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the whole game
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61
src/world/level/tile/DoorTile.h
Executable file
61
src/world/level/tile/DoorTile.h
Executable file
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#ifndef NET_MINECRAFT_WORLD_LEVEL_TILE__DoorTile_H__
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#define NET_MINECRAFT_WORLD_LEVEL_TILE__DoorTile_H__
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//package net.minecraft.world.level->tile;
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#include "Tile.h"
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#include "../material/Material.h"
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#include "../../../util/Random.h"
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class Item;
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class Level;
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class LevelSource;
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class Player;
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class DoorTile: public Tile
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{
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typedef Tile super;
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public:
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static const int UPPER_BIT = 8;
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static const int C_DIR_MASK = 3;
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static const int C_OPEN_MASK = 4;
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static const int C_LOWER_DATA_MASK = 7;
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static const int C_IS_UPPER_MASK = 8;
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static const int C_RIGHT_HINGE_MASK = 16;
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DoorTile(int id, const Material* material);
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int getTexture(LevelSource* level, int x, int y, int z, int face);
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bool blocksLight();
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bool isSolidRender();
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bool isCubeShaped();
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int getRenderShape();
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int getRenderLayer();
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AABB getTileAABB(Level* level, int x, int y, int z);
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AABB* getAABB(Level* level, int x, int y, int z);
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void updateShape(LevelSource* level, int x, int y, int z);
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void setShape(int compositeData);
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void attack(Level* level, int x, int y, int z, Player* player);
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bool use(Level* level, int x, int y, int z, Player* player);
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void setOpen(Level* level, int x, int y, int z, bool shouldOpen);
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static bool isOpen(LevelSource* level, int x, int y, int z);
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void neighborChanged(Level* level, int x, int y, int z, int type);
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int getResource(int data, Random* random);
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HitResult clip(Level* level, int xt, int yt, int zt, const Vec3& a, const Vec3& b);
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int getDir(LevelSource* level, int x, int y, int z);
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bool mayPlace(Level* level, int x, int y, int z, unsigned char face);
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static int getCompositeData(LevelSource* level, int x, int y, int z);
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};
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#endif /*NET_MINECRAFT_WORLD_LEVEL_TILE__DoorTile_H__*/
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