19 Commits

Author SHA1 Message Date
Kolyah35
370363f792 Merge remote-tracking branch 'refs/remotes/origin/dedicated-rewrite' into dedicated-rewrite 2026-03-27 21:26:48 +03:00
Kolyah35
61a2349b8b FEAT: Player data saving/loading 2026-03-27 21:26:25 +03:00
InviseDivine
eed3a6df61 FEAT: Message for outdated clients 2026-03-27 20:22:05 +02:00
InviseDivine
97b0fb4d46 FEAT: New proto check 2026-03-27 20:16:59 +02:00
InviseDivine
8be842a8ac FEAT: player anticheat speed 2026-03-27 19:41:54 +02:00
InviseDivine
6957f144e1 FIX: Inventory change when cheating items (TODO: Linked slots) 2026-03-27 17:05:50 +02:00
InviseDivine
f9d9a0f0f9 FIX: Recheck recipes in MP 2026-03-27 13:47:33 +02:00
Kolyah35
28febb4e63 FIX: tool durablity mismatch 2026-03-27 14:01:49 +03:00
Kolyah35
aeef442f76 FIX: Server-side item remove when crafting 2026-03-27 04:02:27 +03:00
InviseDivine
8098ab8906 easy 2026-03-27 02:48:56 +02:00
InviseDivine
f0cb6d0b7c Fix compile errors 2026-03-27 02:42:34 +02:00
InviseDivine
d1672c0ee2 Merge branch 'dedicated-rewrite' of https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1 into dedicated-rewrite 2026-03-27 02:40:55 +02:00
InviseDivine
c234abe3aa FIX: Item crafting 2026-03-27 02:40:52 +02:00
Kolyah35
e4ff7728af Merge remote-tracking branch 'refs/remotes/origin/dedicated-rewrite' into dedicated-rewrite 2026-03-27 03:34:29 +03:00
Kolyah35
41c5bdf243 FIX: The end of item cheating 2026-03-27 03:33:21 +03:00
InviseDivine
96e8826f01 FEAT: Crafting on server 2026-03-27 02:14:28 +02:00
InviseDivine
db8993683f Merge branch 'dedicated-rewrite' of https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1 into dedicated-rewrite 2026-03-26 22:48:52 +02:00
InviseDivine
2c1b5e256e change proto ver 2026-03-26 22:48:50 +02:00
Kolyah35
4beb5cb0f9 i think i fixed player equip 2026-03-26 23:32:09 +03:00
32 changed files with 847 additions and 87 deletions

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@@ -111,7 +111,6 @@ CPMAddPackage(
"ALSOFT_STATIC_LIBGCC ON" "ALSOFT_STATIC_LIBGCC ON"
) )
# TODO: Clear this paths with *
file(GLOB SERVER_SOURCES file(GLOB SERVER_SOURCES
"project/lib_projects/raknet/jni/RaknetSources/*.cpp" "project/lib_projects/raknet/jni/RaknetSources/*.cpp"
"src/NinecraftApp.cpp" "src/NinecraftApp.cpp"

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@@ -727,6 +727,21 @@ void Minecraft::tickInput() {
options.toggle(OPTIONS_RENDER_DEBUG); options.toggle(OPTIONS_RENDER_DEBUG);
} }
// TODO: replace it with client /give command :face_vomiting:
if (key == Keyboard::KEY_F4) {
player->inventory->add(new ItemInstance(Tile::redBrick));
player->inventory->add(new ItemInstance(Item::ironIngot, 64));
player->inventory->add(new ItemInstance(Item::ironIngot, 34));
player->inventory->add(new ItemInstance(Tile::stonecutterBench));
player->inventory->add(new ItemInstance(Tile::workBench));
player->inventory->add(new ItemInstance(Tile::furnace));
player->inventory->add(new ItemInstance(Tile::wood, 54));
player->inventory->add(new ItemInstance(Item::stick, 14));
player->inventory->add(new ItemInstance(Item::coal, 31));
player->inventory->add(new ItemInstance(Tile::sand, 6));
}
if (key == Keyboard::KEY_F5) { if (key == Keyboard::KEY_F5) {
options.toggle(OPTIONS_THIRD_PERSON_VIEW); options.toggle(OPTIONS_THIRD_PERSON_VIEW);
/* /*

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@@ -120,6 +120,8 @@ public:
void optionUpdated(OptionId option, bool value); void optionUpdated(OptionId option, bool value);
void optionUpdated(OptionId option, float value); void optionUpdated(OptionId option, float value);
void optionUpdated(OptionId option, int value); void optionUpdated(OptionId option, int value);
int getTicks() { return ticks; }
#ifdef __APPLE__ #ifdef __APPLE__
bool _isSuperFast; bool _isSuperFast;
bool isSuperFast() { return _isSuperFast; } bool isSuperFast() { return _isSuperFast; }
@@ -197,6 +199,7 @@ public:
std::string externalCacheStoragePath; std::string externalCacheStoragePath;
protected: protected:
Timer timer; Timer timer;
// @note @attn @warn: this is dangerous as fuck! // @note @attn @warn: this is dangerous as fuck!
volatile bool isGeneratingLevel; volatile bool isGeneratingLevel;
bool _hasSignaledGeneratingLevelFinished; bool _hasSignaledGeneratingLevelFinished;

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@@ -68,6 +68,7 @@ bool SurvivalMode::destroyBlock( int x, int y, int z, int face ) {
minecraft->player->inventory->clearSlot(minecraft->player->inventory->selected); minecraft->player->inventory->clearSlot(minecraft->player->inventory->selected);
} }
} }
if (changed && couldDestroy) { if (changed && couldDestroy) {
ItemInstance instance(t, 1, data); ItemInstance instance(t, 1, data);
Tile::tiles[t]->playerDestroy(minecraft->level, minecraft->player, x, y, z, data); Tile::tiles[t]->playerDestroy(minecraft->level, minecraft->player, x, y, z, data);

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@@ -16,7 +16,12 @@
#include "../../../../world/level/Level.h" #include "../../../../world/level/Level.h"
#include "../../../../world/item/DyePowderItem.h" #include "../../../../world/item/DyePowderItem.h"
#include "../../../../world/item/crafting/Recipe.h" #include "../../../../world/item/crafting/Recipe.h"
#include "network/RakNetInstance.h"
#include "network/packet/WantCreatePacket.h"
#include "platform/input/Keyboard.h" #include "platform/input/Keyboard.h"
#include <cstdint>
#include <iostream>
#include <string>
static NinePatchLayer* guiPaneFrame = NULL; static NinePatchLayer* guiPaneFrame = NULL;
@@ -193,6 +198,26 @@ void PaneCraftingScreen::setupPositions() {
} }
void PaneCraftingScreen::tick() { void PaneCraftingScreen::tick() {
if (minecraft->isOnline()) {
// TODO: Make better algorithm
static std::map<uint8_t, uint16_t> oldMap = {};
std::map<uint8_t, uint16_t> newMap = {};
for (int i = Inventory::MAX_SELECTION_SIZE; i < minecraft->player->inventory->getContainerSize(); ++i) {
auto itm = minecraft->player->inventory->getItem(i);
if (itm != NULL) {
newMap[itm->id] += itm->count;
}
}
if (oldMap != newMap) {
oldMap = newMap;
newMap = {};
recheckRecipes();
}
}
if (pane) pane->tick(); if (pane) pane->tick();
} }
@@ -439,6 +464,10 @@ void PaneCraftingScreen::craftSelectedItem()
ItemInstance resultItem = currentItem->item; ItemInstance resultItem = currentItem->item;
if (minecraft->player) { if (minecraft->player) {
if (minecraft->isOnline()) {
WantCreatePacket packet(minecraft->player->entityId, resultItem.count, resultItem.getAuxValue(), resultItem.id);
minecraft->raknetInstance->send(packet);
} else {
// Remove all items required for the recipe and ... // Remove all items required for the recipe and ...
for (unsigned int i = 0; i < currentItem->neededItems.size(); ++i) { for (unsigned int i = 0; i < currentItem->neededItems.size(); ++i) {
CItem::ReqItem& req = currentItem->neededItems[i]; CItem::ReqItem& req = currentItem->neededItems[i];
@@ -468,6 +497,7 @@ void PaneCraftingScreen::craftSelectedItem()
recheckRecipes(); recheckRecipes();
} }
} }
}
bool PaneCraftingScreen::renderGameBehind() bool PaneCraftingScreen::renderGameBehind()
{ {

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@@ -456,7 +456,7 @@ void LocalPlayer::tick() {
{ {
sentInventoryItemId = newItemId; sentInventoryItemId = newItemId;
sentInventoryItemData = newItemData; sentInventoryItemData = newItemData;
PlayerEquipmentPacket packet(entityId, newItemId, newItemData); PlayerEquipmentPacket packet(entityId, newItemId, newItemData, inventory->selected, inventory->getSlot(newItemId, newItemData));
minecraft->raknetInstance->send(packet); minecraft->raknetInstance->send(packet);
} }
} }

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@@ -77,10 +77,10 @@ void PlayerRenderer::render(Entity* mob_, float x, float y, float z, float rot,
model = desired; model = desired;
humanoidModel = desired; humanoidModel = desired;
} }
LOGI("[PlayerRenderer] %s: skin=%s, modelTex=%dx%d, desired=%s\n", /* LOGI("[PlayerRenderer] %s: skin=%s, modelTex=%dx%d, desired=%s\n",
((Player*)mob)->name.c_str(), mob->getTexture().c_str(), ((Player*)mob)->name.c_str(), mob->getTexture().c_str(),
humanoidModel->texWidth, humanoidModel->texHeight, humanoidModel->texWidth, humanoidModel->texHeight,
(desired == playerModel64 ? "64" : "32")); (desired == playerModel64 ? "64" : "32")); */
HumanoidMobRenderer::render(mob_, x, y, z, rot, a); HumanoidMobRenderer::render(mob_, x, y, z, rot, a);
} }

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@@ -10,6 +10,7 @@
#include "../world/entity/player/Inventory.h" #include "../world/entity/player/Inventory.h"
#include "../client/Minecraft.h" #include "../client/Minecraft.h"
#include "../client/gamemode/GameMode.h" #include "../client/gamemode/GameMode.h"
#include "world/item/ItemInstance.h"
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
#include "../client/gui/screens/DisconnectionScreen.h" #include "../client/gui/screens/DisconnectionScreen.h"
#endif #endif
@@ -86,7 +87,7 @@ void ClientSideNetworkHandler::onConnect(const RakNet::RakNetGUID& hostGuid)
serverGuid = hostGuid; serverGuid = hostGuid;
clearChunksLoaded(); clearChunksLoaded();
LoginPacket packet(minecraft->options.getStringValue(OPTIONS_USERNAME).c_str(), SharedConstants::NetworkProtocolVersion); LoginPacket packet(minecraft->options.getStringValue(OPTIONS_USERNAME).c_str(), SharedConstants::NetworkProtocolVersion, true);
raknetInstance->send(packet); raknetInstance->send(packet);
} }
@@ -386,6 +387,55 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MovePlay
} }
} }
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, SendInventoryPacket* packet) {
if (!level) return;
// TODO: Linked slots
if (packet->entityId == minecraft->player->entityId) {
auto items = packet->items;
minecraft->player->inventory->replace(items);
for (int i = 0; i < packet->linkedSlot.size(); i++) {
minecraft->player->inventory->linkSlot(i, packet->linkedSlot[i].inventorySlot, true);
LOGI("%i -> %i\n", packet->linkedSlot[i].inventorySlot, i);
}
}
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, TakeItemPacket* packet) {
if (!level) return;
LOGI("TakeItemPacket\n");
ItemInstance* item;
item->count = packet->count;
item->id = packet->itemId;
item->setAuxValue(packet->auxValue);
// if (minecraft->player->entityId == packet->playerId) {
if (!minecraft->player->inventory->add(item)) {
minecraft->player->drop(new ItemInstance(*item), false);
}
// }
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RemoveItemPacket* packet) {
// Idk how it works...
if (!level) return;
ItemInstance item;
item.count = packet->count;
item.id = packet->itemId;
item.setAuxValue(packet->auxValue);
// if (minecraft->player->entityId == packet->playerId) {
minecraft->player->inventory->removeResource(item);
// }
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MoveEntityPacket* packet) void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MoveEntityPacket* packet)
{ {
if (!level) if (!level)
@@ -782,6 +832,10 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, AnimateP
} }
} }
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet)
{
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemPacket* packet) void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemPacket* packet)
{ {
} }

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@@ -77,6 +77,11 @@ public:
virtual void handle(const RakNet::RakNetGUID& source, ChatPacket* packet); virtual void handle(const RakNet::RakNetGUID& source, ChatPacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, AdventureSettingsPacket* packet); virtual void handle(const RakNet::RakNetGUID& source, AdventureSettingsPacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet); virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, RemoveItemPacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, TakeItemPacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, SendInventoryPacket* packet);
private: private:
void requestNextChunk(); void requestNextChunk();

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@@ -18,6 +18,8 @@ class RemovePlayerPacket;
class RemoveEntityPacket; class RemoveEntityPacket;
class MoveEntityPacket; class MoveEntityPacket;
//class TeleportEntityPacket; //class TeleportEntityPacket;
class RemoveItemPacket;
class TakeItemPacket;
class MovePlayerPacket; class MovePlayerPacket;
class PlaceBlockPacket; class PlaceBlockPacket;
class RemoveBlockPacket; class RemoveBlockPacket;
@@ -48,6 +50,7 @@ class ContainerClosePacket;
class ContainerSetSlotPacket; class ContainerSetSlotPacket;
class ContainerSetDataPacket; class ContainerSetDataPacket;
class ContainerSetContentPacket; class ContainerSetContentPacket;
class WantCreatePacket;
class ChatPacket; class ChatPacket;
class SignUpdatePacket; class SignUpdatePacket;
class Minecraft; class Minecraft;
@@ -119,6 +122,9 @@ public:
virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet) {} virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet) {}
virtual void handle(const RakNet::RakNetGUID& source, AdventureSettingsPacket* packet) {} virtual void handle(const RakNet::RakNetGUID& source, AdventureSettingsPacket* packet) {}
virtual void handle(const RakNet::RakNetGUID& source, AnimatePacket* packet) {} virtual void handle(const RakNet::RakNetGUID& source, AnimatePacket* packet) {}
virtual void handle(const RakNet::RakNetGUID& source, RemoveItemPacket* packet) {}
virtual void handle(const RakNet::RakNetGUID& source, TakeItemPacket* packet) {}
virtual void handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet) {}
// //
// Common implementation for Client and Server // Common implementation for Client and Server

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@@ -2,6 +2,7 @@
#include "Packet.h" #include "Packet.h"
#include "../world/level/chunk/LevelChunk.h" #include "../world/level/chunk/LevelChunk.h"
#include "network/packet/TakeItemPacket.h"
#include "packet/PacketInclude.h" #include "packet/PacketInclude.h"
Packet::Packet() Packet::Packet()
@@ -41,6 +42,12 @@ Packet* MinecraftPackets::createPacket(int id)
case PACKET_ADDITEMENTITY: case PACKET_ADDITEMENTITY:
packet = new AddItemEntityPacket(); packet = new AddItemEntityPacket();
break; break;
case PACKET_REMOVEITEM:
packet = new RemoveItemPacket();
break;
case PACKET_TAKEITEM:
packet = new TakeItemPacket();
break;
case PACKET_TAKEITEMENTITY: case PACKET_TAKEITEMENTITY:
packet = new TakeItemEntityPacket(); packet = new TakeItemEntityPacket();
break; break;
@@ -68,6 +75,9 @@ Packet* MinecraftPackets::createPacket(int id)
case PACKET_RESPAWN: case PACKET_RESPAWN:
packet = new RespawnPacket(); packet = new RespawnPacket();
break; break;
case PACKET_WANTCREATEITEM:
packet = new WantCreatePacket();
break;
case PACKET_REMOVEENTITY: case PACKET_REMOVEENTITY:
packet = new RemoveEntityPacket(); packet = new RemoveEntityPacket();
break; break;

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@@ -33,6 +33,9 @@ enum MinecraftPacketIds
PACKET_REMOVEENTITY, PACKET_REMOVEENTITY,
PACKET_ADDITEMENTITY, PACKET_ADDITEMENTITY,
PACKET_TAKEITEMENTITY, PACKET_TAKEITEMENTITY,
PACKET_TAKEITEM,
PACKET_REMOVEITEM,
PACKET_WANTCREATEITEM,
PACKET_MOVEENTITY, PACKET_MOVEENTITY,
PACKET_MOVEENTITY_POS, PACKET_MOVEENTITY_POS,

View File

@@ -5,6 +5,13 @@
#include "../world/entity/player/Inventory.h" #include "../world/entity/player/Inventory.h"
#include "../world/Container.h" #include "../world/Container.h"
#include "../world/inventory/BaseContainerMenu.h" #include "../world/inventory/BaseContainerMenu.h"
#include "network/packet/ContainerSetSlotPacket.h"
#include "network/packet/RemoveBlockPacket.h"
#include "network/packet/SendInventoryPacket.h"
#include "network/packet/UpdateBlockPacket.h"
#include "network/packet/RemoveItemPacket.h"
#include "network/packet/TakeItemPacket.h"
#include "network/packet/WantCreatePacket.h"
#include "packet/PacketInclude.h" #include "packet/PacketInclude.h"
#include "RakNetInstance.h" #include "RakNetInstance.h"
@@ -13,6 +20,14 @@
#include "../client/gamemode/GameMode.h" #include "../client/gamemode/GameMode.h"
#include "../raknet/RakPeerInterface.h" #include "../raknet/RakPeerInterface.h"
#include "../raknet/PacketPriority.h" #include "../raknet/PacketPriority.h"
#include "platform/log.h"
#include "util/Mth.h"
#include "world/item/ItemInstance.h"
#include "world/level/storage/LevelStorage.h"
#include "world/phys/Vec3.h"
#include "world/item/crafting/Recipe.h"
#include "world/item/crafting/Recipes.h"
#include <cstddef>
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
#include "../client/sound/SoundEngine.h" #include "../client/sound/SoundEngine.h"
#endif #endif
@@ -156,6 +171,8 @@ void ServerSideNetworkHandler::onDisconnect(const RakNet::RakNetGUID& guid)
if (player->owner == guid) if (player->owner == guid)
{ {
minecraft->level->getLevelStorage()->savePlayer(*player);
std::string message = player->name; std::string message = player->name;
message += " disconnected from the game"; message += " disconnected from the game";
displayGameMessage(message); displayGameMessage(message);
@@ -199,13 +216,16 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginPac
// //
// Valid client version // Valid client version
// //
Player* newPlayer = new ServerPlayer(minecraft, level);
Player* newPlayer = new ServerPlayer(minecraft, level, packet->newProto);
minecraft->gameMode->initAbilities(newPlayer->abilities); minecraft->gameMode->initAbilities(newPlayer->abilities);
newPlayer->owner = source; newPlayer->owner = source;
newPlayer->name = packet->clientName.C_String(); newPlayer->name = packet->clientName.C_String();
_pendingPlayers.push_back(newPlayer); _pendingPlayers.push_back(newPlayer);
LOGI("Adding new player... isCreative: %i\n", minecraft->isCreativeMode());
// Reset the player so he doesn't spawn inside blocks // Reset the player so he doesn't spawn inside blocks
while (newPlayer->y > 0) { while (newPlayer->y > 0) {
newPlayer->setPos(newPlayer->x, newPlayer->y, newPlayer->z); newPlayer->setPos(newPlayer->x, newPlayer->y, newPlayer->z);
@@ -232,6 +252,11 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginPac
).write(&bitStream); ).write(&bitStream);
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false); rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
if (!packet->newProto) {
MessagePacket packet("You're using outdated client. Some features disabled.");
raknetInstance->send(packet);
}
} }
} }
@@ -244,6 +269,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ReadyPac
if (packet->type == ReadyPacket::READY_REQUESTEDCHUNKS) if (packet->type == ReadyPacket::READY_REQUESTEDCHUNKS)
onReady_RequestedChunks(source); onReady_RequestedChunks(source);
LOGI("Ready player two ready ready player two!!\n ");
} }
void ServerSideNetworkHandler::onReady_ClientGeneration(const RakNet::RakNetGUID& source) void ServerSideNetworkHandler::onReady_ClientGeneration(const RakNet::RakNetGUID& source)
@@ -301,6 +328,36 @@ void ServerSideNetworkHandler::onReady_ClientGeneration(const RakNet::RakNetGUID
} }
} }
if (!minecraft->level->getLevelStorage()->loadPlayer(*newPlayer)) {
LOGW("Failed to load %s data\n", newPlayer->name.c_str());
}
// Credits to EpikIzCool
bitStream.Reset();
MovePlayerPacket mv(newPlayer->entityId, newPlayer->x, newPlayer->y - newPlayer->heightOffset,
newPlayer->z, newPlayer->xRot, newPlayer->yRot);
mv.write(&bitStream);
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
bitStream.Reset();
SetHealthPacket hp(newPlayer->health);
hp.write(&bitStream);
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
if (newPlayer->hasRespawnPosition()) {
bitStream.Reset();
SetSpawnPositionPacket sp(newPlayer->getRespawnPosition());
sp.write(&bitStream);
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
}
bitStream.Reset();
SendInventoryPacket(newPlayer, false).write(&bitStream);
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
// Additional packets // Additional packets
// * set spawn // * set spawn
/* /*
@@ -342,12 +399,23 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MovePlay
//LOGI("MovePlayerPacket\n"); //LOGI("MovePlayerPacket\n");
if (Entity* entity = level->getEntity(packet->entityId)) if (Entity* entity = level->getEntity(packet->entityId))
{ {
ServerPlayer* player = (ServerPlayer*) getPlayer(source);
float vectorDist = sqrt( (packet->x - entity->x) * (packet->x - entity->x) +
(packet->y - entity->y) * (packet->y - entity->y) +
(packet->z - entity->z) * (packet->z - entity->z));
float speed = vectorDist / (minecraft->getTicks() - player->getLastMoveTicks());
if (speed < 2.5f) {
entity->xd = entity->yd = entity->zd = 0; entity->xd = entity->yd = entity->zd = 0;
entity->lerpTo(packet->x, packet->y, packet->z, packet->yRot, packet->xRot, 3); entity->lerpTo(packet->x, packet->y, packet->z, packet->yRot, packet->xRot, 3);
// broadcast this packet to other clients // broadcast this packet to other clients
redistributePacket(packet, source); redistributePacket(packet, source);
} }
player->setLastMoveTicks(minecraft->getTicks());
}
} }
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RemoveBlockPacket* packet){ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RemoveBlockPacket* packet){
@@ -368,12 +436,29 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RemoveBl
if (oldTile != NULL && changed) { if (oldTile != NULL && changed) {
level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, oldTile->soundType->getBreakSound(), (oldTile->soundType->getVolume() + 1) / 2, oldTile->soundType->getPitch() * 0.8f); level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, oldTile->soundType->getBreakSound(), (oldTile->soundType->getVolume() + 1) / 2, oldTile->soundType->getPitch() * 0.8f);
if (minecraft->gameMode->isSurvivalType() && player->canDestroy(oldTile)) if (minecraft->gameMode->isSurvivalType() && player->canDestroy(oldTile)) {
// From SurvivalMode.cpp
// Why tf i have to copy this shit from SurvivalMode class
// Why SurvivalMode class locked to LOCAL MINECRAFT PLAYER :sob: :sob: :sob: :sob: :sob: :sob: :sob: :sob:
// @fix @warn @ahtung @alert
ItemInstance* item = player->inventory->getSelected();
if (item != NULL) {
item->mineBlock(oldTile->id, x, y, z);
if (item->count == 0) {
//item->snap(minecraft->player);
player->inventory->clearSlot(player->inventory->selected);
}
}
//oldTile->spawnResources(level, x, y, z, data, 1); //@todo //oldTile->spawnResources(level, x, y, z, data, 1); //@todo
oldTile->playerDestroy(level, player, x, y, z, data); oldTile->playerDestroy(level, player, x, y, z, data);
}
oldTile->destroy(level, x, y, z, data); oldTile->destroy(level, x, y, z, data);
} }
LOGI("Remove block [%i, %i, %i]\n", packet->x, packet->y, packet->z);
} }
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RequestChunkPacket* packet) void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RequestChunkPacket* packet)
@@ -403,6 +488,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RequestC
raknetInstance->send(source, p); raknetInstance->send(source, p);
} }
} }
// LOGI("Requested chunk [%i, %i]\n", packet->x, packet->z);
} }
void ServerSideNetworkHandler::levelGenerated( Level* level ) void ServerSideNetworkHandler::levelGenerated( Level* level )
@@ -429,23 +516,31 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerEq
if (!player) return; if (!player) return;
if (rakPeer->GetMyGUID() == player->owner) return; if (rakPeer->GetMyGUID() == player->owner) return;
LOGI("Equip item: id %i aux %i\n", packet->itemId, packet->itemAuxValue);
// override the player's inventory // override the player's inventory
//int slot = player->inventory->getSlot(packet->itemId, packet->itemAuxValue); int slot = player->inventory->getSlot(packet->itemId, packet->itemAuxValue);
int slot = Inventory::MAX_SELECTION_SIZE;
if (slot >= 0) { if (slot >= 0 && slot != packet->inventorySlot && packet->itemId != 0) {
if (packet->itemId == 0) { LOGW("PlayerEquipmentPacket: Item in player inventory but slots doesn't match!");
player->inventory->clearSlot(slot); packet->inventorySlot = slot;
} else {
// @note: 128 is an ugly hack for depletable items.
// @todo: fix
ItemInstance newItem(packet->itemId, 128, packet->itemAuxValue);
player->inventory->replaceSlot(slot, &newItem);
} }
player->inventory->moveToSelectedSlot(slot, true);
if (slot < 0 && packet->itemId != 0) {
LOGW("PlayerEquipmentPacket: Remote player doesn't have his thing (or crafted it)!\n");
SendInventoryPacket newInventory (player, false);
raknetInstance->send(newInventory);
return;
}
player->inventory->selectSlot(packet->selectedSlot);
player->inventory->linkSlot(packet->selectedSlot, packet->inventorySlot, true);
player->inventory->print();
redistributePacket(packet, source); redistributePacket(packet, source);
} else {
LOGW("Warning: Remote player doesn't have his thing, Odd!\n");
}
} }
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerArmorEquipmentPacket* packet) { void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerArmorEquipmentPacket* packet) {
@@ -455,6 +550,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerAr
if (!player) return; if (!player) return;
if (rakPeer->GetMyGUID() == player->owner) return; if (rakPeer->GetMyGUID() == player->owner) return;
// LOGI("Equip armor: %i %i %i %i\n", packet->head, packet->torso, packet->legs, packet->feet);
packet->fillIn(player); packet->fillIn(player);
redistributePacket(packet, source); redistributePacket(packet, source);
} }
@@ -466,6 +563,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Interact
Entity* entity = level->getEntity(packet->targetId); Entity* entity = level->getEntity(packet->targetId);
if (src && entity && src->isPlayer()) if (src && entity && src->isPlayer())
{ {
LOGI("Interact: source %i target %i\n", packet->sourceId, packet->targetId);
Player* player = (Player*) src; Player* player = (Player*) src;
if (InteractPacket::Attack == packet->action) { if (InteractPacket::Attack == packet->action) {
player->swing(); player->swing();
@@ -506,12 +605,73 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, AnimateP
} }
redistributePacket(packet, source); redistributePacket(packet, source);
} }
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet) {
LOGI("WantCreatePacket\n");
Entity* entity = level->getEntity(packet->playerId);
if (entity && entity->isPlayer()) {
Player* p = (Player*)entity;
auto playerInv = p->inventory;
ItemInstance wantCreate;
wantCreate.id = packet->itemId;
wantCreate.count = packet->count;
wantCreate.setAuxValue(packet->auxValue);
Recipe* recipe = Recipes::getInstance()->getRecipeFor(wantCreate);
std::vector<ItemInstance> items = recipe->getItemPack().getItemInstances();
std::vector<int> checkForExists = {};
for (int i = Inventory::MAX_SELECTION_SIZE; i < p->inventory->getContainerSize(); ++i) {
auto itm = p->inventory->getItem(i);
if (itm != NULL) {
for (int y = 0; y < items.size(); y++) {
auto itmRecipe = items.at(y);
if (itmRecipe.id == itm->id && itm->count >= itmRecipe.count) {
checkForExists.push_back(itm->id);
}
}
}
}
if (checkForExists.empty()) {
return;
}
for (int i = 0; i < items.size(); i++) {
auto item = items.at(i);
auto it = std::find(checkForExists.begin(), checkForExists.end(), item.id);
if (it == checkForExists.end() && checkForExists.size() > 1) {
return;
}
}
for (int i = 0; i < items.size(); i++) {
RemoveItemPacket removePacket(packet->playerId, items.at(i).count, items.at(i).getAuxValue(), items.at(i).id);
raknetInstance->send(source, removePacket);
p->inventory->removeResource(ItemInstance(items.at(i).id, items.at(i).count, items.at(i).getAuxValue()));
}
TakeItemPacket itemAdd(p->entityId, wantCreate.count, wantCreate.getAuxValue(), wantCreate.id);
raknetInstance->send(source, itemAdd);
p->inventory->add(new ItemInstance(wantCreate.id, wantCreate.count, wantCreate.getAuxValue()));
}
}
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemPacket* packet) void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemPacket* packet)
{ {
if (!level) return; if (!level) return;
LOGI("UseItemPacket\n"); LOGI("UseItemPacket: id %i data %i\n", packet->itemId, packet->itemData);
Entity* entity = level->getEntity(packet->entityId); Entity* entity = level->getEntity(packet->entityId);
if (entity && entity->isPlayer()) { if (entity && entity->isPlayer()) {
Player* player = (Player*) entity; Player* player = (Player*) entity;
@@ -522,7 +682,30 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemP
if (t && t->use(level, x, y, z, player)) return; if (t && t->use(level, x, y, z, player)) return;
if (packet->item.isNull()) return; if (packet->item.isNull()) return;
ItemInstance* item = &packet->item; ItemInstance* packetItem = &packet->item;
int slot = player->inventory->getSlot(packet->itemId, packet->itemData);
if (slot < 0) {
LOGW("UseItemPacket: Player doesn't have this item!\n");
auto pos = Vec3(packet->x, packet->y, packet->z);
if (ItemInstance::isBlock(packetItem)) {
LOGI("UseItemPacket: This is even block!!!\n");
pos.x += packet->clickX;
pos.y += packet->clickY;
pos.z += packet->clickZ;
}
UpdateBlockPacket refuse(pos.x, pos.y, pos.z, level->getTile(pos.x, pos.y, pos.z), level->getData(pos.x, pos.y, pos.z));
raknetInstance->send(refuse);
return;
}
ItemInstance* item = player->inventory->getItem(slot);
if(packet->face == 255) { if(packet->face == 255) {
// Special case: x,y,z means direction-of-action // Special case: x,y,z means direction-of-action
@@ -534,6 +717,10 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemP
Vec3(packet->clickX + packet->x, packet->clickY + packet->y, packet->clickZ + packet->z)); Vec3(packet->clickX + packet->x, packet->clickY + packet->y, packet->clickZ + packet->z));
} }
if (item && item->count <= 0) {
player->inventory->clearSlot(slot);
}
//LOGW("Use Item not working! Out of synch?\n"); //LOGW("Use Item not working! Out of synch?\n");
// Don't have to redistribute (ugg.. this will mess up), cause tileUpdated is sent // Don't have to redistribute (ugg.. this will mess up), cause tileUpdated is sent
@@ -544,6 +731,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemP
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, EntityEventPacket* packet) { void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, EntityEventPacket* packet) {
if (!level) return; if (!level) return;
LOGI("EntityEventPacket: id %i\n", packet->eventId);
if (Entity* e = level->getEntity(packet->entityId)) if (Entity* e = level->getEntity(packet->entityId))
e->handleEntityEvent(packet->eventId); e->handleEntityEvent(packet->eventId);
} }
@@ -577,6 +766,11 @@ void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SendInv
{ {
if (!level) return; if (!level) return;
LOGI("SendInventoryPacket:\n");
for (int i = 0; i < packet->numItems; i++) {
LOGI("\t %i: %s (%i)\n", i, packet->items.at(i).getName().c_str(), packet->items.at(i).count);
}
Entity* entity = level->getEntity(packet->entityId); Entity* entity = level->getEntity(packet->entityId);
if (entity && entity->isPlayer()) { if (entity && entity->isPlayer()) {
Player* p = (Player*)entity; Player* p = (Player*)entity;
@@ -592,15 +786,27 @@ void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, DropIte
{ {
if (!level) return; if (!level) return;
LOGI("DropItemPacket\n");
Entity* entity = level->getEntity(packet->entityId); Entity* entity = level->getEntity(packet->entityId);
if (entity && entity->isPlayer()) { if (entity && entity->isPlayer()) {
Player* p = (Player*)entity; Player* p = (Player*)entity;
p->drop(new ItemInstance(packet->item), packet->dropType != 0); // p->drop(new ItemInstance(packet->item), packet->dropType != 0);
int slot = p->inventory->getSlot(packet->item.id, packet->item.getAuxValue());
if (slot < 0) {
LOGW("DropItemPacket: player doesn't have these items!\n");
return;
}
p->inventory->dropSlot(slot, false, packet->dropType != 0);
} }
} }
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerClosePacket* packet) { void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerClosePacket* packet) {
if (!level) return; if (!level) return;
LOGI("ContainerClosePacket\n");
Player* p = findPlayer(level, &source); Player* p = findPlayer(level, &source);
if (!p) return; if (!p) return;
@@ -612,6 +818,16 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerSetSlotPacket* packet) { void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerSetSlotPacket* packet) {
if (!level) return; if (!level) return;
const char* type = "unknown";
switch (packet->setType) {
case ContainerSetSlotPacket::SETTYPE_ADD: type = "add"; break;
case ContainerSetSlotPacket::SETTYPE_SET: type = "set"; break;
case ContainerSetSlotPacket::SETTYPE_TAKE: type = "take"; break;
};
LOGI("ContainerSetSlot: slot %i item %s type %s\n", packet->slot, packet->item.getName().c_str(), type);
Player* p = findPlayer(level, &source); Player* p = findPlayer(level, &source);
if (!p) return; if (!p) return;
@@ -619,12 +835,80 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
LOGW("User has no container!\n"); LOGW("User has no container!\n");
return; return;
} }
if (p->containerMenu->containerId != packet->containerId)
{ if (p->containerMenu->containerId != packet->containerId) {
LOGW("Wrong container id: %d vs %d\n", p->containerMenu->containerId, packet->containerId); LOGW("Wrong container id: %d vs %d\n", p->containerMenu->containerId, packet->containerId);
return; return;
} }
if (packet->item.count > 64) {
LOGW("ContainerSetSlotPacket: player tried to put more than 64");
return;
}
auto contItems = p->containerMenu->getItems();
// find same item in player inventory (used not in all cases)
int invSlot = p->inventory->getSlot(packet->item.id, packet->item.getAuxValue());
auto invItem = p->inventory->getItem(invSlot);
if (contItems.at(packet->slot).id == 0 && packet->item.id != 0) {
LOGI("ContainerSetSlotPacket: player tried to put items to slot %i\n", packet->slot);
if (invSlot < 0) {
LOGW("ContainerSetSlotPacket: player doesn't have this item\n");
return;
}
if (invItem->count < packet->item.count) {
LOGW("ContainerSetSlotPacket: player tried to put more than he have\n");
packet->item.count = invItem->count;
}
invItem->count -= packet->item.count;
if (invItem->count <= 0) {
p->inventory->removeItem(invItem);
}
} else if(contItems.at(packet->slot).id == packet->item.id) {
int deltaItem = packet->item.count - contItems.at(packet->slot).count;
if (deltaItem > 0) {
LOGI("ContainerSetSlotPacket: player tried to add %i items to slot %i\n", deltaItem, packet->slot);
auto invItem = p->inventory->getItem(invSlot);
if (invSlot < 0) {
LOGW("ContainerSetSlotPacket: player doesn't have this item\n");
return;
}
if (invItem->count < deltaItem) {
LOGW("ContainerSetSlotPacket: player tried to put more than he have");
packet->item.count -= (deltaItem - invItem->count);
deltaItem = invItem->count;
}
invItem->count -= deltaItem;
if (invItem->count <= 0) {
p->inventory->removeItem(invItem);
}
} else if (deltaItem < 0) {
LOGW("ContainerSetSlotPacket: player tried to take %i items from slot %i\n", -deltaItem, packet->slot);
p->inventory->add(new ItemInstance(packet->item.getItem(), -deltaItem, contItems.at(packet->slot).getAuxValue()));
}
} else if(contItems.at(packet->slot).id && !packet->item.id) {
LOGI("ContainerSetSlotPacket: player tried to take all items from slot %i\n", packet->slot);
packet->item.count = 0;
packet->item.setAuxValue(0);
p->inventory->add(new ItemInstance(contItems.at(packet->slot).getItem(), contItems.at(packet->slot).count, contItems.at(packet->slot).getAuxValue()));
} else {
LOGW("ContainerSetSlotPacket: illegal container operation in slot %i\n", packet->slot);
return;
}
if (ContainerType::FURNACE == p->containerMenu->containerType) { if (ContainerType::FURNACE == p->containerMenu->containerType) {
//LOGI("Server:Setting slot %d: %s\n", packet->slot, packet->item.toString().c_str()); //LOGI("Server:Setting slot %d: %s\n", packet->slot, packet->item.toString().c_str());
p->containerMenu->setSlot(packet->slot, &packet->item); p->containerMenu->setSlot(packet->slot, &packet->item);
@@ -635,10 +919,14 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
p->containerMenu->setSlot(packet->slot, &packet->item); p->containerMenu->setSlot(packet->slot, &packet->item);
//p->containerMenu->setSlot(packet->slot, packet->item.isNull()? NULL : &packet->item); //p->containerMenu->setSlot(packet->slot, packet->item.isNull()? NULL : &packet->item);
} }
p->inventory->print();
} }
void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SetHealthPacket* packet ) void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SetHealthPacket* packet )
{ {
LOGI("SetHealthPacket\n");
for (unsigned int i = 0; i < level->players.size(); ++i) { for (unsigned int i = 0; i < level->players.size(); ++i) {
Player* p = level->players[i]; Player* p = level->players[i];
if (p->owner == source) { if (p->owner == source) {
@@ -657,6 +945,8 @@ void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SignUpd
if (!level) if (!level)
return; return;
LOGI("SignUpdate: [%i, %i, %i]\n", packet->x, packet->y, packet->z);
TileEntity* te = level->getTileEntity(packet->x, packet->y, packet->z); TileEntity* te = level->getTileEntity(packet->x, packet->y, packet->z);
if (TileEntity::isType(te, TileEntityType::Sign)) { if (TileEntity::isType(te, TileEntityType::Sign)) {
SignTileEntity* ste = (SignTileEntity*) te; SignTileEntity* ste = (SignTileEntity*) te;

View File

@@ -58,6 +58,7 @@ public:
virtual void handle(const RakNet::RakNetGUID& source, ContainerClosePacket* packet); virtual void handle(const RakNet::RakNetGUID& source, ContainerClosePacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet); virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, ChatPacket* packet); virtual void handle(const RakNet::RakNetGUID& source, ChatPacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet);
bool allowsIncomingConnections() { return _allowIncoming; } bool allowsIncomingConnections() { return _allowIncoming; }
void allowIncomingConnections(bool doAllow); void allowIncomingConnections(bool doAllow);

View File

@@ -9,17 +9,20 @@ public:
RakNet::RakString clientName; RakNet::RakString clientName;
int clientNetworkVersion; int clientNetworkVersion;
int clientNetworkLowestSupportedVersion; int clientNetworkLowestSupportedVersion;
bool newProto;
LoginPacket() LoginPacket()
: clientNetworkVersion(-1), : clientNetworkVersion(-1),
clientNetworkLowestSupportedVersion(-1) clientNetworkLowestSupportedVersion(-1),
newProto(false)
{ {
} }
LoginPacket(const RakNet::RakString& clientName, int clientVersion) LoginPacket(const RakNet::RakString& clientName, int clientVersion, bool newProto)
: clientName(clientName), : clientName(clientName),
clientNetworkVersion(clientVersion), clientNetworkVersion(clientVersion),
clientNetworkLowestSupportedVersion(clientVersion) clientNetworkLowestSupportedVersion(clientVersion),
newProto(newProto)
{ {
} }
@@ -29,6 +32,7 @@ public:
bitStream->Write(clientName); bitStream->Write(clientName);
bitStream->Write(clientNetworkVersion); bitStream->Write(clientNetworkVersion);
bitStream->Write(clientNetworkLowestSupportedVersion); bitStream->Write(clientNetworkLowestSupportedVersion);
bitStream->Write(newProto);
} }
void read(RakNet::BitStream* bitStream) void read(RakNet::BitStream* bitStream)
@@ -39,6 +43,11 @@ public:
if (bitStream->GetNumberOfUnreadBits() > 0) { if (bitStream->GetNumberOfUnreadBits() > 0) {
bitStream->Read(clientNetworkVersion); bitStream->Read(clientNetworkVersion);
bitStream->Read(clientNetworkLowestSupportedVersion); bitStream->Read(clientNetworkLowestSupportedVersion);
// Checking for new proto
if (bitStream->GetNumberOfUnreadBits() > 0) {
bitStream->Read(newProto);
}
} }
} }

View File

@@ -50,5 +50,7 @@
#include "TileEventPacket.h" #include "TileEventPacket.h"
#include "UpdateBlockPacket.h" #include "UpdateBlockPacket.h"
#include "UseItemPacket.h" #include "UseItemPacket.h"
#include "RemoveItemPacket.h"
#include "WantCreatePacket.h"
#include "TakeItemPacket.h"
#endif /*NET_MINECRAFT_NETWORK_PACKET__PacketInclude_H__*/ #endif /*NET_MINECRAFT_NETWORK_PACKET__PacketInclude_H__*/

View File

@@ -9,15 +9,19 @@ public:
int entityId; int entityId;
unsigned short itemId; unsigned short itemId;
unsigned short itemAuxValue; unsigned short itemAuxValue;
unsigned char selectedSlot;
unsigned char inventorySlot;
PlayerEquipmentPacket() PlayerEquipmentPacket()
{ {
} }
PlayerEquipmentPacket(int entityId, int itemId, int data) PlayerEquipmentPacket(int entityId, int itemId, int data, int selSlot, int invSlot)
: entityId(entityId), : entityId(entityId),
itemId(itemId), itemId(itemId),
itemAuxValue(data) itemAuxValue(data),
selectedSlot(selSlot),
inventorySlot(invSlot)
{ {
} }
@@ -28,6 +32,8 @@ public:
bitStream->Write(entityId); bitStream->Write(entityId);
bitStream->Write(itemId); bitStream->Write(itemId);
bitStream->Write(itemAuxValue); bitStream->Write(itemAuxValue);
bitStream->Write(selectedSlot);
bitStream->Write(inventorySlot);
} }
void read(RakNet::BitStream* bitStream) void read(RakNet::BitStream* bitStream)
@@ -35,6 +41,8 @@ public:
bitStream->Read(entityId); bitStream->Read(entityId);
bitStream->Read(itemId); bitStream->Read(itemId);
bitStream->Read(itemAuxValue); bitStream->Read(itemAuxValue);
bitStream->Read(selectedSlot);
bitStream->Read(inventorySlot);
} }
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback) void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)

View File

@@ -0,0 +1,54 @@
#ifndef NET_MINECRAFT_NETWORK_PACKET__RemoveItemPacket_H__
#define NET_MINECRAFT_NETWORK_PACKET__RemoveItemPacket_H__
//package net.minecraft.network.packet;
#include "../Packet.h"
class RemoveItemPacket: public Packet
{
public:
RemoveItemPacket() {
}
RemoveItemPacket(int playerId, int count, int auxValue, int itemId)
:
playerId(playerId),
count(count),
auxValue(auxValue),
itemId(itemId)
{
}
void write(RakNet::BitStream* bitStream)
{
bitStream->Write((RakNet::MessageID)(ID_USER_PACKET_ENUM + PACKET_REMOVEITEM));
bitStream->Write(itemId);
bitStream->Write(count);
bitStream->Write(auxValue);
bitStream->Write(playerId);
}
void read(RakNet::BitStream* bitStream)
{
bitStream->Read(itemId);
bitStream->Read(count);
bitStream->Read(auxValue);
bitStream->Read(playerId);
}
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
{
callback->handle(source, (RemoveItemPacket*)this);
}
int playerId;
int itemId;
int count;
int auxValue;
};
#endif /*NET_MINECRAFT_NETWORK_PACKET__RemoveItemPacket_H__*/

View File

@@ -2,13 +2,14 @@
#define NET_MINECRAFT_NETWORK_PACKET__SendInventoryPacket_H__ #define NET_MINECRAFT_NETWORK_PACKET__SendInventoryPacket_H__
#include "../Packet.h" #include "../Packet.h"
#include "world/entity/player/Inventory.h"
#include "world/inventory/FillingContainer.h"
#include <array>
class SendInventoryPacket: public Packet class SendInventoryPacket: public Packet
{ {
public: public:
SendInventoryPacket() SendInventoryPacket() {}
{
}
SendInventoryPacket(Player* player, bool dropItems) SendInventoryPacket(Player* player, bool dropItems)
: entityId(player->entityId), : entityId(player->entityId),
@@ -21,10 +22,15 @@ public:
ItemInstance* item = inv->getItem(i); ItemInstance* item = inv->getItem(i);
items.push_back(item? *item : ItemInstance()); items.push_back(item? *item : ItemInstance());
} }
for (int i = 0; i < NumArmorItems; ++i) { for (int i = 0; i < NumArmorItems; ++i) {
ItemInstance* item = player->getArmor(i); ItemInstance* item = player->getArmor(i);
items.push_back(item? *item : ItemInstance()); items.push_back(item? *item : ItemInstance());
} }
for (int i = 0; i < inv->numLinkedSlots; ++i) {
linkedSlot[i] = inv->linkedSlots[i];
}
} }
void write(RakNet::BitStream* bitStream) void write(RakNet::BitStream* bitStream)
@@ -39,6 +45,13 @@ public:
// Armor // Armor
for (int i = 0; i < NumArmorItems; ++i) for (int i = 0; i < NumArmorItems; ++i)
PacketUtil::writeItemInstance(items[i + numItems], bitStream); PacketUtil::writeItemInstance(items[i + numItems], bitStream);
int lSlots = Inventory::MAX_SELECTION_SIZE;
// Linked slots
bitStream->Write(lSlots);
for (int i = 0; i < lSlots; ++i)
bitStream->Write(linkedSlot[i]);
} }
void read(RakNet::BitStream* bitStream) void read(RakNet::BitStream* bitStream)
@@ -50,6 +63,12 @@ public:
// Inventory, Armor // Inventory, Armor
for (int i = 0; i < numItems + NumArmorItems; ++i) for (int i = 0; i < numItems + NumArmorItems; ++i)
items.push_back(PacketUtil::readItemInstance(bitStream)); items.push_back(PacketUtil::readItemInstance(bitStream));
// Linked slots
int lSlots = 0;
bitStream->Read(lSlots);
for (int i = 0; i < lSlots; ++i)
bitStream->Read(linkedSlot[i]);
} }
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback) void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
@@ -62,6 +81,8 @@ public:
short numItems; short numItems;
unsigned char extra; unsigned char extra;
std::array<FillingContainer::LinkedSlot, Inventory::MAX_SELECTION_SIZE> linkedSlot;
static const int ExtraDrop = 1; static const int ExtraDrop = 1;
static const int NumArmorItems = 4; static const int NumArmorItems = 4;
}; };

View File

@@ -0,0 +1,54 @@
#ifndef NET_MINECRAFT_NETWORK_PACKET__TakeItemPacket_H__
#define NET_MINECRAFT_NETWORK_PACKET__TakeItemPacket_H__
//package net.minecraft.network.packet;
#include "../Packet.h"
class TakeItemPacket: public Packet
{
public:
TakeItemPacket() {
}
TakeItemPacket(int playerId, int count, int auxValue, int itemId)
:
playerId(playerId),
count(count),
auxValue(auxValue),
itemId(itemId)
{
}
void write(RakNet::BitStream* bitStream)
{
bitStream->Write((RakNet::MessageID)(ID_USER_PACKET_ENUM + PACKET_TAKEITEM));
bitStream->Write(itemId);
bitStream->Write(count);
bitStream->Write(auxValue);
bitStream->Write(playerId);
}
void read(RakNet::BitStream* bitStream)
{
bitStream->Read(itemId);
bitStream->Read(count);
bitStream->Read(auxValue);
bitStream->Read(playerId);
}
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
{
callback->handle(source, (TakeItemPacket*)this);
}
int playerId;
int itemId;
int count;
int auxValue;
};
#endif /*NET_MINECRAFT_NETWORK_PACKET__TakeItemPacket_H__*/

View File

@@ -0,0 +1,54 @@
#ifndef NET_MINECRAFT_NETWORK_PACKET__WantCreatePacket_H__
#define NET_MINECRAFT_NETWORK_PACKET__WantCreatePacket_H__
//package net.minecraft.network.packet;
#include "../Packet.h"
class WantCreatePacket: public Packet
{
public:
WantCreatePacket() {
}
WantCreatePacket(int playerId, int count, int auxValue, int itemId)
:
playerId(playerId),
count(count),
auxValue(auxValue),
itemId(itemId)
{
}
void write(RakNet::BitStream* bitStream)
{
bitStream->Write((RakNet::MessageID)(ID_USER_PACKET_ENUM + PACKET_WANTCREATEITEM));
bitStream->Write(itemId);
bitStream->Write(count);
bitStream->Write(auxValue);
bitStream->Write(playerId);
}
void read(RakNet::BitStream* bitStream)
{
bitStream->Read(itemId);
bitStream->Read(count);
bitStream->Read(auxValue);
bitStream->Read(playerId);
}
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
{
callback->handle(source, (WantCreatePacket*)this);
}
int playerId;
int itemId;
int count;
int auxValue;
};
#endif /*NET_MINECRAFT_NETWORK_PACKET__WantCreatePacket_H__*/

View File

@@ -12,8 +12,10 @@ ServerLevel::ServerLevel(LevelStorage* levelStorage, const std::string& levelNam
void ServerLevel::updateSleepingPlayerList() { void ServerLevel::updateSleepingPlayerList() {
bool allPlayersWasSleeping = allPlayersAreSleeping; bool allPlayersWasSleeping = allPlayersAreSleeping;
allPlayersAreSleeping = !players.empty(); allPlayersAreSleeping = !players.empty();
for (PlayerList::iterator it = players.begin(); it != players.end(); ++it) { for (PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
Player* player = *it; Player* player = *it;
if (!player->isSleeping()) { if (!player->isSleeping()) {
allPlayersAreSleeping = false; allPlayersAreSleeping = false;
break; break;
@@ -21,6 +23,7 @@ void ServerLevel::updateSleepingPlayerList() {
} }
if (!allPlayersWasSleeping && allPlayersAreSleeping) { if (!allPlayersWasSleeping && allPlayersAreSleeping) {
levelEvent(NULL, LevelEvent::ALL_PLAYERS_SLEEPING, 0, 0, 0, 0); levelEvent(NULL, LevelEvent::ALL_PLAYERS_SLEEPING, 0, 0, 0, 0);
for (PlayerList::iterator it = players.begin(); it != players.end(); ++it) { for (PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
(*it)->setAllPlayersSleeping(); (*it)->setAllPlayersSleeping();
} }
@@ -29,14 +32,17 @@ void ServerLevel::updateSleepingPlayerList() {
void ServerLevel::awakenAllPlayers() { void ServerLevel::awakenAllPlayers() {
allPlayersAreSleeping = false; allPlayersAreSleeping = false;
for (PlayerList::iterator it = players.begin(); it != players.end(); ++it) { for (PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
Player* player = *it; Player* player = *it;
if (player->isSleeping()) { if (player->isSleeping()) {
player->stopSleepInBed(false, false, true); player->stopSleepInBed(false, false, true);
player->health = Player::MAX_HEALTH; player->health = Player::MAX_HEALTH;
player->lastHealth = Player::MAX_HEALTH; player->lastHealth = Player::MAX_HEALTH;
} }
} }
SetHealthPacket packet(Player::MAX_HEALTH); SetHealthPacket packet(Player::MAX_HEALTH);
raknetInstance->send(packet); raknetInstance->send(packet);
} }
@@ -57,11 +63,15 @@ bool ServerLevel::allPlayersSleeping() {
void ServerLevel::tick() { void ServerLevel::tick() {
super::tick(); super::tick();
if (allPlayersSleeping()) { if (allPlayersSleeping()) {
long newTime = levelData.getTime() + TICKS_PER_DAY; long newTime = levelData.getTime() + TICKS_PER_DAY;
levelData.setTime(newTime - (newTime % TICKS_PER_DAY)); levelData.setTime(newTime - (newTime % TICKS_PER_DAY));
SetTimePacket packet(levelData.getTime()); SetTimePacket packet(levelData.getTime());
raknetInstance->send(packet); raknetInstance->send(packet);
awakenAllPlayers(); awakenAllPlayers();
} }
} }

View File

@@ -19,14 +19,17 @@
#include "../network/packet/AnimatePacket.h" #include "../network/packet/AnimatePacket.h"
#include "../world/level/tile/entity/ChestTileEntity.h" #include "../world/level/tile/entity/ChestTileEntity.h"
#include "../network/packet/HurtArmorPacket.h" #include "../network/packet/HurtArmorPacket.h"
#include "network/packet/SendInventoryPacket.h"
#include "world/entity/player/Inventory.h"
ServerPlayer::ServerPlayer( Minecraft* minecraft, Level* level ) ServerPlayer::ServerPlayer( Minecraft* minecraft, Level* level, bool proto)
: super(level, minecraft->isCreativeMode()), : super(level, minecraft->isCreativeMode()),
_mc(minecraft), _mc(minecraft),
_prevHealth(-999), _prevHealth(-999),
_containerCounter(0) _containerCounter(0),
isNewProto(proto)
{ {
hasFakeInventory = true; // hasFakeInventory = true;
footSize = 0; footSize = 0;
} }
@@ -67,8 +70,16 @@ void ServerPlayer::tick() {
void ServerPlayer::take( Entity* e, int orgCount ) { void ServerPlayer::take( Entity* e, int orgCount ) {
TakeItemEntityPacket packet(e->entityId, entityId); TakeItemEntityPacket packet(e->entityId, entityId);
// SendInventoryPacket packet(this, false);
_mc->raknetInstance->send(packet); _mc->raknetInstance->send(packet);
LOGI("Inventory:\n");
for (int i = 0; i < inventory->numLinkedSlots; i++) {
auto item = inventory->getItem(i);
if (item)
LOGI("\t %i: %s (%i)\n", i, item->getName().c_str(), item->count);
}
super::take(e, orgCount); super::take(e, orgCount);
} }
@@ -118,20 +129,20 @@ bool ServerPlayer::hasResource( int id ) {
void ServerPlayer::setContainerData( BaseContainerMenu* menu, int id, int value ) { void ServerPlayer::setContainerData( BaseContainerMenu* menu, int id, int value ) {
ContainerSetDataPacket p(menu->containerId, id, value); ContainerSetDataPacket p(menu->containerId, id, value);
_mc->raknetInstance->send(owner, p); _mc->raknetInstance->send(owner, p);
//LOGI("Setting container data for id %d: %d\n", id, value); LOGI("Setting container data for id %d: %d\n", id, value);
} }
void ServerPlayer::slotChanged( BaseContainerMenu* menu, int slot, const ItemInstance& item, bool isResultSlot ) { void ServerPlayer::slotChanged( BaseContainerMenu* menu, int slot, const ItemInstance& item, bool isResultSlot ) {
if (isResultSlot) return; if (isResultSlot) return;
ContainerSetSlotPacket p(menu->containerId, slot, item); ContainerSetSlotPacket p(menu->containerId, slot, item);
_mc->raknetInstance->send(owner, p); _mc->raknetInstance->send(owner, p);
//LOGI("Slot %d changed\n", slot); LOGI("Slot %d changed\n", slot);
} }
void ServerPlayer::refreshContainer( BaseContainerMenu* menu, const std::vector<ItemInstance>& items ) { void ServerPlayer::refreshContainer( BaseContainerMenu* menu, const std::vector<ItemInstance>& items ) {
ContainerSetContentPacket p(menu->containerId, menu->getItems()); ContainerSetContentPacket p(menu->containerId, menu->getItems());
_mc->raknetInstance->send(owner, p); _mc->raknetInstance->send(owner, p);
//LOGI("Refreshing container with %d items\n", items.size()); LOGI("Refreshing container with %zu items\n", items.size());
} }
void ServerPlayer::nextContainerCounter() { void ServerPlayer::nextContainerCounter() {

View File

@@ -15,7 +15,7 @@ class ServerPlayer: public Player,
{ {
typedef Player super; typedef Player super;
public: public:
ServerPlayer(Minecraft* minecraft, Level* level); ServerPlayer(Minecraft* minecraft, Level* level, bool proto);
~ServerPlayer(); ~ServerPlayer();
@@ -43,6 +43,15 @@ public:
virtual void stopSleepInBed(bool forcefulWakeUp, bool updateLevelList, bool saveRespawnPoint); virtual void stopSleepInBed(bool forcefulWakeUp, bool updateLevelList, bool saveRespawnPoint);
void completeUsingItem(); void completeUsingItem();
void setLastMoveTicks(int lastMoveTicks) { this->lastMoveTicks = lastMoveTicks; }
int getLastMoveTicks() { return lastMoveTicks; }
void setTicksInAir(int ticksInAir) { this->ticksInAir = ticksInAir; }
int getTicksInAir() { return ticksInAir; }
void setNewProto(bool proto) { isNewProto = proto; }
bool getProto() { return isNewProto; }
private: private:
void nextContainerCounter(); void nextContainerCounter();
void setContainerMenu( BaseContainerMenu* menu ); void setContainerMenu( BaseContainerMenu* menu );
@@ -50,6 +59,11 @@ private:
Minecraft* _mc; Minecraft* _mc;
int _prevHealth; int _prevHealth;
int _containerCounter; int _containerCounter;
int lastMoveTicks = 0;
int ticksInAir = 0;
bool isNewProto = false;
}; };
#endif /*ServerPlayer_H__*/ #endif /*ServerPlayer_H__*/

View File

@@ -357,3 +357,12 @@ bool Inventory::removeItem( const ItemInstance* samePtr ) {
} }
return false; return false;
} }
void Inventory::print() {
LOGI("%s's Inventory:\n", player->name.c_str());
for (int i = 0; i < numTotalSlots; i++) {
auto item = getItem(i);
if (item) LOGI("\t %i: %s (%i) %s\n", i, item->getName().c_str(), item->count, (player->inventory->getLinked(i))? "(Linked)" : "");
}
}

View File

@@ -45,6 +45,8 @@ public:
int getAttackDamage(Entity* entity); int getAttackDamage(Entity* entity);
float getDestroySpeed(Tile* tile); float getDestroySpeed(Tile* tile);
bool canDestroy(Tile* tile); bool canDestroy(Tile* tile);
void print();
private: private:
void setupDefault(); void setupDefault();
public: public:

View File

@@ -141,6 +141,11 @@ bool FillingContainer::add( ItemInstance* item )
// // silently destroy the item when having a full inventory // // silently destroy the item when having a full inventory
// item->count = 0; // item->count = 0;
// return true; // return true;
LOGI("Inventory:\n");
for (int i = 0; i < numTotalSlots; i++) {
LOGI("\t %i: %s (%i)\n", i, items.at(i)->getName().c_str(), items.at(i)->count);
}
} }
return false; return false;

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@@ -290,3 +290,7 @@ bool ItemInstance::isArmorItem( const ItemInstance* instance ) {
return item->isArmor(); return item->isArmor();
} }
bool ItemInstance::isBlock(const ItemInstance* instance) {
return instance->id < 256;
}

View File

@@ -81,6 +81,8 @@ public:
static bool isArmorItem(const ItemInstance* instance); static bool isArmorItem(const ItemInstance* instance);
static bool isBlock(const ItemInstance* instance);
/** /**
* Checks if this item is the same item as the other one, disregarding the * Checks if this item is the same item as the other one, disregarding the
* 'count' value. * 'count' value.

View File

@@ -1,3 +1,6 @@
#include <cstddef>
#include <fstream>
#include <ios>
#if !defined(DEMO_MODE) && !defined(APPLE_DEMO_PROMOTION) #if !defined(DEMO_MODE) && !defined(APPLE_DEMO_PROMOTION)
#include "LevelData.h" #include "LevelData.h"
@@ -88,6 +91,9 @@ ExternalFileLevelStorage::ExternalFileLevelStorage(const std::string& levelId, c
{ {
createFolderIfNotExists(levelPath.c_str()); createFolderIfNotExists(levelPath.c_str());
std::string playerFolder = levelPath + "/players";
createFolderIfNotExists(playerFolder.c_str());
std::string datFileName = levelPath + "/" + fnLevelDat; std::string datFileName = levelPath + "/" + fnLevelDat;
std::string levelFileName = levelPath + "/" + fnPlayerDat; std::string levelFileName = levelPath + "/" + fnPlayerDat;
loadedLevelData = new LevelData(); loadedLevelData = new LevelData();
@@ -113,6 +119,7 @@ void ExternalFileLevelStorage::saveLevelData(LevelData& levelData, std::vector<P
void ExternalFileLevelStorage::saveLevelData( const std::string& levelPath, LevelData& levelData, std::vector<Player*>* players ) void ExternalFileLevelStorage::saveLevelData( const std::string& levelPath, LevelData& levelData, std::vector<Player*>* players )
{ {
// @todo: completely rewrite
std::string directory = levelPath + "/"; std::string directory = levelPath + "/";
std::string tmpFile = directory + fnLevelDatNew; std::string tmpFile = directory + fnLevelDatNew;
std::string datFile = directory + fnLevelDat; std::string datFile = directory + fnLevelDat;
@@ -141,6 +148,67 @@ void ExternalFileLevelStorage::saveLevelData( const std::string& levelPath, Leve
// Remove the temporary save, if the rename didn't do it // Remove the temporary save, if the rename didn't do it
remove(tmpFile.c_str()); remove(tmpFile.c_str());
// Save players
// fuck mojang for that
if (!players || players->empty()) {
return;
}
for (auto& player : *players) {
if (player != NULL) {
savePlayer(*player, directory);
}
}
}
void ExternalFileLevelStorage::savePlayer(Player& player, const std::string& worldDir) {
std::string playerPath = worldDir + "/players/" + player.name + ".dat";
LOGI("Saving player %s to %s...\n", player.name.c_str(), playerPath.c_str());
RakNet::BitStream data;
RakDataOutput buf(data);
CompoundTag playerTag;
player.saveWithoutId(&playerTag);
NbtIo::write(&playerTag, &buf);
std::ofstream file(playerPath, std::ios::out | std::ios::binary);
file.write((const char*)data.GetData(), (size_t)data.GetNumberOfBytesUsed());
}
bool ExternalFileLevelStorage::loadPlayer(Player& player, const std::string& worldDir) {
std::string playerPath = worldDir + "/players/" + player.name + ".dat";
LOGI("Loading player %s from %s...\n", player.name.c_str(), playerPath.c_str());
std::ifstream file(playerPath, std::ios::in | std::ios::binary);
if (!file.is_open()) {
return false;
}
std::vector<uint8_t> data((std::istreambuf_iterator<char>(file)), std::istreambuf_iterator<char>());
RakNet::BitStream bitStream(data.data(), data.size(), false);
RakDataInput stream(bitStream);
CompoundTag* tag = NbtIo::read(&stream);
if (tag) {
player.load(tag);
tag->deleteChildren();
delete tag;
}
return true;
}
void ExternalFileLevelStorage::savePlayer(Player& player) {
ExternalFileLevelStorage::savePlayer(player, levelPath);
}
bool ExternalFileLevelStorage::loadPlayer(Player& player) {
return ExternalFileLevelStorage::loadPlayer(player, levelPath);
} }
LevelData* ExternalFileLevelStorage::prepareLevel(Level* _level) LevelData* ExternalFileLevelStorage::prepareLevel(Level* _level)

View File

@@ -67,6 +67,19 @@ public:
void saveGame(Level* level); void saveGame(Level* level);
void saveAll(Level* level, std::vector<LevelChunk*>& levelChunks); void saveAll(Level* level, std::vector<LevelChunk*>& levelChunks);
/**
* @brief Save player to <world name>/player/<player name>.dat file
*/
static void savePlayer(Player& player, const std::string& worldDir);
/**
* @brief Load player from <world name>/player/<player name>.dat file
*/
static bool loadPlayer(Player& player, const std::string& worldDir);
virtual void savePlayer(Player& player);
virtual bool loadPlayer(Player& player);
virtual void tick(); virtual void tick();
virtual void flush() {} virtual void flush() {}
private: private:

View File

@@ -32,6 +32,9 @@ public:
virtual void saveGame(Level* level) {} virtual void saveGame(Level* level) {}
virtual void loadEntities(Level* level, LevelChunk* levelChunk) {} virtual void loadEntities(Level* level, LevelChunk* levelChunk) {}
virtual void savePlayer(Player& player) = 0;
virtual bool loadPlayer(Player& player) = 0;
//void checkSession() throws LevelConflictException; //void checkSession() throws LevelConflictException;
//PlayerIO getPlayerIO(); //PlayerIO getPlayerIO();
}; };