27 Commits

Author SHA1 Message Date
deepfriedwaffles
8615e8ae9f Added iOS comppiling instructions to README 2026-04-05 14:43:35 -04:00
deepfriedwaffles
d88e57f0aa fixed the possible broken header search and added all jobs including ios to publish 2026-04-05 14:43:35 -04:00
Kolyah35
958eaab5c4 FIX: web and android compilation 2026-04-05 14:43:35 -04:00
Kolyah35
c4934cb19b FIX: other platforms compilation 2026-04-05 14:43:35 -04:00
deepfriedwaffles
8f05d4269b Lowered minimum deployment to iOS 12, rather than iOS 14 2026-04-05 14:43:35 -04:00
deepfriedwaffles
8c5f98b60b Update .github/workflows/build.yml
I keep messing this up. For now I am removing all the needs for publish except iOS
2026-04-05 14:43:35 -04:00
deepfriedwaffles
d8961ef83f removed if line from publish to always run it. can we not skip publish thanks 2026-04-05 14:43:35 -04:00
deepfriedwaffles
0099ed531d Fixed bugs in starting the game. ALso added build job for iOS ipa unsigned 2026-04-05 14:43:35 -04:00
deepfriedwaffles
3158f603e2 fixed button not pressable on ios 2026-04-05 14:43:34 -04:00
deepfriedwaffles
dc5f5d1977 IT COMPILESgit add .! also added full screen support. see issues. 2026-04-05 14:43:34 -04:00
deepfriedwaffles
71a8a099ea restore include paths for cross-platform builds because i messed absolutely every #include up. 2026-04-05 14:43:34 -04:00
deepfriedwaffles
d075fb42a2 more refactoring for iOS 2026-04-05 14:43:34 -04:00
deepfriedwaffles
95f4703516 fixed slider for hopefully the final fucking time. Nether Reactor fix: Need to make the array for building it all unsigned integers as now Xcode is strict about the new C++ Standards as they have changed since 2011 2026-04-05 14:43:34 -04:00
deepfriedwaffles
5c1aa7fdaa Synced options UI files from main branch 2026-04-05 14:43:34 -04:00
deepfriedwaffles
bceac853da gonna try changing all Options::Option* in the whole project to just Option* not sure if this works but it gets the compiler to shut up. if this breaks everything change all 'Option*' to 'Options::Option*' as it once was. 2026-04-05 14:43:34 -04:00
deepfriedwaffles
b0d8027295 more header fixes 2026-04-05 14:43:34 -04:00
deepfriedwaffles
b4aa4a220c fix missing file, commiting now because what im about to do might break Option class 2026-04-05 14:43:34 -04:00
deepfriedwaffles
e22e1014f4 added needed missing files 2026-04-05 14:43:34 -04:00
deepfriedwaffles
b4553eb39b Started to port to iOS; fixing compiler errors here and there 2026-04-05 14:43:34 -04:00
Shredder
378dfe8e22 award for brain of a goldfish goes to me 2026-04-03 15:54:48 +05:00
Shredder
61f0124beb oops forgot to define some things 2026-04-03 15:37:15 +05:00
Shredder
ff5c57f6ba Added Foliage and Grass Color tinting, Started Basic Work on restoring ravines, New Option to Toggle Tinting. 2026-04-03 14:55:33 +05:00
Shredder
eac71a93d1 ok this should finally work now 2026-04-02 01:35:06 +05:00
Shredder
fa249728e5 hopefully fixes broken build 2026-04-02 01:19:47 +05:00
Shredder
84e8744387 oops forgot to include the other files. 2026-04-01 23:37:37 +05:00
Shredder
27f0287986 Ported over Spooner Trees (Fancy Trees), Flint and Steel can be used to ignite fire now and modified Forest and Rainforest to generate spooner trees. 2026-04-01 23:31:15 +05:00
Shredder
109bbcfdb1 Added Rendering and Dynamic texture for Fire and it's behaviour 2026-04-01 14:03:38 +05:00
148 changed files with 9759 additions and 3503 deletions

View File

@@ -72,6 +72,30 @@ jobs:
${{github.workspace}}/build/OpenAL32.dll
${{github.workspace}}/build/libz.dll
build-ios:
# credit to pengubow from deepfriedwaffles repo
name: Build iOS
runs-on: macos-latest
steps:
- name: Checkout
uses: actions/checkout@main
- name: Build
run: |
cd project/iosproj
xcodebuild -scheme minecraftpe -derivedDataPath build -destination 'generic/platform=iOS' CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO
mkdir -p Payload
cp -R build/Build/Products/Debug-iphoneos/minecraftpe.app Payload/
zip -r minecraftpe.ipa Payload
rm -rf Payload
- name: Upload artifact
uses: actions/upload-artifact@main
with:
name: minecraftpe-ios
path: project/iosproj/minecraftpe.ipa
build-linux:
name: Build Linux
runs-on: ubuntu-latest
@@ -266,8 +290,7 @@ jobs:
publish:
name: Publish
runs-on: ubuntu-latest
needs: [ build-windows, build-linux, build-android, build-web ]
if: github.ref == 'refs/heads/main'
needs: [ build-windows, build-ios, build-linux, build-android, build-web ]
steps:
- name: Checkout
uses: actions/checkout@v4

View File

@@ -39,8 +39,6 @@ if (${PLATFORM} STREQUAL "Desktop")
set(EXTRA_LIBS pthread m)
endif()
include_directories("glad/include")
elseif (${PLATFORM} STREQUAL "Web")
set(PLATFORM_CPP "PLATFORM_WEB")
set(EXTRA_LIBS "idbfs.js")
@@ -116,38 +114,34 @@ CPMAddPackage(
# TODO: Clear this paths with *
file(GLOB SERVER_SOURCES
"project/lib_projects/raknet/jni/RaknetSources/*.cpp"
"src/NinecraftApp.cpp"
"src/Performance.cpp"
"src/SharedConstants.cpp"
"src/Minecraft.cpp"
"src/MinecraftServer.cpp"
"src/App.cpp"
"src/IPlatform.cpp"
"src/client/IConfigListener.cpp"
"src/client/Minecraft.cpp"
"src/client/OptionStrings.cpp"
"src/client/Option.cpp"
"src/client/Options.cpp"
"src/client/OptionsFile.cpp"
"src/client/ServerProfiler.cpp"
# "src/client/IConfigListener.cpp"
# "src/client/Minecraft.cpp"
# "src/client/OptionStrings.cpp"
# "src/client/Option.cpp"
# "src/client/Options.cpp"
# "src/client/OptionsFile.cpp"
# "src/client/ServerProfiler.cpp"
"src/client/gamemode/CreativeMode.cpp"
"src/client/gamemode/GameMode.cpp"
"src/client/gamemode/SurvivalMode.cpp"
# "src/client/gamemode/CreativeMode.cpp"
# "src/client/gamemode/GameMode.cpp"
# "src/client/gamemode/SurvivalMode.cpp"
# "src/client/player/LocalPlayer.cpp"
# "src/client/player/RemotePlayer.cpp"
# "src/client/player/input/KeyboardInput.cpp"
"src/gamemode/*.cpp"
"src/client/player/LocalPlayer.cpp"
"src/client/player/RemotePlayer.cpp"
"src/client/player/input/KeyboardInput.cpp"
"src/locale/I18n.cpp"
"src/main.cpp"
"src/main_dedicated.cpp"
"src/nbt/Tag.cpp"
"src/network/ClientSideNetworkHandler.cpp"
"src/network/NetEventCallback.cpp"
"src/network/Packet.cpp"
"src/network/RakNetInstance.cpp"
@@ -158,7 +152,11 @@ file(GLOB SERVER_SOURCES
"src/platform/HttpClient.cpp"
"src/platform/PngLoader.cpp"
"src/platform/time.cpp"
"src/platform/server/PlatformServer.cpp"
"src/platform/input/Controller.cpp"
"src/platform/input/Keyboard.cpp"
"src/platform/input/Mouse.cpp"
"src/platform/input/Multitouch.cpp"
"src/server/ArgumentsSettings.cpp"
"src/server/ServerLevel.cpp"
@@ -371,7 +369,7 @@ if(${PLATFORM} MATCHES "Web")
endif()
# Client
target_compile_definitions(${PROJECT_NAME} PUBLIC "OPENGL_ES" "NO_EGL" "${PLATFORM_CPP}")
target_compile_definitions(${PROJECT_NAME} PUBLIC "OPENGL_ES" "NO_EGL" ${PLATFORM})
target_link_libraries(${PROJECT_NAME} zlib ${PNG_LIB} OpenAL::OpenAL glfw ${EXTRA_LIBS})
if (OpenSSL_FOUND)

View File

@@ -198,3 +198,38 @@ cmake --build .
```
emrun --port 8080 .
```
## iOS
### Xcode
> [Note!]
> There's a precompiled IPA artifact in the GitHub mirror under Actions for those who either don't have Macs or don't want to build themself. But if you want to build youself, you'll need a Mac with Xcode. Download Xcode from the Mac App Store.
### 1. Clone
Open your terminal and clone the repository
```bash
git clone https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1.git
cd minecraft-pe-0.6.1
```
You can also build from the ios-support branch by checking out to it
```
git checkout ios-support
```
### 2. Open in Xcode
The project file is in `minecraft-pe-0.6.1/project/iosproj/minecraftpe.xcodeproj`. Open it.
### 3. Configure Code Signing
Before you can deploy to an iPhone, you must sign the app with your own Apple Developer account:
1. Select the **minecraftpe** project in the left sidebar.
2. Go to **Signing & Capabilities**.
3. Change the **Bundle Identifier** to something unique (e.g., `com.yourname.mcpe`).
4. Select your **Team** from the dropdown menu.
### 4. Build and Run
1. Connect your iPhone via USB or LAN.
2. Select your device from the run destination menu at the top of Xcode.
3. Press **Cmd + R** (or the Play button).
4. **Note:** If you encounter a "Developer Mode" or "Untrusted Developer" error on your phone, go to **Settings > General > VPN & Device Management** to trust your certificate.

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View File

@@ -153,6 +153,7 @@ options.group.tweaks=Tweaks
options.allowSprint=Allow sprint
options.barOnTop=HUD above inventory
options.rpiCursor=Show Raspberry PI cursor
options.foliageTint=Tint Grass and Leaves
options.autoJump=Auto Jump
options.thirdperson=Third Person
options.servervisible=Server Visible

View File

@@ -209,6 +209,8 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
../../../src/world/level/MobSpawner.cpp \
../../../src/world/level/Region.cpp \
../../../src/world/level/TickNextTickData.cpp \
../../../src/world/level/FoliageColor.cpp \
../../../src/world/level/GrassColor.cpp \
../../../src/world/level/biome/Biome.cpp \
../../../src/world/level/biome/BiomeSource.cpp \
../../../src/world/level/chunk/LevelChunk.cpp \

View File

@@ -183,6 +183,8 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
../../../src/world/level/MobSpawner.cpp \
../../../src/world/level/Region.cpp \
../../../src/world/level/TickNextTickData.cpp \
../../../src/world/level/FoliageColor.cpp \
../../../src/world/level/GrassColor.cpp \
../../../src/world/level/biome/Biome.cpp \
../../../src/world/level/biome/BiomeSource.cpp \
../../../src/world/level/chunk/LevelChunk.cpp \

View File

@@ -0,0 +1,48 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13142" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="12042"/>
<capability name="Constraints with non-1.0 multipliers" minToolsVersion="5.1"/>
<capability name="Safe area layout guides" minToolsVersion="9.0"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<subviews>
<label opaque="NO" clipsSubviews="YES" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text="" textAlignment="center" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" minimumFontSize="9" translatesAutoresizingMaskIntoConstraints="NO" id="obG-Y5-kRd">
<rect key="frame" x="0.0" y="626.5" width="375" height="20.5"/>
<fontDescription key="fontDescription" type="system" pointSize="17"/>
<color key="textColor" red="0.0" green="0.0" blue="0.0" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<nil key="highlightedColor"/>
</label>
<label opaque="NO" clipsSubviews="YES" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text="minecraftpe" textAlignment="center" lineBreakMode="middleTruncation" baselineAdjustment="alignBaselines" minimumFontSize="18" translatesAutoresizingMaskIntoConstraints="NO" id="GJd-Yh-RWb">
<rect key="frame" x="0.0" y="202" width="375" height="43"/>
<fontDescription key="fontDescription" type="boldSystem" pointSize="36"/>
<color key="textColor" red="0.0" green="0.0" blue="0.0" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<nil key="highlightedColor"/>
</label>
</subviews>
<color key="backgroundColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<constraints>
<constraint firstItem="Bcu-3y-fUS" firstAttribute="centerX" secondItem="obG-Y5-kRd" secondAttribute="centerX" id="5cz-MP-9tL"/>
<constraint firstItem="Bcu-3y-fUS" firstAttribute="centerX" secondItem="GJd-Yh-RWb" secondAttribute="centerX" id="Q3B-4B-g5h"/>
<constraint firstItem="obG-Y5-kRd" firstAttribute="leading" secondItem="Bcu-3y-fUS" secondAttribute="leading" constant="20" symbolic="YES" id="SfN-ll-jLj"/>
<constraint firstAttribute="bottom" secondItem="obG-Y5-kRd" secondAttribute="bottom" constant="20" id="Y44-ml-fuU"/>
<constraint firstItem="GJd-Yh-RWb" firstAttribute="centerY" secondItem="Ze5-6b-2t3" secondAttribute="bottom" multiplier="1/3" constant="1" id="moa-c2-u7t"/>
<constraint firstItem="GJd-Yh-RWb" firstAttribute="leading" secondItem="Bcu-3y-fUS" secondAttribute="leading" constant="20" symbolic="YES" id="x7j-FC-K8j"/>
</constraints>
<viewLayoutGuide key="safeArea" id="Bcu-3y-fUS"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="53" y="375"/>
</scene>
</scenes>
</document>

View File

@@ -41,7 +41,6 @@
042A91AE16B17517007ABBC6 /* GuiElement.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 042A91A316B17517007ABBC6 /* GuiElement.cpp */; };
042A91AF16B17517007ABBC6 /* NinePatch.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 042A91A516B17517007ABBC6 /* NinePatch.cpp */; };
042A91B016B17517007ABBC6 /* OptionsGroup.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 042A91A716B17517007ABBC6 /* OptionsGroup.cpp */; };
042A91B116B17517007ABBC6 /* OptionsPane.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 042A91A916B17517007ABBC6 /* OptionsPane.cpp */; };
042A91B216B17517007ABBC6 /* TextBox.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 042A91AB16B17517007ABBC6 /* TextBox.cpp */; };
044129071682FF9600B70EE6 /* MouseHandler.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 044129061682FF9600B70EE6 /* MouseHandler.cpp */; };
9D293CE716071C08000305C8 /* CreateNewWorld_iphone.xib in Resources */ = {isa = PBXBuildFile; fileRef = 9D293CE616071C08000305C8 /* CreateNewWorld_iphone.xib */; };
@@ -1147,6 +1146,33 @@
D5F3B7DD14548E7900D25470 /* IASKPSToggleSwitchSpecifierViewCell.xib in Resources */ = {isa = PBXBuildFile; fileRef = D5F3B7C814548E7900D25470 /* IASKPSToggleSwitchSpecifierViewCell.xib */; };
D5F3B7DE14548E7900D25470 /* IASKSpecifierValuesView.xib in Resources */ = {isa = PBXBuildFile; fileRef = D5F3B7C914548E7900D25470 /* IASKSpecifierValuesView.xib */; };
D5F3B7E51454930400D25470 /* InAppSettings.bundle in Resources */ = {isa = PBXBuildFile; fileRef = D5F3B7E41454930400D25470 /* InAppSettings.bundle */; };
F912B8CF2F6C3D5200BC60DF /* TextBox.h in Sources */ = {isa = PBXBuildFile; fileRef = 042A91AC16B17517007ABBC6 /* TextBox.h */; };
F99D341F2F736AA100DC153E /* HttpClient.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F99D341E2F736AA100DC153E /* HttpClient.cpp */; };
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/* End PBXBuildFile section */
/* Begin PBXFileReference section */
@@ -1208,10 +1234,8 @@
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042A91A716B17517007ABBC6 /* OptionsGroup.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = OptionsGroup.cpp; sourceTree = "<group>"; };
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042A91AC16B17517007ABBC6 /* TextBox.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = TextBox.h; path = ../../src/client/gui/components/TextBox.h; sourceTree = SOURCE_ROOT; };
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@@ -2017,7 +2041,7 @@
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ALWAYS_SEARCH_USER_PATHS = YES;
ARCHS = "$(ARCHS_STANDARD)";
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Distribution: Mojang AB";
COPY_PHASE_STRIP = YES;
GCC_C_LANGUAGE_STANDARD = gnu99;
GCC_PREPROCESSOR_DEFINITIONS = PUBLISH;
GCC_VERSION = com.apple.compilers.llvmgcc42;
GCC_VERSION = "";
GCC_WARN_ABOUT_MISSING_FIELD_INITIALIZERS = YES;
GCC_WARN_ABOUT_MISSING_PROTOTYPES = YES;
GCC_WARN_ABOUT_RETURN_TYPE = YES;
GCC_WARN_HIDDEN_VIRTUAL_FUNCTIONS = NO;
GCC_WARN_NON_VIRTUAL_DESTRUCTOR = YES;
GCC_WARN_UNUSED_VARIABLE = YES;
IPHONEOS_DEPLOYMENT_TARGET = 4.3;
HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src";
IPHONEOS_DEPLOYMENT_TARGET = 14;
ONLY_ACTIVE_ARCH = YES;
OTHER_CFLAGS = "-DNS_BLOCK_ASSERTIONS=1";
"PROVISIONING_PROFILE[sdk=iphoneos*]" = "C93D3524-5C6F-466E-B12B-833663B7EAE0";
RUN_CLANG_STATIC_ANALYZER = NO;
SDKROOT = iphoneos6.0;
SDKROOT = iphoneos;
TARGETED_DEVICE_FAMILY = "1,2";
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src";
USE_HEADERMAP = NO;
VALIDATE_PRODUCT = YES;
};
name = "Ad-Hoc";
@@ -5765,15 +5873,26 @@
GCC_PREFIX_HEADER = "minecraftpe/minecraftpe-Prefix.pch";
GCC_PREPROCESSOR_DEFINITIONS = "";
"GCC_THUMB_SUPPORT[arch=armv7]" = NO;
GCC_VERSION = com.apple.compilers.llvmgcc42;
GCC_VERSION = "";
GCC_WARN_ABOUT_MISSING_PROTOTYPES = NO;
HEADER_SEARCH_PATHS = "";
HEADER_SEARCH_PATHS = (
"$(SRCROOT)/../../src",
"$(SRCROOT)/../../src/client/gui/components",
"$(SRCROOT)/../../src/world",
"$(SRCROOT)/../../src/platform/input",
"$(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views",
);
INFOPLIST_FILE = "minecraftpe/minecraftpe-Info.plist";
IPHONEOS_DEPLOYMENT_TARGET = 4.3;
INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games";
IPHONEOS_DEPLOYMENT_TARGET = 14;
ONLY_ACTIVE_ARCH = YES;
PRODUCT_BUNDLE_IDENTIFIER = "com.mojang.mcpe-arm64";
PRODUCT_NAME = "$(TARGET_NAME)";
RUN_CLANG_STATIC_ANALYZER = NO;
SDKROOT = iphoneos6.0;
VALID_ARCHS = "i386 armv6 armv7";
SDKROOT = iphoneos;
SYSTEM_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src $(SRCROOT)/../../src/client/gui/components $(SRCROOT)/../../src/world $(SRCROOT)/../../src/platform/input $(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views";
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src $(SRCROOT)/../lib_projects/InAppSettingsKit/Models $(SRCROOT)/../../src/client/gui/components $(SRCROOT)/../../src/world $(SRCROOT)/../../src/platform/input $(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views";
USE_HEADERMAP = NO;
WRAPPER_EXTENSION = app;
};
name = "Ad-Hoc";
@@ -5846,24 +5965,28 @@
D5A20ADB146AAD9C00A52FEC /* AppStore */ = {
isa = XCBuildConfiguration;
buildSettings = {
ALWAYS_SEARCH_USER_PATHS = NO;
ARCHS = "$(ARCHS_UNIVERSAL_IPHONE_OS)";
ALWAYS_SEARCH_USER_PATHS = YES;
ARCHS = "$(ARCHS_STANDARD)";
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Distribution: Mojang AB";
COPY_PHASE_STRIP = YES;
GCC_C_LANGUAGE_STANDARD = gnu99;
GCC_VERSION = com.apple.compilers.llvmgcc42;
GCC_VERSION = "";
GCC_WARN_ABOUT_MISSING_FIELD_INITIALIZERS = YES;
GCC_WARN_ABOUT_MISSING_PROTOTYPES = YES;
GCC_WARN_ABOUT_RETURN_TYPE = YES;
GCC_WARN_HIDDEN_VIRTUAL_FUNCTIONS = NO;
GCC_WARN_NON_VIRTUAL_DESTRUCTOR = YES;
GCC_WARN_UNUSED_VARIABLE = YES;
IPHONEOS_DEPLOYMENT_TARGET = 4.3;
HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src";
IPHONEOS_DEPLOYMENT_TARGET = 14;
ONLY_ACTIVE_ARCH = YES;
OTHER_CFLAGS = "-DNS_BLOCK_ASSERTIONS=1";
"PROVISIONING_PROFILE[sdk=iphoneos*]" = "64BA8967-1A9A-4980-972C-42E75AD5E023";
RUN_CLANG_STATIC_ANALYZER = NO;
SDKROOT = iphoneos6.0;
SDKROOT = iphoneos;
TARGETED_DEVICE_FAMILY = "1,2";
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src";
USE_HEADERMAP = NO;
VALIDATE_PRODUCT = YES;
};
name = AppStore;
@@ -5876,11 +5999,19 @@
GCC_PREFIX_HEADER = "minecraftpe/minecraftpe-Prefix.pch";
GCC_PREPROCESSOR_DEFINITIONS = PUBLISH;
"GCC_THUMB_SUPPORT[arch=armv7]" = NO;
GCC_VERSION = com.apple.compilers.llvmgcc42;
GCC_VERSION = "";
GCC_WARN_ABOUT_MISSING_PROTOTYPES = NO;
HEADER_SEARCH_PATHS = "";
HEADER_SEARCH_PATHS = (
"$(SRCROOT)/../../src",
"$(SRCROOT)/../../src/client/gui/components",
"$(SRCROOT)/../../src/world",
"$(SRCROOT)/../../src/platform/input",
"$(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views",
);
INFOPLIST_FILE = "minecraftpe/minecraftpe-Info.plist";
IPHONEOS_DEPLOYMENT_TARGET = 4.3;
INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games";
IPHONEOS_DEPLOYMENT_TARGET = 14;
ONLY_ACTIVE_ARCH = YES;
OTHER_CFLAGS = (
"-DNS_BLOCK_ASSERTIONS=1",
"-DANDROID_PUBLISH",
@@ -5888,8 +6019,10 @@
PRODUCT_NAME = "$(TARGET_NAME)";
"PROVISIONING_PROFILE[sdk=iphoneos*]" = "1B194957-98CF-49B7-A0E7-76692B4B722D";
RUN_CLANG_STATIC_ANALYZER = NO;
SDKROOT = iphoneos6.0;
VALID_ARCHS = "i386 armv6 armv7";
SDKROOT = iphoneos;
SYSTEM_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src $(SRCROOT)/../../src/client/gui/components $(SRCROOT)/../../src/world $(SRCROOT)/../../src/platform/input $(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views";
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src $(SRCROOT)/../lib_projects/InAppSettingsKit/Models $(SRCROOT)/../../src/client/gui/components $(SRCROOT)/../../src/world $(SRCROOT)/../../src/platform/input $(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views";
USE_HEADERMAP = NO;
WRAPPER_EXTENSION = app;
};
name = AppStore;
@@ -5922,8 +6055,8 @@
D5CF9C6C144C225000E4244F /* Debug */ = {
isa = XCBuildConfiguration;
buildSettings = {
ALWAYS_SEARCH_USER_PATHS = NO;
ARCHS = "$(ARCHS_UNIVERSAL_IPHONE_OS)";
ALWAYS_SEARCH_USER_PATHS = YES;
ARCHS = "$(ARCHS_STANDARD)";
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
COPY_PHASE_STRIP = NO;
GCC_C_LANGUAGE_STANDARD = gnu99;
@@ -5935,41 +6068,50 @@
"$(inherited)",
);
GCC_SYMBOLS_PRIVATE_EXTERN = NO;
GCC_VERSION = com.apple.compilers.llvmgcc42;
GCC_VERSION = "";
GCC_WARN_ABOUT_MISSING_FIELD_INITIALIZERS = YES;
GCC_WARN_ABOUT_MISSING_PROTOTYPES = YES;
GCC_WARN_ABOUT_RETURN_TYPE = YES;
GCC_WARN_HIDDEN_VIRTUAL_FUNCTIONS = NO;
GCC_WARN_NON_VIRTUAL_DESTRUCTOR = YES;
GCC_WARN_UNUSED_VARIABLE = YES;
IPHONEOS_DEPLOYMENT_TARGET = 4.3;
HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src";
IPHONEOS_DEPLOYMENT_TARGET = 14;
ONLY_ACTIVE_ARCH = YES;
RUN_CLANG_STATIC_ANALYZER = NO;
SDKROOT = iphoneos6.0;
SDKROOT = iphoneos;
TARGETED_DEVICE_FAMILY = "1,2";
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src";
USE_HEADERMAP = NO;
VALIDATE_PRODUCT = YES;
};
name = Debug;
};
D5CF9C6D144C225000E4244F /* Release */ = {
isa = XCBuildConfiguration;
buildSettings = {
ALWAYS_SEARCH_USER_PATHS = NO;
ARCHS = "$(ARCHS_UNIVERSAL_IPHONE_OS)";
ALWAYS_SEARCH_USER_PATHS = YES;
ARCHS = "$(ARCHS_STANDARD)";
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
COPY_PHASE_STRIP = YES;
GCC_C_LANGUAGE_STANDARD = gnu99;
GCC_PREPROCESSOR_DEFINITIONS = PUBLISH;
GCC_VERSION = com.apple.compilers.llvmgcc42;
GCC_VERSION = "";
GCC_WARN_ABOUT_MISSING_FIELD_INITIALIZERS = YES;
GCC_WARN_ABOUT_MISSING_PROTOTYPES = YES;
GCC_WARN_ABOUT_RETURN_TYPE = YES;
GCC_WARN_HIDDEN_VIRTUAL_FUNCTIONS = NO;
GCC_WARN_NON_VIRTUAL_DESTRUCTOR = YES;
GCC_WARN_UNUSED_VARIABLE = YES;
IPHONEOS_DEPLOYMENT_TARGET = 4.3;
HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src";
IPHONEOS_DEPLOYMENT_TARGET = 14;
ONLY_ACTIVE_ARCH = YES;
OTHER_CFLAGS = "-DNS_BLOCK_ASSERTIONS=1";
RUN_CLANG_STATIC_ANALYZER = NO;
SDKROOT = iphoneos6.0;
SDKROOT = iphoneos;
TARGETED_DEVICE_FAMILY = "1,2";
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src";
USE_HEADERMAP = NO;
VALIDATE_PRODUCT = YES;
};
name = Release;
@@ -5977,19 +6119,34 @@
D5CF9C6F144C225000E4244F /* Debug */ = {
isa = XCBuildConfiguration;
buildSettings = {
CODE_SIGN_IDENTITY = "Apple Development";
CODE_SIGN_STYLE = Automatic;
DEVELOPMENT_TEAM = PZUVNW8F2U;
GCC_PRECOMPILE_PREFIX_HEADER = YES;
GCC_PREFIX_HEADER = "minecraftpe/minecraftpe-Prefix.pch";
GCC_PREPROCESSOR_DEFINITIONS = "DEBUG=1";
"GCC_THUMB_SUPPORT[arch=armv7]" = NO;
GCC_VERSION = com.apple.compilers.llvmgcc42;
GCC_VERSION = "";
GCC_WARN_ABOUT_MISSING_PROTOTYPES = NO;
HEADER_SEARCH_PATHS = "";
HEADER_SEARCH_PATHS = (
"$(SRCROOT)/../../src",
"$(SRCROOT)/../../src/client/gui/components",
"$(SRCROOT)/../../src/world",
"$(SRCROOT)/../../src/platform/input",
"$(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views",
);
INFOPLIST_FILE = "minecraftpe/minecraftpe-Info.plist";
IPHONEOS_DEPLOYMENT_TARGET = 4.3;
INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games";
IPHONEOS_DEPLOYMENT_TARGET = 14;
ONLY_ACTIVE_ARCH = YES;
PRODUCT_BUNDLE_IDENTIFIER = "com.mojang.mcpe-arm64";
PRODUCT_NAME = "$(TARGET_NAME)";
PROVISIONING_PROFILE_SPECIFIER = "";
RUN_CLANG_STATIC_ANALYZER = NO;
SDKROOT = iphoneos6.0;
VALID_ARCHS = "i386 armv6 armv7";
SDKROOT = iphoneos;
SYSTEM_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src $(SRCROOT)/../../src/client/gui/components $(SRCROOT)/../../src/world $(SRCROOT)/../../src/platform/input $(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views";
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src $(SRCROOT)/../lib_projects/InAppSettingsKit/Models $(SRCROOT)/../../src/client/gui/components $(SRCROOT)/../../src/world $(SRCROOT)/../../src/platform/input $(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views";
USE_HEADERMAP = NO;
WRAPPER_EXTENSION = app;
};
name = Debug;
@@ -5997,19 +6154,34 @@
D5CF9C70144C225000E4244F /* Release */ = {
isa = XCBuildConfiguration;
buildSettings = {
CODE_SIGN_IDENTITY = "Apple Development";
CODE_SIGN_STYLE = Automatic;
DEVELOPMENT_TEAM = PZUVNW8F2U;
GCC_PRECOMPILE_PREFIX_HEADER = YES;
GCC_PREFIX_HEADER = "minecraftpe/minecraftpe-Prefix.pch";
GCC_PREPROCESSOR_DEFINITIONS = "";
"GCC_THUMB_SUPPORT[arch=armv7]" = NO;
GCC_VERSION = com.apple.compilers.llvmgcc42;
GCC_VERSION = "";
GCC_WARN_ABOUT_MISSING_PROTOTYPES = NO;
HEADER_SEARCH_PATHS = "";
HEADER_SEARCH_PATHS = (
"$(SRCROOT)/../../src",
"$(SRCROOT)/../../src/client/gui/components",
"$(SRCROOT)/../../src/world",
"$(SRCROOT)/../../src/platform/input",
"$(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views",
);
INFOPLIST_FILE = "minecraftpe/minecraftpe-Info.plist";
IPHONEOS_DEPLOYMENT_TARGET = 4.3;
INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games";
IPHONEOS_DEPLOYMENT_TARGET = 14;
ONLY_ACTIVE_ARCH = YES;
PRODUCT_BUNDLE_IDENTIFIER = "com.mojang.mcpe-arm64";
PRODUCT_NAME = "$(TARGET_NAME)";
PROVISIONING_PROFILE_SPECIFIER = "";
RUN_CLANG_STATIC_ANALYZER = NO;
SDKROOT = iphoneos6.0;
VALID_ARCHS = "i386 armv6 armv7";
SDKROOT = iphoneos;
SYSTEM_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src $(SRCROOT)/../../src/client/gui/components $(SRCROOT)/../../src/world $(SRCROOT)/../../src/platform/input $(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views";
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src $(SRCROOT)/../lib_projects/InAppSettingsKit/Models $(SRCROOT)/../../src/client/gui/components $(SRCROOT)/../../src/world $(SRCROOT)/../../src/platform/input $(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views";
USE_HEADERMAP = NO;
WRAPPER_EXTENSION = app;
};
name = Release;

View File

@@ -37,7 +37,7 @@
</dict>
</dict>
<key>CFBundleIdentifier</key>
<string>com.mojang.${PRODUCT_NAME:rfc1034identifier}</string>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
@@ -58,6 +58,8 @@
<array>
<string>minecraft.ttf</string>
</array>
<key>UILaunchStoryboardName</key>
<string>Launch Screen</string>
<key>UIPrerenderedIcon</key>
<true/>
<key>UIRequiresPersistentWiFi</key>

View File

@@ -1,26 +0,0 @@
#include "App.h"
#include "IPlatform.h"
#include "platform/server/PlatformServer.h"
#include "platform/glfw/PlatformGlfw.h"
std::unique_ptr<IPlatform> App::CreatePlatform() {
#if defined(STANDALONE_SERVER)
return std::make_unique<PlatformServer>();
#elif defined(PLATFORM_DESKTOP)
return std::make_unique<PlatformGlfw>();
#else
static_assert(false, "Unsupported platform!");
#endif
}
void App::run() {
init();
m_platform->runMainLoop(*this);
}
void App::swapBuffers() {
m_platform->swapBuffers();
}

View File

@@ -1,6 +1,6 @@
#pragma once
#ifndef APP_H__
#define APP_H__
#include <memory>
#ifdef __APPLE__
#define NO_EGL
#endif
@@ -8,36 +8,47 @@
#define NO_EGL
#endif
#include <IPlatform.h>
#include "AppPlatform.h"
#ifndef NO_EGL
#include <EGL/egl.h>
#endif
#include "platform/log.h"
typedef struct AppContext {
#ifndef NO_EGL
EGLDisplay display;
EGLContext context;
EGLSurface surface;
#endif
AppPlatform* platform;
bool doRender;
} AppContext;
// typedef struct AppContext {
// #ifndef NO_EGL
// EGLDisplay display;
// EGLContext context;
// EGLSurface surface;
// #endif
// AppPlatform* platform;
// bool doRender;
// } AppContext;
class App {
protected:
std::unique_ptr<IPlatform> m_platform;
class App
{
public:
static std::unique_ptr<IPlatform> CreatePlatform();
App(std::unique_ptr<IPlatform> platform) : m_platform(std::move(platform)), m_finished(false), m_inited(false) {}
App() = delete;
App()
: _finished(false),
_inited(false)
{
_context.platform = 0;
}
virtual ~App() {}
void run();
void init(AppContext& c) {
_context = c;
init();
_inited = true;
}
bool isInited() { return _inited; }
bool isInited() { return m_inited; }
virtual AppPlatform* platform() { return _context.platform; }
void onGraphicsReset(AppContext& c) {
_context = c;
onGraphicsReset();
}
virtual void audioEngineOn () {}
virtual void audioEngineOff() {}
@@ -47,25 +58,30 @@ public:
virtual void loadState(void* state, int stateSize) {}
virtual bool saveState(void** state, int* stateSize) { return false; }
void swapBuffers();
// {
// #ifndef NO_EGL
// if (_context.doRender)
// eglSwapBuffers(_context.display, _context.surface);
// #endif
// m_platform->swapBuffers();
// }
void swapBuffers() {
#ifndef NO_EGL
if (_context.doRender)
eglSwapBuffers(_context.display, _context.surface);
#endif
}
virtual void update() = 0;
virtual void draw() {}
virtual void update() {};// = 0;
virtual void setSize(int width, int height) {}
virtual void quit() { m_finished = true; }
virtual bool wantToQuit() { return m_finished; }
virtual void quit() { _finished = true; }
virtual bool wantToQuit() { return _finished; }
virtual bool handleBack(bool isDown) { return false; }
protected:
virtual void init() { m_inited = true;}
virtual void init() {}
//virtual void onGraphicsLost() = 0;
virtual void onGraphicsReset() = 0;
private:
bool m_inited = false;
bool m_finished = false;
bool _inited;
bool _finished;
AppContext _context;
};
#endif//APP_H__

10
src/AppConstants.h Executable file
View File

@@ -0,0 +1,10 @@
#ifndef _MINECRAFT_APPCONSTANTS_H_
#define _MINECRAFT_APPCONSTANTS_H_
#define APP_VERSION_STRING "Demo"
#define APP_NAME "Minecraft - Pocket Edition " APP_VERSION_STRING
#endif

143
src/AppPlatform.h Executable file
View File

@@ -0,0 +1,143 @@
#ifndef APPPLATFORM_H__
#define APPPLATFORM_H__
#include <vector>
#include <string>
#include <cstring>
#include "client/renderer/TextureData.h"
typedef std::vector<std::string> StringVector;
/*
typedef struct UserInput
{
static const int STATUS_INVALID = -1;
static const int STATUS_NOTINITED = -2;
static const int STATUS_OK = 1;
static const int STATUS_CANCEL = 0;
UserInput(int id)
: _id(id),
status(STATUS_NOTINITED)
{}
UserInput(int id, int status)
: _id(id),
status(status)
{}
int getId() { return _id; }
int status;
private:
int _id;
} UserInput;
class UserInputStatus {
int _status;
public:
UserInputStatus(int status)
: _status(status)
{}
bool isAnswered() { return _status >= 0; }
bool isOk() { return _status == UserInput::STATUS_OK; }
bool isCancel() { return _status == UserInput::STATUS_CANCEL; }
};
*/
class BinaryBlob {
public:
BinaryBlob()
: data(NULL),
size(-1) {}
BinaryBlob(unsigned char* data, unsigned int size)
: data(data),
size(size) {}
unsigned char* data;
int size;
};
class PlatformStringVars {
public:
static const int DEVICE_BUILD_MODEL = 0;
};
class AppPlatform
{
public:
AppPlatform() : keyboardVisible(false) {}
virtual ~AppPlatform() {}
virtual void saveScreenshot(const std::string& filename, int glWidth, int glHeight) {}
virtual TextureData loadTexture(const std::string& filename_, bool textureFolder) { return TextureData(); }
virtual TextureData loadTextureFromMemory(const unsigned char* data, size_t size) { return TextureData(); }
virtual void playSound(const std::string& fn, float volume, float pitch) {}
virtual void hideCursor(bool hide) {}
virtual void showDialog(int dialogId) {}
virtual void createUserInput() {}
bool is_big_endian(void) {
union {
unsigned int i;
char c[4];
} bint = {0x01020304};
return bint.c[0] == 1;
}
void createUserInput(int dialogId)
{
showDialog(dialogId);
createUserInput();
}
virtual int getUserInputStatus() { return 0; }
virtual StringVector getUserInput() { return StringVector(); }
virtual std::string getDateString(int s) { return ""; }
//virtual void createUserInputScreen(const char* types) {}
virtual void uploadPlatformDependentData(int id, void* data) {}
virtual BinaryBlob readAssetFile(const std::string& filename) { return BinaryBlob(); }
virtual void _tick() {}
virtual int getScreenWidth() { return 854; }
virtual int getScreenHeight() { return 480; }
virtual float getPixelsPerMillimeter() { return 10; }
virtual bool isNetworkEnabled(bool onlyWifiAllowed) { return true; }
virtual bool isPowerVR() {
return false;
}
virtual int getKeyFromKeyCode(int keyCode, int metaState, int deviceId) {return 0;}
#ifdef __APPLE__
virtual bool isSuperFast() = 0;
#endif
virtual void openURL(const std::string& url) {}
virtual void finish() {}
virtual bool supportsTouchscreen() { return false; }
virtual void vibrate(int milliSeconds) {}
virtual std::string getPlatformStringVar(int stringId) {
return "<getPlatformStringVar NotImplemented>";
}
virtual void showKeyboard() {
keyboardVisible = true;
}
virtual void hideKeyboard() {
keyboardVisible = false;
}
virtual bool isKeyboardVisible() {return keyboardVisible;}
protected:
bool keyboardVisible;
};
#endif /*APPPLATFORM_H__*/

View File

@@ -1,7 +1,7 @@
#ifndef APPPLATFORM_ANDROID_H__
#define APPPLATFORM_ANDROID_H__
#include <IPlatform.h>
#include "AppPlatform.h"
#include "client/renderer/gles.h"
#include "platform/log.h"
#include "platform/time.h"
@@ -322,7 +322,7 @@ public:
}
}
inline unsigned int rgbToBgr(unsigned int p) {
__inline unsigned int rgbToBgr(unsigned int p) {
return (p & 0xff00ff00) | ((p >> 16) & 0xff) | ((p << 16) & 0xff0000);
}
@@ -536,7 +536,7 @@ public:
return env->CallBooleanMethod(instance, _methodIsNetworkEnabled, onlyWifiAllowed);
}
static inline bool isSquare(int n) {
static __inline bool isSquare(int n) {
int L = n & 0xf;
if (((1 << L) & 0x213) == 0) return false;

12
src/AppPlatform_glfw.cpp Normal file
View File

@@ -0,0 +1,12 @@
#include "AppPlatform_glfw.h"
float AppPlatform_glfw::getPixelsPerMillimeter() {
GLFWmonitor* monitor = glfwGetPrimaryMonitor();
int width_mm, height_mm;
glfwGetMonitorPhysicalSize(monitor, &width_mm, &height_mm);
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
return (float)mode->width / (float)width_mm;
}

155
src/AppPlatform_glfw.h Executable file
View File

@@ -0,0 +1,155 @@
#ifndef APPPLATFORM_GLFW_H__
#define APPPLATFORM_GLFW_H__
#include "AppPlatform.h"
#include "platform/log.h"
#include "platform/HttpClient.h"
#include "platform/PngLoader.h"
#include "client/renderer/gles.h"
#include "world/level/storage/FolderMethods.h"
#include <png.h>
#include <cmath>
#include <fstream>
#include <sstream>
#include <GLFW/glfw3.h>
#include <ctime>
#include "util/StringUtils.h"
#ifdef _WIN32
#include <windows.h>
#include <shellapi.h>
#endif
#ifdef __EMSCRIPTEN__
#include <emscripten/html5.h>
#endif
static void png_funcReadFile(png_structp pngPtr, png_bytep data, png_size_t length) {
((std::istream*)png_get_io_ptr(pngPtr))->read((char*)data, length);
}
class AppPlatform_glfw: public AppPlatform
{
public:
AppPlatform_glfw()
{
}
BinaryBlob readAssetFile(const std::string& filename) override {
FILE* fp = fopen(("data/" + filename).c_str(), "r");
if (!fp)
return BinaryBlob();
int size = getRemainingFileSize(fp);
BinaryBlob blob;
blob.size = size;
blob.data = new unsigned char[size];
fread(blob.data, 1, size, fp);
fclose(fp);
return blob;
}
void saveScreenshot(const std::string& filename, int glWidth, int glHeight) override {
//@todo
}
__inline unsigned int rgbToBgr(unsigned int p) {
return (p & 0xff00ff00) | ((p >> 16) & 0xff) | ((p << 16) & 0xff0000);
}
TextureData loadTexture(const std::string& filename_, bool textureFolder) override
{
// Support fetching PNG textures via HTTP/HTTPS (for skins, etc)
if (Util::startsWith(filename_, "http://") || Util::startsWith(filename_, "https://")) {
std::vector<unsigned char> body;
if (HttpClient::download(filename_, body) && !body.empty()) {
return loadTextureFromMemory(body.data(), body.size());
}
return TextureData();
}
TextureData out;
std::string filename = textureFolder? "data/images/" + filename_
: filename_;
std::ifstream source(filename.c_str(), std::ios::binary);
if (!source) {
LOGI("Couldn't find file: %s\n", filename.c_str());
return out;
}
std::vector<unsigned char> fileData((std::istreambuf_iterator<char>(source)), std::istreambuf_iterator<char>());
source.close();
if (fileData.empty()) {
LOGI("Couldn't read file: %s\n", filename.c_str());
return out;
}
return loadTextureFromMemory(fileData.data(), fileData.size());
}
TextureData loadTextureFromMemory(const unsigned char* data, size_t size) override {
return loadPngFromMemory(data, size);
}
virtual std::string getDateString(int s) override {
time_t tm = s;
char mbstr[100];
std::strftime(mbstr, sizeof(mbstr), "%F %T", std::localtime(&tm));
return std::string(mbstr);
}
virtual int getScreenWidth() override {
#ifdef __EMSCRIPTEN__
int w, h;
emscripten_get_canvas_element_size("canvas", &w, &h);
return w;
#endif
return 854;
};
virtual int getScreenHeight() override {
#ifdef __EMSCRIPTEN__
int w, h;
emscripten_get_canvas_element_size("canvas", &w, &h);
return h;
#endif
return 480;
};
virtual float getPixelsPerMillimeter() override;
virtual bool supportsTouchscreen() override { return false; /* glfw supports only mouse and keyboard */ }
virtual void hideCursor(bool hide) override {
int isHide = hide ? GLFW_CURSOR_NORMAL : GLFW_CURSOR_HIDDEN;
glfwSetInputMode(window, GLFW_CURSOR, isHide);
}
virtual void openURL(const std::string& url) override {
#ifdef _WIN32
ShellExecuteA(NULL, "open", url.c_str(), NULL, NULL, SW_SHOWNORMAL);
#elif __linux__
std::string command = "xdg-open " + url;
system(command.c_str());
#elif __EMSCRIPTEN__
emscripten_run_script(std::string("window.open('" + url + "', '_blank')").c_str());
#endif
}
GLFWwindow* window;
private:
};
#endif /*APPPLATFORM_GLFW_H__*/

View File

@@ -1,7 +1,7 @@
#ifndef APPPLATFORM_IOS_H__
#define APPPLATFORM_IOS_H__
#include <IPlatform.h>
#include "AppPlatform.h"
#include "client/renderer/gles.h"
#include "platform/log.h"
#include <cmath>
@@ -27,7 +27,7 @@ public:
//@todo
}
inline unsigned int rgbToBgr(unsigned int p) {
__inline unsigned int rgbToBgr(unsigned int p) {
return (p & 0xff00ff00) | ((p >> 16) & 0xff) | ((p << 16) & 0xff0000);
}
@@ -52,11 +52,10 @@ public:
virtual StringVector getOptionStrings();
virtual bool isPowerVR() { return false; }
virtual bool isPowerVR();
virtual bool isSuperFast();
virtual void showKeyboard();
virtual void hideKeyboard();
virtual void isPowerVR();
private:
std::string _basePath;

View File

@@ -275,7 +275,9 @@ void AppPlatform_iOS::hideKeyboard() {
[_viewController hideKeyboard];
super::hideKeyboard();
}
void AppPlatform_iOS::isPowerVR() {
// this was originally void but i changed it to bool because void cant return values
bool AppPlatform_iOS::isPowerVR() {
const char* s = (const char*)glGetString(GL_RENDERER);
if (!s) return false;
return strstr(s, "SGX") != NULL;

View File

@@ -1,7 +1,7 @@
#ifndef APPPLATFORM_WIN32_H__
#define APPPLATFORM_WIN32_H__
#include <IPlatform.h>
#include "AppPlatform.h"
#include "platform/log.h"
#include "platform/HttpClient.h"
#include "platform/PngLoader.h"
@@ -47,7 +47,7 @@ public:
//@todo
}
inline unsigned int rgbToBgr(unsigned int p) {
__inline unsigned int rgbToBgr(unsigned int p) {
return (p & 0xff00ff00) | ((p >> 16) & 0xff) | ((p << 16) & 0xff0000);
}

13
src/ErrorCodes.h Executable file
View File

@@ -0,0 +1,13 @@
#ifndef ERRORCODES_H__
#define ERRORCODES_H__
namespace ErrorCodes {
enum Enum {
Unknown,
ContainerRefStillExistsAfterDestruction
};
}
#endif /*ERRORCODES_H__*/

View File

@@ -1,14 +0,0 @@
#include <IPlatform.h>
#include <App.h>
#include <fstream>
void IPlatform::runMainLoop(App& app) {
while(!app.wantToQuit()) app.update();
}
ByteVector IPlatform::readAssetFile(const std::string& path) {
std::ifstream instream(path, std::ios::in | std::ios::binary);
std::vector<uint8_t> data((std::istreambuf_iterator<char>(instream)), std::istreambuf_iterator<char>());
return data;
}

View File

@@ -1,81 +0,0 @@
#pragma once
#include <vector>
#include <string>
#include "client/renderer/TextureData.h"
#include <cstdint>
typedef std::vector<std::string> StringVector;
typedef std::vector<uint8_t> ByteVector;
class App;
class IPlatform {
public:
IPlatform() : keyboardVisible(false), windowSizeChanged(false), m_targetFrametime(0.f) {}
virtual ~IPlatform() {}
virtual bool init() { return true; }
virtual void swapBuffers() {}
virtual void runMainLoop(App& app);
virtual ByteVector readAssetFile(const std::string& path);
// Mojang functions here
virtual TextureData loadTexture(const std::string& filename_, bool textureFolder) { return TextureData(); }
virtual TextureData loadTextureFromMemory(const unsigned char* data, size_t size) { return TextureData(); }
virtual void playSound(const std::string& fn, float volume, float pitch) {}
virtual void hideCursor(bool hide) {}
virtual std::string getDateString(int s) = 0;
virtual void uploadPlatformDependentData(int id, void* data) {}
// virtual BinaryBlob readAssetFile(const std::string& filename) { return BinaryBlob(); }
virtual void _tick() {}
virtual int getScreenWidth() { return 854; }
virtual int getScreenHeight() { return 480; }
virtual float getPixelsPerMillimeter() { return 10; }
virtual bool isNetworkEnabled(bool onlyWifiAllowed) { return true; }
virtual bool isPowerVR() {
return false;
}
virtual int getKeyFromKeyCode(int keyCode, int metaState, int deviceId) {return 0;}
#ifdef __APPLE__
virtual bool isSuperFast() = 0;
#endif
virtual void openURL(const std::string& url) {}
virtual void finish() {}
virtual bool supportsTouchscreen() { return false; }
virtual void vibrate(int milliSeconds) {}
virtual std::string getPlatformStringVar(int stringId) = 0;
virtual void showKeyboard() { keyboardVisible = true; }
virtual void hideKeyboard() { keyboardVisible = false; }
virtual bool isKeyboardVisible() { return keyboardVisible; }
virtual void setTargetFPS(int fps) { m_targetFrametime = 1.0 / fps; }
bool isWindowSizeChanged() { return windowSizeChanged; }
virtual void setVSync(bool on) { vsync = on; }
protected:
bool keyboardVisible;
bool windowSizeChanged;
bool vsync;
double m_targetFrametime;
};

View File

@@ -1,502 +0,0 @@
#include <Minecraft.h>
#include "gamemode/CreativeMode.h"
#include "gamemode/SurvivalMode.h"
#include "gamemode/CreatorMode.h"
#include "world/entity/player/Player.h"
#include "world/item/Item.h"
#include "world/item/ItemInstance.h"
#include "world/item/crafting/Recipes.h"
#include "world/level/Level.h"
#include "world/level/tile/entity/TileEntity.h"
#include <string>
#include <cstdlib>
#include "client/gui/Screen.h"
#include "world/level/storage/ExternalFileLevelStorageSource.h"
#if defined(APPLE_DEMO_PROMOTION)
#define NO_NETWORK
#endif
#if defined(RPI)
#define CREATORMODE
#endif
#include "network/RakNetInstance.h"
#include "network/ClientSideNetworkHandler.h"
#include "network/ServerSideNetworkHandler.h"
//#include "network/Packet.h"
#include "world/entity/player/Inventory.h"
#include "world/level/tile/Tile.h"
#include "world/level/storage/LevelStorageSource.h"
#include "world/level/storage/LevelStorage.h"
#include "world/level/chunk/ChunkSource.h"
#include "platform/CThread.h"
#include <IPlatform.h>
#include "util/PerfTimer.h"
#include "util/PerfRenderer.h"
#include "world/entity/MobFactory.h"
#include "world/level/MobSpawner.h"
#include "util/Mth.h"
#include "world/entity/MobCategory.h"
#include "server/ServerLevel.h"
#ifdef CREATORMODE
#include "server/CreatorLevel.h"
#endif
#include "network/command/CommandServer.h"
/*static*/
const char* Minecraft::progressMessages[] = {
"Locating server",
"Building terrain",
"Preparing",
"Saving chunks"
};
// int Minecraft::customDebugId = Minecraft::CDI_NONE;
bool Minecraft::_hasInitedStatics = false;
#if defined(_MSC_VER)
#pragma warning( disable : 4355 ) // 'this' pointer in initialization list which is perfectly legal
#endif
// Minecraft::Minecraft() :
// #ifdef __APPLE__
// _isSuperFast(false),
// #endif
// #if defined(NO_NETWORK)
// raknetInstance = new IRakNetInstance();
// #else
// raknetInstance = new RakNetInstance();
// #endif
// #ifndef STANDALONE_SERVER
// soundEngine = new SoundEngine(20.0f);
// soundEngine->init(this, &options);
// #endif
// //setupPieces();
// #if defined(ANDROID) || defined(__APPLE__) || defined(RPI)
// signal(SIGPIPE, SIG_IGN);
// #endif
// externalCacheStoragePath = '.';
// externalCacheStoragePath = '.';
// }
Minecraft::~Minecraft() {
delete netCallback;
delete raknetInstance;
delete gameMode;
if (level != NULL) {
level->saveGame();
if (level->getChunkSource())
level->getChunkSource()->saveAll(true);
delete level->getLevelStorage();
delete level;
level = NULL;
}
//delete player;
delete storageSource;
delete _commandServer;
MobFactory::clearStaticTestMobs();
// Note: Don't tear down statics if we run on Android
// (we might change this in the future)
#ifndef ANDROID
Biome::teardownBiomes();
Item ::teardownItems();
Tile ::teardownTiles();
Material::teardownMaterials();
Recipes ::teardownRecipes();
TileEntity::teardownTileEntities();
#endif
}
// Only called by server
void Minecraft::selectLevel( const std::string& levelId, const std::string& levelName, const LevelSettings& settings ) {
level = (Level*)new ServerLevel(
storageSource->selectLevel(levelId, false),
levelName,
settings,
SharedConstants::GeneratorVersion
);
// note: settings is useless beyond this point, since it's
// either copied to LevelData (or LevelData read from file)
setLevel(level, "Generating level");
setIsCreativeMode(level->getLevelData()->getGameType() == GameType::Creative);
_running = true;
}
void Minecraft::setLevel(Level* level, const std::string& message, Player* forceInsertPlayer) {
LOGI("Seed is %ld\n", level->getSeed());
if (level != NULL) {
level->raknetInstance = raknetInstance;
gameMode->initLevel(level);
this->level = level;
_hasSignaledGeneratingLevelFinished = false;
#ifdef STANDALONE_SERVER
const bool threadedLevelCreation = false;
#else
const bool threadedLevelCreation = true;
#endif
if (threadedLevelCreation) {
// Threaded
// "Lock"
isGeneratingLevel = true;
generateLevelThread = new CThread(Minecraft::prepareLevel_tspawn, this);
} else {
// Non-threaded
generateLevel("Currently not used", level);
}
}
this->lastTickTime = 0;
this->_running = true;
}
void Minecraft::prepareLevel(const std::string& title) {
LOGI("status: 1\n");
progressStageStatusId = 1;
Stopwatch A, B, C, D;
A.start();
Stopwatch L;
// Dont update lights if we load the level (ok, actually just with leveldata version=1.+(?))
if (!level->isNew())
level->setUpdateLights(false);
int Max = CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH;
int pp = 0;
for (int x = 8; x < (CHUNK_CACHE_WIDTH * CHUNK_WIDTH); x += CHUNK_WIDTH) {
for (int z = 8; z < (CHUNK_CACHE_WIDTH * CHUNK_WIDTH); z += CHUNK_WIDTH) {
progressStagePercentage = 100 * pp++ / Max;
//printf("level generation progress %d\n", progressStagePercentage);
B.start();
level->getTile(x, 64, z);
B.stop();
L.start();
if (level->isNew())
while (level->updateLights())
;
L.stop();
}
}
A.stop();
level->setUpdateLights(true);
C.start();
for (int x = 0; x < CHUNK_CACHE_WIDTH; x++)
{
for (int z = 0; z < CHUNK_CACHE_WIDTH; z++)
{
LevelChunk* chunk = level->getChunk(x, z);
if (chunk && !chunk->createdFromSave)
{
chunk->unsaved = false;
chunk->clearUpdateMap();
}
}
}
C.stop();
LOGI("status: 3\n");
progressStageStatusId = 3;
if (level->isNew()) {
level->setInitialSpawn(); // @note: should obviously be called from Level itself
level->saveLevelData();
level->getChunkSource()->saveAll(false);
level->saveGame();
} else {
level->saveLevelData();
level->loadEntities();
}
progressStagePercentage = -1;
progressStageStatusId = 2;
LOGI("status: 2\n");
D.start();
level->prepare();
D.stop();
A.print("Generate level: ");
L.print(" - light: ");
B.print(" - getTl: ");
C.print(" - clear: ");
D.print(" - prepr: ");
progressStageStatusId = 0;
}
void Minecraft::update() {
timer.advanceTime();
raknetInstance->runEvents(netCallback);
TIMER_PUSH("tick");
int toTick = timer.ticks;
timer.ticks = 0;
for (int i = 0; i < toTick; ++i, ++ticks) tick(i, toTick-1);
TIMER_POP_PUSH("updatelights");
{
if (level && !isGeneratingLevel) {
level->updateLights();
}
}
TIMER_POP();
// Restart the server if (our modded) RakNet reports an error
if (level && raknetInstance->isProbablyBroken() && raknetInstance->isServer()) {
restartServer();
}
}
void Minecraft::restartServer() {
if (!level) return;
raknetInstance->resetIsBroken();
hostMultiplayer();
if (netCallback) netCallback->levelGenerated(level);
}
void Minecraft::tick(int nTick, int maxTick) {
if (missTime > 0) missTime--;
TIMER_PUSH("gameMode");
if (level) {
gameMode->tick();
}
TIMER_POP_PUSH("commandServer");
if (level && _commandServer) {
_commandServer->tick();
}
//
// Ongoing level generation in a (perhaps) different thread. When it's
// ready, _levelGenerated() is called once and any threads are deleted.
//
if (isGeneratingLevel) {
return;
} else if (!_hasSignaledGeneratingLevelFinished) {
if (generateLevelThread) {
delete generateLevelThread;
generateLevelThread = NULL;
}
_levelGenerated();
}
//
// Normal game loop, run before or efter level generation
//
if (level != NULL) {
TIMER_POP_PUSH("level");
level->tickEntities();
level->tick();
}
TIMER_POP();
}
bool Minecraft::isOnlineClient() {
return false;
}
bool Minecraft::isOnline() {
return netCallback != NULL;
}
void Minecraft::init()
{
// WHY DO WE NEED THIS ON MODERN PLATFORMS :sob:
// Global initialization goes here
Mth::initMth();
if (raknetInstance != nullptr) {
delete raknetInstance;
}
raknetInstance = new RakNetInstance();
// If we're running Android, only initialize
// the first time class is instanced
#ifdef ANDROID
if (!_hasInitedStatics) {
_hasInitedStatics = true;
#endif
Material::initMaterials();
MobCategory::initMobCategories();
Tile::initTiles();
Item::initItems();
Biome::initBiomes();
TileEntity::initTileEntities();
#ifdef ANDROID
}
#endif
setIsCreativeMode(false); // false means it's Survival Mode
#if !defined(NO_STORAGE)
storageSource = new ExternalFileLevelStorageSource(externalStoragePath, externalCacheStoragePath);
#else
storageSource = new MemoryLevelStorageSource();
#endif
// Server-only featire @todo server class app
hostMultiplayer();
}
//
// Multiplayer
//
void Minecraft::hostMultiplayer(int port) {
// Tear down last instance
raknetInstance->disconnect();
delete netCallback;
netCallback = nullptr;
#if !defined(NO_NETWORK)
netCallback = new ServerSideNetworkHandler(this, raknetInstance);
#endif
}
//
// Level generation
//
/*static*/
void* Minecraft::prepareLevel_tspawn(void *p_param) {
Minecraft* mc = (Minecraft*) p_param;
mc->generateLevel("Currently not used", mc->level);
return 0;
}
void Minecraft::generateLevel( const std::string& message, Level* level ) {
Stopwatch s;
s.start();
prepareLevel(message);
s.stop();
s.print("Level generated: ");
// "Unlock"
isGeneratingLevel = false;
}
void Minecraft::_levelGenerated() {
level->validateSpawn();
if (raknetInstance->isServer())
raknetInstance->announceServer(getServerName());
if (netCallback) {
netCallback->levelGenerated(level);
}
_hasSignaledGeneratingLevelFinished = true;
}
Player* Minecraft::respawnPlayer(int playerId) {
for (unsigned int i = 0; i < level->players.size(); ++i) {
if (level->players[i]->entityId == playerId) {
resetPlayer(level->players[i]);
return level->players[i];
}
}
return NULL;
}
void Minecraft::resetPlayer(Player* player) {
level->validateSpawn();
player->reset();
Pos p;
if(player->hasRespawnPosition()) {
p = player->getRespawnPosition();
}
else {
p = level->getSharedSpawnPos();
}
player->setPos((float)p.x + 0.5f, (float)p.y + 1.0f, (float)p.z + 0.5f);
player->resetPos(true);
if (isCreativeMode())
player->inventory->clearInventoryWithDefault();
}
int Minecraft::getProgressStatusId() {
return progressStageStatusId;
}
const char* Minecraft::getProgressMessage()
{
return progressMessages[progressStageStatusId];
}
bool Minecraft::isLevelGenerated()
{
return level != NULL && !isGeneratingLevel;
}
LevelStorageSource* Minecraft::getLevelSource()
{
return storageSource;
}
void Minecraft::setIsCreativeMode(bool isCreative)
{
#ifdef CREATORMODE
delete gameMode;
gameMode = new CreatorMode(this);
_isCreativeMode = true;
#else
if (!gameMode || isCreative != _isCreativeMode)
{
delete gameMode;
if (isCreative) gameMode = new CreativeMode(*this);
else gameMode = new SurvivalMode(*this);
_isCreativeMode = isCreative;
}
#endif
}
bool Minecraft::isCreativeMode() {
return _isCreativeMode;
}
ICreator* Minecraft::getCreator()
{
#ifdef CREATORMODE
return ((CreatorMode*)gameMode)->getCreator();
#else
return NULL;
#endif
}
void Minecraft::optionUpdated(OptionId option, bool value ) {
if(netCallback != NULL && option == OPTIONS_SERVER_VISIBLE) {
ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) netCallback;
ss->allowIncomingConnections(value);
}
}
void Minecraft::optionUpdated(OptionId option, float value ) {}
void Minecraft::optionUpdated(OptionId option, int value ) {}

View File

@@ -1,140 +0,0 @@
#ifndef NET_MINECRAFT_CLIENT__Minecraft_H__
#define NET_MINECRAFT_CLIENT__Minecraft_H__
#include "client/Options.h"
#include "client/Timer.h"
//#include "../network/RakNetInstance.h"
#include "world/phys/HitResult.h"
#include "App.h"
#include <cstddef>
class Level;
class LocalPlayer;
class IInputHolder;
class Mob;
class Player;
class Entity;
class ICreator;
class GameMode;
class CThread;
class LevelStorageSource;
class BuildActionIntention;
class PerfRenderer;
class LevelSettings;
class IRakNetInstance;
class NetEventCallback;
class CommandServer;
struct PingedCompatibleServer;
class Minecraft: public App {
public:
using App::App;
virtual ~Minecraft();
virtual void init();
virtual void update();
virtual void restartServer();
virtual void tick(int nTick, int maxTick);
virtual bool isOnlineClient();
virtual bool isOnline();
virtual void setIsCreativeMode(bool isCreative);
virtual void optionUpdated(OptionId option, bool value);
virtual void optionUpdated(OptionId option, float value);
virtual void optionUpdated(OptionId option, int value);
/**
* @brief Get public name that will be listed in JoinGame menu
*/
virtual std::string getServerName() { return "Unknown"; }
void toggleDimension() {}
bool isCreativeMode();
virtual void selectLevel(const std::string& levelId, const std::string& levelName, const LevelSettings& settings);
virtual void setLevel(Level* level, const std::string& message = "", Player* forceInsertPlayer = NULL);
virtual void onBlockDestroyed(Player* player, int x, int y, int z, int face) {}
void generateLevel( const std::string& message, Level* level );
LevelStorageSource* getLevelSource();
virtual void hostMultiplayer(int port=19132);
Player* respawnPlayer(int playerId);
void respawnPlayer();
void resetPlayer(Player* player);
void doActuallyRespawnPlayer();
void prepareLevel(const std::string& message);
int getProgressStatusId();
const char* getProgressMessage();
ICreator* getCreator();
bool isLevelGenerated();
#ifdef __APPLE__
bool _isSuperFast = false;
bool isSuperFast() { return _isSuperFast; }
#endif
protected:
virtual void _levelGenerated();
private:
static void* prepareLevel_tspawn(void *p_param);
public:
Level* level = nullptr;
CommandServer* _commandServer = nullptr;
GameMode* gameMode = nullptr;
IRakNetInstance* raknetInstance = nullptr;
NetEventCallback* netCallback = nullptr;
int commandPort = 4711;
int lastTime = 0;
int lastTickTime = -1;
int missTime = 0;
int ticks = 0;
CThread* generateLevelThread = nullptr;
// static int customDebugId;
HitResult hitResult;
volatile int progressStagePercentage = 0;
// This field is initialized in main()
// It sets the base path to where worlds can be written (sdcard on android)
std::string externalStoragePath;
std::string externalCacheStoragePath;
protected:
Timer timer{20};
// @note @attn @warn: this is dangerous as fuck!
volatile bool isGeneratingLevel = false;
bool _hasSignaledGeneratingLevelFinished = true;
LevelStorageSource* storageSource;
bool _running;
protected:
volatile int progressStageStatusId = 0;
static const char* progressMessages[];
int _licenseId;
bool _isCreativeMode;
Player* _pendingRemovePlayer; // @attn @todo @fix: remove this shait and fix the respawn behaviour
// from NinecraftApp
bool _verbose = true;
int _lastTickMs = 0;
static bool _hasInitedStatics;
};
#endif /*NET_MINECRAFT_CLIENT__Minecraft_H__*/

View File

@@ -1,142 +0,0 @@
#pragma once
#include "client/gui/Font.h"
#include "client/gui/Screen.h"
#include "client/particle/ParticleEngine.h"
#include "client/player/LocalPlayer.h"
#include "client/renderer/GameRenderer.h"
#include "client/renderer/Textures.h"
#include "client/sound/SoundEngine.h"
#include <Minecraft.h>
#include <client/MouseHandler.h>
#include <client/gui/Gui.h>
#include <client/gui/screens/ScreenChooser.h>
#include <client/PixelCalc.h>
#include <client/renderer/LevelRenderer.h>
class MinecraftClient : public Minecraft {
public:
using Minecraft::Minecraft;
~MinecraftClient();
void init() override;
void update() override;
void setSize(int width, int height);
void reloadOptions();
bool supportNonTouchScreen();
bool useTouchscreen();
void grabMouse();
void releaseMouse();
void setScreen(Screen*);
void leaveGame(bool renameLevel = false);
void setLevel(Level* level, const std::string& message = "", Player* forceInsertPlayer = NULL) override;
void updateStats();
void restartServer() override;
bool handleBack(bool isDown) override;
void onGraphicsReset();
void initGLStates();
void tick(int nTick, int maxTick) override;
void tickInput();
void handleBuildAction(BuildActionIntention* action);
bool isOnlineClient() override;
void pauseGame(bool isBackPaused);
void gameLostFocus();
void respawnPlayer();
void audioEngineOn() override;
void audioEngineOff() override;
void setIsCreativeMode(bool isCreative) override;
void optionUpdated(OptionId option, bool value) override;
void optionUpdated(OptionId option, float value) override;
void optionUpdated(OptionId option, int value) override;
LocalPlayer* getPlayer() { return player; }
Font* getFont() { return font; }
Textures& textures() { return m_textures; }
Options& options() { return m_options;}
Screen* getScreen() { return m_screen; }
Gui& gui() { return m_gui; }
ParticleEngine* getParticleEngine() {return particleEngine; }
int getScreenWidth() { return width; }
int getScreenHeigth() { return height; }
virtual void hostMultiplayer(int port) override;
bool isPowerVR() { return _powerVr; }
bool isKindleFire(int kindleVersion);
bool transformResolution(int* w, int* h);
virtual std::string getServerName() override;
void locateMultiplayer();
void cancelLocateMultiplayer();
bool joinMultiplayer(const PingedCompatibleServer& server);
bool joinMultiplayerFromString(const std::string& server);
void onBlockDestroyed(Player* player, int x, int y, int z, int face) override;
protected:
void _reloadInput();
void _levelGenerated() override;
int width = 1, height = 1;
Font* font = nullptr;
// @warn This is unsafe cuz Gui may call some MinecraftClient method while MinecraftClient is not ready
MouseHandler mouseHandler;
LevelRenderer* levelRenderer = nullptr;
GameRenderer* gameRenderer = nullptr;
ParticleEngine* particleEngine = nullptr;
SoundEngine* soundEngine = nullptr;
PerfRenderer* _perfRenderer = nullptr;
bool mouseGrabbed = false;
PixelCalc pixelCalc;
PixelCalc pixelCalcUi;
Screen* m_screen = nullptr;
bool screenMutex = false;
bool hasScheduledScreen = false;
Screen* scheduledScreen = nullptr;
int m_frames = 0;
volatile bool pause = false;
// @todo make static
LocalPlayer* player = nullptr;
IInputHolder* inputHolder = nullptr;
Mob* cameraTargetPlayer = nullptr;
bool _supportsNonTouchscreen = false;
bool isLookingForMultiplayer = false;
bool _powerVr = false;
Options m_options{*this};
Textures m_textures{m_options, *m_platform};
ScreenChooser screenChooser{*this};
Gui m_gui{*this};
};

View File

@@ -1,15 +0,0 @@
#include "MinecraftServer.h"
#include <Minecraft.h>
#include <network/RakNetInstance.h>
void MinecraftServer::hostMultiplayer(int port) {
Minecraft::hostMultiplayer(port);
raknetInstance->host("Server", port, 16);
}
std::string MinecraftServer::getServerName() {
// @todo read server name from config
return "Dedicated server 0.6.1";
}

View File

@@ -1,10 +0,0 @@
#pragma once
#include <Minecraft.h>
class MinecraftServer : public Minecraft {
public:
using Minecraft::Minecraft;
void hostMultiplayer(int port) override;
std::string getServerName() override;
};

428
src/NinecraftApp.cpp Executable file
View File

@@ -0,0 +1,428 @@
#include "NinecraftApp.h"
//#include <EGL/egl.h>
#ifdef RPI
//#define NO_STORAGE
#endif
#include <errno.h>
#include "platform/input/Mouse.h"
#include "platform/input/Multitouch.h"
#include "world/item/Item.h"
#include "world/level/Level.h"
#include "world/level/biome/Biome.h"
#include "world/level/material/Material.h"
#include "world/entity/MobCategory.h"
//#include "world/level/storage/FolderMethods.h"
#ifndef STANDALONE_SERVER
#include "client/gui/screens/StartMenuScreen.h"
#include "client/gui/screens/UsernameScreen.h"
#endif
#include "client/player/LocalPlayer.h"
#ifndef STANDALONE_SERVER
#include "client/renderer/gles.h"
#include "client/renderer/Chunk.h"
#include "client/renderer/LevelRenderer.h"
#include "client/renderer/Tesselator.h"
#endif
// sorry for raknet dependency, but I'm too lazy to find another getTime method
#include "raknet/GetTime.h"
#include "network/RakNetInstance.h"
#include "network/ClientSideNetworkHandler.h"
#include "client/gui/screens/ProgressScreen.h"
//#include "world/entity/player/Inventory2.h"
#if !defined(DEMO_MODE) && !defined(APPLE_DEMO_PROMOTION) && !defined(NO_STORAGE)
#include "world/level/storage/ExternalFileLevelStorageSource.h"
#else
#include "world/level/storage/MemoryLevelStorageSource.h"
#endif
#ifndef STANDALONE_SERVER
#include "client/renderer/Textures.h"
#include "client/renderer/entity/ItemRenderer.h"
#endif
#include "world/item/crafting/Recipes.h"
#include "world/level/tile/entity/TileEntity.h"
#ifndef STANDALONE_SERVER
#include "client/renderer/EntityTileRenderer.h"
#endif
bool NinecraftApp::_hasInitedStatics = false;
NinecraftApp::NinecraftApp()
: _verbose(true),
_lastTickMs(0),
_frames(0)
{
#if defined(ANDROID) || defined(__APPLE__) || defined(RPI)
signal(SIGPIPE, SIG_IGN);
#endif
}
NinecraftApp::~NinecraftApp()
{
teardown();
}
void NinecraftApp::init()
{
// Global initialization goes here
Mth::initMth();
//#ifdef DEMO_MODE
//writeDemoFile();
//#endif
// If we're running Android, only initialize
// the first time class is instanced
#ifdef ANDROID
if (!_hasInitedStatics) {
_hasInitedStatics = true;
#endif
Material::initMaterials();
MobCategory::initMobCategories();
Tile::initTiles();
Item::initItems();
Biome::initBiomes();
TileEntity::initTileEntities();
#ifdef ANDROID
}
#endif
#ifndef STANDALONE_SERVER
initGLStates();
Tesselator::instance.init();
I18n::loadLanguage(platform(), "en_US");
#endif
if (!externalStoragePath.empty()) {
options.setOptionsFilePath(externalStoragePath);
}
Minecraft::init();
#if !defined(DEMO_MODE) && !defined(APPLE_DEMO_PROMOTION) && !defined(NO_STORAGE)
storageSource = new ExternalFileLevelStorageSource(externalStoragePath, externalCacheStoragePath);
#else
storageSource = new MemoryLevelStorageSource();
#endif
_running = false;
#ifndef STANDALONE_SERVER
LOGI("This: %p\n", this);
screenChooser.setScreen(SCREEN_STARTMENU);
if (options.getBooleanValue(OPTIONS_FIRST_LAUNCH)) {
options.toggle(OPTIONS_FIRST_LAUNCH);
setScreen(new UsernameScreen());
}
#else
hostMultiplayer();
#endif
}
void NinecraftApp::teardown()
{
// Note: Don't tear down statics if we run on Android
// (we might change this in the future)
#ifndef ANDROID
Biome::teardownBiomes();
Item ::teardownItems();
Tile ::teardownTiles();
Material::teardownMaterials();
Recipes ::teardownRecipes();
TileEntity::teardownTileEntities();
#endif
#ifdef WIN32
ItemRenderer::teardown_static();
if (EntityTileRenderer::instance != NULL) {
delete EntityTileRenderer::instance;
EntityTileRenderer::instance = NULL;
}
TileEntityRenderDispatcher::destroy();
#endif
}
void NinecraftApp::update()
{
++_frames;
// Generate Multitouch active pointer list
Multitouch::commit();
#ifndef ANDROID_PUBLISH
//testCreationAndDestruction();
//testJoiningAndDestruction();
#endif /*ANDROID_PUBLISH*/
Minecraft::update();
swapBuffers();
Mouse::reset2();
// Restart the server if (our modded) RakNet reports an error
if (level && raknetInstance->isProbablyBroken() && raknetInstance->isServer()) {
restartServer();
}
#ifndef WIN32
updateStats();
#endif
}
void NinecraftApp::updateStats()
{
#ifndef STANDALONE_SERVER
if (Options::debugGl)
LOGI("--------------------------------------------\n");
//*
int now = getTimeMs();
//int since = now - _lastTickMs;
if (now >= lastTime + 1000)
{
if (player) {
LOGI("%d fps \t%3d chunk updates. (%.2f, %.2f, %.2f)\n",
_frames, Chunk::updates, player->x, player->y, player->z);
Chunk::resetUpdates();
//static int _n = 0;
//if (++_n % 5 == -1) { // @note: -1
// static char filename[256];
// sprintf(filename, "%s/games/com.mojang/img_%.4d.jpg", externalStoragePath.c_str(), _n/5);
// _context.platform->saveScreenshot(filename, width, height);
//}
LOGI("%s", levelRenderer->gatherStats1().c_str());
//printf("Texture swaps (this frame): %d\n", Textures::textureChanges);
} else {
LOGI("%d fps\n", _frames);
}
//const int* pointerIds;
//int pointerCount = Multitouch::getActivePointerIds(&pointerIds);
//if (pointerCount) {
// std::string s = "Pointers (";
// s += (char)(48 + pointerCount);
// s += ": ";
// for (int i = 0; i < pointerCount; ++i) {
// s += (char)(48 + pointerIds[i]);
// s += ", ";
// }
// LOGI("%s\n", s.c_str());
//}
lastTime = now;
_frames = 0;
#ifdef GLDEBUG
while (1) {
int error = glGetError();
if (error == GL_NO_ERROR) break;
LOGI("#################### GL-ERROR: %d\t#####################\n", error);
LOGI("#################### GL-ERROR: %d\t#####################\n", error);
LOGI("#################### GL-ERROR: %d\t#####################\n", error);
}
#endif
}
Textures::textureChanges = 0;
/**/
#endif /* STANDALONE_SERVER */
}
void NinecraftApp::initGLStates()
{
#ifndef STANDALONE_SERVER
//glShadeModel2(GL_SMOOTH);
//glClearDepthf(1.0f);
glEnable2(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
glDepthRangef(0, 1);
glEnable2(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER, 0.1f);
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
glEnable2(GL_TEXTURE_2D);
#ifndef _EMSCRIPTEN_
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
#endif
// Both updates isPowerVR flag in java and returns if the graphics chip is PowerVR SGX or not
_powerVr = platform()->isPowerVR();
#ifdef __APPLE__
_isSuperFast = platform()->isSuperFast();
#endif
//glLineWidth(4);
#endif /* STANDALONE_SERVER */
}
void NinecraftApp::restartServer() {
if (!level) return;
for (int i = level->players.size()-1; i >= 0; --i) {
Player* p = level->players[i];
if (p != player)
level->removeEntity(p);
}
raknetInstance->resetIsBroken();
#ifndef STANDALONE_SERVER
gui.addMessage("This server has restarted!");
#endif
hostMultiplayer();
if (netCallback) netCallback->levelGenerated(level);
}
bool NinecraftApp::handleBack(bool isDown)
{
if (isGeneratingLevel)
{
return true;
}
if (level)
{
if (!isDown)
{
if (screen)
{
if (!screen->handleBackEvent(isDown))
{
if (player->containerMenu) player->closeContainer();
setScreen(NULL);
}
return true;
} else {
pauseGame(true);
}
//leaveGame();
return false;
}
return true;
}
else if (screen)
{
return screen->handleBackEvent(isDown);
}
return false;
}
void NinecraftApp::onGraphicsReset()
{
#ifndef STANDALONE_SERVER
initGLStates();
Tesselator::instance.init();
Minecraft::onGraphicsReset();
#endif
}
#ifndef ANDROID_PUBLISH
static int _state = -1;
static int _stateTicksLeft = 0;
void NinecraftApp::testCreationAndDestruction()
{
if (_state == -1) {
_stateTicksLeft = 100;
_state = 0;
}
if (_state == 0) {
if (--_stateTicksLeft <= 0)
_state = 1;
}
else if (_state == 1) {
getLevelSource()->deleteLevel("perf");
int seed = getEpochTimeS();
LOGI(">seed %d\n", seed);
selectLevel("perf", "perf", LevelSettings(seed, GameType::Creative));
hostMultiplayer();
#ifndef STANDALONE_SERVER
setScreen(new ProgressScreen());
#endif
_state = 2;
_stateTicksLeft = 1000;//25000;//00;
}
else if (_state == 2) {
if (isLevelGenerated()) {
if (--_stateTicksLeft <= 0) {
_state = 3;
}
}
} else if (_state == 3) {
leaveGame();
_state = 1;
}
}
void NinecraftApp::testJoiningAndDestruction()
{
if (_state == -1) {
//LightUpdate sz[2] = { LightUpdate(LightLayer::Block, 0, 0, 0, 1, 1, 1),
// LightUpdate(LightLayer::Sky, 0, 0, 0, 1, 1, 1) };
//LOGI("size of lightupdate: %lu == %d\n", sizeof(LightUpdate), (const char*)&sz[1] - (const char*)&sz[0]);
_stateTicksLeft = 100;
_state = 0;
}
if (_state == 0) {
if (--_stateTicksLeft <= 0) {
raknetInstance->clearServerList();
locateMultiplayer();
_state = 1;
}
}
else if (_state == 1) {
if (!raknetInstance->getServerList().empty()) {
PingedCompatibleServer s = raknetInstance->getServerList().at(0);
if (s.name.GetLength() > 0) {
joinMultiplayer(s);
#ifndef STANDALONE_SERVER
setScreen(new ProgressScreen());
#endif
_state = 2;
_stateTicksLeft = 80;//1000;
}
}
}
else if (_state == 2) {
if (isLevelGenerated()) {
if (--_stateTicksLeft <= 0) {
_state = 3;
}
}
} else if (_state == 3) {
leaveGame();
_stateTicksLeft = 50;
_state = 0;
}
}
#endif /*ANDROID_PUBLISH*/
/*
void NinecraftApp::writeDemoFile() {
std::string path = externalStoragePath + "/games";
if (createFolderIfNotExists(path.c_str())) {
path += "/com.mojang";
if (createFolderIfNotExists(path.c_str())) {
path += "/minecraftpe";
if (createFolderIfNotExists(path.c_str())) {
path += "/played_demo";
FILE* fp = fopen(path.c_str(), "w");
if (fp) fclose(fp);
}}}
}
bool NinecraftApp::hasPlayedDemo() {
std::string filename = externalStoragePath + "/games/com.mojang/minecraftpe/played_demo";
FILE* fp = fopen(filename.c_str(), "r");
if (!fp) return false;
fclose(fp);
return true;
}
*/

52
src/NinecraftApp.h Executable file
View File

@@ -0,0 +1,52 @@
#ifndef NINECRAFTAPP_H__
#define NINECRAFTAPP_H__
#include "world/Pos.h"
#include "App.h"
#include "client/Minecraft.h"
#include "world/level/storage/MemoryLevelStorage.h"
#include <string>
class Level;
class LocalPlayer;
class ExternalFileLevelStorageSource;
class NinecraftApp: public Minecraft
{
public:
NinecraftApp();
~NinecraftApp();
void init();
void teardown();
void update();
virtual bool handleBack(bool isDown);
protected:
void onGraphicsReset();
private:
void initGLStates();
void restartServer();
void updateStats();
//void writeDemoFile();
//bool hasPlayedDemo();
#ifndef ANDROID_PUBLISH
void testCreationAndDestruction();
void testJoiningAndDestruction();
#endif /*ANDROID_PUBLISH*/
bool _verbose;
int _frames;
int _lastTickMs;
static bool _hasInitedStatics;
};
#endif//NINECRAFTAPP_H__

21
src/client/KeyMapping.h Normal file
View File

@@ -0,0 +1,21 @@
#ifndef NET_MINECRAFT_CLIENT__KeyMapping_H__
#define NET_MINECRAFT_CLIENT__KeyMapping_H__
//package net.minecraft.client;
#include <string>
class KeyMapping
{
public:
std::string name;
int key;
KeyMapping() {}
KeyMapping(const std::string& name_, int key_)
: name(name_),
key(key_)
{}
};
#endif /*NET_MINECRAFT_CLIENT__KeyMapping_H__*/

1260
src/MinecraftClient.cpp → src/client/Minecraft.cpp Normal file → Executable file

File diff suppressed because it is too large Load Diff

230
src/client/Minecraft.h Executable file
View File

@@ -0,0 +1,230 @@
#ifndef NET_MINECRAFT_CLIENT__Minecraft_H__
#define NET_MINECRAFT_CLIENT__Minecraft_H__
#include "Options.h"
#ifndef STANDALONE_SERVER
#include "MouseHandler.h"
#include "gui/Gui.h"
#include "gui/screens/ScreenChooser.h"
#endif
#include "Timer.h"
//#include "../network/RakNetInstance.h"
#include "../world/phys/HitResult.h"
class Level;
class LocalPlayer;
class IInputHolder;
class Mob;
class Player;
class LevelRenderer;
class GameRenderer;
class ParticleEngine;
class Entity;
class ICreator;
class GameMode;
class Textures;
class CThread;
class SoundEngine;
class Screen;
class Font;
class LevelStorageSource;
class BuildActionIntention;
class PerfRenderer;
class LevelSettings;
class IRakNetInstance;
class NetEventCallback;
class CommandServer;
struct PingedCompatibleServer;
//class ExternalFileLevelStorageSource;
#include "../App.h"
#include "PixelCalc.h"
class AppPlatform;
class AppPlatform_android;
class Minecraft: public App
{
protected:
Minecraft();
public:
virtual ~Minecraft();
void init();
void setSize(int width, int height);
void reloadOptions();
bool supportNonTouchScreen();
bool useTouchscreen();
void grabMouse();
void releaseMouse();
void handleBuildAction(BuildActionIntention*);
void toggleDimension(){}
bool isCreativeMode();
void setIsCreativeMode(bool isCreative);
void setScreen(Screen*);
virtual void selectLevel(const std::string& levelId, const std::string& levelName, const LevelSettings& settings);
virtual void setLevel(Level* level, const std::string& message = "", LocalPlayer* forceInsertPlayer = NULL);
void generateLevel( const std::string& message, Level* level );
LevelStorageSource* getLevelSource();
bool isLookingForMultiplayer;
void locateMultiplayer();
void cancelLocateMultiplayer();
bool joinMultiplayer(const PingedCompatibleServer& server);
bool joinMultiplayerFromString(const std::string& server);
void hostMultiplayer(int port=19132);
Player* respawnPlayer(int playerId);
void respawnPlayer();
void resetPlayer(Player* player);
void doActuallyRespawnPlayer();
void update();
void tick(int nTick, int maxTick);
void tickInput();
bool isOnlineClient();
bool isOnline();
void pauseGame(bool isBackPaused);
void gameLostFocus();
void prepareLevel(const std::string& message);
void leaveGame(bool renameLevel = false);
int getProgressStatusId();
const char* getProgressMessage();
ICreator* getCreator();
// void onGraphicsLost() {}
void onGraphicsReset();
bool isLevelGenerated();
void handleMouseDown(int button, bool down);
void audioEngineOn();
void audioEngineOff();
bool isPowerVR() { return _powerVr; }
bool isKindleFire(int kindleVersion);
bool transformResolution(int* w, int* h);
void optionUpdated(OptionId option, bool value);
void optionUpdated(OptionId option, float value);
void optionUpdated(OptionId option, int value);
#ifdef __APPLE__
bool _isSuperFast;
bool isSuperFast() { return _isSuperFast; }
#endif
protected:
void _levelGenerated();
private:
static void* prepareLevel_tspawn(void *p_param);
void _reloadInput();
public:
int width;
int height;
// Vars that the platform is allowed to use in the future
int commandPort;
int reserved_d1, reserved_d2;
float reserved_f1, reserved_f2;
Options options;
static bool useAmbientOcclusion;
//static bool threadInterrupt;
volatile bool pause;
LevelRenderer* levelRenderer;
GameRenderer* gameRenderer;
ParticleEngine* particleEngine;
SoundEngine* soundEngine;
GameMode* gameMode;
#ifndef STANDALONE_SERVER
Textures* textures;
ScreenChooser screenChooser;
Font* font;
#endif
IRakNetInstance* raknetInstance;
NetEventCallback* netCallback;
int lastTime;
int lastTickTime;
float ticksSinceLastUpdate;
Level* level;
LocalPlayer* player;
IInputHolder* inputHolder;
Mob* cameraTargetPlayer;
#ifndef STANDALONE_SERVER
Gui gui;
#endif
CThread* generateLevelThread;
Screen* screen;
static int customDebugId;
static const int CDI_NONE = 0;
static const int CDI_GRAPHICS = 1;
#ifndef STANDALONE_SERVER
MouseHandler mouseHandler;
#endif
bool mouseGrabbed;
PixelCalc pixelCalc;
PixelCalc pixelCalcUi;
HitResult hitResult;
volatile int progressStagePercentage;
// This field is initialized in main()
// It sets the base path to where worlds can be written (sdcard on android)
std::string externalStoragePath;
std::string externalCacheStoragePath;
protected:
Timer timer;
// @note @attn @warn: this is dangerous as fuck!
volatile bool isGeneratingLevel;
bool _hasSignaledGeneratingLevelFinished;
LevelStorageSource* storageSource;
bool _running;
bool _powerVr;
private:
volatile int progressStageStatusId;
static const char* progressMessages[];
int missTime;
int ticks;
bool screenMutex;
bool hasScheduledScreen;
Screen* scheduledScreen;
int _licenseId;
bool _supportsNonTouchscreen;
bool _isCreativeMode;
//int _respawnPlayerTicks;
Player* _pendingRemovePlayer; // @attn @todo @fix: remove this shait and fix the respawn behaviour
// shit* lmao
PerfRenderer* _perfRenderer;
CommandServer* _commandServer;
};
#endif /*NET_MINECRAFT_CLIENT__Minecraft_H__*/

View File

@@ -1,6 +1,11 @@
#include "Options.h"
#include "OptionStrings.h"
#include "Minecraft.h"
#include "../platform/log.h"
#include "../world/Difficulty.h"
#include <MinecraftClient.h>
#include <cmath>
#include <memory>
bool Options::debugGl = false;
@@ -55,6 +60,8 @@ OptionBool useTouchscreen("useTouchscreen", true);
OptionBool serverVisible("servervisible", true);
OptionBool foliageTint("foliagetint", false);
OptionInt keyForward("key.forward", Keyboard::KEY_W);
OptionInt keyLeft("key.left", Keyboard::KEY_A);
OptionInt keyBack("key.back", Keyboard::KEY_S);
@@ -131,6 +138,8 @@ void Options::initTable() {
m_options[OPTIONS_USE_TOUCHSCREEN] = &useTouchscreen;
m_options[OPTIONS_SERVER_VISIBLE] = &serverVisible;
m_options[OPTIONS_KEY_FORWARD] = &keyForward;
@@ -155,6 +164,7 @@ void Options::initTable() {
m_options[OPTIONS_BAR_ON_TOP] = &barOnTop;
m_options[OPTIONS_ALLOW_SPRINT] = &allowSprint;
m_options[OPTIONS_RPI_CURSOR] = &rpiCursor;
m_options[OPTIONS_FOLIAGE_TINT] = &foliageTint;
m_options[OPTIONS_AUTOJUMP] = &autoJump;
m_options[OPTIONS_LAST_IP] = &lastIp;
@@ -285,13 +295,13 @@ void Options::setOptionsFilePath(const std::string& path) {
}
void Options::notifyOptionUpdate(OptionId key, bool value) {
minecraft.optionUpdated(key, value);
minecraft->optionUpdated(key, value);
}
void Options::notifyOptionUpdate(OptionId key, float value) {
minecraft.optionUpdated(key, value);
minecraft->optionUpdated(key, value);
}
void Options::notifyOptionUpdate(OptionId key, int value) {
minecraft.optionUpdated(key, value);
minecraft->optionUpdated(key, value);
}

View File

@@ -15,8 +15,9 @@
//#include "locale/Language.h"
#include <string>
#include <platform/input/Keyboard.h>
#include <util/StringUtils.h>
#include <cstdio>
#include "../platform/input/Keyboard.h"
#include "../util/StringUtils.h"
#include "OptionsFile.h"
#include "Option.h"
#include <array>
@@ -83,19 +84,24 @@ enum OptionId {
OPTIONS_LAST_IP,
OPTIONS_RPI_CURSOR,
OPTIONS_FOLIAGE_TINT,
// Should be last!
OPTIONS_COUNT
};
class MinecraftClient;
class Minecraft;
typedef std::vector<std::string> StringVector;
class Options
{
public:
// deepfriedwaffles: for iOS, was getting compile errors saying: No member named 'sound' in 'Options' and No member named 'music' in 'Options' so I floated them here. 1.0f means full volume out of the box, but if everything is too loud, you might want to try adjusting this
float sound = 1.0f;
float music = 1.0f;
static bool debugGl;
Options(MinecraftClient& minecraft, const std::string& workingDirectory = "")
Options(Minecraft* minecraft, const std::string& workingDirectory = "")
: minecraft(minecraft) {
// elements werent initialized so i was getting a garbage pointer and a crash
m_options.fill(nullptr);
@@ -160,7 +166,7 @@ private:
std::array<Option*, OPTIONS_COUNT> m_options;
OptionsFile optionsFile;
MinecraftClient& minecraft;
Minecraft* minecraft;
};
#endif /*NET_MINECRAFT_CLIENT__Options_H__*/

View File

@@ -0,0 +1,56 @@
#include "CreativeMode.h"
#include "../Minecraft.h"
#ifndef STANDALONE_SERVER
#include "../particle/ParticleEngine.h"
#endif
#include "../player/LocalPlayer.h"
#ifndef STANDALONE_SERVER
#include "../renderer/LevelRenderer.h"
#include "../sound/SoundEngine.h"
#endif
#include "../../world/level/Level.h"
//#include "../../network/Packet.h"
#include "../../network/packet/RemoveBlockPacket.h"
#include "../../world/entity/player/Abilities.h"
static const int DestructionTickDelay = 5;
CreativeMode::CreativeMode(Minecraft* minecraft)
: super(minecraft)
{
}
void CreativeMode::startDestroyBlock(int x, int y, int z, int face) {
if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id)
return;
creativeDestroyBlock(x, y, z, face);
destroyDelay = DestructionTickDelay;
}
void CreativeMode::creativeDestroyBlock(int x, int y, int z, int face) {
minecraft->level->extinguishFire(x, y, z, face);
destroyBlock(x, y, z, face);
}
void CreativeMode::continueDestroyBlock(int x, int y, int z, int face) {
destroyDelay--;
if (destroyDelay <= 0) {
destroyDelay = DestructionTickDelay;
creativeDestroyBlock(x, y, z, face);
}
}
void CreativeMode::stopDestroyBlock() {
destroyDelay = 0;
}
void CreativeMode::initAbilities( Abilities& abilities ) {
abilities.mayfly = true;
abilities.instabuild = true;
abilities.invulnerable = true;
}
bool CreativeMode::isCreativeType() {
return true;
}

View File

@@ -9,19 +9,18 @@ class CreativeMode: public GameMode
{
typedef GameMode super;
public:
CreativeMode(Minecraft& minecraft);
CreativeMode(Minecraft* minecraft);
void startDestroyBlock(Player* player, int x, int y, int z, int face);
void continueDestroyBlock(Player* player, int x, int y, int z, int face);
void stopDestroyBlock(Player* player);
void startDestroyBlock(int x, int y, int z, int face);
void continueDestroyBlock(int x, int y, int z, int face);
void stopDestroyBlock();
bool isCreativeType();
void initAbilities(Abilities& abilities);
void releaseUsingItem(Player* player);
private:
void creativeDestroyBlock(Player* player, int x, int y, int z, int face);
void creativeDestroyBlock(int x, int y, int z, int face);
};
#endif /*NET_MINECRAFT_CLIENT_GAMEMODE__CreativeMode_H__*/

View File

@@ -0,0 +1,102 @@
#include "CreatorMode.h"
#include "../Minecraft.h"
#include "../particle/ParticleEngine.h"
#include "../player/LocalPlayer.h"
#include "../renderer/LevelRenderer.h"
#include "../sound/SoundEngine.h"
#include "../../world/level/Level.h"
//#include "../../network/Packet.h"
#include "../../network/packet/RemoveBlockPacket.h"
#include "../../world/entity/player/Abilities.h"
static const int DestructionTickDelay = 5;
class Creator: public ICreator {
//virtual void getEvents();
public:
Creator(/*int eventLifeTime*/)
: _tileEvents(32),
_tickId(0)
{
}
void setTick(int tick) {
_tickId = tick;
}
EventList<TileEvent>& getTileEvents() { return _tileEvents; }
void addevent_blockUse(int entityId, int x, int y, int z, int face) {
TileEvent t = {
entityId,
x,y,z,
face
};
_tileEvents.add(t, _tickId);
}
private:
EventList<TileEvent> _tileEvents;
int _tickId;
};
CreatorMode::CreatorMode(Minecraft* minecraft)
: super(minecraft)
{
_creator = new Creator();
}
CreatorMode::~CreatorMode() {
delete _creator;
}
void CreatorMode::startDestroyBlock(int x, int y, int z, int face) {
if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id)
return;
CreatorDestroyBlock(x, y, z, face);
destroyDelay = DestructionTickDelay;
}
void CreatorMode::CreatorDestroyBlock(int x, int y, int z, int face) {
minecraft->level->extinguishFire(x, y, z, face);
destroyBlock(x, y, z, face);
}
void CreatorMode::continueDestroyBlock(int x, int y, int z, int face) {
destroyDelay--;
if (destroyDelay <= 0) {
destroyDelay = DestructionTickDelay;
CreatorDestroyBlock(x, y, z, face);
}
}
bool CreatorMode::useItemOn( Player* player, Level* level, ItemInstance* item, int x, int y, int z, int face, const Vec3& hit ) {
if (item && item->id == ((Item*)Item::sword_iron)->id)
_creator->addevent_blockUse(player->entityId, x, y, z, face);
return super::useItemOn(player, level, item, x, y, z, face, hit);
}
void CreatorMode::stopDestroyBlock() {
destroyDelay = 0;
}
void CreatorMode::initAbilities( Abilities& abilities ) {
abilities.mayfly = true;
abilities.instabuild = true;
abilities.invulnerable = true;
}
bool CreatorMode::isCreativeType() {
return true;
}
ICreator* CreatorMode::getCreator() {
return _creator;
}
void CreatorMode::tick() {
_creator->setTick(minecraft->level->getTime());
super::tick();
}

View File

@@ -4,7 +4,7 @@
//package net.minecraft.client.gamemode;
#include "GameMode.h"
#include <world/PosTranslator.h>
#include "../../world/PosTranslator.h"
class ICreator {
public:
@@ -102,12 +102,12 @@ class CreatorMode: public GameMode
{
typedef GameMode super;
public:
CreatorMode(Minecraft& minecraft);
CreatorMode(Minecraft* minecraft);
~CreatorMode();
void startDestroyBlock(Player* player, int x, int y, int z, int face);
void continueDestroyBlock(Player* player, int x, int y, int z, int face);
void stopDestroyBlock(Player* player);
void startDestroyBlock(int x, int y, int z, int face);
void continueDestroyBlock(int x, int y, int z, int face);
void stopDestroyBlock();
bool useItemOn(Player* player, Level* level, ItemInstance* item, int x, int y, int z, int face, const Vec3& hit);
@@ -118,9 +118,8 @@ public:
void initAbilities(Abilities& abilities);
void releaseUsingItem(Player* player);
private:
void CreatorDestroyBlock(Player* player, int x, int y, int z, int face);
void CreatorDestroyBlock(int x, int y, int z, int face);
Creator* _creator;
};

View File

@@ -1,15 +1,35 @@
#include "GameMode.h"
#include <Minecraft.h>
#include <network/packet/UseItemPacket.h>
#include <network/packet/PlayerActionPacket.h>
#include <world/level/Level.h>
#include <world/item/ItemInstance.h>
#include <client/player/LocalPlayer.h>
#include <client/Options.h>
#include <network/RakNetInstance.h>
#include <network/packet/RemoveBlockPacket.h>
#include <world/level/material/Material.h>
#include "../Minecraft.h"
#include "../../network/packet/UseItemPacket.h"
#include "../../network/packet/PlayerActionPacket.h"
#include "../../world/level/Level.h"
#include "../../world/item/ItemInstance.h"
#include "../player/LocalPlayer.h"
#include "client/Options.h"
#ifndef STANDALONE_SERVER
#include "../sound/SoundEngine.h"
#include "../particle/ParticleEngine.h"
#endif
#include "../../network/RakNetInstance.h"
#include "../../network/packet/RemoveBlockPacket.h"
#ifndef STANDALONE_SERVER
#include "../renderer/LevelRenderer.h"
#endif
#include "../../world/level/material/Material.h"
GameMode::GameMode( Minecraft* minecraft)
: minecraft(minecraft),
destroyProgress(0),
oDestroyProgress(0),
destroyTicks(0),
destroyDelay(0)
{
}
/*virtual*/
Player* GameMode::createPlayer(Level* level) {
return new LocalPlayer(minecraft, level, minecraft->options.getStringValue(OPTIONS_USERNAME), level->dimension->id, isCreativeType());
}
/*virtual*/
void GameMode::interact(Player* player, Entity* entity) {
@@ -18,24 +38,23 @@ void GameMode::interact(Player* player, Entity* entity) {
/*virtual*/
void GameMode::attack(Player* player, Entity* entity) {
if (minecraft.level->adventureSettings.noPvP && entity->isPlayer())
if (minecraft->level->adventureSettings.noPvP && entity->isPlayer())
return;
if (minecraft.level->adventureSettings.noPvM && entity->isMob())
if (minecraft->level->adventureSettings.noPvM && entity->isMob())
return;
player->attack(entity);
}
/* virtual */
void GameMode::startDestroyBlock(Player* player, int x, int y, int z, int face ) {
if(player->getCarriedItem() != NULL && player->getCarriedItem()->id == Item::bow->id)
void GameMode::startDestroyBlock( int x, int y, int z, int face ) {
if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id)
return;
destroyBlock(player, x, y, z, face);
destroyBlock(x, y, z, face);
}
/*virtual*/
bool GameMode::destroyBlock(Player* player, int x, int y, int z, int face) {
Level* level = minecraft.level;
bool GameMode::destroyBlock(int x, int y, int z, int face) {
Level* level = minecraft->level;
Tile* oldTile = Tile::tiles[level->getTile(x, y, z)];
if (!oldTile)
return false;
@@ -46,12 +65,22 @@ bool GameMode::destroyBlock(Player* player, int x, int y, int z, int face) {
return false;
}
}
#ifndef STANDALONE_SERVER
minecraft->particleEngine->destroy(x, y, z);
#endif
int data = level->getData(x, y, z);
bool changed = level->setTile(x, y, z, 0);
if (changed) {
#ifndef STANDALONE_SERVER
minecraft->soundEngine->play(oldTile->soundType->getBreakSound(), x + 0.5f, y + 0.5f, z + 0.5f, (oldTile->soundType->getVolume() + 1) / 2, oldTile->soundType->getPitch() * 0.8f);
#endif
oldTile->destroy(level, x, y, z, data);
minecraft.onBlockDestroyed(player, x, y, z, face);
if (minecraft->options.getBooleanValue(OPTIONS_DESTROY_VIBRATION)) minecraft->platform()->vibrate(24);
if (minecraft->isOnline()) {
RemoveBlockPacket packet(minecraft->player, x, y, z);
minecraft->raknetInstance->send(packet);
}
}
return changed;
}
@@ -60,10 +89,10 @@ bool GameMode::useItemOn(Player* player, Level* level, ItemInstance* item, int x
float clickX = hit.x - x;
float clickY = hit.y - y;
float clickZ = hit.z - z;
item = player->inventory->getSelected();
if (level->isClientSide) {
item = player->inventory->getSelected();
UseItemPacket packet(x, y, z, face, item, player->entityId, clickX, clickY, clickZ);
minecraft.raknetInstance->send(packet);
minecraft->raknetInstance->send(packet);
}
int t = level->getTile(x, y, z);
if (t == Tile::invisible_bedrock->id) return false;
@@ -89,7 +118,7 @@ bool GameMode::useItem( Player* player, Level* level, ItemInstance* item ) {
ItemInstance* itemInstance = item->use(level, player);
if(level->isClientSide) {
UseItemPacket packet(item, player->entityId, player->aimDirection);
minecraft.raknetInstance->send(packet);
minecraft->raknetInstance->send(packet);
}
if (itemInstance != item || (itemInstance != NULL && itemInstance->count != oldCount)) {
//player.inventory.items[player.inventory.selected] = itemInstance;
@@ -120,9 +149,9 @@ void GameMode::initPlayer( Player* player ) {
}
void GameMode::releaseUsingItem(Player* player){
if(minecraft.level->isClientSide) {
if (minecraft->level->isClientSide && player->isUsingItem()) {
PlayerActionPacket packet(PlayerActionPacket::RELEASE_USE_ITEM, 0, 0, 0, 0, player->entityId);
minecraft.raknetInstance->send(packet);
minecraft->raknetInstance->send(packet);
}
player->releaseUsingItem();
}
@@ -131,3 +160,15 @@ void GameMode::tick() {
oDestroyProgress = destroyProgress;
}
void GameMode::render( float a ) {
#ifndef STANDALONE_SERVER
if (destroyProgress <= 0) {
minecraft->gui.progress = 0;
minecraft->levelRenderer->destroyProgress = 0;
} else {
float dp = oDestroyProgress + (destroyProgress - oDestroyProgress) * a;
minecraft->gui.progress = dp;
minecraft->levelRenderer->destroyProgress = dp;
}
#endif
}

View File

@@ -3,7 +3,7 @@
//package net.minecraft.client.gamemode;
#include <world/level/tile/Tile.h>
#include "../../world/level/tile/Tile.h"
class ItemInstance;
class Minecraft;
@@ -11,22 +11,23 @@ class Level;
class Player;
class Abilities;
class GameMode {
class GameMode
{
protected:
Minecraft& minecraft;
Minecraft* minecraft;
public:
GameMode(Minecraft& minecraft) : minecraft(minecraft) {}
GameMode(Minecraft* minecraft);
virtual ~GameMode() {}
virtual void initLevel(Level* level) {}
virtual void startDestroyBlock(Player* player, int x, int y, int z, int face);
virtual bool destroyBlock(Player* player, int x, int y, int z, int face);
virtual void continueDestroyBlock(Player* player, int x, int y, int z, int face) = 0;
virtual void stopDestroyBlock(Player* player) {}
virtual void startDestroyBlock(int x, int y, int z, int face);
virtual bool destroyBlock(int x, int y, int z, int face);
virtual void continueDestroyBlock(int x, int y, int z, int face) = 0;
virtual void stopDestroyBlock() {}
virtual void tick();
virtual void render(float a);
virtual float getPickRange();
/* void postLevelGen(LevelGen levelGen, Level level) {} */
@@ -34,6 +35,7 @@ public:
virtual bool useItem(Player* player, Level* level, ItemInstance* item);
virtual bool useItemOn(Player* player, Level* level, ItemInstance* item, int x, int y, int z, int face, const Vec3& hit);
virtual Player* createPlayer(Level* level);
virtual void initPlayer(Player* player);
virtual void adjustPlayer(Player* player) {}
virtual bool canHurtPlayer() { return false; }
@@ -51,11 +53,11 @@ public:
virtual void releaseUsingItem(Player* player);
float oDestroyProgress = 0;
float destroyProgress = 0;
float oDestroyProgress;
float destroyProgress;
protected:
int destroyTicks = 0;
int destroyDelay = 0;
int destroyTicks;
int destroyDelay;
};
#endif /*NET_MINECRAFT_CLIENT_GAMEMODE__GameMode_H__*/

View File

@@ -0,0 +1,98 @@
#include "SurvivalMode.h"
#include "../Minecraft.h"
#include "../player/LocalPlayer.h"
#ifndef STANDALONE_SERVER
#include "../particle/ParticleEngine.h"
#include "../sound/SoundEngine.h"
#endif
#include "../../world/level/Level.h"
#include "../../world/entity/player/Abilities.h"
SurvivalMode::SurvivalMode( Minecraft* minecraft )
: super(minecraft),
xDestroyBlock(-1),
yDestroyBlock(-1),
zDestroyBlock(-1)
{
}
void SurvivalMode::continueDestroyBlock( int x, int y, int z, int face ) {
if (destroyDelay > 0) {
destroyDelay--;
return;
}
if (x == xDestroyBlock && y == yDestroyBlock && z == zDestroyBlock) {
int t = minecraft->level->getTile(x, y, z);
if (t == 0) return;
Tile* tile = Tile::tiles[t];
destroyProgress += tile->getDestroyProgress(minecraft->player);
if ((++destroyTicks & 3) == 1) {
#ifndef STANDALONE_SERVER
if (tile != NULL) {
minecraft->soundEngine->play(tile->soundType->getStepSound(), x + 0.5f, y + 0.5f, z + 0.5f, (tile->soundType->getVolume() + 1) / 8, tile->soundType->getPitch() * 0.5f);
}
#endif
}
if (destroyProgress >= 1) {
destroyBlock(x, y, z, face);
destroyProgress = 0;
oDestroyProgress = 0;
destroyTicks = 0;
destroyDelay = 5;
}
} else {
destroyProgress = 0;
oDestroyProgress = 0;
destroyTicks = 0;
xDestroyBlock = x;
yDestroyBlock = y;
zDestroyBlock = z;
}
}
bool SurvivalMode::destroyBlock( int x, int y, int z, int face ) {
int t = minecraft->level->getTile(x, y, z);
int data = minecraft->level->getData(x, y, z);
bool changed = GameMode::destroyBlock(x, y, z, face);
bool couldDestroy = minecraft->player->canDestroy(Tile::tiles[t]);
ItemInstance* item = minecraft->player->inventory->getSelected();
if (item != NULL) {
item->mineBlock(t, x, y, z);
if (item->count == 0) {
//item->snap(minecraft->player);
minecraft->player->inventory->clearSlot(minecraft->player->inventory->selected);
}
}
if (changed && couldDestroy) {
ItemInstance instance(t, 1, data);
Tile::tiles[t]->playerDestroy(minecraft->level, minecraft->player, x, y, z, data);
}
return changed;
}
void SurvivalMode::stopDestroyBlock() {
destroyProgress = 0;
destroyDelay = 0;
}
void SurvivalMode::initAbilities( Abilities& abilities ) {
abilities.flying = false;
abilities.mayfly = false;
abilities.instabuild = false;
abilities.invulnerable = false;
}
void SurvivalMode::startDestroyBlock( int x, int y, int z, int face ) {
if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id)
return;
int t = minecraft->level->getTile(x, y, z);
if (t > 0 && destroyProgress == 0) Tile::tiles[t]->attack(minecraft->level, x, y, z, minecraft->player);
if (t > 0 && Tile::tiles[t]->getDestroyProgress(minecraft->player) >= 1)
destroyBlock(x, y, z, face);
}

View File

@@ -10,12 +10,12 @@ class SurvivalMode: public GameMode
{
typedef GameMode super;
public:
SurvivalMode(Minecraft& minecraft);
SurvivalMode(Minecraft* minecraft);
bool destroyBlock(Player* player, int x, int y, int z, int face);
void startDestroyBlock(Player* player, int x, int y, int z, int face);
void continueDestroyBlock(Player* player, int x, int y, int z, int face);
void stopDestroyBlock(Player* player);
bool destroyBlock(int x, int y, int z, int face);
void startDestroyBlock(int x, int y, int z, int face);
void continueDestroyBlock(int x, int y, int z, int face);
void stopDestroyBlock();
bool canHurtPlayer() { return true; }

View File

@@ -1,12 +1,11 @@
#include "Gui.h"
#include "Font.h"
#include "MinecraftClient.h"
#include "client/Options.h"
#include "platform/input/Keyboard.h"
#include "screens/IngameBlockSelectionScreen.h"
#include "screens/ChatScreen.h"
#include "screens/ConsoleScreen.h"
#include <Minecraft.h>
#include "../Minecraft.h"
#include "../player/LocalPlayer.h"
#include "../renderer/Tesselator.h"
#include "../renderer/TileRenderer.h"
@@ -30,23 +29,39 @@
#include <algorithm>
#include <sstream>
#define MAX_MESSAGE_WIDTH 240
float Gui::InvGuiScale = 1.0f / 3.0f;
float Gui::GuiScale = 1.0f / Gui::InvGuiScale;
const float Gui::DropTicks = 40.0f;
//#include <android/log.h>
// @todo virtual controlConfigurationChanged() when player switches from keyboard to touch for example
Gui::Gui(MinecraftClient& minecraft) : minecraft(minecraft), _openInventorySlot(minecraft.useTouchscreen()) {
Gui::Gui(Minecraft* minecraft)
: minecraft(minecraft),
tickCount(0),
progress(0),
overlayMessageTime(0),
animateOverlayMessageColor(false),
chatScrollOffset(0),
tbr(1),
_inventoryNeedsUpdate(true),
_flashSlotId(-1),
_flashSlotStartTime(-1),
_slotFont(NULL),
_numSlots(4),
_currentDropTicks(-1),
_currentDropSlot(-1),
MAX_MESSAGE_WIDTH(240),
itemNameOverlayTime(2),
_openInventorySlot(minecraft->useTouchscreen())
{
glGenBuffers2(1, &_inventoryRc.vboId);
glGenBuffers2(1, &rcFeedbackInner.vboId);
glGenBuffers2(1, &rcFeedbackOuter.vboId);
//Gui::InvGuiScale = 1.0f / (int) (3 * Minecraft::width / 854);
}
Gui::~Gui() {
Gui::~Gui()
{
if (_slotFont)
delete _slotFont;
@@ -54,16 +69,17 @@ Gui::~Gui() {
}
void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
if (!minecraft.level || !minecraft.getPlayer())
if (!minecraft->level || !minecraft->player)
return;
//minecraft->gameRenderer->setupGuiScreen();
Font* font = minecraft.getFont();
Font* font = minecraft->font;
const bool isTouchInterface = minecraft.useTouchscreen();
const bool isTouchInterface = minecraft->useTouchscreen();
const int screenWidth = (int)(minecraft.getScreenWidth() * InvGuiScale);
const int screenHeight = (int)(minecraft.getScreenHeigth() * InvGuiScale);
const int screenWidth = (int)(minecraft->width * InvGuiScale);
const int screenHeight = (int)(minecraft->height * InvGuiScale);
blitOffset = -90;
renderProgressIndicator(isTouchInterface, screenWidth, screenHeight, a);
@@ -75,9 +91,9 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
// F: 3
int ySlot = screenHeight - 16 - 3;
if (!minecraft.options.getBooleanValue(OPTIONS_HIDEGUI)) {
if (minecraft.gameMode->canHurtPlayer()) {
minecraft.getTextures()->loadAndBindTexture("gui/icons.png");
if (!minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) {
if (minecraft->gameMode->canHurtPlayer()) {
minecraft->textures->loadAndBindTexture("gui/icons.png");
Tesselator& t = Tesselator::instance;
t.beginOverride();
t.colorABGR(0xffffffff);
@@ -87,7 +103,7 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
}
}
if(minecraft.getPlayer()->getSleepTimer() > 0) {
if(minecraft->player->getSleepTimer() > 0) {
glDisable(GL_DEPTH_TEST);
glDisable(GL_ALPHA_TEST);
@@ -96,7 +112,7 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
glEnable(GL_ALPHA_TEST);
glEnable(GL_DEPTH_TEST);
}
if (!minecraft.options.getBooleanValue(OPTIONS_HIDEGUI)) {
if (!minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) {
renderToolBar(a, ySlot, screenWidth);
glEnable(GL_BLEND);

View File

@@ -10,7 +10,7 @@
#include "../../util/Random.h"
#include "../IConfigListener.h"
class MinecraftClient;
class Minecraft;
class ItemInstance;
class Textures;
class Tesselator;
@@ -27,7 +27,7 @@ typedef std::vector<GuiMessage> GuiMessageList;
class Gui: public GuiComponent, IConfigListener
{
public:
Gui(MinecraftClient& minecraft);
Gui(Minecraft* minecraft);
~Gui();
int getSlotIdAt(int x, int y);
@@ -90,42 +90,43 @@ private:
void tickItemDrop();
float cubeSmoothStep(float percentage, float min, float max);
public:
float progress = 0.f;
float progress;
std::string selectedName;
static float InvGuiScale;
static float GuiScale;
private:
int MAX_MESSAGE_WIDTH;
//ItemRenderer itemRenderer;
GuiMessageList guiMessages;
int chatScrollOffset = 0;
int chatScrollOffset;
Random random;
MinecraftClient& minecraft;
int tickCount = 0;
float itemNameOverlayTime = 2;
Minecraft* minecraft;
int tickCount;
float itemNameOverlayTime;
std::string overlayMessageString;
int overlayMessageTime = 0;
bool animateOverlayMessageColor = false;
int overlayMessageTime;
bool animateOverlayMessageColor;
float tbr = 1.f;
float tbr;
RenderChunk _inventoryRc;
bool _inventoryNeedsUpdate = true;
bool _inventoryNeedsUpdate;
int _flashSlotId = -1;
float _flashSlotStartTime = -1;
int _flashSlotId;
float _flashSlotStartTime;
Font* _slotFont = nullptr;
int _numSlots = 4;
Font* _slotFont;
int _numSlots;
RenderChunk rcFeedbackOuter;
RenderChunk rcFeedbackInner;
// For dropping
static const float DropTicks;
float _currentDropTicks = -1;
int _currentDropSlot = -1;
float _currentDropTicks;
int _currentDropSlot;
bool _openInventorySlot;
};

View File

@@ -1,7 +1,7 @@
#include "Screen.h"
#include "components/Button.h"
#include "components/TextBox.h"
#include <Minecraft.h>
#include "../Minecraft.h"
#include "../renderer/Tesselator.h"
#include "../sound/SoundEngine.h"
#include "../../platform/input/Keyboard.h"

View File

@@ -0,0 +1,64 @@
#include "OptionsPane.h"
#include "OptionsGroup.h"
#include "OptionsItem.h"
#include "ImageButton.h"
#include "Slider.h"
#include "../../Minecraft.h"
#include "client/Options.h"
OptionsPane::OptionsPane() {
}
void OptionsPane::setupPositions() {
int currentHeight = y + 1;
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it ) {
(*it)->width = width;
(*it)->y = currentHeight;
(*it)->x = x;
currentHeight += (*it)->height + 1;
}
height = currentHeight;
super::setupPositions();
}
OptionsGroup& OptionsPane::createOptionsGroup( std::string label ) {
OptionsGroup* newGroup = new OptionsGroup(label);
children.push_back(newGroup);
// create and return a new group index
return *newGroup;
}
void OptionsPane::createToggle( unsigned int group, std::string label, OptionId option ) {
if(group > children.size()) return;
ImageDef def;
def.setSrc(IntRectangle(160, 206, 39, 20));
def.name = "gui/touchgui.png";
def.width = 39 * 0.7f;
def.height = 20 * 0.7f;
OptionButton* element = new OptionButton(option);
element->setImageDef(def, true);
OptionsItem* item = new OptionsItem(option, label, element);
((OptionsGroup*)children[group])->addChild(item);
setupPositions();
}
void OptionsPane::createProgressSlider( Minecraft* minecraft, unsigned int group, std::string label, OptionId option, float progressMin/*=1.0f*/, float progressMax/*=1.0f */ ) {
if(group > children.size()) return;
Slider* element = new SliderFloat(minecraft, option);
element->width = 100;
element->height = 20;
OptionsItem* item = new OptionsItem(option, label, element);
((OptionsGroup*)children[group])->addChild(item);
setupPositions();
}
void OptionsPane::createStepSlider( Minecraft* minecraft, unsigned int group, std::string label, OptionId option, const std::vector<int>& stepVec ) {
if(group > children.size()) return;
Slider* element = new SliderInt(minecraft, option);
element->width = 100;
element->height = 20;
OptionsItem* item = new OptionsItem(option, label, element);
((OptionsGroup*)children[group])->addChild(item);
setupPositions();
}

View File

@@ -0,0 +1,30 @@
#ifndef ITEMPANE_H__
#define ITEMPANE_H__
#include <string>
#include <vector>
#include "GuiElementContainer.h"
#include "../../../world/item/ItemInstance.h"
#include "../../../client/Options.h"
class Font;
class Textures;
class NinePatchLayer;
class ItemPane;
class OptionButton;
class Button;
class OptionsGroup;
class Slider;
class Minecraft;
class OptionsPane: public GuiElementContainer
{
typedef GuiElementContainer super;
public:
OptionsPane();
OptionsGroup& createOptionsGroup( std::string label );
void createToggle( unsigned int group, std::string label, OptionId option );
void createProgressSlider(Minecraft* minecraft, unsigned int group, std::string label, OptionId option, float progressMin=1.0f, float progressMax=1.0f );
void createStepSlider(Minecraft* minecraft, unsigned int group, std::string label, OptionId option, const std::vector<int>& stepVec );
void setupPositions();
};
#endif /*ITEMPANE_H__*/

View File

@@ -1,14 +1,14 @@
#include "RolledSelectionListH.h"
#include "../../Minecraft.h"
#include "../../renderer/Tesselator.h"
#include "../../renderer/gles.h"
#include "../../../platform/input/Mouse.h"
#include "../../../platform/input/Multitouch.h"
#include "../../../util/Mth.h"
#include "../../renderer/Textures.h"
#include "MinecraftClient.h"
RolledSelectionListH::RolledSelectionListH( MinecraftClient& minecraft, int width, int height, int x0, int x1, int y0, int y1, int itemWidth )
RolledSelectionListH::RolledSelectionListH( Minecraft* minecraft, int width, int height, int x0, int x1, int y0, int y1, int itemWidth )
: minecraft(minecraft),
width(width),
height(height),
@@ -172,7 +172,7 @@ void RolledSelectionListH::render( int xm, int ym, float a )
//LOGI("x: %f\n", xo);
minecraft.textures().loadAndBindTexture("gui/background.png");
minecraft->textures->loadAndBindTexture("gui/background.png");
glColor4f2(1.0f, 1, 1, 1);
float s = 32;
t.begin();
@@ -280,7 +280,7 @@ void RolledSelectionListH::render( int xm, int ym, float a )
void RolledSelectionListH::renderHoleBackground( /*float x0, float x1,*/ float y0, float y1, int a0, int a1 )
{
Tesselator& t = Tesselator::instance;
minecraft.textures().loadAndBindTexture("gui/background.png");
minecraft->textures->loadAndBindTexture("gui/background.png");
glColor4f2(1.0f, 1, 1, 1);
float s = 32;
t.begin();

View File

@@ -2,7 +2,7 @@
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__RolledSelectionListH_H__
#include "../GuiComponent.h"
class MinecraftClient;
class Minecraft;
class Tesselator;
@@ -12,7 +12,7 @@ class RolledSelectionListH : public GuiComponent
static const int DRAG_OUTSIDE = -2;
static const int DRAG_NORMAL = 0;
public:
RolledSelectionListH(MinecraftClient& minecraft, int width, int height, int x0, int x1, int y0, int y1, int itemWidth);
RolledSelectionListH(Minecraft* minecraft, int width, int height, int x0, int x1, int y0, int y1, int itemWidth);
virtual int getItemAtPosition(int x, int y);
@@ -45,7 +45,7 @@ protected:
virtual void clickedHeader(int headerMouseX, int headerMouseY) {}
int getItemAtXPositionRaw(int x);
protected:
MinecraftClient& minecraft;
Minecraft* minecraft;
float x0;
float x1;

View File

@@ -3,7 +3,6 @@
#include "GuiElement.h"
#include "../../../client/Options.h"
#include <client/Option.h>
class Slider : public GuiElement {
typedef GuiElement super;

View File

@@ -0,0 +1,24 @@
#include "SmallButton.h"
SmallButton::SmallButton( int id, int x, int y, const std::string& msg )
: super(id, x, y, 150, 20, msg),
option(NULL)
{
}
SmallButton::SmallButton( int id, int x, int y, int width, int height, const std::string& msg )
: super(id, x, y, width, height, msg),
option(NULL)
{
}
SmallButton::SmallButton( int id, int x, int y, Option* item, const std::string& msg )
: super(id, x, y, 150, 20, msg),
option(item)
{
}
Option* SmallButton::getOption()
{
return option;
}

View File

@@ -0,0 +1,23 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__SmallButton_H__
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__SmallButton_H__
//package net.minecraft.client.gui;
#include <string>
#include "Button.h"
#include "../../Options.h"
class SmallButton: public Button
{
typedef Button super;
public:
SmallButton(int id, int x, int y, const std::string& msg);
SmallButton(int id, int x, int y, int width, int height, const std::string& msg);
SmallButton(int id, int x, int y, Option* item, const std::string& msg);
Option* getOption();
private:
Option* option;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__SmallButton_H__*/

View File

@@ -0,0 +1,26 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_SCREENS__BuyGameScreen_H__
#define NET_MINECRAFT_CLIENT_GUI_SCREENS__BuyGameScreen_H__
#include "../Screen.h"
#include "../components/Button.h"
class BuyGameScreen: public Screen
{
public:
BuyGameScreen() {}
virtual ~BuyGameScreen() {}
void init();
void render(int xm, int ym, float a);
void buttonClicked(Button* button) {
//if (button->id == bQuit.id)
}
private:
//Button bQuit;
//Button bBuyGame;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_SCREENS__BuyGameScreen_H__*/

View File

@@ -22,7 +22,7 @@
//static NinePatchLayer* guiPaneFrame = NULL;
static inline void setIfNotSet(bool& ref, bool condition) {
static __inline void setIfNotSet(bool& ref, bool condition) {
ref = (ref || condition);
}

View File

@@ -9,7 +9,7 @@
#include "../Gui.h"
#include "../../renderer/Textures.h"
#include <gamemode/GameMode.h>
#include "../../gamemode/GameMode.h"
#include "ArmorScreen.h"
#include "../components/Button.h"

View File

@@ -0,0 +1,107 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_SCREENS__InvalidLicenseScreen_H__
#define NET_MINECRAFT_CLIENT_GUI_SCREENS__InvalidLicenseScreen_H__
#include "../Screen.h"
#include "../components/Button.h"
#include "../../Minecraft.h"
#include "../../../LicenseCodes.h"
class InvalidLicenseScreen: public Screen
{
public:
InvalidLicenseScreen(int id, bool hasBuyButton)
: _id(id),
_hasBuyButton(hasBuyButton),
_baseY(0),
bOk(0),
bBuy(0)
{
}
virtual ~InvalidLicenseScreen() {
delete bOk;
delete bBuy;
}
void init() {
if (minecraft->useTouchscreen()) {
bOk = new Touch::TButton(1, "Ok");
bBuy = new Touch::TButton(2, "Buy");
} else {
bOk = new Button(1, "Ok");
bBuy = new Button(2, "Buy");
}
if (_hasBuyButton)
bOk->msg = "Quit";
if (!LicenseCodes::isOk(_id)) {
char buf[20] = {0};
sprintf(buf, "%d", _id);
desc1 = "License verification failed (error ";
desc1 += buf;
desc1 += ")";
desc2 = "Try again later.";
hint = "You need to be connected to the internet\n";
hint += "once while you start the game.";
}
buttons.push_back(bOk);
tabButtons.push_back(bOk);
if (_hasBuyButton) {
buttons.push_back(bBuy);
tabButtons.push_back(bBuy);
}
}
void setupPositions() {
_baseY = height/5 + 6;
//if (_hasBuyButton)
_baseY -= 24;
bOk->width = bBuy->width = 200;
bOk->x = bBuy->x = (width - bOk->width) / 2;
bBuy->y = _baseY + 84;
bOk->y = bBuy->y + bBuy->height + 4;
if (!_hasBuyButton)
bOk->y -= 24;
}
void tick() {}
//void keyPressed(int eventKey) {}
void render(int xm, int ym, float a) {
renderDirtBackground(0);
drawCenteredString(minecraft->font, desc1, width/2, _baseY, 0xffffff);
drawCenteredString(minecraft->font, desc2, width/2, _baseY + 24, 0xffffff);
drawCenteredString(minecraft->font, hint, width/2, _baseY + 60, 0xffffff);
Screen::render(xm, ym, a);
}
void buttonClicked(Button* button) {
if (button->id == bOk->id) {
minecraft->quit();
}
if (button->id == bBuy->id) {
minecraft->platform()->buyGame();
}
};
private:
int _id;
std::string desc1;
std::string desc2;
std::string hint;
Button* bOk;
Button* bBuy;
bool _hasBuyButton;
int _baseY;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_SCREENS__InvalidLicenseScreen_H__*/

View File

@@ -2,8 +2,8 @@
#include "../Screen.h"
#include "../components/Button.h"
#include "../../Minecraft.h"
#include "client/gui/components/ImageButton.h"
#include "client/gui/components/TextBox.h"
#include "../components/ImageButton.h"
#include "../components/TextBox.h"
class JoinByIPScreen: public Screen
{

View File

@@ -216,6 +216,9 @@ void OptionsScreen::generateOptionScreens() {
// // Graphics Pane
optionPanes[3]->addOptionItem(OPTIONS_FANCY_GRAPHICS, minecraft)
// .addOptionItem(&Option::VIEW_BOBBING, minecraft)
// .addOptionItem(&Option::AMBIENT_OCCLUSION, minecraft)
// .addOptionItem(&Option::ANAGLYPH, minecraft)
.addOptionItem(OPTIONS_LIMIT_FRAMERATE, minecraft)
.addOptionItem(OPTIONS_VSYNC, minecraft)
.addOptionItem(OPTIONS_RENDER_DEBUG, minecraft)
@@ -225,7 +228,8 @@ void OptionsScreen::generateOptionScreens() {
optionPanes[4]->addOptionItem(OPTIONS_ALLOW_SPRINT, minecraft)
.addOptionItem(OPTIONS_BAR_ON_TOP, minecraft)
.addOptionItem(OPTIONS_RPI_CURSOR, minecraft);
.addOptionItem(OPTIONS_RPI_CURSOR, minecraft)
.addOptionItem(OPTIONS_FOLIAGE_TINT, minecraft);
}
void OptionsScreen::mouseClicked(int x, int y, int buttonNum) {

View File

@@ -0,0 +1,55 @@
#include "RenameMPLevelScreen.h"
#include "StartMenuScreen.h"
#include "DialogDefinitions.h"
#include "../Gui.h"
#include "../../Minecraft.h"
#include "../../../AppPlatform.h"
#include "../../../platform/log.h"
#include "../../../world/level/storage/LevelStorageSource.h"
static char ILLEGAL_FILE_CHARACTERS[] = {
'/', '\n', '\r', '\t', '\0', '\f', '`', '?', '*', '\\', '<', '>', '|', '\"', ':'
};
RenameMPLevelScreen::RenameMPLevelScreen( const std::string& levelId )
: _levelId(levelId)
{
}
void RenameMPLevelScreen::init() {
minecraft->platform()->createUserInput(DialogDefinitions::DIALOG_RENAME_MP_WORLD);
}
void RenameMPLevelScreen::render(int xm, int ym, float a)
{
renderBackground();
#ifdef WIN32
minecraft->getLevelSource()->renameLevel(_levelId, "Save?Level");
minecraft->screenChooser.setScreen(SCREEN_STARTMENU);
#else
int status = minecraft->platform()->getUserInputStatus();
if (status > -1) {
if (status == 1) {
std::vector<std::string> v = minecraft->platform()->getUserInput();
if (!v.empty()) {
// Read the level name.
// 1) Trim name 2) Remove all bad chars -) We don't have to getUniqueLevelName, since renameLevel will do that
std::string levelId = v[0];
for (int i = 0; i < sizeof(ILLEGAL_FILE_CHARACTERS) / sizeof(char); ++i)
levelId = Util::stringReplace(levelId, std::string(1, ILLEGAL_FILE_CHARACTERS[i]), "");
if ((int)levelId.length() == 0) {
levelId = "saved_world";
}
minecraft->getLevelSource()->renameLevel(_levelId, levelId);
}
}
minecraft->screenChooser.setScreen(SCREEN_STARTMENU);
}
#endif
}

View File

@@ -0,0 +1,18 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_SCREENS__RenameMPLevelScreen_H__
#define NET_MINECRAFT_CLIENT_GUI_SCREENS__RenameMPLevelScreen_H__
#include "../Screen.h"
class RenameMPLevelScreen: public Screen
{
public:
RenameMPLevelScreen(const std::string& levelId);
virtual void init();
virtual void render(int xm, int ym, float a);
private:
std::string _levelId;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_SCREENS__RenameMPLevelScreen_H__*/

View File

@@ -1,6 +1,5 @@
#include "ScreenChooser.h"
#include "StartMenuScreen.h"
#include "MinecraftClient.h"
#include "SelectWorldScreen.h"
#include "JoinGameScreen.h"
#include "PauseScreen.h"
@@ -15,7 +14,7 @@
#include "../../Minecraft.h"
#include <client/gui/screens/UsernameScreen.h>
#include "UsernameScreen.h"
Screen* ScreenChooser::createScreen( ScreenId id )
{
@@ -59,6 +58,6 @@ Screen* ScreenChooser::createScreen( ScreenId id )
Screen* ScreenChooser::setScreen(ScreenId id)
{
Screen* screen = createScreen(id);
_mc.setScreen(screen);
_mc->setScreen(screen);
return screen;
}

View File

@@ -14,17 +14,19 @@ enum ScreenId {
};
class Screen;
class MinecraftClient;
class Minecraft;
class ScreenChooser
{
public:
ScreenChooser(MinecraftClient& mc) : _mc(mc) {}
ScreenChooser(Minecraft* mc)
: _mc(mc)
{}
Screen* createScreen(ScreenId id);
Screen* setScreen(ScreenId id);
private:
MinecraftClient& _mc;
Minecraft* _mc;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_SCREENS__ScreenChooser_H__*/

View File

@@ -1,5 +1,4 @@
#include "SelectWorldScreen.h"
#include "MinecraftClient.h"
#include "StartMenuScreen.h"
#include "ProgressScreen.h"
#include "DialogDefinitions.h"
@@ -23,7 +22,7 @@ static float Max(float a, float b) {
//
// World Selection List
//
WorldSelectionList::WorldSelectionList( MinecraftClient& minecraft, int width, int height )
WorldSelectionList::WorldSelectionList( Minecraft* minecraft, int width, int height )
: _height(height),
hasPickedLevel(false),
currentTick(0),

View File

@@ -5,11 +5,11 @@
#include "../TweenData.h"
#include "../components/Button.h"
#include "../components/RolledSelectionListH.h"
#include "../../Minecraft.h"
#include "../../../world/level/storage/LevelStorageSource.h"
class SelectWorldScreen;
class MinecraftClient;
//
// Scrolling World selection list
@@ -17,7 +17,7 @@ class MinecraftClient;
class WorldSelectionList : public RolledSelectionListH
{
public:
WorldSelectionList(MinecraftClient& _minecraft, int _width, int _height);
WorldSelectionList(Minecraft* _minecraft, int _width, int _height);
virtual void tick();
void stepLeft();
void stepRight();

View File

@@ -35,8 +35,8 @@ void UsernameScreen::setupPositions()
// Make the done button match the touch-style option tabs
_btnDone.width = 66;
_btnDone.height = 26;
_btnDone.x = (width - _btnDone.width) / 2;
_btnDone.y = height / 2 + 52;
_btnDone.x = cx - (_btnDone.width / 2);
_btnDone.y = cy + 52;
tUsername.width = 120;
tUsername.height = 20;

View File

@@ -3,7 +3,8 @@
#include "../Screen.h"
#include "../components/Button.h"
#include "client/gui/components/TextBox.h"
// this is cursed lol
#include "../../../client/gui/components/TextBox.h"
#include <string>
class UsernameScreen : public Screen

View File

@@ -3,7 +3,7 @@
#include "../../Screen.h"
#include "../../components/ImageButton.h"
#include "../../components/InventoryPane.h"
#include <gamemode/GameMode.h>
#include "../../../gamemode/GameMode.h"
#include "../../../renderer/TileRenderer.h"
#include "../../../player/LocalPlayer.h"
#include "../../../renderer/gles.h"
@@ -91,7 +91,8 @@ void IngameBlockSelectionScreen::init()
//for (int i = 0; i < inventory->getContainerSize(); ++i)
//LOGI("> %d - %s\n", i, inventory->getItem(i)? inventory->getItem(i)->getDescriptionId().c_str() : "<-->\n");
InventorySize = inventory->getContainerSize();
// Grid indices are 0..N-1 for main inventory only; slots 0..MAX_SELECTION_SIZE-1 are hotbar links.
InventorySize = inventory->getContainerSize() - Inventory::MAX_SELECTION_SIZE;
InventoryRows = 1 + (InventorySize-1) / InventoryColumns;
//
@@ -265,7 +266,8 @@ void IngameBlockSelectionScreen::buttonClicked(Button* button) {
bool IngameBlockSelectionScreen::isAllowed( int slot )
{
if (slot < 0 || slot >= minecraft->player->inventory->getContainerSize())
const int gridCount = minecraft->player->inventory->getContainerSize() - Inventory::MAX_SELECTION_SIZE;
if (slot < 0 || slot >= gridCount)
return false;
#ifdef DEMO_MODE

View File

@@ -1,5 +1,5 @@
#include "HumanoidModel.h"
#include <Minecraft.h>
#include "../Minecraft.h"
#include "../../util/Mth.h"
#include "../../world/entity/player/Player.h"
#include "../../world/entity/player/Inventory.h"

View File

@@ -1,5 +1,6 @@
#include "LocalPlayer.h"
#include <Minecraft.h>
#include "../Minecraft.h"
#include "../../ErrorCodes.h"
#include "../../world/entity/EntityEvent.h"
#include "../../world/entity/player/Player.h"
#include "../../world/inventory/BaseContainerMenu.h"
@@ -34,7 +35,7 @@
#include <errno.h>
#endif
#ifndef STANDALONE_SERVER
#include "../gui/Screen.h"
#include "../gui/screens/FurnaceScreen.h"
#include "../gui/screens/ChestScreen.h"
@@ -43,13 +44,13 @@
#include "../gui/screens/InBedScreen.h"
#include "../gui/screens/TextEditScreen.h"
#include "../particle/TakeAnimationParticle.h"
#endif
#include "../../network/packet/AnimatePacket.h"
#include "../../world/item/ArmorItem.h"
#include "../../network/packet/PlayerArmorEquipmentPacket.h"
#include <MinecraftClient.h>
namespace {
#ifndef STANDALONE_SERVER
static bool isBase64(unsigned char c) {
return (std::isalnum(c) || (c == '+') || (c == '/'));
@@ -232,7 +233,7 @@ static bool fileExists(const std::string& path) {
#endif
}
#ifndef STANDALONE_SERVER
static void* fetchSkinForPlayer(void* param) {
LocalPlayer* player = (LocalPlayer*)param;
@@ -344,21 +345,33 @@ static bool isJumpable(int tileId) {
} // anonymous namespace
LocalPlayer::LocalPlayer(MinecraftClient& minecraft, Level* level, const std::string& username, int dimension, bool isCreative)
: Player(level, isCreative), minecraft(minecraft) {
LocalPlayer::LocalPlayer(Minecraft* minecraft, Level* level, const std::string& username, int dimension, bool isCreative)
: Player(level, isCreative),
minecraft(minecraft),
input(NULL),
sentInventoryItemId(-1),
sentInventoryItemData(-1),
autoJumpEnabled(true),
armorTypeHash(0),
sprinting(false),
sprintDoubleTapTimer(0),
prevForwardHeld(false)
{
this->dimension = dimension;
_init();
#ifndef STANDALONE_SERVER
if (minecraft.options().getStringValue(OPTIONS_USERNAME).size() != 0) {
if (minecraft->options.getStringValue(OPTIONS_USERNAME).size() != 0) {
textureName = "mob/char.png";
this->name = minecraft.options().getStringValue(OPTIONS_USERNAME);
this->name = minecraft->options.getStringValue(OPTIONS_USERNAME);
printf("test \n");
// Fetch user skin and cape from Mojang servers in the background (avoids blocking the main thread)
// TODO: Fix this memory leak
new CThread(fetchSkinForPlayer, this);
new CThread(fetchCapeForPlayer, this);
}
#endif
}
LocalPlayer::~LocalPlayer() {
@@ -368,8 +381,8 @@ LocalPlayer::~LocalPlayer() {
/*private*/
void LocalPlayer::calculateFlight(float xa, float ya, float za) {
float flySpeed = minecraft.options().getProgressValue(OPTIONS_FLY_SPEED);
float sensivity = minecraft.options().getProgressValue(OPTIONS_SENSITIVITY);
float flySpeed = minecraft->options.getProgressValue(OPTIONS_FLY_SPEED);
float sensivity = minecraft->options.getProgressValue(OPTIONS_SENSITIVITY);
xa = xa * flySpeed;
ya = 0;
@@ -421,12 +434,12 @@ void LocalPlayer::tick() {
stopUsingItem();
}
}
if (minecraft.isOnline())
if (minecraft->isOnline())
{
if (std::abs(x - sentX) > .1f || std::abs(y - sentY) > .01f || std::abs(z - sentZ) > .1f || std::abs(sentRotX - xRot) > 1 || std::abs(sentRotY - yRot) > 1)
{
MovePlayerPacket packet(entityId, x, y - heightOffset, z, xRot, yRot);
minecraft.raknetInstance->send(packet);
minecraft->raknetInstance->send(packet);
sentX = x;
sentY = y;
sentZ = z;
@@ -444,7 +457,7 @@ void LocalPlayer::tick() {
sentInventoryItemId = newItemId;
sentInventoryItemData = newItemData;
PlayerEquipmentPacket packet(entityId, newItemId, newItemData);
minecraft.raknetInstance->send(packet);
minecraft->raknetInstance->send(packet);
}
}
/*
@@ -459,14 +472,15 @@ void LocalPlayer::tick() {
*/
updateArmorTypeHash();
if (!minecraft.getScreen() && containerMenu) {
#ifndef STANDALONE_SERVER
if (!minecraft->screen && containerMenu) {
static bool hasPostedError = false;
if (!hasPostedError) {
// @todo
// minecraft.gui().postError( ErrorCodes::ContainerRefStillExistsAfterDestruction );
minecraft->gui.postError( ErrorCodes::ContainerRefStillExistsAfterDestruction );
hasPostedError = true;
}
}
#endif
//LOGI("biome: %s\n", level->getBiomeSource()->getBiome((int)x >> 4, (int)z >> 4)->name.c_str());
}
@@ -477,14 +491,15 @@ void LocalPlayer::aiStep() {
descendTriggerTime--;
bool wasJumping = input->jumping;
bool screenCovering = minecraft.getScreen() && !minecraft.getScreen()->passEvents;
#ifndef STANDALONE_SERVER
bool screenCovering = minecraft->screen && !minecraft->screen->passEvents;
if (!screenCovering)
input->tick(this);
// Sprint: detect W double-tap
{
bool forwardHeld = (input->ya > 0);
if (forwardHeld && !prevForwardHeld && minecraft.options().getBooleanValue(OPTIONS_ALLOW_SPRINT)) {
if (forwardHeld && !prevForwardHeld && minecraft->options.getBooleanValue(OPTIONS_ALLOW_SPRINT)) {
// leading edge of W press
if (sprintDoubleTapTimer > 0)
sprinting = true;
@@ -503,7 +518,7 @@ void LocalPlayer::aiStep() {
if (input->sneaking) {
if (ySlideOffset < 0.2f) ySlideOffset = 0.2f;
}
#endif
if (abilities.mayfly) {
// Check for flight toggle
if (!wasJumping && input->jumping) {
@@ -544,16 +559,16 @@ void LocalPlayer::aiStep() {
void LocalPlayer::closeContainer() {
if (level->isClientSide) {
ContainerClosePacket packet(containerMenu->containerId);
minecraft.raknetInstance->send(packet);
minecraft->raknetInstance->send(packet);
}
super::closeContainer();
minecraft.setScreen(NULL);
minecraft->setScreen(NULL);
}
//@Override
void LocalPlayer::move(float xa, float ya, float za) {
//@note: why is this == minecraft.player needed?
if (this == minecraft.getPlayer() && minecraft.options().getBooleanValue(OPTIONS_IS_FLYING)) {
//@note: why is this == minecraft->player needed?
if (this == minecraft->player && minecraft->options.getBooleanValue(OPTIONS_IS_FLYING)) {
noPhysics = true;
float tmp = walkDist; // update
calculateFlight((float) xa, (float) ya, (float) za);
@@ -573,7 +588,7 @@ void LocalPlayer::move(float xa, float ya, float za) {
float newX = x, newZ = z;
if (autoJumpTime <= 0 && minecraft.options().getBooleanValue(OPTIONS_AUTOJUMP))
if (autoJumpTime <= 0 && minecraft->options.getBooleanValue(OPTIONS_AUTOJUMP))
{
// auto-jump when crossing the middle of a tile, and the tile in the front is blocked
bool jump = false;
@@ -602,9 +617,12 @@ void LocalPlayer::updateAi() {
this->jumping = input->jumping || autoJumpTime > 0;
}
void LocalPlayer::take( Entity* e, int orgCount ) {
void LocalPlayer::take( Entity* e, int orgCount )
{
#ifndef STANDALONE_SERVER
if (e->isItemEntity())
minecraft.getParticleEngine()->add(new TakeAnimationParticle(minecraft.level, (ItemEntity*)e, this, -0.5f));
minecraft->particleEngine->add(new TakeAnimationParticle(minecraft->level, (ItemEntity*)e, this, -0.5f));
#endif
}
void LocalPlayer::setKey( int eventKey, bool eventKeyState )
@@ -666,25 +684,28 @@ void LocalPlayer::hurtTo( int newHealth )
lastHealth = health;
invulnerableTime = invulnerableDuration;
minecraft.getPlayer()->bypassArmor = true;
minecraft->player->bypassArmor = true;
actuallyHurt(dmg);
minecraft.getPlayer()->bypassArmor = false;
minecraft->player->bypassArmor = false;
hurtTime = hurtDuration = 10;
}
}
void LocalPlayer::actuallyHurt( int dmg ) {
if (minecraft.getScreen() && minecraft.getScreen()->closeOnPlayerHurt()) {
void LocalPlayer::actuallyHurt( int dmg )
{
#ifndef STANDALONE_SERVER
if (minecraft->screen && minecraft->screen->closeOnPlayerHurt()) {
if (containerMenu) closeContainer();
else minecraft.setScreen(NULL);
else minecraft->setScreen(NULL);
}
#endif
super::actuallyHurt(dmg);
}
void LocalPlayer::respawn() {
minecraft.respawnPlayer();
void LocalPlayer::respawn()
{
minecraft->respawnPlayer();
}
void LocalPlayer::die(Entity* source)
@@ -693,7 +714,7 @@ void LocalPlayer::die(Entity* source)
// If we're the server, drop the inventory immediately
if (level->isClientSide) {
SendInventoryPacket packet(this, true);
minecraft.raknetInstance->send(packet);
minecraft->raknetInstance->send(packet);
}
inventory->dropAll(level->isClientSide);
for (int i = 0; i < NUM_ARMOR; ++i) {
@@ -714,7 +735,7 @@ void LocalPlayer::swing() {
AnimatePacket packet(AnimatePacket::Swing, this);
packet.reliability = UNRELIABLE;
packet.priority = MEDIUM_PRIORITY;
minecraft.raknetInstance->send(packet);
minecraft->raknetInstance->send(packet);
}
}
@@ -737,23 +758,31 @@ void LocalPlayer::_init() {
}
void LocalPlayer::startCrafting(int x, int y, int z, int tableSize) {
if (!minecraft.isCreativeMode())
minecraft.setScreen( new WorkbenchScreen(tableSize) );
#ifndef STANDALONE_SERVER
if (!minecraft->isCreativeMode())
minecraft->setScreen( new WorkbenchScreen(tableSize) );
#endif
}
void LocalPlayer::startStonecutting(int x, int y, int z) {
if (!minecraft.isCreativeMode())
minecraft.setScreen( new StonecutterScreen() );
#ifndef STANDALONE_SERVER
if (!minecraft->isCreativeMode())
minecraft->setScreen( new StonecutterScreen() );
#endif
}
void LocalPlayer::openFurnace( FurnaceTileEntity* e ) {
if (!minecraft.isCreativeMode())
minecraft.setScreen( new FurnaceScreen(this, e) );
#ifndef STANDALONE_SERVER
if (!minecraft->isCreativeMode())
minecraft->setScreen( new FurnaceScreen(this, e) );
#endif
}
void LocalPlayer::openContainer( ChestTileEntity* container ) {
if (!minecraft.isCreativeMode())
minecraft.setScreen( new ChestScreen(this, container) );
#ifndef STANDALONE_SERVER
if (!minecraft->isCreativeMode())
minecraft->setScreen( new ChestScreen(this, container) );
#endif
}
void LocalPlayer::drop( ItemInstance* item, bool randomly )
@@ -763,7 +792,7 @@ void LocalPlayer::drop( ItemInstance* item, bool randomly )
if (level->isClientSide) {
DropItemPacket packet(entityId, *item);
minecraft.raknetInstance->send(packet);
minecraft->raknetInstance->send(packet);
// delete the ItemEntity here, since we don't add it to level
delete item;
} else {
@@ -777,7 +806,7 @@ void LocalPlayer::causeFallDamage( float distance )
if (dmg > 0) {
if (level->isClientSide) {
SetHealthPacket packet(SetHealthPacket::HEALTH_MODIFY_OFFSET + dmg);
minecraft.raknetInstance->send(packet);
minecraft->raknetInstance->send(packet);
}
}
super::causeFallDamage(distance);
@@ -785,33 +814,35 @@ void LocalPlayer::causeFallDamage( float distance )
}
void LocalPlayer::displayClientMessage( const std::string& messageId ) {
minecraft.gui().displayClientMessage(messageId);
#ifndef STANDALONE_SERVER
minecraft->gui.displayClientMessage(messageId);
#endif
}
int LocalPlayer::startSleepInBed( int x, int y, int z ) {
int startSleepInBedReturnValue = super::startSleepInBed(x, y, z);
#ifndef STANDALONE_SERVER
if(startSleepInBedReturnValue == BedSleepingResult::OK)
minecraft.setScreen(new InBedScreen());
minecraft->setScreen(new InBedScreen());
#endif
return startSleepInBedReturnValue;
}
void LocalPlayer::stopSleepInBed( bool forcefulWakeUp, bool updateLevelList, bool saveRespawnPoint ) {
if(level->isClientSide) {
PlayerActionPacket packet(PlayerActionPacket::STOP_SLEEPING, 0, 0, 0, 0, entityId);
minecraft.raknetInstance->send(packet);
minecraft->raknetInstance->send(packet);
}
minecraft.setScreen(NULL);
#ifndef STANDALONE_SERVER
minecraft->setScreen(NULL);
#endif
super::stopSleepInBed(forcefulWakeUp, updateLevelList, saveRespawnPoint);
}
void LocalPlayer::openTextEdit( TileEntity* tileEntity ) {
#if !defined(RPI)
#if !defined(STANDALONE_SERVER) && !defined(RPI)
if(tileEntity->type == TileEntityType::Sign)
minecraft.setScreen(new TextEditScreen((SignTileEntity*) tileEntity));
minecraft->setScreen(new TextEditScreen((SignTileEntity*) tileEntity));
#endif
}
@@ -819,7 +850,7 @@ void LocalPlayer::updateArmorTypeHash() {
int hash = getArmorTypeHash();
if (hash != armorTypeHash) {
PlayerArmorEquipmentPacket p(this);
minecraft.raknetInstance->send(p);
minecraft->raknetInstance->send(p);
armorTypeHash = hash;
}
}

View File

@@ -7,7 +7,7 @@
#include "../../util/SmoothFloat.h"
#include "../../world/entity/player/Player.h"
class MinecraftClient;
class Minecraft;
class Stat;
class CompoundTag;
@@ -15,7 +15,7 @@ class LocalPlayer: public Player
{
typedef Player super;
public:
LocalPlayer(MinecraftClient& minecraft, Level* level, const std::string& username, int dimension, bool isCreative);
LocalPlayer(Minecraft* minecraft, Level* level, const std::string& username, int dimension, bool isCreative);
~LocalPlayer();
void _init();
@@ -74,10 +74,10 @@ private:
bool isSolidTile(int x, int y, int z);
void updateArmorTypeHash();
public:
IMoveInput* input = nullptr;
bool autoJumpEnabled = true;
IMoveInput* input;
bool autoJumpEnabled;
protected:
MinecraftClient& minecraft;
Minecraft* minecraft;
int jumpTriggerTime;
int ascendTriggerTime;
int descendTriggerTime;
@@ -94,15 +94,15 @@ private:
int autoJumpTime;
int sentInventoryItemId = -1;
int sentInventoryItemData = -1;
int sentInventoryItemId;
int sentInventoryItemData;
int armorTypeHash = 0;
int armorTypeHash;
// sprinting
bool sprinting = false;
int sprintDoubleTapTimer = 0;
bool prevForwardHeld = false;
bool sprinting;
int sprintDoubleTapTimer;
bool prevForwardHeld;
public:
void setSprinting(bool sprint) { sprinting = sprint; }
};

View File

@@ -7,6 +7,10 @@
#include "../../world/level/Region.h"
#include "../../world/level/chunk/LevelChunk.h"
#include "../../util/Mth.h"
#include "../../world/level/biome/BiomeSource.h"
#include "../../world/level/Level.h"
//#include "../../platform/time.h"
/*static*/ int Chunk::updates = 0;

View File

@@ -44,7 +44,7 @@ private:
range(b);
range(a);
}
inline void range(GLfloat& v) {
__inline void range(GLfloat& v) {
if (v < 0) v = 0;
if (v > 1) v = 1;
}

View File

@@ -9,7 +9,7 @@
#include "culling/AllowAllCuller.h"
#include "culling/FrustumCuller.h"
#include "entity/EntityRenderDispatcher.h"
#include <Minecraft.h>
#include "../Minecraft.h"
#include "../gamemode/GameMode.h"
#include "../particle/ParticleEngine.h"
#include "../player/LocalPlayer.h"

View File

@@ -5,7 +5,7 @@
#include "entity/EntityRenderDispatcher.h"
#include "entity/EntityRenderer.h"
#include "entity/MobRenderer.h"
#include <Minecraft.h>
#include "../Minecraft.h"
#include "../player/LocalPlayer.h"
#include "../../world/entity/player/Player.h"
#include "../../world/item/Item.h"

View File

@@ -4,7 +4,7 @@
#include "DistanceChunkSorter.h"
#include "Chunk.h"
#include "TileRenderer.h"
#include <Minecraft.h>
#include "../Minecraft.h"
#include "../../util/Mth.h"
#include "../../world/entity/player/Player.h"
#include "../../world/level/tile/LevelEvent.h"
@@ -25,6 +25,8 @@
#include "../../client/player/LocalPlayer.h"
#include "../../world/level/GrassColor.h"
#ifdef GFX_SMALLER_CHUNKS
/* static */ const int LevelRenderer::CHUNK_SIZE = 8;
#else
@@ -143,6 +145,10 @@ void LevelRenderer::setLevel( Level* level )
level->addListener(this);
allChanged();
}
if (mc->options.getBooleanValue(OPTIONS_AMBIENT_OCCLUSION)) {
mc->useAmbientOcclusion = !mc->useAmbientOcclusion;
allChanged();
}
}
void LevelRenderer::allChanged()
@@ -155,6 +161,11 @@ void LevelRenderer::allChanged()
Tile::leaves_carried->setFancy(fancy);
lastViewDistance = mc->options.getIntValue(OPTIONS_VIEW_DISTANCE);
bool tint = mc->options.getBooleanValue(OPTIONS_FOLIAGE_TINT);
FoliageColor::setUseTint(tint);
GrassColor::setUseTint(tint);
int dist = (512 >> 3) << (3 - lastViewDistance);
if (lastViewDistance <= 2 && mc->isPowerVR())
dist = (int)((float)dist * 0.8f);

View File

@@ -9,7 +9,7 @@
#include "gles.h"
#include <vector>
class MinecraftClient;
class Minecraft;
class Textures;
class Culler;
class Chunk;
@@ -33,7 +33,7 @@ public:
float zOld;
float destroyProgress;
LevelRenderer(MinecraftClient& mc);
LevelRenderer(Minecraft* mc);
~LevelRenderer();
void setLevel(Level* level);
@@ -77,7 +77,7 @@ private:
void resortChunks(int xc, int yc, int zc);
void deleteChunks();
//void checkQueryResults(int from, int to);
inline int getLinearCoord(int x, int y, int z) {
__inline int getLinearCoord(int x, int y, int z) {
return (z * yChunks + y) * xChunks + x;
}
int noEntityRenderFrames;

View File

@@ -18,7 +18,7 @@ public:
void add(int list);
void addR(const RenderChunk& chunk);
inline void next() { ++listIndex; }
__inline void next() { ++listIndex; }
void render();
void renderChunks();

View File

@@ -72,18 +72,18 @@ public:
int getColor();
inline void beginOverride() {
__inline void beginOverride() {
begin();
voidBeginAndEndCalls(true);
}
inline void endOverrideAndDraw() {
__inline void endOverrideAndDraw() {
voidBeginAndEndCalls(false);
draw();
}
inline bool isOverridden() {
__inline bool isOverridden() {
return _voidBeginEnd;
}
inline RenderChunk endOverride(int bufferId) {
__inline RenderChunk endOverride(int bufferId) {
voidBeginAndEndCalls(false);
return end(true, bufferId);
}

View File

@@ -4,20 +4,34 @@
#include "ptexture/DynamicTexture.h"
#include "../Options.h"
#include "../../platform/time.h"
#include "../../AppPlatform.h"
#include "../../util/StringUtils.h"
/*static*/ int Textures::textureChanges = 0;
/*static*/ bool Textures::MIPMAP = false;
/*static*/ const TextureId Textures::InvalidId = -1;
Textures::~Textures() {
Textures::Textures( Options* options_, AppPlatform* platform_ )
: clamp(false),
blur(false),
options(options_),
platform(platform_),
lastBoundTexture(Textures::InvalidId)
{
}
Textures::~Textures()
{
clear();
for (unsigned int i = 0; i < dynamicTextures.size(); ++i)
delete dynamicTextures[i];
}
void Textures::clear() {
void Textures::clear()
{
for (TextureMap::iterator it = idMap.begin(); it != idMap.end(); ++it) {
if (it->second != TEXTURES_INVALID_ID)
if (it->second != Textures::InvalidId)
glDeleteTextures(1, &it->second);
}
for (TextureImageMap::iterator it = loadedImages.begin(); it != loadedImages.end(); ++it) {
@@ -27,7 +41,7 @@ void Textures::clear() {
idMap.clear();
loadedImages.clear();
lastBoundTexture = TEXTURES_INVALID_ID;
lastBoundTexture = Textures::InvalidId;
}
TextureId Textures::loadAndBindTexture( const std::string& resourceName )
@@ -37,7 +51,7 @@ TextureId Textures::loadAndBindTexture( const std::string& resourceName )
//t.start();
TextureId id = loadTexture(resourceName);
//t.stop();
if (id != TEXTURES_INVALID_ID)
if (id != Textures::InvalidId)
bind(id);
//t.printEvery(1000);
@@ -45,24 +59,25 @@ TextureId Textures::loadAndBindTexture( const std::string& resourceName )
return id;
}
TextureId Textures::loadTexture(const std::string& resourceName, bool inTextureFolder) {
TextureId Textures::loadTexture( const std::string& resourceName, bool inTextureFolder /* = true */ )
{
TextureMap::iterator it = idMap.find(resourceName);
if (it != idMap.end())
return it->second;
bool isUrl = Util::startsWith(resourceName, "http://") || Util::startsWith(resourceName, "https://");
TextureData texdata = m_platform.loadTexture(resourceName, isUrl ? false : inTextureFolder);
TextureData texdata = platform->loadTexture(resourceName, isUrl ? false : inTextureFolder);
if (texdata.data)
return assignTexture(resourceName, texdata);
else if (texdata.identifier != TEXTURES_INVALID_ID) {
else if (texdata.identifier != InvalidId) {
//LOGI("Adding id: %d for %s\n", texdata.identifier, resourceName.c_str());
idMap.insert(std::make_pair(resourceName, texdata.identifier));
}
else {
idMap.insert(std::make_pair(resourceName, TEXTURES_INVALID_ID));
idMap.insert(std::make_pair(resourceName, Textures::InvalidId));
//loadedImages.insert(std::make_pair(InvalidId, texdata));
}
return TEXTURES_INVALID_ID;
return Textures::InvalidId;
}
TextureId Textures::assignTexture( const std::string& resourceName, const TextureData& img )
@@ -72,14 +87,13 @@ TextureId Textures::assignTexture( const std::string& resourceName, const Textur
bind(id);
#ifdef TEXTURES_MIPMAP
if (MIPMAP) {
glTexParameteri2(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri2(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
#else
} else {
glTexParameteri2(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri2(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
#endif
}
if (blur) {
glTexParameteri2(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri2(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
@@ -235,6 +249,37 @@ int Textures::crispBlend( int c0, int c1 )
return (a << 24) | (r << 16) | (g << 8) | b;
}
// shredder here, moved the code from minecraft.cpp bcus that isnt the right place
// had to implement this because i couldn't find a similar function in the code to do this
int* Textures::loadTexturePixels(TextureId texId, const std::string& resourceName){
const TextureData* texture = getTemporaryTextureData(texId); // storing raw pixels
int size = texture->w * texture->h; // gets the size of our funny lil guy
int* pixels = new int[size]; // memory leaks be galore
unsigned char* raw = texture->data; // storing raw data into our beloved variable
for (int i = 0; i < (texture->w * texture->h); i++){
// my head hurts i hate working with this
// uh since each pixel stores r g b a, aka the color channels which are each one byte, we multiply them by 4 to move from one pixel to another
int r = raw[i * 4 + 0]; // gets us the first channel aka red
int g = raw[i * 4 + 1]; // gets us the second channel green
int b = raw[i * 4 + 2]; // gets us the third channel blue
int a = raw[i * 4 + 3]; // gets us the alpha channel
// woohoo pixels uh should have been seperated into their colors now hopefully
// r g b a
// ugh we now got to turn it into the AA RR GGBB format aak 0xAARRGGBB
// b gets 0 - 7 (8 bits), g gets 7 - 15 (8 bits), r gets 16 - 23 (8 bits), alpha gets the last ones 24 - 31 (8 bits),
pixels[i] = (a << 24) | (r << 16) | (g << 8) | (b); // shuld combine them into one 32 bit int unless i did something dumb
}
return pixels; // your meal has been prepared john colors
}
///*public*/ int loadHttpTexture(std::string url, std::string backup) {
// HttpTexture texture = httpTextures.get(url);
// if (texture != NULL) {

View File

@@ -6,13 +6,9 @@
#include <string>
#include <map>
#include <utility>
#include <IPlatform.h>
#include "gles.h"
#include "TextureData.h"
#define TEXTURES_INVALID_ID -1
#define TEXTURES_MIPMAP 0
class DynamicTexture;
class Options;
class AppPlatform;
@@ -28,52 +24,55 @@ typedef std::map<TextureId, TextureData> TextureImageMap;
class Textures
{
public:
Textures(Options& options, IPlatform& platform) : m_options(options), m_platform(platform) {}
Textures(Options* options_, AppPlatform* platform_);
~Textures();
void addDynamicTexture(DynamicTexture* dynamicTexture);
inline void bind(TextureId id) {
if (id != TEXTURES_INVALID_ID && lastBoundTexture != id) {
__inline void bind(TextureId id) {
if (id != Textures::InvalidId && lastBoundTexture != id) {
glBindTexture2(GL_TEXTURE_2D, id);
lastBoundTexture = id;
++textureChanges;
} else if (id == TEXTURES_INVALID_ID){
} else if (id == Textures::InvalidId){
LOGI("invalidId!\n");
}
}
TextureId loadTexture(const std::string& resourceName, bool inTextureFolder = true);
TextureId loadAndBindTexture(const std::string& resourceName);
TextureId assignTexture(const std::string& resourceName, const TextureData& img);
const TextureData* getTemporaryTextureData(TextureId id);
int* loadTexturePixels(TextureId texId, const std::string& resourceName);
void tick(bool uploadToGraphicsCard);
void clear();
void reloadAll();
inline static bool isTextureIdValid(TextureId t) { return t != TEXTURES_INVALID_ID; }
__inline static bool isTextureIdValid(TextureId t) { return t != Textures::InvalidId; }
private:
int smoothBlend(int c0, int c1);
int crispBlend(int c0, int c1);
public:
static bool MIPMAP;
static int textureChanges;
static const TextureId InvalidId;
private:
TextureMap idMap;
TextureImageMap loadedImages;
Options& m_options;
IPlatform& m_platform;
Options* options;
AppPlatform* platform;
bool clamp = false;
bool blur = false;
bool clamp;
bool blur;
int lastBoundTexture = TEXTURES_INVALID_ID;
int lastBoundTexture;
std::vector<DynamicTexture*> dynamicTextures;
};

View File

@@ -1,6 +1,6 @@
#include "TileRenderer.h"
#include "Chunk.h"
#include <Minecraft.h>
#include "../Minecraft.h"
#include "Tesselator.h"
#include "../../world/level/LevelSource.h"
@@ -13,6 +13,7 @@
#include "../../world/level/tile/BedTile.h"
#include "../../world/level/tile/StemTile.h"
#include "../../world/level/tile/StairTile.h"
#include "../../world/level/tile/FireTile.h"
#include "../../world/Direction.h"
#include "../../world/Facing.h"
#include "tileentity/TileEntityRenderer.h"
@@ -157,8 +158,8 @@ bool TileRenderer::tesselateInWorld( Tile* tt, int x, int y, int z )
return tesselateRowInWorld(tt, x, y, z);
} else if (shape == Tile::SHAPE_TORCH) {
return tesselateTorchInWorld(tt, x, y, z);
//} else if (shape == Tile::SHAPE_FIRE) {
// return tesselateFireInWorld(tt, x, y, z);
} else if (shape == Tile::SHAPE_FIRE) {
return tesselateFireInWorld(tt, x, y, z);
//} else if (shape == Tile::SHAPE_RED_DUST) {
// return tesselateDustInWorld(tt, x, y, z);
} else if (shape == Tile::SHAPE_LADDER) {
@@ -222,6 +223,278 @@ bool TileRenderer::tesselateTorchInWorld( Tile* tt, int x, int y, int z )
return true;
}
bool TileRenderer::tesselateFireInWorld( Tile* tt, int x, int y, int z )
{
// @todo: fire alpha transparency seems to be scuffed, also it seems i might have messed up the second layer while porting from lce/java , need to look into it - shredder
Tesselator& t = Tesselator::instance;
int tex = tt->getTexture(0);
if (fixedTexture >= 0) tex = fixedTexture;
float br = tt->getBrightness( level, x, y, z );
t.color( br, br, br );
int xt = ((tex & 0xf) << 4);
int yt = tex & 0xf0;
float u0 = (xt) / 256.0f;
float u1 = (xt + 15.99f) / 256.0f;
float v0 = (yt) / 256.0f;
float v1 = (yt + 15.99f) / 256.0f;
float h = 1.4f;
if ( level->isSolidBlockingTile( x, y - 1, z ) || Tile::fire->canBurn( level, x, y - 1, z ) )
{
float x0 = x + 0.5f + 0.2f;
float x1 = x + 0.5f - 0.2f;
float z0 = z + 0.5f + 0.2f;
float z1 = z + 0.5f - 0.2f;
float x0_ = x + 0.5f - 0.3f;
float x1_ = x + 0.5f + 0.3f;
float z0_ = z + 0.5f - 0.3f;
float z1_ = z + 0.5f + 0.3f;
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z + 1 ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z + 1 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z + 0 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z + 0 ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z + 0 ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x1 ), ( float )( y + 0 ), ( float )( z + 0 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x1 ), ( float )( y + 0 ), ( float )( z + 1 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z + 1 ), ( float )( u0 ), ( float )( v0 ) );
u0 = (xt) / 256.0f;
u1 = (xt + 15.99f) / 256.0f;
v0 = (yt) / 256.0f;
v1 = (yt + 15.99f) / 256.0f;
t.vertexUV( ( float )( x + 1 ), ( float )( y + h ), ( float )( z1_ ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1 ), ( float )( y + 0 ), ( float )( z1 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0 ), ( float )( y + 0 ), ( float )( z1 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0 ), ( float )( y + h ), ( float )( z1_ ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0 ), ( float )( y + h ), ( float )( z0_ ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0 ), ( float )( y + 0 ), ( float )( z0 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1 ), ( float )( y + 0 ), ( float )( z0 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1 ), ( float )( y + h ), ( float )( z0_ ), ( float )( u0 ), ( float )( v0 ) );
x0 = x + 0.5f - 0.5f;
x1 = x + 0.5f + 0.5f;
z0 = z + 0.5f - 0.5f;
z1 = z + 0.5f + 0.5f;
x0_ = x + 0.5f - 0.4f;
x1_ = x + 0.5f + 0.4f;
z0_ = z + 0.5f - 0.4f;
z1_ = z + 0.5f + 0.4f;
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z + 0 ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z + 0 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z + 1 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z + 1 ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z + 1 ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x1 ), ( float )( y + 0 ), ( float )( z + 1 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x1 ), ( float )( y + 0 ), ( float )( z + 0 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z + 0 ), ( float )( u1 ), ( float )( v0 ) );
u0 = (xt) / 256.0f;
u1 = (xt + 15.99f) / 256.0f;
v0 = (yt) / 256.0f;
v1 = (yt + 15.99f) / 256.0f;
t.vertexUV( ( float )( x + 0 ), ( float )( y + h ), ( float )( z1_ ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0 ), ( float )( y + 0 ), ( float )( z1 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1 ), ( float )( y + 0 ), ( float )( z1 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1 ), ( float )( y + h ), ( float )( z1_ ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1 ), ( float )( y + h ), ( float )( z0_ ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1 ), ( float )( y + 0 ), ( float )( z0 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0 ), ( float )( y + 0 ), ( float )( z0 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0 ), ( float )( y + h ), ( float )( z0_ ), ( float )( u1 ), ( float )( v0 ) );
}
else
{
float r = 0.2f;
float yo = 1 / 16.0f;
if ( ( ( x + y + z ) & 1 ) == 1 )
{
u0 = (xt) / 256.0f;
u1 = (xt + 15.99f) / 256.0f;
v0 = (yt) / 256.0f;
v1 = (yt + 15.99f) / 256.0f;
}
if ( ( ( x / 2 + y / 2 + z / 2 ) & 1 ) == 1 )
{
float tmp = u1;
u1 = u0;
u0 = tmp;
}
if ( Tile::fire->canBurn( level, x - 1, y, z ) )
{
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v0 ) );
}
if ( Tile::fire->canBurn( level, x + 1, y, z ) )
{
t.vertexUV( ( float )( x + 1 - r ), ( float )( y + h + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1 - 0 ), ( float )( y + 0 + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1 - 0 ), ( float )( y + 0 + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1 - r ), ( float )( y + h + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1.0f - r ), ( float )( y + h + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1.0f - 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f - 0 ), ( float )( y + 0.0f + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f - r ), ( float )( y + h + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v0 ) );
}
if ( Tile::fire->canBurn( level, x, y, z - 1 ) )
{
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z +
r ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
0.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z +
r ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z +
r ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
0.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z +
r ), ( float )( u1 ), ( float )( v0 ) );
}
if ( Tile::fire->canBurn( level, x, y, z + 1 ) )
{
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
r ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
0.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
r ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
r ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
0.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
r ), ( float )( u0 ), ( float )( v0 ) );
}
if ( Tile::fire->canBurn( level, x, y + 1.0f, z ) )
{
double x0 = x + 0.5f + 0.5f;
double x1 = x + 0.5f - 0.5f;
double z0 = z + 0.5f + 0.5f;
double z1 = z + 0.5f - 0.5f;
double x0_ = x + 0.5f - 0.5f;
double x1_ = x + 0.5f + 0.5f;
double z0_ = z + 0.5f - 0.5f;
double z1_ = z + 0.5f + 0.5f;
u0 = (xt) / 256.0f;
u1 = (xt + 15.99f) / 256.0f;
v0 = (yt) / 256.0f;
v1 = (yt + 15.99f) / 256.0f;
y += 1;
h = -0.2f;
if ( ( ( x + y + z ) & 1 ) == 0 )
{
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z +
0 ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z +
0 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z +
1 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z +
1 ), ( float )( u0 ), ( float )( v0 ) );
u0 = (xt) / 256.0f;
u1 = (xt + 15.99f) / 256.0f;
v0 = (yt) / 256.0f;
v1 = (yt + 15.99f) / 256.0f;
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x1 ), ( float )( y + 0.0f ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x1 ), ( float )( y + 0.0f ), ( float )( z +
0 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z +
0 ), ( float )( u0 ), ( float )( v0 ) );
}
else
{
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
h ), ( float )( z1_ ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
0.0f ), ( float )( z1 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
0.0f ), ( float )( z1 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
h ), ( float )( z1_ ), ( float )( u0 ), ( float )( v0 ) );
u0 = (xt) / 256.0f;
u1 = (xt + 15.99f) / 256.0f;
v0 = (yt) / 256.0f;
v1 = (yt + 15.99f) / 256.0f;
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
h ), ( float )( z0_ ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
0.0f ), ( float )( z0 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
0.0f ), ( float )( z0 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
h ), ( float )( z0_ ), ( float )( u0 ), ( float )( v0 ) );
}
}
}
return true;
}
bool TileRenderer::tesselateLadderInWorld( Tile* tt, int x, int y, int z )
{
Tesselator& t = Tesselator::instance;

View File

@@ -34,6 +34,8 @@ public:
bool tesselateFenceGateInWorld(FenceGateTile* tt, int x, int y, int z);
bool tesselateBedInWorld(Tile *tt, int x, int y, int z);
bool tesselateRowInWorld(Tile* tt, int x, int y, int z);
bool tesselateFireInWorld(Tile* tt, int x, int y, int z);
void tesselateTorch(Tile* tt, float x, float y, float z, float xxa, float zza);
void tesselateCrossTexture(Tile* tt, int data, float x, float y, float z);

View File

@@ -14,11 +14,11 @@
#define USE_VBO
#define GL_QUADS 0x0007
#if defined(__APPLE__)
#import <OpenGLES/ES1/gl.height>
#import <OpenGLES/ES1/glext.height>
#import <OpenGLES/ES1/gl.h>
#import <OpenGLES/ES1/glext.h>
#elif defined(ANDROID) || defined(__EMSCRIPTEN__)
#include <GLES/gl.h>
#include <GLES/glext.h>
#import <GLES/gl.h>
#import <GLES/glext.h>
#else
#include <glad/glad.h>

View File

@@ -206,3 +206,93 @@ void WaterSideTexture::tick() {
pixels[i * 4 + 3] = a;
}
}
FireTexture::FireTexture()
: super(((Tile*)Tile::fire)->tex),
_tick(0),
_frame(0)
{
current = new float[16*20];
next = new float[16*20];
heat = new float[16*20];
heata = new float[16*20];
for (int i = 0; i < 256; ++i) {
current[i] = 0;
next[i] = 0;
heat[i] = 0;
heata[i] = 0;
}
}
FireTexture::~FireTexture() {
delete[] current;
delete[] next;
delete[] heat;
delete[] heata;
}
// oh boy time to implement fire textures, i am so fucked - shredder
void FireTexture::tick() {
// loop generates fire texture on the empty texture grid, hopefully shouldnt be too taxing on older hardware - shredder
for (int x = 0; x < 16; x++) {
for (int y = 0; y < 20; y++) {
int count = 18;
float pow = this->current[x + (y + 1) % 20 * 16] * (float)(count);
for (int xx = x - 1; xx <= x + 1; xx++) {
for (int yy = y; yy <= y + 1; yy++) {
if (xx >= 0 && yy >= 0 && xx < 16 && yy < 20) {
pow += this->current[xx + yy * 16];
}
count++;
}
}
this->next[x + y * 16] = pow / (float(count) * 1.06f);
if (y >= 19) {
this->next[x + y * 16] = float(Mth::random() * Mth::random() * Mth::random() * 4.0 + Mth::random() * 0.1f + 0.2f);
}
}
}
// hopefully this doesn't cause any mysterious issues - shredder
float* tmp = next;
next = current;
current = tmp;
for (int i = 0; i < 256; i++) {
float pow = this->current[i] * 1.8f;
if (pow > 1.0f) {
pow = 1.0f;
}
if (pow < 0.0f) {
pow = 0.0f;
}
int r = (int) (pow * 155.0f + 100.0f);
int g = (int)(pow * pow * 255.0f);
int b = (int)(pow * pow * pow * pow * pow * pow * pow * pow * pow * pow * 255.0f);
int a = 255;
if (pow < 0.5f) {
a = 0;
}
// @TODO: cant be arsed rn to implement the anaglyph3d check would be nice to check if it does - shredder
//if (this->anaglyph3d) {
// float rr = (r * 30 + g * 59 + b * 11) / 100;
// float gg = (r * 30 + g * 70) / 100;
// float bb = (r * 30 + b * 70) / 100;
// r = rr;
// g = gg;
// b = bb;
//}
pixels[i * 4 + 0] = r;
pixels[i * 4 + 1] = g;
pixels[i * 4 + 2] = b;
pixels[i * 4 + 3] = a;
}
}

View File

@@ -56,4 +56,21 @@ public:
void tick();
};
class FireTexture: public DynamicTexture
{
typedef DynamicTexture super;
int _tick;
int _frame;
float* current;
float* next;
float* heat;
float* heata;
public:
FireTexture();
~FireTexture();
void tick();
};
#endif /*NET_MINECRAFT_CLIENT_RENDERER_PTEXTURE__DynamicTexture_H__*/

View File

@@ -1,6 +1,6 @@
#include "SoundEngine.h"
#include "../Options.h"
#include <Minecraft.h>
#include "../Minecraft.h"
#include "../../world/entity/Mob.h"

View File

@@ -1,6 +1,6 @@
#include "SoundEngine.h"
#include "../Options.h"
#include <Minecraft.h>
#include "../Minecraft.h"
#include "../../world/entity/Mob.h"
/*

View File

@@ -1,59 +0,0 @@
#include "CreativeMode.h"
#include <Minecraft.h>
#include <world/level/Level.h>
#include <world/entity/player/Abilities.h>
static const int DestructionTickDelay = 5;
CreativeMode::CreativeMode(Minecraft& minecraft)
: super(minecraft)
{
}
void CreativeMode::startDestroyBlock(Player* player, int x, int y, int z, int face) {
if(player->getCarriedItem() != NULL && player->getCarriedItem()->id == Item::bow->id)
return;
creativeDestroyBlock(player, x, y, z, face);
destroyDelay = DestructionTickDelay;
}
void CreativeMode::creativeDestroyBlock(Player* player, int x, int y, int z, int face) {
minecraft.level->extinguishFire(x, y, z, face);
destroyBlock(player, x, y, z, face);
}
void CreativeMode::continueDestroyBlock(Player* player, int x, int y, int z, int face) {
destroyDelay--;
if (destroyDelay <= 0) {
destroyDelay = DestructionTickDelay;
creativeDestroyBlock(player, x, y, z, face);
}
}
void CreativeMode::stopDestroyBlock(Player* player) {
destroyDelay = 0;
}
void CreativeMode::initAbilities( Abilities& abilities ) {
abilities.mayfly = true;
abilities.instabuild = true;
abilities.invulnerable = true;
}
bool CreativeMode::isCreativeType() {
return true;
}
void CreativeMode::releaseUsingItem( Player* player ) {
if(player->getCarriedItem() != NULL) {
int oldItemId = player->getCarriedItem()->id;
int oldAux = player->getAuxData();
super::releaseUsingItem(player);
if(player->getCarriedItem() != NULL && player->getCarriedItem()->id == oldItemId) {
player->getCarriedItem()->setAuxValue(oldAux);
}
} else {
super::releaseUsingItem(player);
}
}

View File

@@ -1,111 +0,0 @@
#include "CreatorMode.h"
#include "world/entity/player/Player.h"
#include "world/level/Level.h"
#include <Minecraft.h>
#include <world/entity/player/Abilities.h>
static const int DestructionTickDelay = 5;
class Creator: public ICreator {
//virtual void getEvents();
public:
Creator(/*int eventLifeTime*/)
: _tileEvents(32),
_tickId(0)
{
}
void setTick(int tick) {
_tickId = tick;
}
EventList<TileEvent>& getTileEvents() { return _tileEvents; }
void addevent_blockUse(int entityId, int x, int y, int z, int face) {
TileEvent t = {
entityId,
x,y,z,
face
};
_tileEvents.add(t, _tickId);
}
private:
EventList<TileEvent> _tileEvents;
int _tickId;
};
CreatorMode::CreatorMode(Minecraft& minecraft)
: super(minecraft)
{
_creator = new Creator();
}
CreatorMode::~CreatorMode() {
delete _creator;
}
void CreatorMode::startDestroyBlock(Player* player, int x, int y, int z, int face) {
if(player->getCarriedItem() != NULL && player->getCarriedItem()->id == Item::bow->id)
return;
CreatorDestroyBlock(player, x, y, z, face);
destroyDelay = DestructionTickDelay;
}
void CreatorMode::CreatorDestroyBlock(Player* player, int x, int y, int z, int face) {
minecraft.level->extinguishFire(x, y, z, face);
destroyBlock(player, x, y, z, face);
}
void CreatorMode::continueDestroyBlock(Player* player, int x, int y, int z, int face) {
destroyDelay--;
if (destroyDelay <= 0) {
destroyDelay = DestructionTickDelay;
CreatorDestroyBlock(player, x, y, z, face);
}
}
bool CreatorMode::useItemOn(Player* player, Level* level, ItemInstance* item, int x, int y, int z, int face, const Vec3& hit ) {
if (item && item->id == ((Item*)Item::sword_iron)->id)
_creator->addevent_blockUse(player->entityId, x, y, z, face);
return super::useItemOn(player, level, item, x, y, z, face, hit);
}
void CreatorMode::stopDestroyBlock(Player* player) {
destroyDelay = 0;
}
void CreatorMode::initAbilities( Abilities& abilities ) {
abilities.mayfly = true;
abilities.instabuild = true;
abilities.invulnerable = true;
}
bool CreatorMode::isCreativeType() {
return true;
}
void CreatorMode::releaseUsingItem( Player* player ) {
if(player->getCarriedItem() != NULL) {
int oldItemId = player->getCarriedItem()->id;
int oldAux = player->getAuxData();
super::releaseUsingItem(player);
if(player->getCarriedItem() != NULL && player->getCarriedItem()->id == oldItemId) {
player->getCarriedItem()->setAuxValue(oldAux);
}
} else {
super::releaseUsingItem(player);
}
}
ICreator* CreatorMode::getCreator() {
return _creator;
}
void CreatorMode::tick() {
_creator->setTick(minecraft.level->getTime());
super::tick();
}

View File

@@ -1,93 +0,0 @@
#include "SurvivalMode.h"
#include <Minecraft.h>
#include <world/level/Level.h>
#include <world/entity/player/Abilities.h>
SurvivalMode::SurvivalMode( Minecraft& minecraft )
: super(minecraft),
xDestroyBlock(-1),
yDestroyBlock(-1),
zDestroyBlock(-1)
{
}
void SurvivalMode::continueDestroyBlock(Player* player, int x, int y, int z, int face ) {
if (destroyDelay > 0) {
destroyDelay--;
return;
}
if (x == xDestroyBlock && y == yDestroyBlock && z == zDestroyBlock) {
int t = minecraft.level->getTile(x, y, z);
if (t == 0) return;
Tile* tile = Tile::tiles[t];
destroyProgress += tile->getDestroyProgress(player);
if ((++destroyTicks & 3) == 1) {
#ifndef STANDALONE_SERVER
if (tile != NULL) {
minecraft->soundEngine->play(tile->soundType->getStepSound(), x + 0.5f, y + 0.5f, z + 0.5f, (tile->soundType->getVolume() + 1) / 8, tile->soundType->getPitch() * 0.5f);
}
#endif
}
if (destroyProgress >= 1) {
destroyBlock(player, x, y, z, face);
destroyProgress = 0;
oDestroyProgress = 0;
destroyTicks = 0;
destroyDelay = 5;
}
} else {
destroyProgress = 0;
oDestroyProgress = 0;
destroyTicks = 0;
xDestroyBlock = x;
yDestroyBlock = y;
zDestroyBlock = z;
}
}
bool SurvivalMode::destroyBlock(Player* player, int x, int y, int z, int face ) {
int t = minecraft.level->getTile(x, y, z);
int data = minecraft.level->getData(x, y, z);
bool changed = GameMode::destroyBlock(player, x, y, z, face);
bool couldDestroy = player->canDestroy(Tile::tiles[t]);
ItemInstance* item = player->inventory->getSelected();
if (item != NULL) {
item->mineBlock(t, x, y, z);
if (item->count == 0) {
//item->snap(minecraft->player);
player->inventory->clearSlot(player->inventory->selected);
}
}
if (changed && couldDestroy) {
ItemInstance instance(t, 1, data);
Tile::tiles[t]->playerDestroy(minecraft.level, player, x, y, z, data);
}
return changed;
}
void SurvivalMode::stopDestroyBlock(Player* player) {
destroyProgress = 0;
destroyDelay = 0;
}
void SurvivalMode::initAbilities( Abilities& abilities ) {
abilities.flying = false;
abilities.mayfly = false;
abilities.instabuild = false;
abilities.invulnerable = false;
}
void SurvivalMode::startDestroyBlock(Player* player, int x, int y, int z, int face ) {
if(player->getCarriedItem() != NULL && player->getCarriedItem()->id == Item::bow->id)
return;
int t = minecraft.level->getTile(x, y, z);
if (t > 0 && destroyProgress == 0) Tile::tiles[t]->attack(minecraft.level, x, y, z, player);
if (t > 0 && Tile::tiles[t]->getDestroyProgress(player) >= 1)
destroyBlock(player, x, y, z, face);
}

View File

@@ -1,6 +1,6 @@
#include "I18n.h"
#include <sstream>
#include <IPlatform.h>
#include "../AppPlatform.h"
#include "../util/StringUtils.h"
#include "../world/level/tile/Tile.h"
#include "../world/item/ItemInstance.h"
@@ -8,7 +8,8 @@
I18n::Map I18n::_strings;
void I18n::loadLanguage(IPlatform& platform, const std::string& languageCode ) {
void I18n::loadLanguage( AppPlatform* platform, const std::string& languageCode )
{
_strings.clear();
fillTranslations(platform, "lang/en_US.lang", true);
@@ -25,7 +26,8 @@ bool I18n::get( const std::string& id, std::string& out ) {
return false;
}
std::string I18n::get( const std::string& id ) {
std::string I18n::get( const std::string& id )
{
Map::const_iterator cit = _strings.find(id);
if (cit != _strings.end())
return cit->second;
@@ -33,11 +35,13 @@ std::string I18n::get( const std::string& id ) {
return id + '<';//lang.getElement(id);
}
void I18n::fillTranslations(IPlatform& platform, const std::string& filename, bool overwrite ) {
auto blob = platform.readAssetFile(filename);
if (blob.empty()) return;
void I18n::fillTranslations( AppPlatform* platform, const std::string& filename, bool overwrite )
{
BinaryBlob blob = platform->readAssetFile(filename);
if (!blob.data || blob.size <= 0)
return;
std::string data(blob.begin(), blob.end());
std::string data((const char*)blob.data, blob.size);
std::stringstream fin(data, std::ios_base::in);
std::string line;
@@ -54,9 +58,12 @@ void I18n::fillTranslations(IPlatform& platform, const std::string& filename, bo
std::string value = Util::stringTrim(line.substr(spos + 1));
_strings.insert( std::make_pair(key, value ) );
}
delete[] blob.data;
}
std::string I18n::getDescriptionString( const ItemInstance& item ) {
std::string I18n::getDescriptionString( const ItemInstance& item )
{
// Convert to lower. Normally std::transform would be used, but tolower might be
// implemented with a macro in certain C-implementations -> messing stuff up
const std::string desc = item.getDescriptionId();

View File

@@ -3,17 +3,17 @@
//package net.minecraft.locale;
#include "IPlatform.h"
#include <map>
#include <string>
class AppPlatform;
class ItemInstance;
class I18n {
class I18n
{
typedef std::map<std::string, std::string> Map;
public:
static void loadLanguage(IPlatform& platform, const std::string& languageCode);
static void loadLanguage(AppPlatform* platform, const std::string& languageCode);
static bool get(const std::string& id, std::string& out);
static std::string get(const std::string& id);
@@ -24,7 +24,7 @@ public:
static std::string getDescriptionString( const ItemInstance& item );
private:
static void fillTranslations(IPlatform& platform, const std::string& filename, bool overwrite);
static void fillTranslations(AppPlatform* platform, const std::string& filename, bool overwrite);
static Map _strings;
};

View File

@@ -1,9 +1,46 @@
#include "MinecraftClient.h"
/**
Entry point for cross compilation.
int main() {
MinecraftClient minecraft(App::CreatePlatform());
This is ugly, yes. But it will change in the "half near" future
to a more correct system of solving the cross-platform entry
point "problem" */
#define _SECURE_SCL 0
// #ifdef WIN32
// #include "vld.h"
// #endif
#include "platform/log.h"
#ifdef WIN32
#endif
#ifdef ANDROID
#endif
#include "NinecraftApp.h"
#define MAIN_CLASS NinecraftApp
// #ifdef PLATFORM_WINDOWS
// #include "main_win32.h"
// #endif
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
#include "main_glfw.h"
#endif
#ifdef PLATFORM_ANDROID
#ifdef PRE_ANDROID23
#include "main_android_java.h"
#else
#include "main_android.h"
#endif
#endif
#ifdef PLATFORM_RPI
#include "main_rpi.h"
#endif
minecraft.run();
return 0;
}

View File

@@ -250,10 +250,10 @@ static void pointerMove(int pointerId, int x, int y) {
Multitouch::feed(0, 0, x, y, pointerId);
}
inline static const float padXtoSigned(int x) {
__inline static const float padXtoSigned(int x) {
return (x - 483.0f) * 0.002070393374741201f;
}
inline static const float padYtoSigned(int y) {
__inline static const float padYtoSigned(int y) {
return (y - 180.0f) * 0.005555555555555556f;
}

View File

@@ -1,22 +1,20 @@
#include <iostream>
#include <IPlatform.h>
#include <memory>
#include "NinecraftApp.h"
#include "AppPlatform.h"
#include <stdio.h>
#include <stdlib.h>
#include <signal.h>
#include <unistd.h>
#include "MinecraftServer.h"
#include "platform/server/PlatformServer.h"
#include "world/level/LevelSettings.h"
#include "world/level/Level.h"
#include "server/ArgumentsSettings.h"
#include "platform/time.h"
#include "SharedConstants.h"
#define MAIN_CLASS NinecraftApp
static App* g_app = 0;
static int g_exitCode = 0;
void signal_callback_handler(int signum) {
std::cout << "Signum caught: " << signum << std::endl;
if(signum == 2 || signum == 3){ // SIGINT || SIGQUIT
@@ -31,7 +29,6 @@ void signal_callback_handler(int signum) {
int main(int numArguments, char* pszArgs[]) {
ArgumentsSettings aSettings(numArguments, pszArgs);
if(aSettings.getShowHelp()) {
ArgumentsSettings defaultSettings(0, NULL);
printf("Minecraft Pockect Edition Server %s\n", Common::getGameVersionString("").c_str());
@@ -46,34 +43,34 @@ int main(int numArguments, char* pszArgs[]) {
printf("-------------------------------------------------------\n");
return 0;
}
printf("Level Name: %s\n", aSettings.getLevelName().c_str());
MinecraftServer server(App::CreatePlatform());
AppContext appContext;
appContext.platform = new AppPlatform();
App* app = new MAIN_CLASS();
signal(SIGINT, signal_callback_handler);
g_app = &server;
g_app = app;
((MAIN_CLASS*)g_app)->externalStoragePath = aSettings.getExternalPath();
((MAIN_CLASS*)g_app)->externalCacheStoragePath = aSettings.getCachePath();
server.externalStoragePath = aSettings.getExternalPath();
server.externalCacheStoragePath = aSettings.getCachePath();
server.init();
g_app->init(appContext);
LevelSettings settings(getEpochTimeS(), GameType::Creative);
float startTime = getTimeS();
server.selectLevel(aSettings.getLevelDir(), aSettings.getLevelName(), settings);
server.hostMultiplayer(aSettings.getPort());
((MAIN_CLASS*)g_app)->selectLevel(aSettings.getLevelDir(), aSettings.getLevelName(), settings);
((MAIN_CLASS*)g_app)->hostMultiplayer(aSettings.getPort());
std::cout << "Level has been generated in " << getTimeS() - startTime << std::endl;
server.level->saveLevelData();
((MAIN_CLASS*)g_app)->level->saveLevelData();
std::cout << "Level has been saved!" << std::endl;
while(!server.wantToQuit()) {
server.update();
while(!app->wantToQuit()) {
app->update();
//pthread_yield();
sleepMs(20);
}
server.level->saveLevelData();
((MAIN_CLASS*)g_app)->level->saveLevelData();
delete app;
appContext.platform->finish();
delete appContext.platform;
std::cout << "Quit correctly" << std::endl;
return g_exitCode;

View File

@@ -2,7 +2,6 @@
#define MAIN_GLFW_H__
#include "App.h"
#include "NinecraftApp.h"
#include "client/renderer/entity/PlayerRenderer.h"
#include "client/renderer/gles.h"
#include "GLFW/glfw3.h"
@@ -17,56 +16,203 @@
#ifdef __EMSCRIPTEN__
#include <emscripten/emscripten.h>
#endif
static App* g_app = 0;
// void loop() {
// using clock = std::chrono::steady_clock;
// auto frameStart = clock::now();
int transformKey(int glfwkey) {
if (glfwkey >= GLFW_KEY_F1 && glfwkey <= GLFW_KEY_F12) {
return glfwkey - 178;
}
// g_app->update();
switch (glfwkey) {
case GLFW_KEY_ESCAPE: return Keyboard::KEY_ESCAPE;
case GLFW_KEY_TAB: return Keyboard::KEY_TAB;
case GLFW_KEY_BACKSPACE: return Keyboard::KEY_BACKSPACE;
case GLFW_KEY_LEFT_SHIFT: return Keyboard::KEY_LSHIFT;
case GLFW_KEY_ENTER: return Keyboard::KEY_RETURN;
case GLFW_KEY_LEFT_CONTROL: return Keyboard::KEY_LEFT_CTRL;
default: return glfwkey;
}
}
// glfwSwapBuffers(((AppPlatform_glfw*)g_app->platform())->window);
// glfwPollEvents();
void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) {
if(action == GLFW_REPEAT) return;
// glfwSwapInterval(((MAIN_CLASS*)g_app)->options.getBooleanValue(OPTIONS_VSYNC) ? 1 : 0);
// if(((MAIN_CLASS*)g_app)->options.getBooleanValue(OPTIONS_LIMIT_FRAMERATE)) {
// auto frameEnd = clock::now();
// auto elapsed = std::chrono::duration_cast<std::chrono::microseconds>(frameEnd - frameStart);
// auto target = std::chrono::microseconds(33333); // ~30 fps
// if(elapsed < target)
// std::this_thread::sleep_for(target - elapsed);
// }
// }
if (key == GLFW_KEY_F11 && action == GLFW_PRESS) {
GLFWmonitor* monitor = glfwGetWindowMonitor(window);
if (monitor) {
// Currently fullscreen → go windowed
glfwSetWindowMonitor(window, NULL, 80, 80, 854, 480, 0);
} else {
// Currently windowed → go fullscreen on primary monitor
GLFWmonitor* primary = glfwGetPrimaryMonitor();
const GLFWvidmode* mode = glfwGetVideoMode(primary);
glfwSetWindowMonitor(window, primary, 0, 0, mode->width, mode->height, mode->refreshRate);
}
return;
}
Keyboard::feed(transformKey(key), action);
}
void character_callback(GLFWwindow* window, unsigned int codepoint) {
Keyboard::feedText(codepoint);
}
static void cursor_position_callback(GLFWwindow* window, double xpos, double ypos) {
static double lastX = 0.0, lastY = 0.0;
static bool firstMouse = true;
if (firstMouse) {
lastX = xpos;
lastY = ypos;
firstMouse = false;
}
double deltaX = xpos - lastX;
double deltaY = ypos - lastY;
lastX = xpos;
lastY = ypos;
if (glfwGetInputMode(window, GLFW_CURSOR) == GLFW_CURSOR_DISABLED) {
Mouse::feed(0, 0, xpos, ypos, deltaX, deltaY);
} else {
Mouse::feed( MouseAction::ACTION_MOVE, 0, xpos, ypos);
}
Multitouch::feed(0, 0, xpos, ypos, 0);
}
void mouse_button_callback(GLFWwindow* window, int button, int action, int mods) {
if(action == GLFW_REPEAT) return;
double xpos, ypos;
glfwGetCursorPos(window, &xpos, &ypos);
if (button == GLFW_MOUSE_BUTTON_LEFT) {
Mouse::feed( MouseAction::ACTION_LEFT, action, xpos, ypos);
Multitouch::feed(1, action, xpos, ypos, 0);
}
if (button == GLFW_MOUSE_BUTTON_RIGHT) {
Mouse::feed( MouseAction::ACTION_RIGHT, action, xpos, ypos);
}
}
void scroll_callback(GLFWwindow* window, double xoffset, double yoffset) {
double xpos, ypos;
glfwGetCursorPos(window, &xpos, &ypos);
Mouse::feed(3, 0, xpos, ypos, 0, yoffset);
}
void window_size_callback(GLFWwindow* window, int width, int height) {
if (g_app) g_app->setSize(width, height);
}
void error_callback(int error, const char* desc) {
printf("Error: %s\n", desc);
}
void loop() {
using clock = std::chrono::steady_clock;
auto frameStart = clock::now();
g_app->update();
glfwSwapBuffers(((AppPlatform_glfw*)g_app->platform())->window);
glfwPollEvents();
glfwSwapInterval(((MAIN_CLASS*)g_app)->options.getBooleanValue(OPTIONS_VSYNC) ? 1 : 0);
if(((MAIN_CLASS*)g_app)->options.getBooleanValue(OPTIONS_LIMIT_FRAMERATE)) {
auto frameEnd = clock::now();
auto elapsed = std::chrono::duration_cast<std::chrono::microseconds>(frameEnd - frameStart);
auto target = std::chrono::microseconds(33333); // ~30 fps
if(elapsed < target)
std::this_thread::sleep_for(target - elapsed);
}
}
int main(void) {
AppContext appContext;
appContext.platform = new AppPlatformGlfw();
#ifndef STANDALONE_SERVER
// Platform init.
appContext.platform = new AppPlatform_glfw();
#if defined(__EMSCRIPTEN__)
EM_ASM(
FS.mkdir('/games');
FS.mkdir('/games/com.mojang');
FS.mkdir('/games/com.mojang/minecraftWorlds');
FS.mount(IDBFS, {}, '/games');
FS.syncfs(true, function (err) {});
);
#endif
AppPlatformGlfw* platform = (AppPlatformGlfw*)appContext.platform;
glfwSetErrorCallback(error_callback);
if (!platform->init()) {
if (!glfwInit()) {
return 1;
}
App* app = (App*)new NinecraftApp();
app->init(appContext);
app->setSize(platform->getScreenWidth(), platform->getScreenHeight());
glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_NATIVE_CONTEXT_API);
#ifndef __EMSCRIPTEN__
glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1);
#else
glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 1);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
#endif
auto loop = [app]() {
app->update();
};
AppPlatform_glfw* platform = (AppPlatform_glfw*)appContext.platform;
platform->window = glfwCreateWindow(appContext.platform->getScreenWidth(), appContext.platform->getScreenHeight(), "Minecraft PE 0.6.1", NULL, NULL);
if (platform->window == NULL) {
return 1;
}
glfwSetKeyCallback(platform->window, key_callback);
glfwSetCharCallback(platform->window, character_callback);
glfwSetCursorPosCallback(platform->window, cursor_position_callback);
glfwSetMouseButtonCallback(platform->window, mouse_button_callback);
glfwSetScrollCallback(platform->window, scroll_callback);
glfwSetWindowSizeCallback(platform->window, window_size_callback);
glfwMakeContextCurrent(platform->window);
#ifndef __EMSCRIPTEN__
gladLoadGLLoader((GLADloadproc)glfwGetProcAddress);
glfwSwapInterval(0);
#endif
#endif
App* app = new MAIN_CLASS();
g_app = app;
((MAIN_CLASS*)g_app)->externalStoragePath = ".";
((MAIN_CLASS*)g_app)->externalCacheStoragePath = ".";
g_app->init(appContext);
g_app->setSize(appContext.platform->getScreenWidth(), appContext.platform->getScreenHeight());
#ifdef __EMSCRIPTEN__
emscripten_set_main_loop(loop, 0, 1);
#else
// Main event loop
while(!app->wantToQuit()) {
while(!glfwWindowShouldClose(platform->window) && !app->wantToQuit()) {
loop();
}
#endif
delete app;
#ifndef STANDALONE_SERVER
// Exit.
glfwDestroyWindow(platform->window);
glfwTerminate();
#endif
appContext.platform->finish();
delete appContext.platform;

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