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7 Commits
0.6.1-alph
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109bbcfdb1
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109bbcfdb1 | ||
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cbd81b47ce | ||
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c146791845 | ||
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a7c75d2ad2 | ||
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468ae4a211 | ||
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9405e8daad | ||
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bef09a3305 |
@@ -1125,6 +1125,7 @@ void Minecraft::init()
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textures = new Textures(&options, platform());
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textures = new Textures(&options, platform());
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textures->addDynamicTexture(new WaterTexture());
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textures->addDynamicTexture(new WaterTexture());
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textures->addDynamicTexture(new WaterSideTexture());
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textures->addDynamicTexture(new WaterSideTexture());
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textures->addDynamicTexture(new FireTexture());
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gui.texturesLoaded(textures);
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gui.texturesLoaded(textures);
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levelRenderer = new LevelRenderer(this);
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levelRenderer = new LevelRenderer(this);
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@@ -54,16 +54,3 @@ void CreativeMode::initAbilities( Abilities& abilities ) {
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bool CreativeMode::isCreativeType() {
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bool CreativeMode::isCreativeType() {
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return true;
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return true;
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}
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}
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void CreativeMode::releaseUsingItem( Player* player ) {
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if(player->getCarriedItem() != NULL) {
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int oldItemId = player->getCarriedItem()->id;
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int oldAux = player->getAuxData();
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super::releaseUsingItem(player);
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if(player->getCarriedItem() != NULL && player->getCarriedItem()->id == oldItemId) {
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player->getCarriedItem()->setAuxValue(oldAux);
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}
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} else {
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super::releaseUsingItem(player);
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}
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}
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@@ -19,7 +19,6 @@ public:
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void initAbilities(Abilities& abilities);
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void initAbilities(Abilities& abilities);
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void releaseUsingItem(Player* player);
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private:
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private:
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void creativeDestroyBlock(int x, int y, int z, int face);
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void creativeDestroyBlock(int x, int y, int z, int face);
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};
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};
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@@ -92,19 +92,6 @@ bool CreatorMode::isCreativeType() {
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return true;
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return true;
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}
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}
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void CreatorMode::releaseUsingItem( Player* player ) {
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if(player->getCarriedItem() != NULL) {
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int oldItemId = player->getCarriedItem()->id;
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int oldAux = player->getAuxData();
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super::releaseUsingItem(player);
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if(player->getCarriedItem() != NULL && player->getCarriedItem()->id == oldItemId) {
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player->getCarriedItem()->setAuxValue(oldAux);
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}
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} else {
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super::releaseUsingItem(player);
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}
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}
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ICreator* CreatorMode::getCreator() {
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ICreator* CreatorMode::getCreator() {
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return _creator;
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return _creator;
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}
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}
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@@ -118,7 +118,6 @@ public:
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void initAbilities(Abilities& abilities);
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void initAbilities(Abilities& abilities);
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void releaseUsingItem(Player* player);
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private:
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private:
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void CreatorDestroyBlock(int x, int y, int z, int face);
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void CreatorDestroyBlock(int x, int y, int z, int face);
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@@ -89,8 +89,8 @@ bool GameMode::useItemOn(Player* player, Level* level, ItemInstance* item, int x
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float clickX = hit.x - x;
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float clickX = hit.x - x;
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float clickY = hit.y - y;
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float clickY = hit.y - y;
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float clickZ = hit.z - z;
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float clickZ = hit.z - z;
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item = player->inventory->getSelected();
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if (level->isClientSide) {
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if (level->isClientSide) {
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item = player->inventory->getSelected();
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UseItemPacket packet(x, y, z, face, item, player->entityId, clickX, clickY, clickZ);
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UseItemPacket packet(x, y, z, face, item, player->entityId, clickX, clickY, clickZ);
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minecraft->raknetInstance->send(packet);
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minecraft->raknetInstance->send(packet);
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}
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}
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@@ -149,7 +149,7 @@ void GameMode::initPlayer( Player* player ) {
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}
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}
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void GameMode::releaseUsingItem(Player* player){
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void GameMode::releaseUsingItem(Player* player){
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if(minecraft->level->isClientSide) {
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if (minecraft->level->isClientSide && player->isUsingItem()) {
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PlayerActionPacket packet(PlayerActionPacket::RELEASE_USE_ITEM, 0, 0, 0, 0, player->entityId);
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PlayerActionPacket packet(PlayerActionPacket::RELEASE_USE_ITEM, 0, 0, 0, 0, player->entityId);
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minecraft->raknetInstance->send(packet);
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minecraft->raknetInstance->send(packet);
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}
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}
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@@ -20,6 +20,9 @@ static const float kMinimumTrackingForDrag = 5;
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static const float kMinIndicatorLength = 34.0f / 3;
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static const float kMinIndicatorLength = 34.0f / 3;
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static const float PKScrollIndicatorEndSize = 3;
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static const float PKScrollIndicatorEndSize = 3;
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static const float PKScrollIndicatorThickness = 7.0f /3;
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static const float PKScrollIndicatorThickness = 7.0f /3;
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static const float kWheelOverscrollMax = 80.0f;
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static const float kWheelOverscrollDamping = 0.6f;
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static const float kWheelOverscrollRestoreAlpha = 0.18f;
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ScrollingPane::ScrollingPane(
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ScrollingPane::ScrollingPane(
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int optionFlags,
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int optionFlags,
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@@ -70,13 +73,19 @@ ScrollingPane::ScrollingPane(
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}
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}
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//LOGI("%d, %d :: %d\n", bbox.w, itemBbox.w, this->columns);
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//LOGI("%d, %d :: %d\n", bbox.w, itemBbox.w, this->columns);
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rows = 1 + (numItems-1) / this->columns,
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rows = 1 + (numItems-1) / this->columns;
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/*
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/*
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if (columns * itemBbox.w <= bbox.w) flags |= SF_LockX;
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if (columns * itemBbox.w <= bbox.w) flags |= SF_LockX;
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if (rows * itemBbox.h <= bbox.h) flags |= SF_LockY;
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if (rows * itemBbox.h <= bbox.h) flags |= SF_LockY;
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*/
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*/
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// initialize content bounds immediately
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adjustContentSize();
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minPoint.set((float)(this->size.w - this->adjustedContentSize.w), (float)(this->size.h - this->adjustedContentSize.h), 0);
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this->snapContentOffsetToBounds(false);
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dragDeltas.reserve(128);
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dragDeltas.reserve(128);
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te_moved = 0;
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te_moved = 0;
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@@ -114,6 +123,34 @@ void ScrollingPane::tick() {
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updateScrollFade(vScroll);
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updateScrollFade(vScroll);
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updateScrollFade(hScroll);
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updateScrollFade(hScroll);
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}
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}
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if (isNotSet(SF_HardLimits) && !Mouse::isButtonDown(MouseAction::ACTION_LEFT) && !dragging && !tracking && !decelerating) {
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float targetX = _contentOffset.x;
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float targetY = _contentOffset.y;
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bool corrected = false;
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if (targetX > 0.0f) {
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targetX = Mth::lerp(targetX, 0.0f, kWheelOverscrollRestoreAlpha);
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corrected = true;
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} else if (targetX < minPoint.x) {
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targetX = Mth::lerp(targetX, minPoint.x, kWheelOverscrollRestoreAlpha);
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corrected = true;
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}
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if (targetY > 0.0f) {
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targetY = Mth::lerp(targetY, 0.0f, kWheelOverscrollRestoreAlpha);
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corrected = true;
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} else if (targetY < minPoint.y) {
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targetY = Mth::lerp(targetY, minPoint.y, kWheelOverscrollRestoreAlpha);
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corrected = true;
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}
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if (corrected) {
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if (Mth::abs(targetX - _contentOffset.x) < 0.25f) targetX = (targetX > 0.0f ? 0.0f : (targetX < minPoint.x ? minPoint.x : targetX));
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if (Mth::abs(targetY - _contentOffset.y) < 0.25f) targetY = (targetY > 0.0f ? 0.0f : (targetY < minPoint.y ? minPoint.y : targetY));
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setContentOffset(Vec3(targetX, targetY, 0));
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}
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}
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}
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}
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bool ScrollingPane::getGridItemFor_slow(int itemIndex, GridItem& out) {
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bool ScrollingPane::getGridItemFor_slow(int itemIndex, GridItem& out) {
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@@ -549,11 +586,39 @@ void ScrollingPane::stepThroughDecelerationAnimation(bool noAnimation) {
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}
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}
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void ScrollingPane::scrollBy(float dx, float dy) {
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void ScrollingPane::scrollBy(float dx, float dy) {
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// adjust the translation offsets fpx/fpy by the requested amount
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// compute target content offset from wheel delta (in screen-space w/ opposite sign)
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float nfpx = fpx + dx;
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float targetX = _contentOffset.x - dx;
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float nfpy = fpy + dy;
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float targetY = _contentOffset.y - dy;
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// convert back to content offset (fpx = -contentOffset.x)
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setContentOffset(Vec3(-nfpx, -nfpy, 0));
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if (isSet(SF_LockX)) targetX = _contentOffset.x;
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if (isSet(SF_LockY)) targetY = _contentOffset.y;
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if (isSet(SF_HardLimits)) {
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targetX = Mth::clamp(targetX, minPoint.x, 0.0f);
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targetY = Mth::clamp(targetY, minPoint.y, 0.0f);
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} else {
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if (targetX > 0.0f) {
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float overshoot = targetX;
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overshoot = Mth::Min(overshoot, kWheelOverscrollMax);
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targetX = overshoot * kWheelOverscrollDamping;
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} else if (targetX < minPoint.x) {
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float overshoot = targetX - minPoint.x;
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overshoot = Mth::Max(overshoot, -kWheelOverscrollMax);
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targetX = minPoint.x + overshoot * kWheelOverscrollDamping;
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}
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if (targetY > 0.0f) {
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float overshoot = targetY;
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overshoot = Mth::Min(overshoot, kWheelOverscrollMax);
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targetY = overshoot * kWheelOverscrollDamping;
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} else if (targetY < minPoint.y) {
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float overshoot = targetY - minPoint.y;
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overshoot = Mth::Max(overshoot, -kWheelOverscrollMax);
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targetY = minPoint.y + overshoot * kWheelOverscrollDamping;
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}
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}
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setContentOffset(Vec3(targetX, targetY, 0));
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}
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}
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void ScrollingPane::setContentOffset(float x, float y) {
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void ScrollingPane::setContentOffset(float x, float y) {
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@@ -28,6 +28,7 @@ void CreditsScreen::init() {
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buttons.push_back(bHeader);
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buttons.push_back(bHeader);
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buttons.push_back(btnBack);
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buttons.push_back(btnBack);
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// TODO: rewrite it
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// prepare text lines
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// prepare text lines
|
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_lines.clear();
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_lines.clear();
|
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_lines.push_back("Minecraft: Pocket Edition");
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_lines.push_back("Minecraft: Pocket Edition");
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@@ -39,6 +40,7 @@ void CreditsScreen::init() {
|
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_lines.push_back("Kolyah35");
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_lines.push_back("Kolyah35");
|
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_lines.push_back("karson");
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_lines.push_back("karson");
|
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_lines.push_back("deepfriedwaffles");
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_lines.push_back("deepfriedwaffles");
|
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_lines.push_back("EpikIzCool");
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_lines.push_back("");
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_lines.push_back("");
|
||||||
// avoid color tags around the URL so it isn't mangled by the parser please
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// avoid color tags around the URL so it isn't mangled by the parser please
|
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_lines.push_back("Join our Discord server: https://discord.gg/c58YesBxve");
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_lines.push_back("Join our Discord server: https://discord.gg/c58YesBxve");
|
||||||
|
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@@ -91,7 +91,8 @@ void IngameBlockSelectionScreen::init()
|
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//for (int i = 0; i < inventory->getContainerSize(); ++i)
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//for (int i = 0; i < inventory->getContainerSize(); ++i)
|
||||||
//LOGI("> %d - %s\n", i, inventory->getItem(i)? inventory->getItem(i)->getDescriptionId().c_str() : "<-->\n");
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//LOGI("> %d - %s\n", i, inventory->getItem(i)? inventory->getItem(i)->getDescriptionId().c_str() : "<-->\n");
|
||||||
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|
||||||
InventorySize = inventory->getContainerSize();
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// Grid indices are 0..N-1 for main inventory only; slots 0..MAX_SELECTION_SIZE-1 are hotbar links.
|
||||||
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InventorySize = inventory->getContainerSize() - Inventory::MAX_SELECTION_SIZE;
|
||||||
InventoryRows = 1 + (InventorySize-1) / InventoryColumns;
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InventoryRows = 1 + (InventorySize-1) / InventoryColumns;
|
||||||
|
|
||||||
//
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//
|
||||||
@@ -265,7 +266,8 @@ void IngameBlockSelectionScreen::buttonClicked(Button* button) {
|
|||||||
|
|
||||||
bool IngameBlockSelectionScreen::isAllowed( int slot )
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bool IngameBlockSelectionScreen::isAllowed( int slot )
|
||||||
{
|
{
|
||||||
if (slot < 0 || slot >= minecraft->player->inventory->getContainerSize())
|
const int gridCount = minecraft->player->inventory->getContainerSize() - Inventory::MAX_SELECTION_SIZE;
|
||||||
|
if (slot < 0 || slot >= gridCount)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
#ifdef DEMO_MODE
|
#ifdef DEMO_MODE
|
||||||
|
|||||||
@@ -388,6 +388,12 @@ void LocalPlayer::calculateFlight(float xa, float ya, float za) {
|
|||||||
ya = 0;
|
ya = 0;
|
||||||
za = za * flySpeed;
|
za = za * flySpeed;
|
||||||
|
|
||||||
|
if (sprinting) {
|
||||||
|
float sprintBoost = getWalkingSpeedModifier(); // 1.3x
|
||||||
|
xa *= sprintBoost;
|
||||||
|
za *= sprintBoost;
|
||||||
|
}
|
||||||
|
|
||||||
#ifdef ANDROID
|
#ifdef ANDROID
|
||||||
if (Keyboard::isKeyDown(103)) ya = .2f * flySpeed;
|
if (Keyboard::isKeyDown(103)) ya = .2f * flySpeed;
|
||||||
if (Keyboard::isKeyDown(102)) ya = -.2f * flySpeed;
|
if (Keyboard::isKeyDown(102)) ya = -.2f * flySpeed;
|
||||||
@@ -506,7 +512,7 @@ void LocalPlayer::aiStep() {
|
|||||||
if (sprintDoubleTapTimer > 0) sprintDoubleTapTimer--;
|
if (sprintDoubleTapTimer > 0) sprintDoubleTapTimer--;
|
||||||
prevForwardHeld = forwardHeld;
|
prevForwardHeld = forwardHeld;
|
||||||
}
|
}
|
||||||
if (input->sneaking || abilities.flying)
|
if (input->sneaking)
|
||||||
sprinting = false;
|
sprinting = false;
|
||||||
|
|
||||||
if (input->sneaking) {
|
if (input->sneaking) {
|
||||||
|
|||||||
@@ -13,6 +13,7 @@
|
|||||||
#include "../../world/level/tile/BedTile.h"
|
#include "../../world/level/tile/BedTile.h"
|
||||||
#include "../../world/level/tile/StemTile.h"
|
#include "../../world/level/tile/StemTile.h"
|
||||||
#include "../../world/level/tile/StairTile.h"
|
#include "../../world/level/tile/StairTile.h"
|
||||||
|
#include "../../world/level/tile/FireTile.h"
|
||||||
#include "../../world/Direction.h"
|
#include "../../world/Direction.h"
|
||||||
#include "../../world/Facing.h"
|
#include "../../world/Facing.h"
|
||||||
#include "tileentity/TileEntityRenderer.h"
|
#include "tileentity/TileEntityRenderer.h"
|
||||||
@@ -157,8 +158,8 @@ bool TileRenderer::tesselateInWorld( Tile* tt, int x, int y, int z )
|
|||||||
return tesselateRowInWorld(tt, x, y, z);
|
return tesselateRowInWorld(tt, x, y, z);
|
||||||
} else if (shape == Tile::SHAPE_TORCH) {
|
} else if (shape == Tile::SHAPE_TORCH) {
|
||||||
return tesselateTorchInWorld(tt, x, y, z);
|
return tesselateTorchInWorld(tt, x, y, z);
|
||||||
//} else if (shape == Tile::SHAPE_FIRE) {
|
} else if (shape == Tile::SHAPE_FIRE) {
|
||||||
// return tesselateFireInWorld(tt, x, y, z);
|
return tesselateFireInWorld(tt, x, y, z);
|
||||||
//} else if (shape == Tile::SHAPE_RED_DUST) {
|
//} else if (shape == Tile::SHAPE_RED_DUST) {
|
||||||
// return tesselateDustInWorld(tt, x, y, z);
|
// return tesselateDustInWorld(tt, x, y, z);
|
||||||
} else if (shape == Tile::SHAPE_LADDER) {
|
} else if (shape == Tile::SHAPE_LADDER) {
|
||||||
@@ -222,6 +223,299 @@ bool TileRenderer::tesselateTorchInWorld( Tile* tt, int x, int y, int z )
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool TileRenderer::tesselateFireInWorld( Tile* tt, int x, int y, int z )
|
||||||
|
{
|
||||||
|
Tesselator& t = Tesselator::instance;
|
||||||
|
|
||||||
|
//Icon *firstTex = tt->getTextureLayer(0);
|
||||||
|
//Icon *secondTex = tt->getTextureLayer(1);
|
||||||
|
//Icon *tex = firstTex;
|
||||||
|
int tex = tt->getTexture(0);
|
||||||
|
|
||||||
|
// if (hasFixedTexture()) tex = fixedTexture;
|
||||||
|
if (fixedTexture >= 0) tex = fixedTexture;
|
||||||
|
|
||||||
|
|
||||||
|
// t.color( 1.0f, 1.0f, 1.0f );
|
||||||
|
// t.tex( getLightColor(tt, level, x, y, z ) );
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
float br = tt->getBrightness( level, x, y, z );
|
||||||
|
t.color( br, br, br );
|
||||||
|
|
||||||
|
int xt = ((tex & 0xf) << 4);
|
||||||
|
int yt = tex & 0xf0;
|
||||||
|
|
||||||
|
float u0 = (xt) / 256.0f;
|
||||||
|
float u1 = (xt + 15.99f) / 256.0f;
|
||||||
|
float v0 = (yt) / 256.0f;
|
||||||
|
float v1 = (yt + 15.99f) / 256.0f;
|
||||||
|
float h = 1.4f;
|
||||||
|
|
||||||
|
if ( level->isSolidBlockingTile( x, y - 1, z ) || Tile::fire->canBurn( level, x, y - 1, z ) )
|
||||||
|
{
|
||||||
|
float x0 = x + 0.5f + 0.2f;
|
||||||
|
float x1 = x + 0.5f - 0.2f;
|
||||||
|
float z0 = z + 0.5f + 0.2f;
|
||||||
|
float z1 = z + 0.5f - 0.2f;
|
||||||
|
|
||||||
|
float x0_ = x + 0.5f - 0.3f;
|
||||||
|
float x1_ = x + 0.5f + 0.3f;
|
||||||
|
float z0_ = z + 0.5f - 0.3f;
|
||||||
|
float z1_ = z + 0.5f + 0.3f;
|
||||||
|
|
||||||
|
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z + 1 ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z + 1 ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z + 0 ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z + 0 ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
|
||||||
|
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z + 0 ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x1 ), ( float )( y + 0 ), ( float )( z + 0 ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x1 ), ( float )( y + 0 ), ( float )( z + 1 ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z + 1 ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
|
||||||
|
// tex = secondTex;
|
||||||
|
// u0 = tex->getU0(true);
|
||||||
|
// v0 = tex->getV0(true);
|
||||||
|
// u1 = tex->getU1(true);
|
||||||
|
// v1 = tex->getV1(true);
|
||||||
|
|
||||||
|
u0 = (xt) / 256.0f;
|
||||||
|
u1 = (xt + 15.99f) / 256.0f;
|
||||||
|
v0 = (yt) / 256.0f;
|
||||||
|
v1 = (yt + 15.99f) / 256.0f;
|
||||||
|
|
||||||
|
t.vertexUV( ( float )( x + 1 ), ( float )( y + h ), ( float )( z1_ ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1 ), ( float )( y + 0 ), ( float )( z1 ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0 ), ( float )( y + 0 ), ( float )( z1 ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0 ), ( float )( y + h ), ( float )( z1_ ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
|
||||||
|
t.vertexUV( ( float )( x + 0 ), ( float )( y + h ), ( float )( z0_ ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0 ), ( float )( y + 0 ), ( float )( z0 ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1 ), ( float )( y + 0 ), ( float )( z0 ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1 ), ( float )( y + h ), ( float )( z0_ ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
|
||||||
|
x0 = x + 0.5f - 0.5f;
|
||||||
|
x1 = x + 0.5f + 0.5f;
|
||||||
|
z0 = z + 0.5f - 0.5f;
|
||||||
|
z1 = z + 0.5f + 0.5f;
|
||||||
|
|
||||||
|
x0_ = x + 0.5f - 0.4f;
|
||||||
|
x1_ = x + 0.5f + 0.4f;
|
||||||
|
z0_ = z + 0.5f - 0.4f;
|
||||||
|
z1_ = z + 0.5f + 0.4f;
|
||||||
|
|
||||||
|
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z + 0 ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z + 0 ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z + 1 ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z + 1 ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
|
||||||
|
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z + 1 ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x1 ), ( float )( y + 0 ), ( float )( z + 1 ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x1 ), ( float )( y + 0 ), ( float )( z + 0 ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z + 0 ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
|
||||||
|
// tex = firstTex;
|
||||||
|
u0 = (xt) / 256.0f;
|
||||||
|
u1 = (xt + 15.99f) / 256.0f;
|
||||||
|
v0 = (yt) / 256.0f;
|
||||||
|
v1 = (yt + 15.99f) / 256.0f;
|
||||||
|
|
||||||
|
t.vertexUV( ( float )( x + 0 ), ( float )( y + h ), ( float )( z1_ ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0 ), ( float )( y + 0 ), ( float )( z1 ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1 ), ( float )( y + 0 ), ( float )( z1 ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1 ), ( float )( y + h ), ( float )( z1_ ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
|
||||||
|
t.vertexUV( ( float )( x + 1 ), ( float )( y + h ), ( float )( z0_ ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1 ), ( float )( y + 0 ), ( float )( z0 ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0 ), ( float )( y + 0 ), ( float )( z0 ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0 ), ( float )( y + h ), ( float )( z0_ ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
float r = 0.2f;
|
||||||
|
float yo = 1 / 16.0f;
|
||||||
|
if ( ( ( x + y + z ) & 1 ) == 1 )
|
||||||
|
{
|
||||||
|
// tex = secondTex;
|
||||||
|
u0 = (xt) / 256.0f;
|
||||||
|
u1 = (xt + 15.99f) / 256.0f;
|
||||||
|
v0 = (yt) / 256.0f;
|
||||||
|
v1 = (yt + 15.99f) / 256.0f;
|
||||||
|
}
|
||||||
|
if ( ( ( x / 2 + y / 2 + z / 2 ) & 1 ) == 1 )
|
||||||
|
{
|
||||||
|
float tmp = u1;
|
||||||
|
u1 = u0;
|
||||||
|
u0 = tmp;
|
||||||
|
}
|
||||||
|
if ( Tile::fire->canBurn( level, x - 1, y, z ) )
|
||||||
|
{
|
||||||
|
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
|
||||||
|
1.0f ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||||
|
1.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||||
|
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
|
||||||
|
0.0f ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
|
||||||
|
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
|
||||||
|
0.0f ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||||
|
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||||
|
1.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
|
||||||
|
1.0f ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
}
|
||||||
|
if ( Tile::fire->canBurn( level, x + 1, y, z ) )
|
||||||
|
{
|
||||||
|
t.vertexUV( ( float )( x + 1 - r ), ( float )( y + h + yo ), ( float )( z +
|
||||||
|
0.0f ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1 - 0 ), ( float )( y + 0 + yo ), ( float )( z +
|
||||||
|
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1 - 0 ), ( float )( y + 0 + yo ), ( float )( z +
|
||||||
|
1.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1 - r ), ( float )( y + h + yo ), ( float )( z +
|
||||||
|
1.0f ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
|
||||||
|
t.vertexUV( ( float )( x + 1.0f - r ), ( float )( y + h + yo ), ( float )( z +
|
||||||
|
1.0f ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1.0f - 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||||
|
1.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1.0f - 0 ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||||
|
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1.0f - r ), ( float )( y + h + yo ), ( float )( z +
|
||||||
|
0.0f ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
}
|
||||||
|
if ( Tile::fire->canBurn( level, x, y, z - 1 ) )
|
||||||
|
{
|
||||||
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z +
|
||||||
|
r ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||||
|
0.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||||
|
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z +
|
||||||
|
r ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
|
||||||
|
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z +
|
||||||
|
r ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||||
|
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||||
|
0.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z +
|
||||||
|
r ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
}
|
||||||
|
if ( Tile::fire->canBurn( level, x, y, z + 1 ) )
|
||||||
|
{
|
||||||
|
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
|
||||||
|
r ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
|
||||||
|
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
|
||||||
|
0.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
|
||||||
|
r ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
|
||||||
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
|
||||||
|
r ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
|
||||||
|
0.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
|
||||||
|
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
|
||||||
|
r ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
}
|
||||||
|
if ( Tile::fire->canBurn( level, x, y + 1.0f, z ) )
|
||||||
|
{
|
||||||
|
double x0 = x + 0.5f + 0.5f;
|
||||||
|
double x1 = x + 0.5f - 0.5f;
|
||||||
|
double z0 = z + 0.5f + 0.5f;
|
||||||
|
double z1 = z + 0.5f - 0.5f;
|
||||||
|
|
||||||
|
double x0_ = x + 0.5f - 0.5f;
|
||||||
|
double x1_ = x + 0.5f + 0.5f;
|
||||||
|
double z0_ = z + 0.5f - 0.5f;
|
||||||
|
double z1_ = z + 0.5f + 0.5f;
|
||||||
|
|
||||||
|
// tex = firstTex;
|
||||||
|
u0 = (xt) / 256.0f;
|
||||||
|
u1 = (xt + 15.99f) / 256.0f;
|
||||||
|
v0 = (yt) / 256.0f;
|
||||||
|
v1 = (yt + 15.99f) / 256.0f;
|
||||||
|
|
||||||
|
y += 1;
|
||||||
|
h = -0.2f;
|
||||||
|
|
||||||
|
if ( ( ( x + y + z ) & 1 ) == 0 )
|
||||||
|
{
|
||||||
|
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z +
|
||||||
|
0 ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z +
|
||||||
|
0 ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z +
|
||||||
|
1 ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z +
|
||||||
|
1 ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
|
||||||
|
// tex = secondTex;
|
||||||
|
u0 = (xt) / 256.0f;
|
||||||
|
u1 = (xt + 15.99f) / 256.0f;
|
||||||
|
v0 = (yt) / 256.0f;
|
||||||
|
v1 = (yt + 15.99f) / 256.0f;
|
||||||
|
|
||||||
|
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z +
|
||||||
|
1.0f ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x1 ), ( float )( y + 0.0f ), ( float )( z +
|
||||||
|
1.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x1 ), ( float )( y + 0.0f ), ( float )( z +
|
||||||
|
0 ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z +
|
||||||
|
0 ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
|
||||||
|
h ), ( float )( z1_ ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
|
||||||
|
0.0f ), ( float )( z1 ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
|
||||||
|
0.0f ), ( float )( z1 ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
|
||||||
|
h ), ( float )( z1_ ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
|
||||||
|
// tex = secondTex;
|
||||||
|
u0 = (xt) / 256.0f;
|
||||||
|
u1 = (xt + 15.99f) / 256.0f;
|
||||||
|
v0 = (yt) / 256.0f;
|
||||||
|
v1 = (yt + 15.99f) / 256.0f;
|
||||||
|
|
||||||
|
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
|
||||||
|
h ), ( float )( z0_ ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
|
||||||
|
0.0f ), ( float )( z0 ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
|
||||||
|
0.0f ), ( float )( z0 ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
|
||||||
|
h ), ( float )( z0_ ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
bool TileRenderer::tesselateLadderInWorld( Tile* tt, int x, int y, int z )
|
bool TileRenderer::tesselateLadderInWorld( Tile* tt, int x, int y, int z )
|
||||||
{
|
{
|
||||||
Tesselator& t = Tesselator::instance;
|
Tesselator& t = Tesselator::instance;
|
||||||
|
|||||||
@@ -34,6 +34,8 @@ public:
|
|||||||
bool tesselateFenceGateInWorld(FenceGateTile* tt, int x, int y, int z);
|
bool tesselateFenceGateInWorld(FenceGateTile* tt, int x, int y, int z);
|
||||||
bool tesselateBedInWorld(Tile *tt, int x, int y, int z);
|
bool tesselateBedInWorld(Tile *tt, int x, int y, int z);
|
||||||
bool tesselateRowInWorld(Tile* tt, int x, int y, int z);
|
bool tesselateRowInWorld(Tile* tt, int x, int y, int z);
|
||||||
|
bool tesselateFireInWorld(Tile* tt, int x, int y, int z);
|
||||||
|
|
||||||
|
|
||||||
void tesselateTorch(Tile* tt, float x, float y, float z, float xxa, float zza);
|
void tesselateTorch(Tile* tt, float x, float y, float z, float xxa, float zza);
|
||||||
void tesselateCrossTexture(Tile* tt, int data, float x, float y, float z);
|
void tesselateCrossTexture(Tile* tt, int data, float x, float y, float z);
|
||||||
|
|||||||
@@ -206,3 +206,93 @@ void WaterSideTexture::tick() {
|
|||||||
pixels[i * 4 + 3] = a;
|
pixels[i * 4 + 3] = a;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
FireTexture::FireTexture()
|
||||||
|
: super(((Tile*)Tile::fire)->tex),
|
||||||
|
_tick(0),
|
||||||
|
_frame(0)
|
||||||
|
{
|
||||||
|
current = new float[16*20];
|
||||||
|
next = new float[16*20];
|
||||||
|
heat = new float[16*20];
|
||||||
|
heata = new float[16*20];
|
||||||
|
|
||||||
|
for (int i = 0; i < 256; ++i) {
|
||||||
|
current[i] = 0;
|
||||||
|
next[i] = 0;
|
||||||
|
heat[i] = 0;
|
||||||
|
heata[i] = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
FireTexture::~FireTexture() {
|
||||||
|
delete[] current;
|
||||||
|
delete[] next;
|
||||||
|
delete[] heat;
|
||||||
|
delete[] heata;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// oh boy time to implement fire textures, i am so fucked - shredder
|
||||||
|
|
||||||
|
void FireTexture::tick() {
|
||||||
|
// loop generates fire texture on the empty texture grid, hopefully shouldnt be too taxing on older hardware - shredder
|
||||||
|
for (int x = 0; x < 16; x++) {
|
||||||
|
for (int y = 0; y < 20; y++) {
|
||||||
|
int count = 18;
|
||||||
|
float pow = this->current[x + (y + 1) % 20 * 16] * (float)(count);
|
||||||
|
for (int xx = x - 1; xx <= x + 1; xx++) {
|
||||||
|
for (int yy = y; yy <= y + 1; yy++) {
|
||||||
|
if (xx >= 0 && yy >= 0 && xx < 16 && yy < 20) {
|
||||||
|
pow += this->current[xx + yy * 16];
|
||||||
|
}
|
||||||
|
count++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
this->next[x + y * 16] = pow / (float(count) * 1.06f);
|
||||||
|
if (y >= 19) {
|
||||||
|
this->next[x + y * 16] = float(Mth::random() * Mth::random() * Mth::random() * 4.0 + Mth::random() * 0.1f + 0.2f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// hopefully this doesn't cause any mysterious issues - shredder
|
||||||
|
float* tmp = next;
|
||||||
|
next = current;
|
||||||
|
current = tmp;
|
||||||
|
|
||||||
|
for (int i = 0; i < 256; i++) {
|
||||||
|
float pow = this->current[i] * 1.8f;
|
||||||
|
if (pow > 1.0f) {
|
||||||
|
pow = 1.0f;
|
||||||
|
}
|
||||||
|
if (pow < 0.0f) {
|
||||||
|
pow = 0.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
int r = (int) (pow * 155.0f + 100.0f);
|
||||||
|
int g = (int)(pow * pow * 255.0f);
|
||||||
|
int b = (int)(pow * pow * pow * pow * pow * pow * pow * pow * pow * pow * 255.0f);
|
||||||
|
int a = 255;
|
||||||
|
if (pow < 0.5f) {
|
||||||
|
a = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// @TODO: cant be arsed rn to implement the anaglyph3d check would be nice to check if it does - shredder
|
||||||
|
//if (this->anaglyph3d) {
|
||||||
|
// float rr = (r * 30 + g * 59 + b * 11) / 100;
|
||||||
|
// float gg = (r * 30 + g * 70) / 100;
|
||||||
|
// float bb = (r * 30 + b * 70) / 100;
|
||||||
|
// r = rr;
|
||||||
|
// g = gg;
|
||||||
|
// b = bb;
|
||||||
|
//}
|
||||||
|
|
||||||
|
pixels[i * 4 + 0] = r;
|
||||||
|
pixels[i * 4 + 1] = g;
|
||||||
|
pixels[i * 4 + 2] = b;
|
||||||
|
pixels[i * 4 + 3] = a;
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -56,4 +56,21 @@ public:
|
|||||||
void tick();
|
void tick();
|
||||||
};
|
};
|
||||||
|
|
||||||
|
class FireTexture: public DynamicTexture
|
||||||
|
{
|
||||||
|
typedef DynamicTexture super;
|
||||||
|
int _tick;
|
||||||
|
int _frame;
|
||||||
|
|
||||||
|
float* current;
|
||||||
|
float* next;
|
||||||
|
float* heat;
|
||||||
|
float* heata;
|
||||||
|
|
||||||
|
public:
|
||||||
|
FireTexture();
|
||||||
|
~FireTexture();
|
||||||
|
|
||||||
|
void tick();
|
||||||
|
};
|
||||||
#endif /*NET_MINECRAFT_CLIENT_RENDERER_PTEXTURE__DynamicTexture_H__*/
|
#endif /*NET_MINECRAFT_CLIENT_RENDERER_PTEXTURE__DynamicTexture_H__*/
|
||||||
|
|||||||
@@ -1599,8 +1599,8 @@ bool Level::containsFireTile(const AABB& box) {
|
|||||||
for (int z = z0; z < z1; z++) {
|
for (int z = z0; z < z1; z++) {
|
||||||
int t = getTile(x, y, z);
|
int t = getTile(x, y, z);
|
||||||
|
|
||||||
if (/*t == ((Tile*)(Tile::fire))->id
|
if (t == ((Tile*)(Tile::fire))->id
|
||||||
||*/ t == Tile::lava->id
|
|| t == Tile::lava->id
|
||||||
|| t == Tile::calmLava->id) {
|
|| t == Tile::calmLava->id) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -38,7 +38,7 @@ public:
|
|||||||
setFlammable(Tile::tnt->id, FLAME_MEDIUM, BURN_INSTANT);
|
setFlammable(Tile::tnt->id, FLAME_MEDIUM, BURN_INSTANT);
|
||||||
setFlammable(Tile::cloth->id, FLAME_EASY, BURN_EASY);
|
setFlammable(Tile::cloth->id, FLAME_EASY, BURN_EASY);
|
||||||
|
|
||||||
//setTicking(true); //@fire
|
setTicking(true); //@fire
|
||||||
}
|
}
|
||||||
|
|
||||||
AABB* getAABB(Level* level, int x, int y, int z) {
|
AABB* getAABB(Level* level, int x, int y, int z) {
|
||||||
@@ -70,9 +70,9 @@ public:
|
|||||||
}
|
}
|
||||||
|
|
||||||
void tick(Level* level, int x, int y, int z, Random* random) {
|
void tick(Level* level, int x, int y, int z, Random* random) {
|
||||||
return; //@fire
|
|
||||||
|
|
||||||
bool infiniBurn = false;//level->getTile(x, y - 1, z) == Tile::hellRock->id;
|
|
||||||
|
bool infiniBurn = level->getTile(x, y - 1, z) == Tile::netherrack->id;
|
||||||
|
|
||||||
int age = level->getData(x, y, z);
|
int age = level->getData(x, y, z);
|
||||||
if (age < 15) {
|
if (age < 15) {
|
||||||
@@ -148,7 +148,6 @@ public:
|
|||||||
}
|
}
|
||||||
|
|
||||||
void neighborChanged(Level* level, int x, int y, int z, int type) {
|
void neighborChanged(Level* level, int x, int y, int z, int type) {
|
||||||
return; //@fire
|
|
||||||
if (!level->isSolidBlockingTile(x, y - 1, z) && !isValidFireLocation(level, x, y, z)) {
|
if (!level->isSolidBlockingTile(x, y - 1, z) && !isValidFireLocation(level, x, y, z)) {
|
||||||
level->setTile(x, y, z, 0);
|
level->setTile(x, y, z, 0);
|
||||||
return;
|
return;
|
||||||
@@ -156,7 +155,6 @@ public:
|
|||||||
}
|
}
|
||||||
|
|
||||||
void onPlace(Level* level, int x, int y, int z) {
|
void onPlace(Level* level, int x, int y, int z) {
|
||||||
return; //@fire
|
|
||||||
if (!level->isSolidBlockingTile(x, y - 1, z) && !isValidFireLocation(level, x, y, z)) {
|
if (!level->isSolidBlockingTile(x, y - 1, z) && !isValidFireLocation(level, x, y, z)) {
|
||||||
level->setTile(x, y, z, 0);
|
level->setTile(x, y, z, 0);
|
||||||
return;
|
return;
|
||||||
@@ -169,7 +167,6 @@ public:
|
|||||||
}
|
}
|
||||||
|
|
||||||
void ignite(Level* level, int x, int y, int z) {
|
void ignite(Level* level, int x, int y, int z) {
|
||||||
return; //@fire
|
|
||||||
|
|
||||||
bool lit = false;
|
bool lit = false;
|
||||||
if (!lit) lit = tryIgnite(level, x, y + 1, z);
|
if (!lit) lit = tryIgnite(level, x, y + 1, z);
|
||||||
@@ -184,11 +181,10 @@ public:
|
|||||||
}
|
}
|
||||||
|
|
||||||
void animateTick(Level* level, int x, int y, int z, Random* random) {
|
void animateTick(Level* level, int x, int y, int z, Random* random) {
|
||||||
return; //@fire
|
|
||||||
|
|
||||||
//if (random.nextInt(24) == 0) {
|
if (random->nextInt(24) == 0) {
|
||||||
// level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, "fire.fire", 1 + random.nextFloat(), random.nextFloat() * 0.7f + 0.3f);
|
level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, "fire.fire", 1 + random->nextFloat(), random->nextFloat() * 0.7f + 0.3f);
|
||||||
//}
|
}
|
||||||
|
|
||||||
if (level->isSolidBlockingTile(x, y - 1, z) || Tile::fire->canBurn(level, x, y - 1, z)) {
|
if (level->isSolidBlockingTile(x, y - 1, z) || Tile::fire->canBurn(level, x, y - 1, z)) {
|
||||||
for (int i = 0; i < 3; i++) {
|
for (int i = 0; i < 3; i++) {
|
||||||
@@ -248,7 +244,6 @@ private:
|
|||||||
}
|
}
|
||||||
|
|
||||||
void checkBurn(Level* level, int x, int y, int z, int chance, Random* random) {
|
void checkBurn(Level* level, int x, int y, int z, int chance, Random* random) {
|
||||||
return; //@fire
|
|
||||||
|
|
||||||
int odds = burnOdds[level->getTile(x, y, z)];
|
int odds = burnOdds[level->getTile(x, y, z)];
|
||||||
if (random->nextInt(chance) < odds) {
|
if (random->nextInt(chance) < odds) {
|
||||||
@@ -265,7 +260,6 @@ private:
|
|||||||
}
|
}
|
||||||
|
|
||||||
bool isValidFireLocation(Level* level, int x, int y, int z) {
|
bool isValidFireLocation(Level* level, int x, int y, int z) {
|
||||||
return false; //@fire
|
|
||||||
|
|
||||||
if (canBurn(level, x + 1, y, z)) return true;
|
if (canBurn(level, x + 1, y, z)) return true;
|
||||||
if (canBurn(level, x - 1, y, z)) return true;
|
if (canBurn(level, x - 1, y, z)) return true;
|
||||||
@@ -278,7 +272,6 @@ private:
|
|||||||
}
|
}
|
||||||
|
|
||||||
int getFireOdds(Level* level, int x, int y, int z) {
|
int getFireOdds(Level* level, int x, int y, int z) {
|
||||||
return 0; //@fire
|
|
||||||
|
|
||||||
int odds = 0;
|
int odds = 0;
|
||||||
if (!level->isEmptyTile(x, y, z)) return 0;
|
if (!level->isEmptyTile(x, y, z)) return 0;
|
||||||
@@ -294,7 +287,6 @@ private:
|
|||||||
}
|
}
|
||||||
|
|
||||||
bool tryIgnite(Level* level, int x, int y, int z) {
|
bool tryIgnite(Level* level, int x, int y, int z) {
|
||||||
return false; //@fire
|
|
||||||
|
|
||||||
int t = level->getTile(x, y, z);
|
int t = level->getTile(x, y, z);
|
||||||
if (t == Tile::fire->id) return true;
|
if (t == Tile::fire->id) return true;
|
||||||
|
|||||||
Reference in New Issue
Block a user