the whole game

This commit is contained in:
Kolyah35
2026-03-02 22:04:18 +03:00
parent 816e9060b4
commit f0617a5d22
2069 changed files with 581500 additions and 0 deletions

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#include "ModelPart.h"
#include "Cube.h"
#include "../Model.h"
#include "../../renderer/Tesselator.h"
#include "../../../util/Mth.h"
ModelPart::ModelPart( const std::string& id )
: id(id),
model(NULL),
xTexOffs(0),
yTexOffs(0)
{
_init();
}
ModelPart::ModelPart( int xTexOffs /*= 0*/, int yTexOffs /*= 0*/ )
: xTexOffs(xTexOffs),
yTexOffs(yTexOffs),
model(NULL)
{
_init();
}
ModelPart::ModelPart( Model* model, int xTexOffs /*= 0*/, int yTexOffs /*= 0*/ )
: model(model),
xTexOffs(xTexOffs),
yTexOffs(yTexOffs)
{
_init();
}
ModelPart::~ModelPart() {
clear();
}
void ModelPart::_init() {
x = y = z = 0;
xRot = yRot = zRot = 0;
list = 0;
mirror = false;
visible = true;
neverRender = false;
compiled = false;
xTexSize = 64;
yTexSize = 32;
vboId = 0;
glGenBuffers2(1, &vboId);
}
void ModelPart::setModel(Model* model) {
if (this->model) {
Util::remove(this->model->cubes, this);
}
if (model) {
model->cubes.push_back(this);
setTexSize(model->texWidth, model->texHeight);
}
this->model = model;
}
void ModelPart::addChild(ModelPart* child) {
children.push_back(child);
}
ModelPart& ModelPart::addBox(const std::string& id, float x0, float y0, float z0, int w, int h, int d) {
std::string newid = this->id + "." + id;
//TexOffs offs = model.getMapTex(id); //@todo @diff
//texOffs(offs.x, offs.y);
cubes.push_back((new Cube(this, xTexOffs, yTexOffs, x0, y0, z0, w, h, d, 0))->setId(newid));
return *this;
}
ModelPart& ModelPart::addBox(float x0, float y0, float z0, int w, int h, int d) {
cubes.push_back(new Cube(this, xTexOffs, yTexOffs, x0, y0, z0, w, h, d, 0));
return *this;
}
void ModelPart::addBox(float x0, float y0, float z0, int w, int h, int d, float g) {
cubes.push_back(new Cube(this, xTexOffs, yTexOffs, x0, y0, z0, w, h, d, g));
}
//This Cube constructor is commented out
//void ModelPart::addTexBox(float x0, float y0, float z0, int w, int h, int d, int tex) {
// cubes.push_back(new Cube(this, xTexOffs, yTexOffs, x0, y0, z0, w, h, d, tex));
//}
void ModelPart::setPos( float x, float y, float z )
{
this->x = x;
this->y = y;
this->z = z;
}
void ModelPart::render( float scale )
{
if (neverRender) return;
if (!visible) return;
if (!compiled) compile(scale);
if (xRot != 0 || yRot != 0 || zRot != 0) {
glPushMatrix2();
glTranslatef2(x * scale, y * scale, z * scale);
const float c = Mth::RADDEG;
if (zRot != 0) glRotatef2(zRot * c, 0.0f, 0.0f, 1.0f);
if (yRot != 0) glRotatef2(yRot * c, 0.0f, 1.0f, 0.0f);
if (xRot != 0) glRotatef2(xRot * c, 1.0f, 0.0f, 0.0f);
//LOGI("A");
draw();
if (!children.empty()) {
for (unsigned int i = 0; i < children.size(); i++) {
children[i]->render(scale);
}
}
glPopMatrix2();
} else if (x != 0 || y != 0 || z != 0) {
glTranslatef2(x * scale, y * scale, z * scale);
//LOGI("B");
draw();
if (!children.empty()) {
for (unsigned int i = 0; i < children.size(); i++) {
children[i]->render(scale);
}
}
glTranslatef2(-x * scale, -y * scale, -z * scale);
} else {
//LOGI("C");
draw();
if (!children.empty()) {
for (unsigned int i = 0; i < children.size(); i++) {
children[i]->render(scale);
}
}
}
}
void ModelPart::renderRollable( float scale )
{
if (neverRender) return;
if (!visible) return;
if (!compiled) compile(scale);
glPushMatrix2();
glTranslatef2(x * scale, y * scale, z * scale);
const float c = Mth::RADDEG;
if (yRot != 0) glRotatef2(yRot * c, 0.0f, 1.0f, 0.0f);
if (xRot != 0) glRotatef2(xRot * c, 1.0f, 0.0f, 0.0f);
if (zRot != 0) glRotatef2(zRot * c, 0.0f, 0.0f, 1.0f);
draw();
glPopMatrix2();
}
void ModelPart::translateTo( float scale )
{
if (neverRender) return;
if (!visible) return;
if (!compiled) compile(scale);
if (xRot != 0 || yRot != 0 || zRot != 0) {
const float c = Mth::RADDEG;
glTranslatef2(x * scale, y * scale, z * scale);
if (zRot != 0) glRotatef2(zRot * c, 0.0f, 0.0f, 1.0f);
if (yRot != 0) glRotatef2(yRot * c, 0.0f, 1.0f, 0.0f);
if (xRot != 0) glRotatef2(xRot * c, 1.0f, 0.0f, 0.0f);
} else if (x != 0 || y != 0 || z != 0) {
glTranslatef2(x * scale, y * scale, z * scale);
} else {
}
}
void ModelPart::compile( float scale )
{
#ifndef OPENGL_ES
list = glGenLists(1);
// FIX NORMAL BUG HERE
glNewList(list, GL_COMPILE);
#endif
Tesselator& t = Tesselator::instance;
t.begin();
t.color(255, 255, 255, 255);
for (int i = 0; i < 6; i++) {
for (unsigned int i = 0; i < cubes.size(); ++i)
cubes[i]->compile(t, scale);
}
t.end(true, vboId);
#ifndef OPENGL_ES
glEndList();
#endif
compiled = true;
}
void ModelPart::draw()
{
#ifdef OPENGL_ES
drawArrayVT_NoState(vboId, cubes.size() * 2 * 3 * 6, 24);
#else
glCallList(list);
#endif
}
ModelPart& ModelPart::setTexSize(int xs, int ys) {
xTexSize = (float)xs;
yTexSize = (float)ys;
return *this;
}
ModelPart& ModelPart::texOffs(int xTexOffs, int yTexOffs) {
this->xTexOffs = xTexOffs;
this->yTexOffs = yTexOffs;
return *this;
}
void ModelPart::mimic(const ModelPart* o) {
x = o->x;
y = o->y;
z = o->z;
xRot = o->xRot;
yRot = o->yRot;
zRot = o->zRot;
}
void ModelPart::renderHorrible( float scale )
{
if (neverRender) {
return;
}
if (!visible) {
return;
}
//if (!compiled) compile(scale);
if (xRot != 0 || yRot != 0 || zRot != 0) {
glPushMatrix2();
glTranslatef2(x * scale, y * scale, z * scale);
if (zRot != 0) glRotatef2(zRot * Mth::RADDEG, 0.0f, 0.0f, 1.0f);
if (yRot != 0) glRotatef2(yRot * Mth::RADDEG, 0.0f, 1.0f, 0.0f);
if (xRot != 0) glRotatef2(xRot * Mth::RADDEG, 1.0f, 0.0f, 0.0f);
drawSlow(scale);
glPopMatrix2();
} else if (x != 0 || y != 0 || z != 0) {
glTranslatef2(x * scale, y * scale, z * scale);
drawSlow(scale);
glTranslatef2(-x * scale, -y * scale, -z * scale);
} else {
drawSlow(scale);
}
}
void ModelPart::drawSlow( float scale )
{
Tesselator& t = Tesselator::instance;
t.begin();
for (int j = 0; j < (int)cubes.size(); ++j) {
Cube* c = cubes[j];
for (int i = 0; i < 6; i++) {
c->polygons[i].render(t, scale, vboId);
}
}
t.draw();
}
void ModelPart::clear()
{
for (unsigned int i = 0; i < cubes.size(); ++i)
delete cubes[i];
cubes.clear();
setModel(NULL);
}
ModelPart& ModelPart::operator=( const ModelPart& rhs )
{
clear();
if (!id.empty() || !rhs.id.empty()) {
id = rhs.id;
}
xTexOffs = rhs.xTexOffs;
yTexOffs = rhs.yTexOffs;
compiled = false;
mirror = rhs.mirror;
setModel(rhs.model);
cubes.assign(rhs.cubes.begin(), rhs.cubes.end());
mimic(&rhs);
return *this;
}