FIX: MSVC compile and item gui on desktop

This commit is contained in:
Kolyah35
2026-03-05 18:01:42 +03:00
parent 00bd8a8ff4
commit f82021117c
9 changed files with 80 additions and 59 deletions

View File

@@ -5,7 +5,10 @@ include(cmake/CPM.cmake)
set(CMAKE_CXX_STANDARD 14)
set(CMAKE_CXX_STANDARD_REQUIRED TRUE)
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
set(CMAKE_CXX_FLAGS "-Wno-c++11-narrowing -Wno-invalid-source-encoding -Wno-reserved-user-defined-literal")
endif()
CPMAddPackage("gh:madler/zlib@1.3.2")
CPMAddPackage(

View File

@@ -8,6 +8,9 @@ First of all I made it build with CMake (w/o VS2012). Also I fixed some compile
- [x] Add platform GLFW
- [x] Compile for Linux
- [ ] Compile for android aarch64
- [ ] Rewrite platform logic
- [ ] Fix sound
- [ ] Do a server connection gui
# Build
## CMake

View File

@@ -665,7 +665,12 @@ void Minecraft::tickInput() {
if (e.action == MouseAction::ACTION_WHEEL) {
Inventory* v = player->inventory;
int numSlots = gui.getNumSlots() - 1;
int numSlots = gui.getNumSlots();
#ifndef PLATFORM_DESKTOP
numSlots--;
#endif
int slot = (v->selected - e.dy + numSlots) % numSlots;
v->selectSlot(slot);
}

View File

@@ -55,7 +55,7 @@ void Options::initDefaultValues() {
keyBuild = KeyMapping("key.inventory", Keyboard::KEY_E);
keySneak = KeyMapping("key.sneak", Keyboard::KEY_LSHIFT);
#ifndef RPI
keyCraft = KeyMapping("key.crafting", Keyboard::KEY_Q);
// keyCraft = KeyMapping("key.crafting", Keyboard::KEY_Q);
keyDrop = KeyMapping("key.drop", Keyboard::KEY_Q);
keyChat = KeyMapping("key.chat", Keyboard::KEY_T);
keyFog = KeyMapping("key.fog", Keyboard::KEY_F);

View File

@@ -1,5 +1,6 @@
#include "Gui.h"
#include "Font.h"
#include "client/Options.h"
#include "screens/IngameBlockSelectionScreen.h"
#include "../Minecraft.h"
#include "../player/LocalPlayer.h"
@@ -106,12 +107,6 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
renderToolBar(a, ySlot, screenWidth);
//font->drawShadow(APP_NAME, 2, 2, 0xffffffff);
//font->drawShadow("This is a demo, not the finished product", 2, 10 + 2, 0xffffffff);
#ifdef APPLE_DEMO_PROMOTION
font->drawShadow("Demo version", 2, 0 + 2, 0xffffffff);
#endif /*APPLE_DEMO_PROMOTION*/
glEnable(GL_BLEND);
unsigned int max = 10;
bool isChatting = false;
@@ -123,9 +118,6 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
renderDebugInfo();
#endif
// glPopMatrix2();
//
// glEnable(GL_ALPHA_TEST);
glDisable(GL_BLEND);
glEnable2(GL_ALPHA_TEST);
}
@@ -188,11 +180,13 @@ void Gui::handleClick(int button, int x, int y) {
int slot = getSlotIdAt(x, y);
if (slot != -1)
{
#ifndef PLATFORM_DESKTOP
if (slot == (getNumSlots()-1))
{
minecraft->screenChooser.setScreen(SCREEN_BLOCKSELECTION);
}
else
#endif
{
minecraft->player->inventory->selectSlot(slot);
itemNameOverlayTime = 0;
@@ -220,6 +214,10 @@ void Gui::handleKeyPressed(int key)
{
minecraft->screenChooser.setScreen(SCREEN_BLOCKSELECTION);
}
else if (key == minecraft->options.keyDrop.key)
{
minecraft->player->inventory->dropSlot(minecraft->player->inventory->selected, false);
}
}
void Gui::tick() {
@@ -395,6 +393,7 @@ void Gui::onConfigChanged( const Config& c ) {
//LOGI("x,y: %f, %f\n", xx, yy);
}
rcFeedbackInner = t.end(true, rcFeedbackInner.vboId);
if (c.minecraft->useTouchscreen()) {
// I'll bump this up to 6.
int num = 6; // without "..." dots
@@ -452,9 +451,16 @@ void Gui::tickItemDrop()
// Handle item drop
static bool isCurrentlyActive = false;
isCurrentlyActive = false;
int slots = getNumSlots();
#ifndef PLATFORM_DESKTOP
slots--;
#endif
if (Mouse::isButtonDown(MouseAction::ACTION_LEFT)) {
int slot = getSlotIdAt(Mouse::getX(), Mouse::getY());
if (slot >= 0 && slot < getNumSlots()-1) {
if (slot >= 0 && slot < slots) {
if (slot != _currentDropSlot) {
_currentDropTicks = 0;
_currentDropSlot = slot;
@@ -756,20 +762,24 @@ void Gui::renderToolBar( float a, int ySlot, const int screenWidth ) {
t.beginOverride();
float x = baseItemX;
for (int i = 0; i < getNumSlots()-1; i++) {
int slots = getNumSlots();
// TODO: if using touchscreen
#ifndef PLATFORM_DESKTOP
slots--;
#endif
for (int i = 0; i < slots; i++) {
renderSlot(i, (int)x, ySlot, a);
x += 20;
}
_inventoryNeedsUpdate = false;
//_inventoryRc = t.end(_inventoryRc.vboId);
//drawArrayVTC(_inventoryRc.vboId, _inventoryRc.vertexCount);
//renderSlotWatch.stop();
//renderSlotWatch.printEvery(100, "Render slots:");
//int x = screenWidth / 2 + getNumSlots() * 10 + (getNumSlots()-1) * 20 + 2;
#ifndef PLATFORM_DESKTOP
blit(screenWidth / 2 + 10 * getNumSlots() - 20 + 4, ySlot + 6, 242, 252, 14, 4, 14, 4);
#endif
minecraft->textures->loadAndBindTexture("gui/gui_blocks.png");
t.endOverrideAndDraw();
@@ -779,7 +789,7 @@ void Gui::renderToolBar( float a, int ySlot, const int screenWidth ) {
glDisable2(GL_TEXTURE_2D);
t.beginOverride();
x = baseItemX;
for (int i = 0; i < getNumSlots()-1; i++) {
for (int i = 0; i < slots; i++) {
ItemRenderer::renderGuiItemDecorations(minecraft->player->inventory->getItem(i), x, (float)ySlot);
x += 20;
}
@@ -799,7 +809,7 @@ void Gui::renderToolBar( float a, int ySlot, const int screenWidth ) {
t.beginOverride();
if (minecraft->gameMode->isSurvivalType()) {
x = baseItemX;
for (int i = 0; i < getNumSlots()-1; i++) {
for (int i = 0; i < slots; i++) {
ItemInstance* item = minecraft->player->inventory->getItem(i);
if (item && item->count >= 0)
renderSlotText(item, k*x, k*ySlot + 1, true, true);