the whole game

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Kolyah35
2026-03-02 22:04:18 +03:00
parent 816e9060b4
commit f0617a5d22
2069 changed files with 581500 additions and 0 deletions

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#ifndef NET_MINECRAFT_WORLD_ENTITY_MONSTER__Skeleton_H__
#define NET_MINECRAFT_WORLD_ENTITY_MONSTER__Skeleton_H__
//package net.minecraft.world.entity->monster;
#include "Monster.h"
#include <string>
#include "../../item/ItemInstance.h"
class Level;
class Entity;
class Skeleton: public Monster
{
typedef Monster super;
public:
Skeleton(Level* level);
/*@Override*/
int getMaxHealth();
void aiStep();
int getDeathLoot();
ItemInstance* getCarriedItem();
virtual int getEntityTypeId() const;
protected:
const char* getAmbientSound();
std::string getHurtSound();
std::string getDeathSound();
void checkHurtTarget(Entity* target, float d);
/*@Override*/
void dropDeathLoot(/*bool wasKilledByPlayer, int playerBonusLevel*/);
virtual int getUseDuration();
private:
ItemInstance bow;
int fireCheckTick;
};
#endif /*NET_MINECRAFT_WORLD_ENTITY_MONSTER__Skeleton_H__*/