6 Commits

Author SHA1 Message Date
InviseDivine
416253ebc7 Обновить README.md 2026-03-09 15:14:42 +02:00
InviseDivine
0370944cf6 Fix: block building 2026-03-09 15:05:44 +02:00
InviseDivine
6c22f3bc25 Fix: Sounds (now properly) 2026-03-09 14:11:28 +02:00
InviseDivine
d0f6a9b805 Fix: Sounds
Problem: its not working xD
2026-03-09 13:24:11 +02:00
InviseDivine
d0995643a5 Fix: line changing on signs, game launch on AMD gpus, mouse sensitivity
Feat: inv slots changing on keyboard
2026-03-06 22:48:59 +02:00
Kolyah35
f82021117c FIX: MSVC compile and item gui on desktop 2026-03-05 18:01:42 +03:00
16 changed files with 143 additions and 89 deletions

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@@ -5,7 +5,10 @@ include(cmake/CPM.cmake)
set(CMAKE_CXX_STANDARD 14)
set(CMAKE_CXX_STANDARD_REQUIRED TRUE)
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
set(CMAKE_CXX_FLAGS "-Wno-c++11-narrowing -Wno-invalid-source-encoding -Wno-reserved-user-defined-literal")
endif()
CPMAddPackage("gh:madler/zlib@1.3.2")
CPMAddPackage(

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@@ -8,6 +8,9 @@ First of all I made it build with CMake (w/o VS2012). Also I fixed some compile
- [x] Add platform GLFW
- [x] Compile for Linux
- [ ] Compile for android aarch64
- [ ] Rewrite platform logic
- [x] Fix sound
- [ ] Do a server connection gui
# Build
## CMake

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@@ -665,7 +665,12 @@ void Minecraft::tickInput() {
if (e.action == MouseAction::ACTION_WHEEL) {
Inventory* v = player->inventory;
int numSlots = gui.getNumSlots() - 1;
int numSlots = gui.getNumSlots();
#ifndef PLATFORM_DESKTOP
numSlots--;
#endif
int slot = (v->selected - e.dy + numSlots) % numSlots;
v->selectSlot(slot);
}
@@ -692,12 +697,12 @@ void Minecraft::tickInput() {
if (isPressed) {
gui.handleKeyPressed(key);
#if defined(WIN32) || defined(RPI)//|| defined(_DEBUG) || defined(DEBUG)
#if defined(WIN32) || defined(RPI) || defined (PLATFORM_DESKTOP)//|| defined(_DEBUG) || defined(DEBUG)
if (key >= '0' && key <= '9') {
int digit = key - '0';
int slot = digit - 1;
if (slot >= 0 && slot < gui.getNumSlots()-1)
if (slot >= 0 && slot < gui.getNumSlots())
player->inventory->selectSlot(slot);
#if defined(WIN32)
@@ -723,14 +728,8 @@ void Minecraft::tickInput() {
if (!screen && key == Keyboard::KEY_O || key == 250) {
releaseMouse();
}
#endif
#if defined(WIN32)
if (key == Keyboard::KEY_F) {
options.isFlying = !options.isFlying;
player->noPhysics = options.isFlying;
}
if (key == Keyboard::KEY_T) {
if (key == Keyboard::KEY_F5) {
options.thirdPersonView = !options.thirdPersonView;
/*
ImprovedNoise noise;
@@ -739,6 +738,25 @@ void Minecraft::tickInput() {
*/
}
// Change distance
if (key == Keyboard::KEY_F)
options.viewDistance = (options.viewDistance + 1) % 4;
#endif
#if defined(WIN32)
if (key == Keyboard::KEY_F) {
options.isFlying = !options.isFlying;
player->noPhysics = options.isFlying;
}
// if (key == Keyboard::KEY_T) {
// options.thirdPersonView = !options.thirdPersonView;
// /*
// ImprovedNoise noise;
// for (int i = 0; i < 16; ++i)
// printf("%d\t%f\n", i, noise.grad2(i, 3, 8));
// */
// }
if (key == Keyboard::KEY_O) {
useAmbientOcclusion = !useAmbientOcclusion;
options.ambientOcclusion = useAmbientOcclusion;
@@ -873,11 +891,20 @@ void Minecraft::tickInput() {
prevMouseDownLeft = Mouse::isButtonDown(MouseAction::ACTION_LEFT);
static int buildHoldTicks = 0;
// Build and use/interact is on same button
// USPESHNO spizheno
if (Mouse::isButtonDown(MouseAction::ACTION_RIGHT)) {
if (buildHoldTicks >= 5) buildHoldTicks = 0;
if (++buildHoldTicks == 1) {
BuildActionIntention bai(BuildActionIntention::BAI_BUILD | BuildActionIntention::BAI_INTERACT);
handleBuildAction(&bai);
}
} else {
buildHoldTicks = 0;
}
lastTickTime = getTimeMs();

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@@ -55,7 +55,7 @@ void Options::initDefaultValues() {
keyBuild = KeyMapping("key.inventory", Keyboard::KEY_E);
keySneak = KeyMapping("key.sneak", Keyboard::KEY_LSHIFT);
#ifndef RPI
keyCraft = KeyMapping("key.crafting", Keyboard::KEY_Q);
// keyCraft = KeyMapping("key.crafting", Keyboard::KEY_Q);
keyDrop = KeyMapping("key.drop", Keyboard::KEY_Q);
keyChat = KeyMapping("key.chat", Keyboard::KEY_T);
keyFog = KeyMapping("key.fog", Keyboard::KEY_F);
@@ -115,10 +115,11 @@ void Options::initDefaultValues() {
keyMenuCancel.key = 4;
#endif
#endif
#if defined(PLATFORM_DESKTOP) || defined(RPI)
sensitivity *= 0.4f;
#endif
#if defined(RPI)
username = "StevePi";
sensitivity *= 0.4f;
useMouseForDigging = true;
#endif
}

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@@ -1,5 +1,6 @@
#include "Gui.h"
#include "Font.h"
#include "client/Options.h"
#include "screens/IngameBlockSelectionScreen.h"
#include "../Minecraft.h"
#include "../player/LocalPlayer.h"
@@ -106,12 +107,6 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
renderToolBar(a, ySlot, screenWidth);
//font->drawShadow(APP_NAME, 2, 2, 0xffffffff);
//font->drawShadow("This is a demo, not the finished product", 2, 10 + 2, 0xffffffff);
#ifdef APPLE_DEMO_PROMOTION
font->drawShadow("Demo version", 2, 0 + 2, 0xffffffff);
#endif /*APPLE_DEMO_PROMOTION*/
glEnable(GL_BLEND);
unsigned int max = 10;
bool isChatting = false;
@@ -123,9 +118,6 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
renderDebugInfo();
#endif
// glPopMatrix2();
//
// glEnable(GL_ALPHA_TEST);
glDisable(GL_BLEND);
glEnable2(GL_ALPHA_TEST);
}
@@ -188,11 +180,13 @@ void Gui::handleClick(int button, int x, int y) {
int slot = getSlotIdAt(x, y);
if (slot != -1)
{
#ifndef PLATFORM_DESKTOP
if (slot == (getNumSlots()-1))
{
minecraft->screenChooser.setScreen(SCREEN_BLOCKSELECTION);
}
else
#endif
{
minecraft->player->inventory->selectSlot(slot);
itemNameOverlayTime = 0;
@@ -220,6 +214,10 @@ void Gui::handleKeyPressed(int key)
{
minecraft->screenChooser.setScreen(SCREEN_BLOCKSELECTION);
}
else if (key == minecraft->options.keyDrop.key)
{
minecraft->player->inventory->dropSlot(minecraft->player->inventory->selected, false);
}
}
void Gui::tick() {
@@ -395,6 +393,7 @@ void Gui::onConfigChanged( const Config& c ) {
//LOGI("x,y: %f, %f\n", xx, yy);
}
rcFeedbackInner = t.end(true, rcFeedbackInner.vboId);
if (c.minecraft->useTouchscreen()) {
// I'll bump this up to 6.
int num = 6; // without "..." dots
@@ -452,9 +451,16 @@ void Gui::tickItemDrop()
// Handle item drop
static bool isCurrentlyActive = false;
isCurrentlyActive = false;
int slots = getNumSlots();
#ifndef PLATFORM_DESKTOP
slots--;
#endif
if (Mouse::isButtonDown(MouseAction::ACTION_LEFT)) {
int slot = getSlotIdAt(Mouse::getX(), Mouse::getY());
if (slot >= 0 && slot < getNumSlots()-1) {
if (slot >= 0 && slot < slots) {
if (slot != _currentDropSlot) {
_currentDropTicks = 0;
_currentDropSlot = slot;
@@ -756,20 +762,24 @@ void Gui::renderToolBar( float a, int ySlot, const int screenWidth ) {
t.beginOverride();
float x = baseItemX;
for (int i = 0; i < getNumSlots()-1; i++) {
int slots = getNumSlots();
// TODO: if using touchscreen
#ifndef PLATFORM_DESKTOP
slots--;
#endif
for (int i = 0; i < slots; i++) {
renderSlot(i, (int)x, ySlot, a);
x += 20;
}
_inventoryNeedsUpdate = false;
//_inventoryRc = t.end(_inventoryRc.vboId);
//drawArrayVTC(_inventoryRc.vboId, _inventoryRc.vertexCount);
//renderSlotWatch.stop();
//renderSlotWatch.printEvery(100, "Render slots:");
//int x = screenWidth / 2 + getNumSlots() * 10 + (getNumSlots()-1) * 20 + 2;
#ifndef PLATFORM_DESKTOP
blit(screenWidth / 2 + 10 * getNumSlots() - 20 + 4, ySlot + 6, 242, 252, 14, 4, 14, 4);
#endif
minecraft->textures->loadAndBindTexture("gui/gui_blocks.png");
t.endOverrideAndDraw();
@@ -779,7 +789,7 @@ void Gui::renderToolBar( float a, int ySlot, const int screenWidth ) {
glDisable2(GL_TEXTURE_2D);
t.beginOverride();
x = baseItemX;
for (int i = 0; i < getNumSlots()-1; i++) {
for (int i = 0; i < slots; i++) {
ItemRenderer::renderGuiItemDecorations(minecraft->player->inventory->getItem(i), x, (float)ySlot);
x += 20;
}
@@ -799,7 +809,7 @@ void Gui::renderToolBar( float a, int ySlot, const int screenWidth ) {
t.beginOverride();
if (minecraft->gameMode->isSurvivalType()) {
x = baseItemX;
for (int i = 0; i < getNumSlots()-1; i++) {
for (int i = 0; i < slots; i++) {
ItemInstance* item = minecraft->player->inventory->getItem(i);
if (item && item->count >= 0)
renderSlotText(item, k*x, k*ySlot + 1, true, true);

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@@ -425,13 +425,23 @@ void SelectWorldScreen::render( int xm, int ym, float a )
//Performance::watches.get("sws-worlds").start();
worldsList->setComponentSelected(bWorldView.selected);
// #ifdef PLATFORM_DESKTOP
// We should add scrolling with mouse wheel but currently i dont know how to implement it
if (_mouseHasBeenUp)
worldsList->render(xm, ym, a);
else {
worldsList->render(0, 0, a);
_mouseHasBeenUp = !Mouse::getButtonState(MouseAction::ACTION_LEFT);
}
// #else
// if (_mouseHasBeenUp)
// worldsList->render(xm, ym, a);
// else {
// worldsList->render(0, 0, a);
// _mouseHasBeenUp = !Mouse::getButtonState(MouseAction::ACTION_LEFT);
// }
// #endif
//Performance::watches.get("sws-worlds").stop();
//Performance::watches.get("sws-screen").start();

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@@ -16,6 +16,7 @@
#include "../../../../world/level/Level.h"
#include "../../../../world/item/DyePowderItem.h"
#include "../../../../world/item/crafting/Recipe.h"
#include "platform/input/Keyboard.h"
static NinePatchLayer* guiPaneFrame = NULL;
@@ -420,7 +421,7 @@ void PaneCraftingScreen::clearCategoryItems()
void PaneCraftingScreen::keyPressed( int eventKey )
{
if (eventKey == Keyboard::KEY_ESCAPE) {
if (eventKey == Keyboard::KEY_ESCAPE || eventKey == Keyboard::KEY_E) {
minecraft->setScreen(NULL);
//minecraft->grabMouse();
} else {

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@@ -43,7 +43,6 @@ public:
void destroy() const {
if (isValid()) {
delete buffer;
buffer = 0;
}
}

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@@ -230,14 +230,11 @@ void SoundEngine::playUI(const std::string& name, float volume, float pitch) {}
void SoundEngine::play(const std::string& name, float x, float y, float z, float volume, float pitch) {
if ((volume *= options->sound) <= 0) return;
volume = Mth::clamp( volume * _getVolumeMult(x, y, z), 0.0f, 1.0f);
if (/*!loaded || */options->sound == 0 || volume <= 0) return;
volume = Mth::clamp(volume, 0.0f, 1.0f);
SoundDesc sound;
if (sounds.get(name, sound)) {
float dist = SOUND_DISTANCE;
if (volume > 1) dist *= volume;
soundSystem.playAt(sound, x, y, z, volume, pitch);
soundSystem.playAt(sound, x-_x, y-_y, z-_z, volume, pitch);
}
}
void SoundEngine::playUI(const std::string& name, float volume, float pitch) {

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@@ -5,7 +5,7 @@
#if defined(ANDROID) && !defined(PRE_ANDROID23)
#include "../../platform/audio/SoundSystemSL.h"
#elif defined(__APPLE__)
#elif defined(__APPLE__) || defined (PLATFORM_DESKTOP)
#include "../../platform/audio/SoundSystemAL.h"
#else
#include "../../platform/audio/SoundSystem.h"
@@ -23,7 +23,7 @@ class SoundEngine
#if defined(ANDROID) && !defined(PRE_ANDROID23) && !defined(RPI)
SoundSystemSL soundSystem;
#elif defined(__APPLE__)
#elif defined(__APPLE__) || defined (PLATFORM_DESKTOP)
SoundSystemAL soundSystem;
#else
SoundSystem soundSystem;

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@@ -1,11 +1,13 @@
#ifndef MAIN_GLFW_H__
#define MAIN_GLFW_H__
#include "App.h"
#include "GLFW/glfw3.h"
#include "client/renderer/gles.h"
#include "SharedConstants.h"
#include <cstdio>
#include "platform/input/Keyboard.h"
#include "platform/input/Mouse.h"
#include "platform/input/Multitouch.h"
#include "util/Mth.h"
@@ -22,6 +24,7 @@ int transformKey(int glfwkey) {
case GLFW_KEY_ESCAPE: return Keyboard::KEY_ESCAPE;
case GLFW_KEY_BACKSPACE: return Keyboard::KEY_BACKSPACE;
case GLFW_KEY_LEFT_SHIFT: return Keyboard::KEY_LSHIFT;
case GLFW_KEY_ENTER: return Keyboard::KEY_RETURN;
default: return glfwkey;
}
}
@@ -105,8 +108,8 @@ int main(void) {
}
glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_NATIVE_CONTEXT_API);
glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 1);
glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1);
GLFWwindow* window = glfwCreateWindow(appContext.platform->getScreenWidth(), appContext.platform->getScreenHeight(), "main", NULL, NULL);

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@@ -140,7 +140,7 @@ void SoundSystemAL::playAt( const SoundDesc& sound, float x, float y, float z, f
{
if (pitch < 0.01f) pitch = 1;
//LOGI("playing sound '%s' with volume/pitch: %f, %f @ %f, %f, %f\n", sound.name.c_str(), volume, pitch, x, y, z);
LOGI("playing sound '%s' with volume/pitch: %f, %f @ %f, %f, %f\n", sound.name.c_str(), volume, pitch, x, y, z);
ALuint bufferID;
if (!getBufferId(sound, &bufferID)) {
@@ -151,7 +151,7 @@ void SoundSystemAL::playAt( const SoundDesc& sound, float x, float y, float z, f
}
errIdString = "Get buffer";
checkError();
//LOGI("playing sound %d - '%s' with volume/pitch: %f, %f @ %f, %f, %f\n", bufferID, sound.name.c_str(), volume, pitch, x, y, z);
LOGI("playing sound %d - '%s' with volume/pitch: %f, %f @ %f, %f, %f\n", bufferID, sound.name.c_str(), volume, pitch, x, y, z);
int sourceIndex;
errIdString = "Get free index";
@@ -232,12 +232,12 @@ bool SoundSystemAL::getBufferId(const SoundDesc& sound, ALuint* buf) {
: (sound.channels==2? AL_FORMAT_STEREO8 : AL_FORMAT_MONO8);
alBufferData(bufferID, format, sound.frames, sound.size, sound.frameRate);
//LOGI("Creating %d (%p) from sound: '%s'\n", bufferID, sound.frames, sound.name.c_str());
LOGI("Creating %d (%p) from sound: '%s'\n", bufferID, sound.frames, sound.name.c_str());
errIdString = "Buffer data";
//LOGI("Creating buffer with data: %d (%d), %p, %d, %d\n", format, sound.byteWidth, sound.frames, sound.size, sound.frameRate);
LOGI("Creating buffer with data: %d (%d), %p, %d, %d\n", format, sound.byteWidth, sound.frames, sound.size, sound.frameRate);
checkError();
//LOGI("Sound ch: %d, fmt: %d, frames: %p, len: %f, fr: %d, sz: %d, numfr: %d\n", sound.channels, format, sound.frames, sound.length(), sound.frameRate, sound.size, sound.numFrames);
LOGI("Sound ch: %d, fmt: %d, frames: %p, len: %f, fr: %d, sz: %d, numfr: %d\n", sound.channels, format, sound.frames, sound.length(), sound.frameRate, sound.size, sound.numFrames);
Buffer buffer;