35 Commits

Author SHA1 Message Date
Kolyah35
6ae787b90d Merge PR 'Support for iOS builds!' (#21) | Many thanks to deepfriedwaffles!
Reviewed-on: https://192.168.0.2:3000/Kolyah35/minecraft-pe-0.6.1/pulls/21
2026-04-06 21:58:19 +02:00
Kolyah35
fe73853a64 defined() would be better ig 2026-04-06 22:49:54 +03:00
deepfriedwaffles
845d721b1e fixed compile issues from main rebase and lowered ios minimum deployment back to 12 2026-04-06 14:48:46 -04:00
deepfriedwaffles
d7a02bfc90 Added iOS comppiling instructions to README 2026-04-06 14:28:07 -04:00
deepfriedwaffles
13fd830361 fixed the possible broken header search and added all jobs including ios to publish 2026-04-06 14:28:07 -04:00
Kolyah35
a96b942c17 FIX: web and android compilation 2026-04-06 14:28:07 -04:00
Kolyah35
c476153231 FIX: other platforms compilation 2026-04-06 14:28:07 -04:00
deepfriedwaffles
412a34562f Lowered minimum deployment to iOS 12, rather than iOS 14 2026-04-06 14:28:06 -04:00
deepfriedwaffles
98dd53e2f5 Update .github/workflows/build.yml
I keep messing this up. For now I am removing all the needs for publish except iOS
2026-04-06 14:28:06 -04:00
deepfriedwaffles
6f0c485a9f removed if line from publish to always run it. can we not skip publish thanks 2026-04-06 14:28:06 -04:00
deepfriedwaffles
7cc33b011d Fixed bugs in starting the game. ALso added build job for iOS ipa unsigned 2026-04-06 14:28:06 -04:00
deepfriedwaffles
aeb8e45879 fixed button not pressable on ios 2026-04-06 14:28:06 -04:00
deepfriedwaffles
d554767309 IT COMPILESgit add .! also added full screen support. see issues. 2026-04-06 14:28:06 -04:00
deepfriedwaffles
aec534d948 restore include paths for cross-platform builds because i messed absolutely every #include up. 2026-04-06 14:28:06 -04:00
deepfriedwaffles
8867878ccf more refactoring for iOS 2026-04-06 14:28:06 -04:00
deepfriedwaffles
44ece561e8 fixed slider for hopefully the final fucking time. Nether Reactor fix: Need to make the array for building it all unsigned integers as now Xcode is strict about the new C++ Standards as they have changed since 2011 2026-04-06 14:28:06 -04:00
deepfriedwaffles
22b59bd2cc Synced options UI files from main branch 2026-04-06 14:28:06 -04:00
deepfriedwaffles
705c4154ee gonna try changing all Options::Option* in the whole project to just Option* not sure if this works but it gets the compiler to shut up. if this breaks everything change all 'Option*' to 'Options::Option*' as it once was. 2026-04-06 14:28:06 -04:00
deepfriedwaffles
59898ca504 more header fixes 2026-04-06 14:28:06 -04:00
deepfriedwaffles
b658132dac fix missing file, commiting now because what im about to do might break Option class 2026-04-06 14:28:06 -04:00
deepfriedwaffles
ab5f177208 added needed missing files 2026-04-06 14:28:06 -04:00
deepfriedwaffles
72b68389b2 Started to port to iOS; fixing compiler errors here and there 2026-04-06 14:28:06 -04:00
Shredder
59ba8bfb7c my bad should be fixed now 2026-04-06 10:00:12 +05:00
Shredder
ef32fcfe08 attempt again 2026-04-06 02:26:46 +05:00
Shredder
2237515793 fileshredder - linux compile fix 2026-04-06 02:15:35 +05:00
Shredder
e272991159 fileshredder - minor goof up 2026-04-06 02:05:23 +05:00
Shredder
055f00be49 A bit big of a commit but
Added 3 Fog Choices (Pocket) (Java) (Unknown that was unused)

Restored Java Beta Sky Color code that was unused that depends on biome temperature (choosable using Java fog)

Tile Shadows and Entity Shadows that appear beneath them have been restored and fixed from the unused code, toggleable by turning fancy graphics on or off

Entities will now render flames on themselves when on fire, including the player

Added option to use Java Style Item Count text and position in tweaks

- fileshredder
2026-04-06 01:52:27 +05:00
Shredder
378dfe8e22 award for brain of a goldfish goes to me 2026-04-03 15:54:48 +05:00
Shredder
61f0124beb oops forgot to define some things 2026-04-03 15:37:15 +05:00
Shredder
ff5c57f6ba Added Foliage and Grass Color tinting, Started Basic Work on restoring ravines, New Option to Toggle Tinting. 2026-04-03 14:55:33 +05:00
Shredder
eac71a93d1 ok this should finally work now 2026-04-02 01:35:06 +05:00
Shredder
fa249728e5 hopefully fixes broken build 2026-04-02 01:19:47 +05:00
Shredder
84e8744387 oops forgot to include the other files. 2026-04-01 23:37:37 +05:00
Shredder
27f0287986 Ported over Spooner Trees (Fancy Trees), Flint and Steel can be used to ignite fire now and modified Forest and Rainforest to generate spooner trees. 2026-04-01 23:31:15 +05:00
Shredder
109bbcfdb1 Added Rendering and Dynamic texture for Fire and it's behaviour 2026-04-01 14:03:38 +05:00
65 changed files with 2757 additions and 1387 deletions

View File

@@ -290,7 +290,7 @@ jobs:
publish: publish:
name: Publish name: Publish
runs-on: ubuntu-latest runs-on: ubuntu-latest
needs: [ build-ios ] needs: [ build-windows, build-ios, build-linux, build-android, build-web ]
steps: steps:
- name: Checkout - name: Checkout
uses: actions/checkout@v4 uses: actions/checkout@v4

View File

@@ -166,6 +166,7 @@ file(GLOB SERVER_SOURCES
"src/util/Mth.cpp" "src/util/Mth.cpp"
"src/util/PerfTimer.cpp" "src/util/PerfTimer.cpp"
"src/util/StringUtils.cpp" "src/util/StringUtils.cpp"
"src/util/Color.cpp"
"src/world/Direction.cpp" "src/world/Direction.cpp"
@@ -199,6 +200,9 @@ file(GLOB SERVER_SOURCES
"src/world/level/dimension/Dimension.cpp" "src/world/level/dimension/Dimension.cpp"
"src/world/level/dimension/FoliageColor.cpp"
"src/world/level/GrassColor.cpp"
"src/world/level/levelgen/*.cpp" "src/world/level/levelgen/*.cpp"
"src/world/level/levelgen/feature/Feature.cpp" "src/world/level/levelgen/feature/Feature.cpp"
"src/world/level/levelgen/synth/*.cpp" "src/world/level/levelgen/synth/*.cpp"
@@ -258,6 +262,8 @@ file(GLOB CLIENT_SOURCES
"src/util/**.cpp" "src/util/**.cpp"
"src/util/Color.cpp"
"src/world/*.cpp" "src/world/*.cpp"
"src/world/phys/*.cpp" "src/world/phys/*.cpp"
"src/world/entity/*.cpp" "src/world/entity/*.cpp"

View File

@@ -198,3 +198,38 @@ cmake --build .
``` ```
emrun --port 8080 . emrun --port 8080 .
``` ```
## iOS
### Xcode
> [Note!]
> There's a precompiled IPA artifact in the GitHub mirror under Actions for those who either don't have Macs or don't want to build themself. But if you want to build youself, you'll need a Mac with Xcode. Download Xcode from the Mac App Store.
### 1. Clone
Open your terminal and clone the repository
```bash
git clone https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1.git
cd minecraft-pe-0.6.1
```
You can also build from the ios-support branch by checking out to it
```
git checkout ios-support
```
### 2. Open in Xcode
The project file is in `minecraft-pe-0.6.1/project/iosproj/minecraftpe.xcodeproj`. Open it.
### 3. Configure Code Signing
Before you can deploy to an iPhone, you must sign the app with your own Apple Developer account:
1. Select the **minecraftpe** project in the left sidebar.
2. Go to **Signing & Capabilities**.
3. Change the **Bundle Identifier** to something unique (e.g., `com.yourname.mcpe`).
4. Select your **Team** from the dropdown menu.
### 4. Build and Run
1. Connect your iPhone via USB or LAN.
2. Select your device from the run destination menu at the top of Xcode.
3. Press **Cmd + R** (or the Play button).
4. **Note:** If you encounter a "Developer Mode" or "Untrusted Developer" error on your phone, go to **Settings > General > VPN & Device Management** to trust your certificate.

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data/images/misc/shadow.png Normal file

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@@ -153,6 +153,7 @@ options.group.tweaks=Tweaks
options.allowSprint=Allow sprint options.allowSprint=Allow sprint
options.barOnTop=HUD above inventory options.barOnTop=HUD above inventory
options.rpiCursor=Show Raspberry PI cursor options.rpiCursor=Show Raspberry PI cursor
options.foliageTint=Tint Grass and Leaves
options.autoJump=Auto Jump options.autoJump=Auto Jump
options.thirdperson=Third Person options.thirdperson=Third Person
options.servervisible=Server Visible options.servervisible=Server Visible

View File

@@ -146,6 +146,7 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
../../../src/util/StringUtils.cpp \ ../../../src/util/StringUtils.cpp \
../../../src/util/PerfTimer.cpp \ ../../../src/util/PerfTimer.cpp \
../../../src/util/PerfRenderer.cpp \ ../../../src/util/PerfRenderer.cpp \
../../../src/util/Color.cpp \
../../../src/world/Direction.cpp \ ../../../src/world/Direction.cpp \
../../../src/world/entity/AgableMob.cpp \ ../../../src/world/entity/AgableMob.cpp \
../../../src/world/entity/Entity.cpp \ ../../../src/world/entity/Entity.cpp \
@@ -209,6 +210,8 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
../../../src/world/level/MobSpawner.cpp \ ../../../src/world/level/MobSpawner.cpp \
../../../src/world/level/Region.cpp \ ../../../src/world/level/Region.cpp \
../../../src/world/level/TickNextTickData.cpp \ ../../../src/world/level/TickNextTickData.cpp \
../../../src/world/level/FoliageColor.cpp \
../../../src/world/level/GrassColor.cpp \
../../../src/world/level/biome/Biome.cpp \ ../../../src/world/level/biome/Biome.cpp \
../../../src/world/level/biome/BiomeSource.cpp \ ../../../src/world/level/biome/BiomeSource.cpp \
../../../src/world/level/chunk/LevelChunk.cpp \ ../../../src/world/level/chunk/LevelChunk.cpp \

View File

@@ -122,6 +122,7 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
../../../src/util/StringUtils.cpp \ ../../../src/util/StringUtils.cpp \
../../../src/util/PerfTimer.cpp \ ../../../src/util/PerfTimer.cpp \
../../../src/util/PerfRenderer.cpp \ ../../../src/util/PerfRenderer.cpp \
../../../src/util/Color.cpp \
../../../src/world/Direction.cpp \ ../../../src/world/Direction.cpp \
../../../src/world/entity/AgableMob.cpp \ ../../../src/world/entity/AgableMob.cpp \
../../../src/world/entity/Entity.cpp \ ../../../src/world/entity/Entity.cpp \
@@ -183,6 +184,8 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
../../../src/world/level/MobSpawner.cpp \ ../../../src/world/level/MobSpawner.cpp \
../../../src/world/level/Region.cpp \ ../../../src/world/level/Region.cpp \
../../../src/world/level/TickNextTickData.cpp \ ../../../src/world/level/TickNextTickData.cpp \
../../../src/world/level/FoliageColor.cpp \
../../../src/world/level/GrassColor.cpp \
../../../src/world/level/biome/Biome.cpp \ ../../../src/world/level/biome/Biome.cpp \
../../../src/world/level/biome/BiomeSource.cpp \ ../../../src/world/level/biome/BiomeSource.cpp \
../../../src/world/level/chunk/LevelChunk.cpp \ ../../../src/world/level/chunk/LevelChunk.cpp \

View File

@@ -1173,6 +1173,12 @@
F99D344C2F7370CF00DC153E /* Slider.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F99D344A2F7370CF00DC153E /* Slider.cpp */; }; F99D344C2F7370CF00DC153E /* Slider.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F99D344A2F7370CF00DC153E /* Slider.cpp */; };
F99D344E2F7372A100DC153E /* Launch Screen.storyboard in Resources */ = {isa = PBXBuildFile; fileRef = F99D344D2F7372A100DC153E /* Launch Screen.storyboard */; }; F99D344E2F7372A100DC153E /* Launch Screen.storyboard in Resources */ = {isa = PBXBuildFile; fileRef = F99D344D2F7372A100DC153E /* Launch Screen.storyboard */; };
F99D344F2F7372A100DC153E /* Launch Screen.storyboard in Resources */ = {isa = PBXBuildFile; fileRef = F99D344D2F7372A100DC153E /* Launch Screen.storyboard */; }; F99D344F2F7372A100DC153E /* Launch Screen.storyboard in Resources */ = {isa = PBXBuildFile; fileRef = F99D344D2F7372A100DC153E /* Launch Screen.storyboard */; };
F99F0FA92F84369F00F2B29A /* GrassColor.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F99F0FA82F84369F00F2B29A /* GrassColor.cpp */; };
F99F0FAA2F84369F00F2B29A /* GrassColor.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F99F0FA82F84369F00F2B29A /* GrassColor.cpp */; };
F99F0FAC2F8436CE00F2B29A /* FoliageColor.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F99F0FAB2F8436CE00F2B29A /* FoliageColor.cpp */; };
F99F0FAD2F8436CE00F2B29A /* FoliageColor.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F99F0FAB2F8436CE00F2B29A /* FoliageColor.cpp */; };
F99F0FAF2F8436EB00F2B29A /* Color.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F99F0FAE2F8436EB00F2B29A /* Color.cpp */; };
F99F0FB02F8436EB00F2B29A /* Color.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F99F0FAE2F8436EB00F2B29A /* Color.cpp */; };
/* End PBXBuildFile section */ /* End PBXBuildFile section */
/* Begin PBXFileReference section */ /* Begin PBXFileReference section */
@@ -2457,6 +2463,9 @@
F99D34492F7370CF00DC153E /* Slider.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = Slider.h; path = ../../src/client/gui/components/Slider.h; sourceTree = "<group>"; }; F99D34492F7370CF00DC153E /* Slider.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = Slider.h; path = ../../src/client/gui/components/Slider.h; sourceTree = "<group>"; };
F99D344A2F7370CF00DC153E /* Slider.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = Slider.cpp; path = ../../src/client/gui/components/Slider.cpp; sourceTree = "<group>"; }; F99D344A2F7370CF00DC153E /* Slider.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = Slider.cpp; path = ../../src/client/gui/components/Slider.cpp; sourceTree = "<group>"; };
F99D344D2F7372A100DC153E /* Launch Screen.storyboard */ = {isa = PBXFileReference; lastKnownFileType = file.storyboard; path = "Launch Screen.storyboard"; sourceTree = "<group>"; }; F99D344D2F7372A100DC153E /* Launch Screen.storyboard */ = {isa = PBXFileReference; lastKnownFileType = file.storyboard; path = "Launch Screen.storyboard"; sourceTree = "<group>"; };
F99F0FA82F84369F00F2B29A /* GrassColor.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; path = GrassColor.cpp; sourceTree = "<group>"; };
F99F0FAB2F8436CE00F2B29A /* FoliageColor.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; path = FoliageColor.cpp; sourceTree = "<group>"; };
F99F0FAE2F8436EB00F2B29A /* Color.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; path = Color.cpp; sourceTree = "<group>"; };
/* End PBXFileReference section */ /* End PBXFileReference section */
/* Begin PBXFrameworksBuildPhase section */ /* Begin PBXFrameworksBuildPhase section */
@@ -3761,6 +3770,7 @@
D5B50E6914CFF66F005F7284 /* StringUtils.cpp */, D5B50E6914CFF66F005F7284 /* StringUtils.cpp */,
D5B50E6A14CFF66F005F7284 /* StringUtils.h */, D5B50E6A14CFF66F005F7284 /* StringUtils.h */,
D5B50E6B14CFF66F005F7284 /* WeighedRandom.h */, D5B50E6B14CFF66F005F7284 /* WeighedRandom.h */,
F99F0FAE2F8436EB00F2B29A /* Color.cpp */,
); );
path = util; path = util;
sourceTree = "<group>"; sourceTree = "<group>";
@@ -4025,6 +4035,8 @@
D5B50F3714CFF66F005F7284 /* TickNextTickData.h */, D5B50F3714CFF66F005F7284 /* TickNextTickData.h */,
D5B50F3814CFF66F005F7284 /* tile */, D5B50F3814CFF66F005F7284 /* tile */,
D5B50F6814CFF66F005F7284 /* TilePos.h */, D5B50F6814CFF66F005F7284 /* TilePos.h */,
F99F0FA82F84369F00F2B29A /* GrassColor.cpp */,
F99F0FAB2F8436CE00F2B29A /* FoliageColor.cpp */,
); );
path = level; path = level;
sourceTree = "<group>"; sourceTree = "<group>";
@@ -5194,6 +5206,7 @@
D5B5111014CFF670005F7284 /* Mth.cpp in Sources */, D5B5111014CFF670005F7284 /* Mth.cpp in Sources */,
D5B5111214CFF670005F7284 /* PerfRenderer.cpp in Sources */, D5B5111214CFF670005F7284 /* PerfRenderer.cpp in Sources */,
D5B5111414CFF670005F7284 /* PerfTimer.cpp in Sources */, D5B5111414CFF670005F7284 /* PerfTimer.cpp in Sources */,
F99F0FA92F84369F00F2B29A /* GrassColor.cpp in Sources */,
D5B5111614CFF670005F7284 /* StringUtils.cpp in Sources */, D5B5111614CFF670005F7284 /* StringUtils.cpp in Sources */,
D5B5111814CFF670005F7284 /* Direction.cpp in Sources */, D5B5111814CFF670005F7284 /* Direction.cpp in Sources */,
D5B5111A14CFF670005F7284 /* Animal.cpp in Sources */, D5B5111A14CFF670005F7284 /* Animal.cpp in Sources */,
@@ -5214,12 +5227,14 @@
D5B5113814CFF670005F7284 /* PathFinderMob.cpp in Sources */, D5B5113814CFF670005F7284 /* PathFinderMob.cpp in Sources */,
D5B5113A14CFF670005F7284 /* Inventory.cpp in Sources */, D5B5113A14CFF670005F7284 /* Inventory.cpp in Sources */,
D5B5113C14CFF670005F7284 /* Player.cpp in Sources */, D5B5113C14CFF670005F7284 /* Player.cpp in Sources */,
F99F0FB02F8436EB00F2B29A /* Color.cpp in Sources */,
D5B5113E14CFF670005F7284 /* Arrow.cpp in Sources */, D5B5113E14CFF670005F7284 /* Arrow.cpp in Sources */,
D5B5114014CFF670005F7284 /* Recipes.cpp in Sources */, D5B5114014CFF670005F7284 /* Recipes.cpp in Sources */,
D5B5114214CFF670005F7284 /* ToolRecipes.cpp in Sources */, D5B5114214CFF670005F7284 /* ToolRecipes.cpp in Sources */,
D5B5114414CFF670005F7284 /* WeaponRecipes.cpp in Sources */, D5B5114414CFF670005F7284 /* WeaponRecipes.cpp in Sources */,
D5B5114614CFF670005F7284 /* HatchetItem.cpp in Sources */, D5B5114614CFF670005F7284 /* HatchetItem.cpp in Sources */,
D5B5114814CFF670005F7284 /* Item.cpp in Sources */, D5B5114814CFF670005F7284 /* Item.cpp in Sources */,
F99F0FAC2F8436CE00F2B29A /* FoliageColor.cpp in Sources */,
D5B5114A14CFF670005F7284 /* ItemInstance.cpp in Sources */, D5B5114A14CFF670005F7284 /* ItemInstance.cpp in Sources */,
D5B5114C14CFF670005F7284 /* PickaxeItem.cpp in Sources */, D5B5114C14CFF670005F7284 /* PickaxeItem.cpp in Sources */,
F99D344B2F7370CF00DC153E /* Slider.cpp in Sources */, F99D344B2F7370CF00DC153E /* Slider.cpp in Sources */,
@@ -5528,6 +5543,7 @@
D5B5102F14CFF670005F7284 /* main.cpp in Sources */, D5B5102F14CFF670005F7284 /* main.cpp in Sources */,
D5B5103514CFF670005F7284 /* Tag.cpp in Sources */, D5B5103514CFF670005F7284 /* Tag.cpp in Sources */,
D5B5103714CFF670005F7284 /* ClientSideNetworkHandler.cpp in Sources */, D5B5103714CFF670005F7284 /* ClientSideNetworkHandler.cpp in Sources */,
F99F0FAF2F8436EB00F2B29A /* Color.cpp in Sources */,
D5B5103914CFF670005F7284 /* NetEventCallback.cpp in Sources */, D5B5103914CFF670005F7284 /* NetEventCallback.cpp in Sources */,
D5B5103B14CFF670005F7284 /* Packet.cpp in Sources */, D5B5103B14CFF670005F7284 /* Packet.cpp in Sources */,
D5B5103D14CFF670005F7284 /* RakNetInstance.cpp in Sources */, D5B5103D14CFF670005F7284 /* RakNetInstance.cpp in Sources */,
@@ -5548,6 +5564,7 @@
D5B5111514CFF670005F7284 /* StringUtils.cpp in Sources */, D5B5111514CFF670005F7284 /* StringUtils.cpp in Sources */,
D5B5111714CFF670005F7284 /* Direction.cpp in Sources */, D5B5111714CFF670005F7284 /* Direction.cpp in Sources */,
D5B5111914CFF670005F7284 /* Animal.cpp in Sources */, D5B5111914CFF670005F7284 /* Animal.cpp in Sources */,
F99F0FAD2F8436CE00F2B29A /* FoliageColor.cpp in Sources */,
D5B5111B14CFF670005F7284 /* Chicken.cpp in Sources */, D5B5111B14CFF670005F7284 /* Chicken.cpp in Sources */,
D5B5111D14CFF670005F7284 /* Cow.cpp in Sources */, D5B5111D14CFF670005F7284 /* Cow.cpp in Sources */,
D5B5111F14CFF670005F7284 /* Pig.cpp in Sources */, D5B5111F14CFF670005F7284 /* Pig.cpp in Sources */,
@@ -5598,6 +5615,7 @@
D5B5117714CFF670005F7284 /* ExternalFileLevelStorageSource.cpp in Sources */, D5B5117714CFF670005F7284 /* ExternalFileLevelStorageSource.cpp in Sources */,
D5B5117914CFF670005F7284 /* RegionFile.cpp in Sources */, D5B5117914CFF670005F7284 /* RegionFile.cpp in Sources */,
D5B5117B14CFF670005F7284 /* TickNextTickData.cpp in Sources */, D5B5117B14CFF670005F7284 /* TickNextTickData.cpp in Sources */,
F99F0FAA2F84369F00F2B29A /* GrassColor.cpp in Sources */,
D5B5117D14CFF670005F7284 /* DoorTile.cpp in Sources */, D5B5117D14CFF670005F7284 /* DoorTile.cpp in Sources */,
D5B5118114CFF670005F7284 /* StoneSlabTile.cpp in Sources */, D5B5118114CFF670005F7284 /* StoneSlabTile.cpp in Sources */,
D5B5118314CFF670005F7284 /* Tile.cpp in Sources */, D5B5118314CFF670005F7284 /* Tile.cpp in Sources */,

View File

@@ -90,6 +90,7 @@
#include "../network/command/CommandServer.h" #include "../network/command/CommandServer.h"
#include "gamemode/CreatorMode.h" #include "gamemode/CreatorMode.h"
#include "../world/level/GrassColor.h"
static void checkGlError(const char* tag) { static void checkGlError(const char* tag) {
#ifdef GLDEBUG #ifdef GLDEBUG
while (1) { while (1) {
@@ -1105,9 +1106,9 @@ void Minecraft::releaseMouse()
} }
bool Minecraft::useTouchscreen() { bool Minecraft::useTouchscreen() {
#if TARGET_OS_IPHONE #if defined(TARGET_OS_IPHONE)
return true; return true;
#elif RPI #elif defined(RPI)
return false; return false;
#endif #endif
return options.getBooleanValue(OPTIONS_USE_TOUCHSCREEN) && !_supportsNonTouchscreen; return options.getBooleanValue(OPTIONS_USE_TOUCHSCREEN) && !_supportsNonTouchscreen;
@@ -1127,12 +1128,31 @@ void Minecraft::init()
textures = new Textures(&options, platform()); textures = new Textures(&options, platform());
textures->addDynamicTexture(new WaterTexture()); textures->addDynamicTexture(new WaterTexture());
textures->addDynamicTexture(new WaterSideTexture()); textures->addDynamicTexture(new WaterSideTexture());
textures->addDynamicTexture(new FireTexture());
gui.texturesLoaded(textures); gui.texturesLoaded(textures);
levelRenderer = new LevelRenderer(this); levelRenderer = new LevelRenderer(this);
gameRenderer = new GameRenderer(this); gameRenderer = new GameRenderer(this);
particleEngine = new ParticleEngine(level, textures); particleEngine = new ParticleEngine(level, textures);
// 4j's code for reference
// FoliageColor::init(textures->loadTexturePixels(L"misc/foliagecolor.png"));
// my code
TextureId foliageId = (textures->loadTexture("misc/foliagecolor.png")); // loading the uh png for foliage color
int* foliagePixels = textures->loadTexturePixels(foliageId, "misc/foliagecolor.png");
// now i can finally initialize foliage color, probably not the best way to handle this but i cant be arsed rn
FoliageColor::init(foliagePixels);
TextureId grassId = (textures->loadTexture("misc/foliagecolor.png")); // loading the uh png for foliage color
int* grassPixels = textures->loadTexturePixels(grassId, "misc/foliagecolor.png");
GrassColor::init(grassPixels);
bool tint = options.getBooleanValue(OPTIONS_FOLIAGE_TINT); // finally, toggleable foliage color
FoliageColor::setUseTint(tint);
GrassColor::setUseTint(tint);
// Platform specific initialization here // Platform specific initialization here
font = new Font(&options, "font/default8.png", textures); font = new Font(&options, "font/default8.png", textures);
@@ -1383,6 +1403,12 @@ void Minecraft::_levelGenerated()
player->resetPos(false); player->resetPos(false);
} }
if (level && level->dimension) {
// For example, if you want FogType or any other option
level->dimension->FogType = options.getBooleanValue(OPTIONS_FOG_TYPE);
}
this->cameraTargetPlayer = player; this->cameraTargetPlayer = player;
std::string serverName = options.getStringValue(OPTIONS_USERNAME) + " - " + level->getLevelData()->levelName; std::string serverName = options.getStringValue(OPTIONS_USERNAME) + " - " + level->getLevelData()->levelName;

View File

@@ -60,6 +60,12 @@ OptionBool useTouchscreen("useTouchscreen", true);
OptionBool serverVisible("servervisible", true); OptionBool serverVisible("servervisible", true);
OptionBool foliageTint("foliagetint", false);
OptionInt fogType("fogType", 0, 0, 2);
OptionBool javaHud("javaHud", false);
OptionInt keyForward("key.forward", Keyboard::KEY_W); OptionInt keyForward("key.forward", Keyboard::KEY_W);
OptionInt keyLeft("key.left", Keyboard::KEY_A); OptionInt keyLeft("key.left", Keyboard::KEY_A);
OptionInt keyBack("key.back", Keyboard::KEY_S); OptionInt keyBack("key.back", Keyboard::KEY_S);
@@ -136,6 +142,8 @@ void Options::initTable() {
m_options[OPTIONS_USE_TOUCHSCREEN] = &useTouchscreen; m_options[OPTIONS_USE_TOUCHSCREEN] = &useTouchscreen;
m_options[OPTIONS_SERVER_VISIBLE] = &serverVisible; m_options[OPTIONS_SERVER_VISIBLE] = &serverVisible;
m_options[OPTIONS_KEY_FORWARD] = &keyForward; m_options[OPTIONS_KEY_FORWARD] = &keyForward;
@@ -160,6 +168,12 @@ void Options::initTable() {
m_options[OPTIONS_BAR_ON_TOP] = &barOnTop; m_options[OPTIONS_BAR_ON_TOP] = &barOnTop;
m_options[OPTIONS_ALLOW_SPRINT] = &allowSprint; m_options[OPTIONS_ALLOW_SPRINT] = &allowSprint;
m_options[OPTIONS_RPI_CURSOR] = &rpiCursor; m_options[OPTIONS_RPI_CURSOR] = &rpiCursor;
m_options[OPTIONS_FOLIAGE_TINT] = &foliageTint;
// more options yay
m_options[OPTIONS_FOG_TYPE] = &fogType;
m_options[OPTIONS_JAVA_HUD] = &javaHud;
m_options[OPTIONS_AUTOJUMP] = &autoJump; m_options[OPTIONS_AUTOJUMP] = &autoJump;
m_options[OPTIONS_LAST_IP] = &lastIp; m_options[OPTIONS_LAST_IP] = &lastIp;

View File

@@ -84,6 +84,9 @@ enum OptionId {
OPTIONS_LAST_IP, OPTIONS_LAST_IP,
OPTIONS_RPI_CURSOR, OPTIONS_RPI_CURSOR,
OPTIONS_FOLIAGE_TINT,
OPTIONS_FOG_TYPE,
OPTIONS_JAVA_HUD,
// Should be last! // Should be last!
OPTIONS_COUNT OPTIONS_COUNT
}; };

View File

@@ -36,7 +36,7 @@ const float Gui::DropTicks = 40.0f;
//#include <android/log.h> //#include <android/log.h>
Gui::Gui(Minecraft* minecraft) Gui::Gui(Minecraft* minecraft)
: minecraft(minecraft), : minecraft(minecraft),
tickCount(0), tickCount(0),
progress(0), progress(0),
overlayMessageTime(0), overlayMessageTime(0),
@@ -103,6 +103,12 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
} }
} }
// @todo - Shredder: I added this here but currently viginette is broken so i cant do much about it.
// if (minecraft->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS)){
// this->renderVignette(this->minecraft->player->getBrightness(a), screenWidth, screenHeight);
// }
// shredder end
if(minecraft->player->getSleepTimer() > 0) { if(minecraft->player->getSleepTimer() > 0) {
glDisable(GL_DEPTH_TEST); glDisable(GL_DEPTH_TEST);
glDisable(GL_ALPHA_TEST); glDisable(GL_ALPHA_TEST);
@@ -344,6 +350,8 @@ void Gui::displayClientMessage(const std::string& messageId) {
addMessage(messageId); addMessage(messageId);
} }
// @todo - shredder: Function seems to be completely fine and ported over from java beta, but renders opaque??? need to investigate
void Gui::renderVignette(float br, int w, int h) { void Gui::renderVignette(float br, int w, int h) {
br = 1 - br; br = 1 - br;
if (br < 0) br = 0; if (br < 0) br = 0;
@@ -354,7 +362,10 @@ void Gui::renderVignette(float br, int w, int h) {
glDepthMask(false); glDepthMask(false);
glBlendFunc2(GL_ZERO, GL_ONE_MINUS_SRC_COLOR); glBlendFunc2(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
glColor4f2(tbr, tbr, tbr, 1); glColor4f2(tbr, tbr, tbr, 1);
minecraft->textures->loadAndBindTexture("misc/vignette.png"); minecraft->textures->loadAndBindTexture("misc/vignette.png");
glTexParameteri2(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri2(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
Tesselator& t = Tesselator::instance; Tesselator& t = Tesselator::instance;
t.begin(); t.begin();
@@ -1105,22 +1116,41 @@ void Gui::renderToolBar( float a, int ySlot, const int screenWidth ) {
// Draw count // Draw count
//Tesselator& t = Tesselator::instance; //Tesselator& t = Tesselator::instance;
glPushMatrix2();
glScalef2(InvGuiScale + InvGuiScale, InvGuiScale + InvGuiScale, 1);
const float k = 0.5f * GuiScale;
const float k = 0.5f * GuiScale;
if (minecraft->options.getBooleanValue(OPTIONS_JAVA_HUD)) // if true enables the java beta item count size and color and calls the java items decorations
{
t.beginOverride(); t.beginOverride();
if (minecraft->gameMode->isSurvivalType()) { if (minecraft->gameMode->isSurvivalType()) {
x = baseItemX; x = baseItemX;
for (int i = 0; i < slots; i++) { for (int i = 0; i < slots; i++) {
ItemInstance* item = minecraft->player->inventory->getItem(i); ItemInstance* item = minecraft->player->inventory->getItem(i);
if (item && item->count >= 0) if (item && item->count >= 0)
renderSlotText(item, k*x, k*ySlot + 1, true, true); ItemRenderer::renderGuiItemDecorations(minecraft->font, minecraft->textures, minecraft->player->inventory->getItem(i), x, (float)ySlot);
x += 20; x += 20;
} }
} }
minecraft->textures->loadAndBindTexture("font/default8.png"); minecraft->textures->loadAndBindTexture("font/default8.png");
t.endOverrideAndDraw(); t.endOverrideAndDraw();
}
else { // otherwise uses the normal pocket edition one
glPushMatrix2();
glScalef2(InvGuiScale + InvGuiScale, InvGuiScale + InvGuiScale, 1);
t.beginOverride();
if (minecraft->gameMode->isSurvivalType()) {
x = baseItemX;
for (int i = 0; i < slots; i++) {
ItemInstance* item = minecraft->player->inventory->getItem(i);
if (item && item->count >= 0)
renderSlotText(item, k*x, k*ySlot, true, true);
x += 20;
}
}
minecraft->textures->loadAndBindTexture("font/default8.png");
t.endOverrideAndDraw();
glPopMatrix2(); glPopMatrix2();
}
} }

View File

@@ -4,6 +4,7 @@
#include "ImageButton.h" #include "ImageButton.h"
#include "Slider.h" #include "Slider.h"
#include "../../Minecraft.h" #include "../../Minecraft.h"
#include "client/Options.h"
OptionsPane::OptionsPane() { OptionsPane::OptionsPane() {
@@ -28,7 +29,7 @@ OptionsGroup& OptionsPane::createOptionsGroup( std::string label ) {
return *newGroup; return *newGroup;
} }
void OptionsPane::createToggle( unsigned int group, std::string label, const Option* option ) { void OptionsPane::createToggle( unsigned int group, std::string label, OptionId option ) {
if(group > children.size()) return; if(group > children.size()) return;
ImageDef def; ImageDef def;
def.setSrc(IntRectangle(160, 206, 39, 20)); def.setSrc(IntRectangle(160, 206, 39, 20));
@@ -37,27 +38,27 @@ void OptionsPane::createToggle( unsigned int group, std::string label, const Opt
def.height = 20 * 0.7f; def.height = 20 * 0.7f;
OptionButton* element = new OptionButton(option); OptionButton* element = new OptionButton(option);
element->setImageDef(def, true); element->setImageDef(def, true);
OptionsItem* item = new OptionsItem(label, element); OptionsItem* item = new OptionsItem(option, label, element);
((OptionsGroup*)children[group])->addChild(item); ((OptionsGroup*)children[group])->addChild(item);
setupPositions(); setupPositions();
} }
void OptionsPane::createProgressSlider( Minecraft* minecraft, unsigned int group, std::string label, const Option* option, float progressMin/*=1.0f*/, float progressMax/*=1.0f */ ) { void OptionsPane::createProgressSlider( Minecraft* minecraft, unsigned int group, std::string label, OptionId option, float progressMin/*=1.0f*/, float progressMax/*=1.0f */ ) {
if(group > children.size()) return; if(group > children.size()) return;
Slider* element = new Slider(minecraft, option, progressMin, progressMax); Slider* element = new SliderFloat(minecraft, option);
element->width = 100; element->width = 100;
element->height = 20; element->height = 20;
OptionsItem* item = new OptionsItem(label, element); OptionsItem* item = new OptionsItem(option, label, element);
((OptionsGroup*)children[group])->addChild(item); ((OptionsGroup*)children[group])->addChild(item);
setupPositions(); setupPositions();
} }
void OptionsPane::createStepSlider( Minecraft* minecraft, unsigned int group, std::string label, const Option* option, const std::vector<int>& stepVec ) { void OptionsPane::createStepSlider( Minecraft* minecraft, unsigned int group, std::string label, OptionId option, const std::vector<int>& stepVec ) {
if(group > children.size()) return; if(group > children.size()) return;
Slider* element = new Slider(minecraft, option, stepVec); Slider* element = new SliderInt(minecraft, option);
element->width = 100; element->width = 100;
element->height = 20; element->height = 20;
OptionsItem* item = new OptionsItem(label, element); OptionsItem* item = new OptionsItem(option, label, element);
((OptionsGroup*)children[group])->addChild(item); ((OptionsGroup*)children[group])->addChild(item);
setupPositions(); setupPositions();
} }

View File

@@ -21,9 +21,9 @@ class OptionsPane: public GuiElementContainer
public: public:
OptionsPane(); OptionsPane();
OptionsGroup& createOptionsGroup( std::string label ); OptionsGroup& createOptionsGroup( std::string label );
void createToggle( unsigned int group, std::string label, const Option* option ); void createToggle( unsigned int group, std::string label, OptionId option );
void createProgressSlider(Minecraft* minecraft, unsigned int group, std::string label, const Option* option, float progressMin=1.0f, float progressMax=1.0f ); void createProgressSlider(Minecraft* minecraft, unsigned int group, std::string label, OptionId option, float progressMin=1.0f, float progressMax=1.0f );
void createStepSlider(Minecraft* minecraft, unsigned int group, std::string label, const Option* option, const std::vector<int>& stepVec ); void createStepSlider(Minecraft* minecraft, unsigned int group, std::string label, OptionId option, const std::vector<int>& stepVec );
void setupPositions(); void setupPositions();
}; };

View File

@@ -2,8 +2,8 @@
#include "../Screen.h" #include "../Screen.h"
#include "../components/Button.h" #include "../components/Button.h"
#include "../../Minecraft.h" #include "../../Minecraft.h"
#include "ImageButton.h" #include "../components/ImageButton.h"
#include "TextBox.h" #include "../components/TextBox.h"
class JoinByIPScreen: public Screen class JoinByIPScreen: public Screen
{ {

View File

@@ -228,7 +228,11 @@ void OptionsScreen::generateOptionScreens() {
optionPanes[4]->addOptionItem(OPTIONS_ALLOW_SPRINT, minecraft) optionPanes[4]->addOptionItem(OPTIONS_ALLOW_SPRINT, minecraft)
.addOptionItem(OPTIONS_BAR_ON_TOP, minecraft) .addOptionItem(OPTIONS_BAR_ON_TOP, minecraft)
.addOptionItem(OPTIONS_RPI_CURSOR, minecraft); .addOptionItem(OPTIONS_RPI_CURSOR, minecraft)
.addOptionItem(OPTIONS_FOLIAGE_TINT, minecraft)
.addOptionItem(OPTIONS_JAVA_HUD, minecraft)
.addOptionItem(OPTIONS_FOG_TYPE, minecraft);
} }
void OptionsScreen::mouseClicked(int x, int y, int buttonNum) { void OptionsScreen::mouseClicked(int x, int y, int buttonNum) {

View File

@@ -16,7 +16,7 @@
#include "../../../../world/level/Level.h" #include "../../../../world/level/Level.h"
#include "../../../../world/item/DyePowderItem.h" #include "../../../../world/item/DyePowderItem.h"
#include "../../../../world/item/crafting/Recipe.h" #include "../../../../world/item/crafting/Recipe.h"
#include "Keyboard.h" #include "platform/input/Keyboard.h"
static NinePatchLayer* guiPaneFrame = NULL; static NinePatchLayer* guiPaneFrame = NULL;

View File

@@ -7,6 +7,10 @@
#include "../../world/level/Region.h" #include "../../world/level/Region.h"
#include "../../world/level/chunk/LevelChunk.h" #include "../../world/level/chunk/LevelChunk.h"
#include "../../util/Mth.h" #include "../../util/Mth.h"
#include "../../world/level/biome/BiomeSource.h"
#include "../../world/level/Level.h"
//#include "../../platform/time.h" //#include "../../platform/time.h"
/*static*/ int Chunk::updates = 0; /*static*/ int Chunk::updates = 0;

View File

@@ -25,6 +25,8 @@
#include "../../client/player/LocalPlayer.h" #include "../../client/player/LocalPlayer.h"
#include "../../world/level/GrassColor.h"
#ifdef GFX_SMALLER_CHUNKS #ifdef GFX_SMALLER_CHUNKS
/* static */ const int LevelRenderer::CHUNK_SIZE = 8; /* static */ const int LevelRenderer::CHUNK_SIZE = 8;
#else #else
@@ -32,7 +34,7 @@
#endif #endif
LevelRenderer::LevelRenderer( Minecraft* mc) LevelRenderer::LevelRenderer( Minecraft* mc)
: mc(mc), : mc(mc),
textures(mc->textures), textures(mc->textures),
level(NULL), level(NULL),
cullStep(0), cullStep(0),
@@ -47,6 +49,7 @@ LevelRenderer::LevelRenderer( Minecraft* mc)
xMaxChunk(0), yMaxChunk(0), zMaxChunk(0), xMaxChunk(0), yMaxChunk(0), zMaxChunk(0),
lastViewDistance(-1), lastViewDistance(-1),
lastFogType(-1),
noEntityRenderFrames(2), noEntityRenderFrames(2),
totalEntities(0), totalEntities(0),
@@ -143,6 +146,10 @@ void LevelRenderer::setLevel( Level* level )
level->addListener(this); level->addListener(this);
allChanged(); allChanged();
} }
if (mc->options.getBooleanValue(OPTIONS_AMBIENT_OCCLUSION)) {
mc->useAmbientOcclusion = !mc->useAmbientOcclusion;
allChanged();
}
} }
void LevelRenderer::allChanged() void LevelRenderer::allChanged()
@@ -155,14 +162,21 @@ void LevelRenderer::allChanged()
Tile::leaves_carried->setFancy(fancy); Tile::leaves_carried->setFancy(fancy);
lastViewDistance = mc->options.getIntValue(OPTIONS_VIEW_DISTANCE); lastViewDistance = mc->options.getIntValue(OPTIONS_VIEW_DISTANCE);
lastFogType = mc->options.getIntValue(OPTIONS_FOG_TYPE);
bool tint = mc->options.getBooleanValue(OPTIONS_FOLIAGE_TINT);
FoliageColor::setUseTint(tint);
GrassColor::setUseTint(tint);
int dist = (512 >> 3) << (3 - lastViewDistance); int dist = (512 >> 3) << (3 - lastViewDistance);
if (lastViewDistance <= 2 && mc->isPowerVR()) if (lastViewDistance <= 2 && mc->isPowerVR())
dist = (int)((float)dist * 0.8f); dist = (int)((float)dist * 0.8f);
LOGI("last: %d, power: %d\n", lastViewDistance, mc->isPowerVR()); LOGI("last: %d, power: %d\n", lastViewDistance, mc->isPowerVR());
#if defined(RPI) #if defined(RPI)
dist *= 0.6f; dist *= 0.6f;
#endif #endif
if (dist > 400) dist = 400; if (dist > 400) dist = 400;
/* /*
@@ -301,6 +315,17 @@ int LevelRenderer::render( Mob* player, int layer, float alpha )
allChanged(); allChanged();
} }
int currentFogType = mc->options.getIntValue(OPTIONS_FOG_TYPE);
if (currentFogType != lastFogType) {
lastFogType = currentFogType;
if (level && level->dimension) {
level->dimension->FogType = currentFogType; // use new fog stuff
}
allChanged();
}
TIMER_PUSH("sortchunks"); TIMER_PUSH("sortchunks");
for (int i = 0; i < 10; i++) { for (int i = 0; i < 10; i++) {
chunkFixOffs = (chunkFixOffs + 1) % chunksLength; chunkFixOffs = (chunkFixOffs + 1) % chunksLength;
@@ -569,11 +594,11 @@ int LevelRenderer::renderChunks( int from, int to, int layer, float alpha )
for (unsigned int i = 0; i < _renderChunks.size(); ++i) { for (unsigned int i = 0; i < _renderChunks.size(); ++i) {
Chunk* chunk = _renderChunks[i]; Chunk* chunk = _renderChunks[i];
#ifdef USE_VBO #ifdef USE_VBO
renderList.addR(chunk->getRenderChunk(layer)); renderList.addR(chunk->getRenderChunk(layer));
#else #else
renderList.add(chunk->getList(layer)); renderList.add(chunk->getList(layer));
#endif #endif
renderList.next(); renderList.next();
} }
@@ -1128,53 +1153,53 @@ void LevelRenderer::addParticle(const std::string& name, float x, float y, float
/* /*
void LevelRenderer::addParticle(ParticleType::Id name, float x, float y, float z, float xa, float ya, float za, int data) { void LevelRenderer::addParticle(ParticleType::Id name, float x, float y, float z, float xa, float ya, float za, int data) {
float xd = mc->cameraTargetPlayer->x - x; float xd = mc->cameraTargetPlayer->x - x;
float yd = mc->cameraTargetPlayer->y - y; float yd = mc->cameraTargetPlayer->y - y;
float zd = mc->cameraTargetPlayer->z - z; float zd = mc->cameraTargetPlayer->z - z;
const float particleDistance = 16; const float particleDistance = 16;
if (xd * xd + yd * yd + zd * zd > particleDistance * particleDistance) return; if (xd * xd + yd * yd + zd * zd > particleDistance * particleDistance) return;
//static Stopwatch sw; //static Stopwatch sw;
//sw.start(); //sw.start();
//Particle* p = NULL; //Particle* p = NULL;
if (name == ParticleType::bubble) mc->particleEngine->add( new BubbleParticle(level, x, y, z, xa, ya, za) ); if (name == ParticleType::bubble) mc->particleEngine->add( new BubbleParticle(level, x, y, z, xa, ya, za) );
else if (name == ParticleType::crit) mc->particleEngine->add(new CritParticle2(level, x, y, z, xa, ya, za) ); else if (name == ParticleType::crit) mc->particleEngine->add(new CritParticle2(level, x, y, z, xa, ya, za) );
else if (name == ParticleType::smoke) mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za) ); else if (name == ParticleType::smoke) mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za) );
else if (name == ParticleType::explode) mc->particleEngine->add( new ExplodeParticle(level, x, y, z, xa, ya, za) ); else if (name == ParticleType::explode) mc->particleEngine->add( new ExplodeParticle(level, x, y, z, xa, ya, za) );
else if (name == ParticleType::flame) mc->particleEngine->add( new FlameParticle(level, x, y, z, xa, ya, za) ); else if (name == ParticleType::flame) mc->particleEngine->add( new FlameParticle(level, x, y, z, xa, ya, za) );
else if (name == ParticleType::lava) mc->particleEngine->add( new LavaParticle(level, x, y, z) ); else if (name == ParticleType::lava) mc->particleEngine->add( new LavaParticle(level, x, y, z) );
else if (name == ParticleType::largesmoke) mc->particleEngine->add( new SmokeParticle(level, x, y, z, xa, ya, za, 2.5f) ); else if (name == ParticleType::largesmoke) mc->particleEngine->add( new SmokeParticle(level, x, y, z, xa, ya, za, 2.5f) );
else if (name == ParticleType::reddust) mc->particleEngine->add( new RedDustParticle(level, x, y, z, xa, ya, za) ); else if (name == ParticleType::reddust) mc->particleEngine->add( new RedDustParticle(level, x, y, z, xa, ya, za) );
else if (name == ParticleType::iconcrack) mc->particleEngine->add( new BreakingItemParticle(level, x, y, z, xa, ya, za, Item::items[data]) ); else if (name == ParticleType::iconcrack) mc->particleEngine->add( new BreakingItemParticle(level, x, y, z, xa, ya, za, Item::items[data]) );
//switch (name) { //switch (name) {
// case ParticleType::bubble: p = new BubbleParticle(level, x, y, z, xa, ya, za); break; // case ParticleType::bubble: p = new BubbleParticle(level, x, y, z, xa, ya, za); break;
// case ParticleType::crit: p = new CritParticle2(level, x, y, z, xa, ya, za); break; // case ParticleType::crit: p = new CritParticle2(level, x, y, z, xa, ya, za); break;
// case ParticleType::smoke: p = new SmokeParticle(level, x, y, z, xa, ya, za); break; // case ParticleType::smoke: p = new SmokeParticle(level, x, y, z, xa, ya, za); break;
// //case ParticleType::note: p = new NoteParticle(level, x, y, z, xa, ya, za); break; // //case ParticleType::note: p = new NoteParticle(level, x, y, z, xa, ya, za); break;
// case ParticleType::explode: p = new ExplodeParticle(level, x, y, z, xa, ya, za); break; // case ParticleType::explode: p = new ExplodeParticle(level, x, y, z, xa, ya, za); break;
// case ParticleType::flame: p = new FlameParticle(level, x, y, z, xa, ya, za); break; // case ParticleType::flame: p = new FlameParticle(level, x, y, z, xa, ya, za); break;
// case ParticleType::lava: p = new LavaParticle(level, x, y, z); break; // case ParticleType::lava: p = new LavaParticle(level, x, y, z); break;
// //case ParticleType::splash: p = new SplashParticle(level, x, y, z, xa, ya, za); break; // //case ParticleType::splash: p = new SplashParticle(level, x, y, z, xa, ya, za); break;
// case ParticleType::largesmoke: p = new SmokeParticle(level, x, y, z, xa, ya, za, 2.5f); break; // case ParticleType::largesmoke: p = new SmokeParticle(level, x, y, z, xa, ya, za, 2.5f); break;
// case ParticleType::reddust: p = new RedDustParticle(level, x, y, z, xa, ya, za); break; // case ParticleType::reddust: p = new RedDustParticle(level, x, y, z, xa, ya, za); break;
// case ParticleType::iconcrack: p = new BreakingItemParticle(level, x, y, z, xa, ya, za, Item::items[data]); break; // case ParticleType::iconcrack: p = new BreakingItemParticle(level, x, y, z, xa, ya, za, Item::items[data]); break;
// //case ParticleType::snowballpoof: p = new BreakingItemParticle(level, x, y, z, Item::snowBall); break; // //case ParticleType::snowballpoof: p = new BreakingItemParticle(level, x, y, z, Item::snowBall); break;
// //case ParticleType::slime: p = new BreakingItemParticle(level, x, y, z, Item::slimeBall); break; // //case ParticleType::slime: p = new BreakingItemParticle(level, x, y, z, Item::slimeBall); break;
// //case ParticleType::heart: p = new HeartParticle(level, x, y, z, xa, ya, za); break; // //case ParticleType::heart: p = new HeartParticle(level, x, y, z, xa, ya, za); break;
// default: // default:
// LOGW("Couldn't find particle of type: %d\n", name); // LOGW("Couldn't find particle of type: %d\n", name);
// break; // break;
//} //}
//if (p) { //if (p) {
// mc->particleEngine->add(p); // mc->particleEngine->add(p);
//} //}
//sw.stop(); //sw.stop();
//sw.printEvery(50, "add-particle-enum"); //sw.printEvery(50, "add-particle-enum");
} }
*/ */

View File

@@ -113,6 +113,9 @@ private:
bool occlusionCheck; bool occlusionCheck;
int lastViewDistance; int lastViewDistance;
// shredder added again...
int lastFogType;
int ticks; int ticks;
int starList, skyList, darkList; int starList, skyList, darkList;

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@@ -249,6 +249,37 @@ int Textures::crispBlend( int c0, int c1 )
return (a << 24) | (r << 16) | (g << 8) | b; return (a << 24) | (r << 16) | (g << 8) | b;
} }
// shredder here, moved the code from minecraft.cpp bcus that isnt the right place
// had to implement this because i couldn't find a similar function in the code to do this
int* Textures::loadTexturePixels(TextureId texId, const std::string& resourceName){
const TextureData* texture = getTemporaryTextureData(texId); // storing raw pixels
int size = texture->w * texture->h; // gets the size of our funny lil guy
int* pixels = new int[size]; // memory leaks be galore
unsigned char* raw = texture->data; // storing raw data into our beloved variable
for (int i = 0; i < (texture->w * texture->h); i++){
// my head hurts i hate working with this
// uh since each pixel stores r g b a, aka the color channels which are each one byte, we multiply them by 4 to move from one pixel to another
int r = raw[i * 4 + 0]; // gets us the first channel aka red
int g = raw[i * 4 + 1]; // gets us the second channel green
int b = raw[i * 4 + 2]; // gets us the third channel blue
int a = raw[i * 4 + 3]; // gets us the alpha channel
// woohoo pixels uh should have been seperated into their colors now hopefully
// r g b a
// ugh we now got to turn it into the AA RR GGBB format aak 0xAARRGGBB
// b gets 0 - 7 (8 bits), g gets 7 - 15 (8 bits), r gets 16 - 23 (8 bits), alpha gets the last ones 24 - 31 (8 bits),
pixels[i] = (a << 24) | (r << 16) | (g << 8) | (b); // shuld combine them into one 32 bit int unless i did something dumb
}
return pixels; // your meal has been prepared john colors
}
///*public*/ int loadHttpTexture(std::string url, std::string backup) { ///*public*/ int loadHttpTexture(std::string url, std::string backup) {
// HttpTexture texture = httpTextures.get(url); // HttpTexture texture = httpTextures.get(url);
// if (texture != NULL) { // if (texture != NULL) {

View File

@@ -44,6 +44,8 @@ public:
TextureId assignTexture(const std::string& resourceName, const TextureData& img); TextureId assignTexture(const std::string& resourceName, const TextureData& img);
const TextureData* getTemporaryTextureData(TextureId id); const TextureData* getTemporaryTextureData(TextureId id);
int* loadTexturePixels(TextureId texId, const std::string& resourceName);
void tick(bool uploadToGraphicsCard); void tick(bool uploadToGraphicsCard);
void clear(); void clear();

View File

@@ -13,6 +13,7 @@
#include "../../world/level/tile/BedTile.h" #include "../../world/level/tile/BedTile.h"
#include "../../world/level/tile/StemTile.h" #include "../../world/level/tile/StemTile.h"
#include "../../world/level/tile/StairTile.h" #include "../../world/level/tile/StairTile.h"
#include "../../world/level/tile/FireTile.h"
#include "../../world/Direction.h" #include "../../world/Direction.h"
#include "../../world/Facing.h" #include "../../world/Facing.h"
#include "tileentity/TileEntityRenderer.h" #include "tileentity/TileEntityRenderer.h"
@@ -157,8 +158,8 @@ bool TileRenderer::tesselateInWorld( Tile* tt, int x, int y, int z )
return tesselateRowInWorld(tt, x, y, z); return tesselateRowInWorld(tt, x, y, z);
} else if (shape == Tile::SHAPE_TORCH) { } else if (shape == Tile::SHAPE_TORCH) {
return tesselateTorchInWorld(tt, x, y, z); return tesselateTorchInWorld(tt, x, y, z);
//} else if (shape == Tile::SHAPE_FIRE) { } else if (shape == Tile::SHAPE_FIRE) {
// return tesselateFireInWorld(tt, x, y, z); return tesselateFireInWorld(tt, x, y, z);
//} else if (shape == Tile::SHAPE_RED_DUST) { //} else if (shape == Tile::SHAPE_RED_DUST) {
// return tesselateDustInWorld(tt, x, y, z); // return tesselateDustInWorld(tt, x, y, z);
} else if (shape == Tile::SHAPE_LADDER) { } else if (shape == Tile::SHAPE_LADDER) {
@@ -222,6 +223,278 @@ bool TileRenderer::tesselateTorchInWorld( Tile* tt, int x, int y, int z )
return true; return true;
} }
bool TileRenderer::tesselateFireInWorld( Tile* tt, int x, int y, int z )
{
// @todo: fire alpha transparency seems to be scuffed, also it seems i might have messed up the second layer while porting from lce/java , need to look into it - shredder
Tesselator& t = Tesselator::instance;
int tex = tt->getTexture(0);
if (fixedTexture >= 0) tex = fixedTexture;
float br = tt->getBrightness( level, x, y, z );
t.color( br, br, br );
int xt = ((tex & 0xf) << 4);
int yt = tex & 0xf0;
float u0 = (xt) / 256.0f;
float u1 = (xt + 15.99f) / 256.0f;
float v0 = (yt) / 256.0f;
float v1 = (yt + 15.99f) / 256.0f;
float h = 1.4f;
if ( level->isSolidBlockingTile( x, y - 1, z ) || Tile::fire->canBurn( level, x, y - 1, z ) )
{
float x0 = x + 0.5f + 0.2f;
float x1 = x + 0.5f - 0.2f;
float z0 = z + 0.5f + 0.2f;
float z1 = z + 0.5f - 0.2f;
float x0_ = x + 0.5f - 0.3f;
float x1_ = x + 0.5f + 0.3f;
float z0_ = z + 0.5f - 0.3f;
float z1_ = z + 0.5f + 0.3f;
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z + 1 ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z + 1 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z + 0 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z + 0 ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z + 0 ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x1 ), ( float )( y + 0 ), ( float )( z + 0 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x1 ), ( float )( y + 0 ), ( float )( z + 1 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z + 1 ), ( float )( u0 ), ( float )( v0 ) );
u0 = (xt) / 256.0f;
u1 = (xt + 15.99f) / 256.0f;
v0 = (yt) / 256.0f;
v1 = (yt + 15.99f) / 256.0f;
t.vertexUV( ( float )( x + 1 ), ( float )( y + h ), ( float )( z1_ ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1 ), ( float )( y + 0 ), ( float )( z1 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0 ), ( float )( y + 0 ), ( float )( z1 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0 ), ( float )( y + h ), ( float )( z1_ ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0 ), ( float )( y + h ), ( float )( z0_ ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0 ), ( float )( y + 0 ), ( float )( z0 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1 ), ( float )( y + 0 ), ( float )( z0 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1 ), ( float )( y + h ), ( float )( z0_ ), ( float )( u0 ), ( float )( v0 ) );
x0 = x + 0.5f - 0.5f;
x1 = x + 0.5f + 0.5f;
z0 = z + 0.5f - 0.5f;
z1 = z + 0.5f + 0.5f;
x0_ = x + 0.5f - 0.4f;
x1_ = x + 0.5f + 0.4f;
z0_ = z + 0.5f - 0.4f;
z1_ = z + 0.5f + 0.4f;
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z + 0 ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z + 0 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z + 1 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z + 1 ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z + 1 ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x1 ), ( float )( y + 0 ), ( float )( z + 1 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x1 ), ( float )( y + 0 ), ( float )( z + 0 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z + 0 ), ( float )( u1 ), ( float )( v0 ) );
u0 = (xt) / 256.0f;
u1 = (xt + 15.99f) / 256.0f;
v0 = (yt) / 256.0f;
v1 = (yt + 15.99f) / 256.0f;
t.vertexUV( ( float )( x + 0 ), ( float )( y + h ), ( float )( z1_ ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0 ), ( float )( y + 0 ), ( float )( z1 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1 ), ( float )( y + 0 ), ( float )( z1 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1 ), ( float )( y + h ), ( float )( z1_ ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1 ), ( float )( y + h ), ( float )( z0_ ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1 ), ( float )( y + 0 ), ( float )( z0 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0 ), ( float )( y + 0 ), ( float )( z0 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0 ), ( float )( y + h ), ( float )( z0_ ), ( float )( u1 ), ( float )( v0 ) );
}
else
{
float r = 0.2f;
float yo = 1 / 16.0f;
if ( ( ( x + y + z ) & 1 ) == 1 )
{
u0 = (xt) / 256.0f;
u1 = (xt + 15.99f) / 256.0f;
v0 = (yt) / 256.0f;
v1 = (yt + 15.99f) / 256.0f;
}
if ( ( ( x / 2 + y / 2 + z / 2 ) & 1 ) == 1 )
{
float tmp = u1;
u1 = u0;
u0 = tmp;
}
if ( Tile::fire->canBurn( level, x - 1, y, z ) )
{
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v0 ) );
}
if ( Tile::fire->canBurn( level, x + 1, y, z ) )
{
t.vertexUV( ( float )( x + 1 - r ), ( float )( y + h + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1 - 0 ), ( float )( y + 0 + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1 - 0 ), ( float )( y + 0 + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1 - r ), ( float )( y + h + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1.0f - r ), ( float )( y + h + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1.0f - 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f - 0 ), ( float )( y + 0.0f + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f - r ), ( float )( y + h + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v0 ) );
}
if ( Tile::fire->canBurn( level, x, y, z - 1 ) )
{
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z +
r ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
0.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z +
r ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z +
r ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
0.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z +
r ), ( float )( u1 ), ( float )( v0 ) );
}
if ( Tile::fire->canBurn( level, x, y, z + 1 ) )
{
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
r ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
0.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
r ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
r ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
0.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
r ), ( float )( u0 ), ( float )( v0 ) );
}
if ( Tile::fire->canBurn( level, x, y + 1.0f, z ) )
{
double x0 = x + 0.5f + 0.5f;
double x1 = x + 0.5f - 0.5f;
double z0 = z + 0.5f + 0.5f;
double z1 = z + 0.5f - 0.5f;
double x0_ = x + 0.5f - 0.5f;
double x1_ = x + 0.5f + 0.5f;
double z0_ = z + 0.5f - 0.5f;
double z1_ = z + 0.5f + 0.5f;
u0 = (xt) / 256.0f;
u1 = (xt + 15.99f) / 256.0f;
v0 = (yt) / 256.0f;
v1 = (yt + 15.99f) / 256.0f;
y += 1;
h = -0.2f;
if ( ( ( x + y + z ) & 1 ) == 0 )
{
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z +
0 ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z +
0 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z +
1 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z +
1 ), ( float )( u0 ), ( float )( v0 ) );
u0 = (xt) / 256.0f;
u1 = (xt + 15.99f) / 256.0f;
v0 = (yt) / 256.0f;
v1 = (yt + 15.99f) / 256.0f;
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x1 ), ( float )( y + 0.0f ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x1 ), ( float )( y + 0.0f ), ( float )( z +
0 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z +
0 ), ( float )( u0 ), ( float )( v0 ) );
}
else
{
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
h ), ( float )( z1_ ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
0.0f ), ( float )( z1 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
0.0f ), ( float )( z1 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
h ), ( float )( z1_ ), ( float )( u0 ), ( float )( v0 ) );
u0 = (xt) / 256.0f;
u1 = (xt + 15.99f) / 256.0f;
v0 = (yt) / 256.0f;
v1 = (yt + 15.99f) / 256.0f;
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
h ), ( float )( z0_ ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
0.0f ), ( float )( z0 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
0.0f ), ( float )( z0 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
h ), ( float )( z0_ ), ( float )( u0 ), ( float )( v0 ) );
}
}
}
return true;
}
bool TileRenderer::tesselateLadderInWorld( Tile* tt, int x, int y, int z ) bool TileRenderer::tesselateLadderInWorld( Tile* tt, int x, int y, int z )
{ {
Tesselator& t = Tesselator::instance; Tesselator& t = Tesselator::instance;

View File

@@ -34,6 +34,8 @@ public:
bool tesselateFenceGateInWorld(FenceGateTile* tt, int x, int y, int z); bool tesselateFenceGateInWorld(FenceGateTile* tt, int x, int y, int z);
bool tesselateBedInWorld(Tile *tt, int x, int y, int z); bool tesselateBedInWorld(Tile *tt, int x, int y, int z);
bool tesselateRowInWorld(Tile* tt, int x, int y, int z); bool tesselateRowInWorld(Tile* tt, int x, int y, int z);
bool tesselateFireInWorld(Tile* tt, int x, int y, int z);
void tesselateTorch(Tile* tt, float x, float y, float z, float xxa, float zza); void tesselateTorch(Tile* tt, float x, float y, float z, float xxa, float zza);
void tesselateCrossTexture(Tile* tt, int data, float x, float y, float z); void tesselateCrossTexture(Tile* tt, int data, float x, float y, float z);

View File

@@ -40,18 +40,18 @@ EntityRenderDispatcher::EntityRenderDispatcher()
{ {
//@note: The Models (model/armor) will be deleted by resp. MobRenderer //@note: The Models (model/armor) will be deleted by resp. MobRenderer
assign( ER_ITEM_RENDERER, new ItemRenderer()); assign( ER_ITEM_RENDERER, new ItemRenderer());
assign( ER_HUMANOID_RENDERER, new HumanoidMobRenderer(new HumanoidModel(), 0)); assign( ER_HUMANOID_RENDERER, new HumanoidMobRenderer(new HumanoidModel(), 0.5));
assign( ER_PIG_RENDERER, new PigRenderer(new PigModel(), NULL/*new PigModel(0.5f)*/, 0)); assign( ER_PIG_RENDERER, new PigRenderer(new PigModel(0.5), NULL/*new PigModel(0.5f)*/, 0.7));
assign( ER_COW_RENDERER, new MobRenderer(new CowModel(), 0)); assign( ER_COW_RENDERER, new MobRenderer(new CowModel(), 0.7));
assign( ER_CHICKEN_RENDERER, new ChickenRenderer( new ChickenModel(), 0)); assign( ER_CHICKEN_RENDERER, new ChickenRenderer( new ChickenModel(), 0.3));
assign( ER_SHEEP_RENDERER, new SheepRenderer(new SheepModel(), new SheepFurModel(), 0)); assign( ER_SHEEP_RENDERER, new SheepRenderer(new SheepModel(), new SheepFurModel(), 0.7));
assign( ER_SKELETON_RENDERER, new HumanoidMobRenderer(new SkeletonModel(), 0.5f)); assign( ER_SKELETON_RENDERER, new HumanoidMobRenderer(new SkeletonModel(), 0.5f));
assign( ER_ZOMBIE_RENDERER, new HumanoidMobRenderer(new ZombieModel(), 0.5f)); assign( ER_ZOMBIE_RENDERER, new HumanoidMobRenderer(new ZombieModel(), 0.5f));
assign( ER_CREEPER_RENDERER, new CreeperRenderer()); assign( ER_CREEPER_RENDERER, new CreeperRenderer());
assign( ER_SPIDER_RENDERER, new SpiderRenderer()); assign( ER_SPIDER_RENDERER, new SpiderRenderer());
assign( ER_TNT_RENDERER, new TntRenderer()); assign( ER_TNT_RENDERER, new TntRenderer());
assign( ER_ARROW_RENDERER, new ArrowRenderer()); assign( ER_ARROW_RENDERER, new ArrowRenderer());
assign( ER_PLAYER_RENDERER, new PlayerRenderer(new HumanoidModel(0, 0, 64, 64), 0)); assign( ER_PLAYER_RENDERER, new PlayerRenderer(new HumanoidModel(0, 0, 64, 64), 0.5));
assign( ER_THROWNEGG_RENDERER, new ItemSpriteRenderer(Item::egg->getIcon(0))); assign( ER_THROWNEGG_RENDERER, new ItemSpriteRenderer(Item::egg->getIcon(0)));
assign( ER_SNOWBALL_RENDERER, new ItemSpriteRenderer(Item::snowBall->getIcon(0))); assign( ER_SNOWBALL_RENDERER, new ItemSpriteRenderer(Item::snowBall->getIcon(0)));
assign( ER_PAINTING_RENDERER, new PaintingRenderer()); assign( ER_PAINTING_RENDERER, new PaintingRenderer());
@@ -133,7 +133,7 @@ void EntityRenderDispatcher::render( Entity* entity, float x, float y, float z,
EntityRenderer* renderer = getRenderer(entity); EntityRenderer* renderer = getRenderer(entity);
if (renderer != NULL) { if (renderer != NULL) {
renderer->render(entity, x, y, z, rot, a); renderer->render(entity, x, y, z, rot, a);
//renderer->postRender(entity, x, y, z, rot, a); renderer->postRender(entity, x, y, z, rot, a);
} }
} }

View File

@@ -5,11 +5,17 @@
#include "../gles.h" #include "../gles.h"
#include "../../../world/phys/AABB.h" #include "../../../world/phys/AABB.h"
#include "EntityRenderDispatcher.h" #include "EntityRenderDispatcher.h"
#include "../../../util/Mth.h"
#include "../../../world/level/Level.h"
#include "../../../world/level/tile/Tile.h"
#include "../../Minecraft.h"
#include "../../Option.h"
EntityRenderDispatcher* EntityRenderer::entityRenderDispatcher = NULL; EntityRenderDispatcher* EntityRenderer::entityRenderDispatcher = NULL;
EntityRenderer::EntityRenderer() EntityRenderer::EntityRenderer()
: shadowRadius(0), : shadowRadius(0),
shadowStrength(1.0f) shadowStrength(1.0f)
{} {}
@@ -36,37 +42,37 @@ void EntityRenderer::render(const AABB& bb, float xo, float yo, float zo) {
glColor4f2(1, 1, 1, 1); glColor4f2(1, 1, 1, 1);
t.begin(); t.begin();
t.offset(xo, yo, zo); t.offset(xo, yo, zo);
//t.normal(0, 0, -1); t.normal(0, 0, -1);
t.vertex(bb.x0, bb.y1, bb.z0); t.vertex(bb.x0, bb.y1, bb.z0);
t.vertex(bb.x1, bb.y1, bb.z0); t.vertex(bb.x1, bb.y1, bb.z0);
t.vertex(bb.x1, bb.y0, bb.z0); t.vertex(bb.x1, bb.y0, bb.z0);
t.vertex(bb.x0, bb.y0, bb.z0); t.vertex(bb.x0, bb.y0, bb.z0);
//t.normal(0, 0, 1); t.normal(0, 0, 1);
t.vertex(bb.x0, bb.y0, bb.z1); t.vertex(bb.x0, bb.y0, bb.z1);
t.vertex(bb.x1, bb.y0, bb.z1); t.vertex(bb.x1, bb.y0, bb.z1);
t.vertex(bb.x1, bb.y1, bb.z1); t.vertex(bb.x1, bb.y1, bb.z1);
t.vertex(bb.x0, bb.y1, bb.z1); t.vertex(bb.x0, bb.y1, bb.z1);
//t.normal(0, -1, 0); t.normal(0, -1, 0);
t.vertex(bb.x0, bb.y0, bb.z0); t.vertex(bb.x0, bb.y0, bb.z0);
t.vertex(bb.x1, bb.y0, bb.z0); t.vertex(bb.x1, bb.y0, bb.z0);
t.vertex(bb.x1, bb.y0, bb.z1); t.vertex(bb.x1, bb.y0, bb.z1);
t.vertex(bb.x0, bb.y0, bb.z1); t.vertex(bb.x0, bb.y0, bb.z1);
//t.normal(0, 1, 0); t.normal(0, 1, 0);
t.vertex(bb.x0, bb.y1, bb.z1); t.vertex(bb.x0, bb.y1, bb.z1);
t.vertex(bb.x1, bb.y1, bb.z1); t.vertex(bb.x1, bb.y1, bb.z1);
t.vertex(bb.x1, bb.y1, bb.z0); t.vertex(bb.x1, bb.y1, bb.z0);
t.vertex(bb.x0, bb.y1, bb.z0); t.vertex(bb.x0, bb.y1, bb.z0);
//t.normal(-1, 0, 0); t.normal(-1, 0, 0);
t.vertex(bb.x0, bb.y0, bb.z1); t.vertex(bb.x0, bb.y0, bb.z1);
t.vertex(bb.x0, bb.y1, bb.z1); t.vertex(bb.x0, bb.y1, bb.z1);
t.vertex(bb.x0, bb.y1, bb.z0); t.vertex(bb.x0, bb.y1, bb.z0);
t.vertex(bb.x0, bb.y0, bb.z0); t.vertex(bb.x0, bb.y0, bb.z0);
//t.normal(1, 0, 0); t.normal(1, 0, 0);
t.vertex(bb.x1, bb.y0, bb.z0); t.vertex(bb.x1, bb.y0, bb.z0);
t.vertex(bb.x1, bb.y1, bb.z0); t.vertex(bb.x1, bb.y1, bb.z0);
t.vertex(bb.x1, bb.y1, bb.z1); t.vertex(bb.x1, bb.y1, bb.z1);
@@ -116,134 +122,139 @@ Font* EntityRenderer::getFont() {
return entityRenderDispatcher->getFont(); return entityRenderDispatcher->getFont();
} }
//void postRender(Entity entity, float x, float y, float z, float rot, float a) { void EntityRenderer::postRender(Entity* entity, float x, float y, float z, float rot, float a) {
// if (entityRenderDispatcher.options.fancyGraphics && shadowRadius > 0) { if (/*entityRenderDispatcher.options.fancyGraphics &&*/entityRenderDispatcher->minecraft->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS) && shadowRadius > 0) {
// float dist = entityRenderDispatcher.distanceToSqr(entity.x, entity.y, entity.z); float dist = entityRenderDispatcher->distanceToSqr(entity->x, entity->y, entity->z);
// float pow = (float) ((1 - dist / (16.0f * 16.0f)) * shadowStrength); float pow = (float) ((1 - dist / (16.0f * 16.0f)) * shadowStrength);
// if (pow > 0) { if (pow > 0) {
// renderShadow(entity, x, y, z, pow, a); renderShadow(entity, x, y, z, pow, a);
// } }
// } //}
// if (entity.isOnFire()) renderFlame(entity, x, y, z, a); if (entity->isOnFire()) renderFlame(entity, x, y, z, a);
//} }
}
void EntityRenderer::renderFlame(Entity* e, float x, float y, float z, float a) {
//void renderFlame(Entity e, float x, float y, float z, float a) { int tex = ((Tile*)Tile::fire)->tex;
// glDisable2(GL_LIGHTING);
// int tex = Tile.fire.tex;
// int xt = (tex & 0xf) << 4; int xt = (tex & 0xf) << 4;
// int yt = tex & 0xf0; int yt = tex & 0xf0;
// float u0 = (xt) / 256.0f; float u0 = (xt) / 256.0f;
// float u1 = (xt + 15.99f) / 256.0f; float u1 = (xt + 15.99f) / 256.0f;
// float v0 = (yt) / 256.0f; float v0 = (yt) / 256.0f;
// float v1 = (yt + 15.99f) / 256.0f; float v1 = (yt + 15.99f) / 256.0f;
// glPushMatrix2(); glPushMatrix2();
// glTranslatef2((float) x, (float) y, (float) z); glTranslatef2((float) x, (float) y, (float) z);
// float s = e.bbWidth * 1.4f; float s = e->bbWidth * 1.4f;
// glScalef2(s, s, s); glScalef2(s, s, s);
// bindTexture("terrain.png"); bindTexture("terrain.png");
// Tesselator t = Tesselator.instance; Tesselator& t = Tesselator::instance;
// float r = 1.0f; float r = 1.0f;
// float xo = 0.5f; float xo = 0.5f;
// float yo = 0.0f; float yo = 0.0f;
// float h = e.bbHeight / e.bbWidth; float h = e->bbHeight / e->bbWidth;
// glRotatef2(-entityRenderDispatcher.playerRotY, 0, 1, 0); glRotatef2(-entityRenderDispatcher->playerRotY, 0, 1, 0);
// glTranslatef2(0, 0, -0.4f + ((int) h) * 0.02f); glTranslatef2(0, 0, -0.4f + ((int) h) * 0.02f);
// glColor4f2(1, 1, 1, 1); glColor4f2(1, 1, 1, 1);
// // glRotatef2(-playerRotX, 1, 0, 0); // glRotatef2(-playerRotX, 1, 0, 0);
// t.begin(); t.begin();
// while (h > 0) { while (h > 0) {
// t.vertexUV(r - xo, 0 - yo, 0, u1, v1); t.vertexUV(r - xo, 0 - yo, 0, u1, v1);
// t.vertexUV(0 - xo, 0 - yo, 0, u0, v1); t.vertexUV(0 - xo, 0 - yo, 0, u0, v1);
// t.vertexUV(0 - xo, 1.4f - yo, 0, u0, v0); t.vertexUV(0 - xo, 1.4f - yo, 0, u0, v0);
// t.vertexUV(r - xo, 1.4f - yo, 0, u1, v0); t.vertexUV(r - xo, 1.4f - yo, 0, u1, v0);
// h -= 1; h -= 1;
// yo -= 1; yo -= 1;
// r *= 0.9f; r *= 0.9f;
// glTranslatef2(0, 0, -0.04f); glTranslatef2(0, 0, -0.04f);
// } }
// t.end(); t.draw();
// glPopMatrix2(); glPopMatrix2();
// glEnable2(GL_LIGHTING); // glEnable2(GL_LIGHTING);
//} }
//void renderShadow(Entity e, float x, float y, float z, float pow, float a) { void EntityRenderer::renderShadow(Entity* e, float x, float y, float z, float pow, float a) { //
// glEnable2(GL_BLEND); glEnable2(GL_BLEND);
// glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
// Textures textures = entityRenderDispatcher.textures; //Textures* textures = entityRenderDispatcher->textures;
// textures.bind(textures.loadTexture("%clamp%/misc/shadow.png")); //textures->bind(textures->loadTexture("%clamp%/environment/shadow.png"));
Textures* textures = entityRenderDispatcher->textures;
textures->bind(textures->loadTexture("/misc/shadow.png"));
// Level level = getLevel(); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
// glDepthMask(false); Level* level = getLevel();
// float r = shadowRadius;
// float ex = e.xOld + (e.x - e.xOld) * a; glDepthMask(false);
// float ey = e.yOld + (e.y - e.yOld) * a + e.getShadowHeightOffs(); float r = shadowRadius;
// float ez = e.zOld + (e.z - e.zOld) * a;
// int x0 = Mth.floor(ex - r); float ex = e->xOld + (e->x - e->xOld) * a;
// int x1 = Mth.floor(ex + r); float ey = e->yOld + (e->y - e->yOld) * a + e->getShadowHeightOffs();
// int y0 = Mth.floor(ey - r); float ez = e->zOld + (e->z - e->zOld) * a;
// int y1 = Mth.floor(ey);
// int z0 = Mth.floor(ez - r);
// int z1 = Mth.floor(ez + r);
// float xo = x - ex; int x0 = Mth::floor(ex - r);
// float yo = y - ey; int x1 = Mth::floor(ex + r);
// float zo = z - ez; int y0 = Mth::floor(ey - r);
int y1 = Mth::floor(ey);
int z0 = Mth::floor(ez - r);
int z1 = Mth::floor(ez + r);
// Tesselator tt = Tesselator.instance; float xo = x - ex;
// tt.begin(); float yo = y - ey;
// for (int xt = x0; xt <= x1; xt++) float zo = z - ez;
// for (int yt = y0; yt <= y1; yt++)
// for (int zt = z0; zt <= z1; zt++) {
// int t = level.getTile(xt, yt - 1, zt);
// if (t > 0 && level.getRawBrightness(xt, yt, zt) > 3) {
// renderTileShadow(Tile.tiles[t], x, y + e.getShadowHeightOffs(), z, xt, yt, zt, pow, r, xo, yo + e.getShadowHeightOffs(), zo);
// }
// }
// tt.end();
// glColor4f2(1, 1, 1, 1); Tesselator& tt = Tesselator::instance;
// glDisable2(GL_BLEND); tt.begin();
// glDepthMask(true); for (int xt = x0; xt <= x1; xt++)
//} for (int yt = y0; yt <= y1; yt++)
for (int zt = z0; zt <= z1; zt++) {
int t = level->getTile(xt, yt - 1, zt);
if (t > 0 && level->getRawBrightness(xt, yt, zt) > 3) {
renderTileShadow(Tile::tiles[t], x, y + e->getShadowHeightOffs(), z, xt, yt, zt, pow, r, xo, yo + e->getShadowHeightOffs(), zo);
}
}
tt.draw();
//Level* getLevel() { glColor4f2(1, 1, 1, 1);
// return entityRenderDispatcher.level; glDisable2(GL_BLEND);
//} glDepthMask(true);
}
//void renderTileShadow(Tile tt, float x, float y, float z, int xt, int yt, int zt, float pow, float r, float xo, float yo, float zo) { Level* EntityRenderer::getLevel() {
// Tesselator t = Tesselator.instance; return entityRenderDispatcher->level;
// if (!tt.isCubeShaped()) return; }
// float a = ((pow - (y - (yt + yo)) / 2) * 0.5f) * getLevel().getBrightness(xt, yt, zt); void EntityRenderer::renderTileShadow(Tile* tt, float x, float y, float z, int xt, int yt, int zt, float pow, float r, float xo, float yo, float zo) {
// if (a < 0) return; Tesselator& t = Tesselator::instance;
// if (a > 1) a = 1; if (!tt->isCubeShaped()) return;
// t.color(1, 1, 1, (float) a);
// // glColor4f2(1, 1, 1, (float) a);
// float x0 = xt + tt.xx0 + xo; float a = ((pow - (y - (yt + yo)) / 2) * 0.5f) * getLevel()->getBrightness(xt, yt, zt);
// float x1 = xt + tt.xx1 + xo; if (a < 0) return;
// float y0 = yt + tt.yy0 + yo + 1.0 / 64.0f; if (a > 1) a = 1;
// float z0 = zt + tt.zz0 + zo; // t.color(1, 1, 1, (float) a);
// float z1 = zt + tt.zz1 + zo; glColor4f2(1, 1, 1, (float) a);
// float u0 = (float) ((x - (x0)) / 2 / r + 0.5f); float x0 = xt + tt->xx0 + xo;
// float u1 = (float) ((x - (x1)) / 2 / r + 0.5f); float x1 = xt + tt->xx1 + xo;
// float v0 = (float) ((z - (z0)) / 2 / r + 0.5f); float y0 = yt + tt->yy0 + yo + 1.0 / 64.0f;
// float v1 = (float) ((z - (z1)) / 2 / r + 0.5f); float z0 = zt + tt->zz0 + zo;
float z1 = zt + tt->zz1 + zo;
// t.vertexUV(x0, y0, z0, u0, v0); float u0 = (float) ((x - (x0)) / 2 / r + 0.5f);
// t.vertexUV(x0, y0, z1, u0, v1); float u1 = (float) ((x - (x1)) / 2 / r + 0.5f);
// t.vertexUV(x1, y0, z1, u1, v1); float v0 = (float) ((z - (z0)) / 2 / r + 0.5f);
// t.vertexUV(x1, y0, z0, u1, v0); float v1 = (float) ((z - (z1)) / 2 / r + 0.5f);
//}
t.vertexUV(x0, y0, z0, u0, v0);
t.vertexUV(x0, y0, z1, u0, v1);
t.vertexUV(x1, y0, z1, u1, v1);
t.vertexUV(x1, y0, z0, u1, v0);
}

View File

@@ -12,6 +12,8 @@ class EntityRenderDispatcher;
class Entity; class Entity;
class AABB; class AABB;
class Font; class Font;
class Tile;
class Level;
class EntityRenderer class EntityRenderer
{ {
@@ -24,6 +26,11 @@ public:
virtual void render(Entity* entity, float x, float y, float z, float rot, float a) = 0; virtual void render(Entity* entity, float x, float y, float z, float rot, float a) = 0;
static void render(const AABB& bb, float xo, float yo, float zo); static void render(const AABB& bb, float xo, float yo, float zo);
static void renderFlat(const AABB& bb); static void renderFlat(const AABB& bb);
void renderShadow(Entity* e, float x, float y, float z, float pow, float a);
void renderTileShadow(Tile* tt, float x, float y, float z, int xt, int yt, int zt, float pow, float r, float xo, float yo, float zo);
void renderFlame(Entity* e, float x, float y, float z, float a);
void postRender(Entity* entity, float x, float y, float z, float rot, float a);
Level* getLevel();
Font* getFont(); Font* getFont();

View File

@@ -226,7 +226,42 @@ void ItemRenderer::renderGuiItem(Font* font, Textures* textures, const ItemInsta
t.draw(); t.draw();
} }
void ItemRenderer::renderGuiItemDecorations(const ItemInstance* item, float x, float y) {
void ItemRenderer::renderGuiItemDecorations(Font* font, Textures* textures, ItemInstance* item, int x, int y){ // this is normally unused in the header but i ported it from java beta - shredder
if (item != NULL) {
if (item->count > 1) {
char buf[16];
sprintf(buf, "%d", item->count);
std::string countStr = buf;
// glDisable(GL_LIGHTING);
// glDisable(GL_DEPTH_TEST);
font->drawShadow(countStr, x + 19 - 2 - font->width(countStr),
y + 6 + 3, 0xFFFFFF);
// glEnable(GL_LIGHTING);
// glEnable(GL_DEPTH_TEST);
}
if (item->isDamaged()) {
float p = std::floor(13.5f - (float) item->getDamageValue() * 13.0f / (float) item->getMaxDamage() + 0.5);
int cc = (int) std::floor(255.5f - (float) item->getDamageValue() * 255.0f / (float) item->getMaxDamage() + 0.5);
// glDisable(GL_LIGHTING);
// glDisable(GL_DEPTH_TEST);
// glDisable(GL_TEXTURE_2D);
// auto var8 = ::net::minecraft::client::renderer::Tesselator::instance();
Tesselator& t = Tesselator::instance;
int ca = ((255 - cc)<< 16 | (cc << 8));
int cb = (((255 - cc) / 4) << 16 | 16128);
fillRect(t, x + 2, y + 13, 13, 2, 0);
fillRect(t, x + 2, y + 13, 12, 1, cb);
fillRect(t, x + 2, y + 13, p, 1, ca);
// glEnable(GL_TEXTURE_2D);
// glEnable(GL_LIGHTING);
// glEnable(GL_DEPTH_TEST);
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
}
}
}
void ItemRenderer::renderGuiItemDecorations(const ItemInstance* item, float x, float y) { // nothing changed here this is the normal pocket edition one.
if (!item) return; if (!item) return;
if (item->count > 0 && item->isDamaged()) { if (item->count > 0 && item->isDamaged()) {
float p = std::floor(13.5f - (float) item->getDamageValue() * 13.0f / (float) item->getMaxDamage()); float p = std::floor(13.5f - (float) item->getDamageValue() * 13.0f / (float) item->getMaxDamage());

View File

@@ -22,7 +22,7 @@ public:
static void renderGuiItem(Font* font, Textures* textures, const ItemInstance* item, float x, float y, bool fancy); static void renderGuiItem(Font* font, Textures* textures, const ItemInstance* item, float x, float y, bool fancy);
static void renderGuiItem(Font* font, Textures* textures, const ItemInstance* item, float x, float y, float w, float h, bool fancy); static void renderGuiItem(Font* font, Textures* textures, const ItemInstance* item, float x, float y, float w, float h, bool fancy);
static void renderGuiItemCorrect(Font* font, Textures* textures, const ItemInstance* item, int x, int y); static void renderGuiItemCorrect(Font* font, Textures* textures, const ItemInstance* item, int x, int y);
//void renderGuiItemDecorations(Font* font, Textures* textures, ItemInstance* item, int x, int y); static void renderGuiItemDecorations(Font* font, Textures* textures, ItemInstance* item, int x, int y);
static void renderGuiItemDecorations(const ItemInstance* item, float x, float y); static void renderGuiItemDecorations(const ItemInstance* item, float x, float y);
static void blit(float x, float y, float sx, float sy, float w, float h); static void blit(float x, float y, float sx, float sy, float w, float h);

View File

@@ -135,7 +135,7 @@ void MobRenderer::render(Entity* e, float x, float y, float z, float rot, float
//glEnable2(GL_DEPTH_TEST); //glEnable2(GL_DEPTH_TEST);
glPopMatrix2(); glPopMatrix2();
postRender(mob, x, y, z, rot, a);
renderName(mob, x, y, z); renderName(mob, x, y, z);
} }

View File

@@ -17,8 +17,8 @@
#import <OpenGLES/ES1/gl.h> #import <OpenGLES/ES1/gl.h>
#import <OpenGLES/ES1/glext.h> #import <OpenGLES/ES1/glext.h>
#elif defined(ANDROID) || defined(__EMSCRIPTEN__) #elif defined(ANDROID) || defined(__EMSCRIPTEN__)
#import <OpenGLES/ES1/gl.h> #import <GLES/gl.h>
#import <OpenGLES/ES1/glext.h> #import <GLES/glext.h>
#else #else
#include <glad/glad.h> #include <glad/glad.h>

View File

@@ -206,3 +206,93 @@ void WaterSideTexture::tick() {
pixels[i * 4 + 3] = a; pixels[i * 4 + 3] = a;
} }
} }
FireTexture::FireTexture()
: super(((Tile*)Tile::fire)->tex),
_tick(0),
_frame(0)
{
current = new float[16*20];
next = new float[16*20];
heat = new float[16*20];
heata = new float[16*20];
for (int i = 0; i < 256; ++i) {
current[i] = 0;
next[i] = 0;
heat[i] = 0;
heata[i] = 0;
}
}
FireTexture::~FireTexture() {
delete[] current;
delete[] next;
delete[] heat;
delete[] heata;
}
// oh boy time to implement fire textures, i am so fucked - shredder
void FireTexture::tick() {
// loop generates fire texture on the empty texture grid, hopefully shouldnt be too taxing on older hardware - shredder
for (int x = 0; x < 16; x++) {
for (int y = 0; y < 20; y++) {
int count = 18;
float pow = this->current[x + (y + 1) % 20 * 16] * (float)(count);
for (int xx = x - 1; xx <= x + 1; xx++) {
for (int yy = y; yy <= y + 1; yy++) {
if (xx >= 0 && yy >= 0 && xx < 16 && yy < 20) {
pow += this->current[xx + yy * 16];
}
count++;
}
}
this->next[x + y * 16] = pow / (float(count) * 1.06f);
if (y >= 19) {
this->next[x + y * 16] = float(Mth::random() * Mth::random() * Mth::random() * 4.0 + Mth::random() * 0.1f + 0.2f);
}
}
}
// hopefully this doesn't cause any mysterious issues - shredder
float* tmp = next;
next = current;
current = tmp;
for (int i = 0; i < 256; i++) {
float pow = this->current[i] * 1.8f;
if (pow > 1.0f) {
pow = 1.0f;
}
if (pow < 0.0f) {
pow = 0.0f;
}
int r = (int) (pow * 155.0f + 100.0f);
int g = (int)(pow * pow * 255.0f);
int b = (int)(pow * pow * pow * pow * pow * pow * pow * pow * pow * pow * 255.0f);
int a = 255;
if (pow < 0.5f) {
a = 0;
}
// @TODO: cant be arsed rn to implement the anaglyph3d check would be nice to check if it does - shredder
//if (this->anaglyph3d) {
// float rr = (r * 30 + g * 59 + b * 11) / 100;
// float gg = (r * 30 + g * 70) / 100;
// float bb = (r * 30 + b * 70) / 100;
// r = rr;
// g = gg;
// b = bb;
//}
pixels[i * 4 + 0] = r;
pixels[i * 4 + 1] = g;
pixels[i * 4 + 2] = b;
pixels[i * 4 + 3] = a;
}
}

View File

@@ -56,4 +56,21 @@ public:
void tick(); void tick();
}; };
class FireTexture: public DynamicTexture
{
typedef DynamicTexture super;
int _tick;
int _frame;
float* current;
float* next;
float* heat;
float* heata;
public:
FireTexture();
~FireTexture();
void tick();
};
#endif /*NET_MINECRAFT_CLIENT_RENDERER_PTEXTURE__DynamicTexture_H__*/ #endif /*NET_MINECRAFT_CLIENT_RENDERER_PTEXTURE__DynamicTexture_H__*/

98
src/util/Color.cpp Normal file
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@@ -0,0 +1,98 @@
#include "Mth.h"
#include "Color.h"
#include <cassert>
//Creates an opaque sRGB color with the specified red, green, and blue values in the range (0.0 - 1.0).
//Alpha is defaulted to 1.0. The actual color used in rendering depends on finding the best match given the color space
//available for a particular output device.
//Parameters:
//r - the red component
//g - the green component
//b - the blue component
//Throws:
//IllegalArgumentException - if r, g or b are outside of the range 0.0 to 1.0, inclusive
Color::Color( float r, float g, float b)
{
assert( r >= 0.0f && r <= 1.0f );
assert( g >= 0.0f && g <= 1.0f );
assert( b >= 0.0f && b <= 1.0f );
//argb
colour = ( (0xFF<<24) | ( (int)(r*255)<<16 ) | ( (int)(g*255)<<8 ) | ( (int)(b*255) ) );
}
Color::Color( int r, int g, int b)
{
colour = ( (0xFF<<24) | ( (r&0xff)<<16 ) | ( (g&0xff)<<8 ) | ( (b&0xff) ) );
}
//Creates a Color object based on the specified values for the HSB color model.
//The s and b components should be floating-point values between zero and one (numbers in the range 0.0-1.0).
//The h component can be any floating-point number. The floor of this number is subtracted from it to create a fraction between 0 and 1.
//This fractional number is then multiplied by 360 to produce the hue angle in the HSB color model.
//
//Parameters:
//h - the hue component
//s - the saturation of the color
//b - the brightness of the color
//Returns:
//a Color object with the specified hue, saturation, and brightness.
Color Color::getHSBColor(float hue, float saturation, float brightness)
{
int r = 0, g = 0, b = 0;
if (saturation == 0)
{
r = g = b = (int) (brightness * 255.0f + 0.5f);
}
else
{
float h = (hue - (float)Mth::floor(hue)) * 6.0f;
float f = h - (float)Mth::floor(h);
float p = brightness * (1.0f - saturation);
float q = brightness * (1.0f - saturation * f);
float t = brightness * (1.0f - (saturation * (1.0f - f)));
switch ((int) h)
{
case 0:
r = (int) (brightness * 255.0f + 0.5f);
g = (int) (t * 255.0f + 0.5f);
b = (int) (p * 255.0f + 0.5f);
break;
case 1:
r = (int) (q * 255.0f + 0.5f);
g = (int) (brightness * 255.0f + 0.5f);
b = (int) (p * 255.0f + 0.5f);
break;
case 2:
r = (int) (p * 255.0f + 0.5f);
g = (int) (brightness * 255.0f + 0.5f);
b = (int) (t * 255.0f + 0.5f);
break;
case 3:
r = (int) (p * 255.0f + 0.5f);
g = (int) (q * 255.0f + 0.5f);
b = (int) (brightness * 255.0f + 0.5f);
break;
case 4:
r = (int) (t * 255.0f + 0.5f);
g = (int) (p * 255.0f + 0.5f);
b = (int) (brightness * 255.0f + 0.5f);
break;
case 5:
r = (int) (brightness * 255.0f + 0.5f);
g = (int) (p * 255.0f + 0.5f);
b = (int) (q * 255.0f + 0.5f);
break;
}
}
return Color( r, g, b );
}
int Color::getRGB()
{
return colour;
}

15
src/util/Color.h Normal file
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@@ -0,0 +1,15 @@
#pragma once
class Color
{
private:
int colour;
public:
//Creates an opaque sRGB color with the specified red, green, and blue values in the range (0.0 - 1.0).
Color( float r, float g, float b);
Color( int r, int g, int b);
static Color getHSBColor(float h, float s, float b);
int getRGB();
};

View File

@@ -245,6 +245,7 @@ void Inventory::setupDefault() {
addItem(new ItemInstance(Item::seeds_melon)); addItem(new ItemInstance(Item::seeds_melon));
addItem(new ItemInstance(Item::dye_powder, 1, DyePowderItem::WHITE)); addItem(new ItemInstance(Item::dye_powder, 1, DyePowderItem::WHITE));
addItem(new ItemInstance(Item::hoe_iron)); addItem(new ItemInstance(Item::hoe_iron));
addItem(new ItemInstance(Item::flintAndSteel));
#ifdef RPI #ifdef RPI
Sel[0] = addItem(new ItemInstance(Item::sword_iron)); Sel[0] = addItem(new ItemInstance(Item::sword_iron));
#else #else

View File

@@ -19,7 +19,7 @@ public:
setMaxDamage(64); setMaxDamage(64);
} }
/*
bool useOn(ItemInstance* instance, Player* player, Level* level, int x, int y, int z, int face, float clickX, float clickY, float clickZ) { bool useOn(ItemInstance* instance, Player* player, Level* level, int x, int y, int z, int face, float clickX, float clickY, float clickZ) {
if (face == 0) y--; if (face == 0) y--;
if (face == 1) y++; if (face == 1) y++;
@@ -30,14 +30,14 @@ public:
int targetType = level->getTile(x, y, z); int targetType = level->getTile(x, y, z);
if (targetType == 0) { if (targetType == 0) {
level->playSound(x + 0.5, y + 0.5, z + 0.5, "fire.ignite", 1, sharedRandom.nextFloat() * 0.4f + 0.8f); level->playSound(x + 0.5, y + 0.5, z + 0.5, "fire.ignite", 1, random.nextFloat() * 0.4f + 0.8f);
level->setTile(x, y, z, Tile::fire->id); level->setTile(x, y, z, ((Tile*)Tile::fire)->id);
} }
instance->hurt(1); instance->hurt(1);
return true; return true;
} }
*/
}; };
#endif /*NET_MINECRAFT_WORLD_ITEM__FlintAndSteelItem_H__*/ #endif /*NET_MINECRAFT_WORLD_ITEM__FlintAndSteelItem_H__*/

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@@ -0,0 +1,13 @@
#include "FoliageColor.h"
// TODO: Probably move all the stuff from the header into here so it's a bit cleaner
bool FoliageColor::useTint = true;
int FoliageColor::get(float temp, float rain) {
rain *= temp;
int x = (int) ((1 - temp) * 255);
int y = (int) ((1 - rain) * 255);
return pixels[y << 8 | x];
}
int* FoliageColor::pixels = nullptr;

View File

@@ -6,16 +6,33 @@
class FoliageColor class FoliageColor
{ {
public: public:
// static void init(int[] pixels) { static bool useTint;
// FoliageColor::pixels = pixels;
// } static void setUseTint(bool value) {
// useTint = value;
// static int get(float temp, float rain) { }
// rain *= temp; /*
// int x = (int) ((1 - temp) * 255); Shredder here, Ive converted the unused commented out code into their correct syntax, though if i did something incorrectly feel free to take reference from the
// int y = (int) ((1 - rain) * 255); commented out code
// return pixels[y << 8 | x]; */
// }
// static void init(int[] pixels) {
// FoliageColor::pixels = pixels;
// }
//
// static int get(float temp, float rain) {
// rain *= temp;
// int x = (int) ((1 - temp) * 255);
// int y = (int) ((1 - rain) * 255);
// return pixels[y << 8 | x];
// }
static void init(int* p) {
pixels = p;
}
static int get(float temp, float rain);
static int getEvergreenColor() { static int getEvergreenColor() {
return 0x619961; return 0x619961;
@@ -26,11 +43,12 @@ public:
} }
static int getDefaultColor() { static int getDefaultColor() {
return 0x48b518; return 0xFFFFFF;
} }
private: private:
//static int pixels[256*256]; // static int pixels[256*256];
static int* pixels;
}; };
#endif /*NET_MINECRAFT_WORLD_LEVEL__FoliageColor_H__*/ #endif /*NET_MINECRAFT_WORLD_LEVEL__FoliageColor_H__*/

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@@ -0,0 +1,13 @@
#include "GrassColor.h"
// TODO: Probably move all the stuff from the header into here so it's a bit cleaner
bool GrassColor::useTint = true;
int GrassColor::get(float temp, float rain) {
rain *= temp;
int x = (int) ((1 - temp) * 255);
int y = (int) ((1 - rain) * 255);
return pixels[y << 8 | x];
}
int* GrassColor::pixels = nullptr;

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@@ -0,0 +1,42 @@
#ifndef NET_MINECRAFT_WORLD_LEVEL__GrassColor_H__
#define NET_MINECRAFT_WORLD_LEVEL__GrassColor_H__
//package net.minecraft.world.level;
class GrassColor
{
public:
static bool useTint;
static void setUseTint(bool value) {
useTint = value;
}
/*
Shredder here, Ive converted the unused commented out code into their correct syntax, though if i did something incorrectly feel free to take reference from the
commented out code
*/
// static void init(int[] pixels) {
// GrassColor::pixels = pixels;
// }
//
// static int get(float temp, float rain) {
// rain *= temp;
// int x = (int) ((1 - temp) * 255);
// int y = (int) ((1 - rain) * 255);
// return pixels[y << 8 | x];
// }
static void init(int* p) {
pixels = p;
}
static int get(float temp, float rain);
private:
// static int pixels[256*256];
static int* pixels;
};
#endif /*NET_MINECRAFT_WORLD_LEVEL__GrassColor_H__*/

View File

@@ -30,7 +30,7 @@
#include "../../network/packet/ExplodePacket.h" #include "../../network/packet/ExplodePacket.h"
Level::Level(LevelStorage* levelStorage, const std::string& levelName, const LevelSettings& settings, int generatorVersion, Dimension* fixedDimension /* = NULL */) Level::Level(LevelStorage* levelStorage, const std::string& levelName, const LevelSettings& settings, int generatorVersion, Dimension* fixedDimension /* = NULL */)
: levelStorage(levelStorage), : levelStorage(levelStorage),
isClientSide(false), isClientSide(false),
isFindingSpawn(false), isFindingSpawn(false),
noNeighborUpdate(false), noNeighborUpdate(false),
@@ -1176,10 +1176,20 @@ Vec3 Level::getSkyColor(Entity* source, float a) {
if (br < 0.0f) br = 0.0f; if (br < 0.0f) br = 0.0f;
if (br > 0.75f) br = 0.75f; //@note; was 1.0f if (br > 0.75f) br = 0.75f; //@note; was 1.0f
// int xx = Mth::floor(source->x); int xx = Mth::floor(source->x);
// int zz = Mth::floor(source->z); int zz = Mth::floor(source->z);
// float temp = 0.5;//(float) getBiomeSource().getTemperature(xx, zz); // float temp = 0.5;//(float) getBiomeSource().getTemperature(xx, zz); // unused in normal pe too, just hardcoded temp values for some reason.
int skyColor = 0x3070ff;//getBiomeSource().getBiome(xx, zz).getSkyColor(temp); float temp = (float) getBiomeSource()->getTemperature(xx, zz);
int skyColor;
if (dimension->FogType == 1){ // 1 is java styled fog which should use temperatures!
skyColor = getBiomeSource()->getBiome(xx, zz)->getSkyColor(temp);
}
else { // otherwise default to the normal pocket edition skycolor
skyColor = 0x3070ff;
}
// int skyColor = 0x3070ff;//getBiomeSource().getBiome(xx, zz).getSkyColor(temp); // This is the vanilla way, add it as OPTION_SKY - shredder
float r = ((skyColor >> 16) & 0xff) / 255.0f; float r = ((skyColor >> 16) & 0xff) / 255.0f;
float g = ((skyColor >> 8) & 0xff) / 255.0f; float g = ((skyColor >> 8) & 0xff) / 255.0f;
@@ -1599,8 +1609,8 @@ bool Level::containsFireTile(const AABB& box) {
for (int z = z0; z < z1; z++) { for (int z = z0; z < z1; z++) {
int t = getTile(x, y, z); int t = getTile(x, y, z);
if (/*t == ((Tile*)(Tile::fire))->id if (t == ((Tile*)(Tile::fire))->id
||*/ t == Tile::lava->id || t == Tile::lava->id
|| t == Tile::calmLava->id) { || t == Tile::calmLava->id) {
return true; return true;
} }
@@ -1943,10 +1953,10 @@ const EntityList& Level::getAllEntities() {
// //
/* /*
void Level::addEntities(const EntityList& list) { void Level::addEntities(const EntityList& list) {
entities.insert(entities.end(), list.begin(), list.end()); entities.insert(entities.end(), list.begin(), list.end());
for (int j = 0; j < (int)list.size(); j++) { for (int j = 0; j < (int)list.size(); j++) {
entityAdded(list[j]); entityAdded(list[j]);
} }
} }
*/ */
@@ -2042,18 +2052,18 @@ void Level::setSpawnPos(Pos spawnPos) {
/* /*
void Level::ensureAdded(Entity* entity) { void Level::ensureAdded(Entity* entity) {
int xc = Mth::floor(entity->x / 16); int xc = Mth::floor(entity->x / 16);
int zc = Mth::floor(entity->z / 16); int zc = Mth::floor(entity->z / 16);
int r = 2; int r = 2;
for (int x = xc - r; x <= xc + r; x++) { for (int x = xc - r; x <= xc + r; x++) {
for (int z = zc - r; z <= zc + r; z++) { for (int z = zc - r; z <= zc + r; z++) {
this->getChunk(x, z); this->getChunk(x, z);
} }
} }
if (std::find(entities.begin(), entities.end(), entity) == entities.end()) { if (std::find(entities.begin(), entities.end(), entity) == entities.end()) {
entities.push_back(entity); entities.push_back(entity);
} }
} }
*/ */
@@ -2070,35 +2080,35 @@ void Level::broadcastEntityEvent(Entity* e, char eventId) {
/* /*
void Level::removeAllPendingEntityRemovals() { void Level::removeAllPendingEntityRemovals() {
//Util::removeAll(entities, _entitiesToRemove); //Util::removeAll(entities, _entitiesToRemove);
// //entities.removeAll(entitiesToRemove); // //entities.removeAll(entitiesToRemove);
// for (int j = 0; j < (int)_entitiesToRemove.size(); j++) { // for (int j = 0; j < (int)_entitiesToRemove.size(); j++) {
// Entity* e = _entitiesToRemove[j]; // Entity* e = _entitiesToRemove[j];
// int xc = e->xChunk; // int xc = e->xChunk;
// int zc = e->zChunk; // int zc = e->zChunk;
// if (e->inChunk && hasChunk(xc, zc)) { // if (e->inChunk && hasChunk(xc, zc)) {
// getChunk(xc, zc)->removeEntity(e); // getChunk(xc, zc)->removeEntity(e);
// } // }
// } // }
// for (unsigned int j = 0; j < _entitiesToRemove.size(); j++) { // for (unsigned int j = 0; j < _entitiesToRemove.size(); j++) {
// entityRemoved(_entitiesToRemove[j]); // entityRemoved(_entitiesToRemove[j]);
// } // }
// _entitiesToRemove.clear(); // _entitiesToRemove.clear();
for (unsigned int i = 0; i < entities.size(); i++) { for (unsigned int i = 0; i < entities.size(); i++) {
Entity* e = entities[i]; Entity* e = entities[i];
if (e->removed) { if (e->removed) {
int xc = e->xChunk; int xc = e->xChunk;
int zc = e->zChunk; int zc = e->zChunk;
if (e->inChunk && hasChunk(xc, zc)) { if (e->inChunk && hasChunk(xc, zc)) {
getChunk(xc, zc)->removeEntity(e); getChunk(xc, zc)->removeEntity(e);
} }
entities.erase( entities.begin() + (i--) ); entities.erase( entities.begin() + (i--) );
entityRemoved(e); entityRemoved(e);
} }
} }
} }
*/ */
@@ -2231,7 +2241,7 @@ bool Level::inRange( int x, int y, int z ) {
// AdventureSettings // AdventureSettings
// //
AdventureSettings::AdventureSettings() AdventureSettings::AdventureSettings()
: doTickTime(true), : doTickTime(true),
noPvP(false), noPvP(false),
noPvM(false), noPvM(false),
noMvP(false), noMvP(false),

View File

@@ -3,8 +3,9 @@
//package net.minecraft.world.level; //package net.minecraft.world.level;
/*
class BiomeSource; class BiomeSource;
/*
class TileEntity; class TileEntity;
*/ */
class Material; class Material;
@@ -29,7 +30,7 @@ public:
virtual bool isSolidRenderTile(int x, int i, int z) = 0; virtual bool isSolidRenderTile(int x, int i, int z) = 0;
virtual bool isSolidBlockingTile(int x, int i, int z) = 0; virtual bool isSolidBlockingTile(int x, int i, int z) = 0;
//virtual BiomeSource* getBiomeSource() = 0; virtual BiomeSource* getBiomeSource() = 0;
virtual Biome* getBiome(int x, int z) = 0; virtual Biome* getBiome(int x, int z) = 0;
}; };

View File

@@ -4,6 +4,7 @@
#include "tile/Tile.h" #include "tile/Tile.h"
#include "Level.h" #include "Level.h"
Region::Region(Level* level, int x1, int y1, int z1, int x2, int y2, int z2) { Region::Region(Level* level, int x1, int y1, int z1, int x2, int y2, int z2) {
this->level = level; this->level = level;
@@ -135,6 +136,6 @@ Biome* Region::getBiome( int x, int z ) {
return level->getBiome(x, z); return level->getBiome(x, z);
} }
//BiomeSource getBiomeSource() { BiomeSource* Region::getBiomeSource() {
// return level.getBiomeSource(); return level->getBiomeSource();
//} }

View File

@@ -5,6 +5,7 @@
#include "LevelSource.h" #include "LevelSource.h"
class Level; class Level;
class Material; class Material;
class LevelChunk; class LevelChunk;
@@ -27,6 +28,7 @@ public:
int getData(int x, int y, int z); int getData(int x, int y, int z);
const Material* getMaterial(int x, int y, int z); const Material* getMaterial(int x, int y, int z);
Biome* getBiome(int x, int z); Biome* getBiome(int x, int z);
BiomeSource* getBiomeSource() override;
private: private:
int xc1, zc1; int xc1, zc1;
LevelChunk*** chunks; LevelChunk*** chunks;

View File

@@ -2,11 +2,14 @@
#include "../levelgen/feature/TreeFeature.h" #include "../levelgen/feature/TreeFeature.h"
#include "../levelgen/feature/TallgrassFeature.h" #include "../levelgen/feature/TallgrassFeature.h"
#include "../levelgen/feature/BasicTree.h"
#include "../../entity/EntityTypes.h" #include "../../entity/EntityTypes.h"
#include "../../entity/MobCategory.h" #include "../../entity/MobCategory.h"
#include "../../level/tile/TallGrass.h" #include "../../level/tile/TallGrass.h"
#include "../../../util/Color.h"
Biome* Biome::rainForest = NULL; Biome* Biome::rainForest = NULL;
Biome* Biome::swampland = NULL; Biome* Biome::swampland = NULL;
Biome* Biome::seasonalForest = NULL; Biome* Biome::seasonalForest = NULL;
@@ -140,7 +143,7 @@ void Biome::teardownBiomes() {
Feature* Biome::getTreeFeature( Random* random ) Feature* Biome::getTreeFeature( Random* random )
{ {
if (random->nextInt(10) == 0) { if (random->nextInt(10) == 0) {
//return /*new*/ BasicTree(); return new BasicTree(false);
} }
return new TreeFeature(false); return new TreeFeature(false);
} }
@@ -148,6 +151,9 @@ Feature* Biome::getGrassFeature( Random* random ) {
return new TallgrassFeature(Tile::tallgrass->id, TallGrass::TALL_GRASS); return new TallgrassFeature(Tile::tallgrass->id, TallGrass::TALL_GRASS);
} }
Biome* Biome::getBiome( float temperature, float downfall ) Biome* Biome::getBiome( float temperature, float downfall )
{ {
int a = (int) (temperature * 63); int a = (int) (temperature * 63);
@@ -204,11 +210,11 @@ float Biome::adjustDepth( float depth )
int Biome::getSkyColor( float temp ) int Biome::getSkyColor( float temp )
{ {
// temp /= 3.f; temp /= 3.f;
// if (temp < -1) temp = -1; if (temp < -1) temp = -1;
// if (temp > 1) temp = 1; if (temp > 1) temp = 1;
return 0x80808080; // return 0x80808080;This is the vanilla way, add it as OPTION_SKY or leave it like this bcus this function literally never gets used anyways if level has vanilla sky color - shredder
//return Color.getHSBColor(224 / 360.0f - temp * 0.05f, 0.50f + temp * 0.1f, 1.0f).getRGB(); return Color::getHSBColor(224 / 360.0f - temp * 0.05f, 0.50f + temp * 0.1f, 1.0f).getRGB();
} }
Biome::MobList& Biome::getMobs(const MobCategory& category) Biome::MobList& Biome::getMobs(const MobCategory& category)

View File

@@ -69,11 +69,11 @@ Biome* BiomeSource::getBiome( int x, int z )
return getBiomeBlock(x, z, 1, 1)[0]; return getBiomeBlock(x, z, 1, 1)[0];
} }
//float BiomeSource::getTemperature( int x, int z ) float BiomeSource::getTemperature( int x, int z )
//{ {
// temperatures = temperatureMap->getRegion(temperatures, x, z, 1, 1, tempScale, tempScale, 0.5f); temperatures = temperatureMap->getRegion(temperatures, x, z, 1, 1, tempScale, tempScale, 0.5f);
// return temperatures[0]; return temperatures[0];
//} }
Biome** BiomeSource::getBiomeBlock( int x, int z, int w, int h ) Biome** BiomeSource::getBiomeBlock( int x, int z, int w, int h )
{ {
@@ -123,7 +123,7 @@ Biome** BiomeSource::getBiomeBlock( Biome** biomes__, int x, int z, int w, int h
return biomes; return biomes;
} }
float* BiomeSource::getTemperatureBlock( /*float* temperatures__, */int x, int z, int w, int h ) float* BiomeSource::getTemperatureBlock( float* temperatures__, int x, int z, int w, int h )
{ {
//LOGI("gTempBlock: 1\n"); //LOGI("gTempBlock: 1\n");
//const int size = w * h; //const int size = w * h;
@@ -164,8 +164,8 @@ float* BiomeSource::getTemperatureBlock( /*float* temperatures__, */int x, int z
return temperatures; return temperatures;
} }
//float* BiomeSource::getDownfallBlock( /*float* downfalls__,*/ int x, int z, int w, int h ) float* BiomeSource::getDownfallBlock( float* downfalls__, int x, int z, int w, int h )
//{ {
// //const int size = w * h; // //const int size = w * h;
// //if (lenDownfalls < size) { // //if (lenDownfalls < size) {
// // delete[] downfalls; // // delete[] downfalls;
@@ -173,6 +173,6 @@ float* BiomeSource::getTemperatureBlock( /*float* temperatures__, */int x, int z
// // lenDownfalls = size; // // lenDownfalls = size;
// //} // //}
// //
// downfalls = downfallMap->getRegion(downfalls, x, z, w, w, downfallScale, downfallScale, 0.5f); downfalls = downfallMap->getRegion(downfalls, x, z, w, w, downfallScale, downfallScale, 0.5f);
// return downfalls; return downfalls;
//} }

View File

@@ -31,13 +31,13 @@ public:
virtual Biome* getBiome(const ChunkPos& chunk); virtual Biome* getBiome(const ChunkPos& chunk);
virtual Biome* getBiome(int x, int z); virtual Biome* getBiome(int x, int z);
//virtual float getTemperature(int x, int z); virtual float getTemperature(int x, int z);
// Note: The arrays returned here are temporary in the meaning that their // Note: The arrays returned here are temporary in the meaning that their
// contents might change in the future. If you need to SAVE the // contents might change in the future. If you need to SAVE the
// values, do a shallow copy to an array of your own. // values, do a shallow copy to an array of your own.
virtual float* getTemperatureBlock(/*float* temperatures, */ int x, int z, int w, int h); virtual float* getTemperatureBlock(float* temperatures, int x, int z, int w, int h);
//virtual float* getDownfallBlock(/*float* downfalls, */int x, int z, int w, int h); virtual float* getDownfallBlock(float* downfalls, int x, int z, int w, int h);
virtual Biome** getBiomeBlock(int x, int z, int w, int h); virtual Biome** getBiomeBlock(int x, int z, int w, int h);
private: private:

View File

@@ -6,6 +6,7 @@
#include "Biome.h" #include "Biome.h"
#include "../levelgen/feature/TreeFeature.h" #include "../levelgen/feature/TreeFeature.h"
#include "../levelgen/feature/BirchFeature.h" #include "../levelgen/feature/BirchFeature.h"
#include "../levelgen/feature/BasicTree.h"
class ForestBiome: public Biome class ForestBiome: public Biome
{ {
@@ -15,7 +16,7 @@ public:
return new BirchFeature(); return new BirchFeature();
} }
if (random->nextInt(3) == 0) { if (random->nextInt(3) == 0) {
//return new BasicTree(); return new BasicTree(false);
} }
return new TreeFeature(false); return new TreeFeature(false);
} }

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@@ -6,13 +6,14 @@
#include "Biome.h" #include "Biome.h"
#include "../../../util/Random.h" #include "../../../util/Random.h"
#include "../levelgen/feature/TreeFeature.h" #include "../levelgen/feature/TreeFeature.h"
#include "../levelgen/feature/BasicTree.h"
class RainforestBiome: public Biome class RainforestBiome: public Biome
{ {
public: public:
Feature* getTreeFeature(Random* random) { Feature* getTreeFeature(Random* random) {
if (random->nextInt(3) == 0) { if (random->nextInt(3) == 0) {
//return new BasicTree(); return new BasicTree(false);
} }
return new TreeFeature(false); return new TreeFeature(false);
} }

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@@ -262,14 +262,14 @@ void LevelChunk::recalcHeight(int x, int yStart, int z) {
/*public*/ /*public*/
void LevelChunk::skyBrightnessChanged() { void LevelChunk::skyBrightnessChanged() {
// int x0 = xt; int x0 = xt;
// int y0 = this->minHeight - 16; int y0 = this->minHeight - 16;
// int z0 = zt; int z0 = zt;
// int x1 = xt + 16; int x1 = xt + 16;
// int y1 = Level::DEPTH - 1; int y1 = Level::DEPTH - 1;
// int z1 = zt + 16; int z1 = zt + 16;
//level->setTilesDirty(x0, y0, z0, x1, y1, z1); level->setTilesDirty(x0, y0, z0, x1, y1, z1);
} }
/*public*/ /*public*/

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@@ -15,7 +15,8 @@ Dimension::Dimension()
ultraWarm(false), ultraWarm(false),
hasCeiling(false), hasCeiling(false),
biomeSource(NULL), biomeSource(NULL),
id(0) id(0),
fogColor(0x80daff)
{ {
} }
@@ -93,6 +94,18 @@ float* Dimension::getSunriseColor( float td, float a )
Vec3 Dimension::getFogColor( float td, float a ) Vec3 Dimension::getFogColor( float td, float a )
{ {
if (FogType == 1)
{
fogColor = 0xc0d8ff; // 1 returns java beta styled fog color.
}
else if (FogType == 2)
{
fogColor = 0x406fe5; // 2 returns some type of unused fog color IDK what this one was used for possibly early pe??
}
else // otherwise as default we return the mcpe fog color
{
fogColor = 0x80daff;
}
float br = Mth::cos(td * Mth::PI * 2) * 2 + 0.5f; float br = Mth::cos(td * Mth::PI * 2) * 2 + 0.5f;
if (br < 0.0f) br = 0.0f; if (br < 0.0f) br = 0.0f;
if (br > 1.0f) br = 1.0f; if (br > 1.0f) br = 1.0f;
@@ -104,7 +117,8 @@ Vec3 Dimension::getFogColor( float td, float a )
g *= br * 0.94f + 0.06f; g *= br * 0.94f + 0.06f;
b *= br * 0.91f + 0.09f; b *= br * 0.91f + 0.09f;
return Vec3(r, g, b); return Vec3(r, g, b);
//return Vec3(0.752941f, 0.847059f, 1);
//
} }
bool Dimension::mayRespawn() bool Dimension::mayRespawn()

View File

@@ -49,8 +49,11 @@ public:
bool hasCeiling; bool hasCeiling;
float brightnessRamp[16];//Level::MAX_BRIGHTNESS + 1]; float brightnessRamp[16];//Level::MAX_BRIGHTNESS + 1];
int id; int id;
// shredder added
int FogType; // lets us choose between what fog we want ig
protected: protected:
static const long fogColor = 0x80daff;//0x406fe5;//0xc0d8ff; long fogColor; //= 0x80daff;//0x406fe5;//0xc0d8ff;
float sunriseCol[4]; float sunriseCol[4];
}; };

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@@ -9,6 +9,7 @@
class NormalDayCycleDimension: public Dimension { class NormalDayCycleDimension: public Dimension {
public: public:
float getTimeOfDay(long time, float a) { float getTimeOfDay(long time, float a) {
int dayStep = (int) (time % Level::TICKS_PER_DAY); int dayStep = (int) (time % Level::TICKS_PER_DAY);
float td = (dayStep + a) / Level::TICKS_PER_DAY - 0.25f; float td = (dayStep + a) / Level::TICKS_PER_DAY - 0.25f;
@@ -20,6 +21,18 @@ public:
} }
Vec3 getFogColor( float td, float a ) { Vec3 getFogColor( float td, float a ) {
if (FogType == 1)
{
fogColor = 0xc0d8ff; // 1 returns java beta styled fog color.
}
else if (FogType == 2)
{
fogColor = 0x406fe5; // 2 returns some type of unused fog color IDK what this one was used for possibly early pe??
}
else // otherwise as default we return the mcpe fog color
{
fogColor = 0x80daff;
}
float br = cos(td * Mth::PI * 2) * 2 + 0.5f; float br = cos(td * Mth::PI * 2) * 2 + 0.5f;
if (br < 0) br = 0; if (br < 0) br = 0;
if (br > 1.f) br = 1.f; if (br > 1.f) br = 1.f;

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@@ -1,4 +1,4 @@
#if 0
#include "CanyonFeature.h" #include "CanyonFeature.h"
@@ -138,7 +138,7 @@ void CanyonFeature::addTunnel( int xOffs, int zOffs, unsigned char* blocks, floa
} }
} }
void CanyonFeature::addFeature( Level level, int x, int z, int xOffs, int zOffs, char* blocks ) void CanyonFeature::addFeature(Level* level, int x, int z, int xOffs, int zOffs,unsigned char* blocks)
{ {
if (random.nextInt(15) != 0) return; if (random.nextInt(15) != 0) return;
@@ -151,6 +151,7 @@ void CanyonFeature::addFeature( Level level, int x, int z, int xOffs, int zOffs,
float thickness = (random.nextFloat() * 2 + random.nextFloat()) + 1; float thickness = (random.nextFloat() * 2 + random.nextFloat()) + 1;
addTunnel(xOffs, zOffs, blocks, xCave, yCave, zCave, thickness, yRot, xRot, 0, 0, 5.0); addTunnel(xOffs, zOffs, blocks, xCave, yCave, zCave, thickness, yRot, xRot, 0, 0, 5.0);
} }
/* //private /* //private
@@ -165,4 +166,4 @@ void CanyonFeature::addFeature( Level level, int x, int z, int xOffs, int zOffs,
for (int z = zOffs - r; z <= zOffs + r; z++) { for (int z = zOffs - r; z <= zOffs + r; z++) {
random.setSeed((x * xScale + z * zScale) ^ level.seed);*/ random.setSeed((x * xScale + z * zScale) ^ level.seed);*/
#endif

View File

@@ -1,7 +1,7 @@
#ifndef NET_MINECRAFT_WORLD_LEVEL_LEVELGEN__CanyonFeature_H__ #ifndef NET_MINECRAFT_WORLD_LEVEL_LEVELGEN__CanyonFeature_H__
#define NET_MINECRAFT_WORLD_LEVEL_LEVELGEN__CanyonFeature_H__ #define NET_MINECRAFT_WORLD_LEVEL_LEVELGEN__CanyonFeature_H__
#if 0
//package net.minecraft.world.level.levelgen; //package net.minecraft.world.level.levelgen;
@@ -12,8 +12,8 @@ class CanyonFeature: public LargeFeature {
/*protected*/ /*protected*/
void addTunnel(int xOffs, int zOffs, unsigned char* blocks, float xCave, float yCave, float zCave, float thickness, float yRot, float xRot, int step, int dist, float yScale); void addTunnel(int xOffs, int zOffs, unsigned char* blocks, float xCave, float yCave, float zCave, float thickness, float yRot, float xRot, int step, int dist, float yScale);
/*protected*/ /*protected*/
void addFeature(Level level, int x, int z, int xOffs, int zOffs, char* blocks); void addFeature(Level* level, int x, int z, int xOffs, int zOffs,unsigned char* blocks);
}; };
#endif
#endif /*NET_MINECRAFT_WORLD_LEVEL_LEVELGEN__CanyonFeature_H__*/ #endif /*NET_MINECRAFT_WORLD_LEVEL_LEVELGEN__CanyonFeature_H__*/

View File

@@ -370,6 +370,18 @@ void RandomLevelSource::postProcess(ChunkSource* parent, int xt, int zt) {
} }
//printf("placing tree at %d, %d, %d\n", x, y, z); //printf("placing tree at %d, %d, %d\n", x, y, z);
} }
// for (int i = 0; i < forests; i++) {
// int x = xo + random.nextInt(16) + 8;
// int z = zo + random.nextInt(16) + 8;
//int y = level->getHeightmap(x, z);
// Feature* tree = biome->getBasicTreeFeature(&random);
//if (tree) {
// tree->init(1, 1, 1);
// tree->place(level, &random, x, y, z);
// delete tree;
//}
////printf("placing tree at %d, %d, %d\n", x, y, z);
// }
for (int i = 0; i < 2; i++) { for (int i = 0; i < 2; i++) {
int x = xo + random.nextInt(16) + 8; int x = xo + random.nextInt(16) + 8;
@@ -461,7 +473,7 @@ void RandomLevelSource::postProcess(ChunkSource* parent, int xt, int zt) {
MobSpawner::postProcessSpawnMobs(level, biome, xo + 8, zo + 8, 16, 16, &random); MobSpawner::postProcessSpawnMobs(level, biome, xo + 8, zo + 8, 16, 16, &random);
//LOGI("Reading temp: 1\n"); //LOGI("Reading temp: 1\n");
float* temperatures = level->getBiomeSource()->getTemperatureBlock(/*NULL,*/ xo + 8, zo + 8, 16, 16); float* temperatures = level->getBiomeSource()->getTemperatureBlock(NULL, xo + 8, zo + 8, 16, 16);
for (int x = xo + 8; x < xo + 8 + 16; x++) for (int x = xo + 8; x < xo + 8 + 16; x++)
for (int z = zo + 8; z < zo + 8 + 16; z++) { for (int z = zo + 8; z < zo + 8 + 16; z++) {
int xp = x - (xo + 8); int xp = x - (xo + 8);

View File

@@ -0,0 +1,446 @@
#ifndef NET_MINECRAFT_WORLD_LEVEL_LEVELGEN_FEATURE__BasicTree_H__
#define NET_MINECRAFT_WORLD_LEVEL_LEVELGEN_FEATURE__BasicTree_H__
//package net.minecraft.world.level.levelgen.feature;
#include "Feature.h"
#include "../../../../util/Random.h"
#include "../../Level.h"
#include "../../tile/TreeTile.h"
class Level;
class BasicTree : public Feature
{
typedef Feature super;
private:
unsigned char axisConversionArray[6];
Random *rnd;
Level *thisLevel;
int origin[3];
int height;
int trunkHeight;
double trunkHeightScale;
double branchDensity;
double branchSlope;
double widthScale;
double foliageDensity;
int trunkWidth;
int heightVariance;
int foliageHeight;
int **foliageCoords;
int foliageCoordsLength;
void prepare(){
trunkHeight = (int) (height * trunkHeightScale);
if (trunkHeight >= height) trunkHeight = height - 1;
int clustersPerY = (int) (1.382 + pow(foliageDensity * height / 13.0, 2));
if (clustersPerY < 1) clustersPerY = 1;
int **tempFoliageCoords = new int *[clustersPerY * height];
for( int i = 0; i < clustersPerY * height; i++ )
{
tempFoliageCoords[i] = new int[4];
}
int y = origin[1] + height - foliageHeight;
int clusterCount = 1;
int trunkTop = origin[1] + trunkHeight;
int relativeY = y - origin[1];
tempFoliageCoords[0][0] = origin[0];
tempFoliageCoords[0][1] = y;
tempFoliageCoords[0][2] = origin[2];
tempFoliageCoords[0][3] = trunkTop;
y--;
while (relativeY >= 0)
{
int num = 0;
float shapefac = treeShape(relativeY);
if (shapefac < 0)
{
y--;
relativeY--;
continue;
}
double originOffset = 0.5;
while (num < clustersPerY)
{
double radius = widthScale * (shapefac * (rnd->nextFloat() + 0.328));
double angle = rnd->nextFloat() * 2.0 * 3.14159;
int x = Mth::floor(radius * sin(angle) + origin[0] + originOffset);
int z = Mth::floor(radius * cos(angle) + origin[2] + originOffset);
int checkStart[] = { x, y, z };
int checkEnd[] = { x, y + foliageHeight, z };
if (checkLine(checkStart, checkEnd) == -1) {
int checkBranchBase[] = { origin[0], origin[1], origin[2] };
double distance = sqrt(pow(abs(origin[0] - checkStart[0]), 2.0) + pow(abs(origin[2] - checkStart[2]), 2.0));
double branchHeight = distance * branchSlope;
if ((checkStart[1] - branchHeight) > trunkTop)
{
checkBranchBase[1] = trunkTop;
}
else
{
checkBranchBase[1] = (int) (checkStart[1] - branchHeight);
}
if (checkLine(checkBranchBase, checkStart) == -1)
{
tempFoliageCoords[clusterCount][0] = x;
tempFoliageCoords[clusterCount][1] = y;
tempFoliageCoords[clusterCount][2] = z;
tempFoliageCoords[clusterCount][3] = checkBranchBase[1];
clusterCount++;
}
}
num++;
}
y--;
relativeY--;
}
foliageCoordsLength = clusterCount;
foliageCoords = tempFoliageCoords;
for( int i = clusterCount; i < clustersPerY * height; i++ )
{
delete [] tempFoliageCoords[i];
tempFoliageCoords[i] = NULL;
}
}
void crossection(int x, int y, int z, float radius, unsigned char direction, int material)
{
int rad = (int) (radius + 0.618);
unsigned char secidx1 = axisConversionArray[direction];
unsigned char secidx2 = axisConversionArray[direction + 3];
int center[] = { x, y, z };
int position[] = { 0, 0, 0 };
int offset1 = -rad;
int offset2 = -rad;
int thismat;
position[direction] = center[direction];
while (offset1 <= rad)
{
position[secidx1] = center[secidx1] + offset1;
offset2 = -rad;
while (offset2 <= rad)
{
double thisdistance = pow(abs(offset1) + 0.5, 2) + pow(abs(offset2) + 0.5, 2);
if (thisdistance > radius * radius)
{
offset2++;
continue;
}
position[secidx2] = center[secidx2] + offset2;
thismat = thisLevel->getTile(position[0], position[1], position[2]);
if (!((thismat == 0) || (thismat == Tile::leaves->id)))
{
offset2++;
continue;
}
placeBlock(thisLevel, position[0], position[1], position[2], material, 0);
offset2++;
}
offset1++;
}
}
float treeShape(int y){
if (y < (((float) height) * 0.3)) return (float) -1.618;
float radius = ((float) height) / ((float) 2.0);
float adjacent = (((float) height) / ((float) 2.0)) - y;
float distance;
if (adjacent == 0) distance = radius;
else if (abs(adjacent) >= radius) distance = (float) 0.0;
else distance = (float) sqrt(pow(abs(radius), 2) - pow(abs(adjacent), 2));
distance *= (float) 0.5;
return distance;
}
float foliageShape(int y){
if ((y < 0) || (y >= foliageHeight)) return (float) -1;
else if ((y == 0) || (y == (foliageHeight - 1))) return (float) 2;
else return (float) 3;
}
void foliageCluster(int x, int y, int z){
int topy = y + foliageHeight;
int cury = topy - 1;
float radius;
while (cury >= y)
{
radius = foliageShape(cury - y);
crossection(x, cury, z, radius, (unsigned char) 1, Tile::leaves->id);
cury--;
}
}
void limb(int *start, int *end, int material)
{
int delta[] = { 0, 0, 0 };
unsigned char idx = 0;
unsigned char primidx = 0;
while (idx < 3)
{
delta[idx] = end[idx] - start[idx];
if (abs(delta[idx]) > abs(delta[primidx]))
{
primidx = idx;
}
idx++;
}
if (delta[primidx] == 0) return;
unsigned char secidx1 = axisConversionArray[primidx];
unsigned char secidx2 = axisConversionArray[primidx + 3];
char primsign;
if (delta[primidx] > 0) primsign = 1;
else primsign = -1;
double secfac1 = ((double) delta[secidx1]) / ((double) delta[primidx]);
double secfac2 = ((double) delta[secidx2]) / ((double) delta[primidx]);
int coordinate[] = { 0, 0, 0 };
int primoffset = 0;
int endoffset = delta[primidx] + primsign;
while (primoffset != endoffset)
{
coordinate[primidx] = Mth::floor(start[primidx] + primoffset + 0.5);
coordinate[secidx1] = Mth::floor(start[secidx1] + (primoffset * secfac1) + 0.5);
coordinate[secidx2] = Mth::floor(start[secidx2] + (primoffset * secfac2) + 0.5);
int dir = 0;
int xdiff = abs(coordinate[0] - start[0]);
int zdiff = abs(coordinate[2] - start[2]);
int maxdiff = (std::max)(xdiff, zdiff);
if (maxdiff > 0)
{
if (xdiff == maxdiff)
{
dir = 0;
}
else if (zdiff == maxdiff)
{
dir = 0;
}
}
placeBlock(thisLevel, coordinate[0], coordinate[1], coordinate[2], material, dir);
primoffset += primsign;
}
}
void makeFoliage(){
int idx = 0;
int finish = foliageCoordsLength;
while (idx < finish)
{
int x = foliageCoords[idx][0];
int y = foliageCoords[idx][1];
int z = foliageCoords[idx][2];
foliageCluster(x, y, z);
idx++;
}
}
bool trimBranches(int localY){
if (localY < (height * 0.2)) return false;
else return true;
}
void makeTrunk(){
int x = origin[0];
int startY = origin[1];
int topY = origin[1] + trunkHeight;
int z = origin[2];
int startCoord[] = { x, startY, z };
int endCoord[] = { x, topY, z };
limb(startCoord, endCoord, Tile::treeTrunk->id);
if (trunkWidth == 2)
{
startCoord[0] += 1;
endCoord[0] += 1;
limb(startCoord, endCoord, Tile::treeTrunk->id);
startCoord[2] += 1;
endCoord[2] += 1;
limb(startCoord, endCoord, Tile::treeTrunk->id);
startCoord[0] += -1;
endCoord[0] += -1;
limb(startCoord, endCoord, Tile::treeTrunk->id);
}
}
void makeBranches(){
int idx = 0;
int finish = foliageCoordsLength;
int baseCoord[] = { origin[0], origin[1], origin[2] };
while (idx < finish)
{
int *coordValues = foliageCoords[idx];
int endCoord[] = { coordValues[0], coordValues[1], coordValues[2] };
baseCoord[1] = coordValues[3];
int localY = baseCoord[1] - origin[1];
if (trimBranches(localY))
{
limb(baseCoord, endCoord, Tile::treeTrunk->id);
}
idx++;
}
}
int checkLine(int *start, int *end){
int delta[] = { 0, 0, 0 };
unsigned char idx = 0;
unsigned char primidx = 0;
while (idx < 3)
{
delta[idx] = end[idx] - start[idx];
if (abs(delta[idx]) > abs(delta[primidx]))
{
primidx = idx;
}
idx++;
}
if (delta[primidx] == 0) return -1;
unsigned char secidx1 = axisConversionArray[primidx];
unsigned char secidx2 = axisConversionArray[primidx + 3];
char primsign;
if (delta[primidx] > 0) primsign = 1;
else primsign = -1;
double secfac1 = ((double) delta[secidx1]) / ((double) delta[primidx]);
double secfac2 = ((double) delta[secidx2]) / ((double) delta[primidx]);
int coordinate[] = { 0, 0, 0 };
int primoffset = 0;
int endoffset = delta[primidx] + primsign;
int thismat;
while (primoffset != endoffset)
{
coordinate[primidx] = start[primidx] + primoffset;
coordinate[secidx1] = Mth::floor(start[secidx1] + (primoffset * secfac1));
coordinate[secidx2] = Mth::floor(start[secidx2] + (primoffset * secfac2));
thismat = thisLevel->getTile(coordinate[0], coordinate[1], coordinate[2]);
if (!((thismat == 0) || (thismat == Tile::leaves->id)))
{
break;
}
primoffset += primsign;
}
if (primoffset == endoffset)
{
return -1;
}
else
{
return abs(primoffset);
}
}
bool checkLocation(){
int startPosition[] = { origin[0], origin[1], origin[2] };
int endPosition[] = { origin[0], origin[1] + height - 1, origin[2] };
int baseMaterial = thisLevel->getTile(origin[0], origin[1] - 1, origin[2]);
if (!((baseMaterial == 2) || (baseMaterial == 3)))
{
return false;
}
int allowedHeight = checkLine(startPosition, endPosition);
if (allowedHeight == -1)
{
return true;
}
else if (allowedHeight < 6)
{
return false;
}
else
{
height = allowedHeight;
return true;
}
}
public:
BasicTree(bool doUpdate){
axisConversionArray[0] = 2;
axisConversionArray[1] = 0;
axisConversionArray[2] = 0;
axisConversionArray[3] = 1;
axisConversionArray[4] = 2;
axisConversionArray[5] = 1;
rnd = new Random();
origin[0] = 0;
origin[1] = 0;
origin[2] = 0;
height = 0;
trunkHeight = 0;
trunkHeightScale = 0.618;
branchDensity = 1.0;
branchSlope = 0.381;
widthScale = 1.0;
foliageDensity = 1.0;
trunkWidth = 1;
heightVariance = 12;
foliageHeight = 4;
foliageCoords = NULL;
foliageCoordsLength = 0;
}
virtual ~BasicTree(){
delete rnd;
for( int i = 0; i < foliageCoordsLength; i++ )
{
delete [] foliageCoords[i];
}
delete [] foliageCoords;
}
virtual void init(double heightInit, double widthInit, double foliageDensityInit){
heightVariance = (int) (heightInit * 12);
if (heightInit > 0.5) foliageHeight = 5;
widthScale = widthInit;
foliageDensity = foliageDensityInit;
}
virtual bool place(Level *level, Random *random, int x, int y, int z){
thisLevel = level;
int seed = random->nextLong();
rnd->setSeed(seed);
origin[0] = x;
origin[1] = y;
origin[2] = z;
if (height == 0)
{
height = 5 + rnd->nextInt(heightVariance);
}
if (!(checkLocation()))
{
return false;
}
prepare();
makeFoliage();
makeTrunk();
makeBranches();
return true;
}
};
#endif /*NET_MINECRAFT_WORLD_LEVEL_LEVELGEN_FEATURE__BasicTree_H__*/

View File

@@ -38,7 +38,7 @@ public:
setFlammable(Tile::tnt->id, FLAME_MEDIUM, BURN_INSTANT); setFlammable(Tile::tnt->id, FLAME_MEDIUM, BURN_INSTANT);
setFlammable(Tile::cloth->id, FLAME_EASY, BURN_EASY); setFlammable(Tile::cloth->id, FLAME_EASY, BURN_EASY);
//setTicking(true); //@fire setTicking(true); //@fire
} }
AABB* getAABB(Level* level, int x, int y, int z) { AABB* getAABB(Level* level, int x, int y, int z) {
@@ -70,9 +70,9 @@ public:
} }
void tick(Level* level, int x, int y, int z, Random* random) { void tick(Level* level, int x, int y, int z, Random* random) {
return; //@fire
bool infiniBurn = false;//level->getTile(x, y - 1, z) == Tile::hellRock->id;
bool infiniBurn = level->getTile(x, y - 1, z) == Tile::netherrack->id;
int age = level->getData(x, y, z); int age = level->getData(x, y, z);
if (age < 15) { if (age < 15) {
@@ -148,7 +148,6 @@ public:
} }
void neighborChanged(Level* level, int x, int y, int z, int type) { void neighborChanged(Level* level, int x, int y, int z, int type) {
return; //@fire
if (!level->isSolidBlockingTile(x, y - 1, z) && !isValidFireLocation(level, x, y, z)) { if (!level->isSolidBlockingTile(x, y - 1, z) && !isValidFireLocation(level, x, y, z)) {
level->setTile(x, y, z, 0); level->setTile(x, y, z, 0);
return; return;
@@ -156,7 +155,6 @@ public:
} }
void onPlace(Level* level, int x, int y, int z) { void onPlace(Level* level, int x, int y, int z) {
return; //@fire
if (!level->isSolidBlockingTile(x, y - 1, z) && !isValidFireLocation(level, x, y, z)) { if (!level->isSolidBlockingTile(x, y - 1, z) && !isValidFireLocation(level, x, y, z)) {
level->setTile(x, y, z, 0); level->setTile(x, y, z, 0);
return; return;
@@ -169,7 +167,6 @@ public:
} }
void ignite(Level* level, int x, int y, int z) { void ignite(Level* level, int x, int y, int z) {
return; //@fire
bool lit = false; bool lit = false;
if (!lit) lit = tryIgnite(level, x, y + 1, z); if (!lit) lit = tryIgnite(level, x, y + 1, z);
@@ -184,11 +181,10 @@ public:
} }
void animateTick(Level* level, int x, int y, int z, Random* random) { void animateTick(Level* level, int x, int y, int z, Random* random) {
return; //@fire
//if (random.nextInt(24) == 0) { if (random->nextInt(24) == 0) {
// level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, "fire.fire", 1 + random.nextFloat(), random.nextFloat() * 0.7f + 0.3f); level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, "fire.fire", 1 + random->nextFloat(), random->nextFloat() * 0.7f + 0.3f);
//} }
if (level->isSolidBlockingTile(x, y - 1, z) || Tile::fire->canBurn(level, x, y - 1, z)) { if (level->isSolidBlockingTile(x, y - 1, z) || Tile::fire->canBurn(level, x, y - 1, z)) {
for (int i = 0; i < 3; i++) { for (int i = 0; i < 3; i++) {
@@ -248,7 +244,6 @@ private:
} }
void checkBurn(Level* level, int x, int y, int z, int chance, Random* random) { void checkBurn(Level* level, int x, int y, int z, int chance, Random* random) {
return; //@fire
int odds = burnOdds[level->getTile(x, y, z)]; int odds = burnOdds[level->getTile(x, y, z)];
if (random->nextInt(chance) < odds) { if (random->nextInt(chance) < odds) {
@@ -265,7 +260,6 @@ private:
} }
bool isValidFireLocation(Level* level, int x, int y, int z) { bool isValidFireLocation(Level* level, int x, int y, int z) {
return false; //@fire
if (canBurn(level, x + 1, y, z)) return true; if (canBurn(level, x + 1, y, z)) return true;
if (canBurn(level, x - 1, y, z)) return true; if (canBurn(level, x - 1, y, z)) return true;
@@ -278,7 +272,6 @@ private:
} }
int getFireOdds(Level* level, int x, int y, int z) { int getFireOdds(Level* level, int x, int y, int z) {
return 0; //@fire
int odds = 0; int odds = 0;
if (!level->isEmptyTile(x, y, z)) return 0; if (!level->isEmptyTile(x, y, z)) return 0;
@@ -294,7 +287,6 @@ private:
} }
bool tryIgnite(Level* level, int x, int y, int z) { bool tryIgnite(Level* level, int x, int y, int z) {
return false; //@fire
int t = level->getTile(x, y, z); int t = level->getTile(x, y, z);
if (t == Tile::fire->id) return true; if (t == Tile::fire->id) return true;

View File

@@ -1,6 +1,11 @@
#include "GrassTile.h" #include "GrassTile.h"
#include "../material/Material.h" #include "../material/Material.h"
#include "../../entity/item/ItemEntity.h" #include "../../entity/item/ItemEntity.h"
#include "../GrassColor.h"
#include "../Level.h"
#include "../LevelSource.h"
#include "../biome/BiomeSource.h"
#include "../../../client/Minecraft.h"
GrassTile::GrassTile(int id) GrassTile::GrassTile(int id)
: super(id, Material::dirt) : super(id, Material::dirt)
@@ -24,11 +29,18 @@ int GrassTile::getTexture( int face, int data ) {
} }
int GrassTile::getColor( LevelSource* level, int x, int y, int z ) { int GrassTile::getColor( LevelSource* level, int x, int y, int z ) {
//level.getBiomeSource().getBiomeBlock(x, z, 1, 1);
//float temp = level.getBiomeSource().temperatures[0];
//float rain = level.getBiomeSource().downfalls[0];
return 0x339933;//GrassColor.get(temp, rain); if(!GrassColor::useTint){
return 0x339933;
}
level->getBiomeSource()->getBiomeBlock(x, z, 1, 1);
float temp = level->getBiomeSource()->temperatures[0];
float rain = level->getBiomeSource()->downfalls[0];
// return 0x339933;//GrassColor.get(temp, rain); // we need to hook this up with OPTION_FOLIAGE_TINT
return GrassColor::get(temp, rain);
} }
void GrassTile::tick( Level* level, int x, int y, int z, Random* random ) { void GrassTile::tick( Level* level, int x, int y, int z, Random* random ) {

View File

@@ -14,6 +14,7 @@ class GrassTile: public Tile
{ {
typedef Tile super; typedef Tile super;
public: public:
static const int MIN_BRIGHTNESS = 4; static const int MIN_BRIGHTNESS = 4;
GrassTile(int id); GrassTile(int id);

View File

@@ -9,6 +9,8 @@
#include "../../item/Item.h" #include "../../item/Item.h"
#include "../../item/ItemInstance.h" #include "../../item/ItemInstance.h"
#include "../FoliageColor.h" #include "../FoliageColor.h"
#include "../LevelSource.h"
#include "../biome/BiomeSource.h"
class Entity; class Entity;
@@ -54,10 +56,18 @@ public:
if (data == BIRCH_LEAF) { if (data == BIRCH_LEAF) {
return FoliageColor::getBirchColor(); return FoliageColor::getBirchColor();
} }
if (!FoliageColor::useTint){
return FoliageColor::getDefaultColor(); return FoliageColor::getDefaultColor();
} }
// return FoliageColor::getDefaultColor(); we need to hook this up with OPTION_FOLIAGE_TINT
level->getBiomeSource()->getBiomeBlock(x, z, 1, 1);
float temperature = level->getBiomeSource()->temperatures[0];
float rainfall = level->getBiomeSource()->downfalls[0];
return FoliageColor::get(temperature, rainfall);
}
void onRemove(Level* level, int x, int y, int z) { void onRemove(Level* level, int x, int y, int z) {
int r = 1; int r = 1;
int r2 = r + 1; int r2 = r + 1;