the whole game

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Kolyah35
2026-03-02 22:04:18 +03:00
parent 816e9060b4
commit f0617a5d22
2069 changed files with 581500 additions and 0 deletions

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#ifndef NET_MINECRAFT_CLIENT_MULTIPLAYER__MultiPlayerLevel_H__
#define NET_MINECRAFT_CLIENT_MULTIPLAYER__MultiPlayerLevel_H__
#include "../../world/Pos.h"
#include "../../world/level/Level.h"
//#include "../../network/packet/DisconnectPacket.h"
#include "../../world/entity/Entity.h"
#include "../../world/level/chunk/ChunkSource.h"
#include "../../world/level/dimension/Dimension.h"
//#include "../../world/level/storage/MockedLevelStorage.h"
#include <set>
#include <map>
#include <list>
class MultiPlayerLevel: public Level
{
typedef Level super;
typedef std::map<int, Entity*> EntityIdMap;
typedef std::set<Entity*> EntitySet;
static const int TICKS_BEFORE_RESET = SharedConstants::TicksPerSecond * 4;
class ResetInfo {
public:
int x, y, z, ticks, tile, data;
ResetInfo(int x, int y, int z, int tile, int data)
: x(x),
y(y),
z(z),
ticks(TICKS_BEFORE_RESET),
tile(tile),
data(data)
{}
};
typedef std::list<ResetInfo> ResetInfoList;
public:
MultiPlayerLevel(LevelStorage* levelStorage, const std::string& levelName, const LevelSettings& settings, int levelVersion)
: super(levelStorage, levelName, settings, levelVersion)
{
//super(new MockedLevelStorage(), "MpServer", Dimension.getNew(dimension), levelSettings);
//this->difficulty = difficulty;
//setSpawnPos(new Pos(8, 64, 8));
//this.savedDataStorage = connection.savedDataStorage;
}
//@todo: destructor (to <delete> Entities)
void tick() {
if (adventureSettings.doTickTime) {
setTime(getTime() + 1);
}
updateSkyDarken();
for (int i = 0; i < 10 && !reEntries.empty(); i++) {
EntitySet::iterator it = reEntries.begin();
Entity* e = *it;//reEntries.iterator().next();
reEntries.erase(it);
//if (!entities.contains(e)) addEntity(e);
EntityList::iterator jt = std::find(entities.begin(), entities.end(), e);
if (jt == entities.end())
addEntity(e);
}
for (ResetInfoList::iterator it = updatesToReset.begin(); it != updatesToReset.end();) {
ResetInfo& r = *it;
if (--r.ticks == 0) {
super::setTileAndDataNoUpdate(r.x, r.y, r.z, r.tile, r.data);
super::sendTileUpdated(r.x, r.y, r.z);
it = updatesToReset.erase(it);
} else
++it;
}
}
void clearResetRegion(int x0, int y0, int z0, int x1, int y1, int z1) {
for (ResetInfoList::iterator it = updatesToReset.begin(); it != updatesToReset.end();) {
ResetInfo& r = *it;
if (r.x >= x0 && r.y >= y0 && r.z >= z0 && r.x <= x1 && r.y <= y1 && r.z <= z1) {
it = updatesToReset.erase(it);
} else
++it;
}
}
void validateSpawn() {
setSpawnPos(Pos(8, 64, 8));
}
void addToTickNextTick(int x, int y, int z, int tileId, int tickDelay) {
}
bool tickPendingTicks(bool force) {
return false;
}
//@todo
//void setChunkVisible(int x, int z, bool visible) {
// if (visible) chunkCache.create(x, z);
// else chunkCache.drop(x, z);
// if (!visible) {
// this->setTilesDirty(x * 16, 0, z * 16, x * 16 + 15, depth, z * 16 + 15);
// }
//}
bool addEntity(Entity* e) {
bool ok = super::addEntity(e);
forced.insert(e);
if (!ok) {
reEntries.insert(e);
}
return ok;
}
void removeEntity(Entity* e) {
super::removeEntity(e);
forced.erase(e);
}
void putEntity(int id, Entity* e) {
Entity* old = getEntity(id);
if (old != NULL) {
removeEntity(old);
}
forced.insert(e);
e->entityId = id;
if (!addEntity(e)) {
reEntries.insert(e);
}
entitiesById.insert(std::make_pair(id, e));
}
Entity* getEntity(int id) {
EntityIdMap::const_iterator cit = entitiesById.find(id);
return cit != entitiesById.end()? cit->second : NULL;
}
Entity* removeEntity(int id) {
EntityIdMap::iterator it = entitiesById.find(id);
if (it != entitiesById.end()) {
Entity* e = it->second;
entitiesById.erase(it);
removeEntity(e);
return it->second;
}
return NULL;
}
bool setDataNoUpdate(int x, int y, int z, int data) {
int t = getTile(x, y, z);
int d = getData(x, y, z);
if (super::setDataNoUpdate(x, y, z, data)) {
updatesToReset.push_back(/*new*/ ResetInfo(x, y, z, t, d));
return true;
}
return false;
}
bool setTileAndDataNoUpdate(int x, int y, int z, int tile, int data) {
int t = getTile(x, y, z);
int d = getData(x, y, z);
if (super::setTileAndDataNoUpdate(x, y, z, tile, data)) {
updatesToReset.push_back(/*new*/ ResetInfo(x, y, z, t, d));
return true;
}
return false;
}
bool setTileNoUpdate(int x, int y, int z, int tile) {
int t = getTile(x, y, z);
int d = getData(x, y, z);
if (super::setTileNoUpdate(x, y, z, tile)) {
updatesToReset.push_back(/*new*/ ResetInfo(x, y, z, t, d));
return true;
}
return false;
}
bool doSetTileAndData(int x, int y, int z, int tile, int data) {
clearResetRegion(x, y, z, x, y, z);
if (super::setTileAndDataNoUpdate(x, y, z, tile, data)) {
// if (setTile(x, y, z, tile)) {
// setData(x, y, z, data);
tileUpdated(x, y, z, tile);
return true;
}
return false;
}
void disconnect() {
//connection.sendAndDisconnect(/*new*/ DisconnectPacket("Quitting"));
}
protected:
void tickTiles() {
}
/*@Override*/
ChunkSource* createChunkSource() {
//chunkCache = /*new*/ MultiPlayerChunkCache(this);
//return chunkCache;
return NULL;
}
void entityAdded(Entity* e) {
super::entityAdded(e);
EntitySet::iterator it = reEntries.find(e);
if (it != reEntries.end()) {
reEntries.erase(it);
}
}
void entityRemoved(Entity* e) {
super::entityRemoved(e);
EntitySet::iterator it = forced.find(e);
if (it != forced.end()) {
if (e->isAlive()) {
reEntries.insert(e);
} else {
forced.erase(it);
}
}
}
// void tickWeather() {
// if (dimension.hasCeiling) return;
//
// if (lightningTime > 0) {
// lightningTime--;
// }
//
// oRainLevel = rainLevel;
// if (levelData.isRaining()) {
// rainLevel += 0.01;
// } else {
// rainLevel -= 0.01;
// }
// if (rainLevel < 0) rainLevel = 0;
// if (rainLevel > 1) rainLevel = 1;
//
// oThunderLevel = thunderLevel;
// if (levelData.isThundering()) {
// thunderLevel += 0.01;
// } else {
// thunderLevel -= 0.01;
// }
// if (thunderLevel < 0) thunderLevel = 0;
// if (thunderLevel > 1) thunderLevel = 1;
// }
private:
ResetInfoList updatesToReset;
//ClientConnection connection;
//MultiPlayerChunkCache chunkCache;
EntityIdMap entitiesById;
EntitySet forced;
EntitySet reEntries;
};
#endif /*NET_MINECRAFT_CLIENT_MULTIPLAYER__MultiPlayerLevel_H__*/