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the whole game
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71
src/world/entity/FlyingMob.cpp
Executable file
71
src/world/entity/FlyingMob.cpp
Executable file
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#include "FlyingMob.h"
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#include "../level/Level.h"
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#include "../level/tile/Tile.h"
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#include "../../util/Mth.h"
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FlyingMob::FlyingMob( Level* level )
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: super(level)
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{
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}
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void FlyingMob::travel( float xa, float ya )
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{
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if (isInWater()) {
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moveRelative(xa, ya, 0.02f);
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move(xd, yd, zd);
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xd *= 0.80f;
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yd *= 0.80f;
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zd *= 0.80f;
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} else if (isInLava()) {
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moveRelative(xa, ya, 0.02f);
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move(xd, yd, zd);
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xd *= 0.50f;
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yd *= 0.50f;
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zd *= 0.50f;
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} else {
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float friction = 0.91f;
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if (onGround) {
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friction = 0.6f * 0.91f;
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int t = level->getTile(Mth::floor(x), Mth::floor(bb.y0 - 0.5f), Mth::floor(z));
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if (t > 0) {
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friction = Tile::tiles[t]->friction * 0.91f;
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}
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}
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float friction2 = (0.6f * 0.6f * 0.91f * 0.91f * 0.6f * 0.91f) / (friction * friction * friction);
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moveRelative(xa, ya, (onGround ? 0.1f * friction2 : 0.02f));
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friction = 0.91f;
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if (onGround) {
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friction = 0.6f * 0.91f;
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int t = level->getTile(Mth::floor(x), Mth::floor(bb.y0 - 0.5f), Mth::floor(z));
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if (t > 0) {
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friction = Tile::tiles[t]->friction * 0.91f;
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}
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}
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move(xd, yd, zd);
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xd *= friction;
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yd *= friction;
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zd *= friction;
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}
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walkAnimSpeedO = walkAnimSpeed;
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float xxd = x - xo;
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float zzd = z - zo;
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float wst = Mth::sqrt(xxd * xxd + zzd * zzd) * 4;
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if (wst > 1) wst = 1;
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walkAnimSpeed += (wst - walkAnimSpeed) * 0.4f;
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walkAnimPos += walkAnimSpeed;
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}
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bool FlyingMob::onLadder()
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{
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return false;
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}
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void FlyingMob::causeFallDamage( float distance )
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{
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}
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