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Added mouse wheel support to the world selection screen.
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@@ -97,6 +97,9 @@ public:
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virtual void buttonClicked(Button* button);
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virtual void keyPressed(int eventKey);
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// support for mouse wheel when desktop code uses touch variant
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virtual void mouseWheel(int dx, int dy, int xm, int ym) override;
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bool isInGameScreen();
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private:
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void loadLevelSource();
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