the whole game

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Kolyah35
2026-03-02 22:04:18 +03:00
parent 816e9060b4
commit f0617a5d22
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#ifndef NET_MINECRAFT_CLIENT_PLAYER_INPUT_TOUCHSCREEN_TouchInputHolder_H__
#define NET_MINECRAFT_CLIENT_PLAYER_INPUT_TOUCHSCREEN_TouchInputHolder_H__
#include "../IInputHolder.h"
#include "TouchscreenInput.h"
#include "../ITurnInput.h"
#include "TouchAreaModel.h"
#include "../../../../platform/input/Multitouch.h"
#include "../../../../platform/time.h"
#include "../../../../util/SmoothFloat.h"
#include "../../../../world/entity/player/Player.h"
#include "../../../../world/entity/player/Inventory.h"
template <class T>
class ModifyNotify {
public:
ModifyNotify()
: _changed(false)
{}
T& getOld() { return _old; }
T& getNew() { return _new; }
bool update(T& val) {
_changed = !equals(val);
if (_changed) {
_old = _new;
_new = val;
}
return _changed;
}
bool hasChanged() const { return _changed; }
virtual bool equals(const T& newVal) {
return _old != newVal;
}
protected:
T _old;
private:
T _new;
bool _changed;
};
//
// Implementation for unified [Turn & Build Input]
//
class UnifiedTurnBuild: public GuiComponent,
public ITurnInput,
public IBuildInput
{
public:
static const int MODE_OFFSET = 1;
static const int MODE_DELTA = 2;
UnifiedTurnBuild(int turnMode, int width, int height, float maxMovementDelta, float sensitivity, IInputHolder* holder, Minecraft* minecraft)
: mode(turnMode),
_holder(holder),
_options(&minecraft->options),
cxO(0), cyO(0),
wasActive(false),
_totalMoveDelta(0),
_maxMovement(maxMovementDelta),
_lastPlayer(0),
screenArea(-1, -1, 0, 0),
allowPicking(false),
state(State_None),
moveArea(-1,-1,0,0),
joyTouchArea(-1, -1, 0, 0),
inventoryArea(-1,-1, 0, 0),
pauseArea(-1, -1, 0, 0),
_buildMovement(0),
_sentFirstRemove(false),
_canDestroy(false),
_forceCanUse(false)
{
_area.deleteMe = false;
setSensitivity(sensitivity);
//((ITurnInput*)this)->onConfigChanged(createConfig(minecraft));
onConfigChanged(createConfig(minecraft));
_lastBuildDownTime = _startTurnTime = getTimeS();
}
void setSensitivity(float sensitivity) {
_sensitivity = sensitivity;
}
virtual void onConfigChanged(const Config& c) {
if (false && _options->isJoyTouchArea) {
int touchWidth = c.width - (int)inventoryArea._x1;
if (touchWidth > (int)c.minecraft->pixelCalc.millimetersToPixels(60))
touchWidth = (int)c.minecraft->pixelCalc.millimetersToPixels(60);
int touchHeight = (int)(c.height * 0.4f);
if (touchHeight > (int)c.minecraft->pixelCalc.millimetersToPixels(40))
touchHeight = (int)c.minecraft->pixelCalc.millimetersToPixels(40);
joyTouchArea._x0 = (float)(c.width - touchWidth);
joyTouchArea._y0 = (float)(c.height - touchHeight);
joyTouchArea._x1 = (float)c.width;
joyTouchArea._y1 = (float)c.height;
_area.clear();
_area.include (&joyTouchArea);
_model.clear();
_model.addArea(AREA_TURN, &_area);
} else {
screenArea = RectangleArea(0, 0, (float)c.width, (float)c.height);
// Expand the move area a bit
const float border = 10;
const float widen = (moveArea._x1-moveArea._x0) * 0.05f + border; // ~5% wider
moveArea._x0 -= widen;
moveArea._x1 += widen;
const float heighten = (moveArea._y1-moveArea._y0) * 0.05f + border; // ~5% taller
moveArea._y0 -= heighten;
moveArea._y1 += heighten;
pauseArea._x0 -= border;
pauseArea._x1 += border;
pauseArea._y0 -= border;
pauseArea._y1 += border;
//LOGI("move: %f, %f, %f, %f\n", moveArea._x0, moveArea._y0, moveArea._x1, moveArea._y1);
_area.clear();
_area.include(&screenArea);
_area.exclude(&moveArea);
_area.exclude(&inventoryArea);
#ifdef __APPLE__
_area.exclude(&pauseArea);
#endif /*__APPLE__*/
//LOGI("Movearea: %f %f %f% f\n", moveArea._x0, moveArea._x1, moveArea._y0, moveArea._y1);
_model.clear();
_model.addArea(AREA_TURN, &_area);
}
}
float calcNewAlpha(float current, float wanted) {
if (wanted > current)
return Mth::clamp(current + 0.02f, 0.0f, wanted);
if (wanted < current)
return Mth::clamp(current - 0.04f, wanted, 1.0f);
return current;
}
//
// Implementation for the ITurnInput part
//
TurnDelta getTurnDelta() {
float dx = 0, dy = 0;
const float now = getTimeS();
float cx = 0;
float cy = 0;
bool isActive = false;
const int* pointerIds;
bool wasFirstMovement = false;
int pointerCount = Multitouch::getActivePointerIds(&pointerIds);
for (int i = 0; i < pointerCount; ++i) {
int p = pointerIds[i];
int x = Multitouch::getX(p);
int y = Multitouch::getY(p);
int areaId = _model.getPointerId(x, y, p);
if (areaId == AREA_TURN) {
isActive = true;
cx = (float)x * 0.5f;
cy = (float)y * -0.5f;
wasFirstMovement = Multitouch::wasFirstMovement(p);
break;
}
}
if (isActive && !wasActive) {
_startTurnTime = now;
_totalMoveDelta = 0;
bool isInMovement = _lastPlayer? getSpeedSquared(_lastPlayer) > 0.01f/*.25f*/ : false;
//state = isInMovement? State_Turn : State_Deciding;
state = State_Deciding;
_canDestroy = !isInMovement;
_forceCanUse = false;
if (!_canDestroy && (_lastPlayer && _lastPlayer->canUseCarriedItemWhileMoving())) {
_forceCanUse = true;
_canDestroy = true;
}
_sentFirstRemove = false;
} else if (wasActive && !isActive) {
_sentFirstRemove = false;
state = State_None;
//_inBuild = false;
}
if (MODE_DELTA == mode && (wasActive || isActive)) {
// const float dt = getDeltaTime();
// const float MaxTurnX = 100.0f;
// const float MaxTurnY = 100.0f;
const float DeadZone = 0;//0.25f * dt;//0.02f;
if (!wasActive) {
cxO = cx;
cyO = cy;
}
if (isActive) {
dx = _sensitivity * linearTransform(cx - cxO, DeadZone);// * MaxTurnX;
dy = _sensitivity * linearTransform(cy - cyO, DeadZone);// * MaxTurnY;
float moveDelta = ( Mth::abs(dx) + Mth::abs(dy) );
//LOGI("moveDelta is : %f\n", moveDelta);
if (moveDelta > _maxMovement) {
dx = 0;
dy = 0;
moveDelta = 0;
}
_totalMoveDelta += moveDelta;
if (state == State_Deciding && _totalMoveDelta >= MaxBuildMovement/* && !_forceCanUse*/)
state = State_Turn;
// If a certain time has passed since we pressed button; check if
// we've moved enough to prevent removal state to become activated
const float since = now - _startTurnTime;
if (state == State_Deciding && (since >= (0.001f*RemovalMilliseconds))) {
//LOGI("DECIDED!: %f\n", _totalMoveDelta);
bool isInMovement = _lastPlayer? getSpeedSquared(_lastPlayer) > 0.01f/*.25f*/ : false;
if (!_forceCanUse && (_totalMoveDelta > 20.0f || isInMovement)) {
state = State_Turn;
} else {
state = State_Destroy;
_canDestroy = true;
}
}
// Removing the pointer ketchup-effect that's built into some devices
if (wasFirstMovement) {
dx = dy = 0;
}
cxO = cx;
cyO = cy;
//LOGI("move delta: %f (%f, %f), %d\n", moveDelta, dx, dy, state);
}
} else {
// Wasn't active, and isn't active!
state = State_None;
}
updateFeedbackProgressAlpha(now);
wasActive = isActive;
return TurnDelta(dx, -dy);
}
void updateFeedbackProgressAlpha(float now) {
const float MinAlphaValue = -0.05f;
if (_canDestroy) {
// Hack to test out fading in feedback circle
const float since = now - _startTurnTime;
if (state == State_Deciding) {
const float wantedAlpha = since / (0.001f*RemovalMilliseconds);
_holder->alpha = wantedAlpha * wantedAlpha;
} else {
if (state == State_Destroy) {
_holder->alpha = calcNewAlpha(_holder->alpha, 1);
} else if (state == State_Turn || state == State_None) {
_holder->alpha = calcNewAlpha(_holder->alpha, 0);
}
}
} else {
_holder->alpha = MinAlphaValue;
}
//LOGI("state: %d, canDestroy: %d %d\n", state, _canDestroy, _forceCanUse);
//LOGI("alpha: %f\n", _holder->alpha);
}
bool isInsideArea(float x, float y) {
return _area.isInside(x, y);
}
int mode;
static float getSpeedSquared(Entity* m) {
const float xd = m->x - m->xo;
const float yd = m->y - m->yo;
const float zd = m->z - m->zo;
const float speedSquared = xd*xd + yd*yd + zd*zd;
return speedSquared;
}
void render(float alpha) {
if (_options->isJoyTouchArea) {
fill( (int) (Gui::InvGuiScale * joyTouchArea._x0),
(int) (Gui::InvGuiScale * joyTouchArea._y0),
(int) (Gui::InvGuiScale * joyTouchArea._x1),
(int) (Gui::InvGuiScale * joyTouchArea._y1), 0x40000000);//0x20ffffff);
}
}
//
// Implementation for the IBuildInput part
//
virtual bool tickBuild(Player* player, BuildActionIntention* bai) {
_lastPlayer = player;
if (state == State_Destroy) {
if (!_sentFirstRemove) {
*bai = BuildActionIntention((_forceCanUse?0:BuildActionIntention::BAI_FIRSTREMOVE) | BuildActionIntention::BAI_INTERACT);
_sentFirstRemove = true;
} else {
*bai = BuildActionIntention((_forceCanUse?0:BuildActionIntention::BAI_REMOVE) | BuildActionIntention::BAI_INTERACT);
}
return true;
}
// Rewind the queue, in case someone has used it up before
Multitouch::rewind();
const float now = getTimeS();
allowPicking = false;
bool handled = false;
while (Multitouch::next()) {
MouseAction& m = Multitouch::getEvent();
if (m.action == MouseAction::ACTION_MOVE) continue;
int areaId = _model.getPointerId(m.x, m.y, m.pointerId);
if (areaId != AREA_TURN) continue;
allowPicking = true;
//LOGI("down? %d, up? %d (%d, %d)\n", z && (m.data == MouseAction::DATA_DOWN), z && (m.data == MouseAction::DATA_UP), m.x, m.y);
if (_totalMoveDelta <= MaxBuildMovement && (m.data == MouseAction::DATA_UP && !handled)) {
const float since = now - _lastBuildDownTime;
//LOGI("move: (%d) %.2f - %f\n", state, _totalMoveDelta, since);
if (state <= State_Deciding) {
if (since >= 0.0f && since < 0.25f) {
// We've pressed and released in haste; Let's build!
*bai = BuildActionIntention(BuildActionIntention::BAI_BUILD | BuildActionIntention::BAI_ATTACK);
handled = true;
}
}
state = State_None;
} else if (m.data == MouseAction::DATA_DOWN) {
_lastBuildDownTime = now;
_buildMovement = 0;
state = State_Deciding;
}
}
return handled;
}
bool allowPicking;
float alpha;
SmoothFloat smoothAlpha;
RectangleArea screenArea;
RectangleArea moveArea;
RectangleArea joyTouchArea;
RectangleArea inventoryArea;
RectangleArea pauseArea;
private:
IInputHolder* _holder;
// Turn
int cid;
float cxO, cyO;
bool wasActive;
TouchAreaModel _model;
IncludeExcludeArea _area;
bool _decidedTurnMode;
float _startTurnTime;
float _totalMoveDelta;
float _maxMovement;
float _sensitivity;
Player* _lastPlayer;
// Build
float _lastBuildDownTime;
float _buildMovement;
bool _sentFirstRemove;
bool _canDestroy;
bool _forceCanUse;
int state;
static const int State_None = 0;
static const int State_Deciding = 1;
static const int State_Turn = 2;
static const int State_Destroy = 3;
static const int State_Build = 4; // Will never happen
static const int MaxBuildMovement = 20;
static const int RemovalMilliseconds = 400;
static const int AREA_TURN = 100;
Options* _options;
};
class Minecraft;
#if defined(_MSC_VER)
#pragma warning( disable : 4355 ) // 'this' pointer in initialization list which is perfectly legal
#endif
class TouchInputHolder: public IInputHolder
{
public:
TouchInputHolder(Minecraft* mc, Options* options)
: _mc(mc),
_move(mc, options),
_turnBuild(UnifiedTurnBuild::MODE_DELTA, mc->width, mc->height, (float)MovementLimit, 1, this, mc)
{
onConfigChanged(createConfig(mc));
}
~TouchInputHolder() {
}
virtual void onConfigChanged(const Config& c) {
_move.onConfigChanged(c);
_turnBuild.moveArea = _move.getRectangleArea();
#ifdef __APPLE__
_turnBuild.pauseArea = _move.getPauseRectangleArea();
#endif
_turnBuild.inventoryArea = _mc->gui.getRectangleArea( _mc->options.isLeftHanded? 1 : -1 );
_turnBuild.setSensitivity(c.options->isJoyTouchArea? 1.8f : 1.0f);
((ITurnInput*)&_turnBuild)->onConfigChanged(c);
}
virtual bool allowPicking() {
const int* pointerIds;
int pointerCount = Multitouch::getActivePointerIds(&pointerIds);
for (int i = 0; i < pointerCount; ++i) {
int p = pointerIds[i];
const float x = Multitouch::getX(p);
const float y = Multitouch::getY(p);
if (_turnBuild.isInsideArea(x, y)) {
mousex = x;
mousey = y;
return true;
}
}
return false;
// return _turnBuild.allowPicking;
}
virtual void render(float alpha) {
_turnBuild.render(alpha);
}
virtual IMoveInput* getMoveInput() { return &_move; }
virtual ITurnInput* getTurnInput() { return &_turnBuild; }
virtual IBuildInput* getBuildInput() { return &_turnBuild; }
private:
TouchscreenInput_TestFps _move;
UnifiedTurnBuild _turnBuild;
Minecraft* _mc;
static const int MovementLimit = 200; // per update
};
#endif /*NET_MINECRAFT_CLIENT_PLAYER_INPUT_TOUCHSCREEN_TouchInputHolder_H__*/