defined() would be better ig

This commit is contained in:
Kolyah35
2026-04-06 22:49:54 +03:00
parent 845d721b1e
commit fe73853a64

View File

@@ -1106,9 +1106,9 @@ void Minecraft::releaseMouse()
} }
bool Minecraft::useTouchscreen() { bool Minecraft::useTouchscreen() {
#if TARGET_OS_IPHONE #if defined(TARGET_OS_IPHONE)
return true; return true;
#elif RPI #elif defined(RPI)
return false; return false;
#endif #endif
return options.getBooleanValue(OPTIONS_USE_TOUCHSCREEN) && !_supportsNonTouchscreen; return options.getBooleanValue(OPTIONS_USE_TOUCHSCREEN) && !_supportsNonTouchscreen;
@@ -1149,8 +1149,8 @@ void Minecraft::init()
int* grassPixels = textures->loadTexturePixels(grassId, "misc/foliagecolor.png"); int* grassPixels = textures->loadTexturePixels(grassId, "misc/foliagecolor.png");
GrassColor::init(grassPixels); GrassColor::init(grassPixels);
bool tint = options.getBooleanValue(OPTIONS_FOLIAGE_TINT); // finally, toggleable foliage color bool tint = options.getBooleanValue(OPTIONS_FOLIAGE_TINT); // finally, toggleable foliage color
FoliageColor::setUseTint(tint); FoliageColor::setUseTint(tint);
GrassColor::setUseTint(tint); GrassColor::setUseTint(tint);
// Platform specific initialization here // Platform specific initialization here