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4 Commits
109bbcfdb1
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eac71a93d1
| Author | SHA1 | Date | |
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eac71a93d1 | ||
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fa249728e5 | ||
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84e8744387 | ||
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27f0287986 |
@@ -225,29 +225,16 @@ bool TileRenderer::tesselateTorchInWorld( Tile* tt, int x, int y, int z )
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bool TileRenderer::tesselateFireInWorld( Tile* tt, int x, int y, int z )
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{
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// @todo: fire alpha transparency seems to be scuffed, also it seems i might have messed up the second layer while porting from lce/java , need to look into it - shredder
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Tesselator& t = Tesselator::instance;
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//Icon *firstTex = tt->getTextureLayer(0);
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//Icon *secondTex = tt->getTextureLayer(1);
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//Icon *tex = firstTex;
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int tex = tt->getTexture(0);
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// if (hasFixedTexture()) tex = fixedTexture;
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if (fixedTexture >= 0) tex = fixedTexture;
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// t.color( 1.0f, 1.0f, 1.0f );
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// t.tex( getLightColor(tt, level, x, y, z ) );
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float br = tt->getBrightness( level, x, y, z );
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t.color( br, br, br );
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float br = tt->getBrightness( level, x, y, z );
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t.color( br, br, br );
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int xt = ((tex & 0xf) << 4);
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int yt = tex & 0xf0;
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@@ -256,7 +243,7 @@ bool TileRenderer::tesselateFireInWorld( Tile* tt, int x, int y, int z )
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float u1 = (xt + 15.99f) / 256.0f;
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float v0 = (yt) / 256.0f;
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float v1 = (yt + 15.99f) / 256.0f;
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float h = 1.4f;
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float h = 1.4f;
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if ( level->isSolidBlockingTile( x, y - 1, z ) || Tile::fire->canBurn( level, x, y - 1, z ) )
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{
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@@ -280,11 +267,7 @@ bool TileRenderer::tesselateFireInWorld( Tile* tt, int x, int y, int z )
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t.vertexUV( ( float )( x1 ), ( float )( y + 0 ), ( float )( z + 1 ), ( float )( u0 ), ( float )( v1 ) );
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t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z + 1 ), ( float )( u0 ), ( float )( v0 ) );
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// tex = secondTex;
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// u0 = tex->getU0(true);
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// v0 = tex->getV0(true);
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// u1 = tex->getU1(true);
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// v1 = tex->getV1(true);
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u0 = (xt) / 256.0f;
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u1 = (xt + 15.99f) / 256.0f;
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@@ -321,7 +304,7 @@ bool TileRenderer::tesselateFireInWorld( Tile* tt, int x, int y, int z )
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t.vertexUV( ( float )( x1 ), ( float )( y + 0 ), ( float )( z + 0 ), ( float )( u1 ), ( float )( v1 ) );
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t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z + 0 ), ( float )( u1 ), ( float )( v0 ) );
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// tex = firstTex;
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u0 = (xt) / 256.0f;
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u1 = (xt + 15.99f) / 256.0f;
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v0 = (yt) / 256.0f;
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@@ -343,7 +326,6 @@ bool TileRenderer::tesselateFireInWorld( Tile* tt, int x, int y, int z )
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float yo = 1 / 16.0f;
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if ( ( ( x + y + z ) & 1 ) == 1 )
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{
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// tex = secondTex;
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u0 = (xt) / 256.0f;
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u1 = (xt + 15.99f) / 256.0f;
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v0 = (yt) / 256.0f;
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@@ -447,7 +429,6 @@ bool TileRenderer::tesselateFireInWorld( Tile* tt, int x, int y, int z )
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double z0_ = z + 0.5f - 0.5f;
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double z1_ = z + 0.5f + 0.5f;
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// tex = firstTex;
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u0 = (xt) / 256.0f;
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u1 = (xt + 15.99f) / 256.0f;
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v0 = (yt) / 256.0f;
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@@ -467,7 +448,6 @@ bool TileRenderer::tesselateFireInWorld( Tile* tt, int x, int y, int z )
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t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z +
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1 ), ( float )( u0 ), ( float )( v0 ) );
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// tex = secondTex;
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u0 = (xt) / 256.0f;
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u1 = (xt + 15.99f) / 256.0f;
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v0 = (yt) / 256.0f;
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@@ -493,7 +473,6 @@ bool TileRenderer::tesselateFireInWorld( Tile* tt, int x, int y, int z )
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t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
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h ), ( float )( z1_ ), ( float )( u0 ), ( float )( v0 ) );
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// tex = secondTex;
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u0 = (xt) / 256.0f;
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u1 = (xt + 15.99f) / 256.0f;
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v0 = (yt) / 256.0f;
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@@ -19,7 +19,7 @@ public:
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setMaxDamage(64);
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}
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/*
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bool useOn(ItemInstance* instance, Player* player, Level* level, int x, int y, int z, int face, float clickX, float clickY, float clickZ) {
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if (face == 0) y--;
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if (face == 1) y++;
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@@ -30,14 +30,14 @@ public:
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int targetType = level->getTile(x, y, z);
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if (targetType == 0) {
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level->playSound(x + 0.5, y + 0.5, z + 0.5, "fire.ignite", 1, sharedRandom.nextFloat() * 0.4f + 0.8f);
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level->setTile(x, y, z, Tile::fire->id);
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level->playSound(x + 0.5, y + 0.5, z + 0.5, "fire.ignite", 1, random.nextFloat() * 0.4f + 0.8f);
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level->setTile(x, y, z, ((Tile*)Tile::fire)->id);
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}
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instance->hurt(1);
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return true;
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}
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*/
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};
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#endif /*NET_MINECRAFT_WORLD_ITEM__FlintAndSteelItem_H__*/
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@@ -2,6 +2,7 @@
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#include "../levelgen/feature/TreeFeature.h"
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#include "../levelgen/feature/TallgrassFeature.h"
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#include "../levelgen/feature/BasicTree.h"
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#include "../../entity/EntityTypes.h"
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#include "../../entity/MobCategory.h"
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@@ -140,7 +141,7 @@ void Biome::teardownBiomes() {
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Feature* Biome::getTreeFeature( Random* random )
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{
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if (random->nextInt(10) == 0) {
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//return /*new*/ BasicTree();
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return new BasicTree(false);
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}
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return new TreeFeature(false);
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}
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@@ -148,6 +149,15 @@ Feature* Biome::getGrassFeature( Random* random ) {
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return new TallgrassFeature(Tile::tallgrass->id, TallGrass::TALL_GRASS);
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}
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Feature* Biome::getBasicTreeFeature( Random* random )
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{
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if (random->nextInt(10) == 0) {
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return new BasicTree(false);
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}
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}
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Biome* Biome::getBiome( float temperature, float downfall )
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{
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int a = (int) (temperature * 63);
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@@ -71,6 +71,7 @@ public:
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virtual Feature* getTreeFeature(Random* random);
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virtual Feature* getGrassFeature(Random* random);
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virtual Feature* getBasicTreeFeature(Random* random);
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static Biome* getBiome(float temperature, float downfall);
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static Biome* _getBiome(float temperature, float downfall);
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@@ -6,6 +6,7 @@
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#include "Biome.h"
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#include "../levelgen/feature/TreeFeature.h"
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#include "../levelgen/feature/BirchFeature.h"
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#include "../levelgen/feature/BasicTree.h"
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class ForestBiome: public Biome
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{
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@@ -15,7 +16,7 @@ public:
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return new BirchFeature();
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}
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if (random->nextInt(3) == 0) {
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//return new BasicTree();
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return new BasicTree(false);
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}
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return new TreeFeature(false);
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}
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@@ -6,13 +6,14 @@
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#include "Biome.h"
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#include "../../../util/Random.h"
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#include "../levelgen/feature/TreeFeature.h"
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#include "../levelgen/feature/BasicTree.h"
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class RainforestBiome: public Biome
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{
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public:
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Feature* getTreeFeature(Random* random) {
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if (random->nextInt(3) == 0) {
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//return new BasicTree();
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return new BasicTree(false);
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}
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return new TreeFeature(false);
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}
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@@ -370,6 +370,18 @@ void RandomLevelSource::postProcess(ChunkSource* parent, int xt, int zt) {
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}
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//printf("placing tree at %d, %d, %d\n", x, y, z);
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}
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// for (int i = 0; i < forests; i++) {
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// int x = xo + random.nextInt(16) + 8;
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// int z = zo + random.nextInt(16) + 8;
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//int y = level->getHeightmap(x, z);
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// Feature* tree = biome->getBasicTreeFeature(&random);
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//if (tree) {
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// tree->init(1, 1, 1);
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// tree->place(level, &random, x, y, z);
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// delete tree;
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//}
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////printf("placing tree at %d, %d, %d\n", x, y, z);
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// }
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for (int i = 0; i < 2; i++) {
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int x = xo + random.nextInt(16) + 8;
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446
src/world/level/levelgen/feature/BasicTree.h
Normal file
446
src/world/level/levelgen/feature/BasicTree.h
Normal file
@@ -0,0 +1,446 @@
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#ifndef NET_MINECRAFT_WORLD_LEVEL_LEVELGEN_FEATURE__BasicTree_H__
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#define NET_MINECRAFT_WORLD_LEVEL_LEVELGEN_FEATURE__BasicTree_H__
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//package net.minecraft.world.level.levelgen.feature;
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#include "Feature.h"
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#include "../../../../util/Random.h"
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#include "../../Level.h"
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#include "../../tile/TreeTile.h"
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class Level;
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class BasicTree : public Feature
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{
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typedef Feature super;
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private:
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unsigned char axisConversionArray[6];
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Random *rnd;
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Level *thisLevel;
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int origin[3];
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int height;
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int trunkHeight;
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double trunkHeightScale;
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double branchDensity;
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double branchSlope;
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double widthScale;
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double foliageDensity;
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int trunkWidth;
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int heightVariance;
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int foliageHeight;
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int **foliageCoords;
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int foliageCoordsLength;
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void prepare(){
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trunkHeight = (int) (height * trunkHeightScale);
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if (trunkHeight >= height) trunkHeight = height - 1;
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int clustersPerY = (int) (1.382 + pow(foliageDensity * height / 13.0, 2));
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if (clustersPerY < 1) clustersPerY = 1;
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int **tempFoliageCoords = new int *[clustersPerY * height];
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for( int i = 0; i < clustersPerY * height; i++ )
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{
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tempFoliageCoords[i] = new int[4];
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}
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int y = origin[1] + height - foliageHeight;
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int clusterCount = 1;
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int trunkTop = origin[1] + trunkHeight;
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int relativeY = y - origin[1];
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tempFoliageCoords[0][0] = origin[0];
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tempFoliageCoords[0][1] = y;
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tempFoliageCoords[0][2] = origin[2];
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tempFoliageCoords[0][3] = trunkTop;
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y--;
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while (relativeY >= 0)
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{
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int num = 0;
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float shapefac = treeShape(relativeY);
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if (shapefac < 0)
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{
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y--;
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relativeY--;
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continue;
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}
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double originOffset = 0.5;
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while (num < clustersPerY)
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{
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double radius = widthScale * (shapefac * (rnd->nextFloat() + 0.328));
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double angle = rnd->nextFloat() * 2.0 * 3.14159;
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int x = Mth::floor(radius * sin(angle) + origin[0] + originOffset);
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int z = Mth::floor(radius * cos(angle) + origin[2] + originOffset);
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int checkStart[] = { x, y, z };
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int checkEnd[] = { x, y + foliageHeight, z };
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if (checkLine(checkStart, checkEnd) == -1) {
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int checkBranchBase[] = { origin[0], origin[1], origin[2] };
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double distance = sqrt(pow(abs(origin[0] - checkStart[0]), 2.0) + pow(abs(origin[2] - checkStart[2]), 2.0));
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double branchHeight = distance * branchSlope;
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if ((checkStart[1] - branchHeight) > trunkTop)
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{
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checkBranchBase[1] = trunkTop;
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}
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else
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{
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checkBranchBase[1] = (int) (checkStart[1] - branchHeight);
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}
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if (checkLine(checkBranchBase, checkStart) == -1)
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{
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tempFoliageCoords[clusterCount][0] = x;
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tempFoliageCoords[clusterCount][1] = y;
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tempFoliageCoords[clusterCount][2] = z;
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tempFoliageCoords[clusterCount][3] = checkBranchBase[1];
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clusterCount++;
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}
|
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}
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num++;
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}
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y--;
|
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relativeY--;
|
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}
|
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|
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foliageCoordsLength = clusterCount;
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foliageCoords = tempFoliageCoords;
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for( int i = clusterCount; i < clustersPerY * height; i++ )
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{
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delete [] tempFoliageCoords[i];
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tempFoliageCoords[i] = NULL;
|
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}
|
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|
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|
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}
|
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|
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void crossection(int x, int y, int z, float radius, unsigned char direction, int material)
|
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{
|
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|
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int rad = (int) (radius + 0.618);
|
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unsigned char secidx1 = axisConversionArray[direction];
|
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unsigned char secidx2 = axisConversionArray[direction + 3];
|
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int center[] = { x, y, z };
|
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int position[] = { 0, 0, 0 };
|
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int offset1 = -rad;
|
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int offset2 = -rad;
|
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int thismat;
|
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position[direction] = center[direction];
|
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while (offset1 <= rad)
|
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{
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position[secidx1] = center[secidx1] + offset1;
|
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offset2 = -rad;
|
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while (offset2 <= rad)
|
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{
|
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double thisdistance = pow(abs(offset1) + 0.5, 2) + pow(abs(offset2) + 0.5, 2);
|
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if (thisdistance > radius * radius)
|
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{
|
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offset2++;
|
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continue;
|
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}
|
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position[secidx2] = center[secidx2] + offset2;
|
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|
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thismat = thisLevel->getTile(position[0], position[1], position[2]);
|
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|
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if (!((thismat == 0) || (thismat == Tile::leaves->id)))
|
||||
{
|
||||
offset2++;
|
||||
continue;
|
||||
}
|
||||
|
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placeBlock(thisLevel, position[0], position[1], position[2], material, 0);
|
||||
|
||||
offset2++;
|
||||
}
|
||||
offset1++;
|
||||
}
|
||||
|
||||
}
|
||||
float treeShape(int y){
|
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if (y < (((float) height) * 0.3)) return (float) -1.618;
|
||||
float radius = ((float) height) / ((float) 2.0);
|
||||
float adjacent = (((float) height) / ((float) 2.0)) - y;
|
||||
float distance;
|
||||
if (adjacent == 0) distance = radius;
|
||||
else if (abs(adjacent) >= radius) distance = (float) 0.0;
|
||||
else distance = (float) sqrt(pow(abs(radius), 2) - pow(abs(adjacent), 2));
|
||||
distance *= (float) 0.5;
|
||||
return distance;
|
||||
}
|
||||
float foliageShape(int y){
|
||||
if ((y < 0) || (y >= foliageHeight)) return (float) -1;
|
||||
else if ((y == 0) || (y == (foliageHeight - 1))) return (float) 2;
|
||||
else return (float) 3;
|
||||
}
|
||||
void foliageCluster(int x, int y, int z){
|
||||
|
||||
int topy = y + foliageHeight;
|
||||
int cury = topy - 1;
|
||||
float radius;
|
||||
while (cury >= y)
|
||||
{
|
||||
radius = foliageShape(cury - y);
|
||||
crossection(x, cury, z, radius, (unsigned char) 1, Tile::leaves->id);
|
||||
cury--;
|
||||
}
|
||||
|
||||
}
|
||||
void limb(int *start, int *end, int material)
|
||||
{
|
||||
int delta[] = { 0, 0, 0 };
|
||||
unsigned char idx = 0;
|
||||
unsigned char primidx = 0;
|
||||
while (idx < 3)
|
||||
{
|
||||
delta[idx] = end[idx] - start[idx];
|
||||
if (abs(delta[idx]) > abs(delta[primidx]))
|
||||
{
|
||||
primidx = idx;
|
||||
}
|
||||
idx++;
|
||||
}
|
||||
if (delta[primidx] == 0) return;
|
||||
unsigned char secidx1 = axisConversionArray[primidx];
|
||||
unsigned char secidx2 = axisConversionArray[primidx + 3];
|
||||
char primsign;
|
||||
if (delta[primidx] > 0) primsign = 1;
|
||||
else primsign = -1;
|
||||
double secfac1 = ((double) delta[secidx1]) / ((double) delta[primidx]);
|
||||
double secfac2 = ((double) delta[secidx2]) / ((double) delta[primidx]);
|
||||
int coordinate[] = { 0, 0, 0 };
|
||||
int primoffset = 0;
|
||||
int endoffset = delta[primidx] + primsign;
|
||||
while (primoffset != endoffset)
|
||||
{
|
||||
coordinate[primidx] = Mth::floor(start[primidx] + primoffset + 0.5);
|
||||
coordinate[secidx1] = Mth::floor(start[secidx1] + (primoffset * secfac1) + 0.5);
|
||||
coordinate[secidx2] = Mth::floor(start[secidx2] + (primoffset * secfac2) + 0.5);
|
||||
|
||||
int dir = 0;
|
||||
int xdiff = abs(coordinate[0] - start[0]);
|
||||
int zdiff = abs(coordinate[2] - start[2]);
|
||||
int maxdiff = (std::max)(xdiff, zdiff);
|
||||
|
||||
if (maxdiff > 0)
|
||||
{
|
||||
if (xdiff == maxdiff)
|
||||
{
|
||||
dir = 0;
|
||||
}
|
||||
else if (zdiff == maxdiff)
|
||||
{
|
||||
dir = 0;
|
||||
}
|
||||
}
|
||||
placeBlock(thisLevel, coordinate[0], coordinate[1], coordinate[2], material, dir);
|
||||
primoffset += primsign;
|
||||
}
|
||||
}
|
||||
void makeFoliage(){
|
||||
int idx = 0;
|
||||
int finish = foliageCoordsLength;
|
||||
while (idx < finish)
|
||||
{
|
||||
int x = foliageCoords[idx][0];
|
||||
int y = foliageCoords[idx][1];
|
||||
int z = foliageCoords[idx][2];
|
||||
foliageCluster(x, y, z);
|
||||
idx++;
|
||||
}
|
||||
}
|
||||
bool trimBranches(int localY){
|
||||
if (localY < (height * 0.2)) return false;
|
||||
else return true;
|
||||
}
|
||||
void makeTrunk(){
|
||||
int x = origin[0];
|
||||
int startY = origin[1];
|
||||
int topY = origin[1] + trunkHeight;
|
||||
int z = origin[2];
|
||||
int startCoord[] = { x, startY, z };
|
||||
int endCoord[] = { x, topY, z };
|
||||
limb(startCoord, endCoord, Tile::treeTrunk->id);
|
||||
if (trunkWidth == 2)
|
||||
{
|
||||
startCoord[0] += 1;
|
||||
endCoord[0] += 1;
|
||||
limb(startCoord, endCoord, Tile::treeTrunk->id);
|
||||
startCoord[2] += 1;
|
||||
endCoord[2] += 1;
|
||||
limb(startCoord, endCoord, Tile::treeTrunk->id);
|
||||
startCoord[0] += -1;
|
||||
endCoord[0] += -1;
|
||||
limb(startCoord, endCoord, Tile::treeTrunk->id);
|
||||
}
|
||||
}
|
||||
void makeBranches(){
|
||||
int idx = 0;
|
||||
int finish = foliageCoordsLength;
|
||||
int baseCoord[] = { origin[0], origin[1], origin[2] };
|
||||
while (idx < finish)
|
||||
{
|
||||
int *coordValues = foliageCoords[idx];
|
||||
int endCoord[] = { coordValues[0], coordValues[1], coordValues[2] };
|
||||
baseCoord[1] = coordValues[3];
|
||||
int localY = baseCoord[1] - origin[1];
|
||||
if (trimBranches(localY))
|
||||
{
|
||||
limb(baseCoord, endCoord, Tile::treeTrunk->id);
|
||||
}
|
||||
idx++;
|
||||
}
|
||||
}
|
||||
int checkLine(int *start, int *end){
|
||||
|
||||
int delta[] = { 0, 0, 0 };
|
||||
unsigned char idx = 0;
|
||||
unsigned char primidx = 0;
|
||||
while (idx < 3)
|
||||
{
|
||||
delta[idx] = end[idx] - start[idx];
|
||||
if (abs(delta[idx]) > abs(delta[primidx]))
|
||||
{
|
||||
primidx = idx;
|
||||
}
|
||||
idx++;
|
||||
}
|
||||
if (delta[primidx] == 0) return -1;
|
||||
unsigned char secidx1 = axisConversionArray[primidx];
|
||||
unsigned char secidx2 = axisConversionArray[primidx + 3];
|
||||
char primsign;
|
||||
if (delta[primidx] > 0) primsign = 1;
|
||||
else primsign = -1;
|
||||
double secfac1 = ((double) delta[secidx1]) / ((double) delta[primidx]);
|
||||
double secfac2 = ((double) delta[secidx2]) / ((double) delta[primidx]);
|
||||
int coordinate[] = { 0, 0, 0 };
|
||||
int primoffset = 0;
|
||||
int endoffset = delta[primidx] + primsign;
|
||||
int thismat;
|
||||
while (primoffset != endoffset)
|
||||
{
|
||||
coordinate[primidx] = start[primidx] + primoffset;
|
||||
coordinate[secidx1] = Mth::floor(start[secidx1] + (primoffset * secfac1));
|
||||
coordinate[secidx2] = Mth::floor(start[secidx2] + (primoffset * secfac2));
|
||||
thismat = thisLevel->getTile(coordinate[0], coordinate[1], coordinate[2]);
|
||||
if (!((thismat == 0) || (thismat == Tile::leaves->id)))
|
||||
{
|
||||
|
||||
break;
|
||||
}
|
||||
primoffset += primsign;
|
||||
}
|
||||
|
||||
if (primoffset == endoffset)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
return abs(primoffset);
|
||||
}
|
||||
}
|
||||
bool checkLocation(){
|
||||
|
||||
int startPosition[] = { origin[0], origin[1], origin[2] };
|
||||
int endPosition[] = { origin[0], origin[1] + height - 1, origin[2] };
|
||||
|
||||
|
||||
int baseMaterial = thisLevel->getTile(origin[0], origin[1] - 1, origin[2]);
|
||||
if (!((baseMaterial == 2) || (baseMaterial == 3)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
int allowedHeight = checkLine(startPosition, endPosition);
|
||||
if (allowedHeight == -1)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
else if (allowedHeight < 6)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
height = allowedHeight;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public:
|
||||
BasicTree(bool doUpdate){
|
||||
axisConversionArray[0] = 2;
|
||||
axisConversionArray[1] = 0;
|
||||
axisConversionArray[2] = 0;
|
||||
axisConversionArray[3] = 1;
|
||||
axisConversionArray[4] = 2;
|
||||
axisConversionArray[5] = 1;
|
||||
rnd = new Random();
|
||||
origin[0] = 0;
|
||||
origin[1] = 0;
|
||||
origin[2] = 0;
|
||||
height = 0;
|
||||
trunkHeight = 0;
|
||||
trunkHeightScale = 0.618;
|
||||
branchDensity = 1.0;
|
||||
branchSlope = 0.381;
|
||||
widthScale = 1.0;
|
||||
foliageDensity = 1.0;
|
||||
trunkWidth = 1;
|
||||
heightVariance = 12;
|
||||
foliageHeight = 4;
|
||||
foliageCoords = NULL;
|
||||
foliageCoordsLength = 0;
|
||||
}
|
||||
virtual ~BasicTree(){
|
||||
delete rnd;
|
||||
|
||||
for( int i = 0; i < foliageCoordsLength; i++ )
|
||||
{
|
||||
delete [] foliageCoords[i];
|
||||
}
|
||||
delete [] foliageCoords;
|
||||
}
|
||||
|
||||
virtual void init(double heightInit, double widthInit, double foliageDensityInit){
|
||||
|
||||
heightVariance = (int) (heightInit * 12);
|
||||
if (heightInit > 0.5) foliageHeight = 5;
|
||||
widthScale = widthInit;
|
||||
foliageDensity = foliageDensityInit;
|
||||
}
|
||||
virtual bool place(Level *level, Random *random, int x, int y, int z){
|
||||
|
||||
thisLevel = level;
|
||||
int seed = random->nextLong();
|
||||
rnd->setSeed(seed);
|
||||
origin[0] = x;
|
||||
origin[1] = y;
|
||||
origin[2] = z;
|
||||
if (height == 0)
|
||||
{
|
||||
height = 5 + rnd->nextInt(heightVariance);
|
||||
}
|
||||
if (!(checkLocation()))
|
||||
{
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
prepare();
|
||||
|
||||
makeFoliage();
|
||||
|
||||
makeTrunk();
|
||||
|
||||
makeBranches();
|
||||
|
||||
return true;
|
||||
}
|
||||
};
|
||||
#endif /*NET_MINECRAFT_WORLD_LEVEL_LEVELGEN_FEATURE__BasicTree_H__*/
|
||||
Reference in New Issue
Block a user