the whole game

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Kolyah35
2026-03-02 22:04:18 +03:00
parent 816e9060b4
commit f0617a5d22
2069 changed files with 581500 additions and 0 deletions

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#include "LevelChunk.h"
#include "../LightLayer.h"
#include "../tile/Tile.h"
#include "../Level.h"
#include "../dimension/Dimension.h"
#include "../../phys/AABB.h"
#include "../../entity/Entity.h"
#include "../TilePos.h"
#include "../tile/entity/TileEntity.h"
#include "../tile/EntityTile.h"
#include "../LevelConstants.h"
/*static*/
bool LevelChunk::touchedSky = false;
LevelChunk::LevelChunk( Level* level, int x, int z )
: level(level),
x(x),
z(z),
xt(x * CHUNK_WIDTH),
zt(z * CHUNK_DEPTH)
{
init();
}
LevelChunk::LevelChunk( Level* level, unsigned char* blocks, int x, int z )
: level(level),
x(x),
z(z),
xt(x * CHUNK_WIDTH),
zt(z * CHUNK_DEPTH),
blocks(blocks),
data(ChunkBlockCount),
skyLight(ChunkBlockCount),
blockLight(ChunkBlockCount),
blocksLength(ChunkBlockCount)
{
init();
}
LevelChunk::~LevelChunk()
{
//delete blocks;
}
void LevelChunk::init()
{
terrainPopulated = false;
dontSave = false;
unsaved = false;
lastSaveHadEntities = false;
createdFromSave = false;
lastSaveTime = 0;
memset(heightmap, 0, 256);
memset(updateMap, 0, 256);
}
/*public*/
bool LevelChunk::setTileAndData(int x, int y, int z, int tile_, int data_) {
int tile = tile_ & 0xff;
int oldHeight = heightmap[z << 4 | x];
int old = blocks[x << 11 | z << 7 | y];
if (old == tile && data.get(x, y, z) == data_) return false;
int xOffs = xt + x;
int zOffs = zt + z;
blocks[x << 11 | z << 7 | y] = (unsigned char) tile;
if (old != 0) {
if (!level->isClientSide) {
Tile::tiles[old]->onRemove(level, xOffs, y, zOffs);
} else if (old != tile && Tile::isEntityTile[old]) {
level->removeTileEntity(xOffs, y, zOffs);
}
}
data.set(x, y, z, data_);
if (!level->dimension->hasCeiling) {
if (Tile::lightBlock[tile] != 0) {
if (y >= oldHeight) {
recalcHeight(x, y + 1, z);
}
} else {
if (y == oldHeight - 1) {
recalcHeight(x, y, z);
}
}
level->updateLight(LightLayer::Sky, xOffs, y, zOffs, xOffs, y, zOffs);
}
level->updateLight(LightLayer::Block, xOffs, y, zOffs, xOffs, y, zOffs);
lightGaps(x, z);
if (!level->isClientSide && tile != 0) {
Tile::tiles[tile]->onPlace(level, xOffs, y, zOffs);
}
this->unsaved = true;
this->updateMap[x | (z << 4)] |= (1 << (y >> UpdateMapBitShift));
return true;
}
/*public*/
bool LevelChunk::setTile(int x, int y, int z, int tile_) {
int tile = tile_ & 0xff;
int oldHeight = heightmap[z << 4 | x] & 0xff;
int old = blocks[x << 11 | z << 7 | y] & 0xff;
if (old == tile_) return false;
int xOffs = xt + x;
int zOffs = zt + z;
blocks[x << 11 | z << 7 | y] = (unsigned char) (tile & 0xff);
if (old != 0) {
Tile::tiles[old]->onRemove(level, xOffs, y, zOffs);
}
data.set(x, y, z, 0);
if (Tile::lightBlock[tile & 0xff] != 0) {
if (y >= oldHeight) {
recalcHeight(x, y + 1, z);
}
} else {
if (y == oldHeight - 1) {
recalcHeight(x, y, z);
}
}
level->updateLight(LightLayer::Sky, xOffs, y, zOffs, xOffs, y, zOffs);
level->updateLight(LightLayer::Block, xOffs, y, zOffs, xOffs, y, zOffs);
lightGaps(x, z);
if (tile_ != 0) {
if (!level->isClientSide) Tile::tiles[tile_]->onPlace(level, xOffs, y, zOffs);
}
this->unsaved = true;
this->updateMap[x | (z << 4)] |= (1 << (y >> UpdateMapBitShift));
return true;
}
void LevelChunk::setTileRaw(int x, int y, int z, int tile) {
blocks[x << 11 | z << 7 | y] = tile;
}
/*public*/
int LevelChunk::getData(int x, int y, int z) {
return data.get(x, y, z);
}
/*public*/
void LevelChunk::recalcHeightmapOnly() {
int min = Level::DEPTH - 1;
for (int x = 0; x < 16; x++)
for (int z = 0; z < 16; z++) {
int y = Level::DEPTH - 1;
int p = x << 11 | z << 7;
while (y > 0 && Tile::lightBlock[blocks[p + y - 1] & 0xff] == 0)
y--;
heightmap[z << 4 | x] = (char) y;
if (y < min) min = y;
}
this->minHeight = min;
//this->unsaved = true;
}
/*public?*/
void LevelChunk::recalcHeightmap() {
int min = Level::DEPTH - 1;
for (int x = 0; x < 16; x++)
for (int z = 0; z < 16; z++) {
int y = Level::DEPTH - 1;
int p = x << 11 | z << 7;
while (y > 0 && Tile::lightBlock[blocks[p + y - 1] & 0xff] == 0)
y--;
heightmap[z << 4 | x] = (char) y;
if (y < min) min = y;
if (!level->dimension->hasCeiling) {
int br = Level::MAX_BRIGHTNESS;
int yy = Level::DEPTH - 1;
do {
br -= Tile::lightBlock[blocks[p + yy] & 0xff];
if (br > 0) {
skyLight.set(x, yy, z, br);
}
yy--;
} while (yy > 0 && br > 0);
}
}
this->minHeight = min;
for (int x = 0; x < 16; x++)
for (int z = 0; z < 16; z++) {
lightGaps(x, z);
}
//this->unsaved = true;
}
/*private*/
void LevelChunk::recalcHeight(int x, int yStart, int z) {
int yOld = heightmap[z << 4 | x] & 0xff;
int y = yOld;
if (yStart > yOld) y = yStart;
int p = x << 11 | z << 7;
while (y > 0 && Tile::lightBlock[blocks[p + y - 1] & 0xff] == 0)
y--;
if (y == yOld) return;
const int xOffs = xt + x;
const int zOffs = zt + z;
level->lightColumnChanged(xOffs, zOffs, y, yOld);
heightmap[z << 4 | x] = (char) y;
if (y < minHeight) {
minHeight = y;
} else {
int min = Level::DEPTH - 1;
for (int _x = 0; _x < 16; _x++)
for (int _z = 0; _z < 16; _z++) {
if ((heightmap[_z << 4 | _x] & 0xff) < min) min = (heightmap[_z << 4 | _x] & 0xff);
}
this->minHeight = min;
}
if (y < yOld) {
for (int yy = y; yy < yOld; yy++) {
skyLight.set(x, yy, z, 15);
}
} else {
level->updateLight(LightLayer::Sky, xOffs, yOld, zOffs, xOffs, y, zOffs);
for (int yy = yOld; yy < y; yy++) {
skyLight.set(x, yy, z, 0);
}
}
int br = 15;
int y0 = y;
while (y > 0 && br > 0) {
y--;
int block = Tile::lightBlock[getTile(x, y, z)];
if (block == 0) block = 1;
br -= block;
if (br < 0) br = 0;
skyLight.set(x, y, z, br);
}
while (y > 0 && Tile::lightBlock[getTile(x, y - 1, z)] == 0)
y--;
if (y != y0) {
level->updateLight(LightLayer::Sky, xOffs - 1, y, zOffs - 1, xOffs + 1, y0, zOffs + 1);
}
//this->unsaved = true;
}
/*public*/
void LevelChunk::skyBrightnessChanged() {
// int x0 = xt;
// int y0 = this->minHeight - 16;
// int z0 = zt;
// int x1 = xt + 16;
// int y1 = Level::DEPTH - 1;
// int z1 = zt + 16;
//level->setTilesDirty(x0, y0, z0, x1, y1, z1);
}
/*public*/
bool LevelChunk::shouldSave(bool force) {
if (dontSave) return false;
/*
if (force) {
if (lastSaveHadEntities && level->getTime() != lastSaveTime) return true;
} else {
if (lastSaveHadEntities && level->getTime() >= lastSaveTime + 20 * 30) return true;
}
*/
return unsaved;
}
/*public*/
void LevelChunk::setBlocks(unsigned char* newBlocks, int sub) { //@byte[]
LOGI("LevelChunk::setBlocks\n");
for (int i = 0; i < 128 * 16 * 4; i++) {
blocks[sub * 128 * 16 * 4 + i] = newBlocks[i];
}
for (int x = sub * 4; x < sub * 4 + 4; x++) {
for (int z = 0; z < 16; z++) {
recalcHeight(x, 0, z);
}
}
level->updateLight(LightLayer::Sky, xt + sub * 4, 0, zt, xt + sub * 4 + 4, 128, zt + 16);
level->updateLight(LightLayer::Block, xt + sub * 4, 0, zt, xt + sub * 4 + 4, 128, zt + 16);
//for (int x = sub * 4; x < sub * 4 + 4; x++) {
// for (int z = 0; z < 16; z++) {
// lightGaps(x, z);
// }
//}
level->setTilesDirty(xt + sub * 4, 0, zt, xt + sub * 4 + 4, 128, zt);
}
/*public*/
Random LevelChunk::getRandom(long l) {
return /*new*/ Random((level->getSeed() + x * x * 4987142 + x * 5947611 + z * z * 4392871l + z * 389711) ^ l);
}
/*private*/
void LevelChunk::lightGap( int x, int z, int source )
{
int height = level->getHeightmap(x, z);
if (height > source) {
level->updateLight(LightLayer::Sky, x, source, z, x, height, z);
} else if (height < source) {
level->updateLight(LightLayer::Sky, x, height, z, x, source, z);
}
}
void LevelChunk::clearUpdateMap()
{
memset(updateMap, 0x0, 256);
unsaved = false;
}
void LevelChunk::deleteBlockData()
{
delete [] blocks;
blocks = NULL;
}
bool LevelChunk::isAt( int x, int z )
{
return x == this->x && z == this->z;
}
int LevelChunk::getHeightmap( int x, int z )
{
return heightmap[z << 4 | x] & 0xff;
}
void LevelChunk::recalcBlockLights()
{
}
void LevelChunk::lightGaps( int x, int z )
{
int height = getHeightmap(x, z);
int xOffs = xt + x;
int zOffs = zt + z;
lightGap(xOffs - 1, zOffs, height);
lightGap(xOffs + 1, zOffs, height);
lightGap(xOffs, zOffs - 1, height);
lightGap(xOffs, zOffs + 1, height);
}
int LevelChunk::getTile( int x, int y, int z )
{
return blocks[x << 11 | z << 7 | y] & 0xff;
}
void LevelChunk::setData( int x, int y, int z, int val )
{
//this->unsaved = true;
data.set(x, y, z, val);
}
int LevelChunk::getBrightness( const LightLayer& layer, int x, int y, int z )
{
if (&layer == &LightLayer::Sky) return skyLight.get(x, y, z);
else if (&layer == &LightLayer::Block) return blockLight.get(x, y, z);
else return 0;
}
void LevelChunk::setBrightness( const LightLayer& layer, int x, int y, int z, int brightness )
{
//this->unsaved = true;
if (&layer == &LightLayer::Sky) skyLight.set(x, y, z, brightness);
else if (&layer == &LightLayer::Block) blockLight.set(x, y, z, brightness);
else return;
}
int LevelChunk::getRawBrightness( int x, int y, int z, int skyDampen )
{
int light = skyLight.get(x, y, z);
if (light > 0) LevelChunk::touchedSky = true;
light -= skyDampen;
int block = blockLight.get(x, y, z);
if (block > light) light = block;
return light;
}
void LevelChunk::addEntity( Entity* e )
{
lastSaveHadEntities = true;
int xc = Mth::floor(e->x / 16);
int zc = Mth::floor(e->z / 16);
if (xc != this->x || zc != this->z) {
LOGE("ERR: WRONG LOCATION : %d, %d, %d, %d", xc, x, zc, z);
//Thread.dumpStack();
}
int yc = Mth::floor(e->y / 16);
if (yc < 0) yc = 0;
if (yc >= EntityBlocksArraySize) yc = EntityBlocksArraySize - 1;
e->inChunk = true;
e->xChunk = x;
e->yChunk = yc;
e->zChunk = z;
entityBlocks[yc].push_back(e);
}
void LevelChunk::removeEntity( Entity* e )
{
removeEntity(e, e->yChunk);
}
void LevelChunk::removeEntity( Entity* e, int yc )
{
if (yc < 0) yc = 0;
if (yc >= EntityBlocksArraySize) yc = EntityBlocksArraySize - 1;
EntityList::iterator newEnd = std::remove( entityBlocks[yc].begin(), entityBlocks[yc].end(), e);
entityBlocks[yc].erase(newEnd, entityBlocks[yc].end());
}
bool LevelChunk::isSkyLit( int x, int y, int z )
{
return y >= (heightmap[z << 4 | x] & 0xff);
}
void LevelChunk::load()
{
loaded = true;
/* level->tileEntityList.addAll(tileEntities.values());
for (int i = 0; i < entityBlocks.length; i++) {
level->addEntities(entityBlocks[i]);
}
*/
}
void LevelChunk::unload()
{
loaded = false;
/* level->tileEntityList.removeAll(tileEntities.values());
for (int i = 0; i < entityBlocks.length; i++) {
level->removeEntities(entityBlocks[i]);
}
*/
}
void LevelChunk::markUnsaved()
{
this->unsaved = true;
}
void LevelChunk::getEntities( Entity* except, const AABB& bb, std::vector<Entity*>& es )
{
int yc0 = Mth::floor((bb.y0 - 2) / 16);
int yc1 = Mth::floor((bb.y1 + 2) / 16);
if (yc0 < 0) yc0 = 0;
if (yc1 >= EntityBlocksArraySize) yc1 = EntityBlocksArraySize - 1;
for (int yc = yc0; yc <= yc1; yc++) {
std::vector<Entity*>& entities = entityBlocks[yc];
for (unsigned int i = 0; i < entities.size(); i++) {
Entity* e = entities[i];
if (e != except && e->bb.intersects(bb)){
es.push_back(e);
}
}
}
}
void LevelChunk::getEntitiesOfType( int entityType, const AABB& bb, EntityList& list )
{
int yc0 = Mth::floor((bb.y0 - 2) / 16);
int yc1 = Mth::floor((bb.y1 + 2) / 16);
if (yc0 < 0) {
yc0 = 0;
} else if (yc0 >= EntityBlocksArraySize) {
yc0 = EntityBlocksArraySize - 1;
}
if (yc1 >= EntityBlocksArraySize) {
yc1 = EntityBlocksArraySize - 1;
} else if (yc1 < 0) {
yc1 = 0;
}
for (int yc = yc0; yc <= yc1; yc++) {
std::vector<Entity*>& entities = entityBlocks[yc];
for (unsigned int i = 0; i < entities.size(); i++) {
Entity* e = entities[i];
if (e->getEntityTypeId() == entityType)
list.push_back(e);
//if (baseClass.isAssignableFrom(e.getClass()) && e.bb.intersects(bb)) es.add(e);
}
}
}
void LevelChunk::getEntitiesOfClass( int type, const AABB& bb, EntityList& list )
{
int yc0 = Mth::floor((bb.y0 - 2) / 16);
int yc1 = Mth::floor((bb.y1 + 2) / 16);
if (yc0 < 0) {
yc0 = 0;
} else if (yc0 >= EntityBlocksArraySize) {
yc0 = EntityBlocksArraySize - 1;
}
if (yc1 >= EntityBlocksArraySize) {
yc1 = EntityBlocksArraySize - 1;
} else if (yc1 < 0) {
yc1 = 0;
}
for (int yc = yc0; yc <= yc1; yc++) {
std::vector<Entity*>& entities = entityBlocks[yc];
for (unsigned int i = 0; i < entities.size(); i++) {
Entity* e = entities[i];
if (e->getCreatureBaseType() == type)
list.push_back(e);
//if (baseClass.isAssignableFrom(e.getClass()) && e.bb.intersects(bb)) es.add(e);
}
}
}
int LevelChunk::countEntities()
{
int entityCount = 0;
for (int yc = 0; yc < EntityBlocksArraySize; yc++) {
entityCount += entityBlocks[yc].size();
}
return entityCount;
}
//@note: @todo @te Verify
TileEntity* LevelChunk::getTileEntity(int x, int y, int z) {
TilePos pos(x, y, z);
TEMap::iterator cit = tileEntities.find(pos);
TileEntity* tileEntity = NULL;
//bool ex = cit != tileEntities.end();
//LOGI("Getting tile entity @ %d, %d, %d. Already existing? %d (%p)\n", x, y, z, ex, ex?cit->second:0);
if (cit == tileEntities.end())
{
int t = getTile(x, y, z);
if (t <= 0 || !Tile::isEntityTile[t])
return NULL;
if (tileEntity == NULL) {
tileEntity = ((EntityTile*) Tile::tiles[t])->newTileEntity();
level->setTileEntity(xt + x, y, zt + z, tileEntity);
}
// @attn @bug @fix: Don't go via level->setTileEntity since we
// know this tile is loaded if we are here
//cit = tileEntities.find(pos);
//tileEntity = (cit != tileEntities.end())? cit->second : NULL;
}
else {
tileEntity = cit->second;
}
if (tileEntity != NULL && tileEntity->isRemoved()) {
tileEntities.erase(cit);
return NULL;
}
return tileEntity;
}
bool LevelChunk::hasTileEntityAt( int x, int y, int z )
{
return tileEntities.find(TilePos(x, y, z)) != tileEntities.end();
}
bool LevelChunk::hasTileEntityAt( TileEntity* te )
{
return tileEntities.find(TilePos(te->x & 15, te->y, te->z & 15)) != tileEntities.end();
}
void LevelChunk::addTileEntity(TileEntity* te) {
int xx = te->x - xt;
int yy = te->y;
int zz = te->z - zt;
setTileEntity(xx, yy, zz, te);
if (loaded) {
level->tileEntities.push_back(te);
}
}
void LevelChunk::setTileEntity(int x, int y, int z, TileEntity* tileEntity)
{
tileEntity->setLevelAndPos(level, xt + x, y, zt + z);
int t = getTile(x, y, z);
if (t == 0 || !Tile::isEntityTile[t]) {
LOGW("Attempted to place a tile entity where there was no entity tile! %d, %d, %d\n",
tileEntity->x, tileEntity->y, tileEntity->z);
return;
}
tileEntity->clearRemoved();
tileEntities.insert(std::make_pair(TilePos(x, y, z), tileEntity));
}
void LevelChunk::removeTileEntity(int x, int y, int z) {
if (loaded) {
TilePos pos(x, y, z);
TEMap::iterator cit = tileEntities.find(pos);
if (cit != tileEntities.end()) {
cit->second->setRemoved();
if (!level->isClientSide) {
for (unsigned int i = 0; i < level->players.size(); ++i) {
level->players[i]->tileEntityDestroyed(cit->second->runningId);
}
}
tileEntities.erase(cit);
}
}
}
int LevelChunk::getBlocksAndData( unsigned char* data, int x0, int y0, int z0, int x1, int y1, int z1, int p )
{
int len = y1 - y0;
for (int x = x0; x < x1; x++)
for (int z = z0; z < z1; z++) {
int slot = x << 11 | z << 7 | y0;
memcpy(data + p, blocks + slot, len); //System.arraycopy(blocks, slot, data, p, len);
p += len;
}
len = (y1 - y0) / 2;
for (int x = x0; x < x1; x++)
for (int z = z0; z < z1; z++) {
int slot = (x << 11 | z << 7 | y0) >> 1;
memcpy(data + p, this->data.data + slot, len); //System.arraycopy(this->data.data, slot, data, p, len);
p += len;
}
//len = (y1 - y0) / 2;
for (int x = x0; x < x1; x++)
for (int z = z0; z < z1; z++) {
int slot = (x << 11 | z << 7 | y0) >> 1;
memcpy(data + p, blockLight.data + slot, len); //System.arraycopy(blockLight.data, slot, data, p, len);
p += len;
}
//len = (y1 - y0) / 2;
for (int x = x0; x < x1; x++)
for (int z = z0; z < z1; z++) {
int slot = (x << 11 | z << 7 | y0) >> 1;
memcpy(data + p, skyLight.data + slot, len); //System.arraycopy(skyLight.data, slot, data, p, len);
p += len;
}
return p;
}
int LevelChunk::setBlocksAndData( unsigned char* data, int x0, int y0, int z0, int x1, int y1, int z1, int p )
{
int len = y1 - y0;
for (int x = x0; x < x1; x++)
for (int z = z0; z < z1; z++) {
int slot = x << 11 | z << 7 | y0;
memcpy(blocks + slot, data + p, len); //System.arraycopy(data, p, blocks, slot, len);
p += len;
}
recalcHeightmapOnly();
len = (y1 - y0) / 2;
for (int x = x0; x < x1; x++)
for (int z = z0; z < z1; z++) {
int slot = (x << 11 | z << 7 | y0) >> 1;
memcpy(this->data.data + slot, data + p, len); //System.arraycopy(data, p, this->data.data, slot, len);
p += len;
}
//len = (y1 - y0) / 2;
for (int x = x0; x < x1; x++)
for (int z = z0; z < z1; z++) {
int slot = (x << 11 | z << 7 | y0) >> 1;
memcpy(blockLight.data + slot, data + p, len); //System.arraycopy(data, p, blockLight.data, slot, len);
p += len;
}
//len = (y1 - y0) / 2;
for (int x = x0; x < x1; x++)
for (int z = z0; z < z1; z++) {
int slot = (x << 11 | z << 7 | y0) >> 1;
memcpy(skyLight.data + slot, data + p, len); //System.arraycopy(data, p, skyLight.data, slot, len);
p += len;
}
return p;
}
bool LevelChunk::isEmpty()
{
return false;
}
const LevelChunk::TEMap& LevelChunk::getTileEntityMap() const {
return tileEntities;
}