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the whole game
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63
src/client/particle/TerrainParticle.h
Executable file
63
src/client/particle/TerrainParticle.h
Executable file
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#ifndef NET_MINECRAFT_CLIENT_PARTICLE__TerrainParticle_H__
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#define NET_MINECRAFT_CLIENT_PARTICLE__TerrainParticle_H__
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//package net.minecraft.client.particle;
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#include "../renderer/Tesselator.h"
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#include "../../world/level/Level.h"
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#include "../../world/level/tile/Tile.h"
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#include "../../world/level/tile/GrassTile.h"
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class TerrainParticle: public Particle
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{
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typedef Particle super;
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public:
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TerrainParticle(Level* level, float x, float y, float z, float xa, float ya, float za, Tile* tile, int data)
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: super(level, x, y, z, xa, ya, za),
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tile(tile)
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{
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tex = tile->getTexture(2, data);
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gravity = tile->gravity;
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rCol = gCol = bCol = 0.6f;
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size /= 2;
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//noPhysics = true;
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}
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TerrainParticle* init(int x, int y, int z) {
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if (tile == Tile::grass) return this;
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int col = tile->getColor(level, x, y, z);
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rCol *= ((col >> 16) & 0xff) / 255.0f;
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gCol *= ((col >> 8) & 0xff) / 255.0f;
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bCol *= ((col) & 0xff) / 255.0f;
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return this;
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}
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int getParticleTexture() {
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return ParticleEngine::TERRAIN_TEXTURE;
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}
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void render(Tesselator& t, float a, float xa, float ya, float za, float xa2, float za2) {
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float u0 = ((tex & 15) + uo / 4.0f) / 16.0f;
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float u1 = u0 + 0.999f / 16.0f / 4;
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float v0 = ((tex >> 4) + vo / 4.0f) / 16.0f;
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float v1 = v0 + 0.999f / 16.0f / 4;
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float r = 0.1f * size;
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float x = (float) (xo + (this->x - xo) * a - xOff);
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float y = (float) (yo + (this->y - yo) * a - yOff);
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float z = (float) (zo + (this->z - zo) * a - zOff);
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float br = getBrightness(a);
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t.color(br * rCol, br * gCol, br * bCol);
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t.vertexUV(x - xa * r - xa2 * r, y - ya * r, z - za * r - za2 * r, u0, v1);
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t.vertexUV(x - xa * r + xa2 * r, y + ya * r, z - za * r + za2 * r, u0, v0);
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t.vertexUV(x + xa * r + xa2 * r, y + ya * r, z + za * r + za2 * r, u1, v0);
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t.vertexUV(x + xa * r - xa2 * r, y - ya * r, z + za * r - za2 * r, u1, v1);
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}
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private:
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Tile* tile;
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};
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#endif /*NET_MINECRAFT_CLIENT_PARTICLE__TerrainParticle_H__*/
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