1 Commits

Author SHA1 Message Date
Kolyah35
a45c01d013 server compilable 2026-03-26 03:55:28 +03:00
139 changed files with 3610 additions and 9202 deletions

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@@ -39,6 +39,8 @@ if (${PLATFORM} STREQUAL "Desktop")
set(EXTRA_LIBS pthread m) set(EXTRA_LIBS pthread m)
endif() endif()
include_directories("glad/include")
elseif (${PLATFORM} STREQUAL "Web") elseif (${PLATFORM} STREQUAL "Web")
set(PLATFORM_CPP "PLATFORM_WEB") set(PLATFORM_CPP "PLATFORM_WEB")
set(EXTRA_LIBS "idbfs.js") set(EXTRA_LIBS "idbfs.js")
@@ -111,36 +113,41 @@ CPMAddPackage(
"ALSOFT_STATIC_LIBGCC ON" "ALSOFT_STATIC_LIBGCC ON"
) )
# TODO: Clear this paths with *
file(GLOB SERVER_SOURCES file(GLOB SERVER_SOURCES
"project/lib_projects/raknet/jni/RaknetSources/*.cpp" "project/lib_projects/raknet/jni/RaknetSources/*.cpp"
"src/NinecraftApp.cpp"
"src/Performance.cpp" "src/Performance.cpp"
"src/SharedConstants.cpp" "src/SharedConstants.cpp"
"src/Minecraft.cpp"
"src/MinecraftServer.cpp"
"src/App.cpp"
"src/IPlatform.cpp"
"src/client/IConfigListener.cpp"
"src/client/Minecraft.cpp"
"src/client/OptionStrings.cpp"
"src/client/Option.cpp"
"src/client/Options.cpp"
"src/client/OptionsFile.cpp"
"src/client/ServerProfiler.cpp"
"src/client/gamemode/CreativeMode.cpp" # "src/client/IConfigListener.cpp"
"src/client/gamemode/GameMode.cpp" # "src/client/Minecraft.cpp"
"src/client/gamemode/SurvivalMode.cpp" # "src/client/OptionStrings.cpp"
# "src/client/Option.cpp"
# "src/client/Options.cpp"
# "src/client/OptionsFile.cpp"
# "src/client/ServerProfiler.cpp"
"src/client/player/LocalPlayer.cpp" # "src/client/gamemode/CreativeMode.cpp"
"src/client/player/RemotePlayer.cpp" # "src/client/gamemode/GameMode.cpp"
"src/client/player/input/KeyboardInput.cpp" # "src/client/gamemode/SurvivalMode.cpp"
# "src/client/player/LocalPlayer.cpp"
# "src/client/player/RemotePlayer.cpp"
# "src/client/player/input/KeyboardInput.cpp"
"src/gamemode/*.cpp"
"src/locale/I18n.cpp" "src/locale/I18n.cpp"
"src/main.cpp"
"src/main_dedicated.cpp" "src/main_dedicated.cpp"
"src/nbt/Tag.cpp" "src/nbt/Tag.cpp"
"src/network/ClientSideNetworkHandler.cpp"
"src/network/NetEventCallback.cpp" "src/network/NetEventCallback.cpp"
"src/network/Packet.cpp" "src/network/Packet.cpp"
"src/network/RakNetInstance.cpp" "src/network/RakNetInstance.cpp"
@@ -151,11 +158,7 @@ file(GLOB SERVER_SOURCES
"src/platform/HttpClient.cpp" "src/platform/HttpClient.cpp"
"src/platform/PngLoader.cpp" "src/platform/PngLoader.cpp"
"src/platform/time.cpp" "src/platform/time.cpp"
"src/platform/server/PlatformServer.cpp"
"src/platform/input/Controller.cpp"
"src/platform/input/Keyboard.cpp"
"src/platform/input/Mouse.cpp"
"src/platform/input/Multitouch.cpp"
"src/server/ArgumentsSettings.cpp" "src/server/ArgumentsSettings.cpp"
"src/server/ServerLevel.cpp" "src/server/ServerLevel.cpp"
@@ -211,7 +214,6 @@ file(GLOB SERVER_SOURCES
"src/world/level/tile/entity/*.cpp" "src/world/level/tile/entity/*.cpp"
"src/world/phys/HitResult.cpp" "src/world/phys/HitResult.cpp"
"src/commands/*.cpp"
) )
file(GLOB CLIENT_SOURCES file(GLOB CLIENT_SOURCES
@@ -293,8 +295,6 @@ file(GLOB CLIENT_SOURCES
"src/AppPlatform_glfw.cpp" "src/AppPlatform_glfw.cpp"
"src/main.cpp" "src/main.cpp"
"src/commands/*.cpp"
) )
if (${PLATFORM} STREQUAL "Desktop") if (${PLATFORM} STREQUAL "Desktop")
@@ -371,7 +371,7 @@ if(${PLATFORM} MATCHES "Web")
endif() endif()
# Client # Client
target_compile_definitions(${PROJECT_NAME} PUBLIC "OPENGL_ES" "NO_EGL" ${PLATFORM}) target_compile_definitions(${PROJECT_NAME} PUBLIC "OPENGL_ES" "NO_EGL" "${PLATFORM_CPP}")
target_link_libraries(${PROJECT_NAME} zlib ${PNG_LIB} OpenAL::OpenAL glfw ${EXTRA_LIBS}) target_link_libraries(${PROJECT_NAME} zlib ${PNG_LIB} OpenAL::OpenAL glfw ${EXTRA_LIBS})
if (OpenSSL_FOUND) if (OpenSSL_FOUND)

26
src/App.cpp Normal file
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@@ -0,0 +1,26 @@
#include "App.h"
#include "IPlatform.h"
#include "platform/server/PlatformServer.h"
#include "platform/glfw/PlatformGlfw.h"
std::unique_ptr<IPlatform> App::CreatePlatform() {
#if defined(STANDALONE_SERVER)
return std::make_unique<PlatformServer>();
#elif defined(PLATFORM_DESKTOP)
return std::make_unique<PlatformGlfw>();
#else
static_assert(false, "Unsupported platform!");
#endif
}
void App::run() {
init();
m_platform->runMainLoop(*this);
}
void App::swapBuffers() {
m_platform->swapBuffers();
}

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@@ -1,6 +1,6 @@
#ifndef APP_H__ #pragma once
#define APP_H__
#include <memory>
#ifdef __APPLE__ #ifdef __APPLE__
#define NO_EGL #define NO_EGL
#endif #endif
@@ -8,47 +8,36 @@
#define NO_EGL #define NO_EGL
#endif #endif
#include "AppPlatform.h" #include <IPlatform.h>
#ifndef NO_EGL #ifndef NO_EGL
#include <EGL/egl.h> #include <EGL/egl.h>
#endif #endif
#include "platform/log.h"
typedef struct AppContext {
#ifndef NO_EGL
EGLDisplay display;
EGLContext context;
EGLSurface surface;
#endif
AppPlatform* platform;
bool doRender;
} AppContext;
class App // typedef struct AppContext {
{ // #ifndef NO_EGL
// EGLDisplay display;
// EGLContext context;
// EGLSurface surface;
// #endif
// AppPlatform* platform;
// bool doRender;
// } AppContext;
class App {
protected:
std::unique_ptr<IPlatform> m_platform;
public: public:
App() static std::unique_ptr<IPlatform> CreatePlatform();
: _finished(false),
_inited(false) App(std::unique_ptr<IPlatform> platform) : m_platform(std::move(platform)), m_finished(false), m_inited(false) {}
{ App() = delete;
_context.platform = 0;
}
virtual ~App() {} virtual ~App() {}
void init(AppContext& c) { void run();
_context = c;
init();
_inited = true;
}
bool isInited() { return _inited; }
virtual AppPlatform* platform() { return _context.platform; } bool isInited() { return m_inited; }
void onGraphicsReset(AppContext& c) {
_context = c;
onGraphicsReset();
}
virtual void audioEngineOn () {} virtual void audioEngineOn () {}
virtual void audioEngineOff() {} virtual void audioEngineOff() {}
@@ -58,30 +47,25 @@ public:
virtual void loadState(void* state, int stateSize) {} virtual void loadState(void* state, int stateSize) {}
virtual bool saveState(void** state, int* stateSize) { return false; } virtual bool saveState(void** state, int* stateSize) { return false; }
void swapBuffers() { void swapBuffers();
#ifndef NO_EGL // {
if (_context.doRender) // #ifndef NO_EGL
eglSwapBuffers(_context.display, _context.surface); // if (_context.doRender)
#endif // eglSwapBuffers(_context.display, _context.surface);
} // #endif
// m_platform->swapBuffers();
// }
virtual void draw() {} virtual void update() = 0;
virtual void update() {};// = 0;
virtual void setSize(int width, int height) {}
virtual void quit() { _finished = true; } virtual void quit() { m_finished = true; }
virtual bool wantToQuit() { return _finished; } virtual bool wantToQuit() { return m_finished; }
virtual bool handleBack(bool isDown) { return false; } virtual bool handleBack(bool isDown) { return false; }
protected: protected:
virtual void init() {} virtual void init() { m_inited = true;}
//virtual void onGraphicsLost() = 0;
virtual void onGraphicsReset() = 0;
private: private:
bool _inited; bool m_inited = false;
bool _finished; bool m_finished = false;
AppContext _context; };
};
#endif//APP_H__

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@@ -1,10 +0,0 @@
#ifndef _MINECRAFT_APPCONSTANTS_H_
#define _MINECRAFT_APPCONSTANTS_H_
#define APP_VERSION_STRING "Demo"
#define APP_NAME "Minecraft - Pocket Edition " APP_VERSION_STRING
#endif

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@@ -1,143 +0,0 @@
#ifndef APPPLATFORM_H__
#define APPPLATFORM_H__
#include <vector>
#include <string>
#include <cstring>
#include "client/renderer/TextureData.h"
typedef std::vector<std::string> StringVector;
/*
typedef struct UserInput
{
static const int STATUS_INVALID = -1;
static const int STATUS_NOTINITED = -2;
static const int STATUS_OK = 1;
static const int STATUS_CANCEL = 0;
UserInput(int id)
: _id(id),
status(STATUS_NOTINITED)
{}
UserInput(int id, int status)
: _id(id),
status(status)
{}
int getId() { return _id; }
int status;
private:
int _id;
} UserInput;
class UserInputStatus {
int _status;
public:
UserInputStatus(int status)
: _status(status)
{}
bool isAnswered() { return _status >= 0; }
bool isOk() { return _status == UserInput::STATUS_OK; }
bool isCancel() { return _status == UserInput::STATUS_CANCEL; }
};
*/
class BinaryBlob {
public:
BinaryBlob()
: data(NULL),
size(-1) {}
BinaryBlob(unsigned char* data, unsigned int size)
: data(data),
size(size) {}
unsigned char* data;
int size;
};
class PlatformStringVars {
public:
static const int DEVICE_BUILD_MODEL = 0;
};
class AppPlatform
{
public:
AppPlatform() : keyboardVisible(false) {}
virtual ~AppPlatform() {}
virtual void saveScreenshot(const std::string& filename, int glWidth, int glHeight) {}
virtual TextureData loadTexture(const std::string& filename_, bool textureFolder) { return TextureData(); }
virtual TextureData loadTextureFromMemory(const unsigned char* data, size_t size) { return TextureData(); }
virtual void playSound(const std::string& fn, float volume, float pitch) {}
virtual void hideCursor(bool hide) {}
virtual void showDialog(int dialogId) {}
virtual void createUserInput() {}
bool is_big_endian(void) {
union {
unsigned int i;
char c[4];
} bint = {0x01020304};
return bint.c[0] == 1;
}
void createUserInput(int dialogId)
{
showDialog(dialogId);
createUserInput();
}
virtual int getUserInputStatus() { return 0; }
virtual StringVector getUserInput() { return StringVector(); }
virtual std::string getDateString(int s) { return ""; }
//virtual void createUserInputScreen(const char* types) {}
virtual void uploadPlatformDependentData(int id, void* data) {}
virtual BinaryBlob readAssetFile(const std::string& filename) { return BinaryBlob(); }
virtual void _tick() {}
virtual int getScreenWidth() { return 854; }
virtual int getScreenHeight() { return 480; }
virtual float getPixelsPerMillimeter() { return 10; }
virtual bool isNetworkEnabled(bool onlyWifiAllowed) { return true; }
virtual bool isPowerVR() {
return false;
}
virtual int getKeyFromKeyCode(int keyCode, int metaState, int deviceId) {return 0;}
#ifdef __APPLE__
virtual bool isSuperFast() = 0;
#endif
virtual void openURL(const std::string& url) {}
virtual void finish() {}
virtual bool supportsTouchscreen() { return false; }
virtual void vibrate(int milliSeconds) {}
virtual std::string getPlatformStringVar(int stringId) {
return "<getPlatformStringVar NotImplemented>";
}
virtual void showKeyboard() {
keyboardVisible = true;
}
virtual void hideKeyboard() {
keyboardVisible = false;
}
virtual bool isKeyboardVisible() {return keyboardVisible;}
protected:
bool keyboardVisible;
};
#endif /*APPPLATFORM_H__*/

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@@ -1,12 +0,0 @@
#include "AppPlatform_glfw.h"
float AppPlatform_glfw::getPixelsPerMillimeter() {
GLFWmonitor* monitor = glfwGetPrimaryMonitor();
int width_mm, height_mm;
glfwGetMonitorPhysicalSize(monitor, &width_mm, &height_mm);
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
return (float)mode->width / (float)width_mm;
}

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@@ -1,155 +0,0 @@
#ifndef APPPLATFORM_GLFW_H__
#define APPPLATFORM_GLFW_H__
#include "AppPlatform.h"
#include "platform/log.h"
#include "platform/HttpClient.h"
#include "platform/PngLoader.h"
#include "client/renderer/gles.h"
#include "world/level/storage/FolderMethods.h"
#include <png.h>
#include <cmath>
#include <fstream>
#include <sstream>
#include <GLFW/glfw3.h>
#include <ctime>
#include "util/StringUtils.h"
#ifdef _WIN32
#include <windows.h>
#include <shellapi.h>
#endif
#ifdef __EMSCRIPTEN__
#include <emscripten/html5.h>
#endif
static void png_funcReadFile(png_structp pngPtr, png_bytep data, png_size_t length) {
((std::istream*)png_get_io_ptr(pngPtr))->read((char*)data, length);
}
class AppPlatform_glfw: public AppPlatform
{
public:
AppPlatform_glfw()
{
}
BinaryBlob readAssetFile(const std::string& filename) override {
FILE* fp = fopen(("data/" + filename).c_str(), "r");
if (!fp)
return BinaryBlob();
int size = getRemainingFileSize(fp);
BinaryBlob blob;
blob.size = size;
blob.data = new unsigned char[size];
fread(blob.data, 1, size, fp);
fclose(fp);
return blob;
}
void saveScreenshot(const std::string& filename, int glWidth, int glHeight) override {
//@todo
}
__inline unsigned int rgbToBgr(unsigned int p) {
return (p & 0xff00ff00) | ((p >> 16) & 0xff) | ((p << 16) & 0xff0000);
}
TextureData loadTexture(const std::string& filename_, bool textureFolder) override
{
// Support fetching PNG textures via HTTP/HTTPS (for skins, etc)
if (Util::startsWith(filename_, "http://") || Util::startsWith(filename_, "https://")) {
std::vector<unsigned char> body;
if (HttpClient::download(filename_, body) && !body.empty()) {
return loadTextureFromMemory(body.data(), body.size());
}
return TextureData();
}
TextureData out;
std::string filename = textureFolder? "data/images/" + filename_
: filename_;
std::ifstream source(filename.c_str(), std::ios::binary);
if (!source) {
LOGI("Couldn't find file: %s\n", filename.c_str());
return out;
}
std::vector<unsigned char> fileData((std::istreambuf_iterator<char>(source)), std::istreambuf_iterator<char>());
source.close();
if (fileData.empty()) {
LOGI("Couldn't read file: %s\n", filename.c_str());
return out;
}
return loadTextureFromMemory(fileData.data(), fileData.size());
}
TextureData loadTextureFromMemory(const unsigned char* data, size_t size) override {
return loadPngFromMemory(data, size);
}
virtual std::string getDateString(int s) override {
time_t tm = s;
char mbstr[100];
std::strftime(mbstr, sizeof(mbstr), "%F %T", std::localtime(&tm));
return std::string(mbstr);
}
virtual int getScreenWidth() override {
#ifdef __EMSCRIPTEN__
int w, h;
emscripten_get_canvas_element_size("canvas", &w, &h);
return w;
#endif
return 854;
};
virtual int getScreenHeight() override {
#ifdef __EMSCRIPTEN__
int w, h;
emscripten_get_canvas_element_size("canvas", &w, &h);
return h;
#endif
return 480;
};
virtual float getPixelsPerMillimeter() override;
virtual bool supportsTouchscreen() override { return false; /* glfw supports only mouse and keyboard */ }
virtual void hideCursor(bool hide) override {
int isHide = hide ? GLFW_CURSOR_NORMAL : GLFW_CURSOR_HIDDEN;
glfwSetInputMode(window, GLFW_CURSOR, isHide);
}
virtual void openURL(const std::string& url) override {
#ifdef _WIN32
ShellExecuteA(NULL, "open", url.c_str(), NULL, NULL, SW_SHOWNORMAL);
#elif __linux__
std::string command = "xdg-open " + url;
system(command.c_str());
#elif __EMSCRIPTEN__
emscripten_run_script(std::string("window.open('" + url + "', '_blank')").c_str());
#endif
}
GLFWwindow* window;
private:
};
#endif /*APPPLATFORM_GLFW_H__*/

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@@ -1,13 +0,0 @@
#ifndef ERRORCODES_H__
#define ERRORCODES_H__
namespace ErrorCodes {
enum Enum {
Unknown,
ContainerRefStillExistsAfterDestruction
};
}
#endif /*ERRORCODES_H__*/

14
src/IPlatform.cpp Normal file
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@@ -0,0 +1,14 @@
#include <IPlatform.h>
#include <App.h>
#include <fstream>
void IPlatform::runMainLoop(App& app) {
while(!app.wantToQuit()) app.update();
}
ByteVector IPlatform::readAssetFile(const std::string& path) {
std::ifstream instream(path, std::ios::in | std::ios::binary);
std::vector<uint8_t> data((std::istreambuf_iterator<char>(instream)), std::istreambuf_iterator<char>());
return data;
}

81
src/IPlatform.h Executable file
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@@ -0,0 +1,81 @@
#pragma once
#include <vector>
#include <string>
#include "client/renderer/TextureData.h"
#include <cstdint>
typedef std::vector<std::string> StringVector;
typedef std::vector<uint8_t> ByteVector;
class App;
class IPlatform {
public:
IPlatform() : keyboardVisible(false), windowSizeChanged(false), m_targetFrametime(0.f) {}
virtual ~IPlatform() {}
virtual bool init() { return true; }
virtual void swapBuffers() {}
virtual void runMainLoop(App& app);
virtual ByteVector readAssetFile(const std::string& path);
// Mojang functions here
virtual TextureData loadTexture(const std::string& filename_, bool textureFolder) { return TextureData(); }
virtual TextureData loadTextureFromMemory(const unsigned char* data, size_t size) { return TextureData(); }
virtual void playSound(const std::string& fn, float volume, float pitch) {}
virtual void hideCursor(bool hide) {}
virtual std::string getDateString(int s) = 0;
virtual void uploadPlatformDependentData(int id, void* data) {}
// virtual BinaryBlob readAssetFile(const std::string& filename) { return BinaryBlob(); }
virtual void _tick() {}
virtual int getScreenWidth() { return 854; }
virtual int getScreenHeight() { return 480; }
virtual float getPixelsPerMillimeter() { return 10; }
virtual bool isNetworkEnabled(bool onlyWifiAllowed) { return true; }
virtual bool isPowerVR() {
return false;
}
virtual int getKeyFromKeyCode(int keyCode, int metaState, int deviceId) {return 0;}
#ifdef __APPLE__
virtual bool isSuperFast() = 0;
#endif
virtual void openURL(const std::string& url) {}
virtual void finish() {}
virtual bool supportsTouchscreen() { return false; }
virtual void vibrate(int milliSeconds) {}
virtual std::string getPlatformStringVar(int stringId) = 0;
virtual void showKeyboard() { keyboardVisible = true; }
virtual void hideKeyboard() { keyboardVisible = false; }
virtual bool isKeyboardVisible() { return keyboardVisible; }
virtual void setTargetFPS(int fps) { m_targetFrametime = 1.0 / fps; }
bool isWindowSizeChanged() { return windowSizeChanged; }
virtual void setVSync(bool on) { vsync = on; }
protected:
bool keyboardVisible;
bool windowSizeChanged;
bool vsync;
double m_targetFrametime;
};

502
src/Minecraft.cpp Executable file
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@@ -0,0 +1,502 @@
#include <Minecraft.h>
#include "gamemode/CreativeMode.h"
#include "gamemode/SurvivalMode.h"
#include "gamemode/CreatorMode.h"
#include "world/entity/player/Player.h"
#include "world/item/Item.h"
#include "world/item/ItemInstance.h"
#include "world/item/crafting/Recipes.h"
#include "world/level/Level.h"
#include "world/level/tile/entity/TileEntity.h"
#include <string>
#include <cstdlib>
#include "client/gui/Screen.h"
#include "world/level/storage/ExternalFileLevelStorageSource.h"
#if defined(APPLE_DEMO_PROMOTION)
#define NO_NETWORK
#endif
#if defined(RPI)
#define CREATORMODE
#endif
#include "network/RakNetInstance.h"
#include "network/ClientSideNetworkHandler.h"
#include "network/ServerSideNetworkHandler.h"
//#include "network/Packet.h"
#include "world/entity/player/Inventory.h"
#include "world/level/tile/Tile.h"
#include "world/level/storage/LevelStorageSource.h"
#include "world/level/storage/LevelStorage.h"
#include "world/level/chunk/ChunkSource.h"
#include "platform/CThread.h"
#include <IPlatform.h>
#include "util/PerfTimer.h"
#include "util/PerfRenderer.h"
#include "world/entity/MobFactory.h"
#include "world/level/MobSpawner.h"
#include "util/Mth.h"
#include "world/entity/MobCategory.h"
#include "server/ServerLevel.h"
#ifdef CREATORMODE
#include "server/CreatorLevel.h"
#endif
#include "network/command/CommandServer.h"
/*static*/
const char* Minecraft::progressMessages[] = {
"Locating server",
"Building terrain",
"Preparing",
"Saving chunks"
};
// int Minecraft::customDebugId = Minecraft::CDI_NONE;
bool Minecraft::_hasInitedStatics = false;
#if defined(_MSC_VER)
#pragma warning( disable : 4355 ) // 'this' pointer in initialization list which is perfectly legal
#endif
// Minecraft::Minecraft() :
// #ifdef __APPLE__
// _isSuperFast(false),
// #endif
// #if defined(NO_NETWORK)
// raknetInstance = new IRakNetInstance();
// #else
// raknetInstance = new RakNetInstance();
// #endif
// #ifndef STANDALONE_SERVER
// soundEngine = new SoundEngine(20.0f);
// soundEngine->init(this, &options);
// #endif
// //setupPieces();
// #if defined(ANDROID) || defined(__APPLE__) || defined(RPI)
// signal(SIGPIPE, SIG_IGN);
// #endif
// externalCacheStoragePath = '.';
// externalCacheStoragePath = '.';
// }
Minecraft::~Minecraft() {
delete netCallback;
delete raknetInstance;
delete gameMode;
if (level != NULL) {
level->saveGame();
if (level->getChunkSource())
level->getChunkSource()->saveAll(true);
delete level->getLevelStorage();
delete level;
level = NULL;
}
//delete player;
delete storageSource;
delete _commandServer;
MobFactory::clearStaticTestMobs();
// Note: Don't tear down statics if we run on Android
// (we might change this in the future)
#ifndef ANDROID
Biome::teardownBiomes();
Item ::teardownItems();
Tile ::teardownTiles();
Material::teardownMaterials();
Recipes ::teardownRecipes();
TileEntity::teardownTileEntities();
#endif
}
// Only called by server
void Minecraft::selectLevel( const std::string& levelId, const std::string& levelName, const LevelSettings& settings ) {
level = (Level*)new ServerLevel(
storageSource->selectLevel(levelId, false),
levelName,
settings,
SharedConstants::GeneratorVersion
);
// note: settings is useless beyond this point, since it's
// either copied to LevelData (or LevelData read from file)
setLevel(level, "Generating level");
setIsCreativeMode(level->getLevelData()->getGameType() == GameType::Creative);
_running = true;
}
void Minecraft::setLevel(Level* level, const std::string& message, Player* forceInsertPlayer) {
LOGI("Seed is %ld\n", level->getSeed());
if (level != NULL) {
level->raknetInstance = raknetInstance;
gameMode->initLevel(level);
this->level = level;
_hasSignaledGeneratingLevelFinished = false;
#ifdef STANDALONE_SERVER
const bool threadedLevelCreation = false;
#else
const bool threadedLevelCreation = true;
#endif
if (threadedLevelCreation) {
// Threaded
// "Lock"
isGeneratingLevel = true;
generateLevelThread = new CThread(Minecraft::prepareLevel_tspawn, this);
} else {
// Non-threaded
generateLevel("Currently not used", level);
}
}
this->lastTickTime = 0;
this->_running = true;
}
void Minecraft::prepareLevel(const std::string& title) {
LOGI("status: 1\n");
progressStageStatusId = 1;
Stopwatch A, B, C, D;
A.start();
Stopwatch L;
// Dont update lights if we load the level (ok, actually just with leveldata version=1.+(?))
if (!level->isNew())
level->setUpdateLights(false);
int Max = CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH;
int pp = 0;
for (int x = 8; x < (CHUNK_CACHE_WIDTH * CHUNK_WIDTH); x += CHUNK_WIDTH) {
for (int z = 8; z < (CHUNK_CACHE_WIDTH * CHUNK_WIDTH); z += CHUNK_WIDTH) {
progressStagePercentage = 100 * pp++ / Max;
//printf("level generation progress %d\n", progressStagePercentage);
B.start();
level->getTile(x, 64, z);
B.stop();
L.start();
if (level->isNew())
while (level->updateLights())
;
L.stop();
}
}
A.stop();
level->setUpdateLights(true);
C.start();
for (int x = 0; x < CHUNK_CACHE_WIDTH; x++)
{
for (int z = 0; z < CHUNK_CACHE_WIDTH; z++)
{
LevelChunk* chunk = level->getChunk(x, z);
if (chunk && !chunk->createdFromSave)
{
chunk->unsaved = false;
chunk->clearUpdateMap();
}
}
}
C.stop();
LOGI("status: 3\n");
progressStageStatusId = 3;
if (level->isNew()) {
level->setInitialSpawn(); // @note: should obviously be called from Level itself
level->saveLevelData();
level->getChunkSource()->saveAll(false);
level->saveGame();
} else {
level->saveLevelData();
level->loadEntities();
}
progressStagePercentage = -1;
progressStageStatusId = 2;
LOGI("status: 2\n");
D.start();
level->prepare();
D.stop();
A.print("Generate level: ");
L.print(" - light: ");
B.print(" - getTl: ");
C.print(" - clear: ");
D.print(" - prepr: ");
progressStageStatusId = 0;
}
void Minecraft::update() {
timer.advanceTime();
raknetInstance->runEvents(netCallback);
TIMER_PUSH("tick");
int toTick = timer.ticks;
timer.ticks = 0;
for (int i = 0; i < toTick; ++i, ++ticks) tick(i, toTick-1);
TIMER_POP_PUSH("updatelights");
{
if (level && !isGeneratingLevel) {
level->updateLights();
}
}
TIMER_POP();
// Restart the server if (our modded) RakNet reports an error
if (level && raknetInstance->isProbablyBroken() && raknetInstance->isServer()) {
restartServer();
}
}
void Minecraft::restartServer() {
if (!level) return;
raknetInstance->resetIsBroken();
hostMultiplayer();
if (netCallback) netCallback->levelGenerated(level);
}
void Minecraft::tick(int nTick, int maxTick) {
if (missTime > 0) missTime--;
TIMER_PUSH("gameMode");
if (level) {
gameMode->tick();
}
TIMER_POP_PUSH("commandServer");
if (level && _commandServer) {
_commandServer->tick();
}
//
// Ongoing level generation in a (perhaps) different thread. When it's
// ready, _levelGenerated() is called once and any threads are deleted.
//
if (isGeneratingLevel) {
return;
} else if (!_hasSignaledGeneratingLevelFinished) {
if (generateLevelThread) {
delete generateLevelThread;
generateLevelThread = NULL;
}
_levelGenerated();
}
//
// Normal game loop, run before or efter level generation
//
if (level != NULL) {
TIMER_POP_PUSH("level");
level->tickEntities();
level->tick();
}
TIMER_POP();
}
bool Minecraft::isOnlineClient() {
return false;
}
bool Minecraft::isOnline() {
return netCallback != NULL;
}
void Minecraft::init()
{
// WHY DO WE NEED THIS ON MODERN PLATFORMS :sob:
// Global initialization goes here
Mth::initMth();
if (raknetInstance != nullptr) {
delete raknetInstance;
}
raknetInstance = new RakNetInstance();
// If we're running Android, only initialize
// the first time class is instanced
#ifdef ANDROID
if (!_hasInitedStatics) {
_hasInitedStatics = true;
#endif
Material::initMaterials();
MobCategory::initMobCategories();
Tile::initTiles();
Item::initItems();
Biome::initBiomes();
TileEntity::initTileEntities();
#ifdef ANDROID
}
#endif
setIsCreativeMode(false); // false means it's Survival Mode
#if !defined(NO_STORAGE)
storageSource = new ExternalFileLevelStorageSource(externalStoragePath, externalCacheStoragePath);
#else
storageSource = new MemoryLevelStorageSource();
#endif
// Server-only featire @todo server class app
hostMultiplayer();
}
//
// Multiplayer
//
void Minecraft::hostMultiplayer(int port) {
// Tear down last instance
raknetInstance->disconnect();
delete netCallback;
netCallback = nullptr;
#if !defined(NO_NETWORK)
netCallback = new ServerSideNetworkHandler(this, raknetInstance);
#endif
}
//
// Level generation
//
/*static*/
void* Minecraft::prepareLevel_tspawn(void *p_param) {
Minecraft* mc = (Minecraft*) p_param;
mc->generateLevel("Currently not used", mc->level);
return 0;
}
void Minecraft::generateLevel( const std::string& message, Level* level ) {
Stopwatch s;
s.start();
prepareLevel(message);
s.stop();
s.print("Level generated: ");
// "Unlock"
isGeneratingLevel = false;
}
void Minecraft::_levelGenerated() {
level->validateSpawn();
if (raknetInstance->isServer())
raknetInstance->announceServer(getServerName());
if (netCallback) {
netCallback->levelGenerated(level);
}
_hasSignaledGeneratingLevelFinished = true;
}
Player* Minecraft::respawnPlayer(int playerId) {
for (unsigned int i = 0; i < level->players.size(); ++i) {
if (level->players[i]->entityId == playerId) {
resetPlayer(level->players[i]);
return level->players[i];
}
}
return NULL;
}
void Minecraft::resetPlayer(Player* player) {
level->validateSpawn();
player->reset();
Pos p;
if(player->hasRespawnPosition()) {
p = player->getRespawnPosition();
}
else {
p = level->getSharedSpawnPos();
}
player->setPos((float)p.x + 0.5f, (float)p.y + 1.0f, (float)p.z + 0.5f);
player->resetPos(true);
if (isCreativeMode())
player->inventory->clearInventoryWithDefault();
}
int Minecraft::getProgressStatusId() {
return progressStageStatusId;
}
const char* Minecraft::getProgressMessage()
{
return progressMessages[progressStageStatusId];
}
bool Minecraft::isLevelGenerated()
{
return level != NULL && !isGeneratingLevel;
}
LevelStorageSource* Minecraft::getLevelSource()
{
return storageSource;
}
void Minecraft::setIsCreativeMode(bool isCreative)
{
#ifdef CREATORMODE
delete gameMode;
gameMode = new CreatorMode(this);
_isCreativeMode = true;
#else
if (!gameMode || isCreative != _isCreativeMode)
{
delete gameMode;
if (isCreative) gameMode = new CreativeMode(*this);
else gameMode = new SurvivalMode(*this);
_isCreativeMode = isCreative;
}
#endif
}
bool Minecraft::isCreativeMode() {
return _isCreativeMode;
}
ICreator* Minecraft::getCreator()
{
#ifdef CREATORMODE
return ((CreatorMode*)gameMode)->getCreator();
#else
return NULL;
#endif
}
void Minecraft::optionUpdated(OptionId option, bool value ) {
if(netCallback != NULL && option == OPTIONS_SERVER_VISIBLE) {
ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) netCallback;
ss->allowIncomingConnections(value);
}
}
void Minecraft::optionUpdated(OptionId option, float value ) {}
void Minecraft::optionUpdated(OptionId option, int value ) {}

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#ifndef NET_MINECRAFT_CLIENT__Minecraft_H__
#define NET_MINECRAFT_CLIENT__Minecraft_H__
#include "client/Options.h"
#include "client/Timer.h"
//#include "../network/RakNetInstance.h"
#include "world/phys/HitResult.h"
#include "App.h"
#include <cstddef>
class Level;
class LocalPlayer;
class IInputHolder;
class Mob;
class Player;
class Entity;
class ICreator;
class GameMode;
class CThread;
class LevelStorageSource;
class BuildActionIntention;
class PerfRenderer;
class LevelSettings;
class IRakNetInstance;
class NetEventCallback;
class CommandServer;
struct PingedCompatibleServer;
class Minecraft: public App {
public:
using App::App;
virtual ~Minecraft();
virtual void init();
virtual void update();
virtual void restartServer();
virtual void tick(int nTick, int maxTick);
virtual bool isOnlineClient();
virtual bool isOnline();
virtual void setIsCreativeMode(bool isCreative);
virtual void optionUpdated(OptionId option, bool value);
virtual void optionUpdated(OptionId option, float value);
virtual void optionUpdated(OptionId option, int value);
/**
* @brief Get public name that will be listed in JoinGame menu
*/
virtual std::string getServerName() { return "Unknown"; }
void toggleDimension() {}
bool isCreativeMode();
virtual void selectLevel(const std::string& levelId, const std::string& levelName, const LevelSettings& settings);
virtual void setLevel(Level* level, const std::string& message = "", Player* forceInsertPlayer = NULL);
virtual void onBlockDestroyed(Player* player, int x, int y, int z, int face) {}
void generateLevel( const std::string& message, Level* level );
LevelStorageSource* getLevelSource();
virtual void hostMultiplayer(int port=19132);
Player* respawnPlayer(int playerId);
void respawnPlayer();
void resetPlayer(Player* player);
void doActuallyRespawnPlayer();
void prepareLevel(const std::string& message);
int getProgressStatusId();
const char* getProgressMessage();
ICreator* getCreator();
bool isLevelGenerated();
#ifdef __APPLE__
bool _isSuperFast = false;
bool isSuperFast() { return _isSuperFast; }
#endif
protected:
virtual void _levelGenerated();
private:
static void* prepareLevel_tspawn(void *p_param);
public:
Level* level = nullptr;
CommandServer* _commandServer = nullptr;
GameMode* gameMode = nullptr;
IRakNetInstance* raknetInstance = nullptr;
NetEventCallback* netCallback = nullptr;
int commandPort = 4711;
int lastTime = 0;
int lastTickTime = -1;
int missTime = 0;
int ticks = 0;
CThread* generateLevelThread = nullptr;
// static int customDebugId;
HitResult hitResult;
volatile int progressStagePercentage = 0;
// This field is initialized in main()
// It sets the base path to where worlds can be written (sdcard on android)
std::string externalStoragePath;
std::string externalCacheStoragePath;
protected:
Timer timer{20};
// @note @attn @warn: this is dangerous as fuck!
volatile bool isGeneratingLevel = false;
bool _hasSignaledGeneratingLevelFinished = true;
LevelStorageSource* storageSource;
bool _running;
protected:
volatile int progressStageStatusId = 0;
static const char* progressMessages[];
int _licenseId;
bool _isCreativeMode;
Player* _pendingRemovePlayer; // @attn @todo @fix: remove this shait and fix the respawn behaviour
// from NinecraftApp
bool _verbose = true;
int _lastTickMs = 0;
static bool _hasInitedStatics;
};
#endif /*NET_MINECRAFT_CLIENT__Minecraft_H__*/

2867
src/client/Minecraft.cpp → src/MinecraftClient.cpp Executable file → Normal file

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#pragma once
#include "client/gui/Font.h"
#include "client/gui/Screen.h"
#include "client/particle/ParticleEngine.h"
#include "client/player/LocalPlayer.h"
#include "client/renderer/GameRenderer.h"
#include "client/renderer/Textures.h"
#include "client/sound/SoundEngine.h"
#include <Minecraft.h>
#include <client/MouseHandler.h>
#include <client/gui/Gui.h>
#include <client/gui/screens/ScreenChooser.h>
#include <client/PixelCalc.h>
#include <client/renderer/LevelRenderer.h>
class MinecraftClient : public Minecraft {
public:
using Minecraft::Minecraft;
~MinecraftClient();
void init() override;
void update() override;
void setSize(int width, int height);
void reloadOptions();
bool supportNonTouchScreen();
bool useTouchscreen();
void grabMouse();
void releaseMouse();
void setScreen(Screen*);
void leaveGame(bool renameLevel = false);
void setLevel(Level* level, const std::string& message = "", Player* forceInsertPlayer = NULL) override;
void updateStats();
void restartServer() override;
bool handleBack(bool isDown) override;
void onGraphicsReset();
void initGLStates();
void tick(int nTick, int maxTick) override;
void tickInput();
void handleBuildAction(BuildActionIntention* action);
bool isOnlineClient() override;
void pauseGame(bool isBackPaused);
void gameLostFocus();
void respawnPlayer();
void audioEngineOn() override;
void audioEngineOff() override;
void setIsCreativeMode(bool isCreative) override;
void optionUpdated(OptionId option, bool value) override;
void optionUpdated(OptionId option, float value) override;
void optionUpdated(OptionId option, int value) override;
LocalPlayer* getPlayer() { return player; }
Font* getFont() { return font; }
Textures& textures() { return m_textures; }
Options& options() { return m_options;}
Screen* getScreen() { return m_screen; }
Gui& gui() { return m_gui; }
ParticleEngine* getParticleEngine() {return particleEngine; }
int getScreenWidth() { return width; }
int getScreenHeigth() { return height; }
virtual void hostMultiplayer(int port) override;
bool isPowerVR() { return _powerVr; }
bool isKindleFire(int kindleVersion);
bool transformResolution(int* w, int* h);
virtual std::string getServerName() override;
void locateMultiplayer();
void cancelLocateMultiplayer();
bool joinMultiplayer(const PingedCompatibleServer& server);
bool joinMultiplayerFromString(const std::string& server);
void onBlockDestroyed(Player* player, int x, int y, int z, int face) override;
protected:
void _reloadInput();
void _levelGenerated() override;
int width = 1, height = 1;
Font* font = nullptr;
// @warn This is unsafe cuz Gui may call some MinecraftClient method while MinecraftClient is not ready
MouseHandler mouseHandler;
LevelRenderer* levelRenderer = nullptr;
GameRenderer* gameRenderer = nullptr;
ParticleEngine* particleEngine = nullptr;
SoundEngine* soundEngine = nullptr;
PerfRenderer* _perfRenderer = nullptr;
bool mouseGrabbed = false;
PixelCalc pixelCalc;
PixelCalc pixelCalcUi;
Screen* m_screen = nullptr;
bool screenMutex = false;
bool hasScheduledScreen = false;
Screen* scheduledScreen = nullptr;
int m_frames = 0;
volatile bool pause = false;
// @todo make static
LocalPlayer* player = nullptr;
IInputHolder* inputHolder = nullptr;
Mob* cameraTargetPlayer = nullptr;
bool _supportsNonTouchscreen = false;
bool isLookingForMultiplayer = false;
bool _powerVr = false;
Options m_options{*this};
Textures m_textures{m_options, *m_platform};
ScreenChooser screenChooser{*this};
Gui m_gui{*this};
};

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src/MinecraftServer.cpp Normal file
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#include "MinecraftServer.h"
#include <Minecraft.h>
#include <network/RakNetInstance.h>
void MinecraftServer::hostMultiplayer(int port) {
Minecraft::hostMultiplayer(port);
raknetInstance->host("Server", port, 16);
}
std::string MinecraftServer::getServerName() {
// @todo read server name from config
return "Dedicated server 0.6.1";
}

10
src/MinecraftServer.h Normal file
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#pragma once
#include <Minecraft.h>
class MinecraftServer : public Minecraft {
public:
using Minecraft::Minecraft;
void hostMultiplayer(int port) override;
std::string getServerName() override;
};

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#include "NinecraftApp.h"
//#include <EGL/egl.h>
#ifdef RPI
//#define NO_STORAGE
#endif
#include <errno.h>
#include "platform/input/Mouse.h"
#include "platform/input/Multitouch.h"
#include "world/item/Item.h"
#include "world/level/Level.h"
#include "world/level/biome/Biome.h"
#include "world/level/material/Material.h"
#include "world/entity/MobCategory.h"
//#include "world/level/storage/FolderMethods.h"
#ifndef STANDALONE_SERVER
#include "client/gui/screens/StartMenuScreen.h"
#include "client/gui/screens/UsernameScreen.h"
#endif
#include "client/player/LocalPlayer.h"
#ifndef STANDALONE_SERVER
#include "client/renderer/gles.h"
#include "client/renderer/Chunk.h"
#include "client/renderer/LevelRenderer.h"
#include "client/renderer/Tesselator.h"
#endif
// sorry for raknet dependency, but I'm too lazy to find another getTime method
#include "raknet/GetTime.h"
#include "network/RakNetInstance.h"
#include "network/ClientSideNetworkHandler.h"
#include "client/gui/screens/ProgressScreen.h"
//#include "world/entity/player/Inventory2.h"
#if !defined(DEMO_MODE) && !defined(APPLE_DEMO_PROMOTION) && !defined(NO_STORAGE)
#include "world/level/storage/ExternalFileLevelStorageSource.h"
#else
#include "world/level/storage/MemoryLevelStorageSource.h"
#endif
#ifndef STANDALONE_SERVER
#include "client/renderer/Textures.h"
#include "client/renderer/entity/ItemRenderer.h"
#endif
#include "world/item/crafting/Recipes.h"
#include "world/level/tile/entity/TileEntity.h"
#ifndef STANDALONE_SERVER
#include "client/renderer/EntityTileRenderer.h"
#endif
bool NinecraftApp::_hasInitedStatics = false;
NinecraftApp::NinecraftApp()
: _verbose(true),
_lastTickMs(0),
_frames(0)
{
#if defined(ANDROID) || defined(__APPLE__) || defined(RPI)
signal(SIGPIPE, SIG_IGN);
#endif
}
NinecraftApp::~NinecraftApp()
{
teardown();
}
void NinecraftApp::init()
{
// Global initialization goes here
Mth::initMth();
//#ifdef DEMO_MODE
//writeDemoFile();
//#endif
// If we're running Android, only initialize
// the first time class is instanced
#ifdef ANDROID
if (!_hasInitedStatics) {
_hasInitedStatics = true;
#endif
Material::initMaterials();
MobCategory::initMobCategories();
Tile::initTiles();
Item::initItems();
Biome::initBiomes();
TileEntity::initTileEntities();
#ifdef ANDROID
}
#endif
#ifndef STANDALONE_SERVER
initGLStates();
Tesselator::instance.init();
I18n::loadLanguage(platform(), "en_US");
#endif
if (!externalStoragePath.empty()) {
options.setOptionsFilePath(externalStoragePath);
}
Minecraft::init();
#if !defined(DEMO_MODE) && !defined(APPLE_DEMO_PROMOTION) && !defined(NO_STORAGE)
storageSource = new ExternalFileLevelStorageSource(externalStoragePath, externalCacheStoragePath);
#else
storageSource = new MemoryLevelStorageSource();
#endif
_running = false;
#ifndef STANDALONE_SERVER
LOGI("This: %p\n", this);
screenChooser.setScreen(SCREEN_STARTMENU);
if (options.getBooleanValue(OPTIONS_FIRST_LAUNCH)) {
options.toggle(OPTIONS_FIRST_LAUNCH);
setScreen(new UsernameScreen());
}
#else
hostMultiplayer();
#endif
}
void NinecraftApp::teardown()
{
// Note: Don't tear down statics if we run on Android
// (we might change this in the future)
#ifndef ANDROID
Biome::teardownBiomes();
Item ::teardownItems();
Tile ::teardownTiles();
Material::teardownMaterials();
Recipes ::teardownRecipes();
TileEntity::teardownTileEntities();
#endif
#ifdef WIN32
ItemRenderer::teardown_static();
if (EntityTileRenderer::instance != NULL) {
delete EntityTileRenderer::instance;
EntityTileRenderer::instance = NULL;
}
TileEntityRenderDispatcher::destroy();
#endif
}
void NinecraftApp::update()
{
++_frames;
// Generate Multitouch active pointer list
Multitouch::commit();
#ifndef ANDROID_PUBLISH
//testCreationAndDestruction();
//testJoiningAndDestruction();
#endif /*ANDROID_PUBLISH*/
Minecraft::update();
swapBuffers();
Mouse::reset2();
// Restart the server if (our modded) RakNet reports an error
if (level && raknetInstance->isProbablyBroken() && raknetInstance->isServer()) {
restartServer();
}
#ifndef WIN32
updateStats();
#endif
}
void NinecraftApp::updateStats()
{
#ifndef STANDALONE_SERVER
if (Options::debugGl)
LOGI("--------------------------------------------\n");
//*
int now = getTimeMs();
//int since = now - _lastTickMs;
if (now >= lastTime + 1000)
{
if (player) {
LOGI("%d fps \t%3d chunk updates. (%.2f, %.2f, %.2f)\n",
_frames, Chunk::updates, player->x, player->y, player->z);
Chunk::resetUpdates();
//static int _n = 0;
//if (++_n % 5 == -1) { // @note: -1
// static char filename[256];
// sprintf(filename, "%s/games/com.mojang/img_%.4d.jpg", externalStoragePath.c_str(), _n/5);
// _context.platform->saveScreenshot(filename, width, height);
//}
LOGI("%s", levelRenderer->gatherStats1().c_str());
//printf("Texture swaps (this frame): %d\n", Textures::textureChanges);
} else {
LOGI("%d fps\n", _frames);
}
//const int* pointerIds;
//int pointerCount = Multitouch::getActivePointerIds(&pointerIds);
//if (pointerCount) {
// std::string s = "Pointers (";
// s += (char)(48 + pointerCount);
// s += ": ";
// for (int i = 0; i < pointerCount; ++i) {
// s += (char)(48 + pointerIds[i]);
// s += ", ";
// }
// LOGI("%s\n", s.c_str());
//}
lastTime = now;
_frames = 0;
#ifdef GLDEBUG
while (1) {
int error = glGetError();
if (error == GL_NO_ERROR) break;
LOGI("#################### GL-ERROR: %d\t#####################\n", error);
LOGI("#################### GL-ERROR: %d\t#####################\n", error);
LOGI("#################### GL-ERROR: %d\t#####################\n", error);
}
#endif
}
Textures::textureChanges = 0;
/**/
#endif /* STANDALONE_SERVER */
}
void NinecraftApp::initGLStates()
{
#ifndef STANDALONE_SERVER
//glShadeModel2(GL_SMOOTH);
//glClearDepthf(1.0f);
glEnable2(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
glDepthRangef(0, 1);
glEnable2(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER, 0.1f);
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
glEnable2(GL_TEXTURE_2D);
#ifndef _EMSCRIPTEN_
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
#endif
// Both updates isPowerVR flag in java and returns if the graphics chip is PowerVR SGX or not
_powerVr = platform()->isPowerVR();
#ifdef __APPLE__
_isSuperFast = platform()->isSuperFast();
#endif
//glLineWidth(4);
#endif /* STANDALONE_SERVER */
}
void NinecraftApp::restartServer() {
if (!level) return;
for (int i = level->players.size()-1; i >= 0; --i) {
Player* p = level->players[i];
if (p != player)
level->removeEntity(p);
}
raknetInstance->resetIsBroken();
#ifndef STANDALONE_SERVER
gui.addMessage("This server has restarted!");
#endif
hostMultiplayer();
if (netCallback) netCallback->levelGenerated(level);
}
bool NinecraftApp::handleBack(bool isDown)
{
if (isGeneratingLevel)
{
return true;
}
if (level)
{
if (!isDown)
{
if (screen)
{
if (!screen->handleBackEvent(isDown))
{
if (player->containerMenu) player->closeContainer();
setScreen(NULL);
}
return true;
} else {
pauseGame(true);
}
//leaveGame();
return false;
}
return true;
}
else if (screen)
{
return screen->handleBackEvent(isDown);
}
return false;
}
void NinecraftApp::onGraphicsReset()
{
#ifndef STANDALONE_SERVER
initGLStates();
Tesselator::instance.init();
Minecraft::onGraphicsReset();
#endif
}
#ifndef ANDROID_PUBLISH
static int _state = -1;
static int _stateTicksLeft = 0;
void NinecraftApp::testCreationAndDestruction()
{
if (_state == -1) {
_stateTicksLeft = 100;
_state = 0;
}
if (_state == 0) {
if (--_stateTicksLeft <= 0)
_state = 1;
}
else if (_state == 1) {
getLevelSource()->deleteLevel("perf");
int seed = getEpochTimeS();
LOGI(">seed %d\n", seed);
selectLevel("perf", "perf", LevelSettings(seed, GameType::Creative));
hostMultiplayer();
#ifndef STANDALONE_SERVER
setScreen(new ProgressScreen());
#endif
_state = 2;
_stateTicksLeft = 1000;//25000;//00;
}
else if (_state == 2) {
if (isLevelGenerated()) {
if (--_stateTicksLeft <= 0) {
_state = 3;
}
}
} else if (_state == 3) {
leaveGame();
_state = 1;
}
}
void NinecraftApp::testJoiningAndDestruction()
{
if (_state == -1) {
//LightUpdate sz[2] = { LightUpdate(LightLayer::Block, 0, 0, 0, 1, 1, 1),
// LightUpdate(LightLayer::Sky, 0, 0, 0, 1, 1, 1) };
//LOGI("size of lightupdate: %lu == %d\n", sizeof(LightUpdate), (const char*)&sz[1] - (const char*)&sz[0]);
_stateTicksLeft = 100;
_state = 0;
}
if (_state == 0) {
if (--_stateTicksLeft <= 0) {
raknetInstance->clearServerList();
locateMultiplayer();
_state = 1;
}
}
else if (_state == 1) {
if (!raknetInstance->getServerList().empty()) {
PingedCompatibleServer s = raknetInstance->getServerList().at(0);
if (s.name.GetLength() > 0) {
joinMultiplayer(s);
#ifndef STANDALONE_SERVER
setScreen(new ProgressScreen());
#endif
_state = 2;
_stateTicksLeft = 80;//1000;
}
}
}
else if (_state == 2) {
if (isLevelGenerated()) {
if (--_stateTicksLeft <= 0) {
_state = 3;
}
}
} else if (_state == 3) {
leaveGame();
_stateTicksLeft = 50;
_state = 0;
}
}
#endif /*ANDROID_PUBLISH*/
/*
void NinecraftApp::writeDemoFile() {
std::string path = externalStoragePath + "/games";
if (createFolderIfNotExists(path.c_str())) {
path += "/com.mojang";
if (createFolderIfNotExists(path.c_str())) {
path += "/minecraftpe";
if (createFolderIfNotExists(path.c_str())) {
path += "/played_demo";
FILE* fp = fopen(path.c_str(), "w");
if (fp) fclose(fp);
}}}
}
bool NinecraftApp::hasPlayedDemo() {
std::string filename = externalStoragePath + "/games/com.mojang/minecraftpe/played_demo";
FILE* fp = fopen(filename.c_str(), "r");
if (!fp) return false;
fclose(fp);
return true;
}
*/

View File

@@ -1,52 +0,0 @@
#ifndef NINECRAFTAPP_H__
#define NINECRAFTAPP_H__
#include "world/Pos.h"
#include "App.h"
#include "client/Minecraft.h"
#include "world/level/storage/MemoryLevelStorage.h"
#include <string>
class Level;
class LocalPlayer;
class ExternalFileLevelStorageSource;
class NinecraftApp: public Minecraft
{
public:
NinecraftApp();
~NinecraftApp();
void init();
void teardown();
void update();
virtual bool handleBack(bool isDown);
protected:
void onGraphicsReset();
private:
void initGLStates();
void restartServer();
void updateStats();
//void writeDemoFile();
//bool hasPlayedDemo();
#ifndef ANDROID_PUBLISH
void testCreationAndDestruction();
void testJoiningAndDestruction();
#endif /*ANDROID_PUBLISH*/
bool _verbose;
int _frames;
int _lastTickMs;
static bool _hasInitedStatics;
};
#endif//NINECRAFTAPP_H__

View File

@@ -1,239 +0,0 @@
#ifndef NET_MINECRAFT_CLIENT__Minecraft_H__
#define NET_MINECRAFT_CLIENT__Minecraft_H__
#include "Options.h"
#include "commands/CommandManager.hpp"
#ifndef STANDALONE_SERVER
#include "MouseHandler.h"
#include "gui/Gui.h"
#include "gui/screens/ScreenChooser.h"
#endif
#include "Timer.h"
//#include "../network/RakNetInstance.h"
#include "../world/phys/HitResult.h"
class Level;
class LocalPlayer;
class IInputHolder;
class Mob;
class Player;
class LevelRenderer;
class GameRenderer;
class ParticleEngine;
class Entity;
class ICreator;
class GameMode;
class Textures;
class CThread;
class SoundEngine;
class Screen;
class Font;
class LevelStorageSource;
class BuildActionIntention;
class PerfRenderer;
class LevelSettings;
class IRakNetInstance;
class NetEventCallback;
class CommandServer;
struct PingedCompatibleServer;
//class ExternalFileLevelStorageSource;
#include "../App.h"
#include "PixelCalc.h"
class AppPlatform;
class AppPlatform_android;
class Minecraft: public App
{
protected:
Minecraft();
public:
virtual ~Minecraft();
void init();
void setSize(int width, int height);
void reloadOptions();
bool supportNonTouchScreen();
bool useTouchscreen();
void grabMouse();
void releaseMouse();
void handleBuildAction(BuildActionIntention*);
void toggleDimension(){}
bool isCreativeMode();
void setIsCreativeMode(bool isCreative);
void setScreen(Screen*);
virtual void selectLevel(const std::string& levelId, const std::string& levelName, const LevelSettings& settings);
virtual void setLevel(Level* level, const std::string& message = "", LocalPlayer* forceInsertPlayer = NULL);
void generateLevel( const std::string& message, Level* level );
LevelStorageSource* getLevelSource();
bool isLookingForMultiplayer;
void locateMultiplayer();
void cancelLocateMultiplayer();
bool joinMultiplayer(const PingedCompatibleServer& server);
bool joinMultiplayerFromString(const std::string& server);
void hostMultiplayer(int port=19132);
Player* respawnPlayer(int playerId);
void respawnPlayer();
void resetPlayer(Player* player);
void doActuallyRespawnPlayer();
void update();
void tick(int nTick, int maxTick);
void tickInput();
bool isOnlineClient();
bool isOnline();
void pauseGame(bool isBackPaused);
void gameLostFocus();
void prepareLevel(const std::string& message);
void leaveGame(bool renameLevel = false);
int getProgressStatusId();
const char* getProgressMessage();
ICreator* getCreator();
// void onGraphicsLost() {}
void onGraphicsReset();
bool isLevelGenerated();
void handleMouseDown(int button, bool down);
void audioEngineOn();
void audioEngineOff();
bool isPowerVR() { return _powerVr; }
bool isKindleFire(int kindleVersion);
bool transformResolution(int* w, int* h);
void optionUpdated(OptionId option, bool value);
void optionUpdated(OptionId option, float value);
void optionUpdated(OptionId option, int value);
int getTicks() { return ticks; }
void addMessage(const std::string& msg);
#ifdef __APPLE__
bool _isSuperFast;
bool isSuperFast() { return _isSuperFast; }
#endif
CommandManager& commandManager() { return m_commandManager; }
protected:
void _levelGenerated();
private:
static void* prepareLevel_tspawn(void *p_param);
void _reloadInput();
public:
int width;
int height;
// Vars that the platform is allowed to use in the future
int commandPort;
int reserved_d1, reserved_d2;
float reserved_f1, reserved_f2;
Options options;
static bool useAmbientOcclusion;
//static bool threadInterrupt;
volatile bool pause;
LevelRenderer* levelRenderer;
GameRenderer* gameRenderer;
ParticleEngine* particleEngine;
SoundEngine* soundEngine;
GameMode* gameMode;
#ifndef STANDALONE_SERVER
Textures* textures;
ScreenChooser screenChooser;
Font* font;
#endif
IRakNetInstance* raknetInstance;
NetEventCallback* netCallback;
int lastTime;
int lastTickTime;
float ticksSinceLastUpdate;
Level* level;
LocalPlayer* player;
IInputHolder* inputHolder;
Mob* cameraTargetPlayer;
#ifndef STANDALONE_SERVER
Gui gui;
#endif
CThread* generateLevelThread;
Screen* screen;
static int customDebugId;
static const int CDI_NONE = 0;
static const int CDI_GRAPHICS = 1;
#ifndef STANDALONE_SERVER
MouseHandler mouseHandler;
#endif
bool mouseGrabbed;
PixelCalc pixelCalc;
PixelCalc pixelCalcUi;
HitResult hitResult;
volatile int progressStagePercentage;
// This field is initialized in main()
// It sets the base path to where worlds can be written (sdcard on android)
std::string externalStoragePath;
std::string externalCacheStoragePath;
protected:
Timer timer;
// @note @attn @warn: this is dangerous as fuck!
volatile bool isGeneratingLevel;
bool _hasSignaledGeneratingLevelFinished;
LevelStorageSource* storageSource;
bool _running;
bool _powerVr;
private:
volatile int progressStageStatusId;
static const char* progressMessages[];
int missTime;
int ticks;
bool screenMutex;
bool hasScheduledScreen;
Screen* scheduledScreen;
int _licenseId;
bool _supportsNonTouchscreen;
bool _isCreativeMode;
//int _respawnPlayerTicks;
Player* _pendingRemovePlayer; // @attn @todo @fix: remove this shait and fix the respawn behaviour
PerfRenderer* _perfRenderer;
CommandServer* _commandServer;
CommandManager m_commandManager;
};
#endif /*NET_MINECRAFT_CLIENT__Minecraft_H__*/

View File

@@ -1,11 +1,6 @@
#include "Options.h" #include "Options.h"
#include "OptionStrings.h"
#include "Minecraft.h"
#include "../platform/log.h"
#include "../world/Difficulty.h" #include "../world/Difficulty.h"
#include <cmath> #include <MinecraftClient.h>
#include <memory>
bool Options::debugGl = false; bool Options::debugGl = false;
@@ -290,13 +285,13 @@ void Options::setOptionsFilePath(const std::string& path) {
} }
void Options::notifyOptionUpdate(OptionId key, bool value) { void Options::notifyOptionUpdate(OptionId key, bool value) {
minecraft->optionUpdated(key, value); minecraft.optionUpdated(key, value);
} }
void Options::notifyOptionUpdate(OptionId key, float value) { void Options::notifyOptionUpdate(OptionId key, float value) {
minecraft->optionUpdated(key, value); minecraft.optionUpdated(key, value);
} }
void Options::notifyOptionUpdate(OptionId key, int value) { void Options::notifyOptionUpdate(OptionId key, int value) {
minecraft->optionUpdated(key, value); minecraft.optionUpdated(key, value);
} }

View File

@@ -15,9 +15,8 @@
//#include "locale/Language.h" //#include "locale/Language.h"
#include <string> #include <string>
#include <cstdio> #include <platform/input/Keyboard.h>
#include "../platform/input/Keyboard.h" #include <util/StringUtils.h>
#include "../util/StringUtils.h"
#include "OptionsFile.h" #include "OptionsFile.h"
#include "Option.h" #include "Option.h"
#include <array> #include <array>
@@ -88,7 +87,7 @@ enum OptionId {
OPTIONS_COUNT OPTIONS_COUNT
}; };
class Minecraft; class MinecraftClient;
typedef std::vector<std::string> StringVector; typedef std::vector<std::string> StringVector;
class Options class Options
@@ -96,7 +95,7 @@ class Options
public: public:
static bool debugGl; static bool debugGl;
Options(Minecraft* minecraft, const std::string& workingDirectory = "") Options(MinecraftClient& minecraft, const std::string& workingDirectory = "")
: minecraft(minecraft) { : minecraft(minecraft) {
// elements werent initialized so i was getting a garbage pointer and a crash // elements werent initialized so i was getting a garbage pointer and a crash
m_options.fill(nullptr); m_options.fill(nullptr);
@@ -161,7 +160,7 @@ private:
std::array<Option*, OPTIONS_COUNT> m_options; std::array<Option*, OPTIONS_COUNT> m_options;
OptionsFile optionsFile; OptionsFile optionsFile;
Minecraft* minecraft; MinecraftClient& minecraft;
}; };
#endif /*NET_MINECRAFT_CLIENT__Options_H__*/ #endif /*NET_MINECRAFT_CLIENT__Options_H__*/

View File

@@ -1,56 +0,0 @@
#include "CreativeMode.h"
#include "../Minecraft.h"
#ifndef STANDALONE_SERVER
#include "../particle/ParticleEngine.h"
#endif
#include "../player/LocalPlayer.h"
#ifndef STANDALONE_SERVER
#include "../renderer/LevelRenderer.h"
#include "../sound/SoundEngine.h"
#endif
#include "../../world/level/Level.h"
//#include "../../network/Packet.h"
#include "../../network/packet/RemoveBlockPacket.h"
#include "../../world/entity/player/Abilities.h"
static const int DestructionTickDelay = 5;
CreativeMode::CreativeMode(Minecraft* minecraft)
: super(minecraft)
{
}
void CreativeMode::startDestroyBlock(int x, int y, int z, int face) {
if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id)
return;
creativeDestroyBlock(x, y, z, face);
destroyDelay = DestructionTickDelay;
}
void CreativeMode::creativeDestroyBlock(int x, int y, int z, int face) {
minecraft->level->extinguishFire(x, y, z, face);
destroyBlock(x, y, z, face);
}
void CreativeMode::continueDestroyBlock(int x, int y, int z, int face) {
destroyDelay--;
if (destroyDelay <= 0) {
destroyDelay = DestructionTickDelay;
creativeDestroyBlock(x, y, z, face);
}
}
void CreativeMode::stopDestroyBlock() {
destroyDelay = 0;
}
void CreativeMode::initAbilities( Abilities& abilities ) {
abilities.mayfly = true;
abilities.instabuild = true;
abilities.invulnerable = true;
}
bool CreativeMode::isCreativeType() {
return true;
}

View File

@@ -1,102 +0,0 @@
#include "CreatorMode.h"
#include "../Minecraft.h"
#include "../particle/ParticleEngine.h"
#include "../player/LocalPlayer.h"
#include "../renderer/LevelRenderer.h"
#include "../sound/SoundEngine.h"
#include "../../world/level/Level.h"
//#include "../../network/Packet.h"
#include "../../network/packet/RemoveBlockPacket.h"
#include "../../world/entity/player/Abilities.h"
static const int DestructionTickDelay = 5;
class Creator: public ICreator {
//virtual void getEvents();
public:
Creator(/*int eventLifeTime*/)
: _tileEvents(32),
_tickId(0)
{
}
void setTick(int tick) {
_tickId = tick;
}
EventList<TileEvent>& getTileEvents() { return _tileEvents; }
void addevent_blockUse(int entityId, int x, int y, int z, int face) {
TileEvent t = {
entityId,
x,y,z,
face
};
_tileEvents.add(t, _tickId);
}
private:
EventList<TileEvent> _tileEvents;
int _tickId;
};
CreatorMode::CreatorMode(Minecraft* minecraft)
: super(minecraft)
{
_creator = new Creator();
}
CreatorMode::~CreatorMode() {
delete _creator;
}
void CreatorMode::startDestroyBlock(int x, int y, int z, int face) {
if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id)
return;
CreatorDestroyBlock(x, y, z, face);
destroyDelay = DestructionTickDelay;
}
void CreatorMode::CreatorDestroyBlock(int x, int y, int z, int face) {
minecraft->level->extinguishFire(x, y, z, face);
destroyBlock(x, y, z, face);
}
void CreatorMode::continueDestroyBlock(int x, int y, int z, int face) {
destroyDelay--;
if (destroyDelay <= 0) {
destroyDelay = DestructionTickDelay;
CreatorDestroyBlock(x, y, z, face);
}
}
bool CreatorMode::useItemOn( Player* player, Level* level, ItemInstance* item, int x, int y, int z, int face, const Vec3& hit ) {
if (item && item->id == ((Item*)Item::sword_iron)->id)
_creator->addevent_blockUse(player->entityId, x, y, z, face);
return super::useItemOn(player, level, item, x, y, z, face, hit);
}
void CreatorMode::stopDestroyBlock() {
destroyDelay = 0;
}
void CreatorMode::initAbilities( Abilities& abilities ) {
abilities.mayfly = true;
abilities.instabuild = true;
abilities.invulnerable = true;
}
bool CreatorMode::isCreativeType() {
return true;
}
ICreator* CreatorMode::getCreator() {
return _creator;
}
void CreatorMode::tick() {
_creator->setTick(minecraft->level->getTime());
super::tick();
}

View File

@@ -1,99 +0,0 @@
#include "SurvivalMode.h"
#include "../Minecraft.h"
#include "../player/LocalPlayer.h"
#ifndef STANDALONE_SERVER
#include "../particle/ParticleEngine.h"
#include "../sound/SoundEngine.h"
#endif
#include "../../world/level/Level.h"
#include "../../world/entity/player/Abilities.h"
SurvivalMode::SurvivalMode( Minecraft* minecraft )
: super(minecraft),
xDestroyBlock(-1),
yDestroyBlock(-1),
zDestroyBlock(-1)
{
}
void SurvivalMode::continueDestroyBlock( int x, int y, int z, int face ) {
if (destroyDelay > 0) {
destroyDelay--;
return;
}
if (x == xDestroyBlock && y == yDestroyBlock && z == zDestroyBlock) {
int t = minecraft->level->getTile(x, y, z);
if (t == 0) return;
Tile* tile = Tile::tiles[t];
destroyProgress += tile->getDestroyProgress(minecraft->player);
if ((++destroyTicks & 3) == 1) {
#ifndef STANDALONE_SERVER
if (tile != NULL) {
minecraft->soundEngine->play(tile->soundType->getStepSound(), x + 0.5f, y + 0.5f, z + 0.5f, (tile->soundType->getVolume() + 1) / 8, tile->soundType->getPitch() * 0.5f);
}
#endif
}
if (destroyProgress >= 1) {
destroyBlock(x, y, z, face);
destroyProgress = 0;
oDestroyProgress = 0;
destroyTicks = 0;
destroyDelay = 5;
}
} else {
destroyProgress = 0;
oDestroyProgress = 0;
destroyTicks = 0;
xDestroyBlock = x;
yDestroyBlock = y;
zDestroyBlock = z;
}
}
bool SurvivalMode::destroyBlock( int x, int y, int z, int face ) {
int t = minecraft->level->getTile(x, y, z);
int data = minecraft->level->getData(x, y, z);
bool changed = GameMode::destroyBlock(x, y, z, face);
bool couldDestroy = minecraft->player->canDestroy(Tile::tiles[t]);
ItemInstance* item = minecraft->player->inventory->getSelected();
if (item != NULL) {
item->mineBlock(t, x, y, z);
if (item->count == 0) {
//item->snap(minecraft->player);
minecraft->player->inventory->clearSlot(minecraft->player->inventory->selected);
}
}
if (changed && couldDestroy) {
ItemInstance instance(t, 1, data);
Tile::tiles[t]->playerDestroy(minecraft->level, minecraft->player, x, y, z, data);
}
return changed;
}
void SurvivalMode::stopDestroyBlock() {
destroyProgress = 0;
destroyDelay = 0;
}
void SurvivalMode::initAbilities( Abilities& abilities ) {
abilities.flying = false;
abilities.mayfly = false;
abilities.instabuild = false;
abilities.invulnerable = false;
}
void SurvivalMode::startDestroyBlock( int x, int y, int z, int face ) {
if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id)
return;
int t = minecraft->level->getTile(x, y, z);
if (t > 0 && destroyProgress == 0) Tile::tiles[t]->attack(minecraft->level, x, y, z, minecraft->player);
if (t > 0 && Tile::tiles[t]->getDestroyProgress(minecraft->player) >= 1)
destroyBlock(x, y, z, face);
}

View File

@@ -1,11 +1,12 @@
#include "Gui.h" #include "Gui.h"
#include "Font.h" #include "Font.h"
#include "MinecraftClient.h"
#include "client/Options.h" #include "client/Options.h"
#include "platform/input/Keyboard.h" #include "platform/input/Keyboard.h"
#include "screens/IngameBlockSelectionScreen.h" #include "screens/IngameBlockSelectionScreen.h"
#include "screens/ChatScreen.h" #include "screens/ChatScreen.h"
#include "screens/ConsoleScreen.h" #include "screens/ConsoleScreen.h"
#include "../Minecraft.h" #include <Minecraft.h>
#include "../player/LocalPlayer.h" #include "../player/LocalPlayer.h"
#include "../renderer/Tesselator.h" #include "../renderer/Tesselator.h"
#include "../renderer/TileRenderer.h" #include "../renderer/TileRenderer.h"
@@ -29,39 +30,23 @@
#include <algorithm> #include <algorithm>
#include <sstream> #include <sstream>
#define MAX_MESSAGE_WIDTH 240
float Gui::InvGuiScale = 1.0f / 3.0f; float Gui::InvGuiScale = 1.0f / 3.0f;
float Gui::GuiScale = 1.0f / Gui::InvGuiScale; float Gui::GuiScale = 1.0f / Gui::InvGuiScale;
const float Gui::DropTicks = 40.0f; const float Gui::DropTicks = 40.0f;
//#include <android/log.h> //#include <android/log.h>
Gui::Gui(Minecraft* minecraft) // @todo virtual controlConfigurationChanged() when player switches from keyboard to touch for example
: minecraft(minecraft), Gui::Gui(MinecraftClient& minecraft) : minecraft(minecraft), _openInventorySlot(minecraft.useTouchscreen()) {
tickCount(0),
progress(0),
overlayMessageTime(0),
animateOverlayMessageColor(false),
chatScrollOffset(0),
tbr(1),
_inventoryNeedsUpdate(true),
_flashSlotId(-1),
_flashSlotStartTime(-1),
_slotFont(NULL),
_numSlots(4),
_currentDropTicks(-1),
_currentDropSlot(-1),
MAX_MESSAGE_WIDTH(240),
itemNameOverlayTime(2),
_openInventorySlot(minecraft->useTouchscreen())
{
glGenBuffers2(1, &_inventoryRc.vboId); glGenBuffers2(1, &_inventoryRc.vboId);
glGenBuffers2(1, &rcFeedbackInner.vboId); glGenBuffers2(1, &rcFeedbackInner.vboId);
glGenBuffers2(1, &rcFeedbackOuter.vboId); glGenBuffers2(1, &rcFeedbackOuter.vboId);
//Gui::InvGuiScale = 1.0f / (int) (3 * Minecraft::width / 854); //Gui::InvGuiScale = 1.0f / (int) (3 * Minecraft::width / 854);
} }
Gui::~Gui() Gui::~Gui() {
{
if (_slotFont) if (_slotFont)
delete _slotFont; delete _slotFont;
@@ -69,17 +54,16 @@ Gui::~Gui()
} }
void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) { void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
if (!minecraft.level || !minecraft.getPlayer())
if (!minecraft->level || !minecraft->player)
return; return;
//minecraft->gameRenderer->setupGuiScreen(); //minecraft->gameRenderer->setupGuiScreen();
Font* font = minecraft->font; Font* font = minecraft.getFont();
const bool isTouchInterface = minecraft->useTouchscreen(); const bool isTouchInterface = minecraft.useTouchscreen();
const int screenWidth = (int)(minecraft->width * InvGuiScale); const int screenWidth = (int)(minecraft.getScreenWidth() * InvGuiScale);
const int screenHeight = (int)(minecraft->height * InvGuiScale); const int screenHeight = (int)(minecraft.getScreenHeigth() * InvGuiScale);
blitOffset = -90; blitOffset = -90;
renderProgressIndicator(isTouchInterface, screenWidth, screenHeight, a); renderProgressIndicator(isTouchInterface, screenWidth, screenHeight, a);
@@ -91,9 +75,9 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
// F: 3 // F: 3
int ySlot = screenHeight - 16 - 3; int ySlot = screenHeight - 16 - 3;
if (!minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) { if (!minecraft.options.getBooleanValue(OPTIONS_HIDEGUI)) {
if (minecraft->gameMode->canHurtPlayer()) { if (minecraft.gameMode->canHurtPlayer()) {
minecraft->textures->loadAndBindTexture("gui/icons.png"); minecraft.getTextures()->loadAndBindTexture("gui/icons.png");
Tesselator& t = Tesselator::instance; Tesselator& t = Tesselator::instance;
t.beginOverride(); t.beginOverride();
t.colorABGR(0xffffffff); t.colorABGR(0xffffffff);
@@ -103,7 +87,7 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
} }
} }
if(minecraft->player->getSleepTimer() > 0) { if(minecraft.getPlayer()->getSleepTimer() > 0) {
glDisable(GL_DEPTH_TEST); glDisable(GL_DEPTH_TEST);
glDisable(GL_ALPHA_TEST); glDisable(GL_ALPHA_TEST);
@@ -112,7 +96,7 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
glEnable(GL_ALPHA_TEST); glEnable(GL_ALPHA_TEST);
glEnable(GL_DEPTH_TEST); glEnable(GL_DEPTH_TEST);
} }
if (!minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) { if (!minecraft.options.getBooleanValue(OPTIONS_HIDEGUI)) {
renderToolBar(a, ySlot, screenWidth); renderToolBar(a, ySlot, screenWidth);
glEnable(GL_BLEND); glEnable(GL_BLEND);
@@ -730,6 +714,7 @@ void Gui::renderDebugInfo() {
// Position // Position
float px = p->x, py = p->y - p->heightOffset, pz = p->z; float px = p->x, py = p->y - p->heightOffset, pz = p->z;
posTranslator.to(px, py, pz);
int bx = (int)floorf(px), by = (int)floorf(py), bz = (int)floorf(pz); int bx = (int)floorf(px), by = (int)floorf(py), bz = (int)floorf(pz);
int cx = bx >> 4, cz = bz >> 4; int cx = bx >> 4, cz = bz >> 4;

View File

@@ -10,7 +10,7 @@
#include "../../util/Random.h" #include "../../util/Random.h"
#include "../IConfigListener.h" #include "../IConfigListener.h"
class Minecraft; class MinecraftClient;
class ItemInstance; class ItemInstance;
class Textures; class Textures;
class Tesselator; class Tesselator;
@@ -27,7 +27,7 @@ typedef std::vector<GuiMessage> GuiMessageList;
class Gui: public GuiComponent, IConfigListener class Gui: public GuiComponent, IConfigListener
{ {
public: public:
Gui(Minecraft* minecraft); Gui(MinecraftClient& minecraft);
~Gui(); ~Gui();
int getSlotIdAt(int x, int y); int getSlotIdAt(int x, int y);
@@ -90,43 +90,42 @@ private:
void tickItemDrop(); void tickItemDrop();
float cubeSmoothStep(float percentage, float min, float max); float cubeSmoothStep(float percentage, float min, float max);
public: public:
float progress; float progress = 0.f;
std::string selectedName; std::string selectedName;
static float InvGuiScale; static float InvGuiScale;
static float GuiScale; static float GuiScale;
private: private:
int MAX_MESSAGE_WIDTH;
//ItemRenderer itemRenderer; //ItemRenderer itemRenderer;
GuiMessageList guiMessages; GuiMessageList guiMessages;
int chatScrollOffset; int chatScrollOffset = 0;
Random random; Random random;
Minecraft* minecraft; MinecraftClient& minecraft;
int tickCount; int tickCount = 0;
float itemNameOverlayTime; float itemNameOverlayTime = 2;
std::string overlayMessageString; std::string overlayMessageString;
int overlayMessageTime; int overlayMessageTime = 0;
bool animateOverlayMessageColor; bool animateOverlayMessageColor = false;
float tbr; float tbr = 1.f;
RenderChunk _inventoryRc; RenderChunk _inventoryRc;
bool _inventoryNeedsUpdate; bool _inventoryNeedsUpdate = true;
int _flashSlotId; int _flashSlotId = -1;
float _flashSlotStartTime; float _flashSlotStartTime = -1;
Font* _slotFont; Font* _slotFont = nullptr;
int _numSlots; int _numSlots = 4;
RenderChunk rcFeedbackOuter; RenderChunk rcFeedbackOuter;
RenderChunk rcFeedbackInner; RenderChunk rcFeedbackInner;
// For dropping // For dropping
static const float DropTicks; static const float DropTicks;
float _currentDropTicks; float _currentDropTicks = -1;
int _currentDropSlot; int _currentDropSlot = -1;
bool _openInventorySlot; bool _openInventorySlot;
}; };

View File

@@ -1,7 +1,7 @@
#include "Screen.h" #include "Screen.h"
#include "components/Button.h" #include "components/Button.h"
#include "components/TextBox.h" #include "components/TextBox.h"
#include "../Minecraft.h" #include <Minecraft.h>
#include "../renderer/Tesselator.h" #include "../renderer/Tesselator.h"
#include "../sound/SoundEngine.h" #include "../sound/SoundEngine.h"
#include "../../platform/input/Keyboard.h" #include "../../platform/input/Keyboard.h"

View File

@@ -1,14 +1,14 @@
#include "RolledSelectionListH.h" #include "RolledSelectionListH.h"
#include "../../Minecraft.h"
#include "../../renderer/Tesselator.h" #include "../../renderer/Tesselator.h"
#include "../../renderer/gles.h" #include "../../renderer/gles.h"
#include "../../../platform/input/Mouse.h" #include "../../../platform/input/Mouse.h"
#include "../../../platform/input/Multitouch.h" #include "../../../platform/input/Multitouch.h"
#include "../../../util/Mth.h" #include "../../../util/Mth.h"
#include "../../renderer/Textures.h" #include "../../renderer/Textures.h"
#include "MinecraftClient.h"
RolledSelectionListH::RolledSelectionListH( Minecraft* minecraft, int width, int height, int x0, int x1, int y0, int y1, int itemWidth ) RolledSelectionListH::RolledSelectionListH( MinecraftClient& minecraft, int width, int height, int x0, int x1, int y0, int y1, int itemWidth )
: minecraft(minecraft), : minecraft(minecraft),
width(width), width(width),
height(height), height(height),
@@ -172,7 +172,7 @@ void RolledSelectionListH::render( int xm, int ym, float a )
//LOGI("x: %f\n", xo); //LOGI("x: %f\n", xo);
minecraft->textures->loadAndBindTexture("gui/background.png"); minecraft.textures().loadAndBindTexture("gui/background.png");
glColor4f2(1.0f, 1, 1, 1); glColor4f2(1.0f, 1, 1, 1);
float s = 32; float s = 32;
t.begin(); t.begin();
@@ -280,7 +280,7 @@ void RolledSelectionListH::render( int xm, int ym, float a )
void RolledSelectionListH::renderHoleBackground( /*float x0, float x1,*/ float y0, float y1, int a0, int a1 ) void RolledSelectionListH::renderHoleBackground( /*float x0, float x1,*/ float y0, float y1, int a0, int a1 )
{ {
Tesselator& t = Tesselator::instance; Tesselator& t = Tesselator::instance;
minecraft->textures->loadAndBindTexture("gui/background.png"); minecraft.textures().loadAndBindTexture("gui/background.png");
glColor4f2(1.0f, 1, 1, 1); glColor4f2(1.0f, 1, 1, 1);
float s = 32; float s = 32;
t.begin(); t.begin();

View File

@@ -2,7 +2,7 @@
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__RolledSelectionListH_H__ #define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__RolledSelectionListH_H__
#include "../GuiComponent.h" #include "../GuiComponent.h"
class Minecraft; class MinecraftClient;
class Tesselator; class Tesselator;
@@ -12,7 +12,7 @@ class RolledSelectionListH : public GuiComponent
static const int DRAG_OUTSIDE = -2; static const int DRAG_OUTSIDE = -2;
static const int DRAG_NORMAL = 0; static const int DRAG_NORMAL = 0;
public: public:
RolledSelectionListH(Minecraft* minecraft, int width, int height, int x0, int x1, int y0, int y1, int itemWidth); RolledSelectionListH(MinecraftClient& minecraft, int width, int height, int x0, int x1, int y0, int y1, int itemWidth);
virtual int getItemAtPosition(int x, int y); virtual int getItemAtPosition(int x, int y);
@@ -45,7 +45,7 @@ protected:
virtual void clickedHeader(int headerMouseX, int headerMouseY) {} virtual void clickedHeader(int headerMouseX, int headerMouseY) {}
int getItemAtXPositionRaw(int x); int getItemAtXPositionRaw(int x);
protected: protected:
Minecraft* minecraft; MinecraftClient& minecraft;
float x0; float x0;
float x1; float x1;

View File

@@ -22,7 +22,7 @@
//static NinePatchLayer* guiPaneFrame = NULL; //static NinePatchLayer* guiPaneFrame = NULL;
static __inline void setIfNotSet(bool& ref, bool condition) { static inline void setIfNotSet(bool& ref, bool condition) {
ref = (ref || condition); ref = (ref || condition);
} }

View File

@@ -8,7 +8,6 @@
#include "../../../network/ServerSideNetworkHandler.h" #include "../../../network/ServerSideNetworkHandler.h"
#include "../../../network/packet/ChatPacket.h" #include "../../../network/packet/ChatPacket.h"
#include "../../../platform/log.h" #include "../../../platform/log.h"
#include "util/StringUtils.h"
#include <sstream> #include <sstream>
#include <cstdlib> #include <cstdlib>
@@ -55,33 +54,141 @@ void ConsoleScreen::charPressed(char inputChar)
_input += inputChar; _input += inputChar;
} }
// ---------------------------------------------------------------------------
// execute: run _input as a command, print result, close screen
// ---------------------------------------------------------------------------
void ConsoleScreen::execute() void ConsoleScreen::execute()
{ {
if (!minecraft->level) return;
if (_input.empty()) { if (_input.empty()) {
return minecraft->setScreen(NULL); minecraft->setScreen(NULL);
return;
} }
if (_input[0] == '/') { if (_input[0] == '/') {
// Command // Command
_input = Util::stringTrim(_input.substr(1)); std::string result = processCommand(_input);
minecraft->commandManager().execute(*minecraft, *minecraft->player, _input); if (!result.empty())
minecraft->gui.addMessage(result);
} else { } else {
// @ai @rewrite // Chat message: <name> message
std::string msg = std::string("<") + minecraft->player->name + "> " + _input;
if (minecraft->netCallback && minecraft->raknetInstance->isServer()) { if (minecraft->netCallback && minecraft->raknetInstance->isServer()) {
static_cast<ServerSideNetworkHandler*>(minecraft->netCallback)->displayGameMessage(_input); // Hosting a LAN game: displayGameMessage shows locally + broadcasts MessagePacket to clients
static_cast<ServerSideNetworkHandler*>(minecraft->netCallback)->displayGameMessage(msg);
} else if (minecraft->netCallback) { } else if (minecraft->netCallback) {
ChatPacket chatPkt(_input); // Connected client: send ChatPacket to server; server echoes it back as MessagePacket
ChatPacket chatPkt(msg);
minecraft->raknetInstance->send(chatPkt); minecraft->raknetInstance->send(chatPkt);
} else { } else {
minecraft->gui.addMessage(_input); // Singleplayer: show locally only
minecraft->gui.addMessage(msg);
} }
} }
minecraft->setScreen(NULL); minecraft->setScreen(NULL);
} }
// ---------------------------------------------------------------------------
// processCommand
// ---------------------------------------------------------------------------
static std::string trim(const std::string& s) {
size_t a = s.find_first_not_of(" \t");
if (a == std::string::npos) return "";
size_t b = s.find_last_not_of(" \t");
return s.substr(a, b - a + 1);
}
std::string ConsoleScreen::processCommand(const std::string& raw)
{
// strip leading '/'
std::string line = raw;
if (!line.empty() && line[0] == '/') line = line.substr(1);
line = trim(line);
// tokenise
std::vector<std::string> args;
{
std::istringstream ss(line);
std::string tok;
while (ss >> tok) args.push_back(tok);
}
if (args.empty()) return "";
Level* level = minecraft->level;
if (!level) return "No level loaded.";
// -----------------------------------------------------------------------
// /time ...
// -----------------------------------------------------------------------
if (args[0] == "time") {
if (args.size() < 2)
return "Usage: /time <add|set|query> ...";
const std::string& sub = args[1];
// -- time add <value> -----------------------------------------------
if (sub == "add") {
if (args.size() < 3) return "Usage: /time add <value>";
long delta = std::atol(args[2].c_str());
long newTime = level->getTime() + delta;
level->setTime(newTime);
std::ostringstream out;
out << "Set the time to " << (newTime % Level::TICKS_PER_DAY);
return out.str();
}
// -- time set <value|day|night|noon|midnight> -----------------------
if (sub == "set") {
if (args.size() < 3) return "Usage: /time set <value|day|night|noon|midnight>";
const std::string& val = args[2];
long t = -1;
if (val == "day") t = 1000;
else if (val == "noon") t = 6000;
else if (val == "night") t = 13000;
else if (val == "midnight") t = 18000;
else {
// numeric — accept positive integers only
bool numeric = true;
for (char c : val)
if (!std::isdigit((unsigned char)c)) { numeric = false; break; }
if (!numeric) return std::string("Unknown value: ") + val;
t = std::atol(val.c_str());
}
// Preserve the total day count so only the time-of-day changes
long dayCount = level->getTime() / Level::TICKS_PER_DAY;
long newTime = dayCount * Level::TICKS_PER_DAY + (t % Level::TICKS_PER_DAY);
level->setTime(newTime);
std::ostringstream out;
out << "Set the time to " << t;
return out.str();
}
// -- time query <daytime|gametime|day> ------------------------------
if (sub == "query") {
if (args.size() < 3) return "Usage: /time query <daytime|gametime|day>";
const std::string& what = args[2];
long total = level->getTime();
long daytime = total % Level::TICKS_PER_DAY;
long day = total / Level::TICKS_PER_DAY;
std::ostringstream out;
if (what == "daytime") { out << "The time of day is " << daytime; }
else if (what == "gametime") { out << "The game time is " << total; }
else if (what == "day") { out << "The day is " << day; }
else return std::string("Unknown query: ") + what;
return out.str();
}
return "Unknown sub-command. Usage: /time <add|set|query> ...";
}
return std::string("Unknown command: /") + args[0];
}
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
// render // render
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------

View File

@@ -25,6 +25,7 @@ public:
private: private:
void execute(); void execute();
std::string processCommand(const std::string& cmd);
std::string _input; std::string _input;
int _cursorBlink; // tick counter for cursor blink int _cursorBlink; // tick counter for cursor blink

View File

@@ -9,7 +9,7 @@
#include "../Gui.h" #include "../Gui.h"
#include "../../renderer/Textures.h" #include "../../renderer/Textures.h"
#include "../../gamemode/GameMode.h" #include <gamemode/GameMode.h>
#include "ArmorScreen.h" #include "ArmorScreen.h"
#include "../components/Button.h" #include "../components/Button.h"

View File

@@ -1,55 +0,0 @@
#include "RenameMPLevelScreen.h"
#include "StartMenuScreen.h"
#include "DialogDefinitions.h"
#include "../Gui.h"
#include "../../Minecraft.h"
#include "../../../AppPlatform.h"
#include "../../../platform/log.h"
#include "../../../world/level/storage/LevelStorageSource.h"
static char ILLEGAL_FILE_CHARACTERS[] = {
'/', '\n', '\r', '\t', '\0', '\f', '`', '?', '*', '\\', '<', '>', '|', '\"', ':'
};
RenameMPLevelScreen::RenameMPLevelScreen( const std::string& levelId )
: _levelId(levelId)
{
}
void RenameMPLevelScreen::init() {
minecraft->platform()->createUserInput(DialogDefinitions::DIALOG_RENAME_MP_WORLD);
}
void RenameMPLevelScreen::render(int xm, int ym, float a)
{
renderBackground();
#ifdef WIN32
minecraft->getLevelSource()->renameLevel(_levelId, "Save?Level");
minecraft->screenChooser.setScreen(SCREEN_STARTMENU);
#else
int status = minecraft->platform()->getUserInputStatus();
if (status > -1) {
if (status == 1) {
std::vector<std::string> v = minecraft->platform()->getUserInput();
if (!v.empty()) {
// Read the level name.
// 1) Trim name 2) Remove all bad chars -) We don't have to getUniqueLevelName, since renameLevel will do that
std::string levelId = v[0];
for (int i = 0; i < sizeof(ILLEGAL_FILE_CHARACTERS) / sizeof(char); ++i)
levelId = Util::stringReplace(levelId, std::string(1, ILLEGAL_FILE_CHARACTERS[i]), "");
if ((int)levelId.length() == 0) {
levelId = "saved_world";
}
minecraft->getLevelSource()->renameLevel(_levelId, levelId);
}
}
minecraft->screenChooser.setScreen(SCREEN_STARTMENU);
}
#endif
}

View File

@@ -1,18 +0,0 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_SCREENS__RenameMPLevelScreen_H__
#define NET_MINECRAFT_CLIENT_GUI_SCREENS__RenameMPLevelScreen_H__
#include "../Screen.h"
class RenameMPLevelScreen: public Screen
{
public:
RenameMPLevelScreen(const std::string& levelId);
virtual void init();
virtual void render(int xm, int ym, float a);
private:
std::string _levelId;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_SCREENS__RenameMPLevelScreen_H__*/

View File

@@ -1,5 +1,6 @@
#include "ScreenChooser.h" #include "ScreenChooser.h"
#include "StartMenuScreen.h" #include "StartMenuScreen.h"
#include "MinecraftClient.h"
#include "SelectWorldScreen.h" #include "SelectWorldScreen.h"
#include "JoinGameScreen.h" #include "JoinGameScreen.h"
#include "PauseScreen.h" #include "PauseScreen.h"
@@ -58,6 +59,6 @@ Screen* ScreenChooser::createScreen( ScreenId id )
Screen* ScreenChooser::setScreen(ScreenId id) Screen* ScreenChooser::setScreen(ScreenId id)
{ {
Screen* screen = createScreen(id); Screen* screen = createScreen(id);
_mc->setScreen(screen); _mc.setScreen(screen);
return screen; return screen;
} }

View File

@@ -14,19 +14,17 @@ enum ScreenId {
}; };
class Screen; class Screen;
class Minecraft; class MinecraftClient;
class ScreenChooser class ScreenChooser
{ {
public: public:
ScreenChooser(Minecraft* mc) ScreenChooser(MinecraftClient& mc) : _mc(mc) {}
: _mc(mc)
{}
Screen* createScreen(ScreenId id); Screen* createScreen(ScreenId id);
Screen* setScreen(ScreenId id); Screen* setScreen(ScreenId id);
private: private:
Minecraft* _mc; MinecraftClient& _mc;
}; };
#endif /*NET_MINECRAFT_CLIENT_GUI_SCREENS__ScreenChooser_H__*/ #endif /*NET_MINECRAFT_CLIENT_GUI_SCREENS__ScreenChooser_H__*/

View File

@@ -1,4 +1,5 @@
#include "SelectWorldScreen.h" #include "SelectWorldScreen.h"
#include "MinecraftClient.h"
#include "StartMenuScreen.h" #include "StartMenuScreen.h"
#include "ProgressScreen.h" #include "ProgressScreen.h"
#include "DialogDefinitions.h" #include "DialogDefinitions.h"
@@ -22,7 +23,7 @@ static float Max(float a, float b) {
// //
// World Selection List // World Selection List
// //
WorldSelectionList::WorldSelectionList( Minecraft* minecraft, int width, int height ) WorldSelectionList::WorldSelectionList( MinecraftClient& minecraft, int width, int height )
: _height(height), : _height(height),
hasPickedLevel(false), hasPickedLevel(false),
currentTick(0), currentTick(0),

View File

@@ -5,11 +5,11 @@
#include "../TweenData.h" #include "../TweenData.h"
#include "../components/Button.h" #include "../components/Button.h"
#include "../components/RolledSelectionListH.h" #include "../components/RolledSelectionListH.h"
#include "../../Minecraft.h"
#include "../../../world/level/storage/LevelStorageSource.h" #include "../../../world/level/storage/LevelStorageSource.h"
class SelectWorldScreen; class SelectWorldScreen;
class MinecraftClient;
// //
// Scrolling World selection list // Scrolling World selection list
@@ -17,7 +17,7 @@ class SelectWorldScreen;
class WorldSelectionList : public RolledSelectionListH class WorldSelectionList : public RolledSelectionListH
{ {
public: public:
WorldSelectionList(Minecraft* _minecraft, int _width, int _height); WorldSelectionList(MinecraftClient& _minecraft, int _width, int _height);
virtual void tick(); virtual void tick();
void stepLeft(); void stepLeft();
void stepRight(); void stepRight();

View File

@@ -16,12 +16,7 @@
#include "../../../../world/level/Level.h" #include "../../../../world/level/Level.h"
#include "../../../../world/item/DyePowderItem.h" #include "../../../../world/item/DyePowderItem.h"
#include "../../../../world/item/crafting/Recipe.h" #include "../../../../world/item/crafting/Recipe.h"
#include "network/RakNetInstance.h"
#include "network/packet/WantCreatePacket.h"
#include "platform/input/Keyboard.h" #include "platform/input/Keyboard.h"
#include <cstdint>
#include <iostream>
#include <string>
static NinePatchLayer* guiPaneFrame = NULL; static NinePatchLayer* guiPaneFrame = NULL;
@@ -198,26 +193,6 @@ void PaneCraftingScreen::setupPositions() {
} }
void PaneCraftingScreen::tick() { void PaneCraftingScreen::tick() {
if (minecraft->isOnline()) {
// TODO: Make better algorithm
static std::map<uint8_t, uint16_t> oldMap = {};
std::map<uint8_t, uint16_t> newMap = {};
for (int i = Inventory::MAX_SELECTION_SIZE; i < minecraft->player->inventory->getContainerSize(); ++i) {
auto itm = minecraft->player->inventory->getItem(i);
if (itm != NULL) {
newMap[itm->id] += itm->count;
}
}
if (oldMap != newMap) {
oldMap = newMap;
newMap = {};
recheckRecipes();
}
}
if (pane) pane->tick(); if (pane) pane->tick();
} }
@@ -464,29 +439,25 @@ void PaneCraftingScreen::craftSelectedItem()
ItemInstance resultItem = currentItem->item; ItemInstance resultItem = currentItem->item;
if (minecraft->player) { if (minecraft->player) {
if (minecraft->isOnline()) {
WantCreatePacket packet(minecraft->player->entityId, resultItem.count, resultItem.getAuxValue(), resultItem.id);
minecraft->raknetInstance->send(packet);
}
// Remove all items required for the recipe and ... // Remove all items required for the recipe and ...
for (unsigned int i = 0; i < currentItem->neededItems.size(); ++i) { for (unsigned int i = 0; i < currentItem->neededItems.size(); ++i) {
CItem::ReqItem& req = currentItem->neededItems[i]; CItem::ReqItem& req = currentItem->neededItems[i];
// If the recipe allows any aux-value as ingredients, first deplete // If the recipe allows any aux-value as ingredients, first deplete
// aux == 0 from inventory. Since I'm not sure if this always is // aux == 0 from inventory. Since I'm not sure if this always is
// correct, let's only do it for ingredient sandstone for now. // correct, let's only do it for ingredient sandstone for now.
ItemInstance toRemove = req.item; ItemInstance toRemove = req.item;
if (Tile::sandStone->id == req.item.id if (Tile::sandStone->id == req.item.id
&& Recipe::ANY_AUX_VALUE == req.item.getAuxValue()) { && Recipe::ANY_AUX_VALUE == req.item.getAuxValue()) {
toRemove.setAuxValue(0); toRemove.setAuxValue(0);
toRemove.count = minecraft->player->inventory->removeResource(toRemove, true); toRemove.count = minecraft->player->inventory->removeResource(toRemove, true);
toRemove.setAuxValue(Recipe::ANY_AUX_VALUE); toRemove.setAuxValue(Recipe::ANY_AUX_VALUE);
} }
if (toRemove.count > 0) { if (toRemove.count > 0) {
minecraft->player->inventory->removeResource(toRemove); minecraft->player->inventory->removeResource(toRemove);
} }
} }
// ... add the new one! (in this order, to fill empty slots better) // ... add the new one! (in this order, to fill empty slots better)
// if it doesn't fit, throw it on the ground! // if it doesn't fit, throw it on the ground!

View File

@@ -3,7 +3,7 @@
#include "../../Screen.h" #include "../../Screen.h"
#include "../../components/ImageButton.h" #include "../../components/ImageButton.h"
#include "../../components/InventoryPane.h" #include "../../components/InventoryPane.h"
#include "../../../gamemode/GameMode.h" #include <gamemode/GameMode.h>
#include "../../../renderer/TileRenderer.h" #include "../../../renderer/TileRenderer.h"
#include "../../../player/LocalPlayer.h" #include "../../../player/LocalPlayer.h"
#include "../../../renderer/gles.h" #include "../../../renderer/gles.h"
@@ -91,8 +91,7 @@ void IngameBlockSelectionScreen::init()
//for (int i = 0; i < inventory->getContainerSize(); ++i) //for (int i = 0; i < inventory->getContainerSize(); ++i)
//LOGI("> %d - %s\n", i, inventory->getItem(i)? inventory->getItem(i)->getDescriptionId().c_str() : "<-->\n"); //LOGI("> %d - %s\n", i, inventory->getItem(i)? inventory->getItem(i)->getDescriptionId().c_str() : "<-->\n");
// Grid indices are 0..N-1 for main inventory only; slots 0..MAX_SELECTION_SIZE-1 are hotbar links. InventorySize = inventory->getContainerSize();
InventorySize = inventory->getContainerSize() - Inventory::MAX_SELECTION_SIZE;
InventoryRows = 1 + (InventorySize-1) / InventoryColumns; InventoryRows = 1 + (InventorySize-1) / InventoryColumns;
// //
@@ -266,8 +265,7 @@ void IngameBlockSelectionScreen::buttonClicked(Button* button) {
bool IngameBlockSelectionScreen::isAllowed( int slot ) bool IngameBlockSelectionScreen::isAllowed( int slot )
{ {
const int gridCount = minecraft->player->inventory->getContainerSize() - Inventory::MAX_SELECTION_SIZE; if (slot < 0 || slot >= minecraft->player->inventory->getContainerSize())
if (slot < 0 || slot >= gridCount)
return false; return false;
#ifdef DEMO_MODE #ifdef DEMO_MODE

View File

@@ -1,5 +1,5 @@
#include "HumanoidModel.h" #include "HumanoidModel.h"
#include "../Minecraft.h" #include <Minecraft.h>
#include "../../util/Mth.h" #include "../../util/Mth.h"
#include "../../world/entity/player/Player.h" #include "../../world/entity/player/Player.h"
#include "../../world/entity/player/Inventory.h" #include "../../world/entity/player/Inventory.h"

View File

@@ -1,6 +1,5 @@
#include "LocalPlayer.h" #include "LocalPlayer.h"
#include "../Minecraft.h" #include <Minecraft.h>
#include "../../ErrorCodes.h"
#include "../../world/entity/EntityEvent.h" #include "../../world/entity/EntityEvent.h"
#include "../../world/entity/player/Player.h" #include "../../world/entity/player/Player.h"
#include "../../world/inventory/BaseContainerMenu.h" #include "../../world/inventory/BaseContainerMenu.h"
@@ -35,7 +34,7 @@
#include <errno.h> #include <errno.h>
#endif #endif
#ifndef STANDALONE_SERVER
#include "../gui/Screen.h" #include "../gui/Screen.h"
#include "../gui/screens/FurnaceScreen.h" #include "../gui/screens/FurnaceScreen.h"
#include "../gui/screens/ChestScreen.h" #include "../gui/screens/ChestScreen.h"
@@ -44,13 +43,13 @@
#include "../gui/screens/InBedScreen.h" #include "../gui/screens/InBedScreen.h"
#include "../gui/screens/TextEditScreen.h" #include "../gui/screens/TextEditScreen.h"
#include "../particle/TakeAnimationParticle.h" #include "../particle/TakeAnimationParticle.h"
#endif
#include "../../network/packet/AnimatePacket.h" #include "../../network/packet/AnimatePacket.h"
#include "../../world/item/ArmorItem.h" #include "../../world/item/ArmorItem.h"
#include "../../network/packet/PlayerArmorEquipmentPacket.h" #include "../../network/packet/PlayerArmorEquipmentPacket.h"
#include <MinecraftClient.h>
namespace { namespace {
#ifndef STANDALONE_SERVER
static bool isBase64(unsigned char c) { static bool isBase64(unsigned char c) {
return (std::isalnum(c) || (c == '+') || (c == '/')); return (std::isalnum(c) || (c == '+') || (c == '/'));
@@ -233,7 +232,7 @@ static bool fileExists(const std::string& path) {
#endif #endif
} }
#ifndef STANDALONE_SERVER
static void* fetchSkinForPlayer(void* param) { static void* fetchSkinForPlayer(void* param) {
LocalPlayer* player = (LocalPlayer*)param; LocalPlayer* player = (LocalPlayer*)param;
@@ -345,33 +344,21 @@ static bool isJumpable(int tileId) {
} // anonymous namespace } // anonymous namespace
LocalPlayer::LocalPlayer(Minecraft* minecraft, Level* level, const std::string& username, int dimension, bool isCreative) LocalPlayer::LocalPlayer(MinecraftClient& minecraft, Level* level, const std::string& username, int dimension, bool isCreative)
: Player(level, isCreative), : Player(level, isCreative), minecraft(minecraft) {
minecraft(minecraft),
input(NULL),
sentInventoryItemId(-1),
sentInventoryItemData(-1),
autoJumpEnabled(true),
armorTypeHash(0),
sprinting(false),
sprintDoubleTapTimer(0),
prevForwardHeld(false)
{
this->dimension = dimension; this->dimension = dimension;
_init(); _init();
#ifndef STANDALONE_SERVER
if (minecraft->options.getStringValue(OPTIONS_USERNAME).size() != 0) { if (minecraft.options().getStringValue(OPTIONS_USERNAME).size() != 0) {
textureName = "mob/char.png"; textureName = "mob/char.png";
this->name = minecraft->options.getStringValue(OPTIONS_USERNAME); this->name = minecraft.options().getStringValue(OPTIONS_USERNAME);
printf("test \n"); printf("test \n");
// Fetch user skin and cape from Mojang servers in the background (avoids blocking the main thread) // Fetch user skin and cape from Mojang servers in the background (avoids blocking the main thread)
// TODO: Fix this memory leak // TODO: Fix this memory leak
new CThread(fetchSkinForPlayer, this); new CThread(fetchSkinForPlayer, this);
new CThread(fetchCapeForPlayer, this); new CThread(fetchCapeForPlayer, this);
} }
#endif
} }
LocalPlayer::~LocalPlayer() { LocalPlayer::~LocalPlayer() {
@@ -381,8 +368,8 @@ LocalPlayer::~LocalPlayer() {
/*private*/ /*private*/
void LocalPlayer::calculateFlight(float xa, float ya, float za) { void LocalPlayer::calculateFlight(float xa, float ya, float za) {
float flySpeed = minecraft->options.getProgressValue(OPTIONS_FLY_SPEED); float flySpeed = minecraft.options().getProgressValue(OPTIONS_FLY_SPEED);
float sensivity = minecraft->options.getProgressValue(OPTIONS_SENSITIVITY); float sensivity = minecraft.options().getProgressValue(OPTIONS_SENSITIVITY);
xa = xa * flySpeed; xa = xa * flySpeed;
ya = 0; ya = 0;
@@ -434,12 +421,12 @@ void LocalPlayer::tick() {
stopUsingItem(); stopUsingItem();
} }
} }
if (minecraft->isOnline()) if (minecraft.isOnline())
{ {
if (std::abs(x - sentX) > .1f || std::abs(y - sentY) > .01f || std::abs(z - sentZ) > .1f || std::abs(sentRotX - xRot) > 1 || std::abs(sentRotY - yRot) > 1) if (std::abs(x - sentX) > .1f || std::abs(y - sentY) > .01f || std::abs(z - sentZ) > .1f || std::abs(sentRotX - xRot) > 1 || std::abs(sentRotY - yRot) > 1)
{ {
MovePlayerPacket packet(entityId, xxa, y - heightOffset, yya, xRot, yRot); MovePlayerPacket packet(entityId, x, y - heightOffset, z, xRot, yRot);
minecraft->raknetInstance->send(packet); minecraft.raknetInstance->send(packet);
sentX = x; sentX = x;
sentY = y; sentY = y;
sentZ = z; sentZ = z;
@@ -456,8 +443,8 @@ void LocalPlayer::tick() {
{ {
sentInventoryItemId = newItemId; sentInventoryItemId = newItemId;
sentInventoryItemData = newItemData; sentInventoryItemData = newItemData;
PlayerEquipmentPacket packet(entityId, newItemId, newItemData, inventory->selected, inventory->getSlot(newItemId, newItemData)); PlayerEquipmentPacket packet(entityId, newItemId, newItemData);
minecraft->raknetInstance->send(packet); minecraft.raknetInstance->send(packet);
} }
} }
/* /*
@@ -472,15 +459,14 @@ void LocalPlayer::tick() {
*/ */
updateArmorTypeHash(); updateArmorTypeHash();
#ifndef STANDALONE_SERVER if (!minecraft.getScreen() && containerMenu) {
if (!minecraft->screen && containerMenu) {
static bool hasPostedError = false; static bool hasPostedError = false;
if (!hasPostedError) { if (!hasPostedError) {
minecraft->gui.postError( ErrorCodes::ContainerRefStillExistsAfterDestruction ); // @todo
// minecraft.gui().postError( ErrorCodes::ContainerRefStillExistsAfterDestruction );
hasPostedError = true; hasPostedError = true;
} }
} }
#endif
//LOGI("biome: %s\n", level->getBiomeSource()->getBiome((int)x >> 4, (int)z >> 4)->name.c_str()); //LOGI("biome: %s\n", level->getBiomeSource()->getBiome((int)x >> 4, (int)z >> 4)->name.c_str());
} }
@@ -491,15 +477,14 @@ void LocalPlayer::aiStep() {
descendTriggerTime--; descendTriggerTime--;
bool wasJumping = input->jumping; bool wasJumping = input->jumping;
#ifndef STANDALONE_SERVER bool screenCovering = minecraft.getScreen() && !minecraft.getScreen()->passEvents;
bool screenCovering = minecraft->screen && !minecraft->screen->passEvents;
if (!screenCovering) if (!screenCovering)
input->tick(this); input->tick(this);
// Sprint: detect W double-tap // Sprint: detect W double-tap
{ {
bool forwardHeld = (input->ya > 0); bool forwardHeld = (input->ya > 0);
if (forwardHeld && !prevForwardHeld && minecraft->options.getBooleanValue(OPTIONS_ALLOW_SPRINT)) { if (forwardHeld && !prevForwardHeld && minecraft.options().getBooleanValue(OPTIONS_ALLOW_SPRINT)) {
// leading edge of W press // leading edge of W press
if (sprintDoubleTapTimer > 0) if (sprintDoubleTapTimer > 0)
sprinting = true; sprinting = true;
@@ -518,7 +503,7 @@ void LocalPlayer::aiStep() {
if (input->sneaking) { if (input->sneaking) {
if (ySlideOffset < 0.2f) ySlideOffset = 0.2f; if (ySlideOffset < 0.2f) ySlideOffset = 0.2f;
} }
#endif
if (abilities.mayfly) { if (abilities.mayfly) {
// Check for flight toggle // Check for flight toggle
if (!wasJumping && input->jumping) { if (!wasJumping && input->jumping) {
@@ -559,16 +544,16 @@ void LocalPlayer::aiStep() {
void LocalPlayer::closeContainer() { void LocalPlayer::closeContainer() {
if (level->isClientSide) { if (level->isClientSide) {
ContainerClosePacket packet(containerMenu->containerId); ContainerClosePacket packet(containerMenu->containerId);
minecraft->raknetInstance->send(packet); minecraft.raknetInstance->send(packet);
} }
super::closeContainer(); super::closeContainer();
minecraft->setScreen(NULL); minecraft.setScreen(NULL);
} }
//@Override //@Override
void LocalPlayer::move(float xa, float ya, float za) { void LocalPlayer::move(float xa, float ya, float za) {
//@note: why is this == minecraft->player needed? //@note: why is this == minecraft.player needed?
if (this == minecraft->player && minecraft->options.getBooleanValue(OPTIONS_IS_FLYING)) { if (this == minecraft.getPlayer() && minecraft.options().getBooleanValue(OPTIONS_IS_FLYING)) {
noPhysics = true; noPhysics = true;
float tmp = walkDist; // update float tmp = walkDist; // update
calculateFlight((float) xa, (float) ya, (float) za); calculateFlight((float) xa, (float) ya, (float) za);
@@ -588,7 +573,7 @@ void LocalPlayer::move(float xa, float ya, float za) {
float newX = x, newZ = z; float newX = x, newZ = z;
if (autoJumpTime <= 0 && minecraft->options.getBooleanValue(OPTIONS_AUTOJUMP)) if (autoJumpTime <= 0 && minecraft.options().getBooleanValue(OPTIONS_AUTOJUMP))
{ {
// auto-jump when crossing the middle of a tile, and the tile in the front is blocked // auto-jump when crossing the middle of a tile, and the tile in the front is blocked
bool jump = false; bool jump = false;
@@ -617,12 +602,9 @@ void LocalPlayer::updateAi() {
this->jumping = input->jumping || autoJumpTime > 0; this->jumping = input->jumping || autoJumpTime > 0;
} }
void LocalPlayer::take( Entity* e, int orgCount ) void LocalPlayer::take( Entity* e, int orgCount ) {
{
#ifndef STANDALONE_SERVER
if (e->isItemEntity()) if (e->isItemEntity())
minecraft->particleEngine->add(new TakeAnimationParticle(minecraft->level, (ItemEntity*)e, this, -0.5f)); minecraft.getParticleEngine()->add(new TakeAnimationParticle(minecraft.level, (ItemEntity*)e, this, -0.5f));
#endif
} }
void LocalPlayer::setKey( int eventKey, bool eventKeyState ) void LocalPlayer::setKey( int eventKey, bool eventKeyState )
@@ -684,28 +666,25 @@ void LocalPlayer::hurtTo( int newHealth )
lastHealth = health; lastHealth = health;
invulnerableTime = invulnerableDuration; invulnerableTime = invulnerableDuration;
minecraft->player->bypassArmor = true; minecraft.getPlayer()->bypassArmor = true;
actuallyHurt(dmg); actuallyHurt(dmg);
minecraft->player->bypassArmor = false; minecraft.getPlayer()->bypassArmor = false;
hurtTime = hurtDuration = 10; hurtTime = hurtDuration = 10;
} }
} }
void LocalPlayer::actuallyHurt( int dmg ) void LocalPlayer::actuallyHurt( int dmg ) {
{ if (minecraft.getScreen() && minecraft.getScreen()->closeOnPlayerHurt()) {
#ifndef STANDALONE_SERVER
if (minecraft->screen && minecraft->screen->closeOnPlayerHurt()) {
if (containerMenu) closeContainer(); if (containerMenu) closeContainer();
else minecraft->setScreen(NULL); else minecraft.setScreen(NULL);
} }
#endif
super::actuallyHurt(dmg); super::actuallyHurt(dmg);
} }
void LocalPlayer::respawn() void LocalPlayer::respawn() {
{ minecraft.respawnPlayer();
minecraft->respawnPlayer();
} }
void LocalPlayer::die(Entity* source) void LocalPlayer::die(Entity* source)
@@ -714,7 +693,7 @@ void LocalPlayer::die(Entity* source)
// If we're the server, drop the inventory immediately // If we're the server, drop the inventory immediately
if (level->isClientSide) { if (level->isClientSide) {
SendInventoryPacket packet(this, true); SendInventoryPacket packet(this, true);
minecraft->raknetInstance->send(packet); minecraft.raknetInstance->send(packet);
} }
inventory->dropAll(level->isClientSide); inventory->dropAll(level->isClientSide);
for (int i = 0; i < NUM_ARMOR; ++i) { for (int i = 0; i < NUM_ARMOR; ++i) {
@@ -735,7 +714,7 @@ void LocalPlayer::swing() {
AnimatePacket packet(AnimatePacket::Swing, this); AnimatePacket packet(AnimatePacket::Swing, this);
packet.reliability = UNRELIABLE; packet.reliability = UNRELIABLE;
packet.priority = MEDIUM_PRIORITY; packet.priority = MEDIUM_PRIORITY;
minecraft->raknetInstance->send(packet); minecraft.raknetInstance->send(packet);
} }
} }
@@ -758,31 +737,23 @@ void LocalPlayer::_init() {
} }
void LocalPlayer::startCrafting(int x, int y, int z, int tableSize) { void LocalPlayer::startCrafting(int x, int y, int z, int tableSize) {
#ifndef STANDALONE_SERVER if (!minecraft.isCreativeMode())
if (!minecraft->isCreativeMode()) minecraft.setScreen( new WorkbenchScreen(tableSize) );
minecraft->setScreen( new WorkbenchScreen(tableSize) );
#endif
} }
void LocalPlayer::startStonecutting(int x, int y, int z) { void LocalPlayer::startStonecutting(int x, int y, int z) {
#ifndef STANDALONE_SERVER if (!minecraft.isCreativeMode())
if (!minecraft->isCreativeMode()) minecraft.setScreen( new StonecutterScreen() );
minecraft->setScreen( new StonecutterScreen() );
#endif
} }
void LocalPlayer::openFurnace( FurnaceTileEntity* e ) { void LocalPlayer::openFurnace( FurnaceTileEntity* e ) {
#ifndef STANDALONE_SERVER if (!minecraft.isCreativeMode())
if (!minecraft->isCreativeMode()) minecraft.setScreen( new FurnaceScreen(this, e) );
minecraft->setScreen( new FurnaceScreen(this, e) );
#endif
} }
void LocalPlayer::openContainer( ChestTileEntity* container ) { void LocalPlayer::openContainer( ChestTileEntity* container ) {
#ifndef STANDALONE_SERVER if (!minecraft.isCreativeMode())
if (!minecraft->isCreativeMode()) minecraft.setScreen( new ChestScreen(this, container) );
minecraft->setScreen( new ChestScreen(this, container) );
#endif
} }
void LocalPlayer::drop( ItemInstance* item, bool randomly ) void LocalPlayer::drop( ItemInstance* item, bool randomly )
@@ -792,7 +763,7 @@ void LocalPlayer::drop( ItemInstance* item, bool randomly )
if (level->isClientSide) { if (level->isClientSide) {
DropItemPacket packet(entityId, *item); DropItemPacket packet(entityId, *item);
minecraft->raknetInstance->send(packet); minecraft.raknetInstance->send(packet);
// delete the ItemEntity here, since we don't add it to level // delete the ItemEntity here, since we don't add it to level
delete item; delete item;
} else { } else {
@@ -806,7 +777,7 @@ void LocalPlayer::causeFallDamage( float distance )
if (dmg > 0) { if (dmg > 0) {
if (level->isClientSide) { if (level->isClientSide) {
SetHealthPacket packet(SetHealthPacket::HEALTH_MODIFY_OFFSET + dmg); SetHealthPacket packet(SetHealthPacket::HEALTH_MODIFY_OFFSET + dmg);
minecraft->raknetInstance->send(packet); minecraft.raknetInstance->send(packet);
} }
} }
super::causeFallDamage(distance); super::causeFallDamage(distance);
@@ -814,35 +785,33 @@ void LocalPlayer::causeFallDamage( float distance )
} }
void LocalPlayer::displayClientMessage( const std::string& messageId ) { void LocalPlayer::displayClientMessage( const std::string& messageId ) {
#ifndef STANDALONE_SERVER minecraft.gui().displayClientMessage(messageId);
minecraft->gui.displayClientMessage(messageId);
#endif
} }
int LocalPlayer::startSleepInBed( int x, int y, int z ) { int LocalPlayer::startSleepInBed( int x, int y, int z ) {
int startSleepInBedReturnValue = super::startSleepInBed(x, y, z); int startSleepInBedReturnValue = super::startSleepInBed(x, y, z);
#ifndef STANDALONE_SERVER
if(startSleepInBedReturnValue == BedSleepingResult::OK) if(startSleepInBedReturnValue == BedSleepingResult::OK)
minecraft->setScreen(new InBedScreen()); minecraft.setScreen(new InBedScreen());
#endif
return startSleepInBedReturnValue; return startSleepInBedReturnValue;
} }
void LocalPlayer::stopSleepInBed( bool forcefulWakeUp, bool updateLevelList, bool saveRespawnPoint ) { void LocalPlayer::stopSleepInBed( bool forcefulWakeUp, bool updateLevelList, bool saveRespawnPoint ) {
if(level->isClientSide) { if(level->isClientSide) {
PlayerActionPacket packet(PlayerActionPacket::STOP_SLEEPING, 0, 0, 0, 0, entityId); PlayerActionPacket packet(PlayerActionPacket::STOP_SLEEPING, 0, 0, 0, 0, entityId);
minecraft->raknetInstance->send(packet); minecraft.raknetInstance->send(packet);
} }
#ifndef STANDALONE_SERVER
minecraft->setScreen(NULL); minecraft.setScreen(NULL);
#endif
super::stopSleepInBed(forcefulWakeUp, updateLevelList, saveRespawnPoint); super::stopSleepInBed(forcefulWakeUp, updateLevelList, saveRespawnPoint);
} }
void LocalPlayer::openTextEdit( TileEntity* tileEntity ) { void LocalPlayer::openTextEdit( TileEntity* tileEntity ) {
#if !defined(STANDALONE_SERVER) && !defined(RPI) #if !defined(RPI)
if(tileEntity->type == TileEntityType::Sign) if(tileEntity->type == TileEntityType::Sign)
minecraft->setScreen(new TextEditScreen((SignTileEntity*) tileEntity)); minecraft.setScreen(new TextEditScreen((SignTileEntity*) tileEntity));
#endif #endif
} }
@@ -850,7 +819,7 @@ void LocalPlayer::updateArmorTypeHash() {
int hash = getArmorTypeHash(); int hash = getArmorTypeHash();
if (hash != armorTypeHash) { if (hash != armorTypeHash) {
PlayerArmorEquipmentPacket p(this); PlayerArmorEquipmentPacket p(this);
minecraft->raknetInstance->send(p); minecraft.raknetInstance->send(p);
armorTypeHash = hash; armorTypeHash = hash;
} }
} }

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@@ -7,7 +7,7 @@
#include "../../util/SmoothFloat.h" #include "../../util/SmoothFloat.h"
#include "../../world/entity/player/Player.h" #include "../../world/entity/player/Player.h"
class Minecraft; class MinecraftClient;
class Stat; class Stat;
class CompoundTag; class CompoundTag;
@@ -15,7 +15,7 @@ class LocalPlayer: public Player
{ {
typedef Player super; typedef Player super;
public: public:
LocalPlayer(Minecraft* minecraft, Level* level, const std::string& username, int dimension, bool isCreative); LocalPlayer(MinecraftClient& minecraft, Level* level, const std::string& username, int dimension, bool isCreative);
~LocalPlayer(); ~LocalPlayer();
void _init(); void _init();
@@ -74,10 +74,10 @@ private:
bool isSolidTile(int x, int y, int z); bool isSolidTile(int x, int y, int z);
void updateArmorTypeHash(); void updateArmorTypeHash();
public: public:
IMoveInput* input; IMoveInput* input = nullptr;
bool autoJumpEnabled; bool autoJumpEnabled = true;
protected: protected:
Minecraft* minecraft; MinecraftClient& minecraft;
int jumpTriggerTime; int jumpTriggerTime;
int ascendTriggerTime; int ascendTriggerTime;
int descendTriggerTime; int descendTriggerTime;
@@ -94,15 +94,15 @@ private:
int autoJumpTime; int autoJumpTime;
int sentInventoryItemId; int sentInventoryItemId = -1;
int sentInventoryItemData; int sentInventoryItemData = -1;
int armorTypeHash; int armorTypeHash = 0;
// sprinting // sprinting
bool sprinting; bool sprinting = false;
int sprintDoubleTapTimer; int sprintDoubleTapTimer = 0;
bool prevForwardHeld; bool prevForwardHeld = false;
public: public:
void setSprinting(bool sprint) { sprinting = sprint; } void setSprinting(bool sprint) { sprinting = sprint; }
}; };

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@@ -44,7 +44,7 @@ private:
range(b); range(b);
range(a); range(a);
} }
__inline void range(GLfloat& v) { inline void range(GLfloat& v) {
if (v < 0) v = 0; if (v < 0) v = 0;
if (v > 1) v = 1; if (v > 1) v = 1;
} }

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@@ -9,7 +9,7 @@
#include "culling/AllowAllCuller.h" #include "culling/AllowAllCuller.h"
#include "culling/FrustumCuller.h" #include "culling/FrustumCuller.h"
#include "entity/EntityRenderDispatcher.h" #include "entity/EntityRenderDispatcher.h"
#include "../Minecraft.h" #include <Minecraft.h>
#include "../gamemode/GameMode.h" #include "../gamemode/GameMode.h"
#include "../particle/ParticleEngine.h" #include "../particle/ParticleEngine.h"
#include "../player/LocalPlayer.h" #include "../player/LocalPlayer.h"

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@@ -5,7 +5,7 @@
#include "entity/EntityRenderDispatcher.h" #include "entity/EntityRenderDispatcher.h"
#include "entity/EntityRenderer.h" #include "entity/EntityRenderer.h"
#include "entity/MobRenderer.h" #include "entity/MobRenderer.h"
#include "../Minecraft.h" #include <Minecraft.h>
#include "../player/LocalPlayer.h" #include "../player/LocalPlayer.h"
#include "../../world/entity/player/Player.h" #include "../../world/entity/player/Player.h"
#include "../../world/item/Item.h" #include "../../world/item/Item.h"

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@@ -4,7 +4,7 @@
#include "DistanceChunkSorter.h" #include "DistanceChunkSorter.h"
#include "Chunk.h" #include "Chunk.h"
#include "TileRenderer.h" #include "TileRenderer.h"
#include "../Minecraft.h" #include <Minecraft.h>
#include "../../util/Mth.h" #include "../../util/Mth.h"
#include "../../world/entity/player/Player.h" #include "../../world/entity/player/Player.h"
#include "../../world/level/tile/LevelEvent.h" #include "../../world/level/tile/LevelEvent.h"

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@@ -9,7 +9,7 @@
#include "gles.h" #include "gles.h"
#include <vector> #include <vector>
class Minecraft; class MinecraftClient;
class Textures; class Textures;
class Culler; class Culler;
class Chunk; class Chunk;
@@ -33,7 +33,7 @@ public:
float zOld; float zOld;
float destroyProgress; float destroyProgress;
LevelRenderer(Minecraft* mc); LevelRenderer(MinecraftClient& mc);
~LevelRenderer(); ~LevelRenderer();
void setLevel(Level* level); void setLevel(Level* level);
@@ -77,7 +77,7 @@ private:
void resortChunks(int xc, int yc, int zc); void resortChunks(int xc, int yc, int zc);
void deleteChunks(); void deleteChunks();
//void checkQueryResults(int from, int to); //void checkQueryResults(int from, int to);
__inline int getLinearCoord(int x, int y, int z) { inline int getLinearCoord(int x, int y, int z) {
return (z * yChunks + y) * xChunks + x; return (z * yChunks + y) * xChunks + x;
} }
int noEntityRenderFrames; int noEntityRenderFrames;

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@@ -18,7 +18,7 @@ public:
void add(int list); void add(int list);
void addR(const RenderChunk& chunk); void addR(const RenderChunk& chunk);
__inline void next() { ++listIndex; } inline void next() { ++listIndex; }
void render(); void render();
void renderChunks(); void renderChunks();

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@@ -72,18 +72,18 @@ public:
int getColor(); int getColor();
__inline void beginOverride() { inline void beginOverride() {
begin(); begin();
voidBeginAndEndCalls(true); voidBeginAndEndCalls(true);
} }
__inline void endOverrideAndDraw() { inline void endOverrideAndDraw() {
voidBeginAndEndCalls(false); voidBeginAndEndCalls(false);
draw(); draw();
} }
__inline bool isOverridden() { inline bool isOverridden() {
return _voidBeginEnd; return _voidBeginEnd;
} }
__inline RenderChunk endOverride(int bufferId) { inline RenderChunk endOverride(int bufferId) {
voidBeginAndEndCalls(false); voidBeginAndEndCalls(false);
return end(true, bufferId); return end(true, bufferId);
} }

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@@ -4,34 +4,20 @@
#include "ptexture/DynamicTexture.h" #include "ptexture/DynamicTexture.h"
#include "../Options.h" #include "../Options.h"
#include "../../platform/time.h" #include "../../platform/time.h"
#include "../../AppPlatform.h"
#include "../../util/StringUtils.h" #include "../../util/StringUtils.h"
/*static*/ int Textures::textureChanges = 0; /*static*/ int Textures::textureChanges = 0;
/*static*/ bool Textures::MIPMAP = false;
/*static*/ const TextureId Textures::InvalidId = -1;
Textures::Textures( Options* options_, AppPlatform* platform_ ) Textures::~Textures() {
: clamp(false),
blur(false),
options(options_),
platform(platform_),
lastBoundTexture(Textures::InvalidId)
{
}
Textures::~Textures()
{
clear(); clear();
for (unsigned int i = 0; i < dynamicTextures.size(); ++i) for (unsigned int i = 0; i < dynamicTextures.size(); ++i)
delete dynamicTextures[i]; delete dynamicTextures[i];
} }
void Textures::clear() void Textures::clear() {
{
for (TextureMap::iterator it = idMap.begin(); it != idMap.end(); ++it) { for (TextureMap::iterator it = idMap.begin(); it != idMap.end(); ++it) {
if (it->second != Textures::InvalidId) if (it->second != TEXTURES_INVALID_ID)
glDeleteTextures(1, &it->second); glDeleteTextures(1, &it->second);
} }
for (TextureImageMap::iterator it = loadedImages.begin(); it != loadedImages.end(); ++it) { for (TextureImageMap::iterator it = loadedImages.begin(); it != loadedImages.end(); ++it) {
@@ -41,7 +27,7 @@ void Textures::clear()
idMap.clear(); idMap.clear();
loadedImages.clear(); loadedImages.clear();
lastBoundTexture = Textures::InvalidId; lastBoundTexture = TEXTURES_INVALID_ID;
} }
TextureId Textures::loadAndBindTexture( const std::string& resourceName ) TextureId Textures::loadAndBindTexture( const std::string& resourceName )
@@ -51,7 +37,7 @@ TextureId Textures::loadAndBindTexture( const std::string& resourceName )
//t.start(); //t.start();
TextureId id = loadTexture(resourceName); TextureId id = loadTexture(resourceName);
//t.stop(); //t.stop();
if (id != Textures::InvalidId) if (id != TEXTURES_INVALID_ID)
bind(id); bind(id);
//t.printEvery(1000); //t.printEvery(1000);
@@ -59,25 +45,24 @@ TextureId Textures::loadAndBindTexture( const std::string& resourceName )
return id; return id;
} }
TextureId Textures::loadTexture( const std::string& resourceName, bool inTextureFolder /* = true */ ) TextureId Textures::loadTexture(const std::string& resourceName, bool inTextureFolder) {
{
TextureMap::iterator it = idMap.find(resourceName); TextureMap::iterator it = idMap.find(resourceName);
if (it != idMap.end()) if (it != idMap.end())
return it->second; return it->second;
bool isUrl = Util::startsWith(resourceName, "http://") || Util::startsWith(resourceName, "https://"); bool isUrl = Util::startsWith(resourceName, "http://") || Util::startsWith(resourceName, "https://");
TextureData texdata = platform->loadTexture(resourceName, isUrl ? false : inTextureFolder); TextureData texdata = m_platform.loadTexture(resourceName, isUrl ? false : inTextureFolder);
if (texdata.data) if (texdata.data)
return assignTexture(resourceName, texdata); return assignTexture(resourceName, texdata);
else if (texdata.identifier != InvalidId) { else if (texdata.identifier != TEXTURES_INVALID_ID) {
//LOGI("Adding id: %d for %s\n", texdata.identifier, resourceName.c_str()); //LOGI("Adding id: %d for %s\n", texdata.identifier, resourceName.c_str());
idMap.insert(std::make_pair(resourceName, texdata.identifier)); idMap.insert(std::make_pair(resourceName, texdata.identifier));
} }
else { else {
idMap.insert(std::make_pair(resourceName, Textures::InvalidId)); idMap.insert(std::make_pair(resourceName, TEXTURES_INVALID_ID));
//loadedImages.insert(std::make_pair(InvalidId, texdata)); //loadedImages.insert(std::make_pair(InvalidId, texdata));
} }
return Textures::InvalidId; return TEXTURES_INVALID_ID;
} }
TextureId Textures::assignTexture( const std::string& resourceName, const TextureData& img ) TextureId Textures::assignTexture( const std::string& resourceName, const TextureData& img )
@@ -87,13 +72,14 @@ TextureId Textures::assignTexture( const std::string& resourceName, const Textur
bind(id); bind(id);
if (MIPMAP) { #ifdef TEXTURES_MIPMAP
glTexParameteri2(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); glTexParameteri2(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri2(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri2(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
} else { #else
glTexParameteri2(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri2(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri2(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri2(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
} #endif
if (blur) { if (blur) {
glTexParameteri2(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri2(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri2(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri2(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);

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@@ -6,9 +6,13 @@
#include <string> #include <string>
#include <map> #include <map>
#include <utility> #include <utility>
#include <IPlatform.h>
#include "gles.h" #include "gles.h"
#include "TextureData.h" #include "TextureData.h"
#define TEXTURES_INVALID_ID -1
#define TEXTURES_MIPMAP 0
class DynamicTexture; class DynamicTexture;
class Options; class Options;
class AppPlatform; class AppPlatform;
@@ -24,20 +28,21 @@ typedef std::map<TextureId, TextureData> TextureImageMap;
class Textures class Textures
{ {
public: public:
Textures(Options* options_, AppPlatform* platform_); Textures(Options& options, IPlatform& platform) : m_options(options), m_platform(platform) {}
~Textures(); ~Textures();
void addDynamicTexture(DynamicTexture* dynamicTexture); void addDynamicTexture(DynamicTexture* dynamicTexture);
__inline void bind(TextureId id) { inline void bind(TextureId id) {
if (id != Textures::InvalidId && lastBoundTexture != id) { if (id != TEXTURES_INVALID_ID && lastBoundTexture != id) {
glBindTexture2(GL_TEXTURE_2D, id); glBindTexture2(GL_TEXTURE_2D, id);
lastBoundTexture = id; lastBoundTexture = id;
++textureChanges; ++textureChanges;
} else if (id == Textures::InvalidId){ } else if (id == TEXTURES_INVALID_ID){
LOGI("invalidId!\n"); LOGI("invalidId!\n");
} }
} }
TextureId loadTexture(const std::string& resourceName, bool inTextureFolder = true); TextureId loadTexture(const std::string& resourceName, bool inTextureFolder = true);
TextureId loadAndBindTexture(const std::string& resourceName); TextureId loadAndBindTexture(const std::string& resourceName);
@@ -49,28 +54,26 @@ public:
void clear(); void clear();
void reloadAll(); void reloadAll();
__inline static bool isTextureIdValid(TextureId t) { return t != Textures::InvalidId; } inline static bool isTextureIdValid(TextureId t) { return t != TEXTURES_INVALID_ID; }
private: private:
int smoothBlend(int c0, int c1); int smoothBlend(int c0, int c1);
int crispBlend(int c0, int c1); int crispBlend(int c0, int c1);
public: public:
static bool MIPMAP;
static int textureChanges; static int textureChanges;
static const TextureId InvalidId;
private: private:
TextureMap idMap; TextureMap idMap;
TextureImageMap loadedImages; TextureImageMap loadedImages;
Options* options; Options& m_options;
AppPlatform* platform; IPlatform& m_platform;
bool clamp; bool clamp = false;
bool blur; bool blur = false;
int lastBoundTexture; int lastBoundTexture = TEXTURES_INVALID_ID;
std::vector<DynamicTexture*> dynamicTextures; std::vector<DynamicTexture*> dynamicTextures;
}; };

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@@ -1,6 +1,6 @@
#include "TileRenderer.h" #include "TileRenderer.h"
#include "Chunk.h" #include "Chunk.h"
#include "../Minecraft.h" #include <Minecraft.h>
#include "Tesselator.h" #include "Tesselator.h"
#include "../../world/level/LevelSource.h" #include "../../world/level/LevelSource.h"

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@@ -77,10 +77,10 @@ void PlayerRenderer::render(Entity* mob_, float x, float y, float z, float rot,
model = desired; model = desired;
humanoidModel = desired; humanoidModel = desired;
} }
/* LOGI("[PlayerRenderer] %s: skin=%s, modelTex=%dx%d, desired=%s\n", LOGI("[PlayerRenderer] %s: skin=%s, modelTex=%dx%d, desired=%s\n",
((Player*)mob)->name.c_str(), mob->getTexture().c_str(), ((Player*)mob)->name.c_str(), mob->getTexture().c_str(),
humanoidModel->texWidth, humanoidModel->texHeight, humanoidModel->texWidth, humanoidModel->texHeight,
(desired == playerModel64 ? "64" : "32")); */ (desired == playerModel64 ? "64" : "32"));
HumanoidMobRenderer::render(mob_, x, y, z, rot, a); HumanoidMobRenderer::render(mob_, x, y, z, rot, a);
} }

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@@ -1,6 +1,6 @@
#include "SoundEngine.h" #include "SoundEngine.h"
#include "../Options.h" #include "../Options.h"
#include "../Minecraft.h" #include <Minecraft.h>
#include "../../world/entity/Mob.h" #include "../../world/entity/Mob.h"

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@@ -1,6 +1,6 @@
#include "SoundEngine.h" #include "SoundEngine.h"
#include "../Options.h" #include "../Options.h"
#include "../Minecraft.h" #include <Minecraft.h>
#include "../../world/entity/Mob.h" #include "../../world/entity/Mob.h"
/* /*

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@@ -1,7 +0,0 @@
#include "Command.hpp"
#include "world/level/Level.h"
#include <client/Minecraft.h>
bool Command::isPlayerOp(Minecraft& mc, Player& player) {
return mc.level->ops.find(player.name) != mc.level->ops.end();
}

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@@ -1,28 +0,0 @@
#pragma once
#include <string>
#include <vector>
enum CommandFlags {
COMMAND_FLAG_SINGLEPLAYER_ONLY = (1 << 1),
COMMAND_FLAG_NO_ARGS = (1 << 2),
};
class Minecraft;
class Player;
class Command {
public:
const std::string& getName() { return m_name; }
const CommandFlags getFlags() { return m_flags; }
bool isPlayerOp(Minecraft& mc, Player& player);
virtual void execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) = 0;
virtual void printHelp(Minecraft& mc) = 0;
protected:
Command(const std::string& name, CommandFlags flags = (CommandFlags)0) : m_name(name), m_flags(flags) {}
const std::string m_name;
const CommandFlags m_flags;
};

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@@ -1,27 +0,0 @@
#include "CommandHelp.hpp"
#include "commands/Command.hpp"
#include "CommandManager.hpp"
#include <client/Minecraft.h>
CommandHelp::CommandHelp() : Command("help") {}
void CommandHelp::execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) {
if (args.empty()) {
auto cmds = mc.commandManager().getListAllCommands();
mc.addMessage("Usage: /help <command>");
mc.addMessage("List of all commands:");
for (auto& cmd : cmds) {
mc.addMessage(" - " + cmd);
}
} else {
Command* cmd = mc.commandManager().getCommand(args[0]);
if (cmd != nullptr) {
cmd->printHelp(mc);
}
}
}
void CommandHelp::printHelp(Minecraft& mc) {}

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@@ -1,9 +0,0 @@
#include "Command.hpp"
class CommandHelp : public Command {
public:
CommandHelp();
void execute(Minecraft& mc, Player& player, const std::vector<std::string>& args);
void printHelp(Minecraft& mc);
};

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@@ -1,41 +0,0 @@
#include "CommandKick.hpp"
#include "commands/Command.hpp"
#include "network/RakNetInstance.h"
#include "raknet/RakPeer.h"
#include "world/level/Level.h"
#include <algorithm>
#include <client/Minecraft.h>
CommandKick::CommandKick() : Command("kick") {}
void CommandKick::execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) {
if (!isPlayerOp(mc, player)) {
return mc.addMessage("You aren't enough priveleged to run this command");
}
if (args.empty()) {
return printHelp(mc);
}
auto it = std::find_if(mc.level->players.begin(), mc.level->players.end(), [args] (auto& it) -> bool {
return it->name == args[0];
});
if (it == mc.level->players.end()) {
return mc.addMessage("kick: can't find player with name " + args[0]);
}
if (*it == (Player*)mc.player) {
return mc.addMessage("kick: you can't kick urself lol");
}
mc.level->removePlayer(*it);
(*it)->remove();
mc.raknetInstance->getPeer()->CloseConnection((*it)->owner, true);
mc.addMessage("kick: successfully kicked player " + args[0]);
}
void CommandKick::printHelp(Minecraft& mc) {
mc.addMessage("Usage: /kick <player>");
}

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@@ -1,9 +0,0 @@
#include "Command.hpp"
class CommandKick : public Command {
public:
CommandKick();
void execute(Minecraft& mc, Player& player, const std::vector<std::string>& args);
void printHelp(Minecraft& mc);
};

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@@ -1,73 +0,0 @@
#include "CommandManager.hpp"
#include <algorithm>
#include <string>
#include <vector>
#include "client/Minecraft.h"
#include "commands/Command.hpp"
#include "commands/CommandHelp.hpp"
#include "commands/CommandKick.hpp"
#include "commands/CommandOp.hpp"
#include "network/packet/ChatPacket.h"
#include "network/RakNetInstance.h"
#include "world/level/Level.h"
CommandManager::CommandManager() {
registerAllCommands();
}
void CommandManager::registerAllCommands() {
m_commands.push_back(new CommandHelp());
m_commands.push_back(new CommandKick());
m_commands.push_back(new CommandOp());
}
std::vector<std::string> CommandManager::getListAllCommands() {
std::vector<std::string> ret;
for (auto& cmd : m_commands) {
ret.push_back(cmd->getName());
}
return ret;
}
void CommandManager::execute(Minecraft& mc, Player& player, const std::string& input) {
std::istringstream ss(input);
std::string cmd;
ss >> cmd;
auto it = std::find_if(m_commands.begin(), m_commands.end(), [cmd](auto& it) -> bool {
return it->getName() == cmd;
});
if (it == m_commands.end()) {
return mc.addMessage("Command /" + cmd + " not found");
}
std::vector<std::string> args;
std::string tok;
while (ss >> tok) args.push_back(tok);
if (!mc.level->isClientSide || (*it)->getFlags() & CommandFlags::COMMAND_FLAG_SINGLEPLAYER_ONLY) {
(*it)->execute(mc, player, args);
} else {
ChatPacket packet("/" + input);
mc.raknetInstance->send(packet);
}
}
Command* CommandManager::getCommand(const std::string& name) {
auto it = std::find_if(m_commands.begin(), m_commands.end(), [name](auto& it) -> bool {
return it->getName() == name;
});
if (it == m_commands.end()) {
return *it;
}
return nullptr;
}

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@@ -1,21 +0,0 @@
#pragma once
#include <string>
#include <vector>
#include "Command.hpp"
class CommandManager {
public:
CommandManager();
std::vector<std::string> getListAllCommands();
void execute(Minecraft& mc, Player& player, const std::string& input);
Command* getCommand(const std::string& name);
private:
void registerAllCommands();
std::vector<Command*> m_commands;
};

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@@ -1,35 +0,0 @@
#include "CommandOp.hpp"
#include "commands/Command.hpp"
#include "network/RakNetInstance.h"
#include "raknet/RakPeer.h"
#include "world/level/Level.h"
#include <algorithm>
#include <client/Minecraft.h>
CommandOp::CommandOp() : Command("op") {}
void CommandOp::execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) {
if (!isPlayerOp(mc, player)) {
return mc.addMessage("You aren't enough priveleged to run this command");
}
if (args.empty()) {
return printHelp(mc);
}
auto it = std::find_if(mc.level->players.begin(), mc.level->players.end(), [args] (auto& it) -> bool {
return it->name == args[0];
});
if (mc.level->ops.find(args[0]) != mc.level->ops.end()) {
return mc.addMessage("op: player " + args[0] + " already opped");
}
mc.level->ops.emplace((*it)->name);
mc.addMessage("op: successfully opped player " + args[0]);
}
void CommandOp::printHelp(Minecraft& mc) {
mc.addMessage("Usage: /op <player>");
}

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@@ -1,9 +0,0 @@
#include "Command.hpp"
class CommandOp : public Command {
public:
CommandOp();
void execute(Minecraft& mc, Player& player, const std::vector<std::string>& args);
void printHelp(Minecraft& mc);
};

59
src/gamemode/CreativeMode.cpp Executable file
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@@ -0,0 +1,59 @@
#include "CreativeMode.h"
#include <Minecraft.h>
#include <world/level/Level.h>
#include <world/entity/player/Abilities.h>
static const int DestructionTickDelay = 5;
CreativeMode::CreativeMode(Minecraft& minecraft)
: super(minecraft)
{
}
void CreativeMode::startDestroyBlock(Player* player, int x, int y, int z, int face) {
if(player->getCarriedItem() != NULL && player->getCarriedItem()->id == Item::bow->id)
return;
creativeDestroyBlock(player, x, y, z, face);
destroyDelay = DestructionTickDelay;
}
void CreativeMode::creativeDestroyBlock(Player* player, int x, int y, int z, int face) {
minecraft.level->extinguishFire(x, y, z, face);
destroyBlock(player, x, y, z, face);
}
void CreativeMode::continueDestroyBlock(Player* player, int x, int y, int z, int face) {
destroyDelay--;
if (destroyDelay <= 0) {
destroyDelay = DestructionTickDelay;
creativeDestroyBlock(player, x, y, z, face);
}
}
void CreativeMode::stopDestroyBlock(Player* player) {
destroyDelay = 0;
}
void CreativeMode::initAbilities( Abilities& abilities ) {
abilities.mayfly = true;
abilities.instabuild = true;
abilities.invulnerable = true;
}
bool CreativeMode::isCreativeType() {
return true;
}
void CreativeMode::releaseUsingItem( Player* player ) {
if(player->getCarriedItem() != NULL) {
int oldItemId = player->getCarriedItem()->id;
int oldAux = player->getAuxData();
super::releaseUsingItem(player);
if(player->getCarriedItem() != NULL && player->getCarriedItem()->id == oldItemId) {
player->getCarriedItem()->setAuxValue(oldAux);
}
} else {
super::releaseUsingItem(player);
}
}

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@@ -9,18 +9,19 @@ class CreativeMode: public GameMode
{ {
typedef GameMode super; typedef GameMode super;
public: public:
CreativeMode(Minecraft* minecraft); CreativeMode(Minecraft& minecraft);
void startDestroyBlock(int x, int y, int z, int face); void startDestroyBlock(Player* player, int x, int y, int z, int face);
void continueDestroyBlock(int x, int y, int z, int face); void continueDestroyBlock(Player* player, int x, int y, int z, int face);
void stopDestroyBlock(); void stopDestroyBlock(Player* player);
bool isCreativeType(); bool isCreativeType();
void initAbilities(Abilities& abilities); void initAbilities(Abilities& abilities);
void releaseUsingItem(Player* player);
private: private:
void creativeDestroyBlock(int x, int y, int z, int face); void creativeDestroyBlock(Player* player, int x, int y, int z, int face);
}; };
#endif /*NET_MINECRAFT_CLIENT_GAMEMODE__CreativeMode_H__*/ #endif /*NET_MINECRAFT_CLIENT_GAMEMODE__CreativeMode_H__*/

111
src/gamemode/CreatorMode.cpp Executable file
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@@ -0,0 +1,111 @@
#include "CreatorMode.h"
#include "world/entity/player/Player.h"
#include "world/level/Level.h"
#include <Minecraft.h>
#include <world/entity/player/Abilities.h>
static const int DestructionTickDelay = 5;
class Creator: public ICreator {
//virtual void getEvents();
public:
Creator(/*int eventLifeTime*/)
: _tileEvents(32),
_tickId(0)
{
}
void setTick(int tick) {
_tickId = tick;
}
EventList<TileEvent>& getTileEvents() { return _tileEvents; }
void addevent_blockUse(int entityId, int x, int y, int z, int face) {
TileEvent t = {
entityId,
x,y,z,
face
};
_tileEvents.add(t, _tickId);
}
private:
EventList<TileEvent> _tileEvents;
int _tickId;
};
CreatorMode::CreatorMode(Minecraft& minecraft)
: super(minecraft)
{
_creator = new Creator();
}
CreatorMode::~CreatorMode() {
delete _creator;
}
void CreatorMode::startDestroyBlock(Player* player, int x, int y, int z, int face) {
if(player->getCarriedItem() != NULL && player->getCarriedItem()->id == Item::bow->id)
return;
CreatorDestroyBlock(player, x, y, z, face);
destroyDelay = DestructionTickDelay;
}
void CreatorMode::CreatorDestroyBlock(Player* player, int x, int y, int z, int face) {
minecraft.level->extinguishFire(x, y, z, face);
destroyBlock(player, x, y, z, face);
}
void CreatorMode::continueDestroyBlock(Player* player, int x, int y, int z, int face) {
destroyDelay--;
if (destroyDelay <= 0) {
destroyDelay = DestructionTickDelay;
CreatorDestroyBlock(player, x, y, z, face);
}
}
bool CreatorMode::useItemOn(Player* player, Level* level, ItemInstance* item, int x, int y, int z, int face, const Vec3& hit ) {
if (item && item->id == ((Item*)Item::sword_iron)->id)
_creator->addevent_blockUse(player->entityId, x, y, z, face);
return super::useItemOn(player, level, item, x, y, z, face, hit);
}
void CreatorMode::stopDestroyBlock(Player* player) {
destroyDelay = 0;
}
void CreatorMode::initAbilities( Abilities& abilities ) {
abilities.mayfly = true;
abilities.instabuild = true;
abilities.invulnerable = true;
}
bool CreatorMode::isCreativeType() {
return true;
}
void CreatorMode::releaseUsingItem( Player* player ) {
if(player->getCarriedItem() != NULL) {
int oldItemId = player->getCarriedItem()->id;
int oldAux = player->getAuxData();
super::releaseUsingItem(player);
if(player->getCarriedItem() != NULL && player->getCarriedItem()->id == oldItemId) {
player->getCarriedItem()->setAuxValue(oldAux);
}
} else {
super::releaseUsingItem(player);
}
}
ICreator* CreatorMode::getCreator() {
return _creator;
}
void CreatorMode::tick() {
_creator->setTick(minecraft.level->getTime());
super::tick();
}

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@@ -4,7 +4,7 @@
//package net.minecraft.client.gamemode; //package net.minecraft.client.gamemode;
#include "GameMode.h" #include "GameMode.h"
#include "../../world/PosTranslator.h" #include <world/PosTranslator.h>
class ICreator { class ICreator {
public: public:
@@ -102,12 +102,12 @@ class CreatorMode: public GameMode
{ {
typedef GameMode super; typedef GameMode super;
public: public:
CreatorMode(Minecraft* minecraft); CreatorMode(Minecraft& minecraft);
~CreatorMode(); ~CreatorMode();
void startDestroyBlock(int x, int y, int z, int face); void startDestroyBlock(Player* player, int x, int y, int z, int face);
void continueDestroyBlock(int x, int y, int z, int face); void continueDestroyBlock(Player* player, int x, int y, int z, int face);
void stopDestroyBlock(); void stopDestroyBlock(Player* player);
bool useItemOn(Player* player, Level* level, ItemInstance* item, int x, int y, int z, int face, const Vec3& hit); bool useItemOn(Player* player, Level* level, ItemInstance* item, int x, int y, int z, int face, const Vec3& hit);
@@ -118,8 +118,9 @@ public:
void initAbilities(Abilities& abilities); void initAbilities(Abilities& abilities);
void releaseUsingItem(Player* player);
private: private:
void CreatorDestroyBlock(int x, int y, int z, int face); void CreatorDestroyBlock(Player* player, int x, int y, int z, int face);
Creator* _creator; Creator* _creator;
}; };

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@@ -1,35 +1,15 @@
#include "GameMode.h" #include "GameMode.h"
#include "../Minecraft.h" #include <Minecraft.h>
#include "../../network/packet/UseItemPacket.h" #include <network/packet/UseItemPacket.h>
#include "../../network/packet/PlayerActionPacket.h" #include <network/packet/PlayerActionPacket.h>
#include "../../world/level/Level.h" #include <world/level/Level.h>
#include "../../world/item/ItemInstance.h" #include <world/item/ItemInstance.h>
#include "../player/LocalPlayer.h" #include <client/player/LocalPlayer.h>
#include "client/Options.h" #include <client/Options.h>
#ifndef STANDALONE_SERVER #include <network/RakNetInstance.h>
#include "../sound/SoundEngine.h" #include <network/packet/RemoveBlockPacket.h>
#include "../particle/ParticleEngine.h" #include <world/level/material/Material.h>
#endif
#include "../../network/RakNetInstance.h"
#include "../../network/packet/RemoveBlockPacket.h"
#ifndef STANDALONE_SERVER
#include "../renderer/LevelRenderer.h"
#endif
#include "../../world/level/material/Material.h"
GameMode::GameMode( Minecraft* minecraft)
: minecraft(minecraft),
destroyProgress(0),
oDestroyProgress(0),
destroyTicks(0),
destroyDelay(0)
{
}
/*virtual*/
Player* GameMode::createPlayer(Level* level) {
return new LocalPlayer(minecraft, level, minecraft->options.getStringValue(OPTIONS_USERNAME), level->dimension->id, isCreativeType());
}
/*virtual*/ /*virtual*/
void GameMode::interact(Player* player, Entity* entity) { void GameMode::interact(Player* player, Entity* entity) {
@@ -38,23 +18,24 @@ void GameMode::interact(Player* player, Entity* entity) {
/*virtual*/ /*virtual*/
void GameMode::attack(Player* player, Entity* entity) { void GameMode::attack(Player* player, Entity* entity) {
if (minecraft->level->adventureSettings.noPvP && entity->isPlayer()) if (minecraft.level->adventureSettings.noPvP && entity->isPlayer())
return; return;
if (minecraft->level->adventureSettings.noPvM && entity->isMob()) if (minecraft.level->adventureSettings.noPvM && entity->isMob())
return; return;
player->attack(entity); player->attack(entity);
} }
/* virtual */ /* virtual */
void GameMode::startDestroyBlock( int x, int y, int z, int face ) { void GameMode::startDestroyBlock(Player* player, int x, int y, int z, int face ) {
if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id) if(player->getCarriedItem() != NULL && player->getCarriedItem()->id == Item::bow->id)
return; return;
destroyBlock(x, y, z, face);
destroyBlock(player, x, y, z, face);
} }
/*virtual*/ /*virtual*/
bool GameMode::destroyBlock(int x, int y, int z, int face) { bool GameMode::destroyBlock(Player* player, int x, int y, int z, int face) {
Level* level = minecraft->level; Level* level = minecraft.level;
Tile* oldTile = Tile::tiles[level->getTile(x, y, z)]; Tile* oldTile = Tile::tiles[level->getTile(x, y, z)];
if (!oldTile) if (!oldTile)
return false; return false;
@@ -65,22 +46,12 @@ bool GameMode::destroyBlock(int x, int y, int z, int face) {
return false; return false;
} }
} }
#ifndef STANDALONE_SERVER
minecraft->particleEngine->destroy(x, y, z);
#endif
int data = level->getData(x, y, z); int data = level->getData(x, y, z);
bool changed = level->setTile(x, y, z, 0); bool changed = level->setTile(x, y, z, 0);
if (changed) { if (changed) {
#ifndef STANDALONE_SERVER
minecraft->soundEngine->play(oldTile->soundType->getBreakSound(), x + 0.5f, y + 0.5f, z + 0.5f, (oldTile->soundType->getVolume() + 1) / 2, oldTile->soundType->getPitch() * 0.8f);
#endif
oldTile->destroy(level, x, y, z, data); oldTile->destroy(level, x, y, z, data);
if (minecraft->options.getBooleanValue(OPTIONS_DESTROY_VIBRATION)) minecraft->platform()->vibrate(24); minecraft.onBlockDestroyed(player, x, y, z, face);
if (minecraft->isOnline()) {
RemoveBlockPacket packet(minecraft->player, x, y, z);
minecraft->raknetInstance->send(packet);
}
} }
return changed; return changed;
} }
@@ -89,10 +60,10 @@ bool GameMode::useItemOn(Player* player, Level* level, ItemInstance* item, int x
float clickX = hit.x - x; float clickX = hit.x - x;
float clickY = hit.y - y; float clickY = hit.y - y;
float clickZ = hit.z - z; float clickZ = hit.z - z;
if (level->isClientSide) { item = player->inventory->getSelected();
item = player->inventory->getSelected(); if(level->isClientSide) {
UseItemPacket packet(x, y, z, face, item, player->entityId, clickX, clickY, clickZ); UseItemPacket packet(x, y, z, face, item, player->entityId, clickX, clickY, clickZ);
minecraft->raknetInstance->send(packet); minecraft.raknetInstance->send(packet);
} }
int t = level->getTile(x, y, z); int t = level->getTile(x, y, z);
if (t == Tile::invisible_bedrock->id) return false; if (t == Tile::invisible_bedrock->id) return false;
@@ -118,7 +89,7 @@ bool GameMode::useItem( Player* player, Level* level, ItemInstance* item ) {
ItemInstance* itemInstance = item->use(level, player); ItemInstance* itemInstance = item->use(level, player);
if(level->isClientSide) { if(level->isClientSide) {
UseItemPacket packet(item, player->entityId, player->aimDirection); UseItemPacket packet(item, player->entityId, player->aimDirection);
minecraft->raknetInstance->send(packet); minecraft.raknetInstance->send(packet);
} }
if (itemInstance != item || (itemInstance != NULL && itemInstance->count != oldCount)) { if (itemInstance != item || (itemInstance != NULL && itemInstance->count != oldCount)) {
//player.inventory.items[player.inventory.selected] = itemInstance; //player.inventory.items[player.inventory.selected] = itemInstance;
@@ -149,9 +120,9 @@ void GameMode::initPlayer( Player* player ) {
} }
void GameMode::releaseUsingItem(Player* player){ void GameMode::releaseUsingItem(Player* player){
if (minecraft->level->isClientSide && player->isUsingItem()) { if(minecraft.level->isClientSide) {
PlayerActionPacket packet(PlayerActionPacket::RELEASE_USE_ITEM, 0, 0, 0, 0, player->entityId); PlayerActionPacket packet(PlayerActionPacket::RELEASE_USE_ITEM, 0, 0, 0, 0, player->entityId);
minecraft->raknetInstance->send(packet); minecraft.raknetInstance->send(packet);
} }
player->releaseUsingItem(); player->releaseUsingItem();
} }
@@ -160,15 +131,3 @@ void GameMode::tick() {
oDestroyProgress = destroyProgress; oDestroyProgress = destroyProgress;
} }
void GameMode::render( float a ) {
#ifndef STANDALONE_SERVER
if (destroyProgress <= 0) {
minecraft->gui.progress = 0;
minecraft->levelRenderer->destroyProgress = 0;
} else {
float dp = oDestroyProgress + (destroyProgress - oDestroyProgress) * a;
minecraft->gui.progress = dp;
minecraft->levelRenderer->destroyProgress = dp;
}
#endif
}

View File

@@ -3,7 +3,7 @@
//package net.minecraft.client.gamemode; //package net.minecraft.client.gamemode;
#include "../../world/level/tile/Tile.h" #include <world/level/tile/Tile.h>
class ItemInstance; class ItemInstance;
class Minecraft; class Minecraft;
@@ -11,23 +11,22 @@ class Level;
class Player; class Player;
class Abilities; class Abilities;
class GameMode class GameMode {
{
protected: protected:
Minecraft* minecraft; Minecraft& minecraft;
public: public:
GameMode(Minecraft* minecraft); GameMode(Minecraft& minecraft) : minecraft(minecraft) {}
virtual ~GameMode() {} virtual ~GameMode() {}
virtual void initLevel(Level* level) {} virtual void initLevel(Level* level) {}
virtual void startDestroyBlock(int x, int y, int z, int face); virtual void startDestroyBlock(Player* player, int x, int y, int z, int face);
virtual bool destroyBlock(int x, int y, int z, int face); virtual bool destroyBlock(Player* player, int x, int y, int z, int face);
virtual void continueDestroyBlock(int x, int y, int z, int face) = 0; virtual void continueDestroyBlock(Player* player, int x, int y, int z, int face) = 0;
virtual void stopDestroyBlock() {} virtual void stopDestroyBlock(Player* player) {}
virtual void tick(); virtual void tick();
virtual void render(float a);
virtual float getPickRange(); virtual float getPickRange();
/* void postLevelGen(LevelGen levelGen, Level level) {} */ /* void postLevelGen(LevelGen levelGen, Level level) {} */
@@ -35,7 +34,6 @@ public:
virtual bool useItem(Player* player, Level* level, ItemInstance* item); virtual bool useItem(Player* player, Level* level, ItemInstance* item);
virtual bool useItemOn(Player* player, Level* level, ItemInstance* item, int x, int y, int z, int face, const Vec3& hit); virtual bool useItemOn(Player* player, Level* level, ItemInstance* item, int x, int y, int z, int face, const Vec3& hit);
virtual Player* createPlayer(Level* level);
virtual void initPlayer(Player* player); virtual void initPlayer(Player* player);
virtual void adjustPlayer(Player* player) {} virtual void adjustPlayer(Player* player) {}
virtual bool canHurtPlayer() { return false; } virtual bool canHurtPlayer() { return false; }
@@ -53,11 +51,11 @@ public:
virtual void releaseUsingItem(Player* player); virtual void releaseUsingItem(Player* player);
float oDestroyProgress; float oDestroyProgress = 0;
float destroyProgress; float destroyProgress = 0;
protected: protected:
int destroyTicks; int destroyTicks = 0;
int destroyDelay; int destroyDelay = 0;
}; };
#endif /*NET_MINECRAFT_CLIENT_GAMEMODE__GameMode_H__*/ #endif /*NET_MINECRAFT_CLIENT_GAMEMODE__GameMode_H__*/

93
src/gamemode/SurvivalMode.cpp Executable file
View File

@@ -0,0 +1,93 @@
#include "SurvivalMode.h"
#include <Minecraft.h>
#include <world/level/Level.h>
#include <world/entity/player/Abilities.h>
SurvivalMode::SurvivalMode( Minecraft& minecraft )
: super(minecraft),
xDestroyBlock(-1),
yDestroyBlock(-1),
zDestroyBlock(-1)
{
}
void SurvivalMode::continueDestroyBlock(Player* player, int x, int y, int z, int face ) {
if (destroyDelay > 0) {
destroyDelay--;
return;
}
if (x == xDestroyBlock && y == yDestroyBlock && z == zDestroyBlock) {
int t = minecraft.level->getTile(x, y, z);
if (t == 0) return;
Tile* tile = Tile::tiles[t];
destroyProgress += tile->getDestroyProgress(player);
if ((++destroyTicks & 3) == 1) {
#ifndef STANDALONE_SERVER
if (tile != NULL) {
minecraft->soundEngine->play(tile->soundType->getStepSound(), x + 0.5f, y + 0.5f, z + 0.5f, (tile->soundType->getVolume() + 1) / 8, tile->soundType->getPitch() * 0.5f);
}
#endif
}
if (destroyProgress >= 1) {
destroyBlock(player, x, y, z, face);
destroyProgress = 0;
oDestroyProgress = 0;
destroyTicks = 0;
destroyDelay = 5;
}
} else {
destroyProgress = 0;
oDestroyProgress = 0;
destroyTicks = 0;
xDestroyBlock = x;
yDestroyBlock = y;
zDestroyBlock = z;
}
}
bool SurvivalMode::destroyBlock(Player* player, int x, int y, int z, int face ) {
int t = minecraft.level->getTile(x, y, z);
int data = minecraft.level->getData(x, y, z);
bool changed = GameMode::destroyBlock(player, x, y, z, face);
bool couldDestroy = player->canDestroy(Tile::tiles[t]);
ItemInstance* item = player->inventory->getSelected();
if (item != NULL) {
item->mineBlock(t, x, y, z);
if (item->count == 0) {
//item->snap(minecraft->player);
player->inventory->clearSlot(player->inventory->selected);
}
}
if (changed && couldDestroy) {
ItemInstance instance(t, 1, data);
Tile::tiles[t]->playerDestroy(minecraft.level, player, x, y, z, data);
}
return changed;
}
void SurvivalMode::stopDestroyBlock(Player* player) {
destroyProgress = 0;
destroyDelay = 0;
}
void SurvivalMode::initAbilities( Abilities& abilities ) {
abilities.flying = false;
abilities.mayfly = false;
abilities.instabuild = false;
abilities.invulnerable = false;
}
void SurvivalMode::startDestroyBlock(Player* player, int x, int y, int z, int face ) {
if(player->getCarriedItem() != NULL && player->getCarriedItem()->id == Item::bow->id)
return;
int t = minecraft.level->getTile(x, y, z);
if (t > 0 && destroyProgress == 0) Tile::tiles[t]->attack(minecraft.level, x, y, z, player);
if (t > 0 && Tile::tiles[t]->getDestroyProgress(player) >= 1)
destroyBlock(player, x, y, z, face);
}

View File

@@ -10,12 +10,12 @@ class SurvivalMode: public GameMode
{ {
typedef GameMode super; typedef GameMode super;
public: public:
SurvivalMode(Minecraft* minecraft); SurvivalMode(Minecraft& minecraft);
bool destroyBlock(int x, int y, int z, int face); bool destroyBlock(Player* player, int x, int y, int z, int face);
void startDestroyBlock(int x, int y, int z, int face); void startDestroyBlock(Player* player, int x, int y, int z, int face);
void continueDestroyBlock(int x, int y, int z, int face); void continueDestroyBlock(Player* player, int x, int y, int z, int face);
void stopDestroyBlock(); void stopDestroyBlock(Player* player);
bool canHurtPlayer() { return true; } bool canHurtPlayer() { return true; }

View File

@@ -1,6 +1,6 @@
#include "I18n.h" #include "I18n.h"
#include <sstream> #include <sstream>
#include "../AppPlatform.h" #include <IPlatform.h>
#include "../util/StringUtils.h" #include "../util/StringUtils.h"
#include "../world/level/tile/Tile.h" #include "../world/level/tile/Tile.h"
#include "../world/item/ItemInstance.h" #include "../world/item/ItemInstance.h"
@@ -8,8 +8,7 @@
I18n::Map I18n::_strings; I18n::Map I18n::_strings;
void I18n::loadLanguage( AppPlatform* platform, const std::string& languageCode ) void I18n::loadLanguage(IPlatform& platform, const std::string& languageCode ) {
{
_strings.clear(); _strings.clear();
fillTranslations(platform, "lang/en_US.lang", true); fillTranslations(platform, "lang/en_US.lang", true);
@@ -26,8 +25,7 @@ bool I18n::get( const std::string& id, std::string& out ) {
return false; return false;
} }
std::string I18n::get( const std::string& id ) std::string I18n::get( const std::string& id ) {
{
Map::const_iterator cit = _strings.find(id); Map::const_iterator cit = _strings.find(id);
if (cit != _strings.end()) if (cit != _strings.end())
return cit->second; return cit->second;
@@ -35,13 +33,11 @@ std::string I18n::get( const std::string& id )
return id + '<';//lang.getElement(id); return id + '<';//lang.getElement(id);
} }
void I18n::fillTranslations( AppPlatform* platform, const std::string& filename, bool overwrite ) void I18n::fillTranslations(IPlatform& platform, const std::string& filename, bool overwrite ) {
{ auto blob = platform.readAssetFile(filename);
BinaryBlob blob = platform->readAssetFile(filename); if (blob.empty()) return;
if (!blob.data || blob.size <= 0)
return;
std::string data((const char*)blob.data, blob.size); std::string data(blob.begin(), blob.end());
std::stringstream fin(data, std::ios_base::in); std::stringstream fin(data, std::ios_base::in);
std::string line; std::string line;
@@ -58,12 +54,9 @@ void I18n::fillTranslations( AppPlatform* platform, const std::string& filename,
std::string value = Util::stringTrim(line.substr(spos + 1)); std::string value = Util::stringTrim(line.substr(spos + 1));
_strings.insert( std::make_pair(key, value ) ); _strings.insert( std::make_pair(key, value ) );
} }
delete[] blob.data;
} }
std::string I18n::getDescriptionString( const ItemInstance& item ) std::string I18n::getDescriptionString( const ItemInstance& item ) {
{
// Convert to lower. Normally std::transform would be used, but tolower might be // Convert to lower. Normally std::transform would be used, but tolower might be
// implemented with a macro in certain C-implementations -> messing stuff up // implemented with a macro in certain C-implementations -> messing stuff up
const std::string desc = item.getDescriptionId(); const std::string desc = item.getDescriptionId();

View File

@@ -3,17 +3,17 @@
//package net.minecraft.locale; //package net.minecraft.locale;
#include "IPlatform.h"
#include <map> #include <map>
#include <string> #include <string>
class AppPlatform; class AppPlatform;
class ItemInstance; class ItemInstance;
class I18n class I18n {
{
typedef std::map<std::string, std::string> Map; typedef std::map<std::string, std::string> Map;
public: public:
static void loadLanguage(AppPlatform* platform, const std::string& languageCode); static void loadLanguage(IPlatform& platform, const std::string& languageCode);
static bool get(const std::string& id, std::string& out); static bool get(const std::string& id, std::string& out);
static std::string get(const std::string& id); static std::string get(const std::string& id);
@@ -24,7 +24,7 @@ public:
static std::string getDescriptionString( const ItemInstance& item ); static std::string getDescriptionString( const ItemInstance& item );
private: private:
static void fillTranslations(AppPlatform* platform, const std::string& filename, bool overwrite); static void fillTranslations(IPlatform& platform, const std::string& filename, bool overwrite);
static Map _strings; static Map _strings;
}; };

View File

@@ -1,46 +1,9 @@
/** #include "MinecraftClient.h"
Entry point for cross compilation.
This is ugly, yes. But it will change in the "half near" future int main() {
to a more correct system of solving the cross-platform entry MinecraftClient minecraft(App::CreatePlatform());
point "problem" */
#define _SECURE_SCL 0
// #ifdef WIN32
// #include "vld.h"
// #endif
#include "platform/log.h"
#ifdef WIN32
#endif
#ifdef ANDROID
#endif
#include "NinecraftApp.h"
#define MAIN_CLASS NinecraftApp
// #ifdef PLATFORM_WINDOWS
// #include "main_win32.h"
// #endif
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
#include "main_glfw.h"
#endif
#ifdef PLATFORM_ANDROID
#ifdef PRE_ANDROID23
#include "main_android_java.h"
#else
#include "main_android.h"
#endif
#endif
#ifdef PLATFORM_RPI
#include "main_rpi.h"
#endif
minecraft.run();
return 0;
}

View File

@@ -250,10 +250,10 @@ static void pointerMove(int pointerId, int x, int y) {
Multitouch::feed(0, 0, x, y, pointerId); Multitouch::feed(0, 0, x, y, pointerId);
} }
__inline static const float padXtoSigned(int x) { inline static const float padXtoSigned(int x) {
return (x - 483.0f) * 0.002070393374741201f; return (x - 483.0f) * 0.002070393374741201f;
} }
__inline static const float padYtoSigned(int y) { inline static const float padYtoSigned(int y) {
return (y - 180.0f) * 0.005555555555555556f; return (y - 180.0f) * 0.005555555555555556f;
} }

View File

@@ -1,20 +1,22 @@
#include <iostream> #include <iostream>
#include "NinecraftApp.h" #include <IPlatform.h>
#include "AppPlatform.h" #include <memory>
#include <stdio.h> #include <stdio.h>
#include <stdlib.h> #include <stdlib.h>
#include <signal.h> #include <signal.h>
#include <unistd.h> #include <unistd.h>
#include "MinecraftServer.h"
#include "platform/server/PlatformServer.h"
#include "world/level/LevelSettings.h" #include "world/level/LevelSettings.h"
#include "world/level/Level.h" #include "world/level/Level.h"
#include "server/ArgumentsSettings.h" #include "server/ArgumentsSettings.h"
#include "platform/time.h" #include "platform/time.h"
#include "SharedConstants.h" #include "SharedConstants.h"
#define MAIN_CLASS NinecraftApp
static App* g_app = 0; static App* g_app = 0;
static int g_exitCode = 0; static int g_exitCode = 0;
void signal_callback_handler(int signum) { void signal_callback_handler(int signum) {
std::cout << "Signum caught: " << signum << std::endl; std::cout << "Signum caught: " << signum << std::endl;
if(signum == 2 || signum == 3){ // SIGINT || SIGQUIT if(signum == 2 || signum == 3){ // SIGINT || SIGQUIT
@@ -29,57 +31,49 @@ void signal_callback_handler(int signum) {
int main(int numArguments, char* pszArgs[]) { int main(int numArguments, char* pszArgs[]) {
ArgumentsSettings aSettings(numArguments, pszArgs); ArgumentsSettings aSettings(numArguments, pszArgs);
if(aSettings.getShowHelp()) { if(aSettings.getShowHelp()) {
// TODO: Map with args and print it with std::cout and for loop
// TODO: World size setting
ArgumentsSettings defaultSettings(0, NULL); ArgumentsSettings defaultSettings(0, NULL);
printf("Minecraft Pockect Edition Server %s\n", Common::getGameVersionString("").c_str()); printf("Minecraft Pockect Edition Server %s\n", Common::getGameVersionString("").c_str());
printf("-------------------------------------------------------\n"); printf("-------------------------------------------------------\n");
printf("--cachepath - Path to where the server can store temp stuff (not sure if this is used) [default: \"%s\"]\n", defaultSettings.getCachePath().c_str()); printf("--cachepath - Path to where the server can store temp stuff (not sure if this is used) [default: \"%s\"]\n", defaultSettings.getCachePath().c_str());
printf("--externalpath - The path to the place where the server should store the levels. [default: \"%s\"]\n", defaultSettings.getExternalPath().c_str()); printf("--externalpath - The path to the place where the server should store the levels. [default: \"%s\"]\n", defaultSettings.getExternalPath().c_str());
printf("--levelname - The name of the server [default: \"%s\"]\n", defaultSettings.getLevelName().c_str()); printf("--levelname - The name of the server [default: \"%s\"]\n", defaultSettings.getLevelName().c_str());
printf("--gamemode - The name of the gamemode [default: \"%s\"]\n", defaultSettings.getGamemode().c_str());
printf("--leveldir - The name of the server [default: \"%s\"]\n", defaultSettings.getLevelDir().c_str()); printf("--leveldir - The name of the server [default: \"%s\"]\n", defaultSettings.getLevelDir().c_str());
printf("--help - Shows this message.\n"); printf("--help - Shows this message.\n");
printf("--port - The port to run the server on. [default: %d]\n", defaultSettings.getPort()); printf("--port - The port to run the server on. [default: %d]\n", defaultSettings.getPort());
printf("--serverkey - The key that the server should use for API calls. [default: \"%s\"]\n", defaultSettings.getServerKey().c_str()); printf("--serverkey - The key that the server should use for API calls. [default: \"%s\"]\n", defaultSettings.getServerKey().c_str());
printf("-------------------------------------------------------\n"); printf("-------------------------------------------------------\n");
return 0; return 0;
} }
printf("Level Name: %s\n", aSettings.getLevelName().c_str()); printf("Level Name: %s\n", aSettings.getLevelName().c_str());
AppContext appContext; MinecraftServer server(App::CreatePlatform());
appContext.platform = new AppPlatform();
App* app = new MAIN_CLASS();
signal(SIGINT, signal_callback_handler);
g_app = app;
((MAIN_CLASS*)g_app)->externalStoragePath = aSettings.getExternalPath();
((MAIN_CLASS*)g_app)->externalCacheStoragePath = aSettings.getCachePath();
g_app->init(appContext); signal(SIGINT, signal_callback_handler);
g_app = &server;
server.externalStoragePath = aSettings.getExternalPath();
server.externalCacheStoragePath = aSettings.getCachePath();
server.init();
LevelSettings settings(getEpochTimeS(), GameType::Creative); LevelSettings settings(getEpochTimeS(), GameType::Creative);
float startTime = getTimeS(); float startTime = getTimeS();
((MAIN_CLASS*)g_app)->selectLevel(aSettings.getLevelDir(), aSettings.getLevelName(), settings); server.selectLevel(aSettings.getLevelDir(), aSettings.getLevelName(), settings);
((MAIN_CLASS*)g_app)->hostMultiplayer(aSettings.getPort()); server.hostMultiplayer(aSettings.getPort());
std::cout << "Level has been generated in " << getTimeS() - startTime << std::endl; std::cout << "Level has been generated in " << getTimeS() - startTime << std::endl;
((MAIN_CLASS*)g_app)->level->saveLevelData(); server.level->saveLevelData();
std::cout << "Level has been saved!" << std::endl; std::cout << "Level has been saved!" << std::endl;
while(!app->wantToQuit()) { while(!server.wantToQuit()) {
app->update(); server.update();
//pthread_yield(); //pthread_yield();
sleepMs(20); sleepMs(20);
} }
((MAIN_CLASS*)g_app)->level->saveLevelData();
delete app; server.level->saveLevelData();
appContext.platform->finish();
delete appContext.platform;
std::cout << "Quit correctly" << std::endl; std::cout << "Quit correctly" << std::endl;
return g_exitCode; return g_exitCode;

View File

@@ -2,6 +2,7 @@
#define MAIN_GLFW_H__ #define MAIN_GLFW_H__
#include "App.h" #include "App.h"
#include "NinecraftApp.h"
#include "client/renderer/entity/PlayerRenderer.h" #include "client/renderer/entity/PlayerRenderer.h"
#include "client/renderer/gles.h" #include "client/renderer/gles.h"
#include "GLFW/glfw3.h" #include "GLFW/glfw3.h"
@@ -16,203 +17,56 @@
#ifdef __EMSCRIPTEN__ #ifdef __EMSCRIPTEN__
#include <emscripten/emscripten.h> #include <emscripten/emscripten.h>
#endif #endif
static App* g_app = 0;
int transformKey(int glfwkey) { // void loop() {
if (glfwkey >= GLFW_KEY_F1 && glfwkey <= GLFW_KEY_F12) { // using clock = std::chrono::steady_clock;
return glfwkey - 178; // auto frameStart = clock::now();
}
switch (glfwkey) { // g_app->update();
case GLFW_KEY_ESCAPE: return Keyboard::KEY_ESCAPE;
case GLFW_KEY_TAB: return Keyboard::KEY_TAB;
case GLFW_KEY_BACKSPACE: return Keyboard::KEY_BACKSPACE;
case GLFW_KEY_LEFT_SHIFT: return Keyboard::KEY_LSHIFT;
case GLFW_KEY_ENTER: return Keyboard::KEY_RETURN;
case GLFW_KEY_LEFT_CONTROL: return Keyboard::KEY_LEFT_CTRL;
default: return glfwkey;
}
}
void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) { // glfwSwapBuffers(((AppPlatform_glfw*)g_app->platform())->window);
if(action == GLFW_REPEAT) return; // glfwPollEvents();
if (key == GLFW_KEY_F11 && action == GLFW_PRESS) { // glfwSwapInterval(((MAIN_CLASS*)g_app)->options.getBooleanValue(OPTIONS_VSYNC) ? 1 : 0);
GLFWmonitor* monitor = glfwGetWindowMonitor(window); // if(((MAIN_CLASS*)g_app)->options.getBooleanValue(OPTIONS_LIMIT_FRAMERATE)) {
if (monitor) { // auto frameEnd = clock::now();
// Currently fullscreen → go windowed // auto elapsed = std::chrono::duration_cast<std::chrono::microseconds>(frameEnd - frameStart);
glfwSetWindowMonitor(window, NULL, 80, 80, 854, 480, 0); // auto target = std::chrono::microseconds(33333); // ~30 fps
} else { // if(elapsed < target)
// Currently windowed → go fullscreen on primary monitor // std::this_thread::sleep_for(target - elapsed);
GLFWmonitor* primary = glfwGetPrimaryMonitor(); // }
const GLFWvidmode* mode = glfwGetVideoMode(primary); // }
glfwSetWindowMonitor(window, primary, 0, 0, mode->width, mode->height, mode->refreshRate);
}
return;
}
Keyboard::feed(transformKey(key), action);
}
void character_callback(GLFWwindow* window, unsigned int codepoint) {
Keyboard::feedText(codepoint);
}
static void cursor_position_callback(GLFWwindow* window, double xpos, double ypos) {
static double lastX = 0.0, lastY = 0.0;
static bool firstMouse = true;
if (firstMouse) {
lastX = xpos;
lastY = ypos;
firstMouse = false;
}
double deltaX = xpos - lastX;
double deltaY = ypos - lastY;
lastX = xpos;
lastY = ypos;
if (glfwGetInputMode(window, GLFW_CURSOR) == GLFW_CURSOR_DISABLED) {
Mouse::feed(0, 0, xpos, ypos, deltaX, deltaY);
} else {
Mouse::feed( MouseAction::ACTION_MOVE, 0, xpos, ypos);
}
Multitouch::feed(0, 0, xpos, ypos, 0);
}
void mouse_button_callback(GLFWwindow* window, int button, int action, int mods) {
if(action == GLFW_REPEAT) return;
double xpos, ypos;
glfwGetCursorPos(window, &xpos, &ypos);
if (button == GLFW_MOUSE_BUTTON_LEFT) {
Mouse::feed( MouseAction::ACTION_LEFT, action, xpos, ypos);
Multitouch::feed(1, action, xpos, ypos, 0);
}
if (button == GLFW_MOUSE_BUTTON_RIGHT) {
Mouse::feed( MouseAction::ACTION_RIGHT, action, xpos, ypos);
}
}
void scroll_callback(GLFWwindow* window, double xoffset, double yoffset) {
double xpos, ypos;
glfwGetCursorPos(window, &xpos, &ypos);
Mouse::feed(3, 0, xpos, ypos, 0, yoffset);
}
void window_size_callback(GLFWwindow* window, int width, int height) {
if (g_app) g_app->setSize(width, height);
}
void error_callback(int error, const char* desc) {
printf("Error: %s\n", desc);
}
void loop() {
using clock = std::chrono::steady_clock;
auto frameStart = clock::now();
g_app->update();
glfwSwapBuffers(((AppPlatform_glfw*)g_app->platform())->window);
glfwPollEvents();
glfwSwapInterval(((MAIN_CLASS*)g_app)->options.getBooleanValue(OPTIONS_VSYNC) ? 1 : 0);
if(((MAIN_CLASS*)g_app)->options.getBooleanValue(OPTIONS_LIMIT_FRAMERATE)) {
auto frameEnd = clock::now();
auto elapsed = std::chrono::duration_cast<std::chrono::microseconds>(frameEnd - frameStart);
auto target = std::chrono::microseconds(33333); // ~30 fps
if(elapsed < target)
std::this_thread::sleep_for(target - elapsed);
}
}
int main(void) { int main(void) {
AppContext appContext; AppContext appContext;
#ifndef STANDALONE_SERVER appContext.platform = new AppPlatformGlfw();
// Platform init.
appContext.platform = new AppPlatform_glfw();
#if defined(__EMSCRIPTEN__)
EM_ASM(
FS.mkdir('/games');
FS.mkdir('/games/com.mojang');
FS.mkdir('/games/com.mojang/minecraftWorlds');
FS.mount(IDBFS, {}, '/games');
FS.syncfs(true, function (err) {});
);
#endif
glfwSetErrorCallback(error_callback); AppPlatformGlfw* platform = (AppPlatformGlfw*)appContext.platform;
if (!glfwInit()) { if (!platform->init()) {
return 1; return 1;
} }
glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_NATIVE_CONTEXT_API); App* app = (App*)new NinecraftApp();
#ifndef __EMSCRIPTEN__ app->init(appContext);
glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API); app->setSize(platform->getScreenWidth(), platform->getScreenHeight());
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1);
#else
glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 1);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
#endif
AppPlatform_glfw* platform = (AppPlatform_glfw*)appContext.platform; auto loop = [app]() {
app->update();
platform->window = glfwCreateWindow(appContext.platform->getScreenWidth(), appContext.platform->getScreenHeight(), "Minecraft PE 0.6.1", NULL, NULL); };
if (platform->window == NULL) {
return 1;
}
glfwSetKeyCallback(platform->window, key_callback);
glfwSetCharCallback(platform->window, character_callback);
glfwSetCursorPosCallback(platform->window, cursor_position_callback);
glfwSetMouseButtonCallback(platform->window, mouse_button_callback);
glfwSetScrollCallback(platform->window, scroll_callback);
glfwSetWindowSizeCallback(platform->window, window_size_callback);
glfwMakeContextCurrent(platform->window);
#ifndef __EMSCRIPTEN__
gladLoadGLLoader((GLADloadproc)glfwGetProcAddress);
glfwSwapInterval(0);
#endif
#endif
App* app = new MAIN_CLASS();
g_app = app;
((MAIN_CLASS*)g_app)->externalStoragePath = ".";
((MAIN_CLASS*)g_app)->externalCacheStoragePath = ".";
g_app->init(appContext);
g_app->setSize(appContext.platform->getScreenWidth(), appContext.platform->getScreenHeight());
#ifdef __EMSCRIPTEN__ #ifdef __EMSCRIPTEN__
emscripten_set_main_loop(loop, 0, 1); emscripten_set_main_loop(loop, 0, 1);
#else #else
// Main event loop // Main event loop
while(!glfwWindowShouldClose(platform->window) && !app->wantToQuit()) { while(!app->wantToQuit()) {
loop(); loop();
} }
#endif #endif
delete app; delete app;
#ifndef STANDALONE_SERVER
// Exit.
glfwDestroyWindow(platform->window);
glfwTerminate();
#endif
appContext.platform->finish(); appContext.platform->finish();
delete appContext.platform; delete appContext.platform;

View File

@@ -115,7 +115,7 @@ public:
return it->second; return it->second;
} }
__inline bool contains(const std::string& name) const { inline bool contains(const std::string& name) const {
return tags.find(name) != tags.end(); return tags.find(name) != tags.end();
} }
bool contains(const std::string& name, int type) const { bool contains(const std::string& name, int type) const {

View File

@@ -1,7 +1,7 @@
#include "ClientSideNetworkHandler.h" #include "ClientSideNetworkHandler.h"
#include <MinecraftClient.h>
#include "client/Options.h" #include "client/Options.h"
#include "network/packet/LoginStatusPacket.h" #include "gamemode/GameMode.h"
#include "packet/PacketInclude.h" #include "packet/PacketInclude.h"
#include "RakNetInstance.h" #include "RakNetInstance.h"
#include "../world/level/chunk/ChunkSource.h" #include "../world/level/chunk/ChunkSource.h"
@@ -9,12 +9,7 @@
#include "../world/level/storage/LevelStorageSource.h" #include "../world/level/storage/LevelStorageSource.h"
#include "../world/entity/player/Player.h" #include "../world/entity/player/Player.h"
#include "../world/entity/player/Inventory.h" #include "../world/entity/player/Inventory.h"
#include "../client/Minecraft.h" #include <Minecraft.h>
#include "../client/gamemode/GameMode.h"
#include "world/item/ItemInstance.h"
#ifndef STANDALONE_SERVER
#include "../client/gui/screens/DisconnectionScreen.h"
#endif
#include "../client/player/LocalPlayer.h" #include "../client/player/LocalPlayer.h"
#include "../client/multiplayer/MultiPlayerLevel.h" #include "../client/multiplayer/MultiPlayerLevel.h"
#include "../client/player/input/KeyboardInput.h" #include "../client/player/input/KeyboardInput.h"
@@ -24,9 +19,6 @@
#include "../world/level/Explosion.h" #include "../world/level/Explosion.h"
#include "../world/level/tile/entity/FurnaceTileEntity.h" #include "../world/level/tile/entity/FurnaceTileEntity.h"
#include "../world/inventory/BaseContainerMenu.h" #include "../world/inventory/BaseContainerMenu.h"
#ifndef STANDALONE_SERVER
#include "../client/particle/TakeAnimationParticle.h"
#endif
#include "../world/entity/EntityFactory.h" #include "../world/entity/EntityFactory.h"
#include "../world/entity/item/PrimedTnt.h" #include "../world/entity/item/PrimedTnt.h"
#include "../world/entity/projectile/Arrow.h" #include "../world/entity/projectile/Arrow.h"
@@ -37,12 +29,9 @@
static MultiPlayerLevel* mpcast(Level* l) { return (MultiPlayerLevel*) l; } static MultiPlayerLevel* mpcast(Level* l) { return (MultiPlayerLevel*) l; }
ClientSideNetworkHandler::ClientSideNetworkHandler(Minecraft* minecraft, IRakNetInstance* raknetInstance) ClientSideNetworkHandler::ClientSideNetworkHandler(MinecraftClient& minecraft, IRakNetInstance* raknetInstance)
: minecraft(minecraft), : minecraft(minecraft),
raknetInstance(raknetInstance), raknetInstance(raknetInstance)
level(NULL),
requestNextChunkPosition(0),
requestNextChunkIndex(0)
{ {
rakPeer = raknetInstance->getPeer(); rakPeer = raknetInstance->getPeer();
} }
@@ -88,7 +77,7 @@ void ClientSideNetworkHandler::onConnect(const RakNet::RakNetGUID& hostGuid)
serverGuid = hostGuid; serverGuid = hostGuid;
clearChunksLoaded(); clearChunksLoaded();
LoginPacket packet(minecraft->options.getStringValue(OPTIONS_USERNAME).c_str(), SharedConstants::NetworkProtocolVersion, true); LoginPacket packet(minecraft.options().getStringValue(OPTIONS_USERNAME).c_str(), SharedConstants::NetworkProtocolVersion);
raknetInstance->send(packet); raknetInstance->send(packet);
} }
@@ -99,21 +88,20 @@ void ClientSideNetworkHandler::onUnableToConnect()
void ClientSideNetworkHandler::onDisconnect(const RakNet::RakNetGUID& guid) void ClientSideNetworkHandler::onDisconnect(const RakNet::RakNetGUID& guid)
{ {
// TODO: Good disconnecting
LOGI("onDisconnect\n"); LOGI("onDisconnect\n");
if (level) if (level)
{ {
level->isClientSide = false; level->isClientSide = false;
for (int i = (int)level->players.size()-1; i >= 0; --i ) { for (int i = (int)level->players.size()-1; i >= 0; --i ) {
Player* p = level->players[i]; Player* p = level->players[i];
if (p != minecraft->player) { if (p != minecraft.getPlayer()) {
p->reallyRemoveIfPlayer = true; p->reallyRemoveIfPlayer = true;
level->removeEntity(p); level->removeEntity(p);
} }
} }
} }
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
minecraft->gui.addMessage("Disconnected from server"); minecraft.gui.addMessage("Disconnected from server");
#endif #endif
} }
@@ -126,19 +114,13 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginSta
if (packet->status == LoginStatus::Failed_ClientOld) { if (packet->status == LoginStatus::Failed_ClientOld) {
LOGI("Disconnect! Client is outdated!\n"); LOGI("Disconnect! Client is outdated!\n");
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
minecraft->setScreen(new DisconnectionScreen("Could not connect: Outdated client!")); minecraft.setScreen(new DisconnectionScreen("Could not connect: Outdated client!"));
#endif #endif
} }
if (packet->status == LoginStatus::Failed_ServerOld) { if (packet->status == LoginStatus::Failed_ServerOld) {
LOGI("Disconnect! Server is outdated!\n"); LOGI("Disconnect! Server is outdated!\n");
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
minecraft->setScreen(new DisconnectionScreen("Could not connect: Outdated server!")); minecraft.setScreen(new DisconnectionScreen("Could not connect: Outdated server!"));
#endif
}
if (packet->status == LoginStatus::Failed_TakenNickname) {
LOGI("Disconnect! Nickname is taken!\n");
#ifndef STANDALONE_SERVER
minecraft->setScreen(new DisconnectionScreen("Could not connect: Nickname is taken!"));
#endif #endif
} }
} }
@@ -150,13 +132,13 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, StartGam
#ifdef RPI #ifdef RPI
if (packet->gameType != GameType::Creative) { if (packet->gameType != GameType::Creative) {
minecraft->setScreen(new DisconnectionScreen("Could not connect: Incompatible server!")); minecraft.setScreen(new DisconnectionScreen("Could not connect: Incompatible server!"));
return; return;
} }
#endif #endif
const std::string& levelId = LevelStorageSource::TempLevelId; const std::string& levelId = LevelStorageSource::TempLevelId;
LevelStorageSource* storageSource = minecraft->getLevelSource(); LevelStorageSource* storageSource = minecraft.getLevelSource();
storageSource->deleteLevel(levelId); storageSource->deleteLevel(levelId);
//level = new Level(storageSource->selectLevel(levelId, true), "temp", packet->levelSeed, SharedConstants::StorageVersion); //level = new Level(storageSource->selectLevel(levelId, true), "temp", packet->levelSeed, SharedConstants::StorageVersion);
MultiPlayerLevel* level = new MultiPlayerLevel( MultiPlayerLevel* level = new MultiPlayerLevel(
@@ -167,22 +149,22 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, StartGam
level->isClientSide = true; level->isClientSide = true;
bool isCreative = (packet->gameType == GameType::Creative); bool isCreative = (packet->gameType == GameType::Creative);
LocalPlayer* player = new LocalPlayer(minecraft, level, minecraft->options.getStringValue(OPTIONS_USERNAME), level->dimension->id, isCreative); LocalPlayer* player = new LocalPlayer(minecraft, level, minecraft.options().getStringValue(OPTIONS_USERNAME), level->dimension->id, isCreative);
player->owner = rakPeer->GetMyGUID(); player->owner = rakPeer->GetMyGUID();
player->entityId = packet->entityId; player->entityId = packet->entityId;
player->moveTo(packet->x, packet->y, packet->z, player->yRot, player->xRot); player->moveTo(packet->x, packet->y, packet->z, player->yRot, player->xRot);
LOGI("new pos: %f, %f [%f - %f]\n", player->x, player->z, player->bb.y0, player->bb.y1); LOGI("new pos: %f, %f [%f - %f]\n", player->x, player->z, player->bb.y0, player->bb.y1);
minecraft->setLevel(level, "ClientSideNetworkHandler -> setLevel", player); minecraft.setLevel(level, "ClientSideNetworkHandler -> setLevel", player);
minecraft->setIsCreativeMode(isCreative); minecraft.setIsCreativeMode(isCreative);
} }
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MessagePacket* packet) void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MessagePacket* packet)
{ {
LOGI("MessagePacket\n"); LOGI("MessagePacket\n");
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
minecraft->gui.addMessage(packet->message.C_String()); minecraft.gui.addMessage(packet->message.C_String());
#endif #endif
} }
@@ -279,8 +261,8 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, AddPlaye
} }
LOGI("AddPlayerPacket\n"); LOGI("AddPlayerPacket\n");
Player* player = new RemotePlayer(level, minecraft->isCreativeMode()); Player* player = new RemotePlayer(level, minecraft.isCreativeMode());
minecraft->gameMode->initAbilities(player->abilities); minecraft.gameMode->initAbilities(player->abilities);
player->entityId = packet->entityId; player->entityId = packet->entityId;
level->addEntity(player); level->addEntity(player);
@@ -301,12 +283,12 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, AddPlaye
std::string message = packet->name.C_String(); std::string message = packet->name.C_String();
message += " joined the game"; message += " joined the game";
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
minecraft->gui.addMessage(message); minecraft.gui.addMessage(message);
#endif #endif
} }
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RemovePlayerPacket* packet) { void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RemovePlayerPacket* packet) {
if (!level || source == minecraft->player->owner) return; if (!level || source == minecraft.getPlayer()->owner) return;
if (Player* player = findPlayer(level, packet->entityId, &packet->owner)) { if (Player* player = findPlayer(level, packet->entityId, &packet->owner)) {
player->reallyRemoveIfPlayer = true; player->reallyRemoveIfPlayer = true;
@@ -325,7 +307,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RemovePl
//std::string message = packet->name.C_String(); //std::string message = packet->name.C_String();
//message += " joined the game"; //message += " joined the game";
//minecraft->gui.addMessage(message); //minecraft.gui.addMessage(message);
} }
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RemoveEntityPacket* packet) void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RemoveEntityPacket* packet)
@@ -333,7 +315,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RemoveEn
if (!level) return; if (!level) return;
Entity* entity = level->getEntity(packet->entityId); Entity* entity = level->getEntity(packet->entityId);
LOGI("RemoveEntityPacket %p %p, %d\n", entity, minecraft->player, entity?(int)(entity->isPlayer()): -1); LOGI("RemoveEntityPacket %p %p, %d\n", entity, minecraft.getPlayer(), entity?(int)(entity->isPlayer()): -1);
if (!entity) return; if (!entity) return;
level->removeEntity(entity); level->removeEntity(entity);
@@ -353,7 +335,6 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, AddItemE
} }
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, TakeItemEntityPacket* packet) { void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, TakeItemEntityPacket* packet) {
printf("TakeItemEntityPacket \n");
if (!level) return; if (!level) return;
Entity* e = level->getEntity(packet->itemId); Entity* e = level->getEntity(packet->itemId);
@@ -365,7 +346,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, TakeItem
item = ((ItemEntity*) e)->item; item = ((ItemEntity*) e)->item;
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
if (Entity* to = level->getEntity(packet->playerId)) if (Entity* to = level->getEntity(packet->playerId))
minecraft->particleEngine->add(new TakeAnimationParticle(level, (ItemEntity*)e, to, -0.5f)); minecraft.particleEngine->add(new TakeAnimationParticle(level, (ItemEntity*)e, to, -0.5f));
#endif #endif
} }
else if (e->getEntityTypeId() == EntityTypes::IdArrow) else if (e->getEntityTypeId() == EntityTypes::IdArrow)
@@ -375,10 +356,10 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, TakeItem
return; return;
// try take it and if we don't have space; re-throw it // try take it and if we don't have space; re-throw it
if (minecraft->player->entityId == packet->playerId if (minecraft.getPlayer()->entityId == packet->playerId
&& !minecraft->player->inventory->add(&item)) { && !minecraft.getPlayer()->inventory->add(&item)) {
DropItemPacket dropPacket(packet->playerId, item); DropItemPacket dropPacket(packet->playerId, item);
minecraft->raknetInstance->send(dropPacket); minecraft.raknetInstance->send(dropPacket);
} }
level->playSound(e, "random.pop", 0.2f, 1.0f * 2.f); level->playSound(e, "random.pop", 0.2f, 1.0f * 2.f);
} }
@@ -396,54 +377,6 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MovePlay
} }
} }
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, SendInventoryPacket* packet) {
if (!level) return;
if (packet->entityId == minecraft->player->entityId) {
auto items = packet->items;
minecraft->player->inventory->replace(items);
for (int i = 0; i < packet->linkedSlot.size(); i++) {
minecraft->player->inventory->linkSlot(i, packet->linkedSlot[i].inventorySlot, true);
LOGI("%i -> %i\n", packet->linkedSlot[i].inventorySlot, i);
}
}
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, TakeItemPacket* packet) {
if (!level) return;
LOGI("TakeItemPacket\n");
ItemInstance* item;
item->count = packet->count;
item->id = packet->itemId;
item->setAuxValue(packet->auxValue);
// if (minecraft->player->entityId == packet->playerId) {
if (!minecraft->player->inventory->add(item)) {
minecraft->player->drop(new ItemInstance(*item), false);
}
// }
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RemoveItemPacket* packet) {
// Idk how it works...
if (!level) return;
ItemInstance item;
item.count = packet->count;
item.id = packet->itemId;
item.setAuxValue(packet->auxValue);
// if (minecraft->player->entityId == packet->playerId) {
minecraft->player->inventory->removeResource(item);
// }
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MoveEntityPacket* packet) void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MoveEntityPacket* packet)
{ {
if (!level) if (!level)
@@ -496,16 +429,16 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ExplodeP
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LevelEventPacket* packet) { void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LevelEventPacket* packet) {
if (!level) return; if (!level) return;
if(packet->eventId == LevelEvent::ALL_PLAYERS_SLEEPING) { if(packet->eventId == LevelEvent::ALL_PLAYERS_SLEEPING) {
minecraft->player->setAllPlayersSleeping(); minecraft.getPlayer()->setAllPlayersSleeping();
} }
else { else {
minecraft->level->levelEvent(NULL, packet->eventId, packet->x, packet->y, packet->z, packet->data); minecraft.level->levelEvent(NULL, packet->eventId, packet->x, packet->y, packet->z, packet->data);
} }
} }
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, TileEventPacket* packet) { void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, TileEventPacket* packet) {
if (!level) return; if (!level) return;
minecraft->level->tileEvent(packet->x, packet->y, packet->z, packet->b0, packet->b1); minecraft.level->tileEvent(packet->x, packet->y, packet->z, packet->b0, packet->b1);
} }
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, EntityEventPacket* packet) { void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, EntityEventPacket* packet) {
@@ -689,7 +622,7 @@ void ClientSideNetworkHandler::arrangeRequestChunkOrder() {
int cz = CHUNK_CACHE_WIDTH / 2; int cz = CHUNK_CACHE_WIDTH / 2;
// If player exists, let's sort around him // If player exists, let's sort around him
Player* p = minecraft? minecraft->player : NULL; Player* p = minecraft.getPlayer();
if (p) { if (p) {
cx = Mth::floor(p->x / (float)CHUNK_WIDTH); cx = Mth::floor(p->x / (float)CHUNK_WIDTH);
cz = Mth::floor(p->z / (float)CHUNK_DEPTH); cz = Mth::floor(p->z / (float)CHUNK_DEPTH);
@@ -775,9 +708,9 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Interact
{ {
Player* player = (Player*) src; Player* player = (Player*) src;
if (InteractPacket::Attack == packet->action) if (InteractPacket::Attack == packet->action)
minecraft->gameMode->attack(player, entity); minecraft.gameMode->attack(player, entity);
if (InteractPacket::Interact == packet->action) if (InteractPacket::Interact == packet->action)
minecraft->gameMode->interact(player, entity); minecraft.gameMode->interact(player, entity);
} }
} }
@@ -817,7 +750,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, AnimateP
return; return;
// Own player - Then don't play... : // Own player - Then don't play... :
if (minecraft->player->entityId == packet->entityId) { if (minecraft.getPlayer()->entityId == packet->entityId) {
if (packet->action == AnimatePacket::Swing) return; if (packet->action == AnimatePacket::Swing) return;
} }
@@ -840,37 +773,32 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, AnimateP
} }
} }
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet)
{
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemPacket* packet) void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemPacket* packet)
{ {
} }
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, SetHealthPacket* packet) void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, SetHealthPacket* packet)
{ {
if (!level || !minecraft->player) if (!level || !minecraft.getPlayer())
return; return;
printf("SetHealthPacket \n"); minecraft.getPlayer()->hurtTo(packet->health);
minecraft->player->hurtTo(packet->health);
} }
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, SetSpawnPositionPacket* packet) { void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, SetSpawnPositionPacket* packet) {
if (!level || !minecraft || !minecraft->player) return; if (!level || !minecraft.getPlayer()) return;
if (!level->inRange(packet->x, packet->y, packet->z)) return; if (!level->inRange(packet->x, packet->y, packet->z)) return;
minecraft->player->setRespawnPosition(Pos(packet->x, packet->y, packet->z)); minecraft.getPlayer()->setRespawnPosition(Pos(packet->x, packet->y, packet->z));
level->getLevelData()->setSpawn(packet->x, packet->y, packet->z); level->getLevelData()->setSpawn(packet->x, packet->y, packet->z);
} }
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, HurtArmorPacket* packet) { void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, HurtArmorPacket* packet) {
if (!level || !minecraft->player) { if (!level || !minecraft.getPlayer()) {
return; return;
} }
minecraft->player->hurtArmor(packet->dmg); minecraft.getPlayer()->hurtArmor(packet->dmg);
} }
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RespawnPacket* packet) void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RespawnPacket* packet)
@@ -883,43 +811,43 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RespawnP
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerOpenPacket* packet) void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerOpenPacket* packet)
{ {
if (!level || !minecraft || !minecraft->player) if (!level)
return; return;
if (packet->type == ContainerType::FURNACE) { if (packet->type == ContainerType::FURNACE) {
FurnaceTileEntity* te = new FurnaceTileEntity(); FurnaceTileEntity* te = new FurnaceTileEntity();
te->clientSideOnly = true; te->clientSideOnly = true;
minecraft->player->openFurnace(te); minecraft.getPlayer()->openFurnace(te);
if (minecraft->player->containerMenu) if (minecraft.getPlayer()->containerMenu)
minecraft->player->containerMenu->containerId = packet->containerId; minecraft.getPlayer()->containerMenu->containerId = packet->containerId;
} }
if (packet->type == ContainerType::CONTAINER) { if (packet->type == ContainerType::CONTAINER) {
ChestTileEntity* te = new ChestTileEntity(); ChestTileEntity* te = new ChestTileEntity();
te->clientSideOnly = true; te->clientSideOnly = true;
minecraft->player->openContainer(te); minecraft.getPlayer()->openContainer(te);
if (minecraft->player->containerMenu) if (minecraft.getPlayer()->containerMenu)
minecraft->player->containerMenu->containerId = packet->containerId; minecraft.getPlayer()->containerMenu->containerId = packet->containerId;
} }
} }
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerClosePacket* packet) void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerClosePacket* packet)
{ {
if (minecraft && minecraft->player && minecraft->player->containerMenu) if (minecraft.getPlayer() && minecraft.getPlayer()->containerMenu)
minecraft->player->closeContainer(); minecraft.getPlayer()->closeContainer();
} }
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerSetContentPacket* packet) void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerSetContentPacket* packet)
{ {
if (!minecraft || !minecraft->player) if (!minecraft.getPlayer())
return; return;
if (packet->containerId == 0) { if (packet->containerId == 0) {
for (unsigned int i = 0; i < packet->items.size(); ++i) { for (unsigned int i = 0; i < packet->items.size(); ++i) {
minecraft->player->inventory->setItem(Inventory::MAX_SELECTION_SIZE + i, &packet->items[i]); minecraft.getPlayer()->inventory->setItem(Inventory::MAX_SELECTION_SIZE + i, &packet->items[i]);
} }
} else if (minecraft->player->containerMenu && minecraft->player->containerMenu->containerId == packet->containerId) { } else if (minecraft.getPlayer()->containerMenu && minecraft.getPlayer()->containerMenu->containerId == packet->containerId) {
for (unsigned int i = 0; i < packet->items.size(); ++i) { for (unsigned int i = 0; i < packet->items.size(); ++i) {
minecraft->player->containerMenu->setSlot(i, &packet->items[i]); minecraft.getPlayer()->containerMenu->setSlot(i, &packet->items[i]);
} }
} }
} }
@@ -928,28 +856,28 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
{ {
//LOGI("ContainerSetSlot\n"); //LOGI("ContainerSetSlot\n");
if (!minecraft->player if (!minecraft.getPlayer()
|| !minecraft->player->containerMenu || !minecraft.getPlayer()->containerMenu
|| minecraft->player->containerMenu->containerId != packet->containerId) || minecraft.getPlayer()->containerMenu->containerId != packet->containerId)
return; return;
//minecraft->player->containerMenu->setSlot(packet->slot, packet->item.isNull()? NULL : &packet->item); //minecraft.getPlayer()->containerMenu->setSlot(packet->slot, packet->item.isNull()? NULL : &packet->item);
minecraft->player->containerMenu->setSlot(packet->slot, &packet->item); minecraft.getPlayer()->containerMenu->setSlot(packet->slot, &packet->item);
} }
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerSetDataPacket* packet) void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerSetDataPacket* packet)
{ {
//LOGI("ContainerSetData\n"); //LOGI("ContainerSetData\n");
if (minecraft->player && minecraft->player->containerMenu && minecraft->player->containerMenu->containerId == packet->containerId) { if (minecraft.getPlayer() && minecraft.getPlayer()->containerMenu && minecraft.getPlayer()->containerMenu->containerId == packet->containerId) {
//LOGI("client: SetData2 %d, %d\n", packet->id, packet->value); //LOGI("client: SetData2 %d, %d\n", packet->id, packet->value);
minecraft->player->containerMenu->setData(packet->id, packet->value); minecraft.getPlayer()->containerMenu->setData(packet->id, packet->value);
} }
} }
void ClientSideNetworkHandler::handle( const RakNet::RakNetGUID& source, ChatPacket* packet ) void ClientSideNetworkHandler::handle( const RakNet::RakNetGUID& source, ChatPacket* packet )
{ {
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
minecraft->gui.displayClientMessage(packet->message); minecraft.gui.displayClientMessage(packet->message);
#endif #endif
} }

View File

@@ -8,7 +8,7 @@
#include <vector> #include <vector>
class Minecraft; class MinecraftClient;
class Level; class Level;
class IRakNetInstance; class IRakNetInstance;
@@ -29,7 +29,7 @@ typedef struct IntPair {
class ClientSideNetworkHandler : public NetEventCallback class ClientSideNetworkHandler : public NetEventCallback
{ {
public: public:
ClientSideNetworkHandler(Minecraft* minecraft, IRakNetInstance* raknetInstance); ClientSideNetworkHandler(MinecraftClient& minecraft, IRakNetInstance* raknetInstance);
virtual ~ClientSideNetworkHandler(); virtual ~ClientSideNetworkHandler();
virtual void levelGenerated(Level* level); virtual void levelGenerated(Level* level);
@@ -77,11 +77,6 @@ public:
virtual void handle(const RakNet::RakNetGUID& source, ChatPacket* packet); virtual void handle(const RakNet::RakNetGUID& source, ChatPacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, AdventureSettingsPacket* packet); virtual void handle(const RakNet::RakNetGUID& source, AdventureSettingsPacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet); virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, RemoveItemPacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, TakeItemPacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, SendInventoryPacket* packet);
private: private:
void requestNextChunk(); void requestNextChunk();
@@ -92,19 +87,19 @@ private:
void clearChunksLoaded(); void clearChunksLoaded();
private: private:
Minecraft* minecraft; MinecraftClient& minecraft;
Level* level; Level* level = nullptr;
IRakNetInstance* raknetInstance; IRakNetInstance* raknetInstance;
RakNet::RakPeerInterface* rakPeer; RakNet::RakPeerInterface* rakPeer;
RakNet::RakNetGUID serverGuid; RakNet::RakNetGUID serverGuid;
BlockUpdateList bufferedBlockUpdates; BlockUpdateList bufferedBlockUpdates;
int requestNextChunkPosition; int requestNextChunkPosition = 0;
static const int NumRequestChunks = CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH; static const int NumRequestChunks = CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH;
int requestNextChunkIndex; int requestNextChunkIndex = 0;
IntPair requestNextChunkIndexList[NumRequestChunks]; IntPair requestNextChunkIndexList[NumRequestChunks];
bool chunksLoaded[NumRequestChunks]; bool chunksLoaded[NumRequestChunks];
}; };

33
src/network/NATPunchHandler.cpp Executable file
View File

@@ -0,0 +1,33 @@
#include "NATPunchHandler.h"
#include "../raknet/TCPInterface.h"
#include "../raknet/HTTPConnection.h"
#include "PHPDirectoryServer2.h"
using namespace RakNet;
NATPuchHandler::NATPuchHandler() {
tcpInterface = new TCPInterface;
}
NATPuchHandler::~NATPuchHandler() {
delete tcpInterface;
}
void NATPuchHandler::initialize() {
tcpInterface->Start(0, 64);
}
void NATPuchHandler::registerToGameList(const RakNet::RakString& serverName, int port) {
HTTPConnection httpConnection;
httpConnection.Init(tcpInterface, "johanbernhardsson.se");
PHPDirectoryServer2 directoryServer;
directoryServer.Init(&httpConnection, "/DirectoryServer.php");
directoryServer.UploadTable("", serverName, port, true);
}
void NATPuchHandler::removeFromGameList() {
}
void NATPuchHandler::close() {
}

24
src/network/NATPunchHandler.h Executable file
View File

@@ -0,0 +1,24 @@
#ifndef _MINECRAFT_NETWORK_NATPUNCHHANDLER_H_
#define _MINECRAFT_NETWORK_NATPUNCHHANDLER_H_
#include "../raknet/TCPInterface.h"
#include "../raknet/RakString.h"
class NATPuchHandler {
public:
enum NATPuchHandlerStatus {
NATPuchInitilized = 0,
NATPuchFetchingServerList = 1,
NATPuchConnecting = 2,
NATPuchConnected = 3,
NATPuchDissconnected = 4
};
NATPuchHandler();
~NATPuchHandler();
void initialize();
void registerToGameList(const RakNet::RakString& serverName, int port);
void removeFromGameList();
void close();
private:
RakNet::TCPInterface *tcpInterface;
};
#endif /* _MINECRAFT_NETWORK_NATPUNCHHANDLER_H_ */

View File

@@ -18,8 +18,6 @@ class RemovePlayerPacket;
class RemoveEntityPacket; class RemoveEntityPacket;
class MoveEntityPacket; class MoveEntityPacket;
//class TeleportEntityPacket; //class TeleportEntityPacket;
class RemoveItemPacket;
class TakeItemPacket;
class MovePlayerPacket; class MovePlayerPacket;
class PlaceBlockPacket; class PlaceBlockPacket;
class RemoveBlockPacket; class RemoveBlockPacket;
@@ -50,7 +48,6 @@ class ContainerClosePacket;
class ContainerSetSlotPacket; class ContainerSetSlotPacket;
class ContainerSetDataPacket; class ContainerSetDataPacket;
class ContainerSetContentPacket; class ContainerSetContentPacket;
class WantCreatePacket;
class ChatPacket; class ChatPacket;
class SignUpdatePacket; class SignUpdatePacket;
class Minecraft; class Minecraft;
@@ -122,9 +119,6 @@ public:
virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet) {} virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet) {}
virtual void handle(const RakNet::RakNetGUID& source, AdventureSettingsPacket* packet) {} virtual void handle(const RakNet::RakNetGUID& source, AdventureSettingsPacket* packet) {}
virtual void handle(const RakNet::RakNetGUID& source, AnimatePacket* packet) {} virtual void handle(const RakNet::RakNetGUID& source, AnimatePacket* packet) {}
virtual void handle(const RakNet::RakNetGUID& source, RemoveItemPacket* packet) {}
virtual void handle(const RakNet::RakNetGUID& source, TakeItemPacket* packet) {}
virtual void handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet) {}
// //
// Common implementation for Client and Server // Common implementation for Client and Server

View File

@@ -2,7 +2,6 @@
#include "Packet.h" #include "Packet.h"
#include "../world/level/chunk/LevelChunk.h" #include "../world/level/chunk/LevelChunk.h"
#include "network/packet/TakeItemPacket.h"
#include "packet/PacketInclude.h" #include "packet/PacketInclude.h"
Packet::Packet() Packet::Packet()
@@ -42,16 +41,10 @@ Packet* MinecraftPackets::createPacket(int id)
case PACKET_ADDITEMENTITY: case PACKET_ADDITEMENTITY:
packet = new AddItemEntityPacket(); packet = new AddItemEntityPacket();
break; break;
case PACKET_REMOVEITEM:
packet = new RemoveItemPacket();
break;
case PACKET_TAKEITEM:
packet = new TakeItemPacket();
break;
case PACKET_TAKEITEMENTITY: case PACKET_TAKEITEMENTITY:
packet = new TakeItemEntityPacket(); packet = new TakeItemEntityPacket();
break; break;
case PACKET_ADDMOB: case PACKET_ADDMOB:
packet = new AddMobPacket(); packet = new AddMobPacket();
break; break;
case PACKET_ADDPLAYER: case PACKET_ADDPLAYER:
@@ -75,9 +68,6 @@ Packet* MinecraftPackets::createPacket(int id)
case PACKET_RESPAWN: case PACKET_RESPAWN:
packet = new RespawnPacket(); packet = new RespawnPacket();
break; break;
case PACKET_WANTCREATEITEM:
packet = new WantCreatePacket();
break;
case PACKET_REMOVEENTITY: case PACKET_REMOVEENTITY:
packet = new RemoveEntityPacket(); packet = new RemoveEntityPacket();
break; break;

View File

@@ -33,10 +33,7 @@ enum MinecraftPacketIds
PACKET_REMOVEENTITY, PACKET_REMOVEENTITY,
PACKET_ADDITEMENTITY, PACKET_ADDITEMENTITY,
PACKET_TAKEITEMENTITY, PACKET_TAKEITEMENTITY,
PACKET_TAKEITEM,
PACKET_REMOVEITEM,
PACKET_WANTCREATEITEM,
PACKET_MOVEENTITY, PACKET_MOVEENTITY,
PACKET_MOVEENTITY_POS, PACKET_MOVEENTITY_POS,
PACKET_MOVEENTITY_ROT, PACKET_MOVEENTITY_ROT,

View File

@@ -5,11 +5,10 @@
#include "../raknet/BitStream.h" #include "../raknet/BitStream.h"
#include "../raknet/MessageIdentifiers.h" #include "../raknet/MessageIdentifiers.h"
#include "../raknet/GetTime.h" #include "../raknet/GetTime.h"
#include "../AppConstants.h"
#include "../platform/log.h" #include "../platform/log.h"
#define APP_IDENTIFIER "MCCPP;" APP_VERSION_STRING ";" #define APP_IDENTIFIER "MCCPP;Demo;"
#define APP_IDENTIFIER_MINECON "MCCPP;MINECON;" #define APP_IDENTIFIER_MINECON "MCCPP;MINECON;"
RakNetInstance::RakNetInstance() RakNetInstance::RakNetInstance()

View File

@@ -5,37 +5,53 @@
#include "../world/entity/player/Inventory.h" #include "../world/entity/player/Inventory.h"
#include "../world/Container.h" #include "../world/Container.h"
#include "../world/inventory/BaseContainerMenu.h" #include "../world/inventory/BaseContainerMenu.h"
#include "network/packet/ContainerSetSlotPacket.h" #include "MinecraftClient.h"
#include "network/packet/LoginStatusPacket.h" #include "gamemode/GameMode.h"
#include "network/packet/MovePlayerPacket.h"
#include "network/packet/RemoveBlockPacket.h"
#include "network/packet/SendInventoryPacket.h"
#include "network/packet/UpdateBlockPacket.h"
#include "network/packet/RemoveItemPacket.h"
#include "network/packet/TakeItemPacket.h"
#include "network/packet/WantCreatePacket.h"
#include "packet/PacketInclude.h"
#include "RakNetInstance.h" #include "RakNetInstance.h"
#include "../client/Minecraft.h" #include <MinecraftClient.h>
#include "../client/player/LocalPlayer.h" #include "../client/player/LocalPlayer.h"
#include "../client/gamemode/GameMode.h"
#include "../raknet/RakPeerInterface.h" #include "../raknet/RakPeerInterface.h"
#include "../raknet/PacketPriority.h" #include "../raknet/PacketPriority.h"
#include "platform/log.h"
#include "util/Mth.h"
#include "world/item/ItemInstance.h"
#include "world/level/storage/LevelStorage.h"
#include "world/phys/Vec3.h"
#include "world/item/crafting/Recipe.h"
#include "world/item/crafting/Recipes.h"
#include <cstddef>
#include <cstdio>
#ifndef STANDALONE_SERVER
#include "../client/sound/SoundEngine.h"
#endif
#include "../server/ServerPlayer.h" #include "../server/ServerPlayer.h"
#include "../world/entity/item/FallingTile.h" #include "../world/entity/item/FallingTile.h"
#include "network/packet/AddEntityPacket.h"
#include "network/packet/AddItemEntityPacket.h"
#include "network/packet/AddMobPacket.h"
#include "network/packet/AddPaintingPacket.h"
#include "network/packet/AddPlayerPacket.h"
#include "network/packet/AdventureSettingsPacket.h"
#include "network/packet/AnimatePacket.h"
#include "network/packet/ChatPacket.h"
#include "network/packet/ChunkDataPacket.h"
#include "network/packet/ContainerSetSlotPacket.h"
#include "network/packet/DropItemPacket.h"
#include "network/packet/EntityEventPacket.h"
#include "network/packet/InteractPacket.h"
#include "network/packet/LevelEventPacket.h"
#include "network/packet/LoginPacket.h"
#include "network/packet/LoginStatusPacket.h"
#include "network/packet/MessagePacket.h"
#include "network/packet/MovePlayerPacket.h"
#include "network/packet/PlayerActionPacket.h"
#include "network/packet/PlayerArmorEquipmentPacket.h"
#include "network/packet/PlayerEquipmentPacket.h"
#include "network/packet/ReadyPacket.h"
#include "network/packet/RemoveBlockPacket.h"
#include "network/packet/RemoveEntityPacket.h"
#include "network/packet/RemovePlayerPacket.h"
#include "network/packet/RequestChunkPacket.h"
#include "network/packet/RespawnPacket.h"
#include "network/packet/SendInventoryPacket.h"
#include "network/packet/SetHealthPacket.h"
#include "network/packet/SetTimePacket.h"
#include "network/packet/SignUpdatePacket.h"
#include "network/packet/StartGamePacket.h"
#include "network/packet/TileEventPacket.h"
#include "network/packet/UpdateBlockPacket.h"
#include "network/packet/UseItemPacket.h"
#include "world/entity/Painting.h"
#include "world/level/tile/entity/TileEntity.h"
#define TIMES(x) for(int itc ## __LINE__ = 0; itc ## __LINE__ < x; ++ itc ## __LINE__) #define TIMES(x) for(int itc ## __LINE__ = 0; itc ## __LINE__ < x; ++ itc ## __LINE__)
@@ -70,16 +86,19 @@ void ServerSideNetworkHandler::tileChanged(int x, int y, int z)
} }
Packet* ServerSideNetworkHandler::getAddPacketFromEntity( Entity* entity ) { Packet* ServerSideNetworkHandler::getAddPacketFromEntity( Entity* entity ) {
if (entity->isMob() && !entity->isPlayer()) { //@fix: This code is duplicated. See if it can be unified. // if (entity->isMob() && !entity->isPlayer()) { //@fix: This code is duplicated. See if it can be unified.
if (minecraft->player) { // auto client = dynamic_cast<MinecraftClient*>(minecraft);
// I guess this should always be true, but it crashed somewhere in this
// function once and I only see this one as a potential problem
return new AddMobPacket((Mob*)entity);
}
}
else if (entity->isPlayer()) {
} else if (entity->isItemEntity()) { // if (client && client->getPlayer()) {
// // I guess this should always be true, but it crashed somewhere in this
// // function once and I only see this one as a potential problem
// return new AddMobPacket((Mob*)entity);
// }
// }
// else if (entity->isPlayer()) {
// } else
if (entity->isItemEntity()) {
AddItemEntityPacket* packet = new AddItemEntityPacket((ItemEntity*)entity); AddItemEntityPacket* packet = new AddItemEntityPacket((ItemEntity*)entity);
entity->xd = packet->xa(); entity->xd = packet->xa();
entity->yd = packet->ya(); entity->yd = packet->ya();
@@ -174,8 +193,6 @@ void ServerSideNetworkHandler::onDisconnect(const RakNet::RakNetGUID& guid)
if (player->owner == guid) if (player->owner == guid)
{ {
minecraft->level->getLevelStorage()->savePlayer(*player);
std::string message = player->name; std::string message = player->name;
message += " disconnected from the game"; message += " disconnected from the game";
displayGameMessage(message); displayGameMessage(message);
@@ -199,7 +216,7 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginPac
if (!_allowIncoming) return; if (!_allowIncoming) return;
LOGI("LoginPacket\n"); LOGI("LoginPacket\n");
int loginStatus = LoginStatus::Success; int loginStatus = LoginStatus::Success;
// //
// Bad/incompatible client version // Bad/incompatible client version
@@ -209,14 +226,6 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginPac
if (oldClient || oldServer) if (oldClient || oldServer)
loginStatus = oldClient? LoginStatus::Failed_ClientOld : LoginStatus::Failed_ServerOld; loginStatus = oldClient? LoginStatus::Failed_ClientOld : LoginStatus::Failed_ServerOld;
for (int i = 0; i < level->players.size(); i++) {
ServerPlayer* player = (ServerPlayer*) level->players.at(i);
if (player->name == packet->clientName.C_String()) {
loginStatus = packet->newProto ? LoginStatus::Failed_TakenNickname : LoginStatus::Failed_ClientOld;
}
}
RakNet::BitStream bitStream; RakNet::BitStream bitStream;
LoginStatusPacket(loginStatus).write(&bitStream); LoginStatusPacket(loginStatus).write(&bitStream);
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false); rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
@@ -227,16 +236,13 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginPac
// //
// Valid client version // Valid client version
// //
Player* newPlayer = new ServerPlayer(minecraft, level);
Player* newPlayer = new ServerPlayer(minecraft, level, packet->newProto);
minecraft->gameMode->initAbilities(newPlayer->abilities); minecraft->gameMode->initAbilities(newPlayer->abilities);
newPlayer->owner = source; newPlayer->owner = source;
newPlayer->name = packet->clientName.C_String(); newPlayer->name = packet->clientName.C_String();
_pendingPlayers.push_back(newPlayer); _pendingPlayers.push_back(newPlayer);
LOGI("Adding new player... isCreative: %i\n", minecraft->isCreativeMode());
// Reset the player so he doesn't spawn inside blocks // Reset the player so he doesn't spawn inside blocks
while (newPlayer->y > 0) { while (newPlayer->y > 0) {
newPlayer->setPos(newPlayer->x, newPlayer->y, newPlayer->z); newPlayer->setPos(newPlayer->x, newPlayer->y, newPlayer->z);
@@ -263,11 +269,6 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginPac
).write(&bitStream); ).write(&bitStream);
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false); rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
if (!packet->newProto) {
MessagePacket packet("You're using outdated client. Some features disabled.");
raknetInstance->send(packet);
}
} }
} }
@@ -280,8 +281,6 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ReadyPac
if (packet->type == ReadyPacket::READY_REQUESTEDCHUNKS) if (packet->type == ReadyPacket::READY_REQUESTEDCHUNKS)
onReady_RequestedChunks(source); onReady_RequestedChunks(source);
LOGI("Ready player two ready ready player two!!\n ");
} }
void ServerSideNetworkHandler::onReady_ClientGeneration(const RakNet::RakNetGUID& source) void ServerSideNetworkHandler::onReady_ClientGeneration(const RakNet::RakNetGUID& source)
@@ -339,36 +338,6 @@ void ServerSideNetworkHandler::onReady_ClientGeneration(const RakNet::RakNetGUID
} }
} }
if (!minecraft->level->getLevelStorage()->loadPlayer(*newPlayer)) {
LOGW("Failed to load %s data\n", newPlayer->name.c_str());
}
// Credits to EpikIzCool
bitStream.Reset();
MovePlayerPacket mv(newPlayer->entityId, newPlayer->x, newPlayer->y - newPlayer->heightOffset,
newPlayer->z, newPlayer->xRot, newPlayer->yRot);
mv.write(&bitStream);
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
bitStream.Reset();
SetHealthPacket hp(newPlayer->health);
hp.write(&bitStream);
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
if (newPlayer->hasRespawnPosition()) {
bitStream.Reset();
SetSpawnPositionPacket sp(newPlayer->getRespawnPosition());
sp.write(&bitStream);
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
}
bitStream.Reset();
SendInventoryPacket(newPlayer, false).write(&bitStream);
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
// Additional packets // Additional packets
// * set spawn // * set spawn
/* /*
@@ -406,50 +375,15 @@ void ServerSideNetworkHandler::onReady_RequestedChunks(const RakNet::RakNetGUID&
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MovePlayerPacket* packet) void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MovePlayerPacket* packet)
{ {
if (!level) return; if (!level) return;
//LOGI("MovePlayerPacket\n"); //LOGI("MovePlayerPacket\n");
if (Entity* entity = level->getEntity(packet->entityId)) { if (Entity* entity = level->getEntity(packet->entityId))
ServerPlayer* player = (ServerPlayer*) getPlayer(source); {
entity->xd = entity->yd = entity->zd = 0;
entity->lerpTo(packet->x, packet->y, packet->z, packet->yRot, packet->xRot, 3);
float vectorDist = sqrt( (packet->x - entity->x) * (packet->x - entity->x) + // broadcast this packet to other clients
(packet->z - entity->z) * (packet->z - entity->z)); redistributePacket(packet, source);
float speed = vectorDist / (minecraft->getTicks() - player->getLastMoveTicks());
if (speed < 1.f) {
LOGI("Packet: %f, %f, %f \n", packet->x, packet->y, packet->z);
LOGI("Entity before: %f, %f, %f \n", entity->x, entity->y, entity->z);
LOGI("OnGround: %d \n", entity->onGround);
// @note: packet->y contains y with subtracted entity->heightOffset
float ya = packet->y - entity->y - entity->heightOffset;
LOGI("y: %f \n", ya);
float yaOrg = ya;
// @BIGWARNING @fixme: blocks around work as shit
std::vector<AABB>& aABBs = level->getCubes(entity, entity->bb.expand(0, ya, 0));
for (unsigned int i = 0; i < aABBs.size(); i++)
ya = aABBs[i].clipYCollide(entity->bb, ya);
bool og = yaOrg != ya && yaOrg < 0;
entity->onGround = og;
entity->checkFallDamage(ya, og);
entity->xd = entity->yd = entity->zd = 0;
entity->lerpTo(packet->x, packet->y, packet->z, packet->yRot, packet->xRot, 3);
LOGI("Entity after: %f, %f, %f \n", entity->x, entity->y, entity->z);
// broadcast this packet to other clients
redistributePacket(packet, source);
} // else {
//MovePlayerPacket refuse(player->entityId, player->x, player->y, player->z, player->xRot, player->yRot);
//raknetInstance->send(refuse);
// }
player->setLastMoveTicks(minecraft->getTicks());
} }
} }
@@ -471,29 +405,12 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RemoveBl
if (oldTile != NULL && changed) { if (oldTile != NULL && changed) {
level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, oldTile->soundType->getBreakSound(), (oldTile->soundType->getVolume() + 1) / 2, oldTile->soundType->getPitch() * 0.8f); level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, oldTile->soundType->getBreakSound(), (oldTile->soundType->getVolume() + 1) / 2, oldTile->soundType->getPitch() * 0.8f);
if (minecraft->gameMode->isSurvivalType() && player->canDestroy(oldTile)) { if (minecraft->gameMode->isSurvivalType() && player->canDestroy(oldTile))
// From SurvivalMode.cpp //oldTile->spawnResources(level, x, y, z, data, 1); //@todo
// Why tf i have to copy this shit from SurvivalMode class
// Why SurvivalMode class locked to LOCAL MINECRAFT PLAYER :sob: :sob: :sob: :sob: :sob: :sob: :sob: :sob:
// @fix @warn @ahtung @alert
ItemInstance* item = player->inventory->getSelected();
if (item != NULL) {
item->mineBlock(oldTile->id, x, y, z);
if (item->count == 0) {
//item->snap(minecraft->player);
player->inventory->clearSlot(player->inventory->selected);
}
}
// oldTile->spawnResources(level, x, y, z, data, 1); //@todo
oldTile->playerDestroy(level, player, x, y, z, data); oldTile->playerDestroy(level, player, x, y, z, data);
}
oldTile->destroy(level, x, y, z, data); oldTile->destroy(level, x, y, z, data);
} }
LOGI("Remove block [%i, %i, %i]\n", packet->x, packet->y, packet->z);
} }
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RequestChunkPacket* packet) void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RequestChunkPacket* packet)
@@ -523,17 +440,17 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RequestC
raknetInstance->send(source, p); raknetInstance->send(source, p);
} }
} }
// LOGI("Requested chunk [%i, %i]\n", packet->x, packet->z);
} }
void ServerSideNetworkHandler::levelGenerated( Level* level ) void ServerSideNetworkHandler::levelGenerated( Level* level )
{ {
this->level = level; this->level = level;
// auto client = dynamic_cast<MinecraftClient*>(minecraft);
if (minecraft->player) { // if (client && client->getPlayer()) {
minecraft->player->owner = rakPeer->GetMyGUID(); // client->getPlayer()->owner = rakPeer->GetMyGUID();
} // }
level->addListener(this); level->addListener(this);
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
@@ -551,31 +468,23 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerEq
if (!player) return; if (!player) return;
if (rakPeer->GetMyGUID() == player->owner) return; if (rakPeer->GetMyGUID() == player->owner) return;
LOGI("Equip item: id %i aux %i\n", packet->itemId, packet->itemAuxValue);
// override the player's inventory // override the player's inventory
int slot = player->inventory->getSlot(packet->itemId, packet->itemAuxValue); //int slot = player->inventory->getSlot(packet->itemId, packet->itemAuxValue);
int slot = Inventory::MAX_SELECTION_SIZE;
if (slot >= 0 && slot != packet->inventorySlot && packet->itemId != 0) { if (slot >= 0) {
LOGW("PlayerEquipmentPacket: Item in player inventory but slots doesn't match!"); if (packet->itemId == 0) {
packet->inventorySlot = slot; player->inventory->clearSlot(slot);
} else {
// @note: 128 is an ugly hack for depletable items.
// @todo: fix
ItemInstance newItem(packet->itemId, 128, packet->itemAuxValue);
player->inventory->replaceSlot(slot, &newItem);
}
player->inventory->moveToSelectedSlot(slot, true);
redistributePacket(packet, source);
} else {
LOGW("Warning: Remote player doesn't have his thing, Odd!\n");
} }
if (slot < 0 && packet->itemId != 0) {
LOGW("PlayerEquipmentPacket: Remote player doesn't have his thing (or crafted it)!\n");
SendInventoryPacket newInventory (player, false);
raknetInstance->send(newInventory);
return;
}
player->inventory->selectSlot(packet->selectedSlot);
player->inventory->linkSlot(packet->selectedSlot, packet->inventorySlot, true);
player->inventory->print();
redistributePacket(packet, source);
} }
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerArmorEquipmentPacket* packet) { void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerArmorEquipmentPacket* packet) {
@@ -585,8 +494,6 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerAr
if (!player) return; if (!player) return;
if (rakPeer->GetMyGUID() == player->owner) return; if (rakPeer->GetMyGUID() == player->owner) return;
// LOGI("Equip armor: %i %i %i %i\n", packet->head, packet->torso, packet->legs, packet->feet);
packet->fillIn(player); packet->fillIn(player);
redistributePacket(packet, source); redistributePacket(packet, source);
} }
@@ -598,8 +505,6 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Interact
Entity* entity = level->getEntity(packet->targetId); Entity* entity = level->getEntity(packet->targetId);
if (src && entity && src->isPlayer()) if (src && entity && src->isPlayer())
{ {
LOGI("Interact: source %i target %i\n", packet->sourceId, packet->targetId);
Player* player = (Player*) src; Player* player = (Player*) src;
if (InteractPacket::Attack == packet->action) { if (InteractPacket::Attack == packet->action) {
player->swing(); player->swing();
@@ -618,11 +523,13 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, AnimateP
{ {
if (!level) if (!level)
return; return;
// auto client = dynamic_cast<MinecraftClient*>(minecraft);
// Own player -> invalid // // Own player -> invalid
if (minecraft->player && minecraft->player->entityId == packet->entityId) { // if (client && client->getPlayer() && client->getPlayer()->entityId == packet->entityId) {
return; // return;
} // }
Entity* entity = level->getEntity(packet->entityId); Entity* entity = level->getEntity(packet->entityId);
if (!entity || !entity->isPlayer()) if (!entity || !entity->isPlayer())
@@ -640,73 +547,12 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, AnimateP
} }
redistributePacket(packet, source); redistributePacket(packet, source);
} }
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet) {
LOGI("WantCreatePacket\n");
Entity* entity = level->getEntity(packet->playerId);
if (entity && entity->isPlayer()) {
Player* p = (Player*)entity;
auto playerInv = p->inventory;
ItemInstance wantCreate;
wantCreate.id = packet->itemId;
wantCreate.count = packet->count;
wantCreate.setAuxValue(packet->auxValue);
Recipe* recipe = Recipes::getInstance()->getRecipeFor(wantCreate);
std::vector<ItemInstance> items = recipe->getItemPack().getItemInstances();
std::vector<int> checkForExists = {};
for (int i = Inventory::MAX_SELECTION_SIZE; i < p->inventory->getContainerSize(); ++i) {
auto itm = p->inventory->getItem(i);
if (itm != NULL) {
for (int y = 0; y < items.size(); y++) {
auto itmRecipe = items.at(y);
if (itmRecipe.id == itm->id && itm->count >= itmRecipe.count) {
checkForExists.push_back(itm->id);
}
}
}
}
if (checkForExists.empty()) {
return;
}
for (int i = 0; i < items.size(); i++) {
auto item = items.at(i);
auto it = std::find(checkForExists.begin(), checkForExists.end(), item.id);
if (it == checkForExists.end() && checkForExists.size() > 1) {
return;
}
}
// for (int i = 0; i < items.size(); i++) {
// RemoveItemPacket removePacket(packet->playerId, items.at(i).count, items.at(i).getAuxValue(), items.at(i).id);
// raknetInstance->send(source, removePacket);
// p->inventory->removeResource(ItemInstance(items.at(i).id, items.at(i).count, items.at(i).getAuxValue()));
// }
// TakeItemPacket itemAdd(p->entityId, wantCreate.count, wantCreate.getAuxValue(), wantCreate.id);
// raknetInstance->send(source, itemAdd);
p->inventory->add(new ItemInstance(wantCreate.id, wantCreate.count, wantCreate.getAuxValue()));
}
}
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemPacket* packet) void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemPacket* packet)
{ {
if (!level) return; if (!level) return;
LOGI("UseItemPacket: id %i data %i\n", packet->itemId, packet->itemData); LOGI("UseItemPacket\n");
Entity* entity = level->getEntity(packet->entityId); Entity* entity = level->getEntity(packet->entityId);
if (entity && entity->isPlayer()) { if (entity && entity->isPlayer()) {
Player* player = (Player*) entity; Player* player = (Player*) entity;
@@ -717,30 +563,7 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemP
if (t && t->use(level, x, y, z, player)) return; if (t && t->use(level, x, y, z, player)) return;
if (packet->item.isNull()) return; if (packet->item.isNull()) return;
ItemInstance* packetItem = &packet->item; ItemInstance* item = &packet->item;
int slot = player->inventory->getSlot(packet->itemId, packet->itemData);
if (slot < 0) {
LOGW("UseItemPacket: Player doesn't have this item!\n");
auto pos = Vec3(packet->x, packet->y, packet->z);
if (ItemInstance::isBlock(packetItem)) {
LOGI("UseItemPacket: This is even block!!!\n");
pos.x += packet->clickX;
pos.y += packet->clickY;
pos.z += packet->clickZ;
}
UpdateBlockPacket refuse(pos.x, pos.y, pos.z, level->getTile(pos.x, pos.y, pos.z), level->getData(pos.x, pos.y, pos.z));
raknetInstance->send(refuse);
return;
}
ItemInstance* item = player->inventory->getItem(slot);
if(packet->face == 255) { if(packet->face == 255) {
// Special case: x,y,z means direction-of-action // Special case: x,y,z means direction-of-action
@@ -751,10 +574,6 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemP
minecraft->gameMode->useItemOn(player, level, item, packet->x, packet->y, packet->z, packet->face, minecraft->gameMode->useItemOn(player, level, item, packet->x, packet->y, packet->z, packet->face,
Vec3(packet->clickX + packet->x, packet->clickY + packet->y, packet->clickZ + packet->z)); Vec3(packet->clickX + packet->x, packet->clickY + packet->y, packet->clickZ + packet->z));
} }
if (item && item->count <= 0) {
player->inventory->clearSlot(slot);
}
//LOGW("Use Item not working! Out of synch?\n"); //LOGW("Use Item not working! Out of synch?\n");
@@ -766,8 +585,6 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemP
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, EntityEventPacket* packet) { void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, EntityEventPacket* packet) {
if (!level) return; if (!level) return;
LOGI("EntityEventPacket: id %i\n", packet->eventId);
if (Entity* e = level->getEntity(packet->entityId)) if (Entity* e = level->getEntity(packet->entityId))
e->handleEntityEvent(packet->eventId); e->handleEntityEvent(packet->eventId);
} }
@@ -801,11 +618,6 @@ void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SendInv
{ {
if (!level) return; if (!level) return;
LOGI("SendInventoryPacket:\n");
for (int i = 0; i < packet->numItems; i++) {
LOGI("\t %i: %s (%i)\n", i, packet->items.at(i).getName().c_str(), packet->items.at(i).count);
}
Entity* entity = level->getEntity(packet->entityId); Entity* entity = level->getEntity(packet->entityId);
if (entity && entity->isPlayer()) { if (entity && entity->isPlayer()) {
Player* p = (Player*)entity; Player* p = (Player*)entity;
@@ -821,48 +633,29 @@ void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, DropIte
{ {
if (!level) return; if (!level) return;
LOGI("DropItemPacket\n");
Entity* entity = level->getEntity(packet->entityId); Entity* entity = level->getEntity(packet->entityId);
if (entity && entity->isPlayer()) { if (entity && entity->isPlayer()) {
Player* p = (Player*)entity; Player* p = (Player*)entity;
// p->drop(new ItemInstance(packet->item), packet->dropType != 0); p->drop(new ItemInstance(packet->item), packet->dropType != 0);
int slot = p->inventory->getSlot(packet->item.id, packet->item.getAuxValue());
if (slot < 0) {
LOGW("DropItemPacket: player doesn't have these items!\n");
return;
}
p->inventory->dropSlot(slot, false, packet->dropType != 0);
} }
} }
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerClosePacket* packet) { void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerClosePacket* packet) {
if (!level) return; if (!level) return;
LOGI("ContainerClosePacket\n");
Player* p = findPlayer(level, &source); Player* p = findPlayer(level, &source);
if (!p) return; if (!p) return;
if (p != minecraft->player) // // if (p != minecraft->player)
static_cast<ServerPlayer*>(p)->doCloseContainer(); // static_cast<ServerPlayer*>(p)->doCloseContainer();
if (auto sp = dynamic_cast<ServerPlayer*>(p))
sp->doCloseContainer();
} }
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerSetSlotPacket* packet) { void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerSetSlotPacket* packet) {
if (!level) return; if (!level) return;
const char* type = "unknown";
switch (packet->setType) {
case ContainerSetSlotPacket::SETTYPE_ADD: type = "add"; break;
case ContainerSetSlotPacket::SETTYPE_SET: type = "set"; break;
case ContainerSetSlotPacket::SETTYPE_TAKE: type = "take"; break;
};
LOGI("ContainerSetSlot: slot %i item %s type %s\n", packet->slot, packet->item.getName().c_str(), type);
Player* p = findPlayer(level, &source); Player* p = findPlayer(level, &source);
if (!p) return; if (!p) return;
@@ -870,79 +663,11 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
LOGW("User has no container!\n"); LOGW("User has no container!\n");
return; return;
} }
if (p->containerMenu->containerId != packet->containerId)
if (p->containerMenu->containerId != packet->containerId) { {
LOGW("Wrong container id: %d vs %d\n", p->containerMenu->containerId, packet->containerId); LOGW("Wrong container id: %d vs %d\n", p->containerMenu->containerId, packet->containerId);
return; return;
} }
if (packet->item.count > 64) {
LOGW("ContainerSetSlotPacket: player tried to put more than 64");
return;
}
auto contItems = p->containerMenu->getItems();
// find same item in player inventory (used not in all cases)
int invSlot = p->inventory->getSlot(packet->item.id, packet->item.getAuxValue());
auto invItem = p->inventory->getItem(invSlot);
if (contItems.at(packet->slot).id == 0 && packet->item.id != 0) {
LOGI("ContainerSetSlotPacket: player tried to put items to slot %i\n", packet->slot);
if (invSlot < 0) {
LOGW("ContainerSetSlotPacket: player doesn't have this item\n");
return;
}
if (invItem->count < packet->item.count) {
LOGW("ContainerSetSlotPacket: player tried to put more than he have\n");
packet->item.count = invItem->count;
}
invItem->count -= packet->item.count;
if (invItem->count <= 0) {
p->inventory->removeItem(invItem);
}
} else if(contItems.at(packet->slot).id == packet->item.id) {
int deltaItem = packet->item.count - contItems.at(packet->slot).count;
if (deltaItem > 0) {
LOGI("ContainerSetSlotPacket: player tried to add %i items to slot %i\n", deltaItem, packet->slot);
auto invItem = p->inventory->getItem(invSlot);
if (invSlot < 0) {
LOGW("ContainerSetSlotPacket: player doesn't have this item\n");
return;
}
if (invItem->count < deltaItem) {
LOGW("ContainerSetSlotPacket: player tried to put more than he have");
packet->item.count -= (deltaItem - invItem->count);
deltaItem = invItem->count;
}
invItem->count -= deltaItem;
if (invItem->count <= 0) {
p->inventory->removeItem(invItem);
}
} else if (deltaItem < 0) {
LOGW("ContainerSetSlotPacket: player tried to take %i items from slot %i\n", -deltaItem, packet->slot);
p->inventory->add(new ItemInstance(packet->item.getItem(), -deltaItem, contItems.at(packet->slot).getAuxValue()));
}
} else if(contItems.at(packet->slot).id && !packet->item.id) {
LOGI("ContainerSetSlotPacket: player tried to take all items from slot %i\n", packet->slot);
packet->item.count = 0;
packet->item.setAuxValue(0);
p->inventory->add(new ItemInstance(contItems.at(packet->slot).getItem(), contItems.at(packet->slot).count, contItems.at(packet->slot).getAuxValue()));
} else {
LOGW("ContainerSetSlotPacket: illegal container operation in slot %i\n", packet->slot);
return;
}
if (ContainerType::FURNACE == p->containerMenu->containerType) { if (ContainerType::FURNACE == p->containerMenu->containerType) {
//LOGI("Server:Setting slot %d: %s\n", packet->slot, packet->item.toString().c_str()); //LOGI("Server:Setting slot %d: %s\n", packet->slot, packet->item.toString().c_str());
@@ -954,25 +679,21 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
p->containerMenu->setSlot(packet->slot, &packet->item); p->containerMenu->setSlot(packet->slot, &packet->item);
//p->containerMenu->setSlot(packet->slot, packet->item.isNull()? NULL : &packet->item); //p->containerMenu->setSlot(packet->slot, packet->item.isNull()? NULL : &packet->item);
} }
p->inventory->print();
} }
void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SetHealthPacket* packet ) void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SetHealthPacket* packet )
{ {
LOGI("net idi nahui\n"); for (unsigned int i = 0; i < level->players.size(); ++i) {
Player* p = level->players[i];
// for (unsigned int i = 0; i < level->players.size(); ++i) { if (p->owner == source) {
// Player* p = level->players[i]; if (packet->health <= -32) {
// if (p->owner == source) { int diff = packet->health - SetHealthPacket::HEALTH_MODIFY_OFFSET;
// if (packet->health <= -32) { if (diff > 0) p->hurt(NULL, diff);
// int diff = packet->health - SetHealthPacket::HEALTH_MODIFY_OFFSET; else if (diff < 0) p->heal(-diff);
// if (diff > 0) p->hurt(NULL, diff); }
// else if (diff < 0) p->heal(-diff); break;
// } }
// break; }
// }
// }
} }
void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SignUpdatePacket* packet ) { void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SignUpdatePacket* packet ) {
@@ -980,8 +701,6 @@ void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SignUpd
if (!level) if (!level)
return; return;
LOGI("SignUpdate: [%i, %i, %i]\n", packet->x, packet->y, packet->z);
TileEntity* te = level->getTileEntity(packet->x, packet->y, packet->z); TileEntity* te = level->getTileEntity(packet->x, packet->y, packet->z);
if (TileEntity::isType(te, TileEntityType::Sign)) { if (TileEntity::isType(te, TileEntityType::Sign)) {
SignTileEntity* ste = (SignTileEntity*) te; SignTileEntity* ste = (SignTileEntity*) te;
@@ -997,7 +716,7 @@ void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SignUpd
void ServerSideNetworkHandler::allowIncomingConnections( bool doAllow ) void ServerSideNetworkHandler::allowIncomingConnections( bool doAllow )
{ {
if (doAllow) { if (doAllow) {
raknetInstance->announceServer(minecraft->options.getStringValue(OPTIONS_USERNAME)); raknetInstance->announceServer(minecraft->getServerName());
} else { } else {
raknetInstance->announceServer(""); raknetInstance->announceServer("");
} }

View File

@@ -58,8 +58,7 @@ public:
virtual void handle(const RakNet::RakNetGUID& source, ContainerClosePacket* packet); virtual void handle(const RakNet::RakNetGUID& source, ContainerClosePacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet); virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, ChatPacket* packet); virtual void handle(const RakNet::RakNetGUID& source, ChatPacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet);
bool allowsIncomingConnections() { return _allowIncoming; } bool allowsIncomingConnections() { return _allowIncoming; }
void allowIncomingConnections(bool doAllow); void allowIncomingConnections(bool doAllow);

View File

@@ -1,7 +1,8 @@
#include "CommandServer.h" #include "CommandServer.h"
#include "../../client/Minecraft.h" #include <Minecraft.h>
#include "../../world/level/Level.h" #include "../../world/level/Level.h"
#include "../../world/entity/Entity.h" #include "../../world/entity/Entity.h"
#include "gamemode/CreatorMode.h"
#ifdef WIN32 #ifdef WIN32
#define SERR(x) (WSA ## x) #define SERR(x) (WSA ## x)
@@ -14,10 +15,8 @@
#include "../RakNetInstance.h" #include "../RakNetInstance.h"
#include "../packet/ChatPacket.h" #include "../packet/ChatPacket.h"
#include "../packet/AdventureSettingsPacket.h" #include "../packet/AdventureSettingsPacket.h"
#include "../../world/level/LevelSettings.h" #include <world/level/LevelSettings.h>
#include "../../world/entity/player/Player.h" #include <world/entity/player/Player.h>
#include "../../client/gamemode/CreatorMode.h"
#include "../../client/player/LocalPlayer.h"
#include "../RakNetInstance.h" #include "../RakNetInstance.h"
const std::string NullString; const std::string NullString;
@@ -262,6 +261,7 @@ std::string CommandServer::parse(ConnectedClient& client, const std::string& s)
return ToStringOk(y); return ToStringOk(y);
} }
#if 0
// //
// Player related get, set and query // Player related get, set and query
// //
@@ -316,6 +316,7 @@ std::string CommandServer::parse(ConnectedClient& client, const std::string& s)
apiPosTranslate.to(x, y, z); apiPosTranslate.to(x, y, z);
return ToStringOk(x, y, z); return ToStringOk(x, y, z);
} }
#endif
// //
// Entity // Entity
@@ -385,6 +386,7 @@ std::string CommandServer::parse(ConnectedClient& client, const std::string& s)
return NullString; return NullString;
} }
#if 0
// //
// Camera // Camera
// //
@@ -430,6 +432,7 @@ std::string CommandServer::parse(ConnectedClient& client, const std::string& s)
e->moveTo((float)x + 0.5f, (float)y, (float)z + 0.5f, e->yRot, e->xRot); e->moveTo((float)x + 0.5f, (float)y, (float)z + 0.5f, e->yRot, e->xRot);
return NullString; return NullString;
} }
#endif
// //
// Entities // Entities
@@ -445,6 +448,8 @@ std::string CommandServer::parse(ConnectedClient& client, const std::string& s)
return s.str(); return s.str();
} }
#if 0
// //
// Set and restore Checkpoint // Set and restore Checkpoint
// //
@@ -478,6 +483,7 @@ std::string CommandServer::parse(ConnectedClient& client, const std::string& s)
} }
return success? NullString : Fail; return success? NullString : Fail;
} }
#endif
// //
// Event queries // Event queries
@@ -540,9 +546,9 @@ void CommandServer::tick() {
_updateClients(); _updateClients();
++t; ++t;
if (mc->cameraTargetPlayer == camera) { // if (mc->cameraTargetPlayer == camera) {
camera->tick(); // camera->tick();
} // }
} }
void CommandServer::_updateAccept() { void CommandServer::_updateAccept() {
@@ -587,9 +593,9 @@ bool CommandServer::_updateClient(ConnectedClient& client) {
} }
void CommandServer::dispatchPacket( Packet& p ) { void CommandServer::dispatchPacket( Packet& p ) {
if (!mc->netCallback || !mc->player) return; // if (!mc->netCallback || !mc->player) return;
const RakNet::RakNetGUID& guid = ((Player*)mc->player)->owner; // const RakNet::RakNetGUID& guid = ((Player*)mc->player)->owner;
mc->raknetInstance->send(p); // mc->raknetInstance->send(p);
//p.handle(guid, mc->netCallback); //p.handle(guid, mc->netCallback);
} }
@@ -608,6 +614,7 @@ std::string CommandServer::handleEventPollMessage( ConnectedClient& client, cons
if (cmd == "events.block.hits") { if (cmd == "events.block.hits") {
ICreator::EventList<ICreator::TileEvent>& events = c->getTileEvents(); ICreator::EventList<ICreator::TileEvent>& events = c->getTileEvents();
std::stringstream ss; std::stringstream ss;
events.write(ss, apiPosTranslate, client.lastPoll_blockHit); events.write(ss, apiPosTranslate, client.lastPoll_blockHit);
client.lastPoll_blockHit = mc->level->getTime(); client.lastPoll_blockHit = mc->level->getTime();
@@ -630,7 +637,7 @@ std::string CommandServer::handleSetSetting( const std::string& setting, int val
{ {
bool status = value != 0; bool status = value != 0;
if (setting == "autojump") mc->player->autoJumpEnabled = status; // if (setting == "autojump") mc->player->autoJumpEnabled = status;
AdventureSettingsPacket::Flags flag = (AdventureSettingsPacket::Flags)0; AdventureSettingsPacket::Flags flag = (AdventureSettingsPacket::Flags)0;
if (setting == "nametags_visible") flag = AdventureSettingsPacket::ShowNameTags; if (setting == "nametags_visible") flag = AdventureSettingsPacket::ShowNameTags;

View File

@@ -9,20 +9,17 @@ public:
RakNet::RakString clientName; RakNet::RakString clientName;
int clientNetworkVersion; int clientNetworkVersion;
int clientNetworkLowestSupportedVersion; int clientNetworkLowestSupportedVersion;
bool newProto;
LoginPacket() LoginPacket()
: clientNetworkVersion(-1), : clientNetworkVersion(-1),
clientNetworkLowestSupportedVersion(-1), clientNetworkLowestSupportedVersion(-1)
newProto(false)
{ {
} }
LoginPacket(const RakNet::RakString& clientName, int clientVersion, bool newProto) LoginPacket(const RakNet::RakString& clientName, int clientVersion)
: clientName(clientName), : clientName(clientName),
clientNetworkVersion(clientVersion), clientNetworkVersion(clientVersion),
clientNetworkLowestSupportedVersion(clientVersion), clientNetworkLowestSupportedVersion(clientVersion)
newProto(newProto)
{ {
} }
@@ -32,7 +29,6 @@ public:
bitStream->Write(clientName); bitStream->Write(clientName);
bitStream->Write(clientNetworkVersion); bitStream->Write(clientNetworkVersion);
bitStream->Write(clientNetworkLowestSupportedVersion); bitStream->Write(clientNetworkLowestSupportedVersion);
bitStream->Write(newProto);
} }
void read(RakNet::BitStream* bitStream) void read(RakNet::BitStream* bitStream)
@@ -43,11 +39,6 @@ public:
if (bitStream->GetNumberOfUnreadBits() > 0) { if (bitStream->GetNumberOfUnreadBits() > 0) {
bitStream->Read(clientNetworkVersion); bitStream->Read(clientNetworkVersion);
bitStream->Read(clientNetworkLowestSupportedVersion); bitStream->Read(clientNetworkLowestSupportedVersion);
// Checking for new proto
if (bitStream->GetNumberOfUnreadBits() > 0) {
bitStream->Read(newProto);
}
} }
} }

View File

@@ -3,12 +3,10 @@
#include "../Packet.h" #include "../Packet.h"
// wtf why not enum
namespace LoginStatus { namespace LoginStatus {
const int Success = 0; const int Success = 0;
const int Failed_ClientOld = 1; const int Failed_ClientOld = 1;
const int Failed_ServerOld = 2; const int Failed_ServerOld = 2;
const int Failed_TakenNickname = 3;
} }
class LoginStatusPacket : public Packet { class LoginStatusPacket : public Packet {

View File

@@ -50,7 +50,5 @@
#include "TileEventPacket.h" #include "TileEventPacket.h"
#include "UpdateBlockPacket.h" #include "UpdateBlockPacket.h"
#include "UseItemPacket.h" #include "UseItemPacket.h"
#include "RemoveItemPacket.h"
#include "WantCreatePacket.h"
#include "TakeItemPacket.h"
#endif /*NET_MINECRAFT_NETWORK_PACKET__PacketInclude_H__*/ #endif /*NET_MINECRAFT_NETWORK_PACKET__PacketInclude_H__*/

View File

@@ -9,19 +9,15 @@ public:
int entityId; int entityId;
unsigned short itemId; unsigned short itemId;
unsigned short itemAuxValue; unsigned short itemAuxValue;
unsigned char selectedSlot;
unsigned char inventorySlot;
PlayerEquipmentPacket() PlayerEquipmentPacket()
{ {
} }
PlayerEquipmentPacket(int entityId, int itemId, int data, int selSlot, int invSlot) PlayerEquipmentPacket(int entityId, int itemId, int data)
: entityId(entityId), : entityId(entityId),
itemId(itemId), itemId(itemId),
itemAuxValue(data), itemAuxValue(data)
selectedSlot(selSlot),
inventorySlot(invSlot)
{ {
} }
@@ -32,8 +28,6 @@ public:
bitStream->Write(entityId); bitStream->Write(entityId);
bitStream->Write(itemId); bitStream->Write(itemId);
bitStream->Write(itemAuxValue); bitStream->Write(itemAuxValue);
bitStream->Write(selectedSlot);
bitStream->Write(inventorySlot);
} }
void read(RakNet::BitStream* bitStream) void read(RakNet::BitStream* bitStream)
@@ -41,8 +35,6 @@ public:
bitStream->Read(entityId); bitStream->Read(entityId);
bitStream->Read(itemId); bitStream->Read(itemId);
bitStream->Read(itemAuxValue); bitStream->Read(itemAuxValue);
bitStream->Read(selectedSlot);
bitStream->Read(inventorySlot);
} }
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback) void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)

View File

@@ -1,54 +0,0 @@
#ifndef NET_MINECRAFT_NETWORK_PACKET__RemoveItemPacket_H__
#define NET_MINECRAFT_NETWORK_PACKET__RemoveItemPacket_H__
//package net.minecraft.network.packet;
#include "../Packet.h"
class RemoveItemPacket: public Packet
{
public:
RemoveItemPacket() {
}
RemoveItemPacket(int playerId, int count, int auxValue, int itemId)
:
playerId(playerId),
count(count),
auxValue(auxValue),
itemId(itemId)
{
}
void write(RakNet::BitStream* bitStream)
{
bitStream->Write((RakNet::MessageID)(ID_USER_PACKET_ENUM + PACKET_REMOVEITEM));
bitStream->Write(itemId);
bitStream->Write(count);
bitStream->Write(auxValue);
bitStream->Write(playerId);
}
void read(RakNet::BitStream* bitStream)
{
bitStream->Read(itemId);
bitStream->Read(count);
bitStream->Read(auxValue);
bitStream->Read(playerId);
}
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
{
callback->handle(source, (RemoveItemPacket*)this);
}
int playerId;
int itemId;
int count;
int auxValue;
};
#endif /*NET_MINECRAFT_NETWORK_PACKET__RemoveItemPacket_H__*/

View File

@@ -2,14 +2,13 @@
#define NET_MINECRAFT_NETWORK_PACKET__SendInventoryPacket_H__ #define NET_MINECRAFT_NETWORK_PACKET__SendInventoryPacket_H__
#include "../Packet.h" #include "../Packet.h"
#include "world/entity/player/Inventory.h"
#include "world/inventory/FillingContainer.h"
#include <array>
class SendInventoryPacket: public Packet class SendInventoryPacket: public Packet
{ {
public: public:
SendInventoryPacket() {} SendInventoryPacket()
{
}
SendInventoryPacket(Player* player, bool dropItems) SendInventoryPacket(Player* player, bool dropItems)
: entityId(player->entityId), : entityId(player->entityId),
@@ -22,15 +21,10 @@ public:
ItemInstance* item = inv->getItem(i); ItemInstance* item = inv->getItem(i);
items.push_back(item? *item : ItemInstance()); items.push_back(item? *item : ItemInstance());
} }
for (int i = 0; i < NumArmorItems; ++i) { for (int i = 0; i < NumArmorItems; ++i) {
ItemInstance* item = player->getArmor(i); ItemInstance* item = player->getArmor(i);
items.push_back(item? *item : ItemInstance()); items.push_back(item? *item : ItemInstance());
} }
for (int i = 0; i < inv->numLinkedSlots; ++i) {
linkedSlot[i] = inv->linkedSlots[i];
}
} }
void write(RakNet::BitStream* bitStream) void write(RakNet::BitStream* bitStream)
@@ -45,13 +39,6 @@ public:
// Armor // Armor
for (int i = 0; i < NumArmorItems; ++i) for (int i = 0; i < NumArmorItems; ++i)
PacketUtil::writeItemInstance(items[i + numItems], bitStream); PacketUtil::writeItemInstance(items[i + numItems], bitStream);
int lSlots = Inventory::MAX_SELECTION_SIZE;
// Linked slots
bitStream->Write(lSlots);
for (int i = 0; i < lSlots; ++i)
bitStream->Write(linkedSlot[i]);
} }
void read(RakNet::BitStream* bitStream) void read(RakNet::BitStream* bitStream)
@@ -63,12 +50,6 @@ public:
// Inventory, Armor // Inventory, Armor
for (int i = 0; i < numItems + NumArmorItems; ++i) for (int i = 0; i < numItems + NumArmorItems; ++i)
items.push_back(PacketUtil::readItemInstance(bitStream)); items.push_back(PacketUtil::readItemInstance(bitStream));
// Linked slots
int lSlots = 0;
bitStream->Read(lSlots);
for (int i = 0; i < lSlots; ++i)
bitStream->Read(linkedSlot[i]);
} }
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback) void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
@@ -81,8 +62,6 @@ public:
short numItems; short numItems;
unsigned char extra; unsigned char extra;
std::array<FillingContainer::LinkedSlot, Inventory::MAX_SELECTION_SIZE> linkedSlot;
static const int ExtraDrop = 1; static const int ExtraDrop = 1;
static const int NumArmorItems = 4; static const int NumArmorItems = 4;
}; };

View File

@@ -1,54 +0,0 @@
#ifndef NET_MINECRAFT_NETWORK_PACKET__TakeItemPacket_H__
#define NET_MINECRAFT_NETWORK_PACKET__TakeItemPacket_H__
//package net.minecraft.network.packet;
#include "../Packet.h"
class TakeItemPacket: public Packet
{
public:
TakeItemPacket() {
}
TakeItemPacket(int playerId, int count, int auxValue, int itemId)
:
playerId(playerId),
count(count),
auxValue(auxValue),
itemId(itemId)
{
}
void write(RakNet::BitStream* bitStream)
{
bitStream->Write((RakNet::MessageID)(ID_USER_PACKET_ENUM + PACKET_TAKEITEM));
bitStream->Write(itemId);
bitStream->Write(count);
bitStream->Write(auxValue);
bitStream->Write(playerId);
}
void read(RakNet::BitStream* bitStream)
{
bitStream->Read(itemId);
bitStream->Read(count);
bitStream->Read(auxValue);
bitStream->Read(playerId);
}
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
{
callback->handle(source, (TakeItemPacket*)this);
}
int playerId;
int itemId;
int count;
int auxValue;
};
#endif /*NET_MINECRAFT_NETWORK_PACKET__TakeItemPacket_H__*/

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