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fix many things and make playable
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@@ -60,6 +60,8 @@ static void cursor_position_callback(GLFWwindow* window, double xpos, double ypo
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}
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void mouse_button_callback(GLFWwindow* window, int button, int action, int mods) {
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if(action == GLFW_REPEAT) return;
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double xpos, ypos;
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glfwGetCursorPos(window, &xpos, &ypos);
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