3 Commits

Author SHA1 Message Date
Kolyah35
7418263193 .h -> .hpp everything 2026-03-28 01:08:50 +03:00
Kolyah35
7d3257669a pragma once everywhere 2026-03-28 00:00:19 +03:00
Kolyah35
a45c01d013 server compilable 2026-03-26 03:55:28 +03:00
936 changed files with 91190 additions and 97726 deletions

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@@ -39,6 +39,8 @@ if (${PLATFORM} STREQUAL "Desktop")
set(EXTRA_LIBS pthread m)
endif()
include_directories("glad/include")
elseif (${PLATFORM} STREQUAL "Web")
set(PLATFORM_CPP "PLATFORM_WEB")
set(EXTRA_LIBS "idbfs.js")
@@ -111,36 +113,41 @@ CPMAddPackage(
"ALSOFT_STATIC_LIBGCC ON"
)
# TODO: Clear this paths with *
file(GLOB SERVER_SOURCES
"project/lib_projects/raknet/jni/RaknetSources/*.cpp"
"src/NinecraftApp.cpp"
"src/Performance.cpp"
"src/SharedConstants.cpp"
"src/Minecraft.cpp"
"src/MinecraftServer.cpp"
"src/App.cpp"
"src/IPlatform.cpp"
"src/client/IConfigListener.cpp"
"src/client/Minecraft.cpp"
"src/client/OptionStrings.cpp"
"src/client/Option.cpp"
"src/client/Options.cpp"
"src/client/OptionsFile.cpp"
"src/client/ServerProfiler.cpp"
"src/client/gamemode/CreativeMode.cpp"
"src/client/gamemode/GameMode.cpp"
"src/client/gamemode/SurvivalMode.cpp"
# "src/client/IConfigListener.cpp"
# "src/client/Minecraft.cpp"
# "src/client/OptionStrings.cpp"
# "src/client/Option.cpp"
# "src/client/Options.cpp"
# "src/client/OptionsFile.cpp"
# "src/client/ServerProfiler.cpp"
"src/client/player/LocalPlayer.cpp"
"src/client/player/RemotePlayer.cpp"
"src/client/player/input/KeyboardInput.cpp"
# "src/client/gamemode/CreativeMode.cpp"
# "src/client/gamemode/GameMode.cpp"
# "src/client/gamemode/SurvivalMode.cpp"
# "src/client/player/LocalPlayer.cpp"
# "src/client/player/RemotePlayer.cpp"
# "src/client/player/input/KeyboardInput.cpp"
"src/gamemode/*.cpp"
"src/locale/I18n.cpp"
"src/main.cpp"
"src/main_dedicated.cpp"
"src/nbt/Tag.cpp"
"src/network/ClientSideNetworkHandler.cpp"
"src/network/NetEventCallback.cpp"
"src/network/Packet.cpp"
"src/network/RakNetInstance.cpp"
@@ -151,11 +158,7 @@ file(GLOB SERVER_SOURCES
"src/platform/HttpClient.cpp"
"src/platform/PngLoader.cpp"
"src/platform/time.cpp"
"src/platform/input/Controller.cpp"
"src/platform/input/Keyboard.cpp"
"src/platform/input/Mouse.cpp"
"src/platform/input/Multitouch.cpp"
"src/platform/server/PlatformServer.cpp"
"src/server/ArgumentsSettings.cpp"
"src/server/ServerLevel.cpp"
@@ -368,7 +371,7 @@ if(${PLATFORM} MATCHES "Web")
endif()
# Client
target_compile_definitions(${PROJECT_NAME} PUBLIC "OPENGL_ES" "NO_EGL" ${PLATFORM})
target_compile_definitions(${PROJECT_NAME} PUBLIC "OPENGL_ES" "NO_EGL" "${PLATFORM_CPP}")
target_link_libraries(${PROJECT_NAME} zlib ${PNG_LIB} OpenAL::OpenAL glfw ${EXTRA_LIBS})
if (OpenSSL_FOUND)

26
src/App.cpp Normal file
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@@ -0,0 +1,26 @@
#include "App.hpp"
#include "IPlatform.hpp"
#include "platform/server/PlatformServer.hpp"
#include "platform/glfw/PlatformGlfw.hpp"
std::unique_ptr<IPlatform> App::CreatePlatform() {
#if defined(STANDALONE_SERVER)
return std::make_unique<PlatformServer>();
#elif defined(PLATFORM_DESKTOP)
return std::make_unique<PlatformGlfw>();
#else
static_assert(false, "Unsupported platform!");
#endif
}
void App::run() {
init();
m_platform->runMainLoop(*this);
}
void App::swapBuffers() {
m_platform->swapBuffers();
}

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@@ -1,87 +0,0 @@
#ifndef APP_H__
#define APP_H__
#ifdef __APPLE__
#define NO_EGL
#endif
#ifdef STANDALONE_SERVER
#define NO_EGL
#endif
#include "AppPlatform.h"
#ifndef NO_EGL
#include <EGL/egl.h>
#endif
#include "platform/log.h"
typedef struct AppContext {
#ifndef NO_EGL
EGLDisplay display;
EGLContext context;
EGLSurface surface;
#endif
AppPlatform* platform;
bool doRender;
} AppContext;
class App
{
public:
App()
: _finished(false),
_inited(false)
{
_context.platform = 0;
}
virtual ~App() {}
void init(AppContext& c) {
_context = c;
init();
_inited = true;
}
bool isInited() { return _inited; }
virtual AppPlatform* platform() { return _context.platform; }
void onGraphicsReset(AppContext& c) {
_context = c;
onGraphicsReset();
}
virtual void audioEngineOn () {}
virtual void audioEngineOff() {}
virtual void destroy() {}
virtual void loadState(void* state, int stateSize) {}
virtual bool saveState(void** state, int* stateSize) { return false; }
void swapBuffers() {
#ifndef NO_EGL
if (_context.doRender)
eglSwapBuffers(_context.display, _context.surface);
#endif
}
virtual void draw() {}
virtual void update() {};// = 0;
virtual void setSize(int width, int height) {}
virtual void quit() { _finished = true; }
virtual bool wantToQuit() { return _finished; }
virtual bool handleBack(bool isDown) { return false; }
protected:
virtual void init() {}
//virtual void onGraphicsLost() = 0;
virtual void onGraphicsReset() = 0;
private:
bool _inited;
bool _finished;
AppContext _context;
};
#endif//APP_H__

71
src/App.hpp Executable file
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@@ -0,0 +1,71 @@
#pragma once
#include <memory>
#ifdef __APPLE__
#define NO_EGL
#endif
#ifdef STANDALONE_SERVER
#define NO_EGL
#endif
#include <IPlatform.hpp>
#ifndef NO_EGL
#include <EGL/egl.h>
#endif
// typedef struct AppContext {
// #ifndef NO_EGL
// EGLDisplay display;
// EGLContext context;
// EGLSurface surface;
// #endif
// AppPlatform* platform;
// bool doRender;
// } AppContext;
class App {
protected:
std::unique_ptr<IPlatform> m_platform;
public:
static std::unique_ptr<IPlatform> CreatePlatform();
App(std::unique_ptr<IPlatform> platform) : m_platform(std::move(platform)), m_finished(false), m_inited(false) {}
App() = delete;
virtual ~App() {}
void run();
bool isInited() { return m_inited; }
virtual void audioEngineOn () {}
virtual void audioEngineOff() {}
virtual void destroy() {}
virtual void loadState(void* state, int stateSize) {}
virtual bool saveState(void** state, int* stateSize) { return false; }
void swapBuffers();
// {
// #ifndef NO_EGL
// if (_context.doRender)
// eglSwapBuffers(_context.display, _context.surface);
// #endif
// m_platform->swapBuffers();
// }
virtual void update() = 0;
virtual void quit() { m_finished = true; }
virtual bool wantToQuit() { return m_finished; }
virtual bool handleBack(bool isDown) { return false; }
protected:
virtual void init() { m_inited = true;}
private:
bool m_inited = false;
bool m_finished = false;
};

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@@ -1,10 +0,0 @@
#ifndef _MINECRAFT_APPCONSTANTS_H_
#define _MINECRAFT_APPCONSTANTS_H_
#define APP_VERSION_STRING "Demo"
#define APP_NAME "Minecraft - Pocket Edition " APP_VERSION_STRING
#endif

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@@ -1,143 +0,0 @@
#ifndef APPPLATFORM_H__
#define APPPLATFORM_H__
#include <vector>
#include <string>
#include <cstring>
#include "client/renderer/TextureData.h"
typedef std::vector<std::string> StringVector;
/*
typedef struct UserInput
{
static const int STATUS_INVALID = -1;
static const int STATUS_NOTINITED = -2;
static const int STATUS_OK = 1;
static const int STATUS_CANCEL = 0;
UserInput(int id)
: _id(id),
status(STATUS_NOTINITED)
{}
UserInput(int id, int status)
: _id(id),
status(status)
{}
int getId() { return _id; }
int status;
private:
int _id;
} UserInput;
class UserInputStatus {
int _status;
public:
UserInputStatus(int status)
: _status(status)
{}
bool isAnswered() { return _status >= 0; }
bool isOk() { return _status == UserInput::STATUS_OK; }
bool isCancel() { return _status == UserInput::STATUS_CANCEL; }
};
*/
class BinaryBlob {
public:
BinaryBlob()
: data(NULL),
size(-1) {}
BinaryBlob(unsigned char* data, unsigned int size)
: data(data),
size(size) {}
unsigned char* data;
int size;
};
class PlatformStringVars {
public:
static const int DEVICE_BUILD_MODEL = 0;
};
class AppPlatform
{
public:
AppPlatform() : keyboardVisible(false) {}
virtual ~AppPlatform() {}
virtual void saveScreenshot(const std::string& filename, int glWidth, int glHeight) {}
virtual TextureData loadTexture(const std::string& filename_, bool textureFolder) { return TextureData(); }
virtual TextureData loadTextureFromMemory(const unsigned char* data, size_t size) { return TextureData(); }
virtual void playSound(const std::string& fn, float volume, float pitch) {}
virtual void hideCursor(bool hide) {}
virtual void showDialog(int dialogId) {}
virtual void createUserInput() {}
bool is_big_endian(void) {
union {
unsigned int i;
char c[4];
} bint = {0x01020304};
return bint.c[0] == 1;
}
void createUserInput(int dialogId)
{
showDialog(dialogId);
createUserInput();
}
virtual int getUserInputStatus() { return 0; }
virtual StringVector getUserInput() { return StringVector(); }
virtual std::string getDateString(int s) { return ""; }
//virtual void createUserInputScreen(const char* types) {}
virtual void uploadPlatformDependentData(int id, void* data) {}
virtual BinaryBlob readAssetFile(const std::string& filename) { return BinaryBlob(); }
virtual void _tick() {}
virtual int getScreenWidth() { return 854; }
virtual int getScreenHeight() { return 480; }
virtual float getPixelsPerMillimeter() { return 10; }
virtual bool isNetworkEnabled(bool onlyWifiAllowed) { return true; }
virtual bool isPowerVR() {
return false;
}
virtual int getKeyFromKeyCode(int keyCode, int metaState, int deviceId) {return 0;}
#ifdef __APPLE__
virtual bool isSuperFast() = 0;
#endif
virtual void openURL(const std::string& url) {}
virtual void finish() {}
virtual bool supportsTouchscreen() { return false; }
virtual void vibrate(int milliSeconds) {}
virtual std::string getPlatformStringVar(int stringId) {
return "<getPlatformStringVar NotImplemented>";
}
virtual void showKeyboard() {
keyboardVisible = true;
}
virtual void hideKeyboard() {
keyboardVisible = false;
}
virtual bool isKeyboardVisible() {return keyboardVisible;}
protected:
bool keyboardVisible;
};
#endif /*APPPLATFORM_H__*/

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@@ -1,12 +0,0 @@
#include "AppPlatform_glfw.h"
float AppPlatform_glfw::getPixelsPerMillimeter() {
GLFWmonitor* monitor = glfwGetPrimaryMonitor();
int width_mm, height_mm;
glfwGetMonitorPhysicalSize(monitor, &width_mm, &height_mm);
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
return (float)mode->width / (float)width_mm;
}

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@@ -1,155 +0,0 @@
#ifndef APPPLATFORM_GLFW_H__
#define APPPLATFORM_GLFW_H__
#include "AppPlatform.h"
#include "platform/log.h"
#include "platform/HttpClient.h"
#include "platform/PngLoader.h"
#include "client/renderer/gles.h"
#include "world/level/storage/FolderMethods.h"
#include <png.h>
#include <cmath>
#include <fstream>
#include <sstream>
#include <GLFW/glfw3.h>
#include <ctime>
#include "util/StringUtils.h"
#ifdef _WIN32
#include <windows.h>
#include <shellapi.h>
#endif
#ifdef __EMSCRIPTEN__
#include <emscripten/html5.h>
#endif
static void png_funcReadFile(png_structp pngPtr, png_bytep data, png_size_t length) {
((std::istream*)png_get_io_ptr(pngPtr))->read((char*)data, length);
}
class AppPlatform_glfw: public AppPlatform
{
public:
AppPlatform_glfw()
{
}
BinaryBlob readAssetFile(const std::string& filename) override {
FILE* fp = fopen(("data/" + filename).c_str(), "r");
if (!fp)
return BinaryBlob();
int size = getRemainingFileSize(fp);
BinaryBlob blob;
blob.size = size;
blob.data = new unsigned char[size];
fread(blob.data, 1, size, fp);
fclose(fp);
return blob;
}
void saveScreenshot(const std::string& filename, int glWidth, int glHeight) override {
//@todo
}
__inline unsigned int rgbToBgr(unsigned int p) {
return (p & 0xff00ff00) | ((p >> 16) & 0xff) | ((p << 16) & 0xff0000);
}
TextureData loadTexture(const std::string& filename_, bool textureFolder) override
{
// Support fetching PNG textures via HTTP/HTTPS (for skins, etc)
if (Util::startsWith(filename_, "http://") || Util::startsWith(filename_, "https://")) {
std::vector<unsigned char> body;
if (HttpClient::download(filename_, body) && !body.empty()) {
return loadTextureFromMemory(body.data(), body.size());
}
return TextureData();
}
TextureData out;
std::string filename = textureFolder? "data/images/" + filename_
: filename_;
std::ifstream source(filename.c_str(), std::ios::binary);
if (!source) {
LOGI("Couldn't find file: %s\n", filename.c_str());
return out;
}
std::vector<unsigned char> fileData((std::istreambuf_iterator<char>(source)), std::istreambuf_iterator<char>());
source.close();
if (fileData.empty()) {
LOGI("Couldn't read file: %s\n", filename.c_str());
return out;
}
return loadTextureFromMemory(fileData.data(), fileData.size());
}
TextureData loadTextureFromMemory(const unsigned char* data, size_t size) override {
return loadPngFromMemory(data, size);
}
virtual std::string getDateString(int s) override {
time_t tm = s;
char mbstr[100];
std::strftime(mbstr, sizeof(mbstr), "%F %T", std::localtime(&tm));
return std::string(mbstr);
}
virtual int getScreenWidth() override {
#ifdef __EMSCRIPTEN__
int w, h;
emscripten_get_canvas_element_size("canvas", &w, &h);
return w;
#endif
return 854;
};
virtual int getScreenHeight() override {
#ifdef __EMSCRIPTEN__
int w, h;
emscripten_get_canvas_element_size("canvas", &w, &h);
return h;
#endif
return 480;
};
virtual float getPixelsPerMillimeter() override;
virtual bool supportsTouchscreen() override { return false; /* glfw supports only mouse and keyboard */ }
virtual void hideCursor(bool hide) override {
int isHide = hide ? GLFW_CURSOR_NORMAL : GLFW_CURSOR_HIDDEN;
glfwSetInputMode(window, GLFW_CURSOR, isHide);
}
virtual void openURL(const std::string& url) override {
#ifdef _WIN32
ShellExecuteA(NULL, "open", url.c_str(), NULL, NULL, SW_SHOWNORMAL);
#elif __linux__
std::string command = "xdg-open " + url;
system(command.c_str());
#elif __EMSCRIPTEN__
emscripten_run_script(std::string("window.open('" + url + "', '_blank')").c_str());
#endif
}
GLFWwindow* window;
private:
};
#endif /*APPPLATFORM_GLFW_H__*/

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@@ -1,5 +1,4 @@
#ifndef EGLCONFIGPRINTER_H__
#define EGLCONFIGPRINTER_H__
#pragma once
#include <cstdio>
#include <string>
@@ -122,4 +121,3 @@ public:
}
};
#endif /*EGLCONFIGPRINTER_H__*/

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@@ -1,13 +0,0 @@
#ifndef ERRORCODES_H__
#define ERRORCODES_H__
namespace ErrorCodes {
enum Enum {
Unknown,
ContainerRefStillExistsAfterDestruction
};
}
#endif /*ERRORCODES_H__*/

14
src/IPlatform.cpp Normal file
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@@ -0,0 +1,14 @@
#include <IPlatform.hpp>
#include <App.hpp>
#include <fstream>
void IPlatform::runMainLoop(App& app) {
while(!app.wantToQuit()) app.update();
}
ByteVector IPlatform::readAssetFile(const std::string& path) {
std::ifstream instream(path, std::ios::in | std::ios::binary);
std::vector<uint8_t> data((std::istreambuf_iterator<char>(instream)), std::istreambuf_iterator<char>());
return data;
}

81
src/IPlatform.hpp Executable file
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@@ -0,0 +1,81 @@
#pragma once
#include <vector>
#include <string>
#include "client/renderer/TextureData.hpp"
#include <cstdint>
typedef std::vector<std::string> StringVector;
typedef std::vector<uint8_t> ByteVector;
class App;
class IPlatform {
public:
IPlatform() : keyboardVisible(false), windowSizeChanged(false), m_targetFrametime(0.f) {}
virtual ~IPlatform() {}
virtual bool init() { return true; }
virtual void swapBuffers() {}
virtual void runMainLoop(App& app);
virtual ByteVector readAssetFile(const std::string& path);
// Mojang functions here
virtual TextureData loadTexture(const std::string& filename_, bool textureFolder) { return TextureData(); }
virtual TextureData loadTextureFromMemory(const unsigned char* data, size_t size) { return TextureData(); }
virtual void playSound(const std::string& fn, float volume, float pitch) {}
virtual void hideCursor(bool hide) {}
virtual std::string getDateString(int s) = 0;
virtual void uploadPlatformDependentData(int id, void* data) {}
// virtual BinaryBlob readAssetFile(const std::string& filename) { return BinaryBlob(); }
virtual void _tick() {}
virtual int getScreenWidth() { return 854; }
virtual int getScreenHeight() { return 480; }
virtual float getPixelsPerMillimeter() { return 10; }
virtual bool isNetworkEnabled(bool onlyWifiAllowed) { return true; }
virtual bool isPowerVR() {
return false;
}
virtual int getKeyFromKeyCode(int keyCode, int metaState, int deviceId) {return 0;}
#ifdef __APPLE__
virtual bool isSuperFast() = 0;
#endif
virtual void openURL(const std::string& url) {}
virtual void finish() {}
virtual bool supportsTouchscreen() { return false; }
virtual void vibrate(int milliSeconds) {}
virtual std::string getPlatformStringVar(int stringId) = 0;
virtual void showKeyboard() { keyboardVisible = true; }
virtual void hideKeyboard() { keyboardVisible = false; }
virtual bool isKeyboardVisible() { return keyboardVisible; }
virtual void setTargetFPS(int fps) { m_targetFrametime = 1.0 / fps; }
bool isWindowSizeChanged() { return windowSizeChanged; }
virtual void setVSync(bool on) { vsync = on; }
protected:
bool keyboardVisible;
bool windowSizeChanged;
bool vsync;
double m_targetFrametime;
};

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@@ -1,40 +1,39 @@
#ifndef LICENSECODES_H__
#define LICENSECODES_H__
class LicenseCodes
{
public:
// Something's not ready, call again later
static const int WAIT_PLATFORM_NOT_READY = -2;
static const int WAIT_SERVER_NOT_READY = -1;
// License is ok
static const int LICENSE_OK = 0;
static const int LICENSE_TRIAL_OK = 1;
// License is not working in one way or another
static const int LICENSE_VALIDATION_FAILED = 50;
static const int ITEM_NOT_FOUND = 51;
static const int LICENSE_NOT_FOUND = 52;
static const int ERROR_CONTENT_HANDLER = 100;
static const int ERROR_ILLEGAL_ARGUMENT = 101;
static const int ERROR_SECURITY = 102;
static const int ERROR_INPUT_OUTPUT = 103;
static const int ERROR_ILLEGAL_STATE = 104;
static const int ERROR_NULL_POINTER = 105;
static const int ERROR_GENERAL = 106;
static const int ERROR_UNABLE_TO_CONNECT_TO_CDS = 107;
// The call went wrong so we didn't get a license value at all
static const int ERROR_EXCEPTION = 200;
static bool isOk(int i) {
return (i == 0) || (i == 1);
}
static bool isReady(int i) {
return (i >= 0);
}
};
#endif /*LICENSECODES_H__ */
#pragma once
class LicenseCodes
{
public:
// Something's not ready, call again later
static const int WAIT_PLATFORM_NOT_READY = -2;
static const int WAIT_SERVER_NOT_READY = -1;
// License is ok
static const int LICENSE_OK = 0;
static const int LICENSE_TRIAL_OK = 1;
// License is not working in one way or another
static const int LICENSE_VALIDATION_FAILED = 50;
static const int ITEM_NOT_FOUND = 51;
static const int LICENSE_NOT_FOUND = 52;
static const int ERROR_CONTENT_HANDLER = 100;
static const int ERROR_ILLEGAL_ARGUMENT = 101;
static const int ERROR_SECURITY = 102;
static const int ERROR_INPUT_OUTPUT = 103;
static const int ERROR_ILLEGAL_STATE = 104;
static const int ERROR_NULL_POINTER = 105;
static const int ERROR_GENERAL = 106;
static const int ERROR_UNABLE_TO_CONNECT_TO_CDS = 107;
// The call went wrong so we didn't get a license value at all
static const int ERROR_EXCEPTION = 200;
static bool isOk(int i) {
return (i == 0) || (i == 1);
}
static bool isReady(int i) {
return (i >= 0);
}
};
#endif /*LICENSECODES_H__ */

502
src/Minecraft.cpp Executable file
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@@ -0,0 +1,502 @@
#include <Minecraft.hpp>
#include "gamemode/CreativeMode.hpp"
#include "gamemode/SurvivalMode.hpp"
#include "gamemode/CreatorMode.hpp"
#include "world/entity/player/Player.hpp"
#include "world/item/Item.hpp"
#include "world/item/ItemInstance.hpp"
#include "world/item/crafting/Recipes.hpp"
#include "world/level/Level.hpp"
#include "world/level/tile/entity/TileEntity.hpp"
#include <string>
#include <cstdlib>
#include "client/gui/Screen.hpp"
#include "world/level/storage/ExternalFileLevelStorageSource.hpp"
#if defined(APPLE_DEMO_PROMOTION)
#define NO_NETWORK
#endif
#if defined(RPI)
#define CREATORMODE
#endif
#include "network/RakNetInstance.hpp"
#include "network/ClientSideNetworkHandler.hpp"
#include "network/ServerSideNetworkHandler.hpp"
//#include "network/Packet.hpp"
#include "world/entity/player/Inventory.hpp"
#include "world/level/tile/Tile.hpp"
#include "world/level/storage/LevelStorageSource.hpp"
#include "world/level/storage/LevelStorage.hpp"
#include "world/level/chunk/ChunkSource.hpp"
#include "platform/CThread.hpp"
#include <IPlatform.hpp>
#include "util/PerfTimer.hpp"
#include "util/PerfRenderer.hpp"
#include "world/entity/MobFactory.hpp"
#include "world/level/MobSpawner.hpp"
#include "util/Mth.hpp"
#include "world/entity/MobCategory.hpp"
#include "server/ServerLevel.hpp"
#ifdef CREATORMODE
#include "server/CreatorLevel.hpp"
#endif
#include "network/command/CommandServer.hpp"
/*static*/
const char* Minecraft::progressMessages[] = {
"Locating server",
"Building terrain",
"Preparing",
"Saving chunks"
};
// int Minecraft::customDebugId = Minecraft::CDI_NONE;
bool Minecraft::_hasInitedStatics = false;
#if defined(_MSC_VER)
#pragma warning( disable : 4355 ) // 'this' pointer in initialization list which is perfectly legal
#endif
// Minecraft::Minecraft() :
// #ifdef __APPLE__
// _isSuperFast(false),
// #endif
// #if defined(NO_NETWORK)
// raknetInstance = new IRakNetInstance();
// #else
// raknetInstance = new RakNetInstance();
// #endif
// #ifndef STANDALONE_SERVER
// soundEngine = new SoundEngine(20.0f);
// soundEngine->init(this, &options);
// #endif
// //setupPieces();
// #if defined(ANDROID) || defined(__APPLE__) || defined(RPI)
// signal(SIGPIPE, SIG_IGN);
// #endif
// externalCacheStoragePath = '.';
// externalCacheStoragePath = '.';
// }
Minecraft::~Minecraft() {
delete netCallback;
delete raknetInstance;
delete gameMode;
if (level != NULL) {
level->saveGame();
if (level->getChunkSource())
level->getChunkSource()->saveAll(true);
delete level->getLevelStorage();
delete level;
level = NULL;
}
//delete player;
delete storageSource;
delete _commandServer;
MobFactory::clearStaticTestMobs();
// Note: Don't tear down statics if we run on Android
// (we might change this in the future)
#ifndef ANDROID
Biome::teardownBiomes();
Item ::teardownItems();
Tile ::teardownTiles();
Material::teardownMaterials();
Recipes ::teardownRecipes();
TileEntity::teardownTileEntities();
#endif
}
// Only called by server
void Minecraft::selectLevel( const std::string& levelId, const std::string& levelName, const LevelSettings& settings ) {
level = (Level*)new ServerLevel(
storageSource->selectLevel(levelId, false),
levelName,
settings,
SharedConstants::GeneratorVersion
);
// note: settings is useless beyond this point, since it's
// either copied to LevelData (or LevelData read from file)
setLevel(level, "Generating level");
setIsCreativeMode(level->getLevelData()->getGameType() == GameType::Creative);
_running = true;
}
void Minecraft::setLevel(Level* level, const std::string& message, Player* forceInsertPlayer) {
LOGI("Seed is %ld\n", level->getSeed());
if (level != NULL) {
level->raknetInstance = raknetInstance;
gameMode->initLevel(level);
this->level = level;
_hasSignaledGeneratingLevelFinished = false;
#ifdef STANDALONE_SERVER
const bool threadedLevelCreation = false;
#else
const bool threadedLevelCreation = true;
#endif
if (threadedLevelCreation) {
// Threaded
// "Lock"
isGeneratingLevel = true;
generateLevelThread = new CThread(Minecraft::prepareLevel_tspawn, this);
} else {
// Non-threaded
generateLevel("Currently not used", level);
}
}
this->lastTickTime = 0;
this->_running = true;
}
void Minecraft::prepareLevel(const std::string& title) {
LOGI("status: 1\n");
progressStageStatusId = 1;
Stopwatch A, B, C, D;
A.start();
Stopwatch L;
// Dont update lights if we load the level (ok, actually just with leveldata version=1.+(?))
if (!level->isNew())
level->setUpdateLights(false);
int Max = CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH;
int pp = 0;
for (int x = 8; x < (CHUNK_CACHE_WIDTH * CHUNK_WIDTH); x += CHUNK_WIDTH) {
for (int z = 8; z < (CHUNK_CACHE_WIDTH * CHUNK_WIDTH); z += CHUNK_WIDTH) {
progressStagePercentage = 100 * pp++ / Max;
//printf("level generation progress %d\n", progressStagePercentage);
B.start();
level->getTile(x, 64, z);
B.stop();
L.start();
if (level->isNew())
while (level->updateLights())
;
L.stop();
}
}
A.stop();
level->setUpdateLights(true);
C.start();
for (int x = 0; x < CHUNK_CACHE_WIDTH; x++)
{
for (int z = 0; z < CHUNK_CACHE_WIDTH; z++)
{
LevelChunk* chunk = level->getChunk(x, z);
if (chunk && !chunk->createdFromSave)
{
chunk->unsaved = false;
chunk->clearUpdateMap();
}
}
}
C.stop();
LOGI("status: 3\n");
progressStageStatusId = 3;
if (level->isNew()) {
level->setInitialSpawn(); // @note: should obviously be called from Level itself
level->saveLevelData();
level->getChunkSource()->saveAll(false);
level->saveGame();
} else {
level->saveLevelData();
level->loadEntities();
}
progressStagePercentage = -1;
progressStageStatusId = 2;
LOGI("status: 2\n");
D.start();
level->prepare();
D.stop();
A.print("Generate level: ");
L.print(" - light: ");
B.print(" - getTl: ");
C.print(" - clear: ");
D.print(" - prepr: ");
progressStageStatusId = 0;
}
void Minecraft::update() {
timer.advanceTime();
raknetInstance->runEvents(netCallback);
TIMER_PUSH("tick");
int toTick = timer.ticks;
timer.ticks = 0;
for (int i = 0; i < toTick; ++i, ++ticks) tick(i, toTick-1);
TIMER_POP_PUSH("updatelights");
{
if (level && !isGeneratingLevel) {
level->updateLights();
}
}
TIMER_POP();
// Restart the server if (our modded) RakNet reports an error
if (level && raknetInstance->isProbablyBroken() && raknetInstance->isServer()) {
restartServer();
}
}
void Minecraft::restartServer() {
if (!level) return;
raknetInstance->resetIsBroken();
hostMultiplayer();
if (netCallback) netCallback->levelGenerated(level);
}
void Minecraft::tick(int nTick, int maxTick) {
if (missTime > 0) missTime--;
TIMER_PUSH("gameMode");
if (level) {
gameMode->tick();
}
TIMER_POP_PUSH("commandServer");
if (level && _commandServer) {
_commandServer->tick();
}
//
// Ongoing level generation in a (perhaps) different thread. When it's
// ready, _levelGenerated() is called once and any threads are deleted.
//
if (isGeneratingLevel) {
return;
} else if (!_hasSignaledGeneratingLevelFinished) {
if (generateLevelThread) {
delete generateLevelThread;
generateLevelThread = NULL;
}
_levelGenerated();
}
//
// Normal game loop, run before or efter level generation
//
if (level != NULL) {
TIMER_POP_PUSH("level");
level->tickEntities();
level->tick();
}
TIMER_POP();
}
bool Minecraft::isOnlineClient() {
return false;
}
bool Minecraft::isOnline() {
return netCallback != NULL;
}
void Minecraft::init()
{
// WHY DO WE NEED THIS ON MODERN PLATFORMS :sob:
// Global initialization goes here
Mth::initMth();
if (raknetInstance != nullptr) {
delete raknetInstance;
}
raknetInstance = new RakNetInstance();
// If we're running Android, only initialize
// the first time class is instanced
#ifdef ANDROID
if (!_hasInitedStatics) {
_hasInitedStatics = true;
#endif
Material::initMaterials();
MobCategory::initMobCategories();
Tile::initTiles();
Item::initItems();
Biome::initBiomes();
TileEntity::initTileEntities();
#ifdef ANDROID
}
#endif
setIsCreativeMode(false); // false means it's Survival Mode
#if !defined(NO_STORAGE)
storageSource = new ExternalFileLevelStorageSource(externalStoragePath, externalCacheStoragePath);
#else
storageSource = new MemoryLevelStorageSource();
#endif
// Server-only featire @todo server class app
hostMultiplayer();
}
//
// Multiplayer
//
void Minecraft::hostMultiplayer(int port) {
// Tear down last instance
raknetInstance->disconnect();
delete netCallback;
netCallback = nullptr;
#if !defined(NO_NETWORK)
netCallback = new ServerSideNetworkHandler(this, raknetInstance);
#endif
}
//
// Level generation
//
/*static*/
void* Minecraft::prepareLevel_tspawn(void *p_param) {
Minecraft* mc = (Minecraft*) p_param;
mc->generateLevel("Currently not used", mc->level);
return 0;
}
void Minecraft::generateLevel( const std::string& message, Level* level ) {
Stopwatch s;
s.start();
prepareLevel(message);
s.stop();
s.print("Level generated: ");
// "Unlock"
isGeneratingLevel = false;
}
void Minecraft::_levelGenerated() {
level->validateSpawn();
if (raknetInstance->isServer())
raknetInstance->announceServer(getServerName());
if (netCallback) {
netCallback->levelGenerated(level);
}
_hasSignaledGeneratingLevelFinished = true;
}
Player* Minecraft::respawnPlayer(int playerId) {
for (unsigned int i = 0; i < level->players.size(); ++i) {
if (level->players[i]->entityId == playerId) {
resetPlayer(level->players[i]);
return level->players[i];
}
}
return NULL;
}
void Minecraft::resetPlayer(Player* player) {
level->validateSpawn();
player->reset();
Pos p;
if(player->hasRespawnPosition()) {
p = player->getRespawnPosition();
}
else {
p = level->getSharedSpawnPos();
}
player->setPos((float)p.x + 0.5f, (float)p.y + 1.0f, (float)p.z + 0.5f);
player->resetPos(true);
if (isCreativeMode())
player->inventory->clearInventoryWithDefault();
}
int Minecraft::getProgressStatusId() {
return progressStageStatusId;
}
const char* Minecraft::getProgressMessage()
{
return progressMessages[progressStageStatusId];
}
bool Minecraft::isLevelGenerated()
{
return level != NULL && !isGeneratingLevel;
}
LevelStorageSource* Minecraft::getLevelSource()
{
return storageSource;
}
void Minecraft::setIsCreativeMode(bool isCreative)
{
#ifdef CREATORMODE
delete gameMode;
gameMode = new CreatorMode(this);
_isCreativeMode = true;
#else
if (!gameMode || isCreative != _isCreativeMode)
{
delete gameMode;
if (isCreative) gameMode = new CreativeMode(*this);
else gameMode = new SurvivalMode(*this);
_isCreativeMode = isCreative;
}
#endif
}
bool Minecraft::isCreativeMode() {
return _isCreativeMode;
}
ICreator* Minecraft::getCreator()
{
#ifdef CREATORMODE
return ((CreatorMode*)gameMode)->getCreator();
#else
return NULL;
#endif
}
void Minecraft::optionUpdated(OptionId option, bool value ) {
if(netCallback != NULL && option == OPTIONS_SERVER_VISIBLE) {
ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) netCallback;
ss->allowIncomingConnections(value);
}
}
void Minecraft::optionUpdated(OptionId option, float value ) {}
void Minecraft::optionUpdated(OptionId option, int value ) {}

138
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#pragma once
#include "client/Options.hpp"
#include "client/Timer.hpp"
//#include "../network/RakNetInstance.hpp"
#include "world/phys/HitResult.hpp"
#include "App.hpp"
#include <cstddef>
class Level;
class LocalPlayer;
class IInputHolder;
class Mob;
class Player;
class Entity;
class ICreator;
class GameMode;
class CThread;
class LevelStorageSource;
class BuildActionIntention;
class PerfRenderer;
class LevelSettings;
class IRakNetInstance;
class NetEventCallback;
class CommandServer;
struct PingedCompatibleServer;
class Minecraft: public App {
public:
using App::App;
virtual ~Minecraft();
virtual void init();
virtual void update();
virtual void restartServer();
virtual void tick(int nTick, int maxTick);
virtual bool isOnlineClient();
virtual bool isOnline();
virtual void setIsCreativeMode(bool isCreative);
virtual void optionUpdated(OptionId option, bool value);
virtual void optionUpdated(OptionId option, float value);
virtual void optionUpdated(OptionId option, int value);
/**
* @brief Get public name that will be listed in JoinGame menu
*/
virtual std::string getServerName() { return "Unknown"; }
void toggleDimension() {}
bool isCreativeMode();
virtual void selectLevel(const std::string& levelId, const std::string& levelName, const LevelSettings& settings);
virtual void setLevel(Level* level, const std::string& message = "", Player* forceInsertPlayer = NULL);
virtual void onBlockDestroyed(Player* player, int x, int y, int z, int face) {}
void generateLevel( const std::string& message, Level* level );
LevelStorageSource* getLevelSource();
virtual void hostMultiplayer(int port=19132);
Player* respawnPlayer(int playerId);
void respawnPlayer();
void resetPlayer(Player* player);
void doActuallyRespawnPlayer();
void prepareLevel(const std::string& message);
int getProgressStatusId();
const char* getProgressMessage();
ICreator* getCreator();
bool isLevelGenerated();
#ifdef __APPLE__
bool _isSuperFast = false;
bool isSuperFast() { return _isSuperFast; }
#endif
protected:
virtual void _levelGenerated();
private:
static void* prepareLevel_tspawn(void *p_param);
public:
Level* level = nullptr;
CommandServer* _commandServer = nullptr;
GameMode* gameMode = nullptr;
IRakNetInstance* raknetInstance = nullptr;
NetEventCallback* netCallback = nullptr;
int commandPort = 4711;
int lastTime = 0;
int lastTickTime = -1;
int missTime = 0;
int ticks = 0;
CThread* generateLevelThread = nullptr;
// static int customDebugId;
HitResult hitResult;
volatile int progressStagePercentage = 0;
// This field is initialized in main()
// It sets the base path to where worlds can be written (sdcard on android)
std::string externalStoragePath;
std::string externalCacheStoragePath;
protected:
Timer timer{20};
// @note @attn @warn: this is dangerous as fuck!
volatile bool isGeneratingLevel = false;
bool _hasSignaledGeneratingLevelFinished = true;
LevelStorageSource* storageSource;
bool _running;
protected:
volatile int progressStageStatusId = 0;
static const char* progressMessages[];
int _licenseId;
bool _isCreativeMode;
Player* _pendingRemovePlayer; // @attn @todo @fix: remove this shait and fix the respawn behaviour
// from NinecraftApp
bool _verbose = true;
int _lastTickMs = 0;
static bool _hasInitedStatics;
};

2857
src/client/Minecraft.cpp → src/MinecraftClient.cpp Executable file → Normal file

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142
src/MinecraftClient.hpp Normal file
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#pragma once
#include "client/gui/Font.hpp"
#include "client/gui/Screen.hpp"
#include "client/particle/ParticleEngine.hpp"
#include "client/player/LocalPlayer.hpp"
#include "client/renderer/GameRenderer.hpp"
#include "client/renderer/Textures.hpp"
#include "client/sound/SoundEngine.hpp"
#include <Minecraft.hpp>
#include <client/MouseHandler.hpp>
#include <client/gui/Gui.hpp>
#include <client/gui/screens/ScreenChooser.hpp>
#include <client/PixelCalc.hpp>
#include <client/renderer/LevelRenderer.hpp>
class MinecraftClient : public Minecraft {
public:
using Minecraft::Minecraft;
~MinecraftClient();
void init() override;
void update() override;
void setSize(int width, int height);
void reloadOptions();
bool supportNonTouchScreen();
bool useTouchscreen();
void grabMouse();
void releaseMouse();
void setScreen(Screen*);
void leaveGame(bool renameLevel = false);
void setLevel(Level* level, const std::string& message = "", Player* forceInsertPlayer = NULL) override;
void updateStats();
void restartServer() override;
bool handleBack(bool isDown) override;
void onGraphicsReset();
void initGLStates();
void tick(int nTick, int maxTick) override;
void tickInput();
void handleBuildAction(BuildActionIntention* action);
bool isOnlineClient() override;
void pauseGame(bool isBackPaused);
void gameLostFocus();
void respawnPlayer();
void audioEngineOn() override;
void audioEngineOff() override;
void setIsCreativeMode(bool isCreative) override;
void optionUpdated(OptionId option, bool value) override;
void optionUpdated(OptionId option, float value) override;
void optionUpdated(OptionId option, int value) override;
LocalPlayer* getPlayer() { return player; }
Font* getFont() { return font; }
Textures& textures() { return m_textures; }
Options& options() { return m_options;}
Screen* getScreen() { return m_screen; }
Gui& gui() { return m_gui; }
ParticleEngine* getParticleEngine() {return particleEngine; }
int getScreenWidth() { return width; }
int getScreenHeigth() { return height; }
virtual void hostMultiplayer(int port) override;
bool isPowerVR() { return _powerVr; }
bool isKindleFire(int kindleVersion);
bool transformResolution(int* w, int* h);
virtual std::string getServerName() override;
void locateMultiplayer();
void cancelLocateMultiplayer();
bool joinMultiplayer(const PingedCompatibleServer& server);
bool joinMultiplayerFromString(const std::string& server);
void onBlockDestroyed(Player* player, int x, int y, int z, int face) override;
protected:
void _reloadInput();
void _levelGenerated() override;
int width = 1, height = 1;
Font* font = nullptr;
// @warn This is unsafe cuz Gui may call some MinecraftClient method while MinecraftClient is not ready
MouseHandler mouseHandler;
LevelRenderer* levelRenderer = nullptr;
GameRenderer* gameRenderer = nullptr;
ParticleEngine* particleEngine = nullptr;
SoundEngine* soundEngine = nullptr;
PerfRenderer* _perfRenderer = nullptr;
bool mouseGrabbed = false;
PixelCalc pixelCalc;
PixelCalc pixelCalcUi;
Screen* m_screen = nullptr;
bool screenMutex = false;
bool hasScheduledScreen = false;
Screen* scheduledScreen = nullptr;
int m_frames = 0;
volatile bool pause = false;
// @todo make static
LocalPlayer* player = nullptr;
IInputHolder* inputHolder = nullptr;
Mob* cameraTargetPlayer = nullptr;
bool _supportsNonTouchscreen = false;
bool isLookingForMultiplayer = false;
bool _powerVr = false;
Options m_options{*this};
Textures m_textures{m_options, *m_platform};
ScreenChooser screenChooser{*this};
Gui m_gui{*this};
};

15
src/MinecraftServer.cpp Normal file
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#include "MinecraftServer.hpp"
#include <Minecraft.hpp>
#include <network/RakNetInstance.hpp>
void MinecraftServer::hostMultiplayer(int port) {
Minecraft::hostMultiplayer(port);
raknetInstance->host("Server", port, 16);
}
std::string MinecraftServer::getServerName() {
// @todo read server name from config
return "Dedicated server 0.6.1";
}

10
src/MinecraftServer.hpp Normal file
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#pragma once
#include <Minecraft.hpp>
class MinecraftServer : public Minecraft {
public:
using Minecraft::Minecraft;
void hostMultiplayer(int port) override;
std::string getServerName() override;
};

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@@ -1,428 +0,0 @@
#include "NinecraftApp.h"
//#include <EGL/egl.h>
#ifdef RPI
//#define NO_STORAGE
#endif
#include <errno.h>
#include "platform/input/Mouse.h"
#include "platform/input/Multitouch.h"
#include "world/item/Item.h"
#include "world/level/Level.h"
#include "world/level/biome/Biome.h"
#include "world/level/material/Material.h"
#include "world/entity/MobCategory.h"
//#include "world/level/storage/FolderMethods.h"
#ifndef STANDALONE_SERVER
#include "client/gui/screens/StartMenuScreen.h"
#include "client/gui/screens/UsernameScreen.h"
#endif
#include "client/player/LocalPlayer.h"
#ifndef STANDALONE_SERVER
#include "client/renderer/gles.h"
#include "client/renderer/Chunk.h"
#include "client/renderer/LevelRenderer.h"
#include "client/renderer/Tesselator.h"
#endif
// sorry for raknet dependency, but I'm too lazy to find another getTime method
#include "raknet/GetTime.h"
#include "network/RakNetInstance.h"
#include "network/ClientSideNetworkHandler.h"
#include "client/gui/screens/ProgressScreen.h"
//#include "world/entity/player/Inventory2.h"
#if !defined(DEMO_MODE) && !defined(APPLE_DEMO_PROMOTION) && !defined(NO_STORAGE)
#include "world/level/storage/ExternalFileLevelStorageSource.h"
#else
#include "world/level/storage/MemoryLevelStorageSource.h"
#endif
#ifndef STANDALONE_SERVER
#include "client/renderer/Textures.h"
#include "client/renderer/entity/ItemRenderer.h"
#endif
#include "world/item/crafting/Recipes.h"
#include "world/level/tile/entity/TileEntity.h"
#ifndef STANDALONE_SERVER
#include "client/renderer/EntityTileRenderer.h"
#endif
bool NinecraftApp::_hasInitedStatics = false;
NinecraftApp::NinecraftApp()
: _verbose(true),
_lastTickMs(0),
_frames(0)
{
#if defined(ANDROID) || defined(__APPLE__) || defined(RPI)
signal(SIGPIPE, SIG_IGN);
#endif
}
NinecraftApp::~NinecraftApp()
{
teardown();
}
void NinecraftApp::init()
{
// Global initialization goes here
Mth::initMth();
//#ifdef DEMO_MODE
//writeDemoFile();
//#endif
// If we're running Android, only initialize
// the first time class is instanced
#ifdef ANDROID
if (!_hasInitedStatics) {
_hasInitedStatics = true;
#endif
Material::initMaterials();
MobCategory::initMobCategories();
Tile::initTiles();
Item::initItems();
Biome::initBiomes();
TileEntity::initTileEntities();
#ifdef ANDROID
}
#endif
#ifndef STANDALONE_SERVER
initGLStates();
Tesselator::instance.init();
I18n::loadLanguage(platform(), "en_US");
#endif
if (!externalStoragePath.empty()) {
options.setOptionsFilePath(externalStoragePath);
}
Minecraft::init();
#if !defined(DEMO_MODE) && !defined(APPLE_DEMO_PROMOTION) && !defined(NO_STORAGE)
storageSource = new ExternalFileLevelStorageSource(externalStoragePath, externalCacheStoragePath);
#else
storageSource = new MemoryLevelStorageSource();
#endif
_running = false;
#ifndef STANDALONE_SERVER
LOGI("This: %p\n", this);
screenChooser.setScreen(SCREEN_STARTMENU);
if (options.getBooleanValue(OPTIONS_FIRST_LAUNCH)) {
options.toggle(OPTIONS_FIRST_LAUNCH);
setScreen(new UsernameScreen());
}
#else
hostMultiplayer();
#endif
}
void NinecraftApp::teardown()
{
// Note: Don't tear down statics if we run on Android
// (we might change this in the future)
#ifndef ANDROID
Biome::teardownBiomes();
Item ::teardownItems();
Tile ::teardownTiles();
Material::teardownMaterials();
Recipes ::teardownRecipes();
TileEntity::teardownTileEntities();
#endif
#ifdef WIN32
ItemRenderer::teardown_static();
if (EntityTileRenderer::instance != NULL) {
delete EntityTileRenderer::instance;
EntityTileRenderer::instance = NULL;
}
TileEntityRenderDispatcher::destroy();
#endif
}
void NinecraftApp::update()
{
++_frames;
// Generate Multitouch active pointer list
Multitouch::commit();
#ifndef ANDROID_PUBLISH
//testCreationAndDestruction();
//testJoiningAndDestruction();
#endif /*ANDROID_PUBLISH*/
Minecraft::update();
swapBuffers();
Mouse::reset2();
// Restart the server if (our modded) RakNet reports an error
if (level && raknetInstance->isProbablyBroken() && raknetInstance->isServer()) {
restartServer();
}
#ifndef WIN32
updateStats();
#endif
}
void NinecraftApp::updateStats()
{
#ifndef STANDALONE_SERVER
if (Options::debugGl)
LOGI("--------------------------------------------\n");
//*
int now = getTimeMs();
//int since = now - _lastTickMs;
if (now >= lastTime + 1000)
{
if (player) {
LOGI("%d fps \t%3d chunk updates. (%.2f, %.2f, %.2f)\n",
_frames, Chunk::updates, player->x, player->y, player->z);
Chunk::resetUpdates();
//static int _n = 0;
//if (++_n % 5 == -1) { // @note: -1
// static char filename[256];
// sprintf(filename, "%s/games/com.mojang/img_%.4d.jpg", externalStoragePath.c_str(), _n/5);
// _context.platform->saveScreenshot(filename, width, height);
//}
LOGI("%s", levelRenderer->gatherStats1().c_str());
//printf("Texture swaps (this frame): %d\n", Textures::textureChanges);
} else {
LOGI("%d fps\n", _frames);
}
//const int* pointerIds;
//int pointerCount = Multitouch::getActivePointerIds(&pointerIds);
//if (pointerCount) {
// std::string s = "Pointers (";
// s += (char)(48 + pointerCount);
// s += ": ";
// for (int i = 0; i < pointerCount; ++i) {
// s += (char)(48 + pointerIds[i]);
// s += ", ";
// }
// LOGI("%s\n", s.c_str());
//}
lastTime = now;
_frames = 0;
#ifdef GLDEBUG
while (1) {
int error = glGetError();
if (error == GL_NO_ERROR) break;
LOGI("#################### GL-ERROR: %d\t#####################\n", error);
LOGI("#################### GL-ERROR: %d\t#####################\n", error);
LOGI("#################### GL-ERROR: %d\t#####################\n", error);
}
#endif
}
Textures::textureChanges = 0;
/**/
#endif /* STANDALONE_SERVER */
}
void NinecraftApp::initGLStates()
{
#ifndef STANDALONE_SERVER
//glShadeModel2(GL_SMOOTH);
//glClearDepthf(1.0f);
glEnable2(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
glDepthRangef(0, 1);
glEnable2(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER, 0.1f);
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
glEnable2(GL_TEXTURE_2D);
#ifndef _EMSCRIPTEN_
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
#endif
// Both updates isPowerVR flag in java and returns if the graphics chip is PowerVR SGX or not
_powerVr = platform()->isPowerVR();
#ifdef __APPLE__
_isSuperFast = platform()->isSuperFast();
#endif
//glLineWidth(4);
#endif /* STANDALONE_SERVER */
}
void NinecraftApp::restartServer() {
if (!level) return;
for (int i = level->players.size()-1; i >= 0; --i) {
Player* p = level->players[i];
if (p != player)
level->removeEntity(p);
}
raknetInstance->resetIsBroken();
#ifndef STANDALONE_SERVER
gui.addMessage("This server has restarted!");
#endif
hostMultiplayer();
if (netCallback) netCallback->levelGenerated(level);
}
bool NinecraftApp::handleBack(bool isDown)
{
if (isGeneratingLevel)
{
return true;
}
if (level)
{
if (!isDown)
{
if (screen)
{
if (!screen->handleBackEvent(isDown))
{
if (player->containerMenu) player->closeContainer();
setScreen(NULL);
}
return true;
} else {
pauseGame(true);
}
//leaveGame();
return false;
}
return true;
}
else if (screen)
{
return screen->handleBackEvent(isDown);
}
return false;
}
void NinecraftApp::onGraphicsReset()
{
#ifndef STANDALONE_SERVER
initGLStates();
Tesselator::instance.init();
Minecraft::onGraphicsReset();
#endif
}
#ifndef ANDROID_PUBLISH
static int _state = -1;
static int _stateTicksLeft = 0;
void NinecraftApp::testCreationAndDestruction()
{
if (_state == -1) {
_stateTicksLeft = 100;
_state = 0;
}
if (_state == 0) {
if (--_stateTicksLeft <= 0)
_state = 1;
}
else if (_state == 1) {
getLevelSource()->deleteLevel("perf");
int seed = getEpochTimeS();
LOGI(">seed %d\n", seed);
selectLevel("perf", "perf", LevelSettings(seed, GameType::Creative));
hostMultiplayer();
#ifndef STANDALONE_SERVER
setScreen(new ProgressScreen());
#endif
_state = 2;
_stateTicksLeft = 1000;//25000;//00;
}
else if (_state == 2) {
if (isLevelGenerated()) {
if (--_stateTicksLeft <= 0) {
_state = 3;
}
}
} else if (_state == 3) {
leaveGame();
_state = 1;
}
}
void NinecraftApp::testJoiningAndDestruction()
{
if (_state == -1) {
//LightUpdate sz[2] = { LightUpdate(LightLayer::Block, 0, 0, 0, 1, 1, 1),
// LightUpdate(LightLayer::Sky, 0, 0, 0, 1, 1, 1) };
//LOGI("size of lightupdate: %lu == %d\n", sizeof(LightUpdate), (const char*)&sz[1] - (const char*)&sz[0]);
_stateTicksLeft = 100;
_state = 0;
}
if (_state == 0) {
if (--_stateTicksLeft <= 0) {
raknetInstance->clearServerList();
locateMultiplayer();
_state = 1;
}
}
else if (_state == 1) {
if (!raknetInstance->getServerList().empty()) {
PingedCompatibleServer s = raknetInstance->getServerList().at(0);
if (s.name.GetLength() > 0) {
joinMultiplayer(s);
#ifndef STANDALONE_SERVER
setScreen(new ProgressScreen());
#endif
_state = 2;
_stateTicksLeft = 80;//1000;
}
}
}
else if (_state == 2) {
if (isLevelGenerated()) {
if (--_stateTicksLeft <= 0) {
_state = 3;
}
}
} else if (_state == 3) {
leaveGame();
_stateTicksLeft = 50;
_state = 0;
}
}
#endif /*ANDROID_PUBLISH*/
/*
void NinecraftApp::writeDemoFile() {
std::string path = externalStoragePath + "/games";
if (createFolderIfNotExists(path.c_str())) {
path += "/com.mojang";
if (createFolderIfNotExists(path.c_str())) {
path += "/minecraftpe";
if (createFolderIfNotExists(path.c_str())) {
path += "/played_demo";
FILE* fp = fopen(path.c_str(), "w");
if (fp) fclose(fp);
}}}
}
bool NinecraftApp::hasPlayedDemo() {
std::string filename = externalStoragePath + "/games/com.mojang/minecraftpe/played_demo";
FILE* fp = fopen(filename.c_str(), "r");
if (!fp) return false;
fclose(fp);
return true;
}
*/

View File

@@ -1,52 +0,0 @@
#ifndef NINECRAFTAPP_H__
#define NINECRAFTAPP_H__
#include "world/Pos.h"
#include "App.h"
#include "client/Minecraft.h"
#include "world/level/storage/MemoryLevelStorage.h"
#include <string>
class Level;
class LocalPlayer;
class ExternalFileLevelStorageSource;
class NinecraftApp: public Minecraft
{
public:
NinecraftApp();
~NinecraftApp();
void init();
void teardown();
void update();
virtual bool handleBack(bool isDown);
protected:
void onGraphicsReset();
private:
void initGLStates();
void restartServer();
void updateStats();
//void writeDemoFile();
//bool hasPlayedDemo();
#ifndef ANDROID_PUBLISH
void testCreationAndDestruction();
void testJoiningAndDestruction();
#endif /*ANDROID_PUBLISH*/
bool _verbose;
int _frames;
int _lastTickMs;
static bool _hasInitedStatics;
};
#endif//NINECRAFTAPP_H__

View File

@@ -1,4 +1,4 @@
#include "Performance.h"
/*static*/
StopwatchHandler Performance::watches;
#include "Performance.hpp"
/*static*/
StopwatchHandler Performance::watches;

View File

@@ -1,12 +0,0 @@
#ifndef PERFORMANCE_H__
#define PERFORMANCE_H__
#include "platform/time.h"
class Performance
{
public:
static StopwatchHandler watches;
};
#endif /*PERFORMANCE_H__*/

10
src/Performance.hpp Executable file
View File

@@ -0,0 +1,10 @@
#pragma once
#include "platform/time.hpp"
class Performance
{
public:
static StopwatchHandler watches;
};

View File

@@ -1,16 +1,16 @@
#include "SharedConstants.h"
namespace Common {
std::string getGameVersionString(const std::string& versionSuffix /* = "" */)
{
std::string result = std::string("v0.6.1") + versionSuffix;
// append 64-bit port marker only on Android 64bit targets
#if defined(ANDROID) && (defined(__aarch64__) || defined(__x86_64__))
result += " (64-bit port)";
#endif
result += " alpha";
return result;
}
};
#include "SharedConstants.hpp"
namespace Common {
std::string getGameVersionString(const std::string& versionSuffix /* = "" */)
{
std::string result = std::string("v0.6.1") + versionSuffix;
// append 64-bit port marker only on Android 64bit targets
#if defined(ANDROID) && (defined(__aarch64__) || defined(__x86_64__))
result += " (64-bit port)";
#endif
result += " alpha";
return result;
}
};

View File

@@ -1,34 +1,32 @@
#ifndef NET_MINECRAFT_SharedConstants_H__
#define NET_MINECRAFT_SharedConstants_H__
#include <string>
enum LevelGeneratorVersion
{
LGV_ORIGINAL = 0,
};
namespace Common {
std::string getGameVersionString(const std::string& versionSuffix = "");
}
namespace SharedConstants
{
// 0.5.0 uses NPv8
// 0.6.0 uses NPv9
const int NetworkProtocolVersion = 9;
const int NetworkProtocolLowestSupportedVersion = 9;
const int GameProtocolVersion = 1;
const int GameProtocolLowestSupportedVersion = 1;
const int StorageVersion = 3;
const int MaxChatLength = 100;
const int TicksPerSecond = 20;
const int GeneratorVersion = (int)LGV_ORIGINAL;
//int FULLBRIGHT_LIGHTVALUE = 15 << 20 | 15 << 4;
}
#endif /*NET_MINECRAFT_SharedConstants_H__*/
#pragma once
#include <string>
enum LevelGeneratorVersion
{
LGV_ORIGINAL = 0,
};
namespace Common {
std::string getGameVersionString(const std::string& versionSuffix = "");
}
namespace SharedConstants
{
// 0.5.0 uses NPv8
// 0.6.0 uses NPv9
const int NetworkProtocolVersion = 9;
const int NetworkProtocolLowestSupportedVersion = 9;
const int GameProtocolVersion = 1;
const int GameProtocolLowestSupportedVersion = 1;
const int StorageVersion = 3;
const int MaxChatLength = 100;
const int TicksPerSecond = 20;
const int GeneratorVersion = (int)LGV_ORIGINAL;
//int FULLBRIGHT_LIGHTVALUE = 15 << 20 | 15 << 4;
}

View File

@@ -1,16 +1,16 @@
#include "IConfigListener.h"
#include "Minecraft.h"
#ifndef STANDALONE_SERVER
#include "gui/Gui.h"
#endif /* STANDALONE_SERVER */
Config createConfig(Minecraft* mc) {
Config c;
#ifndef STANDALONE_SERVER
c.setScreenSize(mc->width, mc->height, Gui::GuiScale);
#endif
c.pixelCalc = mc->pixelCalc;
c.pixelCalcUi = mc->pixelCalcUi;
c.minecraft = mc;
c.options = &mc->options;
return c;
}
#include "IConfigListener.hpp"
#include "Minecraft.hpp"
#ifndef STANDALONE_SERVER
#include "gui/Gui.hpp"
#endif /* STANDALONE_SERVER */
Config createConfig(Minecraft* mc) {
Config c;
#ifndef STANDALONE_SERVER
c.setScreenSize(mc->width, mc->height, Gui::GuiScale);
#endif
c.pixelCalc = mc->pixelCalc;
c.pixelCalcUi = mc->pixelCalcUi;
c.minecraft = mc;
c.options = &mc->options;
return c;
}

View File

@@ -1,48 +1,46 @@
#ifndef CONFIGLISTENER_H__
#define CONFIGLISTENER_H__
#include "PixelCalc.h"
class Minecraft;
class Options;
class Config {
public:
// Screen dimensions and world-to-screen conversion
void setScreenSize(int width, int height, float scale) {
this->width = width;
this->height = height;
this->guiScale = scale;
this->invGuiScale = 1.0f / scale;
this->guiWidth = (int)(width * invGuiScale);
this->guiHeight = (int)(height * invGuiScale);
}
int width;
int height;
float guiScale;
float invGuiScale;
int guiWidth;
int guiHeight;
PixelCalc pixelCalc;
PixelCalc pixelCalcUi;
Minecraft* minecraft;
Options* options;
};
Config createConfig(Minecraft* mc);
// Interface for Configuration-Changed listener
// This can mean (for instance);
// - Screen has changed dimensions, or rotation if rotations are enabled
// - New input device or control mechanism
class IConfigListener
{
public:
virtual ~IConfigListener() {}
virtual void onConfigChanged(const Config& config) = 0;
};
#endif /*CONFIGLISTENER_H__*/
#pragma once
#include "PixelCalc.hpp"
class Minecraft;
class Options;
class Config {
public:
// Screen dimensions and world-to-screen conversion
void setScreenSize(int width, int height, float scale) {
this->width = width;
this->height = height;
this->guiScale = scale;
this->invGuiScale = 1.0f / scale;
this->guiWidth = (int)(width * invGuiScale);
this->guiHeight = (int)(height * invGuiScale);
}
int width;
int height;
float guiScale;
float invGuiScale;
int guiWidth;
int guiHeight;
PixelCalc pixelCalc;
PixelCalc pixelCalcUi;
Minecraft* minecraft;
Options* options;
};
Config createConfig(Minecraft* mc);
// Interface for Configuration-Changed listener
// This can mean (for instance);
// - Screen has changed dimensions, or rotation if rotations are enabled
// - New input device or control mechanism
class IConfigListener
{
public:
virtual ~IConfigListener() {}
virtual void onConfigChanged(const Config& config) = 0;
};

View File

@@ -1,232 +0,0 @@
#ifndef NET_MINECRAFT_CLIENT__Minecraft_H__
#define NET_MINECRAFT_CLIENT__Minecraft_H__
#include "Options.h"
#ifndef STANDALONE_SERVER
#include "MouseHandler.h"
#include "gui/Gui.h"
#include "gui/screens/ScreenChooser.h"
#endif
#include "Timer.h"
//#include "../network/RakNetInstance.h"
#include "../world/phys/HitResult.h"
class Level;
class LocalPlayer;
class IInputHolder;
class Mob;
class Player;
class LevelRenderer;
class GameRenderer;
class ParticleEngine;
class Entity;
class ICreator;
class GameMode;
class Textures;
class CThread;
class SoundEngine;
class Screen;
class Font;
class LevelStorageSource;
class BuildActionIntention;
class PerfRenderer;
class LevelSettings;
class IRakNetInstance;
class NetEventCallback;
class CommandServer;
struct PingedCompatibleServer;
//class ExternalFileLevelStorageSource;
#include "../App.h"
#include "PixelCalc.h"
class AppPlatform;
class AppPlatform_android;
class Minecraft: public App
{
protected:
Minecraft();
public:
virtual ~Minecraft();
void init();
void setSize(int width, int height);
void reloadOptions();
bool supportNonTouchScreen();
bool useTouchscreen();
void grabMouse();
void releaseMouse();
void handleBuildAction(BuildActionIntention*);
void toggleDimension(){}
bool isCreativeMode();
void setIsCreativeMode(bool isCreative);
void setScreen(Screen*);
virtual void selectLevel(const std::string& levelId, const std::string& levelName, const LevelSettings& settings);
virtual void setLevel(Level* level, const std::string& message = "", LocalPlayer* forceInsertPlayer = NULL);
void generateLevel( const std::string& message, Level* level );
LevelStorageSource* getLevelSource();
bool isLookingForMultiplayer;
void locateMultiplayer();
void cancelLocateMultiplayer();
bool joinMultiplayer(const PingedCompatibleServer& server);
bool joinMultiplayerFromString(const std::string& server);
void hostMultiplayer(int port=19132);
Player* respawnPlayer(int playerId);
void respawnPlayer();
void resetPlayer(Player* player);
void doActuallyRespawnPlayer();
void update();
void tick(int nTick, int maxTick);
void tickInput();
bool isOnlineClient();
bool isOnline();
void pauseGame(bool isBackPaused);
void gameLostFocus();
void prepareLevel(const std::string& message);
void leaveGame(bool renameLevel = false);
int getProgressStatusId();
const char* getProgressMessage();
ICreator* getCreator();
// void onGraphicsLost() {}
void onGraphicsReset();
bool isLevelGenerated();
void handleMouseDown(int button, bool down);
void audioEngineOn();
void audioEngineOff();
bool isPowerVR() { return _powerVr; }
bool isKindleFire(int kindleVersion);
bool transformResolution(int* w, int* h);
void optionUpdated(OptionId option, bool value);
void optionUpdated(OptionId option, float value);
void optionUpdated(OptionId option, int value);
int getTicks() { return ticks; }
#ifdef __APPLE__
bool _isSuperFast;
bool isSuperFast() { return _isSuperFast; }
#endif
protected:
void _levelGenerated();
private:
static void* prepareLevel_tspawn(void *p_param);
void _reloadInput();
public:
int width;
int height;
// Vars that the platform is allowed to use in the future
int commandPort;
int reserved_d1, reserved_d2;
float reserved_f1, reserved_f2;
Options options;
static bool useAmbientOcclusion;
//static bool threadInterrupt;
volatile bool pause;
LevelRenderer* levelRenderer;
GameRenderer* gameRenderer;
ParticleEngine* particleEngine;
SoundEngine* soundEngine;
GameMode* gameMode;
#ifndef STANDALONE_SERVER
Textures* textures;
ScreenChooser screenChooser;
Font* font;
#endif
IRakNetInstance* raknetInstance;
NetEventCallback* netCallback;
int lastTime;
int lastTickTime;
float ticksSinceLastUpdate;
Level* level;
LocalPlayer* player;
IInputHolder* inputHolder;
Mob* cameraTargetPlayer;
#ifndef STANDALONE_SERVER
Gui gui;
#endif
CThread* generateLevelThread;
Screen* screen;
static int customDebugId;
static const int CDI_NONE = 0;
static const int CDI_GRAPHICS = 1;
#ifndef STANDALONE_SERVER
MouseHandler mouseHandler;
#endif
bool mouseGrabbed;
PixelCalc pixelCalc;
PixelCalc pixelCalcUi;
HitResult hitResult;
volatile int progressStagePercentage;
// This field is initialized in main()
// It sets the base path to where worlds can be written (sdcard on android)
std::string externalStoragePath;
std::string externalCacheStoragePath;
protected:
Timer timer;
// @note @attn @warn: this is dangerous as fuck!
volatile bool isGeneratingLevel;
bool _hasSignaledGeneratingLevelFinished;
LevelStorageSource* storageSource;
bool _running;
bool _powerVr;
private:
volatile int progressStageStatusId;
static const char* progressMessages[];
int missTime;
int ticks;
bool screenMutex;
bool hasScheduledScreen;
Screen* scheduledScreen;
int _licenseId;
bool _supportsNonTouchscreen;
bool _isCreativeMode;
//int _respawnPlayerTicks;
Player* _pendingRemovePlayer; // @attn @todo @fix: remove this shait and fix the respawn behaviour
PerfRenderer* _perfRenderer;
CommandServer* _commandServer;
};
#endif /*NET_MINECRAFT_CLIENT__Minecraft_H__*/

View File

@@ -1,60 +1,60 @@
#include "MouseHandler.h"
#include "player/input/ITurnInput.h"
#ifdef RPI
#include <SDL/SDL.h>
#endif
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
#include <GLFW/glfw3.h>
#endif
MouseHandler::MouseHandler( ITurnInput* turnInput )
: _turnInput(turnInput)
{}
MouseHandler::MouseHandler()
: _turnInput(0)
{}
MouseHandler::~MouseHandler() {
}
void MouseHandler::setTurnInput( ITurnInput* turnInput ) {
_turnInput = turnInput;
}
void MouseHandler::grab() {
xd = 0;
yd = 0;
#if defined(RPI)
//LOGI("Grabbing input!\n");
SDL_WM_GrabInput(SDL_GRAB_ON);
SDL_ShowCursor(0);
#endif
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
glfwSetInputMode(glfwGetCurrentContext(), GLFW_CURSOR, GLFW_CURSOR_DISABLED);
#endif
}
void MouseHandler::release() {
#if defined(RPI)
//LOGI("Releasing input!\n");
SDL_WM_GrabInput(SDL_GRAB_OFF);
SDL_ShowCursor(1);
#endif
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
glfwSetInputMode(glfwGetCurrentContext(), GLFW_CURSOR, GLFW_CURSOR_NORMAL);
#endif
}
void MouseHandler::poll() {
if (_turnInput != 0) {
TurnDelta td = _turnInput->getTurnDelta();
xd = td.x;
yd = td.y;
}
}
#include "MouseHandler.hpp"
#include "player/input/ITurnInput.hpp"
#ifdef RPI
#include <SDL/SDL.h>
#endif
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
#include <GLFW/glfw3.h>
#endif
MouseHandler::MouseHandler( ITurnInput* turnInput )
: _turnInput(turnInput)
{}
MouseHandler::MouseHandler()
: _turnInput(0)
{}
MouseHandler::~MouseHandler() {
}
void MouseHandler::setTurnInput( ITurnInput* turnInput ) {
_turnInput = turnInput;
}
void MouseHandler::grab() {
xd = 0;
yd = 0;
#if defined(RPI)
//LOGI("Grabbing input!\n");
SDL_WM_GrabInput(SDL_GRAB_ON);
SDL_ShowCursor(0);
#endif
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
glfwSetInputMode(glfwGetCurrentContext(), GLFW_CURSOR, GLFW_CURSOR_DISABLED);
#endif
}
void MouseHandler::release() {
#if defined(RPI)
//LOGI("Releasing input!\n");
SDL_WM_GrabInput(SDL_GRAB_OFF);
SDL_ShowCursor(1);
#endif
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
glfwSetInputMode(glfwGetCurrentContext(), GLFW_CURSOR, GLFW_CURSOR_NORMAL);
#endif
}
void MouseHandler::poll() {
if (_turnInput != 0) {
TurnDelta td = _turnInput->getTurnDelta();
xd = td.x;
yd = td.y;
}
}

View File

@@ -1,28 +1,26 @@
#ifndef NET_MINECRAFT_CLIENT__MouseHandler_H__
#define NET_MINECRAFT_CLIENT__MouseHandler_H__
//package net.minecraft.client;
class ITurnInput;
class MouseHandler
{
public:
MouseHandler(ITurnInput* turnInput);
MouseHandler();
~MouseHandler();
void setTurnInput(ITurnInput* turnInput);
void grab();
void release();
void poll();
float xd, yd;
private:
int toSkip;
ITurnInput* _turnInput;
};
#endif /*NET_MINECRAFT_CLIENT__MouseHandler_H__*/
#pragma once
//package net.minecraft.client;
class ITurnInput;
class MouseHandler
{
public:
MouseHandler(ITurnInput* turnInput);
MouseHandler();
~MouseHandler();
void setTurnInput(ITurnInput* turnInput);
void grab();
void release();
void poll();
float xd, yd;
private:
int toSkip;
ITurnInput* _turnInput;
};

View File

@@ -1,4 +1,4 @@
#include "Option.h"
#include "Option.hpp"
#include <sstream>
#include <cstdio>

View File

@@ -1,7 +1,7 @@
#pragma once
#include <sstream>
#include <type_traits>
#include <util/Mth.h>
#include <util/Mth.hpp>
/*
template<typename T>
struct is_option_type : std::false_type {};

View File

@@ -1,4 +1,4 @@
#include "OptionStrings.h"
#include "OptionStrings.hpp"
const char* OptionStrings::Multiplayer_Username = "mp_username";
const char* OptionStrings::Multiplayer_ServerVisible = "mp_server_visible_default";

View File

@@ -1,5 +1,4 @@
#ifndef NET_MINECRAFT_CLIENT__OptionStrings_H__
#define NET_MINECRAFT_CLIENT__OptionStrings_H__
#pragma once
class OptionStrings {
public:
@@ -33,4 +32,3 @@ public:
};
#endif /*NET_MINECRAFT_CLIENT__OptionsStrings_H__*/

View File

@@ -1,302 +1,297 @@
#include "Options.h"
#include "OptionStrings.h"
#include "Minecraft.h"
#include "../platform/log.h"
#include "../world/Difficulty.h"
#include <cmath>
#include <memory>
bool Options::debugGl = false;
// OPTIONS TABLE
OptionInt difficulty("difficulty", Difficulty::NORMAL, 0, Difficulty::COUNT);
OptionBool hidegui("hidegui", false);
OptionBool thirdPersonView("thirdperson", false);
OptionBool renderDebug("renderDebug", false);
OptionBool smoothCamera("smoothCamera", false);
OptionBool fixedCamera("fixedCamera", false);
OptionBool isFlying("isflying", false);
OptionBool barOnTop("barOnTop", false);
OptionBool allowSprint("allowSprint", true);
OptionBool rpiCursor("rpiCursor", false);
OptionBool autoJump("autoJump", true);
OptionFloat flySpeed("flySpeed", 1.f);
OptionFloat cameraSpeed("cameraSpeed", 1.f);
OptionInt guiScale("guiScale", 0, 0, 5);
OptionString skin("skin", "Default");
#ifdef RPI
OptionString username("username", "StevePi");
#else
OptionString username("username", "Steve");
#endif
OptionBool destroyVibration("destroyVibration", true);
OptionBool isLeftHanded("isLeftHanded", false);
OptionBool isJoyTouchArea("isJoyTouchArea", false);
OptionFloat musicVolume("music", 1.f, MUSIC_MIN_VALUE, MUSIC_MAX_VALUE);
OptionFloat soundVolume("sound", 1.f, SOUND_MIN_VALUE, SOUND_MAX_VALUE);
OptionFloat sensitivityOpt("sensitivity", 0.5f, SENSITIVITY_MIN_VALUE, SENSITIVITY_MAX_VALUE);
OptionBool invertYMouse("invertMouse", false);
OptionInt viewDistance("renderDistance", 2, 0, 4);
OptionBool anaglyph3d("anaglyph3d", false);
OptionBool limitFramerate("limitFramerate", false);
OptionBool vsync("vsync", true);
OptionBool fancyGraphics("fancyGraphics", true);
OptionBool viewBobbing("viewBobbing", true);
OptionBool ambientOcclusion("ao", false);
OptionBool useTouchscreen("useTouchscreen", true);
OptionBool serverVisible("servervisible", true);
OptionInt keyForward("key.forward", Keyboard::KEY_W);
OptionInt keyLeft("key.left", Keyboard::KEY_A);
OptionInt keyBack("key.back", Keyboard::KEY_S);
OptionInt keyRight("key.right", Keyboard::KEY_D);
OptionInt keyJump("key.jump", Keyboard::KEY_SPACE);
OptionInt keyInventory("key.inventory", Keyboard::KEY_E);
OptionInt keySneak("key.sneak", Keyboard::KEY_LSHIFT);
OptionInt keyDrop("key.drop", Keyboard::KEY_Q);
OptionInt keyChat("key.chat", Keyboard::KEY_T);
OptionInt keyFog("key.fog", Keyboard::KEY_F);
OptionInt keyUse("key.use", Keyboard::KEY_U);
// TODO: make human readable keycodes here
OptionInt keyMenuNext("key.menu.next", 40);
OptionInt keyMenuPrev("key.menu.previous", 38);
OptionInt keyMenuOk("key.menu.ok", 13);
OptionInt keyMenuCancel("key.menu.cancel", 8);
OptionBool firstLaunch("firstLaunch", true);
OptionString lastIp("lastip");
void Options::initTable() {
m_options[OPTIONS_DIFFICULTY] = &difficulty;
m_options[OPTIONS_HIDEGUI] = &hidegui;
m_options[OPTIONS_THIRD_PERSON_VIEW] = &thirdPersonView;
m_options[OPTIONS_RENDER_DEBUG] = &renderDebug;
m_options[OPTIONS_SMOOTH_CAMERA] = &smoothCamera;
m_options[OPTIONS_FIXED_CAMERA] = &fixedCamera;
m_options[OPTIONS_IS_FLYING] = &isFlying;
m_options[OPTIONS_FLY_SPEED] = &flySpeed;
m_options[OPTIONS_CAMERA_SPEED] = &cameraSpeed;
m_options[OPTIONS_GUI_SCALE] = &guiScale;
m_options[OPTIONS_DESTROY_VIBRATION] = &destroyVibration;
m_options[OPTIONS_IS_LEFT_HANDED] = &isLeftHanded;
m_options[OPTIONS_IS_JOY_TOUCH_AREA] = &isJoyTouchArea;
m_options[OPTIONS_MUSIC_VOLUME] = &musicVolume;
m_options[OPTIONS_SOUND_VOLUME] = &soundVolume;
#if defined(PLATFORM_DESKTOP) || defined(RPI)
float sensitivity = sensitivityOpt.get();
sensitivity *= 0.4f;
sensitivityOpt.set(sensitivity);
#endif
m_options[OPTIONS_GUI_SCALE] = &guiScale;
m_options[OPTIONS_SKIN] = &skin;
m_options[OPTIONS_USERNAME] = &username;
m_options[OPTIONS_DESTROY_VIBRATION] = &destroyVibration;
m_options[OPTIONS_IS_LEFT_HANDED] = &isLeftHanded;
m_options[OPTIONS_MUSIC_VOLUME] = &musicVolume;
m_options[OPTIONS_SOUND_VOLUME] = &soundVolume;
m_options[OPTIONS_SENSITIVITY] = &sensitivityOpt;
m_options[OPTIONS_INVERT_Y_MOUSE] = &invertYMouse;
m_options[OPTIONS_VIEW_DISTANCE] = &viewDistance;
m_options[OPTIONS_ANAGLYPH_3D] = &anaglyph3d;
m_options[OPTIONS_LIMIT_FRAMERATE] = &limitFramerate;
m_options[OPTIONS_VSYNC] = &vsync;
m_options[OPTIONS_FANCY_GRAPHICS] = &fancyGraphics;
m_options[OPTIONS_VIEW_BOBBING] = &viewBobbing;
m_options[OPTIONS_AMBIENT_OCCLUSION] = &ambientOcclusion;
m_options[OPTIONS_USE_TOUCHSCREEN] = &useTouchscreen;
m_options[OPTIONS_SERVER_VISIBLE] = &serverVisible;
m_options[OPTIONS_KEY_FORWARD] = &keyForward;
m_options[OPTIONS_KEY_LEFT] = &keyLeft;
m_options[OPTIONS_KEY_BACK] = &keyBack;
m_options[OPTIONS_KEY_RIGHT] = &keyRight;
m_options[OPTIONS_KEY_JUMP] = &keyJump;
m_options[OPTIONS_KEY_INVENTORY] = &keyInventory;
m_options[OPTIONS_KEY_SNEAK] = &keySneak;
m_options[OPTIONS_KEY_DROP] = &keyDrop;
m_options[OPTIONS_KEY_CHAT] = &keyChat;
m_options[OPTIONS_KEY_FOG] = &keyFog;
m_options[OPTIONS_KEY_USE] = &keyUse;
m_options[OPTIONS_KEY_MENU_NEXT] = &keyMenuNext;
m_options[OPTIONS_KEY_MENU_PREV] = &keyMenuPrev;
m_options[OPTIONS_KEY_MENU_OK] = &keyMenuOk;
m_options[OPTIONS_KEY_MENU_CANCEL] = &keyMenuCancel;
m_options[OPTIONS_FIRST_LAUNCH] = &firstLaunch;
m_options[OPTIONS_BAR_ON_TOP] = &barOnTop;
m_options[OPTIONS_ALLOW_SPRINT] = &allowSprint;
m_options[OPTIONS_RPI_CURSOR] = &rpiCursor;
m_options[OPTIONS_AUTOJUMP] = &autoJump;
m_options[OPTIONS_LAST_IP] = &lastIp;
}
void Options::set(OptionId key, const std::string& value) {
auto option = opt<OptionString>(key);
if (option) {
option->set(value);
notifyOptionUpdate(key, value);
}
}
void Options::set(OptionId key, float value) {
auto option = opt<OptionFloat>(key);
if (option) {
option->set(value);
notifyOptionUpdate(key, value);
}
}
void Options::set(OptionId key, int value) {
auto option = opt<OptionInt>(key);
if (option) {
option->set(value);
notifyOptionUpdate(key, value);
}
}
void Options::toggle(OptionId key) {
auto option = opt<OptionBool>(key);
if (option) {
option->toggle();
notifyOptionUpdate(key, option->get());
}
}
void Options::load() {
StringVector optionStrings = optionsFile.getOptionStrings();
for (auto i = 0; i < optionStrings.size(); i += 2) {
const std::string& key = optionStrings[i];
const std::string& value = optionStrings[i+1];
// FIXME: woah this is so slow
auto opt = std::find_if(m_options.begin(), m_options.end(), [&](auto& it) {
return it != nullptr && it->getStringId() == key;
});
if (opt == m_options.end()) continue;
(*opt)->parse(value);
/*
// //LOGI("reading key: %s (%s)\n", key.c_str(), value.c_str());
// // Multiplayer
// // if (key == OptionStrings::Multiplayer_Username) username = value;
// if (key == OptionStrings::Multiplayer_ServerVisible) {
// m_options[OPTIONS_SERVER_VISIBLE] = readBool(value);
// }
// // Controls
// if (key == OptionStrings::Controls_Sensitivity) {
// float sens = readFloat(value);
// // sens is in range [0,1] with default/center at 0.5 (for aesthetics)
// // We wanna map it to something like [0.3, 0.9] BUT keep 0.5 @ ~0.5...
// m_options[OPTIONS_SENSITIVITY] = 0.3f + std::pow(1.1f * sens, 1.3f) * 0.42f;
// }
// if (key == OptionStrings::Controls_InvertMouse) {
// m_options[OPTIONS_INVERT_Y_MOUSE] = readBool(value);
// }
// if (key == OptionStrings::Controls_IsLefthanded) {
// m_options[OPTIONS_IS_LEFT_HANDED] = readBool(value);
// }
// if (key == OptionStrings::Controls_UseTouchJoypad) {
// m_options[OPTIONS_IS_JOY_TOUCH_AREA] = readBool(value) && minecraft->useTouchscreen();
// }
// // Feedback
// if (key == OptionStrings::Controls_FeedbackVibration) {
// m_options[OPTIONS_DESTROY_VIBRATION] = readBool(value);
// }
// // Graphics
// if (key == OptionStrings::Graphics_Fancy) {
// m_options[OPTIONS_FANCY_GRAPHICS] = readBool(value);
// }
// // Graphics extras
// if (key == OptionStrings::Graphics_Vsync) {
// m_options[OPTIONS_VSYNC] = readBool(value);
// }
// if (key == OptionStrings::Graphics_GUIScale) {
// m_options[OPTIONS_GUI_SCALE] = readInt(value) % 5;
// }
// // Game
// if (key == OptionStrings::Game_DifficultyLevel) {
// readInt(value, difficulty);
// // Only support peaceful and normal right now
// if (difficulty != Difficulty::PEACEFUL && difficulty != Difficulty::NORMAL)
// difficulty = Difficulty::NORMAL;
// }*/
}
}
void Options::save() {
StringVector stringVec;
for (auto& it : m_options) {
if (it) stringVec.push_back(it->serialize());
}
optionsFile.save(stringVec);
}
void Options::setOptionsFilePath(const std::string& path) {
optionsFile.setOptionsPath(path + "/options.txt");
}
void Options::notifyOptionUpdate(OptionId key, bool value) {
minecraft->optionUpdated(key, value);
}
void Options::notifyOptionUpdate(OptionId key, float value) {
minecraft->optionUpdated(key, value);
}
void Options::notifyOptionUpdate(OptionId key, int value) {
minecraft->optionUpdated(key, value);
}
#include "Options.hpp"
#include "world/Difficulty.hpp"
#include <MinecraftClient.hpp>
bool Options::debugGl = false;
// OPTIONS TABLE
OptionInt difficulty("difficulty", Difficulty::NORMAL, 0, Difficulty::COUNT);
OptionBool hidegui("hidegui", false);
OptionBool thirdPersonView("thirdperson", false);
OptionBool renderDebug("renderDebug", false);
OptionBool smoothCamera("smoothCamera", false);
OptionBool fixedCamera("fixedCamera", false);
OptionBool isFlying("isflying", false);
OptionBool barOnTop("barOnTop", false);
OptionBool allowSprint("allowSprint", true);
OptionBool rpiCursor("rpiCursor", false);
OptionBool autoJump("autoJump", true);
OptionFloat flySpeed("flySpeed", 1.f);
OptionFloat cameraSpeed("cameraSpeed", 1.f);
OptionInt guiScale("guiScale", 0, 0, 5);
OptionString skin("skin", "Default");
#ifdef RPI
OptionString username("username", "StevePi");
#else
OptionString username("username", "Steve");
#endif
OptionBool destroyVibration("destroyVibration", true);
OptionBool isLeftHanded("isLeftHanded", false);
OptionBool isJoyTouchArea("isJoyTouchArea", false);
OptionFloat musicVolume("music", 1.f, MUSIC_MIN_VALUE, MUSIC_MAX_VALUE);
OptionFloat soundVolume("sound", 1.f, SOUND_MIN_VALUE, SOUND_MAX_VALUE);
OptionFloat sensitivityOpt("sensitivity", 0.5f, SENSITIVITY_MIN_VALUE, SENSITIVITY_MAX_VALUE);
OptionBool invertYMouse("invertMouse", false);
OptionInt viewDistance("renderDistance", 2, 0, 4);
OptionBool anaglyph3d("anaglyph3d", false);
OptionBool limitFramerate("limitFramerate", false);
OptionBool vsync("vsync", true);
OptionBool fancyGraphics("fancyGraphics", true);
OptionBool viewBobbing("viewBobbing", true);
OptionBool ambientOcclusion("ao", false);
OptionBool useTouchscreen("useTouchscreen", true);
OptionBool serverVisible("servervisible", true);
OptionInt keyForward("key.forward", Keyboard::KEY_W);
OptionInt keyLeft("key.left", Keyboard::KEY_A);
OptionInt keyBack("key.back", Keyboard::KEY_S);
OptionInt keyRight("key.right", Keyboard::KEY_D);
OptionInt keyJump("key.jump", Keyboard::KEY_SPACE);
OptionInt keyInventory("key.inventory", Keyboard::KEY_E);
OptionInt keySneak("key.sneak", Keyboard::KEY_LSHIFT);
OptionInt keyDrop("key.drop", Keyboard::KEY_Q);
OptionInt keyChat("key.chat", Keyboard::KEY_T);
OptionInt keyFog("key.fog", Keyboard::KEY_F);
OptionInt keyUse("key.use", Keyboard::KEY_U);
// TODO: make human readable keycodes here
OptionInt keyMenuNext("key.menu.next", 40);
OptionInt keyMenuPrev("key.menu.previous", 38);
OptionInt keyMenuOk("key.menu.ok", 13);
OptionInt keyMenuCancel("key.menu.cancel", 8);
OptionBool firstLaunch("firstLaunch", true);
OptionString lastIp("lastip");
void Options::initTable() {
m_options[OPTIONS_DIFFICULTY] = &difficulty;
m_options[OPTIONS_HIDEGUI] = &hidegui;
m_options[OPTIONS_THIRD_PERSON_VIEW] = &thirdPersonView;
m_options[OPTIONS_RENDER_DEBUG] = &renderDebug;
m_options[OPTIONS_SMOOTH_CAMERA] = &smoothCamera;
m_options[OPTIONS_FIXED_CAMERA] = &fixedCamera;
m_options[OPTIONS_IS_FLYING] = &isFlying;
m_options[OPTIONS_FLY_SPEED] = &flySpeed;
m_options[OPTIONS_CAMERA_SPEED] = &cameraSpeed;
m_options[OPTIONS_GUI_SCALE] = &guiScale;
m_options[OPTIONS_DESTROY_VIBRATION] = &destroyVibration;
m_options[OPTIONS_IS_LEFT_HANDED] = &isLeftHanded;
m_options[OPTIONS_IS_JOY_TOUCH_AREA] = &isJoyTouchArea;
m_options[OPTIONS_MUSIC_VOLUME] = &musicVolume;
m_options[OPTIONS_SOUND_VOLUME] = &soundVolume;
#if defined(PLATFORM_DESKTOP) || defined(RPI)
float sensitivity = sensitivityOpt.get();
sensitivity *= 0.4f;
sensitivityOpt.set(sensitivity);
#endif
m_options[OPTIONS_GUI_SCALE] = &guiScale;
m_options[OPTIONS_SKIN] = &skin;
m_options[OPTIONS_USERNAME] = &username;
m_options[OPTIONS_DESTROY_VIBRATION] = &destroyVibration;
m_options[OPTIONS_IS_LEFT_HANDED] = &isLeftHanded;
m_options[OPTIONS_MUSIC_VOLUME] = &musicVolume;
m_options[OPTIONS_SOUND_VOLUME] = &soundVolume;
m_options[OPTIONS_SENSITIVITY] = &sensitivityOpt;
m_options[OPTIONS_INVERT_Y_MOUSE] = &invertYMouse;
m_options[OPTIONS_VIEW_DISTANCE] = &viewDistance;
m_options[OPTIONS_ANAGLYPH_3D] = &anaglyph3d;
m_options[OPTIONS_LIMIT_FRAMERATE] = &limitFramerate;
m_options[OPTIONS_VSYNC] = &vsync;
m_options[OPTIONS_FANCY_GRAPHICS] = &fancyGraphics;
m_options[OPTIONS_VIEW_BOBBING] = &viewBobbing;
m_options[OPTIONS_AMBIENT_OCCLUSION] = &ambientOcclusion;
m_options[OPTIONS_USE_TOUCHSCREEN] = &useTouchscreen;
m_options[OPTIONS_SERVER_VISIBLE] = &serverVisible;
m_options[OPTIONS_KEY_FORWARD] = &keyForward;
m_options[OPTIONS_KEY_LEFT] = &keyLeft;
m_options[OPTIONS_KEY_BACK] = &keyBack;
m_options[OPTIONS_KEY_RIGHT] = &keyRight;
m_options[OPTIONS_KEY_JUMP] = &keyJump;
m_options[OPTIONS_KEY_INVENTORY] = &keyInventory;
m_options[OPTIONS_KEY_SNEAK] = &keySneak;
m_options[OPTIONS_KEY_DROP] = &keyDrop;
m_options[OPTIONS_KEY_CHAT] = &keyChat;
m_options[OPTIONS_KEY_FOG] = &keyFog;
m_options[OPTIONS_KEY_USE] = &keyUse;
m_options[OPTIONS_KEY_MENU_NEXT] = &keyMenuNext;
m_options[OPTIONS_KEY_MENU_PREV] = &keyMenuPrev;
m_options[OPTIONS_KEY_MENU_OK] = &keyMenuOk;
m_options[OPTIONS_KEY_MENU_CANCEL] = &keyMenuCancel;
m_options[OPTIONS_FIRST_LAUNCH] = &firstLaunch;
m_options[OPTIONS_BAR_ON_TOP] = &barOnTop;
m_options[OPTIONS_ALLOW_SPRINT] = &allowSprint;
m_options[OPTIONS_RPI_CURSOR] = &rpiCursor;
m_options[OPTIONS_AUTOJUMP] = &autoJump;
m_options[OPTIONS_LAST_IP] = &lastIp;
}
void Options::set(OptionId key, const std::string& value) {
auto option = opt<OptionString>(key);
if (option) {
option->set(value);
notifyOptionUpdate(key, value);
}
}
void Options::set(OptionId key, float value) {
auto option = opt<OptionFloat>(key);
if (option) {
option->set(value);
notifyOptionUpdate(key, value);
}
}
void Options::set(OptionId key, int value) {
auto option = opt<OptionInt>(key);
if (option) {
option->set(value);
notifyOptionUpdate(key, value);
}
}
void Options::toggle(OptionId key) {
auto option = opt<OptionBool>(key);
if (option) {
option->toggle();
notifyOptionUpdate(key, option->get());
}
}
void Options::load() {
StringVector optionStrings = optionsFile.getOptionStrings();
for (auto i = 0; i < optionStrings.size(); i += 2) {
const std::string& key = optionStrings[i];
const std::string& value = optionStrings[i+1];
// FIXME: woah this is so slow
auto opt = std::find_if(m_options.begin(), m_options.end(), [&](auto& it) {
return it != nullptr && it->getStringId() == key;
});
if (opt == m_options.end()) continue;
(*opt)->parse(value);
/*
// //LOGI("reading key: %s (%s)\n", key.c_str(), value.c_str());
// // Multiplayer
// // if (key == OptionStrings::Multiplayer_Username) username = value;
// if (key == OptionStrings::Multiplayer_ServerVisible) {
// m_options[OPTIONS_SERVER_VISIBLE] = readBool(value);
// }
// // Controls
// if (key == OptionStrings::Controls_Sensitivity) {
// float sens = readFloat(value);
// // sens is in range [0,1] with default/center at 0.5 (for aesthetics)
// // We wanna map it to something like [0.3, 0.9] BUT keep 0.5 @ ~0.5...
// m_options[OPTIONS_SENSITIVITY] = 0.3f + std::pow(1.1f * sens, 1.3f) * 0.42f;
// }
// if (key == OptionStrings::Controls_InvertMouse) {
// m_options[OPTIONS_INVERT_Y_MOUSE] = readBool(value);
// }
// if (key == OptionStrings::Controls_IsLefthanded) {
// m_options[OPTIONS_IS_LEFT_HANDED] = readBool(value);
// }
// if (key == OptionStrings::Controls_UseTouchJoypad) {
// m_options[OPTIONS_IS_JOY_TOUCH_AREA] = readBool(value) && minecraft->useTouchscreen();
// }
// // Feedback
// if (key == OptionStrings::Controls_FeedbackVibration) {
// m_options[OPTIONS_DESTROY_VIBRATION] = readBool(value);
// }
// // Graphics
// if (key == OptionStrings::Graphics_Fancy) {
// m_options[OPTIONS_FANCY_GRAPHICS] = readBool(value);
// }
// // Graphics extras
// if (key == OptionStrings::Graphics_Vsync) {
// m_options[OPTIONS_VSYNC] = readBool(value);
// }
// if (key == OptionStrings::Graphics_GUIScale) {
// m_options[OPTIONS_GUI_SCALE] = readInt(value) % 5;
// }
// // Game
// if (key == OptionStrings::Game_DifficultyLevel) {
// readInt(value, difficulty);
// // Only support peaceful and normal right now
// if (difficulty != Difficulty::PEACEFUL && difficulty != Difficulty::NORMAL)
// difficulty = Difficulty::NORMAL;
// }*/
}
}
void Options::save() {
StringVector stringVec;
for (auto& it : m_options) {
if (it) stringVec.push_back(it->serialize());
}
optionsFile.save(stringVec);
}
void Options::setOptionsFilePath(const std::string& path) {
optionsFile.setOptionsPath(path + "/options.txt");
}
void Options::notifyOptionUpdate(OptionId key, bool value) {
minecraft.optionUpdated(key, value);
}
void Options::notifyOptionUpdate(OptionId key, float value) {
minecraft.optionUpdated(key, value);
}
void Options::notifyOptionUpdate(OptionId key, int value) {
minecraft.optionUpdated(key, value);
}

View File

@@ -1,167 +1,164 @@
#ifndef NET_MINECRAFT_CLIENT__Options_H__
#define NET_MINECRAFT_CLIENT__Options_H__
#define SOUND_MIN_VALUE 0.0f
#define SOUND_MAX_VALUE 1.0f
#define MUSIC_MIN_VALUE 0.0f
#define MUSIC_MAX_VALUE 1.0f
#define SENSITIVITY_MIN_VALUE 0.0f
#define SENSITIVITY_MAX_VALUE 1.0f
#define PIXELS_PER_MILLIMETER_MIN_VALUE 3.0f
#define PIXELS_PER_MILLIMETER_MAX_VALUE 4.0f
//package net.minecraft.client;
//#include "locale/Language.h"
#include <string>
#include <cstdio>
#include "../platform/input/Keyboard.h"
#include "../util/StringUtils.h"
#include "OptionsFile.h"
#include "Option.h"
#include <array>
enum OptionId {
// General
OPTIONS_DIFFICULTY,
OPTIONS_HIDEGUI,
OPTIONS_THIRD_PERSON_VIEW,
OPTIONS_GUI_SCALE,
OPTIONS_DESTROY_VIBRATION,
OPTIONS_MUSIC_VOLUME,
OPTIONS_SOUND_VOLUME,
OPTIONS_SKIN,
OPTIONS_USERNAME,
OPTIONS_SERVER_VISIBLE,
OPTIONS_BAR_ON_TOP,
OPTIONS_ALLOW_SPRINT,
OPTIONS_AUTOJUMP,
// Graphics
OPTIONS_RENDER_DEBUG,
OPTIONS_SMOOTH_CAMERA,
OPTIONS_FIXED_CAMERA,
OPTIONS_VIEW_DISTANCE,
OPTIONS_VIEW_BOBBING,
OPTIONS_AMBIENT_OCCLUSION,
OPTIONS_ANAGLYPH_3D,
OPTIONS_LIMIT_FRAMERATE,
OPTIONS_VSYNC,
OPTIONS_FANCY_GRAPHICS,
// Cheats / debug
OPTIONS_FLY_SPEED,
OPTIONS_CAMERA_SPEED,
OPTIONS_IS_FLYING,
// Control
OPTIONS_USE_MOUSE_FOR_DIGGING,
OPTIONS_IS_LEFT_HANDED,
OPTIONS_IS_JOY_TOUCH_AREA,
OPTIONS_SENSITIVITY,
OPTIONS_INVERT_Y_MOUSE,
OPTIONS_USE_TOUCHSCREEN,
OPTIONS_KEY_FORWARD,
OPTIONS_KEY_LEFT,
OPTIONS_KEY_BACK,
OPTIONS_KEY_RIGHT,
OPTIONS_KEY_JUMP,
OPTIONS_KEY_INVENTORY,
OPTIONS_KEY_SNEAK,
OPTIONS_KEY_DROP,
OPTIONS_KEY_CHAT,
OPTIONS_KEY_FOG,
OPTIONS_KEY_USE,
OPTIONS_KEY_MENU_NEXT,
OPTIONS_KEY_MENU_PREV,
OPTIONS_KEY_MENU_OK,
OPTIONS_KEY_MENU_CANCEL,
OPTIONS_FIRST_LAUNCH,
OPTIONS_LAST_IP,
OPTIONS_RPI_CURSOR,
// Should be last!
OPTIONS_COUNT
};
class Minecraft;
typedef std::vector<std::string> StringVector;
class Options
{
public:
static bool debugGl;
Options(Minecraft* minecraft, const std::string& workingDirectory = "")
: minecraft(minecraft) {
// elements werent initialized so i was getting a garbage pointer and a crash
m_options.fill(nullptr);
initTable();
// load() is deferred to init() where path is configured correctly
}
void initTable();
int getIntValue(OptionId key) {
auto option = opt<OptionInt>(key);
return (option)? option->get() : 0;
}
std::string getStringValue(OptionId key) {
auto option = opt<OptionString>(key);
return (option)? option->get() : "";
}
float getProgressValue(OptionId key) {
auto option = opt<OptionFloat>(key);
return (option)? option->get() : 0.f;
}
bool getBooleanValue(OptionId key) {
auto option = opt<OptionBool>(key);
return (option)? option->get() : false;
}
float getProgrssMin(OptionId key) {
auto option = opt<OptionFloat>(key);
return (option)? option->getMin() : 0.f;
}
float getProgrssMax(OptionId key) {
auto option = opt<OptionFloat>(key);
return (option)? option->getMax() : 0.f;
}
Option* getOpt(OptionId id) { return m_options[id]; }
void load();
void save();
void set(OptionId key, int value);
void set(OptionId key, float value);
void set(OptionId key, const std::string& value);
void setOptionsFilePath(const std::string& path);
void toggle(OptionId key);
void notifyOptionUpdate(OptionId key, bool value);
void notifyOptionUpdate(OptionId key, float value);
void notifyOptionUpdate(OptionId key, int value);
void notifyOptionUpdate(OptionId key, const std::string& value) {}
private:
template<typename T>
T* opt(OptionId key) {
if (m_options[key] == nullptr) return nullptr;
return dynamic_cast<T*>(m_options[key]);
}
std::array<Option*, OPTIONS_COUNT> m_options;
OptionsFile optionsFile;
Minecraft* minecraft;
};
#endif /*NET_MINECRAFT_CLIENT__Options_H__*/
#pragma once
#define SOUND_MIN_VALUE 0.0f
#define SOUND_MAX_VALUE 1.0f
#define MUSIC_MIN_VALUE 0.0f
#define MUSIC_MAX_VALUE 1.0f
#define SENSITIVITY_MIN_VALUE 0.0f
#define SENSITIVITY_MAX_VALUE 1.0f
#define PIXELS_PER_MILLIMETER_MIN_VALUE 3.0f
#define PIXELS_PER_MILLIMETER_MAX_VALUE 4.0f
//package net.minecraft.client;
//#include "locale/Language.hpp"
#include <string>
#include <platform/input/Keyboard.hpp>
#include <util/StringUtils.hpp>
#include "OptionsFile.hpp"
#include "Option.hpp"
#include <array>
enum OptionId {
// General
OPTIONS_DIFFICULTY,
OPTIONS_HIDEGUI,
OPTIONS_THIRD_PERSON_VIEW,
OPTIONS_GUI_SCALE,
OPTIONS_DESTROY_VIBRATION,
OPTIONS_MUSIC_VOLUME,
OPTIONS_SOUND_VOLUME,
OPTIONS_SKIN,
OPTIONS_USERNAME,
OPTIONS_SERVER_VISIBLE,
OPTIONS_BAR_ON_TOP,
OPTIONS_ALLOW_SPRINT,
OPTIONS_AUTOJUMP,
// Graphics
OPTIONS_RENDER_DEBUG,
OPTIONS_SMOOTH_CAMERA,
OPTIONS_FIXED_CAMERA,
OPTIONS_VIEW_DISTANCE,
OPTIONS_VIEW_BOBBING,
OPTIONS_AMBIENT_OCCLUSION,
OPTIONS_ANAGLYPH_3D,
OPTIONS_LIMIT_FRAMERATE,
OPTIONS_VSYNC,
OPTIONS_FANCY_GRAPHICS,
// Cheats / debug
OPTIONS_FLY_SPEED,
OPTIONS_CAMERA_SPEED,
OPTIONS_IS_FLYING,
// Control
OPTIONS_USE_MOUSE_FOR_DIGGING,
OPTIONS_IS_LEFT_HANDED,
OPTIONS_IS_JOY_TOUCH_AREA,
OPTIONS_SENSITIVITY,
OPTIONS_INVERT_Y_MOUSE,
OPTIONS_USE_TOUCHSCREEN,
OPTIONS_KEY_FORWARD,
OPTIONS_KEY_LEFT,
OPTIONS_KEY_BACK,
OPTIONS_KEY_RIGHT,
OPTIONS_KEY_JUMP,
OPTIONS_KEY_INVENTORY,
OPTIONS_KEY_SNEAK,
OPTIONS_KEY_DROP,
OPTIONS_KEY_CHAT,
OPTIONS_KEY_FOG,
OPTIONS_KEY_USE,
OPTIONS_KEY_MENU_NEXT,
OPTIONS_KEY_MENU_PREV,
OPTIONS_KEY_MENU_OK,
OPTIONS_KEY_MENU_CANCEL,
OPTIONS_FIRST_LAUNCH,
OPTIONS_LAST_IP,
OPTIONS_RPI_CURSOR,
// Should be last!
OPTIONS_COUNT
};
class MinecraftClient;
typedef std::vector<std::string> StringVector;
class Options
{
public:
static bool debugGl;
Options(MinecraftClient& minecraft, const std::string& workingDirectory = "")
: minecraft(minecraft) {
// elements werent initialized so i was getting a garbage pointer and a crash
m_options.fill(nullptr);
initTable();
// load() is deferred to init() where path is configured correctly
}
void initTable();
int getIntValue(OptionId key) {
auto option = opt<OptionInt>(key);
return (option)? option->get() : 0;
}
std::string getStringValue(OptionId key) {
auto option = opt<OptionString>(key);
return (option)? option->get() : "";
}
float getProgressValue(OptionId key) {
auto option = opt<OptionFloat>(key);
return (option)? option->get() : 0.f;
}
bool getBooleanValue(OptionId key) {
auto option = opt<OptionBool>(key);
return (option)? option->get() : false;
}
float getProgrssMin(OptionId key) {
auto option = opt<OptionFloat>(key);
return (option)? option->getMin() : 0.f;
}
float getProgrssMax(OptionId key) {
auto option = opt<OptionFloat>(key);
return (option)? option->getMax() : 0.f;
}
Option* getOpt(OptionId id) { return m_options[id]; }
void load();
void save();
void set(OptionId key, int value);
void set(OptionId key, float value);
void set(OptionId key, const std::string& value);
void setOptionsFilePath(const std::string& path);
void toggle(OptionId key);
void notifyOptionUpdate(OptionId key, bool value);
void notifyOptionUpdate(OptionId key, float value);
void notifyOptionUpdate(OptionId key, int value);
void notifyOptionUpdate(OptionId key, const std::string& value) {}
private:
template<typename T>
T* opt(OptionId key) {
if (m_options[key] == nullptr) return nullptr;
return dynamic_cast<T*>(m_options[key]);
}
std::array<Option*, OPTIONS_COUNT> m_options;
OptionsFile optionsFile;
MinecraftClient& minecraft;
};

View File

@@ -1,98 +1,98 @@
#include "OptionsFile.h"
#include <stdio.h>
#include <string.h>
#include <errno.h>
#include <platform/log.h>
#if defined(_WIN32)
#include <direct.h>
#else
#include <sys/stat.h>
#include <sys/types.h>
#endif
OptionsFile::OptionsFile() {
#ifdef __APPLE__
settingsPath = "./Documents/options.txt";
#elif defined(ANDROID)
settingsPath = "options.txt";
#elif defined(__EMSCRIPTEN__)
settingsPath = "/games/com.mojang/options.txt";
#else
settingsPath = "options.txt";
#endif
}
void OptionsFile::setOptionsPath(const std::string& path) {
settingsPath = path;
}
std::string OptionsFile::getOptionsPath() const {
return settingsPath;
}
void OptionsFile::save(const StringVector& settings) {
FILE* pFile = fopen(settingsPath.c_str(), "w");
if (!pFile && errno == ENOENT) {
std::string dir = settingsPath;
size_t fpos = dir.find_last_of("/\\");
if (fpos != std::string::npos) {
dir.resize(fpos);
std::string toCreate;
for (size_t i = 0; i <= dir.size(); ++i) {
if (i == dir.size() || dir[i] == '/' || dir[i] == '\\') {
if (!toCreate.empty()) {
#if defined(_WIN32)
_mkdir(toCreate.c_str());
#else
mkdir(toCreate.c_str(), 0755);
#endif
}
}
if (i < dir.size())
toCreate.push_back(dir[i]);
}
}
pFile = fopen(settingsPath.c_str(), "w");
}
if (!pFile) {
LOGI("OptionsFile::save failed: %s", strerror(errno));
return;
}
for (const auto& s : settings) {
fprintf(pFile, "%s\n", s.c_str());
}
fclose(pFile);
}
StringVector OptionsFile::getOptionStrings() {
StringVector returnVector;
FILE* pFile = fopen(settingsPath.c_str(), "r");
if(pFile != NULL) {
char lineBuff[128];
while(fgets(lineBuff, sizeof lineBuff, pFile)) {
// Strip trailing newline
size_t len = strlen(lineBuff);
while(len > 0 && (lineBuff[len-1] == '\n' || lineBuff[len-1] == '\r'))
lineBuff[--len] = '\0';
if(len < 3) continue;
// Split "key:value" into two separate entries to match update() pairing
char* colon = strchr(lineBuff, ':');
if(colon) {
returnVector.push_back(std::string(lineBuff, colon - lineBuff));
returnVector.push_back(std::string(colon + 1));
}
}
fclose(pFile);
} else {
if (errno != ENOENT)
LOGI("OptionsFile::getOptionStrings failed to open '%s' for reading: %s", settingsPath.c_str(), strerror(errno));
}
return returnVector;
}
#include "OptionsFile.hpp"
#include <stdio.h>
#include <string.h>
#include <errno.h>
#include <platform/log.hpp>
#if defined(_WIN32)
#include <direct.h>
#else
#include <sys/stat.h>
#include <sys/types.h>
#endif
OptionsFile::OptionsFile() {
#ifdef __APPLE__
settingsPath = "./Documents/options.txt";
#elif defined(ANDROID)
settingsPath = "options.txt";
#elif defined(__EMSCRIPTEN__)
settingsPath = "/games/com.mojang/options.txt";
#else
settingsPath = "options.txt";
#endif
}
void OptionsFile::setOptionsPath(const std::string& path) {
settingsPath = path;
}
std::string OptionsFile::getOptionsPath() const {
return settingsPath;
}
void OptionsFile::save(const StringVector& settings) {
FILE* pFile = fopen(settingsPath.c_str(), "w");
if (!pFile && errno == ENOENT) {
std::string dir = settingsPath;
size_t fpos = dir.find_last_of("/\\");
if (fpos != std::string::npos) {
dir.resize(fpos);
std::string toCreate;
for (size_t i = 0; i <= dir.size(); ++i) {
if (i == dir.size() || dir[i] == '/' || dir[i] == '\\') {
if (!toCreate.empty()) {
#if defined(_WIN32)
_mkdir(toCreate.c_str());
#else
mkdir(toCreate.c_str(), 0755);
#endif
}
}
if (i < dir.size())
toCreate.push_back(dir[i]);
}
}
pFile = fopen(settingsPath.c_str(), "w");
}
if (!pFile) {
LOGI("OptionsFile::save failed: %s", strerror(errno));
return;
}
for (const auto& s : settings) {
fprintf(pFile, "%s\n", s.c_str());
}
fclose(pFile);
}
StringVector OptionsFile::getOptionStrings() {
StringVector returnVector;
FILE* pFile = fopen(settingsPath.c_str(), "r");
if(pFile != NULL) {
char lineBuff[128];
while(fgets(lineBuff, sizeof lineBuff, pFile)) {
// Strip trailing newline
size_t len = strlen(lineBuff);
while(len > 0 && (lineBuff[len-1] == '\n' || lineBuff[len-1] == '\r'))
lineBuff[--len] = '\0';
if(len < 3) continue;
// Split "key:value" into two separate entries to match update() pairing
char* colon = strchr(lineBuff, ':');
if(colon) {
returnVector.push_back(std::string(lineBuff, colon - lineBuff));
returnVector.push_back(std::string(colon + 1));
}
}
fclose(pFile);
} else {
if (errno != ENOENT)
LOGI("OptionsFile::getOptionStrings failed to open '%s' for reading: %s", settingsPath.c_str(), strerror(errno));
}
return returnVector;
}

View File

@@ -1,21 +1,19 @@
#ifndef NET_MINECRAFT_CLIENT__OptionsFile_H__
#define NET_MINECRAFT_CLIENT__OptionsFile_H__
//package net.minecraft.client;
#include <string>
#include <vector>
typedef std::vector<std::string> StringVector;
class OptionsFile
{
public:
OptionsFile();
void save(const StringVector& settings);
StringVector getOptionStrings();
void setOptionsPath(const std::string& path);
std::string getOptionsPath() const;
private:
std::string settingsPath;
};
#endif /* NET_MINECRAFT_CLIENT__OptionsFile_H__ */
#pragma once
//package net.minecraft.client;
#include <string>
#include <vector>
typedef std::vector<std::string> StringVector;
class OptionsFile
{
public:
OptionsFile();
void save(const StringVector& settings);
StringVector getOptionStrings();
void setOptionsPath(const std::string& path);
std::string getOptionsPath() const;
private:
std::string settingsPath;
};

View File

@@ -1,124 +1,122 @@
#ifndef NET_MINECRAFT_CLIENT__Timer_H__
#define NET_MINECRAFT_CLIENT__Timer_H__
//package net.minecraft.client;
#include "../platform/time.h"
class Timer
{
public:
Timer(float ticksPerSecond)
: ticksPerSecond(ticksPerSecond),
adjustTime(1.0f),
timeScale(1.0f),
passedTime(0)
{
lastMs = getTimeMs();
lastMsSysTime = lastMs;
lastTime = lastMs / 1000.0f;
}
void advanceTime() {
long nowMs = getTimeMs();
long passedMs = nowMs - lastMs;
long msSysTime = nowMs;//System.nanoTime() / 1000000;
if (passedMs > 1000) {
long passedMsSysTime = msSysTime - lastMsSysTime;
if (passedMsSysTime == 0)
passedMs = passedMsSysTime = 1;
float adjustTimeT = passedMs / (float) passedMsSysTime;
adjustTime += (adjustTimeT - adjustTime) * 0.2f;
lastMs = nowMs;
lastMsSysTime = msSysTime;
}
if (passedMs < 0) {
lastMs = nowMs;
lastMsSysTime = msSysTime;
}
float now = msSysTime / 1000.0f;
float passedSeconds = (now - lastTime) * adjustTime;
lastTime = now;
if (passedSeconds < 0) passedSeconds = 0;
if (passedSeconds > 1) passedSeconds = 1;
//LOGI("passed s: %f\n", passedSeconds);
passedTime += passedSeconds * timeScale * ticksPerSecond;
ticks = (int) passedTime;
passedTime -= ticks;
if (ticks > MAX_TICKS_PER_UPDATE) ticks = MAX_TICKS_PER_UPDATE;
a = passedTime;
}
/**
* Advances time the max number of ticks per second.
*/
void advanceTimeQuickly() {
float passedSeconds = (float) MAX_TICKS_PER_UPDATE / (float) ticksPerSecond;
passedTime += passedSeconds * timeScale * ticksPerSecond;
ticks = (int) passedTime;
passedTime -= ticks;
a = passedTime;
lastMs = getTimeMs();//System.currentTimeMillis();
lastMsSysTime = lastMs;
}
void skipTime() {
long nowMs = getTimeMs();//System.currentTimeMillis();
long passedMs = nowMs - lastMs;
long msSysTime = nowMs;//System.nanoTime() / 1000000;
if (passedMs > 1000) {
long passedMsSysTime = msSysTime - lastMsSysTime;
if (passedMsSysTime == 0)
passedMs = passedMsSysTime = 1;
float adjustTimeT = passedMs / (float) passedMsSysTime;
adjustTime += (adjustTimeT - adjustTime) * 0.2f;
lastMs = nowMs;
lastMsSysTime = msSysTime;
}
if (passedMs < 0) {
lastMs = nowMs;
lastMsSysTime = msSysTime;
}
float now = msSysTime / 1000.0f;
float passedSeconds = (now - lastTime) * adjustTime;
lastTime = now;
if (passedSeconds < 0) passedSeconds = 0;
if (passedSeconds > 1) passedSeconds = 1;
passedTime += passedSeconds * timeScale * ticksPerSecond;
ticks = (int) 0;
if (ticks > MAX_TICKS_PER_UPDATE) ticks = MAX_TICKS_PER_UPDATE;
passedTime -= ticks;
}
public:
float ticksPerSecond;
int ticks;
float a;
float timeScale;
float passedTime;
private:
static const int MAX_TICKS_PER_UPDATE = 10;
float lastTime;
long lastMs;
long lastMsSysTime;
float adjustTime;
};
#endif /*NET_MINECRAFT_CLIENT__Timer_H__*/
#pragma once
//package net.minecraft.client;
#include "platform/time.hpp"
class Timer
{
public:
Timer(float ticksPerSecond)
: ticksPerSecond(ticksPerSecond),
adjustTime(1.0f),
timeScale(1.0f),
passedTime(0)
{
lastMs = getTimeMs();
lastMsSysTime = lastMs;
lastTime = lastMs / 1000.0f;
}
void advanceTime() {
long nowMs = getTimeMs();
long passedMs = nowMs - lastMs;
long msSysTime = nowMs;//System.nanoTime() / 1000000;
if (passedMs > 1000) {
long passedMsSysTime = msSysTime - lastMsSysTime;
if (passedMsSysTime == 0)
passedMs = passedMsSysTime = 1;
float adjustTimeT = passedMs / (float) passedMsSysTime;
adjustTime += (adjustTimeT - adjustTime) * 0.2f;
lastMs = nowMs;
lastMsSysTime = msSysTime;
}
if (passedMs < 0) {
lastMs = nowMs;
lastMsSysTime = msSysTime;
}
float now = msSysTime / 1000.0f;
float passedSeconds = (now - lastTime) * adjustTime;
lastTime = now;
if (passedSeconds < 0) passedSeconds = 0;
if (passedSeconds > 1) passedSeconds = 1;
//LOGI("passed s: %f\n", passedSeconds);
passedTime += passedSeconds * timeScale * ticksPerSecond;
ticks = (int) passedTime;
passedTime -= ticks;
if (ticks > MAX_TICKS_PER_UPDATE) ticks = MAX_TICKS_PER_UPDATE;
a = passedTime;
}
/**
* Advances time the max number of ticks per second.
*/
void advanceTimeQuickly() {
float passedSeconds = (float) MAX_TICKS_PER_UPDATE / (float) ticksPerSecond;
passedTime += passedSeconds * timeScale * ticksPerSecond;
ticks = (int) passedTime;
passedTime -= ticks;
a = passedTime;
lastMs = getTimeMs();//System.currentTimeMillis();
lastMsSysTime = lastMs;
}
void skipTime() {
long nowMs = getTimeMs();//System.currentTimeMillis();
long passedMs = nowMs - lastMs;
long msSysTime = nowMs;//System.nanoTime() / 1000000;
if (passedMs > 1000) {
long passedMsSysTime = msSysTime - lastMsSysTime;
if (passedMsSysTime == 0)
passedMs = passedMsSysTime = 1;
float adjustTimeT = passedMs / (float) passedMsSysTime;
adjustTime += (adjustTimeT - adjustTime) * 0.2f;
lastMs = nowMs;
lastMsSysTime = msSysTime;
}
if (passedMs < 0) {
lastMs = nowMs;
lastMsSysTime = msSysTime;
}
float now = msSysTime / 1000.0f;
float passedSeconds = (now - lastTime) * adjustTime;
lastTime = now;
if (passedSeconds < 0) passedSeconds = 0;
if (passedSeconds > 1) passedSeconds = 1;
passedTime += passedSeconds * timeScale * ticksPerSecond;
ticks = (int) 0;
if (ticks > MAX_TICKS_PER_UPDATE) ticks = MAX_TICKS_PER_UPDATE;
passedTime -= ticks;
}
public:
float ticksPerSecond;
int ticks;
float a;
float timeScale;
float passedTime;
private:
static const int MAX_TICKS_PER_UPDATE = 10;
float lastTime;
long lastMs;
long lastMsSysTime;
float adjustTime;
};

View File

@@ -1,56 +0,0 @@
#include "CreativeMode.h"
#include "../Minecraft.h"
#ifndef STANDALONE_SERVER
#include "../particle/ParticleEngine.h"
#endif
#include "../player/LocalPlayer.h"
#ifndef STANDALONE_SERVER
#include "../renderer/LevelRenderer.h"
#include "../sound/SoundEngine.h"
#endif
#include "../../world/level/Level.h"
//#include "../../network/Packet.h"
#include "../../network/packet/RemoveBlockPacket.h"
#include "../../world/entity/player/Abilities.h"
static const int DestructionTickDelay = 5;
CreativeMode::CreativeMode(Minecraft* minecraft)
: super(minecraft)
{
}
void CreativeMode::startDestroyBlock(int x, int y, int z, int face) {
if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id)
return;
creativeDestroyBlock(x, y, z, face);
destroyDelay = DestructionTickDelay;
}
void CreativeMode::creativeDestroyBlock(int x, int y, int z, int face) {
minecraft->level->extinguishFire(x, y, z, face);
destroyBlock(x, y, z, face);
}
void CreativeMode::continueDestroyBlock(int x, int y, int z, int face) {
destroyDelay--;
if (destroyDelay <= 0) {
destroyDelay = DestructionTickDelay;
creativeDestroyBlock(x, y, z, face);
}
}
void CreativeMode::stopDestroyBlock() {
destroyDelay = 0;
}
void CreativeMode::initAbilities( Abilities& abilities ) {
abilities.mayfly = true;
abilities.instabuild = true;
abilities.invulnerable = true;
}
bool CreativeMode::isCreativeType() {
return true;
}

View File

@@ -1,26 +0,0 @@
#ifndef NET_MINECRAFT_CLIENT_GAMEMODE__CreativeMode_H__
#define NET_MINECRAFT_CLIENT_GAMEMODE__CreativeMode_H__
//package net.minecraft.client.gamemode;
#include "GameMode.h"
class CreativeMode: public GameMode
{
typedef GameMode super;
public:
CreativeMode(Minecraft* minecraft);
void startDestroyBlock(int x, int y, int z, int face);
void continueDestroyBlock(int x, int y, int z, int face);
void stopDestroyBlock();
bool isCreativeType();
void initAbilities(Abilities& abilities);
private:
void creativeDestroyBlock(int x, int y, int z, int face);
};
#endif /*NET_MINECRAFT_CLIENT_GAMEMODE__CreativeMode_H__*/

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@@ -1,102 +0,0 @@
#include "CreatorMode.h"
#include "../Minecraft.h"
#include "../particle/ParticleEngine.h"
#include "../player/LocalPlayer.h"
#include "../renderer/LevelRenderer.h"
#include "../sound/SoundEngine.h"
#include "../../world/level/Level.h"
//#include "../../network/Packet.h"
#include "../../network/packet/RemoveBlockPacket.h"
#include "../../world/entity/player/Abilities.h"
static const int DestructionTickDelay = 5;
class Creator: public ICreator {
//virtual void getEvents();
public:
Creator(/*int eventLifeTime*/)
: _tileEvents(32),
_tickId(0)
{
}
void setTick(int tick) {
_tickId = tick;
}
EventList<TileEvent>& getTileEvents() { return _tileEvents; }
void addevent_blockUse(int entityId, int x, int y, int z, int face) {
TileEvent t = {
entityId,
x,y,z,
face
};
_tileEvents.add(t, _tickId);
}
private:
EventList<TileEvent> _tileEvents;
int _tickId;
};
CreatorMode::CreatorMode(Minecraft* minecraft)
: super(minecraft)
{
_creator = new Creator();
}
CreatorMode::~CreatorMode() {
delete _creator;
}
void CreatorMode::startDestroyBlock(int x, int y, int z, int face) {
if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id)
return;
CreatorDestroyBlock(x, y, z, face);
destroyDelay = DestructionTickDelay;
}
void CreatorMode::CreatorDestroyBlock(int x, int y, int z, int face) {
minecraft->level->extinguishFire(x, y, z, face);
destroyBlock(x, y, z, face);
}
void CreatorMode::continueDestroyBlock(int x, int y, int z, int face) {
destroyDelay--;
if (destroyDelay <= 0) {
destroyDelay = DestructionTickDelay;
CreatorDestroyBlock(x, y, z, face);
}
}
bool CreatorMode::useItemOn( Player* player, Level* level, ItemInstance* item, int x, int y, int z, int face, const Vec3& hit ) {
if (item && item->id == ((Item*)Item::sword_iron)->id)
_creator->addevent_blockUse(player->entityId, x, y, z, face);
return super::useItemOn(player, level, item, x, y, z, face, hit);
}
void CreatorMode::stopDestroyBlock() {
destroyDelay = 0;
}
void CreatorMode::initAbilities( Abilities& abilities ) {
abilities.mayfly = true;
abilities.instabuild = true;
abilities.invulnerable = true;
}
bool CreatorMode::isCreativeType() {
return true;
}
ICreator* CreatorMode::getCreator() {
return _creator;
}
void CreatorMode::tick() {
_creator->setTick(minecraft->level->getTime());
super::tick();
}

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@@ -1,99 +0,0 @@
#include "SurvivalMode.h"
#include "../Minecraft.h"
#include "../player/LocalPlayer.h"
#ifndef STANDALONE_SERVER
#include "../particle/ParticleEngine.h"
#include "../sound/SoundEngine.h"
#endif
#include "../../world/level/Level.h"
#include "../../world/entity/player/Abilities.h"
SurvivalMode::SurvivalMode( Minecraft* minecraft )
: super(minecraft),
xDestroyBlock(-1),
yDestroyBlock(-1),
zDestroyBlock(-1)
{
}
void SurvivalMode::continueDestroyBlock( int x, int y, int z, int face ) {
if (destroyDelay > 0) {
destroyDelay--;
return;
}
if (x == xDestroyBlock && y == yDestroyBlock && z == zDestroyBlock) {
int t = minecraft->level->getTile(x, y, z);
if (t == 0) return;
Tile* tile = Tile::tiles[t];
destroyProgress += tile->getDestroyProgress(minecraft->player);
if ((++destroyTicks & 3) == 1) {
#ifndef STANDALONE_SERVER
if (tile != NULL) {
minecraft->soundEngine->play(tile->soundType->getStepSound(), x + 0.5f, y + 0.5f, z + 0.5f, (tile->soundType->getVolume() + 1) / 8, tile->soundType->getPitch() * 0.5f);
}
#endif
}
if (destroyProgress >= 1) {
destroyBlock(x, y, z, face);
destroyProgress = 0;
oDestroyProgress = 0;
destroyTicks = 0;
destroyDelay = 5;
}
} else {
destroyProgress = 0;
oDestroyProgress = 0;
destroyTicks = 0;
xDestroyBlock = x;
yDestroyBlock = y;
zDestroyBlock = z;
}
}
bool SurvivalMode::destroyBlock( int x, int y, int z, int face ) {
int t = minecraft->level->getTile(x, y, z);
int data = minecraft->level->getData(x, y, z);
bool changed = GameMode::destroyBlock(x, y, z, face);
bool couldDestroy = minecraft->player->canDestroy(Tile::tiles[t]);
ItemInstance* item = minecraft->player->inventory->getSelected();
if (item != NULL) {
item->mineBlock(t, x, y, z);
if (item->count == 0) {
//item->snap(minecraft->player);
minecraft->player->inventory->clearSlot(minecraft->player->inventory->selected);
}
}
if (changed && couldDestroy) {
ItemInstance instance(t, 1, data);
Tile::tiles[t]->playerDestroy(minecraft->level, minecraft->player, x, y, z, data);
}
return changed;
}
void SurvivalMode::stopDestroyBlock() {
destroyProgress = 0;
destroyDelay = 0;
}
void SurvivalMode::initAbilities( Abilities& abilities ) {
abilities.flying = false;
abilities.mayfly = false;
abilities.instabuild = false;
abilities.invulnerable = false;
}
void SurvivalMode::startDestroyBlock( int x, int y, int z, int face ) {
if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id)
return;
int t = minecraft->level->getTile(x, y, z);
if (t > 0 && destroyProgress == 0) Tile::tiles[t]->attack(minecraft->level, x, y, z, minecraft->player);
if (t > 0 && Tile::tiles[t]->getDestroyProgress(minecraft->player) >= 1)
destroyBlock(x, y, z, face);
}

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@@ -1,31 +0,0 @@
#ifndef NET_MINECRAFT_CLIENT_GAMEMODE__SurvivalMode_H__
#define NET_MINECRAFT_CLIENT_GAMEMODE__SurvivalMode_H__
#include "GameMode.h"
class Abilities;
class Minecraft;
class SurvivalMode: public GameMode
{
typedef GameMode super;
public:
SurvivalMode(Minecraft* minecraft);
bool destroyBlock(int x, int y, int z, int face);
void startDestroyBlock(int x, int y, int z, int face);
void continueDestroyBlock(int x, int y, int z, int face);
void stopDestroyBlock();
bool canHurtPlayer() { return true; }
bool isSurvivalType() { return true; }
void initAbilities( Abilities& abilities );
private:
int xDestroyBlock;
int yDestroyBlock;
int zDestroyBlock;
};
#endif /*NET_MINECRAFT_CLIENT_GAMEMODE__SurvivalMode_H__*/

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@@ -1,372 +1,372 @@
#include "Font.h"
//#include "SharedConstants.h"
#include "../Options.h"
#include "../renderer/Textures.h"
#include "../renderer/Tesselator.h"
#include "../../util/Mth.h"
#include <cstring>
Font::Font( Options* options, const std::string& name, Textures* textures )
: options(options),
fontTexture(0),
fontName(name),
index(0),
count(0),
_textures(textures),
_x(0), _y(0),
_cols(16), _rows(16),
_charOffset(0),
lineHeight(DefaultLineHeight)
{
init(options);
}
//Font::Font( Options* options, const std::string& name, Textures* textures, int imgW, int imgH, int x, int y, int cols, int rows, unsigned char charOffset )
//: options(options),
// fontTexture(0),
// fontName(name),
// index(0),
// count(0),
// _textures(textures),
// _x(x), _y(y),
// _cols(cols), _rows(rows),
// _charOffset(charOffset)
//{
// init(options);
//}
void Font::onGraphicsReset()
{
init(options);
}
void Font::init( Options* options )
{
TextureId fontTexture = _textures->loadTexture(fontName);
const TextureData* tex = _textures->getTemporaryTextureData(fontTexture);
if (!tex)
return;
unsigned char* rawPixels = tex->data;
const int numChars = _rows * _cols;
for (int i = 0; i < numChars; i++) {
int xt = i % _cols;
int yt = i / _cols;
int x = 7;
for (; x >= 0; x--) {
int xPixel = _x + xt * 8 + x;
bool emptyColumn = true;
for (int y = 0; y < 8 && emptyColumn; y++) {
int yPixel = _y + (yt * 8 + y) * tex->w;
unsigned char pixelalpha = rawPixels[(xPixel + yPixel) << 2];
if (pixelalpha > 0) emptyColumn = false;
}
if (!emptyColumn) {
break;
}
}
if (i == ' ') x = 4 - 2;
charWidths[i] = x + 2;
fcharWidths[i] = (float) charWidths[i];
}
#ifdef USE_VBO
return; // this <1
#endif
#ifndef USE_VBO
listPos = glGenLists(256 + 32);
Tesselator& t = Tesselator::instance;
for (int i = 0; i < 256; i++) {
glNewList(listPos + i, GL_COMPILE);
// @attn @huge @note: This is some dangerous code right here / Aron, added ^1
t.begin();
buildChar(i);
t.end(false, -1);
glTranslatef2((GLfloat)charWidths[i], 0.0f, 0.0f);
glEndList();
}
for (int i = 0; i < 32; i++) {
int br = ((i >> 3) & 1) * 0x55;
int r = ((i >> 2) & 1) * 0xaa + br;
int g = ((i >> 1) & 1) * 0xaa + br;
int b = ((i >> 0) & 1) * 0xaa + br;
if (i == 6) {
r += 0x55;
}
bool darken = i >= 16;
if (options->anaglyph3d) {
int cr = (r * 30 + g * 59 + b * 11) / 100;
int cg = (r * 30 + g * 70) / (100);
int cb = (r * 30 + b * 70) / (100);
r = cr;
g = cg;
b = cb;
}
// color = r << 16 | g << 8 | b;
if (darken) {
r /= 4;
g /= 4;
b /= 4;
}
glNewList(listPos + 256 + i, GL_COMPILE);
glColor3f(r / 255.0f, g / 255.0f, b / 255.0f);
glEndList();
}
#endif
}
void Font::drawShadow( const std::string& str, float x, float y, int color )
{
draw(str, x + 1, y + 1, color, true);
draw(str, x, y, color);
}
void Font::drawShadow( const char* str, float x, float y, int color )
{
draw(str, x + 1, y + 1, color, true);
draw(str, x, y, color);
}
void Font::draw( const std::string& str, float x, float y, int color )
{
draw(str, x, y, color, false);
}
void Font::draw( const char* str, float x, float y, int color )
{
draw(str, x, y, color, false);
}
void Font::draw( const char* str, float x, float y, int color, bool darken )
{
#ifdef USE_VBO
drawSlow(str, x, y, color, darken);
#endif
}
void Font::draw( const std::string& str, float x, float y, int color, bool darken )
{
#ifdef USE_VBO
drawSlow(str, x, y, color, darken);
return;
#endif
if (str.empty()) return;
if (darken) {
int oldAlpha = color & 0xff000000;
color = (color & 0xfcfcfc) >> 2;
color += oldAlpha;
}
_textures->loadAndBindTexture(fontName);
float r = ((color >> 16) & 0xff) / 255.0f;
float g = ((color >> 8) & 0xff) / 255.0f;
float b = ((color) & 0xff) / 255.0f;
float a = ((color >> 24) & 0xff) / 255.0f;
if (a == 0) a = 1;
glColor4f2(r, g, b, a);
static const std::string hex("0123456789abcdef");
index = 0;
glPushMatrix2();
glTranslatef2((GLfloat)x, (GLfloat)y, 0.0f);
for (unsigned int i = 0; i < str.length(); i++) {
while (str.length() > i + 1 && str[i] == '\xa7') {
int cc = hex.find((char)tolower(str[i + 1]));
if (cc < 0 || cc > 15) cc = 15;
lists[index++] = listPos + 256 + cc + (darken ? 16 : 0);
if (index == 1024) {
count = index;
index = 0;
#ifndef USE_VBO
glCallLists(count, GL_UNSIGNED_INT, lists);
#endif
count = 1024;
}
i += 2;
}
if (i < str.length()) {
//int ch = SharedConstants.acceptableLetters.indexOf(str.charAt(i));
char ch = str[i];
if (ch >= 0) {
//ib.put(listPos + ch + 32);
lists[index++] = listPos + ch;
}
}
if (index == 1024) {
count = index;
index = 0;
#ifndef USE_VBO
glCallLists(count, GL_UNSIGNED_INT, lists);
#endif
count = 1024;
}
}
count = index;
index = 0;
#ifndef USE_VBO
glCallLists(count, GL_UNSIGNED_INT, lists);
#endif
glPopMatrix2();
}
int Font::width( const std::string& str )
{
int maxLen = 0;
int len = 0;
for (unsigned int i = 0; i < str.length(); i++) {
if (str[i] == '\xa7') {
i++;
} else {
//int ch = SharedConstants.acceptableLetters.indexOf(str.charAt(i));
//if (ch >= 0) {
// len += charWidths[ch + 32];
//}
if (str[i] == '\n') {
if (len > maxLen) maxLen = len;
len = 0;
}
else {
int charWidth = charWidths[ (unsigned char) str[i] ];
len += charWidth;
}
}
}
return maxLen>len? maxLen : len;
}
int Font::height( const std::string& str ) {
int h = 0;
bool hasLine = false;
for (unsigned int i = 0; i < str.length(); ++i) {
if (str[i] == '\n') hasLine = true;
else {
if (hasLine) h += lineHeight;
hasLine = false;
}
}
return h;
}
std::string Font::sanitize( const std::string& str )
{
std::string sanitized(str.length() + 1, 0);
int j = 0;
for (unsigned int i = 0; i < str.length(); i++) {
if (str[i] == '\xa7') {
i++;
//} else if (SharedConstants.acceptableLetters.indexOf(str.charAt(i)) >= 0) {
} else {
sanitized[j++] = str[i];
}
}
return sanitized.erase(j);
}
void Font::drawWordWrap( const std::string& str, float x, float y, float w, int col )
{
char* cstr = new char[str.length() + 1];
strncpy(cstr, str.c_str(), str.length());
cstr[str.length()] = 0;
const char* lims = " \n\t\r";
char* ptok = strtok(cstr, lims);
std::vector<std::string> words;
while (ptok != NULL) {
words.push_back( ptok );
ptok = strtok(NULL, lims);
}
delete[] cstr;
int pos = 0;
while (pos < (int)words.size()) {
std::string line = words[pos++] + " ";
while (pos < (int)words.size() && width(line + words[pos]) < w) {
line += words[pos++] + " ";
}
drawShadow(line, x, y, col);
y += lineHeight;
}
}
void Font::drawSlow( const std::string& str, float x, float y, int color, bool darken /*= false*/ ) {
drawSlow(str.c_str(), x, y, color, darken);
}
void Font::drawSlow( const char* str, float x, float y, int color, bool darken /*= false*/ )
{
if (!str) return;
if (darken) {
int oldAlpha = color & 0xff000000;
color = (color & 0xfcfcfc) >> 2;
color += oldAlpha;
}
_textures->loadAndBindTexture(fontName);
Tesselator& t = Tesselator::instance;
t.begin();
int alpha = (0xff000000 & color) >> 24;
if (!alpha) alpha = 0xff;
t.color((color >> 16) & 0xff, (color >> 8) & 0xff, color & 0xff, alpha);
t.addOffset((float)x, (float)y, 0);
float xOffset = 0;
float yOffset = 0;
while (unsigned char ch = *(str++)) {
if (ch == '\n') {
xOffset = 0;
yOffset += lineHeight;
} else {
buildChar(ch, xOffset, yOffset);
xOffset += fcharWidths[ch];
}
}
t.draw();
t.addOffset(-(float)x, -(float)y, 0);
}
void Font::buildChar( unsigned char i, float x /*= 0*/, float y /*=0*/ )
{
Tesselator& t = Tesselator::instance;
//i -= _charOffset;
//int ix = (i % _cols) * 8 + _x;
//int iy = (i / _cols) * 8 + _y;
float ix = (float)((i & 15) * 8);
float iy = (float)((i >> 4) * 8);
float s = 7.99f;
float uo = (0.0f) / 128.0f;
float vo = (0.0f) / 128.0f;
t.vertexUV(x, y + s, 0, ix / 128.0f + uo, (iy + s) / 128.0f + vo);
t.vertexUV(x + s, y + s, 0, (ix + s) / 128.0f + uo, (iy + s) / 128.0f + vo);
t.vertexUV(x + s, y, 0, (ix + s) / 128.0f + uo, iy / 128.0f + vo);
t.vertexUV(x, y, 0, ix / 128.0f + uo, iy / 128.0f + vo);
}
#include "Font.hpp"
//#include "SharedConstants.hpp"
#include "client/Options.hpp"
#include "client/renderer/Textures.hpp"
#include "client/renderer/Tesselator.hpp"
#include "util/Mth.hpp"
#include <cstring>
Font::Font( Options* options, const std::string& name, Textures* textures )
: options(options),
fontTexture(0),
fontName(name),
index(0),
count(0),
_textures(textures),
_x(0), _y(0),
_cols(16), _rows(16),
_charOffset(0),
lineHeight(DefaultLineHeight)
{
init(options);
}
//Font::Font( Options* options, const std::string& name, Textures* textures, int imgW, int imgH, int x, int y, int cols, int rows, unsigned char charOffset )
//: options(options),
// fontTexture(0),
// fontName(name),
// index(0),
// count(0),
// _textures(textures),
// _x(x), _y(y),
// _cols(cols), _rows(rows),
// _charOffset(charOffset)
//{
// init(options);
//}
void Font::onGraphicsReset()
{
init(options);
}
void Font::init( Options* options )
{
TextureId fontTexture = _textures->loadTexture(fontName);
const TextureData* tex = _textures->getTemporaryTextureData(fontTexture);
if (!tex)
return;
unsigned char* rawPixels = tex->data;
const int numChars = _rows * _cols;
for (int i = 0; i < numChars; i++) {
int xt = i % _cols;
int yt = i / _cols;
int x = 7;
for (; x >= 0; x--) {
int xPixel = _x + xt * 8 + x;
bool emptyColumn = true;
for (int y = 0; y < 8 && emptyColumn; y++) {
int yPixel = _y + (yt * 8 + y) * tex->w;
unsigned char pixelalpha = rawPixels[(xPixel + yPixel) << 2];
if (pixelalpha > 0) emptyColumn = false;
}
if (!emptyColumn) {
break;
}
}
if (i == ' ') x = 4 - 2;
charWidths[i] = x + 2;
fcharWidths[i] = (float) charWidths[i];
}
#ifdef USE_VBO
return; // this <1
#endif
#ifndef USE_VBO
listPos = glGenLists(256 + 32);
Tesselator& t = Tesselator::instance;
for (int i = 0; i < 256; i++) {
glNewList(listPos + i, GL_COMPILE);
// @attn @huge @note: This is some dangerous code right here / Aron, added ^1
t.begin();
buildChar(i);
t.end(false, -1);
glTranslatef2((GLfloat)charWidths[i], 0.0f, 0.0f);
glEndList();
}
for (int i = 0; i < 32; i++) {
int br = ((i >> 3) & 1) * 0x55;
int r = ((i >> 2) & 1) * 0xaa + br;
int g = ((i >> 1) & 1) * 0xaa + br;
int b = ((i >> 0) & 1) * 0xaa + br;
if (i == 6) {
r += 0x55;
}
bool darken = i >= 16;
if (options->anaglyph3d) {
int cr = (r * 30 + g * 59 + b * 11) / 100;
int cg = (r * 30 + g * 70) / (100);
int cb = (r * 30 + b * 70) / (100);
r = cr;
g = cg;
b = cb;
}
// color = r << 16 | g << 8 | b;
if (darken) {
r /= 4;
g /= 4;
b /= 4;
}
glNewList(listPos + 256 + i, GL_COMPILE);
glColor3f(r / 255.0f, g / 255.0f, b / 255.0f);
glEndList();
}
#endif
}
void Font::drawShadow( const std::string& str, float x, float y, int color )
{
draw(str, x + 1, y + 1, color, true);
draw(str, x, y, color);
}
void Font::drawShadow( const char* str, float x, float y, int color )
{
draw(str, x + 1, y + 1, color, true);
draw(str, x, y, color);
}
void Font::draw( const std::string& str, float x, float y, int color )
{
draw(str, x, y, color, false);
}
void Font::draw( const char* str, float x, float y, int color )
{
draw(str, x, y, color, false);
}
void Font::draw( const char* str, float x, float y, int color, bool darken )
{
#ifdef USE_VBO
drawSlow(str, x, y, color, darken);
#endif
}
void Font::draw( const std::string& str, float x, float y, int color, bool darken )
{
#ifdef USE_VBO
drawSlow(str, x, y, color, darken);
return;
#endif
if (str.empty()) return;
if (darken) {
int oldAlpha = color & 0xff000000;
color = (color & 0xfcfcfc) >> 2;
color += oldAlpha;
}
_textures->loadAndBindTexture(fontName);
float r = ((color >> 16) & 0xff) / 255.0f;
float g = ((color >> 8) & 0xff) / 255.0f;
float b = ((color) & 0xff) / 255.0f;
float a = ((color >> 24) & 0xff) / 255.0f;
if (a == 0) a = 1;
glColor4f2(r, g, b, a);
static const std::string hex("0123456789abcdef");
index = 0;
glPushMatrix2();
glTranslatef2((GLfloat)x, (GLfloat)y, 0.0f);
for (unsigned int i = 0; i < str.length(); i++) {
while (str.length() > i + 1 && str[i] == '\xa7') {
int cc = hex.find((char)tolower(str[i + 1]));
if (cc < 0 || cc > 15) cc = 15;
lists[index++] = listPos + 256 + cc + (darken ? 16 : 0);
if (index == 1024) {
count = index;
index = 0;
#ifndef USE_VBO
glCallLists(count, GL_UNSIGNED_INT, lists);
#endif
count = 1024;
}
i += 2;
}
if (i < str.length()) {
//int ch = SharedConstants.acceptableLetters.indexOf(str.charAt(i));
char ch = str[i];
if (ch >= 0) {
//ib.put(listPos + ch + 32);
lists[index++] = listPos + ch;
}
}
if (index == 1024) {
count = index;
index = 0;
#ifndef USE_VBO
glCallLists(count, GL_UNSIGNED_INT, lists);
#endif
count = 1024;
}
}
count = index;
index = 0;
#ifndef USE_VBO
glCallLists(count, GL_UNSIGNED_INT, lists);
#endif
glPopMatrix2();
}
int Font::width( const std::string& str )
{
int maxLen = 0;
int len = 0;
for (unsigned int i = 0; i < str.length(); i++) {
if (str[i] == '\xa7') {
i++;
} else {
//int ch = SharedConstants.acceptableLetters.indexOf(str.charAt(i));
//if (ch >= 0) {
// len += charWidths[ch + 32];
//}
if (str[i] == '\n') {
if (len > maxLen) maxLen = len;
len = 0;
}
else {
int charWidth = charWidths[ (unsigned char) str[i] ];
len += charWidth;
}
}
}
return maxLen>len? maxLen : len;
}
int Font::height( const std::string& str ) {
int h = 0;
bool hasLine = false;
for (unsigned int i = 0; i < str.length(); ++i) {
if (str[i] == '\n') hasLine = true;
else {
if (hasLine) h += lineHeight;
hasLine = false;
}
}
return h;
}
std::string Font::sanitize( const std::string& str )
{
std::string sanitized(str.length() + 1, 0);
int j = 0;
for (unsigned int i = 0; i < str.length(); i++) {
if (str[i] == '\xa7') {
i++;
//} else if (SharedConstants.acceptableLetters.indexOf(str.charAt(i)) >= 0) {
} else {
sanitized[j++] = str[i];
}
}
return sanitized.erase(j);
}
void Font::drawWordWrap( const std::string& str, float x, float y, float w, int col )
{
char* cstr = new char[str.length() + 1];
strncpy(cstr, str.c_str(), str.length());
cstr[str.length()] = 0;
const char* lims = " \n\t\r";
char* ptok = strtok(cstr, lims);
std::vector<std::string> words;
while (ptok != NULL) {
words.push_back( ptok );
ptok = strtok(NULL, lims);
}
delete[] cstr;
int pos = 0;
while (pos < (int)words.size()) {
std::string line = words[pos++] + " ";
while (pos < (int)words.size() && width(line + words[pos]) < w) {
line += words[pos++] + " ";
}
drawShadow(line, x, y, col);
y += lineHeight;
}
}
void Font::drawSlow( const std::string& str, float x, float y, int color, bool darken /*= false*/ ) {
drawSlow(str.c_str(), x, y, color, darken);
}
void Font::drawSlow( const char* str, float x, float y, int color, bool darken /*= false*/ )
{
if (!str) return;
if (darken) {
int oldAlpha = color & 0xff000000;
color = (color & 0xfcfcfc) >> 2;
color += oldAlpha;
}
_textures->loadAndBindTexture(fontName);
Tesselator& t = Tesselator::instance;
t.begin();
int alpha = (0xff000000 & color) >> 24;
if (!alpha) alpha = 0xff;
t.color((color >> 16) & 0xff, (color >> 8) & 0xff, color & 0xff, alpha);
t.addOffset((float)x, (float)y, 0);
float xOffset = 0;
float yOffset = 0;
while (unsigned char ch = *(str++)) {
if (ch == '\n') {
xOffset = 0;
yOffset += lineHeight;
} else {
buildChar(ch, xOffset, yOffset);
xOffset += fcharWidths[ch];
}
}
t.draw();
t.addOffset(-(float)x, -(float)y, 0);
}
void Font::buildChar( unsigned char i, float x /*= 0*/, float y /*=0*/ )
{
Tesselator& t = Tesselator::instance;
//i -= _charOffset;
//int ix = (i % _cols) * 8 + _x;
//int iy = (i / _cols) * 8 + _y;
float ix = (float)((i & 15) * 8);
float iy = (float)((i >> 4) * 8);
float s = 7.99f;
float uo = (0.0f) / 128.0f;
float vo = (0.0f) / 128.0f;
t.vertexUV(x, y + s, 0, ix / 128.0f + uo, (iy + s) / 128.0f + vo);
t.vertexUV(x + s, y + s, 0, (ix + s) / 128.0f + uo, (iy + s) / 128.0f + vo);
t.vertexUV(x + s, y, 0, (ix + s) / 128.0f + uo, iy / 128.0f + vo);
t.vertexUV(x, y, 0, ix / 128.0f + uo, iy / 128.0f + vo);
}

View File

@@ -1,63 +1,61 @@
#ifndef NET_MINECRAFT_CLIENT_GUI__Font_H__
#define NET_MINECRAFT_CLIENT_GUI__Font_H__
//package net.minecraft.client.gui;
#include <string>
#include <cctype>
#include "../renderer/gles.h"
class Textures;
class Options;
class Font
{
public:
Font(Options* options, const std::string& name, Textures* textures);
//Font(Options* options, const std::string& name, Textures* textures, int imgW, int imgH, int x, int y, int cols, int rows, unsigned char charOffset);
void init(Options* options);
void onGraphicsReset();
void draw(const char* str, float x, float y, int color);
void draw(const std::string& str, float x, float y, int color);
void draw(const char* str, float x, float y, int color, bool darken);
void draw(const std::string& str, float x, float y, int color, bool darken);
void drawShadow(const std::string& str, float x, float y, int color);
void drawShadow(const char* str, float x, float y, int color);
void drawWordWrap(const std::string& str, float x, float y, float w, int col);
int width(const std::string& str);
int height(const std::string& str);
static std::string sanitize(const std::string& str);
private:
void buildChar(unsigned char i, float x = 0, float y = 0);
void drawSlow(const std::string& str, float x, float y, int color, bool darken = false);
void drawSlow(const char* str, float x, float y, int color, bool darken = false);
public:
int fontTexture;
int lineHeight;
static const int DefaultLineHeight = 10;
private:
int charWidths[256];
float fcharWidths[256];
int listPos;
int index;
int count;
GLuint lists[1024];
std::string fontName;
Textures* _textures;
Options* options;
int _x, _y;
int _cols;
int _rows;
unsigned char _charOffset;
};
#endif /*NET_MINECRAFT_CLIENT_GUI__Font_H__*/
#pragma once
//package net.minecraft.client.gui;
#include <string>
#include <cctype>
#include "client/renderer/gles.hpp"
class Textures;
class Options;
class Font
{
public:
Font(Options* options, const std::string& name, Textures* textures);
//Font(Options* options, const std::string& name, Textures* textures, int imgW, int imgH, int x, int y, int cols, int rows, unsigned char charOffset);
void init(Options* options);
void onGraphicsReset();
void draw(const char* str, float x, float y, int color);
void draw(const std::string& str, float x, float y, int color);
void draw(const char* str, float x, float y, int color, bool darken);
void draw(const std::string& str, float x, float y, int color, bool darken);
void drawShadow(const std::string& str, float x, float y, int color);
void drawShadow(const char* str, float x, float y, int color);
void drawWordWrap(const std::string& str, float x, float y, float w, int col);
int width(const std::string& str);
int height(const std::string& str);
static std::string sanitize(const std::string& str);
private:
void buildChar(unsigned char i, float x = 0, float y = 0);
void drawSlow(const std::string& str, float x, float y, int color, bool darken = false);
void drawSlow(const char* str, float x, float y, int color, bool darken = false);
public:
int fontTexture;
int lineHeight;
static const int DefaultLineHeight = 10;
private:
int charWidths[256];
float fcharWidths[256];
int listPos;
int index;
int count;
GLuint lists[1024];
std::string fontName;
Textures* _textures;
Options* options;
int _x, _y;
int _cols;
int _rows;
unsigned char _charOffset;
};

View File

@@ -1,67 +1,52 @@
#include "Gui.h"
#include "Font.h"
#include "client/Options.h"
#include "platform/input/Keyboard.h"
#include "screens/IngameBlockSelectionScreen.h"
#include "screens/ChatScreen.h"
#include "screens/ConsoleScreen.h"
#include "../Minecraft.h"
#include "../player/LocalPlayer.h"
#include "../renderer/Tesselator.h"
#include "../renderer/TileRenderer.h"
#include "../renderer/LevelRenderer.h"
#include "../renderer/GameRenderer.h"
#include "../renderer/entity/ItemRenderer.h"
#include "../player/input/IInputHolder.h"
#include "../gamemode/GameMode.h"
#include "../gamemode/CreativeMode.h"
#include "../renderer/Textures.h"
#include "../../AppConstants.h"
#include "../../world/entity/player/Inventory.h"
#include "../../world/level/material/Material.h"
#include "../../world/item/Item.h"
#include "../../world/item/ItemInstance.h"
#include "../../platform/input/Mouse.h"
#include "../../world/level/Level.h"
#include "../../world/PosTranslator.h"
#include "../../platform/time.h"
#include "Gui.hpp"
#include "Font.hpp"
#include "MinecraftClient.hpp"
#include "client/Options.hpp"
#include "platform/input/Keyboard.hpp"
#include "screens/IngameBlockSelectionScreen.hpp"
#include "screens/ChatScreen.hpp"
#include "screens/ConsoleScreen.hpp"
#include <Minecraft.hpp>
#include "client/player/LocalPlayer.hpp"
#include "client/renderer/Tesselator.hpp"
#include "client/renderer/TileRenderer.hpp"
#include "client/renderer/LevelRenderer.hpp"
#include "client/renderer/GameRenderer.hpp"
#include "client/renderer/entity/ItemRenderer.hpp"
#include "client/player/input/IInputHolder.hpp"
#include "client/gamemode/GameMode.hpp"
#include "client/gamemode/CreativeMode.hpp"
#include "client/renderer/Textures.hpp"
#include "AppConstants.hpp"
#include "world/entity/player/Inventory.hpp"
#include "world/level/material/Material.hpp"
#include "world/item/Item.hpp"
#include "world/item/ItemInstance.hpp"
#include "platform/input/Mouse.hpp"
#include "world/level/Level.hpp"
#include "world/PosTranslator.hpp"
#include "platform/time.hpp"
#include <cmath>
#include <algorithm>
#include <sstream>
#define MAX_MESSAGE_WIDTH 240
float Gui::InvGuiScale = 1.0f / 3.0f;
float Gui::GuiScale = 1.0f / Gui::InvGuiScale;
const float Gui::DropTicks = 40.0f;
//#include <android/log.h>
Gui::Gui(Minecraft* minecraft)
: minecraft(minecraft),
tickCount(0),
progress(0),
overlayMessageTime(0),
animateOverlayMessageColor(false),
chatScrollOffset(0),
tbr(1),
_inventoryNeedsUpdate(true),
_flashSlotId(-1),
_flashSlotStartTime(-1),
_slotFont(NULL),
_numSlots(4),
_currentDropTicks(-1),
_currentDropSlot(-1),
MAX_MESSAGE_WIDTH(240),
itemNameOverlayTime(2),
_openInventorySlot(minecraft->useTouchscreen())
{
// @todo virtual controlConfigurationChanged() when player switches from keyboard to touch for example
Gui::Gui(MinecraftClient& minecraft) : minecraft(minecraft), _openInventorySlot(minecraft.useTouchscreen()) {
glGenBuffers2(1, &_inventoryRc.vboId);
glGenBuffers2(1, &rcFeedbackInner.vboId);
glGenBuffers2(1, &rcFeedbackOuter.vboId);
//Gui::InvGuiScale = 1.0f / (int) (3 * Minecraft::width / 854);
}
Gui::~Gui()
{
Gui::~Gui() {
if (_slotFont)
delete _slotFont;
@@ -69,17 +54,16 @@ Gui::~Gui()
}
void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
if (!minecraft->level || !minecraft->player)
if (!minecraft.level || !minecraft.getPlayer())
return;
//minecraft->gameRenderer->setupGuiScreen();
Font* font = minecraft->font;
Font* font = minecraft.getFont();
const bool isTouchInterface = minecraft->useTouchscreen();
const bool isTouchInterface = minecraft.useTouchscreen();
const int screenWidth = (int)(minecraft->width * InvGuiScale);
const int screenHeight = (int)(minecraft->height * InvGuiScale);
const int screenWidth = (int)(minecraft.getScreenWidth() * InvGuiScale);
const int screenHeight = (int)(minecraft.getScreenHeigth() * InvGuiScale);
blitOffset = -90;
renderProgressIndicator(isTouchInterface, screenWidth, screenHeight, a);
@@ -91,9 +75,9 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
// F: 3
int ySlot = screenHeight - 16 - 3;
if (!minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) {
if (minecraft->gameMode->canHurtPlayer()) {
minecraft->textures->loadAndBindTexture("gui/icons.png");
if (!minecraft.options.getBooleanValue(OPTIONS_HIDEGUI)) {
if (minecraft.gameMode->canHurtPlayer()) {
minecraft.getTextures()->loadAndBindTexture("gui/icons.png");
Tesselator& t = Tesselator::instance;
t.beginOverride();
t.colorABGR(0xffffffff);
@@ -103,7 +87,7 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
}
}
if(minecraft->player->getSleepTimer() > 0) {
if(minecraft.getPlayer()->getSleepTimer() > 0) {
glDisable(GL_DEPTH_TEST);
glDisable(GL_ALPHA_TEST);
@@ -112,7 +96,7 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
glEnable(GL_ALPHA_TEST);
glEnable(GL_DEPTH_TEST);
}
if (!minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) {
if (!minecraft.options.getBooleanValue(OPTIONS_HIDEGUI)) {
renderToolBar(a, ySlot, screenWidth);
glEnable(GL_BLEND);

View File

@@ -1,134 +1,131 @@
#ifndef NET_MINECRAFT_CLIENT_GUI__Gui_H__
#define NET_MINECRAFT_CLIENT_GUI__Gui_H__
//package net.minecraft.client.gui;
#include "GuiComponent.h"
#include "Font.h"
#include "../player/input/touchscreen/TouchAreaModel.h"
#include "../renderer/RenderChunk.h"
#include "../../util/Random.h"
#include "../IConfigListener.h"
class Minecraft;
class ItemInstance;
class Textures;
class Tesselator;
struct IntRectangle;
struct GuiMessage
{
std::string message;
int ticks;
};
typedef std::vector<GuiMessage> GuiMessageList;
class Gui: public GuiComponent, IConfigListener
{
public:
Gui(Minecraft* minecraft);
~Gui();
int getSlotIdAt(int x, int y);
void flashSlot(int slotId);
bool isInside(int x, int y);
RectangleArea getRectangleArea(int extendSide);
void getSlotPos(int slot, int& posX, int& posY);
int getNumSlots();
void handleClick(int button, int x, int y);
void handleKeyPressed( int key );
void scrollChat(int delta);
void tick();
void render(float a, bool mouseFree, int xMouse, int yMouse);
void renderToolBar( float a, int ySlot, const int screenWidth );
void renderChatMessages( const int screenHeight, unsigned int max, bool isChatting, Font* font );
// draw a string containing simple [color]...[/color] tags; color names are matched
// case-insensitively and default to white. alpha is applied to each segment.
// draw tagged string (ignores simple [color]…[/color] tags)
static void drawColoredString(Font* font, const std::string& text, float x, float y, int alpha);
static float getColoredWidth(Font* font, const std::string& text);
void renderOnSelectItemNameText( const int screenWidth, Font* font, int ySlot );
void renderSleepAnimation( const int screenWidth, const int screenHeight );
void renderBubbles();
void renderHearts();
void renderDebugInfo();
void renderPlayerList(Font* font, int screenWidth, int screenHeight);
void renderProgressIndicator( const bool isTouchInterface, const int screenWidth, const int screenHeight, float a );
void addMessage(const std::string& string);
void clearMessages();
void postError(int errCode);
void onGraphicsReset();
void inventoryUpdated();
void setNowPlaying(const std::string& string);
void displayClientMessage(const std::string& messageId);
void renderSlotText(const ItemInstance* item, float x, float y, bool hasFinite, bool shadow);
void texturesLoaded( Textures* textures );
void onConfigChanged(const Config& config);
void onLevelGenerated();
void setScissorRect(const IntRectangle& rect);
static float floorAlignToScreenPixel(float);
static int itemCountItoa(char* buf, int count);
private:
void renderVignette(float br, int w, int h);
void renderSlot(int slot, int x, int y, float a);
void tickItemDrop();
float cubeSmoothStep(float percentage, float min, float max);
public:
float progress;
std::string selectedName;
static float InvGuiScale;
static float GuiScale;
private:
int MAX_MESSAGE_WIDTH;
//ItemRenderer itemRenderer;
GuiMessageList guiMessages;
int chatScrollOffset;
Random random;
Minecraft* minecraft;
int tickCount;
float itemNameOverlayTime;
std::string overlayMessageString;
int overlayMessageTime;
bool animateOverlayMessageColor;
float tbr;
RenderChunk _inventoryRc;
bool _inventoryNeedsUpdate;
int _flashSlotId;
float _flashSlotStartTime;
Font* _slotFont;
int _numSlots;
RenderChunk rcFeedbackOuter;
RenderChunk rcFeedbackInner;
// For dropping
static const float DropTicks;
float _currentDropTicks;
int _currentDropSlot;
bool _openInventorySlot;
};
#endif /*NET_MINECRAFT_CLIENT_GUI__Gui_H__*/
#pragma once
//package net.minecraft.client.gui;
#include "GuiComponent.hpp"
#include "Font.hpp"
#include "client/player/input/touchscreen/TouchAreaModel.hpp"
#include "client/renderer/RenderChunk.hpp"
#include "util/Random.hpp"
#include "client/IConfigListener.hpp"
class MinecraftClient;
class ItemInstance;
class Textures;
class Tesselator;
struct IntRectangle;
struct GuiMessage
{
std::string message;
int ticks;
};
typedef std::vector<GuiMessage> GuiMessageList;
class Gui: public GuiComponent, IConfigListener
{
public:
Gui(MinecraftClient& minecraft);
~Gui();
int getSlotIdAt(int x, int y);
void flashSlot(int slotId);
bool isInside(int x, int y);
RectangleArea getRectangleArea(int extendSide);
void getSlotPos(int slot, int& posX, int& posY);
int getNumSlots();
void handleClick(int button, int x, int y);
void handleKeyPressed( int key );
void scrollChat(int delta);
void tick();
void render(float a, bool mouseFree, int xMouse, int yMouse);
void renderToolBar( float a, int ySlot, const int screenWidth );
void renderChatMessages( const int screenHeight, unsigned int max, bool isChatting, Font* font );
// draw a string containing simple [color]...[/color] tags; color names are matched
// case-insensitively and default to white. alpha is applied to each segment.
// draw tagged string (ignores simple [color]…[/color] tags)
static void drawColoredString(Font* font, const std::string& text, float x, float y, int alpha);
static float getColoredWidth(Font* font, const std::string& text);
void renderOnSelectItemNameText( const int screenWidth, Font* font, int ySlot );
void renderSleepAnimation( const int screenWidth, const int screenHeight );
void renderBubbles();
void renderHearts();
void renderDebugInfo();
void renderPlayerList(Font* font, int screenWidth, int screenHeight);
void renderProgressIndicator( const bool isTouchInterface, const int screenWidth, const int screenHeight, float a );
void addMessage(const std::string& string);
void clearMessages();
void postError(int errCode);
void onGraphicsReset();
void inventoryUpdated();
void setNowPlaying(const std::string& string);
void displayClientMessage(const std::string& messageId);
void renderSlotText(const ItemInstance* item, float x, float y, bool hasFinite, bool shadow);
void texturesLoaded( Textures* textures );
void onConfigChanged(const Config& config);
void onLevelGenerated();
void setScissorRect(const IntRectangle& rect);
static float floorAlignToScreenPixel(float);
static int itemCountItoa(char* buf, int count);
private:
void renderVignette(float br, int w, int h);
void renderSlot(int slot, int x, int y, float a);
void tickItemDrop();
float cubeSmoothStep(float percentage, float min, float max);
public:
float progress = 0.f;
std::string selectedName;
static float InvGuiScale;
static float GuiScale;
private:
//ItemRenderer itemRenderer;
GuiMessageList guiMessages;
int chatScrollOffset = 0;
Random random;
MinecraftClient& minecraft;
int tickCount = 0;
float itemNameOverlayTime = 2;
std::string overlayMessageString;
int overlayMessageTime = 0;
bool animateOverlayMessageColor = false;
float tbr = 1.f;
RenderChunk _inventoryRc;
bool _inventoryNeedsUpdate = true;
int _flashSlotId = -1;
float _flashSlotStartTime = -1;
Font* _slotFont = nullptr;
int _numSlots = 4;
RenderChunk rcFeedbackOuter;
RenderChunk rcFeedbackInner;
// For dropping
static const float DropTicks;
float _currentDropTicks = -1;
int _currentDropSlot = -1;
bool _openInventorySlot;
};

View File

@@ -1,156 +1,156 @@
#include "GuiComponent.h"
#include "../renderer/Tesselator.h"
#include "../renderer/gles.h"
#include "Font.h"
GuiComponent::GuiComponent()
: blitOffset(0)
{
}
GuiComponent::~GuiComponent()
{
}
void GuiComponent::drawCenteredString( Font* font, const std::string& str, int x, int y, int color )
{
font->drawShadow(str, (float)(x - font->width(str) / 2), (float)(y - font->height(str) / 2), color);
}
void GuiComponent::drawString( Font* font, const std::string& str, int x, int y, int color )
{
font->drawShadow(str, (float)x, (float)y /*- font->height(str)/2*/, color);
}
void GuiComponent::blit( int x, int y, int sx, int sy, int w, int h, int sw/*=0*/, int sh/*=0*/ )
{
if (!sw) sw = w;
if (!sh) sh = h;
float us = 1 / 256.0f;
float vs = 1 / 256.0f;
Tesselator& t = Tesselator::instance;
t.begin();
t.vertexUV((float)(x) , (float)(y + h), blitOffset, (float)(sx ) * us, (float)(sy + sh) * vs);
t.vertexUV((float)(x + w), (float)(y + h), blitOffset, (float)(sx + sw) * us, (float)(sy + sh) * vs);
t.vertexUV((float)(x + w), (float)(y) , blitOffset, (float)(sx + sw) * us, (float)(sy ) * vs);
t.vertexUV((float)(x) , (float)(y) , blitOffset, (float)(sx ) * us, (float)(sy ) * vs);
t.draw();
}
void GuiComponent::blit( float x, float y, int sx, int sy, float w, float h, int sw/*=0*/, int sh/*=0*/ )
{
if (!sw) sw = (int)w;
if (!sh) sh = (int)h;
float us = 1 / 256.0f;
float vs = 1 / 256.0f;
Tesselator& t = Tesselator::instance;
t.begin();
t.vertexUV(x , y + h, blitOffset, (float)(sx ) * us, (float)(sy + sh) * vs);
t.vertexUV(x + w, y + h, blitOffset, (float)(sx + sw) * us, (float)(sy + sh) * vs);
t.vertexUV(x + w, y , blitOffset, (float)(sx + sw) * us, (float)(sy ) * vs);
t.vertexUV(x , y , blitOffset, (float)(sx ) * us, (float)(sy ) * vs);
t.draw();
}
void GuiComponent::fill( int x0, int y0, int x1, int y1, int col ) {
fill((float)x0, (float)y0, (float)x1, (float)y1, col);
}
void GuiComponent::fill( float x0, float y0, float x1, float y1, int col )
{
//float a = ((col >> 24) & 0xff) / 255.0f;
//float r = ((col >> 16) & 0xff) / 255.0f;
//float g = ((col >> 8) & 0xff) / 255.0f;
//float b = ((col) & 0xff) / 255.0f;
//glColor4f2(r, g, b, a);
Tesselator& t = Tesselator::instance;
glEnable2(GL_BLEND);
glDisable2(GL_TEXTURE_2D);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
//LOGI("col: %f, %f, %f, %f\n", r, g, b, a);
t.begin();
const int color = (col&0xff00ff00) | ((col&0xff0000) >> 16) | ((col&0xff) << 16);
t.colorABGR(color);
t.vertex(x0, y1, 0);
t.vertex(x1, y1, 0);
t.vertex(x1, y0, 0);
t.vertex(x0, y0, 0);
t.draw();
glEnable2(GL_TEXTURE_2D);
glDisable2(GL_BLEND);
}
void GuiComponent::fillGradient( int x0, int y0, int x1, int y1, int col1, int col2 ) {
fillGradient((float)x0, (float)y0, (float)x1, (float)y1, col1, col2);
}
void GuiComponent::fillGradient( float x0, float y0, float x1, float y1, int col1, int col2 )
{
float a1 = ((col1 >> 24) & 0xff) / 255.0f;
float r1 = ((col1 >> 16) & 0xff) / 255.0f;
float g1 = ((col1 >> 8) & 0xff) / 255.0f;
float b1 = ((col1) & 0xff) / 255.0f;
float a2 = ((col2 >> 24) & 0xff) / 255.0f;
float r2 = ((col2 >> 16) & 0xff) / 255.0f;
float g2 = ((col2 >> 8) & 0xff) / 255.0f;
float b2 = ((col2) & 0xff) / 255.0f;
glDisable2(GL_TEXTURE_2D);
glEnable2(GL_BLEND);
glDisable2(GL_ALPHA_TEST);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glShadeModel2(GL_SMOOTH);
Tesselator& t = Tesselator::instance;
t.begin();
t.color(r1, g1, b1, a1);
t.vertex(x1, y0, 0);
t.vertex(x0, y0, 0);
t.color(r2, g2, b2, a2);
t.vertex(x0, y1, 0);
t.vertex(x1, y1, 0);
t.draw();
glShadeModel2(GL_FLAT);
glDisable2(GL_BLEND);
glEnable2(GL_ALPHA_TEST);
glEnable2(GL_TEXTURE_2D);
}
void GuiComponent::fillHorizontalGradient( int x0, int y0, int x1, int y1, int col1, int col2 ) {
fillHorizontalGradient((float)x0, (float)y0, (float)x1, (float)y1, col1, col2);
}
void GuiComponent::fillHorizontalGradient( float x0, float y0, float x1, float y1, int col1, int col2 )
{
float a1 = ((col1 >> 24) & 0xff) / 255.0f;
float r1 = ((col1 >> 16) & 0xff) / 255.0f;
float g1 = ((col1 >> 8) & 0xff) / 255.0f;
float b1 = ((col1) & 0xff) / 255.0f;
float a2 = ((col2 >> 24) & 0xff) / 255.0f;
float r2 = ((col2 >> 16) & 0xff) / 255.0f;
float g2 = ((col2 >> 8) & 0xff) / 255.0f;
float b2 = ((col2) & 0xff) / 255.0f;
glDisable2(GL_TEXTURE_2D);
glEnable2(GL_BLEND);
glDisable2(GL_ALPHA_TEST);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glShadeModel2(GL_SMOOTH);
Tesselator& t = Tesselator::instance;
t.begin();
t.color(r2, g2, b2, a2);
t.vertex(x1, y0, 0);
t.color(r1, g1, b1, a1);
t.vertex(x0, y0, 0);
t.color(r1, g1, b1, a1);
t.vertex(x0, y1, 0);
t.color(r2, g2, b2, a2);
t.vertex(x1, y1, 0);
t.draw();
glShadeModel2(GL_FLAT);
glDisable2(GL_BLEND);
glEnable2(GL_ALPHA_TEST);
glEnable2(GL_TEXTURE_2D);
}
#include "GuiComponent.hpp"
#include "client/renderer/Tesselator.hpp"
#include "client/renderer/gles.hpp"
#include "Font.hpp"
GuiComponent::GuiComponent()
: blitOffset(0)
{
}
GuiComponent::~GuiComponent()
{
}
void GuiComponent::drawCenteredString( Font* font, const std::string& str, int x, int y, int color )
{
font->drawShadow(str, (float)(x - font->width(str) / 2), (float)(y - font->height(str) / 2), color);
}
void GuiComponent::drawString( Font* font, const std::string& str, int x, int y, int color )
{
font->drawShadow(str, (float)x, (float)y /*- font->height(str)/2*/, color);
}
void GuiComponent::blit( int x, int y, int sx, int sy, int w, int h, int sw/*=0*/, int sh/*=0*/ )
{
if (!sw) sw = w;
if (!sh) sh = h;
float us = 1 / 256.0f;
float vs = 1 / 256.0f;
Tesselator& t = Tesselator::instance;
t.begin();
t.vertexUV((float)(x) , (float)(y + h), blitOffset, (float)(sx ) * us, (float)(sy + sh) * vs);
t.vertexUV((float)(x + w), (float)(y + h), blitOffset, (float)(sx + sw) * us, (float)(sy + sh) * vs);
t.vertexUV((float)(x + w), (float)(y) , blitOffset, (float)(sx + sw) * us, (float)(sy ) * vs);
t.vertexUV((float)(x) , (float)(y) , blitOffset, (float)(sx ) * us, (float)(sy ) * vs);
t.draw();
}
void GuiComponent::blit( float x, float y, int sx, int sy, float w, float h, int sw/*=0*/, int sh/*=0*/ )
{
if (!sw) sw = (int)w;
if (!sh) sh = (int)h;
float us = 1 / 256.0f;
float vs = 1 / 256.0f;
Tesselator& t = Tesselator::instance;
t.begin();
t.vertexUV(x , y + h, blitOffset, (float)(sx ) * us, (float)(sy + sh) * vs);
t.vertexUV(x + w, y + h, blitOffset, (float)(sx + sw) * us, (float)(sy + sh) * vs);
t.vertexUV(x + w, y , blitOffset, (float)(sx + sw) * us, (float)(sy ) * vs);
t.vertexUV(x , y , blitOffset, (float)(sx ) * us, (float)(sy ) * vs);
t.draw();
}
void GuiComponent::fill( int x0, int y0, int x1, int y1, int col ) {
fill((float)x0, (float)y0, (float)x1, (float)y1, col);
}
void GuiComponent::fill( float x0, float y0, float x1, float y1, int col )
{
//float a = ((col >> 24) & 0xff) / 255.0f;
//float r = ((col >> 16) & 0xff) / 255.0f;
//float g = ((col >> 8) & 0xff) / 255.0f;
//float b = ((col) & 0xff) / 255.0f;
//glColor4f2(r, g, b, a);
Tesselator& t = Tesselator::instance;
glEnable2(GL_BLEND);
glDisable2(GL_TEXTURE_2D);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
//LOGI("col: %f, %f, %f, %f\n", r, g, b, a);
t.begin();
const int color = (col&0xff00ff00) | ((col&0xff0000) >> 16) | ((col&0xff) << 16);
t.colorABGR(color);
t.vertex(x0, y1, 0);
t.vertex(x1, y1, 0);
t.vertex(x1, y0, 0);
t.vertex(x0, y0, 0);
t.draw();
glEnable2(GL_TEXTURE_2D);
glDisable2(GL_BLEND);
}
void GuiComponent::fillGradient( int x0, int y0, int x1, int y1, int col1, int col2 ) {
fillGradient((float)x0, (float)y0, (float)x1, (float)y1, col1, col2);
}
void GuiComponent::fillGradient( float x0, float y0, float x1, float y1, int col1, int col2 )
{
float a1 = ((col1 >> 24) & 0xff) / 255.0f;
float r1 = ((col1 >> 16) & 0xff) / 255.0f;
float g1 = ((col1 >> 8) & 0xff) / 255.0f;
float b1 = ((col1) & 0xff) / 255.0f;
float a2 = ((col2 >> 24) & 0xff) / 255.0f;
float r2 = ((col2 >> 16) & 0xff) / 255.0f;
float g2 = ((col2 >> 8) & 0xff) / 255.0f;
float b2 = ((col2) & 0xff) / 255.0f;
glDisable2(GL_TEXTURE_2D);
glEnable2(GL_BLEND);
glDisable2(GL_ALPHA_TEST);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glShadeModel2(GL_SMOOTH);
Tesselator& t = Tesselator::instance;
t.begin();
t.color(r1, g1, b1, a1);
t.vertex(x1, y0, 0);
t.vertex(x0, y0, 0);
t.color(r2, g2, b2, a2);
t.vertex(x0, y1, 0);
t.vertex(x1, y1, 0);
t.draw();
glShadeModel2(GL_FLAT);
glDisable2(GL_BLEND);
glEnable2(GL_ALPHA_TEST);
glEnable2(GL_TEXTURE_2D);
}
void GuiComponent::fillHorizontalGradient( int x0, int y0, int x1, int y1, int col1, int col2 ) {
fillHorizontalGradient((float)x0, (float)y0, (float)x1, (float)y1, col1, col2);
}
void GuiComponent::fillHorizontalGradient( float x0, float y0, float x1, float y1, int col1, int col2 )
{
float a1 = ((col1 >> 24) & 0xff) / 255.0f;
float r1 = ((col1 >> 16) & 0xff) / 255.0f;
float g1 = ((col1 >> 8) & 0xff) / 255.0f;
float b1 = ((col1) & 0xff) / 255.0f;
float a2 = ((col2 >> 24) & 0xff) / 255.0f;
float r2 = ((col2 >> 16) & 0xff) / 255.0f;
float g2 = ((col2 >> 8) & 0xff) / 255.0f;
float b2 = ((col2) & 0xff) / 255.0f;
glDisable2(GL_TEXTURE_2D);
glEnable2(GL_BLEND);
glDisable2(GL_ALPHA_TEST);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glShadeModel2(GL_SMOOTH);
Tesselator& t = Tesselator::instance;
t.begin();
t.color(r2, g2, b2, a2);
t.vertex(x1, y0, 0);
t.color(r1, g1, b1, a1);
t.vertex(x0, y0, 0);
t.color(r1, g1, b1, a1);
t.vertex(x0, y1, 0);
t.color(r2, g2, b2, a2);
t.vertex(x1, y1, 0);
t.draw();
glShadeModel2(GL_FLAT);
glDisable2(GL_BLEND);
glEnable2(GL_ALPHA_TEST);
glEnable2(GL_TEXTURE_2D);
}

View File

@@ -1,34 +1,32 @@
#ifndef NET_MINECRAFT_CLIENT_GUI__GuiComponent_H__
#define NET_MINECRAFT_CLIENT_GUI__GuiComponent_H__
//package net.minecraft.client.gui;
#include <string>
class Font;
class Minecraft;
class GuiComponent
{
public:
GuiComponent();
virtual ~GuiComponent();
void drawString(Font* font, const std::string& str, int x, int y, int color);
void drawCenteredString(Font* font, const std::string& str, int x, int y, int color);
void blit(int x, int y, int sx, int sy, int w, int h, int sw=0, int sh=0);
void blit(float x, float y, int sx, int sy, float w, float h, int sw=0, int sh=0);
protected:
void fill(int x0, int y0, int x1, int y1, int col);
void fill(float x0, float y0, float x1, float y1, int col);
void fillGradient(int x0, int y0, int x1, int y1, int col1, int col2);
void fillGradient(float x0, float y0, float x1, float y1, int col1, int col2);
void fillHorizontalGradient(int x0, int y0, int x1, int y1, int col1, int col2);
void fillHorizontalGradient(float x0, float y0, float x1, float y1, int col1, int col2);
float blitOffset;
};
#endif /*NET_MINECRAFT_CLIENT_GUI__GuiComponent_H__*/
#pragma once
//package net.minecraft.client.gui;
#include <string>
class Font;
class Minecraft;
class GuiComponent
{
public:
GuiComponent();
virtual ~GuiComponent();
void drawString(Font* font, const std::string& str, int x, int y, int color);
void drawCenteredString(Font* font, const std::string& str, int x, int y, int color);
void blit(int x, int y, int sx, int sy, int w, int h, int sw=0, int sh=0);
void blit(float x, float y, int sx, int sy, float w, float h, int sw=0, int sh=0);
protected:
void fill(int x0, int y0, int x1, int y1, int col);
void fill(float x0, float y0, float x1, float y1, int col);
void fillGradient(int x0, int y0, int x1, int y1, int col1, int col2);
void fillGradient(float x0, float y0, float x1, float y1, int col1, int col2);
void fillHorizontalGradient(int x0, int y0, int x1, int y1, int col1, int col2);
void fillHorizontalGradient(float x0, float y0, float x1, float y1, int col1, int col2);
float blitOffset;
};

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@@ -1,291 +1,291 @@
#include "Screen.h"
#include "components/Button.h"
#include "components/TextBox.h"
#include "../Minecraft.h"
#include "../renderer/Tesselator.h"
#include "../sound/SoundEngine.h"
#include "../../platform/input/Keyboard.h"
#include "../../platform/input/Mouse.h"
#include "../renderer/Textures.h"
Screen::Screen()
: passEvents(false),
clickedButton(NULL),
tabButtonIndex(0),
width(1),
height(1),
minecraft(NULL),
font(NULL)
{
}
void Screen::render( int xm, int ym, float a )
{
for (unsigned int i = 0; i < buttons.size(); i++) {
Button* button = buttons[i];
button->render(minecraft, xm, ym);
}
// render any text boxes after buttons
for (unsigned int i = 0; i < textBoxes.size(); i++) {
TextBox* textbox = textBoxes[i];
textbox->render(minecraft, xm, ym);
}
}
void Screen::init( Minecraft* minecraft, int width, int height )
{
//particles = /*new*/ GuiParticles(minecraft);
this->minecraft = minecraft;
this->font = minecraft->font;
this->width = width;
this->height = height;
init();
setupPositions();
updateTabButtonSelection();
}
void Screen::init()
{
}
void Screen::setSize( int width, int height )
{
this->width = width;
this->height = height;
setupPositions();
}
bool Screen::handleBackEvent( bool isDown )
{
return false;
}
void Screen::updateEvents()
{
if (passEvents)
return;
while (Mouse::next())
mouseEvent();
while (Keyboard::next())
keyboardEvent();
while (Keyboard::nextTextChar())
keyboardTextEvent();
}
void Screen::mouseEvent()
{
const MouseAction& e = Mouse::getEvent();
// forward wheel events to subclasses
if (e.action == MouseAction::ACTION_WHEEL) {
int xm = e.x * width / minecraft->width;
int ym = e.y * height / minecraft->height - 1;
mouseWheel(e.dx, e.dy, xm, ym);
return;
}
if (!e.isButton())
return;
if (Mouse::getEventButtonState()) {
int xm = e.x * width / minecraft->width;
int ym = e.y * height / minecraft->height - 1;
mouseClicked(xm, ym, Mouse::getEventButton());
} else {
int xm = e.x * width / minecraft->width;
int ym = e.y * height / minecraft->height - 1;
mouseReleased(xm, ym, Mouse::getEventButton());
}
}
void Screen::keyboardEvent()
{
if (Keyboard::getEventKeyState()) {
//if (Keyboard.getEventKey() == Keyboard.KEY_F11) {
// minecraft->toggleFullScreen();
// return;
//}
keyPressed(Keyboard::getEventKey());
}
}
void Screen::keyboardTextEvent()
{
charPressed(Keyboard::getChar());
}
void Screen::renderBackground()
{
renderBackground(0);
}
void Screen::renderBackground( int vo )
{
if (minecraft->isLevelGenerated()) {
fillGradient(0, 0, width, height, 0xc0101010, 0xd0101010);
} else {
renderDirtBackground(vo);
}
}
void Screen::renderDirtBackground( int vo )
{
//glDisable2(GL_LIGHTING);
glDisable2(GL_FOG);
Tesselator& t = Tesselator::instance;
minecraft->textures->loadAndBindTexture("gui/background.png");
glColor4f2(1, 1, 1, 1);
float s = 32;
float fvo = (float) vo;
t.begin();
t.color(0x404040);
t.vertexUV(0, (float)height, 0, 0, height / s + fvo);
t.vertexUV((float)width, (float)height, 0, width / s, (float)height / s + fvo);
t.vertexUV((float)width, 0, 0, (float)width / s, 0 + fvo);
t.vertexUV(0, 0, 0, 0, 0 + fvo);
t.draw();
}
bool Screen::isPauseScreen()
{
return true;
}
bool Screen::isErrorScreen()
{
return false;
}
bool Screen::isInGameScreen()
{
return true;
}
bool Screen::closeOnPlayerHurt() {
return false;
}
void Screen::keyPressed( int eventKey )
{
if (eventKey == Keyboard::KEY_ESCAPE) {
minecraft->setScreen(NULL);
//minecraft->grabMouse();
}
// pass key events to any text boxes first
for (auto& textbox : textBoxes) {
textbox->keyPressed(minecraft, eventKey);
}
#ifdef TABBING
if (minecraft->useTouchscreen())
return;
// "Tabbing" the buttons (walking with keys)
const int tabButtonCount = tabButtons.size();
if (!tabButtonCount)
return;
Options& o = minecraft->options;
if (eventKey == o.getIntValue(OPTIONS_KEY_MENU_NEXT))
if (++tabButtonIndex == tabButtonCount) tabButtonIndex = 0;
if (eventKey == o.getIntValue(OPTIONS_KEY_MENU_PREV))
if (--tabButtonIndex == -1) tabButtonIndex = tabButtonCount-1;
if (eventKey == o.getIntValue(OPTIONS_KEY_MENU_OK)) {
Button* button = tabButtons[tabButtonIndex];
if (button->active) {
minecraft->soundEngine->playUI("random.click", 1, 1);
buttonClicked(button);
}
}
updateTabButtonSelection();
#endif
}
void Screen::charPressed(char inputChar) {
for (auto& textbox : textBoxes) {
textbox->charPressed(minecraft, inputChar);
}
}
void Screen::updateTabButtonSelection()
{
#ifdef TABBING
if (minecraft->useTouchscreen())
return;
for (unsigned int i = 0; i < tabButtons.size(); ++i)
tabButtons[i]->selected = (i == tabButtonIndex);
#endif
}
void Screen::mouseClicked( int x, int y, int buttonNum )
{
if (buttonNum == MouseAction::ACTION_LEFT) {
for (unsigned int i = 0; i < buttons.size(); ++i) {
Button* button = buttons[i];
//LOGI("Hit-testing button: %p\n", button);
if (button->clicked(minecraft, x, y)) {
button->setPressed();
//LOGI("Hit-test successful: %p\n", button);
clickedButton = button;
/*
#if !defined(ANDROID) && !defined(__APPLE__) //if (!minecraft->isTouchscreen()) {
minecraft->soundEngine->playUI("random.click", 1, 1);
buttonClicked(button);
#endif }
*/
}
}
}
// let textboxes see the click regardless
for (auto& textbox : textBoxes) {
textbox->mouseClicked(minecraft, x, y, buttonNum);
}
}
void Screen::mouseReleased( int x, int y, int buttonNum )
{
//LOGI("b_id: %d, (%p), text: %s\n", buttonNum, clickedButton, clickedButton?clickedButton->msg.c_str():"<null>");
if (!clickedButton || buttonNum != MouseAction::ACTION_LEFT) return;
#if 1
//#if defined(ANDROID) || defined(__APPLE__) //if (minecraft->isTouchscreen()) {
for (unsigned int i = 0; i < buttons.size(); ++i) {
Button* button = buttons[i];
if (clickedButton == button && button->clicked(minecraft, x, y)) {
buttonClicked(button);
minecraft->soundEngine->playUI("random.click", 1, 1);
clickedButton->released(x, y);
}
}
# else // } else {
clickedButton->released(x, y);
#endif // }
clickedButton = NULL;
}
bool Screen::renderGameBehind() {
return true;
}
bool Screen::hasClippingArea( IntRectangle& out )
{
return false;
}
void Screen::lostFocus() {
for(std::vector<TextBox*>::iterator it = textBoxes.begin(); it != textBoxes.end(); ++it) {
TextBox* tb = *it;
tb->loseFocus(minecraft);
}
}
void Screen::toGUICoordinate( int& x, int& y ) {
x = x * width / minecraft->width;
y = y * height / minecraft->height - 1;
}
#include "Screen.hpp"
#include "components/Button.hpp"
#include "components/TextBox.hpp"
#include <Minecraft.hpp>
#include "client/renderer/Tesselator.hpp"
#include "client/sound/SoundEngine.hpp"
#include "platform/input/Keyboard.hpp"
#include "platform/input/Mouse.hpp"
#include "client/renderer/Textures.hpp"
Screen::Screen()
: passEvents(false),
clickedButton(NULL),
tabButtonIndex(0),
width(1),
height(1),
minecraft(NULL),
font(NULL)
{
}
void Screen::render( int xm, int ym, float a )
{
for (unsigned int i = 0; i < buttons.size(); i++) {
Button* button = buttons[i];
button->render(minecraft, xm, ym);
}
// render any text boxes after buttons
for (unsigned int i = 0; i < textBoxes.size(); i++) {
TextBox* textbox = textBoxes[i];
textbox->render(minecraft, xm, ym);
}
}
void Screen::init( Minecraft* minecraft, int width, int height )
{
//particles = /*new*/ GuiParticles(minecraft);
this->minecraft = minecraft;
this->font = minecraft->font;
this->width = width;
this->height = height;
init();
setupPositions();
updateTabButtonSelection();
}
void Screen::init()
{
}
void Screen::setSize( int width, int height )
{
this->width = width;
this->height = height;
setupPositions();
}
bool Screen::handleBackEvent( bool isDown )
{
return false;
}
void Screen::updateEvents()
{
if (passEvents)
return;
while (Mouse::next())
mouseEvent();
while (Keyboard::next())
keyboardEvent();
while (Keyboard::nextTextChar())
keyboardTextEvent();
}
void Screen::mouseEvent()
{
const MouseAction& e = Mouse::getEvent();
// forward wheel events to subclasses
if (e.action == MouseAction::ACTION_WHEEL) {
int xm = e.x * width / minecraft->width;
int ym = e.y * height / minecraft->height - 1;
mouseWheel(e.dx, e.dy, xm, ym);
return;
}
if (!e.isButton())
return;
if (Mouse::getEventButtonState()) {
int xm = e.x * width / minecraft->width;
int ym = e.y * height / minecraft->height - 1;
mouseClicked(xm, ym, Mouse::getEventButton());
} else {
int xm = e.x * width / minecraft->width;
int ym = e.y * height / minecraft->height - 1;
mouseReleased(xm, ym, Mouse::getEventButton());
}
}
void Screen::keyboardEvent()
{
if (Keyboard::getEventKeyState()) {
//if (Keyboard.getEventKey() == Keyboard.KEY_F11) {
// minecraft->toggleFullScreen();
// return;
//}
keyPressed(Keyboard::getEventKey());
}
}
void Screen::keyboardTextEvent()
{
charPressed(Keyboard::getChar());
}
void Screen::renderBackground()
{
renderBackground(0);
}
void Screen::renderBackground( int vo )
{
if (minecraft->isLevelGenerated()) {
fillGradient(0, 0, width, height, 0xc0101010, 0xd0101010);
} else {
renderDirtBackground(vo);
}
}
void Screen::renderDirtBackground( int vo )
{
//glDisable2(GL_LIGHTING);
glDisable2(GL_FOG);
Tesselator& t = Tesselator::instance;
minecraft->textures->loadAndBindTexture("gui/background.png");
glColor4f2(1, 1, 1, 1);
float s = 32;
float fvo = (float) vo;
t.begin();
t.color(0x404040);
t.vertexUV(0, (float)height, 0, 0, height / s + fvo);
t.vertexUV((float)width, (float)height, 0, width / s, (float)height / s + fvo);
t.vertexUV((float)width, 0, 0, (float)width / s, 0 + fvo);
t.vertexUV(0, 0, 0, 0, 0 + fvo);
t.draw();
}
bool Screen::isPauseScreen()
{
return true;
}
bool Screen::isErrorScreen()
{
return false;
}
bool Screen::isInGameScreen()
{
return true;
}
bool Screen::closeOnPlayerHurt() {
return false;
}
void Screen::keyPressed( int eventKey )
{
if (eventKey == Keyboard::KEY_ESCAPE) {
minecraft->setScreen(NULL);
//minecraft->grabMouse();
}
// pass key events to any text boxes first
for (auto& textbox : textBoxes) {
textbox->keyPressed(minecraft, eventKey);
}
#ifdef TABBING
if (minecraft->useTouchscreen())
return;
// "Tabbing" the buttons (walking with keys)
const int tabButtonCount = tabButtons.size();
if (!tabButtonCount)
return;
Options& o = minecraft->options;
if (eventKey == o.getIntValue(OPTIONS_KEY_MENU_NEXT))
if (++tabButtonIndex == tabButtonCount) tabButtonIndex = 0;
if (eventKey == o.getIntValue(OPTIONS_KEY_MENU_PREV))
if (--tabButtonIndex == -1) tabButtonIndex = tabButtonCount-1;
if (eventKey == o.getIntValue(OPTIONS_KEY_MENU_OK)) {
Button* button = tabButtons[tabButtonIndex];
if (button->active) {
minecraft->soundEngine->playUI("random.click", 1, 1);
buttonClicked(button);
}
}
updateTabButtonSelection();
#endif
}
void Screen::charPressed(char inputChar) {
for (auto& textbox : textBoxes) {
textbox->charPressed(minecraft, inputChar);
}
}
void Screen::updateTabButtonSelection()
{
#ifdef TABBING
if (minecraft->useTouchscreen())
return;
for (unsigned int i = 0; i < tabButtons.size(); ++i)
tabButtons[i]->selected = (i == tabButtonIndex);
#endif
}
void Screen::mouseClicked( int x, int y, int buttonNum )
{
if (buttonNum == MouseAction::ACTION_LEFT) {
for (unsigned int i = 0; i < buttons.size(); ++i) {
Button* button = buttons[i];
//LOGI("Hit-testing button: %p\n", button);
if (button->clicked(minecraft, x, y)) {
button->setPressed();
//LOGI("Hit-test successful: %p\n", button);
clickedButton = button;
/*
#if !defined(ANDROID) && !defined(__APPLE__) //if (!minecraft->isTouchscreen()) {
minecraft->soundEngine->playUI("random.click", 1, 1);
buttonClicked(button);
#endif }
*/
}
}
}
// let textboxes see the click regardless
for (auto& textbox : textBoxes) {
textbox->mouseClicked(minecraft, x, y, buttonNum);
}
}
void Screen::mouseReleased( int x, int y, int buttonNum )
{
//LOGI("b_id: %d, (%p), text: %s\n", buttonNum, clickedButton, clickedButton?clickedButton->msg.c_str():"<null>");
if (!clickedButton || buttonNum != MouseAction::ACTION_LEFT) return;
#if 1
//#if defined(ANDROID) || defined(__APPLE__) //if (minecraft->isTouchscreen()) {
for (unsigned int i = 0; i < buttons.size(); ++i) {
Button* button = buttons[i];
if (clickedButton == button && button->clicked(minecraft, x, y)) {
buttonClicked(button);
minecraft->soundEngine->playUI("random.click", 1, 1);
clickedButton->released(x, y);
}
}
# else // } else {
clickedButton->released(x, y);
#endif // }
clickedButton = NULL;
}
bool Screen::renderGameBehind() {
return true;
}
bool Screen::hasClippingArea( IntRectangle& out )
{
return false;
}
void Screen::lostFocus() {
for(std::vector<TextBox*>::iterator it = textBoxes.begin(); it != textBoxes.end(); ++it) {
TextBox* tb = *it;
tb->loseFocus(minecraft);
}
}
void Screen::toGUICoordinate( int& x, int& y ) {
x = x * width / minecraft->width;
y = y * height / minecraft->height - 1;
}

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@@ -1,83 +1,81 @@
#ifndef NET_MINECRAFT_CLIENT_GUI__Screen_H__
#define NET_MINECRAFT_CLIENT_GUI__Screen_H__
//package net.minecraft.client.gui;
#include <vector>
#include "GuiComponent.h"
class Font;
class Minecraft;
class Button;
class TextBox;
struct IntRectangle;
class Screen: public GuiComponent
{
public:
Screen();
virtual void render(int xm, int ym, float a);
void init(Minecraft* minecraft, int width, int height);
virtual void init();
void setSize(int width, int height);
virtual void setupPositions() {};
virtual void updateEvents();
virtual void mouseEvent();
virtual void keyboardEvent();
virtual void keyboardTextEvent();
virtual bool handleBackEvent(bool isDown);
virtual void tick() {}
virtual void removed() {}
virtual void renderBackground();
virtual void renderBackground(int vo);
virtual void renderDirtBackground(int vo);
// query
virtual bool renderGameBehind();
virtual bool hasClippingArea(IntRectangle& out);
virtual bool isPauseScreen();
virtual bool isErrorScreen();
virtual bool isInGameScreen();
virtual bool closeOnPlayerHurt();
virtual void confirmResult(bool result, int id) {}
virtual void lostFocus();
virtual void toGUICoordinate(int& x, int& y);
protected:
void updateTabButtonSelection();
virtual void buttonClicked(Button* button) {}
virtual void mouseClicked(int x, int y, int buttonNum);
virtual void mouseReleased(int x, int y, int buttonNum);
// mouse wheel movement (dx/dy are wheel deltas, xm/ym are GUI coords)
virtual void mouseWheel(int dx, int dy, int xm, int ym) {}
virtual void keyPressed(int eventKey);
virtual void charPressed(char inputChar);
public:
int width;
int height;
bool passEvents;
//GuiParticles* particles;
protected:
Minecraft* minecraft;
std::vector<Button*> buttons;
std::vector<TextBox*> textBoxes;
std::vector<Button*> tabButtons;
int tabButtonIndex;
Font* font;
private:
Button* clickedButton;
};
#endif /*NET_MINECRAFT_CLIENT_GUI__Screen_H__*/
#pragma once
//package net.minecraft.client.gui;
#include <vector>
#include "GuiComponent.hpp"
class Font;
class Minecraft;
class Button;
class TextBox;
struct IntRectangle;
class Screen: public GuiComponent
{
public:
Screen();
virtual void render(int xm, int ym, float a);
void init(Minecraft* minecraft, int width, int height);
virtual void init();
void setSize(int width, int height);
virtual void setupPositions() {};
virtual void updateEvents();
virtual void mouseEvent();
virtual void keyboardEvent();
virtual void keyboardTextEvent();
virtual bool handleBackEvent(bool isDown);
virtual void tick() {}
virtual void removed() {}
virtual void renderBackground();
virtual void renderBackground(int vo);
virtual void renderDirtBackground(int vo);
// query
virtual bool renderGameBehind();
virtual bool hasClippingArea(IntRectangle& out);
virtual bool isPauseScreen();
virtual bool isErrorScreen();
virtual bool isInGameScreen();
virtual bool closeOnPlayerHurt();
virtual void confirmResult(bool result, int id) {}
virtual void lostFocus();
virtual void toGUICoordinate(int& x, int& y);
protected:
void updateTabButtonSelection();
virtual void buttonClicked(Button* button) {}
virtual void mouseClicked(int x, int y, int buttonNum);
virtual void mouseReleased(int x, int y, int buttonNum);
// mouse wheel movement (dx/dy are wheel deltas, xm/ym are GUI coords)
virtual void mouseWheel(int dx, int dy, int xm, int ym) {}
virtual void keyPressed(int eventKey);
virtual void charPressed(char inputChar);
public:
int width;
int height;
bool passEvents;
//GuiParticles* particles;
protected:
Minecraft* minecraft;
std::vector<Button*> buttons;
std::vector<TextBox*> textBoxes;
std::vector<Button*> tabButtons;
int tabButtonIndex;
Font* font;
private:
Button* clickedButton;
};

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@@ -1,11 +0,0 @@
#ifndef NET_MINECRAFT_CLIENT_GUI__TweenData_H__
#define NET_MINECRAFT_CLIENT_GUI__TweenData_H__
typedef struct TweenData {
float cur;
float dur;
float start;
float stop;
} TweenData;
#endif /*NET_MINECRAFT_CLIENT_GUI__TweenData_H__*/

9
src/client/gui/TweenData.hpp Executable file
View File

@@ -0,0 +1,9 @@
#pragma once
typedef struct TweenData {
float cur;
float dur;
float start;
float stop;
} TweenData;

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@@ -1,219 +1,219 @@
#include "Button.h"
#include "../../Minecraft.h"
#include "../../renderer/Textures.h"
Button::Button(int id, const std::string& msg)
: GuiElement(true, true, 0, 0, 200, 24),
id(id),
msg(msg),
selected(false),
_currentlyDown(false)
{
}
Button::Button( int id, int x, int y, const std::string& msg )
: GuiElement(true, true, x, y, 200, 24),
id(id),
msg(msg),
selected(false),
_currentlyDown(false)
{
}
Button::Button( int id, int x, int y, int w, int h, const std::string& msg )
: GuiElement(true, true, x, y, w, h),
id(id),
msg(msg),
selected(false),
_currentlyDown(false)
{
}
void Button::render( Minecraft* minecraft, int xm, int ym )
{
if (!visible) return;
/*
minecraft->textures->loadAndBindTexture("gui/gui.png");
glColor4f2(1, 1, 1, 1);
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
int yImage = getYImage(hovered || selected);
blit(x, y, 0, 46 + yImage * 20, w / 2, h, 0, 20);
blit(x + w / 2, y, 200 - w / 2, 46 + yImage * 20, w / 2, h, 0, 20);
*/
renderBg(minecraft, xm, ym);
renderFace(minecraft, xm , ym);
}
void Button::released( int mx, int my ) {
_currentlyDown = false;
}
bool Button::clicked( Minecraft* minecraft, int mx, int my )
{
return active && mx >= x && my >= y && mx < x + width && my < y + height;
}
void Button::setPressed() {
_currentlyDown = true;
}
int Button::getYImage( bool hovered )
{
int res = 1;
if (!active) res = 0;
else if (hovered) res = 2;
return res;
}
void Button::renderFace(Minecraft* mc, int xm, int ym) {
Font* font = mc->font;
if (!active) {
drawCenteredString(font, msg, x + width / 2, y + (height - 8) / 2, 0xffa0a0a0);
} else {
if (hovered(mc, xm, ym) || selected) {
drawCenteredString(font, msg, x + width / 2, y + (height - 8) / 2, 0xffffa0);
} else {
drawCenteredString(font, msg, x + width / 2, y + (height - 8) / 2, 0xe0e0e0);
}
}
}
void Button::renderBg( Minecraft* minecraft, int xm, int ym )
{
minecraft->textures->loadAndBindTexture("gui/gui.png");
glColor4f2(1, 1, 1, 1);
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
int yImage = getYImage(selected || hovered(minecraft, xm, ym));;
blit(x, y, 0, 46 + yImage * 20, width / 2, height, 0, 20);
blit(x + width / 2, y, 200 - width / 2, 46 + yImage * 20, width / 2, height, 0, 20);
}
bool Button::hovered(Minecraft* minecraft, int xm , int ym) {
return minecraft->useTouchscreen()? (_currentlyDown && isInside(xm, ym)) : isInside(xm, ym);
}
bool Button::isInside( int xm, int ym ) {
return xm >= x && ym >= y && xm < x + width && ym < y + height;
}
//
// BlankButton
//
BlankButton::BlankButton(int id)
: super(id, "")
{
visible = false;
}
BlankButton::BlankButton(int id, int x, int y, int w, int h)
: super(id, x, y, w, h, "")
{
visible = false;
}
//
// The Touch-interface button
//
namespace Touch {
TButton::TButton(int id, const std::string& msg)
: super(id, msg)
{
width = 66;
height = 26;
}
TButton::TButton( int id, int x, int y, const std::string& msg )
: super(id, x, y, msg)
{
width = 66;
height = 26;
}
TButton::TButton( int id, int x, int y, int w, int h, const std::string& msg )
: super(id, x, y, w, h, msg)
{
}
void TButton::renderBg( Minecraft* minecraft, int xm, int ym )
{
bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym));
// bool hovered = active && (_currentlyDown && isInside(xm, ym));
minecraft->textures->loadAndBindTexture("gui/touchgui.png");
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
if (active)
glColor4f2(1, 1, 1, 1);
else
glColor4f2(0.5f, 0.5f, 0.5f, 1);
blit(x, y, hovered?66:0, 0, width, height, 66, 26);
//blit(x + w / 2, y, 200 - w / 2, 46 + yImage * 20, w / 2, h, 0, 20);
}
//
// Header spacing in Touchscreen mode
//
THeader::THeader(int id, const std::string& msg)
: super(id, msg),
xText(-99999)
{
active = false;
width = 66;
height = 26;
}
THeader::THeader( int id, int x, int y, const std::string& msg )
: super(id, x, y, msg),
xText(-99999)
{
active = false;
width = 66;
height = 26;
}
THeader::THeader( int id, int x, int y, int w, int h, const std::string& msg )
: super(id, x, y, w, h, msg),
xText(-99999)
{
active = false;
}
void THeader::render( Minecraft* minecraft, int xm, int ym ) {
Font* font = minecraft->font;
renderBg(minecraft, xm, ym);
int xx = x + width/2;
if (xText != -99999)
xx = xText;
drawCenteredString(font, msg, xx, y + (height - 8) / 2, 0xe0e0e0);
}
void THeader::renderBg( Minecraft* minecraft, int xm, int ym )
{
minecraft->textures->loadAndBindTexture("gui/touchgui.png");
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
glColor4f2(1, 1, 1, 1);
// Left cap
blit(x, y, 150, 26, 2, height-1, 2, 25);
// Middle
blit(x+2, y, 153, 26, width-3, height-1, 8, 25);
// Right cap
blit(x+width-2, y, 162, 26, 2, height-1, 2, 25);
// Shadow
glEnable2(GL_BLEND);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
blit(x, y+height-1, 153, 52, width, 3, 8, 3);
}
};
#include "Button.hpp"
#include "client/Minecraft.hpp"
#include "client/renderer/Textures.hpp"
Button::Button(int id, const std::string& msg)
: GuiElement(true, true, 0, 0, 200, 24),
id(id),
msg(msg),
selected(false),
_currentlyDown(false)
{
}
Button::Button( int id, int x, int y, const std::string& msg )
: GuiElement(true, true, x, y, 200, 24),
id(id),
msg(msg),
selected(false),
_currentlyDown(false)
{
}
Button::Button( int id, int x, int y, int w, int h, const std::string& msg )
: GuiElement(true, true, x, y, w, h),
id(id),
msg(msg),
selected(false),
_currentlyDown(false)
{
}
void Button::render( Minecraft* minecraft, int xm, int ym )
{
if (!visible) return;
/*
minecraft->textures->loadAndBindTexture("gui/gui.png");
glColor4f2(1, 1, 1, 1);
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
int yImage = getYImage(hovered || selected);
blit(x, y, 0, 46 + yImage * 20, w / 2, h, 0, 20);
blit(x + w / 2, y, 200 - w / 2, 46 + yImage * 20, w / 2, h, 0, 20);
*/
renderBg(minecraft, xm, ym);
renderFace(minecraft, xm , ym);
}
void Button::released( int mx, int my ) {
_currentlyDown = false;
}
bool Button::clicked( Minecraft* minecraft, int mx, int my )
{
return active && mx >= x && my >= y && mx < x + width && my < y + height;
}
void Button::setPressed() {
_currentlyDown = true;
}
int Button::getYImage( bool hovered )
{
int res = 1;
if (!active) res = 0;
else if (hovered) res = 2;
return res;
}
void Button::renderFace(Minecraft* mc, int xm, int ym) {
Font* font = mc->font;
if (!active) {
drawCenteredString(font, msg, x + width / 2, y + (height - 8) / 2, 0xffa0a0a0);
} else {
if (hovered(mc, xm, ym) || selected) {
drawCenteredString(font, msg, x + width / 2, y + (height - 8) / 2, 0xffffa0);
} else {
drawCenteredString(font, msg, x + width / 2, y + (height - 8) / 2, 0xe0e0e0);
}
}
}
void Button::renderBg( Minecraft* minecraft, int xm, int ym )
{
minecraft->textures->loadAndBindTexture("gui/gui.png");
glColor4f2(1, 1, 1, 1);
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
int yImage = getYImage(selected || hovered(minecraft, xm, ym));;
blit(x, y, 0, 46 + yImage * 20, width / 2, height, 0, 20);
blit(x + width / 2, y, 200 - width / 2, 46 + yImage * 20, width / 2, height, 0, 20);
}
bool Button::hovered(Minecraft* minecraft, int xm , int ym) {
return minecraft->useTouchscreen()? (_currentlyDown && isInside(xm, ym)) : isInside(xm, ym);
}
bool Button::isInside( int xm, int ym ) {
return xm >= x && ym >= y && xm < x + width && ym < y + height;
}
//
// BlankButton
//
BlankButton::BlankButton(int id)
: super(id, "")
{
visible = false;
}
BlankButton::BlankButton(int id, int x, int y, int w, int h)
: super(id, x, y, w, h, "")
{
visible = false;
}
//
// The Touch-interface button
//
namespace Touch {
TButton::TButton(int id, const std::string& msg)
: super(id, msg)
{
width = 66;
height = 26;
}
TButton::TButton( int id, int x, int y, const std::string& msg )
: super(id, x, y, msg)
{
width = 66;
height = 26;
}
TButton::TButton( int id, int x, int y, int w, int h, const std::string& msg )
: super(id, x, y, w, h, msg)
{
}
void TButton::renderBg( Minecraft* minecraft, int xm, int ym )
{
bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym));
// bool hovered = active && (_currentlyDown && isInside(xm, ym));
minecraft->textures->loadAndBindTexture("gui/touchgui.png");
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
if (active)
glColor4f2(1, 1, 1, 1);
else
glColor4f2(0.5f, 0.5f, 0.5f, 1);
blit(x, y, hovered?66:0, 0, width, height, 66, 26);
//blit(x + w / 2, y, 200 - w / 2, 46 + yImage * 20, w / 2, h, 0, 20);
}
//
// Header spacing in Touchscreen mode
//
THeader::THeader(int id, const std::string& msg)
: super(id, msg),
xText(-99999)
{
active = false;
width = 66;
height = 26;
}
THeader::THeader( int id, int x, int y, const std::string& msg )
: super(id, x, y, msg),
xText(-99999)
{
active = false;
width = 66;
height = 26;
}
THeader::THeader( int id, int x, int y, int w, int h, const std::string& msg )
: super(id, x, y, w, h, msg),
xText(-99999)
{
active = false;
}
void THeader::render( Minecraft* minecraft, int xm, int ym ) {
Font* font = minecraft->font;
renderBg(minecraft, xm, ym);
int xx = x + width/2;
if (xText != -99999)
xx = xText;
drawCenteredString(font, msg, xx, y + (height - 8) / 2, 0xe0e0e0);
}
void THeader::renderBg( Minecraft* minecraft, int xm, int ym )
{
minecraft->textures->loadAndBindTexture("gui/touchgui.png");
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
glColor4f2(1, 1, 1, 1);
// Left cap
blit(x, y, 150, 26, 2, height-1, 2, 25);
// Middle
blit(x+2, y, 153, 26, width-3, height-1, 8, 25);
// Right cap
blit(x+width-2, y, 162, 26, 2, height-1, 2, 25);
// Shadow
glEnable2(GL_BLEND);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
blit(x, y+height-1, 153, 52, width, 3, 8, 3);
}
};

View File

@@ -1,80 +1,78 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__Button_H__
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__Button_H__
//package net.minecraft.client.gui;
#include <string>
#include "GuiElement.h"
#include "../../Options.h"
class Font;
class Minecraft;
class Button: public GuiElement
{
public:
Button(int id, const std::string& msg);
Button(int id, int x, int y, const std::string& msg);
Button(int id, int x, int y, int w, int h, const std::string& msg);
virtual ~Button() {}
virtual void render(Minecraft* minecraft, int xm, int ym);
virtual bool clicked(Minecraft* minecraft, int mx, int my);
virtual void released(int mx, int my);
virtual void setPressed();
bool isInside(int xm, int ym);
protected:
virtual int getYImage(bool hovered);
virtual void renderBg(Minecraft* minecraft, int xm, int ym);
virtual void renderFace(Minecraft* minecraft, int xm, int ym);
bool hovered(Minecraft* minecraft, int xm, int ym);
public:
std::string msg;
int id;
bool selected;
protected:
bool _currentlyDown;
};
// @note: A bit backwards, but this is a button that
// only reacts to clicks, but isn't rendered.
class BlankButton: public Button
{
typedef Button super;
public:
BlankButton(int id);
BlankButton(int id, int x, int y, int w, int h);
};
namespace Touch {
class TButton: public Button
{
typedef Button super;
public:
TButton(int id, const std::string& msg);
TButton(int id, int x, int y, const std::string& msg);
TButton(int id, int x, int y, int w, int h, const std::string& msg);
protected:
virtual void renderBg(Minecraft* minecraft, int xm, int ym);
};
// "Header" in Touchscreen mode
class THeader: public Button {
typedef Button super;
public:
THeader(int id, const std::string& msg);
THeader(int id, int x, int y, const std::string& msg);
THeader(int id, int x, int y, int w, int h, const std::string& msg);
protected:
virtual void renderBg(Minecraft* minecraft, int xm, int ym);
void render( Minecraft* minecraft, int xm, int ym );
public:
int xText;
};
}
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__Button_H__*/
#pragma once
//package net.minecraft.client.gui;
#include <string>
#include "GuiElement.hpp"
#include "client/Options.hpp"
class Font;
class Minecraft;
class Button: public GuiElement
{
public:
Button(int id, const std::string& msg);
Button(int id, int x, int y, const std::string& msg);
Button(int id, int x, int y, int w, int h, const std::string& msg);
virtual ~Button() {}
virtual void render(Minecraft* minecraft, int xm, int ym);
virtual bool clicked(Minecraft* minecraft, int mx, int my);
virtual void released(int mx, int my);
virtual void setPressed();
bool isInside(int xm, int ym);
protected:
virtual int getYImage(bool hovered);
virtual void renderBg(Minecraft* minecraft, int xm, int ym);
virtual void renderFace(Minecraft* minecraft, int xm, int ym);
bool hovered(Minecraft* minecraft, int xm, int ym);
public:
std::string msg;
int id;
bool selected;
protected:
bool _currentlyDown;
};
// @note: A bit backwards, but this is a button that
// only reacts to clicks, but isn't rendered.
class BlankButton: public Button
{
typedef Button super;
public:
BlankButton(int id);
BlankButton(int id, int x, int y, int w, int h);
};
namespace Touch {
class TButton: public Button
{
typedef Button super;
public:
TButton(int id, const std::string& msg);
TButton(int id, int x, int y, const std::string& msg);
TButton(int id, int x, int y, int w, int h, const std::string& msg);
protected:
virtual void renderBg(Minecraft* minecraft, int xm, int ym);
};
// "Header" in Touchscreen mode
class THeader: public Button {
typedef Button super;
public:
THeader(int id, const std::string& msg);
THeader(int id, int x, int y, const std::string& msg);
THeader(int id, int x, int y, int w, int h, const std::string& msg);
protected:
virtual void renderBg(Minecraft* minecraft, int xm, int ym);
void render( Minecraft* minecraft, int xm, int ym );
public:
int xText;
};
}

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@@ -1 +1 @@
#include "GuiElement.h"
#include "GuiElement.hpp"

View File

@@ -1,55 +1,53 @@
#ifndef NET_MINECRAFT_CLIENT_GUI__GButton_H__
#define NET_MINECRAFT_CLIENT_GUI__GButton_H__
#include "Button.h"
class GButton: public Button {
typedef Button super;
public:
static const int LayerDefault = 1;
static const int LayerSelected = 2;
static const int LayerMax = 4;
GButton(int id)
: super(id, "")
{}
~GButton() {
for (unsigned int i = 0; i < layers.size(); ++i) {
delete layers[i].first;
}
}
void addElement(int layerId, GuiElement* e) {
if (!e || layerId < 0 || layerId >= LayerMax) {
LOGE("Error @ GButton::element : Trying to add element %p at layer: %d\n", e, layerId);
return;
}
layers.push_back(std::make_pair(e, layerId));
}
void render( Minecraft* minecraft, int xm, int ym )
{
if (!visible) return;
bool isHovered = minecraft->isTouchscreen()?
(_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height): false;
int layer = isHovered? LayerSelected : LayerDefault;
if (layer < 0) return;
Tesselator& t = Tesselator::instance;
t.addOffset((float)x, (float)y, 0);
for (unsigned int i = 0; i < layers.size(); ++i) {
if ((layers[i].second & layer) != 0)
layers[i].first->render(minecraft, 0, 0);
}
t.addOffset((float)-x, (float)-y, 0);
}
private:
std::vector<std::pair<GuiElement*, int> > layers;
};
#endif /*NET_MINECRAFT_CLIENT_GUI__GButton_H__*/
#pragma once
#include "Button.hpp"
class GButton: public Button {
typedef Button super;
public:
static const int LayerDefault = 1;
static const int LayerSelected = 2;
static const int LayerMax = 4;
GButton(int id)
: super(id, "")
{}
~GButton() {
for (unsigned int i = 0; i < layers.size(); ++i) {
delete layers[i].first;
}
}
void addElement(int layerId, GuiElement* e) {
if (!e || layerId < 0 || layerId >= LayerMax) {
LOGE("Error @ GButton::element : Trying to add element %p at layer: %d\n", e, layerId);
return;
}
layers.push_back(std::make_pair(e, layerId));
}
void render( Minecraft* minecraft, int xm, int ym )
{
if (!visible) return;
bool isHovered = minecraft->isTouchscreen()?
(_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height): false;
int layer = isHovered? LayerSelected : LayerDefault;
if (layer < 0) return;
Tesselator& t = Tesselator::instance;
t.addOffset((float)x, (float)y, 0);
for (unsigned int i = 0; i < layers.size(); ++i) {
if ((layers[i].second & layer) != 0)
layers[i].first->render(minecraft, 0, 0);
}
t.addOffset((float)-x, (float)-y, 0);
}
private:
std::vector<std::pair<GuiElement*, int> > layers;
};

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@@ -1,20 +1,20 @@
#include "GuiElement.h"
GuiElement::GuiElement( bool active/*=false*/, bool visible/*=true*/, int x /*= 0*/, int y /*= 0*/, int width/*=24*/, int height/*=24*/ )
: active(active),
visible(visible),
x(x),
y(y),
width(width),
height(height) {
}
bool GuiElement::pointInside( int x, int y ) {
if(x >= this->x && x < this->x + this->width) {
if(y >= this->y && y < this->y + this->height) {
return true;
}
}
return false;
}
#include "GuiElement.hpp"
GuiElement::GuiElement( bool active/*=false*/, bool visible/*=true*/, int x /*= 0*/, int y /*= 0*/, int width/*=24*/, int height/*=24*/ )
: active(active),
visible(visible),
x(x),
y(y),
width(width),
height(height) {
}
bool GuiElement::pointInside( int x, int y ) {
if(x >= this->x && x < this->x + this->width) {
if(y >= this->y && y < this->y + this->height) {
return true;
}
}
return false;
}

View File

@@ -1,34 +1,32 @@
#ifndef NET_MINECRAFT_CLIENT_GUI__GuiElement_H__
#define NET_MINECRAFT_CLIENT_GUI__GuiElement_H__
#include "../GuiComponent.h"
class Tesselator;
class Minecraft;
class GuiElement : public GuiComponent {
public:
GuiElement(bool active=false, bool visible=true, int x = 0, int y = 0, int width=24, int height=24);
virtual ~GuiElement() {}
virtual void tick(Minecraft* minecraft) {}
virtual void render(Minecraft* minecraft, int xm, int ym) { }
virtual void setupPositions() {}
virtual void mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum) {}
virtual void mouseReleased(Minecraft* minecraft, int x, int y, int buttonNum) {}
virtual void keyPressed(Minecraft* minecraft, int key) {}
virtual void charPressed(Minecraft* minecraft, char key) {}
virtual bool pointInside(int x, int y);
void setVisible(bool visible);
bool active;
bool visible;
int x;
int y;
int width;
int height;
};
#endif /*NET_MINECRAFT_CLIENT_GUI__GuiElement_H__*/
#pragma once
#include "client/gui/GuiComponent.hpp"
class Tesselator;
class Minecraft;
class GuiElement : public GuiComponent {
public:
GuiElement(bool active=false, bool visible=true, int x = 0, int y = 0, int width=24, int height=24);
virtual ~GuiElement() {}
virtual void tick(Minecraft* minecraft) {}
virtual void render(Minecraft* minecraft, int xm, int ym) { }
virtual void setupPositions() {}
virtual void mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum) {}
virtual void mouseReleased(Minecraft* minecraft, int x, int y, int buttonNum) {}
virtual void keyPressed(Minecraft* minecraft, int key) {}
virtual void charPressed(Minecraft* minecraft, char key) {}
virtual bool pointInside(int x, int y);
void setVisible(bool visible);
bool active;
bool visible;
int x;
int y;
int width;
int height;
};

View File

@@ -1,66 +1,66 @@
#include "GuiElementContainer.h"
#include <algorithm>
GuiElementContainer::GuiElementContainer( bool active/*=false*/, bool visible/*=true*/, int x /*= 0*/, int y /*= 0*/, int width/*=24*/, int height/*=24*/ )
: GuiElement(active, visible, x, y, width, height) {
}
GuiElementContainer::~GuiElementContainer() {
while(!children.empty()) {
GuiElement* element = children.back();
children.pop_back();
delete element;
}
}
void GuiElementContainer::render( Minecraft* minecraft, int xm, int ym ) {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->render(minecraft, xm, ym);
}
}
void GuiElementContainer::setupPositions() {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->setupPositions();
}
}
void GuiElementContainer::addChild( GuiElement* element ) {
children.push_back(element);
}
void GuiElementContainer::removeChild( GuiElement* element ) {
std::vector<GuiElement*>::iterator it = std::find(children.begin(), children.end(), element);
if(it != children.end())
children.erase(it);
}
void GuiElementContainer::tick( Minecraft* minecraft ) {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->tick(minecraft);
}
}
void GuiElementContainer::mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum ) {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->mouseClicked(minecraft, x, y, buttonNum);
}
}
void GuiElementContainer::mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum ) {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->mouseReleased(minecraft, x, y, buttonNum);
}
}
void GuiElementContainer::keyPressed(Minecraft* minecraft, int key) {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->keyPressed(minecraft, key);
}
}
void GuiElementContainer::charPressed(Minecraft* minecraft, char key) {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->charPressed(minecraft, key);
}
#include "GuiElementContainer.hpp"
#include <algorithm>
GuiElementContainer::GuiElementContainer( bool active/*=false*/, bool visible/*=true*/, int x /*= 0*/, int y /*= 0*/, int width/*=24*/, int height/*=24*/ )
: GuiElement(active, visible, x, y, width, height) {
}
GuiElementContainer::~GuiElementContainer() {
while(!children.empty()) {
GuiElement* element = children.back();
children.pop_back();
delete element;
}
}
void GuiElementContainer::render( Minecraft* minecraft, int xm, int ym ) {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->render(minecraft, xm, ym);
}
}
void GuiElementContainer::setupPositions() {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->setupPositions();
}
}
void GuiElementContainer::addChild( GuiElement* element ) {
children.push_back(element);
}
void GuiElementContainer::removeChild( GuiElement* element ) {
std::vector<GuiElement*>::iterator it = std::find(children.begin(), children.end(), element);
if(it != children.end())
children.erase(it);
}
void GuiElementContainer::tick( Minecraft* minecraft ) {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->tick(minecraft);
}
}
void GuiElementContainer::mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum ) {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->mouseClicked(minecraft, x, y, buttonNum);
}
}
void GuiElementContainer::mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum ) {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->mouseReleased(minecraft, x, y, buttonNum);
}
}
void GuiElementContainer::keyPressed(Minecraft* minecraft, int key) {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->keyPressed(minecraft, key);
}
}
void GuiElementContainer::charPressed(Minecraft* minecraft, char key) {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->charPressed(minecraft, key);
}
}

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@@ -1,28 +1,26 @@
#ifndef NET_MINECRAFT_CLIENT_GUI__GuiElementContainer_H__
#define NET_MINECRAFT_CLIENT_GUI__GuiElementContainer_H__
#include "GuiElement.h"
#include <vector>
class Tesselator;
class Minecraft;
class GuiElementContainer : public GuiElement {
public:
GuiElementContainer(bool active=false, bool visible=true, int x = 0, int y = 0, int width=24, int height=24);
virtual ~GuiElementContainer();
virtual void render(Minecraft* minecraft, int xm, int ym);
virtual void setupPositions();
virtual void addChild(GuiElement* element);
virtual void removeChild(GuiElement* element);
virtual void tick( Minecraft* minecraft );
virtual void mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum );
virtual void mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum );
virtual void keyPressed(Minecraft* minecraft, int key);
virtual void charPressed(Minecraft* minecraft, char key);
protected:
std::vector<GuiElement*> children;
};
#endif /*NET_MINECRAFT_CLIENT_GUI__GuiElementContainer_H__*/
#pragma once
#include "GuiElement.hpp"
#include <vector>
class Tesselator;
class Minecraft;
class GuiElementContainer : public GuiElement {
public:
GuiElementContainer(bool active=false, bool visible=true, int x = 0, int y = 0, int width=24, int height=24);
virtual ~GuiElementContainer();
virtual void render(Minecraft* minecraft, int xm, int ym);
virtual void setupPositions();
virtual void addChild(GuiElement* element);
virtual void removeChild(GuiElement* element);
virtual void tick( Minecraft* minecraft );
virtual void mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum );
virtual void mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum );
virtual void keyPressed(Minecraft* minecraft, int key);
virtual void charPressed(Minecraft* minecraft, char key);
protected:
std::vector<GuiElement*> children;
};

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@@ -1,135 +1,135 @@
#include "ImageButton.h"
#include "../../renderer/Tesselator.h"
#include "../../Minecraft.h"
#include "../../../platform/log.h"
#include "../../../util/Mth.h"
#include "../../renderer/Textures.h"
#include <client/Option.h>
ImageButton::ImageButton(int id, const std::string& msg)
: super(id, msg)
{
setupDefault();
}
ImageButton::ImageButton(int id, const std::string& msg, const ImageDef& imagedef)
: super(id, msg),
_imageDef(imagedef)
{
setupDefault();
}
void ImageButton::setupDefault() {
width = 48;
height = 48;
scaleWhenPressed = true;
}
void ImageButton::setImageDef(const ImageDef& imageDef, bool setButtonSize) {
_imageDef = imageDef;
if (setButtonSize) {
width = (int)_imageDef.width;
height = (int)_imageDef.height;
}
}
void ImageButton::render(Minecraft* minecraft, int xm, int ym) {
if (!visible) return;
Font* font = minecraft->font;
//minecraft->textures->loadAndBindTexture("gui/gui.png");
glColor4f2(1, 1, 1, 1);
bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym));
bool IsSecondImage = isSecondImage(hovered);
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
//int yImage = getYImage(hovered || selected);
//blit(x, y, 0, 46 + yImage * 20, w / 2, h, 0, 20);
//blit(x + w / 2, y, 200 - w / 2, 46 + yImage * 20, w / 2, h, 0, 20);
renderBg(minecraft, xm, ym);
TextureId texId = (_imageDef.name.length() > 0)? minecraft->textures->loadAndBindTexture(_imageDef.name) : Textures::InvalidId;
if ( Textures::isTextureIdValid(texId) ) {
const ImageDef& d = _imageDef;
Tesselator& t = Tesselator::instance;
t.begin();
if (!active) t.color(0xff808080);
//else if (hovered||selected) t.color(0xffffffff);
//else t.color(0xffe0e0e0);
else t.color(0xffffffff);
float hx = ((float) d.width) * 0.5f;
float hy = ((float) d.height) * 0.5f;
const float cx = ((float)x+d.x) + hx;
const float cy = ((float)y+d.y) + hy;
if (scaleWhenPressed && hovered) {
hx *= 0.95f;
hy *= 0.95f;
}
const IntRectangle* src = _imageDef.getSrc();
if (src) {
const TextureData* d = minecraft->textures->getTemporaryTextureData(texId);
if (d != NULL) {
float u0 = (src->x+(IsSecondImage?src->w:0)) / (float)d->w;
float u1 = (src->x+(IsSecondImage?2*src->w:src->w)) / (float)d->w;
float v0 = src->y / (float)d->h;
float v1 = (src->y+src->h) / (float)d->h;
t.vertexUV(cx-hx, cy-hy, blitOffset, u0, v0);
t.vertexUV(cx-hx, cy+hy, blitOffset, u0, v1);
t.vertexUV(cx+hx, cy+hy, blitOffset, u1, v1);
t.vertexUV(cx+hx, cy-hy, blitOffset, u1, v0);
}
} else {
t.vertexUV(cx-hx, cy-hy, blitOffset, 0, 0);
t.vertexUV(cx-hx, cy+hy, blitOffset, 0, 1);
t.vertexUV(cx+hx, cy+hy, blitOffset, 1, 1);
t.vertexUV(cx+hx, cy-hy, blitOffset, 1, 0);
}
t.draw();
}
//blit(0, 0, 0, 0, 64, 64, 256, 256);
//LOGI("%d %d\n", x+d.x, x+d.x+d.w);
if (!active) {
drawCenteredString(font, msg, x + width / 2, y + 16/*(h - 16)*/, 0xffa0a0a0);
} else {
if (hovered || selected) {
drawCenteredString(font, msg, x + width / 2, y + 17/*(h - 16)*/, 0xffffa0);
} else {
drawCenteredString(font, msg, x + width / 2, y + 16/*(h - 48)*/, 0xe0e0e0);
}
}
}
//
// A toggleable Button
//
OptionButton::OptionButton(OptionId option) : m_optId(option), super(ButtonId, "") {}
void OptionButton::toggle(Options* options) {
options->toggle(m_optId);
// Update graphics here
updateImage(options);
}
void OptionButton::updateImage(Options* options) {
_secondImage = options->getBooleanValue(m_optId);
}
void OptionButton::mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum ) {
if(buttonNum == MouseAction::ACTION_LEFT) {
if(clicked(minecraft, x, y)) {
toggle(&minecraft->options);
}
}
}
#include "ImageButton.hpp"
#include "client/renderer/Tesselator.hpp"
#include "client/Minecraft.hpp"
#include "platform/log.hpp"
#include "util/Mth.hpp"
#include "client/renderer/Textures.hpp"
#include <client/Option.hpp>
ImageButton::ImageButton(int id, const std::string& msg)
: super(id, msg)
{
setupDefault();
}
ImageButton::ImageButton(int id, const std::string& msg, const ImageDef& imagedef)
: super(id, msg),
_imageDef(imagedef)
{
setupDefault();
}
void ImageButton::setupDefault() {
width = 48;
height = 48;
scaleWhenPressed = true;
}
void ImageButton::setImageDef(const ImageDef& imageDef, bool setButtonSize) {
_imageDef = imageDef;
if (setButtonSize) {
width = (int)_imageDef.width;
height = (int)_imageDef.height;
}
}
void ImageButton::render(Minecraft* minecraft, int xm, int ym) {
if (!visible) return;
Font* font = minecraft->font;
//minecraft->textures->loadAndBindTexture("gui/gui.png");
glColor4f2(1, 1, 1, 1);
bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym));
bool IsSecondImage = isSecondImage(hovered);
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
//int yImage = getYImage(hovered || selected);
//blit(x, y, 0, 46 + yImage * 20, w / 2, h, 0, 20);
//blit(x + w / 2, y, 200 - w / 2, 46 + yImage * 20, w / 2, h, 0, 20);
renderBg(minecraft, xm, ym);
TextureId texId = (_imageDef.name.length() > 0)? minecraft->textures->loadAndBindTexture(_imageDef.name) : Textures::InvalidId;
if ( Textures::isTextureIdValid(texId) ) {
const ImageDef& d = _imageDef;
Tesselator& t = Tesselator::instance;
t.begin();
if (!active) t.color(0xff808080);
//else if (hovered||selected) t.color(0xffffffff);
//else t.color(0xffe0e0e0);
else t.color(0xffffffff);
float hx = ((float) d.width) * 0.5f;
float hy = ((float) d.height) * 0.5f;
const float cx = ((float)x+d.x) + hx;
const float cy = ((float)y+d.y) + hy;
if (scaleWhenPressed && hovered) {
hx *= 0.95f;
hy *= 0.95f;
}
const IntRectangle* src = _imageDef.getSrc();
if (src) {
const TextureData* d = minecraft->textures->getTemporaryTextureData(texId);
if (d != NULL) {
float u0 = (src->x+(IsSecondImage?src->w:0)) / (float)d->w;
float u1 = (src->x+(IsSecondImage?2*src->w:src->w)) / (float)d->w;
float v0 = src->y / (float)d->h;
float v1 = (src->y+src->h) / (float)d->h;
t.vertexUV(cx-hx, cy-hy, blitOffset, u0, v0);
t.vertexUV(cx-hx, cy+hy, blitOffset, u0, v1);
t.vertexUV(cx+hx, cy+hy, blitOffset, u1, v1);
t.vertexUV(cx+hx, cy-hy, blitOffset, u1, v0);
}
} else {
t.vertexUV(cx-hx, cy-hy, blitOffset, 0, 0);
t.vertexUV(cx-hx, cy+hy, blitOffset, 0, 1);
t.vertexUV(cx+hx, cy+hy, blitOffset, 1, 1);
t.vertexUV(cx+hx, cy-hy, blitOffset, 1, 0);
}
t.draw();
}
//blit(0, 0, 0, 0, 64, 64, 256, 256);
//LOGI("%d %d\n", x+d.x, x+d.x+d.w);
if (!active) {
drawCenteredString(font, msg, x + width / 2, y + 16/*(h - 16)*/, 0xffa0a0a0);
} else {
if (hovered || selected) {
drawCenteredString(font, msg, x + width / 2, y + 17/*(h - 16)*/, 0xffffa0);
} else {
drawCenteredString(font, msg, x + width / 2, y + 16/*(h - 48)*/, 0xe0e0e0);
}
}
}
//
// A toggleable Button
//
OptionButton::OptionButton(OptionId option) : m_optId(option), super(ButtonId, "") {}
void OptionButton::toggle(Options* options) {
options->toggle(m_optId);
// Update graphics here
updateImage(options);
}
void OptionButton::updateImage(Options* options) {
_secondImage = options->getBooleanValue(m_optId);
}
void OptionButton::mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum ) {
if(buttonNum == MouseAction::ACTION_LEFT) {
if(clicked(minecraft, x, y)) {
toggle(&minecraft->options);
}
}
}

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@@ -1,97 +1,95 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ImageButton_H__
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ImageButton_H__
#include "Button.h"
typedef struct IntRectangle {
IntRectangle()
: x(0),
y(0),
w(1),
h(1)
{}
IntRectangle(int x, int y, int w, int h)
: x(x),
y(y),
w(w),
h(h)
{}
int x, y;
int w, h;
} IntRectangle;
typedef struct ImageDef {
ImageDef()
: hasSrc(false),
x(0),
y(0),
width(16),
height(16)
{}
std::string name;
int x;
int y;
float width;
float height;
ImageDef& setSrc(const IntRectangle& srcRect) {
hasSrc = true;
src = srcRect;
return *this;
}
IntRectangle* getSrc() {
return hasSrc? &src : NULL;
}
protected:
IntRectangle src;
bool hasSrc;
} ImageDef;
class ImageButton: public Button
{
typedef Button super;
public:
ImageButton(int id, const std::string& msg);
ImageButton(int id, const std::string& msg, const ImageDef& imageDef);
void setImageDef(const ImageDef& imageDef, bool setButtonSize);
void render(Minecraft* minecraft, int xm, int ym);
void renderBg(Minecraft* minecraft, int xm, int ym) {}
protected:
virtual void setupDefault();
virtual bool isSecondImage(bool hovered) { return hovered; }
ImageDef _imageDef;
public:
bool scaleWhenPressed;
};
//
// A toggleable Button
//
class OptionButton: public ImageButton
{
typedef ImageButton super;
public:
OptionButton(OptionId optId);
void toggle(Options* options);
void updateImage(Options* options);
static const int ButtonId = 9999999;
protected:
bool isSecondImage(bool hovered) { return _secondImage; }
virtual void mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum );
private:
OptionId m_optId;
bool _secondImage;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ImageButton_H__*/
#pragma once
#include "Button.hpp"
typedef struct IntRectangle {
IntRectangle()
: x(0),
y(0),
w(1),
h(1)
{}
IntRectangle(int x, int y, int w, int h)
: x(x),
y(y),
w(w),
h(h)
{}
int x, y;
int w, h;
} IntRectangle;
typedef struct ImageDef {
ImageDef()
: hasSrc(false),
x(0),
y(0),
width(16),
height(16)
{}
std::string name;
int x;
int y;
float width;
float height;
ImageDef& setSrc(const IntRectangle& srcRect) {
hasSrc = true;
src = srcRect;
return *this;
}
IntRectangle* getSrc() {
return hasSrc? &src : NULL;
}
protected:
IntRectangle src;
bool hasSrc;
} ImageDef;
class ImageButton: public Button
{
typedef Button super;
public:
ImageButton(int id, const std::string& msg);
ImageButton(int id, const std::string& msg, const ImageDef& imageDef);
void setImageDef(const ImageDef& imageDef, bool setButtonSize);
void render(Minecraft* minecraft, int xm, int ym);
void renderBg(Minecraft* minecraft, int xm, int ym) {}
protected:
virtual void setupDefault();
virtual bool isSecondImage(bool hovered) { return hovered; }
ImageDef _imageDef;
public:
bool scaleWhenPressed;
};
//
// A toggleable Button
//
class OptionButton: public ImageButton
{
typedef ImageButton super;
public:
OptionButton(OptionId optId);
void toggle(Options* options);
void updateImage(Options* options);
static const int ButtonId = 9999999;
protected:
bool isSecondImage(bool hovered) { return _secondImage; }
virtual void mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum );
private:
OptionId m_optId;
bool _secondImage;
};

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@@ -1,206 +1,206 @@
#include "InventoryPane.h"
#include "../Gui.h"
#include "../../Minecraft.h"
#include "../../player/input/touchscreen/TouchAreaModel.h"
#include "../../renderer/entity/ItemRenderer.h"
#include "../../renderer/Tesselator.h"
#include "../../renderer/Textures.h"
#include "../../../world/item/ItemInstance.h"
#include "../../../world/entity/player/Inventory.h"
namespace Touch {
static const int By = 6; // Border Frame height
InventoryPane::InventoryPane( IInventoryPaneCallback* screen, Minecraft* mc, const IntRectangle& rect, int paneWidth, float clickMarginH, int numItems, int itemSize, int itemBorderSize)
: screen(screen),
mc(mc),
paneWidth(paneWidth),
rect(rect),
super(
SF_LockX|/*SF_Scissor|*/SF_ShowScrollbar|SF_NoHoldSelect,
rect, // Pane rect
IntRectangle(0, 0, itemSize, itemSize), // Item rect
0, numItems, Gui::GuiScale),
BorderPixels(itemBorderSize),
lastItemIndex(-1),
lastItemTicks(-1),
fillMarginX(2),
fillMarginY(4),
markerType(1),
markerIndex(-1),
markerShare(0),
renderDecorations(true)
{
_clickArea = new RectangleArea(0, 0, 0, 0);
area._x0 = rect.x - clickMarginH;
area._x1 = rect.x + rect.w + clickMarginH;
area._y0 -= By;
area._y1 += By;
/*
const int left = bbox.x + (bbox.w - paneWidth) / 2;
bg.x = left;
bg.w = left + paneWidth; // @note: read as x1, not width
bg.y = bbox.y - fillMarginY;
bg.h = bbox.y + bbox.h + fillMarginY; // @note: read as y1, not width
*/
}
InventoryPane::~InventoryPane() {
delete _clickArea;
}
void InventoryPane::renderBatch( std::vector<GridItem>& items, float alpha )
{
//fill(bg.x, bg.y, bg.w, bg.h, 0xff333333);
fill((float)(bbox.x-fillMarginX-1), (float)(bbox.y-fillMarginY), (float)(bbox.x + bbox.w + fillMarginX+1), (float)(bbox.y + bbox.h + fillMarginY), 0xff333333);
//fill(0.0f, (float)(bbox.y-fillMarginY), 400.0f, (float)(bbox.y + bbox.h + fillMarginY), 0xff333333);//(float)(bbox.x-fillMarginX), (float)(bbox.y-fillMarginY), (float)(bbox.x + bbox.w + fillMarginX), (float)(bbox.y + bbox.h + fillMarginY), 0xff333333);
glEnable2(GL_BLEND);
glDisable2(GL_ALPHA_TEST);
std::vector<const ItemInstance*> inventoryItems = screen->getItems(this);
glEnable2(GL_SCISSOR_TEST);
GLuint x = (GLuint)(screenScale * bbox.x);
GLuint y = mc->height - (GLuint)(screenScale * (bbox.y + bbox.h));
GLuint w = (GLuint)(screenScale * bbox.w);
GLuint h = (GLuint)(screenScale * bbox.h);
glScissor(x, y, w, h);
Tesselator& t = Tesselator::instance;
t.beginOverride();
t.colorABGR(0xffffffff);
for (unsigned int i = 0; i < items.size(); ++i) {
GridItem& item = items[i];
blit(item.xf, item.yf, 200, 46, (float)itemBbox.w, (float)itemBbox.h, 16, 16);
}
mc->textures->loadAndBindTexture("gui/gui.png");
t.endOverrideAndDraw();
GridItem* marked = NULL;
float mxx, myy;
t.beginOverride();
for (unsigned int i = 0; i < items.size(); ++i) {
GridItem& item = items[i];
int j = item.id;
const ItemInstance* citem = inventoryItems[j];
if (!citem) continue;
bool allowed = true;
t.enableColor();
//#ifdef DEMO_MODE //@huge @attn
if (!screen->isAllowed(j)) { allowed = false; t.color( 64, 64, 64); }
else
//#endif
if (lastItemTicks > 0 && lastItemIndex == j) {
int gv = 255 - lastItemTicks * 15;
t.color(gv, gv, gv, (allowed && citem->count <= 0)?0x60:0xff);
} else {
t.color(255, 255, 255, (allowed && citem->count <= 0)?0x60:0xff);
}
t.noColor();
float xx = Gui::floorAlignToScreenPixel(item.xf + BorderPixels + 4);
float yy = Gui::floorAlignToScreenPixel(item.yf + BorderPixels + 4);
ItemRenderer::renderGuiItem(NULL, mc->textures, citem, xx, yy, 16, 16, false);
if (j == markerIndex && markerShare >= 0)
marked = &item, mxx = xx, myy = yy;
}
t.endOverrideAndDraw();
if (marked) {
glDisable2(GL_TEXTURE_2D);
const float yy0 = myy - 5.0f;
const float yy1 = yy0 + 2;
fill(mxx, yy0, mxx + 16.0f, yy1, 0xff606060);
fill(mxx, yy0, mxx + markerShare * 16.0f, yy1, markerType==1?0xff00ff00:0xff476543);
glEnable2(GL_BLEND);
glEnable2(GL_TEXTURE_2D);
}
if (!mc->isCreativeMode()) {
const float ikText = Gui::InvGuiScale + Gui::InvGuiScale;
const float kText = 0.5f * Gui::GuiScale;
t.beginOverride();
t.scale2d(ikText, ikText);
for (unsigned int i = 0; i < items.size(); ++i) {
GridItem& item = items[i];
const ItemInstance* citem = inventoryItems[item.id];
if (!citem) continue;
char buf[64] = {0};
/*int c = */ Gui::itemCountItoa(buf, citem->count);
float tx = Gui::floorAlignToScreenPixel(kText * (item.xf + BorderPixels + 3));
float ty = Gui::floorAlignToScreenPixel(kText * (item.yf + BorderPixels + 3));
mc->gui.renderSlotText(citem, tx, ty, true, true);
}
t.resetScale();
glEnable2(GL_BLEND);
t.endOverrideAndDraw();
}
if (renderDecorations) {
t.beginOverride();
for (unsigned int i = 0; i < items.size(); ++i) {
GridItem& item = items[i];
const ItemInstance* citem = inventoryItems[item.id];
if (!citem || citem->isNull()) continue;
if (citem->isDamaged()) {
ItemRenderer::renderGuiItemDecorations(citem, item.xf + 8, item.yf + 12);
}
}
glDisable2(GL_TEXTURE_2D);
t.endOverrideAndDraw();
glEnable2(GL_TEXTURE_2D);
}
glDisable2(GL_SCISSOR_TEST);
//fillGradient(bbox.x - 1, bbox.y, bbox.x + bbox.w + 1, bbox.y + 20, 0x99000000, 0x00000000);
//fillGradient(bbox.x - 1, bbox.y + bbox.h - 20, bbox.x + bbox.w + 1, bbox.y + bbox.h, 0x00000000, 0x99000000);
fillGradient(bg.x - fillMarginX, bbox.y, bg.w + fillMarginX, bbox.y + 20, 0x99000000, 0x00000000);
fillGradient(bg.x - fillMarginX, bbox.y + bbox.h - 20, bg.w + fillMarginX, bbox.y + bbox.h, 0x00000000, 0x99000000);
drawScrollBar(hScroll);
drawScrollBar(vScroll);
}
bool InventoryPane::onSelect( int gridId, bool selected )
{
//screen->onItemSelected(gridId);
if (screen->isAllowed(gridId))
if (screen->addItem(this, gridId)) {
lastItemIndex = gridId;
lastItemTicks = 7;
}
return false;
}
void InventoryPane::drawScrollBar( ScrollBar& sb ) {
if (sb.alpha <= 0)
return;
const int color = ((int)(255.0f * sb.alpha) << 24) | 0xaaaaaa;
const float xx = (float)(bbox.x + bbox.w);
fill(xx - sb.w, sb.y, xx, sb.y + sb.h, color);
}
void InventoryPane::tick()
{
--lastItemTicks;
super::tick();
}
void InventoryPane::setRenderDecorations( bool value ) {
renderDecorations = value;
}
}
#include "InventoryPane.hpp"
#include "client/gui/Gui.hpp"
#include "client/Minecraft.hpp"
#include "client/player/input/touchscreen/TouchAreaModel.hpp"
#include "client/renderer/entity/ItemRenderer.hpp"
#include "client/renderer/Tesselator.hpp"
#include "client/renderer/Textures.hpp"
#include "world/item/ItemInstance.hpp"
#include "world/entity/player/Inventory.hpp"
namespace Touch {
static const int By = 6; // Border Frame height
InventoryPane::InventoryPane( IInventoryPaneCallback* screen, Minecraft* mc, const IntRectangle& rect, int paneWidth, float clickMarginH, int numItems, int itemSize, int itemBorderSize)
: screen(screen),
mc(mc),
paneWidth(paneWidth),
rect(rect),
super(
SF_LockX|/*SF_Scissor|*/SF_ShowScrollbar|SF_NoHoldSelect,
rect, // Pane rect
IntRectangle(0, 0, itemSize, itemSize), // Item rect
0, numItems, Gui::GuiScale),
BorderPixels(itemBorderSize),
lastItemIndex(-1),
lastItemTicks(-1),
fillMarginX(2),
fillMarginY(4),
markerType(1),
markerIndex(-1),
markerShare(0),
renderDecorations(true)
{
_clickArea = new RectangleArea(0, 0, 0, 0);
area._x0 = rect.x - clickMarginH;
area._x1 = rect.x + rect.w + clickMarginH;
area._y0 -= By;
area._y1 += By;
/*
const int left = bbox.x + (bbox.w - paneWidth) / 2;
bg.x = left;
bg.w = left + paneWidth; // @note: read as x1, not width
bg.y = bbox.y - fillMarginY;
bg.h = bbox.y + bbox.h + fillMarginY; // @note: read as y1, not width
*/
}
InventoryPane::~InventoryPane() {
delete _clickArea;
}
void InventoryPane::renderBatch( std::vector<GridItem>& items, float alpha )
{
//fill(bg.x, bg.y, bg.w, bg.h, 0xff333333);
fill((float)(bbox.x-fillMarginX-1), (float)(bbox.y-fillMarginY), (float)(bbox.x + bbox.w + fillMarginX+1), (float)(bbox.y + bbox.h + fillMarginY), 0xff333333);
//fill(0.0f, (float)(bbox.y-fillMarginY), 400.0f, (float)(bbox.y + bbox.h + fillMarginY), 0xff333333);//(float)(bbox.x-fillMarginX), (float)(bbox.y-fillMarginY), (float)(bbox.x + bbox.w + fillMarginX), (float)(bbox.y + bbox.h + fillMarginY), 0xff333333);
glEnable2(GL_BLEND);
glDisable2(GL_ALPHA_TEST);
std::vector<const ItemInstance*> inventoryItems = screen->getItems(this);
glEnable2(GL_SCISSOR_TEST);
GLuint x = (GLuint)(screenScale * bbox.x);
GLuint y = mc->height - (GLuint)(screenScale * (bbox.y + bbox.h));
GLuint w = (GLuint)(screenScale * bbox.w);
GLuint h = (GLuint)(screenScale * bbox.h);
glScissor(x, y, w, h);
Tesselator& t = Tesselator::instance;
t.beginOverride();
t.colorABGR(0xffffffff);
for (unsigned int i = 0; i < items.size(); ++i) {
GridItem& item = items[i];
blit(item.xf, item.yf, 200, 46, (float)itemBbox.w, (float)itemBbox.h, 16, 16);
}
mc->textures->loadAndBindTexture("gui/gui.png");
t.endOverrideAndDraw();
GridItem* marked = NULL;
float mxx, myy;
t.beginOverride();
for (unsigned int i = 0; i < items.size(); ++i) {
GridItem& item = items[i];
int j = item.id;
const ItemInstance* citem = inventoryItems[j];
if (!citem) continue;
bool allowed = true;
t.enableColor();
//#ifdef DEMO_MODE //@huge @attn
if (!screen->isAllowed(j)) { allowed = false; t.color( 64, 64, 64); }
else
//#endif
if (lastItemTicks > 0 && lastItemIndex == j) {
int gv = 255 - lastItemTicks * 15;
t.color(gv, gv, gv, (allowed && citem->count <= 0)?0x60:0xff);
} else {
t.color(255, 255, 255, (allowed && citem->count <= 0)?0x60:0xff);
}
t.noColor();
float xx = Gui::floorAlignToScreenPixel(item.xf + BorderPixels + 4);
float yy = Gui::floorAlignToScreenPixel(item.yf + BorderPixels + 4);
ItemRenderer::renderGuiItem(NULL, mc->textures, citem, xx, yy, 16, 16, false);
if (j == markerIndex && markerShare >= 0)
marked = &item, mxx = xx, myy = yy;
}
t.endOverrideAndDraw();
if (marked) {
glDisable2(GL_TEXTURE_2D);
const float yy0 = myy - 5.0f;
const float yy1 = yy0 + 2;
fill(mxx, yy0, mxx + 16.0f, yy1, 0xff606060);
fill(mxx, yy0, mxx + markerShare * 16.0f, yy1, markerType==1?0xff00ff00:0xff476543);
glEnable2(GL_BLEND);
glEnable2(GL_TEXTURE_2D);
}
if (!mc->isCreativeMode()) {
const float ikText = Gui::InvGuiScale + Gui::InvGuiScale;
const float kText = 0.5f * Gui::GuiScale;
t.beginOverride();
t.scale2d(ikText, ikText);
for (unsigned int i = 0; i < items.size(); ++i) {
GridItem& item = items[i];
const ItemInstance* citem = inventoryItems[item.id];
if (!citem) continue;
char buf[64] = {0};
/*int c = */ Gui::itemCountItoa(buf, citem->count);
float tx = Gui::floorAlignToScreenPixel(kText * (item.xf + BorderPixels + 3));
float ty = Gui::floorAlignToScreenPixel(kText * (item.yf + BorderPixels + 3));
mc->gui.renderSlotText(citem, tx, ty, true, true);
}
t.resetScale();
glEnable2(GL_BLEND);
t.endOverrideAndDraw();
}
if (renderDecorations) {
t.beginOverride();
for (unsigned int i = 0; i < items.size(); ++i) {
GridItem& item = items[i];
const ItemInstance* citem = inventoryItems[item.id];
if (!citem || citem->isNull()) continue;
if (citem->isDamaged()) {
ItemRenderer::renderGuiItemDecorations(citem, item.xf + 8, item.yf + 12);
}
}
glDisable2(GL_TEXTURE_2D);
t.endOverrideAndDraw();
glEnable2(GL_TEXTURE_2D);
}
glDisable2(GL_SCISSOR_TEST);
//fillGradient(bbox.x - 1, bbox.y, bbox.x + bbox.w + 1, bbox.y + 20, 0x99000000, 0x00000000);
//fillGradient(bbox.x - 1, bbox.y + bbox.h - 20, bbox.x + bbox.w + 1, bbox.y + bbox.h, 0x00000000, 0x99000000);
fillGradient(bg.x - fillMarginX, bbox.y, bg.w + fillMarginX, bbox.y + 20, 0x99000000, 0x00000000);
fillGradient(bg.x - fillMarginX, bbox.y + bbox.h - 20, bg.w + fillMarginX, bbox.y + bbox.h, 0x00000000, 0x99000000);
drawScrollBar(hScroll);
drawScrollBar(vScroll);
}
bool InventoryPane::onSelect( int gridId, bool selected )
{
//screen->onItemSelected(gridId);
if (screen->isAllowed(gridId))
if (screen->addItem(this, gridId)) {
lastItemIndex = gridId;
lastItemTicks = 7;
}
return false;
}
void InventoryPane::drawScrollBar( ScrollBar& sb ) {
if (sb.alpha <= 0)
return;
const int color = ((int)(255.0f * sb.alpha) << 24) | 0xaaaaaa;
const float xx = (float)(bbox.x + bbox.w);
fill(xx - sb.w, sb.y, xx, sb.y + sb.h, color);
}
void InventoryPane::tick()
{
--lastItemTicks;
super::tick();
}
void InventoryPane::setRenderDecorations( bool value ) {
renderDecorations = value;
}
}

View File

@@ -1,62 +1,60 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__InventoryPane_H__
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__InventoryPane_H__
#include "ScrollingPane.h"
#include "ImageButton.h"
class Minecraft;
class ItemInstance;
class Font;
class IArea;
namespace Touch {
class IInventoryPaneCallback;
class InventoryPane: public ScrollingPane
{
typedef ScrollingPane super;
public:
InventoryPane(IInventoryPaneCallback* screen, Minecraft* mc, const IntRectangle& rect, int paneWidth, float clickMarginH, int numItems, int itemSize, int itemBorderSize);
~InventoryPane();
void tick();
void renderBatch( std::vector<GridItem>& item, float alpha );
bool onSelect( int gridId, bool selected );
void drawScrollBar( ScrollBar& hScroll );
void setRenderDecorations(bool value);
IntRectangle rect;
int paneWidth;
IArea* _clickArea;
IInventoryPaneCallback* screen;
Minecraft* mc;
int fillMarginX;
int fillMarginY;
int markerType;
int markerIndex;
float markerShare;
private:
int lastItemIndex;
int lastItemTicks;
int BorderPixels;
bool renderDecorations;
IntRectangle bg;
};
class IInventoryPaneCallback
{
public:
virtual ~IInventoryPaneCallback() {}
virtual bool addItem(const InventoryPane* forPane, int index) = 0;
virtual bool isAllowed( int slot ) = 0;
virtual std::vector<const ItemInstance*> getItems(const InventoryPane* forPane) = 0;
};
}
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__InventoryPane_H__*/
#pragma once
#include "ScrollingPane.hpp"
#include "ImageButton.hpp"
class Minecraft;
class ItemInstance;
class Font;
class IArea;
namespace Touch {
class IInventoryPaneCallback;
class InventoryPane: public ScrollingPane
{
typedef ScrollingPane super;
public:
InventoryPane(IInventoryPaneCallback* screen, Minecraft* mc, const IntRectangle& rect, int paneWidth, float clickMarginH, int numItems, int itemSize, int itemBorderSize);
~InventoryPane();
void tick();
void renderBatch( std::vector<GridItem>& item, float alpha );
bool onSelect( int gridId, bool selected );
void drawScrollBar( ScrollBar& hScroll );
void setRenderDecorations(bool value);
IntRectangle rect;
int paneWidth;
IArea* _clickArea;
IInventoryPaneCallback* screen;
Minecraft* mc;
int fillMarginX;
int fillMarginY;
int markerType;
int markerIndex;
float markerShare;
private:
int lastItemIndex;
int lastItemTicks;
int BorderPixels;
bool renderDecorations;
IntRectangle bg;
};
class IInventoryPaneCallback
{
public:
virtual ~IInventoryPaneCallback() {}
virtual bool addItem(const InventoryPane* forPane, int index) = 0;
virtual bool isAllowed( int slot ) = 0;
virtual std::vector<const ItemInstance*> getItems(const InventoryPane* forPane) = 0;
};
}

View File

@@ -1,148 +1,148 @@
#include "ItemPane.h"
#include "../Gui.h"
#include "../../renderer/gles.h"
#include "../../renderer/Tesselator.h"
#include "NinePatch.h"
#include "../../renderer/entity/ItemRenderer.h"
const int rgbActive = 0xfff0f0f0;
const int rgbInactive = 0xc0635558;
const int rgbInactiveShadow = 0xc0aaaaaa;
ItemPane::ItemPane( IItemPaneCallback* screen,
Textures* textures,
const IntRectangle& rect,
int numItems,
int guiHeight,
int physicalScreenHeight,
bool isVertical /*= true*/)
: super(
(isVertical?SF_LockX:SF_LockY)/*|SF_Scissor*/|SF_ShowScrollbar,
rect, // Pane rect
isVertical?IntRectangle(0, 0, rect.w, 22) // Item rect if vertical
:IntRectangle(0, 0, 32, rect.h), // Item rect if horizontal
isVertical?1:numItems, numItems, Gui::GuiScale),
screen(screen),
textures(textures),
physicalScreenHeight(physicalScreenHeight),
guiSlotItem(NULL),
guiSlotItemSelected(NULL),
isVertical(isVertical)
{
// Expand the area to make it easier to scroll
area._x0 -= 4;
area._x1 += 4;
area._y0 = 0;
area._y1 = (float)guiHeight;
// GUI
NinePatchFactory builder(textures, "gui/spritesheet.png");
guiSlotItem = builder.createSymmetrical(IntRectangle(20, 32, 8, 8), 2, 2);
guiSlotItemSelected = builder.createSymmetrical(IntRectangle(28, 32, 8, 8), 2, 2);
guiSlotItem->setSize((float)rect.w + 4, 22);
guiSlotItemSelected->setSize((float)rect.w + 4, 22);
}
ItemPane::~ItemPane() {
delete guiSlotItem;
delete guiSlotItemSelected;
}
void ItemPane::renderBatch( std::vector<GridItem>& items, float alpha )
{
//fill(bbox.x, bbox.y, bbox.x + bbox.w, bbox.y + bbox.h, 0xff666666);
const std::vector<CItem*>& cat = screen->getItems(this);
if (cat.empty()) return;
glEnable2(GL_SCISSOR_TEST);
GLuint x = (GLuint)(screenScale * bbox.x);
GLuint y = physicalScreenHeight - (GLuint)(screenScale * (bbox.y + bbox.h));
GLuint w = (GLuint)(screenScale * bbox.w);
GLuint h = (GLuint)(screenScale * bbox.h);
glScissor(x, y, w, h);
Tesselator& t = Tesselator::instance;
t.beginOverride();
for (unsigned int i = 0; i < items.size(); ++i) {
GridItem& item = items[i];
(item.selected? guiSlotItemSelected : guiSlotItem)->draw(t, Gui::floorAlignToScreenPixel(item.xf-1), Gui::floorAlignToScreenPixel(item.yf));
}
t.endOverrideAndDraw();
t.beginOverride();
for (unsigned int i = 0; i < items.size(); ++i) {
GridItem& item = items[i];
CItem* citem = cat[item.id];
ItemRenderer::renderGuiItem(NULL, textures, &citem->item,
Gui::floorAlignToScreenPixel(item.xf + itemBbox.w - 16),
Gui::floorAlignToScreenPixel(2 + item.yf), 16, 16, false);
}
t.endOverrideAndDraw();
t.beginOverride();
for (unsigned int i = 0; i < items.size(); ++i) {
GridItem& item = items[i];
CItem* citem = cat[item.id];
char buf[64] = {0};
int c = Gui::itemCountItoa(buf, citem->inventoryCount);
float xf = item.xf - 1;
if (citem->canCraft()) {
f->drawShadow(citem->text,
Gui::floorAlignToScreenPixel(xf + 2),
Gui::floorAlignToScreenPixel(item.yf + 6), rgbActive);
t.scale2d(0.6667f, 0.6667f);
f->drawShadow(buf,
Gui::floorAlignToScreenPixel(1.5f * (xf + itemBbox.w - c*4)),
Gui::floorAlignToScreenPixel(1.5f * (item.yf + itemBbox.h - 8)), rgbActive);
t.resetScale();
} else {
f->draw(citem->text,
Gui::floorAlignToScreenPixel(xf + 3),
Gui::floorAlignToScreenPixel(item.yf + 7), rgbInactiveShadow);
f->draw(citem->text,
Gui::floorAlignToScreenPixel(xf + 2),
Gui::floorAlignToScreenPixel(item.yf + 6), rgbInactive);
t.scale2d(0.6667f, 0.6667f);
f->draw(buf,
Gui::floorAlignToScreenPixel(1.5f * (xf + itemBbox.w - c*4)),
Gui::floorAlignToScreenPixel(1.5f * (item.yf + itemBbox.h - 8)), rgbInactive);
t.resetScale();
}
}
t.endOverrideAndDraw();
//fillGradient(bbox.x, bbox.y, bbox.x + bbox.w, 20, 0x00000000, 0x80ff0000)
if (isVertical) {
fillGradient(bbox.x, bbox.y, bbox.x + bbox.w, bbox.y + 28, 0xbb000000, 0x00000000);
fillGradient(bbox.x, bbox.y + bbox.h - 28, bbox.x + bbox.w, bbox.y + bbox.h, 0x00000000, 0xbb000000);//0xbb2A272B);
} else {
fillHorizontalGradient(bbox.x, bbox.y, bbox.x + 28, bbox.y + bbox.h, 0xbb000000, 0x00000000);
fillHorizontalGradient(bbox.x + bbox.w - 28, bbox.y, bbox.x + bbox.w, bbox.y + bbox.h, 0x00000000, 0xbb000000);//0xbb2A272B);
}
//LOGI("scroll: %f - %f, %f :: %f, %f\n", hScroll.alpha, hScroll.x, hScroll.y, hScroll.w, hScroll.h);
glDisable2(GL_SCISSOR_TEST);
drawScrollBar(hScroll);
drawScrollBar(vScroll);
}
bool ItemPane::onSelect( int gridId, bool selected )
{
if (selected)
screen->onItemSelected(this, gridId);
return selected;
}
void ItemPane::drawScrollBar( ScrollBar& sb ) {
if (sb.alpha <= 0)
return;
int color = ((int)(255.0f * sb.alpha) << 24) | 0xffffff;
fill(2 + sb.x, sb.y, 2 + sb.x + sb.w, sb.y + sb.h, color);
}
#include "ItemPane.hpp"
#include "client/gui/Gui.hpp"
#include "client/renderer/gles.hpp"
#include "client/renderer/Tesselator.hpp"
#include "NinePatch.hpp"
#include "client/renderer/entity/ItemRenderer.hpp"
const int rgbActive = 0xfff0f0f0;
const int rgbInactive = 0xc0635558;
const int rgbInactiveShadow = 0xc0aaaaaa;
ItemPane::ItemPane( IItemPaneCallback* screen,
Textures* textures,
const IntRectangle& rect,
int numItems,
int guiHeight,
int physicalScreenHeight,
bool isVertical /*= true*/)
: super(
(isVertical?SF_LockX:SF_LockY)/*|SF_Scissor*/|SF_ShowScrollbar,
rect, // Pane rect
isVertical?IntRectangle(0, 0, rect.w, 22) // Item rect if vertical
:IntRectangle(0, 0, 32, rect.h), // Item rect if horizontal
isVertical?1:numItems, numItems, Gui::GuiScale),
screen(screen),
textures(textures),
physicalScreenHeight(physicalScreenHeight),
guiSlotItem(NULL),
guiSlotItemSelected(NULL),
isVertical(isVertical)
{
// Expand the area to make it easier to scroll
area._x0 -= 4;
area._x1 += 4;
area._y0 = 0;
area._y1 = (float)guiHeight;
// GUI
NinePatchFactory builder(textures, "gui/spritesheet.png");
guiSlotItem = builder.createSymmetrical(IntRectangle(20, 32, 8, 8), 2, 2);
guiSlotItemSelected = builder.createSymmetrical(IntRectangle(28, 32, 8, 8), 2, 2);
guiSlotItem->setSize((float)rect.w + 4, 22);
guiSlotItemSelected->setSize((float)rect.w + 4, 22);
}
ItemPane::~ItemPane() {
delete guiSlotItem;
delete guiSlotItemSelected;
}
void ItemPane::renderBatch( std::vector<GridItem>& items, float alpha )
{
//fill(bbox.x, bbox.y, bbox.x + bbox.w, bbox.y + bbox.h, 0xff666666);
const std::vector<CItem*>& cat = screen->getItems(this);
if (cat.empty()) return;
glEnable2(GL_SCISSOR_TEST);
GLuint x = (GLuint)(screenScale * bbox.x);
GLuint y = physicalScreenHeight - (GLuint)(screenScale * (bbox.y + bbox.h));
GLuint w = (GLuint)(screenScale * bbox.w);
GLuint h = (GLuint)(screenScale * bbox.h);
glScissor(x, y, w, h);
Tesselator& t = Tesselator::instance;
t.beginOverride();
for (unsigned int i = 0; i < items.size(); ++i) {
GridItem& item = items[i];
(item.selected? guiSlotItemSelected : guiSlotItem)->draw(t, Gui::floorAlignToScreenPixel(item.xf-1), Gui::floorAlignToScreenPixel(item.yf));
}
t.endOverrideAndDraw();
t.beginOverride();
for (unsigned int i = 0; i < items.size(); ++i) {
GridItem& item = items[i];
CItem* citem = cat[item.id];
ItemRenderer::renderGuiItem(NULL, textures, &citem->item,
Gui::floorAlignToScreenPixel(item.xf + itemBbox.w - 16),
Gui::floorAlignToScreenPixel(2 + item.yf), 16, 16, false);
}
t.endOverrideAndDraw();
t.beginOverride();
for (unsigned int i = 0; i < items.size(); ++i) {
GridItem& item = items[i];
CItem* citem = cat[item.id];
char buf[64] = {0};
int c = Gui::itemCountItoa(buf, citem->inventoryCount);
float xf = item.xf - 1;
if (citem->canCraft()) {
f->drawShadow(citem->text,
Gui::floorAlignToScreenPixel(xf + 2),
Gui::floorAlignToScreenPixel(item.yf + 6), rgbActive);
t.scale2d(0.6667f, 0.6667f);
f->drawShadow(buf,
Gui::floorAlignToScreenPixel(1.5f * (xf + itemBbox.w - c*4)),
Gui::floorAlignToScreenPixel(1.5f * (item.yf + itemBbox.h - 8)), rgbActive);
t.resetScale();
} else {
f->draw(citem->text,
Gui::floorAlignToScreenPixel(xf + 3),
Gui::floorAlignToScreenPixel(item.yf + 7), rgbInactiveShadow);
f->draw(citem->text,
Gui::floorAlignToScreenPixel(xf + 2),
Gui::floorAlignToScreenPixel(item.yf + 6), rgbInactive);
t.scale2d(0.6667f, 0.6667f);
f->draw(buf,
Gui::floorAlignToScreenPixel(1.5f * (xf + itemBbox.w - c*4)),
Gui::floorAlignToScreenPixel(1.5f * (item.yf + itemBbox.h - 8)), rgbInactive);
t.resetScale();
}
}
t.endOverrideAndDraw();
//fillGradient(bbox.x, bbox.y, bbox.x + bbox.w, 20, 0x00000000, 0x80ff0000)
if (isVertical) {
fillGradient(bbox.x, bbox.y, bbox.x + bbox.w, bbox.y + 28, 0xbb000000, 0x00000000);
fillGradient(bbox.x, bbox.y + bbox.h - 28, bbox.x + bbox.w, bbox.y + bbox.h, 0x00000000, 0xbb000000);//0xbb2A272B);
} else {
fillHorizontalGradient(bbox.x, bbox.y, bbox.x + 28, bbox.y + bbox.h, 0xbb000000, 0x00000000);
fillHorizontalGradient(bbox.x + bbox.w - 28, bbox.y, bbox.x + bbox.w, bbox.y + bbox.h, 0x00000000, 0xbb000000);//0xbb2A272B);
}
//LOGI("scroll: %f - %f, %f :: %f, %f\n", hScroll.alpha, hScroll.x, hScroll.y, hScroll.w, hScroll.h);
glDisable2(GL_SCISSOR_TEST);
drawScrollBar(hScroll);
drawScrollBar(vScroll);
}
bool ItemPane::onSelect( int gridId, bool selected )
{
if (selected)
screen->onItemSelected(this, gridId);
return selected;
}
void ItemPane::drawScrollBar( ScrollBar& sb ) {
if (sb.alpha <= 0)
return;
int color = ((int)(255.0f * sb.alpha) << 24) | 0xffffff;
fill(2 + sb.x, sb.y, 2 + sb.x + sb.w, sb.y + sb.h, color);
}

View File

@@ -1,95 +1,93 @@
#ifndef ITEMPANE_H__
#define ITEMPANE_H__
#include <string>
#include <vector>
#include "ScrollingPane.h"
#include "../../../world/item/ItemInstance.h"
class Font;
class Textures;
class NinePatchLayer;
class Recipe;
class ItemPane;
class CItem
{
public:
CItem(const ItemInstance& ins, Recipe* recipe, const std::string& text)
: item(ins),
recipe(recipe),
text(text),
sortText(text),
//maxBuildCount(0),
numBuilt(0),
inventoryCount(0),
_canCraft(false)
{
}
typedef struct ReqItem {
ReqItem() {}
ReqItem(const ItemInstance& needItem, int has)
: item(needItem), has(has) {}
ItemInstance item;
int has;
bool enough() { return has >= item.count; }
} ReqItem;
bool canCraft() {
return _canCraft;// || maxBuildCount > 0;
}
void setCanCraft(bool status) {
_canCraft = status;
}
ItemInstance item;
Recipe* recipe;
std::string text;
std::string sortText;
//int maxBuildCount;
int numBuilt;
int inventoryCount;
std::vector<ReqItem> neededItems;
private:
bool _canCraft;
};
class IItemPaneCallback
{
public:
virtual ~IItemPaneCallback() {}
virtual void onItemSelected(const ItemPane* forPane, int index) = 0;
virtual const std::vector<CItem*>& getItems(const ItemPane* forPane) = 0;
};
class ItemPane: public ScrollingPane
{
typedef ScrollingPane super;
public:
ItemPane( IItemPaneCallback* screen,
Textures* textures,
const IntRectangle& rect,
int numItems,
int guiHeight,
int physicalScreenHeight,
bool isVertical = true);
~ItemPane();
void renderBatch( std::vector<GridItem>& item, float alpha );
bool onSelect( int gridId, bool selected );
void drawScrollBar( ScrollBar& hScroll );
//void setSize()
Font* f;
Textures* textures;
IItemPaneCallback* screen;
int physicalScreenHeight; // Needed for glScissor
bool isVertical;
NinePatchLayer* guiSlotItem;
NinePatchLayer* guiSlotItemSelected;
};
#endif /*ITEMPANE_H__*/
#pragma once
#include <string>
#include <vector>
#include "ScrollingPane.hpp"
#include "world/item/ItemInstance.hpp"
class Font;
class Textures;
class NinePatchLayer;
class Recipe;
class ItemPane;
class CItem
{
public:
CItem(const ItemInstance& ins, Recipe* recipe, const std::string& text)
: item(ins),
recipe(recipe),
text(text),
sortText(text),
//maxBuildCount(0),
numBuilt(0),
inventoryCount(0),
_canCraft(false)
{
}
typedef struct ReqItem {
ReqItem() {}
ReqItem(const ItemInstance& needItem, int has)
: item(needItem), has(has) {}
ItemInstance item;
int has;
bool enough() { return has >= item.count; }
} ReqItem;
bool canCraft() {
return _canCraft;// || maxBuildCount > 0;
}
void setCanCraft(bool status) {
_canCraft = status;
}
ItemInstance item;
Recipe* recipe;
std::string text;
std::string sortText;
//int maxBuildCount;
int numBuilt;
int inventoryCount;
std::vector<ReqItem> neededItems;
private:
bool _canCraft;
};
class IItemPaneCallback
{
public:
virtual ~IItemPaneCallback() {}
virtual void onItemSelected(const ItemPane* forPane, int index) = 0;
virtual const std::vector<CItem*>& getItems(const ItemPane* forPane) = 0;
};
class ItemPane: public ScrollingPane
{
typedef ScrollingPane super;
public:
ItemPane( IItemPaneCallback* screen,
Textures* textures,
const IntRectangle& rect,
int numItems,
int guiHeight,
int physicalScreenHeight,
bool isVertical = true);
~ItemPane();
void renderBatch( std::vector<GridItem>& item, float alpha );
bool onSelect( int gridId, bool selected );
void drawScrollBar( ScrollBar& hScroll );
//void setSize()
Font* f;
Textures* textures;
IItemPaneCallback* screen;
int physicalScreenHeight; // Needed for glScissor
bool isVertical;
NinePatchLayer* guiSlotItem;
NinePatchLayer* guiSlotItemSelected;
};

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@@ -1,5 +1,5 @@
#include "KeyOption.h"
#include <client/Minecraft.h>
#include "KeyOption.hpp"
#include <client/Minecraft.hpp>
KeyOption::KeyOption(Minecraft* minecraft, OptionId optId)
: Touch::TButton((int)optId, Keyboard::getKeyName(minecraft->options.getIntValue(optId))) {}

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@@ -1,6 +1,6 @@
#pragma once
#include "Button.h"
#include <client/Options.h>
#include "Button.hpp"
#include <client/Options.hpp>
class KeyOption : public Touch::TButton {
public:

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@@ -1,104 +1,104 @@
#include "LargeImageButton.h"
#include "../../renderer/Tesselator.h"
#include "../../Minecraft.h"
#include "../../../util/Mth.h"
#include "../../../platform/log.h"
#include "../../../util/Mth.h"
#include "../../renderer/Textures.h"
LargeImageButton::LargeImageButton(int id, const std::string& msg)
: super(id, msg)
{
setupDefault();
}
LargeImageButton::LargeImageButton(int id, const std::string& msg, ImageDef& imagedef)
: super(id, msg)
{
_imageDef = imagedef;
setupDefault();
}
void LargeImageButton::setupDefault() {
_buttonScale = 1;
width = 72;
height = 72;
}
void LargeImageButton::render(Minecraft* minecraft, int xm, int ym) {
if (!visible) return;
Font* font = minecraft->font;
//minecraft->textures->loadAndBindTexture("gui/gui.png");
glColor4f2(1, 1, 1, 1);
bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym));
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
//int yImage = getYImage(hovered || selected);
//blit(x, y, 0, 46 + yImage * 20, w / 2, h, 0, 20);
//blit(x + w / 2, y, 200 - w / 2, 46 + yImage * 20, w / 2, h, 0, 20);
renderBg(minecraft, xm, ym);
TextureId texId = (_imageDef.name.length() > 0)? minecraft->textures->loadAndBindTexture(_imageDef.name) : Textures::InvalidId;
if ( Textures::isTextureIdValid(texId) ) {
const ImageDef& d = _imageDef;
Tesselator& t = Tesselator::instance;
t.begin();
if (!active) t.color(0xff808080);
//else if (hovered||selected) t.color(0xffffffff);
//else t.color(0xffe0e0e0);
else t.color(0xffffffff);
float hx = ((float) d.width) * 0.5f;
float hy = ((float) d.height) * 0.5f;
const float cx = ((float)x+d.x) + hx;
const float cy = ((float)y+d.y) + hy;
if (hovered)
_buttonScale = Mth::Max(0.95f, _buttonScale-0.025f);
else
_buttonScale = Mth::Min(1.00f, _buttonScale+0.025f);
hx *= _buttonScale;
hy *= _buttonScale;
const IntRectangle* src = _imageDef.getSrc();
if (src) {
const TextureData* d = minecraft->textures->getTemporaryTextureData(texId);
if (d != NULL) {
float u0 = (src->x+(hovered?src->w:0)) / (float)d->w;
float u1 = (src->x+(hovered?2*src->w:src->w)) / (float)d->w;
float v0 = src->y / (float)d->h;
float v1 = (src->y+src->h) / (float)d->h;
t.vertexUV(cx-hx, cy-hy, blitOffset, u0, v0);
t.vertexUV(cx-hx, cy+hy, blitOffset, u0, v1);
t.vertexUV(cx+hx, cy+hy, blitOffset, u1, v1);
t.vertexUV(cx+hx, cy-hy, blitOffset, u1, v0);
}
} else {
t.vertexUV(cx-hx, cy-hy, blitOffset, 0, 0);
t.vertexUV(cx-hx, cy+hy, blitOffset, 0, 1);
t.vertexUV(cx+hx, cy+hy, blitOffset, 1, 1);
t.vertexUV(cx+hx, cy-hy, blitOffset, 1, 0);
}
t.draw();
}
//blit(0, 0, 0, 0, 64, 64, 256, 256);
//LOGI("%d %d\n", x+d.x, x+d.x+d.w);
if (!active) {
drawCenteredString(font, msg, x + width / 2, y + 11/*(h - 16)*/, 0xffa0a0a0);
} else {
if (hovered || selected) {
drawCenteredString(font, msg, x + width / 2, y + 11/*(h - 16)*/, 0xffffa0);
} else {
drawCenteredString(font, msg, x + width / 2, y + 11/*(h - 48)*/, 0xe0e0e0);
}
}
}
#include "LargeImageButton.hpp"
#include "client/renderer/Tesselator.hpp"
#include "client/Minecraft.hpp"
#include "util/Mth.hpp"
#include "platform/log.hpp"
#include "util/Mth.hpp"
#include "client/renderer/Textures.hpp"
LargeImageButton::LargeImageButton(int id, const std::string& msg)
: super(id, msg)
{
setupDefault();
}
LargeImageButton::LargeImageButton(int id, const std::string& msg, ImageDef& imagedef)
: super(id, msg)
{
_imageDef = imagedef;
setupDefault();
}
void LargeImageButton::setupDefault() {
_buttonScale = 1;
width = 72;
height = 72;
}
void LargeImageButton::render(Minecraft* minecraft, int xm, int ym) {
if (!visible) return;
Font* font = minecraft->font;
//minecraft->textures->loadAndBindTexture("gui/gui.png");
glColor4f2(1, 1, 1, 1);
bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym));
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
//int yImage = getYImage(hovered || selected);
//blit(x, y, 0, 46 + yImage * 20, w / 2, h, 0, 20);
//blit(x + w / 2, y, 200 - w / 2, 46 + yImage * 20, w / 2, h, 0, 20);
renderBg(minecraft, xm, ym);
TextureId texId = (_imageDef.name.length() > 0)? minecraft->textures->loadAndBindTexture(_imageDef.name) : Textures::InvalidId;
if ( Textures::isTextureIdValid(texId) ) {
const ImageDef& d = _imageDef;
Tesselator& t = Tesselator::instance;
t.begin();
if (!active) t.color(0xff808080);
//else if (hovered||selected) t.color(0xffffffff);
//else t.color(0xffe0e0e0);
else t.color(0xffffffff);
float hx = ((float) d.width) * 0.5f;
float hy = ((float) d.height) * 0.5f;
const float cx = ((float)x+d.x) + hx;
const float cy = ((float)y+d.y) + hy;
if (hovered)
_buttonScale = Mth::Max(0.95f, _buttonScale-0.025f);
else
_buttonScale = Mth::Min(1.00f, _buttonScale+0.025f);
hx *= _buttonScale;
hy *= _buttonScale;
const IntRectangle* src = _imageDef.getSrc();
if (src) {
const TextureData* d = minecraft->textures->getTemporaryTextureData(texId);
if (d != NULL) {
float u0 = (src->x+(hovered?src->w:0)) / (float)d->w;
float u1 = (src->x+(hovered?2*src->w:src->w)) / (float)d->w;
float v0 = src->y / (float)d->h;
float v1 = (src->y+src->h) / (float)d->h;
t.vertexUV(cx-hx, cy-hy, blitOffset, u0, v0);
t.vertexUV(cx-hx, cy+hy, blitOffset, u0, v1);
t.vertexUV(cx+hx, cy+hy, blitOffset, u1, v1);
t.vertexUV(cx+hx, cy-hy, blitOffset, u1, v0);
}
} else {
t.vertexUV(cx-hx, cy-hy, blitOffset, 0, 0);
t.vertexUV(cx-hx, cy+hy, blitOffset, 0, 1);
t.vertexUV(cx+hx, cy+hy, blitOffset, 1, 1);
t.vertexUV(cx+hx, cy-hy, blitOffset, 1, 0);
}
t.draw();
}
//blit(0, 0, 0, 0, 64, 64, 256, 256);
//LOGI("%d %d\n", x+d.x, x+d.x+d.w);
if (!active) {
drawCenteredString(font, msg, x + width / 2, y + 11/*(h - 16)*/, 0xffa0a0a0);
} else {
if (hovered || selected) {
drawCenteredString(font, msg, x + width / 2, y + 11/*(h - 16)*/, 0xffffa0);
} else {
drawCenteredString(font, msg, x + width / 2, y + 11/*(h - 48)*/, 0xe0e0e0);
}
}
}

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@@ -1,21 +1,19 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__LargeImageButton_H__
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__LargeImageButton_H__
#include "ImageButton.h"
class LargeImageButton: public ImageButton
{
typedef ImageButton super;
public:
LargeImageButton(int id, const std::string& msg);
LargeImageButton(int id, const std::string& msg, ImageDef& imageDef);
void render(Minecraft* minecraft, int xm, int ym);
private:
void setupDefault();
float _buttonScale;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__LargeImageButton_H__*/
#pragma once
#include "ImageButton.hpp"
class LargeImageButton: public ImageButton
{
typedef ImageButton super;
public:
LargeImageButton(int id, const std::string& msg);
LargeImageButton(int id, const std::string& msg, ImageDef& imageDef);
void render(Minecraft* minecraft, int xm, int ym);
private:
void setupDefault();
float _buttonScale;
};

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@@ -1,141 +1,141 @@
#include "NinePatch.h"
NinePatchDescription::NinePatchDescription( float x, float y, float x1, float x2, float x3, float y1, float y2, float y3, float w, float e, float n, float s ) : u0(x), u1(x + x1), u2(x + x2), u3(x + x3),
v0(y), v1(y + y1), v2(y + y2), v3(y + y3),
w(w), e(e), n(n), s(s),
imgW(-1),
imgH(-1) {
}
NinePatchDescription& NinePatchDescription::transformUVForImage( const TextureData& d ) {
return transformUVForImageSize(d.w, d.h);
}
NinePatchDescription& NinePatchDescription::transformUVForImageSize( int w, int h ) {
if (imgW < 0)
imgW = imgH = 1;
const float us = (float) imgW / w; // @todo: prepare for normal blit? (e.g. mult by 256)
const float vs = (float) imgH / h;
u0 *= us; u1 *= us; u2 *= us; u3 *= us;
v0 *= vs; v1 *= vs; v2 *= vs; v3 *= vs;
imgW = w;
imgH = h;
return *this;
}
NinePatchDescription NinePatchDescription::createSymmetrical( int texWidth, int texHeight, const IntRectangle& src, int xCutAt, int yCutAt ) {
NinePatchDescription patch((float)src.x, (float)src.y,// width and height of src
(float)xCutAt, (float)(src.w-xCutAt), (float)src.w, // u tex coordinates
(float)yCutAt, (float)(src.h-yCutAt), (float)src.h, // v tex coordinates
(float)xCutAt, (float)xCutAt, (float)yCutAt, (float)yCutAt); // border width and heights
if (texWidth > 0) patch.transformUVForImageSize(texWidth, texHeight);
return patch;
}
NinePatchLayer::NinePatchLayer(const NinePatchDescription& desc, const std::string& imageName, Textures* textures, float w, float h)
: desc(desc),
imageName(imageName),
textures(textures),
w(-1), h(-1),
excluded(0)
{
setSize(w, h);
}
void NinePatchLayer::setSize( float w, float h ) {
if (w == this->w && h == this->h)
return;
this->w = w;
this->h = h;
for (int i = 0; i < 9; ++i)
buildQuad(i);
}
void NinePatchLayer::draw( Tesselator& t, float x, float y ) {
textures->loadAndBindTexture(imageName);
t.begin();
t.addOffset(x, y, 0);
for (int i = 0, b = 1; i < 9; ++i, b += b)
if ((b & excluded) == 0)
d(t, quads[i]);
t.addOffset(-x, -y, 0);
t.draw();
}
NinePatchLayer* NinePatchLayer::exclude( int excludeId ) {
return setExcluded(excluded | (1 << excludeId));
}
NinePatchLayer* NinePatchLayer::setExcluded( int exludeBits ) {
excluded = exludeBits;
return this;
}
void NinePatchLayer::buildQuad( int qid ) {
//@attn; fix
CachedQuad& q = quads[qid];
const int yid = qid / 3;
const int xid = qid - 3 * yid;
q.u0 = (&desc.u0)[xid];
q.u1 = (&desc.u0)[xid + 1];
q.v0 = (&desc.v0)[yid];
q.v1 = (&desc.v0)[yid + 1];
q.z = 0;
getPatchInfo(xid, yid, q.x0, q.x1, q.y0, q.y1);
/* q.x0 = w * (q.u0 - desc.u0);
q.y0 = h * (q.v0 - desc.v0);
q.x1 = w * (q.u1 - desc.u0);
q.y1 = h * (q.v1 - desc.v0);
*/
}
void NinePatchLayer::getPatchInfo( int xc, int yc, float& x0, float& x1, float& y0, float& y1 ) {
if (xc == 0) { x0 = 0; x1 = desc.w; }
else if (xc == 1) { x0 = desc.w; x1 = w - desc.e; }
else if (xc == 2) { x0 = w-desc.e; x1 = w; }
if (yc == 0) { y0 = 0; y1 = desc.n; }
else if (yc == 1) { y0 = desc.n; y1 = h - desc.s; }
else if (yc == 2) { y0 = h-desc.s; y1 = h; }
}
void NinePatchLayer::d( Tesselator& t, const CachedQuad& q ) {
/*
t.vertexUV(x , y + h, blitOffset, (float)(sx ), (float)(sy + sh));
t.vertexUV(x + w, y + h, blitOffset, (float)(sx + sw), (float)(sy + sh));
t.vertexUV(x + w, y , blitOffset, (float)(sx + sw), (float)(sy ));
t.vertexUV(x , y , blitOffset, (float)(sx ), (float)(sy ));
*/
t.vertexUV(q.x0, q.y1, q.z, q.u0, q.v1);
t.vertexUV(q.x1, q.y1, q.z, q.u1, q.v1);
t.vertexUV(q.x1, q.y0, q.z, q.u1, q.v0);
t.vertexUV(q.x0, q.y0, q.z, q.u0, q.v0);
}
NinePatchFactory::NinePatchFactory( Textures* textures, const std::string& imageName ) : textures(textures),
imageName(imageName),
width(1),
height(1) {
TextureId id = textures->loadTexture(imageName);
if (id != Textures::InvalidId) {
const TextureData* data = textures->getTemporaryTextureData(id);
if (data) { // This should never be false
width = data->w;
height = data->h;
}
} else {
LOGE("Error @ NinePatchFactory::ctor - Couldn't find texture: %s\n", imageName.c_str());
}
}
NinePatchLayer* NinePatchFactory::createSymmetrical( const IntRectangle& src, int xCutAt, int yCutAt, float w /*= 32.0f*/, float h /*= 32.0f*/ ) {
return new NinePatchLayer(
NinePatchDescription::createSymmetrical(width, height, src, xCutAt, yCutAt),
imageName, textures, w, h);
}
#include "NinePatch.hpp"
NinePatchDescription::NinePatchDescription( float x, float y, float x1, float x2, float x3, float y1, float y2, float y3, float w, float e, float n, float s ) : u0(x), u1(x + x1), u2(x + x2), u3(x + x3),
v0(y), v1(y + y1), v2(y + y2), v3(y + y3),
w(w), e(e), n(n), s(s),
imgW(-1),
imgH(-1) {
}
NinePatchDescription& NinePatchDescription::transformUVForImage( const TextureData& d ) {
return transformUVForImageSize(d.w, d.h);
}
NinePatchDescription& NinePatchDescription::transformUVForImageSize( int w, int h ) {
if (imgW < 0)
imgW = imgH = 1;
const float us = (float) imgW / w; // @todo: prepare for normal blit? (e.g. mult by 256)
const float vs = (float) imgH / h;
u0 *= us; u1 *= us; u2 *= us; u3 *= us;
v0 *= vs; v1 *= vs; v2 *= vs; v3 *= vs;
imgW = w;
imgH = h;
return *this;
}
NinePatchDescription NinePatchDescription::createSymmetrical( int texWidth, int texHeight, const IntRectangle& src, int xCutAt, int yCutAt ) {
NinePatchDescription patch((float)src.x, (float)src.y,// width and height of src
(float)xCutAt, (float)(src.w-xCutAt), (float)src.w, // u tex coordinates
(float)yCutAt, (float)(src.h-yCutAt), (float)src.h, // v tex coordinates
(float)xCutAt, (float)xCutAt, (float)yCutAt, (float)yCutAt); // border width and heights
if (texWidth > 0) patch.transformUVForImageSize(texWidth, texHeight);
return patch;
}
NinePatchLayer::NinePatchLayer(const NinePatchDescription& desc, const std::string& imageName, Textures* textures, float w, float h)
: desc(desc),
imageName(imageName),
textures(textures),
w(-1), h(-1),
excluded(0)
{
setSize(w, h);
}
void NinePatchLayer::setSize( float w, float h ) {
if (w == this->w && h == this->h)
return;
this->w = w;
this->h = h;
for (int i = 0; i < 9; ++i)
buildQuad(i);
}
void NinePatchLayer::draw( Tesselator& t, float x, float y ) {
textures->loadAndBindTexture(imageName);
t.begin();
t.addOffset(x, y, 0);
for (int i = 0, b = 1; i < 9; ++i, b += b)
if ((b & excluded) == 0)
d(t, quads[i]);
t.addOffset(-x, -y, 0);
t.draw();
}
NinePatchLayer* NinePatchLayer::exclude( int excludeId ) {
return setExcluded(excluded | (1 << excludeId));
}
NinePatchLayer* NinePatchLayer::setExcluded( int exludeBits ) {
excluded = exludeBits;
return this;
}
void NinePatchLayer::buildQuad( int qid ) {
//@attn; fix
CachedQuad& q = quads[qid];
const int yid = qid / 3;
const int xid = qid - 3 * yid;
q.u0 = (&desc.u0)[xid];
q.u1 = (&desc.u0)[xid + 1];
q.v0 = (&desc.v0)[yid];
q.v1 = (&desc.v0)[yid + 1];
q.z = 0;
getPatchInfo(xid, yid, q.x0, q.x1, q.y0, q.y1);
/* q.x0 = w * (q.u0 - desc.u0);
q.y0 = h * (q.v0 - desc.v0);
q.x1 = w * (q.u1 - desc.u0);
q.y1 = h * (q.v1 - desc.v0);
*/
}
void NinePatchLayer::getPatchInfo( int xc, int yc, float& x0, float& x1, float& y0, float& y1 ) {
if (xc == 0) { x0 = 0; x1 = desc.w; }
else if (xc == 1) { x0 = desc.w; x1 = w - desc.e; }
else if (xc == 2) { x0 = w-desc.e; x1 = w; }
if (yc == 0) { y0 = 0; y1 = desc.n; }
else if (yc == 1) { y0 = desc.n; y1 = h - desc.s; }
else if (yc == 2) { y0 = h-desc.s; y1 = h; }
}
void NinePatchLayer::d( Tesselator& t, const CachedQuad& q ) {
/*
t.vertexUV(x , y + h, blitOffset, (float)(sx ), (float)(sy + sh));
t.vertexUV(x + w, y + h, blitOffset, (float)(sx + sw), (float)(sy + sh));
t.vertexUV(x + w, y , blitOffset, (float)(sx + sw), (float)(sy ));
t.vertexUV(x , y , blitOffset, (float)(sx ), (float)(sy ));
*/
t.vertexUV(q.x0, q.y1, q.z, q.u0, q.v1);
t.vertexUV(q.x1, q.y1, q.z, q.u1, q.v1);
t.vertexUV(q.x1, q.y0, q.z, q.u1, q.v0);
t.vertexUV(q.x0, q.y0, q.z, q.u0, q.v0);
}
NinePatchFactory::NinePatchFactory( Textures* textures, const std::string& imageName ) : textures(textures),
imageName(imageName),
width(1),
height(1) {
TextureId id = textures->loadTexture(imageName);
if (id != Textures::InvalidId) {
const TextureData* data = textures->getTemporaryTextureData(id);
if (data) { // This should never be false
width = data->w;
height = data->h;
}
} else {
LOGE("Error @ NinePatchFactory::ctor - Couldn't find texture: %s\n", imageName.c_str());
}
}
NinePatchLayer* NinePatchFactory::createSymmetrical( const IntRectangle& src, int xCutAt, int yCutAt, float w /*= 32.0f*/, float h /*= 32.0f*/ ) {
return new NinePatchLayer(
NinePatchDescription::createSymmetrical(width, height, src, xCutAt, yCutAt),
imageName, textures, w, h);
}

View File

@@ -1,78 +1,76 @@
#ifndef NET_MINECRAFT_CLIENT_GUI__NinePatch_H__
#define NET_MINECRAFT_CLIENT_GUI__NinePatch_H__
#include "ImageButton.h"
#include "../../renderer/TextureData.h"
#include "../../renderer/Textures.h"
#include "../../renderer/Tesselator.h"
#include "../../Minecraft.h"
class Tesselator;
class NinePatchDescription {
public:
NinePatchDescription& transformUVForImage(const TextureData& d);
NinePatchDescription& transformUVForImageSize(int w, int h);
float u0, u1, u2, u3;
float v0, v1, v2, v3;
float w, e, n, s;
static NinePatchDescription createSymmetrical(int texWidth, int texHeight, const IntRectangle& src, int xCutAt, int yCutAt);
private:
NinePatchDescription( float x, float y, float x1, float x2, float x3, float y1, float y2, float y3,
float w, float e, float n, float s);
int imgW;
int imgH;
};
class NinePatchLayer: public GuiElement
{
struct CachedQuad;
public:
NinePatchLayer(const NinePatchDescription& desc, const std::string& imageName, Textures* textures, float w = 32, float h = 32);
virtual ~NinePatchLayer() {};
void setSize(float w, float h);
void draw(Tesselator& t, float x, float y);
NinePatchLayer* exclude(int excludeId);
NinePatchLayer* setExcluded(int exludeBits);
float getWidth() { return w; }
float getHeight() { return h; }
private:
void buildQuad(int qid);
void getPatchInfo(int xc, int yc, float& x0, float& x1, float& y0, float& y1);
void d(Tesselator& t, const CachedQuad& q);
float w, h;
NinePatchDescription desc;
std::string imageName;
Textures* textures;
int excluded;
typedef struct CachedQuad {
float x0, x1, y0, y1, z;
float u0, u1, v0, v1;
} CachedQuad;
CachedQuad quads[9];
};
class NinePatchFactory {
public:
NinePatchFactory(Textures* textures, const std::string& imageName );
NinePatchLayer* createSymmetrical(const IntRectangle& src, int xCutAt, int yCutAt, float w = 32.0f, float h = 32.0f);
private:
Textures* textures;
std::string imageName;
int width;
int height;
};
#endif /*NET_MINECRAFT_CLIENT_GUI__NinePatch_H__*/
#pragma once
#include "ImageButton.hpp"
#include "client/renderer/TextureData.hpp"
#include "client/renderer/Textures.hpp"
#include "client/renderer/Tesselator.hpp"
#include "client/Minecraft.hpp"
class Tesselator;
class NinePatchDescription {
public:
NinePatchDescription& transformUVForImage(const TextureData& d);
NinePatchDescription& transformUVForImageSize(int w, int h);
float u0, u1, u2, u3;
float v0, v1, v2, v3;
float w, e, n, s;
static NinePatchDescription createSymmetrical(int texWidth, int texHeight, const IntRectangle& src, int xCutAt, int yCutAt);
private:
NinePatchDescription( float x, float y, float x1, float x2, float x3, float y1, float y2, float y3,
float w, float e, float n, float s);
int imgW;
int imgH;
};
class NinePatchLayer: public GuiElement
{
struct CachedQuad;
public:
NinePatchLayer(const NinePatchDescription& desc, const std::string& imageName, Textures* textures, float w = 32, float h = 32);
virtual ~NinePatchLayer() {};
void setSize(float w, float h);
void draw(Tesselator& t, float x, float y);
NinePatchLayer* exclude(int excludeId);
NinePatchLayer* setExcluded(int exludeBits);
float getWidth() { return w; }
float getHeight() { return h; }
private:
void buildQuad(int qid);
void getPatchInfo(int xc, int yc, float& x0, float& x1, float& y0, float& y1);
void d(Tesselator& t, const CachedQuad& q);
float w, h;
NinePatchDescription desc;
std::string imageName;
Textures* textures;
int excluded;
typedef struct CachedQuad {
float x0, x1, y0, y1, z;
float u0, u1, v0, v1;
} CachedQuad;
CachedQuad quads[9];
};
class NinePatchFactory {
public:
NinePatchFactory(Textures* textures, const std::string& imageName );
NinePatchLayer* createSymmetrical(const IntRectangle& src, int xCutAt, int yCutAt, float w = 32.0f, float h = 32.0f);
private:
Textures* textures;
std::string imageName;
int width;
int height;
};

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@@ -1,115 +1,115 @@
#include "OptionsGroup.h"
#include "../../Minecraft.h"
#include "ImageButton.h"
#include "OptionsItem.h"
#include "Slider.h"
#include "../../../locale/I18n.h"
#include "TextOption.h"
#include "KeyOption.h"
OptionsGroup::OptionsGroup( std::string labelID ) {
label = I18n::get(labelID);
}
void OptionsGroup::setupPositions() {
// First we write the header and then we add the items
int curY = y + 18;
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->width = width - 5;
(*it)->y = curY;
(*it)->x = x + 10;
(*it)->setupPositions();
curY += (*it)->height + 3;
}
height = curY;
}
void OptionsGroup::render( Minecraft* minecraft, int xm, int ym ) {
float padX = 10.0f;
float padY = 5.0f;
minecraft->font->draw(label, (float)x + padX, (float)y + padY, 0xffffffff, false);
super::render(minecraft, xm, ym);
}
OptionsGroup& OptionsGroup::addOptionItem(OptionId optId, Minecraft* minecraft ) {
auto option = minecraft->options.getOpt(optId);
if (option == nullptr) return *this;
// TODO: do a options key class to check it faster via dynamic_cast
if (option->getStringId().find("options.key") != std::string::npos) createKey(optId, minecraft);
else if (dynamic_cast<OptionBool*>(option)) createToggle(optId, minecraft);
else if (dynamic_cast<OptionFloat*>(option)) createProgressSlider(optId, minecraft);
else if (dynamic_cast<OptionInt*>(option)) createStepSlider(optId, minecraft);
else if (dynamic_cast<OptionString*>(option)) createTextbox(optId, minecraft);
return *this;
}
// TODO: wrap this copypaste shit into templates
void OptionsGroup::createToggle(OptionId optId, Minecraft* minecraft ) {
ImageDef def;
def.setSrc(IntRectangle(160, 206, 39, 20));
def.name = "gui/touchgui.png";
def.width = 39 * 0.7f;
def.height = 20 * 0.7f;
OptionButton* element = new OptionButton(optId);
element->setImageDef(def, true);
element->updateImage(&minecraft->options);
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item);
setupPositions();
}
void OptionsGroup::createProgressSlider(OptionId optId, Minecraft* minecraft ) {
Slider* element = new SliderFloat(minecraft, optId);
element->width = 100;
element->height = 20;
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item);
setupPositions();
}
void OptionsGroup::createStepSlider(OptionId optId, Minecraft* minecraft ) {
Slider* element = new SliderInt(minecraft, optId);
element->width = 100;
element->height = 20;
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item);
setupPositions();
}
void OptionsGroup::createTextbox(OptionId optId, Minecraft* minecraft) {
TextBox* element = new TextOption(minecraft, optId);
element->width = 100;
element->height = 20;
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item);
setupPositions();
}
void OptionsGroup::createKey(OptionId optId, Minecraft* minecraft) {
KeyOption* element = new KeyOption(minecraft, optId);
element->width = 50;
element->height = 20;
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item);
setupPositions();
#include "OptionsGroup.hpp"
#include "client/Minecraft.hpp"
#include "ImageButton.hpp"
#include "OptionsItem.hpp"
#include "Slider.hpp"
#include "locale/I18n.hpp"
#include "TextOption.hpp"
#include "KeyOption.hpp"
OptionsGroup::OptionsGroup( std::string labelID ) {
label = I18n::get(labelID);
}
void OptionsGroup::setupPositions() {
// First we write the header and then we add the items
int curY = y + 18;
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->width = width - 5;
(*it)->y = curY;
(*it)->x = x + 10;
(*it)->setupPositions();
curY += (*it)->height + 3;
}
height = curY;
}
void OptionsGroup::render( Minecraft* minecraft, int xm, int ym ) {
float padX = 10.0f;
float padY = 5.0f;
minecraft->font->draw(label, (float)x + padX, (float)y + padY, 0xffffffff, false);
super::render(minecraft, xm, ym);
}
OptionsGroup& OptionsGroup::addOptionItem(OptionId optId, Minecraft* minecraft ) {
auto option = minecraft->options.getOpt(optId);
if (option == nullptr) return *this;
// TODO: do a options key class to check it faster via dynamic_cast
if (option->getStringId().find("options.key") != std::string::npos) createKey(optId, minecraft);
else if (dynamic_cast<OptionBool*>(option)) createToggle(optId, minecraft);
else if (dynamic_cast<OptionFloat*>(option)) createProgressSlider(optId, minecraft);
else if (dynamic_cast<OptionInt*>(option)) createStepSlider(optId, minecraft);
else if (dynamic_cast<OptionString*>(option)) createTextbox(optId, minecraft);
return *this;
}
// TODO: wrap this copypaste shit into templates
void OptionsGroup::createToggle(OptionId optId, Minecraft* minecraft ) {
ImageDef def;
def.setSrc(IntRectangle(160, 206, 39, 20));
def.name = "gui/touchgui.png";
def.width = 39 * 0.7f;
def.height = 20 * 0.7f;
OptionButton* element = new OptionButton(optId);
element->setImageDef(def, true);
element->updateImage(&minecraft->options);
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item);
setupPositions();
}
void OptionsGroup::createProgressSlider(OptionId optId, Minecraft* minecraft ) {
Slider* element = new SliderFloat(minecraft, optId);
element->width = 100;
element->height = 20;
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item);
setupPositions();
}
void OptionsGroup::createStepSlider(OptionId optId, Minecraft* minecraft ) {
Slider* element = new SliderInt(minecraft, optId);
element->width = 100;
element->height = 20;
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item);
setupPositions();
}
void OptionsGroup::createTextbox(OptionId optId, Minecraft* minecraft) {
TextBox* element = new TextOption(minecraft, optId);
element->width = 100;
element->height = 20;
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item);
setupPositions();
}
void OptionsGroup::createKey(OptionId optId, Minecraft* minecraft) {
KeyOption* element = new KeyOption(minecraft, optId);
element->width = 50;
element->height = 20;
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item);
setupPositions();
}

View File

@@ -1,32 +1,30 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsGroup_H__
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsGroup_H__
//package net.minecraft.client.gui;
#include <string>
#include "GuiElementContainer.h"
#include "ScrollingPane.h"
#include "../../Options.h"
class Font;
class Minecraft;
class OptionsGroup: public GuiElementContainer {
typedef GuiElementContainer super;
public:
OptionsGroup(std::string labelID);
virtual void setupPositions();
virtual void render(Minecraft* minecraft, int xm, int ym);
OptionsGroup& addOptionItem(OptionId optId, Minecraft* minecraft);
protected:
void createToggle(OptionId optId, Minecraft* minecraft);
void createProgressSlider(OptionId optId, Minecraft* minecraft);
void createStepSlider(OptionId optId, Minecraft* minecraft);
void createTextbox(OptionId optId, Minecraft* minecraft);
void createKey(OptionId optId, Minecraft* minecraft);
std::string label;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsGroup_H__*/
#pragma once
//package net.minecraft.client.gui;
#include <string>
#include "GuiElementContainer.hpp"
#include "ScrollingPane.hpp"
#include "client/Options.hpp"
class Font;
class Minecraft;
class OptionsGroup: public GuiElementContainer {
typedef GuiElementContainer super;
public:
OptionsGroup(std::string labelID);
virtual void setupPositions();
virtual void render(Minecraft* minecraft, int xm, int ym);
OptionsGroup& addOptionItem(OptionId optId, Minecraft* minecraft);
protected:
void createToggle(OptionId optId, Minecraft* minecraft);
void createProgressSlider(OptionId optId, Minecraft* minecraft);
void createStepSlider(OptionId optId, Minecraft* minecraft);
void createTextbox(OptionId optId, Minecraft* minecraft);
void createKey(OptionId optId, Minecraft* minecraft);
std::string label;
};

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@@ -1,42 +1,42 @@
#include "OptionsItem.h"
#include "../../Minecraft.h"
#include "../../../locale/I18n.h"
#include "../../../util/Mth.h"
OptionsItem::OptionsItem( OptionId optionId, std::string label, GuiElement* element )
: GuiElementContainer(false, true, 0, 0, 24, 12),
m_optionId(optionId),
m_label(label) {
addChild(element);
}
void OptionsItem::setupPositions() {
int currentHeight = 0;
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->x = x + width - (*it)->width - 15;
(*it)->y = y + currentHeight;
currentHeight += (*it)->height;
}
height = currentHeight;
}
void OptionsItem::render( Minecraft* minecraft, int xm, int ym ) {
int yOffset = (height - 8) / 2;
std::string text = m_label;
if (m_optionId == OPTIONS_GUI_SCALE) {
int value = minecraft->options.getIntValue(OPTIONS_GUI_SCALE);
std::string scaleText;
switch (value) {
case 0: scaleText = I18n::get("options.guiScale.auto"); break;
case 1: scaleText = I18n::get("options.guiScale.small"); break;
case 2: scaleText = I18n::get("options.guiScale.medium"); break;
case 3: scaleText = I18n::get("options.guiScale.large"); break;
case 4: scaleText = I18n::get("options.guiScale.larger"); break;
case 5: scaleText = I18n::get("options.guiScale.largest"); break;
default: scaleText = I18n::get("options.guiScale.auto"); break;
}
text += ": " + scaleText;
}
minecraft->font->draw(text, (float)x, (float)y + yOffset, 0x909090, false);
super::render(minecraft, xm, ym);
#include "OptionsItem.hpp"
#include "client/Minecraft.hpp"
#include "locale/I18n.hpp"
#include "util/Mth.hpp"
OptionsItem::OptionsItem( OptionId optionId, std::string label, GuiElement* element )
: GuiElementContainer(false, true, 0, 0, 24, 12),
m_optionId(optionId),
m_label(label) {
addChild(element);
}
void OptionsItem::setupPositions() {
int currentHeight = 0;
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->x = x + width - (*it)->width - 15;
(*it)->y = y + currentHeight;
currentHeight += (*it)->height;
}
height = currentHeight;
}
void OptionsItem::render( Minecraft* minecraft, int xm, int ym ) {
int yOffset = (height - 8) / 2;
std::string text = m_label;
if (m_optionId == OPTIONS_GUI_SCALE) {
int value = minecraft->options.getIntValue(OPTIONS_GUI_SCALE);
std::string scaleText;
switch (value) {
case 0: scaleText = I18n::get("options.guiScale.auto"); break;
case 1: scaleText = I18n::get("options.guiScale.small"); break;
case 2: scaleText = I18n::get("options.guiScale.medium"); break;
case 3: scaleText = I18n::get("options.guiScale.large"); break;
case 4: scaleText = I18n::get("options.guiScale.larger"); break;
case 5: scaleText = I18n::get("options.guiScale.largest"); break;
default: scaleText = I18n::get("options.guiScale.auto"); break;
}
text += ": " + scaleText;
}
minecraft->font->draw(text, (float)x, (float)y + yOffset, 0x909090, false);
super::render(minecraft, xm, ym);
}

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@@ -1,27 +1,25 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsItem_H__
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsItem_H__
#include <string>
#include <vector>
#include "GuiElementContainer.h"
#include "../../../world/item/ItemInstance.h"
#include "../../../client/Options.h"
class Font;
class Textures;
class NinePatchLayer;
class ItemPane;
class OptionsItem: public GuiElementContainer
{
typedef GuiElementContainer super;
public:
OptionsItem(OptionId optionId, std::string label, GuiElement* element);
virtual void render(Minecraft* minecraft, int xm, int ym);
void setupPositions();
private:
OptionId m_optionId;
std::string m_label;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsItem_H__*/
#pragma once
#include <string>
#include <vector>
#include "GuiElementContainer.hpp"
#include "world/item/ItemInstance.hpp"
#include "client/Options.hpp"
class Font;
class Textures;
class NinePatchLayer;
class ItemPane;
class OptionsItem: public GuiElementContainer
{
typedef GuiElementContainer super;
public:
OptionsItem(OptionId optionId, std::string label, GuiElement* element);
virtual void render(Minecraft* minecraft, int xm, int ym);
void setupPositions();
private:
OptionId m_optionId;
std::string m_label;
};

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@@ -1,299 +1,299 @@
#include "RolledSelectionListH.h"
#include "../../Minecraft.h"
#include "../../renderer/Tesselator.h"
#include "../../renderer/gles.h"
#include "../../../platform/input/Mouse.h"
#include "../../../platform/input/Multitouch.h"
#include "../../../util/Mth.h"
#include "../../renderer/Textures.h"
RolledSelectionListH::RolledSelectionListH( Minecraft* minecraft, int width, int height, int x0, int x1, int y0, int y1, int itemWidth )
: minecraft(minecraft),
width(width),
height(height),
x0((float)x0),
x1((float)x1),
y0((float)y0),
y1((float)y1),
itemWidth(itemWidth),
selectionX(-1),
lastSelectionTime(0),
lastSelection(-1),
renderSelection(true),
doRenderHeader(false),
headerWidth(0),
dragState(DRAG_OUTSIDE),
xDrag(0.0f),
xo(0.0f),
xoo(0.0f),
xInertia(0.0f),
_componentSelected(false),
_renderTopBorder(true),
_renderBottomBorder(true),
_lastxoo(0),
_xinertia(0)
{
xo = xoo = (float)(itemWidth-width) * 0.5f;
_lastxoo = xoo;
}
void RolledSelectionListH::setRenderSelection( bool _renderSelection )
{
renderSelection = _renderSelection;
}
void RolledSelectionListH::setComponentSelected(bool selected) {
_componentSelected = selected;
}
void RolledSelectionListH::setRenderHeader( bool _renderHeader, int _headerHeight )
{
doRenderHeader = _renderHeader;
headerWidth = _headerHeight;
if (!doRenderHeader) {
headerWidth = 0;
}
}
int RolledSelectionListH::getMaxPosition()
{
return getNumberOfItems() * itemWidth + headerWidth;
}
int RolledSelectionListH::getItemAtPosition( int x, int y )
{
int clickSlotPos = (int)(x - x0 - headerWidth + (int) xo - 4);
int isInsideY = y >= y0 && y <= y1;
return isInsideY? getItemAtXPositionRaw(clickSlotPos) : -1;
}
int RolledSelectionListH::getItemAtXPositionRaw(int x) {
int slot = x / itemWidth;
bool isInsideX = slot >= 0 && x >= 0 && slot < getNumberOfItems();
return isInsideX? slot : -1;
}
bool RolledSelectionListH::capXPosition()
{
const float MinX = (float)(itemWidth-width)/2;
const float MaxX = MinX + (getNumberOfItems()-1) * itemWidth;
if (xo < MinX) { xo = MinX; xInertia = 0; return true; }
if (xo > MaxX) { xo = MaxX; xInertia = 0; return true; }
return false;
}
void RolledSelectionListH::tick() {
//if (Mouse::isButtonDown(MouseAction::ACTION_LEFT))
{
_xinertia = _lastxoo - xoo;
}
_lastxoo = xoo;
xoo = xo - xInertia;
}
float RolledSelectionListH::getPos(float alpha) {
return xoo - xInertia * alpha;
}
void RolledSelectionListH::render( int xm, int ym, float a )
{
renderBackground();
int itemCount = getNumberOfItems();
//float yy0 = height / 2.0f + 124;
//float yy1 = yy0 + 6;
if (Mouse::isButtonDown(MouseAction::ACTION_LEFT)) {
touched();
//LOGI("DOWN ym: %d\n", ym);
if (ym >= y0 && ym <= y1) {
if (dragState == NO_DRAG) {
lastSelectionTime = getTimeMs();
lastSelection = getItemAtPosition(xm, height/2);
//float localX = (float)(xm*Gui::InvGuiScale - x0 - xo + lastSelection * itemWidth + headerWidth);
selectStart(lastSelection, 0, 0);//localX, ym-y0);
selectionX = xm;
}
else if (dragState >= 0) {
xo -= (xm - xDrag);
xoo = xo;
}
dragState = DRAG_NORMAL;
//const int* ids;
//LOGI("mtouch: %d\n", Multitouch::getActivePointerIds(&ids));
}
} else {
if (dragState >= 0) {
if (dragState >= 0) {
xInertia = _xinertia < 0? Mth::Max(-20.0f, _xinertia) : Mth::Min(20.0f, _xinertia);
}
//LOGI("Inertia: %f. Time: %d, delta-x: %d, (xm, sel: %d, %d)\n", xInertia, getTimeMs() - lastSelectionTime, std::abs(selectionX - xm), xm, selectionX);
// kill small inertia values when releasing scrollist
if (std::abs(xInertia) <= 2.0001f) {
xInertia = 0.0f;
}
if (std::abs(xInertia) <= 10 && getTimeMs() - lastSelectionTime < 300)
{
int slot = getItemAtPosition(xm, height/2);
//LOGI("slot: %d, lt: %d. diff: %d - %d\n", slot, lastSelection, selectionX, xm);
if (slot >= 0 && slot == lastSelection && std::abs(selectionX - xm) < 10)
selectItem(slot, false);
else
selectCancel();
} else {
selectCancel();
}
}
// if (slot >= 0 && std::abs(selectionX - xm) < itemWidth)
// {
// bool doubleClick = false;
// selectItem(slot, doubleClick);
// //xInertia = 0.0f;
// }
//}
dragState = NO_DRAG;
xo = getPos(a);
}
xDrag = (float)xm;
capXPosition();
Tesselator& t = Tesselator::instance;
float by0 = _renderTopBorder? y0 : 0;
float by1 = _renderBottomBorder? y1 : height;
//LOGI("x: %f\n", xo);
minecraft->textures->loadAndBindTexture("gui/background.png");
glColor4f2(1.0f, 1, 1, 1);
float s = 32;
t.begin();
t.color(0x202020);
t.vertexUV(x0, by1, 0, (x0 + (int) xo) / s, by1 / s);
t.vertexUV(x1, by1, 0, (x1 + (int) xo) / s, by1 / s);
t.vertexUV(x1, by0, 0, (x1 + (int) xo) / s, by0 / s);
t.vertexUV(x0, by0, 0, (x0 + (int) xo) / s, by0 / s);
t.draw();
const int HalfHeight = 48;
if (getNumberOfItems() == 0) xo = 0;
int rowY = (int)(height / 2 - HalfHeight + 8);
int rowBaseX = (int)(x0 /*+ 4*/ - (int) xo);
if (doRenderHeader) {
renderHeader(rowBaseX, rowY, t);
}
for (int i = 0; i < itemCount; i++) {
float x = (float)(rowBaseX + (i) * itemWidth + headerWidth);
float h = (float)itemWidth;
if (x > x1 || (x + h) < x0) {
continue;
}
if (renderSelection && isSelectedItem(i)) {
float y0 = height / 2.0f - HalfHeight - 4; //@kindle-res:+2
float y1 = height / 2.0f + HalfHeight - 4; //@kindle-res:-6
glColor4f2(1, 1, 1, 1);
glDisable2(GL_TEXTURE_2D);
int ew = 0;
int color = 0x808080;
if (_componentSelected) {
ew = 0;
color = 0x7F89BF;
}
t.begin();
t.color(color);
t.vertex(x - 1 - ew, y0 - ew, 0);
t.vertex(x - 1 - ew, y1 + ew, 0);
t.vertex(x + h + 1 + ew, y1 + ew, 0);
t.vertex(x + h + 1 + ew, y0 - ew, 0);
t.color(0x000000);
t.vertex(x, y0 + 1, 0);
t.vertex(x, y1 - 1, 0);
t.vertex(x + h, y1 - 1, 0);
t.vertex(x + h, y0 + 1, 0);
t.draw();
glEnable2(GL_TEXTURE_2D);
}
renderItem(i, (int)x, rowY, (int)h, t);
}
glDisable2(GL_DEPTH_TEST);
if (_renderTopBorder)
renderHoleBackground(0, y0, 255, 255);
if (_renderBottomBorder)
renderHoleBackground(y1, (float)height, 255, 255);
//glEnable2(GL_BLEND);
//glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
//glDisable2(GL_ALPHA_TEST);
//glShadeModel2(GL_SMOOTH);
//glDisable2(GL_TEXTURE_2D);
//const int d = 4;
//t.begin();
//t.color(0x000000, 0);
//t.vertexUV(y0, x0 + d, 0, 0, 1);
//t.vertexUV(y1, x0 + d, 0, 1, 1);
//t.color(0x000000, 255);
//t.vertexUV(y1, x0, 0, 1, 0);
//t.vertexUV(y0, x0, 0, 0, 0);
//t.draw();
//t.begin();
//t.color(0x000000, 255);
//t.vertexUV(y0, x1, 0, 0, 1);
//t.vertexUV(y1, x1, 0, 1, 1);
//t.color(0x000000, 0);
//t.vertexUV(y1, x1 - d, 0, 1, 0);
//t.vertexUV(y0, x1 - d, 0, 0, 0);
//t.draw();
//renderDecorations(xm, ym);
//glEnable2(GL_TEXTURE_2D);
glEnable2(GL_DEPTH_TEST);
//glShadeModel2(GL_FLAT);
//glEnable2(GL_ALPHA_TEST);
//glDisable2(GL_BLEND);
}
void RolledSelectionListH::renderHoleBackground( /*float x0, float x1,*/ float y0, float y1, int a0, int a1 )
{
Tesselator& t = Tesselator::instance;
minecraft->textures->loadAndBindTexture("gui/background.png");
glColor4f2(1.0f, 1, 1, 1);
float s = 32;
t.begin();
t.color(0x505050, a1);
t.vertexUV(0, y1, 0, 0, y1 / s);
t.vertexUV((float)width, y1, 0, width / s, y1 / s);
t.color(0x505050, a0);
t.vertexUV((float)width, y0, 0, width / s, y0 / s);
t.vertexUV(0, y0, 0, 0, y0 / s);
t.draw();
//printf("x, y, x1, y1: %d, %d, %d, %d\n", 0, (int)y0, width, (int)y1);
}
void RolledSelectionListH::touched()
{
}
#include "RolledSelectionListH.hpp"
#include "client/renderer/Tesselator.hpp"
#include "client/renderer/gles.hpp"
#include "platform/input/Mouse.hpp"
#include "platform/input/Multitouch.hpp"
#include "util/Mth.hpp"
#include "client/renderer/Textures.hpp"
#include "MinecraftClient.hpp"
RolledSelectionListH::RolledSelectionListH( MinecraftClient& minecraft, int width, int height, int x0, int x1, int y0, int y1, int itemWidth )
: minecraft(minecraft),
width(width),
height(height),
x0((float)x0),
x1((float)x1),
y0((float)y0),
y1((float)y1),
itemWidth(itemWidth),
selectionX(-1),
lastSelectionTime(0),
lastSelection(-1),
renderSelection(true),
doRenderHeader(false),
headerWidth(0),
dragState(DRAG_OUTSIDE),
xDrag(0.0f),
xo(0.0f),
xoo(0.0f),
xInertia(0.0f),
_componentSelected(false),
_renderTopBorder(true),
_renderBottomBorder(true),
_lastxoo(0),
_xinertia(0)
{
xo = xoo = (float)(itemWidth-width) * 0.5f;
_lastxoo = xoo;
}
void RolledSelectionListH::setRenderSelection( bool _renderSelection )
{
renderSelection = _renderSelection;
}
void RolledSelectionListH::setComponentSelected(bool selected) {
_componentSelected = selected;
}
void RolledSelectionListH::setRenderHeader( bool _renderHeader, int _headerHeight )
{
doRenderHeader = _renderHeader;
headerWidth = _headerHeight;
if (!doRenderHeader) {
headerWidth = 0;
}
}
int RolledSelectionListH::getMaxPosition()
{
return getNumberOfItems() * itemWidth + headerWidth;
}
int RolledSelectionListH::getItemAtPosition( int x, int y )
{
int clickSlotPos = (int)(x - x0 - headerWidth + (int) xo - 4);
int isInsideY = y >= y0 && y <= y1;
return isInsideY? getItemAtXPositionRaw(clickSlotPos) : -1;
}
int RolledSelectionListH::getItemAtXPositionRaw(int x) {
int slot = x / itemWidth;
bool isInsideX = slot >= 0 && x >= 0 && slot < getNumberOfItems();
return isInsideX? slot : -1;
}
bool RolledSelectionListH::capXPosition()
{
const float MinX = (float)(itemWidth-width)/2;
const float MaxX = MinX + (getNumberOfItems()-1) * itemWidth;
if (xo < MinX) { xo = MinX; xInertia = 0; return true; }
if (xo > MaxX) { xo = MaxX; xInertia = 0; return true; }
return false;
}
void RolledSelectionListH::tick() {
//if (Mouse::isButtonDown(MouseAction::ACTION_LEFT))
{
_xinertia = _lastxoo - xoo;
}
_lastxoo = xoo;
xoo = xo - xInertia;
}
float RolledSelectionListH::getPos(float alpha) {
return xoo - xInertia * alpha;
}
void RolledSelectionListH::render( int xm, int ym, float a )
{
renderBackground();
int itemCount = getNumberOfItems();
//float yy0 = height / 2.0f + 124;
//float yy1 = yy0 + 6;
if (Mouse::isButtonDown(MouseAction::ACTION_LEFT)) {
touched();
//LOGI("DOWN ym: %d\n", ym);
if (ym >= y0 && ym <= y1) {
if (dragState == NO_DRAG) {
lastSelectionTime = getTimeMs();
lastSelection = getItemAtPosition(xm, height/2);
//float localX = (float)(xm*Gui::InvGuiScale - x0 - xo + lastSelection * itemWidth + headerWidth);
selectStart(lastSelection, 0, 0);//localX, ym-y0);
selectionX = xm;
}
else if (dragState >= 0) {
xo -= (xm - xDrag);
xoo = xo;
}
dragState = DRAG_NORMAL;
//const int* ids;
//LOGI("mtouch: %d\n", Multitouch::getActivePointerIds(&ids));
}
} else {
if (dragState >= 0) {
if (dragState >= 0) {
xInertia = _xinertia < 0? Mth::Max(-20.0f, _xinertia) : Mth::Min(20.0f, _xinertia);
}
//LOGI("Inertia: %f. Time: %d, delta-x: %d, (xm, sel: %d, %d)\n", xInertia, getTimeMs() - lastSelectionTime, std::abs(selectionX - xm), xm, selectionX);
// kill small inertia values when releasing scrollist
if (std::abs(xInertia) <= 2.0001f) {
xInertia = 0.0f;
}
if (std::abs(xInertia) <= 10 && getTimeMs() - lastSelectionTime < 300)
{
int slot = getItemAtPosition(xm, height/2);
//LOGI("slot: %d, lt: %d. diff: %d - %d\n", slot, lastSelection, selectionX, xm);
if (slot >= 0 && slot == lastSelection && std::abs(selectionX - xm) < 10)
selectItem(slot, false);
else
selectCancel();
} else {
selectCancel();
}
}
// if (slot >= 0 && std::abs(selectionX - xm) < itemWidth)
// {
// bool doubleClick = false;
// selectItem(slot, doubleClick);
// //xInertia = 0.0f;
// }
//}
dragState = NO_DRAG;
xo = getPos(a);
}
xDrag = (float)xm;
capXPosition();
Tesselator& t = Tesselator::instance;
float by0 = _renderTopBorder? y0 : 0;
float by1 = _renderBottomBorder? y1 : height;
//LOGI("x: %f\n", xo);
minecraft.textures().loadAndBindTexture("gui/background.png");
glColor4f2(1.0f, 1, 1, 1);
float s = 32;
t.begin();
t.color(0x202020);
t.vertexUV(x0, by1, 0, (x0 + (int) xo) / s, by1 / s);
t.vertexUV(x1, by1, 0, (x1 + (int) xo) / s, by1 / s);
t.vertexUV(x1, by0, 0, (x1 + (int) xo) / s, by0 / s);
t.vertexUV(x0, by0, 0, (x0 + (int) xo) / s, by0 / s);
t.draw();
const int HalfHeight = 48;
if (getNumberOfItems() == 0) xo = 0;
int rowY = (int)(height / 2 - HalfHeight + 8);
int rowBaseX = (int)(x0 /*+ 4*/ - (int) xo);
if (doRenderHeader) {
renderHeader(rowBaseX, rowY, t);
}
for (int i = 0; i < itemCount; i++) {
float x = (float)(rowBaseX + (i) * itemWidth + headerWidth);
float h = (float)itemWidth;
if (x > x1 || (x + h) < x0) {
continue;
}
if (renderSelection && isSelectedItem(i)) {
float y0 = height / 2.0f - HalfHeight - 4; //@kindle-res:+2
float y1 = height / 2.0f + HalfHeight - 4; //@kindle-res:-6
glColor4f2(1, 1, 1, 1);
glDisable2(GL_TEXTURE_2D);
int ew = 0;
int color = 0x808080;
if (_componentSelected) {
ew = 0;
color = 0x7F89BF;
}
t.begin();
t.color(color);
t.vertex(x - 1 - ew, y0 - ew, 0);
t.vertex(x - 1 - ew, y1 + ew, 0);
t.vertex(x + h + 1 + ew, y1 + ew, 0);
t.vertex(x + h + 1 + ew, y0 - ew, 0);
t.color(0x000000);
t.vertex(x, y0 + 1, 0);
t.vertex(x, y1 - 1, 0);
t.vertex(x + h, y1 - 1, 0);
t.vertex(x + h, y0 + 1, 0);
t.draw();
glEnable2(GL_TEXTURE_2D);
}
renderItem(i, (int)x, rowY, (int)h, t);
}
glDisable2(GL_DEPTH_TEST);
if (_renderTopBorder)
renderHoleBackground(0, y0, 255, 255);
if (_renderBottomBorder)
renderHoleBackground(y1, (float)height, 255, 255);
//glEnable2(GL_BLEND);
//glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
//glDisable2(GL_ALPHA_TEST);
//glShadeModel2(GL_SMOOTH);
//glDisable2(GL_TEXTURE_2D);
//const int d = 4;
//t.begin();
//t.color(0x000000, 0);
//t.vertexUV(y0, x0 + d, 0, 0, 1);
//t.vertexUV(y1, x0 + d, 0, 1, 1);
//t.color(0x000000, 255);
//t.vertexUV(y1, x0, 0, 1, 0);
//t.vertexUV(y0, x0, 0, 0, 0);
//t.draw();
//t.begin();
//t.color(0x000000, 255);
//t.vertexUV(y0, x1, 0, 0, 1);
//t.vertexUV(y1, x1, 0, 1, 1);
//t.color(0x000000, 0);
//t.vertexUV(y1, x1 - d, 0, 1, 0);
//t.vertexUV(y0, x1 - d, 0, 0, 0);
//t.draw();
//renderDecorations(xm, ym);
//glEnable2(GL_TEXTURE_2D);
glEnable2(GL_DEPTH_TEST);
//glShadeModel2(GL_FLAT);
//glEnable2(GL_ALPHA_TEST);
//glDisable2(GL_BLEND);
}
void RolledSelectionListH::renderHoleBackground( /*float x0, float x1,*/ float y0, float y1, int a0, int a1 )
{
Tesselator& t = Tesselator::instance;
minecraft.textures().loadAndBindTexture("gui/background.png");
glColor4f2(1.0f, 1, 1, 1);
float s = 32;
t.begin();
t.color(0x505050, a1);
t.vertexUV(0, y1, 0, 0, y1 / s);
t.vertexUV((float)width, y1, 0, width / s, y1 / s);
t.color(0x505050, a0);
t.vertexUV((float)width, y0, 0, width / s, y0 / s);
t.vertexUV(0, y0, 0, 0, y0 / s);
t.draw();
//printf("x, y, x1, y1: %d, %d, %d, %d\n", 0, (int)y0, width, (int)y1);
}
void RolledSelectionListH::touched()
{
}

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@@ -1,82 +1,80 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__RolledSelectionListH_H__
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__RolledSelectionListH_H__
#include "../GuiComponent.h"
class Minecraft;
class Tesselator;
class RolledSelectionListH : public GuiComponent
{
static const int NO_DRAG = -1;
static const int DRAG_OUTSIDE = -2;
static const int DRAG_NORMAL = 0;
public:
RolledSelectionListH(Minecraft* minecraft, int width, int height, int x0, int x1, int y0, int y1, int itemWidth);
virtual int getItemAtPosition(int x, int y);
virtual bool capXPosition();
virtual void tick();
virtual void render(int xm, int ym, float a);
virtual void renderHoleBackground(/*float x0, float x1,*/ float y0, float y1, int a0, int a1);
virtual void setRenderSelection(bool _renderSelection);
virtual void setComponentSelected(bool selected);
protected:
void setRenderHeader(bool _renderHeader, int _headerHeight);
virtual int getNumberOfItems() = 0;
virtual void selectStart(int item, int localX, int localY) {}
virtual void selectCancel() {}
virtual void selectItem(int item, bool doubleClick) = 0;
virtual bool isSelectedItem(int item) = 0;
virtual int getMaxPosition();
virtual float getPos(float alpha);
virtual void touched();
virtual void renderItem(int i, int x, int y, int h, Tesselator& t) = 0;
virtual void renderHeader(int x, int y, Tesselator& t) {}
virtual void renderBackground() = 0;
virtual void renderDecorations(int mouseX, int mouseY) {}
virtual void clickedHeader(int headerMouseX, int headerMouseY) {}
int getItemAtXPositionRaw(int x);
protected:
Minecraft* minecraft;
float x0;
float x1;
int itemWidth;
int width;
int height;
//private:
float y0;
float y1;
int dragState;
float xDrag;
float xo;
float xoo;
float xInertia;
float _xinertia;
int selectionX;
bool renderSelection;
bool _componentSelected;
bool _renderTopBorder;
bool _renderBottomBorder;
private:
int headerWidth;
bool doRenderHeader;
long lastSelectionTime;
int lastSelection;
float _lastxoo;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__RolledSelectionListH_H__*/
#pragma once
#include "client/gui/GuiComponent.hpp"
class MinecraftClient;
class Tesselator;
class RolledSelectionListH : public GuiComponent
{
static const int NO_DRAG = -1;
static const int DRAG_OUTSIDE = -2;
static const int DRAG_NORMAL = 0;
public:
RolledSelectionListH(MinecraftClient& minecraft, int width, int height, int x0, int x1, int y0, int y1, int itemWidth);
virtual int getItemAtPosition(int x, int y);
virtual bool capXPosition();
virtual void tick();
virtual void render(int xm, int ym, float a);
virtual void renderHoleBackground(/*float x0, float x1,*/ float y0, float y1, int a0, int a1);
virtual void setRenderSelection(bool _renderSelection);
virtual void setComponentSelected(bool selected);
protected:
void setRenderHeader(bool _renderHeader, int _headerHeight);
virtual int getNumberOfItems() = 0;
virtual void selectStart(int item, int localX, int localY) {}
virtual void selectCancel() {}
virtual void selectItem(int item, bool doubleClick) = 0;
virtual bool isSelectedItem(int item) = 0;
virtual int getMaxPosition();
virtual float getPos(float alpha);
virtual void touched();
virtual void renderItem(int i, int x, int y, int h, Tesselator& t) = 0;
virtual void renderHeader(int x, int y, Tesselator& t) {}
virtual void renderBackground() = 0;
virtual void renderDecorations(int mouseX, int mouseY) {}
virtual void clickedHeader(int headerMouseX, int headerMouseY) {}
int getItemAtXPositionRaw(int x);
protected:
MinecraftClient& minecraft;
float x0;
float x1;
int itemWidth;
int width;
int height;
//private:
float y0;
float y1;
int dragState;
float xDrag;
float xo;
float xoo;
float xInertia;
float _xinertia;
int selectionX;
bool renderSelection;
bool _componentSelected;
bool _renderTopBorder;
bool _renderBottomBorder;
private:
int headerWidth;
bool doRenderHeader;
long lastSelectionTime;
int lastSelection;
float _lastxoo;
};

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@@ -1,352 +1,352 @@
#include "RolledSelectionListV.h"
#include "../../Minecraft.h"
#include "../../renderer/Tesselator.h"
#include "../../renderer/gles.h"
#include "../../../platform/input/Mouse.h"
#include "../../../util/Mth.h"
#include "../../renderer/Textures.h"
RolledSelectionListV::RolledSelectionListV( Minecraft* minecraft_, int width_, int height_, int x0_, int x1_, int y0_, int y1_, int itemHeight_ )
: minecraft(minecraft_),
width(width_),
height(height_),
x0((float)x0_),
x1((float)x1_),
y0((float)y0_),
y1((float)y1_),
itemHeight(itemHeight_),
selectionY(-1),
lastSelectionTime(0),
lastSelection(-1),
renderSelection(true),
doRenderHeader(false),
headerHeight(0),
dragState(DRAG_OUTSIDE),
yDrag(0.0f),
yo(0.0f),
yoo(0.0f),
yInertia(0.0f),
_componentSelected(false),
_renderDirtBackground(true),
_renderTopBorder(true),
_renderBottomBorder(true),
_lastyoo(0),
_yinertia(0),
_stickPixels(0),
_lastxm(0),
_lastym(0)
{
yo = yoo = 0;//(float)(-itemHeight) * 0.5f;
_lastyoo = yoo;
}
void RolledSelectionListV::setRenderSelection( bool _renderSelection )
{
renderSelection = _renderSelection;
}
void RolledSelectionListV::setComponentSelected(bool selected) {
_componentSelected = selected;
}
void RolledSelectionListV::setRenderHeader( bool _renderHeader, int _headerHeight )
{
doRenderHeader = _renderHeader;
headerHeight = _headerHeight;
if (!doRenderHeader) {
headerHeight = 0;
}
}
int RolledSelectionListV::getMaxPosition()
{
return getNumberOfItems() * itemHeight + headerHeight;
}
int RolledSelectionListV::getItemAtPosition( int x, int y )
{
int clickSlotPos = (int)(y - y0 - headerHeight + (int) yo - 4);
int isInsideX = x >= x0 && x <= x1;
return isInsideX? getItemAtYPositionRaw(clickSlotPos) : -1;
}
int RolledSelectionListV::getItemAtYPositionRaw(int y) {
int slot = y / itemHeight;
bool isInsideX = slot >= 0 && y >= 0 && slot < getNumberOfItems();
return isInsideX? slot : -1;
}
bool RolledSelectionListV::capYPosition()
{
float max = getMaxPosition() - (y1 - y0 - 4);
if (max < 0) max /= 2;
if (yo < 0) yo = 0;
if (yo > max) yo = max;
return false;
/*
const float MinY = -itemHeight/2;//(float)(itemHeight-height)/2;
const float MaxY = MinY + (getNumberOfItems()-1) * itemHeight;
if (yo < MinY) { yo = MinY; yInertia = 0; return true; }
if (yo > MaxY) { yo = MaxY; yInertia = 0; return true; }
return false;
*/
}
void RolledSelectionListV::tick() {
if (Mouse::isButtonDown(MouseAction::ACTION_LEFT))
{
_yinertia = _lastyoo - yoo;
}
_lastyoo = yoo;
//yInertia = Mth::absDecrease(yInertia, 1.0f, 0);
yoo = yo - yInertia;
//LOGI("tick: %f, %f, %f\n", yo, yInertia, _yinertia);
}
float RolledSelectionListV::getPos(float alpha) {
return yoo - yInertia * alpha;
}
void RolledSelectionListV::render( int xm, int ym, float a )
{
_lastxm = xm;
_lastym = ym;
renderBackground();
int itemCount = getNumberOfItems();
//float yy0 = height / 2.0f + 124;
//float yy1 = yy0 + 6;
if (Mouse::isButtonDown(MouseAction::ACTION_LEFT)) {
touched();
//LOGI("DOWN ym: %d\n", ym);
if (ym >= y0 && ym <= y1) {
if (dragState == NO_DRAG) {
lastSelectionTime = getTimeMs();
lastSelection = convertSelection( getItemAtPosition(width/2, ym), xm, ym );
selectStart(lastSelection);
//LOGI("Sel : %d\n", lastSelection);
selectionY = ym;
_stickPixels = 10;
}
else if (dragState >= 0) {
float delta = (ym - yDrag);
float absDelta = Mth::abs(delta);
if (absDelta > _stickPixels) {
_stickPixels = 0;
delta -= delta>0? _stickPixels : -_stickPixels;
} else {
delta = 0;
_stickPixels -= absDelta;
}
yo -= delta;
yoo = yo;
}
dragState = DRAG_NORMAL;
}
} else {
if (dragState >= 0) {
if (dragState >= 0) {
yInertia = _yinertia < 0? Mth::Max(-10.0f, _yinertia) : Mth::Min(10.0f, _yinertia);
}
// kill small inertia values when releasing scrollist
if (std::abs(yInertia) <= 2.0001f) {
yInertia = 0.0f;
}
if (std::abs(yInertia) <= 10 /*&& getTimeMs() - lastSelectionTime < 300 */)
{
//float clickSlotPos = (ym - x0 - headerHeight + (int) yo - 4);
int slot = convertSelection( getItemAtPosition(width/2, ym), xm, ym);
//LOGI("slot: %d, lt: %d. diff: %d - %d\n", slot, lastSelection, selectionX, xm);
if (xm >= x0 && xm <= x1 && slot >= 0 && slot == lastSelection && std::abs(selectionY - ym) < 10)
selectItem(slot, false);
} else {
selectCancel();
}
}
// if (slot >= 0 && std::abs(selectionX - xm) < itemWidth)
// {
// bool doubleClick = false;
// selectItem(slot, doubleClick);
// //xInertia = 0.0f;
// }
//}
dragState = NO_DRAG;
yo = getPos(a);
}
yDrag = (float)ym;
evaluate(xm, ym);
capYPosition();
Tesselator& t = Tesselator::instance;
const int HalfWidth = 48;
int rowX = (int)(width / 2 - HalfWidth + 8);
int rowBaseY = (int)(y0 + 4 - (int) yo);
if (_renderDirtBackground)
renderDirtBackground();
if (getNumberOfItems() == 0) yo = 0;
//int rowY = (int)(height / 2 - HalfHeight + 8);
if (doRenderHeader) {
const int HalfWidth = 48;
int rowX = (int)(width / 2 - HalfWidth + 8);
int rowBaseY = (int)(y0 + 4 - (int) yo);
renderHeader(rowX, rowBaseY, t);
}
onPreRender();
for (int i = 0; i < itemCount; i++) {
float y = (float)(rowBaseY + (i) * itemHeight + headerHeight);
float h = itemHeight - 4.0f;
if (y > y1 || (y + h) < y0) {
continue;
}
if (renderSelection && isSelectedItem(i)) {
//float y0 = height / 2.0f - HalfHeight - 4;
//float y1 = height / 2.0f + HalfHeight - 4;
//glColor4f2(1, 1, 1, 1);
//glDisable2(GL_TEXTURE_2D);
//int ew = 0;
//int color = 0x808080;
//if (_componentSelected) {
// ew = 0;
// color = 0x7F89BF;
//}
//t.begin();
//t.color(color);
//t.vertex(x - 2 - ew, y0 - ew, 0);
//t.vertex(x - 2 - ew, y1 + ew, 0);
//t.vertex(x + h + 2 + ew, y1 + ew, 0);
//t.vertex(x + h + 2 + ew, y0 - ew, 0);
//t.color(0x000000);
//t.vertex(x - 1, y0 + 1, 0);
//t.vertex(x - 1, y1 - 1, 0);
//t.vertex(x + h + 1, y1 - 1, 0);
//t.vertex(x + h + 1, y0 + 1, 0);
//t.draw();
//glEnable2(GL_TEXTURE_2D);
}
renderItem(i, rowX, (int)y, (int)h, t);
}
onPostRender();
glDisable2(GL_DEPTH_TEST);
if (_renderTopBorder)
renderHoleBackground(0, y0, 255, 255);
if (_renderBottomBorder)
renderHoleBackground(y1, (float)height, 255, 255);
renderForeground();
//glEnable2(GL_BLEND);
//glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
//glDisable2(GL_ALPHA_TEST);
//glShadeModel2(GL_SMOOTH);
//glDisable2(GL_TEXTURE_2D);
//const int d = 4;
//t.begin();
//t.color(0x000000, 0);
//t.vertexUV(y0, x0 + d, 0, 0, 1);
//t.vertexUV(y1, x0 + d, 0, 1, 1);
//t.color(0x000000, 255);
//t.vertexUV(y1, x0, 0, 1, 0);
//t.vertexUV(y0, x0, 0, 0, 0);
//t.draw();
//t.begin();
//t.color(0x000000, 255);
//t.vertexUV(y0, x1, 0, 0, 1);
//t.vertexUV(y1, x1, 0, 1, 1);
//t.color(0x000000, 0);
//t.vertexUV(y1, x1 - d, 0, 1, 0);
//t.vertexUV(y0, x1 - d, 0, 0, 0);
//t.draw();
//renderDecorations(xm, ym);
//glEnable2(GL_TEXTURE_2D);
//glEnable2(GL_DEPTH_TEST);
//glShadeModel2(GL_FLAT);
//glEnable2(GL_ALPHA_TEST);
//glDisable2(GL_BLEND);
}
void RolledSelectionListV::renderHoleBackground( /*float x0, float x1,*/ float y0, float y1, int a0, int a1 )
{
Tesselator& t = Tesselator::instance;
minecraft->textures->loadAndBindTexture("gui/background.png");
glColor4f2(1.0f, 1, 1, 1);
float s = 32;
t.begin();
t.color(0x505050, a1);
t.vertexUV(0, y1, 0, 0, y1 / s);
t.vertexUV((float)width, y1, 0, width / s, y1 / s);
t.color(0x505050, a0);
t.vertexUV((float)width, y0, 0, width / s, y0 / s);
t.vertexUV(0, y0, 0, 0, y0 / s);
t.draw();
//printf("x, y, x1, y1: %d, %d, %d, %d\n", 0, (int)y0, width, (int)y1);
}
void RolledSelectionListV::touched()
{
}
void RolledSelectionListV::evaluate(int xm, int ym)
{
if (std::abs(selectionY - ym) >= 10) {
lastSelection = -1;
selectCancel();
}
}
void RolledSelectionListV::onPreRender()
{
}
void RolledSelectionListV::onPostRender()
{
}
void RolledSelectionListV::renderDirtBackground()
{
float by0 = _renderTopBorder? y0 : 0;
float by1 = _renderBottomBorder? y1 : height;
minecraft->textures->loadAndBindTexture("gui/background.png");
glColor4f2(1.0f, 1, 1, 1);
float s = 32;
const float uvy = (float)((int) yo);
Tesselator& t = Tesselator::instance;
t.begin();
t.color(0x202020);
t.vertexUV(x0, by1, 0, x0 / s, (by1+uvy) / s);
t.vertexUV(x1, by1, 0, x1 / s, (by1+uvy) / s);
t.vertexUV(x1, by0, 0, x1 / s, (by0+uvy) / s);
t.vertexUV(x0, by0, 0, x0 / s, (by0+uvy) / s);
t.draw();
//LOGI("%f, %f - %f, %f\n", x0, by0, x1, by1);
}
#include "RolledSelectionListV.hpp"
#include "client/Minecraft.hpp"
#include "client/renderer/Tesselator.hpp"
#include "client/renderer/gles.hpp"
#include "platform/input/Mouse.hpp"
#include "util/Mth.hpp"
#include "client/renderer/Textures.hpp"
RolledSelectionListV::RolledSelectionListV( Minecraft* minecraft_, int width_, int height_, int x0_, int x1_, int y0_, int y1_, int itemHeight_ )
: minecraft(minecraft_),
width(width_),
height(height_),
x0((float)x0_),
x1((float)x1_),
y0((float)y0_),
y1((float)y1_),
itemHeight(itemHeight_),
selectionY(-1),
lastSelectionTime(0),
lastSelection(-1),
renderSelection(true),
doRenderHeader(false),
headerHeight(0),
dragState(DRAG_OUTSIDE),
yDrag(0.0f),
yo(0.0f),
yoo(0.0f),
yInertia(0.0f),
_componentSelected(false),
_renderDirtBackground(true),
_renderTopBorder(true),
_renderBottomBorder(true),
_lastyoo(0),
_yinertia(0),
_stickPixels(0),
_lastxm(0),
_lastym(0)
{
yo = yoo = 0;//(float)(-itemHeight) * 0.5f;
_lastyoo = yoo;
}
void RolledSelectionListV::setRenderSelection( bool _renderSelection )
{
renderSelection = _renderSelection;
}
void RolledSelectionListV::setComponentSelected(bool selected) {
_componentSelected = selected;
}
void RolledSelectionListV::setRenderHeader( bool _renderHeader, int _headerHeight )
{
doRenderHeader = _renderHeader;
headerHeight = _headerHeight;
if (!doRenderHeader) {
headerHeight = 0;
}
}
int RolledSelectionListV::getMaxPosition()
{
return getNumberOfItems() * itemHeight + headerHeight;
}
int RolledSelectionListV::getItemAtPosition( int x, int y )
{
int clickSlotPos = (int)(y - y0 - headerHeight + (int) yo - 4);
int isInsideX = x >= x0 && x <= x1;
return isInsideX? getItemAtYPositionRaw(clickSlotPos) : -1;
}
int RolledSelectionListV::getItemAtYPositionRaw(int y) {
int slot = y / itemHeight;
bool isInsideX = slot >= 0 && y >= 0 && slot < getNumberOfItems();
return isInsideX? slot : -1;
}
bool RolledSelectionListV::capYPosition()
{
float max = getMaxPosition() - (y1 - y0 - 4);
if (max < 0) max /= 2;
if (yo < 0) yo = 0;
if (yo > max) yo = max;
return false;
/*
const float MinY = -itemHeight/2;//(float)(itemHeight-height)/2;
const float MaxY = MinY + (getNumberOfItems()-1) * itemHeight;
if (yo < MinY) { yo = MinY; yInertia = 0; return true; }
if (yo > MaxY) { yo = MaxY; yInertia = 0; return true; }
return false;
*/
}
void RolledSelectionListV::tick() {
if (Mouse::isButtonDown(MouseAction::ACTION_LEFT))
{
_yinertia = _lastyoo - yoo;
}
_lastyoo = yoo;
//yInertia = Mth::absDecrease(yInertia, 1.0f, 0);
yoo = yo - yInertia;
//LOGI("tick: %f, %f, %f\n", yo, yInertia, _yinertia);
}
float RolledSelectionListV::getPos(float alpha) {
return yoo - yInertia * alpha;
}
void RolledSelectionListV::render( int xm, int ym, float a )
{
_lastxm = xm;
_lastym = ym;
renderBackground();
int itemCount = getNumberOfItems();
//float yy0 = height / 2.0f + 124;
//float yy1 = yy0 + 6;
if (Mouse::isButtonDown(MouseAction::ACTION_LEFT)) {
touched();
//LOGI("DOWN ym: %d\n", ym);
if (ym >= y0 && ym <= y1) {
if (dragState == NO_DRAG) {
lastSelectionTime = getTimeMs();
lastSelection = convertSelection( getItemAtPosition(width/2, ym), xm, ym );
selectStart(lastSelection);
//LOGI("Sel : %d\n", lastSelection);
selectionY = ym;
_stickPixels = 10;
}
else if (dragState >= 0) {
float delta = (ym - yDrag);
float absDelta = Mth::abs(delta);
if (absDelta > _stickPixels) {
_stickPixels = 0;
delta -= delta>0? _stickPixels : -_stickPixels;
} else {
delta = 0;
_stickPixels -= absDelta;
}
yo -= delta;
yoo = yo;
}
dragState = DRAG_NORMAL;
}
} else {
if (dragState >= 0) {
if (dragState >= 0) {
yInertia = _yinertia < 0? Mth::Max(-10.0f, _yinertia) : Mth::Min(10.0f, _yinertia);
}
// kill small inertia values when releasing scrollist
if (std::abs(yInertia) <= 2.0001f) {
yInertia = 0.0f;
}
if (std::abs(yInertia) <= 10 /*&& getTimeMs() - lastSelectionTime < 300 */)
{
//float clickSlotPos = (ym - x0 - headerHeight + (int) yo - 4);
int slot = convertSelection( getItemAtPosition(width/2, ym), xm, ym);
//LOGI("slot: %d, lt: %d. diff: %d - %d\n", slot, lastSelection, selectionX, xm);
if (xm >= x0 && xm <= x1 && slot >= 0 && slot == lastSelection && std::abs(selectionY - ym) < 10)
selectItem(slot, false);
} else {
selectCancel();
}
}
// if (slot >= 0 && std::abs(selectionX - xm) < itemWidth)
// {
// bool doubleClick = false;
// selectItem(slot, doubleClick);
// //xInertia = 0.0f;
// }
//}
dragState = NO_DRAG;
yo = getPos(a);
}
yDrag = (float)ym;
evaluate(xm, ym);
capYPosition();
Tesselator& t = Tesselator::instance;
const int HalfWidth = 48;
int rowX = (int)(width / 2 - HalfWidth + 8);
int rowBaseY = (int)(y0 + 4 - (int) yo);
if (_renderDirtBackground)
renderDirtBackground();
if (getNumberOfItems() == 0) yo = 0;
//int rowY = (int)(height / 2 - HalfHeight + 8);
if (doRenderHeader) {
const int HalfWidth = 48;
int rowX = (int)(width / 2 - HalfWidth + 8);
int rowBaseY = (int)(y0 + 4 - (int) yo);
renderHeader(rowX, rowBaseY, t);
}
onPreRender();
for (int i = 0; i < itemCount; i++) {
float y = (float)(rowBaseY + (i) * itemHeight + headerHeight);
float h = itemHeight - 4.0f;
if (y > y1 || (y + h) < y0) {
continue;
}
if (renderSelection && isSelectedItem(i)) {
//float y0 = height / 2.0f - HalfHeight - 4;
//float y1 = height / 2.0f + HalfHeight - 4;
//glColor4f2(1, 1, 1, 1);
//glDisable2(GL_TEXTURE_2D);
//int ew = 0;
//int color = 0x808080;
//if (_componentSelected) {
// ew = 0;
// color = 0x7F89BF;
//}
//t.begin();
//t.color(color);
//t.vertex(x - 2 - ew, y0 - ew, 0);
//t.vertex(x - 2 - ew, y1 + ew, 0);
//t.vertex(x + h + 2 + ew, y1 + ew, 0);
//t.vertex(x + h + 2 + ew, y0 - ew, 0);
//t.color(0x000000);
//t.vertex(x - 1, y0 + 1, 0);
//t.vertex(x - 1, y1 - 1, 0);
//t.vertex(x + h + 1, y1 - 1, 0);
//t.vertex(x + h + 1, y0 + 1, 0);
//t.draw();
//glEnable2(GL_TEXTURE_2D);
}
renderItem(i, rowX, (int)y, (int)h, t);
}
onPostRender();
glDisable2(GL_DEPTH_TEST);
if (_renderTopBorder)
renderHoleBackground(0, y0, 255, 255);
if (_renderBottomBorder)
renderHoleBackground(y1, (float)height, 255, 255);
renderForeground();
//glEnable2(GL_BLEND);
//glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
//glDisable2(GL_ALPHA_TEST);
//glShadeModel2(GL_SMOOTH);
//glDisable2(GL_TEXTURE_2D);
//const int d = 4;
//t.begin();
//t.color(0x000000, 0);
//t.vertexUV(y0, x0 + d, 0, 0, 1);
//t.vertexUV(y1, x0 + d, 0, 1, 1);
//t.color(0x000000, 255);
//t.vertexUV(y1, x0, 0, 1, 0);
//t.vertexUV(y0, x0, 0, 0, 0);
//t.draw();
//t.begin();
//t.color(0x000000, 255);
//t.vertexUV(y0, x1, 0, 0, 1);
//t.vertexUV(y1, x1, 0, 1, 1);
//t.color(0x000000, 0);
//t.vertexUV(y1, x1 - d, 0, 1, 0);
//t.vertexUV(y0, x1 - d, 0, 0, 0);
//t.draw();
//renderDecorations(xm, ym);
//glEnable2(GL_TEXTURE_2D);
//glEnable2(GL_DEPTH_TEST);
//glShadeModel2(GL_FLAT);
//glEnable2(GL_ALPHA_TEST);
//glDisable2(GL_BLEND);
}
void RolledSelectionListV::renderHoleBackground( /*float x0, float x1,*/ float y0, float y1, int a0, int a1 )
{
Tesselator& t = Tesselator::instance;
minecraft->textures->loadAndBindTexture("gui/background.png");
glColor4f2(1.0f, 1, 1, 1);
float s = 32;
t.begin();
t.color(0x505050, a1);
t.vertexUV(0, y1, 0, 0, y1 / s);
t.vertexUV((float)width, y1, 0, width / s, y1 / s);
t.color(0x505050, a0);
t.vertexUV((float)width, y0, 0, width / s, y0 / s);
t.vertexUV(0, y0, 0, 0, y0 / s);
t.draw();
//printf("x, y, x1, y1: %d, %d, %d, %d\n", 0, (int)y0, width, (int)y1);
}
void RolledSelectionListV::touched()
{
}
void RolledSelectionListV::evaluate(int xm, int ym)
{
if (std::abs(selectionY - ym) >= 10) {
lastSelection = -1;
selectCancel();
}
}
void RolledSelectionListV::onPreRender()
{
}
void RolledSelectionListV::onPostRender()
{
}
void RolledSelectionListV::renderDirtBackground()
{
float by0 = _renderTopBorder? y0 : 0;
float by1 = _renderBottomBorder? y1 : height;
minecraft->textures->loadAndBindTexture("gui/background.png");
glColor4f2(1.0f, 1, 1, 1);
float s = 32;
const float uvy = (float)((int) yo);
Tesselator& t = Tesselator::instance;
t.begin();
t.color(0x202020);
t.vertexUV(x0, by1, 0, x0 / s, (by1+uvy) / s);
t.vertexUV(x1, by1, 0, x1 / s, (by1+uvy) / s);
t.vertexUV(x1, by0, 0, x1 / s, (by0+uvy) / s);
t.vertexUV(x0, by0, 0, x0 / s, (by0+uvy) / s);
t.draw();
//LOGI("%f, %f - %f, %f\n", x0, by0, x1, by1);
}

View File

@@ -1,94 +1,92 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__RolledSelectionListV_H__
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__RolledSelectionListV_H__
#include "../GuiComponent.h"
class Minecraft;
class Tesselator;
class RolledSelectionListV : public GuiComponent
{
static const int NO_DRAG = -1;
static const int DRAG_OUTSIDE = -2;
static const int DRAG_NORMAL = 0;
public:
RolledSelectionListV(Minecraft* minecraft, int width, int height, int x0, int x1, int y0, int y1, int itemHeight);
virtual int getItemAtPosition(int x, int y);
virtual bool capYPosition();
virtual void tick();
virtual void render(int xm, int ym, float a);
virtual void renderHoleBackground(/*float x0, float x1,*/ float y0, float y1, int a0, int a1);
virtual void setRenderSelection(bool _renderSelection);
virtual void setComponentSelected(bool selected);
protected:
void setRenderHeader(bool _renderHeader, int _headerHeight);
virtual int getNumberOfItems() = 0;
virtual void selectStart(int item) {}
virtual void selectCancel() {}
virtual void selectItem(int item, bool doubleClick) = 0;
virtual bool isSelectedItem(int item) = 0;
virtual int getMaxPosition();
virtual float getPos(float alpha);
virtual void touched();
virtual void renderItem(int i, int x, int y, int h, Tesselator& t) = 0;
virtual void renderHeader(int x, int y, Tesselator& t) {}
virtual void renderBackground() = 0;
virtual void renderForeground() {}
virtual void renderDecorations(int mouseX, int mouseY) {}
virtual void clickedHeader(int headerMouseX, int headerMouseY) {}
virtual int convertSelection(int item, int xm, int ym) { return item; }
int getItemAtYPositionRaw(int y);
void evaluate(int xm, int ym);
virtual void onPreRender();
virtual void onPostRender();
void renderDirtBackground();
protected:
Minecraft* minecraft;
float x0;
float x1;
int itemHeight;
int width;
int height;
//private:
float y0;
float y1;
int dragState;
float yDrag;
float yo;
float yoo;
float yInertia;
float _yinertia;
int selectionY;
bool renderSelection;
bool _componentSelected;
bool _renderDirtBackground;
bool _renderTopBorder;
bool _renderBottomBorder;
int _lastxm;
int _lastym;
private:
int headerHeight;
bool doRenderHeader;
long lastSelectionTime;
int lastSelection;
float _lastyoo;
float _stickPixels;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__RolledSelectionListV_H__*/
#pragma once
#include "client/gui/GuiComponent.hpp"
class Minecraft;
class Tesselator;
class RolledSelectionListV : public GuiComponent
{
static const int NO_DRAG = -1;
static const int DRAG_OUTSIDE = -2;
static const int DRAG_NORMAL = 0;
public:
RolledSelectionListV(Minecraft* minecraft, int width, int height, int x0, int x1, int y0, int y1, int itemHeight);
virtual int getItemAtPosition(int x, int y);
virtual bool capYPosition();
virtual void tick();
virtual void render(int xm, int ym, float a);
virtual void renderHoleBackground(/*float x0, float x1,*/ float y0, float y1, int a0, int a1);
virtual void setRenderSelection(bool _renderSelection);
virtual void setComponentSelected(bool selected);
protected:
void setRenderHeader(bool _renderHeader, int _headerHeight);
virtual int getNumberOfItems() = 0;
virtual void selectStart(int item) {}
virtual void selectCancel() {}
virtual void selectItem(int item, bool doubleClick) = 0;
virtual bool isSelectedItem(int item) = 0;
virtual int getMaxPosition();
virtual float getPos(float alpha);
virtual void touched();
virtual void renderItem(int i, int x, int y, int h, Tesselator& t) = 0;
virtual void renderHeader(int x, int y, Tesselator& t) {}
virtual void renderBackground() = 0;
virtual void renderForeground() {}
virtual void renderDecorations(int mouseX, int mouseY) {}
virtual void clickedHeader(int headerMouseX, int headerMouseY) {}
virtual int convertSelection(int item, int xm, int ym) { return item; }
int getItemAtYPositionRaw(int y);
void evaluate(int xm, int ym);
virtual void onPreRender();
virtual void onPostRender();
void renderDirtBackground();
protected:
Minecraft* minecraft;
float x0;
float x1;
int itemHeight;
int width;
int height;
//private:
float y0;
float y1;
int dragState;
float yDrag;
float yo;
float yoo;
float yInertia;
float _yinertia;
int selectionY;
bool renderSelection;
bool _componentSelected;
bool _renderDirtBackground;
bool _renderTopBorder;
bool _renderBottomBorder;
int _lastxm;
int _lastym;
private:
int headerHeight;
bool doRenderHeader;
long lastSelectionTime;
int lastSelection;
float _lastyoo;
float _stickPixels;
};

View File

@@ -1,296 +1,296 @@
#include "ScrolledSelectionList.h"
#include "../../Minecraft.h"
#include "../../renderer/Tesselator.h"
#include "../../renderer/gles.h"
#include "../../../platform/input/Mouse.h"
#include "../../renderer/Textures.h"
static int Abs(int d) {
return d >= 0? d : -d;
}
ScrolledSelectionList::ScrolledSelectionList( Minecraft* _minecraft, int _width, int _height, int _y0, int _y1, int _itemHeight )
: minecraft(_minecraft),
width(_width),
height(_height),
y0((float)_y0),
y1((float)_y1),
itemHeight(_itemHeight),
x0(0.0f),
x1((float)_width),
selectionY(-1),
lastSelectionTime(0),
renderSelection(true),
doRenderHeader(false),
headerHeight(0),
dragState(DRAG_OUTSIDE),
yDrag(0.0f),
yo(0.0f),
yInertia(0.0f)
{
}
void ScrolledSelectionList::setRenderSelection( bool _renderSelection )
{
renderSelection = _renderSelection;
}
void ScrolledSelectionList::setRenderHeader( bool _renderHeader, int _headerHeight )
{
doRenderHeader = _renderHeader;
headerHeight = _headerHeight;
if (!doRenderHeader) {
headerHeight = 0;
}
}
int ScrolledSelectionList::getMaxPosition()
{
return getNumberOfItems() * itemHeight + headerHeight;
}
int ScrolledSelectionList::getItemAtPosition( int x, int y )
{
int x0 = width / 2 - (92 + 16 + 2);
int x1 = width / 2 + (92 + 16 + 2);
int clickSlotPos = (int)(y - y0 - headerHeight + (int) yo - 4);
int slot = clickSlotPos / itemHeight;
if (x >= x0 && x <= x1 && slot >= 0 && clickSlotPos >= 0 && slot < getNumberOfItems()) {
return slot;
}
return -1;
}
void ScrolledSelectionList::capYPosition()
{
float max = getMaxPosition() - (y1 - y0 - 4);
if (max < 0) max /= 2;
if (yo < 0) yo = 0;
if (yo > max) yo = max;
}
void ScrolledSelectionList::render( int xm, int ym, float a )
{
renderBackground();
int itemCount = getNumberOfItems();
//float xx0 = width / 2.0f + 124;
//float xx1 = xx0 + 6;
if (Mouse::isButtonDown(MouseAction::ACTION_LEFT)) {
//LOGI("DOWN ym: %d\n", ym);
if (ym >= y0 && ym <= y1 && ym != ignoreY) {
if (dragState == NO_DRAG) {
dragState = DRAG_SKIP;
}
else if (dragState >= 0)
{
if (dragState == DRAG_SKIP)
{
lastSelectionTime = getTimeMs();
selectionY = ym;
}
else if (dragState == DRAG_NORMAL)
{
yo -= (ym - yDrag);
yInertia += (float)(ym - yDrag);
}
dragState = DRAG_NORMAL;
}
ignoreY = -1;
}
} else {
if (dragState != NO_DRAG)
{
//LOGI("UP ym: %d\n", ym);
}
//ignoreY = ym;
// kill small inertia values when releasing scrollist
if (dragState >= 0 && std::abs(yInertia) < 2)
{
yInertia = 0.0f;
}
if (dragState >= 0 && getTimeMs() - lastSelectionTime < 300)
{
float clickSlotPos = (ym - y0 - headerHeight + (int) yo - 4);
int slot = (int)clickSlotPos / itemHeight;
if (slot >= 0 && Abs(selectionY - ym) < itemHeight)
{
bool doubleClick = false;
selectItem(slot, doubleClick);
yInertia = 0.0f;
}
}
dragState = NO_DRAG;
yo -= yInertia;
}
yInertia = yInertia * .75f;
yDrag = (float)ym;
capYPosition();
Tesselator& t = Tesselator::instance;
renderDirtBackground();
int rowX = (int)(width / 2 - 92 - 16);
int rowBaseY = (int)(y0 + 4 - (int) yo);
if (doRenderHeader) {
renderHeader(rowX, rowBaseY, t);
}
for (int i = 0; i < itemCount; i++) {
float y = (float)(rowBaseY + (i) * itemHeight + headerHeight);
float h = itemHeight - 4.0f;
if (y > y1 || (y + h) < y0) {
continue;
}
if (renderSelection && isSelectedItem(i)) {
float x0 = width / 2.0f - (92 + 16 + 2);
float x1 = width / 2.0f + (92 + 16 + 2);
glColor4f2(1, 1, 1, 1);
glDisable2(GL_TEXTURE_2D);
t.begin();
t.color(0x808080);
t.vertexUV(x0, y + h + 2, 0, 0, 1);
t.vertexUV(x1, y + h + 2, 0, 1, 1);
t.vertexUV(x1, y - 2, 0, 1, 0);
t.vertexUV(x0, y - 2, 0, 0, 0);
t.color(0x000000);
t.vertexUV(x0 + 1, y + h + 1, 0, 0, 1);
t.vertexUV(x1 - 1, y + h + 1, 0, 1, 1);
t.vertexUV(x1 - 1, y - 1, 0, 1, 0);
t.vertexUV(x0 + 1, y - 1, 0, 0, 0);
t.draw();
glEnable2(GL_TEXTURE_2D);
}
renderItem(i, rowX, (int)y, (int)h, t);
}
glDisable2(GL_DEPTH_TEST);
int d = 4;
renderHoleBackground(0, y0, 255, 255);
renderHoleBackground(y1, (float)height, 255, 255);
glEnable2(GL_BLEND);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDisable2(GL_ALPHA_TEST);
glShadeModel2(GL_SMOOTH);
glDisable2(GL_TEXTURE_2D);
t.begin();
t.color(0x000000, 0);
t.vertexUV(x0, y0 + d, 0, 0, 1);
t.vertexUV(x1, y0 + d, 0, 1, 1);
t.color(0x000000, 255);
t.vertexUV(x1, y0, 0, 1, 0);
t.vertexUV(x0, y0, 0, 0, 0);
t.draw();
t.begin();
t.color(0x000000, 255);
t.vertexUV(x0, y1, 0, 0, 1);
t.vertexUV(x1, y1, 0, 1, 1);
t.color(0x000000, 0);
t.vertexUV(x1, y1 - d, 0, 1, 0);
t.vertexUV(x0, y1 - d, 0, 0, 0);
t.draw();
// {
// float max = getMaxPosition() - (y1 - y0 - 4);
// if (max > 0) {
// float barHeight = (y1 - y0) * (y1 - y0) / (getMaxPosition());
// if (barHeight < 32) barHeight = 32;
// if (barHeight > (y1 - y0 - 8)) barHeight = (y1 - y0 - 8);
//
// float yp = (int) yo * (y1 - y0 - barHeight) / max + y0;
// if (yp < y0) yp = y0;
//
// t.begin();
// t.color(0x000000, 255);
// t.vertexUV(xx0, y1, 0.0f, 0.0f, 1.0f);
// t.vertexUV(xx1, y1, 0.0f, 1.0f, 1.0f);
// t.vertexUV(xx1, y0, 0.0f, 1.0f, 0.0f);
// t.vertexUV(xx0, y0, 0.0f, 0.0f, 0.0f);
// t.draw();
//
// t.begin();
// t.color(0x808080, 255);
// t.vertexUV(xx0, yp + barHeight, 0, 0, 1);
// t.vertexUV(xx1, yp + barHeight, 0, 1, 1);
// t.vertexUV(xx1, yp, 0, 1, 0);
// t.vertexUV(xx0, yp, 0, 0, 0);
// t.draw();
//
// t.begin();
// t.color(0xc0c0c0, 255);
// t.vertexUV(xx0, yp + barHeight - 1, 0, 0, 1);
// t.vertexUV(xx1 - 1, yp + barHeight - 1, 0, 1, 1);
// t.vertexUV(xx1 - 1, yp, 0, 1, 0);
// t.vertexUV(xx0, yp, 0, 0, 0);
// t.draw();
// }
// }
renderDecorations(xm, ym);
glEnable2(GL_TEXTURE_2D);
glEnable2(GL_DEPTH_TEST);
glShadeModel2(GL_FLAT);
glEnable2(GL_ALPHA_TEST);
glDisable2(GL_BLEND);
}
void ScrolledSelectionList::renderHoleBackground( float y0, float y1, int a0, int a1 )
{
Tesselator& t = Tesselator::instance;
minecraft->textures->loadAndBindTexture("gui/background.png");
glColor4f2(1.0f, 1, 1, 1);
float s = 32;
t.begin();
t.color(0x505050, a1);
t.vertexUV(0, y1, 0, 0, y1 / s);
t.vertexUV((float)width, y1, 0, width / s, y1 / s);
t.color(0x505050, a0);
t.vertexUV((float)width, y0, 0, width / s, y0 / s);
t.vertexUV(0, y0, 0, 0, y0 / s);
t.draw();
}
void ScrolledSelectionList::renderDirtBackground()
{
Tesselator& t = Tesselator::instance;
minecraft->textures->loadAndBindTexture("gui/background.png");
glColor4f2(1.0f, 1, 1, 1);
float s = 32;
t.begin();
t.color(0x202020);
t.vertexUV(x0, y1, 0, x0 / s, (y1 + (int) yo) / s);
t.vertexUV(x1, y1, 0, x1 / s, (y1 + (int) yo) / s);
t.vertexUV(x1, y0, 0, x1 / s, (y0 + (int) yo) / s);
t.vertexUV(x0, y0, 0, x0 / s, (y0 + (int) yo) / s);
t.draw();
}
#include "ScrolledSelectionList.hpp"
#include "client/Minecraft.hpp"
#include "client/renderer/Tesselator.hpp"
#include "client/renderer/gles.hpp"
#include "platform/input/Mouse.hpp"
#include "client/renderer/Textures.hpp"
static int Abs(int d) {
return d >= 0? d : -d;
}
ScrolledSelectionList::ScrolledSelectionList( Minecraft* _minecraft, int _width, int _height, int _y0, int _y1, int _itemHeight )
: minecraft(_minecraft),
width(_width),
height(_height),
y0((float)_y0),
y1((float)_y1),
itemHeight(_itemHeight),
x0(0.0f),
x1((float)_width),
selectionY(-1),
lastSelectionTime(0),
renderSelection(true),
doRenderHeader(false),
headerHeight(0),
dragState(DRAG_OUTSIDE),
yDrag(0.0f),
yo(0.0f),
yInertia(0.0f)
{
}
void ScrolledSelectionList::setRenderSelection( bool _renderSelection )
{
renderSelection = _renderSelection;
}
void ScrolledSelectionList::setRenderHeader( bool _renderHeader, int _headerHeight )
{
doRenderHeader = _renderHeader;
headerHeight = _headerHeight;
if (!doRenderHeader) {
headerHeight = 0;
}
}
int ScrolledSelectionList::getMaxPosition()
{
return getNumberOfItems() * itemHeight + headerHeight;
}
int ScrolledSelectionList::getItemAtPosition( int x, int y )
{
int x0 = width / 2 - (92 + 16 + 2);
int x1 = width / 2 + (92 + 16 + 2);
int clickSlotPos = (int)(y - y0 - headerHeight + (int) yo - 4);
int slot = clickSlotPos / itemHeight;
if (x >= x0 && x <= x1 && slot >= 0 && clickSlotPos >= 0 && slot < getNumberOfItems()) {
return slot;
}
return -1;
}
void ScrolledSelectionList::capYPosition()
{
float max = getMaxPosition() - (y1 - y0 - 4);
if (max < 0) max /= 2;
if (yo < 0) yo = 0;
if (yo > max) yo = max;
}
void ScrolledSelectionList::render( int xm, int ym, float a )
{
renderBackground();
int itemCount = getNumberOfItems();
//float xx0 = width / 2.0f + 124;
//float xx1 = xx0 + 6;
if (Mouse::isButtonDown(MouseAction::ACTION_LEFT)) {
//LOGI("DOWN ym: %d\n", ym);
if (ym >= y0 && ym <= y1 && ym != ignoreY) {
if (dragState == NO_DRAG) {
dragState = DRAG_SKIP;
}
else if (dragState >= 0)
{
if (dragState == DRAG_SKIP)
{
lastSelectionTime = getTimeMs();
selectionY = ym;
}
else if (dragState == DRAG_NORMAL)
{
yo -= (ym - yDrag);
yInertia += (float)(ym - yDrag);
}
dragState = DRAG_NORMAL;
}
ignoreY = -1;
}
} else {
if (dragState != NO_DRAG)
{
//LOGI("UP ym: %d\n", ym);
}
//ignoreY = ym;
// kill small inertia values when releasing scrollist
if (dragState >= 0 && std::abs(yInertia) < 2)
{
yInertia = 0.0f;
}
if (dragState >= 0 && getTimeMs() - lastSelectionTime < 300)
{
float clickSlotPos = (ym - y0 - headerHeight + (int) yo - 4);
int slot = (int)clickSlotPos / itemHeight;
if (slot >= 0 && Abs(selectionY - ym) < itemHeight)
{
bool doubleClick = false;
selectItem(slot, doubleClick);
yInertia = 0.0f;
}
}
dragState = NO_DRAG;
yo -= yInertia;
}
yInertia = yInertia * .75f;
yDrag = (float)ym;
capYPosition();
Tesselator& t = Tesselator::instance;
renderDirtBackground();
int rowX = (int)(width / 2 - 92 - 16);
int rowBaseY = (int)(y0 + 4 - (int) yo);
if (doRenderHeader) {
renderHeader(rowX, rowBaseY, t);
}
for (int i = 0; i < itemCount; i++) {
float y = (float)(rowBaseY + (i) * itemHeight + headerHeight);
float h = itemHeight - 4.0f;
if (y > y1 || (y + h) < y0) {
continue;
}
if (renderSelection && isSelectedItem(i)) {
float x0 = width / 2.0f - (92 + 16 + 2);
float x1 = width / 2.0f + (92 + 16 + 2);
glColor4f2(1, 1, 1, 1);
glDisable2(GL_TEXTURE_2D);
t.begin();
t.color(0x808080);
t.vertexUV(x0, y + h + 2, 0, 0, 1);
t.vertexUV(x1, y + h + 2, 0, 1, 1);
t.vertexUV(x1, y - 2, 0, 1, 0);
t.vertexUV(x0, y - 2, 0, 0, 0);
t.color(0x000000);
t.vertexUV(x0 + 1, y + h + 1, 0, 0, 1);
t.vertexUV(x1 - 1, y + h + 1, 0, 1, 1);
t.vertexUV(x1 - 1, y - 1, 0, 1, 0);
t.vertexUV(x0 + 1, y - 1, 0, 0, 0);
t.draw();
glEnable2(GL_TEXTURE_2D);
}
renderItem(i, rowX, (int)y, (int)h, t);
}
glDisable2(GL_DEPTH_TEST);
int d = 4;
renderHoleBackground(0, y0, 255, 255);
renderHoleBackground(y1, (float)height, 255, 255);
glEnable2(GL_BLEND);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDisable2(GL_ALPHA_TEST);
glShadeModel2(GL_SMOOTH);
glDisable2(GL_TEXTURE_2D);
t.begin();
t.color(0x000000, 0);
t.vertexUV(x0, y0 + d, 0, 0, 1);
t.vertexUV(x1, y0 + d, 0, 1, 1);
t.color(0x000000, 255);
t.vertexUV(x1, y0, 0, 1, 0);
t.vertexUV(x0, y0, 0, 0, 0);
t.draw();
t.begin();
t.color(0x000000, 255);
t.vertexUV(x0, y1, 0, 0, 1);
t.vertexUV(x1, y1, 0, 1, 1);
t.color(0x000000, 0);
t.vertexUV(x1, y1 - d, 0, 1, 0);
t.vertexUV(x0, y1 - d, 0, 0, 0);
t.draw();
// {
// float max = getMaxPosition() - (y1 - y0 - 4);
// if (max > 0) {
// float barHeight = (y1 - y0) * (y1 - y0) / (getMaxPosition());
// if (barHeight < 32) barHeight = 32;
// if (barHeight > (y1 - y0 - 8)) barHeight = (y1 - y0 - 8);
//
// float yp = (int) yo * (y1 - y0 - barHeight) / max + y0;
// if (yp < y0) yp = y0;
//
// t.begin();
// t.color(0x000000, 255);
// t.vertexUV(xx0, y1, 0.0f, 0.0f, 1.0f);
// t.vertexUV(xx1, y1, 0.0f, 1.0f, 1.0f);
// t.vertexUV(xx1, y0, 0.0f, 1.0f, 0.0f);
// t.vertexUV(xx0, y0, 0.0f, 0.0f, 0.0f);
// t.draw();
//
// t.begin();
// t.color(0x808080, 255);
// t.vertexUV(xx0, yp + barHeight, 0, 0, 1);
// t.vertexUV(xx1, yp + barHeight, 0, 1, 1);
// t.vertexUV(xx1, yp, 0, 1, 0);
// t.vertexUV(xx0, yp, 0, 0, 0);
// t.draw();
//
// t.begin();
// t.color(0xc0c0c0, 255);
// t.vertexUV(xx0, yp + barHeight - 1, 0, 0, 1);
// t.vertexUV(xx1 - 1, yp + barHeight - 1, 0, 1, 1);
// t.vertexUV(xx1 - 1, yp, 0, 1, 0);
// t.vertexUV(xx0, yp, 0, 0, 0);
// t.draw();
// }
// }
renderDecorations(xm, ym);
glEnable2(GL_TEXTURE_2D);
glEnable2(GL_DEPTH_TEST);
glShadeModel2(GL_FLAT);
glEnable2(GL_ALPHA_TEST);
glDisable2(GL_BLEND);
}
void ScrolledSelectionList::renderHoleBackground( float y0, float y1, int a0, int a1 )
{
Tesselator& t = Tesselator::instance;
minecraft->textures->loadAndBindTexture("gui/background.png");
glColor4f2(1.0f, 1, 1, 1);
float s = 32;
t.begin();
t.color(0x505050, a1);
t.vertexUV(0, y1, 0, 0, y1 / s);
t.vertexUV((float)width, y1, 0, width / s, y1 / s);
t.color(0x505050, a0);
t.vertexUV((float)width, y0, 0, width / s, y0 / s);
t.vertexUV(0, y0, 0, 0, y0 / s);
t.draw();
}
void ScrolledSelectionList::renderDirtBackground()
{
Tesselator& t = Tesselator::instance;
minecraft->textures->loadAndBindTexture("gui/background.png");
glColor4f2(1.0f, 1, 1, 1);
float s = 32;
t.begin();
t.color(0x202020);
t.vertexUV(x0, y1, 0, x0 / s, (y1 + (int) yo) / s);
t.vertexUV(x1, y1, 0, x1 / s, (y1 + (int) yo) / s);
t.vertexUV(x1, y0, 0, x1 / s, (y0 + (int) yo) / s);
t.vertexUV(x0, y0, 0, x0 / s, (y0 + (int) yo) / s);
t.draw();
}

View File

@@ -1,69 +1,67 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ScrolledSelectionList_H__
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ScrolledSelectionList_H__
#include "../GuiComponent.h"
class Minecraft;
class Tesselator;
class ScrolledSelectionList : public GuiComponent
{
static const int NO_DRAG = -1;
static const int DRAG_OUTSIDE = -2;
static const int DRAG_NORMAL = 0;
static const int DRAG_SKIP = 1; // special case to fix android jump bug
public:
ScrolledSelectionList(Minecraft* _minecraft, int _width, int _height, int _y0, int _y1, int _itemHeight);
virtual void setRenderSelection(bool _renderSelection);
protected:
void setRenderHeader(bool _renderHeader, int _headerHeight);
virtual int getNumberOfItems() = 0;
virtual void selectItem(int item, bool doubleClick) = 0;
virtual bool isSelectedItem(int item) = 0;
virtual int getMaxPosition();
virtual void renderItem(int i, int x, int y, int h, Tesselator& t) = 0;
virtual void renderHeader(int x, int y, Tesselator& t) {}
virtual void renderBackground() = 0;
virtual void renderDecorations(int mouseX, int mouseY) {}
virtual void clickedHeader(int headerMouseX, int headerMouseY) {}
public:
virtual int getItemAtPosition(int x, int y);
virtual void capYPosition();
virtual void render(int xm, int ym, float a);
virtual void renderHoleBackground(float y0, float y1, int a0, int a1);
void renderDirtBackground();
protected:
Minecraft* minecraft;
float y0;
float y1;
int itemHeight;
private:
int width;
int height;
float x1;
float x0;
int ignoreY; // new attempt to fix android jump bug
int dragState;
float yDrag;
float yo;
float yInertia;
int selectionY;
long lastSelectionTime;
bool renderSelection;
bool doRenderHeader;
int headerHeight;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ScrolledSelectionList_H__*/
#pragma once
#include "client/gui/GuiComponent.hpp"
class Minecraft;
class Tesselator;
class ScrolledSelectionList : public GuiComponent
{
static const int NO_DRAG = -1;
static const int DRAG_OUTSIDE = -2;
static const int DRAG_NORMAL = 0;
static const int DRAG_SKIP = 1; // special case to fix android jump bug
public:
ScrolledSelectionList(Minecraft* _minecraft, int _width, int _height, int _y0, int _y1, int _itemHeight);
virtual void setRenderSelection(bool _renderSelection);
protected:
void setRenderHeader(bool _renderHeader, int _headerHeight);
virtual int getNumberOfItems() = 0;
virtual void selectItem(int item, bool doubleClick) = 0;
virtual bool isSelectedItem(int item) = 0;
virtual int getMaxPosition();
virtual void renderItem(int i, int x, int y, int h, Tesselator& t) = 0;
virtual void renderHeader(int x, int y, Tesselator& t) {}
virtual void renderBackground() = 0;
virtual void renderDecorations(int mouseX, int mouseY) {}
virtual void clickedHeader(int headerMouseX, int headerMouseY) {}
public:
virtual int getItemAtPosition(int x, int y);
virtual void capYPosition();
virtual void render(int xm, int ym, float a);
virtual void renderHoleBackground(float y0, float y1, int a0, int a1);
void renderDirtBackground();
protected:
Minecraft* minecraft;
float y0;
float y1;
int itemHeight;
private:
int width;
int height;
float x1;
float x0;
int ignoreY; // new attempt to fix android jump bug
int dragState;
float yDrag;
float yo;
float yInertia;
int selectionY;
long lastSelectionTime;
bool renderSelection;
bool doRenderHeader;
int headerHeight;
};

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View File

@@ -1,203 +1,201 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ScrollingPane_H__
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ScrollingPane_H__
#include "../GuiComponent.h"
#include "ImageButton.h"
#include "../../player/input/touchscreen/TouchAreaModel.h"
#include "../../../world/phys/Vec3.h"
#include "../../Timer.h"
enum ScrollingPaneFlags {
SF_LockX = 1 << 0,
SF_LockY = 1 << 1,
SF_WrapX = 1 << 2,
SF_WrapY = 1 << 3,
SF_HardLimits = 1 << 4,
SF_MultiSelect = 1 << 5,
//SF_Snap = 1 << 6,
//SF_CustomSnap = 1 << 7,
//SF_Scissor = 1 << 8,
SF_ShowScrollbar= 1 << 9,
SF_NoHoldSelect = 1 << 10
};
typedef struct ScrollBar {
ScrollBar()
: alpha(0),
fading(-1)
{}
float x;
float y;
float w;
float h;
//bool visible;
float alpha;
int fading;
} ScrollBar;
class ScrollingPane: public GuiComponent {
public:
typedef struct GridItem {
int id;
int x, y;
// The GUI coordinates comes in (xf, yf)
float xf, yf;
bool selected;
} GridItem;
ScrollingPane(int flags, const IntRectangle& boundingBox, const IntRectangle& itemRect, int columns, int numItems, float screenScale = 1.0f, const IntRectangle& itemBoundingRect = IntRectangle(0,0,0,0));
~ScrollingPane();
//void init(Minecraft*, int width, int height);
void tick();
void render(int xm, int ym, float alpha);
// scroll the content by the given amount (dx horizontal, dy vertical)
// positive values move content downward/rightward
void scrollBy(float dx, float dy);
bool getGridItemFor_slow(int itemIndex, GridItem& out);
void setSelected(int id, bool selected);
// This function is called with all visible GridItems. The base
// implementation just dispatches each item to renderItem in y,x order
virtual void renderBatch(std::vector<GridItem>& items, float alpha);
virtual void renderItem(GridItem& item, float alpha);
//void render(int xx, int yy);
bool queryHoldTime(int* gridId, int* heldMs);
protected:
GridItem getItemForPos(float x, float y, bool isScreenPos);
void handleUserInput();
void addDeltaPos(float x, float y, float dt, int z);
void translate(float xo, float yo);
int flags;
int columns;
int rows;
int numItems;
int px, py;
float fpx, fpy;
float screenScale;
float invScreenScale;
//bool hasItemBounding;
IntRectangle bbox;
IntRectangle itemRect;
IntRectangle itemBbox;
RectangleArea area;
RectangleArea bboxArea;
// Dragging info
std::vector<float> dragDeltas;
int dragState;
Vec3 dragBeginPos;
Vec3 dragBeginScreenPos;
int dragTicks;
float dragLastDeltaTimeStamp;
Vec3 dragLastPos;
float dx, dy;
float friction;
float dstx, dsty;
// Rewrite
bool dragging; //!
bool decelerating;
bool tracking; //!
bool pagingEnabled; //!
Vec3 _contentOffset; //!
Vec3 _contentOffsetBeforeDeceleration; //*
int lastEventTime; //<
Vec3 decelerationVelocity; //*
Vec3 minDecelerationPoint; //*
Vec3 maxDecelerationPoint; //*
float penetrationDeceleration; //<
float penetrationAcceleration; //<
Vec3 minPoint; //*
Vec3 startPosition; //*
Vec3 startTouchPosition; //*
Vec3 startTimePosition; //*
bool wasDeceleratingWhenTouchesBegan; //*
bool firstDrag; //<
float startTime; //<
//float startTime
IntRectangle size;
int lastFrame;
bool _scrollEnabled; //!
bool touchesHaveMoved; //*
virtual void didEndDragging() {}
virtual void didEndDecelerating() {}
virtual void willBeginDecelerating() {}
virtual void willBeginDragging() {}
int te_moved,
te_ended,
te_highlight;
int highlightTimer;
int highlightStarted;
GridItem highlightItem;
bool* selected;
int selectedId;
ScrollBar vScroll, hScroll;
IntRectangle adjustedContentSize;
void touchesBegan(float x, float y, int t);
void touchesMoved(float x, float y, int t);
void touchesEnded(float x, float y, int t);
void touchesCancelled(float x, float y, int t);
void beginTracking(float x, float y, int t);
void onHoldItem();
void _onSelect( int id );
virtual bool onSelect(int gridId, bool selected);
Vec3& contentOffset();
void startDecelerationAnimation(bool force);
void stopDecelerationAnimation();
void stepThroughDecelerationAnimation(bool f);
void setContentOffset(float x, float y);
void setContentOffset(Vec3 a);
void setContentOffsetWithAnimation(Vec3 b, bool doScroll);
void snapContentOffsetToBounds(bool snap); //*
void adjustContentSize();
//TouchAreaModel _areaModel;
bool isAllSet(int flag) { return (flags & flag) == flag; }
bool isSet(int flag) { return (flags & flag) != 0; }
bool isNotSet(int flag) { return !isSet(flag); }
void updateHorizontalScrollIndicator();
void updateVerticalScrollIndicator();
void hideScrollIndicators(); //*
void updateScrollFade( ScrollBar& vScroll );
private:
Timer _timer;
bool _doStepTimer;
bool _wasDown;
float _lx;
float _ly;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ScrollingPane_H__*/
#pragma once
#include "client/gui/GuiComponent.hpp"
#include "ImageButton.hpp"
#include "client/player/input/touchscreen/TouchAreaModel.hpp"
#include "world/phys/Vec3.hpp"
#include "client/Timer.hpp"
enum ScrollingPaneFlags {
SF_LockX = 1 << 0,
SF_LockY = 1 << 1,
SF_WrapX = 1 << 2,
SF_WrapY = 1 << 3,
SF_HardLimits = 1 << 4,
SF_MultiSelect = 1 << 5,
//SF_Snap = 1 << 6,
//SF_CustomSnap = 1 << 7,
//SF_Scissor = 1 << 8,
SF_ShowScrollbar= 1 << 9,
SF_NoHoldSelect = 1 << 10
};
typedef struct ScrollBar {
ScrollBar()
: alpha(0),
fading(-1)
{}
float x;
float y;
float w;
float h;
//bool visible;
float alpha;
int fading;
} ScrollBar;
class ScrollingPane: public GuiComponent {
public:
typedef struct GridItem {
int id;
int x, y;
// The GUI coordinates comes in (xf, yf)
float xf, yf;
bool selected;
} GridItem;
ScrollingPane(int flags, const IntRectangle& boundingBox, const IntRectangle& itemRect, int columns, int numItems, float screenScale = 1.0f, const IntRectangle& itemBoundingRect = IntRectangle(0,0,0,0));
~ScrollingPane();
//void init(Minecraft*, int width, int height);
void tick();
void render(int xm, int ym, float alpha);
// scroll the content by the given amount (dx horizontal, dy vertical)
// positive values move content downward/rightward
void scrollBy(float dx, float dy);
bool getGridItemFor_slow(int itemIndex, GridItem& out);
void setSelected(int id, bool selected);
// This function is called with all visible GridItems. The base
// implementation just dispatches each item to renderItem in y,x order
virtual void renderBatch(std::vector<GridItem>& items, float alpha);
virtual void renderItem(GridItem& item, float alpha);
//void render(int xx, int yy);
bool queryHoldTime(int* gridId, int* heldMs);
protected:
GridItem getItemForPos(float x, float y, bool isScreenPos);
void handleUserInput();
void addDeltaPos(float x, float y, float dt, int z);
void translate(float xo, float yo);
int flags;
int columns;
int rows;
int numItems;
int px, py;
float fpx, fpy;
float screenScale;
float invScreenScale;
//bool hasItemBounding;
IntRectangle bbox;
IntRectangle itemRect;
IntRectangle itemBbox;
RectangleArea area;
RectangleArea bboxArea;
// Dragging info
std::vector<float> dragDeltas;
int dragState;
Vec3 dragBeginPos;
Vec3 dragBeginScreenPos;
int dragTicks;
float dragLastDeltaTimeStamp;
Vec3 dragLastPos;
float dx, dy;
float friction;
float dstx, dsty;
// Rewrite
bool dragging; //!
bool decelerating;
bool tracking; //!
bool pagingEnabled; //!
Vec3 _contentOffset; //!
Vec3 _contentOffsetBeforeDeceleration; //*
int lastEventTime; //<
Vec3 decelerationVelocity; //*
Vec3 minDecelerationPoint; //*
Vec3 maxDecelerationPoint; //*
float penetrationDeceleration; //<
float penetrationAcceleration; //<
Vec3 minPoint; //*
Vec3 startPosition; //*
Vec3 startTouchPosition; //*
Vec3 startTimePosition; //*
bool wasDeceleratingWhenTouchesBegan; //*
bool firstDrag; //<
float startTime; //<
//float startTime
IntRectangle size;
int lastFrame;
bool _scrollEnabled; //!
bool touchesHaveMoved; //*
virtual void didEndDragging() {}
virtual void didEndDecelerating() {}
virtual void willBeginDecelerating() {}
virtual void willBeginDragging() {}
int te_moved,
te_ended,
te_highlight;
int highlightTimer;
int highlightStarted;
GridItem highlightItem;
bool* selected;
int selectedId;
ScrollBar vScroll, hScroll;
IntRectangle adjustedContentSize;
void touchesBegan(float x, float y, int t);
void touchesMoved(float x, float y, int t);
void touchesEnded(float x, float y, int t);
void touchesCancelled(float x, float y, int t);
void beginTracking(float x, float y, int t);
void onHoldItem();
void _onSelect( int id );
virtual bool onSelect(int gridId, bool selected);
Vec3& contentOffset();
void startDecelerationAnimation(bool force);
void stopDecelerationAnimation();
void stepThroughDecelerationAnimation(bool f);
void setContentOffset(float x, float y);
void setContentOffset(Vec3 a);
void setContentOffsetWithAnimation(Vec3 b, bool doScroll);
void snapContentOffsetToBounds(bool snap); //*
void adjustContentSize();
//TouchAreaModel _areaModel;
bool isAllSet(int flag) { return (flags & flag) == flag; }
bool isSet(int flag) { return (flags & flag) != 0; }
bool isNotSet(int flag) { return !isSet(flag); }
void updateHorizontalScrollIndicator();
void updateVerticalScrollIndicator();
void hideScrollIndicators(); //*
void updateScrollFade( ScrollBar& vScroll );
private:
Timer _timer;
bool _doStepTimer;
bool _wasDown;
float _lx;
float _ly;
};

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@@ -1,94 +1,94 @@
#include "Slider.h"
#include "../../Minecraft.h"
#include "../../renderer/Textures.h"
#include "../Screen.h"
#include "../../../locale/I18n.h"
#include "../../../util/Mth.h"
#include <algorithm>
#include <assert.h>
Slider::Slider(OptionId optId) : m_mouseDownOnElement(false), m_optId(optId), m_numSteps(0) {}
void Slider::render( Minecraft* minecraft, int xm, int ym ) {
int xSliderStart = x + 5;
int xSliderEnd = x + width - 5;
int ySliderStart = y + 6;
int ySliderEnd = y + 9;
int handleSizeX = 9;
int handleSizeY = 15;
int barWidth = xSliderEnd - xSliderStart;
//fill(x, y + 8, x + (int)(width * percentage), y + height, 0xffff00ff);
fill(xSliderStart, ySliderStart, xSliderEnd, ySliderEnd, 0xff606060);
if (m_numSteps > 2) {
int stepDistance = barWidth / (m_numSteps-1);
for(int a = 0; a < m_numSteps; ++a) {
int renderSliderStepPosX = xSliderStart + a * stepDistance + 1;
fill(renderSliderStepPosX - 1, ySliderStart - 2, renderSliderStepPosX + 1, ySliderEnd + 2, 0xff606060);
}
}
minecraft->textures->loadAndBindTexture("gui/touchgui.png");
blit(xSliderStart + (int)(m_percentage * barWidth) - handleSizeX / 2, y, 226, 126, handleSizeX, handleSizeY, handleSizeX, handleSizeY);
}
void Slider::mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum ) {
if(pointInside(x, y)) {
m_mouseDownOnElement = true;
}
}
void Slider::mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum ) {
m_mouseDownOnElement = false;
}
void Slider::tick(Minecraft* minecraft) {
if(minecraft->screen != NULL) {
int xm = Mouse::getX();
int ym = Mouse::getY();
minecraft->screen->toGUICoordinate(xm, ym);
if(m_mouseDownOnElement) {
m_percentage = float(xm - x) / float(width);
m_percentage = Mth::clamp(m_percentage, 0.0f, 1.0f);
}
}
}
SliderFloat::SliderFloat(Minecraft* minecraft, OptionId option)
: Slider(option), m_option(dynamic_cast<OptionFloat*>(minecraft->options.getOpt(option)))
{
m_percentage = Mth::clamp((m_option->get() - m_option->getMin()) / (m_option->getMax() - m_option->getMin()), 0.f, 1.f);
}
SliderInt::SliderInt(Minecraft* minecraft, OptionId option)
: Slider(option), m_option(dynamic_cast<OptionInt*>(minecraft->options.getOpt(option)))
{
m_numSteps = m_option->getMax() - m_option->getMin() + 1;
m_percentage = float(m_option->get() - m_option->getMin()) / (m_numSteps-1);
}
void SliderInt::render( Minecraft* minecraft, int xm, int ym ) {
Slider::render(minecraft, xm, ym);
}
void SliderInt::mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum ) {
Slider::mouseReleased(minecraft, x, y, buttonNum);
if (pointInside(x, y)) {
int curStep = int(m_percentage * (m_numSteps-1) + 0.5f);
curStep = Mth::clamp(curStep + m_option->getMin(), m_option->getMin(), m_option->getMax());
m_percentage = float(curStep - m_option->getMin()) / (m_numSteps-1);
minecraft->options.set(m_optId, curStep);
}
}
void SliderFloat::mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum ) {
Slider::mouseReleased(minecraft, x, y, buttonNum);
if (pointInside(x, y)) {
minecraft->options.set(m_optId, m_percentage * (m_option->getMax() - m_option->getMin()) + m_option->getMin());
}
#include "Slider.hpp"
#include "client/Minecraft.hpp"
#include "client/renderer/Textures.hpp"
#include "client/gui/Screen.hpp"
#include "locale/I18n.hpp"
#include "util/Mth.hpp"
#include <algorithm>
#include <assert.h>
Slider::Slider(OptionId optId) : m_mouseDownOnElement(false), m_optId(optId), m_numSteps(0) {}
void Slider::render( Minecraft* minecraft, int xm, int ym ) {
int xSliderStart = x + 5;
int xSliderEnd = x + width - 5;
int ySliderStart = y + 6;
int ySliderEnd = y + 9;
int handleSizeX = 9;
int handleSizeY = 15;
int barWidth = xSliderEnd - xSliderStart;
//fill(x, y + 8, x + (int)(width * percentage), y + height, 0xffff00ff);
fill(xSliderStart, ySliderStart, xSliderEnd, ySliderEnd, 0xff606060);
if (m_numSteps > 2) {
int stepDistance = barWidth / (m_numSteps-1);
for(int a = 0; a < m_numSteps; ++a) {
int renderSliderStepPosX = xSliderStart + a * stepDistance + 1;
fill(renderSliderStepPosX - 1, ySliderStart - 2, renderSliderStepPosX + 1, ySliderEnd + 2, 0xff606060);
}
}
minecraft->textures->loadAndBindTexture("gui/touchgui.png");
blit(xSliderStart + (int)(m_percentage * barWidth) - handleSizeX / 2, y, 226, 126, handleSizeX, handleSizeY, handleSizeX, handleSizeY);
}
void Slider::mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum ) {
if(pointInside(x, y)) {
m_mouseDownOnElement = true;
}
}
void Slider::mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum ) {
m_mouseDownOnElement = false;
}
void Slider::tick(Minecraft* minecraft) {
if(minecraft->screen != NULL) {
int xm = Mouse::getX();
int ym = Mouse::getY();
minecraft->screen->toGUICoordinate(xm, ym);
if(m_mouseDownOnElement) {
m_percentage = float(xm - x) / float(width);
m_percentage = Mth::clamp(m_percentage, 0.0f, 1.0f);
}
}
}
SliderFloat::SliderFloat(Minecraft* minecraft, OptionId option)
: Slider(option), m_option(dynamic_cast<OptionFloat*>(minecraft->options.getOpt(option)))
{
m_percentage = Mth::clamp((m_option->get() - m_option->getMin()) / (m_option->getMax() - m_option->getMin()), 0.f, 1.f);
}
SliderInt::SliderInt(Minecraft* minecraft, OptionId option)
: Slider(option), m_option(dynamic_cast<OptionInt*>(minecraft->options.getOpt(option)))
{
m_numSteps = m_option->getMax() - m_option->getMin() + 1;
m_percentage = float(m_option->get() - m_option->getMin()) / (m_numSteps-1);
}
void SliderInt::render( Minecraft* minecraft, int xm, int ym ) {
Slider::render(minecraft, xm, ym);
}
void SliderInt::mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum ) {
Slider::mouseReleased(minecraft, x, y, buttonNum);
if (pointInside(x, y)) {
int curStep = int(m_percentage * (m_numSteps-1) + 0.5f);
curStep = Mth::clamp(curStep + m_option->getMin(), m_option->getMin(), m_option->getMax());
m_percentage = float(curStep - m_option->getMin()) / (m_numSteps-1);
minecraft->options.set(m_optId, curStep);
}
}
void SliderFloat::mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum ) {
Slider::mouseReleased(minecraft, x, y, buttonNum);
if (pointInside(x, y)) {
minecraft->options.set(m_optId, m_percentage * (m_option->getMax() - m_option->getMin()) + m_option->getMin());
}
}

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@@ -1,48 +1,46 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__Slider_H__
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__Slider_H__
#include "GuiElement.h"
#include "../../../client/Options.h"
#include <client/Option.h>
class Slider : public GuiElement {
typedef GuiElement super;
public:
virtual void render( Minecraft* minecraft, int xm, int ym );
virtual void mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum );
virtual void mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum );
virtual void tick(Minecraft* minecraft);
protected:
Slider(OptionId optId);
OptionId m_optId;
bool m_mouseDownOnElement;
float m_percentage;
int m_numSteps;
};
class SliderFloat : public Slider {
public:
SliderFloat(Minecraft* minecraft, OptionId option);
virtual void mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum ) override;
protected:
OptionFloat* m_option;
};
class SliderInt : public Slider {
public:
SliderInt(Minecraft* minecraft, OptionId option);
virtual void render( Minecraft* minecraft, int xm, int ym ) override;
virtual void mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum ) override;
protected:
OptionInt* m_option;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__Slider_H__*/
#pragma once
#include "GuiElement.hpp"
#include "client/Options.hpp"
#include <client/Option.hpp>
class Slider : public GuiElement {
typedef GuiElement super;
public:
virtual void render( Minecraft* minecraft, int xm, int ym );
virtual void mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum );
virtual void mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum );
virtual void tick(Minecraft* minecraft);
protected:
Slider(OptionId optId);
OptionId m_optId;
bool m_mouseDownOnElement;
float m_percentage;
int m_numSteps;
};
class SliderFloat : public Slider {
public:
SliderFloat(Minecraft* minecraft, OptionId option);
virtual void mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum ) override;
protected:
OptionFloat* m_option;
};
class SliderInt : public Slider {
public:
SliderInt(Minecraft* minecraft, OptionId option);
virtual void render( Minecraft* minecraft, int xm, int ym ) override;
virtual void mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum ) override;
protected:
OptionInt* m_option;
};

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@@ -1,102 +1,102 @@
#include "TextBox.h"
#include "../Gui.h"
#include "../../Minecraft.h"
#include "../../../AppPlatform.h"
#include "../../../platform/input/Mouse.h"
// delegate constructors
TextBox::TextBox(int id, const std::string& msg)
: TextBox(id, 0, 0, msg)
{
}
TextBox::TextBox(int id, int x, int y, const std::string& msg)
: TextBox(id, x, y, 24, Font::DefaultLineHeight + 4, msg)
{
}
TextBox::TextBox(int id, int x, int y, int w, int h, const std::string& msg)
: GuiElement(true, true, x, y, w, h),
id(id), hint(msg), focused(false), blink(false), blinkTicks(0)
{
}
void TextBox::setFocus(Minecraft* minecraft) {
if (!focused) {
minecraft->platform()->showKeyboard();
focused = true;
blinkTicks = 0;
blink = false;
}
}
bool TextBox::loseFocus(Minecraft* minecraft) {
if (focused) {
minecraft->platform()->hideKeyboard();
focused = false;
return true;
}
return false;
}
void TextBox::mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum) {
if (buttonNum == MouseAction::ACTION_LEFT) {
if (pointInside(x, y)) {
setFocus(minecraft);
} else {
loseFocus(minecraft);
}
}
}
void TextBox::charPressed(Minecraft* minecraft, char c) {
if (focused && c >= 32 && c < 127 && (int)text.size() < 256) {
text.push_back(c);
}
}
void TextBox::keyPressed(Minecraft* minecraft, int key) {
if (focused && key == Keyboard::KEY_BACKSPACE && !text.empty()) {
text.pop_back();
}
}
void TextBox::tick(Minecraft* minecraft) {
blinkTicks++;
if (blinkTicks >= 5) {
blink = !blink;
blinkTicks = 0;
}
}
void TextBox::render(Minecraft* minecraft, int xm, int ym) {
// textbox like in beta 1.7.3
// change appearance when focused so the user can tell it's active
// active background darker gray with a subtle border
uint32_t bgColor = focused ? 0xffa0a0a0 : 0xffa0a0a0;
uint32_t borderColor = focused ? 0xff000000 : 0xff000000;
fill(x, y, x + width, y + height, bgColor);
fill(x + 1, y + 1, x + width - 1, y + height - 1, borderColor);
glEnable2(GL_SCISSOR_TEST);
glScissor(
Gui::GuiScale * (x + 2),
minecraft->height - Gui::GuiScale * (y + height - 2),
Gui::GuiScale * (width - 2),
Gui::GuiScale * (height - 2)
);
int _y = y + (height - Font::DefaultLineHeight) / 2;
if (text.empty() && !focused) {
drawString(minecraft->font, hint, x + 2, _y, 0xff5e5e5e);
}
if (focused && blink) text.push_back('_');
drawString(minecraft->font, text, x + 2, _y, 0xffffffff);
if (focused && blink) text.pop_back();
glDisable2(GL_SCISSOR_TEST);
}
#include "TextBox.hpp"
#include "client/gui/Gui.hpp"
#include "client/Minecraft.hpp"
#include "AppPlatform.hpp"
#include "platform/input/Mouse.hpp"
// delegate constructors
TextBox::TextBox(int id, const std::string& msg)
: TextBox(id, 0, 0, msg)
{
}
TextBox::TextBox(int id, int x, int y, const std::string& msg)
: TextBox(id, x, y, 24, Font::DefaultLineHeight + 4, msg)
{
}
TextBox::TextBox(int id, int x, int y, int w, int h, const std::string& msg)
: GuiElement(true, true, x, y, w, h),
id(id), hint(msg), focused(false), blink(false), blinkTicks(0)
{
}
void TextBox::setFocus(Minecraft* minecraft) {
if (!focused) {
minecraft->platform()->showKeyboard();
focused = true;
blinkTicks = 0;
blink = false;
}
}
bool TextBox::loseFocus(Minecraft* minecraft) {
if (focused) {
minecraft->platform()->hideKeyboard();
focused = false;
return true;
}
return false;
}
void TextBox::mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum) {
if (buttonNum == MouseAction::ACTION_LEFT) {
if (pointInside(x, y)) {
setFocus(minecraft);
} else {
loseFocus(minecraft);
}
}
}
void TextBox::charPressed(Minecraft* minecraft, char c) {
if (focused && c >= 32 && c < 127 && (int)text.size() < 256) {
text.push_back(c);
}
}
void TextBox::keyPressed(Minecraft* minecraft, int key) {
if (focused && key == Keyboard::KEY_BACKSPACE && !text.empty()) {
text.pop_back();
}
}
void TextBox::tick(Minecraft* minecraft) {
blinkTicks++;
if (blinkTicks >= 5) {
blink = !blink;
blinkTicks = 0;
}
}
void TextBox::render(Minecraft* minecraft, int xm, int ym) {
// textbox like in beta 1.7.3
// change appearance when focused so the user can tell it's active
// active background darker gray with a subtle border
uint32_t bgColor = focused ? 0xffa0a0a0 : 0xffa0a0a0;
uint32_t borderColor = focused ? 0xff000000 : 0xff000000;
fill(x, y, x + width, y + height, bgColor);
fill(x + 1, y + 1, x + width - 1, y + height - 1, borderColor);
glEnable2(GL_SCISSOR_TEST);
glScissor(
Gui::GuiScale * (x + 2),
minecraft->height - Gui::GuiScale * (y + height - 2),
Gui::GuiScale * (width - 2),
Gui::GuiScale * (height - 2)
);
int _y = y + (height - Font::DefaultLineHeight) / 2;
if (text.empty() && !focused) {
drawString(minecraft->font, hint, x + 2, _y, 0xff5e5e5e);
}
if (focused && blink) text.push_back('_');
drawString(minecraft->font, text, x + 2, _y, 0xffffffff);
if (focused && blink) text.pop_back();
glDisable2(GL_SCISSOR_TEST);
}

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@@ -1,44 +1,42 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__TextBox_H__
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__TextBox_H__
//package net.minecraft.client.gui;
#include <string>
#include "GuiElement.h"
#include "../../Options.h"
#include "../../../platform/input/Mouse.h"
#include "../../../platform/input/Keyboard.h"
class Font;
class Minecraft;
class TextBox: public GuiElement
{
public:
TextBox(int id, const std::string& msg);
TextBox(int id, int x, int y, const std::string& msg);
TextBox(int id, int x, int y, int w, int h, const std::string& msg);
virtual void mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum);
virtual void setFocus(Minecraft* minecraft);
virtual bool loseFocus(Minecraft* minecraft);
virtual void render(Minecraft* minecraft, int xm, int ym);
virtual void keyPressed(Minecraft* minecraft, int key);
virtual void charPressed(Minecraft* minecraft, char c);
virtual void tick(Minecraft* minecraft);
public:
std::string hint;
std::string text;
int id;
int blinkTicks;
bool focused;
bool blink;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__TextBox_H__*/
#pragma once
//package net.minecraft.client.gui;
#include <string>
#include "GuiElement.hpp"
#include "client/Options.hpp"
#include "platform/input/Mouse.hpp"
#include "platform/input/Keyboard.hpp"
class Font;
class Minecraft;
class TextBox: public GuiElement
{
public:
TextBox(int id, const std::string& msg);
TextBox(int id, int x, int y, const std::string& msg);
TextBox(int id, int x, int y, int w, int h, const std::string& msg);
virtual void mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum);
virtual void setFocus(Minecraft* minecraft);
virtual bool loseFocus(Minecraft* minecraft);
virtual void render(Minecraft* minecraft, int xm, int ym);
virtual void keyPressed(Minecraft* minecraft, int key);
virtual void charPressed(Minecraft* minecraft, char c);
virtual void tick(Minecraft* minecraft);
public:
std::string hint;
std::string text;
int id;
int blinkTicks;
bool focused;
bool blink;
};

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@@ -1,5 +1,5 @@
#include "TextOption.h"
#include <client/Minecraft.h>
#include "TextOption.hpp"
#include <client/Minecraft.hpp>
TextOption::TextOption(Minecraft* minecraft, OptionId optId)
: TextBox((int)optId, minecraft->options.getOpt(optId)->getStringId())

View File

@@ -1,6 +1,6 @@
#pragma once
#include "TextBox.h"
#include <client/Options.h>
#include "TextBox.hpp"
#include <client/Options.hpp>
class TextOption : public TextBox {
public:

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@@ -1,370 +1,370 @@
#include "ArmorScreen.h"
#include "../Screen.h"
#include "../components/NinePatch.h"
#include "../../Minecraft.h"
#include "../../player/LocalPlayer.h"
#include "../../renderer/Tesselator.h"
#include "../../renderer/entity/ItemRenderer.h"
#include "../../../world/item/Item.h"
#include "../../../world/item/ItemCategory.h"
#include "../../../world/entity/player/Inventory.h"
#include "../../../world/entity/item/ItemEntity.h"
#include "../../../world/level/Level.h"
#include "../../../network/RakNetInstance.h"
#include "../../renderer/entity/EntityRenderDispatcher.h"
#include "../../../world/item/ArmorItem.h"
static void setIfNotSet(bool& ref, bool condition) {
ref = (ref || condition);
}
const int descFrameWidth = 100;
const int rgbActive = 0xfff0f0f0;
const int rgbInactive = 0xc0635558;
const int rgbInactiveShadow = 0xc0aaaaaa;
#ifdef __APPLE__
static const float BorderPixels = 4;
#ifdef DEMO_MODE
static const float BlockPixels = 22;
#else
static const float BlockPixels = 22;
#endif
#else
static const float BorderPixels = 4;
static const float BlockPixels = 24;
#endif
static const int ItemSize = (int)(BlockPixels + 2*BorderPixels);
static const int Bx = 10; // Border Frame width
static const int By = 6; // Border Frame height
ArmorScreen::ArmorScreen():
inventoryPane(NULL),
btnArmor0(0),
btnArmor1(1),
btnArmor2(2),
btnArmor3(3),
btnClose(4, ""),
bHeader (5, "Armor"),
guiBackground(NULL),
guiSlot(NULL),
guiPaneFrame(NULL),
guiPlayerBg(NULL),
doRecreatePane(false),
descWidth(90)
//guiSlotItem(NULL),
//guiSlotItemSelected(NULL)
{
//LOGI("Creating ArmorScreen with %p, %d\n", furnace, furnace->runningId);
}
ArmorScreen::~ArmorScreen() {
delete inventoryPane;
delete guiBackground;
delete guiSlot;
delete guiPaneFrame;
delete guiPlayerBg;
}
void ArmorScreen::init() {
super::init();
player = minecraft->player;
ImageDef def;
def.name = "gui/spritesheet.png";
def.x = 0;
def.y = 1;
def.width = def.height = 18;
def.setSrc(IntRectangle(60, 0, 18, 18));
btnClose.setImageDef(def, true);
btnClose.scaleWhenPressed = false;
buttons.push_back(&bHeader);
buttons.push_back(&btnClose);
armorButtons[0] = &btnArmor0;
armorButtons[1] = &btnArmor1;
armorButtons[2] = &btnArmor2;
armorButtons[3] = &btnArmor3;
for (int i = 0; i < NUM_ARMORBUTTONS; ++i)
buttons.push_back(armorButtons[i]);
// GUI - nine patches
NinePatchFactory builder(minecraft->textures, "gui/spritesheet.png");
guiBackground = builder.createSymmetrical(IntRectangle(0, 0, 16, 16), 4, 4);
guiSlot = builder.createSymmetrical(IntRectangle(0, 32, 8, 8), 3, 3, 20, 20);
guiPaneFrame = builder.createSymmetrical(IntRectangle(28, 42, 4, 4), 1, 1)->setExcluded(1 << 4);
guiPlayerBg = builder.createSymmetrical(IntRectangle(0, 20, 8, 8), 3, 3);
updateItems();
}
void ArmorScreen::setupPositions() {
// Left - Categories
bHeader.x = bHeader.y = 0;
bHeader.width = width;// - bDone.w;
btnClose.width = btnClose.height = 19;
btnClose.x = width - btnClose.width;
btnClose.y = 0;
// Inventory pane
const int maxWidth = (int)(width/1.8f) - Bx - Bx;
const int InventoryColumns = maxWidth / ItemSize;
const int realWidth = InventoryColumns * ItemSize;
const int paneWidth = realWidth + Bx + Bx;
const int realBx = (paneWidth - realWidth) / 2;
inventoryPaneRect = IntRectangle(realBx,
#ifdef __APPLE__
26 + By - ((width==240)?1:0), realWidth, ((width==240)?1:0) + height-By-By-28);
#else
26 + By, realWidth, height-By-By-28);
#endif
for (int i = 0; i < NUM_ARMORBUTTONS; ++i) {
Button& b = *armorButtons[i];
b.x = paneWidth;
b.y = inventoryPaneRect.y + 24 * i;
b.width = 20;
b.height = 20;
}
guiPlayerBgRect.y = inventoryPaneRect.y;
int xx = armorButtons[0]->x + armorButtons[0]->width;
int xw = width - xx;
guiPlayerBgRect.x = xx + xw / 10;
guiPlayerBgRect.w = xw - (xw / 10) * 2;
guiPlayerBgRect.h = inventoryPaneRect.h;
guiPaneFrame->setSize((float)inventoryPaneRect.w + 2, (float)inventoryPaneRect.h + 2);
guiPlayerBg->setSize((float)guiPlayerBgRect.w, (float)guiPlayerBgRect.h);
guiBackground->setSize((float)width, (float)height);
updateItems();
setupInventoryPane();
}
void ArmorScreen::tick() {
if (inventoryPane)
inventoryPane->tick();
if (doRecreatePane) {
updateItems();
setupInventoryPane();
doRecreatePane = false;
}
}
void ArmorScreen::handleRenderPane(Touch::InventoryPane* pane, Tesselator& t, int xm, int ym, float a) {
if (pane) {
pane->render(xm, ym, a);
guiPaneFrame->draw(t, (float)(pane->rect.x - 1), (float)(pane->rect.y - 1));
}
}
void ArmorScreen::render(int xm, int ym, float a) {
//renderBackground();
Tesselator& t = Tesselator::instance;
t.addOffset(0, 0, -500);
guiBackground->draw(t, 0, 0);
t.addOffset(0, 0, 500);
glEnable2(GL_ALPHA_TEST);
// Buttons (Left side + crafting)
super::render(xm, ym, a);
handleRenderPane(inventoryPane, t, xm, ym, a);
t.colorABGR(0xffffffff);
glColor4f2(1, 1, 1, 1);
t.addOffset(0, 0, -490);
guiPlayerBg->draw(t, (float)guiPlayerBgRect.x, (float)guiPlayerBgRect.y);
t.addOffset(0, 0, 490);
renderPlayer((float)(guiPlayerBgRect.x + guiPlayerBgRect.w / 2), 0.85f * height);
for (int i = 0; i < NUM_ARMORBUTTONS; ++i) {
drawSlotItemAt(t, i, player->getArmor(i), armorButtons[i]->x, armorButtons[i]->y);
}
glDisable2(GL_ALPHA_TEST);
}
void ArmorScreen::buttonClicked(Button* button) {
if (button == &btnClose) {
minecraft->setScreen(NULL);
}
if (button->id >= 0 && button->id <= 3) {
takeAndClearSlot(button->id);
}
}
bool ArmorScreen::addItem(const Touch::InventoryPane* forPane, int itemIndex) {
const ItemInstance* instance = armorItems[itemIndex];
if (!ItemInstance::isArmorItem(instance))
return false;
ArmorItem* item = (ArmorItem*) instance->getItem();
ItemInstance* old = player->getArmor(item->slot);
ItemInstance oldArmor;
if (ItemInstance::isArmorItem(old)) {
oldArmor = *old;
}
player->setArmor(item->slot, instance);
player->inventory->removeItem(instance);
//@attn: this is hugely important
armorItems[itemIndex] = NULL;
if (!oldArmor.isNull()) {
if (!player->inventory->add(&oldArmor)) {
player->drop(new ItemInstance(oldArmor), false);
}
}
doRecreatePane = true;
return true;
}
bool ArmorScreen::isAllowed( int slot ) {
return true;
}
bool ArmorScreen::renderGameBehind() {
return false;
}
std::vector<const ItemInstance*> ArmorScreen::getItems( const Touch::InventoryPane* forPane ) {
return armorItems;
}
void ArmorScreen::updateItems() {
armorItems.clear();
for (int i = Inventory::MAX_SELECTION_SIZE; i < minecraft->player->inventory->getContainerSize(); ++i) {
ItemInstance* item = minecraft->player->inventory->getItem(i);
if (ItemInstance::isArmorItem(item))
armorItems.push_back(item);
}
}
bool ArmorScreen::canMoveToSlot(int slot, const ItemInstance* item) {
return ItemInstance::isArmorItem(item)
&& ((ArmorItem*)item)->slot == slot;
}
void ArmorScreen::setupInventoryPane() {
// IntRectangle(0, 0, 100, 100)
if (inventoryPane) delete inventoryPane;
inventoryPane = new Touch::InventoryPane(this, minecraft, inventoryPaneRect, inventoryPaneRect.w, BorderPixels, armorItems.size(), ItemSize, (int)BorderPixels);
inventoryPane->fillMarginX = 0;
inventoryPane->fillMarginY = 0;
//LOGI("Creating new pane: %d %p\n", inventoryItems.size(), inventoryPane);
}
void ArmorScreen::drawSlotItemAt( Tesselator& t, int slot, const ItemInstance* item, int x, int y)
{
float xx = (float)x;
float yy = (float)y;
guiSlot->draw(t, xx, yy);
if (item && !item->isNull()) {
ItemRenderer::renderGuiItem(minecraft->font, minecraft->textures, item, xx + 2, yy, true);
glDisable2(GL_TEXTURE_2D);
ItemRenderer::renderGuiItemDecorations(item, xx + 2, yy + 3);
glEnable2(GL_TEXTURE_2D);
//minecraft->gui.renderSlotText(item, xx + 3, yy + 3, true, true);
} else {
minecraft->textures->loadAndBindTexture("gui/items.png");
blit(x + 2, y, 15 * 16, slot * 16, 16, 16, 16, 16);
}
}
void ArmorScreen::takeAndClearSlot( int slot ) {
ItemInstance* item = player->getArmor(slot);
if (!item)
return;
int oldSize = minecraft->player->inventory->getNumEmptySlots();
if (!minecraft->player->inventory->add(item))
minecraft->player->drop(new ItemInstance(*item), false);
player->setArmor(slot, NULL);
int newSize = minecraft->player->inventory->getNumEmptySlots();
setIfNotSet(doRecreatePane, newSize != oldSize);
}
void ArmorScreen::renderPlayer(float xo, float yo) {
// Push GL and player state
glPushMatrix();
glTranslatef(xo, yo, -200);
float ss = 45;
glScalef(-ss, ss, ss);
glRotatef(180, 0, 0, 1);
//glDisable(GL_DEPTH_TEST);
Player* player = (Player*) minecraft->player;
float oybr = player->yBodyRot;
float oyr = player->yRot;
float oxr = player->xRot;
float t = getTimeS();
float xd = 10 * Mth::sin(t);//(xo + 51) - xm;
float yd = 10 * Mth::cos(t * 0.05f);//(yo + 75 - 50) - ym;
glRotatef(45 + 90, 0, 1, 0);
glRotatef(-45 - 90, 0, 1, 0);
const float xtan = Mth::atan(xd / 40.0f) * +20;
const float ytan = Mth::atan(yd / 40.0f) * -20;
glRotatef(ytan, 1, 0, 0);
player->yBodyRot = xtan;
player->yRot = xtan + xtan;
player->xRot = ytan;
glTranslatef(0, player->heightOffset, 0);
// Push walking anim
float oldWAP = player->walkAnimPos;
float oldWAS = player->walkAnimSpeed;
float oldWASO = player->walkAnimSpeedO;
// Set new walking anim
player->walkAnimSpeedO = player->walkAnimSpeed = 0.25f;
player->walkAnimPos = getTimeS() * player->walkAnimSpeed * SharedConstants::TicksPerSecond;
EntityRenderDispatcher* rd = EntityRenderDispatcher::getInstance();
rd->playerRotY = 180;
rd->render(player, 0, 0, 0, 0, 1);
// Pop walking anim
player->walkAnimPos = oldWAP;
player->walkAnimSpeed = oldWAS;
player->walkAnimSpeedO = oldWASO;
//glEnable(GL_DEPTH_TEST);
// Pop GL and player state
player->yBodyRot = oybr;
player->yRot = oyr;
player->xRot = oxr;
glPopMatrix();
}
#include "ArmorScreen.hpp"
#include "client/gui/Screen.hpp"
#include "client/gui/components/NinePatch.hpp"
#include "client/Minecraft.hpp"
#include "client/player/LocalPlayer.hpp"
#include "client/renderer/Tesselator.hpp"
#include "client/renderer/entity/ItemRenderer.hpp"
#include "world/item/Item.hpp"
#include "world/item/ItemCategory.hpp"
#include "world/entity/player/Inventory.hpp"
#include "world/entity/item/ItemEntity.hpp"
#include "world/level/Level.hpp"
#include "network/RakNetInstance.hpp"
#include "client/renderer/entity/EntityRenderDispatcher.hpp"
#include "world/item/ArmorItem.hpp"
static void setIfNotSet(bool& ref, bool condition) {
ref = (ref || condition);
}
const int descFrameWidth = 100;
const int rgbActive = 0xfff0f0f0;
const int rgbInactive = 0xc0635558;
const int rgbInactiveShadow = 0xc0aaaaaa;
#ifdef __APPLE__
static const float BorderPixels = 4;
#ifdef DEMO_MODE
static const float BlockPixels = 22;
#else
static const float BlockPixels = 22;
#endif
#else
static const float BorderPixels = 4;
static const float BlockPixels = 24;
#endif
static const int ItemSize = (int)(BlockPixels + 2*BorderPixels);
static const int Bx = 10; // Border Frame width
static const int By = 6; // Border Frame height
ArmorScreen::ArmorScreen():
inventoryPane(NULL),
btnArmor0(0),
btnArmor1(1),
btnArmor2(2),
btnArmor3(3),
btnClose(4, ""),
bHeader (5, "Armor"),
guiBackground(NULL),
guiSlot(NULL),
guiPaneFrame(NULL),
guiPlayerBg(NULL),
doRecreatePane(false),
descWidth(90)
//guiSlotItem(NULL),
//guiSlotItemSelected(NULL)
{
//LOGI("Creating ArmorScreen with %p, %d\n", furnace, furnace->runningId);
}
ArmorScreen::~ArmorScreen() {
delete inventoryPane;
delete guiBackground;
delete guiSlot;
delete guiPaneFrame;
delete guiPlayerBg;
}
void ArmorScreen::init() {
super::init();
player = minecraft->player;
ImageDef def;
def.name = "gui/spritesheet.png";
def.x = 0;
def.y = 1;
def.width = def.height = 18;
def.setSrc(IntRectangle(60, 0, 18, 18));
btnClose.setImageDef(def, true);
btnClose.scaleWhenPressed = false;
buttons.push_back(&bHeader);
buttons.push_back(&btnClose);
armorButtons[0] = &btnArmor0;
armorButtons[1] = &btnArmor1;
armorButtons[2] = &btnArmor2;
armorButtons[3] = &btnArmor3;
for (int i = 0; i < NUM_ARMORBUTTONS; ++i)
buttons.push_back(armorButtons[i]);
// GUI - nine patches
NinePatchFactory builder(minecraft->textures, "gui/spritesheet.png");
guiBackground = builder.createSymmetrical(IntRectangle(0, 0, 16, 16), 4, 4);
guiSlot = builder.createSymmetrical(IntRectangle(0, 32, 8, 8), 3, 3, 20, 20);
guiPaneFrame = builder.createSymmetrical(IntRectangle(28, 42, 4, 4), 1, 1)->setExcluded(1 << 4);
guiPlayerBg = builder.createSymmetrical(IntRectangle(0, 20, 8, 8), 3, 3);
updateItems();
}
void ArmorScreen::setupPositions() {
// Left - Categories
bHeader.x = bHeader.y = 0;
bHeader.width = width;// - bDone.w;
btnClose.width = btnClose.height = 19;
btnClose.x = width - btnClose.width;
btnClose.y = 0;
// Inventory pane
const int maxWidth = (int)(width/1.8f) - Bx - Bx;
const int InventoryColumns = maxWidth / ItemSize;
const int realWidth = InventoryColumns * ItemSize;
const int paneWidth = realWidth + Bx + Bx;
const int realBx = (paneWidth - realWidth) / 2;
inventoryPaneRect = IntRectangle(realBx,
#ifdef __APPLE__
26 + By - ((width==240)?1:0), realWidth, ((width==240)?1:0) + height-By-By-28);
#else
26 + By, realWidth, height-By-By-28);
#endif
for (int i = 0; i < NUM_ARMORBUTTONS; ++i) {
Button& b = *armorButtons[i];
b.x = paneWidth;
b.y = inventoryPaneRect.y + 24 * i;
b.width = 20;
b.height = 20;
}
guiPlayerBgRect.y = inventoryPaneRect.y;
int xx = armorButtons[0]->x + armorButtons[0]->width;
int xw = width - xx;
guiPlayerBgRect.x = xx + xw / 10;
guiPlayerBgRect.w = xw - (xw / 10) * 2;
guiPlayerBgRect.h = inventoryPaneRect.h;
guiPaneFrame->setSize((float)inventoryPaneRect.w + 2, (float)inventoryPaneRect.h + 2);
guiPlayerBg->setSize((float)guiPlayerBgRect.w, (float)guiPlayerBgRect.h);
guiBackground->setSize((float)width, (float)height);
updateItems();
setupInventoryPane();
}
void ArmorScreen::tick() {
if (inventoryPane)
inventoryPane->tick();
if (doRecreatePane) {
updateItems();
setupInventoryPane();
doRecreatePane = false;
}
}
void ArmorScreen::handleRenderPane(Touch::InventoryPane* pane, Tesselator& t, int xm, int ym, float a) {
if (pane) {
pane->render(xm, ym, a);
guiPaneFrame->draw(t, (float)(pane->rect.x - 1), (float)(pane->rect.y - 1));
}
}
void ArmorScreen::render(int xm, int ym, float a) {
//renderBackground();
Tesselator& t = Tesselator::instance;
t.addOffset(0, 0, -500);
guiBackground->draw(t, 0, 0);
t.addOffset(0, 0, 500);
glEnable2(GL_ALPHA_TEST);
// Buttons (Left side + crafting)
super::render(xm, ym, a);
handleRenderPane(inventoryPane, t, xm, ym, a);
t.colorABGR(0xffffffff);
glColor4f2(1, 1, 1, 1);
t.addOffset(0, 0, -490);
guiPlayerBg->draw(t, (float)guiPlayerBgRect.x, (float)guiPlayerBgRect.y);
t.addOffset(0, 0, 490);
renderPlayer((float)(guiPlayerBgRect.x + guiPlayerBgRect.w / 2), 0.85f * height);
for (int i = 0; i < NUM_ARMORBUTTONS; ++i) {
drawSlotItemAt(t, i, player->getArmor(i), armorButtons[i]->x, armorButtons[i]->y);
}
glDisable2(GL_ALPHA_TEST);
}
void ArmorScreen::buttonClicked(Button* button) {
if (button == &btnClose) {
minecraft->setScreen(NULL);
}
if (button->id >= 0 && button->id <= 3) {
takeAndClearSlot(button->id);
}
}
bool ArmorScreen::addItem(const Touch::InventoryPane* forPane, int itemIndex) {
const ItemInstance* instance = armorItems[itemIndex];
if (!ItemInstance::isArmorItem(instance))
return false;
ArmorItem* item = (ArmorItem*) instance->getItem();
ItemInstance* old = player->getArmor(item->slot);
ItemInstance oldArmor;
if (ItemInstance::isArmorItem(old)) {
oldArmor = *old;
}
player->setArmor(item->slot, instance);
player->inventory->removeItem(instance);
//@attn: this is hugely important
armorItems[itemIndex] = NULL;
if (!oldArmor.isNull()) {
if (!player->inventory->add(&oldArmor)) {
player->drop(new ItemInstance(oldArmor), false);
}
}
doRecreatePane = true;
return true;
}
bool ArmorScreen::isAllowed( int slot ) {
return true;
}
bool ArmorScreen::renderGameBehind() {
return false;
}
std::vector<const ItemInstance*> ArmorScreen::getItems( const Touch::InventoryPane* forPane ) {
return armorItems;
}
void ArmorScreen::updateItems() {
armorItems.clear();
for (int i = Inventory::MAX_SELECTION_SIZE; i < minecraft->player->inventory->getContainerSize(); ++i) {
ItemInstance* item = minecraft->player->inventory->getItem(i);
if (ItemInstance::isArmorItem(item))
armorItems.push_back(item);
}
}
bool ArmorScreen::canMoveToSlot(int slot, const ItemInstance* item) {
return ItemInstance::isArmorItem(item)
&& ((ArmorItem*)item)->slot == slot;
}
void ArmorScreen::setupInventoryPane() {
// IntRectangle(0, 0, 100, 100)
if (inventoryPane) delete inventoryPane;
inventoryPane = new Touch::InventoryPane(this, minecraft, inventoryPaneRect, inventoryPaneRect.w, BorderPixels, armorItems.size(), ItemSize, (int)BorderPixels);
inventoryPane->fillMarginX = 0;
inventoryPane->fillMarginY = 0;
//LOGI("Creating new pane: %d %p\n", inventoryItems.size(), inventoryPane);
}
void ArmorScreen::drawSlotItemAt( Tesselator& t, int slot, const ItemInstance* item, int x, int y)
{
float xx = (float)x;
float yy = (float)y;
guiSlot->draw(t, xx, yy);
if (item && !item->isNull()) {
ItemRenderer::renderGuiItem(minecraft->font, minecraft->textures, item, xx + 2, yy, true);
glDisable2(GL_TEXTURE_2D);
ItemRenderer::renderGuiItemDecorations(item, xx + 2, yy + 3);
glEnable2(GL_TEXTURE_2D);
//minecraft->gui.renderSlotText(item, xx + 3, yy + 3, true, true);
} else {
minecraft->textures->loadAndBindTexture("gui/items.png");
blit(x + 2, y, 15 * 16, slot * 16, 16, 16, 16, 16);
}
}
void ArmorScreen::takeAndClearSlot( int slot ) {
ItemInstance* item = player->getArmor(slot);
if (!item)
return;
int oldSize = minecraft->player->inventory->getNumEmptySlots();
if (!minecraft->player->inventory->add(item))
minecraft->player->drop(new ItemInstance(*item), false);
player->setArmor(slot, NULL);
int newSize = minecraft->player->inventory->getNumEmptySlots();
setIfNotSet(doRecreatePane, newSize != oldSize);
}
void ArmorScreen::renderPlayer(float xo, float yo) {
// Push GL and player state
glPushMatrix();
glTranslatef(xo, yo, -200);
float ss = 45;
glScalef(-ss, ss, ss);
glRotatef(180, 0, 0, 1);
//glDisable(GL_DEPTH_TEST);
Player* player = (Player*) minecraft->player;
float oybr = player->yBodyRot;
float oyr = player->yRot;
float oxr = player->xRot;
float t = getTimeS();
float xd = 10 * Mth::sin(t);//(xo + 51) - xm;
float yd = 10 * Mth::cos(t * 0.05f);//(yo + 75 - 50) - ym;
glRotatef(45 + 90, 0, 1, 0);
glRotatef(-45 - 90, 0, 1, 0);
const float xtan = Mth::atan(xd / 40.0f) * +20;
const float ytan = Mth::atan(yd / 40.0f) * -20;
glRotatef(ytan, 1, 0, 0);
player->yBodyRot = xtan;
player->yRot = xtan + xtan;
player->xRot = ytan;
glTranslatef(0, player->heightOffset, 0);
// Push walking anim
float oldWAP = player->walkAnimPos;
float oldWAS = player->walkAnimSpeed;
float oldWASO = player->walkAnimSpeedO;
// Set new walking anim
player->walkAnimSpeedO = player->walkAnimSpeed = 0.25f;
player->walkAnimPos = getTimeS() * player->walkAnimSpeed * SharedConstants::TicksPerSecond;
EntityRenderDispatcher* rd = EntityRenderDispatcher::getInstance();
rd->playerRotY = 180;
rd->render(player, 0, 0, 0, 0, 1);
// Pop walking anim
player->walkAnimPos = oldWAP;
player->walkAnimSpeed = oldWAS;
player->walkAnimSpeedO = oldWASO;
//glEnable(GL_DEPTH_TEST);
// Pop GL and player state
player->yBodyRot = oybr;
player->yRot = oyr;
player->xRot = oxr;
glPopMatrix();
}

View File

@@ -1,79 +1,77 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_SCREENS__ArmorScreen_H__
#define NET_MINECRAFT_CLIENT_GUI_SCREENS__ArmorScreen_H__
#include "BaseContainerScreen.h"
#include "../components/InventoryPane.h"
#include "../components/Button.h"
class Font;
class CItem;
class Textures;
class NinePatchLayer;
class Tesselator;
class ArmorScreen: public Screen,
public Touch::IInventoryPaneCallback
{
typedef Screen super;
typedef std::vector<CItem*> ItemList;
static const int NUM_ARMORBUTTONS = 4;
public:
ArmorScreen();
~ArmorScreen();
void init();
void setupPositions();
void tick();
void render(int xm, int ym, float a);
bool renderGameBehind();
void buttonClicked(Button* button);
// IInventoryPaneCallback
bool addItem(const Touch::InventoryPane* pane, int itemId);
bool isAllowed( int slot );
std::vector<const ItemInstance*> getItems( const Touch::InventoryPane* forPane );
private:
void renderPlayer(float xo, float yo);
void setupInventoryPane();
void updateItems();
void drawSlotItemAt(Tesselator& t, int slot, const ItemInstance* item, int x, int y);
ItemInstance moveOver(const ItemInstance* item, int maxCount);
void takeAndClearSlot( int slot );
void handleRenderPane(Touch::InventoryPane* pane, Tesselator& t, int xm, int ym, float a);
bool canMoveToSlot(int slot, const ItemInstance* item);
ItemList _items;
std::string currentItemDesc;
ItemInstance burnResult;
float descWidth;
ImageButton btnClose;
BlankButton btnArmor0;
BlankButton btnArmor1;
BlankButton btnArmor2;
BlankButton btnArmor3;
BlankButton* armorButtons[4];
Touch::THeader bHeader;
Touch::InventoryPane* inventoryPane;
IntRectangle inventoryPaneRect;
IntRectangle guiPlayerBgRect;
std::vector<const ItemInstance*> armorItems;
bool doRecreatePane;
// GUI elements such as 9-Patches
NinePatchLayer* guiBackground;
NinePatchLayer* guiSlot;
NinePatchLayer* guiPaneFrame;
NinePatchLayer* guiPlayerBg;
Player* player;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_SCREENS__ArmorScreen_H__*/
#pragma once
#include "BaseContainerScreen.hpp"
#include "client/gui/components/InventoryPane.hpp"
#include "client/gui/components/Button.hpp"
class Font;
class CItem;
class Textures;
class NinePatchLayer;
class Tesselator;
class ArmorScreen: public Screen,
public Touch::IInventoryPaneCallback
{
typedef Screen super;
typedef std::vector<CItem*> ItemList;
static const int NUM_ARMORBUTTONS = 4;
public:
ArmorScreen();
~ArmorScreen();
void init();
void setupPositions();
void tick();
void render(int xm, int ym, float a);
bool renderGameBehind();
void buttonClicked(Button* button);
// IInventoryPaneCallback
bool addItem(const Touch::InventoryPane* pane, int itemId);
bool isAllowed( int slot );
std::vector<const ItemInstance*> getItems( const Touch::InventoryPane* forPane );
private:
void renderPlayer(float xo, float yo);
void setupInventoryPane();
void updateItems();
void drawSlotItemAt(Tesselator& t, int slot, const ItemInstance* item, int x, int y);
ItemInstance moveOver(const ItemInstance* item, int maxCount);
void takeAndClearSlot( int slot );
void handleRenderPane(Touch::InventoryPane* pane, Tesselator& t, int xm, int ym, float a);
bool canMoveToSlot(int slot, const ItemInstance* item);
ItemList _items;
std::string currentItemDesc;
ItemInstance burnResult;
float descWidth;
ImageButton btnClose;
BlankButton btnArmor0;
BlankButton btnArmor1;
BlankButton btnArmor2;
BlankButton btnArmor3;
BlankButton* armorButtons[4];
Touch::THeader bHeader;
Touch::InventoryPane* inventoryPane;
IntRectangle inventoryPaneRect;
IntRectangle guiPlayerBgRect;
std::vector<const ItemInstance*> armorItems;
bool doRecreatePane;
// GUI elements such as 9-Patches
NinePatchLayer* guiBackground;
NinePatchLayer* guiSlot;
NinePatchLayer* guiPaneFrame;
NinePatchLayer* guiPlayerBg;
Player* player;
};

View File

@@ -1,50 +1,48 @@
#ifndef NET_MINECRAFT_CLIENT_GUI__BaseContainerScreen_H__
#define NET_MINECRAFT_CLIENT_GUI__BaseContainerScreen_H__
//package net.minecraft.client.gui.screens;
#include <vector>
#include "../Screen.h"
#include "../../Minecraft.h"
#include "../../player/LocalPlayer.h"
class BaseContainerMenu;
class BaseContainerScreen: public Screen
{
typedef Screen super;
public:
BaseContainerScreen(BaseContainerMenu* menu)
: menu(menu)
{
}
virtual void init() {
super::init();
minecraft->player->containerMenu = menu;
}
virtual void tick() {
super::tick();
if (!minecraft->player->isAlive() || minecraft->player->removed)
minecraft->player->closeContainer();
}
virtual void keyPressed( int eventKey )
{
if (eventKey == Keyboard::KEY_ESCAPE) {
minecraft->player->closeContainer();
} else {
super::keyPressed(eventKey);
}
}
virtual bool closeOnPlayerHurt() {
return true;
}
protected:
BaseContainerMenu* menu;
};
#endif /*NET_MINECRAFT_CLIENT_GUI__BaseContainerScreen_H__*/
#pragma once
//package net.minecraft.client.gui.screens;
#include <vector>
#include "client/gui/Screen.hpp"
#include "client/Minecraft.hpp"
#include "client/player/LocalPlayer.hpp"
class BaseContainerMenu;
class BaseContainerScreen: public Screen
{
typedef Screen super;
public:
BaseContainerScreen(BaseContainerMenu* menu)
: menu(menu)
{
}
virtual void init() {
super::init();
minecraft->player->containerMenu = menu;
}
virtual void tick() {
super::tick();
if (!minecraft->player->isAlive() || minecraft->player->removed)
minecraft->player->closeContainer();
}
virtual void keyPressed( int eventKey )
{
if (eventKey == Keyboard::KEY_ESCAPE) {
minecraft->player->closeContainer();
} else {
super::keyPressed(eventKey);
}
}
virtual bool closeOnPlayerHurt() {
return true;
}
protected:
BaseContainerMenu* menu;
};

View File

@@ -1,24 +1,24 @@
#include "ChatScreen.h"
#include "DialogDefinitions.h"
#include "../Gui.h"
#include "../../Minecraft.h"
#include "../../../AppPlatform.h"
#include "../../../platform/log.h"
void ChatScreen::init() {
minecraft->platform()->createUserInput(DialogDefinitions::DIALOG_NEW_CHAT_MESSAGE);
}
void ChatScreen::render(int xm, int ym, float a)
{
int status = minecraft->platform()->getUserInputStatus();
if (status > -1) {
if (status == 1) {
std::vector<std::string> v = minecraft->platform()->getUserInput();
if (v.size() && v[0].length() > 0)
minecraft->gui.addMessage(v[0]);
}
minecraft->setScreen(NULL);
}
}
#include "ChatScreen.hpp"
#include "DialogDefinitions.hpp"
#include "client/gui/Gui.hpp"
#include "client/Minecraft.hpp"
#include "AppPlatform.hpp"
#include "platform/log.hpp"
void ChatScreen::init() {
minecraft->platform()->createUserInput(DialogDefinitions::DIALOG_NEW_CHAT_MESSAGE);
}
void ChatScreen::render(int xm, int ym, float a)
{
int status = minecraft->platform()->getUserInputStatus();
if (status > -1) {
if (status == 1) {
std::vector<std::string> v = minecraft->platform()->getUserInput();
if (v.size() && v[0].length() > 0)
minecraft->gui.addMessage(v[0]);
}
minecraft->setScreen(NULL);
}
}

View File

@@ -1,21 +0,0 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_SCREENS__ChatScreen_H__
#define NET_MINECRAFT_CLIENT_GUI_SCREENS__ChatScreen_H__
#include "../Screen.h"
class ChatScreen: public Screen
{
public:
ChatScreen() {}
virtual ~ChatScreen() {}
void init();
void render(int xm, int ym, float a);
void buttonClicked(Button* button) {};
private:
};
#endif /*NET_MINECRAFT_CLIENT_GUI_SCREENS__ChatScreen_H__*/

View File

@@ -0,0 +1,19 @@
#pragma once
#include "client/gui/Screen.hpp"
class ChatScreen: public Screen
{
public:
ChatScreen() {}
virtual ~ChatScreen() {}
void init();
void render(int xm, int ym, float a);
void buttonClicked(Button* button) {};
private:
};

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