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https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1.git
synced 2026-03-19 22:43:32 +00:00
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6 Commits
0.6.1-alph
...
0.6.1-alph
| Author | SHA1 | Date | |
|---|---|---|---|
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416253ebc7 | ||
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0370944cf6 | ||
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6c22f3bc25 | ||
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d0f6a9b805 | ||
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d0995643a5 | ||
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f82021117c |
@@ -5,7 +5,10 @@ include(cmake/CPM.cmake)
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set(CMAKE_CXX_STANDARD 14)
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set(CMAKE_CXX_STANDARD_REQUIRED TRUE)
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if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
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set(CMAKE_CXX_FLAGS "-Wno-c++11-narrowing -Wno-invalid-source-encoding -Wno-reserved-user-defined-literal")
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endif()
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CPMAddPackage("gh:madler/zlib@1.3.2")
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CPMAddPackage(
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@@ -8,6 +8,9 @@ First of all I made it build with CMake (w/o VS2012). Also I fixed some compile
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- [x] Add platform GLFW
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- [x] Compile for Linux
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- [ ] Compile for android aarch64
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- [ ] Rewrite platform logic
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- [x] Fix sound
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- [ ] Do a server connection gui
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# Build
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## CMake
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@@ -665,7 +665,12 @@ void Minecraft::tickInput() {
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if (e.action == MouseAction::ACTION_WHEEL) {
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Inventory* v = player->inventory;
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int numSlots = gui.getNumSlots() - 1;
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int numSlots = gui.getNumSlots();
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#ifndef PLATFORM_DESKTOP
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numSlots--;
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#endif
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int slot = (v->selected - e.dy + numSlots) % numSlots;
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v->selectSlot(slot);
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}
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@@ -692,12 +697,12 @@ void Minecraft::tickInput() {
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if (isPressed) {
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gui.handleKeyPressed(key);
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#if defined(WIN32) || defined(RPI)//|| defined(_DEBUG) || defined(DEBUG)
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#if defined(WIN32) || defined(RPI) || defined (PLATFORM_DESKTOP)//|| defined(_DEBUG) || defined(DEBUG)
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if (key >= '0' && key <= '9') {
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int digit = key - '0';
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int slot = digit - 1;
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if (slot >= 0 && slot < gui.getNumSlots()-1)
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if (slot >= 0 && slot < gui.getNumSlots())
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player->inventory->selectSlot(slot);
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#if defined(WIN32)
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@@ -723,14 +728,8 @@ void Minecraft::tickInput() {
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if (!screen && key == Keyboard::KEY_O || key == 250) {
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releaseMouse();
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}
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#endif
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#if defined(WIN32)
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if (key == Keyboard::KEY_F) {
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options.isFlying = !options.isFlying;
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player->noPhysics = options.isFlying;
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}
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if (key == Keyboard::KEY_T) {
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if (key == Keyboard::KEY_F5) {
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options.thirdPersonView = !options.thirdPersonView;
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/*
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ImprovedNoise noise;
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@@ -739,6 +738,25 @@ void Minecraft::tickInput() {
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*/
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}
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// Change distance
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if (key == Keyboard::KEY_F)
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options.viewDistance = (options.viewDistance + 1) % 4;
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#endif
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#if defined(WIN32)
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if (key == Keyboard::KEY_F) {
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options.isFlying = !options.isFlying;
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player->noPhysics = options.isFlying;
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}
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// if (key == Keyboard::KEY_T) {
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// options.thirdPersonView = !options.thirdPersonView;
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// /*
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// ImprovedNoise noise;
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// for (int i = 0; i < 16; ++i)
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// printf("%d\t%f\n", i, noise.grad2(i, 3, 8));
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// */
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// }
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if (key == Keyboard::KEY_O) {
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useAmbientOcclusion = !useAmbientOcclusion;
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options.ambientOcclusion = useAmbientOcclusion;
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@@ -873,11 +891,20 @@ void Minecraft::tickInput() {
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prevMouseDownLeft = Mouse::isButtonDown(MouseAction::ACTION_LEFT);
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static int buildHoldTicks = 0;
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// Build and use/interact is on same button
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// USPESHNO spizheno
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if (Mouse::isButtonDown(MouseAction::ACTION_RIGHT)) {
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if (buildHoldTicks >= 5) buildHoldTicks = 0;
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if (++buildHoldTicks == 1) {
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BuildActionIntention bai(BuildActionIntention::BAI_BUILD | BuildActionIntention::BAI_INTERACT);
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handleBuildAction(&bai);
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}
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} else {
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buildHoldTicks = 0;
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}
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lastTickTime = getTimeMs();
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@@ -55,7 +55,7 @@ void Options::initDefaultValues() {
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keyBuild = KeyMapping("key.inventory", Keyboard::KEY_E);
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keySneak = KeyMapping("key.sneak", Keyboard::KEY_LSHIFT);
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#ifndef RPI
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keyCraft = KeyMapping("key.crafting", Keyboard::KEY_Q);
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// keyCraft = KeyMapping("key.crafting", Keyboard::KEY_Q);
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keyDrop = KeyMapping("key.drop", Keyboard::KEY_Q);
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keyChat = KeyMapping("key.chat", Keyboard::KEY_T);
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keyFog = KeyMapping("key.fog", Keyboard::KEY_F);
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@@ -115,10 +115,11 @@ void Options::initDefaultValues() {
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keyMenuCancel.key = 4;
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#endif
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#endif
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#if defined(PLATFORM_DESKTOP) || defined(RPI)
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sensitivity *= 0.4f;
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#endif
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#if defined(RPI)
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username = "StevePi";
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sensitivity *= 0.4f;
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useMouseForDigging = true;
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#endif
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}
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@@ -1,5 +1,6 @@
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#include "Gui.h"
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#include "Font.h"
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#include "client/Options.h"
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#include "screens/IngameBlockSelectionScreen.h"
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#include "../Minecraft.h"
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#include "../player/LocalPlayer.h"
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@@ -106,12 +107,6 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
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renderToolBar(a, ySlot, screenWidth);
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//font->drawShadow(APP_NAME, 2, 2, 0xffffffff);
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//font->drawShadow("This is a demo, not the finished product", 2, 10 + 2, 0xffffffff);
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#ifdef APPLE_DEMO_PROMOTION
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font->drawShadow("Demo version", 2, 0 + 2, 0xffffffff);
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#endif /*APPLE_DEMO_PROMOTION*/
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glEnable(GL_BLEND);
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unsigned int max = 10;
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bool isChatting = false;
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@@ -123,9 +118,6 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
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renderDebugInfo();
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#endif
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// glPopMatrix2();
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//
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// glEnable(GL_ALPHA_TEST);
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glDisable(GL_BLEND);
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glEnable2(GL_ALPHA_TEST);
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}
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@@ -188,11 +180,13 @@ void Gui::handleClick(int button, int x, int y) {
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int slot = getSlotIdAt(x, y);
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if (slot != -1)
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{
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#ifndef PLATFORM_DESKTOP
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if (slot == (getNumSlots()-1))
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{
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minecraft->screenChooser.setScreen(SCREEN_BLOCKSELECTION);
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}
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else
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#endif
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{
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minecraft->player->inventory->selectSlot(slot);
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itemNameOverlayTime = 0;
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@@ -220,6 +214,10 @@ void Gui::handleKeyPressed(int key)
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{
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minecraft->screenChooser.setScreen(SCREEN_BLOCKSELECTION);
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}
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else if (key == minecraft->options.keyDrop.key)
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{
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minecraft->player->inventory->dropSlot(minecraft->player->inventory->selected, false);
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}
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}
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void Gui::tick() {
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@@ -395,6 +393,7 @@ void Gui::onConfigChanged( const Config& c ) {
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//LOGI("x,y: %f, %f\n", xx, yy);
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}
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rcFeedbackInner = t.end(true, rcFeedbackInner.vboId);
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if (c.minecraft->useTouchscreen()) {
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// I'll bump this up to 6.
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int num = 6; // without "..." dots
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@@ -452,9 +451,16 @@ void Gui::tickItemDrop()
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// Handle item drop
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static bool isCurrentlyActive = false;
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isCurrentlyActive = false;
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int slots = getNumSlots();
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#ifndef PLATFORM_DESKTOP
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slots--;
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#endif
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if (Mouse::isButtonDown(MouseAction::ACTION_LEFT)) {
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int slot = getSlotIdAt(Mouse::getX(), Mouse::getY());
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if (slot >= 0 && slot < getNumSlots()-1) {
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if (slot >= 0 && slot < slots) {
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if (slot != _currentDropSlot) {
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_currentDropTicks = 0;
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_currentDropSlot = slot;
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@@ -756,20 +762,24 @@ void Gui::renderToolBar( float a, int ySlot, const int screenWidth ) {
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t.beginOverride();
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float x = baseItemX;
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for (int i = 0; i < getNumSlots()-1; i++) {
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int slots = getNumSlots();
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// TODO: if using touchscreen
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#ifndef PLATFORM_DESKTOP
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slots--;
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#endif
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for (int i = 0; i < slots; i++) {
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renderSlot(i, (int)x, ySlot, a);
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x += 20;
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}
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_inventoryNeedsUpdate = false;
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//_inventoryRc = t.end(_inventoryRc.vboId);
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//drawArrayVTC(_inventoryRc.vboId, _inventoryRc.vertexCount);
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//renderSlotWatch.stop();
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//renderSlotWatch.printEvery(100, "Render slots:");
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//int x = screenWidth / 2 + getNumSlots() * 10 + (getNumSlots()-1) * 20 + 2;
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#ifndef PLATFORM_DESKTOP
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blit(screenWidth / 2 + 10 * getNumSlots() - 20 + 4, ySlot + 6, 242, 252, 14, 4, 14, 4);
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#endif
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minecraft->textures->loadAndBindTexture("gui/gui_blocks.png");
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t.endOverrideAndDraw();
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@@ -779,7 +789,7 @@ void Gui::renderToolBar( float a, int ySlot, const int screenWidth ) {
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glDisable2(GL_TEXTURE_2D);
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t.beginOverride();
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x = baseItemX;
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for (int i = 0; i < getNumSlots()-1; i++) {
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for (int i = 0; i < slots; i++) {
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ItemRenderer::renderGuiItemDecorations(minecraft->player->inventory->getItem(i), x, (float)ySlot);
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x += 20;
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}
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@@ -799,7 +809,7 @@ void Gui::renderToolBar( float a, int ySlot, const int screenWidth ) {
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t.beginOverride();
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if (minecraft->gameMode->isSurvivalType()) {
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x = baseItemX;
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for (int i = 0; i < getNumSlots()-1; i++) {
|
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for (int i = 0; i < slots; i++) {
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ItemInstance* item = minecraft->player->inventory->getItem(i);
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if (item && item->count >= 0)
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renderSlotText(item, k*x, k*ySlot + 1, true, true);
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@@ -425,13 +425,23 @@ void SelectWorldScreen::render( int xm, int ym, float a )
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//Performance::watches.get("sws-worlds").start();
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worldsList->setComponentSelected(bWorldView.selected);
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// #ifdef PLATFORM_DESKTOP
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// We should add scrolling with mouse wheel but currently i dont know how to implement it
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if (_mouseHasBeenUp)
|
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worldsList->render(xm, ym, a);
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else {
|
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worldsList->render(0, 0, a);
|
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_mouseHasBeenUp = !Mouse::getButtonState(MouseAction::ACTION_LEFT);
|
||||
}
|
||||
// #else
|
||||
// if (_mouseHasBeenUp)
|
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// worldsList->render(xm, ym, a);
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// else {
|
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// worldsList->render(0, 0, a);
|
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// _mouseHasBeenUp = !Mouse::getButtonState(MouseAction::ACTION_LEFT);
|
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// }
|
||||
// #endif
|
||||
|
||||
//Performance::watches.get("sws-worlds").stop();
|
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//Performance::watches.get("sws-screen").start();
|
||||
|
||||
@@ -16,6 +16,7 @@
|
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#include "../../../../world/level/Level.h"
|
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#include "../../../../world/item/DyePowderItem.h"
|
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#include "../../../../world/item/crafting/Recipe.h"
|
||||
#include "platform/input/Keyboard.h"
|
||||
|
||||
static NinePatchLayer* guiPaneFrame = NULL;
|
||||
|
||||
@@ -420,7 +421,7 @@ void PaneCraftingScreen::clearCategoryItems()
|
||||
|
||||
void PaneCraftingScreen::keyPressed( int eventKey )
|
||||
{
|
||||
if (eventKey == Keyboard::KEY_ESCAPE) {
|
||||
if (eventKey == Keyboard::KEY_ESCAPE || eventKey == Keyboard::KEY_E) {
|
||||
minecraft->setScreen(NULL);
|
||||
//minecraft->grabMouse();
|
||||
} else {
|
||||
|
||||
@@ -43,7 +43,6 @@ public:
|
||||
|
||||
void destroy() const {
|
||||
if (isValid()) {
|
||||
delete buffer;
|
||||
buffer = 0;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -230,14 +230,11 @@ void SoundEngine::playUI(const std::string& name, float volume, float pitch) {}
|
||||
void SoundEngine::play(const std::string& name, float x, float y, float z, float volume, float pitch) {
|
||||
if ((volume *= options->sound) <= 0) return;
|
||||
|
||||
volume = Mth::clamp( volume * _getVolumeMult(x, y, z), 0.0f, 1.0f);
|
||||
if (/*!loaded || */options->sound == 0 || volume <= 0) return;
|
||||
volume = Mth::clamp(volume, 0.0f, 1.0f);
|
||||
|
||||
SoundDesc sound;
|
||||
if (sounds.get(name, sound)) {
|
||||
float dist = SOUND_DISTANCE;
|
||||
if (volume > 1) dist *= volume;
|
||||
soundSystem.playAt(sound, x, y, z, volume, pitch);
|
||||
soundSystem.playAt(sound, x-_x, y-_y, z-_z, volume, pitch);
|
||||
}
|
||||
}
|
||||
void SoundEngine::playUI(const std::string& name, float volume, float pitch) {
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
|
||||
#if defined(ANDROID) && !defined(PRE_ANDROID23)
|
||||
#include "../../platform/audio/SoundSystemSL.h"
|
||||
#elif defined(__APPLE__)
|
||||
#elif defined(__APPLE__) || defined (PLATFORM_DESKTOP)
|
||||
#include "../../platform/audio/SoundSystemAL.h"
|
||||
#else
|
||||
#include "../../platform/audio/SoundSystem.h"
|
||||
@@ -23,7 +23,7 @@ class SoundEngine
|
||||
|
||||
#if defined(ANDROID) && !defined(PRE_ANDROID23) && !defined(RPI)
|
||||
SoundSystemSL soundSystem;
|
||||
#elif defined(__APPLE__)
|
||||
#elif defined(__APPLE__) || defined (PLATFORM_DESKTOP)
|
||||
SoundSystemAL soundSystem;
|
||||
#else
|
||||
SoundSystem soundSystem;
|
||||
|
||||
@@ -1,11 +1,13 @@
|
||||
#ifndef MAIN_GLFW_H__
|
||||
#define MAIN_GLFW_H__
|
||||
|
||||
#include "App.h"
|
||||
#include "GLFW/glfw3.h"
|
||||
#include "client/renderer/gles.h"
|
||||
#include "SharedConstants.h"
|
||||
|
||||
#include <cstdio>
|
||||
#include "platform/input/Keyboard.h"
|
||||
#include "platform/input/Mouse.h"
|
||||
#include "platform/input/Multitouch.h"
|
||||
#include "util/Mth.h"
|
||||
@@ -22,6 +24,7 @@ int transformKey(int glfwkey) {
|
||||
case GLFW_KEY_ESCAPE: return Keyboard::KEY_ESCAPE;
|
||||
case GLFW_KEY_BACKSPACE: return Keyboard::KEY_BACKSPACE;
|
||||
case GLFW_KEY_LEFT_SHIFT: return Keyboard::KEY_LSHIFT;
|
||||
case GLFW_KEY_ENTER: return Keyboard::KEY_RETURN;
|
||||
default: return glfwkey;
|
||||
}
|
||||
}
|
||||
@@ -105,8 +108,8 @@ int main(void) {
|
||||
}
|
||||
|
||||
glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_NATIVE_CONTEXT_API);
|
||||
glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 1);
|
||||
glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1);
|
||||
|
||||
GLFWwindow* window = glfwCreateWindow(appContext.platform->getScreenWidth(), appContext.platform->getScreenHeight(), "main", NULL, NULL);
|
||||
|
||||
@@ -140,7 +140,7 @@ void SoundSystemAL::playAt( const SoundDesc& sound, float x, float y, float z, f
|
||||
{
|
||||
if (pitch < 0.01f) pitch = 1;
|
||||
|
||||
//LOGI("playing sound '%s' with volume/pitch: %f, %f @ %f, %f, %f\n", sound.name.c_str(), volume, pitch, x, y, z);
|
||||
LOGI("playing sound '%s' with volume/pitch: %f, %f @ %f, %f, %f\n", sound.name.c_str(), volume, pitch, x, y, z);
|
||||
|
||||
ALuint bufferID;
|
||||
if (!getBufferId(sound, &bufferID)) {
|
||||
@@ -151,7 +151,7 @@ void SoundSystemAL::playAt( const SoundDesc& sound, float x, float y, float z, f
|
||||
}
|
||||
errIdString = "Get buffer";
|
||||
checkError();
|
||||
//LOGI("playing sound %d - '%s' with volume/pitch: %f, %f @ %f, %f, %f\n", bufferID, sound.name.c_str(), volume, pitch, x, y, z);
|
||||
LOGI("playing sound %d - '%s' with volume/pitch: %f, %f @ %f, %f, %f\n", bufferID, sound.name.c_str(), volume, pitch, x, y, z);
|
||||
|
||||
int sourceIndex;
|
||||
errIdString = "Get free index";
|
||||
@@ -232,12 +232,12 @@ bool SoundSystemAL::getBufferId(const SoundDesc& sound, ALuint* buf) {
|
||||
: (sound.channels==2? AL_FORMAT_STEREO8 : AL_FORMAT_MONO8);
|
||||
|
||||
alBufferData(bufferID, format, sound.frames, sound.size, sound.frameRate);
|
||||
//LOGI("Creating %d (%p) from sound: '%s'\n", bufferID, sound.frames, sound.name.c_str());
|
||||
LOGI("Creating %d (%p) from sound: '%s'\n", bufferID, sound.frames, sound.name.c_str());
|
||||
errIdString = "Buffer data";
|
||||
//LOGI("Creating buffer with data: %d (%d), %p, %d, %d\n", format, sound.byteWidth, sound.frames, sound.size, sound.frameRate);
|
||||
LOGI("Creating buffer with data: %d (%d), %p, %d, %d\n", format, sound.byteWidth, sound.frames, sound.size, sound.frameRate);
|
||||
checkError();
|
||||
|
||||
//LOGI("Sound ch: %d, fmt: %d, frames: %p, len: %f, fr: %d, sz: %d, numfr: %d\n", sound.channels, format, sound.frames, sound.length(), sound.frameRate, sound.size, sound.numFrames);
|
||||
LOGI("Sound ch: %d, fmt: %d, frames: %p, len: %f, fr: %d, sz: %d, numfr: %d\n", sound.channels, format, sound.frames, sound.length(), sound.frameRate, sound.size, sound.numFrames);
|
||||
|
||||
|
||||
Buffer buffer;
|
||||
|
||||
Reference in New Issue
Block a user