27 Commits

Author SHA1 Message Date
deepfriedwaffles
8615e8ae9f Added iOS comppiling instructions to README 2026-04-05 14:43:35 -04:00
deepfriedwaffles
d88e57f0aa fixed the possible broken header search and added all jobs including ios to publish 2026-04-05 14:43:35 -04:00
Kolyah35
958eaab5c4 FIX: web and android compilation 2026-04-05 14:43:35 -04:00
Kolyah35
c4934cb19b FIX: other platforms compilation 2026-04-05 14:43:35 -04:00
deepfriedwaffles
8f05d4269b Lowered minimum deployment to iOS 12, rather than iOS 14 2026-04-05 14:43:35 -04:00
deepfriedwaffles
8c5f98b60b Update .github/workflows/build.yml
I keep messing this up. For now I am removing all the needs for publish except iOS
2026-04-05 14:43:35 -04:00
deepfriedwaffles
d8961ef83f removed if line from publish to always run it. can we not skip publish thanks 2026-04-05 14:43:35 -04:00
deepfriedwaffles
0099ed531d Fixed bugs in starting the game. ALso added build job for iOS ipa unsigned 2026-04-05 14:43:35 -04:00
deepfriedwaffles
3158f603e2 fixed button not pressable on ios 2026-04-05 14:43:34 -04:00
deepfriedwaffles
dc5f5d1977 IT COMPILESgit add .! also added full screen support. see issues. 2026-04-05 14:43:34 -04:00
deepfriedwaffles
71a8a099ea restore include paths for cross-platform builds because i messed absolutely every #include up. 2026-04-05 14:43:34 -04:00
deepfriedwaffles
d075fb42a2 more refactoring for iOS 2026-04-05 14:43:34 -04:00
deepfriedwaffles
95f4703516 fixed slider for hopefully the final fucking time. Nether Reactor fix: Need to make the array for building it all unsigned integers as now Xcode is strict about the new C++ Standards as they have changed since 2011 2026-04-05 14:43:34 -04:00
deepfriedwaffles
5c1aa7fdaa Synced options UI files from main branch 2026-04-05 14:43:34 -04:00
deepfriedwaffles
bceac853da gonna try changing all Options::Option* in the whole project to just Option* not sure if this works but it gets the compiler to shut up. if this breaks everything change all 'Option*' to 'Options::Option*' as it once was. 2026-04-05 14:43:34 -04:00
deepfriedwaffles
b0d8027295 more header fixes 2026-04-05 14:43:34 -04:00
deepfriedwaffles
b4aa4a220c fix missing file, commiting now because what im about to do might break Option class 2026-04-05 14:43:34 -04:00
deepfriedwaffles
e22e1014f4 added needed missing files 2026-04-05 14:43:34 -04:00
deepfriedwaffles
b4553eb39b Started to port to iOS; fixing compiler errors here and there 2026-04-05 14:43:34 -04:00
Shredder
378dfe8e22 award for brain of a goldfish goes to me 2026-04-03 15:54:48 +05:00
Shredder
61f0124beb oops forgot to define some things 2026-04-03 15:37:15 +05:00
Shredder
ff5c57f6ba Added Foliage and Grass Color tinting, Started Basic Work on restoring ravines, New Option to Toggle Tinting. 2026-04-03 14:55:33 +05:00
Shredder
eac71a93d1 ok this should finally work now 2026-04-02 01:35:06 +05:00
Shredder
fa249728e5 hopefully fixes broken build 2026-04-02 01:19:47 +05:00
Shredder
84e8744387 oops forgot to include the other files. 2026-04-01 23:37:37 +05:00
Shredder
27f0287986 Ported over Spooner Trees (Fancy Trees), Flint and Steel can be used to ignite fire now and modified Forest and Rainforest to generate spooner trees. 2026-04-01 23:31:15 +05:00
Shredder
109bbcfdb1 Added Rendering and Dynamic texture for Fire and it's behaviour 2026-04-01 14:03:38 +05:00
969 changed files with 99383 additions and 91257 deletions

View File

@@ -72,6 +72,30 @@ jobs:
${{github.workspace}}/build/OpenAL32.dll
${{github.workspace}}/build/libz.dll
build-ios:
# credit to pengubow from deepfriedwaffles repo
name: Build iOS
runs-on: macos-latest
steps:
- name: Checkout
uses: actions/checkout@main
- name: Build
run: |
cd project/iosproj
xcodebuild -scheme minecraftpe -derivedDataPath build -destination 'generic/platform=iOS' CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO
mkdir -p Payload
cp -R build/Build/Products/Debug-iphoneos/minecraftpe.app Payload/
zip -r minecraftpe.ipa Payload
rm -rf Payload
- name: Upload artifact
uses: actions/upload-artifact@main
with:
name: minecraftpe-ios
path: project/iosproj/minecraftpe.ipa
build-linux:
name: Build Linux
runs-on: ubuntu-latest
@@ -266,8 +290,7 @@ jobs:
publish:
name: Publish
runs-on: ubuntu-latest
needs: [ build-windows, build-linux, build-android, build-web ]
if: github.ref == 'refs/heads/main'
needs: [ build-windows, build-ios, build-linux, build-android, build-web ]
steps:
- name: Checkout
uses: actions/checkout@v4

View File

@@ -39,8 +39,6 @@ if (${PLATFORM} STREQUAL "Desktop")
set(EXTRA_LIBS pthread m)
endif()
include_directories("glad/include")
elseif (${PLATFORM} STREQUAL "Web")
set(PLATFORM_CPP "PLATFORM_WEB")
set(EXTRA_LIBS "idbfs.js")
@@ -116,38 +114,34 @@ CPMAddPackage(
# TODO: Clear this paths with *
file(GLOB SERVER_SOURCES
"project/lib_projects/raknet/jni/RaknetSources/*.cpp"
"src/NinecraftApp.cpp"
"src/Performance.cpp"
"src/SharedConstants.cpp"
"src/Minecraft.cpp"
"src/MinecraftServer.cpp"
"src/App.cpp"
"src/IPlatform.cpp"
"src/client/IConfigListener.cpp"
"src/client/Minecraft.cpp"
"src/client/OptionStrings.cpp"
"src/client/Option.cpp"
"src/client/Options.cpp"
"src/client/OptionsFile.cpp"
"src/client/ServerProfiler.cpp"
# "src/client/IConfigListener.cpp"
# "src/client/Minecraft.cpp"
# "src/client/OptionStrings.cpp"
# "src/client/Option.cpp"
# "src/client/Options.cpp"
# "src/client/OptionsFile.cpp"
# "src/client/ServerProfiler.cpp"
"src/client/gamemode/CreativeMode.cpp"
"src/client/gamemode/GameMode.cpp"
"src/client/gamemode/SurvivalMode.cpp"
# "src/client/gamemode/CreativeMode.cpp"
# "src/client/gamemode/GameMode.cpp"
# "src/client/gamemode/SurvivalMode.cpp"
# "src/client/player/LocalPlayer.cpp"
# "src/client/player/RemotePlayer.cpp"
# "src/client/player/input/KeyboardInput.cpp"
"src/gamemode/*.cpp"
"src/client/player/LocalPlayer.cpp"
"src/client/player/RemotePlayer.cpp"
"src/client/player/input/KeyboardInput.cpp"
"src/locale/I18n.cpp"
"src/main.cpp"
"src/main_dedicated.cpp"
"src/nbt/Tag.cpp"
"src/network/ClientSideNetworkHandler.cpp"
"src/network/NetEventCallback.cpp"
"src/network/Packet.cpp"
"src/network/RakNetInstance.cpp"
@@ -158,7 +152,11 @@ file(GLOB SERVER_SOURCES
"src/platform/HttpClient.cpp"
"src/platform/PngLoader.cpp"
"src/platform/time.cpp"
"src/platform/server/PlatformServer.cpp"
"src/platform/input/Controller.cpp"
"src/platform/input/Keyboard.cpp"
"src/platform/input/Mouse.cpp"
"src/platform/input/Multitouch.cpp"
"src/server/ArgumentsSettings.cpp"
"src/server/ServerLevel.cpp"
@@ -371,7 +369,7 @@ if(${PLATFORM} MATCHES "Web")
endif()
# Client
target_compile_definitions(${PROJECT_NAME} PUBLIC "OPENGL_ES" "NO_EGL" "${PLATFORM_CPP}")
target_compile_definitions(${PROJECT_NAME} PUBLIC "OPENGL_ES" "NO_EGL" ${PLATFORM})
target_link_libraries(${PROJECT_NAME} zlib ${PNG_LIB} OpenAL::OpenAL glfw ${EXTRA_LIBS})
if (OpenSSL_FOUND)

View File

@@ -198,3 +198,38 @@ cmake --build .
```
emrun --port 8080 .
```
## iOS
### Xcode
> [Note!]
> There's a precompiled IPA artifact in the GitHub mirror under Actions for those who either don't have Macs or don't want to build themself. But if you want to build youself, you'll need a Mac with Xcode. Download Xcode from the Mac App Store.
### 1. Clone
Open your terminal and clone the repository
```bash
git clone https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1.git
cd minecraft-pe-0.6.1
```
You can also build from the ios-support branch by checking out to it
```
git checkout ios-support
```
### 2. Open in Xcode
The project file is in `minecraft-pe-0.6.1/project/iosproj/minecraftpe.xcodeproj`. Open it.
### 3. Configure Code Signing
Before you can deploy to an iPhone, you must sign the app with your own Apple Developer account:
1. Select the **minecraftpe** project in the left sidebar.
2. Go to **Signing & Capabilities**.
3. Change the **Bundle Identifier** to something unique (e.g., `com.yourname.mcpe`).
4. Select your **Team** from the dropdown menu.
### 4. Build and Run
1. Connect your iPhone via USB or LAN.
2. Select your device from the run destination menu at the top of Xcode.
3. Press **Cmd + R** (or the Play button).
4. **Note:** If you encounter a "Developer Mode" or "Untrusted Developer" error on your phone, go to **Settings > General > VPN & Device Management** to trust your certificate.

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View File

@@ -153,6 +153,7 @@ options.group.tweaks=Tweaks
options.allowSprint=Allow sprint
options.barOnTop=HUD above inventory
options.rpiCursor=Show Raspberry PI cursor
options.foliageTint=Tint Grass and Leaves
options.autoJump=Auto Jump
options.thirdperson=Third Person
options.servervisible=Server Visible

View File

@@ -209,6 +209,8 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
../../../src/world/level/MobSpawner.cpp \
../../../src/world/level/Region.cpp \
../../../src/world/level/TickNextTickData.cpp \
../../../src/world/level/FoliageColor.cpp \
../../../src/world/level/GrassColor.cpp \
../../../src/world/level/biome/Biome.cpp \
../../../src/world/level/biome/BiomeSource.cpp \
../../../src/world/level/chunk/LevelChunk.cpp \

View File

@@ -183,6 +183,8 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
../../../src/world/level/MobSpawner.cpp \
../../../src/world/level/Region.cpp \
../../../src/world/level/TickNextTickData.cpp \
../../../src/world/level/FoliageColor.cpp \
../../../src/world/level/GrassColor.cpp \
../../../src/world/level/biome/Biome.cpp \
../../../src/world/level/biome/BiomeSource.cpp \
../../../src/world/level/chunk/LevelChunk.cpp \

View File

@@ -0,0 +1,48 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13142" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="12042"/>
<capability name="Constraints with non-1.0 multipliers" minToolsVersion="5.1"/>
<capability name="Safe area layout guides" minToolsVersion="9.0"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<subviews>
<label opaque="NO" clipsSubviews="YES" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text="" textAlignment="center" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" minimumFontSize="9" translatesAutoresizingMaskIntoConstraints="NO" id="obG-Y5-kRd">
<rect key="frame" x="0.0" y="626.5" width="375" height="20.5"/>
<fontDescription key="fontDescription" type="system" pointSize="17"/>
<color key="textColor" red="0.0" green="0.0" blue="0.0" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<nil key="highlightedColor"/>
</label>
<label opaque="NO" clipsSubviews="YES" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text="minecraftpe" textAlignment="center" lineBreakMode="middleTruncation" baselineAdjustment="alignBaselines" minimumFontSize="18" translatesAutoresizingMaskIntoConstraints="NO" id="GJd-Yh-RWb">
<rect key="frame" x="0.0" y="202" width="375" height="43"/>
<fontDescription key="fontDescription" type="boldSystem" pointSize="36"/>
<color key="textColor" red="0.0" green="0.0" blue="0.0" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<nil key="highlightedColor"/>
</label>
</subviews>
<color key="backgroundColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<constraints>
<constraint firstItem="Bcu-3y-fUS" firstAttribute="centerX" secondItem="obG-Y5-kRd" secondAttribute="centerX" id="5cz-MP-9tL"/>
<constraint firstItem="Bcu-3y-fUS" firstAttribute="centerX" secondItem="GJd-Yh-RWb" secondAttribute="centerX" id="Q3B-4B-g5h"/>
<constraint firstItem="obG-Y5-kRd" firstAttribute="leading" secondItem="Bcu-3y-fUS" secondAttribute="leading" constant="20" symbolic="YES" id="SfN-ll-jLj"/>
<constraint firstAttribute="bottom" secondItem="obG-Y5-kRd" secondAttribute="bottom" constant="20" id="Y44-ml-fuU"/>
<constraint firstItem="GJd-Yh-RWb" firstAttribute="centerY" secondItem="Ze5-6b-2t3" secondAttribute="bottom" multiplier="1/3" constant="1" id="moa-c2-u7t"/>
<constraint firstItem="GJd-Yh-RWb" firstAttribute="leading" secondItem="Bcu-3y-fUS" secondAttribute="leading" constant="20" symbolic="YES" id="x7j-FC-K8j"/>
</constraints>
<viewLayoutGuide key="safeArea" id="Bcu-3y-fUS"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="53" y="375"/>
</scene>
</scenes>
</document>

View File

@@ -41,7 +41,6 @@
042A91AE16B17517007ABBC6 /* GuiElement.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 042A91A316B17517007ABBC6 /* GuiElement.cpp */; };
042A91AF16B17517007ABBC6 /* NinePatch.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 042A91A516B17517007ABBC6 /* NinePatch.cpp */; };
042A91B016B17517007ABBC6 /* OptionsGroup.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 042A91A716B17517007ABBC6 /* OptionsGroup.cpp */; };
042A91B116B17517007ABBC6 /* OptionsPane.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 042A91A916B17517007ABBC6 /* OptionsPane.cpp */; };
042A91B216B17517007ABBC6 /* TextBox.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 042A91AB16B17517007ABBC6 /* TextBox.cpp */; };
044129071682FF9600B70EE6 /* MouseHandler.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 044129061682FF9600B70EE6 /* MouseHandler.cpp */; };
9D293CE716071C08000305C8 /* CreateNewWorld_iphone.xib in Resources */ = {isa = PBXBuildFile; fileRef = 9D293CE616071C08000305C8 /* CreateNewWorld_iphone.xib */; };
@@ -1147,6 +1146,33 @@
D5F3B7DD14548E7900D25470 /* IASKPSToggleSwitchSpecifierViewCell.xib in Resources */ = {isa = PBXBuildFile; fileRef = D5F3B7C814548E7900D25470 /* IASKPSToggleSwitchSpecifierViewCell.xib */; };
D5F3B7DE14548E7900D25470 /* IASKSpecifierValuesView.xib in Resources */ = {isa = PBXBuildFile; fileRef = D5F3B7C914548E7900D25470 /* IASKSpecifierValuesView.xib */; };
D5F3B7E51454930400D25470 /* InAppSettings.bundle in Resources */ = {isa = PBXBuildFile; fileRef = D5F3B7E41454930400D25470 /* InAppSettings.bundle */; };
F912B8CF2F6C3D5200BC60DF /* TextBox.h in Sources */ = {isa = PBXBuildFile; fileRef = 042A91AC16B17517007ABBC6 /* TextBox.h */; };
F99D341F2F736AA100DC153E /* HttpClient.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F99D341E2F736AA100DC153E /* HttpClient.cpp */; };
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/* End PBXBuildFile section */
/* Begin PBXFileReference section */
@@ -1208,10 +1234,8 @@
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042A91A716B17517007ABBC6 /* OptionsGroup.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = OptionsGroup.cpp; sourceTree = "<group>"; };
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@@ -2017,7 +2041,7 @@
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ALWAYS_SEARCH_USER_PATHS = YES;
ARCHS = "$(ARCHS_STANDARD)";
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Distribution: Mojang AB";
COPY_PHASE_STRIP = YES;
GCC_C_LANGUAGE_STANDARD = gnu99;
GCC_PREPROCESSOR_DEFINITIONS = PUBLISH;
GCC_VERSION = com.apple.compilers.llvmgcc42;
GCC_VERSION = "";
GCC_WARN_ABOUT_MISSING_FIELD_INITIALIZERS = YES;
GCC_WARN_ABOUT_MISSING_PROTOTYPES = YES;
GCC_WARN_ABOUT_RETURN_TYPE = YES;
GCC_WARN_HIDDEN_VIRTUAL_FUNCTIONS = NO;
GCC_WARN_NON_VIRTUAL_DESTRUCTOR = YES;
GCC_WARN_UNUSED_VARIABLE = YES;
IPHONEOS_DEPLOYMENT_TARGET = 4.3;
HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src";
IPHONEOS_DEPLOYMENT_TARGET = 14;
ONLY_ACTIVE_ARCH = YES;
OTHER_CFLAGS = "-DNS_BLOCK_ASSERTIONS=1";
"PROVISIONING_PROFILE[sdk=iphoneos*]" = "C93D3524-5C6F-466E-B12B-833663B7EAE0";
RUN_CLANG_STATIC_ANALYZER = NO;
SDKROOT = iphoneos6.0;
SDKROOT = iphoneos;
TARGETED_DEVICE_FAMILY = "1,2";
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src";
USE_HEADERMAP = NO;
VALIDATE_PRODUCT = YES;
};
name = "Ad-Hoc";
@@ -5765,15 +5873,26 @@
GCC_PREFIX_HEADER = "minecraftpe/minecraftpe-Prefix.pch";
GCC_PREPROCESSOR_DEFINITIONS = "";
"GCC_THUMB_SUPPORT[arch=armv7]" = NO;
GCC_VERSION = com.apple.compilers.llvmgcc42;
GCC_VERSION = "";
GCC_WARN_ABOUT_MISSING_PROTOTYPES = NO;
HEADER_SEARCH_PATHS = "";
HEADER_SEARCH_PATHS = (
"$(SRCROOT)/../../src",
"$(SRCROOT)/../../src/client/gui/components",
"$(SRCROOT)/../../src/world",
"$(SRCROOT)/../../src/platform/input",
"$(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views",
);
INFOPLIST_FILE = "minecraftpe/minecraftpe-Info.plist";
IPHONEOS_DEPLOYMENT_TARGET = 4.3;
INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games";
IPHONEOS_DEPLOYMENT_TARGET = 14;
ONLY_ACTIVE_ARCH = YES;
PRODUCT_BUNDLE_IDENTIFIER = "com.mojang.mcpe-arm64";
PRODUCT_NAME = "$(TARGET_NAME)";
RUN_CLANG_STATIC_ANALYZER = NO;
SDKROOT = iphoneos6.0;
VALID_ARCHS = "i386 armv6 armv7";
SDKROOT = iphoneos;
SYSTEM_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src $(SRCROOT)/../../src/client/gui/components $(SRCROOT)/../../src/world $(SRCROOT)/../../src/platform/input $(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views";
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src $(SRCROOT)/../lib_projects/InAppSettingsKit/Models $(SRCROOT)/../../src/client/gui/components $(SRCROOT)/../../src/world $(SRCROOT)/../../src/platform/input $(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views";
USE_HEADERMAP = NO;
WRAPPER_EXTENSION = app;
};
name = "Ad-Hoc";
@@ -5846,24 +5965,28 @@
D5A20ADB146AAD9C00A52FEC /* AppStore */ = {
isa = XCBuildConfiguration;
buildSettings = {
ALWAYS_SEARCH_USER_PATHS = NO;
ARCHS = "$(ARCHS_UNIVERSAL_IPHONE_OS)";
ALWAYS_SEARCH_USER_PATHS = YES;
ARCHS = "$(ARCHS_STANDARD)";
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Distribution: Mojang AB";
COPY_PHASE_STRIP = YES;
GCC_C_LANGUAGE_STANDARD = gnu99;
GCC_VERSION = com.apple.compilers.llvmgcc42;
GCC_VERSION = "";
GCC_WARN_ABOUT_MISSING_FIELD_INITIALIZERS = YES;
GCC_WARN_ABOUT_MISSING_PROTOTYPES = YES;
GCC_WARN_ABOUT_RETURN_TYPE = YES;
GCC_WARN_HIDDEN_VIRTUAL_FUNCTIONS = NO;
GCC_WARN_NON_VIRTUAL_DESTRUCTOR = YES;
GCC_WARN_UNUSED_VARIABLE = YES;
IPHONEOS_DEPLOYMENT_TARGET = 4.3;
HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src";
IPHONEOS_DEPLOYMENT_TARGET = 14;
ONLY_ACTIVE_ARCH = YES;
OTHER_CFLAGS = "-DNS_BLOCK_ASSERTIONS=1";
"PROVISIONING_PROFILE[sdk=iphoneos*]" = "64BA8967-1A9A-4980-972C-42E75AD5E023";
RUN_CLANG_STATIC_ANALYZER = NO;
SDKROOT = iphoneos6.0;
SDKROOT = iphoneos;
TARGETED_DEVICE_FAMILY = "1,2";
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src";
USE_HEADERMAP = NO;
VALIDATE_PRODUCT = YES;
};
name = AppStore;
@@ -5876,11 +5999,19 @@
GCC_PREFIX_HEADER = "minecraftpe/minecraftpe-Prefix.pch";
GCC_PREPROCESSOR_DEFINITIONS = PUBLISH;
"GCC_THUMB_SUPPORT[arch=armv7]" = NO;
GCC_VERSION = com.apple.compilers.llvmgcc42;
GCC_VERSION = "";
GCC_WARN_ABOUT_MISSING_PROTOTYPES = NO;
HEADER_SEARCH_PATHS = "";
HEADER_SEARCH_PATHS = (
"$(SRCROOT)/../../src",
"$(SRCROOT)/../../src/client/gui/components",
"$(SRCROOT)/../../src/world",
"$(SRCROOT)/../../src/platform/input",
"$(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views",
);
INFOPLIST_FILE = "minecraftpe/minecraftpe-Info.plist";
IPHONEOS_DEPLOYMENT_TARGET = 4.3;
INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games";
IPHONEOS_DEPLOYMENT_TARGET = 14;
ONLY_ACTIVE_ARCH = YES;
OTHER_CFLAGS = (
"-DNS_BLOCK_ASSERTIONS=1",
"-DANDROID_PUBLISH",
@@ -5888,8 +6019,10 @@
PRODUCT_NAME = "$(TARGET_NAME)";
"PROVISIONING_PROFILE[sdk=iphoneos*]" = "1B194957-98CF-49B7-A0E7-76692B4B722D";
RUN_CLANG_STATIC_ANALYZER = NO;
SDKROOT = iphoneos6.0;
VALID_ARCHS = "i386 armv6 armv7";
SDKROOT = iphoneos;
SYSTEM_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src $(SRCROOT)/../../src/client/gui/components $(SRCROOT)/../../src/world $(SRCROOT)/../../src/platform/input $(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views";
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src $(SRCROOT)/../lib_projects/InAppSettingsKit/Models $(SRCROOT)/../../src/client/gui/components $(SRCROOT)/../../src/world $(SRCROOT)/../../src/platform/input $(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views";
USE_HEADERMAP = NO;
WRAPPER_EXTENSION = app;
};
name = AppStore;
@@ -5922,8 +6055,8 @@
D5CF9C6C144C225000E4244F /* Debug */ = {
isa = XCBuildConfiguration;
buildSettings = {
ALWAYS_SEARCH_USER_PATHS = NO;
ARCHS = "$(ARCHS_UNIVERSAL_IPHONE_OS)";
ALWAYS_SEARCH_USER_PATHS = YES;
ARCHS = "$(ARCHS_STANDARD)";
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
COPY_PHASE_STRIP = NO;
GCC_C_LANGUAGE_STANDARD = gnu99;
@@ -5935,41 +6068,50 @@
"$(inherited)",
);
GCC_SYMBOLS_PRIVATE_EXTERN = NO;
GCC_VERSION = com.apple.compilers.llvmgcc42;
GCC_VERSION = "";
GCC_WARN_ABOUT_MISSING_FIELD_INITIALIZERS = YES;
GCC_WARN_ABOUT_MISSING_PROTOTYPES = YES;
GCC_WARN_ABOUT_RETURN_TYPE = YES;
GCC_WARN_HIDDEN_VIRTUAL_FUNCTIONS = NO;
GCC_WARN_NON_VIRTUAL_DESTRUCTOR = YES;
GCC_WARN_UNUSED_VARIABLE = YES;
IPHONEOS_DEPLOYMENT_TARGET = 4.3;
HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src";
IPHONEOS_DEPLOYMENT_TARGET = 14;
ONLY_ACTIVE_ARCH = YES;
RUN_CLANG_STATIC_ANALYZER = NO;
SDKROOT = iphoneos6.0;
SDKROOT = iphoneos;
TARGETED_DEVICE_FAMILY = "1,2";
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src";
USE_HEADERMAP = NO;
VALIDATE_PRODUCT = YES;
};
name = Debug;
};
D5CF9C6D144C225000E4244F /* Release */ = {
isa = XCBuildConfiguration;
buildSettings = {
ALWAYS_SEARCH_USER_PATHS = NO;
ARCHS = "$(ARCHS_UNIVERSAL_IPHONE_OS)";
ALWAYS_SEARCH_USER_PATHS = YES;
ARCHS = "$(ARCHS_STANDARD)";
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
COPY_PHASE_STRIP = YES;
GCC_C_LANGUAGE_STANDARD = gnu99;
GCC_PREPROCESSOR_DEFINITIONS = PUBLISH;
GCC_VERSION = com.apple.compilers.llvmgcc42;
GCC_VERSION = "";
GCC_WARN_ABOUT_MISSING_FIELD_INITIALIZERS = YES;
GCC_WARN_ABOUT_MISSING_PROTOTYPES = YES;
GCC_WARN_ABOUT_RETURN_TYPE = YES;
GCC_WARN_HIDDEN_VIRTUAL_FUNCTIONS = NO;
GCC_WARN_NON_VIRTUAL_DESTRUCTOR = YES;
GCC_WARN_UNUSED_VARIABLE = YES;
IPHONEOS_DEPLOYMENT_TARGET = 4.3;
HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src";
IPHONEOS_DEPLOYMENT_TARGET = 14;
ONLY_ACTIVE_ARCH = YES;
OTHER_CFLAGS = "-DNS_BLOCK_ASSERTIONS=1";
RUN_CLANG_STATIC_ANALYZER = NO;
SDKROOT = iphoneos6.0;
SDKROOT = iphoneos;
TARGETED_DEVICE_FAMILY = "1,2";
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src";
USE_HEADERMAP = NO;
VALIDATE_PRODUCT = YES;
};
name = Release;
@@ -5977,19 +6119,34 @@
D5CF9C6F144C225000E4244F /* Debug */ = {
isa = XCBuildConfiguration;
buildSettings = {
CODE_SIGN_IDENTITY = "Apple Development";
CODE_SIGN_STYLE = Automatic;
DEVELOPMENT_TEAM = PZUVNW8F2U;
GCC_PRECOMPILE_PREFIX_HEADER = YES;
GCC_PREFIX_HEADER = "minecraftpe/minecraftpe-Prefix.pch";
GCC_PREPROCESSOR_DEFINITIONS = "DEBUG=1";
"GCC_THUMB_SUPPORT[arch=armv7]" = NO;
GCC_VERSION = com.apple.compilers.llvmgcc42;
GCC_VERSION = "";
GCC_WARN_ABOUT_MISSING_PROTOTYPES = NO;
HEADER_SEARCH_PATHS = "";
HEADER_SEARCH_PATHS = (
"$(SRCROOT)/../../src",
"$(SRCROOT)/../../src/client/gui/components",
"$(SRCROOT)/../../src/world",
"$(SRCROOT)/../../src/platform/input",
"$(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views",
);
INFOPLIST_FILE = "minecraftpe/minecraftpe-Info.plist";
IPHONEOS_DEPLOYMENT_TARGET = 4.3;
INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games";
IPHONEOS_DEPLOYMENT_TARGET = 14;
ONLY_ACTIVE_ARCH = YES;
PRODUCT_BUNDLE_IDENTIFIER = "com.mojang.mcpe-arm64";
PRODUCT_NAME = "$(TARGET_NAME)";
PROVISIONING_PROFILE_SPECIFIER = "";
RUN_CLANG_STATIC_ANALYZER = NO;
SDKROOT = iphoneos6.0;
VALID_ARCHS = "i386 armv6 armv7";
SDKROOT = iphoneos;
SYSTEM_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src $(SRCROOT)/../../src/client/gui/components $(SRCROOT)/../../src/world $(SRCROOT)/../../src/platform/input $(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views";
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src $(SRCROOT)/../lib_projects/InAppSettingsKit/Models $(SRCROOT)/../../src/client/gui/components $(SRCROOT)/../../src/world $(SRCROOT)/../../src/platform/input $(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views";
USE_HEADERMAP = NO;
WRAPPER_EXTENSION = app;
};
name = Debug;
@@ -5997,19 +6154,34 @@
D5CF9C70144C225000E4244F /* Release */ = {
isa = XCBuildConfiguration;
buildSettings = {
CODE_SIGN_IDENTITY = "Apple Development";
CODE_SIGN_STYLE = Automatic;
DEVELOPMENT_TEAM = PZUVNW8F2U;
GCC_PRECOMPILE_PREFIX_HEADER = YES;
GCC_PREFIX_HEADER = "minecraftpe/minecraftpe-Prefix.pch";
GCC_PREPROCESSOR_DEFINITIONS = "";
"GCC_THUMB_SUPPORT[arch=armv7]" = NO;
GCC_VERSION = com.apple.compilers.llvmgcc42;
GCC_VERSION = "";
GCC_WARN_ABOUT_MISSING_PROTOTYPES = NO;
HEADER_SEARCH_PATHS = "";
HEADER_SEARCH_PATHS = (
"$(SRCROOT)/../../src",
"$(SRCROOT)/../../src/client/gui/components",
"$(SRCROOT)/../../src/world",
"$(SRCROOT)/../../src/platform/input",
"$(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views",
);
INFOPLIST_FILE = "minecraftpe/minecraftpe-Info.plist";
IPHONEOS_DEPLOYMENT_TARGET = 4.3;
INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games";
IPHONEOS_DEPLOYMENT_TARGET = 14;
ONLY_ACTIVE_ARCH = YES;
PRODUCT_BUNDLE_IDENTIFIER = "com.mojang.mcpe-arm64";
PRODUCT_NAME = "$(TARGET_NAME)";
PROVISIONING_PROFILE_SPECIFIER = "";
RUN_CLANG_STATIC_ANALYZER = NO;
SDKROOT = iphoneos6.0;
VALID_ARCHS = "i386 armv6 armv7";
SDKROOT = iphoneos;
SYSTEM_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src $(SRCROOT)/../../src/client/gui/components $(SRCROOT)/../../src/world $(SRCROOT)/../../src/platform/input $(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views";
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src $(SRCROOT)/../lib_projects/InAppSettingsKit/Models $(SRCROOT)/../../src/client/gui/components $(SRCROOT)/../../src/world $(SRCROOT)/../../src/platform/input $(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views";
USE_HEADERMAP = NO;
WRAPPER_EXTENSION = app;
};
name = Release;

View File

@@ -37,7 +37,7 @@
</dict>
</dict>
<key>CFBundleIdentifier</key>
<string>com.mojang.${PRODUCT_NAME:rfc1034identifier}</string>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
@@ -58,6 +58,8 @@
<array>
<string>minecraft.ttf</string>
</array>
<key>UILaunchStoryboardName</key>
<string>Launch Screen</string>
<key>UIPrerenderedIcon</key>
<true/>
<key>UIRequiresPersistentWiFi</key>

View File

@@ -142,8 +142,8 @@ void seedMT( unsigned int seed, unsigned int *state, unsigned int *&next, int &l
// so-- that's why the only change I made is to restrict to odd seeds.
//
unsigned int x = ( seed | 1U ) & 0xFFFFFFFFU, *s = state;
int j;
register unsigned int x = ( seed | 1U ) & 0xFFFFFFFFU, *s = state;
register int j;
for ( left = 0, *s++ = x, j = N; --j;
*s++ = ( x *= 69069U ) & 0xFFFFFFFFU )
@@ -154,8 +154,8 @@ void seedMT( unsigned int seed, unsigned int *state, unsigned int *&next, int &l
unsigned int reloadMT( unsigned int *state, unsigned int *&next, int &left )
{
unsigned int * p0 = state, *p2 = state + 2, *pM = state + M, s0, s1;
int j;
register unsigned int * p0 = state, *p2 = state + 2, *pM = state + M, s0, s1;
register int j;
if ( left < -1 )
seedMT( 4357U );

View File

@@ -1,26 +0,0 @@
#include "App.hpp"
#include "IPlatform.hpp"
#include "platform/server/PlatformServer.hpp"
#include "platform/glfw/PlatformGlfw.hpp"
std::unique_ptr<IPlatform> App::CreatePlatform() {
#if defined(STANDALONE_SERVER)
return std::make_unique<PlatformServer>();
#elif defined(PLATFORM_DESKTOP)
return std::make_unique<PlatformGlfw>();
#else
static_assert(false, "Unsupported platform!");
#endif
}
void App::run() {
init();
m_platform->runMainLoop(*this);
}
void App::swapBuffers() {
m_platform->swapBuffers();
}

87
src/App.h Executable file
View File

@@ -0,0 +1,87 @@
#ifndef APP_H__
#define APP_H__
#ifdef __APPLE__
#define NO_EGL
#endif
#ifdef STANDALONE_SERVER
#define NO_EGL
#endif
#include "AppPlatform.h"
#ifndef NO_EGL
#include <EGL/egl.h>
#endif
#include "platform/log.h"
typedef struct AppContext {
#ifndef NO_EGL
EGLDisplay display;
EGLContext context;
EGLSurface surface;
#endif
AppPlatform* platform;
bool doRender;
} AppContext;
class App
{
public:
App()
: _finished(false),
_inited(false)
{
_context.platform = 0;
}
virtual ~App() {}
void init(AppContext& c) {
_context = c;
init();
_inited = true;
}
bool isInited() { return _inited; }
virtual AppPlatform* platform() { return _context.platform; }
void onGraphicsReset(AppContext& c) {
_context = c;
onGraphicsReset();
}
virtual void audioEngineOn () {}
virtual void audioEngineOff() {}
virtual void destroy() {}
virtual void loadState(void* state, int stateSize) {}
virtual bool saveState(void** state, int* stateSize) { return false; }
void swapBuffers() {
#ifndef NO_EGL
if (_context.doRender)
eglSwapBuffers(_context.display, _context.surface);
#endif
}
virtual void draw() {}
virtual void update() {};// = 0;
virtual void setSize(int width, int height) {}
virtual void quit() { _finished = true; }
virtual bool wantToQuit() { return _finished; }
virtual bool handleBack(bool isDown) { return false; }
protected:
virtual void init() {}
//virtual void onGraphicsLost() = 0;
virtual void onGraphicsReset() = 0;
private:
bool _inited;
bool _finished;
AppContext _context;
};
#endif//APP_H__

View File

@@ -1,71 +0,0 @@
#pragma once
#include <memory>
#ifdef __APPLE__
#define NO_EGL
#endif
#ifdef STANDALONE_SERVER
#define NO_EGL
#endif
#include <IPlatform.hpp>
#ifndef NO_EGL
#include <EGL/egl.h>
#endif
// typedef struct AppContext {
// #ifndef NO_EGL
// EGLDisplay display;
// EGLContext context;
// EGLSurface surface;
// #endif
// AppPlatform* platform;
// bool doRender;
// } AppContext;
class App {
protected:
std::unique_ptr<IPlatform> m_platform;
public:
static std::unique_ptr<IPlatform> CreatePlatform();
App(std::unique_ptr<IPlatform> platform) : m_platform(std::move(platform)), m_finished(false), m_inited(false) {}
App() = delete;
virtual ~App() {}
void run();
bool isInited() { return m_inited; }
virtual void audioEngineOn () {}
virtual void audioEngineOff() {}
virtual void destroy() {}
virtual void loadState(void* state, int stateSize) {}
virtual bool saveState(void** state, int* stateSize) { return false; }
void swapBuffers();
// {
// #ifndef NO_EGL
// if (_context.doRender)
// eglSwapBuffers(_context.display, _context.surface);
// #endif
// m_platform->swapBuffers();
// }
virtual void update() = 0;
virtual void quit() { m_finished = true; }
virtual bool wantToQuit() { return m_finished; }
virtual bool handleBack(bool isDown) { return false; }
protected:
virtual void init() { m_inited = true;}
private:
bool m_inited = false;
bool m_finished = false;
};

10
src/AppConstants.h Executable file
View File

@@ -0,0 +1,10 @@
#ifndef _MINECRAFT_APPCONSTANTS_H_
#define _MINECRAFT_APPCONSTANTS_H_
#define APP_VERSION_STRING "Demo"
#define APP_NAME "Minecraft - Pocket Edition " APP_VERSION_STRING
#endif

143
src/AppPlatform.h Executable file
View File

@@ -0,0 +1,143 @@
#ifndef APPPLATFORM_H__
#define APPPLATFORM_H__
#include <vector>
#include <string>
#include <cstring>
#include "client/renderer/TextureData.h"
typedef std::vector<std::string> StringVector;
/*
typedef struct UserInput
{
static const int STATUS_INVALID = -1;
static const int STATUS_NOTINITED = -2;
static const int STATUS_OK = 1;
static const int STATUS_CANCEL = 0;
UserInput(int id)
: _id(id),
status(STATUS_NOTINITED)
{}
UserInput(int id, int status)
: _id(id),
status(status)
{}
int getId() { return _id; }
int status;
private:
int _id;
} UserInput;
class UserInputStatus {
int _status;
public:
UserInputStatus(int status)
: _status(status)
{}
bool isAnswered() { return _status >= 0; }
bool isOk() { return _status == UserInput::STATUS_OK; }
bool isCancel() { return _status == UserInput::STATUS_CANCEL; }
};
*/
class BinaryBlob {
public:
BinaryBlob()
: data(NULL),
size(-1) {}
BinaryBlob(unsigned char* data, unsigned int size)
: data(data),
size(size) {}
unsigned char* data;
int size;
};
class PlatformStringVars {
public:
static const int DEVICE_BUILD_MODEL = 0;
};
class AppPlatform
{
public:
AppPlatform() : keyboardVisible(false) {}
virtual ~AppPlatform() {}
virtual void saveScreenshot(const std::string& filename, int glWidth, int glHeight) {}
virtual TextureData loadTexture(const std::string& filename_, bool textureFolder) { return TextureData(); }
virtual TextureData loadTextureFromMemory(const unsigned char* data, size_t size) { return TextureData(); }
virtual void playSound(const std::string& fn, float volume, float pitch) {}
virtual void hideCursor(bool hide) {}
virtual void showDialog(int dialogId) {}
virtual void createUserInput() {}
bool is_big_endian(void) {
union {
unsigned int i;
char c[4];
} bint = {0x01020304};
return bint.c[0] == 1;
}
void createUserInput(int dialogId)
{
showDialog(dialogId);
createUserInput();
}
virtual int getUserInputStatus() { return 0; }
virtual StringVector getUserInput() { return StringVector(); }
virtual std::string getDateString(int s) { return ""; }
//virtual void createUserInputScreen(const char* types) {}
virtual void uploadPlatformDependentData(int id, void* data) {}
virtual BinaryBlob readAssetFile(const std::string& filename) { return BinaryBlob(); }
virtual void _tick() {}
virtual int getScreenWidth() { return 854; }
virtual int getScreenHeight() { return 480; }
virtual float getPixelsPerMillimeter() { return 10; }
virtual bool isNetworkEnabled(bool onlyWifiAllowed) { return true; }
virtual bool isPowerVR() {
return false;
}
virtual int getKeyFromKeyCode(int keyCode, int metaState, int deviceId) {return 0;}
#ifdef __APPLE__
virtual bool isSuperFast() = 0;
#endif
virtual void openURL(const std::string& url) {}
virtual void finish() {}
virtual bool supportsTouchscreen() { return false; }
virtual void vibrate(int milliSeconds) {}
virtual std::string getPlatformStringVar(int stringId) {
return "<getPlatformStringVar NotImplemented>";
}
virtual void showKeyboard() {
keyboardVisible = true;
}
virtual void hideKeyboard() {
keyboardVisible = false;
}
virtual bool isKeyboardVisible() {return keyboardVisible;}
protected:
bool keyboardVisible;
};
#endif /*APPPLATFORM_H__*/

View File

@@ -1,9 +1,10 @@
#pragma once
#ifndef APPPLATFORM_ANDROID_H__
#define APPPLATFORM_ANDROID_H__
#include <IPlatform.hpp>
#include "client/renderer/gles.hpp"
#include "platform/log.hpp"
#include "platform/time.hpp"
#include "AppPlatform.h"
#include "client/renderer/gles.h"
#include "platform/log.h"
#include "platform/time.h"
#include <jni.h>
#include <cmath>
#include <exception>
@@ -321,7 +322,7 @@ public:
}
}
inline unsigned int rgbToBgr(unsigned int p) {
__inline unsigned int rgbToBgr(unsigned int p) {
return (p & 0xff00ff00) | ((p >> 16) & 0xff) | ((p << 16) & 0xff0000);
}
@@ -535,7 +536,7 @@ public:
return env->CallBooleanMethod(instance, _methodIsNetworkEnabled, onlyWifiAllowed);
}
static inline bool isSquare(int n) {
static __inline bool isSquare(int n) {
int L = n & 0xf;
if (((1 << L) & 0x213) == 0) return false;
@@ -650,3 +651,4 @@ public:
ANativeActivity* _nativeActivity;
};
#endif /*APPPLATFORM_ANDROID_H__*/

View File

@@ -1,4 +1,4 @@
#include "AppPlatform_android.hpp"
#include "AppPlatform_android.h"
#include <android/asset_manager.h>
#include <android/native_activity.h>

12
src/AppPlatform_glfw.cpp Normal file
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@@ -0,0 +1,12 @@
#include "AppPlatform_glfw.h"
float AppPlatform_glfw::getPixelsPerMillimeter() {
GLFWmonitor* monitor = glfwGetPrimaryMonitor();
int width_mm, height_mm;
glfwGetMonitorPhysicalSize(monitor, &width_mm, &height_mm);
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
return (float)mode->width / (float)width_mm;
}

155
src/AppPlatform_glfw.h Executable file
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@@ -0,0 +1,155 @@
#ifndef APPPLATFORM_GLFW_H__
#define APPPLATFORM_GLFW_H__
#include "AppPlatform.h"
#include "platform/log.h"
#include "platform/HttpClient.h"
#include "platform/PngLoader.h"
#include "client/renderer/gles.h"
#include "world/level/storage/FolderMethods.h"
#include <png.h>
#include <cmath>
#include <fstream>
#include <sstream>
#include <GLFW/glfw3.h>
#include <ctime>
#include "util/StringUtils.h"
#ifdef _WIN32
#include <windows.h>
#include <shellapi.h>
#endif
#ifdef __EMSCRIPTEN__
#include <emscripten/html5.h>
#endif
static void png_funcReadFile(png_structp pngPtr, png_bytep data, png_size_t length) {
((std::istream*)png_get_io_ptr(pngPtr))->read((char*)data, length);
}
class AppPlatform_glfw: public AppPlatform
{
public:
AppPlatform_glfw()
{
}
BinaryBlob readAssetFile(const std::string& filename) override {
FILE* fp = fopen(("data/" + filename).c_str(), "r");
if (!fp)
return BinaryBlob();
int size = getRemainingFileSize(fp);
BinaryBlob blob;
blob.size = size;
blob.data = new unsigned char[size];
fread(blob.data, 1, size, fp);
fclose(fp);
return blob;
}
void saveScreenshot(const std::string& filename, int glWidth, int glHeight) override {
//@todo
}
__inline unsigned int rgbToBgr(unsigned int p) {
return (p & 0xff00ff00) | ((p >> 16) & 0xff) | ((p << 16) & 0xff0000);
}
TextureData loadTexture(const std::string& filename_, bool textureFolder) override
{
// Support fetching PNG textures via HTTP/HTTPS (for skins, etc)
if (Util::startsWith(filename_, "http://") || Util::startsWith(filename_, "https://")) {
std::vector<unsigned char> body;
if (HttpClient::download(filename_, body) && !body.empty()) {
return loadTextureFromMemory(body.data(), body.size());
}
return TextureData();
}
TextureData out;
std::string filename = textureFolder? "data/images/" + filename_
: filename_;
std::ifstream source(filename.c_str(), std::ios::binary);
if (!source) {
LOGI("Couldn't find file: %s\n", filename.c_str());
return out;
}
std::vector<unsigned char> fileData((std::istreambuf_iterator<char>(source)), std::istreambuf_iterator<char>());
source.close();
if (fileData.empty()) {
LOGI("Couldn't read file: %s\n", filename.c_str());
return out;
}
return loadTextureFromMemory(fileData.data(), fileData.size());
}
TextureData loadTextureFromMemory(const unsigned char* data, size_t size) override {
return loadPngFromMemory(data, size);
}
virtual std::string getDateString(int s) override {
time_t tm = s;
char mbstr[100];
std::strftime(mbstr, sizeof(mbstr), "%F %T", std::localtime(&tm));
return std::string(mbstr);
}
virtual int getScreenWidth() override {
#ifdef __EMSCRIPTEN__
int w, h;
emscripten_get_canvas_element_size("canvas", &w, &h);
return w;
#endif
return 854;
};
virtual int getScreenHeight() override {
#ifdef __EMSCRIPTEN__
int w, h;
emscripten_get_canvas_element_size("canvas", &w, &h);
return h;
#endif
return 480;
};
virtual float getPixelsPerMillimeter() override;
virtual bool supportsTouchscreen() override { return false; /* glfw supports only mouse and keyboard */ }
virtual void hideCursor(bool hide) override {
int isHide = hide ? GLFW_CURSOR_NORMAL : GLFW_CURSOR_HIDDEN;
glfwSetInputMode(window, GLFW_CURSOR, isHide);
}
virtual void openURL(const std::string& url) override {
#ifdef _WIN32
ShellExecuteA(NULL, "open", url.c_str(), NULL, NULL, SW_SHOWNORMAL);
#elif __linux__
std::string command = "xdg-open " + url;
system(command.c_str());
#elif __EMSCRIPTEN__
emscripten_run_script(std::string("window.open('" + url + "', '_blank')").c_str());
#endif
}
GLFWwindow* window;
private:
};
#endif /*APPPLATFORM_GLFW_H__*/

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@@ -1,8 +1,9 @@
#pragma once
#ifndef APPPLATFORM_IOS_H__
#define APPPLATFORM_IOS_H__
#include <IPlatform.h>
#include "client/renderer/gles.hpp"
#include "platform/log.hpp"
#include "AppPlatform.h"
#include "client/renderer/gles.h"
#include "platform/log.h"
#include <cmath>
#include <fstream>
#include <sstream>
@@ -26,7 +27,7 @@ public:
//@todo
}
inline unsigned int rgbToBgr(unsigned int p) {
__inline unsigned int rgbToBgr(unsigned int p) {
return (p & 0xff00ff00) | ((p >> 16) & 0xff) | ((p << 16) & 0xff0000);
}
@@ -51,14 +52,14 @@ public:
virtual StringVector getOptionStrings();
virtual bool isPowerVR() { return false; }
virtual bool isPowerVR();
virtual bool isSuperFast();
virtual void showKeyboard();
virtual void hideKeyboard();
virtual void isPowerVR();
private:
std::string _basePath;
minecraftpeViewController* _viewController;
};
#endif /*APPPLATFORM_IOS_H__*/

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@@ -275,7 +275,9 @@ void AppPlatform_iOS::hideKeyboard() {
[_viewController hideKeyboard];
super::hideKeyboard();
}
void AppPlatform_iOS::isPowerVR() {
// this was originally void but i changed it to bool because void cant return values
bool AppPlatform_iOS::isPowerVR() {
const char* s = (const char*)glGetString(GL_RENDERER);
if (!s) return false;
return strstr(s, "SGX") != NULL;

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@@ -1,5 +1,5 @@
#include "AppPlatform_win32.hpp"
#include "util/Mth.hpp"
#include "AppPlatform_win32.h"
#include "util/Mth.h"
int AppPlatform_win32::getScreenWidth() { return 854; }
int AppPlatform_win32::getScreenHeight() { return 480; }

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@@ -1,12 +1,13 @@
#pragma once
#ifndef APPPLATFORM_WIN32_H__
#define APPPLATFORM_WIN32_H__
#include <IPlatform.hpp>
#include "platform/log.hpp"
#include "platform/HttpClient.hpp"
#include "platform/PngLoader.hpp"
#include "client/renderer/gles.hpp"
#include "world/level/storage/FolderMethods.hpp"
#include "util/StringUtils.hpp"
#include "AppPlatform.h"
#include "platform/log.h"
#include "platform/HttpClient.h"
#include "platform/PngLoader.h"
#include "client/renderer/gles.h"
#include "world/level/storage/FolderMethods.h"
#include "util/StringUtils.h"
#include <png.h>
#include <cmath>
#include <fstream>
@@ -46,7 +47,7 @@ public:
//@todo
}
inline unsigned int rgbToBgr(unsigned int p) {
__inline unsigned int rgbToBgr(unsigned int p) {
return (p & 0xff00ff00) | ((p >> 16) & 0xff) | ((p << 16) & 0xff0000);
}
@@ -138,3 +139,4 @@ public:
private:
};
#endif /*APPPLATFORM_WIN32_H__*/

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@@ -1,4 +1,5 @@
#pragma once
#ifndef EGLCONFIGPRINTER_H__
#define EGLCONFIGPRINTER_H__
#include <cstdio>
#include <string>
@@ -121,3 +122,4 @@ public:
}
};
#endif /*EGLCONFIGPRINTER_H__*/

13
src/ErrorCodes.h Executable file
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@@ -0,0 +1,13 @@
#ifndef ERRORCODES_H__
#define ERRORCODES_H__
namespace ErrorCodes {
enum Enum {
Unknown,
ContainerRefStillExistsAfterDestruction
};
}
#endif /*ERRORCODES_H__*/

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@@ -1,14 +0,0 @@
#include <IPlatform.hpp>
#include <App.hpp>
#include <fstream>
void IPlatform::runMainLoop(App& app) {
while(!app.wantToQuit()) app.update();
}
ByteVector IPlatform::readAssetFile(const std::string& path) {
std::ifstream instream(path, std::ios::in | std::ios::binary);
std::vector<uint8_t> data((std::istreambuf_iterator<char>(instream)), std::istreambuf_iterator<char>());
return data;
}

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@@ -1,81 +0,0 @@
#pragma once
#include <vector>
#include <string>
#include "client/renderer/TextureData.hpp"
#include <cstdint>
typedef std::vector<std::string> StringVector;
typedef std::vector<uint8_t> ByteVector;
class App;
class IPlatform {
public:
IPlatform() : keyboardVisible(false), windowSizeChanged(false), m_targetFrametime(0.f) {}
virtual ~IPlatform() {}
virtual bool init() { return true; }
virtual void swapBuffers() {}
virtual void runMainLoop(App& app);
virtual ByteVector readAssetFile(const std::string& path);
// Mojang functions here
virtual TextureData loadTexture(const std::string& filename_, bool textureFolder) { return TextureData(); }
virtual TextureData loadTextureFromMemory(const unsigned char* data, size_t size) { return TextureData(); }
virtual void playSound(const std::string& fn, float volume, float pitch) {}
virtual void hideCursor(bool hide) {}
virtual std::string getDateString(int s) = 0;
virtual void uploadPlatformDependentData(int id, void* data) {}
// virtual BinaryBlob readAssetFile(const std::string& filename) { return BinaryBlob(); }
virtual void _tick() {}
virtual int getScreenWidth() { return 854; }
virtual int getScreenHeight() { return 480; }
virtual float getPixelsPerMillimeter() { return 10; }
virtual bool isNetworkEnabled(bool onlyWifiAllowed) { return true; }
virtual bool isPowerVR() {
return false;
}
virtual int getKeyFromKeyCode(int keyCode, int metaState, int deviceId) {return 0;}
#ifdef __APPLE__
virtual bool isSuperFast() = 0;
#endif
virtual void openURL(const std::string& url) {}
virtual void finish() {}
virtual bool supportsTouchscreen() { return false; }
virtual void vibrate(int milliSeconds) {}
virtual std::string getPlatformStringVar(int stringId) = 0;
virtual void showKeyboard() { keyboardVisible = true; }
virtual void hideKeyboard() { keyboardVisible = false; }
virtual bool isKeyboardVisible() { return keyboardVisible; }
virtual void setTargetFPS(int fps) { m_targetFrametime = 1.0 / fps; }
bool isWindowSizeChanged() { return windowSizeChanged; }
virtual void setVSync(bool on) { vsync = on; }
protected:
bool keyboardVisible;
bool windowSizeChanged;
bool vsync;
double m_targetFrametime;
};

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@@ -1,4 +1,5 @@
#pragma once
#ifndef LICENSECODES_H__
#define LICENSECODES_H__
class LicenseCodes
{

View File

@@ -1,502 +0,0 @@
#include <Minecraft.hpp>
#include "gamemode/CreativeMode.hpp"
#include "gamemode/SurvivalMode.hpp"
#include "gamemode/CreatorMode.hpp"
#include "world/entity/player/Player.hpp"
#include "world/item/Item.hpp"
#include "world/item/ItemInstance.hpp"
#include "world/item/crafting/Recipes.hpp"
#include "world/level/Level.hpp"
#include "world/level/tile/entity/TileEntity.hpp"
#include <string>
#include <cstdlib>
#include "client/gui/Screen.hpp"
#include "world/level/storage/ExternalFileLevelStorageSource.hpp"
#if defined(APPLE_DEMO_PROMOTION)
#define NO_NETWORK
#endif
#if defined(RPI)
#define CREATORMODE
#endif
#include "network/RakNetInstance.hpp"
#include "network/ClientSideNetworkHandler.hpp"
#include "network/ServerSideNetworkHandler.hpp"
//#include "network/Packet.hpp"
#include "world/entity/player/Inventory.hpp"
#include "world/level/tile/Tile.hpp"
#include "world/level/storage/LevelStorageSource.hpp"
#include "world/level/storage/LevelStorage.hpp"
#include "world/level/chunk/ChunkSource.hpp"
#include "platform/CThread.hpp"
#include <IPlatform.hpp>
#include "util/PerfTimer.hpp"
#include "util/PerfRenderer.hpp"
#include "world/entity/MobFactory.hpp"
#include "world/level/MobSpawner.hpp"
#include "util/Mth.hpp"
#include "world/entity/MobCategory.hpp"
#include "server/ServerLevel.hpp"
#ifdef CREATORMODE
#include "server/CreatorLevel.hpp"
#endif
#include "network/command/CommandServer.hpp"
/*static*/
const char* Minecraft::progressMessages[] = {
"Locating server",
"Building terrain",
"Preparing",
"Saving chunks"
};
// int Minecraft::customDebugId = Minecraft::CDI_NONE;
bool Minecraft::_hasInitedStatics = false;
#if defined(_MSC_VER)
#pragma warning( disable : 4355 ) // 'this' pointer in initialization list which is perfectly legal
#endif
// Minecraft::Minecraft() :
// #ifdef __APPLE__
// _isSuperFast(false),
// #endif
// #if defined(NO_NETWORK)
// raknetInstance = new IRakNetInstance();
// #else
// raknetInstance = new RakNetInstance();
// #endif
// #ifndef STANDALONE_SERVER
// soundEngine = new SoundEngine(20.0f);
// soundEngine->init(this, &options);
// #endif
// //setupPieces();
// #if defined(ANDROID) || defined(__APPLE__) || defined(RPI)
// signal(SIGPIPE, SIG_IGN);
// #endif
// externalCacheStoragePath = '.';
// externalCacheStoragePath = '.';
// }
Minecraft::~Minecraft() {
delete netCallback;
delete raknetInstance;
delete gameMode;
if (level != NULL) {
level->saveGame();
if (level->getChunkSource())
level->getChunkSource()->saveAll(true);
delete level->getLevelStorage();
delete level;
level = NULL;
}
//delete player;
delete storageSource;
delete _commandServer;
MobFactory::clearStaticTestMobs();
// Note: Don't tear down statics if we run on Android
// (we might change this in the future)
#ifndef ANDROID
Biome::teardownBiomes();
Item ::teardownItems();
Tile ::teardownTiles();
Material::teardownMaterials();
Recipes ::teardownRecipes();
TileEntity::teardownTileEntities();
#endif
}
// Only called by server
void Minecraft::selectLevel( const std::string& levelId, const std::string& levelName, const LevelSettings& settings ) {
level = (Level*)new ServerLevel(
storageSource->selectLevel(levelId, false),
levelName,
settings,
SharedConstants::GeneratorVersion
);
// note: settings is useless beyond this point, since it's
// either copied to LevelData (or LevelData read from file)
setLevel(level, "Generating level");
setIsCreativeMode(level->getLevelData()->getGameType() == GameType::Creative);
_running = true;
}
void Minecraft::setLevel(Level* level, const std::string& message, Player* forceInsertPlayer) {
LOGI("Seed is %ld\n", level->getSeed());
if (level != NULL) {
level->raknetInstance = raknetInstance;
gameMode->initLevel(level);
this->level = level;
_hasSignaledGeneratingLevelFinished = false;
#ifdef STANDALONE_SERVER
const bool threadedLevelCreation = false;
#else
const bool threadedLevelCreation = true;
#endif
if (threadedLevelCreation) {
// Threaded
// "Lock"
isGeneratingLevel = true;
generateLevelThread = new CThread(Minecraft::prepareLevel_tspawn, this);
} else {
// Non-threaded
generateLevel("Currently not used", level);
}
}
this->lastTickTime = 0;
this->_running = true;
}
void Minecraft::prepareLevel(const std::string& title) {
LOGI("status: 1\n");
progressStageStatusId = 1;
Stopwatch A, B, C, D;
A.start();
Stopwatch L;
// Dont update lights if we load the level (ok, actually just with leveldata version=1.+(?))
if (!level->isNew())
level->setUpdateLights(false);
int Max = CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH;
int pp = 0;
for (int x = 8; x < (CHUNK_CACHE_WIDTH * CHUNK_WIDTH); x += CHUNK_WIDTH) {
for (int z = 8; z < (CHUNK_CACHE_WIDTH * CHUNK_WIDTH); z += CHUNK_WIDTH) {
progressStagePercentage = 100 * pp++ / Max;
//printf("level generation progress %d\n", progressStagePercentage);
B.start();
level->getTile(x, 64, z);
B.stop();
L.start();
if (level->isNew())
while (level->updateLights())
;
L.stop();
}
}
A.stop();
level->setUpdateLights(true);
C.start();
for (int x = 0; x < CHUNK_CACHE_WIDTH; x++)
{
for (int z = 0; z < CHUNK_CACHE_WIDTH; z++)
{
LevelChunk* chunk = level->getChunk(x, z);
if (chunk && !chunk->createdFromSave)
{
chunk->unsaved = false;
chunk->clearUpdateMap();
}
}
}
C.stop();
LOGI("status: 3\n");
progressStageStatusId = 3;
if (level->isNew()) {
level->setInitialSpawn(); // @note: should obviously be called from Level itself
level->saveLevelData();
level->getChunkSource()->saveAll(false);
level->saveGame();
} else {
level->saveLevelData();
level->loadEntities();
}
progressStagePercentage = -1;
progressStageStatusId = 2;
LOGI("status: 2\n");
D.start();
level->prepare();
D.stop();
A.print("Generate level: ");
L.print(" - light: ");
B.print(" - getTl: ");
C.print(" - clear: ");
D.print(" - prepr: ");
progressStageStatusId = 0;
}
void Minecraft::update() {
timer.advanceTime();
raknetInstance->runEvents(netCallback);
TIMER_PUSH("tick");
int toTick = timer.ticks;
timer.ticks = 0;
for (int i = 0; i < toTick; ++i, ++ticks) tick(i, toTick-1);
TIMER_POP_PUSH("updatelights");
{
if (level && !isGeneratingLevel) {
level->updateLights();
}
}
TIMER_POP();
// Restart the server if (our modded) RakNet reports an error
if (level && raknetInstance->isProbablyBroken() && raknetInstance->isServer()) {
restartServer();
}
}
void Minecraft::restartServer() {
if (!level) return;
raknetInstance->resetIsBroken();
hostMultiplayer();
if (netCallback) netCallback->levelGenerated(level);
}
void Minecraft::tick(int nTick, int maxTick) {
if (missTime > 0) missTime--;
TIMER_PUSH("gameMode");
if (level) {
gameMode->tick();
}
TIMER_POP_PUSH("commandServer");
if (level && _commandServer) {
_commandServer->tick();
}
//
// Ongoing level generation in a (perhaps) different thread. When it's
// ready, _levelGenerated() is called once and any threads are deleted.
//
if (isGeneratingLevel) {
return;
} else if (!_hasSignaledGeneratingLevelFinished) {
if (generateLevelThread) {
delete generateLevelThread;
generateLevelThread = NULL;
}
_levelGenerated();
}
//
// Normal game loop, run before or efter level generation
//
if (level != NULL) {
TIMER_POP_PUSH("level");
level->tickEntities();
level->tick();
}
TIMER_POP();
}
bool Minecraft::isOnlineClient() {
return false;
}
bool Minecraft::isOnline() {
return netCallback != NULL;
}
void Minecraft::init()
{
// WHY DO WE NEED THIS ON MODERN PLATFORMS :sob:
// Global initialization goes here
Mth::initMth();
if (raknetInstance != nullptr) {
delete raknetInstance;
}
raknetInstance = new RakNetInstance();
// If we're running Android, only initialize
// the first time class is instanced
#ifdef ANDROID
if (!_hasInitedStatics) {
_hasInitedStatics = true;
#endif
Material::initMaterials();
MobCategory::initMobCategories();
Tile::initTiles();
Item::initItems();
Biome::initBiomes();
TileEntity::initTileEntities();
#ifdef ANDROID
}
#endif
setIsCreativeMode(false); // false means it's Survival Mode
#if !defined(NO_STORAGE)
storageSource = new ExternalFileLevelStorageSource(externalStoragePath, externalCacheStoragePath);
#else
storageSource = new MemoryLevelStorageSource();
#endif
// Server-only featire @todo server class app
hostMultiplayer();
}
//
// Multiplayer
//
void Minecraft::hostMultiplayer(int port) {
// Tear down last instance
raknetInstance->disconnect();
delete netCallback;
netCallback = nullptr;
#if !defined(NO_NETWORK)
netCallback = new ServerSideNetworkHandler(this, raknetInstance);
#endif
}
//
// Level generation
//
/*static*/
void* Minecraft::prepareLevel_tspawn(void *p_param) {
Minecraft* mc = (Minecraft*) p_param;
mc.generateLevel("Currently not used", mc.level);
return 0;
}
void Minecraft::generateLevel( const std::string& message, Level* level ) {
Stopwatch s;
s.start();
prepareLevel(message);
s.stop();
s.print("Level generated: ");
// "Unlock"
isGeneratingLevel = false;
}
void Minecraft::_levelGenerated() {
level->validateSpawn();
if (raknetInstance->isServer())
raknetInstance->announceServer(getServerName());
if (netCallback) {
netCallback->levelGenerated(level);
}
_hasSignaledGeneratingLevelFinished = true;
}
Player* Minecraft::respawnPlayer(int playerId) {
for (unsigned int i = 0; i < level->players.size(); ++i) {
if (level->players[i]->entityId == playerId) {
resetPlayer(level->players[i]);
return level->players[i];
}
}
return NULL;
}
void Minecraft::resetPlayer(Player* player) {
level->validateSpawn();
player->reset();
Pos p;
if(player->hasRespawnPosition()) {
p = player->getRespawnPosition();
}
else {
p = level->getSharedSpawnPos();
}
player->setPos((float)p.x + 0.5f, (float)p.y + 1.0f, (float)p.z + 0.5f);
player->resetPos(true);
if (isCreativeMode())
player->inventory->clearInventoryWithDefault();
}
int Minecraft::getProgressStatusId() {
return progressStageStatusId;
}
const char* Minecraft::getProgressMessage()
{
return progressMessages[progressStageStatusId];
}
bool Minecraft::isLevelGenerated()
{
return level != NULL && !isGeneratingLevel;
}
LevelStorageSource* Minecraft::getLevelSource()
{
return storageSource;
}
void Minecraft::setIsCreativeMode(bool isCreative)
{
#ifdef CREATORMODE
delete gameMode;
gameMode = new CreatorMode(this);
_isCreativeMode = true;
#else
if (!gameMode || isCreative != _isCreativeMode)
{
delete gameMode;
if (isCreative) gameMode = new CreativeMode(*this);
else gameMode = new SurvivalMode(*this);
_isCreativeMode = isCreative;
}
#endif
}
bool Minecraft::isCreativeMode() {
return _isCreativeMode;
}
ICreator* Minecraft::getCreator()
{
#ifdef CREATORMODE
return ((CreatorMode*)gameMode)->getCreator();
#else
return NULL;
#endif
}
void Minecraft::optionUpdated(OptionId option, bool value ) {
if(netCallback != NULL && option == OPTIONS_SERVER_VISIBLE) {
ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) netCallback;
ss->allowIncomingConnections(value);
}
}
void Minecraft::optionUpdated(OptionId option, float value ) {}
void Minecraft::optionUpdated(OptionId option, int value ) {}

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@@ -1,138 +0,0 @@
#pragma once
#include "client/Options.hpp"
#include "client/Timer.hpp"
//#include "../network/RakNetInstance.hpp"
#include "world/phys/HitResult.hpp"
#include "App.hpp"
#include <cstddef>
class Level;
class LocalPlayer;
class IInputHolder;
class Mob;
class Player;
class Entity;
class ICreator;
class GameMode;
class CThread;
class LevelStorageSource;
class BuildActionIntention;
class PerfRenderer;
class LevelSettings;
class IRakNetInstance;
class NetEventCallback;
class CommandServer;
struct PingedCompatibleServer;
class Minecraft: public App {
public:
using App::App;
virtual ~Minecraft();
virtual void init();
virtual void update();
virtual void restartServer();
virtual void tick(int nTick, int maxTick);
virtual bool isOnlineClient();
virtual bool isOnline();
virtual void setIsCreativeMode(bool isCreative);
virtual void optionUpdated(OptionId option, bool value);
virtual void optionUpdated(OptionId option, float value);
virtual void optionUpdated(OptionId option, int value);
/**
* @brief Get public name that will be listed in JoinGame menu
*/
virtual std::string getServerName() { return "Unknown"; }
void toggleDimension() {}
bool isCreativeMode();
virtual void selectLevel(const std::string& levelId, const std::string& levelName, const LevelSettings& settings);
virtual void setLevel(Level* level, const std::string& message = "", Player* forceInsertPlayer = NULL);
virtual void onBlockDestroyed(Player* player, int x, int y, int z, int face) {}
void generateLevel( const std::string& message, Level* level );
LevelStorageSource* getLevelSource();
virtual void hostMultiplayer(int port=19132);
Player* respawnPlayer(int playerId);
void respawnPlayer();
void resetPlayer(Player* player);
void doActuallyRespawnPlayer();
void prepareLevel(const std::string& message);
int getProgressStatusId();
const char* getProgressMessage();
ICreator* getCreator();
bool isLevelGenerated();
#ifdef __APPLE__
bool _isSuperFast = false;
bool isSuperFast() { return _isSuperFast; }
#endif
protected:
virtual void _levelGenerated();
private:
static void* prepareLevel_tspawn(void *p_param);
public:
Level* level = nullptr;
CommandServer* _commandServer = nullptr;
GameMode* gameMode = nullptr;
IRakNetInstance* raknetInstance = nullptr;
NetEventCallback* netCallback = nullptr;
int commandPort = 4711;
int lastTime = 0;
int lastTickTime = -1;
int missTime = 0;
int ticks = 0;
CThread* generateLevelThread = nullptr;
// static int customDebugId;
HitResult hitResult;
volatile int progressStagePercentage = 0;
// This field is initialized in main()
// It sets the base path to where worlds can be written (sdcard on android)
std::string externalStoragePath;
std::string externalCacheStoragePath;
protected:
Timer timer{20};
// @note @attn @warn: this is dangerous as fuck!
volatile bool isGeneratingLevel = false;
bool _hasSignaledGeneratingLevelFinished = true;
LevelStorageSource* storageSource;
bool _running;
protected:
volatile int progressStageStatusId = 0;
static const char* progressMessages[];
int _licenseId;
bool _isCreativeMode;
Player* _pendingRemovePlayer; // @attn @todo @fix: remove this shait and fix the respawn behaviour
// from NinecraftApp
bool _verbose = true;
int _lastTickMs = 0;
static bool _hasInitedStatics;
};

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@@ -1,149 +0,0 @@
#pragma once
#include "client/gui/Font.hpp"
#include "client/gui/Screen.hpp"
#include "client/particle/ParticleEngine.hpp"
#include "client/player/LocalPlayer.hpp"
#include "client/renderer/GameRenderer.hpp"
#include "client/renderer/Textures.hpp"
#include "client/sound/SoundEngine.hpp"
#include <Minecraft.hpp>
#include <client/MouseHandler.hpp>
#include <client/gui/Gui.hpp>
#include <client/gui/screens/ScreenChooser.hpp>
#include <client/PixelCalc.hpp>
#include <client/renderer/LevelRenderer.hpp>
class MinecraftClient : public Minecraft {
public:
using Minecraft::Minecraft;
~MinecraftClient();
void init() override;
void update() override;
void setSize(int width, int height);
void reloadOptions();
bool supportNonTouchScreen();
bool useTouchscreen();
void grabMouse();
void releaseMouse();
void setScreen(Screen*);
void leaveGame(bool renameLevel = false);
void setLevel(Level* level, const std::string& message = "", Player* forceInsertPlayer = NULL) override;
void updateStats();
void restartServer() override;
bool handleBack(bool isDown) override;
void onGraphicsReset();
void initGLStates();
void tick(int nTick, int maxTick) override;
void tickInput();
void handleBuildAction(BuildActionIntention* action);
bool isOnlineClient() override;
void pauseGame(bool isBackPaused);
void gameLostFocus();
void respawnPlayer();
void audioEngineOn() override;
void audioEngineOff() override;
void setIsCreativeMode(bool isCreative) override;
void optionUpdated(OptionId option, bool value) override;
void optionUpdated(OptionId option, float value) override;
void optionUpdated(OptionId option, int value) override;
LocalPlayer* player() { return m_player; }
Font* font() { return m_font; }
Textures& textures() { return m_textures; }
Options& options() { return m_options;}
Screen* getScreen() { return m_screen; }
Gui& gui() { return m_gui; }
ParticleEngine* getParticleEngine() {return particleEngine; }
int getScreenWidth() { return m_width; }
int getScreenHeight() { return m_height; }
virtual void hostMultiplayer(int port) override;
bool isPowerVR() { return _powerVr; }
bool isKindleFire(int kindleVersion);
bool transformResolution(int* w, int* h);
virtual std::string getServerName() override;
void locateMultiplayer();
void cancelLocateMultiplayer();
bool joinMultiplayer(const PingedCompatibleServer& server);
bool joinMultiplayerFromString(const std::string& server);
void onBlockDestroyed(Player* player, int x, int y, int z, int face) override;
ScreenChooser& screenChooser() { return m_screenChooser; }
PixelCalc& pixelCalc() { return m_pixelCalc; }
PixelCalc& pixelCalcUi() { return m_pixelCalcUi; }
IInputHolder* inputHolder() { return m_inputHolder; }
SoundEngine* soundEngine() { return m_soundEngine; }
protected:
void _reloadInput();
void _levelGenerated() override;
int m_width = 1, m_height = 1;
Font* m_font = nullptr;
// @warn This is unsafe cuz Gui may call some MinecraftClient method while MinecraftClient is not ready
MouseHandler mouseHandler;
LevelRenderer* levelRenderer = nullptr;
GameRenderer* gameRenderer = nullptr;
ParticleEngine* particleEngine = nullptr;
SoundEngine* m_soundEngine = nullptr;
PerfRenderer* _perfRenderer = nullptr;
bool mouseGrabbed = false;
PixelCalc m_pixelCalc;
PixelCalc m_pixelCalcUi;
Screen* m_screen = nullptr;
bool screenMutex = false;
bool hasScheduledScreen = false;
Screen* scheduledScreen = nullptr;
int m_frames = 0;
volatile bool pause = false;
LocalPlayer* m_player = nullptr;
IInputHolder* m_inputHolder = nullptr;
Mob* cameraTargetPlayer = nullptr;
bool _supportsNonTouchscreen = false;
bool isLookingForMultiplayer = false;
bool _powerVr = false;
Options m_options{*this};
Textures m_textures{m_options, *m_platform};
ScreenChooser m_screenChooser{*this};
Gui m_gui{*this};
};

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@@ -1,15 +0,0 @@
#include "MinecraftServer.hpp"
#include <Minecraft.hpp>
#include <network/RakNetInstance.hpp>
void MinecraftServer::hostMultiplayer(int port) {
Minecraft::hostMultiplayer(port);
raknetInstance->host("Server", port, 16);
}
std::string MinecraftServer::getServerName() {
// @todo read server name from config
return "Dedicated server 0.6.1";
}

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@@ -1,10 +0,0 @@
#pragma once
#include <Minecraft.hpp>
class MinecraftServer : public Minecraft {
public:
using Minecraft::Minecraft;
void hostMultiplayer(int port) override;
std::string getServerName() override;
};

428
src/NinecraftApp.cpp Executable file
View File

@@ -0,0 +1,428 @@
#include "NinecraftApp.h"
//#include <EGL/egl.h>
#ifdef RPI
//#define NO_STORAGE
#endif
#include <errno.h>
#include "platform/input/Mouse.h"
#include "platform/input/Multitouch.h"
#include "world/item/Item.h"
#include "world/level/Level.h"
#include "world/level/biome/Biome.h"
#include "world/level/material/Material.h"
#include "world/entity/MobCategory.h"
//#include "world/level/storage/FolderMethods.h"
#ifndef STANDALONE_SERVER
#include "client/gui/screens/StartMenuScreen.h"
#include "client/gui/screens/UsernameScreen.h"
#endif
#include "client/player/LocalPlayer.h"
#ifndef STANDALONE_SERVER
#include "client/renderer/gles.h"
#include "client/renderer/Chunk.h"
#include "client/renderer/LevelRenderer.h"
#include "client/renderer/Tesselator.h"
#endif
// sorry for raknet dependency, but I'm too lazy to find another getTime method
#include "raknet/GetTime.h"
#include "network/RakNetInstance.h"
#include "network/ClientSideNetworkHandler.h"
#include "client/gui/screens/ProgressScreen.h"
//#include "world/entity/player/Inventory2.h"
#if !defined(DEMO_MODE) && !defined(APPLE_DEMO_PROMOTION) && !defined(NO_STORAGE)
#include "world/level/storage/ExternalFileLevelStorageSource.h"
#else
#include "world/level/storage/MemoryLevelStorageSource.h"
#endif
#ifndef STANDALONE_SERVER
#include "client/renderer/Textures.h"
#include "client/renderer/entity/ItemRenderer.h"
#endif
#include "world/item/crafting/Recipes.h"
#include "world/level/tile/entity/TileEntity.h"
#ifndef STANDALONE_SERVER
#include "client/renderer/EntityTileRenderer.h"
#endif
bool NinecraftApp::_hasInitedStatics = false;
NinecraftApp::NinecraftApp()
: _verbose(true),
_lastTickMs(0),
_frames(0)
{
#if defined(ANDROID) || defined(__APPLE__) || defined(RPI)
signal(SIGPIPE, SIG_IGN);
#endif
}
NinecraftApp::~NinecraftApp()
{
teardown();
}
void NinecraftApp::init()
{
// Global initialization goes here
Mth::initMth();
//#ifdef DEMO_MODE
//writeDemoFile();
//#endif
// If we're running Android, only initialize
// the first time class is instanced
#ifdef ANDROID
if (!_hasInitedStatics) {
_hasInitedStatics = true;
#endif
Material::initMaterials();
MobCategory::initMobCategories();
Tile::initTiles();
Item::initItems();
Biome::initBiomes();
TileEntity::initTileEntities();
#ifdef ANDROID
}
#endif
#ifndef STANDALONE_SERVER
initGLStates();
Tesselator::instance.init();
I18n::loadLanguage(platform(), "en_US");
#endif
if (!externalStoragePath.empty()) {
options.setOptionsFilePath(externalStoragePath);
}
Minecraft::init();
#if !defined(DEMO_MODE) && !defined(APPLE_DEMO_PROMOTION) && !defined(NO_STORAGE)
storageSource = new ExternalFileLevelStorageSource(externalStoragePath, externalCacheStoragePath);
#else
storageSource = new MemoryLevelStorageSource();
#endif
_running = false;
#ifndef STANDALONE_SERVER
LOGI("This: %p\n", this);
screenChooser.setScreen(SCREEN_STARTMENU);
if (options.getBooleanValue(OPTIONS_FIRST_LAUNCH)) {
options.toggle(OPTIONS_FIRST_LAUNCH);
setScreen(new UsernameScreen());
}
#else
hostMultiplayer();
#endif
}
void NinecraftApp::teardown()
{
// Note: Don't tear down statics if we run on Android
// (we might change this in the future)
#ifndef ANDROID
Biome::teardownBiomes();
Item ::teardownItems();
Tile ::teardownTiles();
Material::teardownMaterials();
Recipes ::teardownRecipes();
TileEntity::teardownTileEntities();
#endif
#ifdef WIN32
ItemRenderer::teardown_static();
if (EntityTileRenderer::instance != NULL) {
delete EntityTileRenderer::instance;
EntityTileRenderer::instance = NULL;
}
TileEntityRenderDispatcher::destroy();
#endif
}
void NinecraftApp::update()
{
++_frames;
// Generate Multitouch active pointer list
Multitouch::commit();
#ifndef ANDROID_PUBLISH
//testCreationAndDestruction();
//testJoiningAndDestruction();
#endif /*ANDROID_PUBLISH*/
Minecraft::update();
swapBuffers();
Mouse::reset2();
// Restart the server if (our modded) RakNet reports an error
if (level && raknetInstance->isProbablyBroken() && raknetInstance->isServer()) {
restartServer();
}
#ifndef WIN32
updateStats();
#endif
}
void NinecraftApp::updateStats()
{
#ifndef STANDALONE_SERVER
if (Options::debugGl)
LOGI("--------------------------------------------\n");
//*
int now = getTimeMs();
//int since = now - _lastTickMs;
if (now >= lastTime + 1000)
{
if (player) {
LOGI("%d fps \t%3d chunk updates. (%.2f, %.2f, %.2f)\n",
_frames, Chunk::updates, player->x, player->y, player->z);
Chunk::resetUpdates();
//static int _n = 0;
//if (++_n % 5 == -1) { // @note: -1
// static char filename[256];
// sprintf(filename, "%s/games/com.mojang/img_%.4d.jpg", externalStoragePath.c_str(), _n/5);
// _context.platform->saveScreenshot(filename, width, height);
//}
LOGI("%s", levelRenderer->gatherStats1().c_str());
//printf("Texture swaps (this frame): %d\n", Textures::textureChanges);
} else {
LOGI("%d fps\n", _frames);
}
//const int* pointerIds;
//int pointerCount = Multitouch::getActivePointerIds(&pointerIds);
//if (pointerCount) {
// std::string s = "Pointers (";
// s += (char)(48 + pointerCount);
// s += ": ";
// for (int i = 0; i < pointerCount; ++i) {
// s += (char)(48 + pointerIds[i]);
// s += ", ";
// }
// LOGI("%s\n", s.c_str());
//}
lastTime = now;
_frames = 0;
#ifdef GLDEBUG
while (1) {
int error = glGetError();
if (error == GL_NO_ERROR) break;
LOGI("#################### GL-ERROR: %d\t#####################\n", error);
LOGI("#################### GL-ERROR: %d\t#####################\n", error);
LOGI("#################### GL-ERROR: %d\t#####################\n", error);
}
#endif
}
Textures::textureChanges = 0;
/**/
#endif /* STANDALONE_SERVER */
}
void NinecraftApp::initGLStates()
{
#ifndef STANDALONE_SERVER
//glShadeModel2(GL_SMOOTH);
//glClearDepthf(1.0f);
glEnable2(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
glDepthRangef(0, 1);
glEnable2(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER, 0.1f);
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
glEnable2(GL_TEXTURE_2D);
#ifndef _EMSCRIPTEN_
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
#endif
// Both updates isPowerVR flag in java and returns if the graphics chip is PowerVR SGX or not
_powerVr = platform()->isPowerVR();
#ifdef __APPLE__
_isSuperFast = platform()->isSuperFast();
#endif
//glLineWidth(4);
#endif /* STANDALONE_SERVER */
}
void NinecraftApp::restartServer() {
if (!level) return;
for (int i = level->players.size()-1; i >= 0; --i) {
Player* p = level->players[i];
if (p != player)
level->removeEntity(p);
}
raknetInstance->resetIsBroken();
#ifndef STANDALONE_SERVER
gui.addMessage("This server has restarted!");
#endif
hostMultiplayer();
if (netCallback) netCallback->levelGenerated(level);
}
bool NinecraftApp::handleBack(bool isDown)
{
if (isGeneratingLevel)
{
return true;
}
if (level)
{
if (!isDown)
{
if (screen)
{
if (!screen->handleBackEvent(isDown))
{
if (player->containerMenu) player->closeContainer();
setScreen(NULL);
}
return true;
} else {
pauseGame(true);
}
//leaveGame();
return false;
}
return true;
}
else if (screen)
{
return screen->handleBackEvent(isDown);
}
return false;
}
void NinecraftApp::onGraphicsReset()
{
#ifndef STANDALONE_SERVER
initGLStates();
Tesselator::instance.init();
Minecraft::onGraphicsReset();
#endif
}
#ifndef ANDROID_PUBLISH
static int _state = -1;
static int _stateTicksLeft = 0;
void NinecraftApp::testCreationAndDestruction()
{
if (_state == -1) {
_stateTicksLeft = 100;
_state = 0;
}
if (_state == 0) {
if (--_stateTicksLeft <= 0)
_state = 1;
}
else if (_state == 1) {
getLevelSource()->deleteLevel("perf");
int seed = getEpochTimeS();
LOGI(">seed %d\n", seed);
selectLevel("perf", "perf", LevelSettings(seed, GameType::Creative));
hostMultiplayer();
#ifndef STANDALONE_SERVER
setScreen(new ProgressScreen());
#endif
_state = 2;
_stateTicksLeft = 1000;//25000;//00;
}
else if (_state == 2) {
if (isLevelGenerated()) {
if (--_stateTicksLeft <= 0) {
_state = 3;
}
}
} else if (_state == 3) {
leaveGame();
_state = 1;
}
}
void NinecraftApp::testJoiningAndDestruction()
{
if (_state == -1) {
//LightUpdate sz[2] = { LightUpdate(LightLayer::Block, 0, 0, 0, 1, 1, 1),
// LightUpdate(LightLayer::Sky, 0, 0, 0, 1, 1, 1) };
//LOGI("size of lightupdate: %lu == %d\n", sizeof(LightUpdate), (const char*)&sz[1] - (const char*)&sz[0]);
_stateTicksLeft = 100;
_state = 0;
}
if (_state == 0) {
if (--_stateTicksLeft <= 0) {
raknetInstance->clearServerList();
locateMultiplayer();
_state = 1;
}
}
else if (_state == 1) {
if (!raknetInstance->getServerList().empty()) {
PingedCompatibleServer s = raknetInstance->getServerList().at(0);
if (s.name.GetLength() > 0) {
joinMultiplayer(s);
#ifndef STANDALONE_SERVER
setScreen(new ProgressScreen());
#endif
_state = 2;
_stateTicksLeft = 80;//1000;
}
}
}
else if (_state == 2) {
if (isLevelGenerated()) {
if (--_stateTicksLeft <= 0) {
_state = 3;
}
}
} else if (_state == 3) {
leaveGame();
_stateTicksLeft = 50;
_state = 0;
}
}
#endif /*ANDROID_PUBLISH*/
/*
void NinecraftApp::writeDemoFile() {
std::string path = externalStoragePath + "/games";
if (createFolderIfNotExists(path.c_str())) {
path += "/com.mojang";
if (createFolderIfNotExists(path.c_str())) {
path += "/minecraftpe";
if (createFolderIfNotExists(path.c_str())) {
path += "/played_demo";
FILE* fp = fopen(path.c_str(), "w");
if (fp) fclose(fp);
}}}
}
bool NinecraftApp::hasPlayedDemo() {
std::string filename = externalStoragePath + "/games/com.mojang/minecraftpe/played_demo";
FILE* fp = fopen(filename.c_str(), "r");
if (!fp) return false;
fclose(fp);
return true;
}
*/

52
src/NinecraftApp.h Executable file
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@@ -0,0 +1,52 @@
#ifndef NINECRAFTAPP_H__
#define NINECRAFTAPP_H__
#include "world/Pos.h"
#include "App.h"
#include "client/Minecraft.h"
#include "world/level/storage/MemoryLevelStorage.h"
#include <string>
class Level;
class LocalPlayer;
class ExternalFileLevelStorageSource;
class NinecraftApp: public Minecraft
{
public:
NinecraftApp();
~NinecraftApp();
void init();
void teardown();
void update();
virtual bool handleBack(bool isDown);
protected:
void onGraphicsReset();
private:
void initGLStates();
void restartServer();
void updateStats();
//void writeDemoFile();
//bool hasPlayedDemo();
#ifndef ANDROID_PUBLISH
void testCreationAndDestruction();
void testJoiningAndDestruction();
#endif /*ANDROID_PUBLISH*/
bool _verbose;
int _frames;
int _lastTickMs;
static bool _hasInitedStatics;
};
#endif//NINECRAFTAPP_H__

View File

@@ -1,4 +1,4 @@
#include "Performance.hpp"
#include "Performance.h"
/*static*/
StopwatchHandler Performance::watches;

12
src/Performance.h Executable file
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@@ -0,0 +1,12 @@
#ifndef PERFORMANCE_H__
#define PERFORMANCE_H__
#include "platform/time.h"
class Performance
{
public:
static StopwatchHandler watches;
};
#endif /*PERFORMANCE_H__*/

View File

@@ -1,10 +0,0 @@
#pragma once
#include "platform/time.hpp"
class Performance
{
public:
static StopwatchHandler watches;
};

View File

@@ -1,4 +1,4 @@
#include "SharedConstants.hpp"
#include "SharedConstants.h"
namespace Common {

View File

@@ -1,4 +1,5 @@
#pragma once
#ifndef NET_MINECRAFT_SharedConstants_H__
#define NET_MINECRAFT_SharedConstants_H__
#include <string>
@@ -30,3 +31,4 @@ namespace SharedConstants
//int FULLBRIGHT_LIGHTVALUE = 15 << 20 | 15 << 4;
}
#endif /*NET_MINECRAFT_SharedConstants_H__*/

View File

@@ -1,12 +1,16 @@
#include "IConfigListener.hpp"
#include <MinecraftClient.hpp>
#include "gui/Gui.hpp"
Config::Config(MinecraftClient& mc) : minecraft(mc), options(mc.options()), pixelCalc(mc.pixelCalc()), pixelCalcUi(mc.pixelCalcUi()) {}
Config createConfig(MinecraftClient& mc) {
Config c(mc);
c.setScreenSize(mc.getScreenWidth(), mc.getScreenHeight(), Gui::GuiScale);
#include "IConfigListener.h"
#include "Minecraft.h"
#ifndef STANDALONE_SERVER
#include "gui/Gui.h"
#endif /* STANDALONE_SERVER */
Config createConfig(Minecraft* mc) {
Config c;
#ifndef STANDALONE_SERVER
c.setScreenSize(mc->width, mc->height, Gui::GuiScale);
#endif
c.pixelCalc = mc->pixelCalc;
c.pixelCalcUi = mc->pixelCalcUi;
c.minecraft = mc;
c.options = &mc->options;
return c;
}

View File

@@ -1,14 +1,12 @@
#pragma once
#ifndef CONFIGLISTENER_H__
#define CONFIGLISTENER_H__
#include "PixelCalc.hpp"
class MinecraftClient;
#include "PixelCalc.h"
class Minecraft;
class Options;
class Config {
public:
Config(MinecraftClient& mc);
// Screen dimensions and world-to-screen conversion
void setScreenSize(int width, int height, float scale) {
this->width = width;
@@ -27,14 +25,14 @@ public:
int guiWidth;
int guiHeight;
PixelCalc& pixelCalc;
PixelCalc& pixelCalcUi;
PixelCalc pixelCalc;
PixelCalc pixelCalcUi;
MinecraftClient& minecraft;
Options& options;
Minecraft* minecraft;
Options* options;
};
Config createConfig(MinecraftClient& mc);
Config createConfig(Minecraft* mc);
// Interface for Configuration-Changed listener
// This can mean (for instance);
@@ -47,3 +45,4 @@ public:
virtual void onConfigChanged(const Config& config) = 0;
};
#endif /*CONFIGLISTENER_H__*/

21
src/client/KeyMapping.h Normal file
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@@ -0,0 +1,21 @@
#ifndef NET_MINECRAFT_CLIENT__KeyMapping_H__
#define NET_MINECRAFT_CLIENT__KeyMapping_H__
//package net.minecraft.client;
#include <string>
class KeyMapping
{
public:
std::string name;
int key;
KeyMapping() {}
KeyMapping(const std::string& name_, int key_)
: name(name_),
key(key_)
{}
};
#endif /*NET_MINECRAFT_CLIENT__KeyMapping_H__*/

1276
src/MinecraftClient.cpp → src/client/Minecraft.cpp Normal file → Executable file

File diff suppressed because it is too large Load Diff

230
src/client/Minecraft.h Executable file
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@@ -0,0 +1,230 @@
#ifndef NET_MINECRAFT_CLIENT__Minecraft_H__
#define NET_MINECRAFT_CLIENT__Minecraft_H__
#include "Options.h"
#ifndef STANDALONE_SERVER
#include "MouseHandler.h"
#include "gui/Gui.h"
#include "gui/screens/ScreenChooser.h"
#endif
#include "Timer.h"
//#include "../network/RakNetInstance.h"
#include "../world/phys/HitResult.h"
class Level;
class LocalPlayer;
class IInputHolder;
class Mob;
class Player;
class LevelRenderer;
class GameRenderer;
class ParticleEngine;
class Entity;
class ICreator;
class GameMode;
class Textures;
class CThread;
class SoundEngine;
class Screen;
class Font;
class LevelStorageSource;
class BuildActionIntention;
class PerfRenderer;
class LevelSettings;
class IRakNetInstance;
class NetEventCallback;
class CommandServer;
struct PingedCompatibleServer;
//class ExternalFileLevelStorageSource;
#include "../App.h"
#include "PixelCalc.h"
class AppPlatform;
class AppPlatform_android;
class Minecraft: public App
{
protected:
Minecraft();
public:
virtual ~Minecraft();
void init();
void setSize(int width, int height);
void reloadOptions();
bool supportNonTouchScreen();
bool useTouchscreen();
void grabMouse();
void releaseMouse();
void handleBuildAction(BuildActionIntention*);
void toggleDimension(){}
bool isCreativeMode();
void setIsCreativeMode(bool isCreative);
void setScreen(Screen*);
virtual void selectLevel(const std::string& levelId, const std::string& levelName, const LevelSettings& settings);
virtual void setLevel(Level* level, const std::string& message = "", LocalPlayer* forceInsertPlayer = NULL);
void generateLevel( const std::string& message, Level* level );
LevelStorageSource* getLevelSource();
bool isLookingForMultiplayer;
void locateMultiplayer();
void cancelLocateMultiplayer();
bool joinMultiplayer(const PingedCompatibleServer& server);
bool joinMultiplayerFromString(const std::string& server);
void hostMultiplayer(int port=19132);
Player* respawnPlayer(int playerId);
void respawnPlayer();
void resetPlayer(Player* player);
void doActuallyRespawnPlayer();
void update();
void tick(int nTick, int maxTick);
void tickInput();
bool isOnlineClient();
bool isOnline();
void pauseGame(bool isBackPaused);
void gameLostFocus();
void prepareLevel(const std::string& message);
void leaveGame(bool renameLevel = false);
int getProgressStatusId();
const char* getProgressMessage();
ICreator* getCreator();
// void onGraphicsLost() {}
void onGraphicsReset();
bool isLevelGenerated();
void handleMouseDown(int button, bool down);
void audioEngineOn();
void audioEngineOff();
bool isPowerVR() { return _powerVr; }
bool isKindleFire(int kindleVersion);
bool transformResolution(int* w, int* h);
void optionUpdated(OptionId option, bool value);
void optionUpdated(OptionId option, float value);
void optionUpdated(OptionId option, int value);
#ifdef __APPLE__
bool _isSuperFast;
bool isSuperFast() { return _isSuperFast; }
#endif
protected:
void _levelGenerated();
private:
static void* prepareLevel_tspawn(void *p_param);
void _reloadInput();
public:
int width;
int height;
// Vars that the platform is allowed to use in the future
int commandPort;
int reserved_d1, reserved_d2;
float reserved_f1, reserved_f2;
Options options;
static bool useAmbientOcclusion;
//static bool threadInterrupt;
volatile bool pause;
LevelRenderer* levelRenderer;
GameRenderer* gameRenderer;
ParticleEngine* particleEngine;
SoundEngine* soundEngine;
GameMode* gameMode;
#ifndef STANDALONE_SERVER
Textures* textures;
ScreenChooser screenChooser;
Font* font;
#endif
IRakNetInstance* raknetInstance;
NetEventCallback* netCallback;
int lastTime;
int lastTickTime;
float ticksSinceLastUpdate;
Level* level;
LocalPlayer* player;
IInputHolder* inputHolder;
Mob* cameraTargetPlayer;
#ifndef STANDALONE_SERVER
Gui gui;
#endif
CThread* generateLevelThread;
Screen* screen;
static int customDebugId;
static const int CDI_NONE = 0;
static const int CDI_GRAPHICS = 1;
#ifndef STANDALONE_SERVER
MouseHandler mouseHandler;
#endif
bool mouseGrabbed;
PixelCalc pixelCalc;
PixelCalc pixelCalcUi;
HitResult hitResult;
volatile int progressStagePercentage;
// This field is initialized in main()
// It sets the base path to where worlds can be written (sdcard on android)
std::string externalStoragePath;
std::string externalCacheStoragePath;
protected:
Timer timer;
// @note @attn @warn: this is dangerous as fuck!
volatile bool isGeneratingLevel;
bool _hasSignaledGeneratingLevelFinished;
LevelStorageSource* storageSource;
bool _running;
bool _powerVr;
private:
volatile int progressStageStatusId;
static const char* progressMessages[];
int missTime;
int ticks;
bool screenMutex;
bool hasScheduledScreen;
Screen* scheduledScreen;
int _licenseId;
bool _supportsNonTouchscreen;
bool _isCreativeMode;
//int _respawnPlayerTicks;
Player* _pendingRemovePlayer; // @attn @todo @fix: remove this shait and fix the respawn behaviour
// shit* lmao
PerfRenderer* _perfRenderer;
CommandServer* _commandServer;
};
#endif /*NET_MINECRAFT_CLIENT__Minecraft_H__*/

View File

@@ -1,5 +1,5 @@
#include "MouseHandler.hpp"
#include "player/input/ITurnInput.hpp"
#include "MouseHandler.h"
#include "player/input/ITurnInput.h"
#ifdef RPI
#include <SDL/SDL.h>

View File

@@ -1,4 +1,5 @@
#pragma once
#ifndef NET_MINECRAFT_CLIENT__MouseHandler_H__
#define NET_MINECRAFT_CLIENT__MouseHandler_H__
//package net.minecraft.client;
@@ -24,3 +25,4 @@ private:
ITurnInput* _turnInput;
};
#endif /*NET_MINECRAFT_CLIENT__MouseHandler_H__*/

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@@ -1,4 +1,4 @@
#include "Option.hpp"
#include "Option.h"
#include <sstream>
#include <cstdio>

View File

@@ -1,7 +1,7 @@
#pragma once
#include <sstream>
#include <type_traits>
#include <util/Mth.hpp>
#include <util/Mth.h>
/*
template<typename T>
struct is_option_type : std::false_type {};

View File

@@ -1,4 +1,4 @@
#include "OptionStrings.hpp"
#include "OptionStrings.h"
const char* OptionStrings::Multiplayer_Username = "mp_username";
const char* OptionStrings::Multiplayer_ServerVisible = "mp_server_visible_default";

View File

@@ -1,4 +1,5 @@
#pragma once
#ifndef NET_MINECRAFT_CLIENT__OptionStrings_H__
#define NET_MINECRAFT_CLIENT__OptionStrings_H__
class OptionStrings {
public:
@@ -32,3 +33,4 @@ public:
};
#endif /*NET_MINECRAFT_CLIENT__OptionsStrings_H__*/

View File

@@ -1,6 +1,11 @@
#include "Options.hpp"
#include "world/Difficulty.hpp"
#include <MinecraftClient.hpp>
#include "Options.h"
#include "OptionStrings.h"
#include "Minecraft.h"
#include "../platform/log.h"
#include "../world/Difficulty.h"
#include <cmath>
#include <memory>
bool Options::debugGl = false;
@@ -55,6 +60,8 @@ OptionBool useTouchscreen("useTouchscreen", true);
OptionBool serverVisible("servervisible", true);
OptionBool foliageTint("foliagetint", false);
OptionInt keyForward("key.forward", Keyboard::KEY_W);
OptionInt keyLeft("key.left", Keyboard::KEY_A);
OptionInt keyBack("key.back", Keyboard::KEY_S);
@@ -131,6 +138,8 @@ void Options::initTable() {
m_options[OPTIONS_USE_TOUCHSCREEN] = &useTouchscreen;
m_options[OPTIONS_SERVER_VISIBLE] = &serverVisible;
m_options[OPTIONS_KEY_FORWARD] = &keyForward;
@@ -155,6 +164,7 @@ void Options::initTable() {
m_options[OPTIONS_BAR_ON_TOP] = &barOnTop;
m_options[OPTIONS_ALLOW_SPRINT] = &allowSprint;
m_options[OPTIONS_RPI_CURSOR] = &rpiCursor;
m_options[OPTIONS_FOLIAGE_TINT] = &foliageTint;
m_options[OPTIONS_AUTOJUMP] = &autoJump;
m_options[OPTIONS_LAST_IP] = &lastIp;
@@ -238,7 +248,7 @@ void Options::load() {
// }
// if (key == OptionStrings::Controls_UseTouchJoypad) {
// m_options[OPTIONS_IS_JOY_TOUCH_AREA] = readBool(value) && minecraft.useTouchscreen();
// m_options[OPTIONS_IS_JOY_TOUCH_AREA] = readBool(value) && minecraft->useTouchscreen();
// }
// // Feedback
@@ -285,13 +295,13 @@ void Options::setOptionsFilePath(const std::string& path) {
}
void Options::notifyOptionUpdate(OptionId key, bool value) {
minecraft.optionUpdated(key, value);
minecraft->optionUpdated(key, value);
}
void Options::notifyOptionUpdate(OptionId key, float value) {
minecraft.optionUpdated(key, value);
minecraft->optionUpdated(key, value);
}
void Options::notifyOptionUpdate(OptionId key, int value) {
minecraft.optionUpdated(key, value);
minecraft->optionUpdated(key, value);
}

View File

@@ -1,4 +1,5 @@
#pragma once
#ifndef NET_MINECRAFT_CLIENT__Options_H__
#define NET_MINECRAFT_CLIENT__Options_H__
#define SOUND_MIN_VALUE 0.0f
#define SOUND_MAX_VALUE 1.0f
@@ -11,13 +12,14 @@
//package net.minecraft.client;
//#include "locale/Language.hpp"
//#include "locale/Language.h"
#include <string>
#include <platform/input/Keyboard.hpp>
#include <util/StringUtils.hpp>
#include "OptionsFile.hpp"
#include "Option.hpp"
#include <cstdio>
#include "../platform/input/Keyboard.h"
#include "../util/StringUtils.h"
#include "OptionsFile.h"
#include "Option.h"
#include <array>
enum OptionId {
@@ -82,19 +84,24 @@ enum OptionId {
OPTIONS_LAST_IP,
OPTIONS_RPI_CURSOR,
OPTIONS_FOLIAGE_TINT,
// Should be last!
OPTIONS_COUNT
};
class MinecraftClient;
class Minecraft;
typedef std::vector<std::string> StringVector;
class Options
{
public:
// deepfriedwaffles: for iOS, was getting compile errors saying: No member named 'sound' in 'Options' and No member named 'music' in 'Options' so I floated them here. 1.0f means full volume out of the box, but if everything is too loud, you might want to try adjusting this
float sound = 1.0f;
float music = 1.0f;
static bool debugGl;
Options(MinecraftClient& minecraft, const std::string& workingDirectory = "")
Options(Minecraft* minecraft, const std::string& workingDirectory = "")
: minecraft(minecraft) {
// elements werent initialized so i was getting a garbage pointer and a crash
m_options.fill(nullptr);
@@ -159,6 +166,7 @@ private:
std::array<Option*, OPTIONS_COUNT> m_options;
OptionsFile optionsFile;
MinecraftClient& minecraft;
Minecraft* minecraft;
};
#endif /*NET_MINECRAFT_CLIENT__Options_H__*/

View File

@@ -1,8 +1,8 @@
#include "OptionsFile.hpp"
#include "OptionsFile.h"
#include <stdio.h>
#include <string.h>
#include <errno.h>
#include <platform/log.hpp>
#include <platform/log.h>
#if defined(_WIN32)
#include <direct.h>

View File

@@ -1,4 +1,5 @@
#pragma once
#ifndef NET_MINECRAFT_CLIENT__OptionsFile_H__
#define NET_MINECRAFT_CLIENT__OptionsFile_H__
//package net.minecraft.client;
#include <string>
@@ -17,3 +18,4 @@ private:
std::string settingsPath;
};
#endif /* NET_MINECRAFT_CLIENT__OptionsFile_H__ */

View File

@@ -1,7 +1,8 @@
#pragma once
#ifndef NET_MINECRAFT_CLIENT__Timer_H__
#define NET_MINECRAFT_CLIENT__Timer_H__
//package net.minecraft.client;
#include "platform/time.hpp"
#include "../platform/time.h"
class Timer
{
@@ -120,3 +121,4 @@ private:
float adjustTime;
};
#endif /*NET_MINECRAFT_CLIENT__Timer_H__*/

View File

@@ -0,0 +1,56 @@
#include "CreativeMode.h"
#include "../Minecraft.h"
#ifndef STANDALONE_SERVER
#include "../particle/ParticleEngine.h"
#endif
#include "../player/LocalPlayer.h"
#ifndef STANDALONE_SERVER
#include "../renderer/LevelRenderer.h"
#include "../sound/SoundEngine.h"
#endif
#include "../../world/level/Level.h"
//#include "../../network/Packet.h"
#include "../../network/packet/RemoveBlockPacket.h"
#include "../../world/entity/player/Abilities.h"
static const int DestructionTickDelay = 5;
CreativeMode::CreativeMode(Minecraft* minecraft)
: super(minecraft)
{
}
void CreativeMode::startDestroyBlock(int x, int y, int z, int face) {
if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id)
return;
creativeDestroyBlock(x, y, z, face);
destroyDelay = DestructionTickDelay;
}
void CreativeMode::creativeDestroyBlock(int x, int y, int z, int face) {
minecraft->level->extinguishFire(x, y, z, face);
destroyBlock(x, y, z, face);
}
void CreativeMode::continueDestroyBlock(int x, int y, int z, int face) {
destroyDelay--;
if (destroyDelay <= 0) {
destroyDelay = DestructionTickDelay;
creativeDestroyBlock(x, y, z, face);
}
}
void CreativeMode::stopDestroyBlock() {
destroyDelay = 0;
}
void CreativeMode::initAbilities( Abilities& abilities ) {
abilities.mayfly = true;
abilities.instabuild = true;
abilities.invulnerable = true;
}
bool CreativeMode::isCreativeType() {
return true;
}

View File

@@ -0,0 +1,26 @@
#ifndef NET_MINECRAFT_CLIENT_GAMEMODE__CreativeMode_H__
#define NET_MINECRAFT_CLIENT_GAMEMODE__CreativeMode_H__
//package net.minecraft.client.gamemode;
#include "GameMode.h"
class CreativeMode: public GameMode
{
typedef GameMode super;
public:
CreativeMode(Minecraft* minecraft);
void startDestroyBlock(int x, int y, int z, int face);
void continueDestroyBlock(int x, int y, int z, int face);
void stopDestroyBlock();
bool isCreativeType();
void initAbilities(Abilities& abilities);
private:
void creativeDestroyBlock(int x, int y, int z, int face);
};
#endif /*NET_MINECRAFT_CLIENT_GAMEMODE__CreativeMode_H__*/

View File

@@ -0,0 +1,102 @@
#include "CreatorMode.h"
#include "../Minecraft.h"
#include "../particle/ParticleEngine.h"
#include "../player/LocalPlayer.h"
#include "../renderer/LevelRenderer.h"
#include "../sound/SoundEngine.h"
#include "../../world/level/Level.h"
//#include "../../network/Packet.h"
#include "../../network/packet/RemoveBlockPacket.h"
#include "../../world/entity/player/Abilities.h"
static const int DestructionTickDelay = 5;
class Creator: public ICreator {
//virtual void getEvents();
public:
Creator(/*int eventLifeTime*/)
: _tileEvents(32),
_tickId(0)
{
}
void setTick(int tick) {
_tickId = tick;
}
EventList<TileEvent>& getTileEvents() { return _tileEvents; }
void addevent_blockUse(int entityId, int x, int y, int z, int face) {
TileEvent t = {
entityId,
x,y,z,
face
};
_tileEvents.add(t, _tickId);
}
private:
EventList<TileEvent> _tileEvents;
int _tickId;
};
CreatorMode::CreatorMode(Minecraft* minecraft)
: super(minecraft)
{
_creator = new Creator();
}
CreatorMode::~CreatorMode() {
delete _creator;
}
void CreatorMode::startDestroyBlock(int x, int y, int z, int face) {
if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id)
return;
CreatorDestroyBlock(x, y, z, face);
destroyDelay = DestructionTickDelay;
}
void CreatorMode::CreatorDestroyBlock(int x, int y, int z, int face) {
minecraft->level->extinguishFire(x, y, z, face);
destroyBlock(x, y, z, face);
}
void CreatorMode::continueDestroyBlock(int x, int y, int z, int face) {
destroyDelay--;
if (destroyDelay <= 0) {
destroyDelay = DestructionTickDelay;
CreatorDestroyBlock(x, y, z, face);
}
}
bool CreatorMode::useItemOn( Player* player, Level* level, ItemInstance* item, int x, int y, int z, int face, const Vec3& hit ) {
if (item && item->id == ((Item*)Item::sword_iron)->id)
_creator->addevent_blockUse(player->entityId, x, y, z, face);
return super::useItemOn(player, level, item, x, y, z, face, hit);
}
void CreatorMode::stopDestroyBlock() {
destroyDelay = 0;
}
void CreatorMode::initAbilities( Abilities& abilities ) {
abilities.mayfly = true;
abilities.instabuild = true;
abilities.invulnerable = true;
}
bool CreatorMode::isCreativeType() {
return true;
}
ICreator* CreatorMode::getCreator() {
return _creator;
}
void CreatorMode::tick() {
_creator->setTick(minecraft->level->getTime());
super::tick();
}

View File

@@ -1,9 +1,10 @@
#pragma once
#ifndef NET_MINECRAFT_CLIENT_GAMEMODE__CreatorMode_H__
#define NET_MINECRAFT_CLIENT_GAMEMODE__CreatorMode_H__
//package net.minecraft.client.gamemode;
#include "GameMode.hpp"
#include <world/PosTranslator.hpp>
#include "GameMode.h"
#include "../../world/PosTranslator.h"
class ICreator {
public:
@@ -101,12 +102,12 @@ class CreatorMode: public GameMode
{
typedef GameMode super;
public:
CreatorMode(Minecraft& minecraft);
CreatorMode(Minecraft* minecraft);
~CreatorMode();
void startDestroyBlock(Player* player, int x, int y, int z, int face);
void continueDestroyBlock(Player* player, int x, int y, int z, int face);
void stopDestroyBlock(Player* player);
void startDestroyBlock(int x, int y, int z, int face);
void continueDestroyBlock(int x, int y, int z, int face);
void stopDestroyBlock();
bool useItemOn(Player* player, Level* level, ItemInstance* item, int x, int y, int z, int face, const Vec3& hit);
@@ -117,10 +118,10 @@ public:
void initAbilities(Abilities& abilities);
void releaseUsingItem(Player* player);
private:
void CreatorDestroyBlock(Player* player, int x, int y, int z, int face);
void CreatorDestroyBlock(int x, int y, int z, int face);
Creator* _creator;
};
#endif /*NET_MINECRAFT_CLIENT_GAMEMODE__CreatorMode_H__*/

View File

@@ -1,15 +1,35 @@
#include "GameMode.hpp"
#include <Minecraft.hpp>
#include <network/packet/UseItemPacket.hpp>
#include <network/packet/PlayerActionPacket.hpp>
#include <world/level/Level.hpp>
#include <world/item/ItemInstance.hpp>
#include <client/player/LocalPlayer.hpp>
#include <client/Options.hpp>
#include <network/RakNetInstance.hpp>
#include <network/packet/RemoveBlockPacket.hpp>
#include <world/level/material/Material.hpp>
#include "GameMode.h"
#include "../Minecraft.h"
#include "../../network/packet/UseItemPacket.h"
#include "../../network/packet/PlayerActionPacket.h"
#include "../../world/level/Level.h"
#include "../../world/item/ItemInstance.h"
#include "../player/LocalPlayer.h"
#include "client/Options.h"
#ifndef STANDALONE_SERVER
#include "../sound/SoundEngine.h"
#include "../particle/ParticleEngine.h"
#endif
#include "../../network/RakNetInstance.h"
#include "../../network/packet/RemoveBlockPacket.h"
#ifndef STANDALONE_SERVER
#include "../renderer/LevelRenderer.h"
#endif
#include "../../world/level/material/Material.h"
GameMode::GameMode( Minecraft* minecraft)
: minecraft(minecraft),
destroyProgress(0),
oDestroyProgress(0),
destroyTicks(0),
destroyDelay(0)
{
}
/*virtual*/
Player* GameMode::createPlayer(Level* level) {
return new LocalPlayer(minecraft, level, minecraft->options.getStringValue(OPTIONS_USERNAME), level->dimension->id, isCreativeType());
}
/*virtual*/
void GameMode::interact(Player* player, Entity* entity) {
@@ -18,24 +38,23 @@ void GameMode::interact(Player* player, Entity* entity) {
/*virtual*/
void GameMode::attack(Player* player, Entity* entity) {
if (minecraft.level->adventureSettings.noPvP && entity->isPlayer())
if (minecraft->level->adventureSettings.noPvP && entity->isPlayer())
return;
if (minecraft.level->adventureSettings.noPvM && entity->isMob())
if (minecraft->level->adventureSettings.noPvM && entity->isMob())
return;
player->attack(entity);
}
/* virtual */
void GameMode::startDestroyBlock(Player* player, int x, int y, int z, int face ) {
if(player->getCarriedItem() != NULL && player->getCarriedItem()->id == Item::bow->id)
void GameMode::startDestroyBlock( int x, int y, int z, int face ) {
if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id)
return;
destroyBlock(player, x, y, z, face);
destroyBlock(x, y, z, face);
}
/*virtual*/
bool GameMode::destroyBlock(Player* player, int x, int y, int z, int face) {
Level* level = minecraft.level;
bool GameMode::destroyBlock(int x, int y, int z, int face) {
Level* level = minecraft->level;
Tile* oldTile = Tile::tiles[level->getTile(x, y, z)];
if (!oldTile)
return false;
@@ -46,12 +65,22 @@ bool GameMode::destroyBlock(Player* player, int x, int y, int z, int face) {
return false;
}
}
#ifndef STANDALONE_SERVER
minecraft->particleEngine->destroy(x, y, z);
#endif
int data = level->getData(x, y, z);
bool changed = level->setTile(x, y, z, 0);
if (changed) {
#ifndef STANDALONE_SERVER
minecraft->soundEngine->play(oldTile->soundType->getBreakSound(), x + 0.5f, y + 0.5f, z + 0.5f, (oldTile->soundType->getVolume() + 1) / 2, oldTile->soundType->getPitch() * 0.8f);
#endif
oldTile->destroy(level, x, y, z, data);
minecraft.onBlockDestroyed(player, x, y, z, face);
if (minecraft->options.getBooleanValue(OPTIONS_DESTROY_VIBRATION)) minecraft->platform()->vibrate(24);
if (minecraft->isOnline()) {
RemoveBlockPacket packet(minecraft->player, x, y, z);
minecraft->raknetInstance->send(packet);
}
}
return changed;
}
@@ -60,10 +89,10 @@ bool GameMode::useItemOn(Player* player, Level* level, ItemInstance* item, int x
float clickX = hit.x - x;
float clickY = hit.y - y;
float clickZ = hit.z - z;
if (level->isClientSide) {
item = player->inventory->getSelected();
if(level->isClientSide) {
UseItemPacket packet(x, y, z, face, item, player->entityId, clickX, clickY, clickZ);
minecraft.raknetInstance->send(packet);
minecraft->raknetInstance->send(packet);
}
int t = level->getTile(x, y, z);
if (t == Tile::invisible_bedrock->id) return false;
@@ -89,7 +118,7 @@ bool GameMode::useItem( Player* player, Level* level, ItemInstance* item ) {
ItemInstance* itemInstance = item->use(level, player);
if(level->isClientSide) {
UseItemPacket packet(item, player->entityId, player->aimDirection);
minecraft.raknetInstance->send(packet);
minecraft->raknetInstance->send(packet);
}
if (itemInstance != item || (itemInstance != NULL && itemInstance->count != oldCount)) {
//player.inventory.items[player.inventory.selected] = itemInstance;
@@ -120,9 +149,9 @@ void GameMode::initPlayer( Player* player ) {
}
void GameMode::releaseUsingItem(Player* player){
if(minecraft.level->isClientSide) {
if (minecraft->level->isClientSide && player->isUsingItem()) {
PlayerActionPacket packet(PlayerActionPacket::RELEASE_USE_ITEM, 0, 0, 0, 0, player->entityId);
minecraft.raknetInstance->send(packet);
minecraft->raknetInstance->send(packet);
}
player->releaseUsingItem();
}
@@ -131,3 +160,15 @@ void GameMode::tick() {
oDestroyProgress = destroyProgress;
}
void GameMode::render( float a ) {
#ifndef STANDALONE_SERVER
if (destroyProgress <= 0) {
minecraft->gui.progress = 0;
minecraft->levelRenderer->destroyProgress = 0;
} else {
float dp = oDestroyProgress + (destroyProgress - oDestroyProgress) * a;
minecraft->gui.progress = dp;
minecraft->levelRenderer->destroyProgress = dp;
}
#endif
}

View File

@@ -1,8 +1,9 @@
#pragma once
#ifndef NET_MINECRAFT_CLIENT_GAMEMODE__GameMode_H__
#define NET_MINECRAFT_CLIENT_GAMEMODE__GameMode_H__
//package net.minecraft.client.gamemode;
#include <world/level/tile/Tile.hpp>
#include "../../world/level/tile/Tile.h"
class ItemInstance;
class Minecraft;
@@ -10,22 +11,23 @@ class Level;
class Player;
class Abilities;
class GameMode {
class GameMode
{
protected:
Minecraft& minecraft;
Minecraft* minecraft;
public:
GameMode(Minecraft& minecraft) : minecraft(minecraft) {}
GameMode(Minecraft* minecraft);
virtual ~GameMode() {}
virtual void initLevel(Level* level) {}
virtual void startDestroyBlock(Player* player, int x, int y, int z, int face);
virtual bool destroyBlock(Player* player, int x, int y, int z, int face);
virtual void continueDestroyBlock(Player* player, int x, int y, int z, int face) = 0;
virtual void stopDestroyBlock(Player* player) {}
virtual void startDestroyBlock(int x, int y, int z, int face);
virtual bool destroyBlock(int x, int y, int z, int face);
virtual void continueDestroyBlock(int x, int y, int z, int face) = 0;
virtual void stopDestroyBlock() {}
virtual void tick();
virtual void render(float a);
virtual float getPickRange();
/* void postLevelGen(LevelGen levelGen, Level level) {} */
@@ -33,6 +35,7 @@ public:
virtual bool useItem(Player* player, Level* level, ItemInstance* item);
virtual bool useItemOn(Player* player, Level* level, ItemInstance* item, int x, int y, int z, int face, const Vec3& hit);
virtual Player* createPlayer(Level* level);
virtual void initPlayer(Player* player);
virtual void adjustPlayer(Player* player) {}
virtual bool canHurtPlayer() { return false; }
@@ -50,10 +53,11 @@ public:
virtual void releaseUsingItem(Player* player);
float oDestroyProgress = 0;
float destroyProgress = 0;
float oDestroyProgress;
float destroyProgress;
protected:
int destroyTicks = 0;
int destroyDelay = 0;
int destroyTicks;
int destroyDelay;
};
#endif /*NET_MINECRAFT_CLIENT_GAMEMODE__GameMode_H__*/

View File

@@ -0,0 +1,98 @@
#include "SurvivalMode.h"
#include "../Minecraft.h"
#include "../player/LocalPlayer.h"
#ifndef STANDALONE_SERVER
#include "../particle/ParticleEngine.h"
#include "../sound/SoundEngine.h"
#endif
#include "../../world/level/Level.h"
#include "../../world/entity/player/Abilities.h"
SurvivalMode::SurvivalMode( Minecraft* minecraft )
: super(minecraft),
xDestroyBlock(-1),
yDestroyBlock(-1),
zDestroyBlock(-1)
{
}
void SurvivalMode::continueDestroyBlock( int x, int y, int z, int face ) {
if (destroyDelay > 0) {
destroyDelay--;
return;
}
if (x == xDestroyBlock && y == yDestroyBlock && z == zDestroyBlock) {
int t = minecraft->level->getTile(x, y, z);
if (t == 0) return;
Tile* tile = Tile::tiles[t];
destroyProgress += tile->getDestroyProgress(minecraft->player);
if ((++destroyTicks & 3) == 1) {
#ifndef STANDALONE_SERVER
if (tile != NULL) {
minecraft->soundEngine->play(tile->soundType->getStepSound(), x + 0.5f, y + 0.5f, z + 0.5f, (tile->soundType->getVolume() + 1) / 8, tile->soundType->getPitch() * 0.5f);
}
#endif
}
if (destroyProgress >= 1) {
destroyBlock(x, y, z, face);
destroyProgress = 0;
oDestroyProgress = 0;
destroyTicks = 0;
destroyDelay = 5;
}
} else {
destroyProgress = 0;
oDestroyProgress = 0;
destroyTicks = 0;
xDestroyBlock = x;
yDestroyBlock = y;
zDestroyBlock = z;
}
}
bool SurvivalMode::destroyBlock( int x, int y, int z, int face ) {
int t = minecraft->level->getTile(x, y, z);
int data = minecraft->level->getData(x, y, z);
bool changed = GameMode::destroyBlock(x, y, z, face);
bool couldDestroy = minecraft->player->canDestroy(Tile::tiles[t]);
ItemInstance* item = minecraft->player->inventory->getSelected();
if (item != NULL) {
item->mineBlock(t, x, y, z);
if (item->count == 0) {
//item->snap(minecraft->player);
minecraft->player->inventory->clearSlot(minecraft->player->inventory->selected);
}
}
if (changed && couldDestroy) {
ItemInstance instance(t, 1, data);
Tile::tiles[t]->playerDestroy(minecraft->level, minecraft->player, x, y, z, data);
}
return changed;
}
void SurvivalMode::stopDestroyBlock() {
destroyProgress = 0;
destroyDelay = 0;
}
void SurvivalMode::initAbilities( Abilities& abilities ) {
abilities.flying = false;
abilities.mayfly = false;
abilities.instabuild = false;
abilities.invulnerable = false;
}
void SurvivalMode::startDestroyBlock( int x, int y, int z, int face ) {
if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id)
return;
int t = minecraft->level->getTile(x, y, z);
if (t > 0 && destroyProgress == 0) Tile::tiles[t]->attack(minecraft->level, x, y, z, minecraft->player);
if (t > 0 && Tile::tiles[t]->getDestroyProgress(minecraft->player) >= 1)
destroyBlock(x, y, z, face);
}

View File

@@ -0,0 +1,31 @@
#ifndef NET_MINECRAFT_CLIENT_GAMEMODE__SurvivalMode_H__
#define NET_MINECRAFT_CLIENT_GAMEMODE__SurvivalMode_H__
#include "GameMode.h"
class Abilities;
class Minecraft;
class SurvivalMode: public GameMode
{
typedef GameMode super;
public:
SurvivalMode(Minecraft* minecraft);
bool destroyBlock(int x, int y, int z, int face);
void startDestroyBlock(int x, int y, int z, int face);
void continueDestroyBlock(int x, int y, int z, int face);
void stopDestroyBlock();
bool canHurtPlayer() { return true; }
bool isSurvivalType() { return true; }
void initAbilities( Abilities& abilities );
private:
int xDestroyBlock;
int yDestroyBlock;
int zDestroyBlock;
};
#endif /*NET_MINECRAFT_CLIENT_GAMEMODE__SurvivalMode_H__*/

View File

@@ -1,13 +1,13 @@
#include "Font.hpp"
#include "Font.h"
//#include "SharedConstants.hpp"
#include "client/Options.hpp"
#include "client/renderer/Textures.hpp"
#include "client/renderer/Tesselator.hpp"
#include "util/Mth.hpp"
//#include "SharedConstants.h"
#include "../Options.h"
#include "../renderer/Textures.h"
#include "../renderer/Tesselator.h"
#include "../../util/Mth.h"
#include <cstring>
Font::Font( Options* options, const std::string& name, Textures& textures )
Font::Font( Options* options, const std::string& name, Textures* textures )
: options(options),
fontTexture(0),
fontName(name),
@@ -23,7 +23,7 @@ Font::Font( Options* options, const std::string& name, Textures& textures )
}
//Font::Font( Options* options, const std::string& name, Textures& textures, int imgW, int imgH, int x, int y, int cols, int rows, unsigned char charOffset )
//Font::Font( Options* options, const std::string& name, Textures* textures, int imgW, int imgH, int x, int y, int cols, int rows, unsigned char charOffset )
//: options(options),
// fontTexture(0),
// fontName(name),

View File

@@ -1,11 +1,12 @@
#pragma once
#ifndef NET_MINECRAFT_CLIENT_GUI__Font_H__
#define NET_MINECRAFT_CLIENT_GUI__Font_H__
//package net.minecraft.client.gui;
#include <string>
#include <cctype>
#include "client/renderer/gles.hpp"
#include "../renderer/gles.h"
class Textures;
class Options;
@@ -13,8 +14,8 @@ class Options;
class Font
{
public:
Font(Options* options, const std::string& name, Textures& textures);
//Font(Options* options, const std::string& name, Textures& textures, int imgW, int imgH, int x, int y, int cols, int rows, unsigned char charOffset);
Font(Options* options, const std::string& name, Textures* textures);
//Font(Options* options, const std::string& name, Textures* textures, int imgW, int imgH, int x, int y, int cols, int rows, unsigned char charOffset);
void init(Options* options);
void onGraphicsReset();
@@ -59,3 +60,4 @@ private:
unsigned char _charOffset;
};
#endif /*NET_MINECRAFT_CLIENT_GUI__Font_H__*/

View File

@@ -1,30 +1,30 @@
#include "Gui.hpp"
#include "Font.hpp"
#include <MinecraftClient.hpp>
#include "client/Options.hpp"
#include "platform/input/Keyboard.hpp"
#include "screens/IngameBlockSelectionScreen.hpp"
#include "screens/ChatScreen.hpp"
#include <Minecraft.hpp>
#include "client/player/LocalPlayer.hpp"
#include "client/renderer/Tesselator.hpp"
#include "client/renderer/TileRenderer.hpp"
#include "client/renderer/LevelRenderer.hpp"
#include "client/renderer/GameRenderer.hpp"
#include "client/renderer/entity/ItemRenderer.hpp"
#include "client/player/input/IInputHolder.hpp"
#include <gamemode/GameMode.hpp>
#include "gamemode/CreativeMode.hpp"
#include "client/renderer/Textures.hpp"
// #include "AppConstants.hpp"
#include "world/entity/player/Inventory.hpp"
#include "world/level/material/Material.hpp"
#include "world/item/Item.hpp"
#include "world/item/ItemInstance.hpp"
#include "platform/input/Mouse.hpp"
#include "world/level/Level.hpp"
#include "world/PosTranslator.hpp"
#include "platform/time.hpp"
#include "Gui.h"
#include "Font.h"
#include "client/Options.h"
#include "platform/input/Keyboard.h"
#include "screens/IngameBlockSelectionScreen.h"
#include "screens/ChatScreen.h"
#include "screens/ConsoleScreen.h"
#include "../Minecraft.h"
#include "../player/LocalPlayer.h"
#include "../renderer/Tesselator.h"
#include "../renderer/TileRenderer.h"
#include "../renderer/LevelRenderer.h"
#include "../renderer/GameRenderer.h"
#include "../renderer/entity/ItemRenderer.h"
#include "../player/input/IInputHolder.h"
#include "../gamemode/GameMode.h"
#include "../gamemode/CreativeMode.h"
#include "../renderer/Textures.h"
#include "../../AppConstants.h"
#include "../../world/entity/player/Inventory.h"
#include "../../world/level/material/Material.h"
#include "../../world/item/Item.h"
#include "../../world/item/ItemInstance.h"
#include "../../platform/input/Mouse.h"
#include "../../world/level/Level.h"
#include "../../world/PosTranslator.h"
#include "../../platform/time.h"
#include <cmath>
#include <algorithm>
#include <sstream>
@@ -35,15 +35,33 @@ const float Gui::DropTicks = 40.0f;
//#include <android/log.h>
// @todo virtual controlConfigurationChanged() when player switches from keyboard to touch for example
Gui::Gui(MinecraftClient& minecraft) : minecraft(minecraft), _openInventorySlot(minecraft.useTouchscreen()) {
Gui::Gui(Minecraft* minecraft)
: minecraft(minecraft),
tickCount(0),
progress(0),
overlayMessageTime(0),
animateOverlayMessageColor(false),
chatScrollOffset(0),
tbr(1),
_inventoryNeedsUpdate(true),
_flashSlotId(-1),
_flashSlotStartTime(-1),
_slotFont(NULL),
_numSlots(4),
_currentDropTicks(-1),
_currentDropSlot(-1),
MAX_MESSAGE_WIDTH(240),
itemNameOverlayTime(2),
_openInventorySlot(minecraft->useTouchscreen())
{
glGenBuffers2(1, &_inventoryRc.vboId);
glGenBuffers2(1, &rcFeedbackInner.vboId);
glGenBuffers2(1, &rcFeedbackOuter.vboId);
//Gui::InvGuiScale = 1.0f / (int) (3 * Minecraft::width / 854);
}
Gui::~Gui() {
Gui::~Gui()
{
if (_slotFont)
delete _slotFont;
@@ -51,16 +69,17 @@ Gui::~Gui() {
}
void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
if (!minecraft.level || !minecraft.player())
if (!minecraft->level || !minecraft->player)
return;
//minecraft.gameRenderer->setupGuiScreen();
Font* font = minecraft.font();
//minecraft->gameRenderer->setupGuiScreen();
Font* font = minecraft->font;
const bool isTouchInterface = minecraft.useTouchscreen();
const bool isTouchInterface = minecraft->useTouchscreen();
const int screenWidth = (int)(minecraft.getScreenWidth() * InvGuiScale);
const int screenHeight = (int)(minecraft.getScreenHeight() * InvGuiScale);
const int screenWidth = (int)(minecraft->width * InvGuiScale);
const int screenHeight = (int)(minecraft->height * InvGuiScale);
blitOffset = -90;
renderProgressIndicator(isTouchInterface, screenWidth, screenHeight, a);
@@ -72,9 +91,9 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
// F: 3
int ySlot = screenHeight - 16 - 3;
if (!minecraft.options().getBooleanValue(OPTIONS_HIDEGUI)) {
if (minecraft.gameMode->canHurtPlayer()) {
minecraft.textures().loadAndBindTexture("gui/icons.png");
if (!minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) {
if (minecraft->gameMode->canHurtPlayer()) {
minecraft->textures->loadAndBindTexture("gui/icons.png");
Tesselator& t = Tesselator::instance;
t.beginOverride();
t.colorABGR(0xffffffff);
@@ -84,7 +103,7 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
}
}
if(minecraft.player()->getSleepTimer() > 0) {
if(minecraft->player->getSleepTimer() > 0) {
glDisable(GL_DEPTH_TEST);
glDisable(GL_ALPHA_TEST);
@@ -93,11 +112,11 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
glEnable(GL_ALPHA_TEST);
glEnable(GL_DEPTH_TEST);
}
if (!minecraft.options().getBooleanValue(OPTIONS_HIDEGUI)) {
if (!minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) {
renderToolBar(a, ySlot, screenWidth);
glEnable(GL_BLEND);
bool isChatting = minecraft.getScreen() && dynamic_cast<ChatScreen*>(minecraft.getScreen());
bool isChatting = (minecraft->screen && (dynamic_cast<ChatScreen*>(minecraft->screen) || dynamic_cast<ConsoleScreen*>(minecraft->screen)));
unsigned int max = 10;
if (isChatting) {
int lineHeight = 9;
@@ -109,26 +128,29 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
} else {
chatScrollOffset = 0;
}
if (font != nullptr) {
renderChatMessages(screenHeight, max, isChatting, *font);
renderOnSelectItemNameText(screenWidth, *font, ySlot);
renderChatMessages(screenHeight, max, isChatting, font);
#if !defined(RPI)
renderOnSelectItemNameText(screenWidth, font, ySlot);
#endif
#if defined(RPI)
renderDebugInfo();
#endif
if (Keyboard::isKeyDown(Keyboard::KEY_TAB)) {
renderPlayerList(*font, screenWidth, screenHeight);
renderPlayerList(font, screenWidth, screenHeight);
}
if (minecraft.options().getBooleanValue(OPTIONS_RENDER_DEBUG))
if (minecraft->options.getBooleanValue(OPTIONS_RENDER_DEBUG))
renderDebugInfo();
}
}
glDisable(GL_BLEND);
glEnable2(GL_ALPHA_TEST);
}
int Gui::getSlotIdAt(int x, int y) {
int screenWidth = (int)(minecraft.getScreenWidth() * InvGuiScale);
int screenHeight = (int)(minecraft.getScreenHeight() * InvGuiScale);
int screenWidth = (int)(minecraft->width * InvGuiScale);
int screenHeight = (int)(minecraft->height * InvGuiScale);
x = (int)(x * InvGuiScale);
y = (int)(y * InvGuiScale);
@@ -158,24 +180,24 @@ void Gui::flashSlot(int slotId) {
}
void Gui::getSlotPos(int slot, int& posX, int& posY) {
int screenWidth = (int)(minecraft.getScreenWidth() * InvGuiScale);
int screenHeight = (int)(minecraft.getScreenHeight() * InvGuiScale);
int screenWidth = (int)(minecraft->width * InvGuiScale);
int screenHeight = (int)(minecraft->height * InvGuiScale);
posX = screenWidth / 2 - getNumSlots() * 10 + slot * 20,
posY = screenHeight - 22;
}
RectangleArea Gui::getRectangleArea(int extendSide) {
const int Spacing = 3;
const float pCenterX = 2.0f + (float)(minecraft.getScreenWidth() / 2);
const float pCenterX = 2.0f + (float)(minecraft->width / 2);
const float pHalfWidth = (1.0f + (getNumSlots() * 10 + Spacing)) * Gui::GuiScale;
const float pHeight = (22 + Spacing) * Gui::GuiScale;
if (extendSide < 0)
return RectangleArea(0, (float)minecraft.getScreenHeight()-pHeight, pCenterX+pHalfWidth+2, (float)minecraft.getScreenHeight());
return RectangleArea(0, (float)minecraft->height-pHeight, pCenterX+pHalfWidth+2, (float)minecraft->height);
if (extendSide > 0)
return RectangleArea(pCenterX-pHalfWidth, (float)minecraft.getScreenHeight()-pHeight, (float)minecraft.getScreenWidth(), (float)minecraft.getScreenHeight());
return RectangleArea(pCenterX-pHalfWidth, (float)minecraft->height-pHeight, (float)minecraft->width, (float)minecraft->height);
return RectangleArea(pCenterX-pHalfWidth, (float)minecraft.getScreenHeight()-pHeight, pCenterX+pHalfWidth+2, (float)minecraft.getScreenHeight());
return RectangleArea(pCenterX-pHalfWidth, (float)minecraft->height-pHeight, pCenterX+pHalfWidth+2, (float)minecraft->height);
}
void Gui::handleClick(int button, int x, int y) {
@@ -184,9 +206,9 @@ void Gui::handleClick(int button, int x, int y) {
int slot = getSlotIdAt(x, y);
if (slot != -1) {
if (_openInventorySlot && slot == (getNumSlots()-1)) {
minecraft.screenChooser().setScreen(SCREEN_BLOCKSELECTION);
minecraft->screenChooser.setScreen(SCREEN_BLOCKSELECTION);
} else {
minecraft.player()->inventory->selectSlot(slot);
minecraft->player->inventory->selectSlot(slot);
itemNameOverlayTime = 0;
}
}
@@ -194,7 +216,7 @@ void Gui::handleClick(int button, int x, int y) {
void Gui::handleKeyPressed(int key)
{
bool isChatting = (minecraft.getScreen() && dynamic_cast<ChatScreen*>(minecraft.getScreen()));
bool isChatting = (minecraft->screen && (dynamic_cast<ChatScreen*>(minecraft->screen) || dynamic_cast<ConsoleScreen*>(minecraft->screen)));
if (isChatting) {
// Allow scrolling the chat history with the mouse/keyboard when chat is open
if (key == 38) { // VK_UP
@@ -205,12 +227,12 @@ void Gui::handleKeyPressed(int key)
return;
} else if (key == 33) { // VK_PRIOR (Page Up)
// Scroll by a page
int screenHeight = (int)(minecraft.getScreenHeight() * InvGuiScale);
int screenHeight = (int)(minecraft->height * InvGuiScale);
int maxVisible = (screenHeight - 48) / 9;
scrollChat(maxVisible);
return;
} else if (key == 34) { // VK_NEXT (Page Down)
int screenHeight = (int)(minecraft.getScreenHeight() * InvGuiScale);
int screenHeight = (int)(minecraft->height * InvGuiScale);
int maxVisible = (screenHeight - 48) / 9;
scrollChat(-maxVisible);
return;
@@ -218,30 +240,30 @@ void Gui::handleKeyPressed(int key)
}
if (key == Keyboard::KEY_F1) {
minecraft.options().toggle(OPTIONS_HIDEGUI);
minecraft->options.toggle(OPTIONS_HIDEGUI);
}
if (key == 99)
{
if (minecraft.player()->inventory->selected > 0)
if (minecraft->player->inventory->selected > 0)
{
minecraft.player()->inventory->selected--;
minecraft->player->inventory->selected--;
}
}
else if (key == 4)
{
if (minecraft.player()->inventory->selected < (getNumSlots() - 2))
if (minecraft->player->inventory->selected < (getNumSlots() - 2))
{
minecraft.player()->inventory->selected++;
minecraft->player->inventory->selected++;
}
}
else if (key == 100)
{
minecraft.screenChooser().setScreen(SCREEN_BLOCKSELECTION);
minecraft->screenChooser.setScreen(SCREEN_BLOCKSELECTION);
}
else if (key == minecraft.options().getIntValue(OPTIONS_KEY_DROP))
else if (key == minecraft->options.getIntValue(OPTIONS_KEY_DROP))
{
minecraft.player()->inventory->dropSlot(minecraft.player()->inventory->selected, false);
minecraft->player->inventory->dropSlot(minecraft->player->inventory->selected, false);
}
}
@@ -249,7 +271,7 @@ void Gui::scrollChat(int delta) {
if (delta == 0)
return;
int screenHeight = (int)(minecraft.getScreenHeight() * InvGuiScale);
int screenHeight = (int)(minecraft->height * InvGuiScale);
int maxVisible = (screenHeight - 48) / 9;
if (maxVisible <= 0)
return;
@@ -271,18 +293,18 @@ void Gui::tick() {
guiMessages.at(i).ticks++;
}
if (!minecraft.isCreativeMode())
if (!minecraft->isCreativeMode())
tickItemDrop();
}
void Gui::addMessage(const std::string& _string) {
if (!minecraft.font())
if (!minecraft->font)
return;
std::string string = _string;
while (minecraft.font()->width(string) > maxMessageWidth) {
while (minecraft->font->width(string) > MAX_MESSAGE_WIDTH) {
unsigned int i = 1;
while (i < string.length() && minecraft.font()->width(string.substr(0, i + 1)) <= maxMessageWidth) {
while (i < string.length() && minecraft->font->width(string.substr(0, i + 1)) <= MAX_MESSAGE_WIDTH) {
i++;
}
addMessage(string.substr(0, i));
@@ -332,7 +354,7 @@ void Gui::renderVignette(float br, int w, int h) {
glDepthMask(false);
glBlendFunc2(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
glColor4f2(tbr, tbr, tbr, 1);
minecraft.textures().loadAndBindTexture("misc/vignette.png");
minecraft->textures->loadAndBindTexture("misc/vignette.png");
Tesselator& t = Tesselator::instance;
t.begin();
@@ -348,14 +370,14 @@ void Gui::renderVignette(float br, int w, int h) {
}
void Gui::renderSlot(int slot, int x, int y, float a) {
ItemInstance* item = minecraft.player()->inventory->getItem(slot);
ItemInstance* item = minecraft->player->inventory->getItem(slot);
if (!item) {
//LOGW("Warning: item @ Gui::renderSlot is NULL\n");
return;
}
const bool fancy = true;
ItemRenderer::renderGuiItem(minecraft.font(), minecraft.textures(), item, (float)x, (float)y, fancy);
ItemRenderer::renderGuiItem(minecraft->font, minecraft->textures, item, (float)x, (float)y, fancy);
}
void Gui::renderSlotText( const ItemInstance* item, float x, float y, bool hasFinite, bool shadow )
@@ -375,9 +397,9 @@ void Gui::renderSlotText( const ItemInstance* item, float x, float y, bool hasFi
//LOGI("slot: %d - %s\n", slot, buffer);
if (shadow)
minecraft.font()->drawShadow(buffer, x, y, item->count>0?0xffcccccc:0x60cccccc);
minecraft->font->drawShadow(buffer, x, y, item->count>0?0xffcccccc:0x60cccccc);
else
minecraft.font()->draw(buffer, x, y, item->count>0?0xffcccccc:0x60cccccc);
minecraft->font->draw(buffer, x, y, item->count>0?0xffcccccc:0x60cccccc);
}
void Gui::inventoryUpdated() {
@@ -389,7 +411,7 @@ void Gui::onGraphicsReset() {
}
void Gui::texturesLoaded( Textures* textures ) {
//_slotFont = new Font(&minecraft.options, "gui/gui_blocks.png", textures, 0, 504, 10, 1, '0');
//_slotFont = new Font(&minecraft->options, "gui/gui_blocks.png", textures, 0, 504, 10, 1, '0');
}
void Gui::onConfigChanged( const Config& c ) {
@@ -404,7 +426,7 @@ void Gui::onConfigChanged( const Config& c ) {
#else
const float mm = 50; //20
#endif
const float maxRadius = minecraft.pixelCalcUi().millimetersToPixels(mm);
const float maxRadius = minecraft->pixelCalcUi.millimetersToPixels(mm);
const float radius = Mth::Min(80.0f/2, maxRadius);
//LOGI("radius, maxradius: %f, %f\n", radius, maxRadius);
const float radiusInner = radius * 0.95f;
@@ -449,12 +471,10 @@ void Gui::onConfigChanged( const Config& c ) {
}
rcFeedbackInner = t.end(true, rcFeedbackInner.vboId);
if (c.minecraft.useTouchscreen()) {
if (c.minecraft->useTouchscreen()) {
// I'll bump this up to 6.
int num = 6; // without "..." dots
if (!c.minecraft.options().getBooleanValue(OPTIONS_IS_JOY_TOUCH_AREA) && c.width > 480) {
if (!c.minecraft->options.getBooleanValue(OPTIONS_IS_JOY_TOUCH_AREA) && c.width > 480) {
while (num < Inventory::MAX_SELECTION_SIZE - 1) {
int x0, x1, y;
getSlotPos(0, x0, y);
@@ -473,8 +493,7 @@ void Gui::onConfigChanged( const Config& c ) {
} else {
_numSlots = Inventory::MAX_SELECTION_SIZE; // Xperia Play
}
maxMessageWidth = c.guiWidth;
MAX_MESSAGE_WIDTH = c.guiWidth;
}
float Gui::floorAlignToScreenPixel(float v) {
@@ -521,8 +540,8 @@ void Gui::tickItemDrop()
}
isCurrentlyActive = true;
if ((_currentDropTicks += 1.0f) >= DropTicks) {
minecraft.player()->inventory->dropSlot(slot, false);
minecraft.level->playSound(minecraft.player(), "random.pop", 0.3f, 1);
minecraft->player->inventory->dropSlot(slot, false);
minecraft->level->playSound(minecraft->player, "random.pop", 0.3f, 1);
isCurrentlyActive = false;
}
}
@@ -549,7 +568,7 @@ void Gui::postError( int errCode )
void Gui::setScissorRect( const IntRectangle& bbox )
{
GLuint x = (GLuint)(GuiScale * bbox.x);
GLuint y = minecraft.getScreenHeight() - (GLuint)(GuiScale * (bbox.y + bbox.h));
GLuint y = minecraft->height - (GLuint)(GuiScale * (bbox.y + bbox.h));
GLuint w = (GLuint)(GuiScale * bbox.w);
GLuint h = (GLuint)(GuiScale * bbox.h);
glScissor(x, y, w, h);
@@ -562,33 +581,33 @@ float Gui::cubeSmoothStep(float percentage, float min, float max) {
}
void Gui::renderProgressIndicator( const bool isTouchInterface, const int screenWidth, const int screenHeight, float a ) {
ItemInstance* currentItem = minecraft.player()->inventory->getSelected();
ItemInstance* currentItem = minecraft->player->inventory->getSelected();
bool bowEquipped = currentItem != NULL ? currentItem->getItem() == Item::bow : false;
bool itemInUse = currentItem != NULL ? currentItem->getItem() == minecraft.player()->getUseItem()->getItem() : false;
if ((!isTouchInterface || minecraft.options().getBooleanValue(OPTIONS_IS_JOY_TOUCH_AREA)
|| (bowEquipped && itemInUse)) && !minecraft.options().getBooleanValue(OPTIONS_HIDEGUI)) {
minecraft.textures().loadAndBindTexture("gui/icons.png");
bool itemInUse = currentItem != NULL ? currentItem->getItem() == minecraft->player->getUseItem()->getItem() : false;
if ((!isTouchInterface || minecraft->options.getBooleanValue(OPTIONS_IS_JOY_TOUCH_AREA)
|| (bowEquipped && itemInUse)) && !minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) {
minecraft->textures->loadAndBindTexture("gui/icons.png");
glEnable(GL_BLEND);
glBlendFunc2(GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_COLOR);
blit(screenWidth/2 - 8, screenHeight/2 - 8, 0, 0, 16, 16);
glDisable(GL_BLEND);
} else if(!bowEquipped) {
const float tprogress = minecraft.gameMode->destroyProgress;
const float alpha = Mth::clamp(minecraft.inputHolder()->alpha, 0.0f, 1.0f);
const float tprogress = minecraft->gameMode->destroyProgress;
const float alpha = Mth::clamp(minecraft->inputHolder->alpha, 0.0f, 1.0f);
//LOGI("alpha: %f\n", alpha);
if (tprogress <= 0 && minecraft.inputHolder()->alpha >= 0) {
if (tprogress <= 0 && minecraft->inputHolder->alpha >= 0) {
glDisable2(GL_TEXTURE_2D);
glEnable2(GL_BLEND);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
if (minecraft.hitResult.isHit())
if (minecraft->hitResult.isHit())
glColor4f2(1, 1, 1, 0.8f * alpha);
else
glColor4f2(1, 1, 1, Mth::Min(0.4f, alpha*0.4f));
//LOGI("alpha2: %f\n", alpha);
const float x = InvGuiScale * minecraft.inputHolder()->mousex;
const float y = InvGuiScale * minecraft.inputHolder()->mousey;
const float x = InvGuiScale * minecraft->inputHolder->mousex;
const float y = InvGuiScale * minecraft->inputHolder->mousey;
glTranslatef2(x, y, 0);
drawArrayVT(rcFeedbackOuter.vboId, rcFeedbackOuter.vertexCount, 24);
glTranslatef2(-x, -y, 0);
@@ -596,7 +615,7 @@ void Gui::renderProgressIndicator( const bool isTouchInterface, const int screen
glEnable2(GL_TEXTURE_2D);
glDisable(GL_BLEND);
} else if (tprogress > 0) {
const float oProgress = minecraft.gameMode->oDestroyProgress;
const float oProgress = minecraft->gameMode->oDestroyProgress;
const float progress = 0.5f * (oProgress + (tprogress - oProgress) * a);
//static Stopwatch w;
@@ -607,8 +626,8 @@ void Gui::renderProgressIndicator( const bool isTouchInterface, const int screen
glEnable(GL_BLEND);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
const float x = InvGuiScale * minecraft.inputHolder()->mousex;
const float y = InvGuiScale * minecraft.inputHolder()->mousey;
const float x = InvGuiScale * minecraft->inputHolder->mousex;
const float y = InvGuiScale * minecraft->inputHolder->mousey;
glPushMatrix2();
glTranslatef2(x, y, 0);
drawArrayVT(rcFeedbackOuter.vboId, rcFeedbackOuter.vertexCount, 24);
@@ -629,20 +648,20 @@ void Gui::renderProgressIndicator( const bool isTouchInterface, const int screen
}
void Gui::renderHearts() {
bool blink = (minecraft.player()->invulnerableTime / 3) % 2 == 1;
if (minecraft.player()->invulnerableTime < 10) blink = false;
int h = minecraft.player()->health;
int oh = minecraft.player()->lastHealth;
bool blink = (minecraft->player->invulnerableTime / 3) % 2 == 1;
if (minecraft->player->invulnerableTime < 10) blink = false;
int h = minecraft->player->health;
int oh = minecraft->player->lastHealth;
random.setSeed(tickCount * 312871);
int screenWidth = (int)(minecraft.getScreenWidth() * InvGuiScale);
int screenHeight = (int)(minecraft.getScreenHeight() * InvGuiScale);
int screenWidth = (int)(minecraft->width * InvGuiScale);
int screenHeight = (int)(minecraft->height * InvGuiScale);
int xx = (minecraft.options().getBooleanValue(OPTIONS_BAR_ON_TOP)) ? screenWidth / 2 - getNumSlots() * 10 - 1 : 2;
int xx = (minecraft->options.getBooleanValue(OPTIONS_BAR_ON_TOP)) ? screenWidth / 2 - getNumSlots() * 10 - 1 : 2;
int armor = minecraft.player()->getArmorValue();
int armor = minecraft->player->getArmorValue();
for (int i = 0; i < Player::MAX_HEALTH / 2; i++) {
int yo = (minecraft.options().getBooleanValue(OPTIONS_BAR_ON_TOP)) ? screenHeight - 32 : 2;
int yo = (minecraft->options.getBooleanValue(OPTIONS_BAR_ON_TOP)) ? screenHeight - 32 : 2;
int ip2 = i + i + 1;
if (armor > 0) {
@@ -669,14 +688,14 @@ void Gui::renderHearts() {
}
void Gui::renderBubbles() {
if (minecraft.player()->isUnderLiquid(Material::water)) {
int screenWidth = (int)(minecraft.getScreenWidth() * InvGuiScale);
int screenHeight = (int)(minecraft.getScreenHeight() * InvGuiScale);
if (minecraft->player->isUnderLiquid(Material::water)) {
int screenWidth = (int)(minecraft->width * InvGuiScale);
int screenHeight = (int)(minecraft->height * InvGuiScale);
int xx = (minecraft.options().getBooleanValue(OPTIONS_BAR_ON_TOP)) ? screenWidth / 2 - getNumSlots() * 10 - 1 : 2;
int yo = (minecraft.options().getBooleanValue(OPTIONS_BAR_ON_TOP)) ? screenHeight - 42 : 12;
int count = (int) std::ceil((minecraft.player()->airSupply - 2) * 10.0f / Player::TOTAL_AIR_SUPPLY);
int extra = (int) std::ceil((minecraft.player()->airSupply) * 10.0f / Player::TOTAL_AIR_SUPPLY) - count;
int xx = (minecraft->options.getBooleanValue(OPTIONS_BAR_ON_TOP)) ? screenWidth / 2 - getNumSlots() * 10 - 1 : 2;
int yo = (minecraft->options.getBooleanValue(OPTIONS_BAR_ON_TOP)) ? screenHeight - 42 : 12;
int count = (int) std::ceil((minecraft->player->airSupply - 2) * 10.0f / Player::TOTAL_AIR_SUPPLY);
int extra = (int) std::ceil((minecraft->player->airSupply) * 10.0f / Player::TOTAL_AIR_SUPPLY) - count;
for (int i = 0; i < count + extra; i++) {
int xo = i * 8 + xx;
if (i < count) blit(xo, yo, 16, 9 * 2, 9, 9);
@@ -687,7 +706,7 @@ void Gui::renderBubbles() {
static OffsetPosTranslator posTranslator;
void Gui::onLevelGenerated() {
if (Level* level = minecraft.level) {
if (Level* level = minecraft->level) {
Pos p = level->getSharedSpawnPos();
posTranslator = OffsetPosTranslator((float)-p.x, (float)-p.y, (float)-p.z);
}
@@ -706,8 +725,8 @@ void Gui::renderDebugInfo() {
fpsLastTime = now;
}
LocalPlayer* p = minecraft.player();
Level* lvl = minecraft.level;
LocalPlayer* p = minecraft->player;
Level* lvl = minecraft->level;
// Position
float px = p->x, py = p->y - p->heightOffset, pz = p->z;
@@ -753,7 +772,7 @@ void Gui::renderDebugInfo() {
const float LH = (float)Font::DefaultLineHeight; // 10 font-pixels
const float MGN = 2.0f; // left/top margin in font-pixels
const float PAD = 2.0f; // horizontal padding for background
Font* font = minecraft.font();
Font* font = minecraft->font;
// 1) Draw semi-transparent background boxes behind each line
for (int i = 0; i < N; i++) {
@@ -778,12 +797,12 @@ void Gui::renderDebugInfo() {
t.endOverrideAndDraw();
}
void Gui::renderPlayerList(Font& font, int screenWidth, int screenHeight) {
void Gui::renderPlayerList(Font* font, int screenWidth, int screenHeight) {
// only show when in game, no other screen
// if (!minecraft.level) return;
// if (!minecraft->level) return;
// only show the overlay while connected to a multiplayer server
Level* level = minecraft.level;
Level* level = minecraft->level;
if (!level) return;
if (!level->isClientSide) return;
@@ -805,7 +824,7 @@ void Gui::renderPlayerList(Font& font, int screenWidth, int screenHeight) {
float maxNameWidth = 0.0f;
// find the longest name so we can size the box accordingly
for (const std::string& name : playerNames) {
float nameWidth = font.width(name);
float nameWidth = font->width(name);
if (nameWidth > maxNameWidth)
maxNameWidth = nameWidth;
}
@@ -814,7 +833,7 @@ void Gui::renderPlayerList(Font& font, int screenWidth, int screenHeight) {
std::ostringstream titleStream;
titleStream << "Players (" << playerNames.size() << ")";
std::string titleText = titleStream.str();
float titleWidth = font.width(titleText);
float titleWidth = font->width(titleText);
if (titleWidth > maxNameWidth)
maxNameWidth = titleWidth;
@@ -844,21 +863,21 @@ void Gui::renderPlayerList(Font& font, int screenWidth, int screenHeight) {
//glScalef2(textScale, textScale, 1);
// draw title
//font.draw(titleText, titleX * invTextScale, titleY * invTextScale, 0xFFFFFFFF);
font.draw(titleText, titleX, titleY, 0xFFFFFFFF);
//font->draw(titleText, titleX * invTextScale, titleY * invTextScale, 0xFFFFFFFF);
font->draw(titleText, titleX, titleY, 0xFFFFFFFF);
// draw player names
// we should add ping icons here eventually, but for now just show names
float currentY = boxTop + padding + lineHeight;
for (const std::string& name : playerNames) {
font.draw(name, (boxLeft + padding), currentY, 0xFFDDDDDD);
font->draw(name, (boxLeft + padding), currentY, 0xFFDDDDDD);
currentY += lineHeight;
}
//glPopMatrix2();
}
void Gui::renderSleepAnimation( const int screenWidth, const int screenHeight ) {
int timer = minecraft.player()->getSleepTimer();
int timer = minecraft->player->getSleepTimer();
float amount = (float) timer / (float) Player::SLEEP_DURATION;
if (amount > 1) {
// waking up
@@ -869,11 +888,11 @@ void Gui::renderSleepAnimation( const int screenWidth, const int screenHeight )
fill(0, 0, screenWidth, screenHeight, color);
}
void Gui::renderOnSelectItemNameText( const int screenWidth, Font& font, int ySlot ) {
void Gui::renderOnSelectItemNameText( const int screenWidth, Font* font, int ySlot ) {
if(itemNameOverlayTime < 1.0f) {
ItemInstance* item = minecraft.player()->inventory->getSelected();
ItemInstance* item = minecraft->player->inventory->getSelected();
if(item != NULL) {
float x = float(screenWidth / 2 - font.width(item->getName()) / 2);
float x = float(screenWidth / 2 - font->width(item->getName()) / 2);
float y = float(ySlot - 22);
int alpha = 255;
if(itemNameOverlayTime > 0.75) {
@@ -882,7 +901,7 @@ void Gui::renderOnSelectItemNameText( const int screenWidth, Font& font, int ySl
alpha = int(percentage * 255);
}
if(alpha != 0)
font.drawShadow(item->getName(), x, y, 0x00ffffff + (alpha << 24));
font->drawShadow(item->getName(), x, y, 0x00ffffff + (alpha << 24));
}
}
}
@@ -930,28 +949,28 @@ static void parseColorTags(const std::string& in, std::vector<ColorSegment>& out
}
}
void Gui::drawColoredString(Font& font, const std::string& text, float x, float y, int alpha) {
void Gui::drawColoredString(Font* font, const std::string& text, float x, float y, int alpha) {
std::vector<ColorSegment> segs;
parseColorTags(text, segs);
float cx = x;
for (auto &s : segs) {
int color = s.color + (alpha << 24);
font.drawShadow(s.text, cx, y, color);
cx += font.width(s.text);
font->drawShadow(s.text, cx, y, color);
cx += font->width(s.text);
}
}
float Gui::getColoredWidth(Font& font, const std::string& text) {
float Gui::getColoredWidth(Font* font, const std::string& text) {
std::vector<ColorSegment> segs;
parseColorTags(text, segs);
float w = 0;
for (auto &s : segs) {
w += font.width(s.text);
w += font->width(s.text);
}
return w;
}
void Gui::renderChatMessages( const int screenHeight, unsigned int max, bool isChatting, Font& font ) {
void Gui::renderChatMessages( const int screenHeight, unsigned int max, bool isChatting, Font* font ) {
// if (minecraft.screen instanceof ChatScreen) {
// max = 20;
// isChatting = true;
@@ -988,7 +1007,7 @@ void Gui::renderChatMessages( const int screenHeight, unsigned int max, bool isC
const float x = 2;
const float y = (float)(baseY - i * 9);
std::string msg = message.message;
this->fill(x, y - 1, x + maxMessageWidth, y + 8, (alpha / 2) << 24);
this->fill(x, y - 1, x + MAX_MESSAGE_WIDTH, y + 8, (alpha / 2) << 24);
glEnable(GL_BLEND);
// special-case join/leave announcements
@@ -1006,9 +1025,9 @@ void Gui::renderChatMessages( const int screenHeight, unsigned int max, bool isC
void Gui::renderToolBar( float a, int ySlot, const int screenWidth ) {
glColor4f2(1, 1, 1, .5);
minecraft.textures().loadAndBindTexture("gui/gui.png");
minecraft->textures->loadAndBindTexture("gui/gui.png");
Inventory* inventory = minecraft.player()->inventory;
Inventory* inventory = minecraft->player->inventory;
int xBase, yBase;
getSlotPos(0, xBase, yBase);
@@ -1065,7 +1084,7 @@ void Gui::renderToolBar( float a, int ySlot, const int screenWidth ) {
blit(screenWidth / 2 + 10 * getNumSlots() - 20 + 4, ySlot + 6, 242, 252, 14, 4, 14, 4);
}
minecraft.textures().loadAndBindTexture("gui/gui_blocks.png");
minecraft->textures->loadAndBindTexture("gui/gui_blocks.png");
t.endOverrideAndDraw();
// Render damaged items (@todo: investigate if it's faster by drawing in same batch)
@@ -1074,7 +1093,7 @@ void Gui::renderToolBar( float a, int ySlot, const int screenWidth ) {
t.beginOverride();
x = baseItemX;
for (int i = 0; i < slots; i++) {
ItemRenderer::renderGuiItemDecorations(minecraft.player()->inventory->getItem(i), x, (float)ySlot);
ItemRenderer::renderGuiItemDecorations(minecraft->player->inventory->getItem(i), x, (float)ySlot);
x += 20;
}
t.endOverrideAndDraw();
@@ -1091,16 +1110,16 @@ void Gui::renderToolBar( float a, int ySlot, const int screenWidth ) {
const float k = 0.5f * GuiScale;
t.beginOverride();
if (minecraft.gameMode->isSurvivalType()) {
if (minecraft->gameMode->isSurvivalType()) {
x = baseItemX;
for (int i = 0; i < slots; i++) {
ItemInstance* item = minecraft.player()->inventory->getItem(i);
ItemInstance* item = minecraft->player->inventory->getItem(i);
if (item && item->count >= 0)
renderSlotText(item, k*x, k*ySlot + 1, true, true);
x += 20;
}
}
minecraft.textures().loadAndBindTexture("font/default8.png");
minecraft->textures->loadAndBindTexture("font/default8.png");
t.endOverrideAndDraw();
glPopMatrix2();

View File

@@ -1,15 +1,16 @@
#pragma once
#ifndef NET_MINECRAFT_CLIENT_GUI__Gui_H__
#define NET_MINECRAFT_CLIENT_GUI__Gui_H__
//package net.minecraft.client.gui;
#include "GuiComponent.hpp"
#include "Font.hpp"
#include "client/player/input/touchscreen/TouchAreaModel.hpp"
#include "client/renderer/RenderChunk.hpp"
#include "util/Random.hpp"
#include "client/IConfigListener.hpp"
#include "GuiComponent.h"
#include "Font.h"
#include "../player/input/touchscreen/TouchAreaModel.h"
#include "../renderer/RenderChunk.h"
#include "../../util/Random.h"
#include "../IConfigListener.h"
class MinecraftClient;
class Minecraft;
class ItemInstance;
class Textures;
class Tesselator;
@@ -26,7 +27,7 @@ typedef std::vector<GuiMessage> GuiMessageList;
class Gui: public GuiComponent, IConfigListener
{
public:
Gui(MinecraftClient& minecraft);
Gui(Minecraft* minecraft);
~Gui();
int getSlotIdAt(int x, int y);
@@ -45,22 +46,22 @@ public:
void renderToolBar( float a, int ySlot, const int screenWidth );
void renderChatMessages( const int screenHeight, unsigned int max, bool isChatting, Font& font );
void renderChatMessages( const int screenHeight, unsigned int max, bool isChatting, Font* font );
// draw a string containing simple [color]...[/color] tags; color names are matched
// case-insensitively and default to white. alpha is applied to each segment.
// draw tagged string (ignores simple [color]…[/color] tags)
static void drawColoredString(Font& font, const std::string& text, float x, float y, int alpha);
static float getColoredWidth(Font& font, const std::string& text);
static void drawColoredString(Font* font, const std::string& text, float x, float y, int alpha);
static float getColoredWidth(Font* font, const std::string& text);
void renderOnSelectItemNameText( const int screenWidth, Font& font, int ySlot );
void renderOnSelectItemNameText( const int screenWidth, Font* font, int ySlot );
void renderSleepAnimation( const int screenWidth, const int screenHeight );
void renderBubbles();
void renderHearts();
void renderDebugInfo();
void renderPlayerList(Font& font, int screenWidth, int screenHeight);
void renderPlayerList(Font* font, int screenWidth, int screenHeight);
void renderProgressIndicator( const bool isTouchInterface, const int screenWidth, const int screenHeight, float a );
@@ -89,45 +90,45 @@ private:
void tickItemDrop();
float cubeSmoothStep(float percentage, float min, float max);
public:
float progress = 0.f;
float progress;
std::string selectedName;
static float InvGuiScale;
static float GuiScale;
private:
int MAX_MESSAGE_WIDTH;
//ItemRenderer itemRenderer;
GuiMessageList guiMessages;
int chatScrollOffset = 0;
int chatScrollOffset;
Random random;
MinecraftClient& minecraft;
int tickCount = 0;
float itemNameOverlayTime = 2;
Minecraft* minecraft;
int tickCount;
float itemNameOverlayTime;
std::string overlayMessageString;
int overlayMessageTime = 0;
bool animateOverlayMessageColor = false;
int overlayMessageTime;
bool animateOverlayMessageColor;
float tbr = 1.f;
float tbr;
RenderChunk _inventoryRc;
bool _inventoryNeedsUpdate = true;
bool _inventoryNeedsUpdate;
int _flashSlotId = -1;
float _flashSlotStartTime = -1;
int _flashSlotId;
float _flashSlotStartTime;
Font* _slotFont = nullptr;
int _numSlots = 4;
Font* _slotFont;
int _numSlots;
RenderChunk rcFeedbackOuter;
RenderChunk rcFeedbackInner;
// For dropping
static const float DropTicks;
float _currentDropTicks = -1;
int _currentDropSlot = -1;
float _currentDropTicks;
int _currentDropSlot;
bool _openInventorySlot;
int maxMessageWidth = 240;
};
#endif /*NET_MINECRAFT_CLIENT_GUI__Gui_H__*/

View File

@@ -1,8 +1,8 @@
#include "GuiComponent.hpp"
#include "GuiComponent.h"
#include "client/renderer/Tesselator.hpp"
#include "client/renderer/gles.hpp"
#include "Font.hpp"
#include "../renderer/Tesselator.h"
#include "../renderer/gles.h"
#include "Font.h"
GuiComponent::GuiComponent()
@@ -14,14 +14,14 @@ GuiComponent::~GuiComponent()
{
}
void GuiComponent::drawCenteredString( Font& font, const std::string& str, int x, int y, int color )
void GuiComponent::drawCenteredString( Font* font, const std::string& str, int x, int y, int color )
{
font.drawShadow(str, (float)(x - font.width(str) / 2), (float)(y - font.height(str) / 2), color);
font->drawShadow(str, (float)(x - font->width(str) / 2), (float)(y - font->height(str) / 2), color);
}
void GuiComponent::drawString( Font& font, const std::string& str, int x, int y, int color )
void GuiComponent::drawString( Font* font, const std::string& str, int x, int y, int color )
{
font.drawShadow(str, (float)x, (float)y /*- font.height(str)/2*/, color);
font->drawShadow(str, (float)x, (float)y /*- font->height(str)/2*/, color);
}
void GuiComponent::blit( int x, int y, int sx, int sy, int w, int h, int sw/*=0*/, int sh/*=0*/ )

View File

@@ -1,9 +1,11 @@
#pragma once
#ifndef NET_MINECRAFT_CLIENT_GUI__GuiComponent_H__
#define NET_MINECRAFT_CLIENT_GUI__GuiComponent_H__
//package net.minecraft.client.gui;
#include <string>
class Font;
class Minecraft;
class GuiComponent
{
@@ -11,8 +13,8 @@ public:
GuiComponent();
virtual ~GuiComponent();
void drawString(Font& font, const std::string& str, int x, int y, int color);
void drawCenteredString(Font& font, const std::string& str, int x, int y, int color);
void drawString(Font* font, const std::string& str, int x, int y, int color);
void drawCenteredString(Font* font, const std::string& str, int x, int y, int color);
void blit(int x, int y, int sx, int sy, int w, int h, int sw=0, int sh=0);
void blit(float x, float y, int sx, int sy, float w, float h, int sw=0, int sh=0);
@@ -26,5 +28,7 @@ protected:
void fillHorizontalGradient(float x0, float y0, float x1, float y1, int col1, int col2);
float blitOffset;
};
#endif /*NET_MINECRAFT_CLIENT_GUI__GuiComponent_H__*/

View File

@@ -1,21 +1,20 @@
#include "Screen.hpp"
#include "components/Button.hpp"
#include "components/TextBox.hpp"
#include <Minecraft.hpp>
#include "client/renderer/Tesselator.hpp"
#include "client/sound/SoundEngine.hpp"
#include "platform/input/Keyboard.hpp"
#include "platform/input/Mouse.hpp"
#include "client/renderer/Textures.hpp"
#include <MinecraftClient.hpp>
#include "Screen.h"
#include "components/Button.h"
#include "components/TextBox.h"
#include "../Minecraft.h"
#include "../renderer/Tesselator.h"
#include "../sound/SoundEngine.h"
#include "../../platform/input/Keyboard.h"
#include "../../platform/input/Mouse.h"
#include "../renderer/Textures.h"
Screen::Screen(MinecraftClient& minecraft)
Screen::Screen()
: passEvents(false),
clickedButton(NULL),
tabButtonIndex(0),
width(1),
height(1),
minecraft(minecraft),
minecraft(NULL),
font(NULL)
{
}
@@ -34,10 +33,11 @@ void Screen::render( int xm, int ym, float a )
}
}
void Screen::init(int width, int height)
void Screen::init( Minecraft* minecraft, int width, int height )
{
//particles = /*new*/ GuiParticles(minecraft);
this->font = minecraft.font();
this->minecraft = minecraft;
this->font = minecraft->font;
this->width = width;
this->height = height;
init();
@@ -80,8 +80,8 @@ void Screen::mouseEvent()
const MouseAction& e = Mouse::getEvent();
// forward wheel events to subclasses
if (e.action == MouseAction::ACTION_WHEEL) {
int xm = e.x * width / minecraft.getScreenWidth();
int ym = e.y * height / minecraft.getScreenHeight() - 1;
int xm = e.x * width / minecraft->width;
int ym = e.y * height / minecraft->height - 1;
mouseWheel(e.dx, e.dy, xm, ym);
return;
}
@@ -90,12 +90,12 @@ void Screen::mouseEvent()
return;
if (Mouse::getEventButtonState()) {
int xm = e.x * width / minecraft.getScreenWidth();
int ym = e.y * height / minecraft.getScreenHeight() - 1;
int xm = e.x * width / minecraft->width;
int ym = e.y * height / minecraft->height - 1;
mouseClicked(xm, ym, Mouse::getEventButton());
} else {
int xm = e.x * width / minecraft.getScreenWidth();
int ym = e.y * height / minecraft.getScreenHeight() - 1;
int xm = e.x * width / minecraft->width;
int ym = e.y * height / minecraft->height - 1;
mouseReleased(xm, ym, Mouse::getEventButton());
}
}
@@ -104,7 +104,7 @@ void Screen::keyboardEvent()
{
if (Keyboard::getEventKeyState()) {
//if (Keyboard.getEventKey() == Keyboard.KEY_F11) {
// minecraft.toggleFullScreen();
// minecraft->toggleFullScreen();
// return;
//}
keyPressed(Keyboard::getEventKey());
@@ -121,7 +121,7 @@ void Screen::renderBackground()
void Screen::renderBackground( int vo )
{
if (minecraft.isLevelGenerated()) {
if (minecraft->isLevelGenerated()) {
fillGradient(0, 0, width, height, 0xc0101010, 0xd0101010);
} else {
renderDirtBackground(vo);
@@ -133,7 +133,7 @@ void Screen::renderDirtBackground( int vo )
//glDisable2(GL_LIGHTING);
glDisable2(GL_FOG);
Tesselator& t = Tesselator::instance;
minecraft.textures().loadAndBindTexture("gui/background.png");
minecraft->textures->loadAndBindTexture("gui/background.png");
glColor4f2(1, 1, 1, 1);
float s = 32;
float fvo = (float) vo;
@@ -168,8 +168,8 @@ bool Screen::closeOnPlayerHurt() {
void Screen::keyPressed( int eventKey )
{
if (eventKey == Keyboard::KEY_ESCAPE) {
minecraft.setScreen(NULL);
//minecraft.grabMouse();
minecraft->setScreen(NULL);
//minecraft->grabMouse();
}
// pass key events to any text boxes first
@@ -178,7 +178,7 @@ void Screen::keyPressed( int eventKey )
}
#ifdef TABBING
if (minecraft.useTouchscreen())
if (minecraft->useTouchscreen())
return;
@@ -187,7 +187,7 @@ void Screen::keyPressed( int eventKey )
if (!tabButtonCount)
return;
Options& o = minecraft.options;
Options& o = minecraft->options;
if (eventKey == o.getIntValue(OPTIONS_KEY_MENU_NEXT))
if (++tabButtonIndex == tabButtonCount) tabButtonIndex = 0;
if (eventKey == o.getIntValue(OPTIONS_KEY_MENU_PREV))
@@ -195,7 +195,7 @@ void Screen::keyPressed( int eventKey )
if (eventKey == o.getIntValue(OPTIONS_KEY_MENU_OK)) {
Button* button = tabButtons[tabButtonIndex];
if (button->active) {
minecraft.soundEngine()->playUI("random.click", 1, 1);
minecraft->soundEngine->playUI("random.click", 1, 1);
buttonClicked(button);
}
}
@@ -213,7 +213,7 @@ void Screen::charPressed(char inputChar) {
void Screen::updateTabButtonSelection()
{
#ifdef TABBING
if (minecraft.useTouchscreen())
if (minecraft->useTouchscreen())
return;
for (unsigned int i = 0; i < tabButtons.size(); ++i)
@@ -233,8 +233,8 @@ void Screen::mouseClicked( int x, int y, int buttonNum )
//LOGI("Hit-test successful: %p\n", button);
clickedButton = button;
/*
#if !defined(ANDROID) && !defined(__APPLE__) //if (!minecraft.isTouchscreen()) {
minecraft.soundEngine()->playUI("random.click", 1, 1);
#if !defined(ANDROID) && !defined(__APPLE__) //if (!minecraft->isTouchscreen()) {
minecraft->soundEngine->playUI("random.click", 1, 1);
buttonClicked(button);
#endif }
*/
@@ -254,12 +254,12 @@ void Screen::mouseReleased( int x, int y, int buttonNum )
if (!clickedButton || buttonNum != MouseAction::ACTION_LEFT) return;
#if 1
//#if defined(ANDROID) || defined(__APPLE__) //if (minecraft.isTouchscreen()) {
//#if defined(ANDROID) || defined(__APPLE__) //if (minecraft->isTouchscreen()) {
for (unsigned int i = 0; i < buttons.size(); ++i) {
Button* button = buttons[i];
if (clickedButton == button && button->clicked(minecraft, x, y)) {
buttonClicked(button);
minecraft.soundEngine()->playUI("random.click", 1, 1);
minecraft->soundEngine->playUI("random.click", 1, 1);
clickedButton->released(x, y);
}
}
@@ -279,13 +279,13 @@ bool Screen::hasClippingArea( IntRectangle& out )
}
void Screen::lostFocus() {
for(auto it = textBoxes.begin(); it != textBoxes.end(); ++it) {
for(std::vector<TextBox*>::iterator it = textBoxes.begin(); it != textBoxes.end(); ++it) {
TextBox* tb = *it;
tb->loseFocus(minecraft);
}
}
void Screen::toGUICoordinate( int& x, int& y ) {
x = x * width / minecraft.getScreenWidth();
y = y * height / minecraft.getScreenHeight() - 1;
x = x * width / minecraft->width;
y = y * height / minecraft->height - 1;
}

View File

@@ -1,12 +1,13 @@
#pragma once
#ifndef NET_MINECRAFT_CLIENT_GUI__Screen_H__
#define NET_MINECRAFT_CLIENT_GUI__Screen_H__
//package net.minecraft.client.gui;
#include <vector>
#include "GuiComponent.hpp"
#include "GuiComponent.h"
class Font;
class MinecraftClient;
class Minecraft;
class Button;
class TextBox;
struct IntRectangle;
@@ -14,11 +15,11 @@ struct IntRectangle;
class Screen: public GuiComponent
{
public:
Screen(MinecraftClient& minecraft);
Screen();
virtual void render(int xm, int ym, float a);
void init(int width, int height);
void init(Minecraft* minecraft, int width, int height);
virtual void init();
void setSize(int width, int height);
@@ -67,7 +68,7 @@ public:
bool passEvents;
//GuiParticles* particles;
protected:
MinecraftClient& minecraft;
Minecraft* minecraft;
std::vector<Button*> buttons;
std::vector<TextBox*> textBoxes;
@@ -79,3 +80,4 @@ private:
Button* clickedButton;
};
#endif /*NET_MINECRAFT_CLIENT_GUI__Screen_H__*/

11
src/client/gui/TweenData.h Executable file
View File

@@ -0,0 +1,11 @@
#ifndef NET_MINECRAFT_CLIENT_GUI__TweenData_H__
#define NET_MINECRAFT_CLIENT_GUI__TweenData_H__
typedef struct TweenData {
float cur;
float dur;
float start;
float stop;
} TweenData;
#endif /*NET_MINECRAFT_CLIENT_GUI__TweenData_H__*/

View File

@@ -1,9 +0,0 @@
#pragma once
typedef struct TweenData {
float cur;
float dur;
float start;
float stop;
} TweenData;

View File

@@ -1,7 +1,6 @@
#include "Button.hpp"
#include <MinecraftClient.hpp>
#include <cstddef>
#include "client/renderer/Textures.hpp"
#include "Button.h"
#include "../../Minecraft.h"
#include "../../renderer/Textures.h"
Button::Button(int id, const std::string& msg)
: GuiElement(true, true, 0, 0, 200, 24),
@@ -30,12 +29,12 @@ Button::Button( int id, int x, int y, int w, int h, const std::string& msg )
{
}
void Button::render( MinecraftClient& minecraft, int xm, int ym )
void Button::render( Minecraft* minecraft, int xm, int ym )
{
if (!visible) return;
/*
minecraft.textures().loadAndBindTexture("gui/gui.png");
minecraft->textures->loadAndBindTexture("gui/gui.png");
glColor4f2(1, 1, 1, 1);
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
@@ -53,7 +52,7 @@ void Button::released( int mx, int my ) {
_currentlyDown = false;
}
bool Button::clicked( MinecraftClient& minecraft, int mx, int my )
bool Button::clicked( Minecraft* minecraft, int mx, int my )
{
return active && mx >= x && my >= y && mx < x + width && my < y + height;
}
@@ -70,27 +69,22 @@ int Button::getYImage( bool hovered )
return res;
}
void Button::renderFace(MinecraftClient& mc, int xm, int ym) {
Font* font = mc.font();
if (font == nullptr) {
return;
}
void Button::renderFace(Minecraft* mc, int xm, int ym) {
Font* font = mc->font;
if (!active) {
drawCenteredString(*font, msg, x + width / 2, y + (height - 8) / 2, 0xffa0a0a0);
drawCenteredString(font, msg, x + width / 2, y + (height - 8) / 2, 0xffa0a0a0);
} else {
if (hovered(mc, xm, ym) || selected) {
drawCenteredString(*font, msg, x + width / 2, y + (height - 8) / 2, 0xffffa0);
drawCenteredString(font, msg, x + width / 2, y + (height - 8) / 2, 0xffffa0);
} else {
drawCenteredString(*font, msg, x + width / 2, y + (height - 8) / 2, 0xe0e0e0);
drawCenteredString(font, msg, x + width / 2, y + (height - 8) / 2, 0xe0e0e0);
}
}
}
void Button::renderBg( MinecraftClient& minecraft, int xm, int ym )
void Button::renderBg( Minecraft* minecraft, int xm, int ym )
{
minecraft.textures().loadAndBindTexture("gui/gui.png");
minecraft->textures->loadAndBindTexture("gui/gui.png");
glColor4f2(1, 1, 1, 1);
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
@@ -100,8 +94,8 @@ void Button::renderBg( MinecraftClient& minecraft, int xm, int ym )
blit(x + width / 2, y, 200 - width / 2, 46 + yImage * 20, width / 2, height, 0, 20);
}
bool Button::hovered(MinecraftClient& minecraft, int xm , int ym) {
return minecraft.useTouchscreen()? (_currentlyDown && isInside(xm, ym)) : isInside(xm, ym);
bool Button::hovered(Minecraft* minecraft, int xm , int ym) {
return minecraft->useTouchscreen()? (_currentlyDown && isInside(xm, ym)) : isInside(xm, ym);
}
bool Button::isInside( int xm, int ym ) {
@@ -147,12 +141,12 @@ TButton::TButton( int id, int x, int y, int w, int h, const std::string& msg )
{
}
void TButton::renderBg( MinecraftClient& minecraft, int xm, int ym )
void TButton::renderBg( Minecraft* minecraft, int xm, int ym )
{
bool hovered = active && (minecraft.useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym));
bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym));
// bool hovered = active && (_currentlyDown && isInside(xm, ym));
minecraft.textures().loadAndBindTexture("gui/touchgui.png");
minecraft->textures->loadAndBindTexture("gui/touchgui.png");
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
if (active)
@@ -193,22 +187,19 @@ THeader::THeader( int id, int x, int y, int w, int h, const std::string& msg )
active = false;
}
void THeader::render( MinecraftClient& minecraft, int xm, int ym ) {
Font* font = minecraft.font();
void THeader::render( Minecraft* minecraft, int xm, int ym ) {
Font* font = minecraft->font;
renderBg(minecraft, xm, ym);
int xx = x + width/2;
if (xText != -99999)
xx = xText;
if (font != nullptr) {
drawCenteredString(*font, msg, xx, y + (height - 8) / 2, 0xe0e0e0);
}
drawCenteredString(font, msg, xx, y + (height - 8) / 2, 0xe0e0e0);
}
void THeader::renderBg( MinecraftClient& minecraft, int xm, int ym )
void THeader::renderBg( Minecraft* minecraft, int xm, int ym )
{
minecraft.textures().loadAndBindTexture("gui/touchgui.png");
minecraft->textures->loadAndBindTexture("gui/touchgui.png");
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
glColor4f2(1, 1, 1, 1);

View File

@@ -1,13 +1,14 @@
#pragma once
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__Button_H__
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__Button_H__
//package net.minecraft.client.gui;
#include <string>
#include "GuiElement.hpp"
#include "client/Options.hpp"
#include "GuiElement.h"
#include "../../Options.h"
class Font;
class MinecraftClient;
class Minecraft;
class Button: public GuiElement
{
@@ -16,19 +17,19 @@ public:
Button(int id, int x, int y, const std::string& msg);
Button(int id, int x, int y, int w, int h, const std::string& msg);
virtual ~Button() {}
virtual void render(MinecraftClient& minecraft, int xm, int ym);
virtual void render(Minecraft* minecraft, int xm, int ym);
virtual bool clicked(MinecraftClient& minecraft, int mx, int my);
virtual bool clicked(Minecraft* minecraft, int mx, int my);
virtual void released(int mx, int my);
virtual void setPressed();
bool isInside(int xm, int ym);
protected:
virtual int getYImage(bool hovered);
virtual void renderBg(MinecraftClient& minecraft, int xm, int ym);
virtual void renderBg(Minecraft* minecraft, int xm, int ym);
virtual void renderFace(MinecraftClient& minecraft, int xm, int ym);
bool hovered(MinecraftClient& minecraft, int xm, int ym);
virtual void renderFace(Minecraft* minecraft, int xm, int ym);
bool hovered(Minecraft* minecraft, int xm, int ym);
public:
std::string msg;
int id;
@@ -58,7 +59,7 @@ public:
TButton(int id, int x, int y, const std::string& msg);
TButton(int id, int x, int y, int w, int h, const std::string& msg);
protected:
virtual void renderBg(MinecraftClient& minecraft, int xm, int ym);
virtual void renderBg(Minecraft* minecraft, int xm, int ym);
};
// "Header" in Touchscreen mode
@@ -69,10 +70,11 @@ public:
THeader(int id, int x, int y, const std::string& msg);
THeader(int id, int x, int y, int w, int h, const std::string& msg);
protected:
virtual void renderBg(MinecraftClient& minecraft, int xm, int ym);
void render( MinecraftClient& minecraft, int xm, int ym );
virtual void renderBg(Minecraft* minecraft, int xm, int ym);
void render( Minecraft* minecraft, int xm, int ym );
public:
int xText;
};
}
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__Button_H__*/

View File

@@ -1 +1 @@
#include "GuiElement.hpp"
#include "GuiElement.h"

View File

@@ -1,5 +1,6 @@
#pragma once
#include "Button.hpp"
#ifndef NET_MINECRAFT_CLIENT_GUI__GButton_H__
#define NET_MINECRAFT_CLIENT_GUI__GButton_H__
#include "Button.h"
class GButton: public Button {
typedef Button super;
@@ -25,11 +26,11 @@ public:
layers.push_back(std::make_pair(e, layerId));
}
void render( MinecraftClient& minecraft, int xm, int ym )
void render( Minecraft* minecraft, int xm, int ym )
{
if (!visible) return;
bool isHovered = minecraft.isTouchscreen()?
bool isHovered = minecraft->isTouchscreen()?
(_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height): false;
int layer = isHovered? LayerSelected : LayerDefault;
@@ -51,3 +52,4 @@ private:
};
#endif /*NET_MINECRAFT_CLIENT_GUI__GButton_H__*/

View File

@@ -1,4 +1,4 @@
#include "GuiElement.hpp"
#include "GuiElement.h"
GuiElement::GuiElement( bool active/*=false*/, bool visible/*=true*/, int x /*= 0*/, int y /*= 0*/, int width/*=24*/, int height/*=24*/ )
: active(active),

View File

@@ -0,0 +1,34 @@
#ifndef NET_MINECRAFT_CLIENT_GUI__GuiElement_H__
#define NET_MINECRAFT_CLIENT_GUI__GuiElement_H__
#include "../GuiComponent.h"
class Tesselator;
class Minecraft;
class GuiElement : public GuiComponent {
public:
GuiElement(bool active=false, bool visible=true, int x = 0, int y = 0, int width=24, int height=24);
virtual ~GuiElement() {}
virtual void tick(Minecraft* minecraft) {}
virtual void render(Minecraft* minecraft, int xm, int ym) { }
virtual void setupPositions() {}
virtual void mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum) {}
virtual void mouseReleased(Minecraft* minecraft, int x, int y, int buttonNum) {}
virtual void keyPressed(Minecraft* minecraft, int key) {}
virtual void charPressed(Minecraft* minecraft, char key) {}
virtual bool pointInside(int x, int y);
void setVisible(bool visible);
bool active;
bool visible;
int x;
int y;
int width;
int height;
};
#endif /*NET_MINECRAFT_CLIENT_GUI__GuiElement_H__*/

View File

@@ -1,32 +0,0 @@
#pragma once
#include "client/gui/GuiComponent.hpp"
class Tesselator;
class MinecraftClient;
class GuiElement : public GuiComponent {
public:
GuiElement(bool active=false, bool visible=true, int x = 0, int y = 0, int width=24, int height=24);
virtual ~GuiElement() {}
virtual void tick(MinecraftClient& minecraft) {}
virtual void render(MinecraftClient& minecraft, int xm, int ym) { }
virtual void setupPositions() {}
virtual void mouseClicked(MinecraftClient& minecraft, int x, int y, int buttonNum) {}
virtual void mouseReleased(MinecraftClient& minecraft, int x, int y, int buttonNum) {}
virtual void keyPressed(MinecraftClient& minecraft, int key) {}
virtual void charPressed(MinecraftClient& minecraft, char key) {}
virtual bool pointInside(int x, int y);
void setVisible(bool visible);
bool active;
bool visible;
int x;
int y;
int width;
int height;
};

View File

@@ -1,4 +1,4 @@
#include "GuiElementContainer.hpp"
#include "GuiElementContainer.h"
#include <algorithm>
GuiElementContainer::GuiElementContainer( bool active/*=false*/, bool visible/*=true*/, int x /*= 0*/, int y /*= 0*/, int width/*=24*/, int height/*=24*/ )
: GuiElement(active, visible, x, y, width, height) {
@@ -13,14 +13,14 @@ GuiElementContainer::~GuiElementContainer() {
}
}
void GuiElementContainer::render( MinecraftClient& minecraft, int xm, int ym ) {
for(auto it = children.begin(); it != children.end(); ++it) {
void GuiElementContainer::render( Minecraft* minecraft, int xm, int ym ) {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->render(minecraft, xm, ym);
}
}
void GuiElementContainer::setupPositions() {
for(auto it = children.begin(); it != children.end(); ++it) {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->setupPositions();
}
}
@@ -30,37 +30,37 @@ void GuiElementContainer::addChild( GuiElement* element ) {
}
void GuiElementContainer::removeChild( GuiElement* element ) {
auto it = std::find(children.begin(), children.end(), element);
std::vector<GuiElement*>::iterator it = std::find(children.begin(), children.end(), element);
if(it != children.end())
children.erase(it);
}
void GuiElementContainer::tick( MinecraftClient& minecraft ) {
for(auto it = children.begin(); it != children.end(); ++it) {
void GuiElementContainer::tick( Minecraft* minecraft ) {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->tick(minecraft);
}
}
void GuiElementContainer::mouseClicked( MinecraftClient& minecraft, int x, int y, int buttonNum ) {
for(auto it = children.begin(); it != children.end(); ++it) {
void GuiElementContainer::mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum ) {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->mouseClicked(minecraft, x, y, buttonNum);
}
}
void GuiElementContainer::mouseReleased( MinecraftClient& minecraft, int x, int y, int buttonNum ) {
for(auto it = children.begin(); it != children.end(); ++it) {
void GuiElementContainer::mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum ) {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->mouseReleased(minecraft, x, y, buttonNum);
}
}
void GuiElementContainer::keyPressed(MinecraftClient& minecraft, int key) {
for(auto it = children.begin(); it != children.end(); ++it) {
void GuiElementContainer::keyPressed(Minecraft* minecraft, int key) {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->keyPressed(minecraft, key);
}
}
void GuiElementContainer::charPressed(MinecraftClient& minecraft, char key) {
for(auto it = children.begin(); it != children.end(); ++it) {
void GuiElementContainer::charPressed(Minecraft* minecraft, char key) {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->charPressed(minecraft, key);
}
}

View File

@@ -0,0 +1,28 @@
#ifndef NET_MINECRAFT_CLIENT_GUI__GuiElementContainer_H__
#define NET_MINECRAFT_CLIENT_GUI__GuiElementContainer_H__
#include "GuiElement.h"
#include <vector>
class Tesselator;
class Minecraft;
class GuiElementContainer : public GuiElement {
public:
GuiElementContainer(bool active=false, bool visible=true, int x = 0, int y = 0, int width=24, int height=24);
virtual ~GuiElementContainer();
virtual void render(Minecraft* minecraft, int xm, int ym);
virtual void setupPositions();
virtual void addChild(GuiElement* element);
virtual void removeChild(GuiElement* element);
virtual void tick( Minecraft* minecraft );
virtual void mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum );
virtual void mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum );
virtual void keyPressed(Minecraft* minecraft, int key);
virtual void charPressed(Minecraft* minecraft, char key);
protected:
std::vector<GuiElement*> children;
};
#endif /*NET_MINECRAFT_CLIENT_GUI__GuiElementContainer_H__*/

View File

@@ -1,26 +0,0 @@
#pragma once
#include "GuiElement.hpp"
#include <vector>
class Tesselator;
class MinecraftClient;
class GuiElementContainer : public GuiElement {
public:
GuiElementContainer(bool active=false, bool visible=true, int x = 0, int y = 0, int width=24, int height=24);
virtual ~GuiElementContainer();
virtual void render(MinecraftClient& minecraft, int xm, int ym);
virtual void setupPositions();
virtual void addChild(GuiElement* element);
virtual void removeChild(GuiElement* element);
virtual void tick( MinecraftClient& minecraft );
virtual void mouseClicked( MinecraftClient& minecraft, int x, int y, int buttonNum );
virtual void mouseReleased( MinecraftClient& minecraft, int x, int y, int buttonNum );
virtual void keyPressed(MinecraftClient& minecraft, int key);
virtual void charPressed(MinecraftClient& minecraft, char key);
protected:
std::vector<GuiElement*> children;
};

View File

@@ -1,10 +1,10 @@
#include "ImageButton.hpp"
#include "client/renderer/Tesselator.hpp"
#include <MinecraftClient.hpp>
#include "platform/log.hpp"
#include "util/Mth.hpp"
#include "client/renderer/Textures.hpp"
#include <client/Option.hpp>
#include "ImageButton.h"
#include "../../renderer/Tesselator.h"
#include "../../Minecraft.h"
#include "../../../platform/log.h"
#include "../../../util/Mth.h"
#include "../../renderer/Textures.h"
#include <client/Option.h>
ImageButton::ImageButton(int id, const std::string& msg)
@@ -34,15 +34,15 @@ void ImageButton::setImageDef(const ImageDef& imageDef, bool setButtonSize) {
}
}
void ImageButton::render(MinecraftClient& minecraft, int xm, int ym) {
void ImageButton::render(Minecraft* minecraft, int xm, int ym) {
if (!visible) return;
Font* font = minecraft.font();
Font* font = minecraft->font;
//minecraft.textures().loadAndBindTexture("gui/gui.png");
//minecraft->textures->loadAndBindTexture("gui/gui.png");
glColor4f2(1, 1, 1, 1);
bool hovered = active && (minecraft.useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym));
bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym));
bool IsSecondImage = isSecondImage(hovered);
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
@@ -53,7 +53,7 @@ void ImageButton::render(MinecraftClient& minecraft, int xm, int ym) {
renderBg(minecraft, xm, ym);
TextureId texId = (_imageDef.name.length() > 0)? minecraft.textures().loadAndBindTexture(_imageDef.name) : Textures::InvalidId;
TextureId texId = (_imageDef.name.length() > 0)? minecraft->textures->loadAndBindTexture(_imageDef.name) : Textures::InvalidId;
if ( Textures::isTextureIdValid(texId) ) {
const ImageDef& d = _imageDef;
Tesselator& t = Tesselator::instance;
@@ -75,7 +75,7 @@ void ImageButton::render(MinecraftClient& minecraft, int xm, int ym) {
const IntRectangle* src = _imageDef.getSrc();
if (src) {
const TextureData* d = minecraft.textures().getTemporaryTextureData(texId);
const TextureData* d = minecraft->textures->getTemporaryTextureData(texId);
if (d != NULL) {
float u0 = (src->x+(IsSecondImage?src->w:0)) / (float)d->w;
float u1 = (src->x+(IsSecondImage?2*src->w:src->w)) / (float)d->w;
@@ -126,10 +126,10 @@ void OptionButton::updateImage(Options* options) {
_secondImage = options->getBooleanValue(m_optId);
}
void OptionButton::mouseClicked( MinecraftClient& minecraft, int x, int y, int buttonNum ) {
void OptionButton::mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum ) {
if(buttonNum == MouseAction::ACTION_LEFT) {
if(clicked(minecraft, x, y)) {
toggle(&minecraft.options);
toggle(&minecraft->options);
}
}
}

View File

@@ -1,6 +1,7 @@
#pragma once
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ImageButton_H__
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ImageButton_H__
#include "Button.hpp"
#include "Button.h"
typedef struct IntRectangle {
IntRectangle()
@@ -57,8 +58,8 @@ public:
ImageButton(int id, const std::string& msg, const ImageDef& imageDef);
void setImageDef(const ImageDef& imageDef, bool setButtonSize);
void render(MinecraftClient& minecraft, int xm, int ym);
void renderBg(MinecraftClient& minecraft, int xm, int ym) {}
void render(Minecraft* minecraft, int xm, int ym);
void renderBg(Minecraft* minecraft, int xm, int ym) {}
protected:
virtual void setupDefault();
@@ -85,7 +86,7 @@ public:
protected:
bool isSecondImage(bool hovered) { return _secondImage; }
virtual void mouseClicked( MinecraftClient& minecraft, int x, int y, int buttonNum );
virtual void mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum );
private:
OptionId m_optId;
@@ -93,3 +94,4 @@ private:
};
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ImageButton_H__*/

View File

@@ -1,18 +1,18 @@
#include "InventoryPane.hpp"
#include "client/gui/Gui.hpp"
#include <MinecraftClient.hpp>
#include "client/player/input/touchscreen/TouchAreaModel.hpp"
#include "client/renderer/entity/ItemRenderer.hpp"
#include "client/renderer/Tesselator.hpp"
#include "client/renderer/Textures.hpp"
#include "world/item/ItemInstance.hpp"
#include "world/entity/player/Inventory.hpp"
#include "InventoryPane.h"
#include "../Gui.h"
#include "../../Minecraft.h"
#include "../../player/input/touchscreen/TouchAreaModel.h"
#include "../../renderer/entity/ItemRenderer.h"
#include "../../renderer/Tesselator.h"
#include "../../renderer/Textures.h"
#include "../../../world/item/ItemInstance.h"
#include "../../../world/entity/player/Inventory.h"
namespace Touch {
static const int By = 6; // Border Frame height
InventoryPane::InventoryPane( IInventoryPaneCallback* screen, MinecraftClient& mc, const IntRectangle& rect, int paneWidth, float clickMarginH, int numItems, int itemSize, int itemBorderSize)
InventoryPane::InventoryPane( IInventoryPaneCallback* screen, Minecraft* mc, const IntRectangle& rect, int paneWidth, float clickMarginH, int numItems, int itemSize, int itemBorderSize)
: screen(screen),
mc(mc),
paneWidth(paneWidth),
@@ -62,7 +62,7 @@ void InventoryPane::renderBatch( std::vector<GridItem>& items, float alpha )
glEnable2(GL_SCISSOR_TEST);
GLuint x = (GLuint)(screenScale * bbox.x);
GLuint y = mc.getScreenHeight() - (GLuint)(screenScale * (bbox.y + bbox.h));
GLuint y = mc->height - (GLuint)(screenScale * (bbox.y + bbox.h));
GLuint w = (GLuint)(screenScale * bbox.w);
GLuint h = (GLuint)(screenScale * bbox.h);
glScissor(x, y, w, h);
@@ -75,7 +75,7 @@ void InventoryPane::renderBatch( std::vector<GridItem>& items, float alpha )
GridItem& item = items[i];
blit(item.xf, item.yf, 200, 46, (float)itemBbox.w, (float)itemBbox.h, 16, 16);
}
mc.textures().loadAndBindTexture("gui/gui.png");
mc->textures->loadAndBindTexture("gui/gui.png");
t.endOverrideAndDraw();
GridItem* marked = NULL;
@@ -104,7 +104,7 @@ void InventoryPane::renderBatch( std::vector<GridItem>& items, float alpha )
t.noColor();
float xx = Gui::floorAlignToScreenPixel(item.xf + BorderPixels + 4);
float yy = Gui::floorAlignToScreenPixel(item.yf + BorderPixels + 4);
ItemRenderer::renderGuiItem(NULL, mc.textures(), citem, xx, yy, 16, 16, false);
ItemRenderer::renderGuiItem(NULL, mc->textures, citem, xx, yy, 16, 16, false);
if (j == markerIndex && markerShare >= 0)
marked = &item, mxx = xx, myy = yy;
@@ -123,7 +123,7 @@ void InventoryPane::renderBatch( std::vector<GridItem>& items, float alpha )
}
if (!mc.isCreativeMode()) {
if (!mc->isCreativeMode()) {
const float ikText = Gui::InvGuiScale + Gui::InvGuiScale;
const float kText = 0.5f * Gui::GuiScale;
t.beginOverride();
@@ -138,7 +138,7 @@ void InventoryPane::renderBatch( std::vector<GridItem>& items, float alpha )
float tx = Gui::floorAlignToScreenPixel(kText * (item.xf + BorderPixels + 3));
float ty = Gui::floorAlignToScreenPixel(kText * (item.yf + BorderPixels + 3));
mc.gui().renderSlotText(citem, tx, ty, true, true);
mc->gui.renderSlotText(citem, tx, ty, true, true);
}
t.resetScale();
glEnable2(GL_BLEND);

View File

@@ -1,9 +1,10 @@
#pragma once
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__InventoryPane_H__
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__InventoryPane_H__
#include "ScrollingPane.hpp"
#include "ImageButton.hpp"
#include "ScrollingPane.h"
#include "ImageButton.h"
class MinecraftClient;
class Minecraft;
class ItemInstance;
class Font;
class IArea;
@@ -16,7 +17,7 @@ class InventoryPane: public ScrollingPane
{
typedef ScrollingPane super;
public:
InventoryPane(IInventoryPaneCallback* screen, MinecraftClient& mc, const IntRectangle& rect, int paneWidth, float clickMarginH, int numItems, int itemSize, int itemBorderSize);
InventoryPane(IInventoryPaneCallback* screen, Minecraft* mc, const IntRectangle& rect, int paneWidth, float clickMarginH, int numItems, int itemSize, int itemBorderSize);
~InventoryPane();
void tick();
@@ -30,7 +31,7 @@ public:
int paneWidth;
IArea* _clickArea;
IInventoryPaneCallback* screen;
MinecraftClient& mc;
Minecraft* mc;
int fillMarginX;
int fillMarginY;
@@ -58,3 +59,4 @@ public:
}
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__InventoryPane_H__*/

View File

@@ -1,9 +1,9 @@
#include "ItemPane.hpp"
#include "client/gui/Gui.hpp"
#include "client/renderer/gles.hpp"
#include "client/renderer/Tesselator.hpp"
#include "NinePatch.hpp"
#include "client/renderer/entity/ItemRenderer.hpp"
#include "ItemPane.h"
#include "../Gui.h"
#include "../../renderer/gles.h"
#include "../../renderer/Tesselator.h"
#include "NinePatch.h"
#include "../../renderer/entity/ItemRenderer.h"
const int rgbActive = 0xfff0f0f0;
const int rgbInactive = 0xc0635558;

View File

@@ -1,9 +1,10 @@
#pragma once
#ifndef ITEMPANE_H__
#define ITEMPANE_H__
#include <string>
#include <vector>
#include "ScrollingPane.hpp"
#include "world/item/ItemInstance.hpp"
#include "ScrollingPane.h"
#include "../../../world/item/ItemInstance.h"
class Font;
class Textures;
@@ -91,3 +92,4 @@ public:
NinePatchLayer* guiSlotItemSelected;
};
#endif /*ITEMPANE_H__*/

View File

@@ -1,22 +1,22 @@
#include "KeyOption.hpp"
#include <MinecraftClient.hpp>
#include "KeyOption.h"
#include <client/Minecraft.h>
KeyOption::KeyOption(MinecraftClient& minecraft, OptionId optId)
: Touch::TButton((int)optId, Keyboard::getKeyName(minecraft.options().getIntValue(optId))) {}
KeyOption::KeyOption(Minecraft* minecraft, OptionId optId)
: Touch::TButton((int)optId, Keyboard::getKeyName(minecraft->options.getIntValue(optId))) {}
void KeyOption::mouseClicked(MinecraftClient& minecraft, int x, int y, int buttonNum) {
void KeyOption::mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum) {
selected = isInside(x, y);
msg = (selected)? "..." : Keyboard::getKeyName(minecraft.options().getIntValue((OptionId)id));
msg = (selected)? "..." : Keyboard::getKeyName(minecraft->options.getIntValue((OptionId)id));
}
void KeyOption::keyPressed(MinecraftClient& minecraft, int key) {
void KeyOption::keyPressed(Minecraft* minecraft, int key) {
if (!selected) return;
if (key != Keyboard::KEY_ESCAPE) {
minecraft.options().set((OptionId)id, key);
minecraft->options.set((OptionId)id, key);
}
selected = false;
msg = Keyboard::getKeyName(minecraft.options().getIntValue((OptionId)id));
msg = Keyboard::getKeyName(minecraft->options.getIntValue((OptionId)id));
}

View File

@@ -0,0 +1,14 @@
#pragma once
#include "Button.h"
#include <client/Options.h>
class KeyOption : public Touch::TButton {
public:
KeyOption(Minecraft* minecraft, OptionId optId);
virtual void mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum);
virtual void released(int mx, int my) {}
virtual void keyPressed(Minecraft* minecraft, int key);
protected:
bool m_captureMode;
};

View File

@@ -1,14 +0,0 @@
#pragma once
#include "Button.hpp"
#include <client/Options.hpp>
class KeyOption : public Touch::TButton {
public:
KeyOption(MinecraftClient& minecraft, OptionId optId);
virtual void mouseClicked(MinecraftClient& minecraft, int x, int y, int buttonNum);
virtual void released(int mx, int my) {}
virtual void keyPressed(MinecraftClient& minecraft, int key);
protected:
bool m_captureMode;
};

View File

@@ -1,10 +1,10 @@
#include "LargeImageButton.hpp"
#include "client/renderer/Tesselator.hpp"
#include <MinecraftClient.hpp>
#include "util/Mth.hpp"
#include "platform/log.hpp"
#include "util/Mth.hpp"
#include "client/renderer/Textures.hpp"
#include "LargeImageButton.h"
#include "../../renderer/Tesselator.h"
#include "../../Minecraft.h"
#include "../../../util/Mth.h"
#include "../../../platform/log.h"
#include "../../../util/Mth.h"
#include "../../renderer/Textures.h"
LargeImageButton::LargeImageButton(int id, const std::string& msg)
@@ -26,14 +26,14 @@ void LargeImageButton::setupDefault() {
height = 72;
}
void LargeImageButton::render(MinecraftClient& minecraft, int xm, int ym) {
void LargeImageButton::render(Minecraft* minecraft, int xm, int ym) {
if (!visible) return;
Font* font = minecraft.font();
Font* font = minecraft->font;
//minecraft.textures().loadAndBindTexture("gui/gui.png");
//minecraft->textures->loadAndBindTexture("gui/gui.png");
glColor4f2(1, 1, 1, 1);
bool hovered = active && (minecraft.useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym));
bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym));
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
//int yImage = getYImage(hovered || selected);
@@ -43,7 +43,7 @@ void LargeImageButton::render(MinecraftClient& minecraft, int xm, int ym) {
renderBg(minecraft, xm, ym);
TextureId texId = (_imageDef.name.length() > 0)? minecraft.textures().loadAndBindTexture(_imageDef.name) : Textures::InvalidId;
TextureId texId = (_imageDef.name.length() > 0)? minecraft->textures->loadAndBindTexture(_imageDef.name) : Textures::InvalidId;
if ( Textures::isTextureIdValid(texId) ) {
const ImageDef& d = _imageDef;
Tesselator& t = Tesselator::instance;
@@ -69,7 +69,7 @@ void LargeImageButton::render(MinecraftClient& minecraft, int xm, int ym) {
const IntRectangle* src = _imageDef.getSrc();
if (src) {
const TextureData* d = minecraft.textures().getTemporaryTextureData(texId);
const TextureData* d = minecraft->textures->getTemporaryTextureData(texId);
if (d != NULL) {
float u0 = (src->x+(hovered?src->w:0)) / (float)d->w;
float u1 = (src->x+(hovered?2*src->w:src->w)) / (float)d->w;

View File

@@ -0,0 +1,21 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__LargeImageButton_H__
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__LargeImageButton_H__
#include "ImageButton.h"
class LargeImageButton: public ImageButton
{
typedef ImageButton super;
public:
LargeImageButton(int id, const std::string& msg);
LargeImageButton(int id, const std::string& msg, ImageDef& imageDef);
void render(Minecraft* minecraft, int xm, int ym);
private:
void setupDefault();
float _buttonScale;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__LargeImageButton_H__*/

View File

@@ -1,19 +0,0 @@
#pragma once
#include "ImageButton.hpp"
class LargeImageButton: public ImageButton
{
typedef ImageButton super;
public:
LargeImageButton(int id, const std::string& msg);
LargeImageButton(int id, const std::string& msg, ImageDef& imageDef);
void render(MinecraftClient& minecraft, int xm, int ym);
private:
void setupDefault();
float _buttonScale;
};

View File

@@ -1,4 +1,4 @@
#include "NinePatch.hpp"
#include "NinePatch.h"
NinePatchDescription::NinePatchDescription( float x, float y, float x1, float x2, float x3, float y1, float y2, float y3, float w, float e, float n, float s ) : u0(x), u1(x + x1), u2(x + x2), u3(x + x3),
v0(y), v1(y + y1), v2(y + y2), v3(y + y3),
@@ -36,7 +36,7 @@ NinePatchDescription NinePatchDescription::createSymmetrical( int texWidth, int
return patch;
}
NinePatchLayer::NinePatchLayer(const NinePatchDescription& desc, const std::string& imageName, Textures& textures, float w, float h)
NinePatchLayer::NinePatchLayer(const NinePatchDescription& desc, const std::string& imageName, Textures* textures, float w, float h)
: desc(desc),
imageName(imageName),
textures(textures),

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