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https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1.git
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the whole game
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104
src/client/player/LocalPlayer.h
Executable file
104
src/client/player/LocalPlayer.h
Executable file
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#ifndef NET_MINECRAFT_CLIENT_PLAYER__LocalPlayer_H__
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#define NET_MINECRAFT_CLIENT_PLAYER__LocalPlayer_H__
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//package net.minecraft.client.player;
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#include "input/IMoveInput.h"
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#include "../User.h"
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#include "../../platform/input/Keyboard.h"
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#include "../../util/SmoothFloat.h"
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#include "../../world/entity/player/Player.h"
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class Minecraft;
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class Stat;
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class CompoundTag;
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class LocalPlayer: public Player
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{
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typedef Player super;
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public:
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LocalPlayer(Minecraft* minecraft, Level* level, User* user, int dimension, bool isCreative);
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~LocalPlayer();
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void _init();
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virtual void reset();
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void tick();
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void move(float xa, float ya, float za);
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void aiStep();
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void updateAi();
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void setKey(int eventKey, bool eventKeyState);
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void releaseAllKeys();
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void addAdditonalSaveData(CompoundTag* entityTag);
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void readAdditionalSaveData(CompoundTag* entityTag);
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void closeContainer();
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void drop(ItemInstance* item, bool randomly);
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void take(Entity* e, int orgCount);
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void startCrafting(int x, int y, int z, int tableSize);
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void startStonecutting(int x, int y, int z);
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void openContainer(ChestTileEntity* container);
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void openFurnace(FurnaceTileEntity* e);
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bool isSneaking();
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void actuallyHurt(int dmg);
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void hurtTo(int newHealth);
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void die(Entity* source);
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void respawn();
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void animateRespawn() {}
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float getFieldOfViewModifier();
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void chat(const std::string& message) {}
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void displayClientMessage(const std::string& messageId);
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void awardStat(Stat* stat, int count) {
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//minecraft->stats.award(stat, count);
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//minecraft->achievementPopup.popup("Achievement get!", stat.name);
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}
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void causeFallDamage( float distance );
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virtual int startSleepInBed(int x, int y, int z);
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virtual void stopSleepInBed(bool forcefulWakeUp, bool updateLevelList, bool saveRespawnPoint);
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void swing();
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virtual void openTextEdit( TileEntity* tileEntity );
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private:
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void calculateFlight(float xa, float ya, float za);
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bool isSolidTile(int x, int y, int z);
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void updateArmorTypeHash();
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public:
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IMoveInput* input;
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bool autoJumpEnabled;
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protected:
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Minecraft* minecraft;
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int jumpTriggerTime;
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int ascendTriggerTime;
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int descendTriggerTime;
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bool ascending, descending;
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private:
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// local player fly
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// -----------------------
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float flyX, flyY, flyZ;
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// smooth camera settings
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SmoothFloat smoothFlyX;
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SmoothFloat smoothFlyY;
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SmoothFloat smoothFlyZ;
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int autoJumpTime;
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int sentInventoryItemId;
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int sentInventoryItemData;
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int armorTypeHash;
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};
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#endif /*NET_MINECRAFT_CLIENT_PLAYER__LocalPlayer_H__*/
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