1;
VertexPT tmp = vertices[i];
vertices[i] = vertices[j];
vertices[j] = tmp;
}
}
void PolygonQuad::render(Tesselator& t, float scale, int vboId /* = -1 */) {
for (int i = 0; i < 4; i++) {
VertexPT& v = vertices[i];
t.vertexUV(v.pos.x * scale, v.pos.y * scale, v.pos.z * scale, v.u, v.v);
}
}
PolygonQuad* PolygonQuad::flipNormal() {
_flipNormal = true;
return this;
}

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src/client/model/geom/Polygon.h Executable file
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#ifndef NET_MINECRAFT_CLIENT_MODEL__Polygon_H__
#define NET_MINECRAFT_CLIENT_MODEL__Polygon_H__
//package net.minecraft.client.model;
#include "Vertex.h"
class Tesselator;
class PolygonQuad
{
public:
PolygonQuad() {}
PolygonQuad(VertexPT*,VertexPT*,VertexPT*,VertexPT*);
PolygonQuad(VertexPT*,VertexPT*,VertexPT*,VertexPT*, int u0, int v0, int u1, int v1);
PolygonQuad(VertexPT*,VertexPT*,VertexPT*,VertexPT*, float u0, float v0, float u1, float v1);
void mirror();
void render(Tesselator& t, float scale, int vboId = -1);
PolygonQuad* flipNormal();
VertexPT vertices[4];
//int vertexCount;
private:
static const int VERTEX_COUNT = 4;
bool _flipNormal;
};
#endif /*NET_MINECRAFT_CLIENT_MODEL__Polygon_H__*/

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src/client/model/geom/Vertex.h Executable file
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#ifndef NET_MINECRAFT_CLIENT_MODEL__Vertex_H__
#define NET_MINECRAFT_CLIENT_MODEL__Vertex_H__
//package net.minecraft.client.model;
#include "../../../world/phys/Vec3.h"
class VertexPT
{
public:
Vec3 pos;
float u, v;
VertexPT() {}
VertexPT(float x, float y, float z, float u_, float v_)
: pos(x, y, z),
u(u_),
v(v_)
{}
VertexPT remap(float u, float v) {
return VertexPT(*this, u, v);
}
VertexPT(const VertexPT& vertex, float u_, float v_) {
pos = vertex.pos;
u = u_;
v = v_;
}
VertexPT(const Vec3& pos_, float u_, float v_) {
pos = pos_;
u = u_;
v = v_;
}
};
#endif /*NET_MINECRAFT_CLIENT_MODEL__Vertex_H__*/