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the whole game
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265
src/client/multiplayer/MultiPlayerLevel.h
Executable file
265
src/client/multiplayer/MultiPlayerLevel.h
Executable file
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#ifndef NET_MINECRAFT_CLIENT_MULTIPLAYER__MultiPlayerLevel_H__
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#define NET_MINECRAFT_CLIENT_MULTIPLAYER__MultiPlayerLevel_H__
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#include "../../world/Pos.h"
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#include "../../world/level/Level.h"
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//#include "../../network/packet/DisconnectPacket.h"
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#include "../../world/entity/Entity.h"
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#include "../../world/level/chunk/ChunkSource.h"
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#include "../../world/level/dimension/Dimension.h"
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//#include "../../world/level/storage/MockedLevelStorage.h"
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#include <set>
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#include <map>
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#include <list>
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class MultiPlayerLevel: public Level
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{
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typedef Level super;
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typedef std::map<int, Entity*> EntityIdMap;
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typedef std::set<Entity*> EntitySet;
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static const int TICKS_BEFORE_RESET = SharedConstants::TicksPerSecond * 4;
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class ResetInfo {
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public:
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int x, y, z, ticks, tile, data;
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ResetInfo(int x, int y, int z, int tile, int data)
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: x(x),
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y(y),
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z(z),
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ticks(TICKS_BEFORE_RESET),
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tile(tile),
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data(data)
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{}
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};
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typedef std::list<ResetInfo> ResetInfoList;
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public:
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MultiPlayerLevel(LevelStorage* levelStorage, const std::string& levelName, const LevelSettings& settings, int levelVersion)
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: super(levelStorage, levelName, settings, levelVersion)
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{
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//super(new MockedLevelStorage(), "MpServer", Dimension.getNew(dimension), levelSettings);
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//this->difficulty = difficulty;
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//setSpawnPos(new Pos(8, 64, 8));
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//this.savedDataStorage = connection.savedDataStorage;
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}
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//@todo: destructor (to <delete> Entities)
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void tick() {
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if (adventureSettings.doTickTime) {
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setTime(getTime() + 1);
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}
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updateSkyDarken();
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for (int i = 0; i < 10 && !reEntries.empty(); i++) {
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EntitySet::iterator it = reEntries.begin();
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Entity* e = *it;//reEntries.iterator().next();
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reEntries.erase(it);
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//if (!entities.contains(e)) addEntity(e);
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EntityList::iterator jt = std::find(entities.begin(), entities.end(), e);
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if (jt == entities.end())
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addEntity(e);
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}
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for (ResetInfoList::iterator it = updatesToReset.begin(); it != updatesToReset.end();) {
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ResetInfo& r = *it;
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if (--r.ticks == 0) {
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super::setTileAndDataNoUpdate(r.x, r.y, r.z, r.tile, r.data);
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super::sendTileUpdated(r.x, r.y, r.z);
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it = updatesToReset.erase(it);
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} else
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++it;
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}
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}
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void clearResetRegion(int x0, int y0, int z0, int x1, int y1, int z1) {
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for (ResetInfoList::iterator it = updatesToReset.begin(); it != updatesToReset.end();) {
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ResetInfo& r = *it;
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if (r.x >= x0 && r.y >= y0 && r.z >= z0 && r.x <= x1 && r.y <= y1 && r.z <= z1) {
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it = updatesToReset.erase(it);
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} else
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++it;
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}
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}
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void validateSpawn() {
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setSpawnPos(Pos(8, 64, 8));
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}
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void addToTickNextTick(int x, int y, int z, int tileId, int tickDelay) {
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}
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bool tickPendingTicks(bool force) {
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return false;
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}
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//@todo
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//void setChunkVisible(int x, int z, bool visible) {
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// if (visible) chunkCache.create(x, z);
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// else chunkCache.drop(x, z);
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// if (!visible) {
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// this->setTilesDirty(x * 16, 0, z * 16, x * 16 + 15, depth, z * 16 + 15);
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// }
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//}
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bool addEntity(Entity* e) {
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bool ok = super::addEntity(e);
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forced.insert(e);
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if (!ok) {
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reEntries.insert(e);
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}
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return ok;
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}
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void removeEntity(Entity* e) {
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super::removeEntity(e);
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forced.erase(e);
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}
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void putEntity(int id, Entity* e) {
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Entity* old = getEntity(id);
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if (old != NULL) {
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removeEntity(old);
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}
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forced.insert(e);
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e->entityId = id;
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if (!addEntity(e)) {
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reEntries.insert(e);
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}
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entitiesById.insert(std::make_pair(id, e));
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}
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Entity* getEntity(int id) {
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EntityIdMap::const_iterator cit = entitiesById.find(id);
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return cit != entitiesById.end()? cit->second : NULL;
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}
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Entity* removeEntity(int id) {
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EntityIdMap::iterator it = entitiesById.find(id);
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if (it != entitiesById.end()) {
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Entity* e = it->second;
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entitiesById.erase(it);
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removeEntity(e);
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return it->second;
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}
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return NULL;
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}
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bool setDataNoUpdate(int x, int y, int z, int data) {
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int t = getTile(x, y, z);
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int d = getData(x, y, z);
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if (super::setDataNoUpdate(x, y, z, data)) {
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updatesToReset.push_back(/*new*/ ResetInfo(x, y, z, t, d));
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return true;
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}
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return false;
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}
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bool setTileAndDataNoUpdate(int x, int y, int z, int tile, int data) {
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int t = getTile(x, y, z);
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int d = getData(x, y, z);
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if (super::setTileAndDataNoUpdate(x, y, z, tile, data)) {
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updatesToReset.push_back(/*new*/ ResetInfo(x, y, z, t, d));
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return true;
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}
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return false;
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}
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bool setTileNoUpdate(int x, int y, int z, int tile) {
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int t = getTile(x, y, z);
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int d = getData(x, y, z);
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if (super::setTileNoUpdate(x, y, z, tile)) {
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updatesToReset.push_back(/*new*/ ResetInfo(x, y, z, t, d));
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return true;
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}
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return false;
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}
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bool doSetTileAndData(int x, int y, int z, int tile, int data) {
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clearResetRegion(x, y, z, x, y, z);
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if (super::setTileAndDataNoUpdate(x, y, z, tile, data)) {
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// if (setTile(x, y, z, tile)) {
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// setData(x, y, z, data);
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tileUpdated(x, y, z, tile);
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return true;
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}
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return false;
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}
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void disconnect() {
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//connection.sendAndDisconnect(/*new*/ DisconnectPacket("Quitting"));
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}
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protected:
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void tickTiles() {
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}
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/*@Override*/
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ChunkSource* createChunkSource() {
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//chunkCache = /*new*/ MultiPlayerChunkCache(this);
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//return chunkCache;
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return NULL;
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}
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void entityAdded(Entity* e) {
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super::entityAdded(e);
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EntitySet::iterator it = reEntries.find(e);
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if (it != reEntries.end()) {
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reEntries.erase(it);
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}
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}
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void entityRemoved(Entity* e) {
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super::entityRemoved(e);
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EntitySet::iterator it = forced.find(e);
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if (it != forced.end()) {
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if (e->isAlive()) {
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reEntries.insert(e);
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} else {
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forced.erase(it);
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}
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}
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}
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// void tickWeather() {
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// if (dimension.hasCeiling) return;
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//
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// if (lightningTime > 0) {
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// lightningTime--;
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// }
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//
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// oRainLevel = rainLevel;
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// if (levelData.isRaining()) {
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// rainLevel += 0.01;
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// } else {
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// rainLevel -= 0.01;
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// }
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// if (rainLevel < 0) rainLevel = 0;
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// if (rainLevel > 1) rainLevel = 1;
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//
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// oThunderLevel = thunderLevel;
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// if (levelData.isThundering()) {
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// thunderLevel += 0.01;
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// } else {
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// thunderLevel -= 0.01;
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// }
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// if (thunderLevel < 0) thunderLevel = 0;
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// if (thunderLevel > 1) thunderLevel = 1;
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// }
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private:
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ResetInfoList updatesToReset;
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//ClientConnection connection;
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//MultiPlayerChunkCache chunkCache;
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EntityIdMap entitiesById;
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EntitySet forced;
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EntitySet reEntries;
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};
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#endif /*NET_MINECRAFT_CLIENT_MULTIPLAYER__MultiPlayerLevel_H__*/
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