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the whole game
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74
src/client/model/geom/ModelPart.h
Executable file
74
src/client/model/geom/ModelPart.h
Executable file
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#ifndef NET_MINECRAFT_CLIENT_MODEL_GEOM__ModelPart_H__
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#define NET_MINECRAFT_CLIENT_MODEL_GEOM__ModelPart_H__
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#include "../../renderer/gles.h"
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class Model;
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class Cube;
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class ModelPart
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{
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public:
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ModelPart(const std::string& id);
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ModelPart(int xTexOffs = 0, int yTexOffs = 0);
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ModelPart(Model* model, int xTexOffs = 0, int yTexOffs = 0);
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~ModelPart();
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void _init();
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void clear();//const ModelPart& rhs);
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ModelPart& operator=(const ModelPart& rhs);
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void setModel(Model* model);
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void setPos( float x, float y, float z );
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void translateTo( float scale );
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ModelPart& setTexSize(int xs, int ys);
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ModelPart& texOffs(int xTexOffs, int yTexOffs);
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void mimic(const ModelPart* o);
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// Render normally
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void render( float scale );
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void renderRollable( float scale );
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void draw();
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// Bad, immediate version... //@fix @todo: remove this
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void renderHorrible(float scale);
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void drawSlow( float scale );
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void onGraphicsReset() { compiled = false; }
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void compile( float scale );
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void addChild(ModelPart* child);
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ModelPart& addBox(const std::string& id, float x0, float y0, float z0, int w, int h, int d);
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ModelPart& addBox(float x0, float y0, float z0, int w, int h, int d);
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void addBox(float x0, float y0, float z0, int w, int h, int d, float g);
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void addTexBox(float x0, float y0, float z0, int w, int h, int d, int tex);
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float x, y, z;
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float xRot, yRot, zRot;
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bool mirror;
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bool visible;
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std::vector<Cube*> cubes;
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std::vector<ModelPart*> children;
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std::string id;
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float xTexSize;
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float yTexSize;
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private:
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int xTexOffs, yTexOffs;
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bool neverRender;
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bool compiled;
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int list;
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GLuint vboId;
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Model* model;
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};
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#endif /*NET_MINECRAFT_CLIENT_MODEL_GEOM__ModelPart_H__*/
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