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Added Foliage and Grass Color tinting, Started Basic Work on restoring ravines, New Option to Toggle Tinting.
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@@ -44,6 +44,8 @@ public:
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TextureId assignTexture(const std::string& resourceName, const TextureData& img);
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const TextureData* getTemporaryTextureData(TextureId id);
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int* loadTexturePixels(TextureId texId, const std::string& resourceName);
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void tick(bool uploadToGraphicsCard);
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void clear();
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