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https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1.git
synced 2026-04-06 07:23:39 +00:00
the whole game
This commit is contained in:
713
src/world/level/chunk/LevelChunk.cpp
Executable file
713
src/world/level/chunk/LevelChunk.cpp
Executable file
@@ -0,0 +1,713 @@
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#include "LevelChunk.h"
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#include "../LightLayer.h"
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#include "../tile/Tile.h"
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#include "../Level.h"
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#include "../dimension/Dimension.h"
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#include "../../phys/AABB.h"
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#include "../../entity/Entity.h"
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#include "../TilePos.h"
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#include "../tile/entity/TileEntity.h"
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#include "../tile/EntityTile.h"
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#include "../LevelConstants.h"
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/*static*/
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bool LevelChunk::touchedSky = false;
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LevelChunk::LevelChunk( Level* level, int x, int z )
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: level(level),
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x(x),
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z(z),
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xt(x * CHUNK_WIDTH),
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zt(z * CHUNK_DEPTH)
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{
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init();
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}
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LevelChunk::LevelChunk( Level* level, unsigned char* blocks, int x, int z )
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: level(level),
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x(x),
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z(z),
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xt(x * CHUNK_WIDTH),
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zt(z * CHUNK_DEPTH),
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blocks(blocks),
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data(ChunkBlockCount),
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skyLight(ChunkBlockCount),
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blockLight(ChunkBlockCount),
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blocksLength(ChunkBlockCount)
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{
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init();
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}
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LevelChunk::~LevelChunk()
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{
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//delete blocks;
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}
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void LevelChunk::init()
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{
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terrainPopulated = false;
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dontSave = false;
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unsaved = false;
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lastSaveHadEntities = false;
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createdFromSave = false;
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lastSaveTime = 0;
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memset(heightmap, 0, 256);
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memset(updateMap, 0, 256);
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}
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/*public*/
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bool LevelChunk::setTileAndData(int x, int y, int z, int tile_, int data_) {
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int tile = tile_ & 0xff;
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int oldHeight = heightmap[z << 4 | x];
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int old = blocks[x << 11 | z << 7 | y];
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if (old == tile && data.get(x, y, z) == data_) return false;
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int xOffs = xt + x;
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int zOffs = zt + z;
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blocks[x << 11 | z << 7 | y] = (unsigned char) tile;
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if (old != 0) {
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if (!level->isClientSide) {
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Tile::tiles[old]->onRemove(level, xOffs, y, zOffs);
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} else if (old != tile && Tile::isEntityTile[old]) {
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level->removeTileEntity(xOffs, y, zOffs);
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}
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}
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data.set(x, y, z, data_);
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if (!level->dimension->hasCeiling) {
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if (Tile::lightBlock[tile] != 0) {
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if (y >= oldHeight) {
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recalcHeight(x, y + 1, z);
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}
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} else {
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if (y == oldHeight - 1) {
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recalcHeight(x, y, z);
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}
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}
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level->updateLight(LightLayer::Sky, xOffs, y, zOffs, xOffs, y, zOffs);
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}
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level->updateLight(LightLayer::Block, xOffs, y, zOffs, xOffs, y, zOffs);
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lightGaps(x, z);
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if (!level->isClientSide && tile != 0) {
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Tile::tiles[tile]->onPlace(level, xOffs, y, zOffs);
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}
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this->unsaved = true;
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this->updateMap[x | (z << 4)] |= (1 << (y >> UpdateMapBitShift));
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return true;
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}
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/*public*/
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bool LevelChunk::setTile(int x, int y, int z, int tile_) {
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int tile = tile_ & 0xff;
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int oldHeight = heightmap[z << 4 | x] & 0xff;
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int old = blocks[x << 11 | z << 7 | y] & 0xff;
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if (old == tile_) return false;
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int xOffs = xt + x;
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int zOffs = zt + z;
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blocks[x << 11 | z << 7 | y] = (unsigned char) (tile & 0xff);
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if (old != 0) {
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Tile::tiles[old]->onRemove(level, xOffs, y, zOffs);
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}
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data.set(x, y, z, 0);
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if (Tile::lightBlock[tile & 0xff] != 0) {
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if (y >= oldHeight) {
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recalcHeight(x, y + 1, z);
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}
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} else {
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if (y == oldHeight - 1) {
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recalcHeight(x, y, z);
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}
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}
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level->updateLight(LightLayer::Sky, xOffs, y, zOffs, xOffs, y, zOffs);
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level->updateLight(LightLayer::Block, xOffs, y, zOffs, xOffs, y, zOffs);
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lightGaps(x, z);
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if (tile_ != 0) {
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if (!level->isClientSide) Tile::tiles[tile_]->onPlace(level, xOffs, y, zOffs);
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}
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this->unsaved = true;
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this->updateMap[x | (z << 4)] |= (1 << (y >> UpdateMapBitShift));
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return true;
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}
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void LevelChunk::setTileRaw(int x, int y, int z, int tile) {
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blocks[x << 11 | z << 7 | y] = tile;
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}
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/*public*/
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int LevelChunk::getData(int x, int y, int z) {
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return data.get(x, y, z);
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}
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/*public*/
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void LevelChunk::recalcHeightmapOnly() {
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int min = Level::DEPTH - 1;
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for (int x = 0; x < 16; x++)
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for (int z = 0; z < 16; z++) {
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int y = Level::DEPTH - 1;
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int p = x << 11 | z << 7;
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while (y > 0 && Tile::lightBlock[blocks[p + y - 1] & 0xff] == 0)
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y--;
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heightmap[z << 4 | x] = (char) y;
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if (y < min) min = y;
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}
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this->minHeight = min;
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//this->unsaved = true;
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}
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/*public?*/
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void LevelChunk::recalcHeightmap() {
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int min = Level::DEPTH - 1;
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for (int x = 0; x < 16; x++)
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for (int z = 0; z < 16; z++) {
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int y = Level::DEPTH - 1;
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int p = x << 11 | z << 7;
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while (y > 0 && Tile::lightBlock[blocks[p + y - 1] & 0xff] == 0)
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y--;
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heightmap[z << 4 | x] = (char) y;
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if (y < min) min = y;
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if (!level->dimension->hasCeiling) {
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int br = Level::MAX_BRIGHTNESS;
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int yy = Level::DEPTH - 1;
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do {
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br -= Tile::lightBlock[blocks[p + yy] & 0xff];
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if (br > 0) {
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skyLight.set(x, yy, z, br);
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}
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yy--;
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} while (yy > 0 && br > 0);
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}
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}
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this->minHeight = min;
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for (int x = 0; x < 16; x++)
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for (int z = 0; z < 16; z++) {
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lightGaps(x, z);
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}
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//this->unsaved = true;
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}
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/*private*/
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void LevelChunk::recalcHeight(int x, int yStart, int z) {
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int yOld = heightmap[z << 4 | x] & 0xff;
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int y = yOld;
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if (yStart > yOld) y = yStart;
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int p = x << 11 | z << 7;
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while (y > 0 && Tile::lightBlock[blocks[p + y - 1] & 0xff] == 0)
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y--;
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if (y == yOld) return;
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const int xOffs = xt + x;
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const int zOffs = zt + z;
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level->lightColumnChanged(xOffs, zOffs, y, yOld);
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heightmap[z << 4 | x] = (char) y;
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if (y < minHeight) {
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minHeight = y;
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} else {
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int min = Level::DEPTH - 1;
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for (int _x = 0; _x < 16; _x++)
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for (int _z = 0; _z < 16; _z++) {
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if ((heightmap[_z << 4 | _x] & 0xff) < min) min = (heightmap[_z << 4 | _x] & 0xff);
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}
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this->minHeight = min;
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}
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if (y < yOld) {
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for (int yy = y; yy < yOld; yy++) {
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skyLight.set(x, yy, z, 15);
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}
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} else {
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level->updateLight(LightLayer::Sky, xOffs, yOld, zOffs, xOffs, y, zOffs);
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for (int yy = yOld; yy < y; yy++) {
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skyLight.set(x, yy, z, 0);
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}
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}
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int br = 15;
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int y0 = y;
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while (y > 0 && br > 0) {
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y--;
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int block = Tile::lightBlock[getTile(x, y, z)];
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if (block == 0) block = 1;
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br -= block;
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if (br < 0) br = 0;
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skyLight.set(x, y, z, br);
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}
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while (y > 0 && Tile::lightBlock[getTile(x, y - 1, z)] == 0)
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y--;
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if (y != y0) {
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level->updateLight(LightLayer::Sky, xOffs - 1, y, zOffs - 1, xOffs + 1, y0, zOffs + 1);
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}
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//this->unsaved = true;
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}
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/*public*/
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void LevelChunk::skyBrightnessChanged() {
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// int x0 = xt;
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// int y0 = this->minHeight - 16;
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// int z0 = zt;
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// int x1 = xt + 16;
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// int y1 = Level::DEPTH - 1;
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// int z1 = zt + 16;
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//level->setTilesDirty(x0, y0, z0, x1, y1, z1);
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}
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/*public*/
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bool LevelChunk::shouldSave(bool force) {
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if (dontSave) return false;
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/*
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if (force) {
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if (lastSaveHadEntities && level->getTime() != lastSaveTime) return true;
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} else {
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if (lastSaveHadEntities && level->getTime() >= lastSaveTime + 20 * 30) return true;
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}
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*/
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return unsaved;
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}
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/*public*/
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void LevelChunk::setBlocks(unsigned char* newBlocks, int sub) { //@byte[]
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LOGI("LevelChunk::setBlocks\n");
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for (int i = 0; i < 128 * 16 * 4; i++) {
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blocks[sub * 128 * 16 * 4 + i] = newBlocks[i];
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}
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for (int x = sub * 4; x < sub * 4 + 4; x++) {
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for (int z = 0; z < 16; z++) {
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recalcHeight(x, 0, z);
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}
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}
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level->updateLight(LightLayer::Sky, xt + sub * 4, 0, zt, xt + sub * 4 + 4, 128, zt + 16);
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level->updateLight(LightLayer::Block, xt + sub * 4, 0, zt, xt + sub * 4 + 4, 128, zt + 16);
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//for (int x = sub * 4; x < sub * 4 + 4; x++) {
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// for (int z = 0; z < 16; z++) {
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// lightGaps(x, z);
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// }
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//}
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level->setTilesDirty(xt + sub * 4, 0, zt, xt + sub * 4 + 4, 128, zt);
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}
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/*public*/
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Random LevelChunk::getRandom(long l) {
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return /*new*/ Random((level->getSeed() + x * x * 4987142 + x * 5947611 + z * z * 4392871l + z * 389711) ^ l);
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}
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/*private*/
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void LevelChunk::lightGap( int x, int z, int source )
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{
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int height = level->getHeightmap(x, z);
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if (height > source) {
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level->updateLight(LightLayer::Sky, x, source, z, x, height, z);
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} else if (height < source) {
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level->updateLight(LightLayer::Sky, x, height, z, x, source, z);
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}
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}
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void LevelChunk::clearUpdateMap()
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{
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memset(updateMap, 0x0, 256);
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unsaved = false;
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}
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void LevelChunk::deleteBlockData()
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{
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delete [] blocks;
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blocks = NULL;
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}
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bool LevelChunk::isAt( int x, int z )
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{
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return x == this->x && z == this->z;
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}
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int LevelChunk::getHeightmap( int x, int z )
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{
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return heightmap[z << 4 | x] & 0xff;
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}
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void LevelChunk::recalcBlockLights()
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{
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}
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void LevelChunk::lightGaps( int x, int z )
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{
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int height = getHeightmap(x, z);
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int xOffs = xt + x;
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int zOffs = zt + z;
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lightGap(xOffs - 1, zOffs, height);
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lightGap(xOffs + 1, zOffs, height);
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lightGap(xOffs, zOffs - 1, height);
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lightGap(xOffs, zOffs + 1, height);
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}
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int LevelChunk::getTile( int x, int y, int z )
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{
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return blocks[x << 11 | z << 7 | y] & 0xff;
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}
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void LevelChunk::setData( int x, int y, int z, int val )
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{
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//this->unsaved = true;
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data.set(x, y, z, val);
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}
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int LevelChunk::getBrightness( const LightLayer& layer, int x, int y, int z )
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{
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if (&layer == &LightLayer::Sky) return skyLight.get(x, y, z);
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else if (&layer == &LightLayer::Block) return blockLight.get(x, y, z);
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else return 0;
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}
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void LevelChunk::setBrightness( const LightLayer& layer, int x, int y, int z, int brightness )
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{
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//this->unsaved = true;
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if (&layer == &LightLayer::Sky) skyLight.set(x, y, z, brightness);
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else if (&layer == &LightLayer::Block) blockLight.set(x, y, z, brightness);
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else return;
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}
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int LevelChunk::getRawBrightness( int x, int y, int z, int skyDampen )
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{
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int light = skyLight.get(x, y, z);
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if (light > 0) LevelChunk::touchedSky = true;
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light -= skyDampen;
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int block = blockLight.get(x, y, z);
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if (block > light) light = block;
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return light;
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}
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void LevelChunk::addEntity( Entity* e )
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||||
{
|
||||
lastSaveHadEntities = true;
|
||||
|
||||
int xc = Mth::floor(e->x / 16);
|
||||
int zc = Mth::floor(e->z / 16);
|
||||
if (xc != this->x || zc != this->z) {
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LOGE("ERR: WRONG LOCATION : %d, %d, %d, %d", xc, x, zc, z);
|
||||
//Thread.dumpStack();
|
||||
}
|
||||
int yc = Mth::floor(e->y / 16);
|
||||
if (yc < 0) yc = 0;
|
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if (yc >= EntityBlocksArraySize) yc = EntityBlocksArraySize - 1;
|
||||
e->inChunk = true;
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e->xChunk = x;
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e->yChunk = yc;
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e->zChunk = z;
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entityBlocks[yc].push_back(e);
|
||||
}
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||||
|
||||
void LevelChunk::removeEntity( Entity* e )
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||||
{
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||||
removeEntity(e, e->yChunk);
|
||||
}
|
||||
|
||||
void LevelChunk::removeEntity( Entity* e, int yc )
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||||
{
|
||||
if (yc < 0) yc = 0;
|
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if (yc >= EntityBlocksArraySize) yc = EntityBlocksArraySize - 1;
|
||||
|
||||
EntityList::iterator newEnd = std::remove( entityBlocks[yc].begin(), entityBlocks[yc].end(), e);
|
||||
entityBlocks[yc].erase(newEnd, entityBlocks[yc].end());
|
||||
}
|
||||
|
||||
bool LevelChunk::isSkyLit( int x, int y, int z )
|
||||
{
|
||||
return y >= (heightmap[z << 4 | x] & 0xff);
|
||||
}
|
||||
|
||||
void LevelChunk::load()
|
||||
{
|
||||
loaded = true;
|
||||
/* level->tileEntityList.addAll(tileEntities.values());
|
||||
for (int i = 0; i < entityBlocks.length; i++) {
|
||||
level->addEntities(entityBlocks[i]);
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
void LevelChunk::unload()
|
||||
{
|
||||
loaded = false;
|
||||
/* level->tileEntityList.removeAll(tileEntities.values());
|
||||
for (int i = 0; i < entityBlocks.length; i++) {
|
||||
level->removeEntities(entityBlocks[i]);
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
void LevelChunk::markUnsaved()
|
||||
{
|
||||
this->unsaved = true;
|
||||
}
|
||||
|
||||
void LevelChunk::getEntities( Entity* except, const AABB& bb, std::vector<Entity*>& es )
|
||||
{
|
||||
int yc0 = Mth::floor((bb.y0 - 2) / 16);
|
||||
int yc1 = Mth::floor((bb.y1 + 2) / 16);
|
||||
if (yc0 < 0) yc0 = 0;
|
||||
if (yc1 >= EntityBlocksArraySize) yc1 = EntityBlocksArraySize - 1;
|
||||
for (int yc = yc0; yc <= yc1; yc++) {
|
||||
std::vector<Entity*>& entities = entityBlocks[yc];
|
||||
for (unsigned int i = 0; i < entities.size(); i++) {
|
||||
Entity* e = entities[i];
|
||||
if (e != except && e->bb.intersects(bb)){
|
||||
es.push_back(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void LevelChunk::getEntitiesOfType( int entityType, const AABB& bb, EntityList& list )
|
||||
{
|
||||
int yc0 = Mth::floor((bb.y0 - 2) / 16);
|
||||
int yc1 = Mth::floor((bb.y1 + 2) / 16);
|
||||
if (yc0 < 0) {
|
||||
yc0 = 0;
|
||||
} else if (yc0 >= EntityBlocksArraySize) {
|
||||
yc0 = EntityBlocksArraySize - 1;
|
||||
}
|
||||
if (yc1 >= EntityBlocksArraySize) {
|
||||
yc1 = EntityBlocksArraySize - 1;
|
||||
} else if (yc1 < 0) {
|
||||
yc1 = 0;
|
||||
}
|
||||
for (int yc = yc0; yc <= yc1; yc++) {
|
||||
std::vector<Entity*>& entities = entityBlocks[yc];
|
||||
for (unsigned int i = 0; i < entities.size(); i++) {
|
||||
Entity* e = entities[i];
|
||||
if (e->getEntityTypeId() == entityType)
|
||||
list.push_back(e);
|
||||
//if (baseClass.isAssignableFrom(e.getClass()) && e.bb.intersects(bb)) es.add(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void LevelChunk::getEntitiesOfClass( int type, const AABB& bb, EntityList& list )
|
||||
{
|
||||
int yc0 = Mth::floor((bb.y0 - 2) / 16);
|
||||
int yc1 = Mth::floor((bb.y1 + 2) / 16);
|
||||
if (yc0 < 0) {
|
||||
yc0 = 0;
|
||||
} else if (yc0 >= EntityBlocksArraySize) {
|
||||
yc0 = EntityBlocksArraySize - 1;
|
||||
}
|
||||
if (yc1 >= EntityBlocksArraySize) {
|
||||
yc1 = EntityBlocksArraySize - 1;
|
||||
} else if (yc1 < 0) {
|
||||
yc1 = 0;
|
||||
}
|
||||
for (int yc = yc0; yc <= yc1; yc++) {
|
||||
std::vector<Entity*>& entities = entityBlocks[yc];
|
||||
for (unsigned int i = 0; i < entities.size(); i++) {
|
||||
Entity* e = entities[i];
|
||||
if (e->getCreatureBaseType() == type)
|
||||
list.push_back(e);
|
||||
//if (baseClass.isAssignableFrom(e.getClass()) && e.bb.intersects(bb)) es.add(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int LevelChunk::countEntities()
|
||||
{
|
||||
int entityCount = 0;
|
||||
for (int yc = 0; yc < EntityBlocksArraySize; yc++) {
|
||||
entityCount += entityBlocks[yc].size();
|
||||
}
|
||||
return entityCount;
|
||||
}
|
||||
|
||||
//@note: @todo @te Verify
|
||||
TileEntity* LevelChunk::getTileEntity(int x, int y, int z) {
|
||||
TilePos pos(x, y, z);
|
||||
TEMap::iterator cit = tileEntities.find(pos);
|
||||
TileEntity* tileEntity = NULL;
|
||||
//bool ex = cit != tileEntities.end();
|
||||
//LOGI("Getting tile entity @ %d, %d, %d. Already existing? %d (%p)\n", x, y, z, ex, ex?cit->second:0);
|
||||
if (cit == tileEntities.end())
|
||||
{
|
||||
int t = getTile(x, y, z);
|
||||
if (t <= 0 || !Tile::isEntityTile[t])
|
||||
return NULL;
|
||||
|
||||
if (tileEntity == NULL) {
|
||||
tileEntity = ((EntityTile*) Tile::tiles[t])->newTileEntity();
|
||||
level->setTileEntity(xt + x, y, zt + z, tileEntity);
|
||||
}
|
||||
// @attn @bug @fix: Don't go via level->setTileEntity since we
|
||||
// know this tile is loaded if we are here
|
||||
//cit = tileEntities.find(pos);
|
||||
//tileEntity = (cit != tileEntities.end())? cit->second : NULL;
|
||||
}
|
||||
else {
|
||||
tileEntity = cit->second;
|
||||
}
|
||||
if (tileEntity != NULL && tileEntity->isRemoved()) {
|
||||
tileEntities.erase(cit);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return tileEntity;
|
||||
}
|
||||
|
||||
bool LevelChunk::hasTileEntityAt( int x, int y, int z )
|
||||
{
|
||||
return tileEntities.find(TilePos(x, y, z)) != tileEntities.end();
|
||||
}
|
||||
bool LevelChunk::hasTileEntityAt( TileEntity* te )
|
||||
{
|
||||
return tileEntities.find(TilePos(te->x & 15, te->y, te->z & 15)) != tileEntities.end();
|
||||
}
|
||||
|
||||
void LevelChunk::addTileEntity(TileEntity* te) {
|
||||
|
||||
int xx = te->x - xt;
|
||||
int yy = te->y;
|
||||
int zz = te->z - zt;
|
||||
setTileEntity(xx, yy, zz, te);
|
||||
if (loaded) {
|
||||
level->tileEntities.push_back(te);
|
||||
}
|
||||
}
|
||||
|
||||
void LevelChunk::setTileEntity(int x, int y, int z, TileEntity* tileEntity)
|
||||
{
|
||||
tileEntity->setLevelAndPos(level, xt + x, y, zt + z);
|
||||
int t = getTile(x, y, z);
|
||||
if (t == 0 || !Tile::isEntityTile[t]) {
|
||||
LOGW("Attempted to place a tile entity where there was no entity tile! %d, %d, %d\n",
|
||||
tileEntity->x, tileEntity->y, tileEntity->z);
|
||||
return;
|
||||
}
|
||||
|
||||
tileEntity->clearRemoved();
|
||||
tileEntities.insert(std::make_pair(TilePos(x, y, z), tileEntity));
|
||||
}
|
||||
|
||||
void LevelChunk::removeTileEntity(int x, int y, int z) {
|
||||
if (loaded) {
|
||||
TilePos pos(x, y, z);
|
||||
TEMap::iterator cit = tileEntities.find(pos);
|
||||
if (cit != tileEntities.end()) {
|
||||
cit->second->setRemoved();
|
||||
|
||||
if (!level->isClientSide) {
|
||||
for (unsigned int i = 0; i < level->players.size(); ++i) {
|
||||
level->players[i]->tileEntityDestroyed(cit->second->runningId);
|
||||
}
|
||||
}
|
||||
tileEntities.erase(cit);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
int LevelChunk::getBlocksAndData( unsigned char* data, int x0, int y0, int z0, int x1, int y1, int z1, int p )
|
||||
{
|
||||
int len = y1 - y0;
|
||||
for (int x = x0; x < x1; x++)
|
||||
for (int z = z0; z < z1; z++) {
|
||||
int slot = x << 11 | z << 7 | y0;
|
||||
memcpy(data + p, blocks + slot, len); //System.arraycopy(blocks, slot, data, p, len);
|
||||
p += len;
|
||||
}
|
||||
|
||||
len = (y1 - y0) / 2;
|
||||
for (int x = x0; x < x1; x++)
|
||||
for (int z = z0; z < z1; z++) {
|
||||
int slot = (x << 11 | z << 7 | y0) >> 1;
|
||||
memcpy(data + p, this->data.data + slot, len); //System.arraycopy(this->data.data, slot, data, p, len);
|
||||
p += len;
|
||||
}
|
||||
|
||||
//len = (y1 - y0) / 2;
|
||||
for (int x = x0; x < x1; x++)
|
||||
for (int z = z0; z < z1; z++) {
|
||||
int slot = (x << 11 | z << 7 | y0) >> 1;
|
||||
memcpy(data + p, blockLight.data + slot, len); //System.arraycopy(blockLight.data, slot, data, p, len);
|
||||
p += len;
|
||||
}
|
||||
|
||||
//len = (y1 - y0) / 2;
|
||||
for (int x = x0; x < x1; x++)
|
||||
for (int z = z0; z < z1; z++) {
|
||||
int slot = (x << 11 | z << 7 | y0) >> 1;
|
||||
memcpy(data + p, skyLight.data + slot, len); //System.arraycopy(skyLight.data, slot, data, p, len);
|
||||
p += len;
|
||||
}
|
||||
|
||||
return p;
|
||||
}
|
||||
|
||||
int LevelChunk::setBlocksAndData( unsigned char* data, int x0, int y0, int z0, int x1, int y1, int z1, int p )
|
||||
{
|
||||
int len = y1 - y0;
|
||||
for (int x = x0; x < x1; x++)
|
||||
for (int z = z0; z < z1; z++) {
|
||||
int slot = x << 11 | z << 7 | y0;
|
||||
memcpy(blocks + slot, data + p, len); //System.arraycopy(data, p, blocks, slot, len);
|
||||
p += len;
|
||||
}
|
||||
|
||||
recalcHeightmapOnly();
|
||||
|
||||
len = (y1 - y0) / 2;
|
||||
for (int x = x0; x < x1; x++)
|
||||
for (int z = z0; z < z1; z++) {
|
||||
int slot = (x << 11 | z << 7 | y0) >> 1;
|
||||
memcpy(this->data.data + slot, data + p, len); //System.arraycopy(data, p, this->data.data, slot, len);
|
||||
p += len;
|
||||
}
|
||||
|
||||
//len = (y1 - y0) / 2;
|
||||
for (int x = x0; x < x1; x++)
|
||||
for (int z = z0; z < z1; z++) {
|
||||
int slot = (x << 11 | z << 7 | y0) >> 1;
|
||||
memcpy(blockLight.data + slot, data + p, len); //System.arraycopy(data, p, blockLight.data, slot, len);
|
||||
p += len;
|
||||
}
|
||||
|
||||
//len = (y1 - y0) / 2;
|
||||
for (int x = x0; x < x1; x++)
|
||||
for (int z = z0; z < z1; z++) {
|
||||
int slot = (x << 11 | z << 7 | y0) >> 1;
|
||||
memcpy(skyLight.data + slot, data + p, len); //System.arraycopy(data, p, skyLight.data, slot, len);
|
||||
p += len;
|
||||
}
|
||||
|
||||
return p;
|
||||
}
|
||||
|
||||
bool LevelChunk::isEmpty()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
const LevelChunk::TEMap& LevelChunk::getTileEntityMap() const {
|
||||
return tileEntities;
|
||||
}
|
||||
Reference in New Issue
Block a user