54 Commits

Author SHA1 Message Date
deepfriedwaffles
8615e8ae9f Added iOS comppiling instructions to README 2026-04-05 14:43:35 -04:00
deepfriedwaffles
d88e57f0aa fixed the possible broken header search and added all jobs including ios to publish 2026-04-05 14:43:35 -04:00
Kolyah35
958eaab5c4 FIX: web and android compilation 2026-04-05 14:43:35 -04:00
Kolyah35
c4934cb19b FIX: other platforms compilation 2026-04-05 14:43:35 -04:00
deepfriedwaffles
8f05d4269b Lowered minimum deployment to iOS 12, rather than iOS 14 2026-04-05 14:43:35 -04:00
deepfriedwaffles
8c5f98b60b Update .github/workflows/build.yml
I keep messing this up. For now I am removing all the needs for publish except iOS
2026-04-05 14:43:35 -04:00
deepfriedwaffles
d8961ef83f removed if line from publish to always run it. can we not skip publish thanks 2026-04-05 14:43:35 -04:00
deepfriedwaffles
0099ed531d Fixed bugs in starting the game. ALso added build job for iOS ipa unsigned 2026-04-05 14:43:35 -04:00
deepfriedwaffles
3158f603e2 fixed button not pressable on ios 2026-04-05 14:43:34 -04:00
deepfriedwaffles
dc5f5d1977 IT COMPILESgit add .! also added full screen support. see issues. 2026-04-05 14:43:34 -04:00
deepfriedwaffles
71a8a099ea restore include paths for cross-platform builds because i messed absolutely every #include up. 2026-04-05 14:43:34 -04:00
deepfriedwaffles
d075fb42a2 more refactoring for iOS 2026-04-05 14:43:34 -04:00
deepfriedwaffles
95f4703516 fixed slider for hopefully the final fucking time. Nether Reactor fix: Need to make the array for building it all unsigned integers as now Xcode is strict about the new C++ Standards as they have changed since 2011 2026-04-05 14:43:34 -04:00
deepfriedwaffles
5c1aa7fdaa Synced options UI files from main branch 2026-04-05 14:43:34 -04:00
deepfriedwaffles
bceac853da gonna try changing all Options::Option* in the whole project to just Option* not sure if this works but it gets the compiler to shut up. if this breaks everything change all 'Option*' to 'Options::Option*' as it once was. 2026-04-05 14:43:34 -04:00
deepfriedwaffles
b0d8027295 more header fixes 2026-04-05 14:43:34 -04:00
deepfriedwaffles
b4aa4a220c fix missing file, commiting now because what im about to do might break Option class 2026-04-05 14:43:34 -04:00
deepfriedwaffles
e22e1014f4 added needed missing files 2026-04-05 14:43:34 -04:00
deepfriedwaffles
b4553eb39b Started to port to iOS; fixing compiler errors here and there 2026-04-05 14:43:34 -04:00
Shredder
378dfe8e22 award for brain of a goldfish goes to me 2026-04-03 15:54:48 +05:00
Shredder
61f0124beb oops forgot to define some things 2026-04-03 15:37:15 +05:00
Shredder
ff5c57f6ba Added Foliage and Grass Color tinting, Started Basic Work on restoring ravines, New Option to Toggle Tinting. 2026-04-03 14:55:33 +05:00
Shredder
eac71a93d1 ok this should finally work now 2026-04-02 01:35:06 +05:00
Shredder
fa249728e5 hopefully fixes broken build 2026-04-02 01:19:47 +05:00
Shredder
84e8744387 oops forgot to include the other files. 2026-04-01 23:37:37 +05:00
Shredder
27f0287986 Ported over Spooner Trees (Fancy Trees), Flint and Steel can be used to ignite fire now and modified Forest and Rainforest to generate spooner trees. 2026-04-01 23:31:15 +05:00
Shredder
109bbcfdb1 Added Rendering and Dynamic texture for Fire and it's behaviour 2026-04-01 14:03:38 +05:00
Kolyah35
cbd81b47ce ADD: EpikIzCool to credits 2026-03-24 17:32:52 +03:00
Kolyah35
c146791845 Merge pull request 'Fix Whool and block variations n slabs n stuff' (#13) from EpikIzCool/minecraft-pe-0.6.1:main into main
Reviewed-on: https://192.168.0.2:3000/Kolyah35/minecraft-pe-0.6.1/pulls/13
2026-03-24 16:31:46 +02:00
EpikIzCool
a7c75d2ad2 Touch thingie 2026-03-24 00:29:52 +02:00
EpikIzCool
468ae4a211 Whool Fix part 1 2026-03-24 00:24:16 +02:00
mschiller890
9405e8daad FIXED: Scrolling with mouse wheel improved 2026-03-22 18:38:14 +01:00
mschiller890
bef09a3305 FIXED: sprinting now works when flying 2026-03-22 14:51:22 +01:00
Kolyah35
82f827af29 Merge remote-tracking branch 'refs/remotes/origin/main' 2026-03-22 02:12:46 +03:00
Kolyah35
4f8b18b735 FIX: Now we're using useTouchsceen() right way!!!! 2026-03-22 02:12:04 +03:00
InviseDivine
2acb57d051 revert all sht 2026-03-21 19:19:07 +02:00
InviseDivine
5251085752 i broke all 2026-03-21 19:09:11 +02:00
InviseDivine
a16f76f2b6 idk??? 2026-03-21 19:05:00 +02:00
InviseDivine
b088f39e52 emm 2026-03-21 18:54:51 +02:00
InviseDivine
13c624e07e hmmmmmmmmmm 2026-03-21 18:54:04 +02:00
InviseDivine
2bfa8f11f1 hmm 2026-03-21 18:39:08 +02:00
InviseDivine
98a05e5aa3 FIX: Keyboard on android 2026-03-21 18:25:42 +02:00
InviseDivine
3f6d9cdcb8 FIX: Armor display 2026-03-21 18:10:46 +02:00
InviseDivine
39186069cf Merge branch 'main' of https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1 2026-03-21 16:22:50 +02:00
InviseDivine
b94c16b22a FIX: Bow release 2026-03-21 16:22:50 +02:00
Kolyah35
91ce365a26 Merge remote-tracking branch 'refs/remotes/origin/main' 2026-03-21 17:20:18 +03:00
Kolyah35
f114536463 FIX: improve web port 2026-03-21 17:19:46 +03:00
InviseDivine
6e0615c0bc FEAT: Auto jump in settings (again) 2026-03-21 16:03:51 +02:00
InviseDivine
fd3ee23e4e Merge branch 'main' of https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1 2026-03-21 15:44:06 +02:00
InviseDivine
e9766ed2a1 FEAT: Option button in PauseScreen 2026-03-21 15:44:05 +02:00
Kolyah35
298451c290 USE_LIBPNG when compile web 2026-03-21 15:28:50 +03:00
Kolyah35
668fc9d16f oh i forgot data 2026-03-21 15:25:18 +03:00
Kolyah35
5717aeab24 ADD: Web action 2026-03-21 15:23:37 +03:00
Kolyah35
9af1496b9d FIX: windows CI build 2026-03-21 15:04:50 +03:00
97 changed files with 3019 additions and 1350 deletions

View File

@@ -18,7 +18,7 @@ permissions:
jobs:
build-windows:
name: Windows Build
name: Build Windows
runs-on: ubuntu-22.04
steps:
@@ -68,13 +68,36 @@ jobs:
name: mcpe-windows
path: |
${{github.workspace}}/build/MinecraftPE.exe
${{github.workspace}}/build/glfw3.dll
${{github.workspace}}/build/libpng16.dll
${{github.workspace}}/build/OpenAL32.dll
${{github.workspace}}/build/z.dll
${{github.workspace}}/build/libz.dll
build-ios:
# credit to pengubow from deepfriedwaffles repo
name: Build iOS
runs-on: macos-latest
steps:
- name: Checkout
uses: actions/checkout@main
- name: Build
run: |
cd project/iosproj
xcodebuild -scheme minecraftpe -derivedDataPath build -destination 'generic/platform=iOS' CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO
mkdir -p Payload
cp -R build/Build/Products/Debug-iphoneos/minecraftpe.app Payload/
zip -r minecraftpe.ipa Payload
rm -rf Payload
- name: Upload artifact
uses: actions/upload-artifact@main
with:
name: minecraftpe-ios
path: project/iosproj/minecraftpe.ipa
build-linux:
name: Linux Build
name: Build Linux
runs-on: ubuntu-latest
steps:
@@ -120,7 +143,7 @@ jobs:
${{github.workspace}}/build/MinecraftPE-server
build-android: # pray to god
name: Build Android APK (${{ matrix.abi }})
name: Build Android (${{ matrix.abi }})
runs-on: ubuntu-latest
strategy:
@@ -215,11 +238,59 @@ jobs:
name: minecraftpe-apk-${{ matrix.abi }}
path: ${{ github.workspace }}/build-apk/minecraftpe-*-debug.apk
build-web:
name: Build Web
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Setup caches
uses: ./.github/actions/setup-cache
with:
host: linux
target: linux
- name: Setup Ninja
uses: ./.github/actions/setup-ninja
with:
host: linux
- name: Setup emsdk
uses: mymindstorm/setup-emsdk@v14
with:
version: 5.0.3
actions-cache-folder: 'emsdk-cache'
- name: Create Build Environment
# Some projects don't allow in-source building, so create a separate build directory
# We'll use this as our working directory for all subsequent commands
run: cmake -E make_directory ${{github.workspace}}/build
- name: Configure CMake
# Use a bash shell so we can use the same syntax for environment variable
# access regardless of the host operating system
shell: bash
working-directory: ${{github.workspace}}/build
run: cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=$BUILD_TYPE -G Ninja -DCMAKE_TOOLCHAIN_FILE="$GITHUB_WORKSPACE/emsdk-cache/emsdk-main/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake"
- name: Build
working-directory: ${{github.workspace}}/build
run: cmake --build . --config $BUILD_TYPE --target MinecraftPE --parallel
- name: Upload Artifact
uses: actions/upload-artifact@v4
with:
name: mcpe-web
path: |
${{github.workspace}}/build/MinecraftPE.js
${{github.workspace}}/build/MinecraftPE.wasm
${{github.workspace}}/build/MinecraftPE.data
publish:
name: Publish
runs-on: ubuntu-latest
needs: [ build-windows, build-linux, build-android ]
if: github.ref == 'refs/heads/main'
needs: [ build-windows, build-ios, build-linux, build-android, build-web ]
steps:
- name: Checkout
uses: actions/checkout@v4
@@ -236,13 +307,13 @@ jobs:
- name: Zip Windows Artifacts
uses: vimtor/action-zip@v1.2
with:
files: data mcpe-windows/MinecraftPE.exe mcpe-windows/glfw3.dll mcpe-windows/libpng16.dll mcpe-windows/OpenAL32.dll mcpe-windows/z.dll
files: mcpe-windows/MinecraftPE.exe mcpe-windows/libpng16.dll mcpe-windows/OpenAL32.dll mcpe-windows/libz.dll
dest: minecraftpe-${{ steps.ref.outputs.hash }}-windows.zip
- name: Zip Linux Artifacts
uses: vimtor/action-zip@v1.2
with:
files: data mcpe-linux/MinecraftPE
files: mcpe-linux/MinecraftPE
dest: minecraftpe-${{ steps.ref.outputs.hash }}-linux.zip
- name: Zip Linux Server Artifacts
@@ -263,6 +334,19 @@ jobs:
files: minecraftpe-apk-armeabi-v7a/minecraftpe-v7a-debug.apk
dest: minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.zip
- name: Zip Web Artifact
uses: vimtor/action-zip@v1.2
with:
files: mcpe-web/MinecraftPE.js mcpe-web/MinecraftPE.wasm mcpe-web/MinecraftPE.data misc/web/index.html
dest: minecraftpe-${{ steps.ref.outputs.hash }}-web.zip
- name: Zip Data
uses: vimtor/action-zip@v1.2
with:
files: data
recursive: false
dest: data.zip
- name: Update Development Release
uses: andelf/nightly-release@main
env:
@@ -273,8 +357,10 @@ jobs:
body: |
MinecraftPE development release for commit ${{ github.sha }}.
files: |
./data.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-windows.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-linux.zip
./minecraftpe-server-${{ steps.ref.outputs.hash }}.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-android-arm64-v8a.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-web.zip

View File

@@ -7,10 +7,6 @@ set(CMAKE_CXX_STANDARD 14)
set(CMAKE_CXX_STANDARD_REQUIRED TRUE)
set(CMAKE_POLICY_VERSION_MINIMUM 3.10)
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
set(CMAKE_CXX_FLAGS "-Wno-c++11-narrowing -Wno-narrowing -Wno-invalid-source-encoding -Wno-reserved-user-defined-literal")
endif()
include(cmake/EnumOption.cmake)
if(EMSCRIPTEN)
@@ -26,6 +22,14 @@ find_package(OpenSSL)
if (${PLATFORM} STREQUAL "Desktop")
set(PLATFORM_CPP "PLATFORM_DESKTOP")
if (MINGW)
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static-libstdc++ -static-libgcc")
endif()
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-c++11-narrowing -Wno-narrowing -Wno-invalid-source-encoding -Wno-reserved-user-defined-literal")
endif()
if (WIN32)
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
include_directories(misc/windows)
@@ -52,6 +56,7 @@ if(${PLATFORM} MATCHES "Web")
add_library(png INTERFACE IMPORTED)
set_target_properties(png PROPERTIES
INTERFACE_COMPILE_OPTIONS "-sUSE_LIBPNG=1"
INTERFACE_LINK_OPTIONS "-sUSE_LIBPNG=1"
)
@@ -102,6 +107,8 @@ CPMAddPackage(
"ALSOFT_UTILS OFF"
"LIBTYPE ${AL_LIBTYPE}"
"ALSOFT_ENABLE_MODULES OFF"
"ALSOFT_STATIC_STDCXX ON"
"ALSOFT_STATIC_LIBGCC ON"
)
# TODO: Clear this paths with *
@@ -321,11 +328,11 @@ target_include_directories(${PROJECT_NAME} PUBLIC
if(${PLATFORM} MATCHES "Web")
set(CMAKE_CXX_STANDARD 11)
# uuuh i hate it
set(EM_FLAGS "-pthread -sUSE_PTHREADS=1 -sSHARED_MEMORY=1")
set(EM_FLAGS "-pthread -sUSE_PTHREADS=1 -sUSE_LIBPNG=1 -sSHARED_MEMORY=1")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EM_FLAGS}")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${EM_FLAGS}")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${EM_FLAGS} --preload-file ${CMAKE_SOURCE_DIR}/data@/data -sPROXY_TO_PTHREAD")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${EM_FLAGS} --preload-file ${CMAKE_SOURCE_DIR}/data@/data")
target_compile_options(${PROJECT_NAME} PUBLIC
"-Os"

View File

@@ -198,3 +198,38 @@ cmake --build .
```
emrun --port 8080 .
```
## iOS
### Xcode
> [Note!]
> There's a precompiled IPA artifact in the GitHub mirror under Actions for those who either don't have Macs or don't want to build themself. But if you want to build youself, you'll need a Mac with Xcode. Download Xcode from the Mac App Store.
### 1. Clone
Open your terminal and clone the repository
```bash
git clone https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1.git
cd minecraft-pe-0.6.1
```
You can also build from the ios-support branch by checking out to it
```
git checkout ios-support
```
### 2. Open in Xcode
The project file is in `minecraft-pe-0.6.1/project/iosproj/minecraftpe.xcodeproj`. Open it.
### 3. Configure Code Signing
Before you can deploy to an iPhone, you must sign the app with your own Apple Developer account:
1. Select the **minecraftpe** project in the left sidebar.
2. Go to **Signing & Capabilities**.
3. Change the **Bundle Identifier** to something unique (e.g., `com.yourname.mcpe`).
4. Select your **Team** from the dropdown menu.
### 4. Build and Run
1. Connect your iPhone via USB or LAN.
2. Select your device from the run destination menu at the top of Xcode.
3. Press **Cmd + R** (or the Play button).
4. **Note:** If you encounter a "Developer Mode" or "Untrusted Developer" error on your phone, go to **Settings > General > VPN & Device Management** to trust your certificate.

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@@ -153,7 +153,8 @@ options.group.tweaks=Tweaks
options.allowSprint=Allow sprint
options.barOnTop=HUD above inventory
options.rpiCursor=Show Raspberry PI cursor
options.autojump=Auto Jump
options.foliageTint=Tint Grass and Leaves
options.autoJump=Auto Jump
options.thirdperson=Third Person
options.servervisible=Server Visible
options.sensitivity=Sensitivity

View File

@@ -1,143 +1,46 @@
<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Emscripten-Generated Code</title>
<style>
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
textarea.emscripten { font-family: monospace; width: 80%; }
div.emscripten { text-align: center; }
div.emscripten_border { border: 1px solid black; }
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
canvas.emscripten { border: 0px none; background-color: black; }
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>MCPE 0.6.1</title>
<style>
html, body {
margin: 0;
padding: 0;
height: 100%;
background: black;
overflow: hidden;
}
.spinner {
height: 50px;
width: 50px;
margin: 0px auto;
-webkit-animation: rotation .8s linear infinite;
-moz-animation: rotation .8s linear infinite;
-o-animation: rotation .8s linear infinite;
animation: rotation 0.8s linear infinite;
border-left: 10px solid rgb(0,150,240);
border-right: 10px solid rgb(0,150,240);
border-bottom: 10px solid rgb(0,150,240);
border-top: 10px solid rgb(100,0,200);
border-radius: 100%;
background-color: rgb(200,100,250);
}
@-webkit-keyframes rotation {
from {-webkit-transform: rotate(0deg);}
to {-webkit-transform: rotate(360deg);}
}
@-moz-keyframes rotation {
from {-moz-transform: rotate(0deg);}
to {-moz-transform: rotate(360deg);}
}
@-o-keyframes rotation {
from {-o-transform: rotate(0deg);}
to {-o-transform: rotate(360deg);}
}
@keyframes rotation {
from {transform: rotate(0deg);}
to {transform: rotate(360deg);}
}
#canvas {
width: 100vw;
height: 100vh;
display: block;
}
</style>
</head>
<body>
</style>
</head>
<body>
<hr/>
<figure style="overflow:visible;" id="spinner"><div class="spinner"></div><center style="margin-top:0.5em"><strong>emscripten</strong></center></figure>
<div class="emscripten" id="status">Downloading...</div>
<div class="emscripten">
<progress value="0" max="100" id="progress" hidden=1></progress>
</div>
<div class="emscripten_border">
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas>
</div>
<hr/>
<div class="emscripten">
<input type="checkbox" id="resize">Resize canvas
<input type="checkbox" id="pointerLock" checked>Lock/hide mouse pointer
&nbsp;&nbsp;&nbsp;
<input type="button" value="Fullscreen" onclick="Module.requestFullscreen(document.getElementById('pointerLock').checked,
document.getElementById('resize').checked)">
</div>
<canvas id="canvas"></canvas>
<hr/>
<textarea class="emscripten" id="output" rows="8"></textarea>
<hr>
<script type='text/javascript'>
var statusElement = document.getElementById('status');
var progressElement = document.getElementById('progress');
var spinnerElement = document.getElementById('spinner');
var canvasElement = document.getElementById('canvas');
var outputElement = document.getElementById('output');
if (outputElement) outputElement.value = ''; // clear browser cache
<script>
var Module = {
canvas: document.getElementById('canvas'),
onRuntimeInitialized: function () { resizeCanvas() }
};
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
// application robust, you may want to override this behavior before shipping!
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
canvasElement.addEventListener("webglcontextlost", (e) => {
alert('WebGL context lost. You will need to reload the page.');
e.preventDefault();
}, false);
function resizeCanvas() {
const canvas = Module.canvas;
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
function setStatus(text) {
if (!setStatus.last) setStatus.last = { time: Date.now(), text: '' };
if (text === setStatus.last.text) return;
var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
var now = Date.now();
if (m && now - setStatus.last.time < 30) return; // if this is a progress update, skip it if too soon
setStatus.last.time = now;
setStatus.last.text = text;
if (m) {
text = m[1];
progressElement.value = parseInt(m[2])*100;
progressElement.max = parseInt(m[4])*100;
progressElement.hidden = false;
spinnerElement.hidden = false;
} else {
progressElement.value = null;
progressElement.max = null;
progressElement.hidden = true;
if (!text) spinnerElement.hidden = true;
}
statusElement.innerHTML = text;
}
window.addEventListener('resize', resizeCanvas);
window.addEventListener('onunload', () => {
FS.syncfs(true, function (err) { console.log('Sync FS failed: ' + err) });
})
</script>
var Module = {
print(...args) {
// These replacements are necessary if you render to raw HTML
//text = text.replace(/&/g, "&amp;");
//text = text.replace(/</g, "&lt;");
//text = text.replace(/>/g, "&gt;");
//text = text.replace('\n', '<br>', 'g');
console.log(...args);
if (outputElement) {
var text = args.join(' ');
outputElement.value += text + "\n";
outputElement.scrollTop = outputElement.scrollHeight; // focus on bottom
}
},
canvas: canvasElement,
setStatus: setStatus,
totalDependencies: 0,
monitorRunDependencies(left) {
this.totalDependencies = Math.max(this.totalDependencies, left);
setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
}
};
setStatus('Downloading...');
window.onerror = () => {
setStatus('Exception thrown, see JavaScript console');
spinnerElement.style.display = 'none';
setStatus = (text) => {
if (text) console.error('[post-exception status] ' + text);
};
};
</script>
<script src="MinecraftPE.js"></script>
</body>
<script src="MinecraftPE.js"></script>
</body>
</html>

View File

@@ -209,6 +209,8 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
../../../src/world/level/MobSpawner.cpp \
../../../src/world/level/Region.cpp \
../../../src/world/level/TickNextTickData.cpp \
../../../src/world/level/FoliageColor.cpp \
../../../src/world/level/GrassColor.cpp \
../../../src/world/level/biome/Biome.cpp \
../../../src/world/level/biome/BiomeSource.cpp \
../../../src/world/level/chunk/LevelChunk.cpp \

View File

@@ -183,6 +183,8 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
../../../src/world/level/MobSpawner.cpp \
../../../src/world/level/Region.cpp \
../../../src/world/level/TickNextTickData.cpp \
../../../src/world/level/FoliageColor.cpp \
../../../src/world/level/GrassColor.cpp \
../../../src/world/level/biome/Biome.cpp \
../../../src/world/level/biome/BiomeSource.cpp \
../../../src/world/level/chunk/LevelChunk.cpp \

View File

@@ -0,0 +1,48 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13142" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
<dependencies>
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VALID_ARCHS = "i386 armv6 armv7";
SDKROOT = iphoneos;
SYSTEM_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src $(SRCROOT)/../../src/client/gui/components $(SRCROOT)/../../src/world $(SRCROOT)/../../src/platform/input $(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views";
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src $(SRCROOT)/../lib_projects/InAppSettingsKit/Models $(SRCROOT)/../../src/client/gui/components $(SRCROOT)/../../src/world $(SRCROOT)/../../src/platform/input $(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views";
USE_HEADERMAP = NO;
WRAPPER_EXTENSION = app;
};
name = Debug;
@@ -5997,19 +6154,34 @@
D5CF9C70144C225000E4244F /* Release */ = {
isa = XCBuildConfiguration;
buildSettings = {
CODE_SIGN_IDENTITY = "Apple Development";
CODE_SIGN_STYLE = Automatic;
DEVELOPMENT_TEAM = PZUVNW8F2U;
GCC_PRECOMPILE_PREFIX_HEADER = YES;
GCC_PREFIX_HEADER = "minecraftpe/minecraftpe-Prefix.pch";
GCC_PREPROCESSOR_DEFINITIONS = "";
"GCC_THUMB_SUPPORT[arch=armv7]" = NO;
GCC_VERSION = com.apple.compilers.llvmgcc42;
GCC_VERSION = "";
GCC_WARN_ABOUT_MISSING_PROTOTYPES = NO;
HEADER_SEARCH_PATHS = "";
HEADER_SEARCH_PATHS = (
"$(SRCROOT)/../../src",
"$(SRCROOT)/../../src/client/gui/components",
"$(SRCROOT)/../../src/world",
"$(SRCROOT)/../../src/platform/input",
"$(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views",
);
INFOPLIST_FILE = "minecraftpe/minecraftpe-Info.plist";
IPHONEOS_DEPLOYMENT_TARGET = 4.3;
INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games";
IPHONEOS_DEPLOYMENT_TARGET = 14;
ONLY_ACTIVE_ARCH = YES;
PRODUCT_BUNDLE_IDENTIFIER = "com.mojang.mcpe-arm64";
PRODUCT_NAME = "$(TARGET_NAME)";
PROVISIONING_PROFILE_SPECIFIER = "";
RUN_CLANG_STATIC_ANALYZER = NO;
SDKROOT = iphoneos6.0;
VALID_ARCHS = "i386 armv6 armv7";
SDKROOT = iphoneos;
SYSTEM_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src $(SRCROOT)/../../src/client/gui/components $(SRCROOT)/../../src/world $(SRCROOT)/../../src/platform/input $(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views";
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src $(SRCROOT)/../lib_projects/InAppSettingsKit/Models $(SRCROOT)/../../src/client/gui/components $(SRCROOT)/../../src/world $(SRCROOT)/../../src/platform/input $(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views";
USE_HEADERMAP = NO;
WRAPPER_EXTENSION = app;
};
name = Release;

View File

@@ -37,7 +37,7 @@
</dict>
</dict>
<key>CFBundleIdentifier</key>
<string>com.mojang.${PRODUCT_NAME:rfc1034identifier}</string>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
@@ -58,6 +58,8 @@
<array>
<string>minecraft.ttf</string>
</array>
<key>UILaunchStoryboardName</key>
<string>Launch Screen</string>
<key>UIPrerenderedIcon</key>
<true/>
<key>UIRequiresPersistentWiFi</key>

View File

@@ -20,6 +20,10 @@
#include <shellapi.h>
#endif
#ifdef __EMSCRIPTEN__
#include <emscripten/html5.h>
#endif
static void png_funcReadFile(png_structp pngPtr, png_bytep data, png_size_t length) {
((std::istream*)png_get_io_ptr(pngPtr))->read((char*)data, length);
}
@@ -102,12 +106,31 @@ public:
return std::string(mbstr);
}
virtual int getScreenWidth() override { return 854; };
virtual int getScreenHeight() override { return 480; };
virtual int getScreenWidth() override {
#ifdef __EMSCRIPTEN__
int w, h;
emscripten_get_canvas_element_size("canvas", &w, &h);
return w;
#endif
return 854;
};
virtual int getScreenHeight() override {
#ifdef __EMSCRIPTEN__
int w, h;
emscripten_get_canvas_element_size("canvas", &w, &h);
return h;
#endif
return 480;
};
virtual float getPixelsPerMillimeter() override;
virtual bool supportsTouchscreen() override { return true; }
virtual bool supportsTouchscreen() override { return false; /* glfw supports only mouse and keyboard */ }
virtual void hideCursor(bool hide) override {
int isHide = hide ? GLFW_CURSOR_NORMAL : GLFW_CURSOR_HIDDEN;
@@ -120,6 +143,8 @@ public:
#elif __linux__
std::string command = "xdg-open " + url;
system(command.c_str());
#elif __EMSCRIPTEN__
emscripten_run_script(std::string("window.open('" + url + "', '_blank')").c_str());
#endif
}

View File

@@ -52,11 +52,10 @@ public:
virtual StringVector getOptionStrings();
virtual bool isPowerVR() { return false; }
virtual bool isPowerVR();
virtual bool isSuperFast();
virtual void showKeyboard();
virtual void hideKeyboard();
virtual void isPowerVR();
private:
std::string _basePath;

View File

@@ -275,7 +275,9 @@ void AppPlatform_iOS::hideKeyboard() {
[_viewController hideKeyboard];
super::hideKeyboard();
}
void AppPlatform_iOS::isPowerVR() {
// this was originally void but i changed it to bool because void cant return values
bool AppPlatform_iOS::isPowerVR() {
const char* s = (const char*)glGetString(GL_RENDERER);
if (!s) return false;
return strstr(s, "SGX") != NULL;

21
src/client/KeyMapping.h Normal file
View File

@@ -0,0 +1,21 @@
#ifndef NET_MINECRAFT_CLIENT__KeyMapping_H__
#define NET_MINECRAFT_CLIENT__KeyMapping_H__
//package net.minecraft.client;
#include <string>
class KeyMapping
{
public:
std::string name;
int key;
KeyMapping() {}
KeyMapping(const std::string& name_, int key_)
: name(name_),
key(key_)
{}
};
#endif /*NET_MINECRAFT_CLIENT__KeyMapping_H__*/

View File

@@ -1,4 +1,5 @@
#include "Minecraft.h"
#include "Options.h"
#include "client/Options.h"
#include "client/player/input/IBuildInput.h"
#include "platform/input/Keyboard.h"
@@ -89,6 +90,7 @@
#include "../network/command/CommandServer.h"
#include "gamemode/CreatorMode.h"
#include "../world/level/GrassColor.h"
static void checkGlError(const char* tag) {
#ifdef GLDEBUG
while (1) {
@@ -640,13 +642,11 @@ void Minecraft::tickInput() {
const MouseAction& e = Mouse::getEvent();
#ifdef RPI // If clicked when not having focus, get focus @keyboard
if (!mouseGrabbed) {
if (!useTouchscreen() && !mouseGrabbed) {
if (!screen && e.data == MouseAction::DATA_DOWN) {
grabMouse();
}
}
#endif
if (allowGuiClicks && e.action == MouseAction::ACTION_LEFT && e.data == MouseAction::DATA_DOWN) {
gui.handleClick(MouseAction::ACTION_LEFT, Mouse::getX(), Mouse::getY());
@@ -660,9 +660,7 @@ void Minecraft::tickInput() {
Inventory* v = player->inventory;
int numSlots = gui.getNumSlots();
#ifndef PLATFORM_DESKTOP
numSlots--;
#endif
if (!useTouchscreen()) numSlots--;
int slot = (v->selected - e.dy + numSlots) % numSlots;
v->selectSlot(slot);
@@ -691,155 +689,147 @@ void Minecraft::tickInput() {
if (isPressed) {
gui.handleKeyPressed(key);
#if defined(WIN32) || defined(RPI) || defined (PLATFORM_DESKTOP)//|| defined(_DEBUG) || defined(DEBUG)
if (key >= '0' && key <= '9') {
int digit = key - '0';
int slot = digit - 1;
if (key >= '0' && key <= '9') {
int digit = key - '0';
int slot = digit - 1;
if (slot >= 0 && slot < gui.getNumSlots())
player->inventory->selectSlot(slot);
if (slot >= 0 && slot < gui.getNumSlots())
player->inventory->selectSlot(slot);
#if defined(WIN32)
if (digit >= 1 && GetAsyncKeyState(VK_CONTROL) < 0) {
// Set adventure settings here!
AdventureSettingsPacket p(level->adventureSettings);
p.toggle((AdventureSettingsPacket::Flags)(1 << slot));
p.fillIn(level->adventureSettings);
raknetInstance->send(p);
}
if (digit == 0) {
Pos pos((int)player->x, (int)player->y-1, (int)player->z);
SetSpawnPositionPacket p(pos);
raknetInstance->send(p);
}
#endif
}
#endif
#if defined(PLATFORM_DESKTOP)
if (key == Keyboard::KEY_LEFT_CTRL) {
player->setSprinting(true);
#if defined(WIN32)
if (digit >= 1 && GetAsyncKeyState(VK_CONTROL) < 0) {
// Set adventure settings here!
AdventureSettingsPacket p(level->adventureSettings);
p.toggle((AdventureSettingsPacket::Flags)(1 << slot));
p.fillIn(level->adventureSettings);
raknetInstance->send(p);
}
if (digit == 0) {
Pos pos((int)player->x, (int)player->y-1, (int)player->z);
SetSpawnPositionPacket p(pos);
raknetInstance->send(p);
}
#endif
}
if (key == Keyboard::KEY_LEFT_CTRL) {
player->setSprinting(true);
}
if (key == Keyboard::KEY_E) {
screenChooser.setScreen(SCREEN_BLOCKSELECTION);
}
if (!screen && key == Keyboard::KEY_T && level) {
setScreen(new ConsoleScreen());
}
if (key == Keyboard::KEY_F3) {
options.toggle(OPTIONS_RENDER_DEBUG);
}
if (key == Keyboard::KEY_F5) {
options.toggle(OPTIONS_THIRD_PERSON_VIEW);
/*
ImprovedNoise noise;
for (int i = 0; i < 16; ++i)
printf("%d\t%f\n", i, noise.grad2(i, 3, 8));
*/
}
if (!screen && key == Keyboard::KEY_O || key == 250) {
releaseMouse();
}
if (key == Keyboard::KEY_F) {
int dst = options.getIntValue(OPTIONS_VIEW_DISTANCE);
options.set(OPTIONS_VIEW_DISTANCE, (dst + 1) % 4);
}
#ifdef CHEATS
if (key == Keyboard::KEY_U) {
onGraphicsReset();
player->heal(100);
}
if (key == Keyboard::KEY_E) {
screenChooser.setScreen(SCREEN_BLOCKSELECTION);
}
if (key == Keyboard::KEY_B || key == 108) // Toggle the game mode
setIsCreativeMode(!isCreativeMode());
if (!screen && key == Keyboard::KEY_T && level) {
setScreen(new ConsoleScreen());
}
if (key == Keyboard::KEY_P) // Step forward in time
level->setTime( level->getTime() + 1000);
if (key == Keyboard::KEY_F3) {
options.toggle(OPTIONS_RENDER_DEBUG);
}
if (key == Keyboard::KEY_F5) {
options.toggle(OPTIONS_THIRD_PERSON_VIEW);
if (key == Keyboard::KEY_G) {
setScreen(new ArmorScreen());
/*
ImprovedNoise noise;
for (int i = 0; i < 16; ++i)
printf("%d\t%f\n", i, noise.grad2(i, 3, 8));
std::vector<AABB>& boxs = level->getCubes(NULL, AABB(128.1f, 73, 128.1f, 128.9f, 74.9f, 128.9f));
LOGI("boxes: %d\n", (int)boxs.size());
*/
}
if (!screen && key == Keyboard::KEY_O || key == 250) {
releaseMouse();
if (key == Keyboard::KEY_Y) {
textures->reloadAll();
player->hurtTo(2);
}
if (key == Keyboard::KEY_Z || key == 108) {
for (int i = 0; i < 1; ++i) {
Mob* mob = NULL;
int forceId = 0;//MobTypes::Sheep;
int types[] = {
MobTypes::Sheep,
MobTypes::Pig,
MobTypes::Chicken,
MobTypes::Cow,
};
int mobType = (forceId > 0)? forceId : types[Mth::random(sizeof(types) / sizeof(int))];
mob = MobFactory::CreateMob(mobType, level);
//((Animal*)mob)->setAge(-1000);
float dx = 4 - 8 * Mth::random() + 4 * Mth::sin(Mth::DEGRAD * player->yRot);
float dz = 4 - 8 * Mth::random() + 4 * Mth::cos(Mth::DEGRAD * player->yRot);
if (mob && !MobSpawner::addMob(level, mob, player->x + dx, player->y, player->z + dz, Mth::random()*360, 0, true))
delete mob;
}
}
if (key == Keyboard::KEY_F) {
int dst = options.getIntValue(OPTIONS_VIEW_DISTANCE);
options.set(OPTIONS_VIEW_DISTANCE, (dst + 1) % 4);
if (key == Keyboard::KEY_X) {
const EntityList& entities = level->getAllEntities();
for (int i = entities.size()-1; i >= 0; --i) {
Entity* e = entities[i];
if (!e->isPlayer())
level->removeEntity(e);
}
}
#ifdef CHEATS
if (key == Keyboard::KEY_U) {
onGraphicsReset();
player->heal(100);
if (key == Keyboard::KEY_C /*|| key == 4*/) {
player->inventory->clearInventoryWithDefault();
// @todo: Add saving here for benchmarking
}
if (key == Keyboard::KEY_H) {
setScreen( new PrerenderTilesScreen() );
}
if (key == Keyboard::KEY_O) {
for (int i = Inventory::MAX_SELECTION_SIZE; i < player->inventory->getContainerSize(); ++i)
if (player->inventory->getItem(i))
player->inventory->dropSlot(i, false);
}
if (key == Keyboard::KEY_M) {
Difficulty difficulty = (Difficulty)options.getIntValue(OPTIONS_DIFFICULTY);
options.set(OPTIONS_DIFFICULTY, (difficulty == Difficulty::PEACEFUL)?
Difficulty::NORMAL : Difficulty::PEACEFUL);
//setIsCreativeMode( !isCreativeMode() );
}
if (options.getBooleanValue(OPTIONS_RENDER_DEBUG)) {
if (key >= '0' && key <= '9') {
_perfRenderer->debugFpsMeterKeyPress(key - '0');
}
if (key == Keyboard::KEY_B || key == 108) // Toggle the game mode
setIsCreativeMode(!isCreativeMode());
if (key == Keyboard::KEY_P) // Step forward in time
level->setTime( level->getTime() + 1000);
if (key == Keyboard::KEY_G) {
setScreen(new ArmorScreen());
/*
std::vector<AABB>& boxs = level->getCubes(NULL, AABB(128.1f, 73, 128.1f, 128.9f, 74.9f, 128.9f));
LOGI("boxes: %d\n", (int)boxs.size());
*/
}
if (key == Keyboard::KEY_Y) {
textures->reloadAll();
player->hurtTo(2);
}
if (key == Keyboard::KEY_Z || key == 108) {
for (int i = 0; i < 1; ++i) {
Mob* mob = NULL;
int forceId = 0;//MobTypes::Sheep;
int types[] = {
MobTypes::Sheep,
MobTypes::Pig,
MobTypes::Chicken,
MobTypes::Cow,
};
int mobType = (forceId > 0)? forceId : types[Mth::random(sizeof(types) / sizeof(int))];
mob = MobFactory::CreateMob(mobType, level);
//((Animal*)mob)->setAge(-1000);
float dx = 4 - 8 * Mth::random() + 4 * Mth::sin(Mth::DEGRAD * player->yRot);
float dz = 4 - 8 * Mth::random() + 4 * Mth::cos(Mth::DEGRAD * player->yRot);
if (mob && !MobSpawner::addMob(level, mob, player->x + dx, player->y, player->z + dz, Mth::random()*360, 0, true))
delete mob;
}
}
if (key == Keyboard::KEY_X) {
const EntityList& entities = level->getAllEntities();
for (int i = entities.size()-1; i >= 0; --i) {
Entity* e = entities[i];
if (!e->isPlayer())
level->removeEntity(e);
}
}
if (key == Keyboard::KEY_C /*|| key == 4*/) {
player->inventory->clearInventoryWithDefault();
// @todo: Add saving here for benchmarking
}
if (key == Keyboard::KEY_H) {
setScreen( new PrerenderTilesScreen() );
}
if (key == Keyboard::KEY_O) {
for (int i = Inventory::MAX_SELECTION_SIZE; i < player->inventory->getContainerSize(); ++i)
if (player->inventory->getItem(i))
player->inventory->dropSlot(i, false);
}
if (key == Keyboard::KEY_M) {
Difficulty difficulty = (Difficulty)options.getIntValue(OPTIONS_DIFFICULTY);
options.set(OPTIONS_DIFFICULTY, (difficulty == Difficulty::PEACEFUL)?
Difficulty::NORMAL : Difficulty::PEACEFUL);
//setIsCreativeMode( !isCreativeMode() );
}
if (options.getBooleanValue(OPTIONS_RENDER_DEBUG)) {
if (key >= '0' && key <= '9') {
_perfRenderer->debugFpsMeterKeyPress(key - '0');
}
}
#endif
}
#endif
#ifndef PLATFORM_DESKTOP
if (key == 82)
pauseGame(false);
#else
if (key == Keyboard::KEY_ESCAPE)
pauseGame(false);
#endif
if (key == Keyboard::KEY_ESCAPE)
pauseGame(false);
#ifndef OPENGL_ES
if (key == Keyboard::KEY_P) {
@@ -866,11 +856,18 @@ void Minecraft::tickInput() {
gameMode->stopDestroyBlock();
}
if (!Mouse::isButtonDown(MouseAction::ACTION_RIGHT)) {
gameMode->releaseUsingItem(player);
}
if (useTouchscreen()) {
// Touch: gesture recognizer classifies the action type (turn/destroy/build)
BuildActionIntention bai;
if (inputHolder && inputHolder->getBuildInput()->tickBuild(player, &bai)) {
handleBuildAction(&bai);
} else {
gameMode->stopDestroyBlock();
}
} else {
// Desktop: left mouse = destroy/attack
@@ -1109,10 +1106,12 @@ void Minecraft::releaseMouse()
}
bool Minecraft::useTouchscreen() {
#ifdef RPI
#if TARGET_OS_IPHONE
return true;
#elif RPI
return false;
#endif
return options.getBooleanValue(OPTIONS_USE_TOUCHSCREEN) || !_supportsNonTouchscreen;
return options.getBooleanValue(OPTIONS_USE_TOUCHSCREEN) && !_supportsNonTouchscreen;
}
bool Minecraft::supportNonTouchScreen() {
return _supportsNonTouchscreen;
@@ -1129,12 +1128,31 @@ void Minecraft::init()
textures = new Textures(&options, platform());
textures->addDynamicTexture(new WaterTexture());
textures->addDynamicTexture(new WaterSideTexture());
textures->addDynamicTexture(new FireTexture());
gui.texturesLoaded(textures);
levelRenderer = new LevelRenderer(this);
gameRenderer = new GameRenderer(this);
particleEngine = new ParticleEngine(level, textures);
// 4j's code for reference
// FoliageColor::init(textures->loadTexturePixels(L"misc/foliagecolor.png"));
// my code
TextureId foliageId = (textures->loadTexture("environment/foliagecolor.png")); // loading the uh png for foliage color
int* foliagePixels = textures->loadTexturePixels(foliageId, "environment/foliagecolor.png");
// now i can finally initialize foliage color, probably not the best way to handle this but i cant be arsed rn
FoliageColor::init(foliagePixels);
TextureId grassId = (textures->loadTexture("environment/grasscolor.png")); // loading the uh png for foliage color
int* grassPixels = textures->loadTexturePixels(grassId, "environment/grasscolor.png");
GrassColor::init(grassPixels);
bool tint = options.getBooleanValue(OPTIONS_FOLIAGE_TINT); // finally, toggleable foliage color
FoliageColor::setUseTint(tint);
GrassColor::setUseTint(tint);
// Platform specific initialization here
font = new Font(&options, "font/default8.png", textures);
@@ -1196,7 +1214,7 @@ void Minecraft::setSize(int w, int h) {
int screenHeight = (int)(height * Gui::InvGuiScale);
// if (platform()) {
// float pixelsPerMillimeter = options.getProgressValue(&Options::Option::PIXELS_PER_MILLIMETER);
// float pixelsPerMillimeter = options.getProgressValue(&Option::PIXELS_PER_MILLIMETER);
// pixelCalc.setPixelsPerMillimeter(pixelsPerMillimeter);
// pixelCalcUi.setPixelsPerMillimeter(pixelsPerMillimeter * Gui::InvGuiScale);
// }
@@ -1228,7 +1246,6 @@ void Minecraft::reloadOptions() {
if ((wasTouchscreen != useTouchscreen()) || (inputHolder == 0))
_reloadInput();
// TODO:
// user->name = options.username;
LOGI("Reloading-options\n");
@@ -1242,11 +1259,7 @@ void Minecraft::_reloadInput() {
#ifndef STANDALONE_SERVER
delete inputHolder;
#ifdef PLATFORM_DESKTOP
const bool useTouchHolder = false;
#else
const bool useTouchHolder = useTouchscreen();
#endif
if (useTouchHolder) {
inputHolder = new TouchInputHolder(this, &options);
} else {
@@ -1571,6 +1584,8 @@ void Minecraft::optionUpdated(OptionId option, bool value ) {
if(netCallback != NULL && option == OPTIONS_SERVER_VISIBLE) {
ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) netCallback;
ss->allowIncomingConnections(value);
} else if (option == OPTIONS_USE_TOUCHSCREEN) {
_reloadInput();
}
}

View File

@@ -109,6 +109,8 @@ public:
bool isLevelGenerated();
void handleMouseDown(int button, bool down);
void audioEngineOn();
void audioEngineOff();
@@ -219,6 +221,7 @@ private:
bool _isCreativeMode;
//int _respawnPlayerTicks;
Player* _pendingRemovePlayer; // @attn @todo @fix: remove this shait and fix the respawn behaviour
// shit* lmao
PerfRenderer* _perfRenderer;
CommandServer* _commandServer;

View File

@@ -5,7 +5,7 @@
#include <SDL/SDL.h>
#endif
#ifdef PLATFORM_DESKTOP
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
#include <GLFW/glfw3.h>
#endif
@@ -34,7 +34,7 @@ void MouseHandler::grab() {
SDL_ShowCursor(0);
#endif
#ifdef PLATFORM_DESKTOP
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
glfwSetInputMode(glfwGetCurrentContext(), GLFW_CURSOR, GLFW_CURSOR_DISABLED);
#endif
}
@@ -46,7 +46,7 @@ void MouseHandler::release() {
SDL_ShowCursor(1);
#endif
#ifdef PLATFORM_DESKTOP
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
glfwSetInputMode(glfwGetCurrentContext(), GLFW_CURSOR, GLFW_CURSOR_NORMAL);
#endif
}

View File

@@ -60,6 +60,8 @@ OptionBool useTouchscreen("useTouchscreen", true);
OptionBool serverVisible("servervisible", true);
OptionBool foliageTint("foliagetint", false);
OptionInt keyForward("key.forward", Keyboard::KEY_W);
OptionInt keyLeft("key.left", Keyboard::KEY_A);
OptionInt keyBack("key.back", Keyboard::KEY_S);
@@ -136,6 +138,8 @@ void Options::initTable() {
m_options[OPTIONS_USE_TOUCHSCREEN] = &useTouchscreen;
m_options[OPTIONS_SERVER_VISIBLE] = &serverVisible;
m_options[OPTIONS_KEY_FORWARD] = &keyForward;
@@ -160,6 +164,7 @@ void Options::initTable() {
m_options[OPTIONS_BAR_ON_TOP] = &barOnTop;
m_options[OPTIONS_ALLOW_SPRINT] = &allowSprint;
m_options[OPTIONS_RPI_CURSOR] = &rpiCursor;
m_options[OPTIONS_FOLIAGE_TINT] = &foliageTint;
m_options[OPTIONS_AUTOJUMP] = &autoJump;
m_options[OPTIONS_LAST_IP] = &lastIp;

View File

@@ -84,6 +84,7 @@ enum OptionId {
OPTIONS_LAST_IP,
OPTIONS_RPI_CURSOR,
OPTIONS_FOLIAGE_TINT,
// Should be last!
OPTIONS_COUNT
};
@@ -94,6 +95,10 @@ typedef std::vector<std::string> StringVector;
class Options
{
public:
// deepfriedwaffles: for iOS, was getting compile errors saying: No member named 'sound' in 'Options' and No member named 'music' in 'Options' so I floated them here. 1.0f means full volume out of the box, but if everything is too loud, you might want to try adjusting this
float sound = 1.0f;
float music = 1.0f;
static bool debugGl;
Options(Minecraft* minecraft, const std::string& workingDirectory = "")

View File

@@ -16,6 +16,8 @@ OptionsFile::OptionsFile() {
settingsPath = "./Documents/options.txt";
#elif defined(ANDROID)
settingsPath = "options.txt";
#elif defined(__EMSCRIPTEN__)
settingsPath = "/games/com.mojang/options.txt";
#else
settingsPath = "options.txt";
#endif

View File

@@ -54,16 +54,3 @@ void CreativeMode::initAbilities( Abilities& abilities ) {
bool CreativeMode::isCreativeType() {
return true;
}
void CreativeMode::releaseUsingItem( Player* player ) {
if(player->getCarriedItem() != NULL) {
int oldItemId = player->getCarriedItem()->id;
int oldAux = player->getAuxData();
super::releaseUsingItem(player);
if(player->getCarriedItem() != NULL && player->getCarriedItem()->id == oldItemId) {
player->getCarriedItem()->setAuxValue(oldAux);
}
} else {
super::releaseUsingItem(player);
}
}

View File

@@ -19,7 +19,6 @@ public:
void initAbilities(Abilities& abilities);
void releaseUsingItem(Player* player);
private:
void creativeDestroyBlock(int x, int y, int z, int face);
};

View File

@@ -92,19 +92,6 @@ bool CreatorMode::isCreativeType() {
return true;
}
void CreatorMode::releaseUsingItem( Player* player ) {
if(player->getCarriedItem() != NULL) {
int oldItemId = player->getCarriedItem()->id;
int oldAux = player->getAuxData();
super::releaseUsingItem(player);
if(player->getCarriedItem() != NULL && player->getCarriedItem()->id == oldItemId) {
player->getCarriedItem()->setAuxValue(oldAux);
}
} else {
super::releaseUsingItem(player);
}
}
ICreator* CreatorMode::getCreator() {
return _creator;
}

View File

@@ -118,7 +118,6 @@ public:
void initAbilities(Abilities& abilities);
void releaseUsingItem(Player* player);
private:
void CreatorDestroyBlock(int x, int y, int z, int face);

View File

@@ -89,8 +89,8 @@ bool GameMode::useItemOn(Player* player, Level* level, ItemInstance* item, int x
float clickX = hit.x - x;
float clickY = hit.y - y;
float clickZ = hit.z - z;
item = player->inventory->getSelected();
if(level->isClientSide) {
if (level->isClientSide) {
item = player->inventory->getSelected();
UseItemPacket packet(x, y, z, face, item, player->entityId, clickX, clickY, clickZ);
minecraft->raknetInstance->send(packet);
}
@@ -149,7 +149,7 @@ void GameMode::initPlayer( Player* player ) {
}
void GameMode::releaseUsingItem(Player* player){
if(minecraft->level->isClientSide) {
if (minecraft->level->isClientSide && player->isUsingItem()) {
PlayerActionPacket packet(PlayerActionPacket::RELEASE_USE_ITEM, 0, 0, 0, 0, player->entityId);
minecraft->raknetInstance->send(packet);
}

View File

@@ -51,7 +51,8 @@ Gui::Gui(Minecraft* minecraft)
_currentDropTicks(-1),
_currentDropSlot(-1),
MAX_MESSAGE_WIDTH(240),
itemNameOverlayTime(2)
itemNameOverlayTime(2),
_openInventorySlot(minecraft->useTouchscreen())
{
glGenBuffers2(1, &_inventoryRc.vboId);
glGenBuffers2(1, &rcFeedbackInner.vboId);
@@ -75,11 +76,8 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
//minecraft->gameRenderer->setupGuiScreen();
Font* font = minecraft->font;
#ifdef PLATFORM_DESKTOP
const bool isTouchInterface = false;
#else
const bool isTouchInterface = minecraft->useTouchscreen();
#endif
const int screenWidth = (int)(minecraft->width * InvGuiScale);
const int screenHeight = (int)(minecraft->height * InvGuiScale);
blitOffset = -90;
@@ -206,16 +204,10 @@ void Gui::handleClick(int button, int x, int y) {
if (button != MouseAction::ACTION_LEFT) return;
int slot = getSlotIdAt(x, y);
if (slot != -1)
{
#ifndef PLATFORM_DESKTOP
if (slot == (getNumSlots()-1))
{
if (slot != -1) {
if (_openInventorySlot && slot == (getNumSlots()-1)) {
minecraft->screenChooser.setScreen(SCREEN_BLOCKSELECTION);
}
else
#endif
{
} else {
minecraft->player->inventory->selectSlot(slot);
itemNameOverlayTime = 0;
}
@@ -349,7 +341,7 @@ void Gui::setNowPlaying(const std::string& string) {
void Gui::displayClientMessage(const std::string& messageId) {
//Language language = Language.getInstance();
//std::string languageString = language.getElement(messageId);
addMessage(std::string("Client message: ") + messageId);
addMessage(messageId);
}
void Gui::renderVignette(float br, int w, int h) {
@@ -537,11 +529,7 @@ void Gui::tickItemDrop()
static bool isCurrentlyActive = false;
isCurrentlyActive = false;
int slots = getNumSlots();
#ifndef PLATFORM_DESKTOP
slots--;
#endif
int slots = getNumSlots() - _openInventorySlot;
if (Mouse::isButtonDown(MouseAction::ACTION_LEFT)) {
int slot = getSlotIdAt(Mouse::getX(), Mouse::getY());
@@ -1083,13 +1071,7 @@ void Gui::renderToolBar( float a, int ySlot, const int screenWidth ) {
float x = baseItemX;
int slots = getNumSlots();
// TODO: if using touchscreen
#ifndef PLATFORM_DESKTOP
slots--;
#endif
int slots = getNumSlots() - _openInventorySlot;
for (int i = 0; i < slots; i++) {
renderSlot(i, (int)x, ySlot, a);
@@ -1097,9 +1079,10 @@ void Gui::renderToolBar( float a, int ySlot, const int screenWidth ) {
}
_inventoryNeedsUpdate = false;
#ifndef PLATFORM_DESKTOP
blit(screenWidth / 2 + 10 * getNumSlots() - 20 + 4, ySlot + 6, 242, 252, 14, 4, 14, 4);
#endif
if (_openInventorySlot) {
blit(screenWidth / 2 + 10 * getNumSlots() - 20 + 4, ySlot + 6, 242, 252, 14, 4, 14, 4);
}
minecraft->textures->loadAndBindTexture("gui/gui_blocks.png");
t.endOverrideAndDraw();

View File

@@ -127,6 +127,8 @@ private:
static const float DropTicks;
float _currentDropTicks;
int _currentDropSlot;
bool _openInventorySlot;
};
#endif /*NET_MINECRAFT_CLIENT_GUI__Gui_H__*/

View File

@@ -177,9 +177,11 @@ void Screen::keyPressed( int eventKey )
textbox->keyPressed(minecraft, eventKey);
}
#ifdef TABBING
if (minecraft->useTouchscreen())
return;
// "Tabbing" the buttons (walking with keys)
const int tabButtonCount = tabButtons.size();
if (!tabButtonCount)
@@ -199,6 +201,7 @@ void Screen::keyPressed( int eventKey )
}
updateTabButtonSelection();
#endif
}
void Screen::charPressed(char inputChar) {
@@ -209,11 +212,13 @@ void Screen::charPressed(char inputChar) {
void Screen::updateTabButtonSelection()
{
#ifdef TABBING
if (minecraft->useTouchscreen())
return;
for (unsigned int i = 0; i < tabButtons.size(); ++i)
tabButtons[i]->selected = (i == tabButtonIndex);
#endif
}
void Screen::mouseClicked( int x, int y, int buttonNum )

View File

@@ -95,7 +95,7 @@ void Button::renderBg( Minecraft* minecraft, int xm, int ym )
}
bool Button::hovered(Minecraft* minecraft, int xm , int ym) {
return minecraft->useTouchscreen()? (_currentlyDown && isInside(xm, ym)) : false;
return minecraft->useTouchscreen()? (_currentlyDown && isInside(xm, ym)) : isInside(xm, ym);
}
bool Button::isInside( int xm, int ym ) {
@@ -143,7 +143,8 @@ TButton::TButton( int id, int x, int y, int w, int h, const std::string& msg )
void TButton::renderBg( Minecraft* minecraft, int xm, int ym )
{
bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : false);
bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym));
// bool hovered = active && (_currentlyDown && isInside(xm, ym));
minecraft->textures->loadAndBindTexture("gui/touchgui.png");

View File

@@ -42,7 +42,7 @@ void ImageButton::render(Minecraft* minecraft, int xm, int ym) {
//minecraft->textures->loadAndBindTexture("gui/gui.png");
glColor4f2(1, 1, 1, 1);
bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : false);
bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym));
bool IsSecondImage = isSecondImage(hovered);
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);

View File

@@ -33,7 +33,7 @@ void LargeImageButton::render(Minecraft* minecraft, int xm, int ym) {
//minecraft->textures->loadAndBindTexture("gui/gui.png");
glColor4f2(1, 1, 1, 1);
bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : false);
bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym));
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
//int yImage = getYImage(hovered || selected);

View File

@@ -0,0 +1,64 @@
#include "OptionsPane.h"
#include "OptionsGroup.h"
#include "OptionsItem.h"
#include "ImageButton.h"
#include "Slider.h"
#include "../../Minecraft.h"
#include "client/Options.h"
OptionsPane::OptionsPane() {
}
void OptionsPane::setupPositions() {
int currentHeight = y + 1;
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it ) {
(*it)->width = width;
(*it)->y = currentHeight;
(*it)->x = x;
currentHeight += (*it)->height + 1;
}
height = currentHeight;
super::setupPositions();
}
OptionsGroup& OptionsPane::createOptionsGroup( std::string label ) {
OptionsGroup* newGroup = new OptionsGroup(label);
children.push_back(newGroup);
// create and return a new group index
return *newGroup;
}
void OptionsPane::createToggle( unsigned int group, std::string label, OptionId option ) {
if(group > children.size()) return;
ImageDef def;
def.setSrc(IntRectangle(160, 206, 39, 20));
def.name = "gui/touchgui.png";
def.width = 39 * 0.7f;
def.height = 20 * 0.7f;
OptionButton* element = new OptionButton(option);
element->setImageDef(def, true);
OptionsItem* item = new OptionsItem(option, label, element);
((OptionsGroup*)children[group])->addChild(item);
setupPositions();
}
void OptionsPane::createProgressSlider( Minecraft* minecraft, unsigned int group, std::string label, OptionId option, float progressMin/*=1.0f*/, float progressMax/*=1.0f */ ) {
if(group > children.size()) return;
Slider* element = new SliderFloat(minecraft, option);
element->width = 100;
element->height = 20;
OptionsItem* item = new OptionsItem(option, label, element);
((OptionsGroup*)children[group])->addChild(item);
setupPositions();
}
void OptionsPane::createStepSlider( Minecraft* minecraft, unsigned int group, std::string label, OptionId option, const std::vector<int>& stepVec ) {
if(group > children.size()) return;
Slider* element = new SliderInt(minecraft, option);
element->width = 100;
element->height = 20;
OptionsItem* item = new OptionsItem(option, label, element);
((OptionsGroup*)children[group])->addChild(item);
setupPositions();
}

View File

@@ -0,0 +1,30 @@
#ifndef ITEMPANE_H__
#define ITEMPANE_H__
#include <string>
#include <vector>
#include "GuiElementContainer.h"
#include "../../../world/item/ItemInstance.h"
#include "../../../client/Options.h"
class Font;
class Textures;
class NinePatchLayer;
class ItemPane;
class OptionButton;
class Button;
class OptionsGroup;
class Slider;
class Minecraft;
class OptionsPane: public GuiElementContainer
{
typedef GuiElementContainer super;
public:
OptionsPane();
OptionsGroup& createOptionsGroup( std::string label );
void createToggle( unsigned int group, std::string label, OptionId option );
void createProgressSlider(Minecraft* minecraft, unsigned int group, std::string label, OptionId option, float progressMin=1.0f, float progressMax=1.0f );
void createStepSlider(Minecraft* minecraft, unsigned int group, std::string label, OptionId option, const std::vector<int>& stepVec );
void setupPositions();
};
#endif /*ITEMPANE_H__*/

View File

@@ -20,6 +20,9 @@ static const float kMinimumTrackingForDrag = 5;
static const float kMinIndicatorLength = 34.0f / 3;
static const float PKScrollIndicatorEndSize = 3;
static const float PKScrollIndicatorThickness = 7.0f /3;
static const float kWheelOverscrollMax = 80.0f;
static const float kWheelOverscrollDamping = 0.6f;
static const float kWheelOverscrollRestoreAlpha = 0.18f;
ScrollingPane::ScrollingPane(
int optionFlags,
@@ -70,13 +73,19 @@ ScrollingPane::ScrollingPane(
}
//LOGI("%d, %d :: %d\n", bbox.w, itemBbox.w, this->columns);
rows = 1 + (numItems-1) / this->columns,
rows = 1 + (numItems-1) / this->columns;
/*
if (columns * itemBbox.w <= bbox.w) flags |= SF_LockX;
if (rows * itemBbox.h <= bbox.h) flags |= SF_LockY;
*/
// initialize content bounds immediately
adjustContentSize();
minPoint.set((float)(this->size.w - this->adjustedContentSize.w), (float)(this->size.h - this->adjustedContentSize.h), 0);
this->snapContentOffsetToBounds(false);
dragDeltas.reserve(128);
te_moved = 0;
@@ -114,6 +123,34 @@ void ScrollingPane::tick() {
updateScrollFade(vScroll);
updateScrollFade(hScroll);
}
if (isNotSet(SF_HardLimits) && !Mouse::isButtonDown(MouseAction::ACTION_LEFT) && !dragging && !tracking && !decelerating) {
float targetX = _contentOffset.x;
float targetY = _contentOffset.y;
bool corrected = false;
if (targetX > 0.0f) {
targetX = Mth::lerp(targetX, 0.0f, kWheelOverscrollRestoreAlpha);
corrected = true;
} else if (targetX < minPoint.x) {
targetX = Mth::lerp(targetX, minPoint.x, kWheelOverscrollRestoreAlpha);
corrected = true;
}
if (targetY > 0.0f) {
targetY = Mth::lerp(targetY, 0.0f, kWheelOverscrollRestoreAlpha);
corrected = true;
} else if (targetY < minPoint.y) {
targetY = Mth::lerp(targetY, minPoint.y, kWheelOverscrollRestoreAlpha);
corrected = true;
}
if (corrected) {
if (Mth::abs(targetX - _contentOffset.x) < 0.25f) targetX = (targetX > 0.0f ? 0.0f : (targetX < minPoint.x ? minPoint.x : targetX));
if (Mth::abs(targetY - _contentOffset.y) < 0.25f) targetY = (targetY > 0.0f ? 0.0f : (targetY < minPoint.y ? minPoint.y : targetY));
setContentOffset(Vec3(targetX, targetY, 0));
}
}
}
bool ScrollingPane::getGridItemFor_slow(int itemIndex, GridItem& out) {
@@ -549,11 +586,39 @@ void ScrollingPane::stepThroughDecelerationAnimation(bool noAnimation) {
}
void ScrollingPane::scrollBy(float dx, float dy) {
// adjust the translation offsets fpx/fpy by the requested amount
float nfpx = fpx + dx;
float nfpy = fpy + dy;
// convert back to content offset (fpx = -contentOffset.x)
setContentOffset(Vec3(-nfpx, -nfpy, 0));
// compute target content offset from wheel delta (in screen-space w/ opposite sign)
float targetX = _contentOffset.x - dx;
float targetY = _contentOffset.y - dy;
if (isSet(SF_LockX)) targetX = _contentOffset.x;
if (isSet(SF_LockY)) targetY = _contentOffset.y;
if (isSet(SF_HardLimits)) {
targetX = Mth::clamp(targetX, minPoint.x, 0.0f);
targetY = Mth::clamp(targetY, minPoint.y, 0.0f);
} else {
if (targetX > 0.0f) {
float overshoot = targetX;
overshoot = Mth::Min(overshoot, kWheelOverscrollMax);
targetX = overshoot * kWheelOverscrollDamping;
} else if (targetX < minPoint.x) {
float overshoot = targetX - minPoint.x;
overshoot = Mth::Max(overshoot, -kWheelOverscrollMax);
targetX = minPoint.x + overshoot * kWheelOverscrollDamping;
}
if (targetY > 0.0f) {
float overshoot = targetY;
overshoot = Mth::Min(overshoot, kWheelOverscrollMax);
targetY = overshoot * kWheelOverscrollDamping;
} else if (targetY < minPoint.y) {
float overshoot = targetY - minPoint.y;
overshoot = Mth::Max(overshoot, -kWheelOverscrollMax);
targetY = minPoint.y + overshoot * kWheelOverscrollDamping;
}
}
setContentOffset(Vec3(targetX, targetY, 0));
}
void ScrollingPane::setContentOffset(float x, float y) {

View File

@@ -3,7 +3,6 @@
#include "GuiElement.h"
#include "../../../client/Options.h"
#include <client/Option.h>
class Slider : public GuiElement {
typedef GuiElement super;

View File

@@ -0,0 +1,24 @@
#include "SmallButton.h"
SmallButton::SmallButton( int id, int x, int y, const std::string& msg )
: super(id, x, y, 150, 20, msg),
option(NULL)
{
}
SmallButton::SmallButton( int id, int x, int y, int width, int height, const std::string& msg )
: super(id, x, y, width, height, msg),
option(NULL)
{
}
SmallButton::SmallButton( int id, int x, int y, Option* item, const std::string& msg )
: super(id, x, y, 150, 20, msg),
option(item)
{
}
Option* SmallButton::getOption()
{
return option;
}

View File

@@ -0,0 +1,23 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__SmallButton_H__
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__SmallButton_H__
//package net.minecraft.client.gui;
#include <string>
#include "Button.h"
#include "../../Options.h"
class SmallButton: public Button
{
typedef Button super;
public:
SmallButton(int id, int x, int y, const std::string& msg);
SmallButton(int id, int x, int y, int width, int height, const std::string& msg);
SmallButton(int id, int x, int y, Option* item, const std::string& msg);
Option* getOption();
private:
Option* option;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__SmallButton_H__*/

View File

@@ -0,0 +1,26 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_SCREENS__BuyGameScreen_H__
#define NET_MINECRAFT_CLIENT_GUI_SCREENS__BuyGameScreen_H__
#include "../Screen.h"
#include "../components/Button.h"
class BuyGameScreen: public Screen
{
public:
BuyGameScreen() {}
virtual ~BuyGameScreen() {}
void init();
void render(int xm, int ym, float a);
void buttonClicked(Button* button) {
//if (button->id == bQuit.id)
}
private:
//Button bQuit;
//Button bBuyGame;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_SCREENS__BuyGameScreen_H__*/

View File

@@ -31,7 +31,7 @@ ConfirmScreen::~ConfirmScreen() {
void ConfirmScreen::init()
{
if (minecraft->useTouchscreen()) {
if (/* minecraft->useTouchscreen() */ true) {
yesButton = new Touch::TButton(0, 0, 0, yesButtonText),
noButton = new Touch::TButton(1, 0, 0, noButtonText);
} else {

View File

@@ -28,6 +28,7 @@ void CreditsScreen::init() {
buttons.push_back(bHeader);
buttons.push_back(btnBack);
// TODO: rewrite it
// prepare text lines
_lines.clear();
_lines.push_back("Minecraft: Pocket Edition");
@@ -39,6 +40,7 @@ void CreditsScreen::init() {
_lines.push_back("Kolyah35");
_lines.push_back("karson");
_lines.push_back("deepfriedwaffles");
_lines.push_back("EpikIzCool");
_lines.push_back("");
// avoid color tags around the URL so it isn't mangled by the parser please
_lines.push_back("Join our Discord server: https://discord.gg/c58YesBxve");

View File

@@ -23,7 +23,7 @@ DeathScreen::~DeathScreen()
void DeathScreen::init()
{
if (minecraft->useTouchscreen()) {
if (/* minecraft->useTouchscreen() */ true) {
bRespawn = new Touch::TButton(1, "Respawn!");
bTitle = new Touch::TButton(2, "Main menu");
} else {

View File

@@ -21,7 +21,7 @@ public:
}
void init() {
if (minecraft->useTouchscreen())
if (/* minecraft->useTouchscreen() */ true)
_back = new Touch::TButton(1, "Ok");
else
_back = new Button(1, "Ok");

View File

@@ -17,7 +17,7 @@ InBedScreen::~InBedScreen() {
}
void InBedScreen::init() {
if (minecraft->useTouchscreen()) {
if (/* minecraft->useTouchscreen() */ true) {
bWakeUp = new Touch::TButton(1, "Leave Bed");
} else {
bWakeUp = new Button(1, "Leave Bed");

View File

@@ -0,0 +1,107 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_SCREENS__InvalidLicenseScreen_H__
#define NET_MINECRAFT_CLIENT_GUI_SCREENS__InvalidLicenseScreen_H__
#include "../Screen.h"
#include "../components/Button.h"
#include "../../Minecraft.h"
#include "../../../LicenseCodes.h"
class InvalidLicenseScreen: public Screen
{
public:
InvalidLicenseScreen(int id, bool hasBuyButton)
: _id(id),
_hasBuyButton(hasBuyButton),
_baseY(0),
bOk(0),
bBuy(0)
{
}
virtual ~InvalidLicenseScreen() {
delete bOk;
delete bBuy;
}
void init() {
if (minecraft->useTouchscreen()) {
bOk = new Touch::TButton(1, "Ok");
bBuy = new Touch::TButton(2, "Buy");
} else {
bOk = new Button(1, "Ok");
bBuy = new Button(2, "Buy");
}
if (_hasBuyButton)
bOk->msg = "Quit";
if (!LicenseCodes::isOk(_id)) {
char buf[20] = {0};
sprintf(buf, "%d", _id);
desc1 = "License verification failed (error ";
desc1 += buf;
desc1 += ")";
desc2 = "Try again later.";
hint = "You need to be connected to the internet\n";
hint += "once while you start the game.";
}
buttons.push_back(bOk);
tabButtons.push_back(bOk);
if (_hasBuyButton) {
buttons.push_back(bBuy);
tabButtons.push_back(bBuy);
}
}
void setupPositions() {
_baseY = height/5 + 6;
//if (_hasBuyButton)
_baseY -= 24;
bOk->width = bBuy->width = 200;
bOk->x = bBuy->x = (width - bOk->width) / 2;
bBuy->y = _baseY + 84;
bOk->y = bBuy->y + bBuy->height + 4;
if (!_hasBuyButton)
bOk->y -= 24;
}
void tick() {}
//void keyPressed(int eventKey) {}
void render(int xm, int ym, float a) {
renderDirtBackground(0);
drawCenteredString(minecraft->font, desc1, width/2, _baseY, 0xffffff);
drawCenteredString(minecraft->font, desc2, width/2, _baseY + 24, 0xffffff);
drawCenteredString(minecraft->font, hint, width/2, _baseY + 60, 0xffffff);
Screen::render(xm, ym, a);
}
void buttonClicked(Button* button) {
if (button->id == bOk->id) {
minecraft->quit();
}
if (button->id == bBuy->id) {
minecraft->platform()->buyGame();
}
};
private:
int _id;
std::string desc1;
std::string desc2;
std::string hint;
Button* bOk;
Button* bBuy;
bool _hasBuyButton;
int _baseY;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_SCREENS__InvalidLicenseScreen_H__*/

View File

@@ -2,8 +2,8 @@
#include "../Screen.h"
#include "../components/Button.h"
#include "../../Minecraft.h"
#include "client/gui/components/ImageButton.h"
#include "client/gui/components/TextBox.h"
#include "../components/ImageButton.h"
#include "../components/TextBox.h"
class JoinByIPScreen: public Screen
{

View File

@@ -19,7 +19,6 @@ OptionsScreen::OptionsScreen()
}
OptionsScreen::~OptionsScreen() {
if (btnClose != NULL) {
delete btnClose;
btnClose = NULL;
@@ -53,7 +52,6 @@ OptionsScreen::~OptionsScreen() {
}
void OptionsScreen::init() {
bHeader = new Touch::THeader(0, "Options");
btnClose = new ImageButton(1, "");
@@ -89,7 +87,6 @@ void OptionsScreen::init() {
}
void OptionsScreen::setupPositions() {
int buttonHeight = btnClose->height;
btnClose->x = width - btnClose->width;
@@ -134,7 +131,6 @@ void OptionsScreen::setupPositions() {
void OptionsScreen::render(int xm, int ym, float a) {
renderBackground();
int xmm = xm * width / minecraft->width;
@@ -150,10 +146,13 @@ void OptionsScreen::removed() {
}
void OptionsScreen::buttonClicked(Button* button) {
if (button == btnClose) {
minecraft->options.save();
minecraft->screenChooser.setScreen(SCREEN_STARTMENU);
if (minecraft->screen != NULL) {
minecraft->setScreen(NULL);
} else {
minecraft->screenChooser.setScreen(SCREEN_STARTMENU);
}
}
else if (button->id > 1 && button->id < 7) {
int categoryButton = button->id - categoryButtons[0]->id;
@@ -165,7 +164,6 @@ void OptionsScreen::buttonClicked(Button* button) {
}
void OptionsScreen::selectCategory(int index) {
int currentIndex = 0;
for (std::vector<Touch::TButton*>::iterator it = categoryButtons.begin(); it != categoryButtons.end(); ++it) {
@@ -209,7 +207,8 @@ void OptionsScreen::generateOptionScreens() {
// // Controls Pane
optionPanes[2]->addOptionItem(OPTIONS_INVERT_Y_MOUSE, minecraft)
.addOptionItem(OPTIONS_USE_TOUCHSCREEN, minecraft);
.addOptionItem(OPTIONS_USE_TOUCHSCREEN, minecraft)
.addOptionItem(OPTIONS_AUTOJUMP, minecraft);
for (int i = OPTIONS_KEY_FORWARD; i <= OPTIONS_KEY_USE; i++) {
optionPanes[2]->addOptionItem((OptionId)i, minecraft);
@@ -217,6 +216,9 @@ void OptionsScreen::generateOptionScreens() {
// // Graphics Pane
optionPanes[3]->addOptionItem(OPTIONS_FANCY_GRAPHICS, minecraft)
// .addOptionItem(&Option::VIEW_BOBBING, minecraft)
// .addOptionItem(&Option::AMBIENT_OCCLUSION, minecraft)
// .addOptionItem(&Option::ANAGLYPH, minecraft)
.addOptionItem(OPTIONS_LIMIT_FRAMERATE, minecraft)
.addOptionItem(OPTIONS_VSYNC, minecraft)
.addOptionItem(OPTIONS_RENDER_DEBUG, minecraft)
@@ -226,11 +228,11 @@ void OptionsScreen::generateOptionScreens() {
optionPanes[4]->addOptionItem(OPTIONS_ALLOW_SPRINT, minecraft)
.addOptionItem(OPTIONS_BAR_ON_TOP, minecraft)
.addOptionItem(OPTIONS_RPI_CURSOR, minecraft);
.addOptionItem(OPTIONS_RPI_CURSOR, minecraft)
.addOptionItem(OPTIONS_FOLIAGE_TINT, minecraft);
}
void OptionsScreen::mouseClicked(int x, int y, int buttonNum) {
if (currentOptionsGroup != NULL)
currentOptionsGroup->mouseClicked(minecraft, x, y, buttonNum);
@@ -238,7 +240,6 @@ void OptionsScreen::mouseClicked(int x, int y, int buttonNum) {
}
void OptionsScreen::mouseReleased(int x, int y, int buttonNum) {
if (currentOptionsGroup != NULL)
currentOptionsGroup->mouseReleased(minecraft, x, y, buttonNum);

View File

@@ -5,12 +5,16 @@
#include "../../../util/Mth.h"
#include "../../../network/RakNetInstance.h"
#include "../../../network/ServerSideNetworkHandler.h"
#include "client/Options.h"
#include "client/gui/components/Button.h"
#include "client/gui/screens/OptionsScreen.h"
PauseScreen::PauseScreen(bool wasBackPaused)
: saveStep(0),
visibleTime(0),
bContinue(0),
bQuit(0),
bOptions(0),
bQuitAndSaveLocally(0),
bServerVisibility(0),
// bThirdPerson(0),
@@ -39,18 +43,21 @@ PauseScreen::~PauseScreen() {
delete bQuit;
delete bQuitAndSaveLocally;
delete bServerVisibility;
delete bOptions;
// delete bThirdPerson;
}
void PauseScreen::init() {
if (minecraft->useTouchscreen()) {
if (/* minecraft->useTouchscreen() */ true) {
bContinue = new Touch::TButton(1, "Back to game");
bOptions = new Touch::TButton(5, "Options");
bQuit = new Touch::TButton(2, "Quit to title");
bQuitAndSaveLocally = new Touch::TButton(3, "Quit and copy map");
bServerVisibility = new Touch::TButton(4, "");
// bThirdPerson = new Touch::TButton(5, "Toggle 3:rd person view");
} else {
bContinue = new Button(1, "Back to game");
bOptions = new Button(5, "Options");
bQuit = new Button(2, "Quit to title");
bQuitAndSaveLocally = new Button(3, "Quit and copy map");
bServerVisibility = new Button(4, "");
@@ -59,7 +66,7 @@ void PauseScreen::init() {
buttons.push_back(bContinue);
buttons.push_back(bQuit);
buttons.push_back(bOptions);
// bSound.updateImage(&minecraft->options);
bThirdPerson.updateImage(&minecraft->options);
bHideGui.updateImage(&minecraft->options);
@@ -99,21 +106,24 @@ void PauseScreen::setupPositions() {
saveStep = 0;
int yBase = 16;
bContinue->width = bQuit->width = /*bThirdPerson->w =*/ 160;
bContinue->width = bOptions->width = bQuit->width = /*bThirdPerson->w =*/ 160;
bQuitAndSaveLocally->width = bServerVisibility->width = 160;
bContinue->x = (width - bContinue->width) / 2;
bContinue->y = yBase + 32 * 1;
bOptions->x = (width - bOptions->width) / 2;
bOptions->y = yBase + 32 * 2;
bQuit->x = (width - bQuit->width) / 2;
bQuit->y = yBase + 32 * 2;
bQuit->y = yBase + 32 * 3;
#if APPLE_DEMO_PROMOTION
bQuit->y += 16;
#endif
bQuitAndSaveLocally->x = bServerVisibility->x = (width - bQuitAndSaveLocally->width) / 2;
bQuitAndSaveLocally->y = bServerVisibility->y = yBase + 32 * 3;
bQuitAndSaveLocally->y = bServerVisibility->y = yBase + 32 * 4;
// bSound.y = bThirdPerson.y = 8;
// bSound.x = 4;
@@ -157,7 +167,9 @@ void PauseScreen::buttonClicked(Button* button) {
if (button->id == bQuitAndSaveLocally->id) {
minecraft->leaveGame(true);
}
if (button->id == bOptions->id) {
minecraft->setScreen(new OptionsScreen());
}
if (button->id == bServerVisibility->id) {
if (minecraft->raknetInstance && minecraft->netCallback && minecraft->raknetInstance->isServer()) {
ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) minecraft->netCallback;

View File

@@ -33,7 +33,9 @@ private:
Button* bQuit;
Button* bQuitAndSaveLocally;
Button* bServerVisibility;
// Button* bThirdPerson;
Button* bOptions;
// Button* bThirdPerson;
// OptionButton bSound;
OptionButton bThirdPerson;

View File

@@ -11,6 +11,8 @@ public:
void render(int xm, int ym, float a);
bool isInGameScreen();
virtual void keyPressed(int eventKey) {}
void tick();
private:
int ticks;

View File

@@ -14,14 +14,14 @@
#include "../../Minecraft.h"
#include <client/gui/screens/UsernameScreen.h>
#include "UsernameScreen.h"
Screen* ScreenChooser::createScreen( ScreenId id )
{
Screen* screen = NULL;
// :sob:
if (_mc->useTouchscreen()) {
if (/* _mc->useTouchscreen() */ true) {
switch (id) {
case SCREEN_STARTMENU: screen = new Touch::StartMenuScreen(); break;
case SCREEN_SELECTWORLD: screen = new Touch::SelectWorldScreen();break;

View File

@@ -56,7 +56,7 @@ void SimpleChooseLevelScreen::init()
def.setSrc(IntRectangle(150, 0, (int)def.width, (int)def.height));
bBack->setImageDef(def, true);
}
if (minecraft->useTouchscreen()) {
if (/* minecraft->useTouchscreen() */ true) {
bGamemode = new Touch::TButton(1, "Survival mode");
bCheats = new Touch::TButton(4, "Cheats: Off");
bCreate = new Touch::TButton(3, "Create");

View File

@@ -35,8 +35,8 @@ void UsernameScreen::setupPositions()
// Make the done button match the touch-style option tabs
_btnDone.width = 66;
_btnDone.height = 26;
_btnDone.x = (width - _btnDone.width) / 2;
_btnDone.y = height / 2 + 52;
_btnDone.x = cx - (_btnDone.width / 2);
_btnDone.y = cy + 52;
tUsername.width = 120;
tUsername.height = 20;

View File

@@ -3,7 +3,8 @@
#include "../Screen.h"
#include "../components/Button.h"
#include "client/gui/components/TextBox.h"
// this is cursed lol
#include "../../../client/gui/components/TextBox.h"
#include <string>
class UsernameScreen : public Screen

View File

@@ -41,7 +41,7 @@ public:
//fill(x+1, y+1, x+w-1, y+h-1, 0xff999999);
bool hovered = active && (minecraft->useTouchscreen()?
(_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : false);
(_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym));
if (hovered || *selectedPtr == this)
statePressed->draw(Tesselator::instance, (float)x, (float)y);
@@ -547,7 +547,7 @@ void CraftButton::renderBg(Minecraft* minecraft, int xm, int ym) {
//fill(x+1, y+1, x+w-1, y+h-1, 0xff999999);
bool hovered = active && (minecraft->useTouchscreen()?
(_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : false);
(_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym));
if (hovered || selected)
bgSelected->draw(Tesselator::instance, (float)x, (float)y);

View File

@@ -91,7 +91,8 @@ void IngameBlockSelectionScreen::init()
//for (int i = 0; i < inventory->getContainerSize(); ++i)
//LOGI("> %d - %s\n", i, inventory->getItem(i)? inventory->getItem(i)->getDescriptionId().c_str() : "<-->\n");
InventorySize = inventory->getContainerSize();
// Grid indices are 0..N-1 for main inventory only; slots 0..MAX_SELECTION_SIZE-1 are hotbar links.
InventorySize = inventory->getContainerSize() - Inventory::MAX_SELECTION_SIZE;
InventoryRows = 1 + (InventorySize-1) / InventoryColumns;
//
@@ -265,7 +266,8 @@ void IngameBlockSelectionScreen::buttonClicked(Button* button) {
bool IngameBlockSelectionScreen::isAllowed( int slot )
{
if (slot < 0 || slot >= minecraft->player->inventory->getContainerSize())
const int gridCount = minecraft->player->inventory->getContainerSize() - Inventory::MAX_SELECTION_SIZE;
if (slot < 0 || slot >= gridCount)
return false;
#ifdef DEMO_MODE

View File

@@ -388,6 +388,12 @@ void LocalPlayer::calculateFlight(float xa, float ya, float za) {
ya = 0;
za = za * flySpeed;
if (sprinting) {
float sprintBoost = getWalkingSpeedModifier(); // 1.3x
xa *= sprintBoost;
za *= sprintBoost;
}
#ifdef ANDROID
if (Keyboard::isKeyDown(103)) ya = .2f * flySpeed;
if (Keyboard::isKeyDown(102)) ya = -.2f * flySpeed;
@@ -506,7 +512,7 @@ void LocalPlayer::aiStep() {
if (sprintDoubleTapTimer > 0) sprintDoubleTapTimer--;
prevForwardHeld = forwardHeld;
}
if (input->sneaking || abilities.flying)
if (input->sneaking)
sprinting = false;
if (input->sneaking) {

View File

@@ -50,10 +50,8 @@ void KeyboardInput::tick( Player* player )
ya *= 0.3f;
}
#if defined(RPI) || defined(PLATFORM_DESKTOP)
wantUp = jumping;
wantDown = sneaking;
#endif
wantUp = jumping;
wantDown = sneaking;
if (keys[KEY_CRAFT])
player->startCrafting((int)player->x, (int)player->y, (int)player->z, Recipe::SIZE_2X2);

View File

@@ -164,7 +164,7 @@ void TouchscreenInput_TestFps::onConfigChanged(const Config& c) {
float maxPixels = _minecraft->pixelCalc.millimetersToPixels(10);
// float btnSize = Mth::Min(18 * Gui::GuiScale, maxPixels);
float btnSize = pc.millimetersToPixels(50);
float btnSize = pc.millimetersToPixels(18 * Gui::GuiScale);
_model.addArea(AREA_PAUSE, aPause = new RectangleArea(w - 4 - btnSize, 4, w - 4, 4 + btnSize));
_model.addArea(AREA_CHAT, aChat = new RectangleArea(w - 8 - btnSize * 2, 4, w - 8 - btnSize, 4 + btnSize));
@@ -320,6 +320,7 @@ void TouchscreenInput_TestFps::tick( Player* player )
if (Multitouch::isReleased(p)) {
_minecraft->soundEngine->playUI("random.click", 1, 1);
_minecraft->screenChooser.setScreen(SCREEN_CONSOLE);
_minecraft->platform()->showKeyboard();
}
}

View File

@@ -7,6 +7,10 @@
#include "../../world/level/Region.h"
#include "../../world/level/chunk/LevelChunk.h"
#include "../../util/Mth.h"
#include "../../world/level/biome/BiomeSource.h"
#include "../../world/level/Level.h"
//#include "../../platform/time.h"
/*static*/ int Chunk::updates = 0;

View File

@@ -153,7 +153,7 @@ void GameRenderer::render(float a) {
int xMouse = (int)(Mouse::getX() * Gui::InvGuiScale);
int yMouse = (int)(Mouse::getY() * Gui::InvGuiScale);
#ifndef PLATFORM_DESKTOP
if (mc->useTouchscreen()) {
const int pid = Multitouch::getFirstActivePointerIdExThisUpdate();
if (pid >= 0) {
@@ -164,7 +164,6 @@ void GameRenderer::render(float a) {
yMouse = -9999;
}
}
#endif
TIMER_POP();
bool hasClearedColorBuffer = false;
@@ -361,9 +360,9 @@ void GameRenderer::renderLevel(float a) {
if (mc->hitResult.isHit() && !cameraEntity->isUnderLiquid(Material::water)) {
TIMER_POP_PUSH("select");
Player* player = (Player*) cameraEntity;
if (mc->useTouchscreen()) {
// if (mc->useTouchscreen()) {
levelRenderer->renderHitSelect(player, mc->hitResult, 0, NULL, a); //player.inventory->getSelected(), a);
}
// }
levelRenderer->renderHit(player, mc->hitResult, 0, NULL, a);//player->inventory.getSelected(), a);
}
}
@@ -657,11 +656,9 @@ void GameRenderer::pick(float a) {
float range = mc->gameMode->getPickRange();
bool isPicking = true;
#ifndef PLATFORM_DESKTOP
bool freeform = mc->useTouchscreen() && !mc->options.getBooleanValue(OPTIONS_IS_JOY_TOUCH_AREA);
#else
bool freeform = false;
#endif
bool freeform = mc->useTouchscreen(); //&& !mc->options.getBooleanValue(OPTIONS_IS_JOY_TOUCH_AREA);
if (freeform) {
isPicking = updateFreeformPickDirection(a, pickDirection);
} else {

View File

@@ -25,6 +25,8 @@
#include "../../client/player/LocalPlayer.h"
#include "../../world/level/GrassColor.h"
#ifdef GFX_SMALLER_CHUNKS
/* static */ const int LevelRenderer::CHUNK_SIZE = 8;
#else
@@ -143,6 +145,10 @@ void LevelRenderer::setLevel( Level* level )
level->addListener(this);
allChanged();
}
if (mc->options.getBooleanValue(OPTIONS_AMBIENT_OCCLUSION)) {
mc->useAmbientOcclusion = !mc->useAmbientOcclusion;
allChanged();
}
}
void LevelRenderer::allChanged()
@@ -155,6 +161,11 @@ void LevelRenderer::allChanged()
Tile::leaves_carried->setFancy(fancy);
lastViewDistance = mc->options.getIntValue(OPTIONS_VIEW_DISTANCE);
bool tint = mc->options.getBooleanValue(OPTIONS_FOLIAGE_TINT);
FoliageColor::setUseTint(tint);
GrassColor::setUseTint(tint);
int dist = (512 >> 3) << (3 - lastViewDistance);
if (lastViewDistance <= 2 && mc->isPowerVR())
dist = (int)((float)dist * 0.8f);

View File

@@ -249,6 +249,37 @@ int Textures::crispBlend( int c0, int c1 )
return (a << 24) | (r << 16) | (g << 8) | b;
}
// shredder here, moved the code from minecraft.cpp bcus that isnt the right place
// had to implement this because i couldn't find a similar function in the code to do this
int* Textures::loadTexturePixels(TextureId texId, const std::string& resourceName){
const TextureData* texture = getTemporaryTextureData(texId); // storing raw pixels
int size = texture->w * texture->h; // gets the size of our funny lil guy
int* pixels = new int[size]; // memory leaks be galore
unsigned char* raw = texture->data; // storing raw data into our beloved variable
for (int i = 0; i < (texture->w * texture->h); i++){
// my head hurts i hate working with this
// uh since each pixel stores r g b a, aka the color channels which are each one byte, we multiply them by 4 to move from one pixel to another
int r = raw[i * 4 + 0]; // gets us the first channel aka red
int g = raw[i * 4 + 1]; // gets us the second channel green
int b = raw[i * 4 + 2]; // gets us the third channel blue
int a = raw[i * 4 + 3]; // gets us the alpha channel
// woohoo pixels uh should have been seperated into their colors now hopefully
// r g b a
// ugh we now got to turn it into the AA RR GGBB format aak 0xAARRGGBB
// b gets 0 - 7 (8 bits), g gets 7 - 15 (8 bits), r gets 16 - 23 (8 bits), alpha gets the last ones 24 - 31 (8 bits),
pixels[i] = (a << 24) | (r << 16) | (g << 8) | (b); // shuld combine them into one 32 bit int unless i did something dumb
}
return pixels; // your meal has been prepared john colors
}
///*public*/ int loadHttpTexture(std::string url, std::string backup) {
// HttpTexture texture = httpTextures.get(url);
// if (texture != NULL) {

View File

@@ -44,6 +44,8 @@ public:
TextureId assignTexture(const std::string& resourceName, const TextureData& img);
const TextureData* getTemporaryTextureData(TextureId id);
int* loadTexturePixels(TextureId texId, const std::string& resourceName);
void tick(bool uploadToGraphicsCard);
void clear();

View File

@@ -13,6 +13,7 @@
#include "../../world/level/tile/BedTile.h"
#include "../../world/level/tile/StemTile.h"
#include "../../world/level/tile/StairTile.h"
#include "../../world/level/tile/FireTile.h"
#include "../../world/Direction.h"
#include "../../world/Facing.h"
#include "tileentity/TileEntityRenderer.h"
@@ -157,8 +158,8 @@ bool TileRenderer::tesselateInWorld( Tile* tt, int x, int y, int z )
return tesselateRowInWorld(tt, x, y, z);
} else if (shape == Tile::SHAPE_TORCH) {
return tesselateTorchInWorld(tt, x, y, z);
//} else if (shape == Tile::SHAPE_FIRE) {
// return tesselateFireInWorld(tt, x, y, z);
} else if (shape == Tile::SHAPE_FIRE) {
return tesselateFireInWorld(tt, x, y, z);
//} else if (shape == Tile::SHAPE_RED_DUST) {
// return tesselateDustInWorld(tt, x, y, z);
} else if (shape == Tile::SHAPE_LADDER) {
@@ -222,6 +223,278 @@ bool TileRenderer::tesselateTorchInWorld( Tile* tt, int x, int y, int z )
return true;
}
bool TileRenderer::tesselateFireInWorld( Tile* tt, int x, int y, int z )
{
// @todo: fire alpha transparency seems to be scuffed, also it seems i might have messed up the second layer while porting from lce/java , need to look into it - shredder
Tesselator& t = Tesselator::instance;
int tex = tt->getTexture(0);
if (fixedTexture >= 0) tex = fixedTexture;
float br = tt->getBrightness( level, x, y, z );
t.color( br, br, br );
int xt = ((tex & 0xf) << 4);
int yt = tex & 0xf0;
float u0 = (xt) / 256.0f;
float u1 = (xt + 15.99f) / 256.0f;
float v0 = (yt) / 256.0f;
float v1 = (yt + 15.99f) / 256.0f;
float h = 1.4f;
if ( level->isSolidBlockingTile( x, y - 1, z ) || Tile::fire->canBurn( level, x, y - 1, z ) )
{
float x0 = x + 0.5f + 0.2f;
float x1 = x + 0.5f - 0.2f;
float z0 = z + 0.5f + 0.2f;
float z1 = z + 0.5f - 0.2f;
float x0_ = x + 0.5f - 0.3f;
float x1_ = x + 0.5f + 0.3f;
float z0_ = z + 0.5f - 0.3f;
float z1_ = z + 0.5f + 0.3f;
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z + 1 ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z + 1 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z + 0 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z + 0 ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z + 0 ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x1 ), ( float )( y + 0 ), ( float )( z + 0 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x1 ), ( float )( y + 0 ), ( float )( z + 1 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z + 1 ), ( float )( u0 ), ( float )( v0 ) );
u0 = (xt) / 256.0f;
u1 = (xt + 15.99f) / 256.0f;
v0 = (yt) / 256.0f;
v1 = (yt + 15.99f) / 256.0f;
t.vertexUV( ( float )( x + 1 ), ( float )( y + h ), ( float )( z1_ ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1 ), ( float )( y + 0 ), ( float )( z1 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0 ), ( float )( y + 0 ), ( float )( z1 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0 ), ( float )( y + h ), ( float )( z1_ ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0 ), ( float )( y + h ), ( float )( z0_ ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0 ), ( float )( y + 0 ), ( float )( z0 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1 ), ( float )( y + 0 ), ( float )( z0 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1 ), ( float )( y + h ), ( float )( z0_ ), ( float )( u0 ), ( float )( v0 ) );
x0 = x + 0.5f - 0.5f;
x1 = x + 0.5f + 0.5f;
z0 = z + 0.5f - 0.5f;
z1 = z + 0.5f + 0.5f;
x0_ = x + 0.5f - 0.4f;
x1_ = x + 0.5f + 0.4f;
z0_ = z + 0.5f - 0.4f;
z1_ = z + 0.5f + 0.4f;
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z + 0 ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z + 0 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z + 1 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z + 1 ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z + 1 ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x1 ), ( float )( y + 0 ), ( float )( z + 1 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x1 ), ( float )( y + 0 ), ( float )( z + 0 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z + 0 ), ( float )( u1 ), ( float )( v0 ) );
u0 = (xt) / 256.0f;
u1 = (xt + 15.99f) / 256.0f;
v0 = (yt) / 256.0f;
v1 = (yt + 15.99f) / 256.0f;
t.vertexUV( ( float )( x + 0 ), ( float )( y + h ), ( float )( z1_ ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0 ), ( float )( y + 0 ), ( float )( z1 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1 ), ( float )( y + 0 ), ( float )( z1 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1 ), ( float )( y + h ), ( float )( z1_ ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1 ), ( float )( y + h ), ( float )( z0_ ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1 ), ( float )( y + 0 ), ( float )( z0 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0 ), ( float )( y + 0 ), ( float )( z0 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0 ), ( float )( y + h ), ( float )( z0_ ), ( float )( u1 ), ( float )( v0 ) );
}
else
{
float r = 0.2f;
float yo = 1 / 16.0f;
if ( ( ( x + y + z ) & 1 ) == 1 )
{
u0 = (xt) / 256.0f;
u1 = (xt + 15.99f) / 256.0f;
v0 = (yt) / 256.0f;
v1 = (yt + 15.99f) / 256.0f;
}
if ( ( ( x / 2 + y / 2 + z / 2 ) & 1 ) == 1 )
{
float tmp = u1;
u1 = u0;
u0 = tmp;
}
if ( Tile::fire->canBurn( level, x - 1, y, z ) )
{
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v0 ) );
}
if ( Tile::fire->canBurn( level, x + 1, y, z ) )
{
t.vertexUV( ( float )( x + 1 - r ), ( float )( y + h + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1 - 0 ), ( float )( y + 0 + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1 - 0 ), ( float )( y + 0 + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1 - r ), ( float )( y + h + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1.0f - r ), ( float )( y + h + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1.0f - 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f - 0 ), ( float )( y + 0.0f + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f - r ), ( float )( y + h + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v0 ) );
}
if ( Tile::fire->canBurn( level, x, y, z - 1 ) )
{
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z +
r ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
0.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z +
r ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z +
r ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
0.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z +
r ), ( float )( u1 ), ( float )( v0 ) );
}
if ( Tile::fire->canBurn( level, x, y, z + 1 ) )
{
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
r ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
0.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
r ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
r ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
0.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
r ), ( float )( u0 ), ( float )( v0 ) );
}
if ( Tile::fire->canBurn( level, x, y + 1.0f, z ) )
{
double x0 = x + 0.5f + 0.5f;
double x1 = x + 0.5f - 0.5f;
double z0 = z + 0.5f + 0.5f;
double z1 = z + 0.5f - 0.5f;
double x0_ = x + 0.5f - 0.5f;
double x1_ = x + 0.5f + 0.5f;
double z0_ = z + 0.5f - 0.5f;
double z1_ = z + 0.5f + 0.5f;
u0 = (xt) / 256.0f;
u1 = (xt + 15.99f) / 256.0f;
v0 = (yt) / 256.0f;
v1 = (yt + 15.99f) / 256.0f;
y += 1;
h = -0.2f;
if ( ( ( x + y + z ) & 1 ) == 0 )
{
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z +
0 ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z +
0 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z +
1 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z +
1 ), ( float )( u0 ), ( float )( v0 ) );
u0 = (xt) / 256.0f;
u1 = (xt + 15.99f) / 256.0f;
v0 = (yt) / 256.0f;
v1 = (yt + 15.99f) / 256.0f;
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x1 ), ( float )( y + 0.0f ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x1 ), ( float )( y + 0.0f ), ( float )( z +
0 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z +
0 ), ( float )( u0 ), ( float )( v0 ) );
}
else
{
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
h ), ( float )( z1_ ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
0.0f ), ( float )( z1 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
0.0f ), ( float )( z1 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
h ), ( float )( z1_ ), ( float )( u0 ), ( float )( v0 ) );
u0 = (xt) / 256.0f;
u1 = (xt + 15.99f) / 256.0f;
v0 = (yt) / 256.0f;
v1 = (yt + 15.99f) / 256.0f;
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
h ), ( float )( z0_ ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
0.0f ), ( float )( z0 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
0.0f ), ( float )( z0 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
h ), ( float )( z0_ ), ( float )( u0 ), ( float )( v0 ) );
}
}
}
return true;
}
bool TileRenderer::tesselateLadderInWorld( Tile* tt, int x, int y, int z )
{
Tesselator& t = Tesselator::instance;

View File

@@ -34,6 +34,8 @@ public:
bool tesselateFenceGateInWorld(FenceGateTile* tt, int x, int y, int z);
bool tesselateBedInWorld(Tile *tt, int x, int y, int z);
bool tesselateRowInWorld(Tile* tt, int x, int y, int z);
bool tesselateFireInWorld(Tile* tt, int x, int y, int z);
void tesselateTorch(Tile* tt, float x, float y, float z, float xxa, float zza);
void tesselateCrossTexture(Tile* tt, int data, float x, float y, float z);

View File

@@ -17,8 +17,8 @@ PlayerRenderer::PlayerRenderer( HumanoidModel* humanoidModel, float shadow )
: super(humanoidModel, shadow),
playerModel64(humanoidModel),
playerModel32(new HumanoidModel(0, 0, 64, 32)),
armorParts1(new HumanoidModel(1.0f, 0, 64, 64)),
armorParts2(new HumanoidModel(0.5f, 0, 64, 64))
armorParts1(new HumanoidModel(1.0f, 0, 64, 32)),
armorParts2(new HumanoidModel(0.5f, 0, 64, 32))
{
// default to legacy skin path until we know the exact texture size
model = playerModel32;
@@ -77,10 +77,10 @@ void PlayerRenderer::render(Entity* mob_, float x, float y, float z, float rot,
model = desired;
humanoidModel = desired;
}
// LOGI("[PlayerRenderer] %s: skin=%s, modelTex=%dx%d, desired=%s\n",
// ((Player*)mob)->name.c_str(), mob->getTexture().c_str(),
// humanoidModel->texWidth, humanoidModel->texHeight,
// (desired == playerModel64 ? "64" : "32"));
LOGI("[PlayerRenderer] %s: skin=%s, modelTex=%dx%d, desired=%s\n",
((Player*)mob)->name.c_str(), mob->getTexture().c_str(),
humanoidModel->texWidth, humanoidModel->texHeight,
(desired == playerModel64 ? "64" : "32"));
HumanoidMobRenderer::render(mob_, x, y, z, rot, a);
}

View File

@@ -14,11 +14,11 @@
#define USE_VBO
#define GL_QUADS 0x0007
#if defined(__APPLE__)
#import <OpenGLES/ES1/gl.height>
#import <OpenGLES/ES1/glext.height>
#import <OpenGLES/ES1/gl.h>
#import <OpenGLES/ES1/glext.h>
#elif defined(ANDROID) || defined(__EMSCRIPTEN__)
#include <GLES/gl.h>
#include <GLES/glext.h>
#import <GLES/gl.h>
#import <GLES/glext.h>
#else
#include <glad/glad.h>

View File

@@ -206,3 +206,93 @@ void WaterSideTexture::tick() {
pixels[i * 4 + 3] = a;
}
}
FireTexture::FireTexture()
: super(((Tile*)Tile::fire)->tex),
_tick(0),
_frame(0)
{
current = new float[16*20];
next = new float[16*20];
heat = new float[16*20];
heata = new float[16*20];
for (int i = 0; i < 256; ++i) {
current[i] = 0;
next[i] = 0;
heat[i] = 0;
heata[i] = 0;
}
}
FireTexture::~FireTexture() {
delete[] current;
delete[] next;
delete[] heat;
delete[] heata;
}
// oh boy time to implement fire textures, i am so fucked - shredder
void FireTexture::tick() {
// loop generates fire texture on the empty texture grid, hopefully shouldnt be too taxing on older hardware - shredder
for (int x = 0; x < 16; x++) {
for (int y = 0; y < 20; y++) {
int count = 18;
float pow = this->current[x + (y + 1) % 20 * 16] * (float)(count);
for (int xx = x - 1; xx <= x + 1; xx++) {
for (int yy = y; yy <= y + 1; yy++) {
if (xx >= 0 && yy >= 0 && xx < 16 && yy < 20) {
pow += this->current[xx + yy * 16];
}
count++;
}
}
this->next[x + y * 16] = pow / (float(count) * 1.06f);
if (y >= 19) {
this->next[x + y * 16] = float(Mth::random() * Mth::random() * Mth::random() * 4.0 + Mth::random() * 0.1f + 0.2f);
}
}
}
// hopefully this doesn't cause any mysterious issues - shredder
float* tmp = next;
next = current;
current = tmp;
for (int i = 0; i < 256; i++) {
float pow = this->current[i] * 1.8f;
if (pow > 1.0f) {
pow = 1.0f;
}
if (pow < 0.0f) {
pow = 0.0f;
}
int r = (int) (pow * 155.0f + 100.0f);
int g = (int)(pow * pow * 255.0f);
int b = (int)(pow * pow * pow * pow * pow * pow * pow * pow * pow * pow * 255.0f);
int a = 255;
if (pow < 0.5f) {
a = 0;
}
// @TODO: cant be arsed rn to implement the anaglyph3d check would be nice to check if it does - shredder
//if (this->anaglyph3d) {
// float rr = (r * 30 + g * 59 + b * 11) / 100;
// float gg = (r * 30 + g * 70) / 100;
// float bb = (r * 30 + b * 70) / 100;
// r = rr;
// g = gg;
// b = bb;
//}
pixels[i * 4 + 0] = r;
pixels[i * 4 + 1] = g;
pixels[i * 4 + 2] = b;
pixels[i * 4 + 3] = a;
}
}

View File

@@ -56,4 +56,21 @@ public:
void tick();
};
class FireTexture: public DynamicTexture
{
typedef DynamicTexture super;
int _tick;
int _frame;
float* current;
float* next;
float* heat;
float* heata;
public:
FireTexture();
~FireTexture();
void tick();
};
#endif /*NET_MINECRAFT_CLIENT_RENDERER_PTEXTURE__DynamicTexture_H__*/

View File

@@ -139,12 +139,14 @@ int main(void) {
#ifndef STANDALONE_SERVER
// Platform init.
appContext.platform = new AppPlatform_glfw();
#if defined(DEBUG) && defined(__EMSCRIPTEN__)
EM_ASM({
console.log(FS.readdir("/"));
console.log(FS.readdir("/data"));
console.log(FS.readdir("/data/images"));
});
#if defined(__EMSCRIPTEN__)
EM_ASM(
FS.mkdir('/games');
FS.mkdir('/games/com.mojang');
FS.mkdir('/games/com.mojang/minecraftWorlds');
FS.mount(IDBFS, {}, '/games');
FS.syncfs(true, function (err) {});
);
#endif
glfwSetErrorCallback(error_callback);

View File

@@ -3,8 +3,14 @@
#include "SoundSystem.h"
#include <AL/al.h>
#include <AL/alc.h>
// If audio breaks for other platforms, this is probably why. Here, I'm just calling where Apple's OpenAL headers live (they arent in just "AL"
#if defined(__APPLE__)
#include <OpenAL/al.h>
#include <OpenAL/alc.h>
#else
#include <AL/al.h>
#include <AL/alc.h>
#endif
#include <vector>
#include <list>

View File

@@ -19,7 +19,7 @@ public:
setMaxDamage(64);
}
/*
bool useOn(ItemInstance* instance, Player* player, Level* level, int x, int y, int z, int face, float clickX, float clickY, float clickZ) {
if (face == 0) y--;
if (face == 1) y++;
@@ -30,14 +30,14 @@ public:
int targetType = level->getTile(x, y, z);
if (targetType == 0) {
level->playSound(x + 0.5, y + 0.5, z + 0.5, "fire.ignite", 1, sharedRandom.nextFloat() * 0.4f + 0.8f);
level->setTile(x, y, z, Tile::fire->id);
level->playSound(x + 0.5, y + 0.5, z + 0.5, "fire.ignite", 1, random.nextFloat() * 0.4f + 0.8f);
level->setTile(x, y, z, ((Tile*)Tile::fire)->id);
}
instance->hurt(1);
return true;
}
*/
};
#endif /*NET_MINECRAFT_WORLD_ITEM__FlintAndSteelItem_H__*/

View File

@@ -0,0 +1,13 @@
#include "FoliageColor.h"
// TODO: Probably move all the stuff from the header into here so it's a bit cleaner
bool FoliageColor::useTint = true;
int FoliageColor::get(float temp, float rain) {
rain *= temp;
int x = (int) ((1 - temp) * 255);
int y = (int) ((1 - rain) * 255);
return pixels[y << 8 | x];
}
int* FoliageColor::pixels = nullptr;

View File

@@ -6,31 +6,49 @@
class FoliageColor
{
public:
// static void init(int[] pixels) {
// FoliageColor::pixels = pixels;
// }
//
// static int get(float temp, float rain) {
// rain *= temp;
// int x = (int) ((1 - temp) * 255);
// int y = (int) ((1 - rain) * 255);
// return pixels[y << 8 | x];
// }
static bool useTint;
static int getEvergreenColor() {
return 0x619961;
}
static void setUseTint(bool value) {
useTint = value;
}
/*
Shredder here, Ive converted the unused commented out code into their correct syntax, though if i did something incorrectly feel free to take reference from the
commented out code
*/
static int getBirchColor() {
return 0x80a755;
}
// static void init(int[] pixels) {
// FoliageColor::pixels = pixels;
// }
//
// static int get(float temp, float rain) {
// rain *= temp;
// int x = (int) ((1 - temp) * 255);
// int y = (int) ((1 - rain) * 255);
// return pixels[y << 8 | x];
// }
static int getDefaultColor() {
return 0x48b518;
}
static void init(int* p) {
pixels = p;
}
static int get(float temp, float rain);
static int getEvergreenColor() {
return 0x619961;
}
static int getBirchColor() {
return 0x80a755;
}
static int getDefaultColor() {
return 0xFFFFFF;
}
private:
//static int pixels[256*256];
// static int pixels[256*256];
static int* pixels;
};
#endif /*NET_MINECRAFT_WORLD_LEVEL__FoliageColor_H__*/

View File

@@ -0,0 +1,13 @@
#include "GrassColor.h"
// TODO: Probably move all the stuff from the header into here so it's a bit cleaner
bool GrassColor::useTint = true;
int GrassColor::get(float temp, float rain) {
rain *= temp;
int x = (int) ((1 - temp) * 255);
int y = (int) ((1 - rain) * 255);
return pixels[y << 8 | x];
}
int* GrassColor::pixels = nullptr;

View File

@@ -0,0 +1,42 @@
#ifndef NET_MINECRAFT_WORLD_LEVEL__GrassColor_H__
#define NET_MINECRAFT_WORLD_LEVEL__GrassColor_H__
//package net.minecraft.world.level;
class GrassColor
{
public:
static bool useTint;
static void setUseTint(bool value) {
useTint = value;
}
/*
Shredder here, Ive converted the unused commented out code into their correct syntax, though if i did something incorrectly feel free to take reference from the
commented out code
*/
// static void init(int[] pixels) {
// GrassColor::pixels = pixels;
// }
//
// static int get(float temp, float rain) {
// rain *= temp;
// int x = (int) ((1 - temp) * 255);
// int y = (int) ((1 - rain) * 255);
// return pixels[y << 8 | x];
// }
static void init(int* p) {
pixels = p;
}
static int get(float temp, float rain);
private:
// static int pixels[256*256];
static int* pixels;
};
#endif /*NET_MINECRAFT_WORLD_LEVEL__GrassColor_H__*/

View File

@@ -1599,8 +1599,8 @@ bool Level::containsFireTile(const AABB& box) {
for (int z = z0; z < z1; z++) {
int t = getTile(x, y, z);
if (/*t == ((Tile*)(Tile::fire))->id
||*/ t == Tile::lava->id
if (t == ((Tile*)(Tile::fire))->id
|| t == Tile::lava->id
|| t == Tile::calmLava->id) {
return true;
}

View File

@@ -3,8 +3,9 @@
//package net.minecraft.world.level;
/*
class BiomeSource;
/*
class TileEntity;
*/
class Material;
@@ -29,7 +30,7 @@ public:
virtual bool isSolidRenderTile(int x, int i, int z) = 0;
virtual bool isSolidBlockingTile(int x, int i, int z) = 0;
//virtual BiomeSource* getBiomeSource() = 0;
virtual BiomeSource* getBiomeSource() = 0;
virtual Biome* getBiome(int x, int z) = 0;
};

View File

@@ -4,6 +4,7 @@
#include "tile/Tile.h"
#include "Level.h"
Region::Region(Level* level, int x1, int y1, int z1, int x2, int y2, int z2) {
this->level = level;
@@ -135,6 +136,6 @@ Biome* Region::getBiome( int x, int z ) {
return level->getBiome(x, z);
}
//BiomeSource getBiomeSource() {
// return level.getBiomeSource();
//}
BiomeSource* Region::getBiomeSource() {
return level->getBiomeSource();
}

View File

@@ -5,6 +5,7 @@
#include "LevelSource.h"
class Level;
class Material;
class LevelChunk;
@@ -27,6 +28,7 @@ public:
int getData(int x, int y, int z);
const Material* getMaterial(int x, int y, int z);
Biome* getBiome(int x, int z);
BiomeSource* getBiomeSource() override;
private:
int xc1, zc1;
LevelChunk*** chunks;

View File

@@ -2,6 +2,7 @@
#include "../levelgen/feature/TreeFeature.h"
#include "../levelgen/feature/TallgrassFeature.h"
#include "../levelgen/feature/BasicTree.h"
#include "../../entity/EntityTypes.h"
#include "../../entity/MobCategory.h"
@@ -140,7 +141,7 @@ void Biome::teardownBiomes() {
Feature* Biome::getTreeFeature( Random* random )
{
if (random->nextInt(10) == 0) {
//return /*new*/ BasicTree();
return new BasicTree(false);
}
return new TreeFeature(false);
}
@@ -148,6 +149,9 @@ Feature* Biome::getGrassFeature( Random* random ) {
return new TallgrassFeature(Tile::tallgrass->id, TallGrass::TALL_GRASS);
}
Biome* Biome::getBiome( float temperature, float downfall )
{
int a = (int) (temperature * 63);

View File

@@ -69,11 +69,11 @@ Biome* BiomeSource::getBiome( int x, int z )
return getBiomeBlock(x, z, 1, 1)[0];
}
//float BiomeSource::getTemperature( int x, int z )
//{
// temperatures = temperatureMap->getRegion(temperatures, x, z, 1, 1, tempScale, tempScale, 0.5f);
// return temperatures[0];
//}
float BiomeSource::getTemperature( int x, int z )
{
temperatures = temperatureMap->getRegion(temperatures, x, z, 1, 1, tempScale, tempScale, 0.5f);
return temperatures[0];
}
Biome** BiomeSource::getBiomeBlock( int x, int z, int w, int h )
{
@@ -123,7 +123,7 @@ Biome** BiomeSource::getBiomeBlock( Biome** biomes__, int x, int z, int w, int h
return biomes;
}
float* BiomeSource::getTemperatureBlock( /*float* temperatures__, */int x, int z, int w, int h )
float* BiomeSource::getTemperatureBlock( float* temperatures__, int x, int z, int w, int h )
{
//LOGI("gTempBlock: 1\n");
//const int size = w * h;
@@ -164,8 +164,8 @@ float* BiomeSource::getTemperatureBlock( /*float* temperatures__, */int x, int z
return temperatures;
}
//float* BiomeSource::getDownfallBlock( /*float* downfalls__,*/ int x, int z, int w, int h )
//{
float* BiomeSource::getDownfallBlock( float* downfalls__, int x, int z, int w, int h )
{
// //const int size = w * h;
// //if (lenDownfalls < size) {
// // delete[] downfalls;
@@ -173,6 +173,6 @@ float* BiomeSource::getTemperatureBlock( /*float* temperatures__, */int x, int z
// // lenDownfalls = size;
// //}
//
// downfalls = downfallMap->getRegion(downfalls, x, z, w, w, downfallScale, downfallScale, 0.5f);
// return downfalls;
//}
downfalls = downfallMap->getRegion(downfalls, x, z, w, w, downfallScale, downfallScale, 0.5f);
return downfalls;
}

View File

@@ -31,13 +31,13 @@ public:
virtual Biome* getBiome(const ChunkPos& chunk);
virtual Biome* getBiome(int x, int z);
//virtual float getTemperature(int x, int z);
virtual float getTemperature(int x, int z);
// Note: The arrays returned here are temporary in the meaning that their
// contents might change in the future. If you need to SAVE the
// values, do a shallow copy to an array of your own.
virtual float* getTemperatureBlock(/*float* temperatures, */ int x, int z, int w, int h);
//virtual float* getDownfallBlock(/*float* downfalls, */int x, int z, int w, int h);
virtual float* getTemperatureBlock(float* temperatures, int x, int z, int w, int h);
virtual float* getDownfallBlock(float* downfalls, int x, int z, int w, int h);
virtual Biome** getBiomeBlock(int x, int z, int w, int h);
private:

View File

@@ -6,6 +6,7 @@
#include "Biome.h"
#include "../levelgen/feature/TreeFeature.h"
#include "../levelgen/feature/BirchFeature.h"
#include "../levelgen/feature/BasicTree.h"
class ForestBiome: public Biome
{
@@ -15,7 +16,7 @@ public:
return new BirchFeature();
}
if (random->nextInt(3) == 0) {
//return new BasicTree();
return new BasicTree(false);
}
return new TreeFeature(false);
}

View File

@@ -6,13 +6,14 @@
#include "Biome.h"
#include "../../../util/Random.h"
#include "../levelgen/feature/TreeFeature.h"
#include "../levelgen/feature/BasicTree.h"
class RainforestBiome: public Biome
{
public:
Feature* getTreeFeature(Random* random) {
if (random->nextInt(3) == 0) {
//return new BasicTree();
return new BasicTree(false);
}
return new TreeFeature(false);
}

View File

@@ -1,4 +1,4 @@
#if 0
#include "CanyonFeature.h"
@@ -138,7 +138,7 @@ void CanyonFeature::addTunnel( int xOffs, int zOffs, unsigned char* blocks, floa
}
}
void CanyonFeature::addFeature( Level level, int x, int z, int xOffs, int zOffs, char* blocks )
void CanyonFeature::addFeature(Level* level, int x, int z, int xOffs, int zOffs,unsigned char* blocks)
{
if (random.nextInt(15) != 0) return;
@@ -151,6 +151,7 @@ void CanyonFeature::addFeature( Level level, int x, int z, int xOffs, int zOffs,
float thickness = (random.nextFloat() * 2 + random.nextFloat()) + 1;
addTunnel(xOffs, zOffs, blocks, xCave, yCave, zCave, thickness, yRot, xRot, 0, 0, 5.0);
}
/* //private
@@ -165,4 +166,4 @@ void CanyonFeature::addFeature( Level level, int x, int z, int xOffs, int zOffs,
for (int z = zOffs - r; z <= zOffs + r; z++) {
random.setSeed((x * xScale + z * zScale) ^ level.seed);*/
#endif

View File

@@ -1,7 +1,7 @@
#ifndef NET_MINECRAFT_WORLD_LEVEL_LEVELGEN__CanyonFeature_H__
#define NET_MINECRAFT_WORLD_LEVEL_LEVELGEN__CanyonFeature_H__
#if 0
//package net.minecraft.world.level.levelgen;
@@ -12,8 +12,8 @@ class CanyonFeature: public LargeFeature {
/*protected*/
void addTunnel(int xOffs, int zOffs, unsigned char* blocks, float xCave, float yCave, float zCave, float thickness, float yRot, float xRot, int step, int dist, float yScale);
/*protected*/
void addFeature(Level level, int x, int z, int xOffs, int zOffs, char* blocks);
void addFeature(Level* level, int x, int z, int xOffs, int zOffs,unsigned char* blocks);
};
#endif
#endif /*NET_MINECRAFT_WORLD_LEVEL_LEVELGEN__CanyonFeature_H__*/

View File

@@ -370,6 +370,18 @@ void RandomLevelSource::postProcess(ChunkSource* parent, int xt, int zt) {
}
//printf("placing tree at %d, %d, %d\n", x, y, z);
}
// for (int i = 0; i < forests; i++) {
// int x = xo + random.nextInt(16) + 8;
// int z = zo + random.nextInt(16) + 8;
//int y = level->getHeightmap(x, z);
// Feature* tree = biome->getBasicTreeFeature(&random);
//if (tree) {
// tree->init(1, 1, 1);
// tree->place(level, &random, x, y, z);
// delete tree;
//}
////printf("placing tree at %d, %d, %d\n", x, y, z);
// }
for (int i = 0; i < 2; i++) {
int x = xo + random.nextInt(16) + 8;
@@ -461,7 +473,7 @@ void RandomLevelSource::postProcess(ChunkSource* parent, int xt, int zt) {
MobSpawner::postProcessSpawnMobs(level, biome, xo + 8, zo + 8, 16, 16, &random);
//LOGI("Reading temp: 1\n");
float* temperatures = level->getBiomeSource()->getTemperatureBlock(/*NULL,*/ xo + 8, zo + 8, 16, 16);
float* temperatures = level->getBiomeSource()->getTemperatureBlock(NULL, xo + 8, zo + 8, 16, 16);
for (int x = xo + 8; x < xo + 8 + 16; x++)
for (int z = zo + 8; z < zo + 8 + 16; z++) {
int xp = x - (xo + 8);

View File

@@ -0,0 +1,446 @@
#ifndef NET_MINECRAFT_WORLD_LEVEL_LEVELGEN_FEATURE__BasicTree_H__
#define NET_MINECRAFT_WORLD_LEVEL_LEVELGEN_FEATURE__BasicTree_H__
//package net.minecraft.world.level.levelgen.feature;
#include "Feature.h"
#include "../../../../util/Random.h"
#include "../../Level.h"
#include "../../tile/TreeTile.h"
class Level;
class BasicTree : public Feature
{
typedef Feature super;
private:
unsigned char axisConversionArray[6];
Random *rnd;
Level *thisLevel;
int origin[3];
int height;
int trunkHeight;
double trunkHeightScale;
double branchDensity;
double branchSlope;
double widthScale;
double foliageDensity;
int trunkWidth;
int heightVariance;
int foliageHeight;
int **foliageCoords;
int foliageCoordsLength;
void prepare(){
trunkHeight = (int) (height * trunkHeightScale);
if (trunkHeight >= height) trunkHeight = height - 1;
int clustersPerY = (int) (1.382 + pow(foliageDensity * height / 13.0, 2));
if (clustersPerY < 1) clustersPerY = 1;
int **tempFoliageCoords = new int *[clustersPerY * height];
for( int i = 0; i < clustersPerY * height; i++ )
{
tempFoliageCoords[i] = new int[4];
}
int y = origin[1] + height - foliageHeight;
int clusterCount = 1;
int trunkTop = origin[1] + trunkHeight;
int relativeY = y - origin[1];
tempFoliageCoords[0][0] = origin[0];
tempFoliageCoords[0][1] = y;
tempFoliageCoords[0][2] = origin[2];
tempFoliageCoords[0][3] = trunkTop;
y--;
while (relativeY >= 0)
{
int num = 0;
float shapefac = treeShape(relativeY);
if (shapefac < 0)
{
y--;
relativeY--;
continue;
}
double originOffset = 0.5;
while (num < clustersPerY)
{
double radius = widthScale * (shapefac * (rnd->nextFloat() + 0.328));
double angle = rnd->nextFloat() * 2.0 * 3.14159;
int x = Mth::floor(radius * sin(angle) + origin[0] + originOffset);
int z = Mth::floor(radius * cos(angle) + origin[2] + originOffset);
int checkStart[] = { x, y, z };
int checkEnd[] = { x, y + foliageHeight, z };
if (checkLine(checkStart, checkEnd) == -1) {
int checkBranchBase[] = { origin[0], origin[1], origin[2] };
double distance = sqrt(pow(abs(origin[0] - checkStart[0]), 2.0) + pow(abs(origin[2] - checkStart[2]), 2.0));
double branchHeight = distance * branchSlope;
if ((checkStart[1] - branchHeight) > trunkTop)
{
checkBranchBase[1] = trunkTop;
}
else
{
checkBranchBase[1] = (int) (checkStart[1] - branchHeight);
}
if (checkLine(checkBranchBase, checkStart) == -1)
{
tempFoliageCoords[clusterCount][0] = x;
tempFoliageCoords[clusterCount][1] = y;
tempFoliageCoords[clusterCount][2] = z;
tempFoliageCoords[clusterCount][3] = checkBranchBase[1];
clusterCount++;
}
}
num++;
}
y--;
relativeY--;
}
foliageCoordsLength = clusterCount;
foliageCoords = tempFoliageCoords;
for( int i = clusterCount; i < clustersPerY * height; i++ )
{
delete [] tempFoliageCoords[i];
tempFoliageCoords[i] = NULL;
}
}
void crossection(int x, int y, int z, float radius, unsigned char direction, int material)
{
int rad = (int) (radius + 0.618);
unsigned char secidx1 = axisConversionArray[direction];
unsigned char secidx2 = axisConversionArray[direction + 3];
int center[] = { x, y, z };
int position[] = { 0, 0, 0 };
int offset1 = -rad;
int offset2 = -rad;
int thismat;
position[direction] = center[direction];
while (offset1 <= rad)
{
position[secidx1] = center[secidx1] + offset1;
offset2 = -rad;
while (offset2 <= rad)
{
double thisdistance = pow(abs(offset1) + 0.5, 2) + pow(abs(offset2) + 0.5, 2);
if (thisdistance > radius * radius)
{
offset2++;
continue;
}
position[secidx2] = center[secidx2] + offset2;
thismat = thisLevel->getTile(position[0], position[1], position[2]);
if (!((thismat == 0) || (thismat == Tile::leaves->id)))
{
offset2++;
continue;
}
placeBlock(thisLevel, position[0], position[1], position[2], material, 0);
offset2++;
}
offset1++;
}
}
float treeShape(int y){
if (y < (((float) height) * 0.3)) return (float) -1.618;
float radius = ((float) height) / ((float) 2.0);
float adjacent = (((float) height) / ((float) 2.0)) - y;
float distance;
if (adjacent == 0) distance = radius;
else if (abs(adjacent) >= radius) distance = (float) 0.0;
else distance = (float) sqrt(pow(abs(radius), 2) - pow(abs(adjacent), 2));
distance *= (float) 0.5;
return distance;
}
float foliageShape(int y){
if ((y < 0) || (y >= foliageHeight)) return (float) -1;
else if ((y == 0) || (y == (foliageHeight - 1))) return (float) 2;
else return (float) 3;
}
void foliageCluster(int x, int y, int z){
int topy = y + foliageHeight;
int cury = topy - 1;
float radius;
while (cury >= y)
{
radius = foliageShape(cury - y);
crossection(x, cury, z, radius, (unsigned char) 1, Tile::leaves->id);
cury--;
}
}
void limb(int *start, int *end, int material)
{
int delta[] = { 0, 0, 0 };
unsigned char idx = 0;
unsigned char primidx = 0;
while (idx < 3)
{
delta[idx] = end[idx] - start[idx];
if (abs(delta[idx]) > abs(delta[primidx]))
{
primidx = idx;
}
idx++;
}
if (delta[primidx] == 0) return;
unsigned char secidx1 = axisConversionArray[primidx];
unsigned char secidx2 = axisConversionArray[primidx + 3];
char primsign;
if (delta[primidx] > 0) primsign = 1;
else primsign = -1;
double secfac1 = ((double) delta[secidx1]) / ((double) delta[primidx]);
double secfac2 = ((double) delta[secidx2]) / ((double) delta[primidx]);
int coordinate[] = { 0, 0, 0 };
int primoffset = 0;
int endoffset = delta[primidx] + primsign;
while (primoffset != endoffset)
{
coordinate[primidx] = Mth::floor(start[primidx] + primoffset + 0.5);
coordinate[secidx1] = Mth::floor(start[secidx1] + (primoffset * secfac1) + 0.5);
coordinate[secidx2] = Mth::floor(start[secidx2] + (primoffset * secfac2) + 0.5);
int dir = 0;
int xdiff = abs(coordinate[0] - start[0]);
int zdiff = abs(coordinate[2] - start[2]);
int maxdiff = (std::max)(xdiff, zdiff);
if (maxdiff > 0)
{
if (xdiff == maxdiff)
{
dir = 0;
}
else if (zdiff == maxdiff)
{
dir = 0;
}
}
placeBlock(thisLevel, coordinate[0], coordinate[1], coordinate[2], material, dir);
primoffset += primsign;
}
}
void makeFoliage(){
int idx = 0;
int finish = foliageCoordsLength;
while (idx < finish)
{
int x = foliageCoords[idx][0];
int y = foliageCoords[idx][1];
int z = foliageCoords[idx][2];
foliageCluster(x, y, z);
idx++;
}
}
bool trimBranches(int localY){
if (localY < (height * 0.2)) return false;
else return true;
}
void makeTrunk(){
int x = origin[0];
int startY = origin[1];
int topY = origin[1] + trunkHeight;
int z = origin[2];
int startCoord[] = { x, startY, z };
int endCoord[] = { x, topY, z };
limb(startCoord, endCoord, Tile::treeTrunk->id);
if (trunkWidth == 2)
{
startCoord[0] += 1;
endCoord[0] += 1;
limb(startCoord, endCoord, Tile::treeTrunk->id);
startCoord[2] += 1;
endCoord[2] += 1;
limb(startCoord, endCoord, Tile::treeTrunk->id);
startCoord[0] += -1;
endCoord[0] += -1;
limb(startCoord, endCoord, Tile::treeTrunk->id);
}
}
void makeBranches(){
int idx = 0;
int finish = foliageCoordsLength;
int baseCoord[] = { origin[0], origin[1], origin[2] };
while (idx < finish)
{
int *coordValues = foliageCoords[idx];
int endCoord[] = { coordValues[0], coordValues[1], coordValues[2] };
baseCoord[1] = coordValues[3];
int localY = baseCoord[1] - origin[1];
if (trimBranches(localY))
{
limb(baseCoord, endCoord, Tile::treeTrunk->id);
}
idx++;
}
}
int checkLine(int *start, int *end){
int delta[] = { 0, 0, 0 };
unsigned char idx = 0;
unsigned char primidx = 0;
while (idx < 3)
{
delta[idx] = end[idx] - start[idx];
if (abs(delta[idx]) > abs(delta[primidx]))
{
primidx = idx;
}
idx++;
}
if (delta[primidx] == 0) return -1;
unsigned char secidx1 = axisConversionArray[primidx];
unsigned char secidx2 = axisConversionArray[primidx + 3];
char primsign;
if (delta[primidx] > 0) primsign = 1;
else primsign = -1;
double secfac1 = ((double) delta[secidx1]) / ((double) delta[primidx]);
double secfac2 = ((double) delta[secidx2]) / ((double) delta[primidx]);
int coordinate[] = { 0, 0, 0 };
int primoffset = 0;
int endoffset = delta[primidx] + primsign;
int thismat;
while (primoffset != endoffset)
{
coordinate[primidx] = start[primidx] + primoffset;
coordinate[secidx1] = Mth::floor(start[secidx1] + (primoffset * secfac1));
coordinate[secidx2] = Mth::floor(start[secidx2] + (primoffset * secfac2));
thismat = thisLevel->getTile(coordinate[0], coordinate[1], coordinate[2]);
if (!((thismat == 0) || (thismat == Tile::leaves->id)))
{
break;
}
primoffset += primsign;
}
if (primoffset == endoffset)
{
return -1;
}
else
{
return abs(primoffset);
}
}
bool checkLocation(){
int startPosition[] = { origin[0], origin[1], origin[2] };
int endPosition[] = { origin[0], origin[1] + height - 1, origin[2] };
int baseMaterial = thisLevel->getTile(origin[0], origin[1] - 1, origin[2]);
if (!((baseMaterial == 2) || (baseMaterial == 3)))
{
return false;
}
int allowedHeight = checkLine(startPosition, endPosition);
if (allowedHeight == -1)
{
return true;
}
else if (allowedHeight < 6)
{
return false;
}
else
{
height = allowedHeight;
return true;
}
}
public:
BasicTree(bool doUpdate){
axisConversionArray[0] = 2;
axisConversionArray[1] = 0;
axisConversionArray[2] = 0;
axisConversionArray[3] = 1;
axisConversionArray[4] = 2;
axisConversionArray[5] = 1;
rnd = new Random();
origin[0] = 0;
origin[1] = 0;
origin[2] = 0;
height = 0;
trunkHeight = 0;
trunkHeightScale = 0.618;
branchDensity = 1.0;
branchSlope = 0.381;
widthScale = 1.0;
foliageDensity = 1.0;
trunkWidth = 1;
heightVariance = 12;
foliageHeight = 4;
foliageCoords = NULL;
foliageCoordsLength = 0;
}
virtual ~BasicTree(){
delete rnd;
for( int i = 0; i < foliageCoordsLength; i++ )
{
delete [] foliageCoords[i];
}
delete [] foliageCoords;
}
virtual void init(double heightInit, double widthInit, double foliageDensityInit){
heightVariance = (int) (heightInit * 12);
if (heightInit > 0.5) foliageHeight = 5;
widthScale = widthInit;
foliageDensity = foliageDensityInit;
}
virtual bool place(Level *level, Random *random, int x, int y, int z){
thisLevel = level;
int seed = random->nextLong();
rnd->setSeed(seed);
origin[0] = x;
origin[1] = y;
origin[2] = z;
if (height == 0)
{
height = 5 + rnd->nextInt(heightVariance);
}
if (!(checkLocation()))
{
return false;
}
prepare();
makeFoliage();
makeTrunk();
makeBranches();
return true;
}
};
#endif /*NET_MINECRAFT_WORLD_LEVEL_LEVELGEN_FEATURE__BasicTree_H__*/

View File

@@ -38,7 +38,7 @@ public:
setFlammable(Tile::tnt->id, FLAME_MEDIUM, BURN_INSTANT);
setFlammable(Tile::cloth->id, FLAME_EASY, BURN_EASY);
//setTicking(true); //@fire
setTicking(true); //@fire
}
AABB* getAABB(Level* level, int x, int y, int z) {
@@ -70,9 +70,9 @@ public:
}
void tick(Level* level, int x, int y, int z, Random* random) {
return; //@fire
bool infiniBurn = false;//level->getTile(x, y - 1, z) == Tile::hellRock->id;
bool infiniBurn = level->getTile(x, y - 1, z) == Tile::netherrack->id;
int age = level->getData(x, y, z);
if (age < 15) {
@@ -148,7 +148,6 @@ public:
}
void neighborChanged(Level* level, int x, int y, int z, int type) {
return; //@fire
if (!level->isSolidBlockingTile(x, y - 1, z) && !isValidFireLocation(level, x, y, z)) {
level->setTile(x, y, z, 0);
return;
@@ -156,7 +155,6 @@ public:
}
void onPlace(Level* level, int x, int y, int z) {
return; //@fire
if (!level->isSolidBlockingTile(x, y - 1, z) && !isValidFireLocation(level, x, y, z)) {
level->setTile(x, y, z, 0);
return;
@@ -169,7 +167,6 @@ public:
}
void ignite(Level* level, int x, int y, int z) {
return; //@fire
bool lit = false;
if (!lit) lit = tryIgnite(level, x, y + 1, z);
@@ -184,11 +181,10 @@ public:
}
void animateTick(Level* level, int x, int y, int z, Random* random) {
return; //@fire
//if (random.nextInt(24) == 0) {
// level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, "fire.fire", 1 + random.nextFloat(), random.nextFloat() * 0.7f + 0.3f);
//}
if (random->nextInt(24) == 0) {
level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, "fire.fire", 1 + random->nextFloat(), random->nextFloat() * 0.7f + 0.3f);
}
if (level->isSolidBlockingTile(x, y - 1, z) || Tile::fire->canBurn(level, x, y - 1, z)) {
for (int i = 0; i < 3; i++) {
@@ -248,7 +244,6 @@ private:
}
void checkBurn(Level* level, int x, int y, int z, int chance, Random* random) {
return; //@fire
int odds = burnOdds[level->getTile(x, y, z)];
if (random->nextInt(chance) < odds) {
@@ -265,7 +260,6 @@ private:
}
bool isValidFireLocation(Level* level, int x, int y, int z) {
return false; //@fire
if (canBurn(level, x + 1, y, z)) return true;
if (canBurn(level, x - 1, y, z)) return true;
@@ -278,7 +272,6 @@ private:
}
int getFireOdds(Level* level, int x, int y, int z) {
return 0; //@fire
int odds = 0;
if (!level->isEmptyTile(x, y, z)) return 0;
@@ -294,7 +287,6 @@ private:
}
bool tryIgnite(Level* level, int x, int y, int z) {
return false; //@fire
int t = level->getTile(x, y, z);
if (t == Tile::fire->id) return true;

View File

@@ -1,6 +1,11 @@
#include "GrassTile.h"
#include "../material/Material.h"
#include "../../entity/item/ItemEntity.h"
#include "../GrassColor.h"
#include "../Level.h"
#include "../LevelSource.h"
#include "../biome/BiomeSource.h"
#include "../../../client/Minecraft.h"
GrassTile::GrassTile(int id)
: super(id, Material::dirt)
@@ -24,11 +29,18 @@ int GrassTile::getTexture( int face, int data ) {
}
int GrassTile::getColor( LevelSource* level, int x, int y, int z ) {
//level.getBiomeSource().getBiomeBlock(x, z, 1, 1);
//float temp = level.getBiomeSource().temperatures[0];
//float rain = level.getBiomeSource().downfalls[0];
return 0x339933;//GrassColor.get(temp, rain);
if(!GrassColor::useTint){
return 0x339933;
}
level->getBiomeSource()->getBiomeBlock(x, z, 1, 1);
float temp = level->getBiomeSource()->temperatures[0];
float rain = level->getBiomeSource()->downfalls[0];
// return 0x339933;//GrassColor.get(temp, rain); // we need to hook this up with OPTION_FOLIAGE_TINT
return GrassColor::get(temp, rain);
}
void GrassTile::tick( Level* level, int x, int y, int z, Random* random ) {

View File

@@ -14,6 +14,7 @@ class GrassTile: public Tile
{
typedef Tile super;
public:
static const int MIN_BRIGHTNESS = 4;
GrassTile(int id);

View File

@@ -9,6 +9,8 @@
#include "../../item/Item.h"
#include "../../item/ItemInstance.h"
#include "../FoliageColor.h"
#include "../LevelSource.h"
#include "../biome/BiomeSource.h"
class Entity;
@@ -54,8 +56,16 @@ public:
if (data == BIRCH_LEAF) {
return FoliageColor::getBirchColor();
}
if (!FoliageColor::useTint){
return FoliageColor::getDefaultColor();
}
// return FoliageColor::getDefaultColor(); we need to hook this up with OPTION_FOLIAGE_TINT
level->getBiomeSource()->getBiomeBlock(x, z, 1, 1);
float temperature = level->getBiomeSource()->temperatures[0];
float rainfall = level->getBiomeSource()->downfalls[0];
return FoliageColor::get(temperature, rainfall);
return FoliageColor::getDefaultColor();
}
void onRemove(Level* level, int x, int y, int z) {

View File

@@ -6,23 +6,24 @@ NetherReactorPattern::NetherReactorPattern( ) {
const int netherCoreId = Tile::netherReactor->id;
const unsigned int types[3][3][3] =
{
// Level 0
// Changing all of these values to be unsigned is needed to get the nether reactor pattern to compile. In the past having them be normal ints was fine but the c++ convention has changed
// Level 0
{
{goldId, stoneId, goldId},
{stoneId, stoneId, stoneId},
{goldId, stoneId, goldId}
{static_cast<unsigned int>(goldId), static_cast<unsigned int>(stoneId), static_cast<unsigned int>(goldId)},
{static_cast<unsigned int>(stoneId), static_cast<unsigned int>(stoneId), static_cast<unsigned int>(stoneId)},
{static_cast<unsigned int>(goldId), static_cast<unsigned int>(stoneId), static_cast<unsigned int>(goldId)}
},
// Level 1
{
{stoneId, 0, stoneId},
{0, netherCoreId, 0},
{stoneId, 0, stoneId}
{static_cast<unsigned int>(stoneId), 0, static_cast<unsigned int>(stoneId)},
{0, static_cast<unsigned int>(netherCoreId), 0},
{static_cast<unsigned int>(stoneId), 0, static_cast<unsigned int>(stoneId)}
},
// Level 2
{
{0, stoneId, 0},
{stoneId, stoneId, stoneId},
{0, stoneId, 0}
{0, static_cast<unsigned int>(stoneId), 0},
{static_cast<unsigned int>(stoneId), static_cast<unsigned int>(stoneId), static_cast<unsigned int>(stoneId)},
{0, static_cast<unsigned int>(stoneId), 0}
}
};
for(int setLevel = 0; setLevel <= 2; ++setLevel) {