mirror of
https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1.git
synced 2026-04-06 07:23:39 +00:00
Added Foliage and Grass Color tinting, Started Basic Work on restoring ravines, New Option to Toggle Tinting.
This commit is contained in:
13
src/world/level/FoliageColor.cpp
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13
src/world/level/FoliageColor.cpp
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@@ -0,0 +1,13 @@
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#include "FoliageColor.h"
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// TODO: Probably move all the stuff from the header into here so it's a bit cleaner
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bool FoliageColor::useTint = true;
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int FoliageColor::get(float temp, float rain) {
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rain *= temp;
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int x = (int) ((1 - temp) * 255);
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int y = (int) ((1 - rain) * 255);
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return pixels[y << 8 | x];
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}
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int* FoliageColor::pixels = nullptr;
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@@ -6,31 +6,49 @@
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class FoliageColor
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{
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public:
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// static void init(int[] pixels) {
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// FoliageColor::pixels = pixels;
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// }
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//
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// static int get(float temp, float rain) {
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// rain *= temp;
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// int x = (int) ((1 - temp) * 255);
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// int y = (int) ((1 - rain) * 255);
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// return pixels[y << 8 | x];
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// }
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static bool useTint;
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static int getEvergreenColor() {
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return 0x619961;
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}
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static void setUseTint(bool value) {
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useTint = value;
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}
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/*
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Shredder here, Ive converted the unused commented out code into their correct syntax, though if i did something incorrectly feel free to take reference from the
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commented out code
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*/
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static int getBirchColor() {
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return 0x80a755;
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}
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// static void init(int[] pixels) {
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// FoliageColor::pixels = pixels;
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// }
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//
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// static int get(float temp, float rain) {
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// rain *= temp;
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// int x = (int) ((1 - temp) * 255);
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// int y = (int) ((1 - rain) * 255);
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// return pixels[y << 8 | x];
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// }
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static int getDefaultColor() {
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return 0x48b518;
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}
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static void init(int* p) {
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pixels = p;
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}
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static int get(float temp, float rain);
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static int getEvergreenColor() {
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return 0x619961;
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}
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static int getBirchColor() {
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return 0x80a755;
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}
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static int getDefaultColor() {
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return 0xFFFFFF;
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}
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private:
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//static int pixels[256*256];
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// static int pixels[256*256];
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static int* pixels;
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};
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#endif /*NET_MINECRAFT_WORLD_LEVEL__FoliageColor_H__*/
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13
src/world/level/GrassColor.cpp
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13
src/world/level/GrassColor.cpp
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@@ -0,0 +1,13 @@
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#include "GrassColor.h"
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// TODO: Probably move all the stuff from the header into here so it's a bit cleaner
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bool GrassColor::useTint = true;
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int GrassColor::get(float temp, float rain) {
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rain *= temp;
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int x = (int) ((1 - temp) * 255);
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int y = (int) ((1 - rain) * 255);
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return pixels[y << 8 | x];
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}
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int* GrassColor::pixels = nullptr;
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42
src/world/level/GrassColor.h
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42
src/world/level/GrassColor.h
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@@ -0,0 +1,42 @@
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#ifndef NET_MINECRAFT_WORLD_LEVEL__GrassColor_H__
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#define NET_MINECRAFT_WORLD_LEVEL__GrassColor_H__
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//package net.minecraft.world.level;
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class GrassColor
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{
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public:
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static bool useTint;
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static void setUseTint(bool value) {
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useTint = value;
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}
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/*
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Shredder here, Ive converted the unused commented out code into their correct syntax, though if i did something incorrectly feel free to take reference from the
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commented out code
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*/
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// static void init(int[] pixels) {
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// GrassColor::pixels = pixels;
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// }
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//
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// static int get(float temp, float rain) {
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// rain *= temp;
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// int x = (int) ((1 - temp) * 255);
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// int y = (int) ((1 - rain) * 255);
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// return pixels[y << 8 | x];
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// }
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static void init(int* p) {
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pixels = p;
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}
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static int get(float temp, float rain);
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private:
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// static int pixels[256*256];
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static int* pixels;
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};
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#endif /*NET_MINECRAFT_WORLD_LEVEL__GrassColor_H__*/
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@@ -3,8 +3,9 @@
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//package net.minecraft.world.level;
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/*
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class BiomeSource;
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/*
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class TileEntity;
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*/
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class Material;
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@@ -29,7 +30,7 @@ public:
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virtual bool isSolidRenderTile(int x, int i, int z) = 0;
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virtual bool isSolidBlockingTile(int x, int i, int z) = 0;
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//virtual BiomeSource* getBiomeSource() = 0;
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virtual BiomeSource* getBiomeSource() = 0;
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virtual Biome* getBiome(int x, int z) = 0;
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};
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@@ -5,6 +5,7 @@
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#include "LevelSource.h"
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class Level;
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class Material;
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class LevelChunk;
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@@ -27,6 +28,7 @@ public:
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int getData(int x, int y, int z);
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const Material* getMaterial(int x, int y, int z);
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Biome* getBiome(int x, int z);
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BiomeSource* getBiomeSource() override;
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private:
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int xc1, zc1;
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LevelChunk*** chunks;
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@@ -149,13 +149,7 @@ Feature* Biome::getGrassFeature( Random* random ) {
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return new TallgrassFeature(Tile::tallgrass->id, TallGrass::TALL_GRASS);
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}
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Feature* Biome::getBasicTreeFeature( Random* random )
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{
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if (random->nextInt(10) == 0) {
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return new BasicTree(false);
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}
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}
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Biome* Biome::getBiome( float temperature, float downfall )
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@@ -71,7 +71,6 @@ public:
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virtual Feature* getTreeFeature(Random* random);
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virtual Feature* getGrassFeature(Random* random);
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virtual Feature* getBasicTreeFeature(Random* random);
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static Biome* getBiome(float temperature, float downfall);
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static Biome* _getBiome(float temperature, float downfall);
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@@ -69,11 +69,11 @@ Biome* BiomeSource::getBiome( int x, int z )
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return getBiomeBlock(x, z, 1, 1)[0];
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}
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//float BiomeSource::getTemperature( int x, int z )
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//{
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// temperatures = temperatureMap->getRegion(temperatures, x, z, 1, 1, tempScale, tempScale, 0.5f);
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// return temperatures[0];
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//}
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float BiomeSource::getTemperature( int x, int z )
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{
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temperatures = temperatureMap->getRegion(temperatures, x, z, 1, 1, tempScale, tempScale, 0.5f);
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return temperatures[0];
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}
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Biome** BiomeSource::getBiomeBlock( int x, int z, int w, int h )
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{
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@@ -123,7 +123,7 @@ Biome** BiomeSource::getBiomeBlock( Biome** biomes__, int x, int z, int w, int h
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return biomes;
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}
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float* BiomeSource::getTemperatureBlock( /*float* temperatures__, */int x, int z, int w, int h )
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float* BiomeSource::getTemperatureBlock( float* temperatures__, int x, int z, int w, int h )
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{
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//LOGI("gTempBlock: 1\n");
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//const int size = w * h;
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@@ -164,8 +164,8 @@ float* BiomeSource::getTemperatureBlock( /*float* temperatures__, */int x, int z
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return temperatures;
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}
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//float* BiomeSource::getDownfallBlock( /*float* downfalls__,*/ int x, int z, int w, int h )
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//{
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float* BiomeSource::getDownfallBlock( float* downfalls__, int x, int z, int w, int h )
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{
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// //const int size = w * h;
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// //if (lenDownfalls < size) {
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// // delete[] downfalls;
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@@ -173,6 +173,6 @@ float* BiomeSource::getTemperatureBlock( /*float* temperatures__, */int x, int z
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// // lenDownfalls = size;
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// //}
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//
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// downfalls = downfallMap->getRegion(downfalls, x, z, w, w, downfallScale, downfallScale, 0.5f);
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// return downfalls;
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//}
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downfalls = downfallMap->getRegion(downfalls, x, z, w, w, downfallScale, downfallScale, 0.5f);
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return downfalls;
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}
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@@ -31,13 +31,13 @@ public:
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virtual Biome* getBiome(const ChunkPos& chunk);
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virtual Biome* getBiome(int x, int z);
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//virtual float getTemperature(int x, int z);
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virtual float getTemperature(int x, int z);
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// Note: The arrays returned here are temporary in the meaning that their
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// contents might change in the future. If you need to SAVE the
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// values, do a shallow copy to an array of your own.
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virtual float* getTemperatureBlock(/*float* temperatures, */ int x, int z, int w, int h);
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//virtual float* getDownfallBlock(/*float* downfalls, */int x, int z, int w, int h);
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virtual float* getTemperatureBlock(float* temperatures, int x, int z, int w, int h);
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virtual float* getDownfallBlock(float* downfalls, int x, int z, int w, int h);
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virtual Biome** getBiomeBlock(int x, int z, int w, int h);
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private:
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@@ -1,4 +1,4 @@
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#if 0
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#include "CanyonFeature.h"
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@@ -138,7 +138,7 @@ void CanyonFeature::addTunnel( int xOffs, int zOffs, unsigned char* blocks, floa
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}
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}
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void CanyonFeature::addFeature( Level level, int x, int z, int xOffs, int zOffs, char* blocks )
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void CanyonFeature::addFeature(Level* level, int x, int z, int xOffs, int zOffs,unsigned char* blocks)
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{
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if (random.nextInt(15) != 0) return;
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@@ -151,6 +151,7 @@ void CanyonFeature::addFeature( Level level, int x, int z, int xOffs, int zOffs,
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float thickness = (random.nextFloat() * 2 + random.nextFloat()) + 1;
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addTunnel(xOffs, zOffs, blocks, xCave, yCave, zCave, thickness, yRot, xRot, 0, 0, 5.0);
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}
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/* //private
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@@ -165,4 +166,4 @@ void CanyonFeature::addFeature( Level level, int x, int z, int xOffs, int zOffs,
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for (int z = zOffs - r; z <= zOffs + r; z++) {
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random.setSeed((x * xScale + z * zScale) ^ level.seed);*/
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#endif
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@@ -1,7 +1,7 @@
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#ifndef NET_MINECRAFT_WORLD_LEVEL_LEVELGEN__CanyonFeature_H__
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#define NET_MINECRAFT_WORLD_LEVEL_LEVELGEN__CanyonFeature_H__
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#if 0
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//package net.minecraft.world.level.levelgen;
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@@ -12,8 +12,8 @@ class CanyonFeature: public LargeFeature {
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/*protected*/
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void addTunnel(int xOffs, int zOffs, unsigned char* blocks, float xCave, float yCave, float zCave, float thickness, float yRot, float xRot, int step, int dist, float yScale);
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/*protected*/
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void addFeature(Level level, int x, int z, int xOffs, int zOffs, char* blocks);
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void addFeature(Level* level, int x, int z, int xOffs, int zOffs,unsigned char* blocks);
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};
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#endif
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#endif /*NET_MINECRAFT_WORLD_LEVEL_LEVELGEN__CanyonFeature_H__*/
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@@ -473,7 +473,7 @@ void RandomLevelSource::postProcess(ChunkSource* parent, int xt, int zt) {
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MobSpawner::postProcessSpawnMobs(level, biome, xo + 8, zo + 8, 16, 16, &random);
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//LOGI("Reading temp: 1\n");
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float* temperatures = level->getBiomeSource()->getTemperatureBlock(/*NULL,*/ xo + 8, zo + 8, 16, 16);
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float* temperatures = level->getBiomeSource()->getTemperatureBlock(NULL, xo + 8, zo + 8, 16, 16);
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for (int x = xo + 8; x < xo + 8 + 16; x++)
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for (int z = zo + 8; z < zo + 8 + 16; z++) {
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int xp = x - (xo + 8);
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@@ -1,6 +1,11 @@
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#include "GrassTile.h"
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#include "../material/Material.h"
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#include "../../entity/item/ItemEntity.h"
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#include "../GrassColor.h"
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#include "../Level.h"
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#include "../LevelSource.h"
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#include "../biome/BiomeSource.h"
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#include "../../../client/Minecraft.h"
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GrassTile::GrassTile(int id)
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: super(id, Material::dirt)
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@@ -24,11 +29,18 @@ int GrassTile::getTexture( int face, int data ) {
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}
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int GrassTile::getColor( LevelSource* level, int x, int y, int z ) {
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//level.getBiomeSource().getBiomeBlock(x, z, 1, 1);
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//float temp = level.getBiomeSource().temperatures[0];
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//float rain = level.getBiomeSource().downfalls[0];
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return 0x339933;//GrassColor.get(temp, rain);
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if(!GrassColor::useTint){
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return 0x339933;
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}
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level->getBiomeSource()->getBiomeBlock(x, z, 1, 1);
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float temp = level->getBiomeSource()->temperatures[0];
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float rain = level->getBiomeSource()->downfalls[0];
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// return 0x339933;//GrassColor.get(temp, rain); // we need to hook this up with OPTION_FOLIAGE_TINT
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return GrassColor::get(temp, rain);
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}
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void GrassTile::tick( Level* level, int x, int y, int z, Random* random ) {
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@@ -14,6 +14,7 @@ class GrassTile: public Tile
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{
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typedef Tile super;
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public:
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static const int MIN_BRIGHTNESS = 4;
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GrassTile(int id);
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@@ -9,6 +9,8 @@
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#include "../../item/Item.h"
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#include "../../item/ItemInstance.h"
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#include "../FoliageColor.h"
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#include "../LevelSource.h"
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#include "../biome/BiomeSource.h"
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class Entity;
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@@ -54,8 +56,16 @@ public:
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if (data == BIRCH_LEAF) {
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return FoliageColor::getBirchColor();
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}
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if (!FoliageColor::useTint){
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return FoliageColor::getDefaultColor();
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}
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return FoliageColor::getDefaultColor();
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// return FoliageColor::getDefaultColor(); we need to hook this up with OPTION_FOLIAGE_TINT
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level->getBiomeSource()->getBiomeBlock(x, z, 1, 1);
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float temperature = level->getBiomeSource()->temperatures[0];
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float rainfall = level->getBiomeSource()->downfalls[0];
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return FoliageColor::get(temperature, rainfall);
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}
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void onRemove(Level* level, int x, int y, int z) {
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Reference in New Issue
Block a user