2 Commits

Author SHA1 Message Date
Kolyah35
7418263193 .h -> .hpp everything 2026-03-28 01:08:50 +03:00
Kolyah35
7d3257669a pragma once everywhere 2026-03-28 00:00:19 +03:00
909 changed files with 89569 additions and 90714 deletions

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@@ -1,8 +1,8 @@
#include "App.h" #include "App.hpp"
#include "IPlatform.h" #include "IPlatform.hpp"
#include "platform/server/PlatformServer.h" #include "platform/server/PlatformServer.hpp"
#include "platform/glfw/PlatformGlfw.h" #include "platform/glfw/PlatformGlfw.hpp"
std::unique_ptr<IPlatform> App::CreatePlatform() { std::unique_ptr<IPlatform> App::CreatePlatform() {
#if defined(STANDALONE_SERVER) #if defined(STANDALONE_SERVER)

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@@ -8,7 +8,7 @@
#define NO_EGL #define NO_EGL
#endif #endif
#include <IPlatform.h> #include <IPlatform.hpp>
#ifndef NO_EGL #ifndef NO_EGL
#include <EGL/egl.h> #include <EGL/egl.h>
#endif #endif

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@@ -1,5 +1,4 @@
#ifndef EGLCONFIGPRINTER_H__ #pragma once
#define EGLCONFIGPRINTER_H__
#include <cstdio> #include <cstdio>
#include <string> #include <string>
@@ -122,4 +121,3 @@ public:
} }
}; };
#endif /*EGLCONFIGPRINTER_H__*/

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@@ -1,5 +1,5 @@
#include <IPlatform.h> #include <IPlatform.hpp>
#include <App.h> #include <App.hpp>
#include <fstream> #include <fstream>
void IPlatform::runMainLoop(App& app) { void IPlatform::runMainLoop(App& app) {

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@@ -1,81 +1,81 @@
#pragma once #pragma once
#include <vector> #include <vector>
#include <string> #include <string>
#include "client/renderer/TextureData.h" #include "client/renderer/TextureData.hpp"
#include <cstdint> #include <cstdint>
typedef std::vector<std::string> StringVector; typedef std::vector<std::string> StringVector;
typedef std::vector<uint8_t> ByteVector; typedef std::vector<uint8_t> ByteVector;
class App; class App;
class IPlatform { class IPlatform {
public: public:
IPlatform() : keyboardVisible(false), windowSizeChanged(false), m_targetFrametime(0.f) {} IPlatform() : keyboardVisible(false), windowSizeChanged(false), m_targetFrametime(0.f) {}
virtual ~IPlatform() {} virtual ~IPlatform() {}
virtual bool init() { return true; } virtual bool init() { return true; }
virtual void swapBuffers() {} virtual void swapBuffers() {}
virtual void runMainLoop(App& app); virtual void runMainLoop(App& app);
virtual ByteVector readAssetFile(const std::string& path); virtual ByteVector readAssetFile(const std::string& path);
// Mojang functions here // Mojang functions here
virtual TextureData loadTexture(const std::string& filename_, bool textureFolder) { return TextureData(); } virtual TextureData loadTexture(const std::string& filename_, bool textureFolder) { return TextureData(); }
virtual TextureData loadTextureFromMemory(const unsigned char* data, size_t size) { return TextureData(); } virtual TextureData loadTextureFromMemory(const unsigned char* data, size_t size) { return TextureData(); }
virtual void playSound(const std::string& fn, float volume, float pitch) {} virtual void playSound(const std::string& fn, float volume, float pitch) {}
virtual void hideCursor(bool hide) {} virtual void hideCursor(bool hide) {}
virtual std::string getDateString(int s) = 0; virtual std::string getDateString(int s) = 0;
virtual void uploadPlatformDependentData(int id, void* data) {} virtual void uploadPlatformDependentData(int id, void* data) {}
// virtual BinaryBlob readAssetFile(const std::string& filename) { return BinaryBlob(); } // virtual BinaryBlob readAssetFile(const std::string& filename) { return BinaryBlob(); }
virtual void _tick() {} virtual void _tick() {}
virtual int getScreenWidth() { return 854; } virtual int getScreenWidth() { return 854; }
virtual int getScreenHeight() { return 480; } virtual int getScreenHeight() { return 480; }
virtual float getPixelsPerMillimeter() { return 10; } virtual float getPixelsPerMillimeter() { return 10; }
virtual bool isNetworkEnabled(bool onlyWifiAllowed) { return true; } virtual bool isNetworkEnabled(bool onlyWifiAllowed) { return true; }
virtual bool isPowerVR() { virtual bool isPowerVR() {
return false; return false;
} }
virtual int getKeyFromKeyCode(int keyCode, int metaState, int deviceId) {return 0;} virtual int getKeyFromKeyCode(int keyCode, int metaState, int deviceId) {return 0;}
#ifdef __APPLE__ #ifdef __APPLE__
virtual bool isSuperFast() = 0; virtual bool isSuperFast() = 0;
#endif #endif
virtual void openURL(const std::string& url) {} virtual void openURL(const std::string& url) {}
virtual void finish() {} virtual void finish() {}
virtual bool supportsTouchscreen() { return false; } virtual bool supportsTouchscreen() { return false; }
virtual void vibrate(int milliSeconds) {} virtual void vibrate(int milliSeconds) {}
virtual std::string getPlatformStringVar(int stringId) = 0; virtual std::string getPlatformStringVar(int stringId) = 0;
virtual void showKeyboard() { keyboardVisible = true; } virtual void showKeyboard() { keyboardVisible = true; }
virtual void hideKeyboard() { keyboardVisible = false; } virtual void hideKeyboard() { keyboardVisible = false; }
virtual bool isKeyboardVisible() { return keyboardVisible; } virtual bool isKeyboardVisible() { return keyboardVisible; }
virtual void setTargetFPS(int fps) { m_targetFrametime = 1.0 / fps; } virtual void setTargetFPS(int fps) { m_targetFrametime = 1.0 / fps; }
bool isWindowSizeChanged() { return windowSizeChanged; } bool isWindowSizeChanged() { return windowSizeChanged; }
virtual void setVSync(bool on) { vsync = on; } virtual void setVSync(bool on) { vsync = on; }
protected: protected:
bool keyboardVisible; bool keyboardVisible;
bool windowSizeChanged; bool windowSizeChanged;
bool vsync; bool vsync;
double m_targetFrametime; double m_targetFrametime;
}; };

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@@ -1,40 +1,39 @@
#ifndef LICENSECODES_H__ #pragma once
#define LICENSECODES_H__
class LicenseCodes
class LicenseCodes {
{ public:
public: // Something's not ready, call again later
// Something's not ready, call again later static const int WAIT_PLATFORM_NOT_READY = -2;
static const int WAIT_PLATFORM_NOT_READY = -2; static const int WAIT_SERVER_NOT_READY = -1;
static const int WAIT_SERVER_NOT_READY = -1;
// License is ok
// License is ok static const int LICENSE_OK = 0;
static const int LICENSE_OK = 0; static const int LICENSE_TRIAL_OK = 1;
static const int LICENSE_TRIAL_OK = 1;
// License is not working in one way or another
// License is not working in one way or another static const int LICENSE_VALIDATION_FAILED = 50;
static const int LICENSE_VALIDATION_FAILED = 50; static const int ITEM_NOT_FOUND = 51;
static const int ITEM_NOT_FOUND = 51; static const int LICENSE_NOT_FOUND = 52;
static const int LICENSE_NOT_FOUND = 52; static const int ERROR_CONTENT_HANDLER = 100;
static const int ERROR_CONTENT_HANDLER = 100; static const int ERROR_ILLEGAL_ARGUMENT = 101;
static const int ERROR_ILLEGAL_ARGUMENT = 101; static const int ERROR_SECURITY = 102;
static const int ERROR_SECURITY = 102; static const int ERROR_INPUT_OUTPUT = 103;
static const int ERROR_INPUT_OUTPUT = 103; static const int ERROR_ILLEGAL_STATE = 104;
static const int ERROR_ILLEGAL_STATE = 104; static const int ERROR_NULL_POINTER = 105;
static const int ERROR_NULL_POINTER = 105; static const int ERROR_GENERAL = 106;
static const int ERROR_GENERAL = 106; static const int ERROR_UNABLE_TO_CONNECT_TO_CDS = 107;
static const int ERROR_UNABLE_TO_CONNECT_TO_CDS = 107;
// The call went wrong so we didn't get a license value at all
// The call went wrong so we didn't get a license value at all static const int ERROR_EXCEPTION = 200;
static const int ERROR_EXCEPTION = 200;
static bool isOk(int i) {
static bool isOk(int i) { return (i == 0) || (i == 1);
return (i == 0) || (i == 1); }
} static bool isReady(int i) {
static bool isReady(int i) { return (i >= 0);
return (i >= 0); }
} };
};
#endif /*LICENSECODES_H__ */
#endif /*LICENSECODES_H__ */

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@@ -1,140 +1,138 @@
#ifndef NET_MINECRAFT_CLIENT__Minecraft_H__ #pragma once
#define NET_MINECRAFT_CLIENT__Minecraft_H__
#include "client/Options.hpp"
#include "client/Options.h" #include "client/Timer.hpp"
#include "client/Timer.h"
//#include "../network/RakNetInstance.hpp"
//#include "../network/RakNetInstance.h" #include "world/phys/HitResult.hpp"
#include "world/phys/HitResult.h"
#include "App.hpp"
#include "App.h" #include <cstddef>
#include <cstddef>
class Level;
class Level; class LocalPlayer;
class LocalPlayer; class IInputHolder;
class IInputHolder; class Mob;
class Mob; class Player;
class Player; class Entity;
class Entity; class ICreator;
class ICreator; class GameMode;
class GameMode; class CThread;
class CThread; class LevelStorageSource;
class LevelStorageSource; class BuildActionIntention;
class BuildActionIntention; class PerfRenderer;
class PerfRenderer; class LevelSettings;
class LevelSettings; class IRakNetInstance;
class IRakNetInstance; class NetEventCallback;
class NetEventCallback; class CommandServer;
class CommandServer; struct PingedCompatibleServer;
struct PingedCompatibleServer;
class Minecraft: public App {
class Minecraft: public App { public:
public: using App::App;
using App::App; virtual ~Minecraft();
virtual ~Minecraft();
virtual void init();
virtual void init(); virtual void update();
virtual void update(); virtual void restartServer();
virtual void restartServer(); virtual void tick(int nTick, int maxTick);
virtual void tick(int nTick, int maxTick);
virtual bool isOnlineClient();
virtual bool isOnlineClient(); virtual bool isOnline();
virtual bool isOnline();
virtual void setIsCreativeMode(bool isCreative);
virtual void setIsCreativeMode(bool isCreative);
virtual void optionUpdated(OptionId option, bool value);
virtual void optionUpdated(OptionId option, bool value); virtual void optionUpdated(OptionId option, float value);
virtual void optionUpdated(OptionId option, float value); virtual void optionUpdated(OptionId option, int value);
virtual void optionUpdated(OptionId option, int value);
/**
/** * @brief Get public name that will be listed in JoinGame menu
* @brief Get public name that will be listed in JoinGame menu */
*/ virtual std::string getServerName() { return "Unknown"; }
virtual std::string getServerName() { return "Unknown"; }
void toggleDimension() {}
void toggleDimension() {} bool isCreativeMode();
bool isCreativeMode();
virtual void selectLevel(const std::string& levelId, const std::string& levelName, const LevelSettings& settings);
virtual void selectLevel(const std::string& levelId, const std::string& levelName, const LevelSettings& settings); virtual void setLevel(Level* level, const std::string& message = "", Player* forceInsertPlayer = NULL);
virtual void setLevel(Level* level, const std::string& message = "", Player* forceInsertPlayer = NULL);
virtual void onBlockDestroyed(Player* player, int x, int y, int z, int face) {}
virtual void onBlockDestroyed(Player* player, int x, int y, int z, int face) {}
void generateLevel( const std::string& message, Level* level );
void generateLevel( const std::string& message, Level* level ); LevelStorageSource* getLevelSource();
LevelStorageSource* getLevelSource();
virtual void hostMultiplayer(int port=19132);
virtual void hostMultiplayer(int port=19132); Player* respawnPlayer(int playerId);
Player* respawnPlayer(int playerId); void respawnPlayer();
void respawnPlayer(); void resetPlayer(Player* player);
void resetPlayer(Player* player); void doActuallyRespawnPlayer();
void doActuallyRespawnPlayer();
void prepareLevel(const std::string& message);
void prepareLevel(const std::string& message);
int getProgressStatusId();
int getProgressStatusId(); const char* getProgressMessage();
const char* getProgressMessage();
ICreator* getCreator();
ICreator* getCreator();
bool isLevelGenerated();
bool isLevelGenerated();
#ifdef __APPLE__
#ifdef __APPLE__ bool _isSuperFast = false;
bool _isSuperFast = false; bool isSuperFast() { return _isSuperFast; }
bool isSuperFast() { return _isSuperFast; } #endif
#endif
protected:
protected: virtual void _levelGenerated();
virtual void _levelGenerated();
private:
private: static void* prepareLevel_tspawn(void *p_param);
static void* prepareLevel_tspawn(void *p_param); public:
public: Level* level = nullptr;
Level* level = nullptr; CommandServer* _commandServer = nullptr;
CommandServer* _commandServer = nullptr; GameMode* gameMode = nullptr;
GameMode* gameMode = nullptr; IRakNetInstance* raknetInstance = nullptr;
IRakNetInstance* raknetInstance = nullptr; NetEventCallback* netCallback = nullptr;
NetEventCallback* netCallback = nullptr;
int commandPort = 4711;
int commandPort = 4711;
int lastTime = 0;
int lastTime = 0; int lastTickTime = -1;
int lastTickTime = -1; int missTime = 0;
int missTime = 0; int ticks = 0;
int ticks = 0;
CThread* generateLevelThread = nullptr;
CThread* generateLevelThread = nullptr; // static int customDebugId;
// static int customDebugId;
HitResult hitResult;
HitResult hitResult; volatile int progressStagePercentage = 0;
volatile int progressStagePercentage = 0;
// This field is initialized in main()
// This field is initialized in main() // It sets the base path to where worlds can be written (sdcard on android)
// It sets the base path to where worlds can be written (sdcard on android) std::string externalStoragePath;
std::string externalStoragePath; std::string externalCacheStoragePath;
std::string externalCacheStoragePath; protected:
protected: Timer timer{20};
Timer timer{20}; // @note @attn @warn: this is dangerous as fuck!
// @note @attn @warn: this is dangerous as fuck! volatile bool isGeneratingLevel = false;
volatile bool isGeneratingLevel = false; bool _hasSignaledGeneratingLevelFinished = true;
bool _hasSignaledGeneratingLevelFinished = true;
LevelStorageSource* storageSource;
LevelStorageSource* storageSource; bool _running;
bool _running;
protected:
protected: volatile int progressStageStatusId = 0;
volatile int progressStageStatusId = 0; static const char* progressMessages[];
static const char* progressMessages[];
int _licenseId;
int _licenseId;
bool _isCreativeMode;
bool _isCreativeMode; Player* _pendingRemovePlayer; // @attn @todo @fix: remove this shait and fix the respawn behaviour
Player* _pendingRemovePlayer; // @attn @todo @fix: remove this shait and fix the respawn behaviour
// from NinecraftApp
// from NinecraftApp bool _verbose = true;
bool _verbose = true; int _lastTickMs = 0;
int _lastTickMs = 0;
static bool _hasInitedStatics;
static bool _hasInitedStatics; };
};
#endif /*NET_MINECRAFT_CLIENT__Minecraft_H__*/

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@@ -1,36 +1,36 @@
#include "Minecraft.h" #include "Minecraft.hpp"
#include "client/Options.h" #include "client/Options.hpp"
#include "client/gamemode/GameMode.h" #include "client/gamemode/GameMode.hpp"
#include "client/gui/screens/ChatScreen.h" #include "client/gui/screens/ChatScreen.hpp"
#include "client/gui/screens/ConsoleScreen.h" #include "client/gui/screens/ConsoleScreen.hpp"
#include "client/gui/screens/DeathScreen.h" #include "client/gui/screens/DeathScreen.hpp"
#include "client/gui/screens/UsernameScreen.h" #include "client/gui/screens/UsernameScreen.hpp"
#include "client/player/LocalPlayer.h" #include "client/player/LocalPlayer.hpp"
#include "client/player/input/IBuildInput.h" #include "client/player/input/IBuildInput.hpp"
#include "client/player/input/IInputHolder.h" #include "client/player/input/IInputHolder.hpp"
#include "client/player/input/KeyboardInput.h" #include "client/player/input/KeyboardInput.hpp"
#include "client/player/input/MouseBuildInput.h" #include "client/player/input/MouseBuildInput.hpp"
#include "client/player/input/MouseTurnInput.h" #include "client/player/input/MouseTurnInput.hpp"
#include "client/player/input/touchscreen/TouchscreenInput.h" #include "client/player/input/touchscreen/TouchscreenInput.hpp"
#include "client/player/input/touchscreen/TouchInputHolder.h" #include "client/player/input/touchscreen/TouchInputHolder.hpp"
#include "client/renderer/Chunk.h" #include "client/renderer/Chunk.hpp"
#include "client/renderer/EntityTileRenderer.h" #include "client/renderer/EntityTileRenderer.hpp"
#include "client/renderer/ItemInHandRenderer.h" #include "client/renderer/ItemInHandRenderer.hpp"
#include "client/renderer/Tesselator.h" #include "client/renderer/Tesselator.hpp"
#include "client/renderer/entity/EntityRenderDispatcher.h" #include "client/renderer/entity/EntityRenderDispatcher.hpp"
#include "client/renderer/entity/ItemRenderer.h" #include "client/renderer/entity/ItemRenderer.hpp"
#include "client/renderer/ptexture/DynamicTexture.h" #include "client/renderer/ptexture/DynamicTexture.hpp"
#include "network/RakNetInstance.h" #include "network/RakNetInstance.hpp"
#include "network/ServerSideNetworkHandler.h" #include "network/ServerSideNetworkHandler.hpp"
#include "network/packet/InteractPacket.h" #include "network/packet/InteractPacket.hpp"
#include "network/packet/RespawnPacket.h" #include "network/packet/RespawnPacket.hpp"
#include "platform/CThread.h" #include "platform/CThread.hpp"
#include "platform/input/Multitouch.h" #include "platform/input/Multitouch.hpp"
#include "util/PerfRenderer.h" #include "util/PerfRenderer.hpp"
#include "util/PerfTimer.h" #include "util/PerfTimer.hpp"
#include "world/level/Level.h" #include "world/level/Level.hpp"
#include "world/level/chunk/ChunkSource.h" #include "world/level/chunk/ChunkSource.hpp"
#include <MinecraftClient.h> #include <MinecraftClient.hpp>
static void checkGlError(const char* tag) { static void checkGlError(const char* tag) {
#ifdef GLDEBUG #ifdef GLDEBUG

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@@ -1,18 +1,18 @@
#pragma once #pragma once
#include "client/gui/Font.h" #include "client/gui/Font.hpp"
#include "client/gui/Screen.h" #include "client/gui/Screen.hpp"
#include "client/particle/ParticleEngine.h" #include "client/particle/ParticleEngine.hpp"
#include "client/player/LocalPlayer.h" #include "client/player/LocalPlayer.hpp"
#include "client/renderer/GameRenderer.h" #include "client/renderer/GameRenderer.hpp"
#include "client/renderer/Textures.h" #include "client/renderer/Textures.hpp"
#include "client/sound/SoundEngine.h" #include "client/sound/SoundEngine.hpp"
#include <Minecraft.h> #include <Minecraft.hpp>
#include <client/MouseHandler.h> #include <client/MouseHandler.hpp>
#include <client/gui/Gui.h> #include <client/gui/Gui.hpp>
#include <client/gui/screens/ScreenChooser.h> #include <client/gui/screens/ScreenChooser.hpp>
#include <client/PixelCalc.h> #include <client/PixelCalc.hpp>
#include <client/renderer/LevelRenderer.h> #include <client/renderer/LevelRenderer.hpp>
class MinecraftClient : public Minecraft { class MinecraftClient : public Minecraft {
public: public:

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@@ -1,6 +1,6 @@
#include "MinecraftServer.h" #include "MinecraftServer.hpp"
#include <Minecraft.h> #include <Minecraft.hpp>
#include <network/RakNetInstance.h> #include <network/RakNetInstance.hpp>
void MinecraftServer::hostMultiplayer(int port) { void MinecraftServer::hostMultiplayer(int port) {

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@@ -1,5 +1,5 @@
#pragma once #pragma once
#include <Minecraft.h> #include <Minecraft.hpp>
class MinecraftServer : public Minecraft { class MinecraftServer : public Minecraft {
public: public:

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@@ -1,4 +1,4 @@
#include "Performance.h" #include "Performance.hpp"
/*static*/ /*static*/
StopwatchHandler Performance::watches; StopwatchHandler Performance::watches;

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@@ -1,12 +0,0 @@
#ifndef PERFORMANCE_H__
#define PERFORMANCE_H__
#include "platform/time.h"
class Performance
{
public:
static StopwatchHandler watches;
};
#endif /*PERFORMANCE_H__*/

10
src/Performance.hpp Executable file
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@@ -0,0 +1,10 @@
#pragma once
#include "platform/time.hpp"
class Performance
{
public:
static StopwatchHandler watches;
};

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@@ -1,16 +1,16 @@
#include "SharedConstants.h" #include "SharedConstants.hpp"
namespace Common { namespace Common {
std::string getGameVersionString(const std::string& versionSuffix /* = "" */) std::string getGameVersionString(const std::string& versionSuffix /* = "" */)
{ {
std::string result = std::string("v0.6.1") + versionSuffix; std::string result = std::string("v0.6.1") + versionSuffix;
// append 64-bit port marker only on Android 64bit targets // append 64-bit port marker only on Android 64bit targets
#if defined(ANDROID) && (defined(__aarch64__) || defined(__x86_64__)) #if defined(ANDROID) && (defined(__aarch64__) || defined(__x86_64__))
result += " (64-bit port)"; result += " (64-bit port)";
#endif #endif
result += " alpha"; result += " alpha";
return result; return result;
} }
}; };

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@@ -1,34 +1,32 @@
#ifndef NET_MINECRAFT_SharedConstants_H__ #pragma once
#define NET_MINECRAFT_SharedConstants_H__
#include <string>
#include <string>
enum LevelGeneratorVersion
enum LevelGeneratorVersion {
{ LGV_ORIGINAL = 0,
LGV_ORIGINAL = 0, };
};
namespace Common {
namespace Common { std::string getGameVersionString(const std::string& versionSuffix = "");
std::string getGameVersionString(const std::string& versionSuffix = ""); }
}
namespace SharedConstants
namespace SharedConstants {
{ // 0.5.0 uses NPv8
// 0.5.0 uses NPv8 // 0.6.0 uses NPv9
// 0.6.0 uses NPv9 const int NetworkProtocolVersion = 9;
const int NetworkProtocolVersion = 9; const int NetworkProtocolLowestSupportedVersion = 9;
const int NetworkProtocolLowestSupportedVersion = 9; const int GameProtocolVersion = 1;
const int GameProtocolVersion = 1; const int GameProtocolLowestSupportedVersion = 1;
const int GameProtocolLowestSupportedVersion = 1;
const int StorageVersion = 3;
const int StorageVersion = 3;
const int MaxChatLength = 100;
const int MaxChatLength = 100;
const int TicksPerSecond = 20;
const int TicksPerSecond = 20;
const int GeneratorVersion = (int)LGV_ORIGINAL;
const int GeneratorVersion = (int)LGV_ORIGINAL; //int FULLBRIGHT_LIGHTVALUE = 15 << 20 | 15 << 4;
//int FULLBRIGHT_LIGHTVALUE = 15 << 20 | 15 << 4; }
}
#endif /*NET_MINECRAFT_SharedConstants_H__*/

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@@ -1,16 +1,16 @@
#include "IConfigListener.h" #include "IConfigListener.hpp"
#include "Minecraft.h" #include "Minecraft.hpp"
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
#include "gui/Gui.h" #include "gui/Gui.hpp"
#endif /* STANDALONE_SERVER */ #endif /* STANDALONE_SERVER */
Config createConfig(Minecraft* mc) { Config createConfig(Minecraft* mc) {
Config c; Config c;
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
c.setScreenSize(mc->width, mc->height, Gui::GuiScale); c.setScreenSize(mc->width, mc->height, Gui::GuiScale);
#endif #endif
c.pixelCalc = mc->pixelCalc; c.pixelCalc = mc->pixelCalc;
c.pixelCalcUi = mc->pixelCalcUi; c.pixelCalcUi = mc->pixelCalcUi;
c.minecraft = mc; c.minecraft = mc;
c.options = &mc->options; c.options = &mc->options;
return c; return c;
} }

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@@ -1,48 +1,46 @@
#ifndef CONFIGLISTENER_H__ #pragma once
#define CONFIGLISTENER_H__
#include "PixelCalc.hpp"
#include "PixelCalc.h" class Minecraft;
class Minecraft; class Options;
class Options;
class Config {
class Config { public:
public: // Screen dimensions and world-to-screen conversion
// Screen dimensions and world-to-screen conversion void setScreenSize(int width, int height, float scale) {
void setScreenSize(int width, int height, float scale) { this->width = width;
this->width = width; this->height = height;
this->height = height; this->guiScale = scale;
this->guiScale = scale; this->invGuiScale = 1.0f / scale;
this->invGuiScale = 1.0f / scale; this->guiWidth = (int)(width * invGuiScale);
this->guiWidth = (int)(width * invGuiScale); this->guiHeight = (int)(height * invGuiScale);
this->guiHeight = (int)(height * invGuiScale); }
}
int width;
int width; int height;
int height;
float guiScale;
float guiScale; float invGuiScale;
float invGuiScale; int guiWidth;
int guiWidth; int guiHeight;
int guiHeight;
PixelCalc pixelCalc;
PixelCalc pixelCalc; PixelCalc pixelCalcUi;
PixelCalc pixelCalcUi;
Minecraft* minecraft;
Minecraft* minecraft; Options* options;
Options* options; };
};
Config createConfig(Minecraft* mc);
Config createConfig(Minecraft* mc);
// Interface for Configuration-Changed listener
// Interface for Configuration-Changed listener // This can mean (for instance);
// This can mean (for instance); // - Screen has changed dimensions, or rotation if rotations are enabled
// - Screen has changed dimensions, or rotation if rotations are enabled // - New input device or control mechanism
// - New input device or control mechanism class IConfigListener
class IConfigListener {
{ public:
public: virtual ~IConfigListener() {}
virtual ~IConfigListener() {} virtual void onConfigChanged(const Config& config) = 0;
virtual void onConfigChanged(const Config& config) = 0; };
};
#endif /*CONFIGLISTENER_H__*/

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@@ -1,60 +1,60 @@
#include "MouseHandler.h" #include "MouseHandler.hpp"
#include "player/input/ITurnInput.h" #include "player/input/ITurnInput.hpp"
#ifdef RPI #ifdef RPI
#include <SDL/SDL.h> #include <SDL/SDL.h>
#endif #endif
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
#endif #endif
MouseHandler::MouseHandler( ITurnInput* turnInput ) MouseHandler::MouseHandler( ITurnInput* turnInput )
: _turnInput(turnInput) : _turnInput(turnInput)
{} {}
MouseHandler::MouseHandler() MouseHandler::MouseHandler()
: _turnInput(0) : _turnInput(0)
{} {}
MouseHandler::~MouseHandler() { MouseHandler::~MouseHandler() {
} }
void MouseHandler::setTurnInput( ITurnInput* turnInput ) { void MouseHandler::setTurnInput( ITurnInput* turnInput ) {
_turnInput = turnInput; _turnInput = turnInput;
} }
void MouseHandler::grab() { void MouseHandler::grab() {
xd = 0; xd = 0;
yd = 0; yd = 0;
#if defined(RPI) #if defined(RPI)
//LOGI("Grabbing input!\n"); //LOGI("Grabbing input!\n");
SDL_WM_GrabInput(SDL_GRAB_ON); SDL_WM_GrabInput(SDL_GRAB_ON);
SDL_ShowCursor(0); SDL_ShowCursor(0);
#endif #endif
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
glfwSetInputMode(glfwGetCurrentContext(), GLFW_CURSOR, GLFW_CURSOR_DISABLED); glfwSetInputMode(glfwGetCurrentContext(), GLFW_CURSOR, GLFW_CURSOR_DISABLED);
#endif #endif
} }
void MouseHandler::release() { void MouseHandler::release() {
#if defined(RPI) #if defined(RPI)
//LOGI("Releasing input!\n"); //LOGI("Releasing input!\n");
SDL_WM_GrabInput(SDL_GRAB_OFF); SDL_WM_GrabInput(SDL_GRAB_OFF);
SDL_ShowCursor(1); SDL_ShowCursor(1);
#endif #endif
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
glfwSetInputMode(glfwGetCurrentContext(), GLFW_CURSOR, GLFW_CURSOR_NORMAL); glfwSetInputMode(glfwGetCurrentContext(), GLFW_CURSOR, GLFW_CURSOR_NORMAL);
#endif #endif
} }
void MouseHandler::poll() { void MouseHandler::poll() {
if (_turnInput != 0) { if (_turnInput != 0) {
TurnDelta td = _turnInput->getTurnDelta(); TurnDelta td = _turnInput->getTurnDelta();
xd = td.x; xd = td.x;
yd = td.y; yd = td.y;
} }
} }

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@@ -1,28 +1,26 @@
#ifndef NET_MINECRAFT_CLIENT__MouseHandler_H__ #pragma once
#define NET_MINECRAFT_CLIENT__MouseHandler_H__
//package net.minecraft.client;
//package net.minecraft.client;
class ITurnInput;
class ITurnInput;
class MouseHandler
class MouseHandler {
{ public:
public: MouseHandler(ITurnInput* turnInput);
MouseHandler(ITurnInput* turnInput); MouseHandler();
MouseHandler(); ~MouseHandler();
~MouseHandler();
void setTurnInput(ITurnInput* turnInput);
void setTurnInput(ITurnInput* turnInput);
void grab();
void grab(); void release();
void release();
void poll();
void poll();
float xd, yd;
float xd, yd; private:
private: int toSkip;
int toSkip; ITurnInput* _turnInput;
ITurnInput* _turnInput; };
};
#endif /*NET_MINECRAFT_CLIENT__MouseHandler_H__*/

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@@ -1,4 +1,4 @@
#include "Option.h" #include "Option.hpp"
#include <sstream> #include <sstream>
#include <cstdio> #include <cstdio>

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@@ -1,7 +1,7 @@
#pragma once #pragma once
#include <sstream> #include <sstream>
#include <type_traits> #include <type_traits>
#include <util/Mth.h> #include <util/Mth.hpp>
/* /*
template<typename T> template<typename T>
struct is_option_type : std::false_type {}; struct is_option_type : std::false_type {};

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@@ -1,4 +1,4 @@
#include "OptionStrings.h" #include "OptionStrings.hpp"
const char* OptionStrings::Multiplayer_Username = "mp_username"; const char* OptionStrings::Multiplayer_Username = "mp_username";
const char* OptionStrings::Multiplayer_ServerVisible = "mp_server_visible_default"; const char* OptionStrings::Multiplayer_ServerVisible = "mp_server_visible_default";

View File

@@ -1,5 +1,4 @@
#ifndef NET_MINECRAFT_CLIENT__OptionStrings_H__ #pragma once
#define NET_MINECRAFT_CLIENT__OptionStrings_H__
class OptionStrings { class OptionStrings {
public: public:
@@ -33,4 +32,3 @@ public:
}; };
#endif /*NET_MINECRAFT_CLIENT__OptionsStrings_H__*/

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@@ -1,297 +1,297 @@
#include "Options.h" #include "Options.hpp"
#include "../world/Difficulty.h" #include "world/Difficulty.hpp"
#include <MinecraftClient.h> #include <MinecraftClient.hpp>
bool Options::debugGl = false; bool Options::debugGl = false;
// OPTIONS TABLE // OPTIONS TABLE
OptionInt difficulty("difficulty", Difficulty::NORMAL, 0, Difficulty::COUNT); OptionInt difficulty("difficulty", Difficulty::NORMAL, 0, Difficulty::COUNT);
OptionBool hidegui("hidegui", false); OptionBool hidegui("hidegui", false);
OptionBool thirdPersonView("thirdperson", false); OptionBool thirdPersonView("thirdperson", false);
OptionBool renderDebug("renderDebug", false); OptionBool renderDebug("renderDebug", false);
OptionBool smoothCamera("smoothCamera", false); OptionBool smoothCamera("smoothCamera", false);
OptionBool fixedCamera("fixedCamera", false); OptionBool fixedCamera("fixedCamera", false);
OptionBool isFlying("isflying", false); OptionBool isFlying("isflying", false);
OptionBool barOnTop("barOnTop", false); OptionBool barOnTop("barOnTop", false);
OptionBool allowSprint("allowSprint", true); OptionBool allowSprint("allowSprint", true);
OptionBool rpiCursor("rpiCursor", false); OptionBool rpiCursor("rpiCursor", false);
OptionBool autoJump("autoJump", true); OptionBool autoJump("autoJump", true);
OptionFloat flySpeed("flySpeed", 1.f); OptionFloat flySpeed("flySpeed", 1.f);
OptionFloat cameraSpeed("cameraSpeed", 1.f); OptionFloat cameraSpeed("cameraSpeed", 1.f);
OptionInt guiScale("guiScale", 0, 0, 5); OptionInt guiScale("guiScale", 0, 0, 5);
OptionString skin("skin", "Default"); OptionString skin("skin", "Default");
#ifdef RPI #ifdef RPI
OptionString username("username", "StevePi"); OptionString username("username", "StevePi");
#else #else
OptionString username("username", "Steve"); OptionString username("username", "Steve");
#endif #endif
OptionBool destroyVibration("destroyVibration", true); OptionBool destroyVibration("destroyVibration", true);
OptionBool isLeftHanded("isLeftHanded", false); OptionBool isLeftHanded("isLeftHanded", false);
OptionBool isJoyTouchArea("isJoyTouchArea", false); OptionBool isJoyTouchArea("isJoyTouchArea", false);
OptionFloat musicVolume("music", 1.f, MUSIC_MIN_VALUE, MUSIC_MAX_VALUE); OptionFloat musicVolume("music", 1.f, MUSIC_MIN_VALUE, MUSIC_MAX_VALUE);
OptionFloat soundVolume("sound", 1.f, SOUND_MIN_VALUE, SOUND_MAX_VALUE); OptionFloat soundVolume("sound", 1.f, SOUND_MIN_VALUE, SOUND_MAX_VALUE);
OptionFloat sensitivityOpt("sensitivity", 0.5f, SENSITIVITY_MIN_VALUE, SENSITIVITY_MAX_VALUE); OptionFloat sensitivityOpt("sensitivity", 0.5f, SENSITIVITY_MIN_VALUE, SENSITIVITY_MAX_VALUE);
OptionBool invertYMouse("invertMouse", false); OptionBool invertYMouse("invertMouse", false);
OptionInt viewDistance("renderDistance", 2, 0, 4); OptionInt viewDistance("renderDistance", 2, 0, 4);
OptionBool anaglyph3d("anaglyph3d", false); OptionBool anaglyph3d("anaglyph3d", false);
OptionBool limitFramerate("limitFramerate", false); OptionBool limitFramerate("limitFramerate", false);
OptionBool vsync("vsync", true); OptionBool vsync("vsync", true);
OptionBool fancyGraphics("fancyGraphics", true); OptionBool fancyGraphics("fancyGraphics", true);
OptionBool viewBobbing("viewBobbing", true); OptionBool viewBobbing("viewBobbing", true);
OptionBool ambientOcclusion("ao", false); OptionBool ambientOcclusion("ao", false);
OptionBool useTouchscreen("useTouchscreen", true); OptionBool useTouchscreen("useTouchscreen", true);
OptionBool serverVisible("servervisible", true); OptionBool serverVisible("servervisible", true);
OptionInt keyForward("key.forward", Keyboard::KEY_W); OptionInt keyForward("key.forward", Keyboard::KEY_W);
OptionInt keyLeft("key.left", Keyboard::KEY_A); OptionInt keyLeft("key.left", Keyboard::KEY_A);
OptionInt keyBack("key.back", Keyboard::KEY_S); OptionInt keyBack("key.back", Keyboard::KEY_S);
OptionInt keyRight("key.right", Keyboard::KEY_D); OptionInt keyRight("key.right", Keyboard::KEY_D);
OptionInt keyJump("key.jump", Keyboard::KEY_SPACE); OptionInt keyJump("key.jump", Keyboard::KEY_SPACE);
OptionInt keyInventory("key.inventory", Keyboard::KEY_E); OptionInt keyInventory("key.inventory", Keyboard::KEY_E);
OptionInt keySneak("key.sneak", Keyboard::KEY_LSHIFT); OptionInt keySneak("key.sneak", Keyboard::KEY_LSHIFT);
OptionInt keyDrop("key.drop", Keyboard::KEY_Q); OptionInt keyDrop("key.drop", Keyboard::KEY_Q);
OptionInt keyChat("key.chat", Keyboard::KEY_T); OptionInt keyChat("key.chat", Keyboard::KEY_T);
OptionInt keyFog("key.fog", Keyboard::KEY_F); OptionInt keyFog("key.fog", Keyboard::KEY_F);
OptionInt keyUse("key.use", Keyboard::KEY_U); OptionInt keyUse("key.use", Keyboard::KEY_U);
// TODO: make human readable keycodes here // TODO: make human readable keycodes here
OptionInt keyMenuNext("key.menu.next", 40); OptionInt keyMenuNext("key.menu.next", 40);
OptionInt keyMenuPrev("key.menu.previous", 38); OptionInt keyMenuPrev("key.menu.previous", 38);
OptionInt keyMenuOk("key.menu.ok", 13); OptionInt keyMenuOk("key.menu.ok", 13);
OptionInt keyMenuCancel("key.menu.cancel", 8); OptionInt keyMenuCancel("key.menu.cancel", 8);
OptionBool firstLaunch("firstLaunch", true); OptionBool firstLaunch("firstLaunch", true);
OptionString lastIp("lastip"); OptionString lastIp("lastip");
void Options::initTable() { void Options::initTable() {
m_options[OPTIONS_DIFFICULTY] = &difficulty; m_options[OPTIONS_DIFFICULTY] = &difficulty;
m_options[OPTIONS_HIDEGUI] = &hidegui; m_options[OPTIONS_HIDEGUI] = &hidegui;
m_options[OPTIONS_THIRD_PERSON_VIEW] = &thirdPersonView; m_options[OPTIONS_THIRD_PERSON_VIEW] = &thirdPersonView;
m_options[OPTIONS_RENDER_DEBUG] = &renderDebug; m_options[OPTIONS_RENDER_DEBUG] = &renderDebug;
m_options[OPTIONS_SMOOTH_CAMERA] = &smoothCamera; m_options[OPTIONS_SMOOTH_CAMERA] = &smoothCamera;
m_options[OPTIONS_FIXED_CAMERA] = &fixedCamera; m_options[OPTIONS_FIXED_CAMERA] = &fixedCamera;
m_options[OPTIONS_IS_FLYING] = &isFlying; m_options[OPTIONS_IS_FLYING] = &isFlying;
m_options[OPTIONS_FLY_SPEED] = &flySpeed; m_options[OPTIONS_FLY_SPEED] = &flySpeed;
m_options[OPTIONS_CAMERA_SPEED] = &cameraSpeed; m_options[OPTIONS_CAMERA_SPEED] = &cameraSpeed;
m_options[OPTIONS_GUI_SCALE] = &guiScale; m_options[OPTIONS_GUI_SCALE] = &guiScale;
m_options[OPTIONS_DESTROY_VIBRATION] = &destroyVibration; m_options[OPTIONS_DESTROY_VIBRATION] = &destroyVibration;
m_options[OPTIONS_IS_LEFT_HANDED] = &isLeftHanded; m_options[OPTIONS_IS_LEFT_HANDED] = &isLeftHanded;
m_options[OPTIONS_IS_JOY_TOUCH_AREA] = &isJoyTouchArea; m_options[OPTIONS_IS_JOY_TOUCH_AREA] = &isJoyTouchArea;
m_options[OPTIONS_MUSIC_VOLUME] = &musicVolume; m_options[OPTIONS_MUSIC_VOLUME] = &musicVolume;
m_options[OPTIONS_SOUND_VOLUME] = &soundVolume; m_options[OPTIONS_SOUND_VOLUME] = &soundVolume;
#if defined(PLATFORM_DESKTOP) || defined(RPI) #if defined(PLATFORM_DESKTOP) || defined(RPI)
float sensitivity = sensitivityOpt.get(); float sensitivity = sensitivityOpt.get();
sensitivity *= 0.4f; sensitivity *= 0.4f;
sensitivityOpt.set(sensitivity); sensitivityOpt.set(sensitivity);
#endif #endif
m_options[OPTIONS_GUI_SCALE] = &guiScale; m_options[OPTIONS_GUI_SCALE] = &guiScale;
m_options[OPTIONS_SKIN] = &skin; m_options[OPTIONS_SKIN] = &skin;
m_options[OPTIONS_USERNAME] = &username; m_options[OPTIONS_USERNAME] = &username;
m_options[OPTIONS_DESTROY_VIBRATION] = &destroyVibration; m_options[OPTIONS_DESTROY_VIBRATION] = &destroyVibration;
m_options[OPTIONS_IS_LEFT_HANDED] = &isLeftHanded; m_options[OPTIONS_IS_LEFT_HANDED] = &isLeftHanded;
m_options[OPTIONS_MUSIC_VOLUME] = &musicVolume; m_options[OPTIONS_MUSIC_VOLUME] = &musicVolume;
m_options[OPTIONS_SOUND_VOLUME] = &soundVolume; m_options[OPTIONS_SOUND_VOLUME] = &soundVolume;
m_options[OPTIONS_SENSITIVITY] = &sensitivityOpt; m_options[OPTIONS_SENSITIVITY] = &sensitivityOpt;
m_options[OPTIONS_INVERT_Y_MOUSE] = &invertYMouse; m_options[OPTIONS_INVERT_Y_MOUSE] = &invertYMouse;
m_options[OPTIONS_VIEW_DISTANCE] = &viewDistance; m_options[OPTIONS_VIEW_DISTANCE] = &viewDistance;
m_options[OPTIONS_ANAGLYPH_3D] = &anaglyph3d; m_options[OPTIONS_ANAGLYPH_3D] = &anaglyph3d;
m_options[OPTIONS_LIMIT_FRAMERATE] = &limitFramerate; m_options[OPTIONS_LIMIT_FRAMERATE] = &limitFramerate;
m_options[OPTIONS_VSYNC] = &vsync; m_options[OPTIONS_VSYNC] = &vsync;
m_options[OPTIONS_FANCY_GRAPHICS] = &fancyGraphics; m_options[OPTIONS_FANCY_GRAPHICS] = &fancyGraphics;
m_options[OPTIONS_VIEW_BOBBING] = &viewBobbing; m_options[OPTIONS_VIEW_BOBBING] = &viewBobbing;
m_options[OPTIONS_AMBIENT_OCCLUSION] = &ambientOcclusion; m_options[OPTIONS_AMBIENT_OCCLUSION] = &ambientOcclusion;
m_options[OPTIONS_USE_TOUCHSCREEN] = &useTouchscreen; m_options[OPTIONS_USE_TOUCHSCREEN] = &useTouchscreen;
m_options[OPTIONS_SERVER_VISIBLE] = &serverVisible; m_options[OPTIONS_SERVER_VISIBLE] = &serverVisible;
m_options[OPTIONS_KEY_FORWARD] = &keyForward; m_options[OPTIONS_KEY_FORWARD] = &keyForward;
m_options[OPTIONS_KEY_LEFT] = &keyLeft; m_options[OPTIONS_KEY_LEFT] = &keyLeft;
m_options[OPTIONS_KEY_BACK] = &keyBack; m_options[OPTIONS_KEY_BACK] = &keyBack;
m_options[OPTIONS_KEY_RIGHT] = &keyRight; m_options[OPTIONS_KEY_RIGHT] = &keyRight;
m_options[OPTIONS_KEY_JUMP] = &keyJump; m_options[OPTIONS_KEY_JUMP] = &keyJump;
m_options[OPTIONS_KEY_INVENTORY] = &keyInventory; m_options[OPTIONS_KEY_INVENTORY] = &keyInventory;
m_options[OPTIONS_KEY_SNEAK] = &keySneak; m_options[OPTIONS_KEY_SNEAK] = &keySneak;
m_options[OPTIONS_KEY_DROP] = &keyDrop; m_options[OPTIONS_KEY_DROP] = &keyDrop;
m_options[OPTIONS_KEY_CHAT] = &keyChat; m_options[OPTIONS_KEY_CHAT] = &keyChat;
m_options[OPTIONS_KEY_FOG] = &keyFog; m_options[OPTIONS_KEY_FOG] = &keyFog;
m_options[OPTIONS_KEY_USE] = &keyUse; m_options[OPTIONS_KEY_USE] = &keyUse;
m_options[OPTIONS_KEY_MENU_NEXT] = &keyMenuNext; m_options[OPTIONS_KEY_MENU_NEXT] = &keyMenuNext;
m_options[OPTIONS_KEY_MENU_PREV] = &keyMenuPrev; m_options[OPTIONS_KEY_MENU_PREV] = &keyMenuPrev;
m_options[OPTIONS_KEY_MENU_OK] = &keyMenuOk; m_options[OPTIONS_KEY_MENU_OK] = &keyMenuOk;
m_options[OPTIONS_KEY_MENU_CANCEL] = &keyMenuCancel; m_options[OPTIONS_KEY_MENU_CANCEL] = &keyMenuCancel;
m_options[OPTIONS_FIRST_LAUNCH] = &firstLaunch; m_options[OPTIONS_FIRST_LAUNCH] = &firstLaunch;
m_options[OPTIONS_BAR_ON_TOP] = &barOnTop; m_options[OPTIONS_BAR_ON_TOP] = &barOnTop;
m_options[OPTIONS_ALLOW_SPRINT] = &allowSprint; m_options[OPTIONS_ALLOW_SPRINT] = &allowSprint;
m_options[OPTIONS_RPI_CURSOR] = &rpiCursor; m_options[OPTIONS_RPI_CURSOR] = &rpiCursor;
m_options[OPTIONS_AUTOJUMP] = &autoJump; m_options[OPTIONS_AUTOJUMP] = &autoJump;
m_options[OPTIONS_LAST_IP] = &lastIp; m_options[OPTIONS_LAST_IP] = &lastIp;
} }
void Options::set(OptionId key, const std::string& value) { void Options::set(OptionId key, const std::string& value) {
auto option = opt<OptionString>(key); auto option = opt<OptionString>(key);
if (option) { if (option) {
option->set(value); option->set(value);
notifyOptionUpdate(key, value); notifyOptionUpdate(key, value);
} }
} }
void Options::set(OptionId key, float value) { void Options::set(OptionId key, float value) {
auto option = opt<OptionFloat>(key); auto option = opt<OptionFloat>(key);
if (option) { if (option) {
option->set(value); option->set(value);
notifyOptionUpdate(key, value); notifyOptionUpdate(key, value);
} }
} }
void Options::set(OptionId key, int value) { void Options::set(OptionId key, int value) {
auto option = opt<OptionInt>(key); auto option = opt<OptionInt>(key);
if (option) { if (option) {
option->set(value); option->set(value);
notifyOptionUpdate(key, value); notifyOptionUpdate(key, value);
} }
} }
void Options::toggle(OptionId key) { void Options::toggle(OptionId key) {
auto option = opt<OptionBool>(key); auto option = opt<OptionBool>(key);
if (option) { if (option) {
option->toggle(); option->toggle();
notifyOptionUpdate(key, option->get()); notifyOptionUpdate(key, option->get());
} }
} }
void Options::load() { void Options::load() {
StringVector optionStrings = optionsFile.getOptionStrings(); StringVector optionStrings = optionsFile.getOptionStrings();
for (auto i = 0; i < optionStrings.size(); i += 2) { for (auto i = 0; i < optionStrings.size(); i += 2) {
const std::string& key = optionStrings[i]; const std::string& key = optionStrings[i];
const std::string& value = optionStrings[i+1]; const std::string& value = optionStrings[i+1];
// FIXME: woah this is so slow // FIXME: woah this is so slow
auto opt = std::find_if(m_options.begin(), m_options.end(), [&](auto& it) { auto opt = std::find_if(m_options.begin(), m_options.end(), [&](auto& it) {
return it != nullptr && it->getStringId() == key; return it != nullptr && it->getStringId() == key;
}); });
if (opt == m_options.end()) continue; if (opt == m_options.end()) continue;
(*opt)->parse(value); (*opt)->parse(value);
/* /*
// //LOGI("reading key: %s (%s)\n", key.c_str(), value.c_str()); // //LOGI("reading key: %s (%s)\n", key.c_str(), value.c_str());
// // Multiplayer // // Multiplayer
// // if (key == OptionStrings::Multiplayer_Username) username = value; // // if (key == OptionStrings::Multiplayer_Username) username = value;
// if (key == OptionStrings::Multiplayer_ServerVisible) { // if (key == OptionStrings::Multiplayer_ServerVisible) {
// m_options[OPTIONS_SERVER_VISIBLE] = readBool(value); // m_options[OPTIONS_SERVER_VISIBLE] = readBool(value);
// } // }
// // Controls // // Controls
// if (key == OptionStrings::Controls_Sensitivity) { // if (key == OptionStrings::Controls_Sensitivity) {
// float sens = readFloat(value); // float sens = readFloat(value);
// // sens is in range [0,1] with default/center at 0.5 (for aesthetics) // // sens is in range [0,1] with default/center at 0.5 (for aesthetics)
// // We wanna map it to something like [0.3, 0.9] BUT keep 0.5 @ ~0.5... // // We wanna map it to something like [0.3, 0.9] BUT keep 0.5 @ ~0.5...
// m_options[OPTIONS_SENSITIVITY] = 0.3f + std::pow(1.1f * sens, 1.3f) * 0.42f; // m_options[OPTIONS_SENSITIVITY] = 0.3f + std::pow(1.1f * sens, 1.3f) * 0.42f;
// } // }
// if (key == OptionStrings::Controls_InvertMouse) { // if (key == OptionStrings::Controls_InvertMouse) {
// m_options[OPTIONS_INVERT_Y_MOUSE] = readBool(value); // m_options[OPTIONS_INVERT_Y_MOUSE] = readBool(value);
// } // }
// if (key == OptionStrings::Controls_IsLefthanded) { // if (key == OptionStrings::Controls_IsLefthanded) {
// m_options[OPTIONS_IS_LEFT_HANDED] = readBool(value); // m_options[OPTIONS_IS_LEFT_HANDED] = readBool(value);
// } // }
// if (key == OptionStrings::Controls_UseTouchJoypad) { // if (key == OptionStrings::Controls_UseTouchJoypad) {
// m_options[OPTIONS_IS_JOY_TOUCH_AREA] = readBool(value) && minecraft->useTouchscreen(); // m_options[OPTIONS_IS_JOY_TOUCH_AREA] = readBool(value) && minecraft->useTouchscreen();
// } // }
// // Feedback // // Feedback
// if (key == OptionStrings::Controls_FeedbackVibration) { // if (key == OptionStrings::Controls_FeedbackVibration) {
// m_options[OPTIONS_DESTROY_VIBRATION] = readBool(value); // m_options[OPTIONS_DESTROY_VIBRATION] = readBool(value);
// } // }
// // Graphics // // Graphics
// if (key == OptionStrings::Graphics_Fancy) { // if (key == OptionStrings::Graphics_Fancy) {
// m_options[OPTIONS_FANCY_GRAPHICS] = readBool(value); // m_options[OPTIONS_FANCY_GRAPHICS] = readBool(value);
// } // }
// // Graphics extras // // Graphics extras
// if (key == OptionStrings::Graphics_Vsync) { // if (key == OptionStrings::Graphics_Vsync) {
// m_options[OPTIONS_VSYNC] = readBool(value); // m_options[OPTIONS_VSYNC] = readBool(value);
// } // }
// if (key == OptionStrings::Graphics_GUIScale) { // if (key == OptionStrings::Graphics_GUIScale) {
// m_options[OPTIONS_GUI_SCALE] = readInt(value) % 5; // m_options[OPTIONS_GUI_SCALE] = readInt(value) % 5;
// } // }
// // Game // // Game
// if (key == OptionStrings::Game_DifficultyLevel) { // if (key == OptionStrings::Game_DifficultyLevel) {
// readInt(value, difficulty); // readInt(value, difficulty);
// // Only support peaceful and normal right now // // Only support peaceful and normal right now
// if (difficulty != Difficulty::PEACEFUL && difficulty != Difficulty::NORMAL) // if (difficulty != Difficulty::PEACEFUL && difficulty != Difficulty::NORMAL)
// difficulty = Difficulty::NORMAL; // difficulty = Difficulty::NORMAL;
// }*/ // }*/
} }
} }
void Options::save() { void Options::save() {
StringVector stringVec; StringVector stringVec;
for (auto& it : m_options) { for (auto& it : m_options) {
if (it) stringVec.push_back(it->serialize()); if (it) stringVec.push_back(it->serialize());
} }
optionsFile.save(stringVec); optionsFile.save(stringVec);
} }
void Options::setOptionsFilePath(const std::string& path) { void Options::setOptionsFilePath(const std::string& path) {
optionsFile.setOptionsPath(path + "/options.txt"); optionsFile.setOptionsPath(path + "/options.txt");
} }
void Options::notifyOptionUpdate(OptionId key, bool value) { void Options::notifyOptionUpdate(OptionId key, bool value) {
minecraft.optionUpdated(key, value); minecraft.optionUpdated(key, value);
} }
void Options::notifyOptionUpdate(OptionId key, float value) { void Options::notifyOptionUpdate(OptionId key, float value) {
minecraft.optionUpdated(key, value); minecraft.optionUpdated(key, value);
} }
void Options::notifyOptionUpdate(OptionId key, int value) { void Options::notifyOptionUpdate(OptionId key, int value) {
minecraft.optionUpdated(key, value); minecraft.optionUpdated(key, value);
} }

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@@ -1,166 +1,164 @@
#ifndef NET_MINECRAFT_CLIENT__Options_H__ #pragma once
#define NET_MINECRAFT_CLIENT__Options_H__
#define SOUND_MIN_VALUE 0.0f
#define SOUND_MIN_VALUE 0.0f #define SOUND_MAX_VALUE 1.0f
#define SOUND_MAX_VALUE 1.0f #define MUSIC_MIN_VALUE 0.0f
#define MUSIC_MIN_VALUE 0.0f #define MUSIC_MAX_VALUE 1.0f
#define MUSIC_MAX_VALUE 1.0f #define SENSITIVITY_MIN_VALUE 0.0f
#define SENSITIVITY_MIN_VALUE 0.0f #define SENSITIVITY_MAX_VALUE 1.0f
#define SENSITIVITY_MAX_VALUE 1.0f #define PIXELS_PER_MILLIMETER_MIN_VALUE 3.0f
#define PIXELS_PER_MILLIMETER_MIN_VALUE 3.0f #define PIXELS_PER_MILLIMETER_MAX_VALUE 4.0f
#define PIXELS_PER_MILLIMETER_MAX_VALUE 4.0f
//package net.minecraft.client;
//package net.minecraft.client;
//#include "locale/Language.hpp"
//#include "locale/Language.h"
#include <string>
#include <string> #include <platform/input/Keyboard.hpp>
#include <platform/input/Keyboard.h> #include <util/StringUtils.hpp>
#include <util/StringUtils.h> #include "OptionsFile.hpp"
#include "OptionsFile.h" #include "Option.hpp"
#include "Option.h" #include <array>
#include <array>
enum OptionId {
enum OptionId { // General
// General OPTIONS_DIFFICULTY,
OPTIONS_DIFFICULTY, OPTIONS_HIDEGUI,
OPTIONS_HIDEGUI, OPTIONS_THIRD_PERSON_VIEW,
OPTIONS_THIRD_PERSON_VIEW, OPTIONS_GUI_SCALE,
OPTIONS_GUI_SCALE, OPTIONS_DESTROY_VIBRATION,
OPTIONS_DESTROY_VIBRATION, OPTIONS_MUSIC_VOLUME,
OPTIONS_MUSIC_VOLUME, OPTIONS_SOUND_VOLUME,
OPTIONS_SOUND_VOLUME, OPTIONS_SKIN,
OPTIONS_SKIN, OPTIONS_USERNAME,
OPTIONS_USERNAME, OPTIONS_SERVER_VISIBLE,
OPTIONS_SERVER_VISIBLE, OPTIONS_BAR_ON_TOP,
OPTIONS_BAR_ON_TOP, OPTIONS_ALLOW_SPRINT,
OPTIONS_ALLOW_SPRINT, OPTIONS_AUTOJUMP,
OPTIONS_AUTOJUMP,
// Graphics
// Graphics OPTIONS_RENDER_DEBUG,
OPTIONS_RENDER_DEBUG, OPTIONS_SMOOTH_CAMERA,
OPTIONS_SMOOTH_CAMERA, OPTIONS_FIXED_CAMERA,
OPTIONS_FIXED_CAMERA, OPTIONS_VIEW_DISTANCE,
OPTIONS_VIEW_DISTANCE, OPTIONS_VIEW_BOBBING,
OPTIONS_VIEW_BOBBING, OPTIONS_AMBIENT_OCCLUSION,
OPTIONS_AMBIENT_OCCLUSION, OPTIONS_ANAGLYPH_3D,
OPTIONS_ANAGLYPH_3D, OPTIONS_LIMIT_FRAMERATE,
OPTIONS_LIMIT_FRAMERATE, OPTIONS_VSYNC,
OPTIONS_VSYNC, OPTIONS_FANCY_GRAPHICS,
OPTIONS_FANCY_GRAPHICS,
// Cheats / debug
// Cheats / debug OPTIONS_FLY_SPEED,
OPTIONS_FLY_SPEED, OPTIONS_CAMERA_SPEED,
OPTIONS_CAMERA_SPEED, OPTIONS_IS_FLYING,
OPTIONS_IS_FLYING,
// Control
// Control OPTIONS_USE_MOUSE_FOR_DIGGING,
OPTIONS_USE_MOUSE_FOR_DIGGING, OPTIONS_IS_LEFT_HANDED,
OPTIONS_IS_LEFT_HANDED, OPTIONS_IS_JOY_TOUCH_AREA,
OPTIONS_IS_JOY_TOUCH_AREA, OPTIONS_SENSITIVITY,
OPTIONS_SENSITIVITY, OPTIONS_INVERT_Y_MOUSE,
OPTIONS_INVERT_Y_MOUSE, OPTIONS_USE_TOUCHSCREEN,
OPTIONS_USE_TOUCHSCREEN,
OPTIONS_KEY_FORWARD,
OPTIONS_KEY_FORWARD, OPTIONS_KEY_LEFT,
OPTIONS_KEY_LEFT, OPTIONS_KEY_BACK,
OPTIONS_KEY_BACK, OPTIONS_KEY_RIGHT,
OPTIONS_KEY_RIGHT, OPTIONS_KEY_JUMP,
OPTIONS_KEY_JUMP, OPTIONS_KEY_INVENTORY,
OPTIONS_KEY_INVENTORY, OPTIONS_KEY_SNEAK,
OPTIONS_KEY_SNEAK, OPTIONS_KEY_DROP,
OPTIONS_KEY_DROP, OPTIONS_KEY_CHAT,
OPTIONS_KEY_CHAT, OPTIONS_KEY_FOG,
OPTIONS_KEY_FOG, OPTIONS_KEY_USE,
OPTIONS_KEY_USE,
OPTIONS_KEY_MENU_NEXT,
OPTIONS_KEY_MENU_NEXT, OPTIONS_KEY_MENU_PREV,
OPTIONS_KEY_MENU_PREV, OPTIONS_KEY_MENU_OK,
OPTIONS_KEY_MENU_OK, OPTIONS_KEY_MENU_CANCEL,
OPTIONS_KEY_MENU_CANCEL,
OPTIONS_FIRST_LAUNCH,
OPTIONS_FIRST_LAUNCH, OPTIONS_LAST_IP,
OPTIONS_LAST_IP,
OPTIONS_RPI_CURSOR,
OPTIONS_RPI_CURSOR, // Should be last!
// Should be last! OPTIONS_COUNT
OPTIONS_COUNT };
};
class MinecraftClient;
class MinecraftClient; typedef std::vector<std::string> StringVector;
typedef std::vector<std::string> StringVector;
class Options
class Options {
{ public:
public: static bool debugGl;
static bool debugGl;
Options(MinecraftClient& minecraft, const std::string& workingDirectory = "")
Options(MinecraftClient& minecraft, const std::string& workingDirectory = "") : minecraft(minecraft) {
: minecraft(minecraft) { // elements werent initialized so i was getting a garbage pointer and a crash
// elements werent initialized so i was getting a garbage pointer and a crash m_options.fill(nullptr);
m_options.fill(nullptr); initTable();
initTable(); // load() is deferred to init() where path is configured correctly
// load() is deferred to init() where path is configured correctly }
}
void initTable();
void initTable();
int getIntValue(OptionId key) {
int getIntValue(OptionId key) { auto option = opt<OptionInt>(key);
auto option = opt<OptionInt>(key); return (option)? option->get() : 0;
return (option)? option->get() : 0; }
}
std::string getStringValue(OptionId key) {
std::string getStringValue(OptionId key) { auto option = opt<OptionString>(key);
auto option = opt<OptionString>(key); return (option)? option->get() : "";
return (option)? option->get() : ""; }
}
float getProgressValue(OptionId key) {
float getProgressValue(OptionId key) { auto option = opt<OptionFloat>(key);
auto option = opt<OptionFloat>(key); return (option)? option->get() : 0.f;
return (option)? option->get() : 0.f; }
}
bool getBooleanValue(OptionId key) {
bool getBooleanValue(OptionId key) { auto option = opt<OptionBool>(key);
auto option = opt<OptionBool>(key); return (option)? option->get() : false;
return (option)? option->get() : false; }
}
float getProgrssMin(OptionId key) {
float getProgrssMin(OptionId key) { auto option = opt<OptionFloat>(key);
auto option = opt<OptionFloat>(key); return (option)? option->getMin() : 0.f;
return (option)? option->getMin() : 0.f; }
}
float getProgrssMax(OptionId key) {
float getProgrssMax(OptionId key) { auto option = opt<OptionFloat>(key);
auto option = opt<OptionFloat>(key); return (option)? option->getMax() : 0.f;
return (option)? option->getMax() : 0.f; }
}
Option* getOpt(OptionId id) { return m_options[id]; }
Option* getOpt(OptionId id) { return m_options[id]; }
void load();
void load(); void save();
void save(); void set(OptionId key, int value);
void set(OptionId key, int value); void set(OptionId key, float value);
void set(OptionId key, float value); void set(OptionId key, const std::string& value);
void set(OptionId key, const std::string& value); void setOptionsFilePath(const std::string& path);
void setOptionsFilePath(const std::string& path); void toggle(OptionId key);
void toggle(OptionId key);
void notifyOptionUpdate(OptionId key, bool value);
void notifyOptionUpdate(OptionId key, bool value); void notifyOptionUpdate(OptionId key, float value);
void notifyOptionUpdate(OptionId key, float value); void notifyOptionUpdate(OptionId key, int value);
void notifyOptionUpdate(OptionId key, int value); void notifyOptionUpdate(OptionId key, const std::string& value) {}
void notifyOptionUpdate(OptionId key, const std::string& value) {}
private:
private: template<typename T>
template<typename T> T* opt(OptionId key) {
T* opt(OptionId key) { if (m_options[key] == nullptr) return nullptr;
if (m_options[key] == nullptr) return nullptr; return dynamic_cast<T*>(m_options[key]);
return dynamic_cast<T*>(m_options[key]); }
}
std::array<Option*, OPTIONS_COUNT> m_options;
std::array<Option*, OPTIONS_COUNT> m_options; OptionsFile optionsFile;
OptionsFile optionsFile;
MinecraftClient& minecraft;
MinecraftClient& minecraft; };
};
#endif /*NET_MINECRAFT_CLIENT__Options_H__*/

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@@ -1,98 +1,98 @@
#include "OptionsFile.h" #include "OptionsFile.hpp"
#include <stdio.h> #include <stdio.h>
#include <string.h> #include <string.h>
#include <errno.h> #include <errno.h>
#include <platform/log.h> #include <platform/log.hpp>
#if defined(_WIN32) #if defined(_WIN32)
#include <direct.h> #include <direct.h>
#else #else
#include <sys/stat.h> #include <sys/stat.h>
#include <sys/types.h> #include <sys/types.h>
#endif #endif
OptionsFile::OptionsFile() { OptionsFile::OptionsFile() {
#ifdef __APPLE__ #ifdef __APPLE__
settingsPath = "./Documents/options.txt"; settingsPath = "./Documents/options.txt";
#elif defined(ANDROID) #elif defined(ANDROID)
settingsPath = "options.txt"; settingsPath = "options.txt";
#elif defined(__EMSCRIPTEN__) #elif defined(__EMSCRIPTEN__)
settingsPath = "/games/com.mojang/options.txt"; settingsPath = "/games/com.mojang/options.txt";
#else #else
settingsPath = "options.txt"; settingsPath = "options.txt";
#endif #endif
} }
void OptionsFile::setOptionsPath(const std::string& path) { void OptionsFile::setOptionsPath(const std::string& path) {
settingsPath = path; settingsPath = path;
} }
std::string OptionsFile::getOptionsPath() const { std::string OptionsFile::getOptionsPath() const {
return settingsPath; return settingsPath;
} }
void OptionsFile::save(const StringVector& settings) { void OptionsFile::save(const StringVector& settings) {
FILE* pFile = fopen(settingsPath.c_str(), "w"); FILE* pFile = fopen(settingsPath.c_str(), "w");
if (!pFile && errno == ENOENT) { if (!pFile && errno == ENOENT) {
std::string dir = settingsPath; std::string dir = settingsPath;
size_t fpos = dir.find_last_of("/\\"); size_t fpos = dir.find_last_of("/\\");
if (fpos != std::string::npos) { if (fpos != std::string::npos) {
dir.resize(fpos); dir.resize(fpos);
std::string toCreate; std::string toCreate;
for (size_t i = 0; i <= dir.size(); ++i) { for (size_t i = 0; i <= dir.size(); ++i) {
if (i == dir.size() || dir[i] == '/' || dir[i] == '\\') { if (i == dir.size() || dir[i] == '/' || dir[i] == '\\') {
if (!toCreate.empty()) { if (!toCreate.empty()) {
#if defined(_WIN32) #if defined(_WIN32)
_mkdir(toCreate.c_str()); _mkdir(toCreate.c_str());
#else #else
mkdir(toCreate.c_str(), 0755); mkdir(toCreate.c_str(), 0755);
#endif #endif
} }
} }
if (i < dir.size()) if (i < dir.size())
toCreate.push_back(dir[i]); toCreate.push_back(dir[i]);
} }
} }
pFile = fopen(settingsPath.c_str(), "w"); pFile = fopen(settingsPath.c_str(), "w");
} }
if (!pFile) { if (!pFile) {
LOGI("OptionsFile::save failed: %s", strerror(errno)); LOGI("OptionsFile::save failed: %s", strerror(errno));
return; return;
} }
for (const auto& s : settings) { for (const auto& s : settings) {
fprintf(pFile, "%s\n", s.c_str()); fprintf(pFile, "%s\n", s.c_str());
} }
fclose(pFile); fclose(pFile);
} }
StringVector OptionsFile::getOptionStrings() { StringVector OptionsFile::getOptionStrings() {
StringVector returnVector; StringVector returnVector;
FILE* pFile = fopen(settingsPath.c_str(), "r"); FILE* pFile = fopen(settingsPath.c_str(), "r");
if(pFile != NULL) { if(pFile != NULL) {
char lineBuff[128]; char lineBuff[128];
while(fgets(lineBuff, sizeof lineBuff, pFile)) { while(fgets(lineBuff, sizeof lineBuff, pFile)) {
// Strip trailing newline // Strip trailing newline
size_t len = strlen(lineBuff); size_t len = strlen(lineBuff);
while(len > 0 && (lineBuff[len-1] == '\n' || lineBuff[len-1] == '\r')) while(len > 0 && (lineBuff[len-1] == '\n' || lineBuff[len-1] == '\r'))
lineBuff[--len] = '\0'; lineBuff[--len] = '\0';
if(len < 3) continue; if(len < 3) continue;
// Split "key:value" into two separate entries to match update() pairing // Split "key:value" into two separate entries to match update() pairing
char* colon = strchr(lineBuff, ':'); char* colon = strchr(lineBuff, ':');
if(colon) { if(colon) {
returnVector.push_back(std::string(lineBuff, colon - lineBuff)); returnVector.push_back(std::string(lineBuff, colon - lineBuff));
returnVector.push_back(std::string(colon + 1)); returnVector.push_back(std::string(colon + 1));
} }
} }
fclose(pFile); fclose(pFile);
} else { } else {
if (errno != ENOENT) if (errno != ENOENT)
LOGI("OptionsFile::getOptionStrings failed to open '%s' for reading: %s", settingsPath.c_str(), strerror(errno)); LOGI("OptionsFile::getOptionStrings failed to open '%s' for reading: %s", settingsPath.c_str(), strerror(errno));
} }
return returnVector; return returnVector;
} }

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@@ -1,21 +1,19 @@
#ifndef NET_MINECRAFT_CLIENT__OptionsFile_H__ #pragma once
#define NET_MINECRAFT_CLIENT__OptionsFile_H__
//package net.minecraft.client;
//package net.minecraft.client; #include <string>
#include <string> #include <vector>
#include <vector> typedef std::vector<std::string> StringVector;
typedef std::vector<std::string> StringVector; class OptionsFile
class OptionsFile {
{ public:
public: OptionsFile();
OptionsFile(); void save(const StringVector& settings);
void save(const StringVector& settings); StringVector getOptionStrings();
StringVector getOptionStrings(); void setOptionsPath(const std::string& path);
void setOptionsPath(const std::string& path); std::string getOptionsPath() const;
std::string getOptionsPath() const;
private:
private: std::string settingsPath;
std::string settingsPath; };
};
#endif /* NET_MINECRAFT_CLIENT__OptionsFile_H__ */

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@@ -1,124 +1,122 @@
#ifndef NET_MINECRAFT_CLIENT__Timer_H__ #pragma once
#define NET_MINECRAFT_CLIENT__Timer_H__
//package net.minecraft.client;
//package net.minecraft.client; #include "platform/time.hpp"
#include "../platform/time.h"
class Timer
class Timer {
{ public:
public: Timer(float ticksPerSecond)
Timer(float ticksPerSecond) : ticksPerSecond(ticksPerSecond),
: ticksPerSecond(ticksPerSecond), adjustTime(1.0f),
adjustTime(1.0f), timeScale(1.0f),
timeScale(1.0f), passedTime(0)
passedTime(0) {
{ lastMs = getTimeMs();
lastMs = getTimeMs(); lastMsSysTime = lastMs;
lastMsSysTime = lastMs; lastTime = lastMs / 1000.0f;
lastTime = lastMs / 1000.0f; }
}
void advanceTime() {
void advanceTime() { long nowMs = getTimeMs();
long nowMs = getTimeMs(); long passedMs = nowMs - lastMs;
long passedMs = nowMs - lastMs; long msSysTime = nowMs;//System.nanoTime() / 1000000;
long msSysTime = nowMs;//System.nanoTime() / 1000000;
if (passedMs > 1000) {
if (passedMs > 1000) { long passedMsSysTime = msSysTime - lastMsSysTime;
long passedMsSysTime = msSysTime - lastMsSysTime; if (passedMsSysTime == 0)
if (passedMsSysTime == 0) passedMs = passedMsSysTime = 1;
passedMs = passedMsSysTime = 1;
float adjustTimeT = passedMs / (float) passedMsSysTime;
float adjustTimeT = passedMs / (float) passedMsSysTime; adjustTime += (adjustTimeT - adjustTime) * 0.2f;
adjustTime += (adjustTimeT - adjustTime) * 0.2f;
lastMs = nowMs;
lastMs = nowMs; lastMsSysTime = msSysTime;
lastMsSysTime = msSysTime; }
} if (passedMs < 0) {
if (passedMs < 0) { lastMs = nowMs;
lastMs = nowMs; lastMsSysTime = msSysTime;
lastMsSysTime = msSysTime; }
}
float now = msSysTime / 1000.0f;
float now = msSysTime / 1000.0f; float passedSeconds = (now - lastTime) * adjustTime;
float passedSeconds = (now - lastTime) * adjustTime; lastTime = now;
lastTime = now;
if (passedSeconds < 0) passedSeconds = 0;
if (passedSeconds < 0) passedSeconds = 0; if (passedSeconds > 1) passedSeconds = 1;
if (passedSeconds > 1) passedSeconds = 1; //LOGI("passed s: %f\n", passedSeconds);
//LOGI("passed s: %f\n", passedSeconds);
passedTime += passedSeconds * timeScale * ticksPerSecond;
passedTime += passedSeconds * timeScale * ticksPerSecond;
ticks = (int) passedTime;
ticks = (int) passedTime; passedTime -= ticks;
passedTime -= ticks; if (ticks > MAX_TICKS_PER_UPDATE) ticks = MAX_TICKS_PER_UPDATE;
if (ticks > MAX_TICKS_PER_UPDATE) ticks = MAX_TICKS_PER_UPDATE; a = passedTime;
a = passedTime; }
}
/**
/** * Advances time the max number of ticks per second.
* Advances time the max number of ticks per second. */
*/ void advanceTimeQuickly() {
void advanceTimeQuickly() {
float passedSeconds = (float) MAX_TICKS_PER_UPDATE / (float) ticksPerSecond;
float passedSeconds = (float) MAX_TICKS_PER_UPDATE / (float) ticksPerSecond;
passedTime += passedSeconds * timeScale * ticksPerSecond;
passedTime += passedSeconds * timeScale * ticksPerSecond; ticks = (int) passedTime;
ticks = (int) passedTime; passedTime -= ticks;
passedTime -= ticks; a = passedTime;
a = passedTime;
lastMs = getTimeMs();//System.currentTimeMillis();
lastMs = getTimeMs();//System.currentTimeMillis(); lastMsSysTime = lastMs;
lastMsSysTime = lastMs; }
}
void skipTime() {
void skipTime() { long nowMs = getTimeMs();//System.currentTimeMillis();
long nowMs = getTimeMs();//System.currentTimeMillis(); long passedMs = nowMs - lastMs;
long passedMs = nowMs - lastMs; long msSysTime = nowMs;//System.nanoTime() / 1000000;
long msSysTime = nowMs;//System.nanoTime() / 1000000;
if (passedMs > 1000) {
if (passedMs > 1000) { long passedMsSysTime = msSysTime - lastMsSysTime;
long passedMsSysTime = msSysTime - lastMsSysTime; if (passedMsSysTime == 0)
if (passedMsSysTime == 0) passedMs = passedMsSysTime = 1;
passedMs = passedMsSysTime = 1;
float adjustTimeT = passedMs / (float) passedMsSysTime;
float adjustTimeT = passedMs / (float) passedMsSysTime; adjustTime += (adjustTimeT - adjustTime) * 0.2f;
adjustTime += (adjustTimeT - adjustTime) * 0.2f;
lastMs = nowMs;
lastMs = nowMs; lastMsSysTime = msSysTime;
lastMsSysTime = msSysTime; }
} if (passedMs < 0) {
if (passedMs < 0) { lastMs = nowMs;
lastMs = nowMs; lastMsSysTime = msSysTime;
lastMsSysTime = msSysTime; }
}
float now = msSysTime / 1000.0f;
float now = msSysTime / 1000.0f; float passedSeconds = (now - lastTime) * adjustTime;
float passedSeconds = (now - lastTime) * adjustTime; lastTime = now;
lastTime = now;
if (passedSeconds < 0) passedSeconds = 0;
if (passedSeconds < 0) passedSeconds = 0; if (passedSeconds > 1) passedSeconds = 1;
if (passedSeconds > 1) passedSeconds = 1;
passedTime += passedSeconds * timeScale * ticksPerSecond;
passedTime += passedSeconds * timeScale * ticksPerSecond;
ticks = (int) 0;
ticks = (int) 0; if (ticks > MAX_TICKS_PER_UPDATE) ticks = MAX_TICKS_PER_UPDATE;
if (ticks > MAX_TICKS_PER_UPDATE) ticks = MAX_TICKS_PER_UPDATE; passedTime -= ticks;
passedTime -= ticks; }
}
public:
public: float ticksPerSecond;
float ticksPerSecond; int ticks;
int ticks; float a;
float a; float timeScale;
float timeScale; float passedTime;
float passedTime; private:
private: static const int MAX_TICKS_PER_UPDATE = 10;
static const int MAX_TICKS_PER_UPDATE = 10;
float lastTime;
float lastTime; long lastMs;
long lastMs; long lastMsSysTime;
long lastMsSysTime; float adjustTime;
float adjustTime; };
};
#endif /*NET_MINECRAFT_CLIENT__Timer_H__*/

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@@ -1,372 +1,372 @@
#include "Font.h" #include "Font.hpp"
//#include "SharedConstants.h" //#include "SharedConstants.hpp"
#include "../Options.h" #include "client/Options.hpp"
#include "../renderer/Textures.h" #include "client/renderer/Textures.hpp"
#include "../renderer/Tesselator.h" #include "client/renderer/Tesselator.hpp"
#include "../../util/Mth.h" #include "util/Mth.hpp"
#include <cstring> #include <cstring>
Font::Font( Options* options, const std::string& name, Textures* textures ) Font::Font( Options* options, const std::string& name, Textures* textures )
: options(options), : options(options),
fontTexture(0), fontTexture(0),
fontName(name), fontName(name),
index(0), index(0),
count(0), count(0),
_textures(textures), _textures(textures),
_x(0), _y(0), _x(0), _y(0),
_cols(16), _rows(16), _cols(16), _rows(16),
_charOffset(0), _charOffset(0),
lineHeight(DefaultLineHeight) lineHeight(DefaultLineHeight)
{ {
init(options); init(options);
} }
//Font::Font( Options* options, const std::string& name, Textures* textures, int imgW, int imgH, int x, int y, int cols, int rows, unsigned char charOffset ) //Font::Font( Options* options, const std::string& name, Textures* textures, int imgW, int imgH, int x, int y, int cols, int rows, unsigned char charOffset )
//: options(options), //: options(options),
// fontTexture(0), // fontTexture(0),
// fontName(name), // fontName(name),
// index(0), // index(0),
// count(0), // count(0),
// _textures(textures), // _textures(textures),
// _x(x), _y(y), // _x(x), _y(y),
// _cols(cols), _rows(rows), // _cols(cols), _rows(rows),
// _charOffset(charOffset) // _charOffset(charOffset)
//{ //{
// init(options); // init(options);
//} //}
void Font::onGraphicsReset() void Font::onGraphicsReset()
{ {
init(options); init(options);
} }
void Font::init( Options* options ) void Font::init( Options* options )
{ {
TextureId fontTexture = _textures->loadTexture(fontName); TextureId fontTexture = _textures->loadTexture(fontName);
const TextureData* tex = _textures->getTemporaryTextureData(fontTexture); const TextureData* tex = _textures->getTemporaryTextureData(fontTexture);
if (!tex) if (!tex)
return; return;
unsigned char* rawPixels = tex->data; unsigned char* rawPixels = tex->data;
const int numChars = _rows * _cols; const int numChars = _rows * _cols;
for (int i = 0; i < numChars; i++) { for (int i = 0; i < numChars; i++) {
int xt = i % _cols; int xt = i % _cols;
int yt = i / _cols; int yt = i / _cols;
int x = 7; int x = 7;
for (; x >= 0; x--) { for (; x >= 0; x--) {
int xPixel = _x + xt * 8 + x; int xPixel = _x + xt * 8 + x;
bool emptyColumn = true; bool emptyColumn = true;
for (int y = 0; y < 8 && emptyColumn; y++) { for (int y = 0; y < 8 && emptyColumn; y++) {
int yPixel = _y + (yt * 8 + y) * tex->w; int yPixel = _y + (yt * 8 + y) * tex->w;
unsigned char pixelalpha = rawPixels[(xPixel + yPixel) << 2]; unsigned char pixelalpha = rawPixels[(xPixel + yPixel) << 2];
if (pixelalpha > 0) emptyColumn = false; if (pixelalpha > 0) emptyColumn = false;
} }
if (!emptyColumn) { if (!emptyColumn) {
break; break;
} }
} }
if (i == ' ') x = 4 - 2; if (i == ' ') x = 4 - 2;
charWidths[i] = x + 2; charWidths[i] = x + 2;
fcharWidths[i] = (float) charWidths[i]; fcharWidths[i] = (float) charWidths[i];
} }
#ifdef USE_VBO #ifdef USE_VBO
return; // this <1 return; // this <1
#endif #endif
#ifndef USE_VBO #ifndef USE_VBO
listPos = glGenLists(256 + 32); listPos = glGenLists(256 + 32);
Tesselator& t = Tesselator::instance; Tesselator& t = Tesselator::instance;
for (int i = 0; i < 256; i++) { for (int i = 0; i < 256; i++) {
glNewList(listPos + i, GL_COMPILE); glNewList(listPos + i, GL_COMPILE);
// @attn @huge @note: This is some dangerous code right here / Aron, added ^1 // @attn @huge @note: This is some dangerous code right here / Aron, added ^1
t.begin(); t.begin();
buildChar(i); buildChar(i);
t.end(false, -1); t.end(false, -1);
glTranslatef2((GLfloat)charWidths[i], 0.0f, 0.0f); glTranslatef2((GLfloat)charWidths[i], 0.0f, 0.0f);
glEndList(); glEndList();
} }
for (int i = 0; i < 32; i++) { for (int i = 0; i < 32; i++) {
int br = ((i >> 3) & 1) * 0x55; int br = ((i >> 3) & 1) * 0x55;
int r = ((i >> 2) & 1) * 0xaa + br; int r = ((i >> 2) & 1) * 0xaa + br;
int g = ((i >> 1) & 1) * 0xaa + br; int g = ((i >> 1) & 1) * 0xaa + br;
int b = ((i >> 0) & 1) * 0xaa + br; int b = ((i >> 0) & 1) * 0xaa + br;
if (i == 6) { if (i == 6) {
r += 0x55; r += 0x55;
} }
bool darken = i >= 16; bool darken = i >= 16;
if (options->anaglyph3d) { if (options->anaglyph3d) {
int cr = (r * 30 + g * 59 + b * 11) / 100; int cr = (r * 30 + g * 59 + b * 11) / 100;
int cg = (r * 30 + g * 70) / (100); int cg = (r * 30 + g * 70) / (100);
int cb = (r * 30 + b * 70) / (100); int cb = (r * 30 + b * 70) / (100);
r = cr; r = cr;
g = cg; g = cg;
b = cb; b = cb;
} }
// color = r << 16 | g << 8 | b; // color = r << 16 | g << 8 | b;
if (darken) { if (darken) {
r /= 4; r /= 4;
g /= 4; g /= 4;
b /= 4; b /= 4;
} }
glNewList(listPos + 256 + i, GL_COMPILE); glNewList(listPos + 256 + i, GL_COMPILE);
glColor3f(r / 255.0f, g / 255.0f, b / 255.0f); glColor3f(r / 255.0f, g / 255.0f, b / 255.0f);
glEndList(); glEndList();
} }
#endif #endif
} }
void Font::drawShadow( const std::string& str, float x, float y, int color ) void Font::drawShadow( const std::string& str, float x, float y, int color )
{ {
draw(str, x + 1, y + 1, color, true); draw(str, x + 1, y + 1, color, true);
draw(str, x, y, color); draw(str, x, y, color);
} }
void Font::drawShadow( const char* str, float x, float y, int color ) void Font::drawShadow( const char* str, float x, float y, int color )
{ {
draw(str, x + 1, y + 1, color, true); draw(str, x + 1, y + 1, color, true);
draw(str, x, y, color); draw(str, x, y, color);
} }
void Font::draw( const std::string& str, float x, float y, int color ) void Font::draw( const std::string& str, float x, float y, int color )
{ {
draw(str, x, y, color, false); draw(str, x, y, color, false);
} }
void Font::draw( const char* str, float x, float y, int color ) void Font::draw( const char* str, float x, float y, int color )
{ {
draw(str, x, y, color, false); draw(str, x, y, color, false);
} }
void Font::draw( const char* str, float x, float y, int color, bool darken ) void Font::draw( const char* str, float x, float y, int color, bool darken )
{ {
#ifdef USE_VBO #ifdef USE_VBO
drawSlow(str, x, y, color, darken); drawSlow(str, x, y, color, darken);
#endif #endif
} }
void Font::draw( const std::string& str, float x, float y, int color, bool darken ) void Font::draw( const std::string& str, float x, float y, int color, bool darken )
{ {
#ifdef USE_VBO #ifdef USE_VBO
drawSlow(str, x, y, color, darken); drawSlow(str, x, y, color, darken);
return; return;
#endif #endif
if (str.empty()) return; if (str.empty()) return;
if (darken) { if (darken) {
int oldAlpha = color & 0xff000000; int oldAlpha = color & 0xff000000;
color = (color & 0xfcfcfc) >> 2; color = (color & 0xfcfcfc) >> 2;
color += oldAlpha; color += oldAlpha;
} }
_textures->loadAndBindTexture(fontName); _textures->loadAndBindTexture(fontName);
float r = ((color >> 16) & 0xff) / 255.0f; float r = ((color >> 16) & 0xff) / 255.0f;
float g = ((color >> 8) & 0xff) / 255.0f; float g = ((color >> 8) & 0xff) / 255.0f;
float b = ((color) & 0xff) / 255.0f; float b = ((color) & 0xff) / 255.0f;
float a = ((color >> 24) & 0xff) / 255.0f; float a = ((color >> 24) & 0xff) / 255.0f;
if (a == 0) a = 1; if (a == 0) a = 1;
glColor4f2(r, g, b, a); glColor4f2(r, g, b, a);
static const std::string hex("0123456789abcdef"); static const std::string hex("0123456789abcdef");
index = 0; index = 0;
glPushMatrix2(); glPushMatrix2();
glTranslatef2((GLfloat)x, (GLfloat)y, 0.0f); glTranslatef2((GLfloat)x, (GLfloat)y, 0.0f);
for (unsigned int i = 0; i < str.length(); i++) { for (unsigned int i = 0; i < str.length(); i++) {
while (str.length() > i + 1 && str[i] == '\xa7') { while (str.length() > i + 1 && str[i] == '\xa7') {
int cc = hex.find((char)tolower(str[i + 1])); int cc = hex.find((char)tolower(str[i + 1]));
if (cc < 0 || cc > 15) cc = 15; if (cc < 0 || cc > 15) cc = 15;
lists[index++] = listPos + 256 + cc + (darken ? 16 : 0); lists[index++] = listPos + 256 + cc + (darken ? 16 : 0);
if (index == 1024) { if (index == 1024) {
count = index; count = index;
index = 0; index = 0;
#ifndef USE_VBO #ifndef USE_VBO
glCallLists(count, GL_UNSIGNED_INT, lists); glCallLists(count, GL_UNSIGNED_INT, lists);
#endif #endif
count = 1024; count = 1024;
} }
i += 2; i += 2;
} }
if (i < str.length()) { if (i < str.length()) {
//int ch = SharedConstants.acceptableLetters.indexOf(str.charAt(i)); //int ch = SharedConstants.acceptableLetters.indexOf(str.charAt(i));
char ch = str[i]; char ch = str[i];
if (ch >= 0) { if (ch >= 0) {
//ib.put(listPos + ch + 32); //ib.put(listPos + ch + 32);
lists[index++] = listPos + ch; lists[index++] = listPos + ch;
} }
} }
if (index == 1024) { if (index == 1024) {
count = index; count = index;
index = 0; index = 0;
#ifndef USE_VBO #ifndef USE_VBO
glCallLists(count, GL_UNSIGNED_INT, lists); glCallLists(count, GL_UNSIGNED_INT, lists);
#endif #endif
count = 1024; count = 1024;
} }
} }
count = index; count = index;
index = 0; index = 0;
#ifndef USE_VBO #ifndef USE_VBO
glCallLists(count, GL_UNSIGNED_INT, lists); glCallLists(count, GL_UNSIGNED_INT, lists);
#endif #endif
glPopMatrix2(); glPopMatrix2();
} }
int Font::width( const std::string& str ) int Font::width( const std::string& str )
{ {
int maxLen = 0; int maxLen = 0;
int len = 0; int len = 0;
for (unsigned int i = 0; i < str.length(); i++) { for (unsigned int i = 0; i < str.length(); i++) {
if (str[i] == '\xa7') { if (str[i] == '\xa7') {
i++; i++;
} else { } else {
//int ch = SharedConstants.acceptableLetters.indexOf(str.charAt(i)); //int ch = SharedConstants.acceptableLetters.indexOf(str.charAt(i));
//if (ch >= 0) { //if (ch >= 0) {
// len += charWidths[ch + 32]; // len += charWidths[ch + 32];
//} //}
if (str[i] == '\n') { if (str[i] == '\n') {
if (len > maxLen) maxLen = len; if (len > maxLen) maxLen = len;
len = 0; len = 0;
} }
else { else {
int charWidth = charWidths[ (unsigned char) str[i] ]; int charWidth = charWidths[ (unsigned char) str[i] ];
len += charWidth; len += charWidth;
} }
} }
} }
return maxLen>len? maxLen : len; return maxLen>len? maxLen : len;
} }
int Font::height( const std::string& str ) { int Font::height( const std::string& str ) {
int h = 0; int h = 0;
bool hasLine = false; bool hasLine = false;
for (unsigned int i = 0; i < str.length(); ++i) { for (unsigned int i = 0; i < str.length(); ++i) {
if (str[i] == '\n') hasLine = true; if (str[i] == '\n') hasLine = true;
else { else {
if (hasLine) h += lineHeight; if (hasLine) h += lineHeight;
hasLine = false; hasLine = false;
} }
} }
return h; return h;
} }
std::string Font::sanitize( const std::string& str ) std::string Font::sanitize( const std::string& str )
{ {
std::string sanitized(str.length() + 1, 0); std::string sanitized(str.length() + 1, 0);
int j = 0; int j = 0;
for (unsigned int i = 0; i < str.length(); i++) { for (unsigned int i = 0; i < str.length(); i++) {
if (str[i] == '\xa7') { if (str[i] == '\xa7') {
i++; i++;
//} else if (SharedConstants.acceptableLetters.indexOf(str.charAt(i)) >= 0) { //} else if (SharedConstants.acceptableLetters.indexOf(str.charAt(i)) >= 0) {
} else { } else {
sanitized[j++] = str[i]; sanitized[j++] = str[i];
} }
} }
return sanitized.erase(j); return sanitized.erase(j);
} }
void Font::drawWordWrap( const std::string& str, float x, float y, float w, int col ) void Font::drawWordWrap( const std::string& str, float x, float y, float w, int col )
{ {
char* cstr = new char[str.length() + 1]; char* cstr = new char[str.length() + 1];
strncpy(cstr, str.c_str(), str.length()); strncpy(cstr, str.c_str(), str.length());
cstr[str.length()] = 0; cstr[str.length()] = 0;
const char* lims = " \n\t\r"; const char* lims = " \n\t\r";
char* ptok = strtok(cstr, lims); char* ptok = strtok(cstr, lims);
std::vector<std::string> words; std::vector<std::string> words;
while (ptok != NULL) { while (ptok != NULL) {
words.push_back( ptok ); words.push_back( ptok );
ptok = strtok(NULL, lims); ptok = strtok(NULL, lims);
} }
delete[] cstr; delete[] cstr;
int pos = 0; int pos = 0;
while (pos < (int)words.size()) { while (pos < (int)words.size()) {
std::string line = words[pos++] + " "; std::string line = words[pos++] + " ";
while (pos < (int)words.size() && width(line + words[pos]) < w) { while (pos < (int)words.size() && width(line + words[pos]) < w) {
line += words[pos++] + " "; line += words[pos++] + " ";
} }
drawShadow(line, x, y, col); drawShadow(line, x, y, col);
y += lineHeight; y += lineHeight;
} }
} }
void Font::drawSlow( const std::string& str, float x, float y, int color, bool darken /*= false*/ ) { void Font::drawSlow( const std::string& str, float x, float y, int color, bool darken /*= false*/ ) {
drawSlow(str.c_str(), x, y, color, darken); drawSlow(str.c_str(), x, y, color, darken);
} }
void Font::drawSlow( const char* str, float x, float y, int color, bool darken /*= false*/ ) void Font::drawSlow( const char* str, float x, float y, int color, bool darken /*= false*/ )
{ {
if (!str) return; if (!str) return;
if (darken) { if (darken) {
int oldAlpha = color & 0xff000000; int oldAlpha = color & 0xff000000;
color = (color & 0xfcfcfc) >> 2; color = (color & 0xfcfcfc) >> 2;
color += oldAlpha; color += oldAlpha;
} }
_textures->loadAndBindTexture(fontName); _textures->loadAndBindTexture(fontName);
Tesselator& t = Tesselator::instance; Tesselator& t = Tesselator::instance;
t.begin(); t.begin();
int alpha = (0xff000000 & color) >> 24; int alpha = (0xff000000 & color) >> 24;
if (!alpha) alpha = 0xff; if (!alpha) alpha = 0xff;
t.color((color >> 16) & 0xff, (color >> 8) & 0xff, color & 0xff, alpha); t.color((color >> 16) & 0xff, (color >> 8) & 0xff, color & 0xff, alpha);
t.addOffset((float)x, (float)y, 0); t.addOffset((float)x, (float)y, 0);
float xOffset = 0; float xOffset = 0;
float yOffset = 0; float yOffset = 0;
while (unsigned char ch = *(str++)) { while (unsigned char ch = *(str++)) {
if (ch == '\n') { if (ch == '\n') {
xOffset = 0; xOffset = 0;
yOffset += lineHeight; yOffset += lineHeight;
} else { } else {
buildChar(ch, xOffset, yOffset); buildChar(ch, xOffset, yOffset);
xOffset += fcharWidths[ch]; xOffset += fcharWidths[ch];
} }
} }
t.draw(); t.draw();
t.addOffset(-(float)x, -(float)y, 0); t.addOffset(-(float)x, -(float)y, 0);
} }
void Font::buildChar( unsigned char i, float x /*= 0*/, float y /*=0*/ ) void Font::buildChar( unsigned char i, float x /*= 0*/, float y /*=0*/ )
{ {
Tesselator& t = Tesselator::instance; Tesselator& t = Tesselator::instance;
//i -= _charOffset; //i -= _charOffset;
//int ix = (i % _cols) * 8 + _x; //int ix = (i % _cols) * 8 + _x;
//int iy = (i / _cols) * 8 + _y; //int iy = (i / _cols) * 8 + _y;
float ix = (float)((i & 15) * 8); float ix = (float)((i & 15) * 8);
float iy = (float)((i >> 4) * 8); float iy = (float)((i >> 4) * 8);
float s = 7.99f; float s = 7.99f;
float uo = (0.0f) / 128.0f; float uo = (0.0f) / 128.0f;
float vo = (0.0f) / 128.0f; float vo = (0.0f) / 128.0f;
t.vertexUV(x, y + s, 0, ix / 128.0f + uo, (iy + s) / 128.0f + vo); t.vertexUV(x, y + s, 0, ix / 128.0f + uo, (iy + s) / 128.0f + vo);
t.vertexUV(x + s, y + s, 0, (ix + s) / 128.0f + uo, (iy + s) / 128.0f + vo); t.vertexUV(x + s, y + s, 0, (ix + s) / 128.0f + uo, (iy + s) / 128.0f + vo);
t.vertexUV(x + s, y, 0, (ix + s) / 128.0f + uo, iy / 128.0f + vo); t.vertexUV(x + s, y, 0, (ix + s) / 128.0f + uo, iy / 128.0f + vo);
t.vertexUV(x, y, 0, ix / 128.0f + uo, iy / 128.0f + vo); t.vertexUV(x, y, 0, ix / 128.0f + uo, iy / 128.0f + vo);
} }

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@@ -1,63 +1,61 @@
#ifndef NET_MINECRAFT_CLIENT_GUI__Font_H__ #pragma once
#define NET_MINECRAFT_CLIENT_GUI__Font_H__
//package net.minecraft.client.gui;
//package net.minecraft.client.gui;
#include <string>
#include <string> #include <cctype>
#include <cctype>
#include "client/renderer/gles.hpp"
#include "../renderer/gles.h"
class Textures;
class Textures; class Options;
class Options;
class Font
class Font {
{ public:
public: Font(Options* options, const std::string& name, Textures* textures);
Font(Options* options, const std::string& name, Textures* textures); //Font(Options* options, const std::string& name, Textures* textures, int imgW, int imgH, int x, int y, int cols, int rows, unsigned char charOffset);
//Font(Options* options, const std::string& name, Textures* textures, int imgW, int imgH, int x, int y, int cols, int rows, unsigned char charOffset);
void init(Options* options);
void init(Options* options); void onGraphicsReset();
void onGraphicsReset();
void draw(const char* str, float x, float y, int color);
void draw(const char* str, float x, float y, int color); void draw(const std::string& str, float x, float y, int color);
void draw(const std::string& str, float x, float y, int color); void draw(const char* str, float x, float y, int color, bool darken);
void draw(const char* str, float x, float y, int color, bool darken); void draw(const std::string& str, float x, float y, int color, bool darken);
void draw(const std::string& str, float x, float y, int color, bool darken); void drawShadow(const std::string& str, float x, float y, int color);
void drawShadow(const std::string& str, float x, float y, int color); void drawShadow(const char* str, float x, float y, int color);
void drawShadow(const char* str, float x, float y, int color); void drawWordWrap(const std::string& str, float x, float y, float w, int col);
void drawWordWrap(const std::string& str, float x, float y, float w, int col);
int width(const std::string& str);
int width(const std::string& str); int height(const std::string& str);
int height(const std::string& str);
static std::string sanitize(const std::string& str);
static std::string sanitize(const std::string& str); private:
private: void buildChar(unsigned char i, float x = 0, float y = 0);
void buildChar(unsigned char i, float x = 0, float y = 0); void drawSlow(const std::string& str, float x, float y, int color, bool darken = false);
void drawSlow(const std::string& str, float x, float y, int color, bool darken = false); void drawSlow(const char* str, float x, float y, int color, bool darken = false);
void drawSlow(const char* str, float x, float y, int color, bool darken = false); public:
public: int fontTexture;
int fontTexture; int lineHeight;
int lineHeight; static const int DefaultLineHeight = 10;
static const int DefaultLineHeight = 10; private:
private: int charWidths[256];
int charWidths[256]; float fcharWidths[256];
float fcharWidths[256]; int listPos;
int listPos;
int index;
int index; int count;
int count; GLuint lists[1024];
GLuint lists[1024];
std::string fontName;
std::string fontName; Textures* _textures;
Textures* _textures;
Options* options;
Options* options;
int _x, _y;
int _x, _y; int _cols;
int _cols; int _rows;
int _rows; unsigned char _charOffset;
unsigned char _charOffset; };
};
#endif /*NET_MINECRAFT_CLIENT_GUI__Font_H__*/

View File

@@ -1,31 +1,31 @@
#include "Gui.h" #include "Gui.hpp"
#include "Font.h" #include "Font.hpp"
#include "MinecraftClient.h" #include "MinecraftClient.hpp"
#include "client/Options.h" #include "client/Options.hpp"
#include "platform/input/Keyboard.h" #include "platform/input/Keyboard.hpp"
#include "screens/IngameBlockSelectionScreen.h" #include "screens/IngameBlockSelectionScreen.hpp"
#include "screens/ChatScreen.h" #include "screens/ChatScreen.hpp"
#include "screens/ConsoleScreen.h" #include "screens/ConsoleScreen.hpp"
#include <Minecraft.h> #include <Minecraft.hpp>
#include "../player/LocalPlayer.h" #include "client/player/LocalPlayer.hpp"
#include "../renderer/Tesselator.h" #include "client/renderer/Tesselator.hpp"
#include "../renderer/TileRenderer.h" #include "client/renderer/TileRenderer.hpp"
#include "../renderer/LevelRenderer.h" #include "client/renderer/LevelRenderer.hpp"
#include "../renderer/GameRenderer.h" #include "client/renderer/GameRenderer.hpp"
#include "../renderer/entity/ItemRenderer.h" #include "client/renderer/entity/ItemRenderer.hpp"
#include "../player/input/IInputHolder.h" #include "client/player/input/IInputHolder.hpp"
#include "../gamemode/GameMode.h" #include "client/gamemode/GameMode.hpp"
#include "../gamemode/CreativeMode.h" #include "client/gamemode/CreativeMode.hpp"
#include "../renderer/Textures.h" #include "client/renderer/Textures.hpp"
#include "../../AppConstants.h" #include "AppConstants.hpp"
#include "../../world/entity/player/Inventory.h" #include "world/entity/player/Inventory.hpp"
#include "../../world/level/material/Material.h" #include "world/level/material/Material.hpp"
#include "../../world/item/Item.h" #include "world/item/Item.hpp"
#include "../../world/item/ItemInstance.h" #include "world/item/ItemInstance.hpp"
#include "../../platform/input/Mouse.h" #include "platform/input/Mouse.hpp"
#include "../../world/level/Level.h" #include "world/level/Level.hpp"
#include "../../world/PosTranslator.h" #include "world/PosTranslator.hpp"
#include "../../platform/time.h" #include "platform/time.hpp"
#include <cmath> #include <cmath>
#include <algorithm> #include <algorithm>
#include <sstream> #include <sstream>

View File

@@ -1,133 +1,131 @@
#ifndef NET_MINECRAFT_CLIENT_GUI__Gui_H__ #pragma once
#define NET_MINECRAFT_CLIENT_GUI__Gui_H__
//package net.minecraft.client.gui;
//package net.minecraft.client.gui;
#include "GuiComponent.hpp"
#include "GuiComponent.h" #include "Font.hpp"
#include "Font.h" #include "client/player/input/touchscreen/TouchAreaModel.hpp"
#include "../player/input/touchscreen/TouchAreaModel.h" #include "client/renderer/RenderChunk.hpp"
#include "../renderer/RenderChunk.h" #include "util/Random.hpp"
#include "../../util/Random.h" #include "client/IConfigListener.hpp"
#include "../IConfigListener.h"
class MinecraftClient;
class MinecraftClient; class ItemInstance;
class ItemInstance; class Textures;
class Textures; class Tesselator;
class Tesselator; struct IntRectangle;
struct IntRectangle;
struct GuiMessage
struct GuiMessage {
{ std::string message;
std::string message; int ticks;
int ticks; };
};
typedef std::vector<GuiMessage> GuiMessageList;
typedef std::vector<GuiMessage> GuiMessageList;
class Gui: public GuiComponent, IConfigListener
class Gui: public GuiComponent, IConfigListener {
{ public:
public: Gui(MinecraftClient& minecraft);
Gui(MinecraftClient& minecraft); ~Gui();
~Gui();
int getSlotIdAt(int x, int y);
int getSlotIdAt(int x, int y); void flashSlot(int slotId);
void flashSlot(int slotId); bool isInside(int x, int y);
bool isInside(int x, int y); RectangleArea getRectangleArea(int extendSide);
RectangleArea getRectangleArea(int extendSide); void getSlotPos(int slot, int& posX, int& posY);
void getSlotPos(int slot, int& posX, int& posY); int getNumSlots();
int getNumSlots();
void handleClick(int button, int x, int y);
void handleClick(int button, int x, int y); void handleKeyPressed( int key );
void handleKeyPressed( int key ); void scrollChat(int delta);
void scrollChat(int delta);
void tick();
void tick(); void render(float a, bool mouseFree, int xMouse, int yMouse);
void render(float a, bool mouseFree, int xMouse, int yMouse);
void renderToolBar( float a, int ySlot, const int screenWidth );
void renderToolBar( float a, int ySlot, const int screenWidth );
void renderChatMessages( const int screenHeight, unsigned int max, bool isChatting, Font* font );
void renderChatMessages( const int screenHeight, unsigned int max, bool isChatting, Font* font );
// draw a string containing simple [color]...[/color] tags; color names are matched
// draw a string containing simple [color]...[/color] tags; color names are matched // case-insensitively and default to white. alpha is applied to each segment.
// case-insensitively and default to white. alpha is applied to each segment. // draw tagged string (ignores simple [color]…[/color] tags)
// draw tagged string (ignores simple [color]…[/color] tags) static void drawColoredString(Font* font, const std::string& text, float x, float y, int alpha);
static void drawColoredString(Font* font, const std::string& text, float x, float y, int alpha); static float getColoredWidth(Font* font, const std::string& text);
static float getColoredWidth(Font* font, const std::string& text);
void renderOnSelectItemNameText( const int screenWidth, Font* font, int ySlot );
void renderOnSelectItemNameText( const int screenWidth, Font* font, int ySlot );
void renderSleepAnimation( const int screenWidth, const int screenHeight );
void renderSleepAnimation( const int screenWidth, const int screenHeight );
void renderBubbles();
void renderBubbles(); void renderHearts();
void renderHearts(); void renderDebugInfo();
void renderDebugInfo(); void renderPlayerList(Font* font, int screenWidth, int screenHeight);
void renderPlayerList(Font* font, int screenWidth, int screenHeight);
void renderProgressIndicator( const bool isTouchInterface, const int screenWidth, const int screenHeight, float a );
void renderProgressIndicator( const bool isTouchInterface, const int screenWidth, const int screenHeight, float a );
void addMessage(const std::string& string);
void addMessage(const std::string& string); void clearMessages();
void clearMessages(); void postError(int errCode);
void postError(int errCode);
void onGraphicsReset();
void onGraphicsReset(); void inventoryUpdated();
void inventoryUpdated();
void setNowPlaying(const std::string& string);
void setNowPlaying(const std::string& string); void displayClientMessage(const std::string& messageId);
void displayClientMessage(const std::string& messageId); void renderSlotText(const ItemInstance* item, float x, float y, bool hasFinite, bool shadow);
void renderSlotText(const ItemInstance* item, float x, float y, bool hasFinite, bool shadow); void texturesLoaded( Textures* textures );
void texturesLoaded( Textures* textures );
void onConfigChanged(const Config& config);
void onConfigChanged(const Config& config); void onLevelGenerated();
void onLevelGenerated();
void setScissorRect(const IntRectangle& rect);
void setScissorRect(const IntRectangle& rect);
static float floorAlignToScreenPixel(float);
static float floorAlignToScreenPixel(float); static int itemCountItoa(char* buf, int count);
static int itemCountItoa(char* buf, int count); private:
private: void renderVignette(float br, int w, int h);
void renderVignette(float br, int w, int h); void renderSlot(int slot, int x, int y, float a);
void renderSlot(int slot, int x, int y, float a); void tickItemDrop();
void tickItemDrop(); float cubeSmoothStep(float percentage, float min, float max);
float cubeSmoothStep(float percentage, float min, float max); public:
public: float progress = 0.f;
float progress = 0.f; std::string selectedName;
std::string selectedName; static float InvGuiScale;
static float InvGuiScale; static float GuiScale;
static float GuiScale;
private:
private: //ItemRenderer itemRenderer;
//ItemRenderer itemRenderer; GuiMessageList guiMessages;
GuiMessageList guiMessages; int chatScrollOffset = 0;
int chatScrollOffset = 0; Random random;
Random random;
MinecraftClient& minecraft;
MinecraftClient& minecraft; int tickCount = 0;
int tickCount = 0; float itemNameOverlayTime = 2;
float itemNameOverlayTime = 2; std::string overlayMessageString;
std::string overlayMessageString; int overlayMessageTime = 0;
int overlayMessageTime = 0; bool animateOverlayMessageColor = false;
bool animateOverlayMessageColor = false;
float tbr = 1.f;
float tbr = 1.f;
RenderChunk _inventoryRc;
RenderChunk _inventoryRc; bool _inventoryNeedsUpdate = true;
bool _inventoryNeedsUpdate = true;
int _flashSlotId = -1;
int _flashSlotId = -1; float _flashSlotStartTime = -1;
float _flashSlotStartTime = -1;
Font* _slotFont = nullptr;
Font* _slotFont = nullptr; int _numSlots = 4;
int _numSlots = 4;
RenderChunk rcFeedbackOuter;
RenderChunk rcFeedbackOuter; RenderChunk rcFeedbackInner;
RenderChunk rcFeedbackInner;
// For dropping
// For dropping static const float DropTicks;
static const float DropTicks; float _currentDropTicks = -1;
float _currentDropTicks = -1; int _currentDropSlot = -1;
int _currentDropSlot = -1;
bool _openInventorySlot;
bool _openInventorySlot; };
};
#endif /*NET_MINECRAFT_CLIENT_GUI__Gui_H__*/

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@@ -1,156 +1,156 @@
#include "GuiComponent.h" #include "GuiComponent.hpp"
#include "../renderer/Tesselator.h" #include "client/renderer/Tesselator.hpp"
#include "../renderer/gles.h" #include "client/renderer/gles.hpp"
#include "Font.h" #include "Font.hpp"
GuiComponent::GuiComponent() GuiComponent::GuiComponent()
: blitOffset(0) : blitOffset(0)
{ {
} }
GuiComponent::~GuiComponent() GuiComponent::~GuiComponent()
{ {
} }
void GuiComponent::drawCenteredString( Font* font, const std::string& str, int x, int y, int color ) void GuiComponent::drawCenteredString( Font* font, const std::string& str, int x, int y, int color )
{ {
font->drawShadow(str, (float)(x - font->width(str) / 2), (float)(y - font->height(str) / 2), color); font->drawShadow(str, (float)(x - font->width(str) / 2), (float)(y - font->height(str) / 2), color);
} }
void GuiComponent::drawString( Font* font, const std::string& str, int x, int y, int color ) void GuiComponent::drawString( Font* font, const std::string& str, int x, int y, int color )
{ {
font->drawShadow(str, (float)x, (float)y /*- font->height(str)/2*/, color); font->drawShadow(str, (float)x, (float)y /*- font->height(str)/2*/, color);
} }
void GuiComponent::blit( int x, int y, int sx, int sy, int w, int h, int sw/*=0*/, int sh/*=0*/ ) void GuiComponent::blit( int x, int y, int sx, int sy, int w, int h, int sw/*=0*/, int sh/*=0*/ )
{ {
if (!sw) sw = w; if (!sw) sw = w;
if (!sh) sh = h; if (!sh) sh = h;
float us = 1 / 256.0f; float us = 1 / 256.0f;
float vs = 1 / 256.0f; float vs = 1 / 256.0f;
Tesselator& t = Tesselator::instance; Tesselator& t = Tesselator::instance;
t.begin(); t.begin();
t.vertexUV((float)(x) , (float)(y + h), blitOffset, (float)(sx ) * us, (float)(sy + sh) * vs); t.vertexUV((float)(x) , (float)(y + h), blitOffset, (float)(sx ) * us, (float)(sy + sh) * vs);
t.vertexUV((float)(x + w), (float)(y + h), blitOffset, (float)(sx + sw) * us, (float)(sy + sh) * vs); t.vertexUV((float)(x + w), (float)(y + h), blitOffset, (float)(sx + sw) * us, (float)(sy + sh) * vs);
t.vertexUV((float)(x + w), (float)(y) , blitOffset, (float)(sx + sw) * us, (float)(sy ) * vs); t.vertexUV((float)(x + w), (float)(y) , blitOffset, (float)(sx + sw) * us, (float)(sy ) * vs);
t.vertexUV((float)(x) , (float)(y) , blitOffset, (float)(sx ) * us, (float)(sy ) * vs); t.vertexUV((float)(x) , (float)(y) , blitOffset, (float)(sx ) * us, (float)(sy ) * vs);
t.draw(); t.draw();
} }
void GuiComponent::blit( float x, float y, int sx, int sy, float w, float h, int sw/*=0*/, int sh/*=0*/ ) void GuiComponent::blit( float x, float y, int sx, int sy, float w, float h, int sw/*=0*/, int sh/*=0*/ )
{ {
if (!sw) sw = (int)w; if (!sw) sw = (int)w;
if (!sh) sh = (int)h; if (!sh) sh = (int)h;
float us = 1 / 256.0f; float us = 1 / 256.0f;
float vs = 1 / 256.0f; float vs = 1 / 256.0f;
Tesselator& t = Tesselator::instance; Tesselator& t = Tesselator::instance;
t.begin(); t.begin();
t.vertexUV(x , y + h, blitOffset, (float)(sx ) * us, (float)(sy + sh) * vs); t.vertexUV(x , y + h, blitOffset, (float)(sx ) * us, (float)(sy + sh) * vs);
t.vertexUV(x + w, y + h, blitOffset, (float)(sx + sw) * us, (float)(sy + sh) * vs); t.vertexUV(x + w, y + h, blitOffset, (float)(sx + sw) * us, (float)(sy + sh) * vs);
t.vertexUV(x + w, y , blitOffset, (float)(sx + sw) * us, (float)(sy ) * vs); t.vertexUV(x + w, y , blitOffset, (float)(sx + sw) * us, (float)(sy ) * vs);
t.vertexUV(x , y , blitOffset, (float)(sx ) * us, (float)(sy ) * vs); t.vertexUV(x , y , blitOffset, (float)(sx ) * us, (float)(sy ) * vs);
t.draw(); t.draw();
} }
void GuiComponent::fill( int x0, int y0, int x1, int y1, int col ) { void GuiComponent::fill( int x0, int y0, int x1, int y1, int col ) {
fill((float)x0, (float)y0, (float)x1, (float)y1, col); fill((float)x0, (float)y0, (float)x1, (float)y1, col);
} }
void GuiComponent::fill( float x0, float y0, float x1, float y1, int col ) void GuiComponent::fill( float x0, float y0, float x1, float y1, int col )
{ {
//float a = ((col >> 24) & 0xff) / 255.0f; //float a = ((col >> 24) & 0xff) / 255.0f;
//float r = ((col >> 16) & 0xff) / 255.0f; //float r = ((col >> 16) & 0xff) / 255.0f;
//float g = ((col >> 8) & 0xff) / 255.0f; //float g = ((col >> 8) & 0xff) / 255.0f;
//float b = ((col) & 0xff) / 255.0f; //float b = ((col) & 0xff) / 255.0f;
//glColor4f2(r, g, b, a); //glColor4f2(r, g, b, a);
Tesselator& t = Tesselator::instance; Tesselator& t = Tesselator::instance;
glEnable2(GL_BLEND); glEnable2(GL_BLEND);
glDisable2(GL_TEXTURE_2D); glDisable2(GL_TEXTURE_2D);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
//LOGI("col: %f, %f, %f, %f\n", r, g, b, a); //LOGI("col: %f, %f, %f, %f\n", r, g, b, a);
t.begin(); t.begin();
const int color = (col&0xff00ff00) | ((col&0xff0000) >> 16) | ((col&0xff) << 16); const int color = (col&0xff00ff00) | ((col&0xff0000) >> 16) | ((col&0xff) << 16);
t.colorABGR(color); t.colorABGR(color);
t.vertex(x0, y1, 0); t.vertex(x0, y1, 0);
t.vertex(x1, y1, 0); t.vertex(x1, y1, 0);
t.vertex(x1, y0, 0); t.vertex(x1, y0, 0);
t.vertex(x0, y0, 0); t.vertex(x0, y0, 0);
t.draw(); t.draw();
glEnable2(GL_TEXTURE_2D); glEnable2(GL_TEXTURE_2D);
glDisable2(GL_BLEND); glDisable2(GL_BLEND);
} }
void GuiComponent::fillGradient( int x0, int y0, int x1, int y1, int col1, int col2 ) { void GuiComponent::fillGradient( int x0, int y0, int x1, int y1, int col1, int col2 ) {
fillGradient((float)x0, (float)y0, (float)x1, (float)y1, col1, col2); fillGradient((float)x0, (float)y0, (float)x1, (float)y1, col1, col2);
} }
void GuiComponent::fillGradient( float x0, float y0, float x1, float y1, int col1, int col2 ) void GuiComponent::fillGradient( float x0, float y0, float x1, float y1, int col1, int col2 )
{ {
float a1 = ((col1 >> 24) & 0xff) / 255.0f; float a1 = ((col1 >> 24) & 0xff) / 255.0f;
float r1 = ((col1 >> 16) & 0xff) / 255.0f; float r1 = ((col1 >> 16) & 0xff) / 255.0f;
float g1 = ((col1 >> 8) & 0xff) / 255.0f; float g1 = ((col1 >> 8) & 0xff) / 255.0f;
float b1 = ((col1) & 0xff) / 255.0f; float b1 = ((col1) & 0xff) / 255.0f;
float a2 = ((col2 >> 24) & 0xff) / 255.0f; float a2 = ((col2 >> 24) & 0xff) / 255.0f;
float r2 = ((col2 >> 16) & 0xff) / 255.0f; float r2 = ((col2 >> 16) & 0xff) / 255.0f;
float g2 = ((col2 >> 8) & 0xff) / 255.0f; float g2 = ((col2 >> 8) & 0xff) / 255.0f;
float b2 = ((col2) & 0xff) / 255.0f; float b2 = ((col2) & 0xff) / 255.0f;
glDisable2(GL_TEXTURE_2D); glDisable2(GL_TEXTURE_2D);
glEnable2(GL_BLEND); glEnable2(GL_BLEND);
glDisable2(GL_ALPHA_TEST); glDisable2(GL_ALPHA_TEST);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glShadeModel2(GL_SMOOTH); glShadeModel2(GL_SMOOTH);
Tesselator& t = Tesselator::instance; Tesselator& t = Tesselator::instance;
t.begin(); t.begin();
t.color(r1, g1, b1, a1); t.color(r1, g1, b1, a1);
t.vertex(x1, y0, 0); t.vertex(x1, y0, 0);
t.vertex(x0, y0, 0); t.vertex(x0, y0, 0);
t.color(r2, g2, b2, a2); t.color(r2, g2, b2, a2);
t.vertex(x0, y1, 0); t.vertex(x0, y1, 0);
t.vertex(x1, y1, 0); t.vertex(x1, y1, 0);
t.draw(); t.draw();
glShadeModel2(GL_FLAT); glShadeModel2(GL_FLAT);
glDisable2(GL_BLEND); glDisable2(GL_BLEND);
glEnable2(GL_ALPHA_TEST); glEnable2(GL_ALPHA_TEST);
glEnable2(GL_TEXTURE_2D); glEnable2(GL_TEXTURE_2D);
} }
void GuiComponent::fillHorizontalGradient( int x0, int y0, int x1, int y1, int col1, int col2 ) { void GuiComponent::fillHorizontalGradient( int x0, int y0, int x1, int y1, int col1, int col2 ) {
fillHorizontalGradient((float)x0, (float)y0, (float)x1, (float)y1, col1, col2); fillHorizontalGradient((float)x0, (float)y0, (float)x1, (float)y1, col1, col2);
} }
void GuiComponent::fillHorizontalGradient( float x0, float y0, float x1, float y1, int col1, int col2 ) void GuiComponent::fillHorizontalGradient( float x0, float y0, float x1, float y1, int col1, int col2 )
{ {
float a1 = ((col1 >> 24) & 0xff) / 255.0f; float a1 = ((col1 >> 24) & 0xff) / 255.0f;
float r1 = ((col1 >> 16) & 0xff) / 255.0f; float r1 = ((col1 >> 16) & 0xff) / 255.0f;
float g1 = ((col1 >> 8) & 0xff) / 255.0f; float g1 = ((col1 >> 8) & 0xff) / 255.0f;
float b1 = ((col1) & 0xff) / 255.0f; float b1 = ((col1) & 0xff) / 255.0f;
float a2 = ((col2 >> 24) & 0xff) / 255.0f; float a2 = ((col2 >> 24) & 0xff) / 255.0f;
float r2 = ((col2 >> 16) & 0xff) / 255.0f; float r2 = ((col2 >> 16) & 0xff) / 255.0f;
float g2 = ((col2 >> 8) & 0xff) / 255.0f; float g2 = ((col2 >> 8) & 0xff) / 255.0f;
float b2 = ((col2) & 0xff) / 255.0f; float b2 = ((col2) & 0xff) / 255.0f;
glDisable2(GL_TEXTURE_2D); glDisable2(GL_TEXTURE_2D);
glEnable2(GL_BLEND); glEnable2(GL_BLEND);
glDisable2(GL_ALPHA_TEST); glDisable2(GL_ALPHA_TEST);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glShadeModel2(GL_SMOOTH); glShadeModel2(GL_SMOOTH);
Tesselator& t = Tesselator::instance; Tesselator& t = Tesselator::instance;
t.begin(); t.begin();
t.color(r2, g2, b2, a2); t.color(r2, g2, b2, a2);
t.vertex(x1, y0, 0); t.vertex(x1, y0, 0);
t.color(r1, g1, b1, a1); t.color(r1, g1, b1, a1);
t.vertex(x0, y0, 0); t.vertex(x0, y0, 0);
t.color(r1, g1, b1, a1); t.color(r1, g1, b1, a1);
t.vertex(x0, y1, 0); t.vertex(x0, y1, 0);
t.color(r2, g2, b2, a2); t.color(r2, g2, b2, a2);
t.vertex(x1, y1, 0); t.vertex(x1, y1, 0);
t.draw(); t.draw();
glShadeModel2(GL_FLAT); glShadeModel2(GL_FLAT);
glDisable2(GL_BLEND); glDisable2(GL_BLEND);
glEnable2(GL_ALPHA_TEST); glEnable2(GL_ALPHA_TEST);
glEnable2(GL_TEXTURE_2D); glEnable2(GL_TEXTURE_2D);
} }

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@@ -1,34 +1,32 @@
#ifndef NET_MINECRAFT_CLIENT_GUI__GuiComponent_H__ #pragma once
#define NET_MINECRAFT_CLIENT_GUI__GuiComponent_H__
//package net.minecraft.client.gui;
//package net.minecraft.client.gui;
#include <string>
#include <string> class Font;
class Font; class Minecraft;
class Minecraft;
class GuiComponent
class GuiComponent {
{ public:
public: GuiComponent();
GuiComponent(); virtual ~GuiComponent();
virtual ~GuiComponent();
void drawString(Font* font, const std::string& str, int x, int y, int color);
void drawString(Font* font, const std::string& str, int x, int y, int color); void drawCenteredString(Font* font, const std::string& str, int x, int y, int color);
void drawCenteredString(Font* font, const std::string& str, int x, int y, int color);
void blit(int x, int y, int sx, int sy, int w, int h, int sw=0, int sh=0);
void blit(int x, int y, int sx, int sy, int w, int h, int sw=0, int sh=0); void blit(float x, float y, int sx, int sy, float w, float h, int sw=0, int sh=0);
void blit(float x, float y, int sx, int sy, float w, float h, int sw=0, int sh=0);
protected:
protected: void fill(int x0, int y0, int x1, int y1, int col);
void fill(int x0, int y0, int x1, int y1, int col); void fill(float x0, float y0, float x1, float y1, int col);
void fill(float x0, float y0, float x1, float y1, int col); void fillGradient(int x0, int y0, int x1, int y1, int col1, int col2);
void fillGradient(int x0, int y0, int x1, int y1, int col1, int col2); void fillGradient(float x0, float y0, float x1, float y1, int col1, int col2);
void fillGradient(float x0, float y0, float x1, float y1, int col1, int col2); void fillHorizontalGradient(int x0, int y0, int x1, int y1, int col1, int col2);
void fillHorizontalGradient(int x0, int y0, int x1, int y1, int col1, int col2); void fillHorizontalGradient(float x0, float y0, float x1, float y1, int col1, int col2);
void fillHorizontalGradient(float x0, float y0, float x1, float y1, int col1, int col2);
float blitOffset;
float blitOffset;
};
};
#endif /*NET_MINECRAFT_CLIENT_GUI__GuiComponent_H__*/

View File

@@ -1,291 +1,291 @@
#include "Screen.h" #include "Screen.hpp"
#include "components/Button.h" #include "components/Button.hpp"
#include "components/TextBox.h" #include "components/TextBox.hpp"
#include <Minecraft.h> #include <Minecraft.hpp>
#include "../renderer/Tesselator.h" #include "client/renderer/Tesselator.hpp"
#include "../sound/SoundEngine.h" #include "client/sound/SoundEngine.hpp"
#include "../../platform/input/Keyboard.h" #include "platform/input/Keyboard.hpp"
#include "../../platform/input/Mouse.h" #include "platform/input/Mouse.hpp"
#include "../renderer/Textures.h" #include "client/renderer/Textures.hpp"
Screen::Screen() Screen::Screen()
: passEvents(false), : passEvents(false),
clickedButton(NULL), clickedButton(NULL),
tabButtonIndex(0), tabButtonIndex(0),
width(1), width(1),
height(1), height(1),
minecraft(NULL), minecraft(NULL),
font(NULL) font(NULL)
{ {
} }
void Screen::render( int xm, int ym, float a ) void Screen::render( int xm, int ym, float a )
{ {
for (unsigned int i = 0; i < buttons.size(); i++) { for (unsigned int i = 0; i < buttons.size(); i++) {
Button* button = buttons[i]; Button* button = buttons[i];
button->render(minecraft, xm, ym); button->render(minecraft, xm, ym);
} }
// render any text boxes after buttons // render any text boxes after buttons
for (unsigned int i = 0; i < textBoxes.size(); i++) { for (unsigned int i = 0; i < textBoxes.size(); i++) {
TextBox* textbox = textBoxes[i]; TextBox* textbox = textBoxes[i];
textbox->render(minecraft, xm, ym); textbox->render(minecraft, xm, ym);
} }
} }
void Screen::init( Minecraft* minecraft, int width, int height ) void Screen::init( Minecraft* minecraft, int width, int height )
{ {
//particles = /*new*/ GuiParticles(minecraft); //particles = /*new*/ GuiParticles(minecraft);
this->minecraft = minecraft; this->minecraft = minecraft;
this->font = minecraft->font; this->font = minecraft->font;
this->width = width; this->width = width;
this->height = height; this->height = height;
init(); init();
setupPositions(); setupPositions();
updateTabButtonSelection(); updateTabButtonSelection();
} }
void Screen::init() void Screen::init()
{ {
} }
void Screen::setSize( int width, int height ) void Screen::setSize( int width, int height )
{ {
this->width = width; this->width = width;
this->height = height; this->height = height;
setupPositions(); setupPositions();
} }
bool Screen::handleBackEvent( bool isDown ) bool Screen::handleBackEvent( bool isDown )
{ {
return false; return false;
} }
void Screen::updateEvents() void Screen::updateEvents()
{ {
if (passEvents) if (passEvents)
return; return;
while (Mouse::next()) while (Mouse::next())
mouseEvent(); mouseEvent();
while (Keyboard::next()) while (Keyboard::next())
keyboardEvent(); keyboardEvent();
while (Keyboard::nextTextChar()) while (Keyboard::nextTextChar())
keyboardTextEvent(); keyboardTextEvent();
} }
void Screen::mouseEvent() void Screen::mouseEvent()
{ {
const MouseAction& e = Mouse::getEvent(); const MouseAction& e = Mouse::getEvent();
// forward wheel events to subclasses // forward wheel events to subclasses
if (e.action == MouseAction::ACTION_WHEEL) { if (e.action == MouseAction::ACTION_WHEEL) {
int xm = e.x * width / minecraft->width; int xm = e.x * width / minecraft->width;
int ym = e.y * height / minecraft->height - 1; int ym = e.y * height / minecraft->height - 1;
mouseWheel(e.dx, e.dy, xm, ym); mouseWheel(e.dx, e.dy, xm, ym);
return; return;
} }
if (!e.isButton()) if (!e.isButton())
return; return;
if (Mouse::getEventButtonState()) { if (Mouse::getEventButtonState()) {
int xm = e.x * width / minecraft->width; int xm = e.x * width / minecraft->width;
int ym = e.y * height / minecraft->height - 1; int ym = e.y * height / minecraft->height - 1;
mouseClicked(xm, ym, Mouse::getEventButton()); mouseClicked(xm, ym, Mouse::getEventButton());
} else { } else {
int xm = e.x * width / minecraft->width; int xm = e.x * width / minecraft->width;
int ym = e.y * height / minecraft->height - 1; int ym = e.y * height / minecraft->height - 1;
mouseReleased(xm, ym, Mouse::getEventButton()); mouseReleased(xm, ym, Mouse::getEventButton());
} }
} }
void Screen::keyboardEvent() void Screen::keyboardEvent()
{ {
if (Keyboard::getEventKeyState()) { if (Keyboard::getEventKeyState()) {
//if (Keyboard.getEventKey() == Keyboard.KEY_F11) { //if (Keyboard.getEventKey() == Keyboard.KEY_F11) {
// minecraft->toggleFullScreen(); // minecraft->toggleFullScreen();
// return; // return;
//} //}
keyPressed(Keyboard::getEventKey()); keyPressed(Keyboard::getEventKey());
} }
} }
void Screen::keyboardTextEvent() void Screen::keyboardTextEvent()
{ {
charPressed(Keyboard::getChar()); charPressed(Keyboard::getChar());
} }
void Screen::renderBackground() void Screen::renderBackground()
{ {
renderBackground(0); renderBackground(0);
} }
void Screen::renderBackground( int vo ) void Screen::renderBackground( int vo )
{ {
if (minecraft->isLevelGenerated()) { if (minecraft->isLevelGenerated()) {
fillGradient(0, 0, width, height, 0xc0101010, 0xd0101010); fillGradient(0, 0, width, height, 0xc0101010, 0xd0101010);
} else { } else {
renderDirtBackground(vo); renderDirtBackground(vo);
} }
} }
void Screen::renderDirtBackground( int vo ) void Screen::renderDirtBackground( int vo )
{ {
//glDisable2(GL_LIGHTING); //glDisable2(GL_LIGHTING);
glDisable2(GL_FOG); glDisable2(GL_FOG);
Tesselator& t = Tesselator::instance; Tesselator& t = Tesselator::instance;
minecraft->textures->loadAndBindTexture("gui/background.png"); minecraft->textures->loadAndBindTexture("gui/background.png");
glColor4f2(1, 1, 1, 1); glColor4f2(1, 1, 1, 1);
float s = 32; float s = 32;
float fvo = (float) vo; float fvo = (float) vo;
t.begin(); t.begin();
t.color(0x404040); t.color(0x404040);
t.vertexUV(0, (float)height, 0, 0, height / s + fvo); t.vertexUV(0, (float)height, 0, 0, height / s + fvo);
t.vertexUV((float)width, (float)height, 0, width / s, (float)height / s + fvo); t.vertexUV((float)width, (float)height, 0, width / s, (float)height / s + fvo);
t.vertexUV((float)width, 0, 0, (float)width / s, 0 + fvo); t.vertexUV((float)width, 0, 0, (float)width / s, 0 + fvo);
t.vertexUV(0, 0, 0, 0, 0 + fvo); t.vertexUV(0, 0, 0, 0, 0 + fvo);
t.draw(); t.draw();
} }
bool Screen::isPauseScreen() bool Screen::isPauseScreen()
{ {
return true; return true;
} }
bool Screen::isErrorScreen() bool Screen::isErrorScreen()
{ {
return false; return false;
} }
bool Screen::isInGameScreen() bool Screen::isInGameScreen()
{ {
return true; return true;
} }
bool Screen::closeOnPlayerHurt() { bool Screen::closeOnPlayerHurt() {
return false; return false;
} }
void Screen::keyPressed( int eventKey ) void Screen::keyPressed( int eventKey )
{ {
if (eventKey == Keyboard::KEY_ESCAPE) { if (eventKey == Keyboard::KEY_ESCAPE) {
minecraft->setScreen(NULL); minecraft->setScreen(NULL);
//minecraft->grabMouse(); //minecraft->grabMouse();
} }
// pass key events to any text boxes first // pass key events to any text boxes first
for (auto& textbox : textBoxes) { for (auto& textbox : textBoxes) {
textbox->keyPressed(minecraft, eventKey); textbox->keyPressed(minecraft, eventKey);
} }
#ifdef TABBING #ifdef TABBING
if (minecraft->useTouchscreen()) if (minecraft->useTouchscreen())
return; return;
// "Tabbing" the buttons (walking with keys) // "Tabbing" the buttons (walking with keys)
const int tabButtonCount = tabButtons.size(); const int tabButtonCount = tabButtons.size();
if (!tabButtonCount) if (!tabButtonCount)
return; return;
Options& o = minecraft->options; Options& o = minecraft->options;
if (eventKey == o.getIntValue(OPTIONS_KEY_MENU_NEXT)) if (eventKey == o.getIntValue(OPTIONS_KEY_MENU_NEXT))
if (++tabButtonIndex == tabButtonCount) tabButtonIndex = 0; if (++tabButtonIndex == tabButtonCount) tabButtonIndex = 0;
if (eventKey == o.getIntValue(OPTIONS_KEY_MENU_PREV)) if (eventKey == o.getIntValue(OPTIONS_KEY_MENU_PREV))
if (--tabButtonIndex == -1) tabButtonIndex = tabButtonCount-1; if (--tabButtonIndex == -1) tabButtonIndex = tabButtonCount-1;
if (eventKey == o.getIntValue(OPTIONS_KEY_MENU_OK)) { if (eventKey == o.getIntValue(OPTIONS_KEY_MENU_OK)) {
Button* button = tabButtons[tabButtonIndex]; Button* button = tabButtons[tabButtonIndex];
if (button->active) { if (button->active) {
minecraft->soundEngine->playUI("random.click", 1, 1); minecraft->soundEngine->playUI("random.click", 1, 1);
buttonClicked(button); buttonClicked(button);
} }
} }
updateTabButtonSelection(); updateTabButtonSelection();
#endif #endif
} }
void Screen::charPressed(char inputChar) { void Screen::charPressed(char inputChar) {
for (auto& textbox : textBoxes) { for (auto& textbox : textBoxes) {
textbox->charPressed(minecraft, inputChar); textbox->charPressed(minecraft, inputChar);
} }
} }
void Screen::updateTabButtonSelection() void Screen::updateTabButtonSelection()
{ {
#ifdef TABBING #ifdef TABBING
if (minecraft->useTouchscreen()) if (minecraft->useTouchscreen())
return; return;
for (unsigned int i = 0; i < tabButtons.size(); ++i) for (unsigned int i = 0; i < tabButtons.size(); ++i)
tabButtons[i]->selected = (i == tabButtonIndex); tabButtons[i]->selected = (i == tabButtonIndex);
#endif #endif
} }
void Screen::mouseClicked( int x, int y, int buttonNum ) void Screen::mouseClicked( int x, int y, int buttonNum )
{ {
if (buttonNum == MouseAction::ACTION_LEFT) { if (buttonNum == MouseAction::ACTION_LEFT) {
for (unsigned int i = 0; i < buttons.size(); ++i) { for (unsigned int i = 0; i < buttons.size(); ++i) {
Button* button = buttons[i]; Button* button = buttons[i];
//LOGI("Hit-testing button: %p\n", button); //LOGI("Hit-testing button: %p\n", button);
if (button->clicked(minecraft, x, y)) { if (button->clicked(minecraft, x, y)) {
button->setPressed(); button->setPressed();
//LOGI("Hit-test successful: %p\n", button); //LOGI("Hit-test successful: %p\n", button);
clickedButton = button; clickedButton = button;
/* /*
#if !defined(ANDROID) && !defined(__APPLE__) //if (!minecraft->isTouchscreen()) { #if !defined(ANDROID) && !defined(__APPLE__) //if (!minecraft->isTouchscreen()) {
minecraft->soundEngine->playUI("random.click", 1, 1); minecraft->soundEngine->playUI("random.click", 1, 1);
buttonClicked(button); buttonClicked(button);
#endif } #endif }
*/ */
} }
} }
} }
// let textboxes see the click regardless // let textboxes see the click regardless
for (auto& textbox : textBoxes) { for (auto& textbox : textBoxes) {
textbox->mouseClicked(minecraft, x, y, buttonNum); textbox->mouseClicked(minecraft, x, y, buttonNum);
} }
} }
void Screen::mouseReleased( int x, int y, int buttonNum ) void Screen::mouseReleased( int x, int y, int buttonNum )
{ {
//LOGI("b_id: %d, (%p), text: %s\n", buttonNum, clickedButton, clickedButton?clickedButton->msg.c_str():"<null>"); //LOGI("b_id: %d, (%p), text: %s\n", buttonNum, clickedButton, clickedButton?clickedButton->msg.c_str():"<null>");
if (!clickedButton || buttonNum != MouseAction::ACTION_LEFT) return; if (!clickedButton || buttonNum != MouseAction::ACTION_LEFT) return;
#if 1 #if 1
//#if defined(ANDROID) || defined(__APPLE__) //if (minecraft->isTouchscreen()) { //#if defined(ANDROID) || defined(__APPLE__) //if (minecraft->isTouchscreen()) {
for (unsigned int i = 0; i < buttons.size(); ++i) { for (unsigned int i = 0; i < buttons.size(); ++i) {
Button* button = buttons[i]; Button* button = buttons[i];
if (clickedButton == button && button->clicked(minecraft, x, y)) { if (clickedButton == button && button->clicked(minecraft, x, y)) {
buttonClicked(button); buttonClicked(button);
minecraft->soundEngine->playUI("random.click", 1, 1); minecraft->soundEngine->playUI("random.click", 1, 1);
clickedButton->released(x, y); clickedButton->released(x, y);
} }
} }
# else // } else { # else // } else {
clickedButton->released(x, y); clickedButton->released(x, y);
#endif // } #endif // }
clickedButton = NULL; clickedButton = NULL;
} }
bool Screen::renderGameBehind() { bool Screen::renderGameBehind() {
return true; return true;
} }
bool Screen::hasClippingArea( IntRectangle& out ) bool Screen::hasClippingArea( IntRectangle& out )
{ {
return false; return false;
} }
void Screen::lostFocus() { void Screen::lostFocus() {
for(std::vector<TextBox*>::iterator it = textBoxes.begin(); it != textBoxes.end(); ++it) { for(std::vector<TextBox*>::iterator it = textBoxes.begin(); it != textBoxes.end(); ++it) {
TextBox* tb = *it; TextBox* tb = *it;
tb->loseFocus(minecraft); tb->loseFocus(minecraft);
} }
} }
void Screen::toGUICoordinate( int& x, int& y ) { void Screen::toGUICoordinate( int& x, int& y ) {
x = x * width / minecraft->width; x = x * width / minecraft->width;
y = y * height / minecraft->height - 1; y = y * height / minecraft->height - 1;
} }

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@@ -1,83 +1,81 @@
#ifndef NET_MINECRAFT_CLIENT_GUI__Screen_H__ #pragma once
#define NET_MINECRAFT_CLIENT_GUI__Screen_H__
//package net.minecraft.client.gui;
//package net.minecraft.client.gui;
#include <vector>
#include <vector> #include "GuiComponent.hpp"
#include "GuiComponent.h"
class Font;
class Font; class Minecraft;
class Minecraft; class Button;
class Button; class TextBox;
class TextBox; struct IntRectangle;
struct IntRectangle;
class Screen: public GuiComponent
class Screen: public GuiComponent {
{ public:
public: Screen();
Screen();
virtual void render(int xm, int ym, float a);
virtual void render(int xm, int ym, float a);
void init(Minecraft* minecraft, int width, int height);
void init(Minecraft* minecraft, int width, int height); virtual void init();
virtual void init();
void setSize(int width, int height);
void setSize(int width, int height); virtual void setupPositions() {};
virtual void setupPositions() {};
virtual void updateEvents();
virtual void updateEvents(); virtual void mouseEvent();
virtual void mouseEvent(); virtual void keyboardEvent();
virtual void keyboardEvent(); virtual void keyboardTextEvent();
virtual void keyboardTextEvent(); virtual bool handleBackEvent(bool isDown);
virtual bool handleBackEvent(bool isDown);
virtual void tick() {}
virtual void tick() {}
virtual void removed() {}
virtual void removed() {}
virtual void renderBackground();
virtual void renderBackground(); virtual void renderBackground(int vo);
virtual void renderBackground(int vo); virtual void renderDirtBackground(int vo);
virtual void renderDirtBackground(int vo); // query
// query virtual bool renderGameBehind();
virtual bool renderGameBehind(); virtual bool hasClippingArea(IntRectangle& out);
virtual bool hasClippingArea(IntRectangle& out);
virtual bool isPauseScreen();
virtual bool isPauseScreen(); virtual bool isErrorScreen();
virtual bool isErrorScreen(); virtual bool isInGameScreen();
virtual bool isInGameScreen(); virtual bool closeOnPlayerHurt();
virtual bool closeOnPlayerHurt();
virtual void confirmResult(bool result, int id) {}
virtual void confirmResult(bool result, int id) {} virtual void lostFocus();
virtual void lostFocus(); virtual void toGUICoordinate(int& x, int& y);
virtual void toGUICoordinate(int& x, int& y); protected:
protected: void updateTabButtonSelection();
void updateTabButtonSelection();
virtual void buttonClicked(Button* button) {}
virtual void buttonClicked(Button* button) {} virtual void mouseClicked(int x, int y, int buttonNum);
virtual void mouseClicked(int x, int y, int buttonNum); virtual void mouseReleased(int x, int y, int buttonNum);
virtual void mouseReleased(int x, int y, int buttonNum);
// mouse wheel movement (dx/dy are wheel deltas, xm/ym are GUI coords)
// mouse wheel movement (dx/dy are wheel deltas, xm/ym are GUI coords) virtual void mouseWheel(int dx, int dy, int xm, int ym) {}
virtual void mouseWheel(int dx, int dy, int xm, int ym) {}
virtual void keyPressed(int eventKey);
virtual void keyPressed(int eventKey); virtual void charPressed(char inputChar);
virtual void charPressed(char inputChar); public:
public: int width;
int width; int height;
int height; bool passEvents;
bool passEvents; //GuiParticles* particles;
//GuiParticles* particles; protected:
protected: Minecraft* minecraft;
Minecraft* minecraft; std::vector<Button*> buttons;
std::vector<Button*> buttons; std::vector<TextBox*> textBoxes;
std::vector<TextBox*> textBoxes;
std::vector<Button*> tabButtons;
std::vector<Button*> tabButtons; int tabButtonIndex;
int tabButtonIndex;
Font* font;
Font* font; private:
private: Button* clickedButton;
Button* clickedButton; };
};
#endif /*NET_MINECRAFT_CLIENT_GUI__Screen_H__*/

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@@ -1,11 +0,0 @@
#ifndef NET_MINECRAFT_CLIENT_GUI__TweenData_H__
#define NET_MINECRAFT_CLIENT_GUI__TweenData_H__
typedef struct TweenData {
float cur;
float dur;
float start;
float stop;
} TweenData;
#endif /*NET_MINECRAFT_CLIENT_GUI__TweenData_H__*/

9
src/client/gui/TweenData.hpp Executable file
View File

@@ -0,0 +1,9 @@
#pragma once
typedef struct TweenData {
float cur;
float dur;
float start;
float stop;
} TweenData;

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@@ -1,219 +1,219 @@
#include "Button.h" #include "Button.hpp"
#include "../../Minecraft.h" #include "client/Minecraft.hpp"
#include "../../renderer/Textures.h" #include "client/renderer/Textures.hpp"
Button::Button(int id, const std::string& msg) Button::Button(int id, const std::string& msg)
: GuiElement(true, true, 0, 0, 200, 24), : GuiElement(true, true, 0, 0, 200, 24),
id(id), id(id),
msg(msg), msg(msg),
selected(false), selected(false),
_currentlyDown(false) _currentlyDown(false)
{ {
} }
Button::Button( int id, int x, int y, const std::string& msg ) Button::Button( int id, int x, int y, const std::string& msg )
: GuiElement(true, true, x, y, 200, 24), : GuiElement(true, true, x, y, 200, 24),
id(id), id(id),
msg(msg), msg(msg),
selected(false), selected(false),
_currentlyDown(false) _currentlyDown(false)
{ {
} }
Button::Button( int id, int x, int y, int w, int h, const std::string& msg ) Button::Button( int id, int x, int y, int w, int h, const std::string& msg )
: GuiElement(true, true, x, y, w, h), : GuiElement(true, true, x, y, w, h),
id(id), id(id),
msg(msg), msg(msg),
selected(false), selected(false),
_currentlyDown(false) _currentlyDown(false)
{ {
} }
void Button::render( Minecraft* minecraft, int xm, int ym ) void Button::render( Minecraft* minecraft, int xm, int ym )
{ {
if (!visible) return; if (!visible) return;
/* /*
minecraft->textures->loadAndBindTexture("gui/gui.png"); minecraft->textures->loadAndBindTexture("gui/gui.png");
glColor4f2(1, 1, 1, 1); glColor4f2(1, 1, 1, 1);
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym); //printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
int yImage = getYImage(hovered || selected); int yImage = getYImage(hovered || selected);
blit(x, y, 0, 46 + yImage * 20, w / 2, h, 0, 20); blit(x, y, 0, 46 + yImage * 20, w / 2, h, 0, 20);
blit(x + w / 2, y, 200 - w / 2, 46 + yImage * 20, w / 2, h, 0, 20); blit(x + w / 2, y, 200 - w / 2, 46 + yImage * 20, w / 2, h, 0, 20);
*/ */
renderBg(minecraft, xm, ym); renderBg(minecraft, xm, ym);
renderFace(minecraft, xm , ym); renderFace(minecraft, xm , ym);
} }
void Button::released( int mx, int my ) { void Button::released( int mx, int my ) {
_currentlyDown = false; _currentlyDown = false;
} }
bool Button::clicked( Minecraft* minecraft, int mx, int my ) bool Button::clicked( Minecraft* minecraft, int mx, int my )
{ {
return active && mx >= x && my >= y && mx < x + width && my < y + height; return active && mx >= x && my >= y && mx < x + width && my < y + height;
} }
void Button::setPressed() { void Button::setPressed() {
_currentlyDown = true; _currentlyDown = true;
} }
int Button::getYImage( bool hovered ) int Button::getYImage( bool hovered )
{ {
int res = 1; int res = 1;
if (!active) res = 0; if (!active) res = 0;
else if (hovered) res = 2; else if (hovered) res = 2;
return res; return res;
} }
void Button::renderFace(Minecraft* mc, int xm, int ym) { void Button::renderFace(Minecraft* mc, int xm, int ym) {
Font* font = mc->font; Font* font = mc->font;
if (!active) { if (!active) {
drawCenteredString(font, msg, x + width / 2, y + (height - 8) / 2, 0xffa0a0a0); drawCenteredString(font, msg, x + width / 2, y + (height - 8) / 2, 0xffa0a0a0);
} else { } else {
if (hovered(mc, xm, ym) || selected) { if (hovered(mc, xm, ym) || selected) {
drawCenteredString(font, msg, x + width / 2, y + (height - 8) / 2, 0xffffa0); drawCenteredString(font, msg, x + width / 2, y + (height - 8) / 2, 0xffffa0);
} else { } else {
drawCenteredString(font, msg, x + width / 2, y + (height - 8) / 2, 0xe0e0e0); drawCenteredString(font, msg, x + width / 2, y + (height - 8) / 2, 0xe0e0e0);
} }
} }
} }
void Button::renderBg( Minecraft* minecraft, int xm, int ym ) void Button::renderBg( Minecraft* minecraft, int xm, int ym )
{ {
minecraft->textures->loadAndBindTexture("gui/gui.png"); minecraft->textures->loadAndBindTexture("gui/gui.png");
glColor4f2(1, 1, 1, 1); glColor4f2(1, 1, 1, 1);
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym); //printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
int yImage = getYImage(selected || hovered(minecraft, xm, ym));; int yImage = getYImage(selected || hovered(minecraft, xm, ym));;
blit(x, y, 0, 46 + yImage * 20, width / 2, height, 0, 20); blit(x, y, 0, 46 + yImage * 20, width / 2, height, 0, 20);
blit(x + width / 2, y, 200 - width / 2, 46 + yImage * 20, width / 2, height, 0, 20); blit(x + width / 2, y, 200 - width / 2, 46 + yImage * 20, width / 2, height, 0, 20);
} }
bool Button::hovered(Minecraft* minecraft, int xm , int ym) { bool Button::hovered(Minecraft* minecraft, int xm , int ym) {
return minecraft->useTouchscreen()? (_currentlyDown && isInside(xm, ym)) : isInside(xm, ym); return minecraft->useTouchscreen()? (_currentlyDown && isInside(xm, ym)) : isInside(xm, ym);
} }
bool Button::isInside( int xm, int ym ) { bool Button::isInside( int xm, int ym ) {
return xm >= x && ym >= y && xm < x + width && ym < y + height; return xm >= x && ym >= y && xm < x + width && ym < y + height;
} }
// //
// BlankButton // BlankButton
// //
BlankButton::BlankButton(int id) BlankButton::BlankButton(int id)
: super(id, "") : super(id, "")
{ {
visible = false; visible = false;
} }
BlankButton::BlankButton(int id, int x, int y, int w, int h) BlankButton::BlankButton(int id, int x, int y, int w, int h)
: super(id, x, y, w, h, "") : super(id, x, y, w, h, "")
{ {
visible = false; visible = false;
} }
// //
// The Touch-interface button // The Touch-interface button
// //
namespace Touch { namespace Touch {
TButton::TButton(int id, const std::string& msg) TButton::TButton(int id, const std::string& msg)
: super(id, msg) : super(id, msg)
{ {
width = 66; width = 66;
height = 26; height = 26;
} }
TButton::TButton( int id, int x, int y, const std::string& msg ) TButton::TButton( int id, int x, int y, const std::string& msg )
: super(id, x, y, msg) : super(id, x, y, msg)
{ {
width = 66; width = 66;
height = 26; height = 26;
} }
TButton::TButton( int id, int x, int y, int w, int h, const std::string& msg ) TButton::TButton( int id, int x, int y, int w, int h, const std::string& msg )
: super(id, x, y, w, h, msg) : super(id, x, y, w, h, msg)
{ {
} }
void TButton::renderBg( Minecraft* minecraft, int xm, int ym ) void TButton::renderBg( Minecraft* minecraft, int xm, int ym )
{ {
bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym)); bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym));
// bool hovered = active && (_currentlyDown && isInside(xm, ym)); // bool hovered = active && (_currentlyDown && isInside(xm, ym));
minecraft->textures->loadAndBindTexture("gui/touchgui.png"); minecraft->textures->loadAndBindTexture("gui/touchgui.png");
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym); //printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
if (active) if (active)
glColor4f2(1, 1, 1, 1); glColor4f2(1, 1, 1, 1);
else else
glColor4f2(0.5f, 0.5f, 0.5f, 1); glColor4f2(0.5f, 0.5f, 0.5f, 1);
blit(x, y, hovered?66:0, 0, width, height, 66, 26); blit(x, y, hovered?66:0, 0, width, height, 66, 26);
//blit(x + w / 2, y, 200 - w / 2, 46 + yImage * 20, w / 2, h, 0, 20); //blit(x + w / 2, y, 200 - w / 2, 46 + yImage * 20, w / 2, h, 0, 20);
} }
// //
// Header spacing in Touchscreen mode // Header spacing in Touchscreen mode
// //
THeader::THeader(int id, const std::string& msg) THeader::THeader(int id, const std::string& msg)
: super(id, msg), : super(id, msg),
xText(-99999) xText(-99999)
{ {
active = false; active = false;
width = 66; width = 66;
height = 26; height = 26;
} }
THeader::THeader( int id, int x, int y, const std::string& msg ) THeader::THeader( int id, int x, int y, const std::string& msg )
: super(id, x, y, msg), : super(id, x, y, msg),
xText(-99999) xText(-99999)
{ {
active = false; active = false;
width = 66; width = 66;
height = 26; height = 26;
} }
THeader::THeader( int id, int x, int y, int w, int h, const std::string& msg ) THeader::THeader( int id, int x, int y, int w, int h, const std::string& msg )
: super(id, x, y, w, h, msg), : super(id, x, y, w, h, msg),
xText(-99999) xText(-99999)
{ {
active = false; active = false;
} }
void THeader::render( Minecraft* minecraft, int xm, int ym ) { void THeader::render( Minecraft* minecraft, int xm, int ym ) {
Font* font = minecraft->font; Font* font = minecraft->font;
renderBg(minecraft, xm, ym); renderBg(minecraft, xm, ym);
int xx = x + width/2; int xx = x + width/2;
if (xText != -99999) if (xText != -99999)
xx = xText; xx = xText;
drawCenteredString(font, msg, xx, y + (height - 8) / 2, 0xe0e0e0); drawCenteredString(font, msg, xx, y + (height - 8) / 2, 0xe0e0e0);
} }
void THeader::renderBg( Minecraft* minecraft, int xm, int ym ) void THeader::renderBg( Minecraft* minecraft, int xm, int ym )
{ {
minecraft->textures->loadAndBindTexture("gui/touchgui.png"); minecraft->textures->loadAndBindTexture("gui/touchgui.png");
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym); //printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
glColor4f2(1, 1, 1, 1); glColor4f2(1, 1, 1, 1);
// Left cap // Left cap
blit(x, y, 150, 26, 2, height-1, 2, 25); blit(x, y, 150, 26, 2, height-1, 2, 25);
// Middle // Middle
blit(x+2, y, 153, 26, width-3, height-1, 8, 25); blit(x+2, y, 153, 26, width-3, height-1, 8, 25);
// Right cap // Right cap
blit(x+width-2, y, 162, 26, 2, height-1, 2, 25); blit(x+width-2, y, 162, 26, 2, height-1, 2, 25);
// Shadow // Shadow
glEnable2(GL_BLEND); glEnable2(GL_BLEND);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
blit(x, y+height-1, 153, 52, width, 3, 8, 3); blit(x, y+height-1, 153, 52, width, 3, 8, 3);
} }
}; };

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@@ -1,80 +1,78 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__Button_H__ #pragma once
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__Button_H__
//package net.minecraft.client.gui;
//package net.minecraft.client.gui;
#include <string>
#include <string> #include "GuiElement.hpp"
#include "GuiElement.h" #include "client/Options.hpp"
#include "../../Options.h"
class Font;
class Font; class Minecraft;
class Minecraft;
class Button: public GuiElement
class Button: public GuiElement {
{ public:
public: Button(int id, const std::string& msg);
Button(int id, const std::string& msg); Button(int id, int x, int y, const std::string& msg);
Button(int id, int x, int y, const std::string& msg); Button(int id, int x, int y, int w, int h, const std::string& msg);
Button(int id, int x, int y, int w, int h, const std::string& msg); virtual ~Button() {}
virtual ~Button() {} virtual void render(Minecraft* minecraft, int xm, int ym);
virtual void render(Minecraft* minecraft, int xm, int ym);
virtual bool clicked(Minecraft* minecraft, int mx, int my);
virtual bool clicked(Minecraft* minecraft, int mx, int my); virtual void released(int mx, int my);
virtual void released(int mx, int my); virtual void setPressed();
virtual void setPressed();
bool isInside(int xm, int ym);
bool isInside(int xm, int ym); protected:
protected: virtual int getYImage(bool hovered);
virtual int getYImage(bool hovered); virtual void renderBg(Minecraft* minecraft, int xm, int ym);
virtual void renderBg(Minecraft* minecraft, int xm, int ym);
virtual void renderFace(Minecraft* minecraft, int xm, int ym);
virtual void renderFace(Minecraft* minecraft, int xm, int ym); bool hovered(Minecraft* minecraft, int xm, int ym);
bool hovered(Minecraft* minecraft, int xm, int ym); public:
public: std::string msg;
std::string msg; int id;
int id;
bool selected;
bool selected; protected:
protected: bool _currentlyDown;
bool _currentlyDown; };
};
// @note: A bit backwards, but this is a button that
// @note: A bit backwards, but this is a button that // only reacts to clicks, but isn't rendered.
// only reacts to clicks, but isn't rendered. class BlankButton: public Button
class BlankButton: public Button {
{ typedef Button super;
typedef Button super; public:
public: BlankButton(int id);
BlankButton(int id); BlankButton(int id, int x, int y, int w, int h);
BlankButton(int id, int x, int y, int w, int h); };
};
namespace Touch {
namespace Touch { class TButton: public Button
class TButton: public Button {
{ typedef Button super;
typedef Button super; public:
public: TButton(int id, const std::string& msg);
TButton(int id, const std::string& msg); TButton(int id, int x, int y, const std::string& msg);
TButton(int id, int x, int y, const std::string& msg); TButton(int id, int x, int y, int w, int h, const std::string& msg);
TButton(int id, int x, int y, int w, int h, const std::string& msg); protected:
protected: virtual void renderBg(Minecraft* minecraft, int xm, int ym);
virtual void renderBg(Minecraft* minecraft, int xm, int ym); };
};
// "Header" in Touchscreen mode
// "Header" in Touchscreen mode class THeader: public Button {
class THeader: public Button { typedef Button super;
typedef Button super; public:
public: THeader(int id, const std::string& msg);
THeader(int id, const std::string& msg); THeader(int id, int x, int y, const std::string& msg);
THeader(int id, int x, int y, const std::string& msg); THeader(int id, int x, int y, int w, int h, const std::string& msg);
THeader(int id, int x, int y, int w, int h, const std::string& msg); protected:
protected: virtual void renderBg(Minecraft* minecraft, int xm, int ym);
virtual void renderBg(Minecraft* minecraft, int xm, int ym); void render( Minecraft* minecraft, int xm, int ym );
void render( Minecraft* minecraft, int xm, int ym ); public:
public: int xText;
int xText; };
}; }
}
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__Button_H__*/

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@@ -1 +1 @@
#include "GuiElement.h" #include "GuiElement.hpp"

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@@ -1,55 +1,53 @@
#ifndef NET_MINECRAFT_CLIENT_GUI__GButton_H__ #pragma once
#define NET_MINECRAFT_CLIENT_GUI__GButton_H__ #include "Button.hpp"
#include "Button.h"
class GButton: public Button {
class GButton: public Button { typedef Button super;
typedef Button super; public:
public: static const int LayerDefault = 1;
static const int LayerDefault = 1; static const int LayerSelected = 2;
static const int LayerSelected = 2; static const int LayerMax = 4;
static const int LayerMax = 4;
GButton(int id)
GButton(int id) : super(id, "")
: super(id, "") {}
{} ~GButton() {
~GButton() { for (unsigned int i = 0; i < layers.size(); ++i) {
for (unsigned int i = 0; i < layers.size(); ++i) { delete layers[i].first;
delete layers[i].first; }
} }
}
void addElement(int layerId, GuiElement* e) {
void addElement(int layerId, GuiElement* e) { if (!e || layerId < 0 || layerId >= LayerMax) {
if (!e || layerId < 0 || layerId >= LayerMax) { LOGE("Error @ GButton::element : Trying to add element %p at layer: %d\n", e, layerId);
LOGE("Error @ GButton::element : Trying to add element %p at layer: %d\n", e, layerId); return;
return; }
} layers.push_back(std::make_pair(e, layerId));
layers.push_back(std::make_pair(e, layerId)); }
}
void render( Minecraft* minecraft, int xm, int ym )
void render( Minecraft* minecraft, int xm, int ym ) {
{ if (!visible) return;
if (!visible) return;
bool isHovered = minecraft->isTouchscreen()?
bool isHovered = minecraft->isTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height): false;
(_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height): false;
int layer = isHovered? LayerSelected : LayerDefault;
int layer = isHovered? LayerSelected : LayerDefault; if (layer < 0) return;
if (layer < 0) return;
Tesselator& t = Tesselator::instance;
Tesselator& t = Tesselator::instance; t.addOffset((float)x, (float)y, 0);
t.addOffset((float)x, (float)y, 0);
for (unsigned int i = 0; i < layers.size(); ++i) {
for (unsigned int i = 0; i < layers.size(); ++i) { if ((layers[i].second & layer) != 0)
if ((layers[i].second & layer) != 0) layers[i].first->render(minecraft, 0, 0);
layers[i].first->render(minecraft, 0, 0); }
}
t.addOffset((float)-x, (float)-y, 0);
t.addOffset((float)-x, (float)-y, 0); }
}
private:
private: std::vector<std::pair<GuiElement*, int> > layers;
std::vector<std::pair<GuiElement*, int> > layers; };
};
#endif /*NET_MINECRAFT_CLIENT_GUI__GButton_H__*/

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@@ -1,20 +1,20 @@
#include "GuiElement.h" #include "GuiElement.hpp"
GuiElement::GuiElement( bool active/*=false*/, bool visible/*=true*/, int x /*= 0*/, int y /*= 0*/, int width/*=24*/, int height/*=24*/ ) GuiElement::GuiElement( bool active/*=false*/, bool visible/*=true*/, int x /*= 0*/, int y /*= 0*/, int width/*=24*/, int height/*=24*/ )
: active(active), : active(active),
visible(visible), visible(visible),
x(x), x(x),
y(y), y(y),
width(width), width(width),
height(height) { height(height) {
} }
bool GuiElement::pointInside( int x, int y ) { bool GuiElement::pointInside( int x, int y ) {
if(x >= this->x && x < this->x + this->width) { if(x >= this->x && x < this->x + this->width) {
if(y >= this->y && y < this->y + this->height) { if(y >= this->y && y < this->y + this->height) {
return true; return true;
} }
} }
return false; return false;
} }

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@@ -1,34 +1,32 @@
#ifndef NET_MINECRAFT_CLIENT_GUI__GuiElement_H__ #pragma once
#define NET_MINECRAFT_CLIENT_GUI__GuiElement_H__ #include "client/gui/GuiComponent.hpp"
#include "../GuiComponent.h"
class Tesselator;
class Tesselator; class Minecraft;
class Minecraft;
class GuiElement : public GuiComponent {
class GuiElement : public GuiComponent { public:
public: GuiElement(bool active=false, bool visible=true, int x = 0, int y = 0, int width=24, int height=24);
GuiElement(bool active=false, bool visible=true, int x = 0, int y = 0, int width=24, int height=24); virtual ~GuiElement() {}
virtual ~GuiElement() {}
virtual void tick(Minecraft* minecraft) {}
virtual void tick(Minecraft* minecraft) {} virtual void render(Minecraft* minecraft, int xm, int ym) { }
virtual void render(Minecraft* minecraft, int xm, int ym) { } virtual void setupPositions() {}
virtual void setupPositions() {}
virtual void mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum) {}
virtual void mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum) {} virtual void mouseReleased(Minecraft* minecraft, int x, int y, int buttonNum) {}
virtual void mouseReleased(Minecraft* minecraft, int x, int y, int buttonNum) {} virtual void keyPressed(Minecraft* minecraft, int key) {}
virtual void keyPressed(Minecraft* minecraft, int key) {} virtual void charPressed(Minecraft* minecraft, char key) {}
virtual void charPressed(Minecraft* minecraft, char key) {}
virtual bool pointInside(int x, int y);
virtual bool pointInside(int x, int y);
void setVisible(bool visible);
void setVisible(bool visible);
bool active;
bool active; bool visible;
bool visible; int x;
int x; int y;
int y; int width;
int width; int height;
int height; };
};
#endif /*NET_MINECRAFT_CLIENT_GUI__GuiElement_H__*/

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@@ -1,66 +1,66 @@
#include "GuiElementContainer.h" #include "GuiElementContainer.hpp"
#include <algorithm> #include <algorithm>
GuiElementContainer::GuiElementContainer( bool active/*=false*/, bool visible/*=true*/, int x /*= 0*/, int y /*= 0*/, int width/*=24*/, int height/*=24*/ ) GuiElementContainer::GuiElementContainer( bool active/*=false*/, bool visible/*=true*/, int x /*= 0*/, int y /*= 0*/, int width/*=24*/, int height/*=24*/ )
: GuiElement(active, visible, x, y, width, height) { : GuiElement(active, visible, x, y, width, height) {
} }
GuiElementContainer::~GuiElementContainer() { GuiElementContainer::~GuiElementContainer() {
while(!children.empty()) { while(!children.empty()) {
GuiElement* element = children.back(); GuiElement* element = children.back();
children.pop_back(); children.pop_back();
delete element; delete element;
} }
} }
void GuiElementContainer::render( Minecraft* minecraft, int xm, int ym ) { void GuiElementContainer::render( Minecraft* minecraft, int xm, int ym ) {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) { for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->render(minecraft, xm, ym); (*it)->render(minecraft, xm, ym);
} }
} }
void GuiElementContainer::setupPositions() { void GuiElementContainer::setupPositions() {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) { for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->setupPositions(); (*it)->setupPositions();
} }
} }
void GuiElementContainer::addChild( GuiElement* element ) { void GuiElementContainer::addChild( GuiElement* element ) {
children.push_back(element); children.push_back(element);
} }
void GuiElementContainer::removeChild( GuiElement* element ) { void GuiElementContainer::removeChild( GuiElement* element ) {
std::vector<GuiElement*>::iterator it = std::find(children.begin(), children.end(), element); std::vector<GuiElement*>::iterator it = std::find(children.begin(), children.end(), element);
if(it != children.end()) if(it != children.end())
children.erase(it); children.erase(it);
} }
void GuiElementContainer::tick( Minecraft* minecraft ) { void GuiElementContainer::tick( Minecraft* minecraft ) {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) { for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->tick(minecraft); (*it)->tick(minecraft);
} }
} }
void GuiElementContainer::mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum ) { void GuiElementContainer::mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum ) {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) { for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->mouseClicked(minecraft, x, y, buttonNum); (*it)->mouseClicked(minecraft, x, y, buttonNum);
} }
} }
void GuiElementContainer::mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum ) { void GuiElementContainer::mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum ) {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) { for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->mouseReleased(minecraft, x, y, buttonNum); (*it)->mouseReleased(minecraft, x, y, buttonNum);
} }
} }
void GuiElementContainer::keyPressed(Minecraft* minecraft, int key) { void GuiElementContainer::keyPressed(Minecraft* minecraft, int key) {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) { for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->keyPressed(minecraft, key); (*it)->keyPressed(minecraft, key);
} }
} }
void GuiElementContainer::charPressed(Minecraft* minecraft, char key) { void GuiElementContainer::charPressed(Minecraft* minecraft, char key) {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) { for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->charPressed(minecraft, key); (*it)->charPressed(minecraft, key);
} }
} }

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@@ -1,28 +1,26 @@
#ifndef NET_MINECRAFT_CLIENT_GUI__GuiElementContainer_H__ #pragma once
#define NET_MINECRAFT_CLIENT_GUI__GuiElementContainer_H__ #include "GuiElement.hpp"
#include "GuiElement.h" #include <vector>
#include <vector> class Tesselator;
class Tesselator; class Minecraft;
class Minecraft;
class GuiElementContainer : public GuiElement {
class GuiElementContainer : public GuiElement { public:
public: GuiElementContainer(bool active=false, bool visible=true, int x = 0, int y = 0, int width=24, int height=24);
GuiElementContainer(bool active=false, bool visible=true, int x = 0, int y = 0, int width=24, int height=24); virtual ~GuiElementContainer();
virtual ~GuiElementContainer(); virtual void render(Minecraft* minecraft, int xm, int ym);
virtual void render(Minecraft* minecraft, int xm, int ym); virtual void setupPositions();
virtual void setupPositions(); virtual void addChild(GuiElement* element);
virtual void addChild(GuiElement* element); virtual void removeChild(GuiElement* element);
virtual void removeChild(GuiElement* element);
virtual void tick( Minecraft* minecraft );
virtual void tick( Minecraft* minecraft );
virtual void mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum );
virtual void mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum ); virtual void mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum );
virtual void mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum ); virtual void keyPressed(Minecraft* minecraft, int key);
virtual void keyPressed(Minecraft* minecraft, int key); virtual void charPressed(Minecraft* minecraft, char key);
virtual void charPressed(Minecraft* minecraft, char key);
protected:
protected: std::vector<GuiElement*> children;
std::vector<GuiElement*> children; };
};
#endif /*NET_MINECRAFT_CLIENT_GUI__GuiElementContainer_H__*/

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@@ -1,135 +1,135 @@
#include "ImageButton.h" #include "ImageButton.hpp"
#include "../../renderer/Tesselator.h" #include "client/renderer/Tesselator.hpp"
#include "../../Minecraft.h" #include "client/Minecraft.hpp"
#include "../../../platform/log.h" #include "platform/log.hpp"
#include "../../../util/Mth.h" #include "util/Mth.hpp"
#include "../../renderer/Textures.h" #include "client/renderer/Textures.hpp"
#include <client/Option.h> #include <client/Option.hpp>
ImageButton::ImageButton(int id, const std::string& msg) ImageButton::ImageButton(int id, const std::string& msg)
: super(id, msg) : super(id, msg)
{ {
setupDefault(); setupDefault();
} }
ImageButton::ImageButton(int id, const std::string& msg, const ImageDef& imagedef) ImageButton::ImageButton(int id, const std::string& msg, const ImageDef& imagedef)
: super(id, msg), : super(id, msg),
_imageDef(imagedef) _imageDef(imagedef)
{ {
setupDefault(); setupDefault();
} }
void ImageButton::setupDefault() { void ImageButton::setupDefault() {
width = 48; width = 48;
height = 48; height = 48;
scaleWhenPressed = true; scaleWhenPressed = true;
} }
void ImageButton::setImageDef(const ImageDef& imageDef, bool setButtonSize) { void ImageButton::setImageDef(const ImageDef& imageDef, bool setButtonSize) {
_imageDef = imageDef; _imageDef = imageDef;
if (setButtonSize) { if (setButtonSize) {
width = (int)_imageDef.width; width = (int)_imageDef.width;
height = (int)_imageDef.height; height = (int)_imageDef.height;
} }
} }
void ImageButton::render(Minecraft* minecraft, int xm, int ym) { void ImageButton::render(Minecraft* minecraft, int xm, int ym) {
if (!visible) return; if (!visible) return;
Font* font = minecraft->font; Font* font = minecraft->font;
//minecraft->textures->loadAndBindTexture("gui/gui.png"); //minecraft->textures->loadAndBindTexture("gui/gui.png");
glColor4f2(1, 1, 1, 1); glColor4f2(1, 1, 1, 1);
bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym)); bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym));
bool IsSecondImage = isSecondImage(hovered); bool IsSecondImage = isSecondImage(hovered);
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym); //printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
//int yImage = getYImage(hovered || selected); //int yImage = getYImage(hovered || selected);
//blit(x, y, 0, 46 + yImage * 20, w / 2, h, 0, 20); //blit(x, y, 0, 46 + yImage * 20, w / 2, h, 0, 20);
//blit(x + w / 2, y, 200 - w / 2, 46 + yImage * 20, w / 2, h, 0, 20); //blit(x + w / 2, y, 200 - w / 2, 46 + yImage * 20, w / 2, h, 0, 20);
renderBg(minecraft, xm, ym); renderBg(minecraft, xm, ym);
TextureId texId = (_imageDef.name.length() > 0)? minecraft->textures->loadAndBindTexture(_imageDef.name) : Textures::InvalidId; TextureId texId = (_imageDef.name.length() > 0)? minecraft->textures->loadAndBindTexture(_imageDef.name) : Textures::InvalidId;
if ( Textures::isTextureIdValid(texId) ) { if ( Textures::isTextureIdValid(texId) ) {
const ImageDef& d = _imageDef; const ImageDef& d = _imageDef;
Tesselator& t = Tesselator::instance; Tesselator& t = Tesselator::instance;
t.begin(); t.begin();
if (!active) t.color(0xff808080); if (!active) t.color(0xff808080);
//else if (hovered||selected) t.color(0xffffffff); //else if (hovered||selected) t.color(0xffffffff);
//else t.color(0xffe0e0e0); //else t.color(0xffe0e0e0);
else t.color(0xffffffff); else t.color(0xffffffff);
float hx = ((float) d.width) * 0.5f; float hx = ((float) d.width) * 0.5f;
float hy = ((float) d.height) * 0.5f; float hy = ((float) d.height) * 0.5f;
const float cx = ((float)x+d.x) + hx; const float cx = ((float)x+d.x) + hx;
const float cy = ((float)y+d.y) + hy; const float cy = ((float)y+d.y) + hy;
if (scaleWhenPressed && hovered) { if (scaleWhenPressed && hovered) {
hx *= 0.95f; hx *= 0.95f;
hy *= 0.95f; hy *= 0.95f;
} }
const IntRectangle* src = _imageDef.getSrc(); const IntRectangle* src = _imageDef.getSrc();
if (src) { if (src) {
const TextureData* d = minecraft->textures->getTemporaryTextureData(texId); const TextureData* d = minecraft->textures->getTemporaryTextureData(texId);
if (d != NULL) { if (d != NULL) {
float u0 = (src->x+(IsSecondImage?src->w:0)) / (float)d->w; float u0 = (src->x+(IsSecondImage?src->w:0)) / (float)d->w;
float u1 = (src->x+(IsSecondImage?2*src->w:src->w)) / (float)d->w; float u1 = (src->x+(IsSecondImage?2*src->w:src->w)) / (float)d->w;
float v0 = src->y / (float)d->h; float v0 = src->y / (float)d->h;
float v1 = (src->y+src->h) / (float)d->h; float v1 = (src->y+src->h) / (float)d->h;
t.vertexUV(cx-hx, cy-hy, blitOffset, u0, v0); t.vertexUV(cx-hx, cy-hy, blitOffset, u0, v0);
t.vertexUV(cx-hx, cy+hy, blitOffset, u0, v1); t.vertexUV(cx-hx, cy+hy, blitOffset, u0, v1);
t.vertexUV(cx+hx, cy+hy, blitOffset, u1, v1); t.vertexUV(cx+hx, cy+hy, blitOffset, u1, v1);
t.vertexUV(cx+hx, cy-hy, blitOffset, u1, v0); t.vertexUV(cx+hx, cy-hy, blitOffset, u1, v0);
} }
} else { } else {
t.vertexUV(cx-hx, cy-hy, blitOffset, 0, 0); t.vertexUV(cx-hx, cy-hy, blitOffset, 0, 0);
t.vertexUV(cx-hx, cy+hy, blitOffset, 0, 1); t.vertexUV(cx-hx, cy+hy, blitOffset, 0, 1);
t.vertexUV(cx+hx, cy+hy, blitOffset, 1, 1); t.vertexUV(cx+hx, cy+hy, blitOffset, 1, 1);
t.vertexUV(cx+hx, cy-hy, blitOffset, 1, 0); t.vertexUV(cx+hx, cy-hy, blitOffset, 1, 0);
} }
t.draw(); t.draw();
} }
//blit(0, 0, 0, 0, 64, 64, 256, 256); //blit(0, 0, 0, 0, 64, 64, 256, 256);
//LOGI("%d %d\n", x+d.x, x+d.x+d.w); //LOGI("%d %d\n", x+d.x, x+d.x+d.w);
if (!active) { if (!active) {
drawCenteredString(font, msg, x + width / 2, y + 16/*(h - 16)*/, 0xffa0a0a0); drawCenteredString(font, msg, x + width / 2, y + 16/*(h - 16)*/, 0xffa0a0a0);
} else { } else {
if (hovered || selected) { if (hovered || selected) {
drawCenteredString(font, msg, x + width / 2, y + 17/*(h - 16)*/, 0xffffa0); drawCenteredString(font, msg, x + width / 2, y + 17/*(h - 16)*/, 0xffffa0);
} else { } else {
drawCenteredString(font, msg, x + width / 2, y + 16/*(h - 48)*/, 0xe0e0e0); drawCenteredString(font, msg, x + width / 2, y + 16/*(h - 48)*/, 0xe0e0e0);
} }
} }
} }
// //
// A toggleable Button // A toggleable Button
// //
OptionButton::OptionButton(OptionId option) : m_optId(option), super(ButtonId, "") {} OptionButton::OptionButton(OptionId option) : m_optId(option), super(ButtonId, "") {}
void OptionButton::toggle(Options* options) { void OptionButton::toggle(Options* options) {
options->toggle(m_optId); options->toggle(m_optId);
// Update graphics here // Update graphics here
updateImage(options); updateImage(options);
} }
void OptionButton::updateImage(Options* options) { void OptionButton::updateImage(Options* options) {
_secondImage = options->getBooleanValue(m_optId); _secondImage = options->getBooleanValue(m_optId);
} }
void OptionButton::mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum ) { void OptionButton::mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum ) {
if(buttonNum == MouseAction::ACTION_LEFT) { if(buttonNum == MouseAction::ACTION_LEFT) {
if(clicked(minecraft, x, y)) { if(clicked(minecraft, x, y)) {
toggle(&minecraft->options); toggle(&minecraft->options);
} }
} }
} }

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@@ -1,97 +1,95 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ImageButton_H__ #pragma once
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ImageButton_H__
#include "Button.hpp"
#include "Button.h"
typedef struct IntRectangle {
typedef struct IntRectangle { IntRectangle()
IntRectangle() : x(0),
: x(0), y(0),
y(0), w(1),
w(1), h(1)
h(1) {}
{} IntRectangle(int x, int y, int w, int h)
IntRectangle(int x, int y, int w, int h) : x(x),
: x(x), y(y),
y(y), w(w),
w(w), h(h)
h(h) {}
{}
int x, y;
int x, y; int w, h;
int w, h; } IntRectangle;
} IntRectangle;
typedef struct ImageDef {
typedef struct ImageDef { ImageDef()
ImageDef() : hasSrc(false),
: hasSrc(false), x(0),
x(0), y(0),
y(0), width(16),
width(16), height(16)
height(16) {}
{}
std::string name;
std::string name; int x;
int x; int y;
int y; float width;
float width; float height;
float height;
ImageDef& setSrc(const IntRectangle& srcRect) {
ImageDef& setSrc(const IntRectangle& srcRect) { hasSrc = true;
hasSrc = true; src = srcRect;
src = srcRect; return *this;
return *this; }
} IntRectangle* getSrc() {
IntRectangle* getSrc() { return hasSrc? &src : NULL;
return hasSrc? &src : NULL; }
} protected:
protected: IntRectangle src;
IntRectangle src; bool hasSrc;
bool hasSrc; } ImageDef;
} ImageDef;
class ImageButton: public Button
class ImageButton: public Button {
{ typedef Button super;
typedef Button super; public:
public: ImageButton(int id, const std::string& msg);
ImageButton(int id, const std::string& msg); ImageButton(int id, const std::string& msg, const ImageDef& imageDef);
ImageButton(int id, const std::string& msg, const ImageDef& imageDef); void setImageDef(const ImageDef& imageDef, bool setButtonSize);
void setImageDef(const ImageDef& imageDef, bool setButtonSize);
void render(Minecraft* minecraft, int xm, int ym);
void render(Minecraft* minecraft, int xm, int ym); void renderBg(Minecraft* minecraft, int xm, int ym) {}
void renderBg(Minecraft* minecraft, int xm, int ym) {}
protected:
protected: virtual void setupDefault();
virtual void setupDefault(); virtual bool isSecondImage(bool hovered) { return hovered; }
virtual bool isSecondImage(bool hovered) { return hovered; }
ImageDef _imageDef;
ImageDef _imageDef; public:
public: bool scaleWhenPressed;
bool scaleWhenPressed; };
};
//
// // A toggleable Button
// A toggleable Button //
// class OptionButton: public ImageButton
class OptionButton: public ImageButton {
{ typedef ImageButton super;
typedef ImageButton super; public:
public: OptionButton(OptionId optId);
OptionButton(OptionId optId);
void toggle(Options* options);
void toggle(Options* options); void updateImage(Options* options);
void updateImage(Options* options);
static const int ButtonId = 9999999;
static const int ButtonId = 9999999; protected:
protected: bool isSecondImage(bool hovered) { return _secondImage; }
bool isSecondImage(bool hovered) { return _secondImage; }
virtual void mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum );
virtual void mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum );
private:
private: OptionId m_optId;
OptionId m_optId; bool _secondImage;
bool _secondImage; };
};
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ImageButton_H__*/

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@@ -1,206 +1,206 @@
#include "InventoryPane.h" #include "InventoryPane.hpp"
#include "../Gui.h" #include "client/gui/Gui.hpp"
#include "../../Minecraft.h" #include "client/Minecraft.hpp"
#include "../../player/input/touchscreen/TouchAreaModel.h" #include "client/player/input/touchscreen/TouchAreaModel.hpp"
#include "../../renderer/entity/ItemRenderer.h" #include "client/renderer/entity/ItemRenderer.hpp"
#include "../../renderer/Tesselator.h" #include "client/renderer/Tesselator.hpp"
#include "../../renderer/Textures.h" #include "client/renderer/Textures.hpp"
#include "../../../world/item/ItemInstance.h" #include "world/item/ItemInstance.hpp"
#include "../../../world/entity/player/Inventory.h" #include "world/entity/player/Inventory.hpp"
namespace Touch { namespace Touch {
static const int By = 6; // Border Frame height static const int By = 6; // Border Frame height
InventoryPane::InventoryPane( IInventoryPaneCallback* screen, Minecraft* mc, const IntRectangle& rect, int paneWidth, float clickMarginH, int numItems, int itemSize, int itemBorderSize) InventoryPane::InventoryPane( IInventoryPaneCallback* screen, Minecraft* mc, const IntRectangle& rect, int paneWidth, float clickMarginH, int numItems, int itemSize, int itemBorderSize)
: screen(screen), : screen(screen),
mc(mc), mc(mc),
paneWidth(paneWidth), paneWidth(paneWidth),
rect(rect), rect(rect),
super( super(
SF_LockX|/*SF_Scissor|*/SF_ShowScrollbar|SF_NoHoldSelect, SF_LockX|/*SF_Scissor|*/SF_ShowScrollbar|SF_NoHoldSelect,
rect, // Pane rect rect, // Pane rect
IntRectangle(0, 0, itemSize, itemSize), // Item rect IntRectangle(0, 0, itemSize, itemSize), // Item rect
0, numItems, Gui::GuiScale), 0, numItems, Gui::GuiScale),
BorderPixels(itemBorderSize), BorderPixels(itemBorderSize),
lastItemIndex(-1), lastItemIndex(-1),
lastItemTicks(-1), lastItemTicks(-1),
fillMarginX(2), fillMarginX(2),
fillMarginY(4), fillMarginY(4),
markerType(1), markerType(1),
markerIndex(-1), markerIndex(-1),
markerShare(0), markerShare(0),
renderDecorations(true) renderDecorations(true)
{ {
_clickArea = new RectangleArea(0, 0, 0, 0); _clickArea = new RectangleArea(0, 0, 0, 0);
area._x0 = rect.x - clickMarginH; area._x0 = rect.x - clickMarginH;
area._x1 = rect.x + rect.w + clickMarginH; area._x1 = rect.x + rect.w + clickMarginH;
area._y0 -= By; area._y0 -= By;
area._y1 += By; area._y1 += By;
/* /*
const int left = bbox.x + (bbox.w - paneWidth) / 2; const int left = bbox.x + (bbox.w - paneWidth) / 2;
bg.x = left; bg.x = left;
bg.w = left + paneWidth; // @note: read as x1, not width bg.w = left + paneWidth; // @note: read as x1, not width
bg.y = bbox.y - fillMarginY; bg.y = bbox.y - fillMarginY;
bg.h = bbox.y + bbox.h + fillMarginY; // @note: read as y1, not width bg.h = bbox.y + bbox.h + fillMarginY; // @note: read as y1, not width
*/ */
} }
InventoryPane::~InventoryPane() { InventoryPane::~InventoryPane() {
delete _clickArea; delete _clickArea;
} }
void InventoryPane::renderBatch( std::vector<GridItem>& items, float alpha ) void InventoryPane::renderBatch( std::vector<GridItem>& items, float alpha )
{ {
//fill(bg.x, bg.y, bg.w, bg.h, 0xff333333); //fill(bg.x, bg.y, bg.w, bg.h, 0xff333333);
fill((float)(bbox.x-fillMarginX-1), (float)(bbox.y-fillMarginY), (float)(bbox.x + bbox.w + fillMarginX+1), (float)(bbox.y + bbox.h + fillMarginY), 0xff333333); fill((float)(bbox.x-fillMarginX-1), (float)(bbox.y-fillMarginY), (float)(bbox.x + bbox.w + fillMarginX+1), (float)(bbox.y + bbox.h + fillMarginY), 0xff333333);
//fill(0.0f, (float)(bbox.y-fillMarginY), 400.0f, (float)(bbox.y + bbox.h + fillMarginY), 0xff333333);//(float)(bbox.x-fillMarginX), (float)(bbox.y-fillMarginY), (float)(bbox.x + bbox.w + fillMarginX), (float)(bbox.y + bbox.h + fillMarginY), 0xff333333); //fill(0.0f, (float)(bbox.y-fillMarginY), 400.0f, (float)(bbox.y + bbox.h + fillMarginY), 0xff333333);//(float)(bbox.x-fillMarginX), (float)(bbox.y-fillMarginY), (float)(bbox.x + bbox.w + fillMarginX), (float)(bbox.y + bbox.h + fillMarginY), 0xff333333);
glEnable2(GL_BLEND); glEnable2(GL_BLEND);
glDisable2(GL_ALPHA_TEST); glDisable2(GL_ALPHA_TEST);
std::vector<const ItemInstance*> inventoryItems = screen->getItems(this); std::vector<const ItemInstance*> inventoryItems = screen->getItems(this);
glEnable2(GL_SCISSOR_TEST); glEnable2(GL_SCISSOR_TEST);
GLuint x = (GLuint)(screenScale * bbox.x); GLuint x = (GLuint)(screenScale * bbox.x);
GLuint y = mc->height - (GLuint)(screenScale * (bbox.y + bbox.h)); GLuint y = mc->height - (GLuint)(screenScale * (bbox.y + bbox.h));
GLuint w = (GLuint)(screenScale * bbox.w); GLuint w = (GLuint)(screenScale * bbox.w);
GLuint h = (GLuint)(screenScale * bbox.h); GLuint h = (GLuint)(screenScale * bbox.h);
glScissor(x, y, w, h); glScissor(x, y, w, h);
Tesselator& t = Tesselator::instance; Tesselator& t = Tesselator::instance;
t.beginOverride(); t.beginOverride();
t.colorABGR(0xffffffff); t.colorABGR(0xffffffff);
for (unsigned int i = 0; i < items.size(); ++i) { for (unsigned int i = 0; i < items.size(); ++i) {
GridItem& item = items[i]; GridItem& item = items[i];
blit(item.xf, item.yf, 200, 46, (float)itemBbox.w, (float)itemBbox.h, 16, 16); blit(item.xf, item.yf, 200, 46, (float)itemBbox.w, (float)itemBbox.h, 16, 16);
} }
mc->textures->loadAndBindTexture("gui/gui.png"); mc->textures->loadAndBindTexture("gui/gui.png");
t.endOverrideAndDraw(); t.endOverrideAndDraw();
GridItem* marked = NULL; GridItem* marked = NULL;
float mxx, myy; float mxx, myy;
t.beginOverride(); t.beginOverride();
for (unsigned int i = 0; i < items.size(); ++i) { for (unsigned int i = 0; i < items.size(); ++i) {
GridItem& item = items[i]; GridItem& item = items[i];
int j = item.id; int j = item.id;
const ItemInstance* citem = inventoryItems[j]; const ItemInstance* citem = inventoryItems[j];
if (!citem) continue; if (!citem) continue;
bool allowed = true; bool allowed = true;
t.enableColor(); t.enableColor();
//#ifdef DEMO_MODE //@huge @attn //#ifdef DEMO_MODE //@huge @attn
if (!screen->isAllowed(j)) { allowed = false; t.color( 64, 64, 64); } if (!screen->isAllowed(j)) { allowed = false; t.color( 64, 64, 64); }
else else
//#endif //#endif
if (lastItemTicks > 0 && lastItemIndex == j) { if (lastItemTicks > 0 && lastItemIndex == j) {
int gv = 255 - lastItemTicks * 15; int gv = 255 - lastItemTicks * 15;
t.color(gv, gv, gv, (allowed && citem->count <= 0)?0x60:0xff); t.color(gv, gv, gv, (allowed && citem->count <= 0)?0x60:0xff);
} else { } else {
t.color(255, 255, 255, (allowed && citem->count <= 0)?0x60:0xff); t.color(255, 255, 255, (allowed && citem->count <= 0)?0x60:0xff);
} }
t.noColor(); t.noColor();
float xx = Gui::floorAlignToScreenPixel(item.xf + BorderPixels + 4); float xx = Gui::floorAlignToScreenPixel(item.xf + BorderPixels + 4);
float yy = Gui::floorAlignToScreenPixel(item.yf + BorderPixels + 4); float yy = Gui::floorAlignToScreenPixel(item.yf + BorderPixels + 4);
ItemRenderer::renderGuiItem(NULL, mc->textures, citem, xx, yy, 16, 16, false); ItemRenderer::renderGuiItem(NULL, mc->textures, citem, xx, yy, 16, 16, false);
if (j == markerIndex && markerShare >= 0) if (j == markerIndex && markerShare >= 0)
marked = &item, mxx = xx, myy = yy; marked = &item, mxx = xx, myy = yy;
} }
t.endOverrideAndDraw(); t.endOverrideAndDraw();
if (marked) { if (marked) {
glDisable2(GL_TEXTURE_2D); glDisable2(GL_TEXTURE_2D);
const float yy0 = myy - 5.0f; const float yy0 = myy - 5.0f;
const float yy1 = yy0 + 2; const float yy1 = yy0 + 2;
fill(mxx, yy0, mxx + 16.0f, yy1, 0xff606060); fill(mxx, yy0, mxx + 16.0f, yy1, 0xff606060);
fill(mxx, yy0, mxx + markerShare * 16.0f, yy1, markerType==1?0xff00ff00:0xff476543); fill(mxx, yy0, mxx + markerShare * 16.0f, yy1, markerType==1?0xff00ff00:0xff476543);
glEnable2(GL_BLEND); glEnable2(GL_BLEND);
glEnable2(GL_TEXTURE_2D); glEnable2(GL_TEXTURE_2D);
} }
if (!mc->isCreativeMode()) { if (!mc->isCreativeMode()) {
const float ikText = Gui::InvGuiScale + Gui::InvGuiScale; const float ikText = Gui::InvGuiScale + Gui::InvGuiScale;
const float kText = 0.5f * Gui::GuiScale; const float kText = 0.5f * Gui::GuiScale;
t.beginOverride(); t.beginOverride();
t.scale2d(ikText, ikText); t.scale2d(ikText, ikText);
for (unsigned int i = 0; i < items.size(); ++i) { for (unsigned int i = 0; i < items.size(); ++i) {
GridItem& item = items[i]; GridItem& item = items[i];
const ItemInstance* citem = inventoryItems[item.id]; const ItemInstance* citem = inventoryItems[item.id];
if (!citem) continue; if (!citem) continue;
char buf[64] = {0}; char buf[64] = {0};
/*int c = */ Gui::itemCountItoa(buf, citem->count); /*int c = */ Gui::itemCountItoa(buf, citem->count);
float tx = Gui::floorAlignToScreenPixel(kText * (item.xf + BorderPixels + 3)); float tx = Gui::floorAlignToScreenPixel(kText * (item.xf + BorderPixels + 3));
float ty = Gui::floorAlignToScreenPixel(kText * (item.yf + BorderPixels + 3)); float ty = Gui::floorAlignToScreenPixel(kText * (item.yf + BorderPixels + 3));
mc->gui.renderSlotText(citem, tx, ty, true, true); mc->gui.renderSlotText(citem, tx, ty, true, true);
} }
t.resetScale(); t.resetScale();
glEnable2(GL_BLEND); glEnable2(GL_BLEND);
t.endOverrideAndDraw(); t.endOverrideAndDraw();
} }
if (renderDecorations) { if (renderDecorations) {
t.beginOverride(); t.beginOverride();
for (unsigned int i = 0; i < items.size(); ++i) { for (unsigned int i = 0; i < items.size(); ++i) {
GridItem& item = items[i]; GridItem& item = items[i];
const ItemInstance* citem = inventoryItems[item.id]; const ItemInstance* citem = inventoryItems[item.id];
if (!citem || citem->isNull()) continue; if (!citem || citem->isNull()) continue;
if (citem->isDamaged()) { if (citem->isDamaged()) {
ItemRenderer::renderGuiItemDecorations(citem, item.xf + 8, item.yf + 12); ItemRenderer::renderGuiItemDecorations(citem, item.xf + 8, item.yf + 12);
} }
} }
glDisable2(GL_TEXTURE_2D); glDisable2(GL_TEXTURE_2D);
t.endOverrideAndDraw(); t.endOverrideAndDraw();
glEnable2(GL_TEXTURE_2D); glEnable2(GL_TEXTURE_2D);
} }
glDisable2(GL_SCISSOR_TEST); glDisable2(GL_SCISSOR_TEST);
//fillGradient(bbox.x - 1, bbox.y, bbox.x + bbox.w + 1, bbox.y + 20, 0x99000000, 0x00000000); //fillGradient(bbox.x - 1, bbox.y, bbox.x + bbox.w + 1, bbox.y + 20, 0x99000000, 0x00000000);
//fillGradient(bbox.x - 1, bbox.y + bbox.h - 20, bbox.x + bbox.w + 1, bbox.y + bbox.h, 0x00000000, 0x99000000); //fillGradient(bbox.x - 1, bbox.y + bbox.h - 20, bbox.x + bbox.w + 1, bbox.y + bbox.h, 0x00000000, 0x99000000);
fillGradient(bg.x - fillMarginX, bbox.y, bg.w + fillMarginX, bbox.y + 20, 0x99000000, 0x00000000); fillGradient(bg.x - fillMarginX, bbox.y, bg.w + fillMarginX, bbox.y + 20, 0x99000000, 0x00000000);
fillGradient(bg.x - fillMarginX, bbox.y + bbox.h - 20, bg.w + fillMarginX, bbox.y + bbox.h, 0x00000000, 0x99000000); fillGradient(bg.x - fillMarginX, bbox.y + bbox.h - 20, bg.w + fillMarginX, bbox.y + bbox.h, 0x00000000, 0x99000000);
drawScrollBar(hScroll); drawScrollBar(hScroll);
drawScrollBar(vScroll); drawScrollBar(vScroll);
} }
bool InventoryPane::onSelect( int gridId, bool selected ) bool InventoryPane::onSelect( int gridId, bool selected )
{ {
//screen->onItemSelected(gridId); //screen->onItemSelected(gridId);
if (screen->isAllowed(gridId)) if (screen->isAllowed(gridId))
if (screen->addItem(this, gridId)) { if (screen->addItem(this, gridId)) {
lastItemIndex = gridId; lastItemIndex = gridId;
lastItemTicks = 7; lastItemTicks = 7;
} }
return false; return false;
} }
void InventoryPane::drawScrollBar( ScrollBar& sb ) { void InventoryPane::drawScrollBar( ScrollBar& sb ) {
if (sb.alpha <= 0) if (sb.alpha <= 0)
return; return;
const int color = ((int)(255.0f * sb.alpha) << 24) | 0xaaaaaa; const int color = ((int)(255.0f * sb.alpha) << 24) | 0xaaaaaa;
const float xx = (float)(bbox.x + bbox.w); const float xx = (float)(bbox.x + bbox.w);
fill(xx - sb.w, sb.y, xx, sb.y + sb.h, color); fill(xx - sb.w, sb.y, xx, sb.y + sb.h, color);
} }
void InventoryPane::tick() void InventoryPane::tick()
{ {
--lastItemTicks; --lastItemTicks;
super::tick(); super::tick();
} }
void InventoryPane::setRenderDecorations( bool value ) { void InventoryPane::setRenderDecorations( bool value ) {
renderDecorations = value; renderDecorations = value;
} }
} }

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@@ -1,62 +1,60 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__InventoryPane_H__ #pragma once
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__InventoryPane_H__
#include "ScrollingPane.hpp"
#include "ScrollingPane.h" #include "ImageButton.hpp"
#include "ImageButton.h"
class Minecraft;
class Minecraft; class ItemInstance;
class ItemInstance; class Font;
class Font; class IArea;
class IArea;
namespace Touch {
namespace Touch {
class IInventoryPaneCallback;
class IInventoryPaneCallback;
class InventoryPane: public ScrollingPane
class InventoryPane: public ScrollingPane {
{ typedef ScrollingPane super;
typedef ScrollingPane super; public:
public: InventoryPane(IInventoryPaneCallback* screen, Minecraft* mc, const IntRectangle& rect, int paneWidth, float clickMarginH, int numItems, int itemSize, int itemBorderSize);
InventoryPane(IInventoryPaneCallback* screen, Minecraft* mc, const IntRectangle& rect, int paneWidth, float clickMarginH, int numItems, int itemSize, int itemBorderSize); ~InventoryPane();
~InventoryPane();
void tick();
void tick(); void renderBatch( std::vector<GridItem>& item, float alpha );
void renderBatch( std::vector<GridItem>& item, float alpha ); bool onSelect( int gridId, bool selected );
bool onSelect( int gridId, bool selected ); void drawScrollBar( ScrollBar& hScroll );
void drawScrollBar( ScrollBar& hScroll );
void setRenderDecorations(bool value);
void setRenderDecorations(bool value);
IntRectangle rect;
IntRectangle rect; int paneWidth;
int paneWidth; IArea* _clickArea;
IArea* _clickArea; IInventoryPaneCallback* screen;
IInventoryPaneCallback* screen; Minecraft* mc;
Minecraft* mc;
int fillMarginX;
int fillMarginX; int fillMarginY;
int fillMarginY;
int markerType;
int markerType; int markerIndex;
int markerIndex; float markerShare;
float markerShare; private:
private: int lastItemIndex;
int lastItemIndex; int lastItemTicks;
int lastItemTicks; int BorderPixels;
int BorderPixels; bool renderDecorations;
bool renderDecorations;
IntRectangle bg;
IntRectangle bg; };
};
class IInventoryPaneCallback
class IInventoryPaneCallback {
{ public:
public: virtual ~IInventoryPaneCallback() {}
virtual ~IInventoryPaneCallback() {} virtual bool addItem(const InventoryPane* forPane, int index) = 0;
virtual bool addItem(const InventoryPane* forPane, int index) = 0; virtual bool isAllowed( int slot ) = 0;
virtual bool isAllowed( int slot ) = 0; virtual std::vector<const ItemInstance*> getItems(const InventoryPane* forPane) = 0;
virtual std::vector<const ItemInstance*> getItems(const InventoryPane* forPane) = 0; };
};
}
}
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__InventoryPane_H__*/

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@@ -1,148 +1,148 @@
#include "ItemPane.h" #include "ItemPane.hpp"
#include "../Gui.h" #include "client/gui/Gui.hpp"
#include "../../renderer/gles.h" #include "client/renderer/gles.hpp"
#include "../../renderer/Tesselator.h" #include "client/renderer/Tesselator.hpp"
#include "NinePatch.h" #include "NinePatch.hpp"
#include "../../renderer/entity/ItemRenderer.h" #include "client/renderer/entity/ItemRenderer.hpp"
const int rgbActive = 0xfff0f0f0; const int rgbActive = 0xfff0f0f0;
const int rgbInactive = 0xc0635558; const int rgbInactive = 0xc0635558;
const int rgbInactiveShadow = 0xc0aaaaaa; const int rgbInactiveShadow = 0xc0aaaaaa;
ItemPane::ItemPane( IItemPaneCallback* screen, ItemPane::ItemPane( IItemPaneCallback* screen,
Textures* textures, Textures* textures,
const IntRectangle& rect, const IntRectangle& rect,
int numItems, int numItems,
int guiHeight, int guiHeight,
int physicalScreenHeight, int physicalScreenHeight,
bool isVertical /*= true*/) bool isVertical /*= true*/)
: super( : super(
(isVertical?SF_LockX:SF_LockY)/*|SF_Scissor*/|SF_ShowScrollbar, (isVertical?SF_LockX:SF_LockY)/*|SF_Scissor*/|SF_ShowScrollbar,
rect, // Pane rect rect, // Pane rect
isVertical?IntRectangle(0, 0, rect.w, 22) // Item rect if vertical isVertical?IntRectangle(0, 0, rect.w, 22) // Item rect if vertical
:IntRectangle(0, 0, 32, rect.h), // Item rect if horizontal :IntRectangle(0, 0, 32, rect.h), // Item rect if horizontal
isVertical?1:numItems, numItems, Gui::GuiScale), isVertical?1:numItems, numItems, Gui::GuiScale),
screen(screen), screen(screen),
textures(textures), textures(textures),
physicalScreenHeight(physicalScreenHeight), physicalScreenHeight(physicalScreenHeight),
guiSlotItem(NULL), guiSlotItem(NULL),
guiSlotItemSelected(NULL), guiSlotItemSelected(NULL),
isVertical(isVertical) isVertical(isVertical)
{ {
// Expand the area to make it easier to scroll // Expand the area to make it easier to scroll
area._x0 -= 4; area._x0 -= 4;
area._x1 += 4; area._x1 += 4;
area._y0 = 0; area._y0 = 0;
area._y1 = (float)guiHeight; area._y1 = (float)guiHeight;
// GUI // GUI
NinePatchFactory builder(textures, "gui/spritesheet.png"); NinePatchFactory builder(textures, "gui/spritesheet.png");
guiSlotItem = builder.createSymmetrical(IntRectangle(20, 32, 8, 8), 2, 2); guiSlotItem = builder.createSymmetrical(IntRectangle(20, 32, 8, 8), 2, 2);
guiSlotItemSelected = builder.createSymmetrical(IntRectangle(28, 32, 8, 8), 2, 2); guiSlotItemSelected = builder.createSymmetrical(IntRectangle(28, 32, 8, 8), 2, 2);
guiSlotItem->setSize((float)rect.w + 4, 22); guiSlotItem->setSize((float)rect.w + 4, 22);
guiSlotItemSelected->setSize((float)rect.w + 4, 22); guiSlotItemSelected->setSize((float)rect.w + 4, 22);
} }
ItemPane::~ItemPane() { ItemPane::~ItemPane() {
delete guiSlotItem; delete guiSlotItem;
delete guiSlotItemSelected; delete guiSlotItemSelected;
} }
void ItemPane::renderBatch( std::vector<GridItem>& items, float alpha ) void ItemPane::renderBatch( std::vector<GridItem>& items, float alpha )
{ {
//fill(bbox.x, bbox.y, bbox.x + bbox.w, bbox.y + bbox.h, 0xff666666); //fill(bbox.x, bbox.y, bbox.x + bbox.w, bbox.y + bbox.h, 0xff666666);
const std::vector<CItem*>& cat = screen->getItems(this); const std::vector<CItem*>& cat = screen->getItems(this);
if (cat.empty()) return; if (cat.empty()) return;
glEnable2(GL_SCISSOR_TEST); glEnable2(GL_SCISSOR_TEST);
GLuint x = (GLuint)(screenScale * bbox.x); GLuint x = (GLuint)(screenScale * bbox.x);
GLuint y = physicalScreenHeight - (GLuint)(screenScale * (bbox.y + bbox.h)); GLuint y = physicalScreenHeight - (GLuint)(screenScale * (bbox.y + bbox.h));
GLuint w = (GLuint)(screenScale * bbox.w); GLuint w = (GLuint)(screenScale * bbox.w);
GLuint h = (GLuint)(screenScale * bbox.h); GLuint h = (GLuint)(screenScale * bbox.h);
glScissor(x, y, w, h); glScissor(x, y, w, h);
Tesselator& t = Tesselator::instance; Tesselator& t = Tesselator::instance;
t.beginOverride(); t.beginOverride();
for (unsigned int i = 0; i < items.size(); ++i) { for (unsigned int i = 0; i < items.size(); ++i) {
GridItem& item = items[i]; GridItem& item = items[i];
(item.selected? guiSlotItemSelected : guiSlotItem)->draw(t, Gui::floorAlignToScreenPixel(item.xf-1), Gui::floorAlignToScreenPixel(item.yf)); (item.selected? guiSlotItemSelected : guiSlotItem)->draw(t, Gui::floorAlignToScreenPixel(item.xf-1), Gui::floorAlignToScreenPixel(item.yf));
} }
t.endOverrideAndDraw(); t.endOverrideAndDraw();
t.beginOverride(); t.beginOverride();
for (unsigned int i = 0; i < items.size(); ++i) { for (unsigned int i = 0; i < items.size(); ++i) {
GridItem& item = items[i]; GridItem& item = items[i];
CItem* citem = cat[item.id]; CItem* citem = cat[item.id];
ItemRenderer::renderGuiItem(NULL, textures, &citem->item, ItemRenderer::renderGuiItem(NULL, textures, &citem->item,
Gui::floorAlignToScreenPixel(item.xf + itemBbox.w - 16), Gui::floorAlignToScreenPixel(item.xf + itemBbox.w - 16),
Gui::floorAlignToScreenPixel(2 + item.yf), 16, 16, false); Gui::floorAlignToScreenPixel(2 + item.yf), 16, 16, false);
} }
t.endOverrideAndDraw(); t.endOverrideAndDraw();
t.beginOverride(); t.beginOverride();
for (unsigned int i = 0; i < items.size(); ++i) { for (unsigned int i = 0; i < items.size(); ++i) {
GridItem& item = items[i]; GridItem& item = items[i];
CItem* citem = cat[item.id]; CItem* citem = cat[item.id];
char buf[64] = {0}; char buf[64] = {0};
int c = Gui::itemCountItoa(buf, citem->inventoryCount); int c = Gui::itemCountItoa(buf, citem->inventoryCount);
float xf = item.xf - 1; float xf = item.xf - 1;
if (citem->canCraft()) { if (citem->canCraft()) {
f->drawShadow(citem->text, f->drawShadow(citem->text,
Gui::floorAlignToScreenPixel(xf + 2), Gui::floorAlignToScreenPixel(xf + 2),
Gui::floorAlignToScreenPixel(item.yf + 6), rgbActive); Gui::floorAlignToScreenPixel(item.yf + 6), rgbActive);
t.scale2d(0.6667f, 0.6667f); t.scale2d(0.6667f, 0.6667f);
f->drawShadow(buf, f->drawShadow(buf,
Gui::floorAlignToScreenPixel(1.5f * (xf + itemBbox.w - c*4)), Gui::floorAlignToScreenPixel(1.5f * (xf + itemBbox.w - c*4)),
Gui::floorAlignToScreenPixel(1.5f * (item.yf + itemBbox.h - 8)), rgbActive); Gui::floorAlignToScreenPixel(1.5f * (item.yf + itemBbox.h - 8)), rgbActive);
t.resetScale(); t.resetScale();
} else { } else {
f->draw(citem->text, f->draw(citem->text,
Gui::floorAlignToScreenPixel(xf + 3), Gui::floorAlignToScreenPixel(xf + 3),
Gui::floorAlignToScreenPixel(item.yf + 7), rgbInactiveShadow); Gui::floorAlignToScreenPixel(item.yf + 7), rgbInactiveShadow);
f->draw(citem->text, f->draw(citem->text,
Gui::floorAlignToScreenPixel(xf + 2), Gui::floorAlignToScreenPixel(xf + 2),
Gui::floorAlignToScreenPixel(item.yf + 6), rgbInactive); Gui::floorAlignToScreenPixel(item.yf + 6), rgbInactive);
t.scale2d(0.6667f, 0.6667f); t.scale2d(0.6667f, 0.6667f);
f->draw(buf, f->draw(buf,
Gui::floorAlignToScreenPixel(1.5f * (xf + itemBbox.w - c*4)), Gui::floorAlignToScreenPixel(1.5f * (xf + itemBbox.w - c*4)),
Gui::floorAlignToScreenPixel(1.5f * (item.yf + itemBbox.h - 8)), rgbInactive); Gui::floorAlignToScreenPixel(1.5f * (item.yf + itemBbox.h - 8)), rgbInactive);
t.resetScale(); t.resetScale();
} }
} }
t.endOverrideAndDraw(); t.endOverrideAndDraw();
//fillGradient(bbox.x, bbox.y, bbox.x + bbox.w, 20, 0x00000000, 0x80ff0000) //fillGradient(bbox.x, bbox.y, bbox.x + bbox.w, 20, 0x00000000, 0x80ff0000)
if (isVertical) { if (isVertical) {
fillGradient(bbox.x, bbox.y, bbox.x + bbox.w, bbox.y + 28, 0xbb000000, 0x00000000); fillGradient(bbox.x, bbox.y, bbox.x + bbox.w, bbox.y + 28, 0xbb000000, 0x00000000);
fillGradient(bbox.x, bbox.y + bbox.h - 28, bbox.x + bbox.w, bbox.y + bbox.h, 0x00000000, 0xbb000000);//0xbb2A272B); fillGradient(bbox.x, bbox.y + bbox.h - 28, bbox.x + bbox.w, bbox.y + bbox.h, 0x00000000, 0xbb000000);//0xbb2A272B);
} else { } else {
fillHorizontalGradient(bbox.x, bbox.y, bbox.x + 28, bbox.y + bbox.h, 0xbb000000, 0x00000000); fillHorizontalGradient(bbox.x, bbox.y, bbox.x + 28, bbox.y + bbox.h, 0xbb000000, 0x00000000);
fillHorizontalGradient(bbox.x + bbox.w - 28, bbox.y, bbox.x + bbox.w, bbox.y + bbox.h, 0x00000000, 0xbb000000);//0xbb2A272B); fillHorizontalGradient(bbox.x + bbox.w - 28, bbox.y, bbox.x + bbox.w, bbox.y + bbox.h, 0x00000000, 0xbb000000);//0xbb2A272B);
} }
//LOGI("scroll: %f - %f, %f :: %f, %f\n", hScroll.alpha, hScroll.x, hScroll.y, hScroll.w, hScroll.h); //LOGI("scroll: %f - %f, %f :: %f, %f\n", hScroll.alpha, hScroll.x, hScroll.y, hScroll.w, hScroll.h);
glDisable2(GL_SCISSOR_TEST); glDisable2(GL_SCISSOR_TEST);
drawScrollBar(hScroll); drawScrollBar(hScroll);
drawScrollBar(vScroll); drawScrollBar(vScroll);
} }
bool ItemPane::onSelect( int gridId, bool selected ) bool ItemPane::onSelect( int gridId, bool selected )
{ {
if (selected) if (selected)
screen->onItemSelected(this, gridId); screen->onItemSelected(this, gridId);
return selected; return selected;
} }
void ItemPane::drawScrollBar( ScrollBar& sb ) { void ItemPane::drawScrollBar( ScrollBar& sb ) {
if (sb.alpha <= 0) if (sb.alpha <= 0)
return; return;
int color = ((int)(255.0f * sb.alpha) << 24) | 0xffffff; int color = ((int)(255.0f * sb.alpha) << 24) | 0xffffff;
fill(2 + sb.x, sb.y, 2 + sb.x + sb.w, sb.y + sb.h, color); fill(2 + sb.x, sb.y, 2 + sb.x + sb.w, sb.y + sb.h, color);
} }

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@@ -1,95 +1,93 @@
#ifndef ITEMPANE_H__ #pragma once
#define ITEMPANE_H__
#include <string>
#include <string> #include <vector>
#include <vector> #include "ScrollingPane.hpp"
#include "ScrollingPane.h" #include "world/item/ItemInstance.hpp"
#include "../../../world/item/ItemInstance.h"
class Font;
class Font; class Textures;
class Textures; class NinePatchLayer;
class NinePatchLayer; class Recipe;
class Recipe; class ItemPane;
class ItemPane;
class CItem
class CItem {
{ public:
public: CItem(const ItemInstance& ins, Recipe* recipe, const std::string& text)
CItem(const ItemInstance& ins, Recipe* recipe, const std::string& text) : item(ins),
: item(ins), recipe(recipe),
recipe(recipe), text(text),
text(text), sortText(text),
sortText(text), //maxBuildCount(0),
//maxBuildCount(0), numBuilt(0),
numBuilt(0), inventoryCount(0),
inventoryCount(0), _canCraft(false)
_canCraft(false) {
{ }
}
typedef struct ReqItem {
typedef struct ReqItem { ReqItem() {}
ReqItem() {} ReqItem(const ItemInstance& needItem, int has)
ReqItem(const ItemInstance& needItem, int has) : item(needItem), has(has) {}
: item(needItem), has(has) {} ItemInstance item;
ItemInstance item; int has;
int has; bool enough() { return has >= item.count; }
bool enough() { return has >= item.count; } } ReqItem;
} ReqItem;
bool canCraft() {
bool canCraft() { return _canCraft;// || maxBuildCount > 0;
return _canCraft;// || maxBuildCount > 0; }
} void setCanCraft(bool status) {
void setCanCraft(bool status) { _canCraft = status;
_canCraft = status; }
}
ItemInstance item;
ItemInstance item; Recipe* recipe;
Recipe* recipe; std::string text;
std::string text; std::string sortText;
std::string sortText; //int maxBuildCount;
//int maxBuildCount; int numBuilt;
int numBuilt; int inventoryCount;
int inventoryCount; std::vector<ReqItem> neededItems;
std::vector<ReqItem> neededItems; private:
private: bool _canCraft;
bool _canCraft; };
};
class IItemPaneCallback
class IItemPaneCallback {
{ public:
public: virtual ~IItemPaneCallback() {}
virtual ~IItemPaneCallback() {} virtual void onItemSelected(const ItemPane* forPane, int index) = 0;
virtual void onItemSelected(const ItemPane* forPane, int index) = 0; virtual const std::vector<CItem*>& getItems(const ItemPane* forPane) = 0;
virtual const std::vector<CItem*>& getItems(const ItemPane* forPane) = 0; };
};
class ItemPane: public ScrollingPane
class ItemPane: public ScrollingPane {
{ typedef ScrollingPane super;
typedef ScrollingPane super; public:
public: ItemPane( IItemPaneCallback* screen,
ItemPane( IItemPaneCallback* screen, Textures* textures,
Textures* textures, const IntRectangle& rect,
const IntRectangle& rect, int numItems,
int numItems, int guiHeight,
int guiHeight, int physicalScreenHeight,
int physicalScreenHeight, bool isVertical = true);
bool isVertical = true); ~ItemPane();
~ItemPane();
void renderBatch( std::vector<GridItem>& item, float alpha );
void renderBatch( std::vector<GridItem>& item, float alpha ); bool onSelect( int gridId, bool selected );
bool onSelect( int gridId, bool selected ); void drawScrollBar( ScrollBar& hScroll );
void drawScrollBar( ScrollBar& hScroll ); //void setSize()
//void setSize()
Font* f;
Font* f; Textures* textures;
Textures* textures; IItemPaneCallback* screen;
IItemPaneCallback* screen;
int physicalScreenHeight; // Needed for glScissor
int physicalScreenHeight; // Needed for glScissor bool isVertical;
bool isVertical;
NinePatchLayer* guiSlotItem;
NinePatchLayer* guiSlotItem; NinePatchLayer* guiSlotItemSelected;
NinePatchLayer* guiSlotItemSelected; };
};
#endif /*ITEMPANE_H__*/

View File

@@ -1,5 +1,5 @@
#include "KeyOption.h" #include "KeyOption.hpp"
#include <client/Minecraft.h> #include <client/Minecraft.hpp>
KeyOption::KeyOption(Minecraft* minecraft, OptionId optId) KeyOption::KeyOption(Minecraft* minecraft, OptionId optId)
: Touch::TButton((int)optId, Keyboard::getKeyName(minecraft->options.getIntValue(optId))) {} : Touch::TButton((int)optId, Keyboard::getKeyName(minecraft->options.getIntValue(optId))) {}

View File

@@ -1,6 +1,6 @@
#pragma once #pragma once
#include "Button.h" #include "Button.hpp"
#include <client/Options.h> #include <client/Options.hpp>
class KeyOption : public Touch::TButton { class KeyOption : public Touch::TButton {
public: public:

View File

@@ -1,104 +1,104 @@
#include "LargeImageButton.h" #include "LargeImageButton.hpp"
#include "../../renderer/Tesselator.h" #include "client/renderer/Tesselator.hpp"
#include "../../Minecraft.h" #include "client/Minecraft.hpp"
#include "../../../util/Mth.h" #include "util/Mth.hpp"
#include "../../../platform/log.h" #include "platform/log.hpp"
#include "../../../util/Mth.h" #include "util/Mth.hpp"
#include "../../renderer/Textures.h" #include "client/renderer/Textures.hpp"
LargeImageButton::LargeImageButton(int id, const std::string& msg) LargeImageButton::LargeImageButton(int id, const std::string& msg)
: super(id, msg) : super(id, msg)
{ {
setupDefault(); setupDefault();
} }
LargeImageButton::LargeImageButton(int id, const std::string& msg, ImageDef& imagedef) LargeImageButton::LargeImageButton(int id, const std::string& msg, ImageDef& imagedef)
: super(id, msg) : super(id, msg)
{ {
_imageDef = imagedef; _imageDef = imagedef;
setupDefault(); setupDefault();
} }
void LargeImageButton::setupDefault() { void LargeImageButton::setupDefault() {
_buttonScale = 1; _buttonScale = 1;
width = 72; width = 72;
height = 72; height = 72;
} }
void LargeImageButton::render(Minecraft* minecraft, int xm, int ym) { void LargeImageButton::render(Minecraft* minecraft, int xm, int ym) {
if (!visible) return; if (!visible) return;
Font* font = minecraft->font; Font* font = minecraft->font;
//minecraft->textures->loadAndBindTexture("gui/gui.png"); //minecraft->textures->loadAndBindTexture("gui/gui.png");
glColor4f2(1, 1, 1, 1); glColor4f2(1, 1, 1, 1);
bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym)); bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym));
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym); //printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
//int yImage = getYImage(hovered || selected); //int yImage = getYImage(hovered || selected);
//blit(x, y, 0, 46 + yImage * 20, w / 2, h, 0, 20); //blit(x, y, 0, 46 + yImage * 20, w / 2, h, 0, 20);
//blit(x + w / 2, y, 200 - w / 2, 46 + yImage * 20, w / 2, h, 0, 20); //blit(x + w / 2, y, 200 - w / 2, 46 + yImage * 20, w / 2, h, 0, 20);
renderBg(minecraft, xm, ym); renderBg(minecraft, xm, ym);
TextureId texId = (_imageDef.name.length() > 0)? minecraft->textures->loadAndBindTexture(_imageDef.name) : Textures::InvalidId; TextureId texId = (_imageDef.name.length() > 0)? minecraft->textures->loadAndBindTexture(_imageDef.name) : Textures::InvalidId;
if ( Textures::isTextureIdValid(texId) ) { if ( Textures::isTextureIdValid(texId) ) {
const ImageDef& d = _imageDef; const ImageDef& d = _imageDef;
Tesselator& t = Tesselator::instance; Tesselator& t = Tesselator::instance;
t.begin(); t.begin();
if (!active) t.color(0xff808080); if (!active) t.color(0xff808080);
//else if (hovered||selected) t.color(0xffffffff); //else if (hovered||selected) t.color(0xffffffff);
//else t.color(0xffe0e0e0); //else t.color(0xffe0e0e0);
else t.color(0xffffffff); else t.color(0xffffffff);
float hx = ((float) d.width) * 0.5f; float hx = ((float) d.width) * 0.5f;
float hy = ((float) d.height) * 0.5f; float hy = ((float) d.height) * 0.5f;
const float cx = ((float)x+d.x) + hx; const float cx = ((float)x+d.x) + hx;
const float cy = ((float)y+d.y) + hy; const float cy = ((float)y+d.y) + hy;
if (hovered) if (hovered)
_buttonScale = Mth::Max(0.95f, _buttonScale-0.025f); _buttonScale = Mth::Max(0.95f, _buttonScale-0.025f);
else else
_buttonScale = Mth::Min(1.00f, _buttonScale+0.025f); _buttonScale = Mth::Min(1.00f, _buttonScale+0.025f);
hx *= _buttonScale; hx *= _buttonScale;
hy *= _buttonScale; hy *= _buttonScale;
const IntRectangle* src = _imageDef.getSrc(); const IntRectangle* src = _imageDef.getSrc();
if (src) { if (src) {
const TextureData* d = minecraft->textures->getTemporaryTextureData(texId); const TextureData* d = minecraft->textures->getTemporaryTextureData(texId);
if (d != NULL) { if (d != NULL) {
float u0 = (src->x+(hovered?src->w:0)) / (float)d->w; float u0 = (src->x+(hovered?src->w:0)) / (float)d->w;
float u1 = (src->x+(hovered?2*src->w:src->w)) / (float)d->w; float u1 = (src->x+(hovered?2*src->w:src->w)) / (float)d->w;
float v0 = src->y / (float)d->h; float v0 = src->y / (float)d->h;
float v1 = (src->y+src->h) / (float)d->h; float v1 = (src->y+src->h) / (float)d->h;
t.vertexUV(cx-hx, cy-hy, blitOffset, u0, v0); t.vertexUV(cx-hx, cy-hy, blitOffset, u0, v0);
t.vertexUV(cx-hx, cy+hy, blitOffset, u0, v1); t.vertexUV(cx-hx, cy+hy, blitOffset, u0, v1);
t.vertexUV(cx+hx, cy+hy, blitOffset, u1, v1); t.vertexUV(cx+hx, cy+hy, blitOffset, u1, v1);
t.vertexUV(cx+hx, cy-hy, blitOffset, u1, v0); t.vertexUV(cx+hx, cy-hy, blitOffset, u1, v0);
} }
} else { } else {
t.vertexUV(cx-hx, cy-hy, blitOffset, 0, 0); t.vertexUV(cx-hx, cy-hy, blitOffset, 0, 0);
t.vertexUV(cx-hx, cy+hy, blitOffset, 0, 1); t.vertexUV(cx-hx, cy+hy, blitOffset, 0, 1);
t.vertexUV(cx+hx, cy+hy, blitOffset, 1, 1); t.vertexUV(cx+hx, cy+hy, blitOffset, 1, 1);
t.vertexUV(cx+hx, cy-hy, blitOffset, 1, 0); t.vertexUV(cx+hx, cy-hy, blitOffset, 1, 0);
} }
t.draw(); t.draw();
} }
//blit(0, 0, 0, 0, 64, 64, 256, 256); //blit(0, 0, 0, 0, 64, 64, 256, 256);
//LOGI("%d %d\n", x+d.x, x+d.x+d.w); //LOGI("%d %d\n", x+d.x, x+d.x+d.w);
if (!active) { if (!active) {
drawCenteredString(font, msg, x + width / 2, y + 11/*(h - 16)*/, 0xffa0a0a0); drawCenteredString(font, msg, x + width / 2, y + 11/*(h - 16)*/, 0xffa0a0a0);
} else { } else {
if (hovered || selected) { if (hovered || selected) {
drawCenteredString(font, msg, x + width / 2, y + 11/*(h - 16)*/, 0xffffa0); drawCenteredString(font, msg, x + width / 2, y + 11/*(h - 16)*/, 0xffffa0);
} else { } else {
drawCenteredString(font, msg, x + width / 2, y + 11/*(h - 48)*/, 0xe0e0e0); drawCenteredString(font, msg, x + width / 2, y + 11/*(h - 48)*/, 0xe0e0e0);
} }
} }
} }

View File

@@ -1,21 +1,19 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__LargeImageButton_H__ #pragma once
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__LargeImageButton_H__
#include "ImageButton.hpp"
#include "ImageButton.h"
class LargeImageButton: public ImageButton
class LargeImageButton: public ImageButton {
{ typedef ImageButton super;
typedef ImageButton super; public:
public: LargeImageButton(int id, const std::string& msg);
LargeImageButton(int id, const std::string& msg); LargeImageButton(int id, const std::string& msg, ImageDef& imageDef);
LargeImageButton(int id, const std::string& msg, ImageDef& imageDef);
void render(Minecraft* minecraft, int xm, int ym);
void render(Minecraft* minecraft, int xm, int ym);
private:
private: void setupDefault();
void setupDefault();
float _buttonScale;
float _buttonScale; };
};
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__LargeImageButton_H__*/

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@@ -1,141 +1,141 @@
#include "NinePatch.h" #include "NinePatch.hpp"
NinePatchDescription::NinePatchDescription( float x, float y, float x1, float x2, float x3, float y1, float y2, float y3, float w, float e, float n, float s ) : u0(x), u1(x + x1), u2(x + x2), u3(x + x3), NinePatchDescription::NinePatchDescription( float x, float y, float x1, float x2, float x3, float y1, float y2, float y3, float w, float e, float n, float s ) : u0(x), u1(x + x1), u2(x + x2), u3(x + x3),
v0(y), v1(y + y1), v2(y + y2), v3(y + y3), v0(y), v1(y + y1), v2(y + y2), v3(y + y3),
w(w), e(e), n(n), s(s), w(w), e(e), n(n), s(s),
imgW(-1), imgW(-1),
imgH(-1) { imgH(-1) {
} }
NinePatchDescription& NinePatchDescription::transformUVForImage( const TextureData& d ) { NinePatchDescription& NinePatchDescription::transformUVForImage( const TextureData& d ) {
return transformUVForImageSize(d.w, d.h); return transformUVForImageSize(d.w, d.h);
} }
NinePatchDescription& NinePatchDescription::transformUVForImageSize( int w, int h ) { NinePatchDescription& NinePatchDescription::transformUVForImageSize( int w, int h ) {
if (imgW < 0) if (imgW < 0)
imgW = imgH = 1; imgW = imgH = 1;
const float us = (float) imgW / w; // @todo: prepare for normal blit? (e.g. mult by 256) const float us = (float) imgW / w; // @todo: prepare for normal blit? (e.g. mult by 256)
const float vs = (float) imgH / h; const float vs = (float) imgH / h;
u0 *= us; u1 *= us; u2 *= us; u3 *= us; u0 *= us; u1 *= us; u2 *= us; u3 *= us;
v0 *= vs; v1 *= vs; v2 *= vs; v3 *= vs; v0 *= vs; v1 *= vs; v2 *= vs; v3 *= vs;
imgW = w; imgW = w;
imgH = h; imgH = h;
return *this; return *this;
} }
NinePatchDescription NinePatchDescription::createSymmetrical( int texWidth, int texHeight, const IntRectangle& src, int xCutAt, int yCutAt ) { NinePatchDescription NinePatchDescription::createSymmetrical( int texWidth, int texHeight, const IntRectangle& src, int xCutAt, int yCutAt ) {
NinePatchDescription patch((float)src.x, (float)src.y,// width and height of src NinePatchDescription patch((float)src.x, (float)src.y,// width and height of src
(float)xCutAt, (float)(src.w-xCutAt), (float)src.w, // u tex coordinates (float)xCutAt, (float)(src.w-xCutAt), (float)src.w, // u tex coordinates
(float)yCutAt, (float)(src.h-yCutAt), (float)src.h, // v tex coordinates (float)yCutAt, (float)(src.h-yCutAt), (float)src.h, // v tex coordinates
(float)xCutAt, (float)xCutAt, (float)yCutAt, (float)yCutAt); // border width and heights (float)xCutAt, (float)xCutAt, (float)yCutAt, (float)yCutAt); // border width and heights
if (texWidth > 0) patch.transformUVForImageSize(texWidth, texHeight); if (texWidth > 0) patch.transformUVForImageSize(texWidth, texHeight);
return patch; return patch;
} }
NinePatchLayer::NinePatchLayer(const NinePatchDescription& desc, const std::string& imageName, Textures* textures, float w, float h) NinePatchLayer::NinePatchLayer(const NinePatchDescription& desc, const std::string& imageName, Textures* textures, float w, float h)
: desc(desc), : desc(desc),
imageName(imageName), imageName(imageName),
textures(textures), textures(textures),
w(-1), h(-1), w(-1), h(-1),
excluded(0) excluded(0)
{ {
setSize(w, h); setSize(w, h);
} }
void NinePatchLayer::setSize( float w, float h ) { void NinePatchLayer::setSize( float w, float h ) {
if (w == this->w && h == this->h) if (w == this->w && h == this->h)
return; return;
this->w = w; this->w = w;
this->h = h; this->h = h;
for (int i = 0; i < 9; ++i) for (int i = 0; i < 9; ++i)
buildQuad(i); buildQuad(i);
} }
void NinePatchLayer::draw( Tesselator& t, float x, float y ) { void NinePatchLayer::draw( Tesselator& t, float x, float y ) {
textures->loadAndBindTexture(imageName); textures->loadAndBindTexture(imageName);
t.begin(); t.begin();
t.addOffset(x, y, 0); t.addOffset(x, y, 0);
for (int i = 0, b = 1; i < 9; ++i, b += b) for (int i = 0, b = 1; i < 9; ++i, b += b)
if ((b & excluded) == 0) if ((b & excluded) == 0)
d(t, quads[i]); d(t, quads[i]);
t.addOffset(-x, -y, 0); t.addOffset(-x, -y, 0);
t.draw(); t.draw();
} }
NinePatchLayer* NinePatchLayer::exclude( int excludeId ) { NinePatchLayer* NinePatchLayer::exclude( int excludeId ) {
return setExcluded(excluded | (1 << excludeId)); return setExcluded(excluded | (1 << excludeId));
} }
NinePatchLayer* NinePatchLayer::setExcluded( int exludeBits ) { NinePatchLayer* NinePatchLayer::setExcluded( int exludeBits ) {
excluded = exludeBits; excluded = exludeBits;
return this; return this;
} }
void NinePatchLayer::buildQuad( int qid ) { void NinePatchLayer::buildQuad( int qid ) {
//@attn; fix //@attn; fix
CachedQuad& q = quads[qid]; CachedQuad& q = quads[qid];
const int yid = qid / 3; const int yid = qid / 3;
const int xid = qid - 3 * yid; const int xid = qid - 3 * yid;
q.u0 = (&desc.u0)[xid]; q.u0 = (&desc.u0)[xid];
q.u1 = (&desc.u0)[xid + 1]; q.u1 = (&desc.u0)[xid + 1];
q.v0 = (&desc.v0)[yid]; q.v0 = (&desc.v0)[yid];
q.v1 = (&desc.v0)[yid + 1]; q.v1 = (&desc.v0)[yid + 1];
q.z = 0; q.z = 0;
getPatchInfo(xid, yid, q.x0, q.x1, q.y0, q.y1); getPatchInfo(xid, yid, q.x0, q.x1, q.y0, q.y1);
/* q.x0 = w * (q.u0 - desc.u0); /* q.x0 = w * (q.u0 - desc.u0);
q.y0 = h * (q.v0 - desc.v0); q.y0 = h * (q.v0 - desc.v0);
q.x1 = w * (q.u1 - desc.u0); q.x1 = w * (q.u1 - desc.u0);
q.y1 = h * (q.v1 - desc.v0); q.y1 = h * (q.v1 - desc.v0);
*/ */
} }
void NinePatchLayer::getPatchInfo( int xc, int yc, float& x0, float& x1, float& y0, float& y1 ) { void NinePatchLayer::getPatchInfo( int xc, int yc, float& x0, float& x1, float& y0, float& y1 ) {
if (xc == 0) { x0 = 0; x1 = desc.w; } if (xc == 0) { x0 = 0; x1 = desc.w; }
else if (xc == 1) { x0 = desc.w; x1 = w - desc.e; } else if (xc == 1) { x0 = desc.w; x1 = w - desc.e; }
else if (xc == 2) { x0 = w-desc.e; x1 = w; } else if (xc == 2) { x0 = w-desc.e; x1 = w; }
if (yc == 0) { y0 = 0; y1 = desc.n; } if (yc == 0) { y0 = 0; y1 = desc.n; }
else if (yc == 1) { y0 = desc.n; y1 = h - desc.s; } else if (yc == 1) { y0 = desc.n; y1 = h - desc.s; }
else if (yc == 2) { y0 = h-desc.s; y1 = h; } else if (yc == 2) { y0 = h-desc.s; y1 = h; }
} }
void NinePatchLayer::d( Tesselator& t, const CachedQuad& q ) { void NinePatchLayer::d( Tesselator& t, const CachedQuad& q ) {
/* /*
t.vertexUV(x , y + h, blitOffset, (float)(sx ), (float)(sy + sh)); t.vertexUV(x , y + h, blitOffset, (float)(sx ), (float)(sy + sh));
t.vertexUV(x + w, y + h, blitOffset, (float)(sx + sw), (float)(sy + sh)); t.vertexUV(x + w, y + h, blitOffset, (float)(sx + sw), (float)(sy + sh));
t.vertexUV(x + w, y , blitOffset, (float)(sx + sw), (float)(sy )); t.vertexUV(x + w, y , blitOffset, (float)(sx + sw), (float)(sy ));
t.vertexUV(x , y , blitOffset, (float)(sx ), (float)(sy )); t.vertexUV(x , y , blitOffset, (float)(sx ), (float)(sy ));
*/ */
t.vertexUV(q.x0, q.y1, q.z, q.u0, q.v1); t.vertexUV(q.x0, q.y1, q.z, q.u0, q.v1);
t.vertexUV(q.x1, q.y1, q.z, q.u1, q.v1); t.vertexUV(q.x1, q.y1, q.z, q.u1, q.v1);
t.vertexUV(q.x1, q.y0, q.z, q.u1, q.v0); t.vertexUV(q.x1, q.y0, q.z, q.u1, q.v0);
t.vertexUV(q.x0, q.y0, q.z, q.u0, q.v0); t.vertexUV(q.x0, q.y0, q.z, q.u0, q.v0);
} }
NinePatchFactory::NinePatchFactory( Textures* textures, const std::string& imageName ) : textures(textures), NinePatchFactory::NinePatchFactory( Textures* textures, const std::string& imageName ) : textures(textures),
imageName(imageName), imageName(imageName),
width(1), width(1),
height(1) { height(1) {
TextureId id = textures->loadTexture(imageName); TextureId id = textures->loadTexture(imageName);
if (id != Textures::InvalidId) { if (id != Textures::InvalidId) {
const TextureData* data = textures->getTemporaryTextureData(id); const TextureData* data = textures->getTemporaryTextureData(id);
if (data) { // This should never be false if (data) { // This should never be false
width = data->w; width = data->w;
height = data->h; height = data->h;
} }
} else { } else {
LOGE("Error @ NinePatchFactory::ctor - Couldn't find texture: %s\n", imageName.c_str()); LOGE("Error @ NinePatchFactory::ctor - Couldn't find texture: %s\n", imageName.c_str());
} }
} }
NinePatchLayer* NinePatchFactory::createSymmetrical( const IntRectangle& src, int xCutAt, int yCutAt, float w /*= 32.0f*/, float h /*= 32.0f*/ ) { NinePatchLayer* NinePatchFactory::createSymmetrical( const IntRectangle& src, int xCutAt, int yCutAt, float w /*= 32.0f*/, float h /*= 32.0f*/ ) {
return new NinePatchLayer( return new NinePatchLayer(
NinePatchDescription::createSymmetrical(width, height, src, xCutAt, yCutAt), NinePatchDescription::createSymmetrical(width, height, src, xCutAt, yCutAt),
imageName, textures, w, h); imageName, textures, w, h);
} }

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@@ -1,78 +1,76 @@
#ifndef NET_MINECRAFT_CLIENT_GUI__NinePatch_H__ #pragma once
#define NET_MINECRAFT_CLIENT_GUI__NinePatch_H__
#include "ImageButton.hpp"
#include "ImageButton.h" #include "client/renderer/TextureData.hpp"
#include "../../renderer/TextureData.h" #include "client/renderer/Textures.hpp"
#include "../../renderer/Textures.h" #include "client/renderer/Tesselator.hpp"
#include "../../renderer/Tesselator.h" #include "client/Minecraft.hpp"
#include "../../Minecraft.h"
class Tesselator;
class Tesselator;
class NinePatchDescription {
class NinePatchDescription { public:
public: NinePatchDescription& transformUVForImage(const TextureData& d);
NinePatchDescription& transformUVForImage(const TextureData& d); NinePatchDescription& transformUVForImageSize(int w, int h);
NinePatchDescription& transformUVForImageSize(int w, int h);
float u0, u1, u2, u3;
float u0, u1, u2, u3; float v0, v1, v2, v3;
float v0, v1, v2, v3; float w, e, n, s;
float w, e, n, s;
static NinePatchDescription createSymmetrical(int texWidth, int texHeight, const IntRectangle& src, int xCutAt, int yCutAt);
static NinePatchDescription createSymmetrical(int texWidth, int texHeight, const IntRectangle& src, int xCutAt, int yCutAt); private:
private: NinePatchDescription( float x, float y, float x1, float x2, float x3, float y1, float y2, float y3,
NinePatchDescription( float x, float y, float x1, float x2, float x3, float y1, float y2, float y3, float w, float e, float n, float s);
float w, float e, float n, float s);
int imgW;
int imgW; int imgH;
int imgH; };
};
class NinePatchLayer: public GuiElement
class NinePatchLayer: public GuiElement {
{ struct CachedQuad;
struct CachedQuad; public:
public: NinePatchLayer(const NinePatchDescription& desc, const std::string& imageName, Textures* textures, float w = 32, float h = 32);
NinePatchLayer(const NinePatchDescription& desc, const std::string& imageName, Textures* textures, float w = 32, float h = 32); virtual ~NinePatchLayer() {};
virtual ~NinePatchLayer() {}; void setSize(float w, float h);
void setSize(float w, float h);
void draw(Tesselator& t, float x, float y);
void draw(Tesselator& t, float x, float y);
NinePatchLayer* exclude(int excludeId);
NinePatchLayer* exclude(int excludeId); NinePatchLayer* setExcluded(int exludeBits);
NinePatchLayer* setExcluded(int exludeBits);
float getWidth() { return w; }
float getWidth() { return w; } float getHeight() { return h; }
float getHeight() { return h; }
private:
private: void buildQuad(int qid);
void buildQuad(int qid); void getPatchInfo(int xc, int yc, float& x0, float& x1, float& y0, float& y1);
void getPatchInfo(int xc, int yc, float& x0, float& x1, float& y0, float& y1);
void d(Tesselator& t, const CachedQuad& q);
void d(Tesselator& t, const CachedQuad& q);
float w, h;
float w, h; NinePatchDescription desc;
NinePatchDescription desc; std::string imageName;
std::string imageName; Textures* textures;
Textures* textures; int excluded;
int excluded;
typedef struct CachedQuad {
typedef struct CachedQuad { float x0, x1, y0, y1, z;
float x0, x1, y0, y1, z; float u0, u1, v0, v1;
float u0, u1, v0, v1; } CachedQuad;
} CachedQuad; CachedQuad quads[9];
CachedQuad quads[9]; };
};
class NinePatchFactory {
class NinePatchFactory { public:
public: NinePatchFactory(Textures* textures, const std::string& imageName );
NinePatchFactory(Textures* textures, const std::string& imageName );
NinePatchLayer* createSymmetrical(const IntRectangle& src, int xCutAt, int yCutAt, float w = 32.0f, float h = 32.0f);
NinePatchLayer* createSymmetrical(const IntRectangle& src, int xCutAt, int yCutAt, float w = 32.0f, float h = 32.0f);
private:
private: Textures* textures;
Textures* textures; std::string imageName;
std::string imageName; int width;
int width; int height;
int height; };
};
#endif /*NET_MINECRAFT_CLIENT_GUI__NinePatch_H__*/

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@@ -1,115 +1,115 @@
#include "OptionsGroup.h" #include "OptionsGroup.hpp"
#include "../../Minecraft.h" #include "client/Minecraft.hpp"
#include "ImageButton.h" #include "ImageButton.hpp"
#include "OptionsItem.h" #include "OptionsItem.hpp"
#include "Slider.h" #include "Slider.hpp"
#include "../../../locale/I18n.h" #include "locale/I18n.hpp"
#include "TextOption.h" #include "TextOption.hpp"
#include "KeyOption.h" #include "KeyOption.hpp"
OptionsGroup::OptionsGroup( std::string labelID ) { OptionsGroup::OptionsGroup( std::string labelID ) {
label = I18n::get(labelID); label = I18n::get(labelID);
} }
void OptionsGroup::setupPositions() { void OptionsGroup::setupPositions() {
// First we write the header and then we add the items // First we write the header and then we add the items
int curY = y + 18; int curY = y + 18;
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) { for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->width = width - 5; (*it)->width = width - 5;
(*it)->y = curY; (*it)->y = curY;
(*it)->x = x + 10; (*it)->x = x + 10;
(*it)->setupPositions(); (*it)->setupPositions();
curY += (*it)->height + 3; curY += (*it)->height + 3;
} }
height = curY; height = curY;
} }
void OptionsGroup::render( Minecraft* minecraft, int xm, int ym ) { void OptionsGroup::render( Minecraft* minecraft, int xm, int ym ) {
float padX = 10.0f; float padX = 10.0f;
float padY = 5.0f; float padY = 5.0f;
minecraft->font->draw(label, (float)x + padX, (float)y + padY, 0xffffffff, false); minecraft->font->draw(label, (float)x + padX, (float)y + padY, 0xffffffff, false);
super::render(minecraft, xm, ym); super::render(minecraft, xm, ym);
} }
OptionsGroup& OptionsGroup::addOptionItem(OptionId optId, Minecraft* minecraft ) { OptionsGroup& OptionsGroup::addOptionItem(OptionId optId, Minecraft* minecraft ) {
auto option = minecraft->options.getOpt(optId); auto option = minecraft->options.getOpt(optId);
if (option == nullptr) return *this; if (option == nullptr) return *this;
// TODO: do a options key class to check it faster via dynamic_cast // TODO: do a options key class to check it faster via dynamic_cast
if (option->getStringId().find("options.key") != std::string::npos) createKey(optId, minecraft); if (option->getStringId().find("options.key") != std::string::npos) createKey(optId, minecraft);
else if (dynamic_cast<OptionBool*>(option)) createToggle(optId, minecraft); else if (dynamic_cast<OptionBool*>(option)) createToggle(optId, minecraft);
else if (dynamic_cast<OptionFloat*>(option)) createProgressSlider(optId, minecraft); else if (dynamic_cast<OptionFloat*>(option)) createProgressSlider(optId, minecraft);
else if (dynamic_cast<OptionInt*>(option)) createStepSlider(optId, minecraft); else if (dynamic_cast<OptionInt*>(option)) createStepSlider(optId, minecraft);
else if (dynamic_cast<OptionString*>(option)) createTextbox(optId, minecraft); else if (dynamic_cast<OptionString*>(option)) createTextbox(optId, minecraft);
return *this; return *this;
} }
// TODO: wrap this copypaste shit into templates // TODO: wrap this copypaste shit into templates
void OptionsGroup::createToggle(OptionId optId, Minecraft* minecraft ) { void OptionsGroup::createToggle(OptionId optId, Minecraft* minecraft ) {
ImageDef def; ImageDef def;
def.setSrc(IntRectangle(160, 206, 39, 20)); def.setSrc(IntRectangle(160, 206, 39, 20));
def.name = "gui/touchgui.png"; def.name = "gui/touchgui.png";
def.width = 39 * 0.7f; def.width = 39 * 0.7f;
def.height = 20 * 0.7f; def.height = 20 * 0.7f;
OptionButton* element = new OptionButton(optId); OptionButton* element = new OptionButton(optId);
element->setImageDef(def, true); element->setImageDef(def, true);
element->updateImage(&minecraft->options); element->updateImage(&minecraft->options);
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId()); std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element); OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item); addChild(item);
setupPositions(); setupPositions();
} }
void OptionsGroup::createProgressSlider(OptionId optId, Minecraft* minecraft ) { void OptionsGroup::createProgressSlider(OptionId optId, Minecraft* minecraft ) {
Slider* element = new SliderFloat(minecraft, optId); Slider* element = new SliderFloat(minecraft, optId);
element->width = 100; element->width = 100;
element->height = 20; element->height = 20;
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId()); std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element); OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item); addChild(item);
setupPositions(); setupPositions();
} }
void OptionsGroup::createStepSlider(OptionId optId, Minecraft* minecraft ) { void OptionsGroup::createStepSlider(OptionId optId, Minecraft* minecraft ) {
Slider* element = new SliderInt(minecraft, optId); Slider* element = new SliderInt(minecraft, optId);
element->width = 100; element->width = 100;
element->height = 20; element->height = 20;
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId()); std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element); OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item); addChild(item);
setupPositions(); setupPositions();
} }
void OptionsGroup::createTextbox(OptionId optId, Minecraft* minecraft) { void OptionsGroup::createTextbox(OptionId optId, Minecraft* minecraft) {
TextBox* element = new TextOption(minecraft, optId); TextBox* element = new TextOption(minecraft, optId);
element->width = 100; element->width = 100;
element->height = 20; element->height = 20;
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId()); std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element); OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item); addChild(item);
setupPositions(); setupPositions();
} }
void OptionsGroup::createKey(OptionId optId, Minecraft* minecraft) { void OptionsGroup::createKey(OptionId optId, Minecraft* minecraft) {
KeyOption* element = new KeyOption(minecraft, optId); KeyOption* element = new KeyOption(minecraft, optId);
element->width = 50; element->width = 50;
element->height = 20; element->height = 20;
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId()); std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element); OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item); addChild(item);
setupPositions(); setupPositions();
} }

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@@ -1,32 +1,30 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsGroup_H__ #pragma once
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsGroup_H__
//package net.minecraft.client.gui;
//package net.minecraft.client.gui;
#include <string>
#include <string> #include "GuiElementContainer.hpp"
#include "GuiElementContainer.h" #include "ScrollingPane.hpp"
#include "ScrollingPane.h" #include "client/Options.hpp"
#include "../../Options.h"
class Font;
class Font; class Minecraft;
class Minecraft;
class OptionsGroup: public GuiElementContainer {
class OptionsGroup: public GuiElementContainer { typedef GuiElementContainer super;
typedef GuiElementContainer super; public:
public: OptionsGroup(std::string labelID);
OptionsGroup(std::string labelID); virtual void setupPositions();
virtual void setupPositions(); virtual void render(Minecraft* minecraft, int xm, int ym);
virtual void render(Minecraft* minecraft, int xm, int ym); OptionsGroup& addOptionItem(OptionId optId, Minecraft* minecraft);
OptionsGroup& addOptionItem(OptionId optId, Minecraft* minecraft); protected:
protected:
void createToggle(OptionId optId, Minecraft* minecraft);
void createToggle(OptionId optId, Minecraft* minecraft); void createProgressSlider(OptionId optId, Minecraft* minecraft);
void createProgressSlider(OptionId optId, Minecraft* minecraft); void createStepSlider(OptionId optId, Minecraft* minecraft);
void createStepSlider(OptionId optId, Minecraft* minecraft); void createTextbox(OptionId optId, Minecraft* minecraft);
void createTextbox(OptionId optId, Minecraft* minecraft); void createKey(OptionId optId, Minecraft* minecraft);
void createKey(OptionId optId, Minecraft* minecraft);
std::string label;
std::string label; };
};
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsGroup_H__*/

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@@ -1,42 +1,42 @@
#include "OptionsItem.h" #include "OptionsItem.hpp"
#include "../../Minecraft.h" #include "client/Minecraft.hpp"
#include "../../../locale/I18n.h" #include "locale/I18n.hpp"
#include "../../../util/Mth.h" #include "util/Mth.hpp"
OptionsItem::OptionsItem( OptionId optionId, std::string label, GuiElement* element ) OptionsItem::OptionsItem( OptionId optionId, std::string label, GuiElement* element )
: GuiElementContainer(false, true, 0, 0, 24, 12), : GuiElementContainer(false, true, 0, 0, 24, 12),
m_optionId(optionId), m_optionId(optionId),
m_label(label) { m_label(label) {
addChild(element); addChild(element);
} }
void OptionsItem::setupPositions() { void OptionsItem::setupPositions() {
int currentHeight = 0; int currentHeight = 0;
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) { for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->x = x + width - (*it)->width - 15; (*it)->x = x + width - (*it)->width - 15;
(*it)->y = y + currentHeight; (*it)->y = y + currentHeight;
currentHeight += (*it)->height; currentHeight += (*it)->height;
} }
height = currentHeight; height = currentHeight;
} }
void OptionsItem::render( Minecraft* minecraft, int xm, int ym ) { void OptionsItem::render( Minecraft* minecraft, int xm, int ym ) {
int yOffset = (height - 8) / 2; int yOffset = (height - 8) / 2;
std::string text = m_label; std::string text = m_label;
if (m_optionId == OPTIONS_GUI_SCALE) { if (m_optionId == OPTIONS_GUI_SCALE) {
int value = minecraft->options.getIntValue(OPTIONS_GUI_SCALE); int value = minecraft->options.getIntValue(OPTIONS_GUI_SCALE);
std::string scaleText; std::string scaleText;
switch (value) { switch (value) {
case 0: scaleText = I18n::get("options.guiScale.auto"); break; case 0: scaleText = I18n::get("options.guiScale.auto"); break;
case 1: scaleText = I18n::get("options.guiScale.small"); break; case 1: scaleText = I18n::get("options.guiScale.small"); break;
case 2: scaleText = I18n::get("options.guiScale.medium"); break; case 2: scaleText = I18n::get("options.guiScale.medium"); break;
case 3: scaleText = I18n::get("options.guiScale.large"); break; case 3: scaleText = I18n::get("options.guiScale.large"); break;
case 4: scaleText = I18n::get("options.guiScale.larger"); break; case 4: scaleText = I18n::get("options.guiScale.larger"); break;
case 5: scaleText = I18n::get("options.guiScale.largest"); break; case 5: scaleText = I18n::get("options.guiScale.largest"); break;
default: scaleText = I18n::get("options.guiScale.auto"); break; default: scaleText = I18n::get("options.guiScale.auto"); break;
} }
text += ": " + scaleText; text += ": " + scaleText;
} }
minecraft->font->draw(text, (float)x, (float)y + yOffset, 0x909090, false); minecraft->font->draw(text, (float)x, (float)y + yOffset, 0x909090, false);
super::render(minecraft, xm, ym); super::render(minecraft, xm, ym);
} }

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@@ -1,27 +1,25 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsItem_H__ #pragma once
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsItem_H__
#include <string>
#include <string> #include <vector>
#include <vector> #include "GuiElementContainer.hpp"
#include "GuiElementContainer.h" #include "world/item/ItemInstance.hpp"
#include "../../../world/item/ItemInstance.h" #include "client/Options.hpp"
#include "../../../client/Options.h" class Font;
class Font; class Textures;
class Textures; class NinePatchLayer;
class NinePatchLayer; class ItemPane;
class ItemPane;
class OptionsItem: public GuiElementContainer
class OptionsItem: public GuiElementContainer {
{ typedef GuiElementContainer super;
typedef GuiElementContainer super; public:
public: OptionsItem(OptionId optionId, std::string label, GuiElement* element);
OptionsItem(OptionId optionId, std::string label, GuiElement* element); virtual void render(Minecraft* minecraft, int xm, int ym);
virtual void render(Minecraft* minecraft, int xm, int ym); void setupPositions();
void setupPositions();
private:
private: OptionId m_optionId;
OptionId m_optionId; std::string m_label;
std::string m_label; };
};
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsItem_H__*/

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@@ -1,299 +1,299 @@
#include "RolledSelectionListH.h" #include "RolledSelectionListH.hpp"
#include "../../renderer/Tesselator.h" #include "client/renderer/Tesselator.hpp"
#include "../../renderer/gles.h" #include "client/renderer/gles.hpp"
#include "../../../platform/input/Mouse.h" #include "platform/input/Mouse.hpp"
#include "../../../platform/input/Multitouch.h" #include "platform/input/Multitouch.hpp"
#include "../../../util/Mth.h" #include "util/Mth.hpp"
#include "../../renderer/Textures.h" #include "client/renderer/Textures.hpp"
#include "MinecraftClient.h" #include "MinecraftClient.hpp"
RolledSelectionListH::RolledSelectionListH( MinecraftClient& minecraft, int width, int height, int x0, int x1, int y0, int y1, int itemWidth ) RolledSelectionListH::RolledSelectionListH( MinecraftClient& minecraft, int width, int height, int x0, int x1, int y0, int y1, int itemWidth )
: minecraft(minecraft), : minecraft(minecraft),
width(width), width(width),
height(height), height(height),
x0((float)x0), x0((float)x0),
x1((float)x1), x1((float)x1),
y0((float)y0), y0((float)y0),
y1((float)y1), y1((float)y1),
itemWidth(itemWidth), itemWidth(itemWidth),
selectionX(-1), selectionX(-1),
lastSelectionTime(0), lastSelectionTime(0),
lastSelection(-1), lastSelection(-1),
renderSelection(true), renderSelection(true),
doRenderHeader(false), doRenderHeader(false),
headerWidth(0), headerWidth(0),
dragState(DRAG_OUTSIDE), dragState(DRAG_OUTSIDE),
xDrag(0.0f), xDrag(0.0f),
xo(0.0f), xo(0.0f),
xoo(0.0f), xoo(0.0f),
xInertia(0.0f), xInertia(0.0f),
_componentSelected(false), _componentSelected(false),
_renderTopBorder(true), _renderTopBorder(true),
_renderBottomBorder(true), _renderBottomBorder(true),
_lastxoo(0), _lastxoo(0),
_xinertia(0) _xinertia(0)
{ {
xo = xoo = (float)(itemWidth-width) * 0.5f; xo = xoo = (float)(itemWidth-width) * 0.5f;
_lastxoo = xoo; _lastxoo = xoo;
} }
void RolledSelectionListH::setRenderSelection( bool _renderSelection ) void RolledSelectionListH::setRenderSelection( bool _renderSelection )
{ {
renderSelection = _renderSelection; renderSelection = _renderSelection;
} }
void RolledSelectionListH::setComponentSelected(bool selected) { void RolledSelectionListH::setComponentSelected(bool selected) {
_componentSelected = selected; _componentSelected = selected;
} }
void RolledSelectionListH::setRenderHeader( bool _renderHeader, int _headerHeight ) void RolledSelectionListH::setRenderHeader( bool _renderHeader, int _headerHeight )
{ {
doRenderHeader = _renderHeader; doRenderHeader = _renderHeader;
headerWidth = _headerHeight; headerWidth = _headerHeight;
if (!doRenderHeader) { if (!doRenderHeader) {
headerWidth = 0; headerWidth = 0;
} }
} }
int RolledSelectionListH::getMaxPosition() int RolledSelectionListH::getMaxPosition()
{ {
return getNumberOfItems() * itemWidth + headerWidth; return getNumberOfItems() * itemWidth + headerWidth;
} }
int RolledSelectionListH::getItemAtPosition( int x, int y ) int RolledSelectionListH::getItemAtPosition( int x, int y )
{ {
int clickSlotPos = (int)(x - x0 - headerWidth + (int) xo - 4); int clickSlotPos = (int)(x - x0 - headerWidth + (int) xo - 4);
int isInsideY = y >= y0 && y <= y1; int isInsideY = y >= y0 && y <= y1;
return isInsideY? getItemAtXPositionRaw(clickSlotPos) : -1; return isInsideY? getItemAtXPositionRaw(clickSlotPos) : -1;
} }
int RolledSelectionListH::getItemAtXPositionRaw(int x) { int RolledSelectionListH::getItemAtXPositionRaw(int x) {
int slot = x / itemWidth; int slot = x / itemWidth;
bool isInsideX = slot >= 0 && x >= 0 && slot < getNumberOfItems(); bool isInsideX = slot >= 0 && x >= 0 && slot < getNumberOfItems();
return isInsideX? slot : -1; return isInsideX? slot : -1;
} }
bool RolledSelectionListH::capXPosition() bool RolledSelectionListH::capXPosition()
{ {
const float MinX = (float)(itemWidth-width)/2; const float MinX = (float)(itemWidth-width)/2;
const float MaxX = MinX + (getNumberOfItems()-1) * itemWidth; const float MaxX = MinX + (getNumberOfItems()-1) * itemWidth;
if (xo < MinX) { xo = MinX; xInertia = 0; return true; } if (xo < MinX) { xo = MinX; xInertia = 0; return true; }
if (xo > MaxX) { xo = MaxX; xInertia = 0; return true; } if (xo > MaxX) { xo = MaxX; xInertia = 0; return true; }
return false; return false;
} }
void RolledSelectionListH::tick() { void RolledSelectionListH::tick() {
//if (Mouse::isButtonDown(MouseAction::ACTION_LEFT)) //if (Mouse::isButtonDown(MouseAction::ACTION_LEFT))
{ {
_xinertia = _lastxoo - xoo; _xinertia = _lastxoo - xoo;
} }
_lastxoo = xoo; _lastxoo = xoo;
xoo = xo - xInertia; xoo = xo - xInertia;
} }
float RolledSelectionListH::getPos(float alpha) { float RolledSelectionListH::getPos(float alpha) {
return xoo - xInertia * alpha; return xoo - xInertia * alpha;
} }
void RolledSelectionListH::render( int xm, int ym, float a ) void RolledSelectionListH::render( int xm, int ym, float a )
{ {
renderBackground(); renderBackground();
int itemCount = getNumberOfItems(); int itemCount = getNumberOfItems();
//float yy0 = height / 2.0f + 124; //float yy0 = height / 2.0f + 124;
//float yy1 = yy0 + 6; //float yy1 = yy0 + 6;
if (Mouse::isButtonDown(MouseAction::ACTION_LEFT)) { if (Mouse::isButtonDown(MouseAction::ACTION_LEFT)) {
touched(); touched();
//LOGI("DOWN ym: %d\n", ym); //LOGI("DOWN ym: %d\n", ym);
if (ym >= y0 && ym <= y1) { if (ym >= y0 && ym <= y1) {
if (dragState == NO_DRAG) { if (dragState == NO_DRAG) {
lastSelectionTime = getTimeMs(); lastSelectionTime = getTimeMs();
lastSelection = getItemAtPosition(xm, height/2); lastSelection = getItemAtPosition(xm, height/2);
//float localX = (float)(xm*Gui::InvGuiScale - x0 - xo + lastSelection * itemWidth + headerWidth); //float localX = (float)(xm*Gui::InvGuiScale - x0 - xo + lastSelection * itemWidth + headerWidth);
selectStart(lastSelection, 0, 0);//localX, ym-y0); selectStart(lastSelection, 0, 0);//localX, ym-y0);
selectionX = xm; selectionX = xm;
} }
else if (dragState >= 0) { else if (dragState >= 0) {
xo -= (xm - xDrag); xo -= (xm - xDrag);
xoo = xo; xoo = xo;
} }
dragState = DRAG_NORMAL; dragState = DRAG_NORMAL;
//const int* ids; //const int* ids;
//LOGI("mtouch: %d\n", Multitouch::getActivePointerIds(&ids)); //LOGI("mtouch: %d\n", Multitouch::getActivePointerIds(&ids));
} }
} else { } else {
if (dragState >= 0) { if (dragState >= 0) {
if (dragState >= 0) { if (dragState >= 0) {
xInertia = _xinertia < 0? Mth::Max(-20.0f, _xinertia) : Mth::Min(20.0f, _xinertia); xInertia = _xinertia < 0? Mth::Max(-20.0f, _xinertia) : Mth::Min(20.0f, _xinertia);
} }
//LOGI("Inertia: %f. Time: %d, delta-x: %d, (xm, sel: %d, %d)\n", xInertia, getTimeMs() - lastSelectionTime, std::abs(selectionX - xm), xm, selectionX); //LOGI("Inertia: %f. Time: %d, delta-x: %d, (xm, sel: %d, %d)\n", xInertia, getTimeMs() - lastSelectionTime, std::abs(selectionX - xm), xm, selectionX);
// kill small inertia values when releasing scrollist // kill small inertia values when releasing scrollist
if (std::abs(xInertia) <= 2.0001f) { if (std::abs(xInertia) <= 2.0001f) {
xInertia = 0.0f; xInertia = 0.0f;
} }
if (std::abs(xInertia) <= 10 && getTimeMs() - lastSelectionTime < 300) if (std::abs(xInertia) <= 10 && getTimeMs() - lastSelectionTime < 300)
{ {
int slot = getItemAtPosition(xm, height/2); int slot = getItemAtPosition(xm, height/2);
//LOGI("slot: %d, lt: %d. diff: %d - %d\n", slot, lastSelection, selectionX, xm); //LOGI("slot: %d, lt: %d. diff: %d - %d\n", slot, lastSelection, selectionX, xm);
if (slot >= 0 && slot == lastSelection && std::abs(selectionX - xm) < 10) if (slot >= 0 && slot == lastSelection && std::abs(selectionX - xm) < 10)
selectItem(slot, false); selectItem(slot, false);
else else
selectCancel(); selectCancel();
} else { } else {
selectCancel(); selectCancel();
} }
} }
// if (slot >= 0 && std::abs(selectionX - xm) < itemWidth) // if (slot >= 0 && std::abs(selectionX - xm) < itemWidth)
// { // {
// bool doubleClick = false; // bool doubleClick = false;
// selectItem(slot, doubleClick); // selectItem(slot, doubleClick);
// //xInertia = 0.0f; // //xInertia = 0.0f;
// } // }
//} //}
dragState = NO_DRAG; dragState = NO_DRAG;
xo = getPos(a); xo = getPos(a);
} }
xDrag = (float)xm; xDrag = (float)xm;
capXPosition(); capXPosition();
Tesselator& t = Tesselator::instance; Tesselator& t = Tesselator::instance;
float by0 = _renderTopBorder? y0 : 0; float by0 = _renderTopBorder? y0 : 0;
float by1 = _renderBottomBorder? y1 : height; float by1 = _renderBottomBorder? y1 : height;
//LOGI("x: %f\n", xo); //LOGI("x: %f\n", xo);
minecraft.textures().loadAndBindTexture("gui/background.png"); minecraft.textures().loadAndBindTexture("gui/background.png");
glColor4f2(1.0f, 1, 1, 1); glColor4f2(1.0f, 1, 1, 1);
float s = 32; float s = 32;
t.begin(); t.begin();
t.color(0x202020); t.color(0x202020);
t.vertexUV(x0, by1, 0, (x0 + (int) xo) / s, by1 / s); t.vertexUV(x0, by1, 0, (x0 + (int) xo) / s, by1 / s);
t.vertexUV(x1, by1, 0, (x1 + (int) xo) / s, by1 / s); t.vertexUV(x1, by1, 0, (x1 + (int) xo) / s, by1 / s);
t.vertexUV(x1, by0, 0, (x1 + (int) xo) / s, by0 / s); t.vertexUV(x1, by0, 0, (x1 + (int) xo) / s, by0 / s);
t.vertexUV(x0, by0, 0, (x0 + (int) xo) / s, by0 / s); t.vertexUV(x0, by0, 0, (x0 + (int) xo) / s, by0 / s);
t.draw(); t.draw();
const int HalfHeight = 48; const int HalfHeight = 48;
if (getNumberOfItems() == 0) xo = 0; if (getNumberOfItems() == 0) xo = 0;
int rowY = (int)(height / 2 - HalfHeight + 8); int rowY = (int)(height / 2 - HalfHeight + 8);
int rowBaseX = (int)(x0 /*+ 4*/ - (int) xo); int rowBaseX = (int)(x0 /*+ 4*/ - (int) xo);
if (doRenderHeader) { if (doRenderHeader) {
renderHeader(rowBaseX, rowY, t); renderHeader(rowBaseX, rowY, t);
} }
for (int i = 0; i < itemCount; i++) { for (int i = 0; i < itemCount; i++) {
float x = (float)(rowBaseX + (i) * itemWidth + headerWidth); float x = (float)(rowBaseX + (i) * itemWidth + headerWidth);
float h = (float)itemWidth; float h = (float)itemWidth;
if (x > x1 || (x + h) < x0) { if (x > x1 || (x + h) < x0) {
continue; continue;
} }
if (renderSelection && isSelectedItem(i)) { if (renderSelection && isSelectedItem(i)) {
float y0 = height / 2.0f - HalfHeight - 4; //@kindle-res:+2 float y0 = height / 2.0f - HalfHeight - 4; //@kindle-res:+2
float y1 = height / 2.0f + HalfHeight - 4; //@kindle-res:-6 float y1 = height / 2.0f + HalfHeight - 4; //@kindle-res:-6
glColor4f2(1, 1, 1, 1); glColor4f2(1, 1, 1, 1);
glDisable2(GL_TEXTURE_2D); glDisable2(GL_TEXTURE_2D);
int ew = 0; int ew = 0;
int color = 0x808080; int color = 0x808080;
if (_componentSelected) { if (_componentSelected) {
ew = 0; ew = 0;
color = 0x7F89BF; color = 0x7F89BF;
} }
t.begin(); t.begin();
t.color(color); t.color(color);
t.vertex(x - 1 - ew, y0 - ew, 0); t.vertex(x - 1 - ew, y0 - ew, 0);
t.vertex(x - 1 - ew, y1 + ew, 0); t.vertex(x - 1 - ew, y1 + ew, 0);
t.vertex(x + h + 1 + ew, y1 + ew, 0); t.vertex(x + h + 1 + ew, y1 + ew, 0);
t.vertex(x + h + 1 + ew, y0 - ew, 0); t.vertex(x + h + 1 + ew, y0 - ew, 0);
t.color(0x000000); t.color(0x000000);
t.vertex(x, y0 + 1, 0); t.vertex(x, y0 + 1, 0);
t.vertex(x, y1 - 1, 0); t.vertex(x, y1 - 1, 0);
t.vertex(x + h, y1 - 1, 0); t.vertex(x + h, y1 - 1, 0);
t.vertex(x + h, y0 + 1, 0); t.vertex(x + h, y0 + 1, 0);
t.draw(); t.draw();
glEnable2(GL_TEXTURE_2D); glEnable2(GL_TEXTURE_2D);
} }
renderItem(i, (int)x, rowY, (int)h, t); renderItem(i, (int)x, rowY, (int)h, t);
} }
glDisable2(GL_DEPTH_TEST); glDisable2(GL_DEPTH_TEST);
if (_renderTopBorder) if (_renderTopBorder)
renderHoleBackground(0, y0, 255, 255); renderHoleBackground(0, y0, 255, 255);
if (_renderBottomBorder) if (_renderBottomBorder)
renderHoleBackground(y1, (float)height, 255, 255); renderHoleBackground(y1, (float)height, 255, 255);
//glEnable2(GL_BLEND); //glEnable2(GL_BLEND);
//glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); //glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
//glDisable2(GL_ALPHA_TEST); //glDisable2(GL_ALPHA_TEST);
//glShadeModel2(GL_SMOOTH); //glShadeModel2(GL_SMOOTH);
//glDisable2(GL_TEXTURE_2D); //glDisable2(GL_TEXTURE_2D);
//const int d = 4; //const int d = 4;
//t.begin(); //t.begin();
//t.color(0x000000, 0); //t.color(0x000000, 0);
//t.vertexUV(y0, x0 + d, 0, 0, 1); //t.vertexUV(y0, x0 + d, 0, 0, 1);
//t.vertexUV(y1, x0 + d, 0, 1, 1); //t.vertexUV(y1, x0 + d, 0, 1, 1);
//t.color(0x000000, 255); //t.color(0x000000, 255);
//t.vertexUV(y1, x0, 0, 1, 0); //t.vertexUV(y1, x0, 0, 1, 0);
//t.vertexUV(y0, x0, 0, 0, 0); //t.vertexUV(y0, x0, 0, 0, 0);
//t.draw(); //t.draw();
//t.begin(); //t.begin();
//t.color(0x000000, 255); //t.color(0x000000, 255);
//t.vertexUV(y0, x1, 0, 0, 1); //t.vertexUV(y0, x1, 0, 0, 1);
//t.vertexUV(y1, x1, 0, 1, 1); //t.vertexUV(y1, x1, 0, 1, 1);
//t.color(0x000000, 0); //t.color(0x000000, 0);
//t.vertexUV(y1, x1 - d, 0, 1, 0); //t.vertexUV(y1, x1 - d, 0, 1, 0);
//t.vertexUV(y0, x1 - d, 0, 0, 0); //t.vertexUV(y0, x1 - d, 0, 0, 0);
//t.draw(); //t.draw();
//renderDecorations(xm, ym); //renderDecorations(xm, ym);
//glEnable2(GL_TEXTURE_2D); //glEnable2(GL_TEXTURE_2D);
glEnable2(GL_DEPTH_TEST); glEnable2(GL_DEPTH_TEST);
//glShadeModel2(GL_FLAT); //glShadeModel2(GL_FLAT);
//glEnable2(GL_ALPHA_TEST); //glEnable2(GL_ALPHA_TEST);
//glDisable2(GL_BLEND); //glDisable2(GL_BLEND);
} }
void RolledSelectionListH::renderHoleBackground( /*float x0, float x1,*/ float y0, float y1, int a0, int a1 ) void RolledSelectionListH::renderHoleBackground( /*float x0, float x1,*/ float y0, float y1, int a0, int a1 )
{ {
Tesselator& t = Tesselator::instance; Tesselator& t = Tesselator::instance;
minecraft.textures().loadAndBindTexture("gui/background.png"); minecraft.textures().loadAndBindTexture("gui/background.png");
glColor4f2(1.0f, 1, 1, 1); glColor4f2(1.0f, 1, 1, 1);
float s = 32; float s = 32;
t.begin(); t.begin();
t.color(0x505050, a1); t.color(0x505050, a1);
t.vertexUV(0, y1, 0, 0, y1 / s); t.vertexUV(0, y1, 0, 0, y1 / s);
t.vertexUV((float)width, y1, 0, width / s, y1 / s); t.vertexUV((float)width, y1, 0, width / s, y1 / s);
t.color(0x505050, a0); t.color(0x505050, a0);
t.vertexUV((float)width, y0, 0, width / s, y0 / s); t.vertexUV((float)width, y0, 0, width / s, y0 / s);
t.vertexUV(0, y0, 0, 0, y0 / s); t.vertexUV(0, y0, 0, 0, y0 / s);
t.draw(); t.draw();
//printf("x, y, x1, y1: %d, %d, %d, %d\n", 0, (int)y0, width, (int)y1); //printf("x, y, x1, y1: %d, %d, %d, %d\n", 0, (int)y0, width, (int)y1);
} }
void RolledSelectionListH::touched() void RolledSelectionListH::touched()
{ {
} }

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@@ -1,82 +1,80 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__RolledSelectionListH_H__ #pragma once
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__RolledSelectionListH_H__
#include "client/gui/GuiComponent.hpp"
#include "../GuiComponent.h" class MinecraftClient;
class MinecraftClient; class Tesselator;
class Tesselator;
class RolledSelectionListH : public GuiComponent
class RolledSelectionListH : public GuiComponent {
{ static const int NO_DRAG = -1;
static const int NO_DRAG = -1; static const int DRAG_OUTSIDE = -2;
static const int DRAG_OUTSIDE = -2; static const int DRAG_NORMAL = 0;
static const int DRAG_NORMAL = 0; public:
public: RolledSelectionListH(MinecraftClient& minecraft, int width, int height, int x0, int x1, int y0, int y1, int itemWidth);
RolledSelectionListH(MinecraftClient& minecraft, int width, int height, int x0, int x1, int y0, int y1, int itemWidth);
virtual int getItemAtPosition(int x, int y);
virtual int getItemAtPosition(int x, int y);
virtual bool capXPosition();
virtual bool capXPosition();
virtual void tick();
virtual void tick(); virtual void render(int xm, int ym, float a);
virtual void render(int xm, int ym, float a); virtual void renderHoleBackground(/*float x0, float x1,*/ float y0, float y1, int a0, int a1);
virtual void renderHoleBackground(/*float x0, float x1,*/ float y0, float y1, int a0, int a1); virtual void setRenderSelection(bool _renderSelection);
virtual void setRenderSelection(bool _renderSelection); virtual void setComponentSelected(bool selected);
virtual void setComponentSelected(bool selected); protected:
protected: void setRenderHeader(bool _renderHeader, int _headerHeight);
void setRenderHeader(bool _renderHeader, int _headerHeight);
virtual int getNumberOfItems() = 0;
virtual int getNumberOfItems() = 0;
virtual void selectStart(int item, int localX, int localY) {}
virtual void selectStart(int item, int localX, int localY) {} virtual void selectCancel() {}
virtual void selectCancel() {} virtual void selectItem(int item, bool doubleClick) = 0;
virtual void selectItem(int item, bool doubleClick) = 0; virtual bool isSelectedItem(int item) = 0;
virtual bool isSelectedItem(int item) = 0;
virtual int getMaxPosition();
virtual int getMaxPosition(); virtual float getPos(float alpha);
virtual float getPos(float alpha); virtual void touched();
virtual void touched();
virtual void renderItem(int i, int x, int y, int h, Tesselator& t) = 0;
virtual void renderItem(int i, int x, int y, int h, Tesselator& t) = 0; virtual void renderHeader(int x, int y, Tesselator& t) {}
virtual void renderHeader(int x, int y, Tesselator& t) {} virtual void renderBackground() = 0;
virtual void renderBackground() = 0; virtual void renderDecorations(int mouseX, int mouseY) {}
virtual void renderDecorations(int mouseX, int mouseY) {}
virtual void clickedHeader(int headerMouseX, int headerMouseY) {}
virtual void clickedHeader(int headerMouseX, int headerMouseY) {} int getItemAtXPositionRaw(int x);
int getItemAtXPositionRaw(int x); protected:
protected: MinecraftClient& minecraft;
MinecraftClient& minecraft;
float x0;
float x0; float x1;
float x1; int itemWidth;
int itemWidth; int width;
int width; int height;
int height; //private:
//private: float y0;
float y0; float y1;
float y1;
int dragState;
int dragState; float xDrag;
float xDrag; float xo;
float xo; float xoo;
float xoo; float xInertia;
float xInertia; float _xinertia;
float _xinertia;
int selectionX;
int selectionX; bool renderSelection;
bool renderSelection; bool _componentSelected;
bool _componentSelected;
bool _renderTopBorder;
bool _renderTopBorder; bool _renderBottomBorder;
bool _renderBottomBorder;
private:
private: int headerWidth;
int headerWidth; bool doRenderHeader;
bool doRenderHeader; long lastSelectionTime;
long lastSelectionTime; int lastSelection;
int lastSelection;
float _lastxoo;
float _lastxoo; };
};
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__RolledSelectionListH_H__*/

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@@ -1,352 +1,352 @@
#include "RolledSelectionListV.h" #include "RolledSelectionListV.hpp"
#include "../../Minecraft.h" #include "client/Minecraft.hpp"
#include "../../renderer/Tesselator.h" #include "client/renderer/Tesselator.hpp"
#include "../../renderer/gles.h" #include "client/renderer/gles.hpp"
#include "../../../platform/input/Mouse.h" #include "platform/input/Mouse.hpp"
#include "../../../util/Mth.h" #include "util/Mth.hpp"
#include "../../renderer/Textures.h" #include "client/renderer/Textures.hpp"
RolledSelectionListV::RolledSelectionListV( Minecraft* minecraft_, int width_, int height_, int x0_, int x1_, int y0_, int y1_, int itemHeight_ ) RolledSelectionListV::RolledSelectionListV( Minecraft* minecraft_, int width_, int height_, int x0_, int x1_, int y0_, int y1_, int itemHeight_ )
: minecraft(minecraft_), : minecraft(minecraft_),
width(width_), width(width_),
height(height_), height(height_),
x0((float)x0_), x0((float)x0_),
x1((float)x1_), x1((float)x1_),
y0((float)y0_), y0((float)y0_),
y1((float)y1_), y1((float)y1_),
itemHeight(itemHeight_), itemHeight(itemHeight_),
selectionY(-1), selectionY(-1),
lastSelectionTime(0), lastSelectionTime(0),
lastSelection(-1), lastSelection(-1),
renderSelection(true), renderSelection(true),
doRenderHeader(false), doRenderHeader(false),
headerHeight(0), headerHeight(0),
dragState(DRAG_OUTSIDE), dragState(DRAG_OUTSIDE),
yDrag(0.0f), yDrag(0.0f),
yo(0.0f), yo(0.0f),
yoo(0.0f), yoo(0.0f),
yInertia(0.0f), yInertia(0.0f),
_componentSelected(false), _componentSelected(false),
_renderDirtBackground(true), _renderDirtBackground(true),
_renderTopBorder(true), _renderTopBorder(true),
_renderBottomBorder(true), _renderBottomBorder(true),
_lastyoo(0), _lastyoo(0),
_yinertia(0), _yinertia(0),
_stickPixels(0), _stickPixels(0),
_lastxm(0), _lastxm(0),
_lastym(0) _lastym(0)
{ {
yo = yoo = 0;//(float)(-itemHeight) * 0.5f; yo = yoo = 0;//(float)(-itemHeight) * 0.5f;
_lastyoo = yoo; _lastyoo = yoo;
} }
void RolledSelectionListV::setRenderSelection( bool _renderSelection ) void RolledSelectionListV::setRenderSelection( bool _renderSelection )
{ {
renderSelection = _renderSelection; renderSelection = _renderSelection;
} }
void RolledSelectionListV::setComponentSelected(bool selected) { void RolledSelectionListV::setComponentSelected(bool selected) {
_componentSelected = selected; _componentSelected = selected;
} }
void RolledSelectionListV::setRenderHeader( bool _renderHeader, int _headerHeight ) void RolledSelectionListV::setRenderHeader( bool _renderHeader, int _headerHeight )
{ {
doRenderHeader = _renderHeader; doRenderHeader = _renderHeader;
headerHeight = _headerHeight; headerHeight = _headerHeight;
if (!doRenderHeader) { if (!doRenderHeader) {
headerHeight = 0; headerHeight = 0;
} }
} }
int RolledSelectionListV::getMaxPosition() int RolledSelectionListV::getMaxPosition()
{ {
return getNumberOfItems() * itemHeight + headerHeight; return getNumberOfItems() * itemHeight + headerHeight;
} }
int RolledSelectionListV::getItemAtPosition( int x, int y ) int RolledSelectionListV::getItemAtPosition( int x, int y )
{ {
int clickSlotPos = (int)(y - y0 - headerHeight + (int) yo - 4); int clickSlotPos = (int)(y - y0 - headerHeight + (int) yo - 4);
int isInsideX = x >= x0 && x <= x1; int isInsideX = x >= x0 && x <= x1;
return isInsideX? getItemAtYPositionRaw(clickSlotPos) : -1; return isInsideX? getItemAtYPositionRaw(clickSlotPos) : -1;
} }
int RolledSelectionListV::getItemAtYPositionRaw(int y) { int RolledSelectionListV::getItemAtYPositionRaw(int y) {
int slot = y / itemHeight; int slot = y / itemHeight;
bool isInsideX = slot >= 0 && y >= 0 && slot < getNumberOfItems(); bool isInsideX = slot >= 0 && y >= 0 && slot < getNumberOfItems();
return isInsideX? slot : -1; return isInsideX? slot : -1;
} }
bool RolledSelectionListV::capYPosition() bool RolledSelectionListV::capYPosition()
{ {
float max = getMaxPosition() - (y1 - y0 - 4); float max = getMaxPosition() - (y1 - y0 - 4);
if (max < 0) max /= 2; if (max < 0) max /= 2;
if (yo < 0) yo = 0; if (yo < 0) yo = 0;
if (yo > max) yo = max; if (yo > max) yo = max;
return false; return false;
/* /*
const float MinY = -itemHeight/2;//(float)(itemHeight-height)/2; const float MinY = -itemHeight/2;//(float)(itemHeight-height)/2;
const float MaxY = MinY + (getNumberOfItems()-1) * itemHeight; const float MaxY = MinY + (getNumberOfItems()-1) * itemHeight;
if (yo < MinY) { yo = MinY; yInertia = 0; return true; } if (yo < MinY) { yo = MinY; yInertia = 0; return true; }
if (yo > MaxY) { yo = MaxY; yInertia = 0; return true; } if (yo > MaxY) { yo = MaxY; yInertia = 0; return true; }
return false; return false;
*/ */
} }
void RolledSelectionListV::tick() { void RolledSelectionListV::tick() {
if (Mouse::isButtonDown(MouseAction::ACTION_LEFT)) if (Mouse::isButtonDown(MouseAction::ACTION_LEFT))
{ {
_yinertia = _lastyoo - yoo; _yinertia = _lastyoo - yoo;
} }
_lastyoo = yoo; _lastyoo = yoo;
//yInertia = Mth::absDecrease(yInertia, 1.0f, 0); //yInertia = Mth::absDecrease(yInertia, 1.0f, 0);
yoo = yo - yInertia; yoo = yo - yInertia;
//LOGI("tick: %f, %f, %f\n", yo, yInertia, _yinertia); //LOGI("tick: %f, %f, %f\n", yo, yInertia, _yinertia);
} }
float RolledSelectionListV::getPos(float alpha) { float RolledSelectionListV::getPos(float alpha) {
return yoo - yInertia * alpha; return yoo - yInertia * alpha;
} }
void RolledSelectionListV::render( int xm, int ym, float a ) void RolledSelectionListV::render( int xm, int ym, float a )
{ {
_lastxm = xm; _lastxm = xm;
_lastym = ym; _lastym = ym;
renderBackground(); renderBackground();
int itemCount = getNumberOfItems(); int itemCount = getNumberOfItems();
//float yy0 = height / 2.0f + 124; //float yy0 = height / 2.0f + 124;
//float yy1 = yy0 + 6; //float yy1 = yy0 + 6;
if (Mouse::isButtonDown(MouseAction::ACTION_LEFT)) { if (Mouse::isButtonDown(MouseAction::ACTION_LEFT)) {
touched(); touched();
//LOGI("DOWN ym: %d\n", ym); //LOGI("DOWN ym: %d\n", ym);
if (ym >= y0 && ym <= y1) { if (ym >= y0 && ym <= y1) {
if (dragState == NO_DRAG) { if (dragState == NO_DRAG) {
lastSelectionTime = getTimeMs(); lastSelectionTime = getTimeMs();
lastSelection = convertSelection( getItemAtPosition(width/2, ym), xm, ym ); lastSelection = convertSelection( getItemAtPosition(width/2, ym), xm, ym );
selectStart(lastSelection); selectStart(lastSelection);
//LOGI("Sel : %d\n", lastSelection); //LOGI("Sel : %d\n", lastSelection);
selectionY = ym; selectionY = ym;
_stickPixels = 10; _stickPixels = 10;
} }
else if (dragState >= 0) { else if (dragState >= 0) {
float delta = (ym - yDrag); float delta = (ym - yDrag);
float absDelta = Mth::abs(delta); float absDelta = Mth::abs(delta);
if (absDelta > _stickPixels) { if (absDelta > _stickPixels) {
_stickPixels = 0; _stickPixels = 0;
delta -= delta>0? _stickPixels : -_stickPixels; delta -= delta>0? _stickPixels : -_stickPixels;
} else { } else {
delta = 0; delta = 0;
_stickPixels -= absDelta; _stickPixels -= absDelta;
} }
yo -= delta; yo -= delta;
yoo = yo; yoo = yo;
} }
dragState = DRAG_NORMAL; dragState = DRAG_NORMAL;
} }
} else { } else {
if (dragState >= 0) { if (dragState >= 0) {
if (dragState >= 0) { if (dragState >= 0) {
yInertia = _yinertia < 0? Mth::Max(-10.0f, _yinertia) : Mth::Min(10.0f, _yinertia); yInertia = _yinertia < 0? Mth::Max(-10.0f, _yinertia) : Mth::Min(10.0f, _yinertia);
} }
// kill small inertia values when releasing scrollist // kill small inertia values when releasing scrollist
if (std::abs(yInertia) <= 2.0001f) { if (std::abs(yInertia) <= 2.0001f) {
yInertia = 0.0f; yInertia = 0.0f;
} }
if (std::abs(yInertia) <= 10 /*&& getTimeMs() - lastSelectionTime < 300 */) if (std::abs(yInertia) <= 10 /*&& getTimeMs() - lastSelectionTime < 300 */)
{ {
//float clickSlotPos = (ym - x0 - headerHeight + (int) yo - 4); //float clickSlotPos = (ym - x0 - headerHeight + (int) yo - 4);
int slot = convertSelection( getItemAtPosition(width/2, ym), xm, ym); int slot = convertSelection( getItemAtPosition(width/2, ym), xm, ym);
//LOGI("slot: %d, lt: %d. diff: %d - %d\n", slot, lastSelection, selectionX, xm); //LOGI("slot: %d, lt: %d. diff: %d - %d\n", slot, lastSelection, selectionX, xm);
if (xm >= x0 && xm <= x1 && slot >= 0 && slot == lastSelection && std::abs(selectionY - ym) < 10) if (xm >= x0 && xm <= x1 && slot >= 0 && slot == lastSelection && std::abs(selectionY - ym) < 10)
selectItem(slot, false); selectItem(slot, false);
} else { } else {
selectCancel(); selectCancel();
} }
} }
// if (slot >= 0 && std::abs(selectionX - xm) < itemWidth) // if (slot >= 0 && std::abs(selectionX - xm) < itemWidth)
// { // {
// bool doubleClick = false; // bool doubleClick = false;
// selectItem(slot, doubleClick); // selectItem(slot, doubleClick);
// //xInertia = 0.0f; // //xInertia = 0.0f;
// } // }
//} //}
dragState = NO_DRAG; dragState = NO_DRAG;
yo = getPos(a); yo = getPos(a);
} }
yDrag = (float)ym; yDrag = (float)ym;
evaluate(xm, ym); evaluate(xm, ym);
capYPosition(); capYPosition();
Tesselator& t = Tesselator::instance; Tesselator& t = Tesselator::instance;
const int HalfWidth = 48; const int HalfWidth = 48;
int rowX = (int)(width / 2 - HalfWidth + 8); int rowX = (int)(width / 2 - HalfWidth + 8);
int rowBaseY = (int)(y0 + 4 - (int) yo); int rowBaseY = (int)(y0 + 4 - (int) yo);
if (_renderDirtBackground) if (_renderDirtBackground)
renderDirtBackground(); renderDirtBackground();
if (getNumberOfItems() == 0) yo = 0; if (getNumberOfItems() == 0) yo = 0;
//int rowY = (int)(height / 2 - HalfHeight + 8); //int rowY = (int)(height / 2 - HalfHeight + 8);
if (doRenderHeader) { if (doRenderHeader) {
const int HalfWidth = 48; const int HalfWidth = 48;
int rowX = (int)(width / 2 - HalfWidth + 8); int rowX = (int)(width / 2 - HalfWidth + 8);
int rowBaseY = (int)(y0 + 4 - (int) yo); int rowBaseY = (int)(y0 + 4 - (int) yo);
renderHeader(rowX, rowBaseY, t); renderHeader(rowX, rowBaseY, t);
} }
onPreRender(); onPreRender();
for (int i = 0; i < itemCount; i++) { for (int i = 0; i < itemCount; i++) {
float y = (float)(rowBaseY + (i) * itemHeight + headerHeight); float y = (float)(rowBaseY + (i) * itemHeight + headerHeight);
float h = itemHeight - 4.0f; float h = itemHeight - 4.0f;
if (y > y1 || (y + h) < y0) { if (y > y1 || (y + h) < y0) {
continue; continue;
} }
if (renderSelection && isSelectedItem(i)) { if (renderSelection && isSelectedItem(i)) {
//float y0 = height / 2.0f - HalfHeight - 4; //float y0 = height / 2.0f - HalfHeight - 4;
//float y1 = height / 2.0f + HalfHeight - 4; //float y1 = height / 2.0f + HalfHeight - 4;
//glColor4f2(1, 1, 1, 1); //glColor4f2(1, 1, 1, 1);
//glDisable2(GL_TEXTURE_2D); //glDisable2(GL_TEXTURE_2D);
//int ew = 0; //int ew = 0;
//int color = 0x808080; //int color = 0x808080;
//if (_componentSelected) { //if (_componentSelected) {
// ew = 0; // ew = 0;
// color = 0x7F89BF; // color = 0x7F89BF;
//} //}
//t.begin(); //t.begin();
//t.color(color); //t.color(color);
//t.vertex(x - 2 - ew, y0 - ew, 0); //t.vertex(x - 2 - ew, y0 - ew, 0);
//t.vertex(x - 2 - ew, y1 + ew, 0); //t.vertex(x - 2 - ew, y1 + ew, 0);
//t.vertex(x + h + 2 + ew, y1 + ew, 0); //t.vertex(x + h + 2 + ew, y1 + ew, 0);
//t.vertex(x + h + 2 + ew, y0 - ew, 0); //t.vertex(x + h + 2 + ew, y0 - ew, 0);
//t.color(0x000000); //t.color(0x000000);
//t.vertex(x - 1, y0 + 1, 0); //t.vertex(x - 1, y0 + 1, 0);
//t.vertex(x - 1, y1 - 1, 0); //t.vertex(x - 1, y1 - 1, 0);
//t.vertex(x + h + 1, y1 - 1, 0); //t.vertex(x + h + 1, y1 - 1, 0);
//t.vertex(x + h + 1, y0 + 1, 0); //t.vertex(x + h + 1, y0 + 1, 0);
//t.draw(); //t.draw();
//glEnable2(GL_TEXTURE_2D); //glEnable2(GL_TEXTURE_2D);
} }
renderItem(i, rowX, (int)y, (int)h, t); renderItem(i, rowX, (int)y, (int)h, t);
} }
onPostRender(); onPostRender();
glDisable2(GL_DEPTH_TEST); glDisable2(GL_DEPTH_TEST);
if (_renderTopBorder) if (_renderTopBorder)
renderHoleBackground(0, y0, 255, 255); renderHoleBackground(0, y0, 255, 255);
if (_renderBottomBorder) if (_renderBottomBorder)
renderHoleBackground(y1, (float)height, 255, 255); renderHoleBackground(y1, (float)height, 255, 255);
renderForeground(); renderForeground();
//glEnable2(GL_BLEND); //glEnable2(GL_BLEND);
//glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); //glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
//glDisable2(GL_ALPHA_TEST); //glDisable2(GL_ALPHA_TEST);
//glShadeModel2(GL_SMOOTH); //glShadeModel2(GL_SMOOTH);
//glDisable2(GL_TEXTURE_2D); //glDisable2(GL_TEXTURE_2D);
//const int d = 4; //const int d = 4;
//t.begin(); //t.begin();
//t.color(0x000000, 0); //t.color(0x000000, 0);
//t.vertexUV(y0, x0 + d, 0, 0, 1); //t.vertexUV(y0, x0 + d, 0, 0, 1);
//t.vertexUV(y1, x0 + d, 0, 1, 1); //t.vertexUV(y1, x0 + d, 0, 1, 1);
//t.color(0x000000, 255); //t.color(0x000000, 255);
//t.vertexUV(y1, x0, 0, 1, 0); //t.vertexUV(y1, x0, 0, 1, 0);
//t.vertexUV(y0, x0, 0, 0, 0); //t.vertexUV(y0, x0, 0, 0, 0);
//t.draw(); //t.draw();
//t.begin(); //t.begin();
//t.color(0x000000, 255); //t.color(0x000000, 255);
//t.vertexUV(y0, x1, 0, 0, 1); //t.vertexUV(y0, x1, 0, 0, 1);
//t.vertexUV(y1, x1, 0, 1, 1); //t.vertexUV(y1, x1, 0, 1, 1);
//t.color(0x000000, 0); //t.color(0x000000, 0);
//t.vertexUV(y1, x1 - d, 0, 1, 0); //t.vertexUV(y1, x1 - d, 0, 1, 0);
//t.vertexUV(y0, x1 - d, 0, 0, 0); //t.vertexUV(y0, x1 - d, 0, 0, 0);
//t.draw(); //t.draw();
//renderDecorations(xm, ym); //renderDecorations(xm, ym);
//glEnable2(GL_TEXTURE_2D); //glEnable2(GL_TEXTURE_2D);
//glEnable2(GL_DEPTH_TEST); //glEnable2(GL_DEPTH_TEST);
//glShadeModel2(GL_FLAT); //glShadeModel2(GL_FLAT);
//glEnable2(GL_ALPHA_TEST); //glEnable2(GL_ALPHA_TEST);
//glDisable2(GL_BLEND); //glDisable2(GL_BLEND);
} }
void RolledSelectionListV::renderHoleBackground( /*float x0, float x1,*/ float y0, float y1, int a0, int a1 ) void RolledSelectionListV::renderHoleBackground( /*float x0, float x1,*/ float y0, float y1, int a0, int a1 )
{ {
Tesselator& t = Tesselator::instance; Tesselator& t = Tesselator::instance;
minecraft->textures->loadAndBindTexture("gui/background.png"); minecraft->textures->loadAndBindTexture("gui/background.png");
glColor4f2(1.0f, 1, 1, 1); glColor4f2(1.0f, 1, 1, 1);
float s = 32; float s = 32;
t.begin(); t.begin();
t.color(0x505050, a1); t.color(0x505050, a1);
t.vertexUV(0, y1, 0, 0, y1 / s); t.vertexUV(0, y1, 0, 0, y1 / s);
t.vertexUV((float)width, y1, 0, width / s, y1 / s); t.vertexUV((float)width, y1, 0, width / s, y1 / s);
t.color(0x505050, a0); t.color(0x505050, a0);
t.vertexUV((float)width, y0, 0, width / s, y0 / s); t.vertexUV((float)width, y0, 0, width / s, y0 / s);
t.vertexUV(0, y0, 0, 0, y0 / s); t.vertexUV(0, y0, 0, 0, y0 / s);
t.draw(); t.draw();
//printf("x, y, x1, y1: %d, %d, %d, %d\n", 0, (int)y0, width, (int)y1); //printf("x, y, x1, y1: %d, %d, %d, %d\n", 0, (int)y0, width, (int)y1);
} }
void RolledSelectionListV::touched() void RolledSelectionListV::touched()
{ {
} }
void RolledSelectionListV::evaluate(int xm, int ym) void RolledSelectionListV::evaluate(int xm, int ym)
{ {
if (std::abs(selectionY - ym) >= 10) { if (std::abs(selectionY - ym) >= 10) {
lastSelection = -1; lastSelection = -1;
selectCancel(); selectCancel();
} }
} }
void RolledSelectionListV::onPreRender() void RolledSelectionListV::onPreRender()
{ {
} }
void RolledSelectionListV::onPostRender() void RolledSelectionListV::onPostRender()
{ {
} }
void RolledSelectionListV::renderDirtBackground() void RolledSelectionListV::renderDirtBackground()
{ {
float by0 = _renderTopBorder? y0 : 0; float by0 = _renderTopBorder? y0 : 0;
float by1 = _renderBottomBorder? y1 : height; float by1 = _renderBottomBorder? y1 : height;
minecraft->textures->loadAndBindTexture("gui/background.png"); minecraft->textures->loadAndBindTexture("gui/background.png");
glColor4f2(1.0f, 1, 1, 1); glColor4f2(1.0f, 1, 1, 1);
float s = 32; float s = 32;
const float uvy = (float)((int) yo); const float uvy = (float)((int) yo);
Tesselator& t = Tesselator::instance; Tesselator& t = Tesselator::instance;
t.begin(); t.begin();
t.color(0x202020); t.color(0x202020);
t.vertexUV(x0, by1, 0, x0 / s, (by1+uvy) / s); t.vertexUV(x0, by1, 0, x0 / s, (by1+uvy) / s);
t.vertexUV(x1, by1, 0, x1 / s, (by1+uvy) / s); t.vertexUV(x1, by1, 0, x1 / s, (by1+uvy) / s);
t.vertexUV(x1, by0, 0, x1 / s, (by0+uvy) / s); t.vertexUV(x1, by0, 0, x1 / s, (by0+uvy) / s);
t.vertexUV(x0, by0, 0, x0 / s, (by0+uvy) / s); t.vertexUV(x0, by0, 0, x0 / s, (by0+uvy) / s);
t.draw(); t.draw();
//LOGI("%f, %f - %f, %f\n", x0, by0, x1, by1); //LOGI("%f, %f - %f, %f\n", x0, by0, x1, by1);
} }

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@@ -1,94 +1,92 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__RolledSelectionListV_H__ #pragma once
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__RolledSelectionListV_H__
#include "client/gui/GuiComponent.hpp"
#include "../GuiComponent.h" class Minecraft;
class Minecraft; class Tesselator;
class Tesselator;
class RolledSelectionListV : public GuiComponent
class RolledSelectionListV : public GuiComponent {
{ static const int NO_DRAG = -1;
static const int NO_DRAG = -1; static const int DRAG_OUTSIDE = -2;
static const int DRAG_OUTSIDE = -2; static const int DRAG_NORMAL = 0;
static const int DRAG_NORMAL = 0; public:
public: RolledSelectionListV(Minecraft* minecraft, int width, int height, int x0, int x1, int y0, int y1, int itemHeight);
RolledSelectionListV(Minecraft* minecraft, int width, int height, int x0, int x1, int y0, int y1, int itemHeight);
virtual int getItemAtPosition(int x, int y);
virtual int getItemAtPosition(int x, int y);
virtual bool capYPosition();
virtual bool capYPosition();
virtual void tick();
virtual void tick(); virtual void render(int xm, int ym, float a);
virtual void render(int xm, int ym, float a); virtual void renderHoleBackground(/*float x0, float x1,*/ float y0, float y1, int a0, int a1);
virtual void renderHoleBackground(/*float x0, float x1,*/ float y0, float y1, int a0, int a1); virtual void setRenderSelection(bool _renderSelection);
virtual void setRenderSelection(bool _renderSelection); virtual void setComponentSelected(bool selected);
virtual void setComponentSelected(bool selected); protected:
protected: void setRenderHeader(bool _renderHeader, int _headerHeight);
void setRenderHeader(bool _renderHeader, int _headerHeight);
virtual int getNumberOfItems() = 0;
virtual int getNumberOfItems() = 0;
virtual void selectStart(int item) {}
virtual void selectStart(int item) {} virtual void selectCancel() {}
virtual void selectCancel() {} virtual void selectItem(int item, bool doubleClick) = 0;
virtual void selectItem(int item, bool doubleClick) = 0; virtual bool isSelectedItem(int item) = 0;
virtual bool isSelectedItem(int item) = 0;
virtual int getMaxPosition();
virtual int getMaxPosition(); virtual float getPos(float alpha);
virtual float getPos(float alpha); virtual void touched();
virtual void touched();
virtual void renderItem(int i, int x, int y, int h, Tesselator& t) = 0;
virtual void renderItem(int i, int x, int y, int h, Tesselator& t) = 0; virtual void renderHeader(int x, int y, Tesselator& t) {}
virtual void renderHeader(int x, int y, Tesselator& t) {} virtual void renderBackground() = 0;
virtual void renderBackground() = 0; virtual void renderForeground() {}
virtual void renderForeground() {} virtual void renderDecorations(int mouseX, int mouseY) {}
virtual void renderDecorations(int mouseX, int mouseY) {}
virtual void clickedHeader(int headerMouseX, int headerMouseY) {}
virtual void clickedHeader(int headerMouseX, int headerMouseY) {} virtual int convertSelection(int item, int xm, int ym) { return item; }
virtual int convertSelection(int item, int xm, int ym) { return item; }
int getItemAtYPositionRaw(int y);
int getItemAtYPositionRaw(int y); void evaluate(int xm, int ym);
void evaluate(int xm, int ym); virtual void onPreRender();
virtual void onPreRender(); virtual void onPostRender();
virtual void onPostRender(); void renderDirtBackground();
void renderDirtBackground(); protected:
protected: Minecraft* minecraft;
Minecraft* minecraft;
float x0;
float x0; float x1;
float x1; int itemHeight;
int itemHeight; int width;
int width; int height;
int height; //private:
//private: float y0;
float y0; float y1;
float y1;
int dragState;
int dragState; float yDrag;
float yDrag; float yo;
float yo; float yoo;
float yoo; float yInertia;
float yInertia; float _yinertia;
float _yinertia;
int selectionY;
int selectionY; bool renderSelection;
bool renderSelection; bool _componentSelected;
bool _componentSelected;
bool _renderDirtBackground;
bool _renderDirtBackground; bool _renderTopBorder;
bool _renderTopBorder; bool _renderBottomBorder;
bool _renderBottomBorder;
int _lastxm;
int _lastxm; int _lastym;
int _lastym; private:
private: int headerHeight;
int headerHeight; bool doRenderHeader;
bool doRenderHeader; long lastSelectionTime;
long lastSelectionTime; int lastSelection;
int lastSelection;
float _lastyoo;
float _lastyoo;
float _stickPixels;
float _stickPixels; };
};
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__RolledSelectionListV_H__*/

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@@ -1,296 +1,296 @@
#include "ScrolledSelectionList.h" #include "ScrolledSelectionList.hpp"
#include "../../Minecraft.h" #include "client/Minecraft.hpp"
#include "../../renderer/Tesselator.h" #include "client/renderer/Tesselator.hpp"
#include "../../renderer/gles.h" #include "client/renderer/gles.hpp"
#include "../../../platform/input/Mouse.h" #include "platform/input/Mouse.hpp"
#include "../../renderer/Textures.h" #include "client/renderer/Textures.hpp"
static int Abs(int d) { static int Abs(int d) {
return d >= 0? d : -d; return d >= 0? d : -d;
} }
ScrolledSelectionList::ScrolledSelectionList( Minecraft* _minecraft, int _width, int _height, int _y0, int _y1, int _itemHeight ) ScrolledSelectionList::ScrolledSelectionList( Minecraft* _minecraft, int _width, int _height, int _y0, int _y1, int _itemHeight )
: minecraft(_minecraft), : minecraft(_minecraft),
width(_width), width(_width),
height(_height), height(_height),
y0((float)_y0), y0((float)_y0),
y1((float)_y1), y1((float)_y1),
itemHeight(_itemHeight), itemHeight(_itemHeight),
x0(0.0f), x0(0.0f),
x1((float)_width), x1((float)_width),
selectionY(-1), selectionY(-1),
lastSelectionTime(0), lastSelectionTime(0),
renderSelection(true), renderSelection(true),
doRenderHeader(false), doRenderHeader(false),
headerHeight(0), headerHeight(0),
dragState(DRAG_OUTSIDE), dragState(DRAG_OUTSIDE),
yDrag(0.0f), yDrag(0.0f),
yo(0.0f), yo(0.0f),
yInertia(0.0f) yInertia(0.0f)
{ {
} }
void ScrolledSelectionList::setRenderSelection( bool _renderSelection ) void ScrolledSelectionList::setRenderSelection( bool _renderSelection )
{ {
renderSelection = _renderSelection; renderSelection = _renderSelection;
} }
void ScrolledSelectionList::setRenderHeader( bool _renderHeader, int _headerHeight ) void ScrolledSelectionList::setRenderHeader( bool _renderHeader, int _headerHeight )
{ {
doRenderHeader = _renderHeader; doRenderHeader = _renderHeader;
headerHeight = _headerHeight; headerHeight = _headerHeight;
if (!doRenderHeader) { if (!doRenderHeader) {
headerHeight = 0; headerHeight = 0;
} }
} }
int ScrolledSelectionList::getMaxPosition() int ScrolledSelectionList::getMaxPosition()
{ {
return getNumberOfItems() * itemHeight + headerHeight; return getNumberOfItems() * itemHeight + headerHeight;
} }
int ScrolledSelectionList::getItemAtPosition( int x, int y ) int ScrolledSelectionList::getItemAtPosition( int x, int y )
{ {
int x0 = width / 2 - (92 + 16 + 2); int x0 = width / 2 - (92 + 16 + 2);
int x1 = width / 2 + (92 + 16 + 2); int x1 = width / 2 + (92 + 16 + 2);
int clickSlotPos = (int)(y - y0 - headerHeight + (int) yo - 4); int clickSlotPos = (int)(y - y0 - headerHeight + (int) yo - 4);
int slot = clickSlotPos / itemHeight; int slot = clickSlotPos / itemHeight;
if (x >= x0 && x <= x1 && slot >= 0 && clickSlotPos >= 0 && slot < getNumberOfItems()) { if (x >= x0 && x <= x1 && slot >= 0 && clickSlotPos >= 0 && slot < getNumberOfItems()) {
return slot; return slot;
} }
return -1; return -1;
} }
void ScrolledSelectionList::capYPosition() void ScrolledSelectionList::capYPosition()
{ {
float max = getMaxPosition() - (y1 - y0 - 4); float max = getMaxPosition() - (y1 - y0 - 4);
if (max < 0) max /= 2; if (max < 0) max /= 2;
if (yo < 0) yo = 0; if (yo < 0) yo = 0;
if (yo > max) yo = max; if (yo > max) yo = max;
} }
void ScrolledSelectionList::render( int xm, int ym, float a ) void ScrolledSelectionList::render( int xm, int ym, float a )
{ {
renderBackground(); renderBackground();
int itemCount = getNumberOfItems(); int itemCount = getNumberOfItems();
//float xx0 = width / 2.0f + 124; //float xx0 = width / 2.0f + 124;
//float xx1 = xx0 + 6; //float xx1 = xx0 + 6;
if (Mouse::isButtonDown(MouseAction::ACTION_LEFT)) { if (Mouse::isButtonDown(MouseAction::ACTION_LEFT)) {
//LOGI("DOWN ym: %d\n", ym); //LOGI("DOWN ym: %d\n", ym);
if (ym >= y0 && ym <= y1 && ym != ignoreY) { if (ym >= y0 && ym <= y1 && ym != ignoreY) {
if (dragState == NO_DRAG) { if (dragState == NO_DRAG) {
dragState = DRAG_SKIP; dragState = DRAG_SKIP;
} }
else if (dragState >= 0) else if (dragState >= 0)
{ {
if (dragState == DRAG_SKIP) if (dragState == DRAG_SKIP)
{ {
lastSelectionTime = getTimeMs(); lastSelectionTime = getTimeMs();
selectionY = ym; selectionY = ym;
} }
else if (dragState == DRAG_NORMAL) else if (dragState == DRAG_NORMAL)
{ {
yo -= (ym - yDrag); yo -= (ym - yDrag);
yInertia += (float)(ym - yDrag); yInertia += (float)(ym - yDrag);
} }
dragState = DRAG_NORMAL; dragState = DRAG_NORMAL;
} }
ignoreY = -1; ignoreY = -1;
} }
} else { } else {
if (dragState != NO_DRAG) if (dragState != NO_DRAG)
{ {
//LOGI("UP ym: %d\n", ym); //LOGI("UP ym: %d\n", ym);
} }
//ignoreY = ym; //ignoreY = ym;
// kill small inertia values when releasing scrollist // kill small inertia values when releasing scrollist
if (dragState >= 0 && std::abs(yInertia) < 2) if (dragState >= 0 && std::abs(yInertia) < 2)
{ {
yInertia = 0.0f; yInertia = 0.0f;
} }
if (dragState >= 0 && getTimeMs() - lastSelectionTime < 300) if (dragState >= 0 && getTimeMs() - lastSelectionTime < 300)
{ {
float clickSlotPos = (ym - y0 - headerHeight + (int) yo - 4); float clickSlotPos = (ym - y0 - headerHeight + (int) yo - 4);
int slot = (int)clickSlotPos / itemHeight; int slot = (int)clickSlotPos / itemHeight;
if (slot >= 0 && Abs(selectionY - ym) < itemHeight) if (slot >= 0 && Abs(selectionY - ym) < itemHeight)
{ {
bool doubleClick = false; bool doubleClick = false;
selectItem(slot, doubleClick); selectItem(slot, doubleClick);
yInertia = 0.0f; yInertia = 0.0f;
} }
} }
dragState = NO_DRAG; dragState = NO_DRAG;
yo -= yInertia; yo -= yInertia;
} }
yInertia = yInertia * .75f; yInertia = yInertia * .75f;
yDrag = (float)ym; yDrag = (float)ym;
capYPosition(); capYPosition();
Tesselator& t = Tesselator::instance; Tesselator& t = Tesselator::instance;
renderDirtBackground(); renderDirtBackground();
int rowX = (int)(width / 2 - 92 - 16); int rowX = (int)(width / 2 - 92 - 16);
int rowBaseY = (int)(y0 + 4 - (int) yo); int rowBaseY = (int)(y0 + 4 - (int) yo);
if (doRenderHeader) { if (doRenderHeader) {
renderHeader(rowX, rowBaseY, t); renderHeader(rowX, rowBaseY, t);
} }
for (int i = 0; i < itemCount; i++) { for (int i = 0; i < itemCount; i++) {
float y = (float)(rowBaseY + (i) * itemHeight + headerHeight); float y = (float)(rowBaseY + (i) * itemHeight + headerHeight);
float h = itemHeight - 4.0f; float h = itemHeight - 4.0f;
if (y > y1 || (y + h) < y0) { if (y > y1 || (y + h) < y0) {
continue; continue;
} }
if (renderSelection && isSelectedItem(i)) { if (renderSelection && isSelectedItem(i)) {
float x0 = width / 2.0f - (92 + 16 + 2); float x0 = width / 2.0f - (92 + 16 + 2);
float x1 = width / 2.0f + (92 + 16 + 2); float x1 = width / 2.0f + (92 + 16 + 2);
glColor4f2(1, 1, 1, 1); glColor4f2(1, 1, 1, 1);
glDisable2(GL_TEXTURE_2D); glDisable2(GL_TEXTURE_2D);
t.begin(); t.begin();
t.color(0x808080); t.color(0x808080);
t.vertexUV(x0, y + h + 2, 0, 0, 1); t.vertexUV(x0, y + h + 2, 0, 0, 1);
t.vertexUV(x1, y + h + 2, 0, 1, 1); t.vertexUV(x1, y + h + 2, 0, 1, 1);
t.vertexUV(x1, y - 2, 0, 1, 0); t.vertexUV(x1, y - 2, 0, 1, 0);
t.vertexUV(x0, y - 2, 0, 0, 0); t.vertexUV(x0, y - 2, 0, 0, 0);
t.color(0x000000); t.color(0x000000);
t.vertexUV(x0 + 1, y + h + 1, 0, 0, 1); t.vertexUV(x0 + 1, y + h + 1, 0, 0, 1);
t.vertexUV(x1 - 1, y + h + 1, 0, 1, 1); t.vertexUV(x1 - 1, y + h + 1, 0, 1, 1);
t.vertexUV(x1 - 1, y - 1, 0, 1, 0); t.vertexUV(x1 - 1, y - 1, 0, 1, 0);
t.vertexUV(x0 + 1, y - 1, 0, 0, 0); t.vertexUV(x0 + 1, y - 1, 0, 0, 0);
t.draw(); t.draw();
glEnable2(GL_TEXTURE_2D); glEnable2(GL_TEXTURE_2D);
} }
renderItem(i, rowX, (int)y, (int)h, t); renderItem(i, rowX, (int)y, (int)h, t);
} }
glDisable2(GL_DEPTH_TEST); glDisable2(GL_DEPTH_TEST);
int d = 4; int d = 4;
renderHoleBackground(0, y0, 255, 255); renderHoleBackground(0, y0, 255, 255);
renderHoleBackground(y1, (float)height, 255, 255); renderHoleBackground(y1, (float)height, 255, 255);
glEnable2(GL_BLEND); glEnable2(GL_BLEND);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDisable2(GL_ALPHA_TEST); glDisable2(GL_ALPHA_TEST);
glShadeModel2(GL_SMOOTH); glShadeModel2(GL_SMOOTH);
glDisable2(GL_TEXTURE_2D); glDisable2(GL_TEXTURE_2D);
t.begin(); t.begin();
t.color(0x000000, 0); t.color(0x000000, 0);
t.vertexUV(x0, y0 + d, 0, 0, 1); t.vertexUV(x0, y0 + d, 0, 0, 1);
t.vertexUV(x1, y0 + d, 0, 1, 1); t.vertexUV(x1, y0 + d, 0, 1, 1);
t.color(0x000000, 255); t.color(0x000000, 255);
t.vertexUV(x1, y0, 0, 1, 0); t.vertexUV(x1, y0, 0, 1, 0);
t.vertexUV(x0, y0, 0, 0, 0); t.vertexUV(x0, y0, 0, 0, 0);
t.draw(); t.draw();
t.begin(); t.begin();
t.color(0x000000, 255); t.color(0x000000, 255);
t.vertexUV(x0, y1, 0, 0, 1); t.vertexUV(x0, y1, 0, 0, 1);
t.vertexUV(x1, y1, 0, 1, 1); t.vertexUV(x1, y1, 0, 1, 1);
t.color(0x000000, 0); t.color(0x000000, 0);
t.vertexUV(x1, y1 - d, 0, 1, 0); t.vertexUV(x1, y1 - d, 0, 1, 0);
t.vertexUV(x0, y1 - d, 0, 0, 0); t.vertexUV(x0, y1 - d, 0, 0, 0);
t.draw(); t.draw();
// { // {
// float max = getMaxPosition() - (y1 - y0 - 4); // float max = getMaxPosition() - (y1 - y0 - 4);
// if (max > 0) { // if (max > 0) {
// float barHeight = (y1 - y0) * (y1 - y0) / (getMaxPosition()); // float barHeight = (y1 - y0) * (y1 - y0) / (getMaxPosition());
// if (barHeight < 32) barHeight = 32; // if (barHeight < 32) barHeight = 32;
// if (barHeight > (y1 - y0 - 8)) barHeight = (y1 - y0 - 8); // if (barHeight > (y1 - y0 - 8)) barHeight = (y1 - y0 - 8);
// //
// float yp = (int) yo * (y1 - y0 - barHeight) / max + y0; // float yp = (int) yo * (y1 - y0 - barHeight) / max + y0;
// if (yp < y0) yp = y0; // if (yp < y0) yp = y0;
// //
// t.begin(); // t.begin();
// t.color(0x000000, 255); // t.color(0x000000, 255);
// t.vertexUV(xx0, y1, 0.0f, 0.0f, 1.0f); // t.vertexUV(xx0, y1, 0.0f, 0.0f, 1.0f);
// t.vertexUV(xx1, y1, 0.0f, 1.0f, 1.0f); // t.vertexUV(xx1, y1, 0.0f, 1.0f, 1.0f);
// t.vertexUV(xx1, y0, 0.0f, 1.0f, 0.0f); // t.vertexUV(xx1, y0, 0.0f, 1.0f, 0.0f);
// t.vertexUV(xx0, y0, 0.0f, 0.0f, 0.0f); // t.vertexUV(xx0, y0, 0.0f, 0.0f, 0.0f);
// t.draw(); // t.draw();
// //
// t.begin(); // t.begin();
// t.color(0x808080, 255); // t.color(0x808080, 255);
// t.vertexUV(xx0, yp + barHeight, 0, 0, 1); // t.vertexUV(xx0, yp + barHeight, 0, 0, 1);
// t.vertexUV(xx1, yp + barHeight, 0, 1, 1); // t.vertexUV(xx1, yp + barHeight, 0, 1, 1);
// t.vertexUV(xx1, yp, 0, 1, 0); // t.vertexUV(xx1, yp, 0, 1, 0);
// t.vertexUV(xx0, yp, 0, 0, 0); // t.vertexUV(xx0, yp, 0, 0, 0);
// t.draw(); // t.draw();
// //
// t.begin(); // t.begin();
// t.color(0xc0c0c0, 255); // t.color(0xc0c0c0, 255);
// t.vertexUV(xx0, yp + barHeight - 1, 0, 0, 1); // t.vertexUV(xx0, yp + barHeight - 1, 0, 0, 1);
// t.vertexUV(xx1 - 1, yp + barHeight - 1, 0, 1, 1); // t.vertexUV(xx1 - 1, yp + barHeight - 1, 0, 1, 1);
// t.vertexUV(xx1 - 1, yp, 0, 1, 0); // t.vertexUV(xx1 - 1, yp, 0, 1, 0);
// t.vertexUV(xx0, yp, 0, 0, 0); // t.vertexUV(xx0, yp, 0, 0, 0);
// t.draw(); // t.draw();
// } // }
// } // }
renderDecorations(xm, ym); renderDecorations(xm, ym);
glEnable2(GL_TEXTURE_2D); glEnable2(GL_TEXTURE_2D);
glEnable2(GL_DEPTH_TEST); glEnable2(GL_DEPTH_TEST);
glShadeModel2(GL_FLAT); glShadeModel2(GL_FLAT);
glEnable2(GL_ALPHA_TEST); glEnable2(GL_ALPHA_TEST);
glDisable2(GL_BLEND); glDisable2(GL_BLEND);
} }
void ScrolledSelectionList::renderHoleBackground( float y0, float y1, int a0, int a1 ) void ScrolledSelectionList::renderHoleBackground( float y0, float y1, int a0, int a1 )
{ {
Tesselator& t = Tesselator::instance; Tesselator& t = Tesselator::instance;
minecraft->textures->loadAndBindTexture("gui/background.png"); minecraft->textures->loadAndBindTexture("gui/background.png");
glColor4f2(1.0f, 1, 1, 1); glColor4f2(1.0f, 1, 1, 1);
float s = 32; float s = 32;
t.begin(); t.begin();
t.color(0x505050, a1); t.color(0x505050, a1);
t.vertexUV(0, y1, 0, 0, y1 / s); t.vertexUV(0, y1, 0, 0, y1 / s);
t.vertexUV((float)width, y1, 0, width / s, y1 / s); t.vertexUV((float)width, y1, 0, width / s, y1 / s);
t.color(0x505050, a0); t.color(0x505050, a0);
t.vertexUV((float)width, y0, 0, width / s, y0 / s); t.vertexUV((float)width, y0, 0, width / s, y0 / s);
t.vertexUV(0, y0, 0, 0, y0 / s); t.vertexUV(0, y0, 0, 0, y0 / s);
t.draw(); t.draw();
} }
void ScrolledSelectionList::renderDirtBackground() void ScrolledSelectionList::renderDirtBackground()
{ {
Tesselator& t = Tesselator::instance; Tesselator& t = Tesselator::instance;
minecraft->textures->loadAndBindTexture("gui/background.png"); minecraft->textures->loadAndBindTexture("gui/background.png");
glColor4f2(1.0f, 1, 1, 1); glColor4f2(1.0f, 1, 1, 1);
float s = 32; float s = 32;
t.begin(); t.begin();
t.color(0x202020); t.color(0x202020);
t.vertexUV(x0, y1, 0, x0 / s, (y1 + (int) yo) / s); t.vertexUV(x0, y1, 0, x0 / s, (y1 + (int) yo) / s);
t.vertexUV(x1, y1, 0, x1 / s, (y1 + (int) yo) / s); t.vertexUV(x1, y1, 0, x1 / s, (y1 + (int) yo) / s);
t.vertexUV(x1, y0, 0, x1 / s, (y0 + (int) yo) / s); t.vertexUV(x1, y0, 0, x1 / s, (y0 + (int) yo) / s);
t.vertexUV(x0, y0, 0, x0 / s, (y0 + (int) yo) / s); t.vertexUV(x0, y0, 0, x0 / s, (y0 + (int) yo) / s);
t.draw(); t.draw();
} }

View File

@@ -1,69 +1,67 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ScrolledSelectionList_H__ #pragma once
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ScrolledSelectionList_H__
#include "client/gui/GuiComponent.hpp"
#include "../GuiComponent.h" class Minecraft;
class Minecraft; class Tesselator;
class Tesselator;
class ScrolledSelectionList : public GuiComponent
class ScrolledSelectionList : public GuiComponent {
{ static const int NO_DRAG = -1;
static const int NO_DRAG = -1; static const int DRAG_OUTSIDE = -2;
static const int DRAG_OUTSIDE = -2; static const int DRAG_NORMAL = 0;
static const int DRAG_NORMAL = 0; static const int DRAG_SKIP = 1; // special case to fix android jump bug
static const int DRAG_SKIP = 1; // special case to fix android jump bug public:
public: ScrolledSelectionList(Minecraft* _minecraft, int _width, int _height, int _y0, int _y1, int _itemHeight);
ScrolledSelectionList(Minecraft* _minecraft, int _width, int _height, int _y0, int _y1, int _itemHeight);
virtual void setRenderSelection(bool _renderSelection);
virtual void setRenderSelection(bool _renderSelection); protected:
protected: void setRenderHeader(bool _renderHeader, int _headerHeight);
void setRenderHeader(bool _renderHeader, int _headerHeight);
virtual int getNumberOfItems() = 0;
virtual int getNumberOfItems() = 0;
virtual void selectItem(int item, bool doubleClick) = 0;
virtual void selectItem(int item, bool doubleClick) = 0; virtual bool isSelectedItem(int item) = 0;
virtual bool isSelectedItem(int item) = 0;
virtual int getMaxPosition();
virtual int getMaxPosition();
virtual void renderItem(int i, int x, int y, int h, Tesselator& t) = 0;
virtual void renderItem(int i, int x, int y, int h, Tesselator& t) = 0; virtual void renderHeader(int x, int y, Tesselator& t) {}
virtual void renderHeader(int x, int y, Tesselator& t) {} virtual void renderBackground() = 0;
virtual void renderBackground() = 0; virtual void renderDecorations(int mouseX, int mouseY) {}
virtual void renderDecorations(int mouseX, int mouseY) {}
virtual void clickedHeader(int headerMouseX, int headerMouseY) {}
virtual void clickedHeader(int headerMouseX, int headerMouseY) {} public:
public: virtual int getItemAtPosition(int x, int y);
virtual int getItemAtPosition(int x, int y);
virtual void capYPosition();
virtual void capYPosition();
virtual void render(int xm, int ym, float a);
virtual void render(int xm, int ym, float a); virtual void renderHoleBackground(float y0, float y1, int a0, int a1);
virtual void renderHoleBackground(float y0, float y1, int a0, int a1); void renderDirtBackground();
void renderDirtBackground(); protected:
protected: Minecraft* minecraft;
Minecraft* minecraft;
float y0;
float y0; float y1;
float y1; int itemHeight;
int itemHeight; private:
private: int width;
int width; int height;
int height; float x1;
float x1; float x0;
float x0;
int ignoreY; // new attempt to fix android jump bug
int ignoreY; // new attempt to fix android jump bug int dragState;
int dragState; float yDrag;
float yDrag; float yo;
float yo; float yInertia;
float yInertia;
int selectionY;
int selectionY; long lastSelectionTime;
long lastSelectionTime;
bool renderSelection;
bool renderSelection; bool doRenderHeader;
bool doRenderHeader; int headerHeight;
int headerHeight; };
};
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ScrolledSelectionList_H__*/

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@@ -1,203 +1,201 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ScrollingPane_H__ #pragma once
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ScrollingPane_H__
#include "client/gui/GuiComponent.hpp"
#include "../GuiComponent.h" #include "ImageButton.hpp"
#include "ImageButton.h" #include "client/player/input/touchscreen/TouchAreaModel.hpp"
#include "../../player/input/touchscreen/TouchAreaModel.h" #include "world/phys/Vec3.hpp"
#include "../../../world/phys/Vec3.h" #include "client/Timer.hpp"
#include "../../Timer.h"
enum ScrollingPaneFlags {
enum ScrollingPaneFlags { SF_LockX = 1 << 0,
SF_LockX = 1 << 0, SF_LockY = 1 << 1,
SF_LockY = 1 << 1, SF_WrapX = 1 << 2,
SF_WrapX = 1 << 2, SF_WrapY = 1 << 3,
SF_WrapY = 1 << 3, SF_HardLimits = 1 << 4,
SF_HardLimits = 1 << 4, SF_MultiSelect = 1 << 5,
SF_MultiSelect = 1 << 5, //SF_Snap = 1 << 6,
//SF_Snap = 1 << 6, //SF_CustomSnap = 1 << 7,
//SF_CustomSnap = 1 << 7, //SF_Scissor = 1 << 8,
//SF_Scissor = 1 << 8, SF_ShowScrollbar= 1 << 9,
SF_ShowScrollbar= 1 << 9, SF_NoHoldSelect = 1 << 10
SF_NoHoldSelect = 1 << 10 };
};
typedef struct ScrollBar {
typedef struct ScrollBar { ScrollBar()
ScrollBar() : alpha(0),
: alpha(0), fading(-1)
fading(-1) {}
{} float x;
float x; float y;
float y; float w;
float w; float h;
float h; //bool visible;
//bool visible; float alpha;
float alpha; int fading;
int fading; } ScrollBar;
} ScrollBar;
class ScrollingPane: public GuiComponent {
class ScrollingPane: public GuiComponent { public:
public: typedef struct GridItem {
typedef struct GridItem { int id;
int id; int x, y;
int x, y; // The GUI coordinates comes in (xf, yf)
// The GUI coordinates comes in (xf, yf) float xf, yf;
float xf, yf; bool selected;
bool selected; } GridItem;
} GridItem;
ScrollingPane(int flags, const IntRectangle& boundingBox, const IntRectangle& itemRect, int columns, int numItems, float screenScale = 1.0f, const IntRectangle& itemBoundingRect = IntRectangle(0,0,0,0));
ScrollingPane(int flags, const IntRectangle& boundingBox, const IntRectangle& itemRect, int columns, int numItems, float screenScale = 1.0f, const IntRectangle& itemBoundingRect = IntRectangle(0,0,0,0)); ~ScrollingPane();
~ScrollingPane(); //void init(Minecraft*, int width, int height);
//void init(Minecraft*, int width, int height); void tick();
void tick(); void render(int xm, int ym, float alpha);
void render(int xm, int ym, float alpha);
// scroll the content by the given amount (dx horizontal, dy vertical)
// scroll the content by the given amount (dx horizontal, dy vertical) // positive values move content downward/rightward
// positive values move content downward/rightward void scrollBy(float dx, float dy);
void scrollBy(float dx, float dy);
bool getGridItemFor_slow(int itemIndex, GridItem& out);
bool getGridItemFor_slow(int itemIndex, GridItem& out);
void setSelected(int id, bool selected);
void setSelected(int id, bool selected);
// This function is called with all visible GridItems. The base
// This function is called with all visible GridItems. The base // implementation just dispatches each item to renderItem in y,x order
// implementation just dispatches each item to renderItem in y,x order virtual void renderBatch(std::vector<GridItem>& items, float alpha);
virtual void renderBatch(std::vector<GridItem>& items, float alpha); virtual void renderItem(GridItem& item, float alpha);
virtual void renderItem(GridItem& item, float alpha);
//void render(int xx, int yy);
//void render(int xx, int yy); bool queryHoldTime(int* gridId, int* heldMs);
bool queryHoldTime(int* gridId, int* heldMs);
protected:
protected: GridItem getItemForPos(float x, float y, bool isScreenPos);
GridItem getItemForPos(float x, float y, bool isScreenPos); void handleUserInput();
void handleUserInput(); void addDeltaPos(float x, float y, float dt, int z);
void addDeltaPos(float x, float y, float dt, int z);
void translate(float xo, float yo);
void translate(float xo, float yo);
int flags;
int flags;
int columns;
int columns; int rows;
int rows; int numItems;
int numItems;
int px, py;
int px, py; float fpx, fpy;
float fpx, fpy;
float screenScale;
float screenScale; float invScreenScale;
float invScreenScale; //bool hasItemBounding;
//bool hasItemBounding;
IntRectangle bbox;
IntRectangle bbox; IntRectangle itemRect;
IntRectangle itemRect; IntRectangle itemBbox;
IntRectangle itemBbox; RectangleArea area;
RectangleArea area; RectangleArea bboxArea;
RectangleArea bboxArea;
// Dragging info
// Dragging info std::vector<float> dragDeltas;
std::vector<float> dragDeltas; int dragState;
int dragState; Vec3 dragBeginPos;
Vec3 dragBeginPos; Vec3 dragBeginScreenPos;
Vec3 dragBeginScreenPos; int dragTicks;
int dragTicks; float dragLastDeltaTimeStamp;
float dragLastDeltaTimeStamp; Vec3 dragLastPos;
Vec3 dragLastPos;
float dx, dy;
float dx, dy; float friction;
float friction;
float dstx, dsty;
float dstx, dsty;
// Rewrite
// Rewrite bool dragging; //!
bool dragging; //! bool decelerating;
bool decelerating; bool tracking; //!
bool tracking; //!
bool pagingEnabled; //!
bool pagingEnabled; //!
Vec3 _contentOffset; //!
Vec3 _contentOffset; //! Vec3 _contentOffsetBeforeDeceleration; //*
Vec3 _contentOffsetBeforeDeceleration; //*
int lastEventTime; //<
int lastEventTime; //<
Vec3 decelerationVelocity; //*
Vec3 decelerationVelocity; //* Vec3 minDecelerationPoint; //*
Vec3 minDecelerationPoint; //* Vec3 maxDecelerationPoint; //*
Vec3 maxDecelerationPoint; //*
float penetrationDeceleration; //<
float penetrationDeceleration; //< float penetrationAcceleration; //<
float penetrationAcceleration; //<
Vec3 minPoint; //*
Vec3 minPoint; //* Vec3 startPosition; //*
Vec3 startPosition; //* Vec3 startTouchPosition; //*
Vec3 startTouchPosition; //* Vec3 startTimePosition; //*
Vec3 startTimePosition; //*
bool wasDeceleratingWhenTouchesBegan; //*
bool wasDeceleratingWhenTouchesBegan; //* bool firstDrag; //<
bool firstDrag; //<
float startTime; //<
float startTime; //< //float startTime
//float startTime
IntRectangle size;
IntRectangle size; int lastFrame;
int lastFrame;
bool _scrollEnabled; //!
bool _scrollEnabled; //! bool touchesHaveMoved; //*
bool touchesHaveMoved; //*
virtual void didEndDragging() {}
virtual void didEndDragging() {} virtual void didEndDecelerating() {}
virtual void didEndDecelerating() {} virtual void willBeginDecelerating() {}
virtual void willBeginDecelerating() {} virtual void willBeginDragging() {}
virtual void willBeginDragging() {}
int te_moved,
int te_moved, te_ended,
te_ended, te_highlight;
te_highlight; int highlightTimer;
int highlightTimer; int highlightStarted;
int highlightStarted; GridItem highlightItem;
GridItem highlightItem;
bool* selected;
bool* selected; int selectedId;
int selectedId;
ScrollBar vScroll, hScroll;
ScrollBar vScroll, hScroll;
IntRectangle adjustedContentSize;
IntRectangle adjustedContentSize; void touchesBegan(float x, float y, int t);
void touchesBegan(float x, float y, int t); void touchesMoved(float x, float y, int t);
void touchesMoved(float x, float y, int t); void touchesEnded(float x, float y, int t);
void touchesEnded(float x, float y, int t); void touchesCancelled(float x, float y, int t);
void touchesCancelled(float x, float y, int t); void beginTracking(float x, float y, int t);
void beginTracking(float x, float y, int t); void onHoldItem();
void onHoldItem();
void _onSelect( int id );
void _onSelect( int id ); virtual bool onSelect(int gridId, bool selected);
virtual bool onSelect(int gridId, bool selected);
Vec3& contentOffset();
Vec3& contentOffset();
void startDecelerationAnimation(bool force);
void startDecelerationAnimation(bool force); void stopDecelerationAnimation();
void stopDecelerationAnimation(); void stepThroughDecelerationAnimation(bool f);
void stepThroughDecelerationAnimation(bool f);
void setContentOffset(float x, float y);
void setContentOffset(float x, float y); void setContentOffset(Vec3 a);
void setContentOffset(Vec3 a); void setContentOffsetWithAnimation(Vec3 b, bool doScroll);
void setContentOffsetWithAnimation(Vec3 b, bool doScroll); void snapContentOffsetToBounds(bool snap); //*
void snapContentOffsetToBounds(bool snap); //* void adjustContentSize();
void adjustContentSize(); //TouchAreaModel _areaModel;
//TouchAreaModel _areaModel;
bool isAllSet(int flag) { return (flags & flag) == flag; }
bool isAllSet(int flag) { return (flags & flag) == flag; } bool isSet(int flag) { return (flags & flag) != 0; }
bool isSet(int flag) { return (flags & flag) != 0; } bool isNotSet(int flag) { return !isSet(flag); }
bool isNotSet(int flag) { return !isSet(flag); }
void updateHorizontalScrollIndicator();
void updateHorizontalScrollIndicator(); void updateVerticalScrollIndicator();
void updateVerticalScrollIndicator(); void hideScrollIndicators(); //*
void hideScrollIndicators(); //* void updateScrollFade( ScrollBar& vScroll );
void updateScrollFade( ScrollBar& vScroll ); private:
private: Timer _timer;
Timer _timer; bool _doStepTimer;
bool _doStepTimer; bool _wasDown;
bool _wasDown; float _lx;
float _lx; float _ly;
float _ly; };
};
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ScrollingPane_H__*/

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@@ -1,94 +1,94 @@
#include "Slider.h" #include "Slider.hpp"
#include "../../Minecraft.h" #include "client/Minecraft.hpp"
#include "../../renderer/Textures.h" #include "client/renderer/Textures.hpp"
#include "../Screen.h" #include "client/gui/Screen.hpp"
#include "../../../locale/I18n.h" #include "locale/I18n.hpp"
#include "../../../util/Mth.h" #include "util/Mth.hpp"
#include <algorithm> #include <algorithm>
#include <assert.h> #include <assert.h>
Slider::Slider(OptionId optId) : m_mouseDownOnElement(false), m_optId(optId), m_numSteps(0) {} Slider::Slider(OptionId optId) : m_mouseDownOnElement(false), m_optId(optId), m_numSteps(0) {}
void Slider::render( Minecraft* minecraft, int xm, int ym ) { void Slider::render( Minecraft* minecraft, int xm, int ym ) {
int xSliderStart = x + 5; int xSliderStart = x + 5;
int xSliderEnd = x + width - 5; int xSliderEnd = x + width - 5;
int ySliderStart = y + 6; int ySliderStart = y + 6;
int ySliderEnd = y + 9; int ySliderEnd = y + 9;
int handleSizeX = 9; int handleSizeX = 9;
int handleSizeY = 15; int handleSizeY = 15;
int barWidth = xSliderEnd - xSliderStart; int barWidth = xSliderEnd - xSliderStart;
//fill(x, y + 8, x + (int)(width * percentage), y + height, 0xffff00ff); //fill(x, y + 8, x + (int)(width * percentage), y + height, 0xffff00ff);
fill(xSliderStart, ySliderStart, xSliderEnd, ySliderEnd, 0xff606060); fill(xSliderStart, ySliderStart, xSliderEnd, ySliderEnd, 0xff606060);
if (m_numSteps > 2) { if (m_numSteps > 2) {
int stepDistance = barWidth / (m_numSteps-1); int stepDistance = barWidth / (m_numSteps-1);
for(int a = 0; a < m_numSteps; ++a) { for(int a = 0; a < m_numSteps; ++a) {
int renderSliderStepPosX = xSliderStart + a * stepDistance + 1; int renderSliderStepPosX = xSliderStart + a * stepDistance + 1;
fill(renderSliderStepPosX - 1, ySliderStart - 2, renderSliderStepPosX + 1, ySliderEnd + 2, 0xff606060); fill(renderSliderStepPosX - 1, ySliderStart - 2, renderSliderStepPosX + 1, ySliderEnd + 2, 0xff606060);
} }
} }
minecraft->textures->loadAndBindTexture("gui/touchgui.png"); minecraft->textures->loadAndBindTexture("gui/touchgui.png");
blit(xSliderStart + (int)(m_percentage * barWidth) - handleSizeX / 2, y, 226, 126, handleSizeX, handleSizeY, handleSizeX, handleSizeY); blit(xSliderStart + (int)(m_percentage * barWidth) - handleSizeX / 2, y, 226, 126, handleSizeX, handleSizeY, handleSizeX, handleSizeY);
} }
void Slider::mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum ) { void Slider::mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum ) {
if(pointInside(x, y)) { if(pointInside(x, y)) {
m_mouseDownOnElement = true; m_mouseDownOnElement = true;
} }
} }
void Slider::mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum ) { void Slider::mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum ) {
m_mouseDownOnElement = false; m_mouseDownOnElement = false;
} }
void Slider::tick(Minecraft* minecraft) { void Slider::tick(Minecraft* minecraft) {
if(minecraft->screen != NULL) { if(minecraft->screen != NULL) {
int xm = Mouse::getX(); int xm = Mouse::getX();
int ym = Mouse::getY(); int ym = Mouse::getY();
minecraft->screen->toGUICoordinate(xm, ym); minecraft->screen->toGUICoordinate(xm, ym);
if(m_mouseDownOnElement) { if(m_mouseDownOnElement) {
m_percentage = float(xm - x) / float(width); m_percentage = float(xm - x) / float(width);
m_percentage = Mth::clamp(m_percentage, 0.0f, 1.0f); m_percentage = Mth::clamp(m_percentage, 0.0f, 1.0f);
} }
} }
} }
SliderFloat::SliderFloat(Minecraft* minecraft, OptionId option) SliderFloat::SliderFloat(Minecraft* minecraft, OptionId option)
: Slider(option), m_option(dynamic_cast<OptionFloat*>(minecraft->options.getOpt(option))) : Slider(option), m_option(dynamic_cast<OptionFloat*>(minecraft->options.getOpt(option)))
{ {
m_percentage = Mth::clamp((m_option->get() - m_option->getMin()) / (m_option->getMax() - m_option->getMin()), 0.f, 1.f); m_percentage = Mth::clamp((m_option->get() - m_option->getMin()) / (m_option->getMax() - m_option->getMin()), 0.f, 1.f);
} }
SliderInt::SliderInt(Minecraft* minecraft, OptionId option) SliderInt::SliderInt(Minecraft* minecraft, OptionId option)
: Slider(option), m_option(dynamic_cast<OptionInt*>(minecraft->options.getOpt(option))) : Slider(option), m_option(dynamic_cast<OptionInt*>(minecraft->options.getOpt(option)))
{ {
m_numSteps = m_option->getMax() - m_option->getMin() + 1; m_numSteps = m_option->getMax() - m_option->getMin() + 1;
m_percentage = float(m_option->get() - m_option->getMin()) / (m_numSteps-1); m_percentage = float(m_option->get() - m_option->getMin()) / (m_numSteps-1);
} }
void SliderInt::render( Minecraft* minecraft, int xm, int ym ) { void SliderInt::render( Minecraft* minecraft, int xm, int ym ) {
Slider::render(minecraft, xm, ym); Slider::render(minecraft, xm, ym);
} }
void SliderInt::mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum ) { void SliderInt::mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum ) {
Slider::mouseReleased(minecraft, x, y, buttonNum); Slider::mouseReleased(minecraft, x, y, buttonNum);
if (pointInside(x, y)) { if (pointInside(x, y)) {
int curStep = int(m_percentage * (m_numSteps-1) + 0.5f); int curStep = int(m_percentage * (m_numSteps-1) + 0.5f);
curStep = Mth::clamp(curStep + m_option->getMin(), m_option->getMin(), m_option->getMax()); curStep = Mth::clamp(curStep + m_option->getMin(), m_option->getMin(), m_option->getMax());
m_percentage = float(curStep - m_option->getMin()) / (m_numSteps-1); m_percentage = float(curStep - m_option->getMin()) / (m_numSteps-1);
minecraft->options.set(m_optId, curStep); minecraft->options.set(m_optId, curStep);
} }
} }
void SliderFloat::mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum ) { void SliderFloat::mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum ) {
Slider::mouseReleased(minecraft, x, y, buttonNum); Slider::mouseReleased(minecraft, x, y, buttonNum);
if (pointInside(x, y)) { if (pointInside(x, y)) {
minecraft->options.set(m_optId, m_percentage * (m_option->getMax() - m_option->getMin()) + m_option->getMin()); minecraft->options.set(m_optId, m_percentage * (m_option->getMax() - m_option->getMin()) + m_option->getMin());
} }
} }

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@@ -1,48 +1,46 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__Slider_H__ #pragma once
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__Slider_H__
#include "GuiElement.hpp"
#include "GuiElement.h" #include "client/Options.hpp"
#include "../../../client/Options.h" #include <client/Option.hpp>
#include <client/Option.h>
class Slider : public GuiElement {
class Slider : public GuiElement { typedef GuiElement super;
typedef GuiElement super; public:
public: virtual void render( Minecraft* minecraft, int xm, int ym );
virtual void render( Minecraft* minecraft, int xm, int ym ); virtual void mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum );
virtual void mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum ); virtual void mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum );
virtual void mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum ); virtual void tick(Minecraft* minecraft);
virtual void tick(Minecraft* minecraft);
protected:
protected: Slider(OptionId optId);
Slider(OptionId optId);
OptionId m_optId;
OptionId m_optId;
bool m_mouseDownOnElement;
bool m_mouseDownOnElement; float m_percentage;
float m_percentage; int m_numSteps;
int m_numSteps; };
};
class SliderFloat : public Slider {
class SliderFloat : public Slider { public:
public: SliderFloat(Minecraft* minecraft, OptionId option);
SliderFloat(Minecraft* minecraft, OptionId option);
virtual void mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum ) override;
virtual void mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum ) override;
protected:
protected: OptionFloat* m_option;
OptionFloat* m_option; };
};
class SliderInt : public Slider {
class SliderInt : public Slider { public:
public: SliderInt(Minecraft* minecraft, OptionId option);
SliderInt(Minecraft* minecraft, OptionId option);
virtual void render( Minecraft* minecraft, int xm, int ym ) override;
virtual void render( Minecraft* minecraft, int xm, int ym ) override; virtual void mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum ) override;
virtual void mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum ) override;
protected:
protected: OptionInt* m_option;
OptionInt* m_option; };
};
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__Slider_H__*/

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@@ -1,102 +1,102 @@
#include "TextBox.h" #include "TextBox.hpp"
#include "../Gui.h" #include "client/gui/Gui.hpp"
#include "../../Minecraft.h" #include "client/Minecraft.hpp"
#include "../../../AppPlatform.h" #include "AppPlatform.hpp"
#include "../../../platform/input/Mouse.h" #include "platform/input/Mouse.hpp"
// delegate constructors // delegate constructors
TextBox::TextBox(int id, const std::string& msg) TextBox::TextBox(int id, const std::string& msg)
: TextBox(id, 0, 0, msg) : TextBox(id, 0, 0, msg)
{ {
} }
TextBox::TextBox(int id, int x, int y, const std::string& msg) TextBox::TextBox(int id, int x, int y, const std::string& msg)
: TextBox(id, x, y, 24, Font::DefaultLineHeight + 4, msg) : TextBox(id, x, y, 24, Font::DefaultLineHeight + 4, msg)
{ {
} }
TextBox::TextBox(int id, int x, int y, int w, int h, const std::string& msg) TextBox::TextBox(int id, int x, int y, int w, int h, const std::string& msg)
: GuiElement(true, true, x, y, w, h), : GuiElement(true, true, x, y, w, h),
id(id), hint(msg), focused(false), blink(false), blinkTicks(0) id(id), hint(msg), focused(false), blink(false), blinkTicks(0)
{ {
} }
void TextBox::setFocus(Minecraft* minecraft) { void TextBox::setFocus(Minecraft* minecraft) {
if (!focused) { if (!focused) {
minecraft->platform()->showKeyboard(); minecraft->platform()->showKeyboard();
focused = true; focused = true;
blinkTicks = 0; blinkTicks = 0;
blink = false; blink = false;
} }
} }
bool TextBox::loseFocus(Minecraft* minecraft) { bool TextBox::loseFocus(Minecraft* minecraft) {
if (focused) { if (focused) {
minecraft->platform()->hideKeyboard(); minecraft->platform()->hideKeyboard();
focused = false; focused = false;
return true; return true;
} }
return false; return false;
} }
void TextBox::mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum) { void TextBox::mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum) {
if (buttonNum == MouseAction::ACTION_LEFT) { if (buttonNum == MouseAction::ACTION_LEFT) {
if (pointInside(x, y)) { if (pointInside(x, y)) {
setFocus(minecraft); setFocus(minecraft);
} else { } else {
loseFocus(minecraft); loseFocus(minecraft);
} }
} }
} }
void TextBox::charPressed(Minecraft* minecraft, char c) { void TextBox::charPressed(Minecraft* minecraft, char c) {
if (focused && c >= 32 && c < 127 && (int)text.size() < 256) { if (focused && c >= 32 && c < 127 && (int)text.size() < 256) {
text.push_back(c); text.push_back(c);
} }
} }
void TextBox::keyPressed(Minecraft* minecraft, int key) { void TextBox::keyPressed(Minecraft* minecraft, int key) {
if (focused && key == Keyboard::KEY_BACKSPACE && !text.empty()) { if (focused && key == Keyboard::KEY_BACKSPACE && !text.empty()) {
text.pop_back(); text.pop_back();
} }
} }
void TextBox::tick(Minecraft* minecraft) { void TextBox::tick(Minecraft* minecraft) {
blinkTicks++; blinkTicks++;
if (blinkTicks >= 5) { if (blinkTicks >= 5) {
blink = !blink; blink = !blink;
blinkTicks = 0; blinkTicks = 0;
} }
} }
void TextBox::render(Minecraft* minecraft, int xm, int ym) { void TextBox::render(Minecraft* minecraft, int xm, int ym) {
// textbox like in beta 1.7.3 // textbox like in beta 1.7.3
// change appearance when focused so the user can tell it's active // change appearance when focused so the user can tell it's active
// active background darker gray with a subtle border // active background darker gray with a subtle border
uint32_t bgColor = focused ? 0xffa0a0a0 : 0xffa0a0a0; uint32_t bgColor = focused ? 0xffa0a0a0 : 0xffa0a0a0;
uint32_t borderColor = focused ? 0xff000000 : 0xff000000; uint32_t borderColor = focused ? 0xff000000 : 0xff000000;
fill(x, y, x + width, y + height, bgColor); fill(x, y, x + width, y + height, bgColor);
fill(x + 1, y + 1, x + width - 1, y + height - 1, borderColor); fill(x + 1, y + 1, x + width - 1, y + height - 1, borderColor);
glEnable2(GL_SCISSOR_TEST); glEnable2(GL_SCISSOR_TEST);
glScissor( glScissor(
Gui::GuiScale * (x + 2), Gui::GuiScale * (x + 2),
minecraft->height - Gui::GuiScale * (y + height - 2), minecraft->height - Gui::GuiScale * (y + height - 2),
Gui::GuiScale * (width - 2), Gui::GuiScale * (width - 2),
Gui::GuiScale * (height - 2) Gui::GuiScale * (height - 2)
); );
int _y = y + (height - Font::DefaultLineHeight) / 2; int _y = y + (height - Font::DefaultLineHeight) / 2;
if (text.empty() && !focused) { if (text.empty() && !focused) {
drawString(minecraft->font, hint, x + 2, _y, 0xff5e5e5e); drawString(minecraft->font, hint, x + 2, _y, 0xff5e5e5e);
} }
if (focused && blink) text.push_back('_'); if (focused && blink) text.push_back('_');
drawString(minecraft->font, text, x + 2, _y, 0xffffffff); drawString(minecraft->font, text, x + 2, _y, 0xffffffff);
if (focused && blink) text.pop_back(); if (focused && blink) text.pop_back();
glDisable2(GL_SCISSOR_TEST); glDisable2(GL_SCISSOR_TEST);
} }

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@@ -1,44 +1,42 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__TextBox_H__ #pragma once
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__TextBox_H__
//package net.minecraft.client.gui;
//package net.minecraft.client.gui;
#include <string>
#include <string> #include "GuiElement.hpp"
#include "GuiElement.h" #include "client/Options.hpp"
#include "../../Options.h" #include "platform/input/Mouse.hpp"
#include "../../../platform/input/Mouse.h" #include "platform/input/Keyboard.hpp"
#include "../../../platform/input/Keyboard.h"
class Font;
class Font; class Minecraft;
class Minecraft;
class TextBox: public GuiElement
class TextBox: public GuiElement {
{ public:
public: TextBox(int id, const std::string& msg);
TextBox(int id, const std::string& msg); TextBox(int id, int x, int y, const std::string& msg);
TextBox(int id, int x, int y, const std::string& msg); TextBox(int id, int x, int y, int w, int h, const std::string& msg);
TextBox(int id, int x, int y, int w, int h, const std::string& msg);
virtual void mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum);
virtual void mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum);
virtual void setFocus(Minecraft* minecraft);
virtual void setFocus(Minecraft* minecraft); virtual bool loseFocus(Minecraft* minecraft);
virtual bool loseFocus(Minecraft* minecraft);
virtual void render(Minecraft* minecraft, int xm, int ym);
virtual void render(Minecraft* minecraft, int xm, int ym);
virtual void keyPressed(Minecraft* minecraft, int key);
virtual void keyPressed(Minecraft* minecraft, int key); virtual void charPressed(Minecraft* minecraft, char c);
virtual void charPressed(Minecraft* minecraft, char c); virtual void tick(Minecraft* minecraft);
virtual void tick(Minecraft* minecraft);
public:
public: std::string hint;
std::string hint; std::string text;
std::string text; int id;
int id;
int blinkTicks;
int blinkTicks;
bool focused;
bool focused; bool blink;
bool blink; };
};
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__TextBox_H__*/

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@@ -1,5 +1,5 @@
#include "TextOption.h" #include "TextOption.hpp"
#include <client/Minecraft.h> #include <client/Minecraft.hpp>
TextOption::TextOption(Minecraft* minecraft, OptionId optId) TextOption::TextOption(Minecraft* minecraft, OptionId optId)
: TextBox((int)optId, minecraft->options.getOpt(optId)->getStringId()) : TextBox((int)optId, minecraft->options.getOpt(optId)->getStringId())

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@@ -1,6 +1,6 @@
#pragma once #pragma once
#include "TextBox.h" #include "TextBox.hpp"
#include <client/Options.h> #include <client/Options.hpp>
class TextOption : public TextBox { class TextOption : public TextBox {
public: public:

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@@ -1,370 +1,370 @@
#include "ArmorScreen.h" #include "ArmorScreen.hpp"
#include "../Screen.h" #include "client/gui/Screen.hpp"
#include "../components/NinePatch.h" #include "client/gui/components/NinePatch.hpp"
#include "../../Minecraft.h" #include "client/Minecraft.hpp"
#include "../../player/LocalPlayer.h" #include "client/player/LocalPlayer.hpp"
#include "../../renderer/Tesselator.h" #include "client/renderer/Tesselator.hpp"
#include "../../renderer/entity/ItemRenderer.h" #include "client/renderer/entity/ItemRenderer.hpp"
#include "../../../world/item/Item.h" #include "world/item/Item.hpp"
#include "../../../world/item/ItemCategory.h" #include "world/item/ItemCategory.hpp"
#include "../../../world/entity/player/Inventory.h" #include "world/entity/player/Inventory.hpp"
#include "../../../world/entity/item/ItemEntity.h" #include "world/entity/item/ItemEntity.hpp"
#include "../../../world/level/Level.h" #include "world/level/Level.hpp"
#include "../../../network/RakNetInstance.h" #include "network/RakNetInstance.hpp"
#include "../../renderer/entity/EntityRenderDispatcher.h" #include "client/renderer/entity/EntityRenderDispatcher.hpp"
#include "../../../world/item/ArmorItem.h" #include "world/item/ArmorItem.hpp"
static void setIfNotSet(bool& ref, bool condition) { static void setIfNotSet(bool& ref, bool condition) {
ref = (ref || condition); ref = (ref || condition);
} }
const int descFrameWidth = 100; const int descFrameWidth = 100;
const int rgbActive = 0xfff0f0f0; const int rgbActive = 0xfff0f0f0;
const int rgbInactive = 0xc0635558; const int rgbInactive = 0xc0635558;
const int rgbInactiveShadow = 0xc0aaaaaa; const int rgbInactiveShadow = 0xc0aaaaaa;
#ifdef __APPLE__ #ifdef __APPLE__
static const float BorderPixels = 4; static const float BorderPixels = 4;
#ifdef DEMO_MODE #ifdef DEMO_MODE
static const float BlockPixels = 22; static const float BlockPixels = 22;
#else #else
static const float BlockPixels = 22; static const float BlockPixels = 22;
#endif #endif
#else #else
static const float BorderPixels = 4; static const float BorderPixels = 4;
static const float BlockPixels = 24; static const float BlockPixels = 24;
#endif #endif
static const int ItemSize = (int)(BlockPixels + 2*BorderPixels); static const int ItemSize = (int)(BlockPixels + 2*BorderPixels);
static const int Bx = 10; // Border Frame width static const int Bx = 10; // Border Frame width
static const int By = 6; // Border Frame height static const int By = 6; // Border Frame height
ArmorScreen::ArmorScreen(): ArmorScreen::ArmorScreen():
inventoryPane(NULL), inventoryPane(NULL),
btnArmor0(0), btnArmor0(0),
btnArmor1(1), btnArmor1(1),
btnArmor2(2), btnArmor2(2),
btnArmor3(3), btnArmor3(3),
btnClose(4, ""), btnClose(4, ""),
bHeader (5, "Armor"), bHeader (5, "Armor"),
guiBackground(NULL), guiBackground(NULL),
guiSlot(NULL), guiSlot(NULL),
guiPaneFrame(NULL), guiPaneFrame(NULL),
guiPlayerBg(NULL), guiPlayerBg(NULL),
doRecreatePane(false), doRecreatePane(false),
descWidth(90) descWidth(90)
//guiSlotItem(NULL), //guiSlotItem(NULL),
//guiSlotItemSelected(NULL) //guiSlotItemSelected(NULL)
{ {
//LOGI("Creating ArmorScreen with %p, %d\n", furnace, furnace->runningId); //LOGI("Creating ArmorScreen with %p, %d\n", furnace, furnace->runningId);
} }
ArmorScreen::~ArmorScreen() { ArmorScreen::~ArmorScreen() {
delete inventoryPane; delete inventoryPane;
delete guiBackground; delete guiBackground;
delete guiSlot; delete guiSlot;
delete guiPaneFrame; delete guiPaneFrame;
delete guiPlayerBg; delete guiPlayerBg;
} }
void ArmorScreen::init() { void ArmorScreen::init() {
super::init(); super::init();
player = minecraft->player; player = minecraft->player;
ImageDef def; ImageDef def;
def.name = "gui/spritesheet.png"; def.name = "gui/spritesheet.png";
def.x = 0; def.x = 0;
def.y = 1; def.y = 1;
def.width = def.height = 18; def.width = def.height = 18;
def.setSrc(IntRectangle(60, 0, 18, 18)); def.setSrc(IntRectangle(60, 0, 18, 18));
btnClose.setImageDef(def, true); btnClose.setImageDef(def, true);
btnClose.scaleWhenPressed = false; btnClose.scaleWhenPressed = false;
buttons.push_back(&bHeader); buttons.push_back(&bHeader);
buttons.push_back(&btnClose); buttons.push_back(&btnClose);
armorButtons[0] = &btnArmor0; armorButtons[0] = &btnArmor0;
armorButtons[1] = &btnArmor1; armorButtons[1] = &btnArmor1;
armorButtons[2] = &btnArmor2; armorButtons[2] = &btnArmor2;
armorButtons[3] = &btnArmor3; armorButtons[3] = &btnArmor3;
for (int i = 0; i < NUM_ARMORBUTTONS; ++i) for (int i = 0; i < NUM_ARMORBUTTONS; ++i)
buttons.push_back(armorButtons[i]); buttons.push_back(armorButtons[i]);
// GUI - nine patches // GUI - nine patches
NinePatchFactory builder(minecraft->textures, "gui/spritesheet.png"); NinePatchFactory builder(minecraft->textures, "gui/spritesheet.png");
guiBackground = builder.createSymmetrical(IntRectangle(0, 0, 16, 16), 4, 4); guiBackground = builder.createSymmetrical(IntRectangle(0, 0, 16, 16), 4, 4);
guiSlot = builder.createSymmetrical(IntRectangle(0, 32, 8, 8), 3, 3, 20, 20); guiSlot = builder.createSymmetrical(IntRectangle(0, 32, 8, 8), 3, 3, 20, 20);
guiPaneFrame = builder.createSymmetrical(IntRectangle(28, 42, 4, 4), 1, 1)->setExcluded(1 << 4); guiPaneFrame = builder.createSymmetrical(IntRectangle(28, 42, 4, 4), 1, 1)->setExcluded(1 << 4);
guiPlayerBg = builder.createSymmetrical(IntRectangle(0, 20, 8, 8), 3, 3); guiPlayerBg = builder.createSymmetrical(IntRectangle(0, 20, 8, 8), 3, 3);
updateItems(); updateItems();
} }
void ArmorScreen::setupPositions() { void ArmorScreen::setupPositions() {
// Left - Categories // Left - Categories
bHeader.x = bHeader.y = 0; bHeader.x = bHeader.y = 0;
bHeader.width = width;// - bDone.w; bHeader.width = width;// - bDone.w;
btnClose.width = btnClose.height = 19; btnClose.width = btnClose.height = 19;
btnClose.x = width - btnClose.width; btnClose.x = width - btnClose.width;
btnClose.y = 0; btnClose.y = 0;
// Inventory pane // Inventory pane
const int maxWidth = (int)(width/1.8f) - Bx - Bx; const int maxWidth = (int)(width/1.8f) - Bx - Bx;
const int InventoryColumns = maxWidth / ItemSize; const int InventoryColumns = maxWidth / ItemSize;
const int realWidth = InventoryColumns * ItemSize; const int realWidth = InventoryColumns * ItemSize;
const int paneWidth = realWidth + Bx + Bx; const int paneWidth = realWidth + Bx + Bx;
const int realBx = (paneWidth - realWidth) / 2; const int realBx = (paneWidth - realWidth) / 2;
inventoryPaneRect = IntRectangle(realBx, inventoryPaneRect = IntRectangle(realBx,
#ifdef __APPLE__ #ifdef __APPLE__
26 + By - ((width==240)?1:0), realWidth, ((width==240)?1:0) + height-By-By-28); 26 + By - ((width==240)?1:0), realWidth, ((width==240)?1:0) + height-By-By-28);
#else #else
26 + By, realWidth, height-By-By-28); 26 + By, realWidth, height-By-By-28);
#endif #endif
for (int i = 0; i < NUM_ARMORBUTTONS; ++i) { for (int i = 0; i < NUM_ARMORBUTTONS; ++i) {
Button& b = *armorButtons[i]; Button& b = *armorButtons[i];
b.x = paneWidth; b.x = paneWidth;
b.y = inventoryPaneRect.y + 24 * i; b.y = inventoryPaneRect.y + 24 * i;
b.width = 20; b.width = 20;
b.height = 20; b.height = 20;
} }
guiPlayerBgRect.y = inventoryPaneRect.y; guiPlayerBgRect.y = inventoryPaneRect.y;
int xx = armorButtons[0]->x + armorButtons[0]->width; int xx = armorButtons[0]->x + armorButtons[0]->width;
int xw = width - xx; int xw = width - xx;
guiPlayerBgRect.x = xx + xw / 10; guiPlayerBgRect.x = xx + xw / 10;
guiPlayerBgRect.w = xw - (xw / 10) * 2; guiPlayerBgRect.w = xw - (xw / 10) * 2;
guiPlayerBgRect.h = inventoryPaneRect.h; guiPlayerBgRect.h = inventoryPaneRect.h;
guiPaneFrame->setSize((float)inventoryPaneRect.w + 2, (float)inventoryPaneRect.h + 2); guiPaneFrame->setSize((float)inventoryPaneRect.w + 2, (float)inventoryPaneRect.h + 2);
guiPlayerBg->setSize((float)guiPlayerBgRect.w, (float)guiPlayerBgRect.h); guiPlayerBg->setSize((float)guiPlayerBgRect.w, (float)guiPlayerBgRect.h);
guiBackground->setSize((float)width, (float)height); guiBackground->setSize((float)width, (float)height);
updateItems(); updateItems();
setupInventoryPane(); setupInventoryPane();
} }
void ArmorScreen::tick() { void ArmorScreen::tick() {
if (inventoryPane) if (inventoryPane)
inventoryPane->tick(); inventoryPane->tick();
if (doRecreatePane) { if (doRecreatePane) {
updateItems(); updateItems();
setupInventoryPane(); setupInventoryPane();
doRecreatePane = false; doRecreatePane = false;
} }
} }
void ArmorScreen::handleRenderPane(Touch::InventoryPane* pane, Tesselator& t, int xm, int ym, float a) { void ArmorScreen::handleRenderPane(Touch::InventoryPane* pane, Tesselator& t, int xm, int ym, float a) {
if (pane) { if (pane) {
pane->render(xm, ym, a); pane->render(xm, ym, a);
guiPaneFrame->draw(t, (float)(pane->rect.x - 1), (float)(pane->rect.y - 1)); guiPaneFrame->draw(t, (float)(pane->rect.x - 1), (float)(pane->rect.y - 1));
} }
} }
void ArmorScreen::render(int xm, int ym, float a) { void ArmorScreen::render(int xm, int ym, float a) {
//renderBackground(); //renderBackground();
Tesselator& t = Tesselator::instance; Tesselator& t = Tesselator::instance;
t.addOffset(0, 0, -500); t.addOffset(0, 0, -500);
guiBackground->draw(t, 0, 0); guiBackground->draw(t, 0, 0);
t.addOffset(0, 0, 500); t.addOffset(0, 0, 500);
glEnable2(GL_ALPHA_TEST); glEnable2(GL_ALPHA_TEST);
// Buttons (Left side + crafting) // Buttons (Left side + crafting)
super::render(xm, ym, a); super::render(xm, ym, a);
handleRenderPane(inventoryPane, t, xm, ym, a); handleRenderPane(inventoryPane, t, xm, ym, a);
t.colorABGR(0xffffffff); t.colorABGR(0xffffffff);
glColor4f2(1, 1, 1, 1); glColor4f2(1, 1, 1, 1);
t.addOffset(0, 0, -490); t.addOffset(0, 0, -490);
guiPlayerBg->draw(t, (float)guiPlayerBgRect.x, (float)guiPlayerBgRect.y); guiPlayerBg->draw(t, (float)guiPlayerBgRect.x, (float)guiPlayerBgRect.y);
t.addOffset(0, 0, 490); t.addOffset(0, 0, 490);
renderPlayer((float)(guiPlayerBgRect.x + guiPlayerBgRect.w / 2), 0.85f * height); renderPlayer((float)(guiPlayerBgRect.x + guiPlayerBgRect.w / 2), 0.85f * height);
for (int i = 0; i < NUM_ARMORBUTTONS; ++i) { for (int i = 0; i < NUM_ARMORBUTTONS; ++i) {
drawSlotItemAt(t, i, player->getArmor(i), armorButtons[i]->x, armorButtons[i]->y); drawSlotItemAt(t, i, player->getArmor(i), armorButtons[i]->x, armorButtons[i]->y);
} }
glDisable2(GL_ALPHA_TEST); glDisable2(GL_ALPHA_TEST);
} }
void ArmorScreen::buttonClicked(Button* button) { void ArmorScreen::buttonClicked(Button* button) {
if (button == &btnClose) { if (button == &btnClose) {
minecraft->setScreen(NULL); minecraft->setScreen(NULL);
} }
if (button->id >= 0 && button->id <= 3) { if (button->id >= 0 && button->id <= 3) {
takeAndClearSlot(button->id); takeAndClearSlot(button->id);
} }
} }
bool ArmorScreen::addItem(const Touch::InventoryPane* forPane, int itemIndex) { bool ArmorScreen::addItem(const Touch::InventoryPane* forPane, int itemIndex) {
const ItemInstance* instance = armorItems[itemIndex]; const ItemInstance* instance = armorItems[itemIndex];
if (!ItemInstance::isArmorItem(instance)) if (!ItemInstance::isArmorItem(instance))
return false; return false;
ArmorItem* item = (ArmorItem*) instance->getItem(); ArmorItem* item = (ArmorItem*) instance->getItem();
ItemInstance* old = player->getArmor(item->slot); ItemInstance* old = player->getArmor(item->slot);
ItemInstance oldArmor; ItemInstance oldArmor;
if (ItemInstance::isArmorItem(old)) { if (ItemInstance::isArmorItem(old)) {
oldArmor = *old; oldArmor = *old;
} }
player->setArmor(item->slot, instance); player->setArmor(item->slot, instance);
player->inventory->removeItem(instance); player->inventory->removeItem(instance);
//@attn: this is hugely important //@attn: this is hugely important
armorItems[itemIndex] = NULL; armorItems[itemIndex] = NULL;
if (!oldArmor.isNull()) { if (!oldArmor.isNull()) {
if (!player->inventory->add(&oldArmor)) { if (!player->inventory->add(&oldArmor)) {
player->drop(new ItemInstance(oldArmor), false); player->drop(new ItemInstance(oldArmor), false);
} }
} }
doRecreatePane = true; doRecreatePane = true;
return true; return true;
} }
bool ArmorScreen::isAllowed( int slot ) { bool ArmorScreen::isAllowed( int slot ) {
return true; return true;
} }
bool ArmorScreen::renderGameBehind() { bool ArmorScreen::renderGameBehind() {
return false; return false;
} }
std::vector<const ItemInstance*> ArmorScreen::getItems( const Touch::InventoryPane* forPane ) { std::vector<const ItemInstance*> ArmorScreen::getItems( const Touch::InventoryPane* forPane ) {
return armorItems; return armorItems;
} }
void ArmorScreen::updateItems() { void ArmorScreen::updateItems() {
armorItems.clear(); armorItems.clear();
for (int i = Inventory::MAX_SELECTION_SIZE; i < minecraft->player->inventory->getContainerSize(); ++i) { for (int i = Inventory::MAX_SELECTION_SIZE; i < minecraft->player->inventory->getContainerSize(); ++i) {
ItemInstance* item = minecraft->player->inventory->getItem(i); ItemInstance* item = minecraft->player->inventory->getItem(i);
if (ItemInstance::isArmorItem(item)) if (ItemInstance::isArmorItem(item))
armorItems.push_back(item); armorItems.push_back(item);
} }
} }
bool ArmorScreen::canMoveToSlot(int slot, const ItemInstance* item) { bool ArmorScreen::canMoveToSlot(int slot, const ItemInstance* item) {
return ItemInstance::isArmorItem(item) return ItemInstance::isArmorItem(item)
&& ((ArmorItem*)item)->slot == slot; && ((ArmorItem*)item)->slot == slot;
} }
void ArmorScreen::setupInventoryPane() { void ArmorScreen::setupInventoryPane() {
// IntRectangle(0, 0, 100, 100) // IntRectangle(0, 0, 100, 100)
if (inventoryPane) delete inventoryPane; if (inventoryPane) delete inventoryPane;
inventoryPane = new Touch::InventoryPane(this, minecraft, inventoryPaneRect, inventoryPaneRect.w, BorderPixels, armorItems.size(), ItemSize, (int)BorderPixels); inventoryPane = new Touch::InventoryPane(this, minecraft, inventoryPaneRect, inventoryPaneRect.w, BorderPixels, armorItems.size(), ItemSize, (int)BorderPixels);
inventoryPane->fillMarginX = 0; inventoryPane->fillMarginX = 0;
inventoryPane->fillMarginY = 0; inventoryPane->fillMarginY = 0;
//LOGI("Creating new pane: %d %p\n", inventoryItems.size(), inventoryPane); //LOGI("Creating new pane: %d %p\n", inventoryItems.size(), inventoryPane);
} }
void ArmorScreen::drawSlotItemAt( Tesselator& t, int slot, const ItemInstance* item, int x, int y) void ArmorScreen::drawSlotItemAt( Tesselator& t, int slot, const ItemInstance* item, int x, int y)
{ {
float xx = (float)x; float xx = (float)x;
float yy = (float)y; float yy = (float)y;
guiSlot->draw(t, xx, yy); guiSlot->draw(t, xx, yy);
if (item && !item->isNull()) { if (item && !item->isNull()) {
ItemRenderer::renderGuiItem(minecraft->font, minecraft->textures, item, xx + 2, yy, true); ItemRenderer::renderGuiItem(minecraft->font, minecraft->textures, item, xx + 2, yy, true);
glDisable2(GL_TEXTURE_2D); glDisable2(GL_TEXTURE_2D);
ItemRenderer::renderGuiItemDecorations(item, xx + 2, yy + 3); ItemRenderer::renderGuiItemDecorations(item, xx + 2, yy + 3);
glEnable2(GL_TEXTURE_2D); glEnable2(GL_TEXTURE_2D);
//minecraft->gui.renderSlotText(item, xx + 3, yy + 3, true, true); //minecraft->gui.renderSlotText(item, xx + 3, yy + 3, true, true);
} else { } else {
minecraft->textures->loadAndBindTexture("gui/items.png"); minecraft->textures->loadAndBindTexture("gui/items.png");
blit(x + 2, y, 15 * 16, slot * 16, 16, 16, 16, 16); blit(x + 2, y, 15 * 16, slot * 16, 16, 16, 16, 16);
} }
} }
void ArmorScreen::takeAndClearSlot( int slot ) { void ArmorScreen::takeAndClearSlot( int slot ) {
ItemInstance* item = player->getArmor(slot); ItemInstance* item = player->getArmor(slot);
if (!item) if (!item)
return; return;
int oldSize = minecraft->player->inventory->getNumEmptySlots(); int oldSize = minecraft->player->inventory->getNumEmptySlots();
if (!minecraft->player->inventory->add(item)) if (!minecraft->player->inventory->add(item))
minecraft->player->drop(new ItemInstance(*item), false); minecraft->player->drop(new ItemInstance(*item), false);
player->setArmor(slot, NULL); player->setArmor(slot, NULL);
int newSize = minecraft->player->inventory->getNumEmptySlots(); int newSize = minecraft->player->inventory->getNumEmptySlots();
setIfNotSet(doRecreatePane, newSize != oldSize); setIfNotSet(doRecreatePane, newSize != oldSize);
} }
void ArmorScreen::renderPlayer(float xo, float yo) { void ArmorScreen::renderPlayer(float xo, float yo) {
// Push GL and player state // Push GL and player state
glPushMatrix(); glPushMatrix();
glTranslatef(xo, yo, -200); glTranslatef(xo, yo, -200);
float ss = 45; float ss = 45;
glScalef(-ss, ss, ss); glScalef(-ss, ss, ss);
glRotatef(180, 0, 0, 1); glRotatef(180, 0, 0, 1);
//glDisable(GL_DEPTH_TEST); //glDisable(GL_DEPTH_TEST);
Player* player = (Player*) minecraft->player; Player* player = (Player*) minecraft->player;
float oybr = player->yBodyRot; float oybr = player->yBodyRot;
float oyr = player->yRot; float oyr = player->yRot;
float oxr = player->xRot; float oxr = player->xRot;
float t = getTimeS(); float t = getTimeS();
float xd = 10 * Mth::sin(t);//(xo + 51) - xm; float xd = 10 * Mth::sin(t);//(xo + 51) - xm;
float yd = 10 * Mth::cos(t * 0.05f);//(yo + 75 - 50) - ym; float yd = 10 * Mth::cos(t * 0.05f);//(yo + 75 - 50) - ym;
glRotatef(45 + 90, 0, 1, 0); glRotatef(45 + 90, 0, 1, 0);
glRotatef(-45 - 90, 0, 1, 0); glRotatef(-45 - 90, 0, 1, 0);
const float xtan = Mth::atan(xd / 40.0f) * +20; const float xtan = Mth::atan(xd / 40.0f) * +20;
const float ytan = Mth::atan(yd / 40.0f) * -20; const float ytan = Mth::atan(yd / 40.0f) * -20;
glRotatef(ytan, 1, 0, 0); glRotatef(ytan, 1, 0, 0);
player->yBodyRot = xtan; player->yBodyRot = xtan;
player->yRot = xtan + xtan; player->yRot = xtan + xtan;
player->xRot = ytan; player->xRot = ytan;
glTranslatef(0, player->heightOffset, 0); glTranslatef(0, player->heightOffset, 0);
// Push walking anim // Push walking anim
float oldWAP = player->walkAnimPos; float oldWAP = player->walkAnimPos;
float oldWAS = player->walkAnimSpeed; float oldWAS = player->walkAnimSpeed;
float oldWASO = player->walkAnimSpeedO; float oldWASO = player->walkAnimSpeedO;
// Set new walking anim // Set new walking anim
player->walkAnimSpeedO = player->walkAnimSpeed = 0.25f; player->walkAnimSpeedO = player->walkAnimSpeed = 0.25f;
player->walkAnimPos = getTimeS() * player->walkAnimSpeed * SharedConstants::TicksPerSecond; player->walkAnimPos = getTimeS() * player->walkAnimSpeed * SharedConstants::TicksPerSecond;
EntityRenderDispatcher* rd = EntityRenderDispatcher::getInstance(); EntityRenderDispatcher* rd = EntityRenderDispatcher::getInstance();
rd->playerRotY = 180; rd->playerRotY = 180;
rd->render(player, 0, 0, 0, 0, 1); rd->render(player, 0, 0, 0, 0, 1);
// Pop walking anim // Pop walking anim
player->walkAnimPos = oldWAP; player->walkAnimPos = oldWAP;
player->walkAnimSpeed = oldWAS; player->walkAnimSpeed = oldWAS;
player->walkAnimSpeedO = oldWASO; player->walkAnimSpeedO = oldWASO;
//glEnable(GL_DEPTH_TEST); //glEnable(GL_DEPTH_TEST);
// Pop GL and player state // Pop GL and player state
player->yBodyRot = oybr; player->yBodyRot = oybr;
player->yRot = oyr; player->yRot = oyr;
player->xRot = oxr; player->xRot = oxr;
glPopMatrix(); glPopMatrix();
} }

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@@ -1,79 +1,77 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_SCREENS__ArmorScreen_H__ #pragma once
#define NET_MINECRAFT_CLIENT_GUI_SCREENS__ArmorScreen_H__
#include "BaseContainerScreen.hpp"
#include "BaseContainerScreen.h"
#include "client/gui/components/InventoryPane.hpp"
#include "../components/InventoryPane.h" #include "client/gui/components/Button.hpp"
#include "../components/Button.h"
class Font;
class Font; class CItem;
class CItem; class Textures;
class Textures; class NinePatchLayer;
class NinePatchLayer; class Tesselator;
class Tesselator;
class ArmorScreen: public Screen,
class ArmorScreen: public Screen, public Touch::IInventoryPaneCallback
public Touch::IInventoryPaneCallback {
{ typedef Screen super;
typedef Screen super; typedef std::vector<CItem*> ItemList;
typedef std::vector<CItem*> ItemList;
static const int NUM_ARMORBUTTONS = 4;
static const int NUM_ARMORBUTTONS = 4; public:
public: ArmorScreen();
ArmorScreen(); ~ArmorScreen();
~ArmorScreen();
void init();
void init(); void setupPositions();
void setupPositions();
void tick();
void tick(); void render(int xm, int ym, float a);
void render(int xm, int ym, float a); bool renderGameBehind();
bool renderGameBehind(); void buttonClicked(Button* button);
void buttonClicked(Button* button);
// IInventoryPaneCallback
// IInventoryPaneCallback bool addItem(const Touch::InventoryPane* pane, int itemId);
bool addItem(const Touch::InventoryPane* pane, int itemId); bool isAllowed( int slot );
bool isAllowed( int slot ); std::vector<const ItemInstance*> getItems( const Touch::InventoryPane* forPane );
std::vector<const ItemInstance*> getItems( const Touch::InventoryPane* forPane ); private:
private: void renderPlayer(float xo, float yo);
void renderPlayer(float xo, float yo);
void setupInventoryPane();
void setupInventoryPane(); void updateItems();
void updateItems();
void drawSlotItemAt(Tesselator& t, int slot, const ItemInstance* item, int x, int y);
void drawSlotItemAt(Tesselator& t, int slot, const ItemInstance* item, int x, int y); ItemInstance moveOver(const ItemInstance* item, int maxCount);
ItemInstance moveOver(const ItemInstance* item, int maxCount); void takeAndClearSlot( int slot );
void takeAndClearSlot( int slot ); void handleRenderPane(Touch::InventoryPane* pane, Tesselator& t, int xm, int ym, float a);
void handleRenderPane(Touch::InventoryPane* pane, Tesselator& t, int xm, int ym, float a); bool canMoveToSlot(int slot, const ItemInstance* item);
bool canMoveToSlot(int slot, const ItemInstance* item); ItemList _items;
ItemList _items;
std::string currentItemDesc;
std::string currentItemDesc; ItemInstance burnResult;
ItemInstance burnResult; float descWidth;
float descWidth; ImageButton btnClose;
ImageButton btnClose;
BlankButton btnArmor0;
BlankButton btnArmor0; BlankButton btnArmor1;
BlankButton btnArmor1; BlankButton btnArmor2;
BlankButton btnArmor2; BlankButton btnArmor3;
BlankButton btnArmor3; BlankButton* armorButtons[4];
BlankButton* armorButtons[4];
Touch::THeader bHeader;
Touch::THeader bHeader;
Touch::InventoryPane* inventoryPane;
Touch::InventoryPane* inventoryPane; IntRectangle inventoryPaneRect;
IntRectangle inventoryPaneRect; IntRectangle guiPlayerBgRect;
IntRectangle guiPlayerBgRect;
std::vector<const ItemInstance*> armorItems;
std::vector<const ItemInstance*> armorItems; bool doRecreatePane;
bool doRecreatePane;
// GUI elements such as 9-Patches
// GUI elements such as 9-Patches NinePatchLayer* guiBackground;
NinePatchLayer* guiBackground; NinePatchLayer* guiSlot;
NinePatchLayer* guiSlot; NinePatchLayer* guiPaneFrame;
NinePatchLayer* guiPaneFrame; NinePatchLayer* guiPlayerBg;
NinePatchLayer* guiPlayerBg; Player* player;
Player* player; };
};
#endif /*NET_MINECRAFT_CLIENT_GUI_SCREENS__ArmorScreen_H__*/

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@@ -1,50 +1,48 @@
#ifndef NET_MINECRAFT_CLIENT_GUI__BaseContainerScreen_H__ #pragma once
#define NET_MINECRAFT_CLIENT_GUI__BaseContainerScreen_H__
//package net.minecraft.client.gui.screens;
//package net.minecraft.client.gui.screens;
#include <vector>
#include <vector> #include "client/gui/Screen.hpp"
#include "../Screen.h" #include "client/Minecraft.hpp"
#include "../../Minecraft.h" #include "client/player/LocalPlayer.hpp"
#include "../../player/LocalPlayer.h"
class BaseContainerMenu;
class BaseContainerMenu;
class BaseContainerScreen: public Screen
class BaseContainerScreen: public Screen {
{ typedef Screen super;
typedef Screen super; public:
public: BaseContainerScreen(BaseContainerMenu* menu)
BaseContainerScreen(BaseContainerMenu* menu) : menu(menu)
: menu(menu) {
{ }
}
virtual void init() {
virtual void init() { super::init();
super::init(); minecraft->player->containerMenu = menu;
minecraft->player->containerMenu = menu; }
}
virtual void tick() {
virtual void tick() { super::tick();
super::tick(); if (!minecraft->player->isAlive() || minecraft->player->removed)
if (!minecraft->player->isAlive() || minecraft->player->removed) minecraft->player->closeContainer();
minecraft->player->closeContainer(); }
}
virtual void keyPressed( int eventKey )
virtual void keyPressed( int eventKey ) {
{ if (eventKey == Keyboard::KEY_ESCAPE) {
if (eventKey == Keyboard::KEY_ESCAPE) { minecraft->player->closeContainer();
minecraft->player->closeContainer(); } else {
} else { super::keyPressed(eventKey);
super::keyPressed(eventKey); }
} }
}
virtual bool closeOnPlayerHurt() {
virtual bool closeOnPlayerHurt() { return true;
return true; }
}
protected:
protected: BaseContainerMenu* menu;
BaseContainerMenu* menu; };
};
#endif /*NET_MINECRAFT_CLIENT_GUI__BaseContainerScreen_H__*/

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@@ -1,24 +1,24 @@
#include "ChatScreen.h" #include "ChatScreen.hpp"
#include "DialogDefinitions.h" #include "DialogDefinitions.hpp"
#include "../Gui.h" #include "client/gui/Gui.hpp"
#include "../../Minecraft.h" #include "client/Minecraft.hpp"
#include "../../../AppPlatform.h" #include "AppPlatform.hpp"
#include "../../../platform/log.h" #include "platform/log.hpp"
void ChatScreen::init() { void ChatScreen::init() {
minecraft->platform()->createUserInput(DialogDefinitions::DIALOG_NEW_CHAT_MESSAGE); minecraft->platform()->createUserInput(DialogDefinitions::DIALOG_NEW_CHAT_MESSAGE);
} }
void ChatScreen::render(int xm, int ym, float a) void ChatScreen::render(int xm, int ym, float a)
{ {
int status = minecraft->platform()->getUserInputStatus(); int status = minecraft->platform()->getUserInputStatus();
if (status > -1) { if (status > -1) {
if (status == 1) { if (status == 1) {
std::vector<std::string> v = minecraft->platform()->getUserInput(); std::vector<std::string> v = minecraft->platform()->getUserInput();
if (v.size() && v[0].length() > 0) if (v.size() && v[0].length() > 0)
minecraft->gui.addMessage(v[0]); minecraft->gui.addMessage(v[0]);
} }
minecraft->setScreen(NULL); minecraft->setScreen(NULL);
} }
} }

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@@ -1,21 +0,0 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_SCREENS__ChatScreen_H__
#define NET_MINECRAFT_CLIENT_GUI_SCREENS__ChatScreen_H__
#include "../Screen.h"
class ChatScreen: public Screen
{
public:
ChatScreen() {}
virtual ~ChatScreen() {}
void init();
void render(int xm, int ym, float a);
void buttonClicked(Button* button) {};
private:
};
#endif /*NET_MINECRAFT_CLIENT_GUI_SCREENS__ChatScreen_H__*/

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@@ -0,0 +1,19 @@
#pragma once
#include "client/gui/Screen.hpp"
class ChatScreen: public Screen
{
public:
ChatScreen() {}
virtual ~ChatScreen() {}
void init();
void render(int xm, int ym, float a);
void buttonClicked(Button* button) {};
private:
};

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@@ -1,474 +1,474 @@
#include "ChestScreen.h" #include "ChestScreen.hpp"
#include "touch/TouchStartMenuScreen.h" #include "touch/TouchStartMenuScreen.hpp"
#include "../Screen.h" #include "client/gui/Screen.hpp"
#include "../components/NinePatch.h" #include "client/gui/components/NinePatch.hpp"
#include "../../Minecraft.h" #include "client/Minecraft.hpp"
#include "../../player/LocalPlayer.h" #include "client/player/LocalPlayer.hpp"
#include "../../renderer/Tesselator.h" #include "client/renderer/Tesselator.hpp"
#include "../../renderer/entity/ItemRenderer.h" #include "client/renderer/entity/ItemRenderer.hpp"
#include "../../../world/item/Item.h" #include "world/item/Item.hpp"
#include "../../../world/item/ItemCategory.h" #include "world/item/ItemCategory.hpp"
#include "../../../world/entity/player/Inventory.h" #include "world/entity/player/Inventory.hpp"
#include "../../../world/entity/item/ItemEntity.h" #include "world/entity/item/ItemEntity.hpp"
#include "../../../world/level/Level.h" #include "world/level/Level.hpp"
#include "../../../locale/I18n.h" #include "locale/I18n.hpp"
#include "../../../util/StringUtils.h" #include "util/StringUtils.hpp"
#include "../../../network/packet/ContainerSetSlotPacket.h" #include "network/packet/ContainerSetSlotPacket.hpp"
#include "../../../network/RakNetInstance.h" #include "network/RakNetInstance.hpp"
#include "../../../world/level/tile/entity/TileEntity.h" #include "world/level/tile/entity/TileEntity.hpp"
#include "../../../world/level/tile/entity/ChestTileEntity.h" #include "world/level/tile/entity/ChestTileEntity.hpp"
#include "../../../world/inventory/ContainerMenu.h" #include "world/inventory/ContainerMenu.hpp"
#include "../../../util/Mth.h" #include "util/Mth.hpp"
//static NinePatchLayer* guiPaneFrame = NULL; //static NinePatchLayer* guiPaneFrame = NULL;
static inline void setIfNotSet(bool& ref, bool condition) { static inline void setIfNotSet(bool& ref, bool condition) {
ref = (ref || condition); ref = (ref || condition);
} }
template<typename T,typename V> template<typename T,typename V>
T* upcast(V* x) { return x; } T* upcast(V* x) { return x; }
static int heldMs = -1; static int heldMs = -1;
static int percent = -1; static int percent = -1;
static const float MaxHoldMs = 500.0f; static const float MaxHoldMs = 500.0f;
static const int MinChargeMs = 200; static const int MinChargeMs = 200;
class ItemDiffer { class ItemDiffer {
public: public:
ItemDiffer(int size) ItemDiffer(int size)
: size(size), : size(size),
count(0) count(0)
{ {
base = new ItemInstance[size]; base = new ItemInstance[size];
} }
ItemDiffer(const std::vector<const ItemInstance*>& v) ItemDiffer(const std::vector<const ItemInstance*>& v)
: size(v.size()), : size(v.size()),
count(0) count(0)
{ {
base = new ItemInstance[size]; base = new ItemInstance[size];
init(v); init(v);
} }
~ItemDiffer() { ~ItemDiffer() {
delete[] base; delete[] base;
} }
void init(const std::vector<const ItemInstance*>& v) { void init(const std::vector<const ItemInstance*>& v) {
for (int i = 0; i < size; ++i) { for (int i = 0; i < size; ++i) {
if (v[i]) base[i] = *v[i]; if (v[i]) base[i] = *v[i];
else base[i].setNull(); else base[i].setNull();
} }
} }
int getDiff(const std::vector<const ItemInstance*>& v, std::vector<int>& outIndices) { int getDiff(const std::vector<const ItemInstance*>& v, std::vector<int>& outIndices) {
int diffLen = v.size() - size; int diffLen = v.size() - size;
int minLen = Mth::Max((int)v.size(), size); int minLen = Mth::Max((int)v.size(), size);
for (int i = 0; i < minLen; ++i) { for (int i = 0; i < minLen; ++i) {
//LOGI("%s, %s\n", base[i].toString().c_str(), v[i]?v[i]->toString().c_str() : "null"); //LOGI("%s, %s\n", base[i].toString().c_str(), v[i]?v[i]->toString().c_str() : "null");
if (!ItemInstance::matchesNulls(&base[i], v[i])) if (!ItemInstance::matchesNulls(&base[i], v[i]))
outIndices.push_back(i); outIndices.push_back(i);
} }
return diffLen; return diffLen;
} }
private: private:
int size; int size;
int count; int count;
ItemInstance* base; ItemInstance* base;
}; };
const int descFrameWidth = 100; const int descFrameWidth = 100;
const int rgbActive = 0xfff0f0f0; const int rgbActive = 0xfff0f0f0;
const int rgbInactive = 0xc0635558; const int rgbInactive = 0xc0635558;
const int rgbInactiveShadow = 0xc0aaaaaa; const int rgbInactiveShadow = 0xc0aaaaaa;
#ifdef __APPLE__ #ifdef __APPLE__
static const float BorderPixels = 3; static const float BorderPixels = 3;
#ifdef DEMO_MODE #ifdef DEMO_MODE
static const float BlockPixels = 22; static const float BlockPixels = 22;
#else #else
static const float BlockPixels = 22; static const float BlockPixels = 22;
#endif #endif
#else #else
static const float BorderPixels = 4; static const float BorderPixels = 4;
static const float BlockPixels = 24; static const float BlockPixels = 24;
#endif #endif
static const int ItemSize = (int)(BlockPixels + 2*BorderPixels); static const int ItemSize = (int)(BlockPixels + 2*BorderPixels);
static const int Bx = 10; // Border Frame width static const int Bx = 10; // Border Frame width
static const int By = 6; // Border Frame height static const int By = 6; // Border Frame height
typedef struct FlyingItem { typedef struct FlyingItem {
ItemInstance item; ItemInstance item;
float startTime; float startTime;
float sx, sy; float sx, sy;
float dx, dy; float dx, dy;
} FlyingItem ; } FlyingItem ;
static std::vector<FlyingItem> flyingItems; static std::vector<FlyingItem> flyingItems;
ChestScreen::ChestScreen(Player* player, ChestTileEntity* chest) ChestScreen::ChestScreen(Player* player, ChestTileEntity* chest)
: super(new ContainerMenu(chest, chest->runningId)), //@huge @attn : super(new ContainerMenu(chest, chest->runningId)), //@huge @attn
inventoryPane(NULL), inventoryPane(NULL),
chestPane(NULL), chestPane(NULL),
btnClose(4, ""), btnClose(4, ""),
bHeader (5, "Inventory"), bHeader (5, "Inventory"),
bHeaderChest (6, "Chest"), bHeaderChest (6, "Chest"),
guiBackground(NULL), guiBackground(NULL),
guiSlot(NULL), guiSlot(NULL),
guiSlotMarked(NULL), guiSlotMarked(NULL),
guiSlotMarker(NULL), guiSlotMarker(NULL),
player(player), player(player),
chest(chest), chest(chest),
selectedSlot(-1), selectedSlot(-1),
doRecreatePane(false) doRecreatePane(false)
//guiSlotItem(NULL), //guiSlotItem(NULL),
//guiSlotItemSelected(NULL) //guiSlotItemSelected(NULL)
{ {
} }
ChestScreen::~ChestScreen() { ChestScreen::~ChestScreen() {
delete inventoryPane; delete inventoryPane;
delete chestPane; delete chestPane;
delete guiBackground; delete guiBackground;
delete guiSlot; delete guiSlot;
delete guiSlotMarked; delete guiSlotMarked;
delete guiSlotMarker; delete guiSlotMarker;
delete guiPaneFrame; delete guiPaneFrame;
delete menu; delete menu;
if (chest->clientSideOnly) if (chest->clientSideOnly)
delete chest; delete chest;
} }
void ChestScreen::init() { void ChestScreen::init() {
super::init(); super::init();
//printf("-> %d\n", width/2); //printf("-> %d\n", width/2);
ImageDef def; ImageDef def;
def.name = "gui/spritesheet.png"; def.name = "gui/spritesheet.png";
def.x = 0; def.x = 0;
def.y = 1; def.y = 1;
def.width = def.height = 18; def.width = def.height = 18;
def.setSrc(IntRectangle(60, 0, 18, 18)); def.setSrc(IntRectangle(60, 0, 18, 18));
btnClose.setImageDef(def, true); btnClose.setImageDef(def, true);
btnClose.scaleWhenPressed = false; btnClose.scaleWhenPressed = false;
buttons.push_back(&bHeader); buttons.push_back(&bHeader);
buttons.push_back(&bHeaderChest); buttons.push_back(&bHeaderChest);
buttons.push_back(&btnClose); buttons.push_back(&btnClose);
// GUI - nine patches // GUI - nine patches
NinePatchFactory builder(minecraft->textures, "gui/spritesheet.png"); NinePatchFactory builder(minecraft->textures, "gui/spritesheet.png");
guiBackground = builder.createSymmetrical(IntRectangle(0, 0, 16, 16), 4, 4); guiBackground = builder.createSymmetrical(IntRectangle(0, 0, 16, 16), 4, 4);
guiSlot = builder.createSymmetrical(IntRectangle(0, 32, 8, 8), 3, 3); guiSlot = builder.createSymmetrical(IntRectangle(0, 32, 8, 8), 3, 3);
guiSlotMarked = builder.createSymmetrical(IntRectangle(0, 44, 8, 8), 3, 3); guiSlotMarked = builder.createSymmetrical(IntRectangle(0, 44, 8, 8), 3, 3);
guiSlotMarker = builder.createSymmetrical(IntRectangle(10, 42, 16, 16), 5, 5); guiSlotMarker = builder.createSymmetrical(IntRectangle(10, 42, 16, 16), 5, 5);
guiPaneFrame = builder.createSymmetrical(IntRectangle(28, 42, 4, 4), 1, 1)->exclude(4); guiPaneFrame = builder.createSymmetrical(IntRectangle(28, 42, 4, 4), 1, 1)->exclude(4);
} }
void ChestScreen::setupPositions() { void ChestScreen::setupPositions() {
// Left - Categories // Left - Categories
bHeader.x = 0; bHeader.x = 0;
bHeader.y = bHeaderChest.y = 0; bHeader.y = bHeaderChest.y = 0;
bHeader.width = bHeaderChest.width = width / 2;// - bDone.w; bHeader.width = bHeaderChest.width = width / 2;// - bDone.w;
bHeaderChest.x = bHeader.x + bHeader.width; bHeaderChest.x = bHeader.x + bHeader.width;
// Right - Description // Right - Description
btnClose.width = btnClose.height = 19; btnClose.width = btnClose.height = 19;
btnClose.x = width - btnClose.width; btnClose.x = width - btnClose.width;
btnClose.y = 0; btnClose.y = 0;
//guiPaneFrame->setSize((float)paneFuelRect.w + 2, (float)paneFuelRect.h + 4); //guiPaneFrame->setSize((float)paneFuelRect.w + 2, (float)paneFuelRect.h + 4);
guiBackground->setSize((float)width, (float)height); guiBackground->setSize((float)width, (float)height);
//guiSlotItem->setSize((float)width, 22); //@todo //guiSlotItem->setSize((float)width, 22); //@todo
//guiSlotItemSelected->setSize((float)width, 22); //guiSlotItemSelected->setSize((float)width, 22);
setupPane(); setupPane();
} }
void ChestScreen::tick() { void ChestScreen::tick() {
if (inventoryPane) if (inventoryPane)
inventoryPane->tick(); inventoryPane->tick();
if (chestPane) if (chestPane)
chestPane->tick(); chestPane->tick();
if (doRecreatePane) { if (doRecreatePane) {
setupPane(); setupPane();
doRecreatePane = false; doRecreatePane = false;
} }
} }
void ChestScreen::handleRenderPane(Touch::InventoryPane* pane, Tesselator& t, int xm, int ym, float a) { void ChestScreen::handleRenderPane(Touch::InventoryPane* pane, Tesselator& t, int xm, int ym, float a) {
if (pane) { if (pane) {
int ms, id; int ms, id;
pane->markerIndex = -1; pane->markerIndex = -1;
if (pane->queryHoldTime(&id, &ms)) { if (pane->queryHoldTime(&id, &ms)) {
heldMs = ms; heldMs = ms;
FillingContainer* c = (pane == inventoryPane)? FillingContainer* c = (pane == inventoryPane)?
upcast<FillingContainer>(minecraft->player->inventory) upcast<FillingContainer>(minecraft->player->inventory)
: upcast<FillingContainer>(chest); : upcast<FillingContainer>(chest);
const int slotIndex = id + c->getNumLinkedSlots(); const int slotIndex = id + c->getNumLinkedSlots();
ItemInstance* item = c->getItem(slotIndex); ItemInstance* item = c->getItem(slotIndex);
int count = (item && !item->isNull())? item->count : 0; int count = (item && !item->isNull())? item->count : 0;
float maxHoldMs = item? 700 + 10 * item->count: MaxHoldMs; float maxHoldMs = item? 700 + 10 * item->count: MaxHoldMs;
if (count > 1) { if (count > 1) {
float share = (heldMs-MinChargeMs) / maxHoldMs; float share = (heldMs-MinChargeMs) / maxHoldMs;
pane->markerType = 1;//(heldMs >= MinChargeMs)? 1 : 0; pane->markerType = 1;//(heldMs >= MinChargeMs)? 1 : 0;
pane->markerIndex = id; pane->markerIndex = id;
pane->markerShare = Mth::Max(share, 0.0f); pane->markerShare = Mth::Max(share, 0.0f);
percent = (int)Mth::clamp(100.0f * share, 0.0f, 100.0f); percent = (int)Mth::clamp(100.0f * share, 0.0f, 100.0f);
if (percent >= 100) { if (percent >= 100) {
addItem(pane, id); addItem(pane, id);
} }
} }
} }
pane->render(xm, ym, a); pane->render(xm, ym, a);
guiPaneFrame->draw(t, (float)(pane->rect.x - 1), (float)(pane->rect.y - 1)); guiPaneFrame->draw(t, (float)(pane->rect.x - 1), (float)(pane->rect.y - 1));
//LOGI("query-iv: %d, %d\n", gridId, heldMs); //LOGI("query-iv: %d, %d\n", gridId, heldMs);
} }
} }
void ChestScreen::render(int xm, int ym, float a) { void ChestScreen::render(int xm, int ym, float a) {
const int N = 5; const int N = 5;
static StopwatchNLast r(N); static StopwatchNLast r(N);
//renderBackground(); //renderBackground();
Tesselator& t = Tesselator::instance; Tesselator& t = Tesselator::instance;
guiBackground->draw(t, 0, 0); guiBackground->draw(t, 0, 0);
glEnable2(GL_ALPHA_TEST); glEnable2(GL_ALPHA_TEST);
// Buttons (Left side + crafting) // Buttons (Left side + crafting)
super::render(xm, ym, a); super::render(xm, ym, a);
heldMs = -1; heldMs = -1;
handleRenderPane(inventoryPane, t, xm, ym, a); handleRenderPane(inventoryPane, t, xm, ym, a);
handleRenderPane(chestPane, t, xm, ym, a); handleRenderPane(chestPane, t, xm, ym, a);
float now = getTimeS(); float now = getTimeS();
float MaxTime = 0.3f; float MaxTime = 0.3f;
std::vector<FlyingItem> flyingToSave; std::vector<FlyingItem> flyingToSave;
glEnable2(GL_BLEND); glEnable2(GL_BLEND);
glColor4f(1, 1, 1, 0.2f); glColor4f(1, 1, 1, 0.2f);
t.beginOverride(); t.beginOverride();
//t.color(1.0f, 0.0f, 0.0f, 0.2f); //t.color(1.0f, 0.0f, 0.0f, 0.2f);
//t.noColor(); //t.noColor();
glEnable2(GL_SCISSOR_TEST); glEnable2(GL_SCISSOR_TEST);
//LOGI("panesBox: %d, %d - %d, %d\n", panesBbox.x, panesBbox.y, panesBbox.w, panesBbox.h); //LOGI("panesBox: %d, %d - %d, %d\n", panesBbox.x, panesBbox.y, panesBbox.w, panesBbox.h);
minecraft->gui.setScissorRect(panesBbox); minecraft->gui.setScissorRect(panesBbox);
for (unsigned int i = 0; i < flyingItems.size(); ++i) { for (unsigned int i = 0; i < flyingItems.size(); ++i) {
FlyingItem& fi = flyingItems[i]; FlyingItem& fi = flyingItems[i];
float since = (now - fi.startTime); float since = (now - fi.startTime);
if (since > MaxTime) continue; if (since > MaxTime) continue;
float t = since / MaxTime; float t = since / MaxTime;
t *= t; t *= t;
//float xx = fi.sx + t * 100.0f; //float xx = fi.sx + t * 100.0f;
float xx = Mth::lerp(fi.sx, fi.dx, t); float xx = Mth::lerp(fi.sx, fi.dx, t);
float yy = Mth::lerp(fi.sy, fi.dy, t); float yy = Mth::lerp(fi.sy, fi.dy, t);
ItemRenderer::renderGuiItem(minecraft->font, minecraft->textures, &fi.item, xx + 7, yy + 8, true); ItemRenderer::renderGuiItem(minecraft->font, minecraft->textures, &fi.item, xx + 7, yy + 8, true);
//minecraft->gui.renderSlotText(&fi.item, xx + 3, yy + 3, true, true); //minecraft->gui.renderSlotText(&fi.item, xx + 3, yy + 3, true, true);
flyingToSave.push_back(fi); flyingToSave.push_back(fi);
} }
t.enableColor(); t.enableColor();
t.endOverrideAndDraw(); t.endOverrideAndDraw();
glDisable2(GL_SCISSOR_TEST); glDisable2(GL_SCISSOR_TEST);
flyingItems = flyingToSave; flyingItems = flyingToSave;
t.colorABGR(0xffffffff); t.colorABGR(0xffffffff);
glDisable2(GL_BLEND); glDisable2(GL_BLEND);
minecraft->textures->loadAndBindTexture("gui/spritesheet.png"); minecraft->textures->loadAndBindTexture("gui/spritesheet.png");
} }
void ChestScreen::buttonClicked(Button* button) { void ChestScreen::buttonClicked(Button* button) {
if (button == &btnClose) { if (button == &btnClose) {
minecraft->player->closeContainer(); minecraft->player->closeContainer();
} }
} }
bool ChestScreen::handleAddItem(FillingContainer* from, FillingContainer* to, int itemIndex) { bool ChestScreen::handleAddItem(FillingContainer* from, FillingContainer* to, int itemIndex) {
const int itemOffset = from->getNumLinkedSlots(); const int itemOffset = from->getNumLinkedSlots();
const int slotIndex = itemIndex + itemOffset; const int slotIndex = itemIndex + itemOffset;
ItemInstance* item = from->getItem(slotIndex); ItemInstance* item = from->getItem(slotIndex);
bool added = false; bool added = false;
bool fromChest = (from == chest); bool fromChest = (from == chest);
Touch::InventoryPane* pane = fromChest? chestPane : inventoryPane; Touch::InventoryPane* pane = fromChest? chestPane : inventoryPane;
Touch::InventoryPane* toPane = fromChest? inventoryPane : chestPane; Touch::InventoryPane* toPane = fromChest? inventoryPane : chestPane;
int wantedCount = (item && !item->isNull())? item->count * percent / 100 : 0; int wantedCount = (item && !item->isNull())? item->count * percent / 100 : 0;
if ((item && !item->isNull()) && (!wantedCount || heldMs < MinChargeMs)) { if ((item && !item->isNull()) && (!wantedCount || heldMs < MinChargeMs)) {
wantedCount = 1; wantedCount = 1;
} }
if (wantedCount > 0) { if (wantedCount > 0) {
ItemInstance takenItem(*item); ItemInstance takenItem(*item);
takenItem.count = wantedCount; takenItem.count = wantedCount;
ItemDiffer differ(getItems(toPane)); ItemDiffer differ(getItems(toPane));
to->add(&takenItem); to->add(&takenItem);
added = (takenItem.count != wantedCount); added = (takenItem.count != wantedCount);
if (added) { if (added) {
item->count -= (wantedCount - takenItem.count); item->count -= (wantedCount - takenItem.count);
std::vector<int> changed; std::vector<int> changed;
std::vector<const ItemInstance*> items = getItems(toPane); std::vector<const ItemInstance*> items = getItems(toPane);
differ.getDiff(items, changed); differ.getDiff(items, changed);
ScrollingPane::GridItem g, gTo; ScrollingPane::GridItem g, gTo;
pane->getGridItemFor_slow(itemIndex, g); pane->getGridItemFor_slow(itemIndex, g);
//LOGI("Changed: %d\n", changed.size()); //LOGI("Changed: %d\n", changed.size());
for (unsigned int i = 0; i < changed.size(); ++i) { for (unsigned int i = 0; i < changed.size(); ++i) {
FlyingItem fi; FlyingItem fi;
fi.startTime = getTimeS(); fi.startTime = getTimeS();
fi.item = *item; fi.item = *item;
fi.sx = g.xf; fi.sx = g.xf;
fi.sy = g.yf; fi.sy = g.yf;
int toIndex = changed[i]; int toIndex = changed[i];
toPane->getGridItemFor_slow(toIndex, gTo); toPane->getGridItemFor_slow(toIndex, gTo);
fi.dx = gTo.xf; fi.dx = gTo.xf;
fi.dy = gTo.yf; fi.dy = gTo.yf;
flyingItems.push_back(fi); flyingItems.push_back(fi);
if (!fromChest && minecraft->level->isClientSide) { if (!fromChest && minecraft->level->isClientSide) {
int j = toIndex; int j = toIndex;
ItemInstance item = items[j]? *items[j] : ItemInstance(); ItemInstance item = items[j]? *items[j] : ItemInstance();
ContainerSetSlotPacket p(menu->containerId, j, item); ContainerSetSlotPacket p(menu->containerId, j, item);
minecraft->raknetInstance->send(p); minecraft->raknetInstance->send(p);
} }
} }
} }
// Send to server, needs a bit special handling // Send to server, needs a bit special handling
if (fromChest) { if (fromChest) {
ItemInstance ins(item->count <= 0? ItemInstance() : *item); ItemInstance ins(item->count <= 0? ItemInstance() : *item);
ContainerSetSlotPacket p(menu->containerId, slotIndex, ins); ContainerSetSlotPacket p(menu->containerId, slotIndex, ins);
minecraft->raknetInstance->send(p); minecraft->raknetInstance->send(p);
} }
if (item->count <= 0) if (item->count <= 0)
from->clearSlot(slotIndex); from->clearSlot(slotIndex);
} }
// Clear the marker indices // Clear the marker indices
pane->markerIndex = toPane->markerIndex = -1; pane->markerIndex = toPane->markerIndex = -1;
return added; return added;
} }
bool ChestScreen::addItem(const Touch::InventoryPane* forPane, int itemIndex) { bool ChestScreen::addItem(const Touch::InventoryPane* forPane, int itemIndex) {
//LOGI("items.size, index: %d, %d\n", inventoryItems.size(), itemIndex); //LOGI("items.size, index: %d, %d\n", inventoryItems.size(), itemIndex);
bool l2r = (forPane == inventoryPane); bool l2r = (forPane == inventoryPane);
return handleAddItem( l2r? upcast<FillingContainer>(minecraft->player->inventory) : upcast<FillingContainer>(chest), return handleAddItem( l2r? upcast<FillingContainer>(minecraft->player->inventory) : upcast<FillingContainer>(chest),
l2r? upcast<FillingContainer>(chest) : upcast<FillingContainer>(minecraft->player->inventory), l2r? upcast<FillingContainer>(chest) : upcast<FillingContainer>(minecraft->player->inventory),
itemIndex); itemIndex);
} }
bool ChestScreen::isAllowed( int slot ) bool ChestScreen::isAllowed( int slot )
{ {
return true; return true;
} }
bool ChestScreen::renderGameBehind() bool ChestScreen::renderGameBehind()
{ {
return false; return false;
} }
std::vector<const ItemInstance*> ChestScreen::getItems( const Touch::InventoryPane* forPane ) std::vector<const ItemInstance*> ChestScreen::getItems( const Touch::InventoryPane* forPane )
{ {
if (forPane == inventoryPane) { if (forPane == inventoryPane) {
for (int i = Inventory::MAX_SELECTION_SIZE, j = 0; i < minecraft->player->inventory->getContainerSize(); ++i, ++j) for (int i = Inventory::MAX_SELECTION_SIZE, j = 0; i < minecraft->player->inventory->getContainerSize(); ++i, ++j)
inventoryItems[j] = minecraft->player->inventory->getItem(i); inventoryItems[j] = minecraft->player->inventory->getItem(i);
return inventoryItems; return inventoryItems;
} }
else { else {
for (int i = 0; i < chest->getContainerSize(); ++i) for (int i = 0; i < chest->getContainerSize(); ++i)
chestItems[i] = chest->getItem(i); chestItems[i] = chest->getItem(i);
return chestItems; return chestItems;
} }
} }
void ChestScreen::setupPane() void ChestScreen::setupPane()
{ {
inventoryItems.clear(); inventoryItems.clear();
for (int i = Inventory::MAX_SELECTION_SIZE; i < minecraft->player->inventory->getContainerSize(); ++i) { for (int i = Inventory::MAX_SELECTION_SIZE; i < minecraft->player->inventory->getContainerSize(); ++i) {
ItemInstance* item = minecraft->player->inventory->getItem(i); ItemInstance* item = minecraft->player->inventory->getItem(i);
/*if (!item || item->isNull()) continue;*/ /*if (!item || item->isNull()) continue;*/
inventoryItems.push_back(item); inventoryItems.push_back(item);
} }
chestItems.clear(); chestItems.clear();
for (int i = 0; i < chest->getContainerSize(); ++i) { for (int i = 0; i < chest->getContainerSize(); ++i) {
ItemInstance* item = chest->getItem(i); ItemInstance* item = chest->getItem(i);
/*if (!item || item->isNull()) continue;*/ /*if (!item || item->isNull()) continue;*/
chestItems.push_back(item); chestItems.push_back(item);
} }
int maxWidth = width/2 - Bx/2;//- Bx - Bx/*- Bx*/; int maxWidth = width/2 - Bx/2;//- Bx - Bx/*- Bx*/;
int InventoryColumns = maxWidth / ItemSize; int InventoryColumns = maxWidth / ItemSize;
const int realWidth = InventoryColumns * ItemSize; const int realWidth = InventoryColumns * ItemSize;
int paneWidth = realWidth;// + Bx + Bx; int paneWidth = realWidth;// + Bx + Bx;
const int realBx = (width/2 - realWidth) / 2; const int realBx = (width/2 - realWidth) / 2;
IntRectangle rect(realBx, IntRectangle rect(realBx,
#ifdef __APPLE__ #ifdef __APPLE__
24 + By - ((width==240)?1:0), realWidth, ((width==240)?1:0) + height-By-By-24); 24 + By - ((width==240)?1:0), realWidth, ((width==240)?1:0) + height-By-By-24);
#else #else
24 + By, realWidth, height-By-By-24); 24 + By, realWidth, height-By-By-24);
#endif #endif
// IntRectangle(0, 0, 100, 100) // IntRectangle(0, 0, 100, 100)
if (inventoryPane) delete inventoryPane; if (inventoryPane) delete inventoryPane;
inventoryPane = new Touch::InventoryPane(this, minecraft, rect, paneWidth, BorderPixels, minecraft->player->inventory->getContainerSize() - Inventory::MAX_SELECTION_SIZE, ItemSize, (int)BorderPixels); inventoryPane = new Touch::InventoryPane(this, minecraft, rect, paneWidth, BorderPixels, minecraft->player->inventory->getContainerSize() - Inventory::MAX_SELECTION_SIZE, ItemSize, (int)BorderPixels);
inventoryPane->fillMarginX = 0; inventoryPane->fillMarginX = 0;
inventoryPane->fillMarginY = 0; inventoryPane->fillMarginY = 0;
guiPaneFrame->setSize((float)rect.w + 2, (float)rect.h + 2); guiPaneFrame->setSize((float)rect.w + 2, (float)rect.h + 2);
panesBbox = rect; panesBbox = rect;
rect.x += width/2;// - rect.w - Bx; rect.x += width/2;// - rect.w - Bx;
panesBbox.w += (rect.x - panesBbox.x); panesBbox.w += (rect.x - panesBbox.x);
if (chestPane) delete chestPane; if (chestPane) delete chestPane;
chestPane = new Touch::InventoryPane(this, minecraft, rect, paneWidth, BorderPixels, chest->getContainerSize(), ItemSize, (int)BorderPixels); chestPane = new Touch::InventoryPane(this, minecraft, rect, paneWidth, BorderPixels, chest->getContainerSize(), ItemSize, (int)BorderPixels);
chestPane->fillMarginX = 0; chestPane->fillMarginX = 0;
chestPane->fillMarginY = 0; chestPane->fillMarginY = 0;
LOGI("Creating new panes\n:" LOGI("Creating new panes\n:"
" Inventory %d %p\n" " Inventory %d %p\n"
" Chest %d %p\n", (int)inventoryItems.size(), inventoryPane, (int)chestItems.size(), chestPane); " Chest %d %p\n", (int)inventoryItems.size(), inventoryPane, (int)chestItems.size(), chestPane);
} }
void ChestScreen::drawSlotItemAt( Tesselator& t, const ItemInstance* item, int x, int y, bool selected) void ChestScreen::drawSlotItemAt( Tesselator& t, const ItemInstance* item, int x, int y, bool selected)
{ {
float xx = (float)x; float xx = (float)x;
float yy = (float)y; float yy = (float)y;
(selected? guiSlot/*Marked*/ : guiSlot)->draw(t, xx, yy); (selected? guiSlot/*Marked*/ : guiSlot)->draw(t, xx, yy);
if (selected) if (selected)
guiSlotMarker->draw(t, xx - 2, yy - 2); guiSlotMarker->draw(t, xx - 2, yy - 2);
if (item && !item->isNull()) { if (item && !item->isNull()) {
ItemRenderer::renderGuiItem(minecraft->font, minecraft->textures, item, xx + 7, yy + 8, true); ItemRenderer::renderGuiItem(minecraft->font, minecraft->textures, item, xx + 7, yy + 8, true);
minecraft->gui.renderSlotText(item, xx + 3, yy + 3, true, true); minecraft->gui.renderSlotText(item, xx + 3, yy + 3, true, true);
} }
} }

View File

@@ -1,72 +1,70 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_SCREENS__ChestScreen_H__ #pragma once
#define NET_MINECRAFT_CLIENT_GUI_SCREENS__ChestScreen_H__
#include "BaseContainerScreen.hpp"
#include "BaseContainerScreen.h"
#include "client/gui/components/InventoryPane.hpp"
#include "../components/InventoryPane.h" #include "client/gui/components/Button.hpp"
#include "../components/Button.h"
class Font;
class Font; class CItem;
class CItem; class Textures;
class Textures; class NinePatchLayer;
class NinePatchLayer; class FillingContainer;
class FillingContainer; class ChestTileEntity;
class ChestTileEntity; class Tesselator;
class Tesselator;
class ChestScreen: public BaseContainerScreen,
class ChestScreen: public BaseContainerScreen, public Touch::IInventoryPaneCallback
public Touch::IInventoryPaneCallback {
{ typedef BaseContainerScreen super;
typedef BaseContainerScreen super; typedef std::vector<CItem*> ItemList;
typedef std::vector<CItem*> ItemList; friend class ItemPane;
friend class ItemPane; public:
public: ChestScreen(Player* player, ChestTileEntity* chest);
ChestScreen(Player* player, ChestTileEntity* chest); ~ChestScreen();
~ChestScreen();
void init();
void init(); void setupPositions();
void setupPositions();
void tick();
void tick(); void render(int xm, int ym, float a);
void render(int xm, int ym, float a); bool renderGameBehind();
bool renderGameBehind(); void buttonClicked(Button* button);
void buttonClicked(Button* button);
// IInventoryPaneCallback
// IInventoryPaneCallback bool addItem(const Touch::InventoryPane* pane, int itemId);
bool addItem(const Touch::InventoryPane* pane, int itemId); bool isAllowed( int slot );
bool isAllowed( int slot ); std::vector<const ItemInstance*> getItems( const Touch::InventoryPane* forPane );
std::vector<const ItemInstance*> getItems( const Touch::InventoryPane* forPane ); //const ItemList& getItems(const ItemPane* forPane);
//const ItemList& getItems(const ItemPane* forPane); private:
private: void setupPane();
void setupPane();
void drawSlotItemAt(Tesselator& t, const ItemInstance* item, int x, int y, bool selected);
void drawSlotItemAt(Tesselator& t, const ItemInstance* item, int x, int y, bool selected); bool handleAddItem(FillingContainer* from, FillingContainer* to, int itemIndex);
bool handleAddItem(FillingContainer* from, FillingContainer* to, int itemIndex); void handleRenderPane(Touch::InventoryPane* pane, Tesselator& t, int xm, int ym, float a);
void handleRenderPane(Touch::InventoryPane* pane, Tesselator& t, int xm, int ym, float a);
std::string currentItemDesc;
std::string currentItemDesc; ImageButton btnClose;
ImageButton btnClose; Touch::THeader bHeader;
Touch::THeader bHeader; Touch::THeader bHeaderChest;
Touch::THeader bHeaderChest;
Touch::InventoryPane* inventoryPane;
Touch::InventoryPane* inventoryPane; Touch::InventoryPane* chestPane;
Touch::InventoryPane* chestPane; IntRectangle panesBbox;
IntRectangle panesBbox;
std::vector<const ItemInstance*> inventoryItems;
std::vector<const ItemInstance*> inventoryItems; std::vector<const ItemInstance*> chestItems;
std::vector<const ItemInstance*> chestItems; bool doRecreatePane;
bool doRecreatePane;
int selectedSlot;
int selectedSlot;
// GUI elements such as 9-Patches
// GUI elements such as 9-Patches NinePatchLayer* guiBackground;
NinePatchLayer* guiBackground; NinePatchLayer* guiSlot;
NinePatchLayer* guiSlot; NinePatchLayer* guiSlotMarked;
NinePatchLayer* guiSlotMarked; NinePatchLayer* guiSlotMarker;
NinePatchLayer* guiSlotMarker; NinePatchLayer* guiPaneFrame;
NinePatchLayer* guiPaneFrame; Player* player;
Player* player; ChestTileEntity* chest;
ChestTileEntity* chest; };
};
#endif /*NET_MINECRAFT_CLIENT_GUI_SCREENS__ChestScreen_H__*/

View File

@@ -1,26 +1,26 @@
#include "ChooseLevelScreen.h" #include "ChooseLevelScreen.hpp"
#include <algorithm> #include <algorithm>
#include <set> #include <set>
#include "../../Minecraft.h" #include "client/Minecraft.hpp"
void ChooseLevelScreen::init() { void ChooseLevelScreen::init() {
loadLevelSource(); loadLevelSource();
} }
void ChooseLevelScreen::loadLevelSource() void ChooseLevelScreen::loadLevelSource()
{ {
LevelStorageSource* levelSource = minecraft->getLevelSource(); LevelStorageSource* levelSource = minecraft->getLevelSource();
levelSource->getLevelList(levels); levelSource->getLevelList(levels);
std::sort(levels.begin(), levels.end()); std::sort(levels.begin(), levels.end());
} }
std::string ChooseLevelScreen::getUniqueLevelName( const std::string& level ) { std::string ChooseLevelScreen::getUniqueLevelName( const std::string& level ) {
std::set<std::string> Set; std::set<std::string> Set;
for (unsigned int i = 0; i < levels.size(); ++i) for (unsigned int i = 0; i < levels.size(); ++i)
Set.insert(levels[i].id); Set.insert(levels[i].id);
std::string s = level; std::string s = level;
while ( Set.find(s) != Set.end() ) while ( Set.find(s) != Set.end() )
s += "-"; s += "-";
return s; return s;
} }

View File

@@ -1,21 +0,0 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_SCREENS__ChooseLevelScreen_H__
#define NET_MINECRAFT_CLIENT_GUI_SCREENS__ChooseLevelScreen_H__
#include "../Screen.h"
#include "../../../world/level/storage/LevelStorageSource.h"
class ChooseLevelScreen: public Screen
{
public:
void init();
protected:
std::string getUniqueLevelName(const std::string& level);
private:
void loadLevelSource();
LevelSummaryList levels;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_SCREENS__ChooseLevelScreen_H__*/

View File

@@ -0,0 +1,19 @@
#pragma once
#include "client/gui/Screen.hpp"
#include "world/level/storage/LevelStorageSource.hpp"
class ChooseLevelScreen: public Screen
{
public:
void init();
protected:
std::string getUniqueLevelName(const std::string& level);
private:
void loadLevelSource();
LevelSummaryList levels;
};

View File

@@ -1,84 +1,84 @@
#include "ConfirmScreen.h" #include "ConfirmScreen.hpp"
#include "../components/Button.h" #include "client/gui/components/Button.hpp"
#include "../../Minecraft.h" #include "client/Minecraft.hpp"
ConfirmScreen::ConfirmScreen(Screen* parent_, const std::string& title1_, const std::string& title2_, int id_) ConfirmScreen::ConfirmScreen(Screen* parent_, const std::string& title1_, const std::string& title2_, int id_)
: parent(parent_), : parent(parent_),
title1(title1_), title1(title1_),
title2(title2_), title2(title2_),
id(id_), id(id_),
yesButtonText("Ok"), yesButtonText("Ok"),
noButtonText("Cancel"), noButtonText("Cancel"),
yesButton(0), yesButton(0),
noButton(0) noButton(0)
{ {
} }
ConfirmScreen::ConfirmScreen(Screen* parent_, const std::string& title1_, const std::string& title2_, const std::string& yesButton_, const std::string& noButton_, int id_ ) ConfirmScreen::ConfirmScreen(Screen* parent_, const std::string& title1_, const std::string& title2_, const std::string& yesButton_, const std::string& noButton_, int id_ )
: parent(parent_), : parent(parent_),
title1(title1_), title1(title1_),
title2(title2_), title2(title2_),
id(id_), id(id_),
yesButtonText(yesButton_), yesButtonText(yesButton_),
noButtonText(noButton_) noButtonText(noButton_)
{ {
} }
ConfirmScreen::~ConfirmScreen() { ConfirmScreen::~ConfirmScreen() {
delete yesButton; delete yesButton;
delete noButton; delete noButton;
} }
void ConfirmScreen::init() void ConfirmScreen::init()
{ {
if (/* minecraft->useTouchscreen() */ true) { if (/* minecraft->useTouchscreen() */ true) {
yesButton = new Touch::TButton(0, 0, 0, yesButtonText), yesButton = new Touch::TButton(0, 0, 0, yesButtonText),
noButton = new Touch::TButton(1, 0, 0, noButtonText); noButton = new Touch::TButton(1, 0, 0, noButtonText);
} else { } else {
yesButton = new Button(0, 0, 0, yesButtonText), yesButton = new Button(0, 0, 0, yesButtonText),
noButton = new Button(1, 0, 0, noButtonText); noButton = new Button(1, 0, 0, noButtonText);
} }
buttons.push_back(yesButton); buttons.push_back(yesButton);
buttons.push_back(noButton); buttons.push_back(noButton);
tabButtons.push_back(yesButton); tabButtons.push_back(yesButton);
tabButtons.push_back(noButton); tabButtons.push_back(noButton);
} }
void ConfirmScreen::setupPositions() { void ConfirmScreen::setupPositions() {
const int ButtonWidth = 120; const int ButtonWidth = 120;
const int ButtonHeight = 24; const int ButtonHeight = 24;
yesButton->x = width / 2 - ButtonWidth - 4; yesButton->x = width / 2 - ButtonWidth - 4;
yesButton->y = height / 6 + 72; yesButton->y = height / 6 + 72;
noButton->x = width / 2 + 4; noButton->x = width / 2 + 4;
noButton->y = height / 6 + 72; noButton->y = height / 6 + 72;
yesButton->width = noButton->width = ButtonWidth; yesButton->width = noButton->width = ButtonWidth;
yesButton->height = noButton->height = ButtonHeight; yesButton->height = noButton->height = ButtonHeight;
} }
bool ConfirmScreen::handleBackEvent(bool isDown) { bool ConfirmScreen::handleBackEvent(bool isDown) {
if (!isDown) if (!isDown)
postResult(false); postResult(false);
return true; return true;
} }
void ConfirmScreen::render( int xm, int ym, float a ) void ConfirmScreen::render( int xm, int ym, float a )
{ {
renderBackground(); renderBackground();
drawCenteredString(font, title1, width / 2, 50, 0xffffff); drawCenteredString(font, title1, width / 2, 50, 0xffffff);
drawCenteredString(font, title2, width / 2, 70, 0xffffff); drawCenteredString(font, title2, width / 2, 70, 0xffffff);
super::render(xm, ym, a); super::render(xm, ym, a);
} }
void ConfirmScreen::buttonClicked( Button* button ) void ConfirmScreen::buttonClicked( Button* button )
{ {
postResult(button->id == 0); postResult(button->id == 0);
} }
void ConfirmScreen::postResult(bool isOk) void ConfirmScreen::postResult(bool isOk)
{ {
parent->confirmResult(isOk, id); parent->confirmResult(isOk, id);
} }

View File

@@ -1,40 +1,38 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_SCREENS__ConfirmScreen_H__ #pragma once
#define NET_MINECRAFT_CLIENT_GUI_SCREENS__ConfirmScreen_H__
//package net.minecraft.client.gui;
//package net.minecraft.client.gui;
#include "client/gui/Screen.hpp"
#include "../Screen.h" #include <string>
#include <string>
class ConfirmScreen: public Screen
class ConfirmScreen: public Screen {
{ typedef Screen super;
typedef Screen super; public:
public: ConfirmScreen(Screen* parent_, const std::string& title1_, const std::string& title2_, int id_);
ConfirmScreen(Screen* parent_, const std::string& title1_, const std::string& title2_, int id_); ConfirmScreen(Screen* parent_, const std::string& title1_, const std::string& title2_, const std::string& yesButton, const std::string& noButton, int id_);
ConfirmScreen(Screen* parent_, const std::string& title1_, const std::string& title2_, const std::string& yesButton, const std::string& noButton, int id_); ~ConfirmScreen();
~ConfirmScreen();
void init();
void init(); void setupPositions();
void setupPositions();
bool handleBackEvent(bool isDown);
bool handleBackEvent(bool isDown); void render(int xm, int ym, float a);
void render(int xm, int ym, float a); protected:
protected: void buttonClicked(Button* button);
void buttonClicked(Button* button);
virtual void postResult(bool isOk);
virtual void postResult(bool isOk);
Screen* parent;
Screen* parent; int id;
int id; private:
private: std::string title1;
std::string title1; std::string title2;
std::string title2;
std::string yesButtonText;
std::string yesButtonText; std::string noButtonText;
std::string noButtonText;
Button* yesButton; // 0
Button* yesButton; // 0 Button* noButton; // 1
Button* noButton; // 1 };
};
#endif /*NET_MINECRAFT_CLIENT_GUI_SCREENS__ConfirmScreen_H__*/

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@@ -1,13 +1,13 @@
#include "ConsoleScreen.h" #include "ConsoleScreen.hpp"
#include "../Gui.h" #include "client/gui/Gui.hpp"
#include "../../Minecraft.h" #include "client/Minecraft.hpp"
#include "../../player/LocalPlayer.h" #include "client/player/LocalPlayer.hpp"
#include "../../../platform/input/Keyboard.h" #include "platform/input/Keyboard.hpp"
#include "../../../world/level/Level.h" #include "world/level/Level.hpp"
#include "../../../network/RakNetInstance.h" #include "network/RakNetInstance.hpp"
#include "../../../network/ServerSideNetworkHandler.h" #include "network/ServerSideNetworkHandler.hpp"
#include "../../../network/packet/ChatPacket.h" #include "network/packet/ChatPacket.hpp"
#include "../../../platform/log.h" #include "platform/log.hpp"
#include <sstream> #include <sstream>
#include <cstdlib> #include <cstdlib>

View File

@@ -1,7 +1,6 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_SCREENS__ConsoleScreen_H__ #pragma once
#define NET_MINECRAFT_CLIENT_GUI_SCREENS__ConsoleScreen_H__
#include "../Screen.h" #include "client/gui/Screen.hpp"
#include <string> #include <string>
class ConsoleScreen: public Screen class ConsoleScreen: public Screen
@@ -31,4 +30,3 @@ private:
int _cursorBlink; // tick counter for cursor blink int _cursorBlink; // tick counter for cursor blink
}; };
#endif /*NET_MINECRAFT_CLIENT_GUI_SCREENS__ConsoleScreen_H__*/

View File

@@ -1,10 +1,10 @@
#include "CreditsScreen.h" #include "CreditsScreen.hpp"
#include "StartMenuScreen.h" #include "StartMenuScreen.hpp"
#include "OptionsScreen.h" #include "OptionsScreen.hpp"
#include "../../Minecraft.h" #include "client/Minecraft.hpp"
#include "../components/Button.h" #include "client/gui/components/Button.hpp"
#include "../components/ImageButton.h" #include "client/gui/components/ImageButton.hpp"
#include "platform/input/Mouse.h" #include "platform/input/Mouse.hpp"
CreditsScreen::CreditsScreen() CreditsScreen::CreditsScreen()
: bHeader(NULL), btnBack(NULL) : bHeader(NULL), btnBack(NULL)

View File

@@ -1,8 +1,7 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_SCREENS__CreditsScreen_H__ #pragma once
#define NET_MINECRAFT_CLIENT_GUI_SCREENS__CreditsScreen_H__
#include "../Screen.h" #include "client/gui/Screen.hpp"
#include "../components/Button.h" #include "client/gui/components/Button.hpp"
class ImageButton; class ImageButton;
@@ -29,4 +28,3 @@ private:
float _scrollSpeed; float _scrollSpeed;
}; };
#endif /* NET_MINECRAFT_CLIENT_GUI_SCREENS__CreditsScreen_H__ */

View File

@@ -1,83 +1,83 @@
#include "DeathScreen.h" #include "DeathScreen.hpp"
#include "ScreenChooser.h" #include "ScreenChooser.hpp"
#include "../components/Button.h" #include "client/gui/components/Button.hpp"
#include "../../Minecraft.h" #include "client/Minecraft.hpp"
#include "../../player/LocalPlayer.h" #include "client/player/LocalPlayer.hpp"
#include "../../../platform/time.h" #include "platform/time.hpp"
static const int WAIT_TICKS = 30; static const int WAIT_TICKS = 30;
DeathScreen::DeathScreen() DeathScreen::DeathScreen()
: bRespawn(0), : bRespawn(0),
bTitle(0), bTitle(0),
_hasChosen(false), _hasChosen(false),
_tick(0) _tick(0)
{ {
} }
DeathScreen::~DeathScreen() DeathScreen::~DeathScreen()
{ {
delete bRespawn; delete bRespawn;
delete bTitle; delete bTitle;
} }
void DeathScreen::init() void DeathScreen::init()
{ {
if (/* minecraft->useTouchscreen() */ true) { if (/* minecraft->useTouchscreen() */ true) {
bRespawn = new Touch::TButton(1, "Respawn!"); bRespawn = new Touch::TButton(1, "Respawn!");
bTitle = new Touch::TButton(2, "Main menu"); bTitle = new Touch::TButton(2, "Main menu");
} else { } else {
bRespawn = new Button(1, "Respawn!"); bRespawn = new Button(1, "Respawn!");
bTitle = new Button(2, "Main menu"); bTitle = new Button(2, "Main menu");
} }
buttons.push_back(bRespawn); buttons.push_back(bRespawn);
buttons.push_back(bTitle); buttons.push_back(bTitle);
tabButtons.push_back(bRespawn); tabButtons.push_back(bRespawn);
tabButtons.push_back(bTitle); tabButtons.push_back(bTitle);
} }
void DeathScreen::setupPositions() void DeathScreen::setupPositions()
{ {
bRespawn->width = bTitle->width = width / 4; bRespawn->width = bTitle->width = width / 4;
bRespawn->y = bTitle->y = height / 2; bRespawn->y = bTitle->y = height / 2;
bRespawn->x = width/2 - bRespawn->width - 10; bRespawn->x = width/2 - bRespawn->width - 10;
bTitle->x = width/2 + 10; bTitle->x = width/2 + 10;
LOGI("xyz: %d, %d (%d, %d)\n", bTitle->x, bTitle->y, width, height); LOGI("xyz: %d, %d (%d, %d)\n", bTitle->x, bTitle->y, width, height);
} }
void DeathScreen::tick() { void DeathScreen::tick() {
++_tick; ++_tick;
} }
void DeathScreen::render( int xm, int ym, float a ) void DeathScreen::render( int xm, int ym, float a )
{ {
fillGradient(0, 0, width, height, 0x60500000, 0xa0803030); fillGradient(0, 0, width, height, 0x60500000, 0xa0803030);
glPushMatrix2(); glPushMatrix2();
glScalef2(2, 2, 2); glScalef2(2, 2, 2);
drawCenteredString(font, "You died!", width / 2 / 2, height / 8, 0xffffff); drawCenteredString(font, "You died!", width / 2 / 2, height / 8, 0xffffff);
glPopMatrix2(); glPopMatrix2();
if (_tick >= WAIT_TICKS) if (_tick >= WAIT_TICKS)
Screen::render(xm, ym, a); Screen::render(xm, ym, a);
} }
void DeathScreen::buttonClicked( Button* button ) void DeathScreen::buttonClicked( Button* button )
{ {
if (_tick < WAIT_TICKS) return; if (_tick < WAIT_TICKS) return;
if (button == bRespawn) { if (button == bRespawn) {
//RespawnPacket packet(); //RespawnPacket packet();
//minecraft->raknetInstance->send(packet); //minecraft->raknetInstance->send(packet);
minecraft->player->respawn(); minecraft->player->respawn();
//minecraft->raknetInstance->send(); //minecraft->raknetInstance->send();
minecraft->setScreen(NULL); minecraft->setScreen(NULL);
} }
if (button == bTitle) if (button == bTitle)
minecraft->leaveGame(); minecraft->leaveGame();
} }

View File

@@ -1,30 +1,28 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_SCREENS__DeathScreen_H__ #pragma once
#define NET_MINECRAFT_CLIENT_GUI_SCREENS__DeathScreen_H__
#include "client/gui/Screen.hpp"
#include "../Screen.h" class Button;
class Button;
class DeathScreen: public Screen
class DeathScreen: public Screen {
{ public:
public: DeathScreen();
DeathScreen();
virtual ~DeathScreen();
virtual ~DeathScreen();
void init();
void init();
void setupPositions();
void setupPositions();
void tick();
void tick(); void render(int xm, int ym, float a);
void render(int xm, int ym, float a);
void buttonClicked(Button* button);
void buttonClicked(Button* button);
private:
private: Button* bRespawn;
Button* bRespawn; Button* bTitle;
Button* bTitle; bool _hasChosen;
bool _hasChosen; int _tick;
int _tick; };
};
#endif /*NET_MINECRAFT_CLIENT_GUI_SCREENS__DeathScreen_H__*/

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@@ -1,13 +1,11 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_SCREENS__DialogDefinitions_H__ #pragma once
#define NET_MINECRAFT_CLIENT_GUI_SCREENS__DialogDefinitions_H__
class DialogDefinitions {
class DialogDefinitions { public:
public: static const int DIALOG_CREATE_NEW_WORLD = 1;
static const int DIALOG_CREATE_NEW_WORLD = 1; static const int DIALOG_NEW_CHAT_MESSAGE = 2;
static const int DIALOG_NEW_CHAT_MESSAGE = 2; static const int DIALOG_MAINMENU_OPTIONS = 3;
static const int DIALOG_MAINMENU_OPTIONS = 3; static const int DIALOG_RENAME_MP_WORLD = 4;
static const int DIALOG_RENAME_MP_WORLD = 4; static const int DIALOG_DEMO_FEATURE_DISABLED = 98;
static const int DIALOG_DEMO_FEATURE_DISABLED = 98; };
};
#endif /*#ifndef NET_MINECRAFT_CLIENT_GUI_SCREENS__DialogDefinitions_H__*/

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@@ -1,57 +1,55 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_SCREENS__DisconnectionScreen_H__ #pragma once
#define NET_MINECRAFT_CLIENT_GUI_SCREENS__DisconnectionScreen_H__
#include "client/gui/Screen.hpp"
#include "../Screen.h" #include "client/gui/Font.hpp"
#include "../Font.h" #include "client/gui/components/Button.hpp"
#include "../components/Button.h" #include "client/Minecraft.hpp"
#include "../../Minecraft.h" #include <string>
#include <string>
class DisconnectionScreen: public Screen
class DisconnectionScreen: public Screen {
{ typedef Screen super;
typedef Screen super; public:
public: DisconnectionScreen(const std::string& msg)
DisconnectionScreen(const std::string& msg) : _msg(msg),
: _msg(msg), _back(NULL)
_back(NULL) {}
{}
~DisconnectionScreen() {
~DisconnectionScreen() { delete _back;
delete _back; }
}
void init() {
void init() { if (/* minecraft->useTouchscreen() */ true)
if (/* minecraft->useTouchscreen() */ true) _back = new Touch::TButton(1, "Ok");
_back = new Touch::TButton(1, "Ok"); else
else _back = new Button(1, "Ok");
_back = new Button(1, "Ok");
buttons.push_back(_back);
buttons.push_back(_back); tabButtons.push_back(_back);
tabButtons.push_back(_back);
_back->width = 128;
_back->width = 128; _back->x = (width - _back->width) / 2;
_back->x = (width - _back->width) / 2; _back->y = height / 2;
_back->y = height / 2; }
}
void render( int xm, int ym, float a ) {
void render( int xm, int ym, float a ) { renderBackground();
renderBackground(); super::render(xm, ym, a);
super::render(xm, ym, a);
int center = (width - minecraft->font->width(_msg)) / 2;
int center = (width - minecraft->font->width(_msg)) / 2; minecraft->font->drawShadow(_msg, (float)center, (float)(height / 2 - 32), 0xffffffff);
minecraft->font->drawShadow(_msg, (float)center, (float)(height / 2 - 32), 0xffffffff); }
}
void buttonClicked(Button* button) {
void buttonClicked(Button* button) { if (button->id == _back->id) {
if (button->id == _back->id) { minecraft->leaveGame();
minecraft->leaveGame(); }
} }
} bool isInGameScreen() { return false; }
bool isInGameScreen() { return false; }
private:
private: std::string _msg;
std::string _msg; Button* _back;
Button* _back; };
};
#endif /*NET_MINECRAFT_CLIENT_GUI_SCREENS__DisconnectionScreen_H__*/

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