mirror of
https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1.git
synced 2026-03-19 22:43:32 +00:00
the whole game
This commit is contained in:
243
src/platform/audio/SoundSystemSL.cpp
Executable file
243
src/platform/audio/SoundSystemSL.cpp
Executable file
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#include "SoundSystemSL.h"
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#include <SLES/OpenSLES_Platform.h>
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#include <SLES/OpenSLES_AndroidConfiguration.h>
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#include "../../util/Mth.h"
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#include "../../world/level/tile/Tile.h"
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#include "../../world/phys/Vec3.h"
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#include "../../client/sound/Sound.h"
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#include "../log.h"
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// Only one engine can be created at once. You CAN (if you really want)
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// start two games at once, then it will crash without objEngine being static.
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/*static*/ SLObjectItf SoundSystemSL::objEngine = 0;
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typedef struct t_context {
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SLObjectItf obj;
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Mutex* mutex;
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} t_context;
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Mutex SoundSystemSL::toRemoveMutex;
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std::vector<SLObjectItf> SoundSystemSL::toRemove;
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SoundSystemSL::SoundSystemSL()
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: available(true),
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listener(NULL),
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numBuffersPlaying(0)
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{
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init();
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}
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SoundSystemSL::~SoundSystemSL()
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{
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toRemoveMutex.unlock();
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for (SoundList::iterator it = playingBuffers.begin(); it != playingBuffers.end(); ++it)
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(**it)->Destroy(*it);
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(*objOutput)->Destroy(objOutput);
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if (SoundSystemSL::objEngine != 0) {
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(*SoundSystemSL::objEngine)->Destroy(SoundSystemSL::objEngine);
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SoundSystemSL::objEngine = 0;
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}
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}
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void SoundSystemSL::init()
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{
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SoundSystemSL::toRemove.clear();
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SoundSystemSL::toRemove.reserve(MAX_BUFFERS_PLAYING);
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toRemoveCopy.resize(MAX_BUFFERS_PLAYING);
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SLresult res;
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const int MAX_NUMBER_INTERFACES = 2;
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SLboolean required[MAX_NUMBER_INTERFACES];
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SLInterfaceID iidArray[MAX_NUMBER_INTERFACES];
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SLEngineOption EngineOption[] = {(SLuint32)
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SL_ENGINEOPTION_THREADSAFE, (SLuint32) SL_BOOLEAN_TRUE};
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/* Create OpenSL ES (destroy first if needed)*/
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if (SoundSystemSL::objEngine != 0)
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(*SoundSystemSL::objEngine)->Destroy(SoundSystemSL::objEngine);
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res = slCreateEngine( &SoundSystemSL::objEngine, 1, EngineOption, 0, NULL, NULL);
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checkErr(res);
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/* Realizing the SL Engine in synchronous mode. */
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res = (*SoundSystemSL::objEngine)->Realize(SoundSystemSL::objEngine, SL_BOOLEAN_FALSE);
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if (checkErr(res)) {
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available = false;
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return;
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}
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(*SoundSystemSL::objEngine)->GetInterface(SoundSystemSL::objEngine, SL_IID_ENGINE, (void*)&engEngine);
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checkErr(res);
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/* Create Output Mix object to be used by player - no interfaces
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required */
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res = (*engEngine)->CreateOutputMix(engEngine, &objOutput, 0, iidArray, required);
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checkErr(res);
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/* Realizing the Output Mix object in synchronous mode. */
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res = (*objOutput)->Realize(objOutput, SL_BOOLEAN_FALSE);
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checkErr(res);
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}
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void SoundSystemSL::destroy() {}
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void SoundSystemSL::setListenerPos( float x, float y, float z )
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{
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if (!listener) {
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listenerPos = Vec3(x, y, z);
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return;
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}
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SLVec3D pos = {1000.0f * x, 1000.0f * y, 1000.0f * z};
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SLresult res = (*listener)->SetLocationCartesian(listener, &pos);
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checkErr(res);
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}
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void SoundSystemSL::setListenerAngle( float deg )
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{
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if (!listener) return;
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SLresult res = (*listener)->SetOrientationAngles(listener, deg*1000.0f, 0, 0);
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checkErr(res);
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}
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void SoundSystemSL::playAt( const SoundDesc& sound, float x, float y, float z, float volume, float pitch )
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{
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removeStoppedSounds();
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if (numBuffersPlaying >= MAX_BUFFERS_PLAYING)
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return;
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/* Setup the data source structure for the player */
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SLDataLocator_AndroidSimpleBufferQueue uri = {SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, 2};
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SLDataFormat_PCM mime = {
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SL_DATAFORMAT_PCM,
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sound.channels,
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sound.frameRate * 1000,
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sound.byteWidth << 3,
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sound.byteWidth << 3,
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sound.channels==1? SL_SPEAKER_FRONT_CENTER :
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SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT,
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SL_BYTEORDER_LITTLEENDIAN
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};
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SLDataSource audioSource = {&uri, &mime};
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SLDataLocator_OutputMix locator_outputmix;
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SLDataSink audioSink;
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SLObjectItf player;
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SLPlayItf playItf;
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//SL3DLocationItf locationItf;
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SLVolumeItf volumeItf;
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/* Setup the data sink structure */
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locator_outputmix.locatorType = SL_DATALOCATOR_OUTPUTMIX;
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locator_outputmix.outputMix = objOutput;
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audioSink.pLocator = (void *)&locator_outputmix;
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audioSink.pFormat = NULL;
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/* Buffer queue-able */
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static SLboolean required[2];
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static SLInterfaceID iidArray[2];
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required[0] = SL_BOOLEAN_TRUE;
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iidArray[0] = SL_IID_BUFFERQUEUE;
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required[1] = SL_BOOLEAN_TRUE;
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iidArray[1] = SL_IID_VOLUME;
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/* Create the 3D player */
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SLresult res = (*engEngine)->CreateAudioPlayer(engEngine, &player,
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&audioSource, &audioSink, 2, iidArray, required);
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//printf("SL: Created audio player\n");
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checkErr(res);
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/* Realizing the player in synchronous mode. */
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res = (*player)->Realize(player, SL_BOOLEAN_FALSE);
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//LOGI("SL: Realize audio player\n");
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checkErr(res);
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/* Get the play and volume interfaces */
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res = (*player)->GetInterface(player, SL_IID_PLAY, (void*)&playItf);
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//LOGI("SL: Get Player interface\n");
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checkErr(res);
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res = (*player)->GetInterface(player, SL_IID_VOLUME, (void*)&volumeItf);
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//LOGI("SL: Get Player interface\n");
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checkErr(res);
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SLmillibel maxVolume;
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res = (*volumeItf)->GetMaxVolumeLevel(volumeItf, &maxVolume);
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SLmillibel mbelVolume = maxVolume - 2000 * (1-volume);//Mth::lerp(SL_MILLIBEL_MIN, maxVolume, 0.95f + 0.05f*volume);
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LOGI("min: %d, max: %d, current: %d (%f)\n", SL_MILLIBEL_MIN, maxVolume, mbelVolume, volume);
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res = (*volumeItf)->SetVolumeLevel(volumeItf, mbelVolume);
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checkErr(res);
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SLAndroidSimpleBufferQueueItf buffer1;
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res = (*player)->GetInterface(player, SL_IID_BUFFERQUEUE, &buffer1);
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checkErr(res);
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//t_context* context = new t_context(); //{ player, &toRemoveMutex };
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//context->obj = player;
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//context->mutex = &toRemoveMutex;
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res = (*buffer1)->RegisterCallback(buffer1, SoundSystemSL::removePlayer, (void*)player);
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checkErr(res);
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res = (*buffer1)->Enqueue(buffer1, sound.frames, sound.size);
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checkErr(res);
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/* Start playing the 3D source */
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res = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING );
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//LOGI("SL: Set play state\n");
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checkErr(res);
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playingBuffers.push_back(player);
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++numBuffersPlaying;
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}
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bool SoundSystemSL::checkErr( SLresult res )
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{
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if ( res != SL_RESULT_SUCCESS ) {
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LOGI("OpenSL error: %d\n", res);
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return true;
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}
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return false;
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}
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/*static*/
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void SoundSystemSL::removeStoppedSounds()
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{
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toRemoveMutex.lock();
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const int numBuffersToRemove = toRemove.size();
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for (int i = 0; i < numBuffersToRemove; ++i)
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toRemoveCopy[i] = toRemove[i];
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SoundSystemSL::toRemove.clear();
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toRemoveMutex.unlock();
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for (int i = 0; i < numBuffersToRemove; ++i) {
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SLObjectItf obj = toRemoveCopy[i];
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SoundList::iterator it = playingBuffers.begin();
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while (it != playingBuffers.end()) {
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if (*it == obj) {
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playingBuffers.erase(it);
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break;
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}
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++it;
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}
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(*obj)->Destroy(obj);
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--numBuffersPlaying;
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}
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}
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void SoundSystemSL::removePlayer( SLAndroidSimpleBufferQueueItf bq, void *context_ )
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{
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//t_context* context = (t_context*) context_;
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//context->mutex->lock();
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//SoundSystemSL::toRemove.push_back( context->obj );
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//context->mutex->unlock();
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//delete context;
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SoundSystemSL::toRemoveMutex.lock();
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SoundSystemSL::toRemove.push_back( (SLObjectItf) context_ );
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SoundSystemSL::toRemoveMutex.unlock();
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}
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