the whole game

This commit is contained in:
Kolyah35
2026-03-02 22:04:18 +03:00
parent 816e9060b4
commit f0617a5d22
2069 changed files with 581500 additions and 0 deletions

View File

@@ -0,0 +1,46 @@
#ifndef NET_MINECRAFT_WORLD_LEVEL_CHUNK__ChunkSource_H__
#define NET_MINECRAFT_WORLD_LEVEL_CHUNK__ChunkSource_H__
//package net.minecraft.world.level.chunk;
#include <string>
#include "../biome/Biome.h"
class ProgressListener;
class LevelChunk;
class ChunkSource
{
public:
bool isChunkCache;
ChunkSource()
: isChunkCache(false)
{}
virtual ~ChunkSource(){}
virtual bool hasChunk(int x, int y) = 0;
virtual LevelChunk* getChunk(int x, int z) = 0;
virtual LevelChunk* create(int x, int z) = 0;
virtual void postProcess(ChunkSource* parent, int x, int z) = 0;
//virtual bool save(bool force, ProgressListener* progressListener) = 0;
virtual bool tick() = 0;
virtual bool shouldSave() = 0;
virtual void saveAll(bool onlyUnsaved) {}
virtual Biome::MobList getMobsAt(const MobCategory& mobCategory, int x, int y, int z) = 0;
/**
* Returns some stats that are rendered when the user holds F3.
*/
virtual std::string gatherStats() = 0;
};
#endif /*NET_MINECRAFT_WORLD_LEVEL_CHUNK__ChunkSource_H__*/