4 Commits

Author SHA1 Message Date
Kolyah35
12f5013ddb Trying to replace pointers with references :v 2026-04-04 14:33:56 +03:00
Kolyah35
7418263193 .h -> .hpp everything 2026-03-28 01:08:50 +03:00
Kolyah35
7d3257669a pragma once everywhere 2026-03-28 00:00:19 +03:00
Kolyah35
a45c01d013 server compilable 2026-03-26 03:55:28 +03:00
969 changed files with 91266 additions and 99392 deletions

View File

@@ -72,30 +72,6 @@ jobs:
${{github.workspace}}/build/OpenAL32.dll
${{github.workspace}}/build/libz.dll
build-ios:
# credit to pengubow from deepfriedwaffles repo
name: Build iOS
runs-on: macos-latest
steps:
- name: Checkout
uses: actions/checkout@main
- name: Build
run: |
cd project/iosproj
xcodebuild -scheme minecraftpe -derivedDataPath build -destination 'generic/platform=iOS' CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO
mkdir -p Payload
cp -R build/Build/Products/Debug-iphoneos/minecraftpe.app Payload/
zip -r minecraftpe.ipa Payload
rm -rf Payload
- name: Upload artifact
uses: actions/upload-artifact@main
with:
name: minecraftpe-ios
path: project/iosproj/minecraftpe.ipa
build-linux:
name: Build Linux
runs-on: ubuntu-latest
@@ -290,7 +266,8 @@ jobs:
publish:
name: Publish
runs-on: ubuntu-latest
needs: [ build-windows, build-ios, build-linux, build-android, build-web ]
needs: [ build-windows, build-linux, build-android, build-web ]
if: github.ref == 'refs/heads/main'
steps:
- name: Checkout
uses: actions/checkout@v4
@@ -363,4 +340,4 @@ jobs:
./minecraftpe-server-${{ steps.ref.outputs.hash }}.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-android-arm64-v8a.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-web.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-web.zip

View File

@@ -39,6 +39,8 @@ if (${PLATFORM} STREQUAL "Desktop")
set(EXTRA_LIBS pthread m)
endif()
include_directories("glad/include")
elseif (${PLATFORM} STREQUAL "Web")
set(PLATFORM_CPP "PLATFORM_WEB")
set(EXTRA_LIBS "idbfs.js")
@@ -114,34 +116,38 @@ CPMAddPackage(
# TODO: Clear this paths with *
file(GLOB SERVER_SOURCES
"project/lib_projects/raknet/jni/RaknetSources/*.cpp"
"src/NinecraftApp.cpp"
"src/Performance.cpp"
"src/SharedConstants.cpp"
"src/Minecraft.cpp"
"src/MinecraftServer.cpp"
"src/App.cpp"
"src/IPlatform.cpp"
"src/client/IConfigListener.cpp"
"src/client/Minecraft.cpp"
"src/client/OptionStrings.cpp"
"src/client/Option.cpp"
"src/client/Options.cpp"
"src/client/OptionsFile.cpp"
"src/client/ServerProfiler.cpp"
"src/client/gamemode/CreativeMode.cpp"
"src/client/gamemode/GameMode.cpp"
"src/client/gamemode/SurvivalMode.cpp"
# "src/client/IConfigListener.cpp"
# "src/client/Minecraft.cpp"
# "src/client/OptionStrings.cpp"
# "src/client/Option.cpp"
# "src/client/Options.cpp"
# "src/client/OptionsFile.cpp"
# "src/client/ServerProfiler.cpp"
"src/client/player/LocalPlayer.cpp"
"src/client/player/RemotePlayer.cpp"
"src/client/player/input/KeyboardInput.cpp"
# "src/client/gamemode/CreativeMode.cpp"
# "src/client/gamemode/GameMode.cpp"
# "src/client/gamemode/SurvivalMode.cpp"
# "src/client/player/LocalPlayer.cpp"
# "src/client/player/RemotePlayer.cpp"
# "src/client/player/input/KeyboardInput.cpp"
"src/gamemode/*.cpp"
"src/locale/I18n.cpp"
"src/main.cpp"
"src/main_dedicated.cpp"
"src/nbt/Tag.cpp"
"src/network/ClientSideNetworkHandler.cpp"
"src/network/NetEventCallback.cpp"
"src/network/Packet.cpp"
"src/network/RakNetInstance.cpp"
@@ -152,11 +158,7 @@ file(GLOB SERVER_SOURCES
"src/platform/HttpClient.cpp"
"src/platform/PngLoader.cpp"
"src/platform/time.cpp"
"src/platform/input/Controller.cpp"
"src/platform/input/Keyboard.cpp"
"src/platform/input/Mouse.cpp"
"src/platform/input/Multitouch.cpp"
"src/platform/server/PlatformServer.cpp"
"src/server/ArgumentsSettings.cpp"
"src/server/ServerLevel.cpp"
@@ -369,7 +371,7 @@ if(${PLATFORM} MATCHES "Web")
endif()
# Client
target_compile_definitions(${PROJECT_NAME} PUBLIC "OPENGL_ES" "NO_EGL" ${PLATFORM})
target_compile_definitions(${PROJECT_NAME} PUBLIC "OPENGL_ES" "NO_EGL" "${PLATFORM_CPP}")
target_link_libraries(${PROJECT_NAME} zlib ${PNG_LIB} OpenAL::OpenAL glfw ${EXTRA_LIBS})
if (OpenSSL_FOUND)

View File

@@ -197,39 +197,4 @@ cmake --build .
3. Run game:
```
emrun --port 8080 .
```
## iOS
### Xcode
> [Note!]
> There's a precompiled IPA artifact in the GitHub mirror under Actions for those who either don't have Macs or don't want to build themself. But if you want to build youself, you'll need a Mac with Xcode. Download Xcode from the Mac App Store.
### 1. Clone
Open your terminal and clone the repository
```bash
git clone https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1.git
cd minecraft-pe-0.6.1
```
You can also build from the ios-support branch by checking out to it
```
git checkout ios-support
```
### 2. Open in Xcode
The project file is in `minecraft-pe-0.6.1/project/iosproj/minecraftpe.xcodeproj`. Open it.
### 3. Configure Code Signing
Before you can deploy to an iPhone, you must sign the app with your own Apple Developer account:
1. Select the **minecraftpe** project in the left sidebar.
2. Go to **Signing & Capabilities**.
3. Change the **Bundle Identifier** to something unique (e.g., `com.yourname.mcpe`).
4. Select your **Team** from the dropdown menu.
### 4. Build and Run
1. Connect your iPhone via USB or LAN.
2. Select your device from the run destination menu at the top of Xcode.
3. Press **Cmd + R** (or the Play button).
4. **Note:** If you encounter a "Developer Mode" or "Untrusted Developer" error on your phone, go to **Settings > General > VPN & Device Management** to trust your certificate.
```

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View File

@@ -153,7 +153,6 @@ options.group.tweaks=Tweaks
options.allowSprint=Allow sprint
options.barOnTop=HUD above inventory
options.rpiCursor=Show Raspberry PI cursor
options.foliageTint=Tint Grass and Leaves
options.autoJump=Auto Jump
options.thirdperson=Third Person
options.servervisible=Server Visible

View File

@@ -209,8 +209,6 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
../../../src/world/level/MobSpawner.cpp \
../../../src/world/level/Region.cpp \
../../../src/world/level/TickNextTickData.cpp \
../../../src/world/level/FoliageColor.cpp \
../../../src/world/level/GrassColor.cpp \
../../../src/world/level/biome/Biome.cpp \
../../../src/world/level/biome/BiomeSource.cpp \
../../../src/world/level/chunk/LevelChunk.cpp \

View File

@@ -183,8 +183,6 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
../../../src/world/level/MobSpawner.cpp \
../../../src/world/level/Region.cpp \
../../../src/world/level/TickNextTickData.cpp \
../../../src/world/level/FoliageColor.cpp \
../../../src/world/level/GrassColor.cpp \
../../../src/world/level/biome/Biome.cpp \
../../../src/world/level/biome/BiomeSource.cpp \
../../../src/world/level/chunk/LevelChunk.cpp \

View File

@@ -1,48 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13142" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="12042"/>
<capability name="Constraints with non-1.0 multipliers" minToolsVersion="5.1"/>
<capability name="Safe area layout guides" minToolsVersion="9.0"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<subviews>
<label opaque="NO" clipsSubviews="YES" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text="" textAlignment="center" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" minimumFontSize="9" translatesAutoresizingMaskIntoConstraints="NO" id="obG-Y5-kRd">
<rect key="frame" x="0.0" y="626.5" width="375" height="20.5"/>
<fontDescription key="fontDescription" type="system" pointSize="17"/>
<color key="textColor" red="0.0" green="0.0" blue="0.0" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<nil key="highlightedColor"/>
</label>
<label opaque="NO" clipsSubviews="YES" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text="minecraftpe" textAlignment="center" lineBreakMode="middleTruncation" baselineAdjustment="alignBaselines" minimumFontSize="18" translatesAutoresizingMaskIntoConstraints="NO" id="GJd-Yh-RWb">
<rect key="frame" x="0.0" y="202" width="375" height="43"/>
<fontDescription key="fontDescription" type="boldSystem" pointSize="36"/>
<color key="textColor" red="0.0" green="0.0" blue="0.0" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<nil key="highlightedColor"/>
</label>
</subviews>
<color key="backgroundColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<constraints>
<constraint firstItem="Bcu-3y-fUS" firstAttribute="centerX" secondItem="obG-Y5-kRd" secondAttribute="centerX" id="5cz-MP-9tL"/>
<constraint firstItem="Bcu-3y-fUS" firstAttribute="centerX" secondItem="GJd-Yh-RWb" secondAttribute="centerX" id="Q3B-4B-g5h"/>
<constraint firstItem="obG-Y5-kRd" firstAttribute="leading" secondItem="Bcu-3y-fUS" secondAttribute="leading" constant="20" symbolic="YES" id="SfN-ll-jLj"/>
<constraint firstAttribute="bottom" secondItem="obG-Y5-kRd" secondAttribute="bottom" constant="20" id="Y44-ml-fuU"/>
<constraint firstItem="GJd-Yh-RWb" firstAttribute="centerY" secondItem="Ze5-6b-2t3" secondAttribute="bottom" multiplier="1/3" constant="1" id="moa-c2-u7t"/>
<constraint firstItem="GJd-Yh-RWb" firstAttribute="leading" secondItem="Bcu-3y-fUS" secondAttribute="leading" constant="20" symbolic="YES" id="x7j-FC-K8j"/>
</constraints>
<viewLayoutGuide key="safeArea" id="Bcu-3y-fUS"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="53" y="375"/>
</scene>
</scenes>
</document>

View File

@@ -41,6 +41,7 @@
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042A91AF16B17517007ABBC6 /* NinePatch.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 042A91A516B17517007ABBC6 /* NinePatch.cpp */; };
042A91B016B17517007ABBC6 /* OptionsGroup.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 042A91A716B17517007ABBC6 /* OptionsGroup.cpp */; };
042A91B116B17517007ABBC6 /* OptionsPane.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 042A91A916B17517007ABBC6 /* OptionsPane.cpp */; };
042A91B216B17517007ABBC6 /* TextBox.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 042A91AB16B17517007ABBC6 /* TextBox.cpp */; };
044129071682FF9600B70EE6 /* MouseHandler.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 044129061682FF9600B70EE6 /* MouseHandler.cpp */; };
9D293CE716071C08000305C8 /* CreateNewWorld_iphone.xib in Resources */ = {isa = PBXBuildFile; fileRef = 9D293CE616071C08000305C8 /* CreateNewWorld_iphone.xib */; };
@@ -1146,33 +1147,6 @@
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D5F3B7E51454930400D25470 /* InAppSettings.bundle in Resources */ = {isa = PBXBuildFile; fileRef = D5F3B7E41454930400D25470 /* InAppSettings.bundle */; };
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@@ -2041,7 +2017,7 @@
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SDKROOT = iphoneos;
SYSTEM_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src $(SRCROOT)/../../src/client/gui/components $(SRCROOT)/../../src/world $(SRCROOT)/../../src/platform/input $(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views";
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src $(SRCROOT)/../lib_projects/InAppSettingsKit/Models $(SRCROOT)/../../src/client/gui/components $(SRCROOT)/../../src/world $(SRCROOT)/../../src/platform/input $(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views";
USE_HEADERMAP = NO;
SDKROOT = iphoneos6.0;
VALID_ARCHS = "i386 armv6 armv7";
WRAPPER_EXTENSION = app;
};
name = "Ad-Hoc";
@@ -5965,28 +5846,24 @@
D5A20ADB146AAD9C00A52FEC /* AppStore */ = {
isa = XCBuildConfiguration;
buildSettings = {
ALWAYS_SEARCH_USER_PATHS = YES;
ARCHS = "$(ARCHS_STANDARD)";
ALWAYS_SEARCH_USER_PATHS = NO;
ARCHS = "$(ARCHS_UNIVERSAL_IPHONE_OS)";
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Distribution: Mojang AB";
COPY_PHASE_STRIP = YES;
GCC_C_LANGUAGE_STANDARD = gnu99;
GCC_VERSION = "";
GCC_VERSION = com.apple.compilers.llvmgcc42;
GCC_WARN_ABOUT_MISSING_FIELD_INITIALIZERS = YES;
GCC_WARN_ABOUT_MISSING_PROTOTYPES = YES;
GCC_WARN_ABOUT_RETURN_TYPE = YES;
GCC_WARN_HIDDEN_VIRTUAL_FUNCTIONS = NO;
GCC_WARN_NON_VIRTUAL_DESTRUCTOR = YES;
GCC_WARN_UNUSED_VARIABLE = YES;
HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src";
IPHONEOS_DEPLOYMENT_TARGET = 14;
ONLY_ACTIVE_ARCH = YES;
IPHONEOS_DEPLOYMENT_TARGET = 4.3;
OTHER_CFLAGS = "-DNS_BLOCK_ASSERTIONS=1";
"PROVISIONING_PROFILE[sdk=iphoneos*]" = "64BA8967-1A9A-4980-972C-42E75AD5E023";
RUN_CLANG_STATIC_ANALYZER = NO;
SDKROOT = iphoneos;
SDKROOT = iphoneos6.0;
TARGETED_DEVICE_FAMILY = "1,2";
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src";
USE_HEADERMAP = NO;
VALIDATE_PRODUCT = YES;
};
name = AppStore;
@@ -5999,19 +5876,11 @@
GCC_PREFIX_HEADER = "minecraftpe/minecraftpe-Prefix.pch";
GCC_PREPROCESSOR_DEFINITIONS = PUBLISH;
"GCC_THUMB_SUPPORT[arch=armv7]" = NO;
GCC_VERSION = "";
GCC_VERSION = com.apple.compilers.llvmgcc42;
GCC_WARN_ABOUT_MISSING_PROTOTYPES = NO;
HEADER_SEARCH_PATHS = (
"$(SRCROOT)/../../src",
"$(SRCROOT)/../../src/client/gui/components",
"$(SRCROOT)/../../src/world",
"$(SRCROOT)/../../src/platform/input",
"$(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views",
);
HEADER_SEARCH_PATHS = "";
INFOPLIST_FILE = "minecraftpe/minecraftpe-Info.plist";
INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games";
IPHONEOS_DEPLOYMENT_TARGET = 14;
ONLY_ACTIVE_ARCH = YES;
IPHONEOS_DEPLOYMENT_TARGET = 4.3;
OTHER_CFLAGS = (
"-DNS_BLOCK_ASSERTIONS=1",
"-DANDROID_PUBLISH",
@@ -6019,10 +5888,8 @@
PRODUCT_NAME = "$(TARGET_NAME)";
"PROVISIONING_PROFILE[sdk=iphoneos*]" = "1B194957-98CF-49B7-A0E7-76692B4B722D";
RUN_CLANG_STATIC_ANALYZER = NO;
SDKROOT = iphoneos;
SYSTEM_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src $(SRCROOT)/../../src/client/gui/components $(SRCROOT)/../../src/world $(SRCROOT)/../../src/platform/input $(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views";
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src $(SRCROOT)/../lib_projects/InAppSettingsKit/Models $(SRCROOT)/../../src/client/gui/components $(SRCROOT)/../../src/world $(SRCROOT)/../../src/platform/input $(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views";
USE_HEADERMAP = NO;
SDKROOT = iphoneos6.0;
VALID_ARCHS = "i386 armv6 armv7";
WRAPPER_EXTENSION = app;
};
name = AppStore;
@@ -6055,8 +5922,8 @@
D5CF9C6C144C225000E4244F /* Debug */ = {
isa = XCBuildConfiguration;
buildSettings = {
ALWAYS_SEARCH_USER_PATHS = YES;
ARCHS = "$(ARCHS_STANDARD)";
ALWAYS_SEARCH_USER_PATHS = NO;
ARCHS = "$(ARCHS_UNIVERSAL_IPHONE_OS)";
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
COPY_PHASE_STRIP = NO;
GCC_C_LANGUAGE_STANDARD = gnu99;
@@ -6068,50 +5935,41 @@
"$(inherited)",
);
GCC_SYMBOLS_PRIVATE_EXTERN = NO;
GCC_VERSION = "";
GCC_VERSION = com.apple.compilers.llvmgcc42;
GCC_WARN_ABOUT_MISSING_FIELD_INITIALIZERS = YES;
GCC_WARN_ABOUT_MISSING_PROTOTYPES = YES;
GCC_WARN_ABOUT_RETURN_TYPE = YES;
GCC_WARN_HIDDEN_VIRTUAL_FUNCTIONS = NO;
GCC_WARN_NON_VIRTUAL_DESTRUCTOR = YES;
GCC_WARN_UNUSED_VARIABLE = YES;
HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src";
IPHONEOS_DEPLOYMENT_TARGET = 14;
ONLY_ACTIVE_ARCH = YES;
IPHONEOS_DEPLOYMENT_TARGET = 4.3;
RUN_CLANG_STATIC_ANALYZER = NO;
SDKROOT = iphoneos;
SDKROOT = iphoneos6.0;
TARGETED_DEVICE_FAMILY = "1,2";
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src";
USE_HEADERMAP = NO;
VALIDATE_PRODUCT = YES;
};
name = Debug;
};
D5CF9C6D144C225000E4244F /* Release */ = {
isa = XCBuildConfiguration;
buildSettings = {
ALWAYS_SEARCH_USER_PATHS = YES;
ARCHS = "$(ARCHS_STANDARD)";
ALWAYS_SEARCH_USER_PATHS = NO;
ARCHS = "$(ARCHS_UNIVERSAL_IPHONE_OS)";
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
COPY_PHASE_STRIP = YES;
GCC_C_LANGUAGE_STANDARD = gnu99;
GCC_PREPROCESSOR_DEFINITIONS = PUBLISH;
GCC_VERSION = "";
GCC_VERSION = com.apple.compilers.llvmgcc42;
GCC_WARN_ABOUT_MISSING_FIELD_INITIALIZERS = YES;
GCC_WARN_ABOUT_MISSING_PROTOTYPES = YES;
GCC_WARN_ABOUT_RETURN_TYPE = YES;
GCC_WARN_HIDDEN_VIRTUAL_FUNCTIONS = NO;
GCC_WARN_NON_VIRTUAL_DESTRUCTOR = YES;
GCC_WARN_UNUSED_VARIABLE = YES;
HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src";
IPHONEOS_DEPLOYMENT_TARGET = 14;
ONLY_ACTIVE_ARCH = YES;
IPHONEOS_DEPLOYMENT_TARGET = 4.3;
OTHER_CFLAGS = "-DNS_BLOCK_ASSERTIONS=1";
RUN_CLANG_STATIC_ANALYZER = NO;
SDKROOT = iphoneos;
SDKROOT = iphoneos6.0;
TARGETED_DEVICE_FAMILY = "1,2";
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src";
USE_HEADERMAP = NO;
VALIDATE_PRODUCT = YES;
};
name = Release;
@@ -6119,34 +5977,19 @@
D5CF9C6F144C225000E4244F /* Debug */ = {
isa = XCBuildConfiguration;
buildSettings = {
CODE_SIGN_IDENTITY = "Apple Development";
CODE_SIGN_STYLE = Automatic;
DEVELOPMENT_TEAM = PZUVNW8F2U;
GCC_PRECOMPILE_PREFIX_HEADER = YES;
GCC_PREFIX_HEADER = "minecraftpe/minecraftpe-Prefix.pch";
GCC_PREPROCESSOR_DEFINITIONS = "DEBUG=1";
"GCC_THUMB_SUPPORT[arch=armv7]" = NO;
GCC_VERSION = "";
GCC_VERSION = com.apple.compilers.llvmgcc42;
GCC_WARN_ABOUT_MISSING_PROTOTYPES = NO;
HEADER_SEARCH_PATHS = (
"$(SRCROOT)/../../src",
"$(SRCROOT)/../../src/client/gui/components",
"$(SRCROOT)/../../src/world",
"$(SRCROOT)/../../src/platform/input",
"$(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views",
);
HEADER_SEARCH_PATHS = "";
INFOPLIST_FILE = "minecraftpe/minecraftpe-Info.plist";
INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games";
IPHONEOS_DEPLOYMENT_TARGET = 14;
ONLY_ACTIVE_ARCH = YES;
PRODUCT_BUNDLE_IDENTIFIER = "com.mojang.mcpe-arm64";
IPHONEOS_DEPLOYMENT_TARGET = 4.3;
PRODUCT_NAME = "$(TARGET_NAME)";
PROVISIONING_PROFILE_SPECIFIER = "";
RUN_CLANG_STATIC_ANALYZER = NO;
SDKROOT = iphoneos;
SYSTEM_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src $(SRCROOT)/../../src/client/gui/components $(SRCROOT)/../../src/world $(SRCROOT)/../../src/platform/input $(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views";
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src $(SRCROOT)/../lib_projects/InAppSettingsKit/Models $(SRCROOT)/../../src/client/gui/components $(SRCROOT)/../../src/world $(SRCROOT)/../../src/platform/input $(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views";
USE_HEADERMAP = NO;
SDKROOT = iphoneos6.0;
VALID_ARCHS = "i386 armv6 armv7";
WRAPPER_EXTENSION = app;
};
name = Debug;
@@ -6154,34 +5997,19 @@
D5CF9C70144C225000E4244F /* Release */ = {
isa = XCBuildConfiguration;
buildSettings = {
CODE_SIGN_IDENTITY = "Apple Development";
CODE_SIGN_STYLE = Automatic;
DEVELOPMENT_TEAM = PZUVNW8F2U;
GCC_PRECOMPILE_PREFIX_HEADER = YES;
GCC_PREFIX_HEADER = "minecraftpe/minecraftpe-Prefix.pch";
GCC_PREPROCESSOR_DEFINITIONS = "";
"GCC_THUMB_SUPPORT[arch=armv7]" = NO;
GCC_VERSION = "";
GCC_VERSION = com.apple.compilers.llvmgcc42;
GCC_WARN_ABOUT_MISSING_PROTOTYPES = NO;
HEADER_SEARCH_PATHS = (
"$(SRCROOT)/../../src",
"$(SRCROOT)/../../src/client/gui/components",
"$(SRCROOT)/../../src/world",
"$(SRCROOT)/../../src/platform/input",
"$(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views",
);
HEADER_SEARCH_PATHS = "";
INFOPLIST_FILE = "minecraftpe/minecraftpe-Info.plist";
INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games";
IPHONEOS_DEPLOYMENT_TARGET = 14;
ONLY_ACTIVE_ARCH = YES;
PRODUCT_BUNDLE_IDENTIFIER = "com.mojang.mcpe-arm64";
IPHONEOS_DEPLOYMENT_TARGET = 4.3;
PRODUCT_NAME = "$(TARGET_NAME)";
PROVISIONING_PROFILE_SPECIFIER = "";
RUN_CLANG_STATIC_ANALYZER = NO;
SDKROOT = iphoneos;
SYSTEM_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src $(SRCROOT)/../../src/client/gui/components $(SRCROOT)/../../src/world $(SRCROOT)/../../src/platform/input $(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views";
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src $(SRCROOT)/../lib_projects/InAppSettingsKit/Models $(SRCROOT)/../../src/client/gui/components $(SRCROOT)/../../src/world $(SRCROOT)/../../src/platform/input $(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views";
USE_HEADERMAP = NO;
SDKROOT = iphoneos6.0;
VALID_ARCHS = "i386 armv6 armv7";
WRAPPER_EXTENSION = app;
};
name = Release;

View File

@@ -37,7 +37,7 @@
</dict>
</dict>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<string>com.mojang.${PRODUCT_NAME:rfc1034identifier}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
@@ -58,8 +58,6 @@
<array>
<string>minecraft.ttf</string>
</array>
<key>UILaunchStoryboardName</key>
<string>Launch Screen</string>
<key>UIPrerenderedIcon</key>
<true/>
<key>UIRequiresPersistentWiFi</key>

View File

@@ -142,8 +142,8 @@ void seedMT( unsigned int seed, unsigned int *state, unsigned int *&next, int &l
// so-- that's why the only change I made is to restrict to odd seeds.
//
register unsigned int x = ( seed | 1U ) & 0xFFFFFFFFU, *s = state;
register int j;
unsigned int x = ( seed | 1U ) & 0xFFFFFFFFU, *s = state;
int j;
for ( left = 0, *s++ = x, j = N; --j;
*s++ = ( x *= 69069U ) & 0xFFFFFFFFU )
@@ -154,8 +154,8 @@ void seedMT( unsigned int seed, unsigned int *state, unsigned int *&next, int &l
unsigned int reloadMT( unsigned int *state, unsigned int *&next, int &left )
{
register unsigned int * p0 = state, *p2 = state + 2, *pM = state + M, s0, s1;
register int j;
unsigned int * p0 = state, *p2 = state + 2, *pM = state + M, s0, s1;
int j;
if ( left < -1 )
seedMT( 4357U );

26
src/App.cpp Normal file
View File

@@ -0,0 +1,26 @@
#include "App.hpp"
#include "IPlatform.hpp"
#include "platform/server/PlatformServer.hpp"
#include "platform/glfw/PlatformGlfw.hpp"
std::unique_ptr<IPlatform> App::CreatePlatform() {
#if defined(STANDALONE_SERVER)
return std::make_unique<PlatformServer>();
#elif defined(PLATFORM_DESKTOP)
return std::make_unique<PlatformGlfw>();
#else
static_assert(false, "Unsupported platform!");
#endif
}
void App::run() {
init();
m_platform->runMainLoop(*this);
}
void App::swapBuffers() {
m_platform->swapBuffers();
}

View File

@@ -1,87 +0,0 @@
#ifndef APP_H__
#define APP_H__
#ifdef __APPLE__
#define NO_EGL
#endif
#ifdef STANDALONE_SERVER
#define NO_EGL
#endif
#include "AppPlatform.h"
#ifndef NO_EGL
#include <EGL/egl.h>
#endif
#include "platform/log.h"
typedef struct AppContext {
#ifndef NO_EGL
EGLDisplay display;
EGLContext context;
EGLSurface surface;
#endif
AppPlatform* platform;
bool doRender;
} AppContext;
class App
{
public:
App()
: _finished(false),
_inited(false)
{
_context.platform = 0;
}
virtual ~App() {}
void init(AppContext& c) {
_context = c;
init();
_inited = true;
}
bool isInited() { return _inited; }
virtual AppPlatform* platform() { return _context.platform; }
void onGraphicsReset(AppContext& c) {
_context = c;
onGraphicsReset();
}
virtual void audioEngineOn () {}
virtual void audioEngineOff() {}
virtual void destroy() {}
virtual void loadState(void* state, int stateSize) {}
virtual bool saveState(void** state, int* stateSize) { return false; }
void swapBuffers() {
#ifndef NO_EGL
if (_context.doRender)
eglSwapBuffers(_context.display, _context.surface);
#endif
}
virtual void draw() {}
virtual void update() {};// = 0;
virtual void setSize(int width, int height) {}
virtual void quit() { _finished = true; }
virtual bool wantToQuit() { return _finished; }
virtual bool handleBack(bool isDown) { return false; }
protected:
virtual void init() {}
//virtual void onGraphicsLost() = 0;
virtual void onGraphicsReset() = 0;
private:
bool _inited;
bool _finished;
AppContext _context;
};
#endif//APP_H__

71
src/App.hpp Executable file
View File

@@ -0,0 +1,71 @@
#pragma once
#include <memory>
#ifdef __APPLE__
#define NO_EGL
#endif
#ifdef STANDALONE_SERVER
#define NO_EGL
#endif
#include <IPlatform.hpp>
#ifndef NO_EGL
#include <EGL/egl.h>
#endif
// typedef struct AppContext {
// #ifndef NO_EGL
// EGLDisplay display;
// EGLContext context;
// EGLSurface surface;
// #endif
// AppPlatform* platform;
// bool doRender;
// } AppContext;
class App {
protected:
std::unique_ptr<IPlatform> m_platform;
public:
static std::unique_ptr<IPlatform> CreatePlatform();
App(std::unique_ptr<IPlatform> platform) : m_platform(std::move(platform)), m_finished(false), m_inited(false) {}
App() = delete;
virtual ~App() {}
void run();
bool isInited() { return m_inited; }
virtual void audioEngineOn () {}
virtual void audioEngineOff() {}
virtual void destroy() {}
virtual void loadState(void* state, int stateSize) {}
virtual bool saveState(void** state, int* stateSize) { return false; }
void swapBuffers();
// {
// #ifndef NO_EGL
// if (_context.doRender)
// eglSwapBuffers(_context.display, _context.surface);
// #endif
// m_platform->swapBuffers();
// }
virtual void update() = 0;
virtual void quit() { m_finished = true; }
virtual bool wantToQuit() { return m_finished; }
virtual bool handleBack(bool isDown) { return false; }
protected:
virtual void init() { m_inited = true;}
private:
bool m_inited = false;
bool m_finished = false;
};

View File

@@ -1,10 +0,0 @@
#ifndef _MINECRAFT_APPCONSTANTS_H_
#define _MINECRAFT_APPCONSTANTS_H_
#define APP_VERSION_STRING "Demo"
#define APP_NAME "Minecraft - Pocket Edition " APP_VERSION_STRING
#endif

View File

@@ -1,143 +0,0 @@
#ifndef APPPLATFORM_H__
#define APPPLATFORM_H__
#include <vector>
#include <string>
#include <cstring>
#include "client/renderer/TextureData.h"
typedef std::vector<std::string> StringVector;
/*
typedef struct UserInput
{
static const int STATUS_INVALID = -1;
static const int STATUS_NOTINITED = -2;
static const int STATUS_OK = 1;
static const int STATUS_CANCEL = 0;
UserInput(int id)
: _id(id),
status(STATUS_NOTINITED)
{}
UserInput(int id, int status)
: _id(id),
status(status)
{}
int getId() { return _id; }
int status;
private:
int _id;
} UserInput;
class UserInputStatus {
int _status;
public:
UserInputStatus(int status)
: _status(status)
{}
bool isAnswered() { return _status >= 0; }
bool isOk() { return _status == UserInput::STATUS_OK; }
bool isCancel() { return _status == UserInput::STATUS_CANCEL; }
};
*/
class BinaryBlob {
public:
BinaryBlob()
: data(NULL),
size(-1) {}
BinaryBlob(unsigned char* data, unsigned int size)
: data(data),
size(size) {}
unsigned char* data;
int size;
};
class PlatformStringVars {
public:
static const int DEVICE_BUILD_MODEL = 0;
};
class AppPlatform
{
public:
AppPlatform() : keyboardVisible(false) {}
virtual ~AppPlatform() {}
virtual void saveScreenshot(const std::string& filename, int glWidth, int glHeight) {}
virtual TextureData loadTexture(const std::string& filename_, bool textureFolder) { return TextureData(); }
virtual TextureData loadTextureFromMemory(const unsigned char* data, size_t size) { return TextureData(); }
virtual void playSound(const std::string& fn, float volume, float pitch) {}
virtual void hideCursor(bool hide) {}
virtual void showDialog(int dialogId) {}
virtual void createUserInput() {}
bool is_big_endian(void) {
union {
unsigned int i;
char c[4];
} bint = {0x01020304};
return bint.c[0] == 1;
}
void createUserInput(int dialogId)
{
showDialog(dialogId);
createUserInput();
}
virtual int getUserInputStatus() { return 0; }
virtual StringVector getUserInput() { return StringVector(); }
virtual std::string getDateString(int s) { return ""; }
//virtual void createUserInputScreen(const char* types) {}
virtual void uploadPlatformDependentData(int id, void* data) {}
virtual BinaryBlob readAssetFile(const std::string& filename) { return BinaryBlob(); }
virtual void _tick() {}
virtual int getScreenWidth() { return 854; }
virtual int getScreenHeight() { return 480; }
virtual float getPixelsPerMillimeter() { return 10; }
virtual bool isNetworkEnabled(bool onlyWifiAllowed) { return true; }
virtual bool isPowerVR() {
return false;
}
virtual int getKeyFromKeyCode(int keyCode, int metaState, int deviceId) {return 0;}
#ifdef __APPLE__
virtual bool isSuperFast() = 0;
#endif
virtual void openURL(const std::string& url) {}
virtual void finish() {}
virtual bool supportsTouchscreen() { return false; }
virtual void vibrate(int milliSeconds) {}
virtual std::string getPlatformStringVar(int stringId) {
return "<getPlatformStringVar NotImplemented>";
}
virtual void showKeyboard() {
keyboardVisible = true;
}
virtual void hideKeyboard() {
keyboardVisible = false;
}
virtual bool isKeyboardVisible() {return keyboardVisible;}
protected:
bool keyboardVisible;
};
#endif /*APPPLATFORM_H__*/

View File

@@ -1,12 +0,0 @@
#include "AppPlatform_glfw.h"
float AppPlatform_glfw::getPixelsPerMillimeter() {
GLFWmonitor* monitor = glfwGetPrimaryMonitor();
int width_mm, height_mm;
glfwGetMonitorPhysicalSize(monitor, &width_mm, &height_mm);
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
return (float)mode->width / (float)width_mm;
}

View File

@@ -1,155 +0,0 @@
#ifndef APPPLATFORM_GLFW_H__
#define APPPLATFORM_GLFW_H__
#include "AppPlatform.h"
#include "platform/log.h"
#include "platform/HttpClient.h"
#include "platform/PngLoader.h"
#include "client/renderer/gles.h"
#include "world/level/storage/FolderMethods.h"
#include <png.h>
#include <cmath>
#include <fstream>
#include <sstream>
#include <GLFW/glfw3.h>
#include <ctime>
#include "util/StringUtils.h"
#ifdef _WIN32
#include <windows.h>
#include <shellapi.h>
#endif
#ifdef __EMSCRIPTEN__
#include <emscripten/html5.h>
#endif
static void png_funcReadFile(png_structp pngPtr, png_bytep data, png_size_t length) {
((std::istream*)png_get_io_ptr(pngPtr))->read((char*)data, length);
}
class AppPlatform_glfw: public AppPlatform
{
public:
AppPlatform_glfw()
{
}
BinaryBlob readAssetFile(const std::string& filename) override {
FILE* fp = fopen(("data/" + filename).c_str(), "r");
if (!fp)
return BinaryBlob();
int size = getRemainingFileSize(fp);
BinaryBlob blob;
blob.size = size;
blob.data = new unsigned char[size];
fread(blob.data, 1, size, fp);
fclose(fp);
return blob;
}
void saveScreenshot(const std::string& filename, int glWidth, int glHeight) override {
//@todo
}
__inline unsigned int rgbToBgr(unsigned int p) {
return (p & 0xff00ff00) | ((p >> 16) & 0xff) | ((p << 16) & 0xff0000);
}
TextureData loadTexture(const std::string& filename_, bool textureFolder) override
{
// Support fetching PNG textures via HTTP/HTTPS (for skins, etc)
if (Util::startsWith(filename_, "http://") || Util::startsWith(filename_, "https://")) {
std::vector<unsigned char> body;
if (HttpClient::download(filename_, body) && !body.empty()) {
return loadTextureFromMemory(body.data(), body.size());
}
return TextureData();
}
TextureData out;
std::string filename = textureFolder? "data/images/" + filename_
: filename_;
std::ifstream source(filename.c_str(), std::ios::binary);
if (!source) {
LOGI("Couldn't find file: %s\n", filename.c_str());
return out;
}
std::vector<unsigned char> fileData((std::istreambuf_iterator<char>(source)), std::istreambuf_iterator<char>());
source.close();
if (fileData.empty()) {
LOGI("Couldn't read file: %s\n", filename.c_str());
return out;
}
return loadTextureFromMemory(fileData.data(), fileData.size());
}
TextureData loadTextureFromMemory(const unsigned char* data, size_t size) override {
return loadPngFromMemory(data, size);
}
virtual std::string getDateString(int s) override {
time_t tm = s;
char mbstr[100];
std::strftime(mbstr, sizeof(mbstr), "%F %T", std::localtime(&tm));
return std::string(mbstr);
}
virtual int getScreenWidth() override {
#ifdef __EMSCRIPTEN__
int w, h;
emscripten_get_canvas_element_size("canvas", &w, &h);
return w;
#endif
return 854;
};
virtual int getScreenHeight() override {
#ifdef __EMSCRIPTEN__
int w, h;
emscripten_get_canvas_element_size("canvas", &w, &h);
return h;
#endif
return 480;
};
virtual float getPixelsPerMillimeter() override;
virtual bool supportsTouchscreen() override { return false; /* glfw supports only mouse and keyboard */ }
virtual void hideCursor(bool hide) override {
int isHide = hide ? GLFW_CURSOR_NORMAL : GLFW_CURSOR_HIDDEN;
glfwSetInputMode(window, GLFW_CURSOR, isHide);
}
virtual void openURL(const std::string& url) override {
#ifdef _WIN32
ShellExecuteA(NULL, "open", url.c_str(), NULL, NULL, SW_SHOWNORMAL);
#elif __linux__
std::string command = "xdg-open " + url;
system(command.c_str());
#elif __EMSCRIPTEN__
emscripten_run_script(std::string("window.open('" + url + "', '_blank')").c_str());
#endif
}
GLFWwindow* window;
private:
};
#endif /*APPPLATFORM_GLFW_H__*/

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@@ -1,5 +1,4 @@
#ifndef EGLCONFIGPRINTER_H__
#define EGLCONFIGPRINTER_H__
#pragma once
#include <cstdio>
#include <string>
@@ -122,4 +121,3 @@ public:
}
};
#endif /*EGLCONFIGPRINTER_H__*/

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@@ -1,13 +0,0 @@
#ifndef ERRORCODES_H__
#define ERRORCODES_H__
namespace ErrorCodes {
enum Enum {
Unknown,
ContainerRefStillExistsAfterDestruction
};
}
#endif /*ERRORCODES_H__*/

14
src/IPlatform.cpp Normal file
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@@ -0,0 +1,14 @@
#include <IPlatform.hpp>
#include <App.hpp>
#include <fstream>
void IPlatform::runMainLoop(App& app) {
while(!app.wantToQuit()) app.update();
}
ByteVector IPlatform::readAssetFile(const std::string& path) {
std::ifstream instream(path, std::ios::in | std::ios::binary);
std::vector<uint8_t> data((std::istreambuf_iterator<char>(instream)), std::istreambuf_iterator<char>());
return data;
}

81
src/IPlatform.hpp Executable file
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#pragma once
#include <vector>
#include <string>
#include "client/renderer/TextureData.hpp"
#include <cstdint>
typedef std::vector<std::string> StringVector;
typedef std::vector<uint8_t> ByteVector;
class App;
class IPlatform {
public:
IPlatform() : keyboardVisible(false), windowSizeChanged(false), m_targetFrametime(0.f) {}
virtual ~IPlatform() {}
virtual bool init() { return true; }
virtual void swapBuffers() {}
virtual void runMainLoop(App& app);
virtual ByteVector readAssetFile(const std::string& path);
// Mojang functions here
virtual TextureData loadTexture(const std::string& filename_, bool textureFolder) { return TextureData(); }
virtual TextureData loadTextureFromMemory(const unsigned char* data, size_t size) { return TextureData(); }
virtual void playSound(const std::string& fn, float volume, float pitch) {}
virtual void hideCursor(bool hide) {}
virtual std::string getDateString(int s) = 0;
virtual void uploadPlatformDependentData(int id, void* data) {}
// virtual BinaryBlob readAssetFile(const std::string& filename) { return BinaryBlob(); }
virtual void _tick() {}
virtual int getScreenWidth() { return 854; }
virtual int getScreenHeight() { return 480; }
virtual float getPixelsPerMillimeter() { return 10; }
virtual bool isNetworkEnabled(bool onlyWifiAllowed) { return true; }
virtual bool isPowerVR() {
return false;
}
virtual int getKeyFromKeyCode(int keyCode, int metaState, int deviceId) {return 0;}
#ifdef __APPLE__
virtual bool isSuperFast() = 0;
#endif
virtual void openURL(const std::string& url) {}
virtual void finish() {}
virtual bool supportsTouchscreen() { return false; }
virtual void vibrate(int milliSeconds) {}
virtual std::string getPlatformStringVar(int stringId) = 0;
virtual void showKeyboard() { keyboardVisible = true; }
virtual void hideKeyboard() { keyboardVisible = false; }
virtual bool isKeyboardVisible() { return keyboardVisible; }
virtual void setTargetFPS(int fps) { m_targetFrametime = 1.0 / fps; }
bool isWindowSizeChanged() { return windowSizeChanged; }
virtual void setVSync(bool on) { vsync = on; }
protected:
bool keyboardVisible;
bool windowSizeChanged;
bool vsync;
double m_targetFrametime;
};

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@@ -1,40 +1,39 @@
#ifndef LICENSECODES_H__
#define LICENSECODES_H__
class LicenseCodes
{
public:
// Something's not ready, call again later
static const int WAIT_PLATFORM_NOT_READY = -2;
static const int WAIT_SERVER_NOT_READY = -1;
// License is ok
static const int LICENSE_OK = 0;
static const int LICENSE_TRIAL_OK = 1;
// License is not working in one way or another
static const int LICENSE_VALIDATION_FAILED = 50;
static const int ITEM_NOT_FOUND = 51;
static const int LICENSE_NOT_FOUND = 52;
static const int ERROR_CONTENT_HANDLER = 100;
static const int ERROR_ILLEGAL_ARGUMENT = 101;
static const int ERROR_SECURITY = 102;
static const int ERROR_INPUT_OUTPUT = 103;
static const int ERROR_ILLEGAL_STATE = 104;
static const int ERROR_NULL_POINTER = 105;
static const int ERROR_GENERAL = 106;
static const int ERROR_UNABLE_TO_CONNECT_TO_CDS = 107;
// The call went wrong so we didn't get a license value at all
static const int ERROR_EXCEPTION = 200;
static bool isOk(int i) {
return (i == 0) || (i == 1);
}
static bool isReady(int i) {
return (i >= 0);
}
};
#endif /*LICENSECODES_H__ */
#pragma once
class LicenseCodes
{
public:
// Something's not ready, call again later
static const int WAIT_PLATFORM_NOT_READY = -2;
static const int WAIT_SERVER_NOT_READY = -1;
// License is ok
static const int LICENSE_OK = 0;
static const int LICENSE_TRIAL_OK = 1;
// License is not working in one way or another
static const int LICENSE_VALIDATION_FAILED = 50;
static const int ITEM_NOT_FOUND = 51;
static const int LICENSE_NOT_FOUND = 52;
static const int ERROR_CONTENT_HANDLER = 100;
static const int ERROR_ILLEGAL_ARGUMENT = 101;
static const int ERROR_SECURITY = 102;
static const int ERROR_INPUT_OUTPUT = 103;
static const int ERROR_ILLEGAL_STATE = 104;
static const int ERROR_NULL_POINTER = 105;
static const int ERROR_GENERAL = 106;
static const int ERROR_UNABLE_TO_CONNECT_TO_CDS = 107;
// The call went wrong so we didn't get a license value at all
static const int ERROR_EXCEPTION = 200;
static bool isOk(int i) {
return (i == 0) || (i == 1);
}
static bool isReady(int i) {
return (i >= 0);
}
};
#endif /*LICENSECODES_H__ */

502
src/Minecraft.cpp Executable file
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@@ -0,0 +1,502 @@
#include <Minecraft.hpp>
#include "gamemode/CreativeMode.hpp"
#include "gamemode/SurvivalMode.hpp"
#include "gamemode/CreatorMode.hpp"
#include "world/entity/player/Player.hpp"
#include "world/item/Item.hpp"
#include "world/item/ItemInstance.hpp"
#include "world/item/crafting/Recipes.hpp"
#include "world/level/Level.hpp"
#include "world/level/tile/entity/TileEntity.hpp"
#include <string>
#include <cstdlib>
#include "client/gui/Screen.hpp"
#include "world/level/storage/ExternalFileLevelStorageSource.hpp"
#if defined(APPLE_DEMO_PROMOTION)
#define NO_NETWORK
#endif
#if defined(RPI)
#define CREATORMODE
#endif
#include "network/RakNetInstance.hpp"
#include "network/ClientSideNetworkHandler.hpp"
#include "network/ServerSideNetworkHandler.hpp"
//#include "network/Packet.hpp"
#include "world/entity/player/Inventory.hpp"
#include "world/level/tile/Tile.hpp"
#include "world/level/storage/LevelStorageSource.hpp"
#include "world/level/storage/LevelStorage.hpp"
#include "world/level/chunk/ChunkSource.hpp"
#include "platform/CThread.hpp"
#include <IPlatform.hpp>
#include "util/PerfTimer.hpp"
#include "util/PerfRenderer.hpp"
#include "world/entity/MobFactory.hpp"
#include "world/level/MobSpawner.hpp"
#include "util/Mth.hpp"
#include "world/entity/MobCategory.hpp"
#include "server/ServerLevel.hpp"
#ifdef CREATORMODE
#include "server/CreatorLevel.hpp"
#endif
#include "network/command/CommandServer.hpp"
/*static*/
const char* Minecraft::progressMessages[] = {
"Locating server",
"Building terrain",
"Preparing",
"Saving chunks"
};
// int Minecraft::customDebugId = Minecraft::CDI_NONE;
bool Minecraft::_hasInitedStatics = false;
#if defined(_MSC_VER)
#pragma warning( disable : 4355 ) // 'this' pointer in initialization list which is perfectly legal
#endif
// Minecraft::Minecraft() :
// #ifdef __APPLE__
// _isSuperFast(false),
// #endif
// #if defined(NO_NETWORK)
// raknetInstance = new IRakNetInstance();
// #else
// raknetInstance = new RakNetInstance();
// #endif
// #ifndef STANDALONE_SERVER
// soundEngine = new SoundEngine(20.0f);
// soundEngine->init(this, &options);
// #endif
// //setupPieces();
// #if defined(ANDROID) || defined(__APPLE__) || defined(RPI)
// signal(SIGPIPE, SIG_IGN);
// #endif
// externalCacheStoragePath = '.';
// externalCacheStoragePath = '.';
// }
Minecraft::~Minecraft() {
delete netCallback;
delete raknetInstance;
delete gameMode;
if (level != NULL) {
level->saveGame();
if (level->getChunkSource())
level->getChunkSource()->saveAll(true);
delete level->getLevelStorage();
delete level;
level = NULL;
}
//delete player;
delete storageSource;
delete _commandServer;
MobFactory::clearStaticTestMobs();
// Note: Don't tear down statics if we run on Android
// (we might change this in the future)
#ifndef ANDROID
Biome::teardownBiomes();
Item ::teardownItems();
Tile ::teardownTiles();
Material::teardownMaterials();
Recipes ::teardownRecipes();
TileEntity::teardownTileEntities();
#endif
}
// Only called by server
void Minecraft::selectLevel( const std::string& levelId, const std::string& levelName, const LevelSettings& settings ) {
level = (Level*)new ServerLevel(
storageSource->selectLevel(levelId, false),
levelName,
settings,
SharedConstants::GeneratorVersion
);
// note: settings is useless beyond this point, since it's
// either copied to LevelData (or LevelData read from file)
setLevel(level, "Generating level");
setIsCreativeMode(level->getLevelData()->getGameType() == GameType::Creative);
_running = true;
}
void Minecraft::setLevel(Level* level, const std::string& message, Player* forceInsertPlayer) {
LOGI("Seed is %ld\n", level->getSeed());
if (level != NULL) {
level->raknetInstance = raknetInstance;
gameMode->initLevel(level);
this->level = level;
_hasSignaledGeneratingLevelFinished = false;
#ifdef STANDALONE_SERVER
const bool threadedLevelCreation = false;
#else
const bool threadedLevelCreation = true;
#endif
if (threadedLevelCreation) {
// Threaded
// "Lock"
isGeneratingLevel = true;
generateLevelThread = new CThread(Minecraft::prepareLevel_tspawn, this);
} else {
// Non-threaded
generateLevel("Currently not used", level);
}
}
this->lastTickTime = 0;
this->_running = true;
}
void Minecraft::prepareLevel(const std::string& title) {
LOGI("status: 1\n");
progressStageStatusId = 1;
Stopwatch A, B, C, D;
A.start();
Stopwatch L;
// Dont update lights if we load the level (ok, actually just with leveldata version=1.+(?))
if (!level->isNew())
level->setUpdateLights(false);
int Max = CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH;
int pp = 0;
for (int x = 8; x < (CHUNK_CACHE_WIDTH * CHUNK_WIDTH); x += CHUNK_WIDTH) {
for (int z = 8; z < (CHUNK_CACHE_WIDTH * CHUNK_WIDTH); z += CHUNK_WIDTH) {
progressStagePercentage = 100 * pp++ / Max;
//printf("level generation progress %d\n", progressStagePercentage);
B.start();
level->getTile(x, 64, z);
B.stop();
L.start();
if (level->isNew())
while (level->updateLights())
;
L.stop();
}
}
A.stop();
level->setUpdateLights(true);
C.start();
for (int x = 0; x < CHUNK_CACHE_WIDTH; x++)
{
for (int z = 0; z < CHUNK_CACHE_WIDTH; z++)
{
LevelChunk* chunk = level->getChunk(x, z);
if (chunk && !chunk->createdFromSave)
{
chunk->unsaved = false;
chunk->clearUpdateMap();
}
}
}
C.stop();
LOGI("status: 3\n");
progressStageStatusId = 3;
if (level->isNew()) {
level->setInitialSpawn(); // @note: should obviously be called from Level itself
level->saveLevelData();
level->getChunkSource()->saveAll(false);
level->saveGame();
} else {
level->saveLevelData();
level->loadEntities();
}
progressStagePercentage = -1;
progressStageStatusId = 2;
LOGI("status: 2\n");
D.start();
level->prepare();
D.stop();
A.print("Generate level: ");
L.print(" - light: ");
B.print(" - getTl: ");
C.print(" - clear: ");
D.print(" - prepr: ");
progressStageStatusId = 0;
}
void Minecraft::update() {
timer.advanceTime();
raknetInstance->runEvents(netCallback);
TIMER_PUSH("tick");
int toTick = timer.ticks;
timer.ticks = 0;
for (int i = 0; i < toTick; ++i, ++ticks) tick(i, toTick-1);
TIMER_POP_PUSH("updatelights");
{
if (level && !isGeneratingLevel) {
level->updateLights();
}
}
TIMER_POP();
// Restart the server if (our modded) RakNet reports an error
if (level && raknetInstance->isProbablyBroken() && raknetInstance->isServer()) {
restartServer();
}
}
void Minecraft::restartServer() {
if (!level) return;
raknetInstance->resetIsBroken();
hostMultiplayer();
if (netCallback) netCallback->levelGenerated(level);
}
void Minecraft::tick(int nTick, int maxTick) {
if (missTime > 0) missTime--;
TIMER_PUSH("gameMode");
if (level) {
gameMode->tick();
}
TIMER_POP_PUSH("commandServer");
if (level && _commandServer) {
_commandServer->tick();
}
//
// Ongoing level generation in a (perhaps) different thread. When it's
// ready, _levelGenerated() is called once and any threads are deleted.
//
if (isGeneratingLevel) {
return;
} else if (!_hasSignaledGeneratingLevelFinished) {
if (generateLevelThread) {
delete generateLevelThread;
generateLevelThread = NULL;
}
_levelGenerated();
}
//
// Normal game loop, run before or efter level generation
//
if (level != NULL) {
TIMER_POP_PUSH("level");
level->tickEntities();
level->tick();
}
TIMER_POP();
}
bool Minecraft::isOnlineClient() {
return false;
}
bool Minecraft::isOnline() {
return netCallback != NULL;
}
void Minecraft::init()
{
// WHY DO WE NEED THIS ON MODERN PLATFORMS :sob:
// Global initialization goes here
Mth::initMth();
if (raknetInstance != nullptr) {
delete raknetInstance;
}
raknetInstance = new RakNetInstance();
// If we're running Android, only initialize
// the first time class is instanced
#ifdef ANDROID
if (!_hasInitedStatics) {
_hasInitedStatics = true;
#endif
Material::initMaterials();
MobCategory::initMobCategories();
Tile::initTiles();
Item::initItems();
Biome::initBiomes();
TileEntity::initTileEntities();
#ifdef ANDROID
}
#endif
setIsCreativeMode(false); // false means it's Survival Mode
#if !defined(NO_STORAGE)
storageSource = new ExternalFileLevelStorageSource(externalStoragePath, externalCacheStoragePath);
#else
storageSource = new MemoryLevelStorageSource();
#endif
// Server-only featire @todo server class app
hostMultiplayer();
}
//
// Multiplayer
//
void Minecraft::hostMultiplayer(int port) {
// Tear down last instance
raknetInstance->disconnect();
delete netCallback;
netCallback = nullptr;
#if !defined(NO_NETWORK)
netCallback = new ServerSideNetworkHandler(this, raknetInstance);
#endif
}
//
// Level generation
//
/*static*/
void* Minecraft::prepareLevel_tspawn(void *p_param) {
Minecraft* mc = (Minecraft*) p_param;
mc.generateLevel("Currently not used", mc.level);
return 0;
}
void Minecraft::generateLevel( const std::string& message, Level* level ) {
Stopwatch s;
s.start();
prepareLevel(message);
s.stop();
s.print("Level generated: ");
// "Unlock"
isGeneratingLevel = false;
}
void Minecraft::_levelGenerated() {
level->validateSpawn();
if (raknetInstance->isServer())
raknetInstance->announceServer(getServerName());
if (netCallback) {
netCallback->levelGenerated(level);
}
_hasSignaledGeneratingLevelFinished = true;
}
Player* Minecraft::respawnPlayer(int playerId) {
for (unsigned int i = 0; i < level->players.size(); ++i) {
if (level->players[i]->entityId == playerId) {
resetPlayer(level->players[i]);
return level->players[i];
}
}
return NULL;
}
void Minecraft::resetPlayer(Player* player) {
level->validateSpawn();
player->reset();
Pos p;
if(player->hasRespawnPosition()) {
p = player->getRespawnPosition();
}
else {
p = level->getSharedSpawnPos();
}
player->setPos((float)p.x + 0.5f, (float)p.y + 1.0f, (float)p.z + 0.5f);
player->resetPos(true);
if (isCreativeMode())
player->inventory->clearInventoryWithDefault();
}
int Minecraft::getProgressStatusId() {
return progressStageStatusId;
}
const char* Minecraft::getProgressMessage()
{
return progressMessages[progressStageStatusId];
}
bool Minecraft::isLevelGenerated()
{
return level != NULL && !isGeneratingLevel;
}
LevelStorageSource* Minecraft::getLevelSource()
{
return storageSource;
}
void Minecraft::setIsCreativeMode(bool isCreative)
{
#ifdef CREATORMODE
delete gameMode;
gameMode = new CreatorMode(this);
_isCreativeMode = true;
#else
if (!gameMode || isCreative != _isCreativeMode)
{
delete gameMode;
if (isCreative) gameMode = new CreativeMode(*this);
else gameMode = new SurvivalMode(*this);
_isCreativeMode = isCreative;
}
#endif
}
bool Minecraft::isCreativeMode() {
return _isCreativeMode;
}
ICreator* Minecraft::getCreator()
{
#ifdef CREATORMODE
return ((CreatorMode*)gameMode)->getCreator();
#else
return NULL;
#endif
}
void Minecraft::optionUpdated(OptionId option, bool value ) {
if(netCallback != NULL && option == OPTIONS_SERVER_VISIBLE) {
ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) netCallback;
ss->allowIncomingConnections(value);
}
}
void Minecraft::optionUpdated(OptionId option, float value ) {}
void Minecraft::optionUpdated(OptionId option, int value ) {}

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#pragma once
#include "client/Options.hpp"
#include "client/Timer.hpp"
//#include "../network/RakNetInstance.hpp"
#include "world/phys/HitResult.hpp"
#include "App.hpp"
#include <cstddef>
class Level;
class LocalPlayer;
class IInputHolder;
class Mob;
class Player;
class Entity;
class ICreator;
class GameMode;
class CThread;
class LevelStorageSource;
class BuildActionIntention;
class PerfRenderer;
class LevelSettings;
class IRakNetInstance;
class NetEventCallback;
class CommandServer;
struct PingedCompatibleServer;
class Minecraft: public App {
public:
using App::App;
virtual ~Minecraft();
virtual void init();
virtual void update();
virtual void restartServer();
virtual void tick(int nTick, int maxTick);
virtual bool isOnlineClient();
virtual bool isOnline();
virtual void setIsCreativeMode(bool isCreative);
virtual void optionUpdated(OptionId option, bool value);
virtual void optionUpdated(OptionId option, float value);
virtual void optionUpdated(OptionId option, int value);
/**
* @brief Get public name that will be listed in JoinGame menu
*/
virtual std::string getServerName() { return "Unknown"; }
void toggleDimension() {}
bool isCreativeMode();
virtual void selectLevel(const std::string& levelId, const std::string& levelName, const LevelSettings& settings);
virtual void setLevel(Level* level, const std::string& message = "", Player* forceInsertPlayer = NULL);
virtual void onBlockDestroyed(Player* player, int x, int y, int z, int face) {}
void generateLevel( const std::string& message, Level* level );
LevelStorageSource* getLevelSource();
virtual void hostMultiplayer(int port=19132);
Player* respawnPlayer(int playerId);
void respawnPlayer();
void resetPlayer(Player* player);
void doActuallyRespawnPlayer();
void prepareLevel(const std::string& message);
int getProgressStatusId();
const char* getProgressMessage();
ICreator* getCreator();
bool isLevelGenerated();
#ifdef __APPLE__
bool _isSuperFast = false;
bool isSuperFast() { return _isSuperFast; }
#endif
protected:
virtual void _levelGenerated();
private:
static void* prepareLevel_tspawn(void *p_param);
public:
Level* level = nullptr;
CommandServer* _commandServer = nullptr;
GameMode* gameMode = nullptr;
IRakNetInstance* raknetInstance = nullptr;
NetEventCallback* netCallback = nullptr;
int commandPort = 4711;
int lastTime = 0;
int lastTickTime = -1;
int missTime = 0;
int ticks = 0;
CThread* generateLevelThread = nullptr;
// static int customDebugId;
HitResult hitResult;
volatile int progressStagePercentage = 0;
// This field is initialized in main()
// It sets the base path to where worlds can be written (sdcard on android)
std::string externalStoragePath;
std::string externalCacheStoragePath;
protected:
Timer timer{20};
// @note @attn @warn: this is dangerous as fuck!
volatile bool isGeneratingLevel = false;
bool _hasSignaledGeneratingLevelFinished = true;
LevelStorageSource* storageSource;
bool _running;
protected:
volatile int progressStageStatusId = 0;
static const char* progressMessages[];
int _licenseId;
bool _isCreativeMode;
Player* _pendingRemovePlayer; // @attn @todo @fix: remove this shait and fix the respawn behaviour
// from NinecraftApp
bool _verbose = true;
int _lastTickMs = 0;
static bool _hasInitedStatics;
};

2864
src/client/Minecraft.cpp → src/MinecraftClient.cpp Executable file → Normal file

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src/MinecraftClient.hpp Normal file
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#pragma once
#include "client/gui/Font.hpp"
#include "client/gui/Screen.hpp"
#include "client/particle/ParticleEngine.hpp"
#include "client/player/LocalPlayer.hpp"
#include "client/renderer/GameRenderer.hpp"
#include "client/renderer/Textures.hpp"
#include "client/sound/SoundEngine.hpp"
#include <Minecraft.hpp>
#include <client/MouseHandler.hpp>
#include <client/gui/Gui.hpp>
#include <client/gui/screens/ScreenChooser.hpp>
#include <client/PixelCalc.hpp>
#include <client/renderer/LevelRenderer.hpp>
class MinecraftClient : public Minecraft {
public:
using Minecraft::Minecraft;
~MinecraftClient();
void init() override;
void update() override;
void setSize(int width, int height);
void reloadOptions();
bool supportNonTouchScreen();
bool useTouchscreen();
void grabMouse();
void releaseMouse();
void setScreen(Screen*);
void leaveGame(bool renameLevel = false);
void setLevel(Level* level, const std::string& message = "", Player* forceInsertPlayer = NULL) override;
void updateStats();
void restartServer() override;
bool handleBack(bool isDown) override;
void onGraphicsReset();
void initGLStates();
void tick(int nTick, int maxTick) override;
void tickInput();
void handleBuildAction(BuildActionIntention* action);
bool isOnlineClient() override;
void pauseGame(bool isBackPaused);
void gameLostFocus();
void respawnPlayer();
void audioEngineOn() override;
void audioEngineOff() override;
void setIsCreativeMode(bool isCreative) override;
void optionUpdated(OptionId option, bool value) override;
void optionUpdated(OptionId option, float value) override;
void optionUpdated(OptionId option, int value) override;
LocalPlayer* player() { return m_player; }
Font* font() { return m_font; }
Textures& textures() { return m_textures; }
Options& options() { return m_options;}
Screen* getScreen() { return m_screen; }
Gui& gui() { return m_gui; }
ParticleEngine* getParticleEngine() {return particleEngine; }
int getScreenWidth() { return m_width; }
int getScreenHeight() { return m_height; }
virtual void hostMultiplayer(int port) override;
bool isPowerVR() { return _powerVr; }
bool isKindleFire(int kindleVersion);
bool transformResolution(int* w, int* h);
virtual std::string getServerName() override;
void locateMultiplayer();
void cancelLocateMultiplayer();
bool joinMultiplayer(const PingedCompatibleServer& server);
bool joinMultiplayerFromString(const std::string& server);
void onBlockDestroyed(Player* player, int x, int y, int z, int face) override;
ScreenChooser& screenChooser() { return m_screenChooser; }
PixelCalc& pixelCalc() { return m_pixelCalc; }
PixelCalc& pixelCalcUi() { return m_pixelCalcUi; }
IInputHolder* inputHolder() { return m_inputHolder; }
SoundEngine* soundEngine() { return m_soundEngine; }
protected:
void _reloadInput();
void _levelGenerated() override;
int m_width = 1, m_height = 1;
Font* m_font = nullptr;
// @warn This is unsafe cuz Gui may call some MinecraftClient method while MinecraftClient is not ready
MouseHandler mouseHandler;
LevelRenderer* levelRenderer = nullptr;
GameRenderer* gameRenderer = nullptr;
ParticleEngine* particleEngine = nullptr;
SoundEngine* m_soundEngine = nullptr;
PerfRenderer* _perfRenderer = nullptr;
bool mouseGrabbed = false;
PixelCalc m_pixelCalc;
PixelCalc m_pixelCalcUi;
Screen* m_screen = nullptr;
bool screenMutex = false;
bool hasScheduledScreen = false;
Screen* scheduledScreen = nullptr;
int m_frames = 0;
volatile bool pause = false;
LocalPlayer* m_player = nullptr;
IInputHolder* m_inputHolder = nullptr;
Mob* cameraTargetPlayer = nullptr;
bool _supportsNonTouchscreen = false;
bool isLookingForMultiplayer = false;
bool _powerVr = false;
Options m_options{*this};
Textures m_textures{m_options, *m_platform};
ScreenChooser m_screenChooser{*this};
Gui m_gui{*this};
};

15
src/MinecraftServer.cpp Normal file
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@@ -0,0 +1,15 @@
#include "MinecraftServer.hpp"
#include <Minecraft.hpp>
#include <network/RakNetInstance.hpp>
void MinecraftServer::hostMultiplayer(int port) {
Minecraft::hostMultiplayer(port);
raknetInstance->host("Server", port, 16);
}
std::string MinecraftServer::getServerName() {
// @todo read server name from config
return "Dedicated server 0.6.1";
}

10
src/MinecraftServer.hpp Normal file
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@@ -0,0 +1,10 @@
#pragma once
#include <Minecraft.hpp>
class MinecraftServer : public Minecraft {
public:
using Minecraft::Minecraft;
void hostMultiplayer(int port) override;
std::string getServerName() override;
};

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@@ -1,428 +0,0 @@
#include "NinecraftApp.h"
//#include <EGL/egl.h>
#ifdef RPI
//#define NO_STORAGE
#endif
#include <errno.h>
#include "platform/input/Mouse.h"
#include "platform/input/Multitouch.h"
#include "world/item/Item.h"
#include "world/level/Level.h"
#include "world/level/biome/Biome.h"
#include "world/level/material/Material.h"
#include "world/entity/MobCategory.h"
//#include "world/level/storage/FolderMethods.h"
#ifndef STANDALONE_SERVER
#include "client/gui/screens/StartMenuScreen.h"
#include "client/gui/screens/UsernameScreen.h"
#endif
#include "client/player/LocalPlayer.h"
#ifndef STANDALONE_SERVER
#include "client/renderer/gles.h"
#include "client/renderer/Chunk.h"
#include "client/renderer/LevelRenderer.h"
#include "client/renderer/Tesselator.h"
#endif
// sorry for raknet dependency, but I'm too lazy to find another getTime method
#include "raknet/GetTime.h"
#include "network/RakNetInstance.h"
#include "network/ClientSideNetworkHandler.h"
#include "client/gui/screens/ProgressScreen.h"
//#include "world/entity/player/Inventory2.h"
#if !defined(DEMO_MODE) && !defined(APPLE_DEMO_PROMOTION) && !defined(NO_STORAGE)
#include "world/level/storage/ExternalFileLevelStorageSource.h"
#else
#include "world/level/storage/MemoryLevelStorageSource.h"
#endif
#ifndef STANDALONE_SERVER
#include "client/renderer/Textures.h"
#include "client/renderer/entity/ItemRenderer.h"
#endif
#include "world/item/crafting/Recipes.h"
#include "world/level/tile/entity/TileEntity.h"
#ifndef STANDALONE_SERVER
#include "client/renderer/EntityTileRenderer.h"
#endif
bool NinecraftApp::_hasInitedStatics = false;
NinecraftApp::NinecraftApp()
: _verbose(true),
_lastTickMs(0),
_frames(0)
{
#if defined(ANDROID) || defined(__APPLE__) || defined(RPI)
signal(SIGPIPE, SIG_IGN);
#endif
}
NinecraftApp::~NinecraftApp()
{
teardown();
}
void NinecraftApp::init()
{
// Global initialization goes here
Mth::initMth();
//#ifdef DEMO_MODE
//writeDemoFile();
//#endif
// If we're running Android, only initialize
// the first time class is instanced
#ifdef ANDROID
if (!_hasInitedStatics) {
_hasInitedStatics = true;
#endif
Material::initMaterials();
MobCategory::initMobCategories();
Tile::initTiles();
Item::initItems();
Biome::initBiomes();
TileEntity::initTileEntities();
#ifdef ANDROID
}
#endif
#ifndef STANDALONE_SERVER
initGLStates();
Tesselator::instance.init();
I18n::loadLanguage(platform(), "en_US");
#endif
if (!externalStoragePath.empty()) {
options.setOptionsFilePath(externalStoragePath);
}
Minecraft::init();
#if !defined(DEMO_MODE) && !defined(APPLE_DEMO_PROMOTION) && !defined(NO_STORAGE)
storageSource = new ExternalFileLevelStorageSource(externalStoragePath, externalCacheStoragePath);
#else
storageSource = new MemoryLevelStorageSource();
#endif
_running = false;
#ifndef STANDALONE_SERVER
LOGI("This: %p\n", this);
screenChooser.setScreen(SCREEN_STARTMENU);
if (options.getBooleanValue(OPTIONS_FIRST_LAUNCH)) {
options.toggle(OPTIONS_FIRST_LAUNCH);
setScreen(new UsernameScreen());
}
#else
hostMultiplayer();
#endif
}
void NinecraftApp::teardown()
{
// Note: Don't tear down statics if we run on Android
// (we might change this in the future)
#ifndef ANDROID
Biome::teardownBiomes();
Item ::teardownItems();
Tile ::teardownTiles();
Material::teardownMaterials();
Recipes ::teardownRecipes();
TileEntity::teardownTileEntities();
#endif
#ifdef WIN32
ItemRenderer::teardown_static();
if (EntityTileRenderer::instance != NULL) {
delete EntityTileRenderer::instance;
EntityTileRenderer::instance = NULL;
}
TileEntityRenderDispatcher::destroy();
#endif
}
void NinecraftApp::update()
{
++_frames;
// Generate Multitouch active pointer list
Multitouch::commit();
#ifndef ANDROID_PUBLISH
//testCreationAndDestruction();
//testJoiningAndDestruction();
#endif /*ANDROID_PUBLISH*/
Minecraft::update();
swapBuffers();
Mouse::reset2();
// Restart the server if (our modded) RakNet reports an error
if (level && raknetInstance->isProbablyBroken() && raknetInstance->isServer()) {
restartServer();
}
#ifndef WIN32
updateStats();
#endif
}
void NinecraftApp::updateStats()
{
#ifndef STANDALONE_SERVER
if (Options::debugGl)
LOGI("--------------------------------------------\n");
//*
int now = getTimeMs();
//int since = now - _lastTickMs;
if (now >= lastTime + 1000)
{
if (player) {
LOGI("%d fps \t%3d chunk updates. (%.2f, %.2f, %.2f)\n",
_frames, Chunk::updates, player->x, player->y, player->z);
Chunk::resetUpdates();
//static int _n = 0;
//if (++_n % 5 == -1) { // @note: -1
// static char filename[256];
// sprintf(filename, "%s/games/com.mojang/img_%.4d.jpg", externalStoragePath.c_str(), _n/5);
// _context.platform->saveScreenshot(filename, width, height);
//}
LOGI("%s", levelRenderer->gatherStats1().c_str());
//printf("Texture swaps (this frame): %d\n", Textures::textureChanges);
} else {
LOGI("%d fps\n", _frames);
}
//const int* pointerIds;
//int pointerCount = Multitouch::getActivePointerIds(&pointerIds);
//if (pointerCount) {
// std::string s = "Pointers (";
// s += (char)(48 + pointerCount);
// s += ": ";
// for (int i = 0; i < pointerCount; ++i) {
// s += (char)(48 + pointerIds[i]);
// s += ", ";
// }
// LOGI("%s\n", s.c_str());
//}
lastTime = now;
_frames = 0;
#ifdef GLDEBUG
while (1) {
int error = glGetError();
if (error == GL_NO_ERROR) break;
LOGI("#################### GL-ERROR: %d\t#####################\n", error);
LOGI("#################### GL-ERROR: %d\t#####################\n", error);
LOGI("#################### GL-ERROR: %d\t#####################\n", error);
}
#endif
}
Textures::textureChanges = 0;
/**/
#endif /* STANDALONE_SERVER */
}
void NinecraftApp::initGLStates()
{
#ifndef STANDALONE_SERVER
//glShadeModel2(GL_SMOOTH);
//glClearDepthf(1.0f);
glEnable2(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
glDepthRangef(0, 1);
glEnable2(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER, 0.1f);
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
glEnable2(GL_TEXTURE_2D);
#ifndef _EMSCRIPTEN_
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
#endif
// Both updates isPowerVR flag in java and returns if the graphics chip is PowerVR SGX or not
_powerVr = platform()->isPowerVR();
#ifdef __APPLE__
_isSuperFast = platform()->isSuperFast();
#endif
//glLineWidth(4);
#endif /* STANDALONE_SERVER */
}
void NinecraftApp::restartServer() {
if (!level) return;
for (int i = level->players.size()-1; i >= 0; --i) {
Player* p = level->players[i];
if (p != player)
level->removeEntity(p);
}
raknetInstance->resetIsBroken();
#ifndef STANDALONE_SERVER
gui.addMessage("This server has restarted!");
#endif
hostMultiplayer();
if (netCallback) netCallback->levelGenerated(level);
}
bool NinecraftApp::handleBack(bool isDown)
{
if (isGeneratingLevel)
{
return true;
}
if (level)
{
if (!isDown)
{
if (screen)
{
if (!screen->handleBackEvent(isDown))
{
if (player->containerMenu) player->closeContainer();
setScreen(NULL);
}
return true;
} else {
pauseGame(true);
}
//leaveGame();
return false;
}
return true;
}
else if (screen)
{
return screen->handleBackEvent(isDown);
}
return false;
}
void NinecraftApp::onGraphicsReset()
{
#ifndef STANDALONE_SERVER
initGLStates();
Tesselator::instance.init();
Minecraft::onGraphicsReset();
#endif
}
#ifndef ANDROID_PUBLISH
static int _state = -1;
static int _stateTicksLeft = 0;
void NinecraftApp::testCreationAndDestruction()
{
if (_state == -1) {
_stateTicksLeft = 100;
_state = 0;
}
if (_state == 0) {
if (--_stateTicksLeft <= 0)
_state = 1;
}
else if (_state == 1) {
getLevelSource()->deleteLevel("perf");
int seed = getEpochTimeS();
LOGI(">seed %d\n", seed);
selectLevel("perf", "perf", LevelSettings(seed, GameType::Creative));
hostMultiplayer();
#ifndef STANDALONE_SERVER
setScreen(new ProgressScreen());
#endif
_state = 2;
_stateTicksLeft = 1000;//25000;//00;
}
else if (_state == 2) {
if (isLevelGenerated()) {
if (--_stateTicksLeft <= 0) {
_state = 3;
}
}
} else if (_state == 3) {
leaveGame();
_state = 1;
}
}
void NinecraftApp::testJoiningAndDestruction()
{
if (_state == -1) {
//LightUpdate sz[2] = { LightUpdate(LightLayer::Block, 0, 0, 0, 1, 1, 1),
// LightUpdate(LightLayer::Sky, 0, 0, 0, 1, 1, 1) };
//LOGI("size of lightupdate: %lu == %d\n", sizeof(LightUpdate), (const char*)&sz[1] - (const char*)&sz[0]);
_stateTicksLeft = 100;
_state = 0;
}
if (_state == 0) {
if (--_stateTicksLeft <= 0) {
raknetInstance->clearServerList();
locateMultiplayer();
_state = 1;
}
}
else if (_state == 1) {
if (!raknetInstance->getServerList().empty()) {
PingedCompatibleServer s = raknetInstance->getServerList().at(0);
if (s.name.GetLength() > 0) {
joinMultiplayer(s);
#ifndef STANDALONE_SERVER
setScreen(new ProgressScreen());
#endif
_state = 2;
_stateTicksLeft = 80;//1000;
}
}
}
else if (_state == 2) {
if (isLevelGenerated()) {
if (--_stateTicksLeft <= 0) {
_state = 3;
}
}
} else if (_state == 3) {
leaveGame();
_stateTicksLeft = 50;
_state = 0;
}
}
#endif /*ANDROID_PUBLISH*/
/*
void NinecraftApp::writeDemoFile() {
std::string path = externalStoragePath + "/games";
if (createFolderIfNotExists(path.c_str())) {
path += "/com.mojang";
if (createFolderIfNotExists(path.c_str())) {
path += "/minecraftpe";
if (createFolderIfNotExists(path.c_str())) {
path += "/played_demo";
FILE* fp = fopen(path.c_str(), "w");
if (fp) fclose(fp);
}}}
}
bool NinecraftApp::hasPlayedDemo() {
std::string filename = externalStoragePath + "/games/com.mojang/minecraftpe/played_demo";
FILE* fp = fopen(filename.c_str(), "r");
if (!fp) return false;
fclose(fp);
return true;
}
*/

View File

@@ -1,52 +0,0 @@
#ifndef NINECRAFTAPP_H__
#define NINECRAFTAPP_H__
#include "world/Pos.h"
#include "App.h"
#include "client/Minecraft.h"
#include "world/level/storage/MemoryLevelStorage.h"
#include <string>
class Level;
class LocalPlayer;
class ExternalFileLevelStorageSource;
class NinecraftApp: public Minecraft
{
public:
NinecraftApp();
~NinecraftApp();
void init();
void teardown();
void update();
virtual bool handleBack(bool isDown);
protected:
void onGraphicsReset();
private:
void initGLStates();
void restartServer();
void updateStats();
//void writeDemoFile();
//bool hasPlayedDemo();
#ifndef ANDROID_PUBLISH
void testCreationAndDestruction();
void testJoiningAndDestruction();
#endif /*ANDROID_PUBLISH*/
bool _verbose;
int _frames;
int _lastTickMs;
static bool _hasInitedStatics;
};
#endif//NINECRAFTAPP_H__

View File

@@ -1,4 +1,4 @@
#include "Performance.h"
/*static*/
StopwatchHandler Performance::watches;
#include "Performance.hpp"
/*static*/
StopwatchHandler Performance::watches;

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@@ -1,12 +0,0 @@
#ifndef PERFORMANCE_H__
#define PERFORMANCE_H__
#include "platform/time.h"
class Performance
{
public:
static StopwatchHandler watches;
};
#endif /*PERFORMANCE_H__*/

10
src/Performance.hpp Executable file
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@@ -0,0 +1,10 @@
#pragma once
#include "platform/time.hpp"
class Performance
{
public:
static StopwatchHandler watches;
};

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@@ -1,16 +1,16 @@
#include "SharedConstants.h"
namespace Common {
std::string getGameVersionString(const std::string& versionSuffix /* = "" */)
{
std::string result = std::string("v0.6.1") + versionSuffix;
// append 64-bit port marker only on Android 64bit targets
#if defined(ANDROID) && (defined(__aarch64__) || defined(__x86_64__))
result += " (64-bit port)";
#endif
result += " alpha";
return result;
}
};
#include "SharedConstants.hpp"
namespace Common {
std::string getGameVersionString(const std::string& versionSuffix /* = "" */)
{
std::string result = std::string("v0.6.1") + versionSuffix;
// append 64-bit port marker only on Android 64bit targets
#if defined(ANDROID) && (defined(__aarch64__) || defined(__x86_64__))
result += " (64-bit port)";
#endif
result += " alpha";
return result;
}
};

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@@ -1,34 +1,32 @@
#ifndef NET_MINECRAFT_SharedConstants_H__
#define NET_MINECRAFT_SharedConstants_H__
#include <string>
enum LevelGeneratorVersion
{
LGV_ORIGINAL = 0,
};
namespace Common {
std::string getGameVersionString(const std::string& versionSuffix = "");
}
namespace SharedConstants
{
// 0.5.0 uses NPv8
// 0.6.0 uses NPv9
const int NetworkProtocolVersion = 9;
const int NetworkProtocolLowestSupportedVersion = 9;
const int GameProtocolVersion = 1;
const int GameProtocolLowestSupportedVersion = 1;
const int StorageVersion = 3;
const int MaxChatLength = 100;
const int TicksPerSecond = 20;
const int GeneratorVersion = (int)LGV_ORIGINAL;
//int FULLBRIGHT_LIGHTVALUE = 15 << 20 | 15 << 4;
}
#endif /*NET_MINECRAFT_SharedConstants_H__*/
#pragma once
#include <string>
enum LevelGeneratorVersion
{
LGV_ORIGINAL = 0,
};
namespace Common {
std::string getGameVersionString(const std::string& versionSuffix = "");
}
namespace SharedConstants
{
// 0.5.0 uses NPv8
// 0.6.0 uses NPv9
const int NetworkProtocolVersion = 9;
const int NetworkProtocolLowestSupportedVersion = 9;
const int GameProtocolVersion = 1;
const int GameProtocolLowestSupportedVersion = 1;
const int StorageVersion = 3;
const int MaxChatLength = 100;
const int TicksPerSecond = 20;
const int GeneratorVersion = (int)LGV_ORIGINAL;
//int FULLBRIGHT_LIGHTVALUE = 15 << 20 | 15 << 4;
}

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@@ -1,16 +1,12 @@
#include "IConfigListener.h"
#include "Minecraft.h"
#ifndef STANDALONE_SERVER
#include "gui/Gui.h"
#endif /* STANDALONE_SERVER */
Config createConfig(Minecraft* mc) {
Config c;
#ifndef STANDALONE_SERVER
c.setScreenSize(mc->width, mc->height, Gui::GuiScale);
#endif
c.pixelCalc = mc->pixelCalc;
c.pixelCalcUi = mc->pixelCalcUi;
c.minecraft = mc;
c.options = &mc->options;
return c;
}
#include "IConfigListener.hpp"
#include <MinecraftClient.hpp>
#include "gui/Gui.hpp"
Config::Config(MinecraftClient& mc) : minecraft(mc), options(mc.options()), pixelCalc(mc.pixelCalc()), pixelCalcUi(mc.pixelCalcUi()) {}
Config createConfig(MinecraftClient& mc) {
Config c(mc);
c.setScreenSize(mc.getScreenWidth(), mc.getScreenHeight(), Gui::GuiScale);
return c;
}

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@@ -1,48 +1,49 @@
#ifndef CONFIGLISTENER_H__
#define CONFIGLISTENER_H__
#include "PixelCalc.h"
class Minecraft;
class Options;
class Config {
public:
// Screen dimensions and world-to-screen conversion
void setScreenSize(int width, int height, float scale) {
this->width = width;
this->height = height;
this->guiScale = scale;
this->invGuiScale = 1.0f / scale;
this->guiWidth = (int)(width * invGuiScale);
this->guiHeight = (int)(height * invGuiScale);
}
int width;
int height;
float guiScale;
float invGuiScale;
int guiWidth;
int guiHeight;
PixelCalc pixelCalc;
PixelCalc pixelCalcUi;
Minecraft* minecraft;
Options* options;
};
Config createConfig(Minecraft* mc);
// Interface for Configuration-Changed listener
// This can mean (for instance);
// - Screen has changed dimensions, or rotation if rotations are enabled
// - New input device or control mechanism
class IConfigListener
{
public:
virtual ~IConfigListener() {}
virtual void onConfigChanged(const Config& config) = 0;
};
#endif /*CONFIGLISTENER_H__*/
#pragma once
#include "PixelCalc.hpp"
class MinecraftClient;
class Options;
class Config {
public:
Config(MinecraftClient& mc);
// Screen dimensions and world-to-screen conversion
void setScreenSize(int width, int height, float scale) {
this->width = width;
this->height = height;
this->guiScale = scale;
this->invGuiScale = 1.0f / scale;
this->guiWidth = (int)(width * invGuiScale);
this->guiHeight = (int)(height * invGuiScale);
}
int width;
int height;
float guiScale;
float invGuiScale;
int guiWidth;
int guiHeight;
PixelCalc& pixelCalc;
PixelCalc& pixelCalcUi;
MinecraftClient& minecraft;
Options& options;
};
Config createConfig(MinecraftClient& mc);
// Interface for Configuration-Changed listener
// This can mean (for instance);
// - Screen has changed dimensions, or rotation if rotations are enabled
// - New input device or control mechanism
class IConfigListener
{
public:
virtual ~IConfigListener() {}
virtual void onConfigChanged(const Config& config) = 0;
};

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@@ -1,21 +0,0 @@
#ifndef NET_MINECRAFT_CLIENT__KeyMapping_H__
#define NET_MINECRAFT_CLIENT__KeyMapping_H__
//package net.minecraft.client;
#include <string>
class KeyMapping
{
public:
std::string name;
int key;
KeyMapping() {}
KeyMapping(const std::string& name_, int key_)
: name(name_),
key(key_)
{}
};
#endif /*NET_MINECRAFT_CLIENT__KeyMapping_H__*/

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@@ -1,230 +0,0 @@
#ifndef NET_MINECRAFT_CLIENT__Minecraft_H__
#define NET_MINECRAFT_CLIENT__Minecraft_H__
#include "Options.h"
#ifndef STANDALONE_SERVER
#include "MouseHandler.h"
#include "gui/Gui.h"
#include "gui/screens/ScreenChooser.h"
#endif
#include "Timer.h"
//#include "../network/RakNetInstance.h"
#include "../world/phys/HitResult.h"
class Level;
class LocalPlayer;
class IInputHolder;
class Mob;
class Player;
class LevelRenderer;
class GameRenderer;
class ParticleEngine;
class Entity;
class ICreator;
class GameMode;
class Textures;
class CThread;
class SoundEngine;
class Screen;
class Font;
class LevelStorageSource;
class BuildActionIntention;
class PerfRenderer;
class LevelSettings;
class IRakNetInstance;
class NetEventCallback;
class CommandServer;
struct PingedCompatibleServer;
//class ExternalFileLevelStorageSource;
#include "../App.h"
#include "PixelCalc.h"
class AppPlatform;
class AppPlatform_android;
class Minecraft: public App
{
protected:
Minecraft();
public:
virtual ~Minecraft();
void init();
void setSize(int width, int height);
void reloadOptions();
bool supportNonTouchScreen();
bool useTouchscreen();
void grabMouse();
void releaseMouse();
void handleBuildAction(BuildActionIntention*);
void toggleDimension(){}
bool isCreativeMode();
void setIsCreativeMode(bool isCreative);
void setScreen(Screen*);
virtual void selectLevel(const std::string& levelId, const std::string& levelName, const LevelSettings& settings);
virtual void setLevel(Level* level, const std::string& message = "", LocalPlayer* forceInsertPlayer = NULL);
void generateLevel( const std::string& message, Level* level );
LevelStorageSource* getLevelSource();
bool isLookingForMultiplayer;
void locateMultiplayer();
void cancelLocateMultiplayer();
bool joinMultiplayer(const PingedCompatibleServer& server);
bool joinMultiplayerFromString(const std::string& server);
void hostMultiplayer(int port=19132);
Player* respawnPlayer(int playerId);
void respawnPlayer();
void resetPlayer(Player* player);
void doActuallyRespawnPlayer();
void update();
void tick(int nTick, int maxTick);
void tickInput();
bool isOnlineClient();
bool isOnline();
void pauseGame(bool isBackPaused);
void gameLostFocus();
void prepareLevel(const std::string& message);
void leaveGame(bool renameLevel = false);
int getProgressStatusId();
const char* getProgressMessage();
ICreator* getCreator();
// void onGraphicsLost() {}
void onGraphicsReset();
bool isLevelGenerated();
void handleMouseDown(int button, bool down);
void audioEngineOn();
void audioEngineOff();
bool isPowerVR() { return _powerVr; }
bool isKindleFire(int kindleVersion);
bool transformResolution(int* w, int* h);
void optionUpdated(OptionId option, bool value);
void optionUpdated(OptionId option, float value);
void optionUpdated(OptionId option, int value);
#ifdef __APPLE__
bool _isSuperFast;
bool isSuperFast() { return _isSuperFast; }
#endif
protected:
void _levelGenerated();
private:
static void* prepareLevel_tspawn(void *p_param);
void _reloadInput();
public:
int width;
int height;
// Vars that the platform is allowed to use in the future
int commandPort;
int reserved_d1, reserved_d2;
float reserved_f1, reserved_f2;
Options options;
static bool useAmbientOcclusion;
//static bool threadInterrupt;
volatile bool pause;
LevelRenderer* levelRenderer;
GameRenderer* gameRenderer;
ParticleEngine* particleEngine;
SoundEngine* soundEngine;
GameMode* gameMode;
#ifndef STANDALONE_SERVER
Textures* textures;
ScreenChooser screenChooser;
Font* font;
#endif
IRakNetInstance* raknetInstance;
NetEventCallback* netCallback;
int lastTime;
int lastTickTime;
float ticksSinceLastUpdate;
Level* level;
LocalPlayer* player;
IInputHolder* inputHolder;
Mob* cameraTargetPlayer;
#ifndef STANDALONE_SERVER
Gui gui;
#endif
CThread* generateLevelThread;
Screen* screen;
static int customDebugId;
static const int CDI_NONE = 0;
static const int CDI_GRAPHICS = 1;
#ifndef STANDALONE_SERVER
MouseHandler mouseHandler;
#endif
bool mouseGrabbed;
PixelCalc pixelCalc;
PixelCalc pixelCalcUi;
HitResult hitResult;
volatile int progressStagePercentage;
// This field is initialized in main()
// It sets the base path to where worlds can be written (sdcard on android)
std::string externalStoragePath;
std::string externalCacheStoragePath;
protected:
Timer timer;
// @note @attn @warn: this is dangerous as fuck!
volatile bool isGeneratingLevel;
bool _hasSignaledGeneratingLevelFinished;
LevelStorageSource* storageSource;
bool _running;
bool _powerVr;
private:
volatile int progressStageStatusId;
static const char* progressMessages[];
int missTime;
int ticks;
bool screenMutex;
bool hasScheduledScreen;
Screen* scheduledScreen;
int _licenseId;
bool _supportsNonTouchscreen;
bool _isCreativeMode;
//int _respawnPlayerTicks;
Player* _pendingRemovePlayer; // @attn @todo @fix: remove this shait and fix the respawn behaviour
// shit* lmao
PerfRenderer* _perfRenderer;
CommandServer* _commandServer;
};
#endif /*NET_MINECRAFT_CLIENT__Minecraft_H__*/

View File

@@ -1,60 +1,60 @@
#include "MouseHandler.h"
#include "player/input/ITurnInput.h"
#ifdef RPI
#include <SDL/SDL.h>
#endif
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
#include <GLFW/glfw3.h>
#endif
MouseHandler::MouseHandler( ITurnInput* turnInput )
: _turnInput(turnInput)
{}
MouseHandler::MouseHandler()
: _turnInput(0)
{}
MouseHandler::~MouseHandler() {
}
void MouseHandler::setTurnInput( ITurnInput* turnInput ) {
_turnInput = turnInput;
}
void MouseHandler::grab() {
xd = 0;
yd = 0;
#if defined(RPI)
//LOGI("Grabbing input!\n");
SDL_WM_GrabInput(SDL_GRAB_ON);
SDL_ShowCursor(0);
#endif
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
glfwSetInputMode(glfwGetCurrentContext(), GLFW_CURSOR, GLFW_CURSOR_DISABLED);
#endif
}
void MouseHandler::release() {
#if defined(RPI)
//LOGI("Releasing input!\n");
SDL_WM_GrabInput(SDL_GRAB_OFF);
SDL_ShowCursor(1);
#endif
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
glfwSetInputMode(glfwGetCurrentContext(), GLFW_CURSOR, GLFW_CURSOR_NORMAL);
#endif
}
void MouseHandler::poll() {
if (_turnInput != 0) {
TurnDelta td = _turnInput->getTurnDelta();
xd = td.x;
yd = td.y;
}
}
#include "MouseHandler.hpp"
#include "player/input/ITurnInput.hpp"
#ifdef RPI
#include <SDL/SDL.h>
#endif
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
#include <GLFW/glfw3.h>
#endif
MouseHandler::MouseHandler( ITurnInput* turnInput )
: _turnInput(turnInput)
{}
MouseHandler::MouseHandler()
: _turnInput(0)
{}
MouseHandler::~MouseHandler() {
}
void MouseHandler::setTurnInput( ITurnInput* turnInput ) {
_turnInput = turnInput;
}
void MouseHandler::grab() {
xd = 0;
yd = 0;
#if defined(RPI)
//LOGI("Grabbing input!\n");
SDL_WM_GrabInput(SDL_GRAB_ON);
SDL_ShowCursor(0);
#endif
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
glfwSetInputMode(glfwGetCurrentContext(), GLFW_CURSOR, GLFW_CURSOR_DISABLED);
#endif
}
void MouseHandler::release() {
#if defined(RPI)
//LOGI("Releasing input!\n");
SDL_WM_GrabInput(SDL_GRAB_OFF);
SDL_ShowCursor(1);
#endif
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
glfwSetInputMode(glfwGetCurrentContext(), GLFW_CURSOR, GLFW_CURSOR_NORMAL);
#endif
}
void MouseHandler::poll() {
if (_turnInput != 0) {
TurnDelta td = _turnInput->getTurnDelta();
xd = td.x;
yd = td.y;
}
}

View File

@@ -1,28 +1,26 @@
#ifndef NET_MINECRAFT_CLIENT__MouseHandler_H__
#define NET_MINECRAFT_CLIENT__MouseHandler_H__
//package net.minecraft.client;
class ITurnInput;
class MouseHandler
{
public:
MouseHandler(ITurnInput* turnInput);
MouseHandler();
~MouseHandler();
void setTurnInput(ITurnInput* turnInput);
void grab();
void release();
void poll();
float xd, yd;
private:
int toSkip;
ITurnInput* _turnInput;
};
#endif /*NET_MINECRAFT_CLIENT__MouseHandler_H__*/
#pragma once
//package net.minecraft.client;
class ITurnInput;
class MouseHandler
{
public:
MouseHandler(ITurnInput* turnInput);
MouseHandler();
~MouseHandler();
void setTurnInput(ITurnInput* turnInput);
void grab();
void release();
void poll();
float xd, yd;
private:
int toSkip;
ITurnInput* _turnInput;
};

View File

@@ -1,4 +1,4 @@
#include "Option.h"
#include "Option.hpp"
#include <sstream>
#include <cstdio>

View File

@@ -1,7 +1,7 @@
#pragma once
#include <sstream>
#include <type_traits>
#include <util/Mth.h>
#include <util/Mth.hpp>
/*
template<typename T>
struct is_option_type : std::false_type {};
@@ -104,4 +104,4 @@ public:
private:
std::string m_value;
};
};

View File

@@ -1,4 +1,4 @@
#include "OptionStrings.h"
#include "OptionStrings.hpp"
const char* OptionStrings::Multiplayer_Username = "mp_username";
const char* OptionStrings::Multiplayer_ServerVisible = "mp_server_visible_default";

View File

@@ -1,5 +1,4 @@
#ifndef NET_MINECRAFT_CLIENT__OptionStrings_H__
#define NET_MINECRAFT_CLIENT__OptionStrings_H__
#pragma once
class OptionStrings {
public:
@@ -33,4 +32,3 @@ public:
};
#endif /*NET_MINECRAFT_CLIENT__OptionsStrings_H__*/

View File

@@ -1,307 +1,297 @@
#include "Options.h"
#include "OptionStrings.h"
#include "Minecraft.h"
#include "../platform/log.h"
#include "../world/Difficulty.h"
#include <cmath>
#include <memory>
bool Options::debugGl = false;
// OPTIONS TABLE
OptionInt difficulty("difficulty", Difficulty::NORMAL, 0, Difficulty::COUNT);
OptionBool hidegui("hidegui", false);
OptionBool thirdPersonView("thirdperson", false);
OptionBool renderDebug("renderDebug", false);
OptionBool smoothCamera("smoothCamera", false);
OptionBool fixedCamera("fixedCamera", false);
OptionBool isFlying("isflying", false);
OptionBool barOnTop("barOnTop", false);
OptionBool allowSprint("allowSprint", true);
OptionBool rpiCursor("rpiCursor", false);
OptionBool autoJump("autoJump", true);
OptionFloat flySpeed("flySpeed", 1.f);
OptionFloat cameraSpeed("cameraSpeed", 1.f);
OptionInt guiScale("guiScale", 0, 0, 5);
OptionString skin("skin", "Default");
#ifdef RPI
OptionString username("username", "StevePi");
#else
OptionString username("username", "Steve");
#endif
OptionBool destroyVibration("destroyVibration", true);
OptionBool isLeftHanded("isLeftHanded", false);
OptionBool isJoyTouchArea("isJoyTouchArea", false);
OptionFloat musicVolume("music", 1.f, MUSIC_MIN_VALUE, MUSIC_MAX_VALUE);
OptionFloat soundVolume("sound", 1.f, SOUND_MIN_VALUE, SOUND_MAX_VALUE);
OptionFloat sensitivityOpt("sensitivity", 0.5f, SENSITIVITY_MIN_VALUE, SENSITIVITY_MAX_VALUE);
OptionBool invertYMouse("invertMouse", false);
OptionInt viewDistance("renderDistance", 2, 0, 4);
OptionBool anaglyph3d("anaglyph3d", false);
OptionBool limitFramerate("limitFramerate", false);
OptionBool vsync("vsync", true);
OptionBool fancyGraphics("fancyGraphics", true);
OptionBool viewBobbing("viewBobbing", true);
OptionBool ambientOcclusion("ao", false);
OptionBool useTouchscreen("useTouchscreen", true);
OptionBool serverVisible("servervisible", true);
OptionBool foliageTint("foliagetint", false);
OptionInt keyForward("key.forward", Keyboard::KEY_W);
OptionInt keyLeft("key.left", Keyboard::KEY_A);
OptionInt keyBack("key.back", Keyboard::KEY_S);
OptionInt keyRight("key.right", Keyboard::KEY_D);
OptionInt keyJump("key.jump", Keyboard::KEY_SPACE);
OptionInt keyInventory("key.inventory", Keyboard::KEY_E);
OptionInt keySneak("key.sneak", Keyboard::KEY_LSHIFT);
OptionInt keyDrop("key.drop", Keyboard::KEY_Q);
OptionInt keyChat("key.chat", Keyboard::KEY_T);
OptionInt keyFog("key.fog", Keyboard::KEY_F);
OptionInt keyUse("key.use", Keyboard::KEY_U);
// TODO: make human readable keycodes here
OptionInt keyMenuNext("key.menu.next", 40);
OptionInt keyMenuPrev("key.menu.previous", 38);
OptionInt keyMenuOk("key.menu.ok", 13);
OptionInt keyMenuCancel("key.menu.cancel", 8);
OptionBool firstLaunch("firstLaunch", true);
OptionString lastIp("lastip");
void Options::initTable() {
m_options[OPTIONS_DIFFICULTY] = &difficulty;
m_options[OPTIONS_HIDEGUI] = &hidegui;
m_options[OPTIONS_THIRD_PERSON_VIEW] = &thirdPersonView;
m_options[OPTIONS_RENDER_DEBUG] = &renderDebug;
m_options[OPTIONS_SMOOTH_CAMERA] = &smoothCamera;
m_options[OPTIONS_FIXED_CAMERA] = &fixedCamera;
m_options[OPTIONS_IS_FLYING] = &isFlying;
m_options[OPTIONS_FLY_SPEED] = &flySpeed;
m_options[OPTIONS_CAMERA_SPEED] = &cameraSpeed;
m_options[OPTIONS_GUI_SCALE] = &guiScale;
m_options[OPTIONS_DESTROY_VIBRATION] = &destroyVibration;
m_options[OPTIONS_IS_LEFT_HANDED] = &isLeftHanded;
m_options[OPTIONS_IS_JOY_TOUCH_AREA] = &isJoyTouchArea;
m_options[OPTIONS_MUSIC_VOLUME] = &musicVolume;
m_options[OPTIONS_SOUND_VOLUME] = &soundVolume;
#if defined(PLATFORM_DESKTOP) || defined(RPI)
float sensitivity = sensitivityOpt.get();
sensitivity *= 0.4f;
sensitivityOpt.set(sensitivity);
#endif
m_options[OPTIONS_GUI_SCALE] = &guiScale;
m_options[OPTIONS_SKIN] = &skin;
m_options[OPTIONS_USERNAME] = &username;
m_options[OPTIONS_DESTROY_VIBRATION] = &destroyVibration;
m_options[OPTIONS_IS_LEFT_HANDED] = &isLeftHanded;
m_options[OPTIONS_MUSIC_VOLUME] = &musicVolume;
m_options[OPTIONS_SOUND_VOLUME] = &soundVolume;
m_options[OPTIONS_SENSITIVITY] = &sensitivityOpt;
m_options[OPTIONS_INVERT_Y_MOUSE] = &invertYMouse;
m_options[OPTIONS_VIEW_DISTANCE] = &viewDistance;
m_options[OPTIONS_ANAGLYPH_3D] = &anaglyph3d;
m_options[OPTIONS_LIMIT_FRAMERATE] = &limitFramerate;
m_options[OPTIONS_VSYNC] = &vsync;
m_options[OPTIONS_FANCY_GRAPHICS] = &fancyGraphics;
m_options[OPTIONS_VIEW_BOBBING] = &viewBobbing;
m_options[OPTIONS_AMBIENT_OCCLUSION] = &ambientOcclusion;
m_options[OPTIONS_USE_TOUCHSCREEN] = &useTouchscreen;
m_options[OPTIONS_SERVER_VISIBLE] = &serverVisible;
m_options[OPTIONS_KEY_FORWARD] = &keyForward;
m_options[OPTIONS_KEY_LEFT] = &keyLeft;
m_options[OPTIONS_KEY_BACK] = &keyBack;
m_options[OPTIONS_KEY_RIGHT] = &keyRight;
m_options[OPTIONS_KEY_JUMP] = &keyJump;
m_options[OPTIONS_KEY_INVENTORY] = &keyInventory;
m_options[OPTIONS_KEY_SNEAK] = &keySneak;
m_options[OPTIONS_KEY_DROP] = &keyDrop;
m_options[OPTIONS_KEY_CHAT] = &keyChat;
m_options[OPTIONS_KEY_FOG] = &keyFog;
m_options[OPTIONS_KEY_USE] = &keyUse;
m_options[OPTIONS_KEY_MENU_NEXT] = &keyMenuNext;
m_options[OPTIONS_KEY_MENU_PREV] = &keyMenuPrev;
m_options[OPTIONS_KEY_MENU_OK] = &keyMenuOk;
m_options[OPTIONS_KEY_MENU_CANCEL] = &keyMenuCancel;
m_options[OPTIONS_FIRST_LAUNCH] = &firstLaunch;
m_options[OPTIONS_BAR_ON_TOP] = &barOnTop;
m_options[OPTIONS_ALLOW_SPRINT] = &allowSprint;
m_options[OPTIONS_RPI_CURSOR] = &rpiCursor;
m_options[OPTIONS_FOLIAGE_TINT] = &foliageTint;
m_options[OPTIONS_AUTOJUMP] = &autoJump;
m_options[OPTIONS_LAST_IP] = &lastIp;
}
void Options::set(OptionId key, const std::string& value) {
auto option = opt<OptionString>(key);
if (option) {
option->set(value);
notifyOptionUpdate(key, value);
}
}
void Options::set(OptionId key, float value) {
auto option = opt<OptionFloat>(key);
if (option) {
option->set(value);
notifyOptionUpdate(key, value);
}
}
void Options::set(OptionId key, int value) {
auto option = opt<OptionInt>(key);
if (option) {
option->set(value);
notifyOptionUpdate(key, value);
}
}
void Options::toggle(OptionId key) {
auto option = opt<OptionBool>(key);
if (option) {
option->toggle();
notifyOptionUpdate(key, option->get());
}
}
void Options::load() {
StringVector optionStrings = optionsFile.getOptionStrings();
for (auto i = 0; i < optionStrings.size(); i += 2) {
const std::string& key = optionStrings[i];
const std::string& value = optionStrings[i+1];
// FIXME: woah this is so slow
auto opt = std::find_if(m_options.begin(), m_options.end(), [&](auto& it) {
return it != nullptr && it->getStringId() == key;
});
if (opt == m_options.end()) continue;
(*opt)->parse(value);
/*
// //LOGI("reading key: %s (%s)\n", key.c_str(), value.c_str());
// // Multiplayer
// // if (key == OptionStrings::Multiplayer_Username) username = value;
// if (key == OptionStrings::Multiplayer_ServerVisible) {
// m_options[OPTIONS_SERVER_VISIBLE] = readBool(value);
// }
// // Controls
// if (key == OptionStrings::Controls_Sensitivity) {
// float sens = readFloat(value);
// // sens is in range [0,1] with default/center at 0.5 (for aesthetics)
// // We wanna map it to something like [0.3, 0.9] BUT keep 0.5 @ ~0.5...
// m_options[OPTIONS_SENSITIVITY] = 0.3f + std::pow(1.1f * sens, 1.3f) * 0.42f;
// }
// if (key == OptionStrings::Controls_InvertMouse) {
// m_options[OPTIONS_INVERT_Y_MOUSE] = readBool(value);
// }
// if (key == OptionStrings::Controls_IsLefthanded) {
// m_options[OPTIONS_IS_LEFT_HANDED] = readBool(value);
// }
// if (key == OptionStrings::Controls_UseTouchJoypad) {
// m_options[OPTIONS_IS_JOY_TOUCH_AREA] = readBool(value) && minecraft->useTouchscreen();
// }
// // Feedback
// if (key == OptionStrings::Controls_FeedbackVibration) {
// m_options[OPTIONS_DESTROY_VIBRATION] = readBool(value);
// }
// // Graphics
// if (key == OptionStrings::Graphics_Fancy) {
// m_options[OPTIONS_FANCY_GRAPHICS] = readBool(value);
// }
// // Graphics extras
// if (key == OptionStrings::Graphics_Vsync) {
// m_options[OPTIONS_VSYNC] = readBool(value);
// }
// if (key == OptionStrings::Graphics_GUIScale) {
// m_options[OPTIONS_GUI_SCALE] = readInt(value) % 5;
// }
// // Game
// if (key == OptionStrings::Game_DifficultyLevel) {
// readInt(value, difficulty);
// // Only support peaceful and normal right now
// if (difficulty != Difficulty::PEACEFUL && difficulty != Difficulty::NORMAL)
// difficulty = Difficulty::NORMAL;
// }*/
}
}
void Options::save() {
StringVector stringVec;
for (auto& it : m_options) {
if (it) stringVec.push_back(it->serialize());
}
optionsFile.save(stringVec);
}
void Options::setOptionsFilePath(const std::string& path) {
optionsFile.setOptionsPath(path + "/options.txt");
}
void Options::notifyOptionUpdate(OptionId key, bool value) {
minecraft->optionUpdated(key, value);
}
void Options::notifyOptionUpdate(OptionId key, float value) {
minecraft->optionUpdated(key, value);
}
void Options::notifyOptionUpdate(OptionId key, int value) {
minecraft->optionUpdated(key, value);
}
#include "Options.hpp"
#include "world/Difficulty.hpp"
#include <MinecraftClient.hpp>
bool Options::debugGl = false;
// OPTIONS TABLE
OptionInt difficulty("difficulty", Difficulty::NORMAL, 0, Difficulty::COUNT);
OptionBool hidegui("hidegui", false);
OptionBool thirdPersonView("thirdperson", false);
OptionBool renderDebug("renderDebug", false);
OptionBool smoothCamera("smoothCamera", false);
OptionBool fixedCamera("fixedCamera", false);
OptionBool isFlying("isflying", false);
OptionBool barOnTop("barOnTop", false);
OptionBool allowSprint("allowSprint", true);
OptionBool rpiCursor("rpiCursor", false);
OptionBool autoJump("autoJump", true);
OptionFloat flySpeed("flySpeed", 1.f);
OptionFloat cameraSpeed("cameraSpeed", 1.f);
OptionInt guiScale("guiScale", 0, 0, 5);
OptionString skin("skin", "Default");
#ifdef RPI
OptionString username("username", "StevePi");
#else
OptionString username("username", "Steve");
#endif
OptionBool destroyVibration("destroyVibration", true);
OptionBool isLeftHanded("isLeftHanded", false);
OptionBool isJoyTouchArea("isJoyTouchArea", false);
OptionFloat musicVolume("music", 1.f, MUSIC_MIN_VALUE, MUSIC_MAX_VALUE);
OptionFloat soundVolume("sound", 1.f, SOUND_MIN_VALUE, SOUND_MAX_VALUE);
OptionFloat sensitivityOpt("sensitivity", 0.5f, SENSITIVITY_MIN_VALUE, SENSITIVITY_MAX_VALUE);
OptionBool invertYMouse("invertMouse", false);
OptionInt viewDistance("renderDistance", 2, 0, 4);
OptionBool anaglyph3d("anaglyph3d", false);
OptionBool limitFramerate("limitFramerate", false);
OptionBool vsync("vsync", true);
OptionBool fancyGraphics("fancyGraphics", true);
OptionBool viewBobbing("viewBobbing", true);
OptionBool ambientOcclusion("ao", false);
OptionBool useTouchscreen("useTouchscreen", true);
OptionBool serverVisible("servervisible", true);
OptionInt keyForward("key.forward", Keyboard::KEY_W);
OptionInt keyLeft("key.left", Keyboard::KEY_A);
OptionInt keyBack("key.back", Keyboard::KEY_S);
OptionInt keyRight("key.right", Keyboard::KEY_D);
OptionInt keyJump("key.jump", Keyboard::KEY_SPACE);
OptionInt keyInventory("key.inventory", Keyboard::KEY_E);
OptionInt keySneak("key.sneak", Keyboard::KEY_LSHIFT);
OptionInt keyDrop("key.drop", Keyboard::KEY_Q);
OptionInt keyChat("key.chat", Keyboard::KEY_T);
OptionInt keyFog("key.fog", Keyboard::KEY_F);
OptionInt keyUse("key.use", Keyboard::KEY_U);
// TODO: make human readable keycodes here
OptionInt keyMenuNext("key.menu.next", 40);
OptionInt keyMenuPrev("key.menu.previous", 38);
OptionInt keyMenuOk("key.menu.ok", 13);
OptionInt keyMenuCancel("key.menu.cancel", 8);
OptionBool firstLaunch("firstLaunch", true);
OptionString lastIp("lastip");
void Options::initTable() {
m_options[OPTIONS_DIFFICULTY] = &difficulty;
m_options[OPTIONS_HIDEGUI] = &hidegui;
m_options[OPTIONS_THIRD_PERSON_VIEW] = &thirdPersonView;
m_options[OPTIONS_RENDER_DEBUG] = &renderDebug;
m_options[OPTIONS_SMOOTH_CAMERA] = &smoothCamera;
m_options[OPTIONS_FIXED_CAMERA] = &fixedCamera;
m_options[OPTIONS_IS_FLYING] = &isFlying;
m_options[OPTIONS_FLY_SPEED] = &flySpeed;
m_options[OPTIONS_CAMERA_SPEED] = &cameraSpeed;
m_options[OPTIONS_GUI_SCALE] = &guiScale;
m_options[OPTIONS_DESTROY_VIBRATION] = &destroyVibration;
m_options[OPTIONS_IS_LEFT_HANDED] = &isLeftHanded;
m_options[OPTIONS_IS_JOY_TOUCH_AREA] = &isJoyTouchArea;
m_options[OPTIONS_MUSIC_VOLUME] = &musicVolume;
m_options[OPTIONS_SOUND_VOLUME] = &soundVolume;
#if defined(PLATFORM_DESKTOP) || defined(RPI)
float sensitivity = sensitivityOpt.get();
sensitivity *= 0.4f;
sensitivityOpt.set(sensitivity);
#endif
m_options[OPTIONS_GUI_SCALE] = &guiScale;
m_options[OPTIONS_SKIN] = &skin;
m_options[OPTIONS_USERNAME] = &username;
m_options[OPTIONS_DESTROY_VIBRATION] = &destroyVibration;
m_options[OPTIONS_IS_LEFT_HANDED] = &isLeftHanded;
m_options[OPTIONS_MUSIC_VOLUME] = &musicVolume;
m_options[OPTIONS_SOUND_VOLUME] = &soundVolume;
m_options[OPTIONS_SENSITIVITY] = &sensitivityOpt;
m_options[OPTIONS_INVERT_Y_MOUSE] = &invertYMouse;
m_options[OPTIONS_VIEW_DISTANCE] = &viewDistance;
m_options[OPTIONS_ANAGLYPH_3D] = &anaglyph3d;
m_options[OPTIONS_LIMIT_FRAMERATE] = &limitFramerate;
m_options[OPTIONS_VSYNC] = &vsync;
m_options[OPTIONS_FANCY_GRAPHICS] = &fancyGraphics;
m_options[OPTIONS_VIEW_BOBBING] = &viewBobbing;
m_options[OPTIONS_AMBIENT_OCCLUSION] = &ambientOcclusion;
m_options[OPTIONS_USE_TOUCHSCREEN] = &useTouchscreen;
m_options[OPTIONS_SERVER_VISIBLE] = &serverVisible;
m_options[OPTIONS_KEY_FORWARD] = &keyForward;
m_options[OPTIONS_KEY_LEFT] = &keyLeft;
m_options[OPTIONS_KEY_BACK] = &keyBack;
m_options[OPTIONS_KEY_RIGHT] = &keyRight;
m_options[OPTIONS_KEY_JUMP] = &keyJump;
m_options[OPTIONS_KEY_INVENTORY] = &keyInventory;
m_options[OPTIONS_KEY_SNEAK] = &keySneak;
m_options[OPTIONS_KEY_DROP] = &keyDrop;
m_options[OPTIONS_KEY_CHAT] = &keyChat;
m_options[OPTIONS_KEY_FOG] = &keyFog;
m_options[OPTIONS_KEY_USE] = &keyUse;
m_options[OPTIONS_KEY_MENU_NEXT] = &keyMenuNext;
m_options[OPTIONS_KEY_MENU_PREV] = &keyMenuPrev;
m_options[OPTIONS_KEY_MENU_OK] = &keyMenuOk;
m_options[OPTIONS_KEY_MENU_CANCEL] = &keyMenuCancel;
m_options[OPTIONS_FIRST_LAUNCH] = &firstLaunch;
m_options[OPTIONS_BAR_ON_TOP] = &barOnTop;
m_options[OPTIONS_ALLOW_SPRINT] = &allowSprint;
m_options[OPTIONS_RPI_CURSOR] = &rpiCursor;
m_options[OPTIONS_AUTOJUMP] = &autoJump;
m_options[OPTIONS_LAST_IP] = &lastIp;
}
void Options::set(OptionId key, const std::string& value) {
auto option = opt<OptionString>(key);
if (option) {
option->set(value);
notifyOptionUpdate(key, value);
}
}
void Options::set(OptionId key, float value) {
auto option = opt<OptionFloat>(key);
if (option) {
option->set(value);
notifyOptionUpdate(key, value);
}
}
void Options::set(OptionId key, int value) {
auto option = opt<OptionInt>(key);
if (option) {
option->set(value);
notifyOptionUpdate(key, value);
}
}
void Options::toggle(OptionId key) {
auto option = opt<OptionBool>(key);
if (option) {
option->toggle();
notifyOptionUpdate(key, option->get());
}
}
void Options::load() {
StringVector optionStrings = optionsFile.getOptionStrings();
for (auto i = 0; i < optionStrings.size(); i += 2) {
const std::string& key = optionStrings[i];
const std::string& value = optionStrings[i+1];
// FIXME: woah this is so slow
auto opt = std::find_if(m_options.begin(), m_options.end(), [&](auto& it) {
return it != nullptr && it->getStringId() == key;
});
if (opt == m_options.end()) continue;
(*opt)->parse(value);
/*
// //LOGI("reading key: %s (%s)\n", key.c_str(), value.c_str());
// // Multiplayer
// // if (key == OptionStrings::Multiplayer_Username) username = value;
// if (key == OptionStrings::Multiplayer_ServerVisible) {
// m_options[OPTIONS_SERVER_VISIBLE] = readBool(value);
// }
// // Controls
// if (key == OptionStrings::Controls_Sensitivity) {
// float sens = readFloat(value);
// // sens is in range [0,1] with default/center at 0.5 (for aesthetics)
// // We wanna map it to something like [0.3, 0.9] BUT keep 0.5 @ ~0.5...
// m_options[OPTIONS_SENSITIVITY] = 0.3f + std::pow(1.1f * sens, 1.3f) * 0.42f;
// }
// if (key == OptionStrings::Controls_InvertMouse) {
// m_options[OPTIONS_INVERT_Y_MOUSE] = readBool(value);
// }
// if (key == OptionStrings::Controls_IsLefthanded) {
// m_options[OPTIONS_IS_LEFT_HANDED] = readBool(value);
// }
// if (key == OptionStrings::Controls_UseTouchJoypad) {
// m_options[OPTIONS_IS_JOY_TOUCH_AREA] = readBool(value) && minecraft.useTouchscreen();
// }
// // Feedback
// if (key == OptionStrings::Controls_FeedbackVibration) {
// m_options[OPTIONS_DESTROY_VIBRATION] = readBool(value);
// }
// // Graphics
// if (key == OptionStrings::Graphics_Fancy) {
// m_options[OPTIONS_FANCY_GRAPHICS] = readBool(value);
// }
// // Graphics extras
// if (key == OptionStrings::Graphics_Vsync) {
// m_options[OPTIONS_VSYNC] = readBool(value);
// }
// if (key == OptionStrings::Graphics_GUIScale) {
// m_options[OPTIONS_GUI_SCALE] = readInt(value) % 5;
// }
// // Game
// if (key == OptionStrings::Game_DifficultyLevel) {
// readInt(value, difficulty);
// // Only support peaceful and normal right now
// if (difficulty != Difficulty::PEACEFUL && difficulty != Difficulty::NORMAL)
// difficulty = Difficulty::NORMAL;
// }*/
}
}
void Options::save() {
StringVector stringVec;
for (auto& it : m_options) {
if (it) stringVec.push_back(it->serialize());
}
optionsFile.save(stringVec);
}
void Options::setOptionsFilePath(const std::string& path) {
optionsFile.setOptionsPath(path + "/options.txt");
}
void Options::notifyOptionUpdate(OptionId key, bool value) {
minecraft.optionUpdated(key, value);
}
void Options::notifyOptionUpdate(OptionId key, float value) {
minecraft.optionUpdated(key, value);
}
void Options::notifyOptionUpdate(OptionId key, int value) {
minecraft.optionUpdated(key, value);
}

View File

@@ -1,172 +1,164 @@
#ifndef NET_MINECRAFT_CLIENT__Options_H__
#define NET_MINECRAFT_CLIENT__Options_H__
#define SOUND_MIN_VALUE 0.0f
#define SOUND_MAX_VALUE 1.0f
#define MUSIC_MIN_VALUE 0.0f
#define MUSIC_MAX_VALUE 1.0f
#define SENSITIVITY_MIN_VALUE 0.0f
#define SENSITIVITY_MAX_VALUE 1.0f
#define PIXELS_PER_MILLIMETER_MIN_VALUE 3.0f
#define PIXELS_PER_MILLIMETER_MAX_VALUE 4.0f
//package net.minecraft.client;
//#include "locale/Language.h"
#include <string>
#include <cstdio>
#include "../platform/input/Keyboard.h"
#include "../util/StringUtils.h"
#include "OptionsFile.h"
#include "Option.h"
#include <array>
enum OptionId {
// General
OPTIONS_DIFFICULTY,
OPTIONS_HIDEGUI,
OPTIONS_THIRD_PERSON_VIEW,
OPTIONS_GUI_SCALE,
OPTIONS_DESTROY_VIBRATION,
OPTIONS_MUSIC_VOLUME,
OPTIONS_SOUND_VOLUME,
OPTIONS_SKIN,
OPTIONS_USERNAME,
OPTIONS_SERVER_VISIBLE,
OPTIONS_BAR_ON_TOP,
OPTIONS_ALLOW_SPRINT,
OPTIONS_AUTOJUMP,
// Graphics
OPTIONS_RENDER_DEBUG,
OPTIONS_SMOOTH_CAMERA,
OPTIONS_FIXED_CAMERA,
OPTIONS_VIEW_DISTANCE,
OPTIONS_VIEW_BOBBING,
OPTIONS_AMBIENT_OCCLUSION,
OPTIONS_ANAGLYPH_3D,
OPTIONS_LIMIT_FRAMERATE,
OPTIONS_VSYNC,
OPTIONS_FANCY_GRAPHICS,
// Cheats / debug
OPTIONS_FLY_SPEED,
OPTIONS_CAMERA_SPEED,
OPTIONS_IS_FLYING,
// Control
OPTIONS_USE_MOUSE_FOR_DIGGING,
OPTIONS_IS_LEFT_HANDED,
OPTIONS_IS_JOY_TOUCH_AREA,
OPTIONS_SENSITIVITY,
OPTIONS_INVERT_Y_MOUSE,
OPTIONS_USE_TOUCHSCREEN,
OPTIONS_KEY_FORWARD,
OPTIONS_KEY_LEFT,
OPTIONS_KEY_BACK,
OPTIONS_KEY_RIGHT,
OPTIONS_KEY_JUMP,
OPTIONS_KEY_INVENTORY,
OPTIONS_KEY_SNEAK,
OPTIONS_KEY_DROP,
OPTIONS_KEY_CHAT,
OPTIONS_KEY_FOG,
OPTIONS_KEY_USE,
OPTIONS_KEY_MENU_NEXT,
OPTIONS_KEY_MENU_PREV,
OPTIONS_KEY_MENU_OK,
OPTIONS_KEY_MENU_CANCEL,
OPTIONS_FIRST_LAUNCH,
OPTIONS_LAST_IP,
OPTIONS_RPI_CURSOR,
OPTIONS_FOLIAGE_TINT,
// Should be last!
OPTIONS_COUNT
};
class Minecraft;
typedef std::vector<std::string> StringVector;
class Options
{
public:
// deepfriedwaffles: for iOS, was getting compile errors saying: No member named 'sound' in 'Options' and No member named 'music' in 'Options' so I floated them here. 1.0f means full volume out of the box, but if everything is too loud, you might want to try adjusting this
float sound = 1.0f;
float music = 1.0f;
static bool debugGl;
Options(Minecraft* minecraft, const std::string& workingDirectory = "")
: minecraft(minecraft) {
// elements werent initialized so i was getting a garbage pointer and a crash
m_options.fill(nullptr);
initTable();
// load() is deferred to init() where path is configured correctly
}
void initTable();
int getIntValue(OptionId key) {
auto option = opt<OptionInt>(key);
return (option)? option->get() : 0;
}
std::string getStringValue(OptionId key) {
auto option = opt<OptionString>(key);
return (option)? option->get() : "";
}
float getProgressValue(OptionId key) {
auto option = opt<OptionFloat>(key);
return (option)? option->get() : 0.f;
}
bool getBooleanValue(OptionId key) {
auto option = opt<OptionBool>(key);
return (option)? option->get() : false;
}
float getProgrssMin(OptionId key) {
auto option = opt<OptionFloat>(key);
return (option)? option->getMin() : 0.f;
}
float getProgrssMax(OptionId key) {
auto option = opt<OptionFloat>(key);
return (option)? option->getMax() : 0.f;
}
Option* getOpt(OptionId id) { return m_options[id]; }
void load();
void save();
void set(OptionId key, int value);
void set(OptionId key, float value);
void set(OptionId key, const std::string& value);
void setOptionsFilePath(const std::string& path);
void toggle(OptionId key);
void notifyOptionUpdate(OptionId key, bool value);
void notifyOptionUpdate(OptionId key, float value);
void notifyOptionUpdate(OptionId key, int value);
void notifyOptionUpdate(OptionId key, const std::string& value) {}
private:
template<typename T>
T* opt(OptionId key) {
if (m_options[key] == nullptr) return nullptr;
return dynamic_cast<T*>(m_options[key]);
}
std::array<Option*, OPTIONS_COUNT> m_options;
OptionsFile optionsFile;
Minecraft* minecraft;
};
#endif /*NET_MINECRAFT_CLIENT__Options_H__*/
#pragma once
#define SOUND_MIN_VALUE 0.0f
#define SOUND_MAX_VALUE 1.0f
#define MUSIC_MIN_VALUE 0.0f
#define MUSIC_MAX_VALUE 1.0f
#define SENSITIVITY_MIN_VALUE 0.0f
#define SENSITIVITY_MAX_VALUE 1.0f
#define PIXELS_PER_MILLIMETER_MIN_VALUE 3.0f
#define PIXELS_PER_MILLIMETER_MAX_VALUE 4.0f
//package net.minecraft.client;
//#include "locale/Language.hpp"
#include <string>
#include <platform/input/Keyboard.hpp>
#include <util/StringUtils.hpp>
#include "OptionsFile.hpp"
#include "Option.hpp"
#include <array>
enum OptionId {
// General
OPTIONS_DIFFICULTY,
OPTIONS_HIDEGUI,
OPTIONS_THIRD_PERSON_VIEW,
OPTIONS_GUI_SCALE,
OPTIONS_DESTROY_VIBRATION,
OPTIONS_MUSIC_VOLUME,
OPTIONS_SOUND_VOLUME,
OPTIONS_SKIN,
OPTIONS_USERNAME,
OPTIONS_SERVER_VISIBLE,
OPTIONS_BAR_ON_TOP,
OPTIONS_ALLOW_SPRINT,
OPTIONS_AUTOJUMP,
// Graphics
OPTIONS_RENDER_DEBUG,
OPTIONS_SMOOTH_CAMERA,
OPTIONS_FIXED_CAMERA,
OPTIONS_VIEW_DISTANCE,
OPTIONS_VIEW_BOBBING,
OPTIONS_AMBIENT_OCCLUSION,
OPTIONS_ANAGLYPH_3D,
OPTIONS_LIMIT_FRAMERATE,
OPTIONS_VSYNC,
OPTIONS_FANCY_GRAPHICS,
// Cheats / debug
OPTIONS_FLY_SPEED,
OPTIONS_CAMERA_SPEED,
OPTIONS_IS_FLYING,
// Control
OPTIONS_USE_MOUSE_FOR_DIGGING,
OPTIONS_IS_LEFT_HANDED,
OPTIONS_IS_JOY_TOUCH_AREA,
OPTIONS_SENSITIVITY,
OPTIONS_INVERT_Y_MOUSE,
OPTIONS_USE_TOUCHSCREEN,
OPTIONS_KEY_FORWARD,
OPTIONS_KEY_LEFT,
OPTIONS_KEY_BACK,
OPTIONS_KEY_RIGHT,
OPTIONS_KEY_JUMP,
OPTIONS_KEY_INVENTORY,
OPTIONS_KEY_SNEAK,
OPTIONS_KEY_DROP,
OPTIONS_KEY_CHAT,
OPTIONS_KEY_FOG,
OPTIONS_KEY_USE,
OPTIONS_KEY_MENU_NEXT,
OPTIONS_KEY_MENU_PREV,
OPTIONS_KEY_MENU_OK,
OPTIONS_KEY_MENU_CANCEL,
OPTIONS_FIRST_LAUNCH,
OPTIONS_LAST_IP,
OPTIONS_RPI_CURSOR,
// Should be last!
OPTIONS_COUNT
};
class MinecraftClient;
typedef std::vector<std::string> StringVector;
class Options
{
public:
static bool debugGl;
Options(MinecraftClient& minecraft, const std::string& workingDirectory = "")
: minecraft(minecraft) {
// elements werent initialized so i was getting a garbage pointer and a crash
m_options.fill(nullptr);
initTable();
// load() is deferred to init() where path is configured correctly
}
void initTable();
int getIntValue(OptionId key) {
auto option = opt<OptionInt>(key);
return (option)? option->get() : 0;
}
std::string getStringValue(OptionId key) {
auto option = opt<OptionString>(key);
return (option)? option->get() : "";
}
float getProgressValue(OptionId key) {
auto option = opt<OptionFloat>(key);
return (option)? option->get() : 0.f;
}
bool getBooleanValue(OptionId key) {
auto option = opt<OptionBool>(key);
return (option)? option->get() : false;
}
float getProgrssMin(OptionId key) {
auto option = opt<OptionFloat>(key);
return (option)? option->getMin() : 0.f;
}
float getProgrssMax(OptionId key) {
auto option = opt<OptionFloat>(key);
return (option)? option->getMax() : 0.f;
}
Option* getOpt(OptionId id) { return m_options[id]; }
void load();
void save();
void set(OptionId key, int value);
void set(OptionId key, float value);
void set(OptionId key, const std::string& value);
void setOptionsFilePath(const std::string& path);
void toggle(OptionId key);
void notifyOptionUpdate(OptionId key, bool value);
void notifyOptionUpdate(OptionId key, float value);
void notifyOptionUpdate(OptionId key, int value);
void notifyOptionUpdate(OptionId key, const std::string& value) {}
private:
template<typename T>
T* opt(OptionId key) {
if (m_options[key] == nullptr) return nullptr;
return dynamic_cast<T*>(m_options[key]);
}
std::array<Option*, OPTIONS_COUNT> m_options;
OptionsFile optionsFile;
MinecraftClient& minecraft;
};

View File

@@ -1,98 +1,98 @@
#include "OptionsFile.h"
#include <stdio.h>
#include <string.h>
#include <errno.h>
#include <platform/log.h>
#if defined(_WIN32)
#include <direct.h>
#else
#include <sys/stat.h>
#include <sys/types.h>
#endif
OptionsFile::OptionsFile() {
#ifdef __APPLE__
settingsPath = "./Documents/options.txt";
#elif defined(ANDROID)
settingsPath = "options.txt";
#elif defined(__EMSCRIPTEN__)
settingsPath = "/games/com.mojang/options.txt";
#else
settingsPath = "options.txt";
#endif
}
void OptionsFile::setOptionsPath(const std::string& path) {
settingsPath = path;
}
std::string OptionsFile::getOptionsPath() const {
return settingsPath;
}
void OptionsFile::save(const StringVector& settings) {
FILE* pFile = fopen(settingsPath.c_str(), "w");
if (!pFile && errno == ENOENT) {
std::string dir = settingsPath;
size_t fpos = dir.find_last_of("/\\");
if (fpos != std::string::npos) {
dir.resize(fpos);
std::string toCreate;
for (size_t i = 0; i <= dir.size(); ++i) {
if (i == dir.size() || dir[i] == '/' || dir[i] == '\\') {
if (!toCreate.empty()) {
#if defined(_WIN32)
_mkdir(toCreate.c_str());
#else
mkdir(toCreate.c_str(), 0755);
#endif
}
}
if (i < dir.size())
toCreate.push_back(dir[i]);
}
}
pFile = fopen(settingsPath.c_str(), "w");
}
if (!pFile) {
LOGI("OptionsFile::save failed: %s", strerror(errno));
return;
}
for (const auto& s : settings) {
fprintf(pFile, "%s\n", s.c_str());
}
fclose(pFile);
}
StringVector OptionsFile::getOptionStrings() {
StringVector returnVector;
FILE* pFile = fopen(settingsPath.c_str(), "r");
if(pFile != NULL) {
char lineBuff[128];
while(fgets(lineBuff, sizeof lineBuff, pFile)) {
// Strip trailing newline
size_t len = strlen(lineBuff);
while(len > 0 && (lineBuff[len-1] == '\n' || lineBuff[len-1] == '\r'))
lineBuff[--len] = '\0';
if(len < 3) continue;
// Split "key:value" into two separate entries to match update() pairing
char* colon = strchr(lineBuff, ':');
if(colon) {
returnVector.push_back(std::string(lineBuff, colon - lineBuff));
returnVector.push_back(std::string(colon + 1));
}
}
fclose(pFile);
} else {
if (errno != ENOENT)
LOGI("OptionsFile::getOptionStrings failed to open '%s' for reading: %s", settingsPath.c_str(), strerror(errno));
}
return returnVector;
}
#include "OptionsFile.hpp"
#include <stdio.h>
#include <string.h>
#include <errno.h>
#include <platform/log.hpp>
#if defined(_WIN32)
#include <direct.h>
#else
#include <sys/stat.h>
#include <sys/types.h>
#endif
OptionsFile::OptionsFile() {
#ifdef __APPLE__
settingsPath = "./Documents/options.txt";
#elif defined(ANDROID)
settingsPath = "options.txt";
#elif defined(__EMSCRIPTEN__)
settingsPath = "/games/com.mojang/options.txt";
#else
settingsPath = "options.txt";
#endif
}
void OptionsFile::setOptionsPath(const std::string& path) {
settingsPath = path;
}
std::string OptionsFile::getOptionsPath() const {
return settingsPath;
}
void OptionsFile::save(const StringVector& settings) {
FILE* pFile = fopen(settingsPath.c_str(), "w");
if (!pFile && errno == ENOENT) {
std::string dir = settingsPath;
size_t fpos = dir.find_last_of("/\\");
if (fpos != std::string::npos) {
dir.resize(fpos);
std::string toCreate;
for (size_t i = 0; i <= dir.size(); ++i) {
if (i == dir.size() || dir[i] == '/' || dir[i] == '\\') {
if (!toCreate.empty()) {
#if defined(_WIN32)
_mkdir(toCreate.c_str());
#else
mkdir(toCreate.c_str(), 0755);
#endif
}
}
if (i < dir.size())
toCreate.push_back(dir[i]);
}
}
pFile = fopen(settingsPath.c_str(), "w");
}
if (!pFile) {
LOGI("OptionsFile::save failed: %s", strerror(errno));
return;
}
for (const auto& s : settings) {
fprintf(pFile, "%s\n", s.c_str());
}
fclose(pFile);
}
StringVector OptionsFile::getOptionStrings() {
StringVector returnVector;
FILE* pFile = fopen(settingsPath.c_str(), "r");
if(pFile != NULL) {
char lineBuff[128];
while(fgets(lineBuff, sizeof lineBuff, pFile)) {
// Strip trailing newline
size_t len = strlen(lineBuff);
while(len > 0 && (lineBuff[len-1] == '\n' || lineBuff[len-1] == '\r'))
lineBuff[--len] = '\0';
if(len < 3) continue;
// Split "key:value" into two separate entries to match update() pairing
char* colon = strchr(lineBuff, ':');
if(colon) {
returnVector.push_back(std::string(lineBuff, colon - lineBuff));
returnVector.push_back(std::string(colon + 1));
}
}
fclose(pFile);
} else {
if (errno != ENOENT)
LOGI("OptionsFile::getOptionStrings failed to open '%s' for reading: %s", settingsPath.c_str(), strerror(errno));
}
return returnVector;
}

View File

@@ -1,21 +1,19 @@
#ifndef NET_MINECRAFT_CLIENT__OptionsFile_H__
#define NET_MINECRAFT_CLIENT__OptionsFile_H__
//package net.minecraft.client;
#include <string>
#include <vector>
typedef std::vector<std::string> StringVector;
class OptionsFile
{
public:
OptionsFile();
void save(const StringVector& settings);
StringVector getOptionStrings();
void setOptionsPath(const std::string& path);
std::string getOptionsPath() const;
private:
std::string settingsPath;
};
#endif /* NET_MINECRAFT_CLIENT__OptionsFile_H__ */
#pragma once
//package net.minecraft.client;
#include <string>
#include <vector>
typedef std::vector<std::string> StringVector;
class OptionsFile
{
public:
OptionsFile();
void save(const StringVector& settings);
StringVector getOptionStrings();
void setOptionsPath(const std::string& path);
std::string getOptionsPath() const;
private:
std::string settingsPath;
};

View File

@@ -1,124 +1,122 @@
#ifndef NET_MINECRAFT_CLIENT__Timer_H__
#define NET_MINECRAFT_CLIENT__Timer_H__
//package net.minecraft.client;
#include "../platform/time.h"
class Timer
{
public:
Timer(float ticksPerSecond)
: ticksPerSecond(ticksPerSecond),
adjustTime(1.0f),
timeScale(1.0f),
passedTime(0)
{
lastMs = getTimeMs();
lastMsSysTime = lastMs;
lastTime = lastMs / 1000.0f;
}
void advanceTime() {
long nowMs = getTimeMs();
long passedMs = nowMs - lastMs;
long msSysTime = nowMs;//System.nanoTime() / 1000000;
if (passedMs > 1000) {
long passedMsSysTime = msSysTime - lastMsSysTime;
if (passedMsSysTime == 0)
passedMs = passedMsSysTime = 1;
float adjustTimeT = passedMs / (float) passedMsSysTime;
adjustTime += (adjustTimeT - adjustTime) * 0.2f;
lastMs = nowMs;
lastMsSysTime = msSysTime;
}
if (passedMs < 0) {
lastMs = nowMs;
lastMsSysTime = msSysTime;
}
float now = msSysTime / 1000.0f;
float passedSeconds = (now - lastTime) * adjustTime;
lastTime = now;
if (passedSeconds < 0) passedSeconds = 0;
if (passedSeconds > 1) passedSeconds = 1;
//LOGI("passed s: %f\n", passedSeconds);
passedTime += passedSeconds * timeScale * ticksPerSecond;
ticks = (int) passedTime;
passedTime -= ticks;
if (ticks > MAX_TICKS_PER_UPDATE) ticks = MAX_TICKS_PER_UPDATE;
a = passedTime;
}
/**
* Advances time the max number of ticks per second.
*/
void advanceTimeQuickly() {
float passedSeconds = (float) MAX_TICKS_PER_UPDATE / (float) ticksPerSecond;
passedTime += passedSeconds * timeScale * ticksPerSecond;
ticks = (int) passedTime;
passedTime -= ticks;
a = passedTime;
lastMs = getTimeMs();//System.currentTimeMillis();
lastMsSysTime = lastMs;
}
void skipTime() {
long nowMs = getTimeMs();//System.currentTimeMillis();
long passedMs = nowMs - lastMs;
long msSysTime = nowMs;//System.nanoTime() / 1000000;
if (passedMs > 1000) {
long passedMsSysTime = msSysTime - lastMsSysTime;
if (passedMsSysTime == 0)
passedMs = passedMsSysTime = 1;
float adjustTimeT = passedMs / (float) passedMsSysTime;
adjustTime += (adjustTimeT - adjustTime) * 0.2f;
lastMs = nowMs;
lastMsSysTime = msSysTime;
}
if (passedMs < 0) {
lastMs = nowMs;
lastMsSysTime = msSysTime;
}
float now = msSysTime / 1000.0f;
float passedSeconds = (now - lastTime) * adjustTime;
lastTime = now;
if (passedSeconds < 0) passedSeconds = 0;
if (passedSeconds > 1) passedSeconds = 1;
passedTime += passedSeconds * timeScale * ticksPerSecond;
ticks = (int) 0;
if (ticks > MAX_TICKS_PER_UPDATE) ticks = MAX_TICKS_PER_UPDATE;
passedTime -= ticks;
}
public:
float ticksPerSecond;
int ticks;
float a;
float timeScale;
float passedTime;
private:
static const int MAX_TICKS_PER_UPDATE = 10;
float lastTime;
long lastMs;
long lastMsSysTime;
float adjustTime;
};
#endif /*NET_MINECRAFT_CLIENT__Timer_H__*/
#pragma once
//package net.minecraft.client;
#include "platform/time.hpp"
class Timer
{
public:
Timer(float ticksPerSecond)
: ticksPerSecond(ticksPerSecond),
adjustTime(1.0f),
timeScale(1.0f),
passedTime(0)
{
lastMs = getTimeMs();
lastMsSysTime = lastMs;
lastTime = lastMs / 1000.0f;
}
void advanceTime() {
long nowMs = getTimeMs();
long passedMs = nowMs - lastMs;
long msSysTime = nowMs;//System.nanoTime() / 1000000;
if (passedMs > 1000) {
long passedMsSysTime = msSysTime - lastMsSysTime;
if (passedMsSysTime == 0)
passedMs = passedMsSysTime = 1;
float adjustTimeT = passedMs / (float) passedMsSysTime;
adjustTime += (adjustTimeT - adjustTime) * 0.2f;
lastMs = nowMs;
lastMsSysTime = msSysTime;
}
if (passedMs < 0) {
lastMs = nowMs;
lastMsSysTime = msSysTime;
}
float now = msSysTime / 1000.0f;
float passedSeconds = (now - lastTime) * adjustTime;
lastTime = now;
if (passedSeconds < 0) passedSeconds = 0;
if (passedSeconds > 1) passedSeconds = 1;
//LOGI("passed s: %f\n", passedSeconds);
passedTime += passedSeconds * timeScale * ticksPerSecond;
ticks = (int) passedTime;
passedTime -= ticks;
if (ticks > MAX_TICKS_PER_UPDATE) ticks = MAX_TICKS_PER_UPDATE;
a = passedTime;
}
/**
* Advances time the max number of ticks per second.
*/
void advanceTimeQuickly() {
float passedSeconds = (float) MAX_TICKS_PER_UPDATE / (float) ticksPerSecond;
passedTime += passedSeconds * timeScale * ticksPerSecond;
ticks = (int) passedTime;
passedTime -= ticks;
a = passedTime;
lastMs = getTimeMs();//System.currentTimeMillis();
lastMsSysTime = lastMs;
}
void skipTime() {
long nowMs = getTimeMs();//System.currentTimeMillis();
long passedMs = nowMs - lastMs;
long msSysTime = nowMs;//System.nanoTime() / 1000000;
if (passedMs > 1000) {
long passedMsSysTime = msSysTime - lastMsSysTime;
if (passedMsSysTime == 0)
passedMs = passedMsSysTime = 1;
float adjustTimeT = passedMs / (float) passedMsSysTime;
adjustTime += (adjustTimeT - adjustTime) * 0.2f;
lastMs = nowMs;
lastMsSysTime = msSysTime;
}
if (passedMs < 0) {
lastMs = nowMs;
lastMsSysTime = msSysTime;
}
float now = msSysTime / 1000.0f;
float passedSeconds = (now - lastTime) * adjustTime;
lastTime = now;
if (passedSeconds < 0) passedSeconds = 0;
if (passedSeconds > 1) passedSeconds = 1;
passedTime += passedSeconds * timeScale * ticksPerSecond;
ticks = (int) 0;
if (ticks > MAX_TICKS_PER_UPDATE) ticks = MAX_TICKS_PER_UPDATE;
passedTime -= ticks;
}
public:
float ticksPerSecond;
int ticks;
float a;
float timeScale;
float passedTime;
private:
static const int MAX_TICKS_PER_UPDATE = 10;
float lastTime;
long lastMs;
long lastMsSysTime;
float adjustTime;
};

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@@ -1,56 +0,0 @@
#include "CreativeMode.h"
#include "../Minecraft.h"
#ifndef STANDALONE_SERVER
#include "../particle/ParticleEngine.h"
#endif
#include "../player/LocalPlayer.h"
#ifndef STANDALONE_SERVER
#include "../renderer/LevelRenderer.h"
#include "../sound/SoundEngine.h"
#endif
#include "../../world/level/Level.h"
//#include "../../network/Packet.h"
#include "../../network/packet/RemoveBlockPacket.h"
#include "../../world/entity/player/Abilities.h"
static const int DestructionTickDelay = 5;
CreativeMode::CreativeMode(Minecraft* minecraft)
: super(minecraft)
{
}
void CreativeMode::startDestroyBlock(int x, int y, int z, int face) {
if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id)
return;
creativeDestroyBlock(x, y, z, face);
destroyDelay = DestructionTickDelay;
}
void CreativeMode::creativeDestroyBlock(int x, int y, int z, int face) {
minecraft->level->extinguishFire(x, y, z, face);
destroyBlock(x, y, z, face);
}
void CreativeMode::continueDestroyBlock(int x, int y, int z, int face) {
destroyDelay--;
if (destroyDelay <= 0) {
destroyDelay = DestructionTickDelay;
creativeDestroyBlock(x, y, z, face);
}
}
void CreativeMode::stopDestroyBlock() {
destroyDelay = 0;
}
void CreativeMode::initAbilities( Abilities& abilities ) {
abilities.mayfly = true;
abilities.instabuild = true;
abilities.invulnerable = true;
}
bool CreativeMode::isCreativeType() {
return true;
}

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@@ -1,26 +0,0 @@
#ifndef NET_MINECRAFT_CLIENT_GAMEMODE__CreativeMode_H__
#define NET_MINECRAFT_CLIENT_GAMEMODE__CreativeMode_H__
//package net.minecraft.client.gamemode;
#include "GameMode.h"
class CreativeMode: public GameMode
{
typedef GameMode super;
public:
CreativeMode(Minecraft* minecraft);
void startDestroyBlock(int x, int y, int z, int face);
void continueDestroyBlock(int x, int y, int z, int face);
void stopDestroyBlock();
bool isCreativeType();
void initAbilities(Abilities& abilities);
private:
void creativeDestroyBlock(int x, int y, int z, int face);
};
#endif /*NET_MINECRAFT_CLIENT_GAMEMODE__CreativeMode_H__*/

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@@ -1,102 +0,0 @@
#include "CreatorMode.h"
#include "../Minecraft.h"
#include "../particle/ParticleEngine.h"
#include "../player/LocalPlayer.h"
#include "../renderer/LevelRenderer.h"
#include "../sound/SoundEngine.h"
#include "../../world/level/Level.h"
//#include "../../network/Packet.h"
#include "../../network/packet/RemoveBlockPacket.h"
#include "../../world/entity/player/Abilities.h"
static const int DestructionTickDelay = 5;
class Creator: public ICreator {
//virtual void getEvents();
public:
Creator(/*int eventLifeTime*/)
: _tileEvents(32),
_tickId(0)
{
}
void setTick(int tick) {
_tickId = tick;
}
EventList<TileEvent>& getTileEvents() { return _tileEvents; }
void addevent_blockUse(int entityId, int x, int y, int z, int face) {
TileEvent t = {
entityId,
x,y,z,
face
};
_tileEvents.add(t, _tickId);
}
private:
EventList<TileEvent> _tileEvents;
int _tickId;
};
CreatorMode::CreatorMode(Minecraft* minecraft)
: super(minecraft)
{
_creator = new Creator();
}
CreatorMode::~CreatorMode() {
delete _creator;
}
void CreatorMode::startDestroyBlock(int x, int y, int z, int face) {
if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id)
return;
CreatorDestroyBlock(x, y, z, face);
destroyDelay = DestructionTickDelay;
}
void CreatorMode::CreatorDestroyBlock(int x, int y, int z, int face) {
minecraft->level->extinguishFire(x, y, z, face);
destroyBlock(x, y, z, face);
}
void CreatorMode::continueDestroyBlock(int x, int y, int z, int face) {
destroyDelay--;
if (destroyDelay <= 0) {
destroyDelay = DestructionTickDelay;
CreatorDestroyBlock(x, y, z, face);
}
}
bool CreatorMode::useItemOn( Player* player, Level* level, ItemInstance* item, int x, int y, int z, int face, const Vec3& hit ) {
if (item && item->id == ((Item*)Item::sword_iron)->id)
_creator->addevent_blockUse(player->entityId, x, y, z, face);
return super::useItemOn(player, level, item, x, y, z, face, hit);
}
void CreatorMode::stopDestroyBlock() {
destroyDelay = 0;
}
void CreatorMode::initAbilities( Abilities& abilities ) {
abilities.mayfly = true;
abilities.instabuild = true;
abilities.invulnerable = true;
}
bool CreatorMode::isCreativeType() {
return true;
}
ICreator* CreatorMode::getCreator() {
return _creator;
}
void CreatorMode::tick() {
_creator->setTick(minecraft->level->getTime());
super::tick();
}

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@@ -1,98 +0,0 @@
#include "SurvivalMode.h"
#include "../Minecraft.h"
#include "../player/LocalPlayer.h"
#ifndef STANDALONE_SERVER
#include "../particle/ParticleEngine.h"
#include "../sound/SoundEngine.h"
#endif
#include "../../world/level/Level.h"
#include "../../world/entity/player/Abilities.h"
SurvivalMode::SurvivalMode( Minecraft* minecraft )
: super(minecraft),
xDestroyBlock(-1),
yDestroyBlock(-1),
zDestroyBlock(-1)
{
}
void SurvivalMode::continueDestroyBlock( int x, int y, int z, int face ) {
if (destroyDelay > 0) {
destroyDelay--;
return;
}
if (x == xDestroyBlock && y == yDestroyBlock && z == zDestroyBlock) {
int t = minecraft->level->getTile(x, y, z);
if (t == 0) return;
Tile* tile = Tile::tiles[t];
destroyProgress += tile->getDestroyProgress(minecraft->player);
if ((++destroyTicks & 3) == 1) {
#ifndef STANDALONE_SERVER
if (tile != NULL) {
minecraft->soundEngine->play(tile->soundType->getStepSound(), x + 0.5f, y + 0.5f, z + 0.5f, (tile->soundType->getVolume() + 1) / 8, tile->soundType->getPitch() * 0.5f);
}
#endif
}
if (destroyProgress >= 1) {
destroyBlock(x, y, z, face);
destroyProgress = 0;
oDestroyProgress = 0;
destroyTicks = 0;
destroyDelay = 5;
}
} else {
destroyProgress = 0;
oDestroyProgress = 0;
destroyTicks = 0;
xDestroyBlock = x;
yDestroyBlock = y;
zDestroyBlock = z;
}
}
bool SurvivalMode::destroyBlock( int x, int y, int z, int face ) {
int t = minecraft->level->getTile(x, y, z);
int data = minecraft->level->getData(x, y, z);
bool changed = GameMode::destroyBlock(x, y, z, face);
bool couldDestroy = minecraft->player->canDestroy(Tile::tiles[t]);
ItemInstance* item = minecraft->player->inventory->getSelected();
if (item != NULL) {
item->mineBlock(t, x, y, z);
if (item->count == 0) {
//item->snap(minecraft->player);
minecraft->player->inventory->clearSlot(minecraft->player->inventory->selected);
}
}
if (changed && couldDestroy) {
ItemInstance instance(t, 1, data);
Tile::tiles[t]->playerDestroy(minecraft->level, minecraft->player, x, y, z, data);
}
return changed;
}
void SurvivalMode::stopDestroyBlock() {
destroyProgress = 0;
destroyDelay = 0;
}
void SurvivalMode::initAbilities( Abilities& abilities ) {
abilities.flying = false;
abilities.mayfly = false;
abilities.instabuild = false;
abilities.invulnerable = false;
}
void SurvivalMode::startDestroyBlock( int x, int y, int z, int face ) {
if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id)
return;
int t = minecraft->level->getTile(x, y, z);
if (t > 0 && destroyProgress == 0) Tile::tiles[t]->attack(minecraft->level, x, y, z, minecraft->player);
if (t > 0 && Tile::tiles[t]->getDestroyProgress(minecraft->player) >= 1)
destroyBlock(x, y, z, face);
}

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@@ -1,31 +0,0 @@
#ifndef NET_MINECRAFT_CLIENT_GAMEMODE__SurvivalMode_H__
#define NET_MINECRAFT_CLIENT_GAMEMODE__SurvivalMode_H__
#include "GameMode.h"
class Abilities;
class Minecraft;
class SurvivalMode: public GameMode
{
typedef GameMode super;
public:
SurvivalMode(Minecraft* minecraft);
bool destroyBlock(int x, int y, int z, int face);
void startDestroyBlock(int x, int y, int z, int face);
void continueDestroyBlock(int x, int y, int z, int face);
void stopDestroyBlock();
bool canHurtPlayer() { return true; }
bool isSurvivalType() { return true; }
void initAbilities( Abilities& abilities );
private:
int xDestroyBlock;
int yDestroyBlock;
int zDestroyBlock;
};
#endif /*NET_MINECRAFT_CLIENT_GAMEMODE__SurvivalMode_H__*/

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@@ -1,372 +1,372 @@
#include "Font.h"
//#include "SharedConstants.h"
#include "../Options.h"
#include "../renderer/Textures.h"
#include "../renderer/Tesselator.h"
#include "../../util/Mth.h"
#include <cstring>
Font::Font( Options* options, const std::string& name, Textures* textures )
: options(options),
fontTexture(0),
fontName(name),
index(0),
count(0),
_textures(textures),
_x(0), _y(0),
_cols(16), _rows(16),
_charOffset(0),
lineHeight(DefaultLineHeight)
{
init(options);
}
//Font::Font( Options* options, const std::string& name, Textures* textures, int imgW, int imgH, int x, int y, int cols, int rows, unsigned char charOffset )
//: options(options),
// fontTexture(0),
// fontName(name),
// index(0),
// count(0),
// _textures(textures),
// _x(x), _y(y),
// _cols(cols), _rows(rows),
// _charOffset(charOffset)
//{
// init(options);
//}
void Font::onGraphicsReset()
{
init(options);
}
void Font::init( Options* options )
{
TextureId fontTexture = _textures->loadTexture(fontName);
const TextureData* tex = _textures->getTemporaryTextureData(fontTexture);
if (!tex)
return;
unsigned char* rawPixels = tex->data;
const int numChars = _rows * _cols;
for (int i = 0; i < numChars; i++) {
int xt = i % _cols;
int yt = i / _cols;
int x = 7;
for (; x >= 0; x--) {
int xPixel = _x + xt * 8 + x;
bool emptyColumn = true;
for (int y = 0; y < 8 && emptyColumn; y++) {
int yPixel = _y + (yt * 8 + y) * tex->w;
unsigned char pixelalpha = rawPixels[(xPixel + yPixel) << 2];
if (pixelalpha > 0) emptyColumn = false;
}
if (!emptyColumn) {
break;
}
}
if (i == ' ') x = 4 - 2;
charWidths[i] = x + 2;
fcharWidths[i] = (float) charWidths[i];
}
#ifdef USE_VBO
return; // this <1
#endif
#ifndef USE_VBO
listPos = glGenLists(256 + 32);
Tesselator& t = Tesselator::instance;
for (int i = 0; i < 256; i++) {
glNewList(listPos + i, GL_COMPILE);
// @attn @huge @note: This is some dangerous code right here / Aron, added ^1
t.begin();
buildChar(i);
t.end(false, -1);
glTranslatef2((GLfloat)charWidths[i], 0.0f, 0.0f);
glEndList();
}
for (int i = 0; i < 32; i++) {
int br = ((i >> 3) & 1) * 0x55;
int r = ((i >> 2) & 1) * 0xaa + br;
int g = ((i >> 1) & 1) * 0xaa + br;
int b = ((i >> 0) & 1) * 0xaa + br;
if (i == 6) {
r += 0x55;
}
bool darken = i >= 16;
if (options->anaglyph3d) {
int cr = (r * 30 + g * 59 + b * 11) / 100;
int cg = (r * 30 + g * 70) / (100);
int cb = (r * 30 + b * 70) / (100);
r = cr;
g = cg;
b = cb;
}
// color = r << 16 | g << 8 | b;
if (darken) {
r /= 4;
g /= 4;
b /= 4;
}
glNewList(listPos + 256 + i, GL_COMPILE);
glColor3f(r / 255.0f, g / 255.0f, b / 255.0f);
glEndList();
}
#endif
}
void Font::drawShadow( const std::string& str, float x, float y, int color )
{
draw(str, x + 1, y + 1, color, true);
draw(str, x, y, color);
}
void Font::drawShadow( const char* str, float x, float y, int color )
{
draw(str, x + 1, y + 1, color, true);
draw(str, x, y, color);
}
void Font::draw( const std::string& str, float x, float y, int color )
{
draw(str, x, y, color, false);
}
void Font::draw( const char* str, float x, float y, int color )
{
draw(str, x, y, color, false);
}
void Font::draw( const char* str, float x, float y, int color, bool darken )
{
#ifdef USE_VBO
drawSlow(str, x, y, color, darken);
#endif
}
void Font::draw( const std::string& str, float x, float y, int color, bool darken )
{
#ifdef USE_VBO
drawSlow(str, x, y, color, darken);
return;
#endif
if (str.empty()) return;
if (darken) {
int oldAlpha = color & 0xff000000;
color = (color & 0xfcfcfc) >> 2;
color += oldAlpha;
}
_textures->loadAndBindTexture(fontName);
float r = ((color >> 16) & 0xff) / 255.0f;
float g = ((color >> 8) & 0xff) / 255.0f;
float b = ((color) & 0xff) / 255.0f;
float a = ((color >> 24) & 0xff) / 255.0f;
if (a == 0) a = 1;
glColor4f2(r, g, b, a);
static const std::string hex("0123456789abcdef");
index = 0;
glPushMatrix2();
glTranslatef2((GLfloat)x, (GLfloat)y, 0.0f);
for (unsigned int i = 0; i < str.length(); i++) {
while (str.length() > i + 1 && str[i] == '\xa7') {
int cc = hex.find((char)tolower(str[i + 1]));
if (cc < 0 || cc > 15) cc = 15;
lists[index++] = listPos + 256 + cc + (darken ? 16 : 0);
if (index == 1024) {
count = index;
index = 0;
#ifndef USE_VBO
glCallLists(count, GL_UNSIGNED_INT, lists);
#endif
count = 1024;
}
i += 2;
}
if (i < str.length()) {
//int ch = SharedConstants.acceptableLetters.indexOf(str.charAt(i));
char ch = str[i];
if (ch >= 0) {
//ib.put(listPos + ch + 32);
lists[index++] = listPos + ch;
}
}
if (index == 1024) {
count = index;
index = 0;
#ifndef USE_VBO
glCallLists(count, GL_UNSIGNED_INT, lists);
#endif
count = 1024;
}
}
count = index;
index = 0;
#ifndef USE_VBO
glCallLists(count, GL_UNSIGNED_INT, lists);
#endif
glPopMatrix2();
}
int Font::width( const std::string& str )
{
int maxLen = 0;
int len = 0;
for (unsigned int i = 0; i < str.length(); i++) {
if (str[i] == '\xa7') {
i++;
} else {
//int ch = SharedConstants.acceptableLetters.indexOf(str.charAt(i));
//if (ch >= 0) {
// len += charWidths[ch + 32];
//}
if (str[i] == '\n') {
if (len > maxLen) maxLen = len;
len = 0;
}
else {
int charWidth = charWidths[ (unsigned char) str[i] ];
len += charWidth;
}
}
}
return maxLen>len? maxLen : len;
}
int Font::height( const std::string& str ) {
int h = 0;
bool hasLine = false;
for (unsigned int i = 0; i < str.length(); ++i) {
if (str[i] == '\n') hasLine = true;
else {
if (hasLine) h += lineHeight;
hasLine = false;
}
}
return h;
}
std::string Font::sanitize( const std::string& str )
{
std::string sanitized(str.length() + 1, 0);
int j = 0;
for (unsigned int i = 0; i < str.length(); i++) {
if (str[i] == '\xa7') {
i++;
//} else if (SharedConstants.acceptableLetters.indexOf(str.charAt(i)) >= 0) {
} else {
sanitized[j++] = str[i];
}
}
return sanitized.erase(j);
}
void Font::drawWordWrap( const std::string& str, float x, float y, float w, int col )
{
char* cstr = new char[str.length() + 1];
strncpy(cstr, str.c_str(), str.length());
cstr[str.length()] = 0;
const char* lims = " \n\t\r";
char* ptok = strtok(cstr, lims);
std::vector<std::string> words;
while (ptok != NULL) {
words.push_back( ptok );
ptok = strtok(NULL, lims);
}
delete[] cstr;
int pos = 0;
while (pos < (int)words.size()) {
std::string line = words[pos++] + " ";
while (pos < (int)words.size() && width(line + words[pos]) < w) {
line += words[pos++] + " ";
}
drawShadow(line, x, y, col);
y += lineHeight;
}
}
void Font::drawSlow( const std::string& str, float x, float y, int color, bool darken /*= false*/ ) {
drawSlow(str.c_str(), x, y, color, darken);
}
void Font::drawSlow( const char* str, float x, float y, int color, bool darken /*= false*/ )
{
if (!str) return;
if (darken) {
int oldAlpha = color & 0xff000000;
color = (color & 0xfcfcfc) >> 2;
color += oldAlpha;
}
_textures->loadAndBindTexture(fontName);
Tesselator& t = Tesselator::instance;
t.begin();
int alpha = (0xff000000 & color) >> 24;
if (!alpha) alpha = 0xff;
t.color((color >> 16) & 0xff, (color >> 8) & 0xff, color & 0xff, alpha);
t.addOffset((float)x, (float)y, 0);
float xOffset = 0;
float yOffset = 0;
while (unsigned char ch = *(str++)) {
if (ch == '\n') {
xOffset = 0;
yOffset += lineHeight;
} else {
buildChar(ch, xOffset, yOffset);
xOffset += fcharWidths[ch];
}
}
t.draw();
t.addOffset(-(float)x, -(float)y, 0);
}
void Font::buildChar( unsigned char i, float x /*= 0*/, float y /*=0*/ )
{
Tesselator& t = Tesselator::instance;
//i -= _charOffset;
//int ix = (i % _cols) * 8 + _x;
//int iy = (i / _cols) * 8 + _y;
float ix = (float)((i & 15) * 8);
float iy = (float)((i >> 4) * 8);
float s = 7.99f;
float uo = (0.0f) / 128.0f;
float vo = (0.0f) / 128.0f;
t.vertexUV(x, y + s, 0, ix / 128.0f + uo, (iy + s) / 128.0f + vo);
t.vertexUV(x + s, y + s, 0, (ix + s) / 128.0f + uo, (iy + s) / 128.0f + vo);
t.vertexUV(x + s, y, 0, (ix + s) / 128.0f + uo, iy / 128.0f + vo);
t.vertexUV(x, y, 0, ix / 128.0f + uo, iy / 128.0f + vo);
}
#include "Font.hpp"
//#include "SharedConstants.hpp"
#include "client/Options.hpp"
#include "client/renderer/Textures.hpp"
#include "client/renderer/Tesselator.hpp"
#include "util/Mth.hpp"
#include <cstring>
Font::Font( Options* options, const std::string& name, Textures& textures )
: options(options),
fontTexture(0),
fontName(name),
index(0),
count(0),
_textures(textures),
_x(0), _y(0),
_cols(16), _rows(16),
_charOffset(0),
lineHeight(DefaultLineHeight)
{
init(options);
}
//Font::Font( Options* options, const std::string& name, Textures& textures, int imgW, int imgH, int x, int y, int cols, int rows, unsigned char charOffset )
//: options(options),
// fontTexture(0),
// fontName(name),
// index(0),
// count(0),
// _textures(textures),
// _x(x), _y(y),
// _cols(cols), _rows(rows),
// _charOffset(charOffset)
//{
// init(options);
//}
void Font::onGraphicsReset()
{
init(options);
}
void Font::init( Options* options )
{
TextureId fontTexture = _textures->loadTexture(fontName);
const TextureData* tex = _textures->getTemporaryTextureData(fontTexture);
if (!tex)
return;
unsigned char* rawPixels = tex->data;
const int numChars = _rows * _cols;
for (int i = 0; i < numChars; i++) {
int xt = i % _cols;
int yt = i / _cols;
int x = 7;
for (; x >= 0; x--) {
int xPixel = _x + xt * 8 + x;
bool emptyColumn = true;
for (int y = 0; y < 8 && emptyColumn; y++) {
int yPixel = _y + (yt * 8 + y) * tex->w;
unsigned char pixelalpha = rawPixels[(xPixel + yPixel) << 2];
if (pixelalpha > 0) emptyColumn = false;
}
if (!emptyColumn) {
break;
}
}
if (i == ' ') x = 4 - 2;
charWidths[i] = x + 2;
fcharWidths[i] = (float) charWidths[i];
}
#ifdef USE_VBO
return; // this <1
#endif
#ifndef USE_VBO
listPos = glGenLists(256 + 32);
Tesselator& t = Tesselator::instance;
for (int i = 0; i < 256; i++) {
glNewList(listPos + i, GL_COMPILE);
// @attn @huge @note: This is some dangerous code right here / Aron, added ^1
t.begin();
buildChar(i);
t.end(false, -1);
glTranslatef2((GLfloat)charWidths[i], 0.0f, 0.0f);
glEndList();
}
for (int i = 0; i < 32; i++) {
int br = ((i >> 3) & 1) * 0x55;
int r = ((i >> 2) & 1) * 0xaa + br;
int g = ((i >> 1) & 1) * 0xaa + br;
int b = ((i >> 0) & 1) * 0xaa + br;
if (i == 6) {
r += 0x55;
}
bool darken = i >= 16;
if (options->anaglyph3d) {
int cr = (r * 30 + g * 59 + b * 11) / 100;
int cg = (r * 30 + g * 70) / (100);
int cb = (r * 30 + b * 70) / (100);
r = cr;
g = cg;
b = cb;
}
// color = r << 16 | g << 8 | b;
if (darken) {
r /= 4;
g /= 4;
b /= 4;
}
glNewList(listPos + 256 + i, GL_COMPILE);
glColor3f(r / 255.0f, g / 255.0f, b / 255.0f);
glEndList();
}
#endif
}
void Font::drawShadow( const std::string& str, float x, float y, int color )
{
draw(str, x + 1, y + 1, color, true);
draw(str, x, y, color);
}
void Font::drawShadow( const char* str, float x, float y, int color )
{
draw(str, x + 1, y + 1, color, true);
draw(str, x, y, color);
}
void Font::draw( const std::string& str, float x, float y, int color )
{
draw(str, x, y, color, false);
}
void Font::draw( const char* str, float x, float y, int color )
{
draw(str, x, y, color, false);
}
void Font::draw( const char* str, float x, float y, int color, bool darken )
{
#ifdef USE_VBO
drawSlow(str, x, y, color, darken);
#endif
}
void Font::draw( const std::string& str, float x, float y, int color, bool darken )
{
#ifdef USE_VBO
drawSlow(str, x, y, color, darken);
return;
#endif
if (str.empty()) return;
if (darken) {
int oldAlpha = color & 0xff000000;
color = (color & 0xfcfcfc) >> 2;
color += oldAlpha;
}
_textures->loadAndBindTexture(fontName);
float r = ((color >> 16) & 0xff) / 255.0f;
float g = ((color >> 8) & 0xff) / 255.0f;
float b = ((color) & 0xff) / 255.0f;
float a = ((color >> 24) & 0xff) / 255.0f;
if (a == 0) a = 1;
glColor4f2(r, g, b, a);
static const std::string hex("0123456789abcdef");
index = 0;
glPushMatrix2();
glTranslatef2((GLfloat)x, (GLfloat)y, 0.0f);
for (unsigned int i = 0; i < str.length(); i++) {
while (str.length() > i + 1 && str[i] == '\xa7') {
int cc = hex.find((char)tolower(str[i + 1]));
if (cc < 0 || cc > 15) cc = 15;
lists[index++] = listPos + 256 + cc + (darken ? 16 : 0);
if (index == 1024) {
count = index;
index = 0;
#ifndef USE_VBO
glCallLists(count, GL_UNSIGNED_INT, lists);
#endif
count = 1024;
}
i += 2;
}
if (i < str.length()) {
//int ch = SharedConstants.acceptableLetters.indexOf(str.charAt(i));
char ch = str[i];
if (ch >= 0) {
//ib.put(listPos + ch + 32);
lists[index++] = listPos + ch;
}
}
if (index == 1024) {
count = index;
index = 0;
#ifndef USE_VBO
glCallLists(count, GL_UNSIGNED_INT, lists);
#endif
count = 1024;
}
}
count = index;
index = 0;
#ifndef USE_VBO
glCallLists(count, GL_UNSIGNED_INT, lists);
#endif
glPopMatrix2();
}
int Font::width( const std::string& str )
{
int maxLen = 0;
int len = 0;
for (unsigned int i = 0; i < str.length(); i++) {
if (str[i] == '\xa7') {
i++;
} else {
//int ch = SharedConstants.acceptableLetters.indexOf(str.charAt(i));
//if (ch >= 0) {
// len += charWidths[ch + 32];
//}
if (str[i] == '\n') {
if (len > maxLen) maxLen = len;
len = 0;
}
else {
int charWidth = charWidths[ (unsigned char) str[i] ];
len += charWidth;
}
}
}
return maxLen>len? maxLen : len;
}
int Font::height( const std::string& str ) {
int h = 0;
bool hasLine = false;
for (unsigned int i = 0; i < str.length(); ++i) {
if (str[i] == '\n') hasLine = true;
else {
if (hasLine) h += lineHeight;
hasLine = false;
}
}
return h;
}
std::string Font::sanitize( const std::string& str )
{
std::string sanitized(str.length() + 1, 0);
int j = 0;
for (unsigned int i = 0; i < str.length(); i++) {
if (str[i] == '\xa7') {
i++;
//} else if (SharedConstants.acceptableLetters.indexOf(str.charAt(i)) >= 0) {
} else {
sanitized[j++] = str[i];
}
}
return sanitized.erase(j);
}
void Font::drawWordWrap( const std::string& str, float x, float y, float w, int col )
{
char* cstr = new char[str.length() + 1];
strncpy(cstr, str.c_str(), str.length());
cstr[str.length()] = 0;
const char* lims = " \n\t\r";
char* ptok = strtok(cstr, lims);
std::vector<std::string> words;
while (ptok != NULL) {
words.push_back( ptok );
ptok = strtok(NULL, lims);
}
delete[] cstr;
int pos = 0;
while (pos < (int)words.size()) {
std::string line = words[pos++] + " ";
while (pos < (int)words.size() && width(line + words[pos]) < w) {
line += words[pos++] + " ";
}
drawShadow(line, x, y, col);
y += lineHeight;
}
}
void Font::drawSlow( const std::string& str, float x, float y, int color, bool darken /*= false*/ ) {
drawSlow(str.c_str(), x, y, color, darken);
}
void Font::drawSlow( const char* str, float x, float y, int color, bool darken /*= false*/ )
{
if (!str) return;
if (darken) {
int oldAlpha = color & 0xff000000;
color = (color & 0xfcfcfc) >> 2;
color += oldAlpha;
}
_textures->loadAndBindTexture(fontName);
Tesselator& t = Tesselator::instance;
t.begin();
int alpha = (0xff000000 & color) >> 24;
if (!alpha) alpha = 0xff;
t.color((color >> 16) & 0xff, (color >> 8) & 0xff, color & 0xff, alpha);
t.addOffset((float)x, (float)y, 0);
float xOffset = 0;
float yOffset = 0;
while (unsigned char ch = *(str++)) {
if (ch == '\n') {
xOffset = 0;
yOffset += lineHeight;
} else {
buildChar(ch, xOffset, yOffset);
xOffset += fcharWidths[ch];
}
}
t.draw();
t.addOffset(-(float)x, -(float)y, 0);
}
void Font::buildChar( unsigned char i, float x /*= 0*/, float y /*=0*/ )
{
Tesselator& t = Tesselator::instance;
//i -= _charOffset;
//int ix = (i % _cols) * 8 + _x;
//int iy = (i / _cols) * 8 + _y;
float ix = (float)((i & 15) * 8);
float iy = (float)((i >> 4) * 8);
float s = 7.99f;
float uo = (0.0f) / 128.0f;
float vo = (0.0f) / 128.0f;
t.vertexUV(x, y + s, 0, ix / 128.0f + uo, (iy + s) / 128.0f + vo);
t.vertexUV(x + s, y + s, 0, (ix + s) / 128.0f + uo, (iy + s) / 128.0f + vo);
t.vertexUV(x + s, y, 0, (ix + s) / 128.0f + uo, iy / 128.0f + vo);
t.vertexUV(x, y, 0, ix / 128.0f + uo, iy / 128.0f + vo);
}

View File

@@ -1,63 +1,61 @@
#ifndef NET_MINECRAFT_CLIENT_GUI__Font_H__
#define NET_MINECRAFT_CLIENT_GUI__Font_H__
//package net.minecraft.client.gui;
#include <string>
#include <cctype>
#include "../renderer/gles.h"
class Textures;
class Options;
class Font
{
public:
Font(Options* options, const std::string& name, Textures* textures);
//Font(Options* options, const std::string& name, Textures* textures, int imgW, int imgH, int x, int y, int cols, int rows, unsigned char charOffset);
void init(Options* options);
void onGraphicsReset();
void draw(const char* str, float x, float y, int color);
void draw(const std::string& str, float x, float y, int color);
void draw(const char* str, float x, float y, int color, bool darken);
void draw(const std::string& str, float x, float y, int color, bool darken);
void drawShadow(const std::string& str, float x, float y, int color);
void drawShadow(const char* str, float x, float y, int color);
void drawWordWrap(const std::string& str, float x, float y, float w, int col);
int width(const std::string& str);
int height(const std::string& str);
static std::string sanitize(const std::string& str);
private:
void buildChar(unsigned char i, float x = 0, float y = 0);
void drawSlow(const std::string& str, float x, float y, int color, bool darken = false);
void drawSlow(const char* str, float x, float y, int color, bool darken = false);
public:
int fontTexture;
int lineHeight;
static const int DefaultLineHeight = 10;
private:
int charWidths[256];
float fcharWidths[256];
int listPos;
int index;
int count;
GLuint lists[1024];
std::string fontName;
Textures* _textures;
Options* options;
int _x, _y;
int _cols;
int _rows;
unsigned char _charOffset;
};
#endif /*NET_MINECRAFT_CLIENT_GUI__Font_H__*/
#pragma once
//package net.minecraft.client.gui;
#include <string>
#include <cctype>
#include "client/renderer/gles.hpp"
class Textures;
class Options;
class Font
{
public:
Font(Options* options, const std::string& name, Textures& textures);
//Font(Options* options, const std::string& name, Textures& textures, int imgW, int imgH, int x, int y, int cols, int rows, unsigned char charOffset);
void init(Options* options);
void onGraphicsReset();
void draw(const char* str, float x, float y, int color);
void draw(const std::string& str, float x, float y, int color);
void draw(const char* str, float x, float y, int color, bool darken);
void draw(const std::string& str, float x, float y, int color, bool darken);
void drawShadow(const std::string& str, float x, float y, int color);
void drawShadow(const char* str, float x, float y, int color);
void drawWordWrap(const std::string& str, float x, float y, float w, int col);
int width(const std::string& str);
int height(const std::string& str);
static std::string sanitize(const std::string& str);
private:
void buildChar(unsigned char i, float x = 0, float y = 0);
void drawSlow(const std::string& str, float x, float y, int color, bool darken = false);
void drawSlow(const char* str, float x, float y, int color, bool darken = false);
public:
int fontTexture;
int lineHeight;
static const int DefaultLineHeight = 10;
private:
int charWidths[256];
float fcharWidths[256];
int listPos;
int index;
int count;
GLuint lists[1024];
std::string fontName;
Textures* _textures;
Options* options;
int _x, _y;
int _cols;
int _rows;
unsigned char _charOffset;
};

View File

@@ -1,30 +1,30 @@
#include "Gui.h"
#include "Font.h"
#include "client/Options.h"
#include "platform/input/Keyboard.h"
#include "screens/IngameBlockSelectionScreen.h"
#include "screens/ChatScreen.h"
#include "screens/ConsoleScreen.h"
#include "../Minecraft.h"
#include "../player/LocalPlayer.h"
#include "../renderer/Tesselator.h"
#include "../renderer/TileRenderer.h"
#include "../renderer/LevelRenderer.h"
#include "../renderer/GameRenderer.h"
#include "../renderer/entity/ItemRenderer.h"
#include "../player/input/IInputHolder.h"
#include "../gamemode/GameMode.h"
#include "../gamemode/CreativeMode.h"
#include "../renderer/Textures.h"
#include "../../AppConstants.h"
#include "../../world/entity/player/Inventory.h"
#include "../../world/level/material/Material.h"
#include "../../world/item/Item.h"
#include "../../world/item/ItemInstance.h"
#include "../../platform/input/Mouse.h"
#include "../../world/level/Level.h"
#include "../../world/PosTranslator.h"
#include "../../platform/time.h"
#include "Gui.hpp"
#include "Font.hpp"
#include <MinecraftClient.hpp>
#include "client/Options.hpp"
#include "platform/input/Keyboard.hpp"
#include "screens/IngameBlockSelectionScreen.hpp"
#include "screens/ChatScreen.hpp"
#include <Minecraft.hpp>
#include "client/player/LocalPlayer.hpp"
#include "client/renderer/Tesselator.hpp"
#include "client/renderer/TileRenderer.hpp"
#include "client/renderer/LevelRenderer.hpp"
#include "client/renderer/GameRenderer.hpp"
#include "client/renderer/entity/ItemRenderer.hpp"
#include "client/player/input/IInputHolder.hpp"
#include <gamemode/GameMode.hpp>
#include "gamemode/CreativeMode.hpp"
#include "client/renderer/Textures.hpp"
// #include "AppConstants.hpp"
#include "world/entity/player/Inventory.hpp"
#include "world/level/material/Material.hpp"
#include "world/item/Item.hpp"
#include "world/item/ItemInstance.hpp"
#include "platform/input/Mouse.hpp"
#include "world/level/Level.hpp"
#include "world/PosTranslator.hpp"
#include "platform/time.hpp"
#include <cmath>
#include <algorithm>
#include <sstream>
@@ -35,33 +35,15 @@ const float Gui::DropTicks = 40.0f;
//#include <android/log.h>
Gui::Gui(Minecraft* minecraft)
: minecraft(minecraft),
tickCount(0),
progress(0),
overlayMessageTime(0),
animateOverlayMessageColor(false),
chatScrollOffset(0),
tbr(1),
_inventoryNeedsUpdate(true),
_flashSlotId(-1),
_flashSlotStartTime(-1),
_slotFont(NULL),
_numSlots(4),
_currentDropTicks(-1),
_currentDropSlot(-1),
MAX_MESSAGE_WIDTH(240),
itemNameOverlayTime(2),
_openInventorySlot(minecraft->useTouchscreen())
{
// @todo virtual controlConfigurationChanged() when player switches from keyboard to touch for example
Gui::Gui(MinecraftClient& minecraft) : minecraft(minecraft), _openInventorySlot(minecraft.useTouchscreen()) {
glGenBuffers2(1, &_inventoryRc.vboId);
glGenBuffers2(1, &rcFeedbackInner.vboId);
glGenBuffers2(1, &rcFeedbackOuter.vboId);
//Gui::InvGuiScale = 1.0f / (int) (3 * Minecraft::width / 854);
}
Gui::~Gui()
{
Gui::~Gui() {
if (_slotFont)
delete _slotFont;
@@ -69,17 +51,16 @@ Gui::~Gui()
}
void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
if (!minecraft->level || !minecraft->player)
if (!minecraft.level || !minecraft.player())
return;
//minecraft->gameRenderer->setupGuiScreen();
Font* font = minecraft->font;
//minecraft.gameRenderer->setupGuiScreen();
Font* font = minecraft.font();
const bool isTouchInterface = minecraft->useTouchscreen();
const bool isTouchInterface = minecraft.useTouchscreen();
const int screenWidth = (int)(minecraft->width * InvGuiScale);
const int screenHeight = (int)(minecraft->height * InvGuiScale);
const int screenWidth = (int)(minecraft.getScreenWidth() * InvGuiScale);
const int screenHeight = (int)(minecraft.getScreenHeight() * InvGuiScale);
blitOffset = -90;
renderProgressIndicator(isTouchInterface, screenWidth, screenHeight, a);
@@ -91,9 +72,9 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
// F: 3
int ySlot = screenHeight - 16 - 3;
if (!minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) {
if (minecraft->gameMode->canHurtPlayer()) {
minecraft->textures->loadAndBindTexture("gui/icons.png");
if (!minecraft.options().getBooleanValue(OPTIONS_HIDEGUI)) {
if (minecraft.gameMode->canHurtPlayer()) {
minecraft.textures().loadAndBindTexture("gui/icons.png");
Tesselator& t = Tesselator::instance;
t.beginOverride();
t.colorABGR(0xffffffff);
@@ -103,7 +84,7 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
}
}
if(minecraft->player->getSleepTimer() > 0) {
if(minecraft.player()->getSleepTimer() > 0) {
glDisable(GL_DEPTH_TEST);
glDisable(GL_ALPHA_TEST);
@@ -112,11 +93,11 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
glEnable(GL_ALPHA_TEST);
glEnable(GL_DEPTH_TEST);
}
if (!minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) {
if (!minecraft.options().getBooleanValue(OPTIONS_HIDEGUI)) {
renderToolBar(a, ySlot, screenWidth);
glEnable(GL_BLEND);
bool isChatting = (minecraft->screen && (dynamic_cast<ChatScreen*>(minecraft->screen) || dynamic_cast<ConsoleScreen*>(minecraft->screen)));
bool isChatting = minecraft.getScreen() && dynamic_cast<ChatScreen*>(minecraft.getScreen());
unsigned int max = 10;
if (isChatting) {
int lineHeight = 9;
@@ -128,20 +109,17 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
} else {
chatScrollOffset = 0;
}
renderChatMessages(screenHeight, max, isChatting, font);
#if !defined(RPI)
renderOnSelectItemNameText(screenWidth, font, ySlot);
#endif
#if defined(RPI)
renderDebugInfo();
#endif
if (font != nullptr) {
renderChatMessages(screenHeight, max, isChatting, *font);
renderOnSelectItemNameText(screenWidth, *font, ySlot);
if (Keyboard::isKeyDown(Keyboard::KEY_TAB)) {
renderPlayerList(font, screenWidth, screenHeight);
}
if (Keyboard::isKeyDown(Keyboard::KEY_TAB)) {
renderPlayerList(*font, screenWidth, screenHeight);
}
if (minecraft->options.getBooleanValue(OPTIONS_RENDER_DEBUG))
renderDebugInfo();
if (minecraft.options().getBooleanValue(OPTIONS_RENDER_DEBUG))
renderDebugInfo();
}
}
glDisable(GL_BLEND);
@@ -149,8 +127,8 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
}
int Gui::getSlotIdAt(int x, int y) {
int screenWidth = (int)(minecraft->width * InvGuiScale);
int screenHeight = (int)(minecraft->height * InvGuiScale);
int screenWidth = (int)(minecraft.getScreenWidth() * InvGuiScale);
int screenHeight = (int)(minecraft.getScreenHeight() * InvGuiScale);
x = (int)(x * InvGuiScale);
y = (int)(y * InvGuiScale);
@@ -180,24 +158,24 @@ void Gui::flashSlot(int slotId) {
}
void Gui::getSlotPos(int slot, int& posX, int& posY) {
int screenWidth = (int)(minecraft->width * InvGuiScale);
int screenHeight = (int)(minecraft->height * InvGuiScale);
int screenWidth = (int)(minecraft.getScreenWidth() * InvGuiScale);
int screenHeight = (int)(minecraft.getScreenHeight() * InvGuiScale);
posX = screenWidth / 2 - getNumSlots() * 10 + slot * 20,
posY = screenHeight - 22;
}
RectangleArea Gui::getRectangleArea(int extendSide) {
const int Spacing = 3;
const float pCenterX = 2.0f + (float)(minecraft->width / 2);
const float pCenterX = 2.0f + (float)(minecraft.getScreenWidth() / 2);
const float pHalfWidth = (1.0f + (getNumSlots() * 10 + Spacing)) * Gui::GuiScale;
const float pHeight = (22 + Spacing) * Gui::GuiScale;
if (extendSide < 0)
return RectangleArea(0, (float)minecraft->height-pHeight, pCenterX+pHalfWidth+2, (float)minecraft->height);
return RectangleArea(0, (float)minecraft.getScreenHeight()-pHeight, pCenterX+pHalfWidth+2, (float)minecraft.getScreenHeight());
if (extendSide > 0)
return RectangleArea(pCenterX-pHalfWidth, (float)minecraft->height-pHeight, (float)minecraft->width, (float)minecraft->height);
return RectangleArea(pCenterX-pHalfWidth, (float)minecraft.getScreenHeight()-pHeight, (float)minecraft.getScreenWidth(), (float)minecraft.getScreenHeight());
return RectangleArea(pCenterX-pHalfWidth, (float)minecraft->height-pHeight, pCenterX+pHalfWidth+2, (float)minecraft->height);
return RectangleArea(pCenterX-pHalfWidth, (float)minecraft.getScreenHeight()-pHeight, pCenterX+pHalfWidth+2, (float)minecraft.getScreenHeight());
}
void Gui::handleClick(int button, int x, int y) {
@@ -206,9 +184,9 @@ void Gui::handleClick(int button, int x, int y) {
int slot = getSlotIdAt(x, y);
if (slot != -1) {
if (_openInventorySlot && slot == (getNumSlots()-1)) {
minecraft->screenChooser.setScreen(SCREEN_BLOCKSELECTION);
minecraft.screenChooser().setScreen(SCREEN_BLOCKSELECTION);
} else {
minecraft->player->inventory->selectSlot(slot);
minecraft.player()->inventory->selectSlot(slot);
itemNameOverlayTime = 0;
}
}
@@ -216,7 +194,7 @@ void Gui::handleClick(int button, int x, int y) {
void Gui::handleKeyPressed(int key)
{
bool isChatting = (minecraft->screen && (dynamic_cast<ChatScreen*>(minecraft->screen) || dynamic_cast<ConsoleScreen*>(minecraft->screen)));
bool isChatting = (minecraft.getScreen() && dynamic_cast<ChatScreen*>(minecraft.getScreen()));
if (isChatting) {
// Allow scrolling the chat history with the mouse/keyboard when chat is open
if (key == 38) { // VK_UP
@@ -227,12 +205,12 @@ void Gui::handleKeyPressed(int key)
return;
} else if (key == 33) { // VK_PRIOR (Page Up)
// Scroll by a page
int screenHeight = (int)(minecraft->height * InvGuiScale);
int screenHeight = (int)(minecraft.getScreenHeight() * InvGuiScale);
int maxVisible = (screenHeight - 48) / 9;
scrollChat(maxVisible);
return;
} else if (key == 34) { // VK_NEXT (Page Down)
int screenHeight = (int)(minecraft->height * InvGuiScale);
int screenHeight = (int)(minecraft.getScreenHeight() * InvGuiScale);
int maxVisible = (screenHeight - 48) / 9;
scrollChat(-maxVisible);
return;
@@ -240,30 +218,30 @@ void Gui::handleKeyPressed(int key)
}
if (key == Keyboard::KEY_F1) {
minecraft->options.toggle(OPTIONS_HIDEGUI);
minecraft.options().toggle(OPTIONS_HIDEGUI);
}
if (key == 99)
{
if (minecraft->player->inventory->selected > 0)
if (minecraft.player()->inventory->selected > 0)
{
minecraft->player->inventory->selected--;
minecraft.player()->inventory->selected--;
}
}
else if (key == 4)
{
if (minecraft->player->inventory->selected < (getNumSlots() - 2))
if (minecraft.player()->inventory->selected < (getNumSlots() - 2))
{
minecraft->player->inventory->selected++;
minecraft.player()->inventory->selected++;
}
}
else if (key == 100)
{
minecraft->screenChooser.setScreen(SCREEN_BLOCKSELECTION);
minecraft.screenChooser().setScreen(SCREEN_BLOCKSELECTION);
}
else if (key == minecraft->options.getIntValue(OPTIONS_KEY_DROP))
else if (key == minecraft.options().getIntValue(OPTIONS_KEY_DROP))
{
minecraft->player->inventory->dropSlot(minecraft->player->inventory->selected, false);
minecraft.player()->inventory->dropSlot(minecraft.player()->inventory->selected, false);
}
}
@@ -271,7 +249,7 @@ void Gui::scrollChat(int delta) {
if (delta == 0)
return;
int screenHeight = (int)(minecraft->height * InvGuiScale);
int screenHeight = (int)(minecraft.getScreenHeight() * InvGuiScale);
int maxVisible = (screenHeight - 48) / 9;
if (maxVisible <= 0)
return;
@@ -293,18 +271,18 @@ void Gui::tick() {
guiMessages.at(i).ticks++;
}
if (!minecraft->isCreativeMode())
if (!minecraft.isCreativeMode())
tickItemDrop();
}
void Gui::addMessage(const std::string& _string) {
if (!minecraft->font)
if (!minecraft.font())
return;
std::string string = _string;
while (minecraft->font->width(string) > MAX_MESSAGE_WIDTH) {
while (minecraft.font()->width(string) > maxMessageWidth) {
unsigned int i = 1;
while (i < string.length() && minecraft->font->width(string.substr(0, i + 1)) <= MAX_MESSAGE_WIDTH) {
while (i < string.length() && minecraft.font()->width(string.substr(0, i + 1)) <= maxMessageWidth) {
i++;
}
addMessage(string.substr(0, i));
@@ -354,7 +332,7 @@ void Gui::renderVignette(float br, int w, int h) {
glDepthMask(false);
glBlendFunc2(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
glColor4f2(tbr, tbr, tbr, 1);
minecraft->textures->loadAndBindTexture("misc/vignette.png");
minecraft.textures().loadAndBindTexture("misc/vignette.png");
Tesselator& t = Tesselator::instance;
t.begin();
@@ -370,14 +348,14 @@ void Gui::renderVignette(float br, int w, int h) {
}
void Gui::renderSlot(int slot, int x, int y, float a) {
ItemInstance* item = minecraft->player->inventory->getItem(slot);
ItemInstance* item = minecraft.player()->inventory->getItem(slot);
if (!item) {
//LOGW("Warning: item @ Gui::renderSlot is NULL\n");
return;
}
const bool fancy = true;
ItemRenderer::renderGuiItem(minecraft->font, minecraft->textures, item, (float)x, (float)y, fancy);
ItemRenderer::renderGuiItem(minecraft.font(), minecraft.textures(), item, (float)x, (float)y, fancy);
}
void Gui::renderSlotText( const ItemInstance* item, float x, float y, bool hasFinite, bool shadow )
@@ -397,9 +375,9 @@ void Gui::renderSlotText( const ItemInstance* item, float x, float y, bool hasFi
//LOGI("slot: %d - %s\n", slot, buffer);
if (shadow)
minecraft->font->drawShadow(buffer, x, y, item->count>0?0xffcccccc:0x60cccccc);
minecraft.font()->drawShadow(buffer, x, y, item->count>0?0xffcccccc:0x60cccccc);
else
minecraft->font->draw(buffer, x, y, item->count>0?0xffcccccc:0x60cccccc);
minecraft.font()->draw(buffer, x, y, item->count>0?0xffcccccc:0x60cccccc);
}
void Gui::inventoryUpdated() {
@@ -411,7 +389,7 @@ void Gui::onGraphicsReset() {
}
void Gui::texturesLoaded( Textures* textures ) {
//_slotFont = new Font(&minecraft->options, "gui/gui_blocks.png", textures, 0, 504, 10, 1, '0');
//_slotFont = new Font(&minecraft.options, "gui/gui_blocks.png", textures, 0, 504, 10, 1, '0');
}
void Gui::onConfigChanged( const Config& c ) {
@@ -426,7 +404,7 @@ void Gui::onConfigChanged( const Config& c ) {
#else
const float mm = 50; //20
#endif
const float maxRadius = minecraft->pixelCalcUi.millimetersToPixels(mm);
const float maxRadius = minecraft.pixelCalcUi().millimetersToPixels(mm);
const float radius = Mth::Min(80.0f/2, maxRadius);
//LOGI("radius, maxradius: %f, %f\n", radius, maxRadius);
const float radiusInner = radius * 0.95f;
@@ -471,10 +449,12 @@ void Gui::onConfigChanged( const Config& c ) {
}
rcFeedbackInner = t.end(true, rcFeedbackInner.vboId);
if (c.minecraft->useTouchscreen()) {
if (c.minecraft.useTouchscreen()) {
// I'll bump this up to 6.
int num = 6; // without "..." dots
if (!c.minecraft->options.getBooleanValue(OPTIONS_IS_JOY_TOUCH_AREA) && c.width > 480) {
if (!c.minecraft.options().getBooleanValue(OPTIONS_IS_JOY_TOUCH_AREA) && c.width > 480) {
while (num < Inventory::MAX_SELECTION_SIZE - 1) {
int x0, x1, y;
getSlotPos(0, x0, y);
@@ -493,7 +473,8 @@ void Gui::onConfigChanged( const Config& c ) {
} else {
_numSlots = Inventory::MAX_SELECTION_SIZE; // Xperia Play
}
MAX_MESSAGE_WIDTH = c.guiWidth;
maxMessageWidth = c.guiWidth;
}
float Gui::floorAlignToScreenPixel(float v) {
@@ -540,8 +521,8 @@ void Gui::tickItemDrop()
}
isCurrentlyActive = true;
if ((_currentDropTicks += 1.0f) >= DropTicks) {
minecraft->player->inventory->dropSlot(slot, false);
minecraft->level->playSound(minecraft->player, "random.pop", 0.3f, 1);
minecraft.player()->inventory->dropSlot(slot, false);
minecraft.level->playSound(minecraft.player(), "random.pop", 0.3f, 1);
isCurrentlyActive = false;
}
}
@@ -568,7 +549,7 @@ void Gui::postError( int errCode )
void Gui::setScissorRect( const IntRectangle& bbox )
{
GLuint x = (GLuint)(GuiScale * bbox.x);
GLuint y = minecraft->height - (GLuint)(GuiScale * (bbox.y + bbox.h));
GLuint y = minecraft.getScreenHeight() - (GLuint)(GuiScale * (bbox.y + bbox.h));
GLuint w = (GLuint)(GuiScale * bbox.w);
GLuint h = (GLuint)(GuiScale * bbox.h);
glScissor(x, y, w, h);
@@ -581,33 +562,33 @@ float Gui::cubeSmoothStep(float percentage, float min, float max) {
}
void Gui::renderProgressIndicator( const bool isTouchInterface, const int screenWidth, const int screenHeight, float a ) {
ItemInstance* currentItem = minecraft->player->inventory->getSelected();
ItemInstance* currentItem = minecraft.player()->inventory->getSelected();
bool bowEquipped = currentItem != NULL ? currentItem->getItem() == Item::bow : false;
bool itemInUse = currentItem != NULL ? currentItem->getItem() == minecraft->player->getUseItem()->getItem() : false;
if ((!isTouchInterface || minecraft->options.getBooleanValue(OPTIONS_IS_JOY_TOUCH_AREA)
|| (bowEquipped && itemInUse)) && !minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) {
minecraft->textures->loadAndBindTexture("gui/icons.png");
bool itemInUse = currentItem != NULL ? currentItem->getItem() == minecraft.player()->getUseItem()->getItem() : false;
if ((!isTouchInterface || minecraft.options().getBooleanValue(OPTIONS_IS_JOY_TOUCH_AREA)
|| (bowEquipped && itemInUse)) && !minecraft.options().getBooleanValue(OPTIONS_HIDEGUI)) {
minecraft.textures().loadAndBindTexture("gui/icons.png");
glEnable(GL_BLEND);
glBlendFunc2(GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_COLOR);
blit(screenWidth/2 - 8, screenHeight/2 - 8, 0, 0, 16, 16);
glDisable(GL_BLEND);
} else if(!bowEquipped) {
const float tprogress = minecraft->gameMode->destroyProgress;
const float alpha = Mth::clamp(minecraft->inputHolder->alpha, 0.0f, 1.0f);
const float tprogress = minecraft.gameMode->destroyProgress;
const float alpha = Mth::clamp(minecraft.inputHolder()->alpha, 0.0f, 1.0f);
//LOGI("alpha: %f\n", alpha);
if (tprogress <= 0 && minecraft->inputHolder->alpha >= 0) {
if (tprogress <= 0 && minecraft.inputHolder()->alpha >= 0) {
glDisable2(GL_TEXTURE_2D);
glEnable2(GL_BLEND);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
if (minecraft->hitResult.isHit())
if (minecraft.hitResult.isHit())
glColor4f2(1, 1, 1, 0.8f * alpha);
else
glColor4f2(1, 1, 1, Mth::Min(0.4f, alpha*0.4f));
//LOGI("alpha2: %f\n", alpha);
const float x = InvGuiScale * minecraft->inputHolder->mousex;
const float y = InvGuiScale * minecraft->inputHolder->mousey;
const float x = InvGuiScale * minecraft.inputHolder()->mousex;
const float y = InvGuiScale * minecraft.inputHolder()->mousey;
glTranslatef2(x, y, 0);
drawArrayVT(rcFeedbackOuter.vboId, rcFeedbackOuter.vertexCount, 24);
glTranslatef2(-x, -y, 0);
@@ -615,7 +596,7 @@ void Gui::renderProgressIndicator( const bool isTouchInterface, const int screen
glEnable2(GL_TEXTURE_2D);
glDisable(GL_BLEND);
} else if (tprogress > 0) {
const float oProgress = minecraft->gameMode->oDestroyProgress;
const float oProgress = minecraft.gameMode->oDestroyProgress;
const float progress = 0.5f * (oProgress + (tprogress - oProgress) * a);
//static Stopwatch w;
@@ -626,8 +607,8 @@ void Gui::renderProgressIndicator( const bool isTouchInterface, const int screen
glEnable(GL_BLEND);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
const float x = InvGuiScale * minecraft->inputHolder->mousex;
const float y = InvGuiScale * minecraft->inputHolder->mousey;
const float x = InvGuiScale * minecraft.inputHolder()->mousex;
const float y = InvGuiScale * minecraft.inputHolder()->mousey;
glPushMatrix2();
glTranslatef2(x, y, 0);
drawArrayVT(rcFeedbackOuter.vboId, rcFeedbackOuter.vertexCount, 24);
@@ -648,20 +629,20 @@ void Gui::renderProgressIndicator( const bool isTouchInterface, const int screen
}
void Gui::renderHearts() {
bool blink = (minecraft->player->invulnerableTime / 3) % 2 == 1;
if (minecraft->player->invulnerableTime < 10) blink = false;
int h = minecraft->player->health;
int oh = minecraft->player->lastHealth;
bool blink = (minecraft.player()->invulnerableTime / 3) % 2 == 1;
if (minecraft.player()->invulnerableTime < 10) blink = false;
int h = minecraft.player()->health;
int oh = minecraft.player()->lastHealth;
random.setSeed(tickCount * 312871);
int screenWidth = (int)(minecraft->width * InvGuiScale);
int screenHeight = (int)(minecraft->height * InvGuiScale);
int screenWidth = (int)(minecraft.getScreenWidth() * InvGuiScale);
int screenHeight = (int)(minecraft.getScreenHeight() * InvGuiScale);
int xx = (minecraft->options.getBooleanValue(OPTIONS_BAR_ON_TOP)) ? screenWidth / 2 - getNumSlots() * 10 - 1 : 2;
int xx = (minecraft.options().getBooleanValue(OPTIONS_BAR_ON_TOP)) ? screenWidth / 2 - getNumSlots() * 10 - 1 : 2;
int armor = minecraft->player->getArmorValue();
int armor = minecraft.player()->getArmorValue();
for (int i = 0; i < Player::MAX_HEALTH / 2; i++) {
int yo = (minecraft->options.getBooleanValue(OPTIONS_BAR_ON_TOP)) ? screenHeight - 32 : 2;
int yo = (minecraft.options().getBooleanValue(OPTIONS_BAR_ON_TOP)) ? screenHeight - 32 : 2;
int ip2 = i + i + 1;
if (armor > 0) {
@@ -688,14 +669,14 @@ void Gui::renderHearts() {
}
void Gui::renderBubbles() {
if (minecraft->player->isUnderLiquid(Material::water)) {
int screenWidth = (int)(minecraft->width * InvGuiScale);
int screenHeight = (int)(minecraft->height * InvGuiScale);
if (minecraft.player()->isUnderLiquid(Material::water)) {
int screenWidth = (int)(minecraft.getScreenWidth() * InvGuiScale);
int screenHeight = (int)(minecraft.getScreenHeight() * InvGuiScale);
int xx = (minecraft->options.getBooleanValue(OPTIONS_BAR_ON_TOP)) ? screenWidth / 2 - getNumSlots() * 10 - 1 : 2;
int yo = (minecraft->options.getBooleanValue(OPTIONS_BAR_ON_TOP)) ? screenHeight - 42 : 12;
int count = (int) std::ceil((minecraft->player->airSupply - 2) * 10.0f / Player::TOTAL_AIR_SUPPLY);
int extra = (int) std::ceil((minecraft->player->airSupply) * 10.0f / Player::TOTAL_AIR_SUPPLY) - count;
int xx = (minecraft.options().getBooleanValue(OPTIONS_BAR_ON_TOP)) ? screenWidth / 2 - getNumSlots() * 10 - 1 : 2;
int yo = (minecraft.options().getBooleanValue(OPTIONS_BAR_ON_TOP)) ? screenHeight - 42 : 12;
int count = (int) std::ceil((minecraft.player()->airSupply - 2) * 10.0f / Player::TOTAL_AIR_SUPPLY);
int extra = (int) std::ceil((minecraft.player()->airSupply) * 10.0f / Player::TOTAL_AIR_SUPPLY) - count;
for (int i = 0; i < count + extra; i++) {
int xo = i * 8 + xx;
if (i < count) blit(xo, yo, 16, 9 * 2, 9, 9);
@@ -706,7 +687,7 @@ void Gui::renderBubbles() {
static OffsetPosTranslator posTranslator;
void Gui::onLevelGenerated() {
if (Level* level = minecraft->level) {
if (Level* level = minecraft.level) {
Pos p = level->getSharedSpawnPos();
posTranslator = OffsetPosTranslator((float)-p.x, (float)-p.y, (float)-p.z);
}
@@ -725,8 +706,8 @@ void Gui::renderDebugInfo() {
fpsLastTime = now;
}
LocalPlayer* p = minecraft->player;
Level* lvl = minecraft->level;
LocalPlayer* p = minecraft.player();
Level* lvl = minecraft.level;
// Position
float px = p->x, py = p->y - p->heightOffset, pz = p->z;
@@ -772,7 +753,7 @@ void Gui::renderDebugInfo() {
const float LH = (float)Font::DefaultLineHeight; // 10 font-pixels
const float MGN = 2.0f; // left/top margin in font-pixels
const float PAD = 2.0f; // horizontal padding for background
Font* font = minecraft->font;
Font* font = minecraft.font();
// 1) Draw semi-transparent background boxes behind each line
for (int i = 0; i < N; i++) {
@@ -797,12 +778,12 @@ void Gui::renderDebugInfo() {
t.endOverrideAndDraw();
}
void Gui::renderPlayerList(Font* font, int screenWidth, int screenHeight) {
void Gui::renderPlayerList(Font& font, int screenWidth, int screenHeight) {
// only show when in game, no other screen
// if (!minecraft->level) return;
// if (!minecraft.level) return;
// only show the overlay while connected to a multiplayer server
Level* level = minecraft->level;
Level* level = minecraft.level;
if (!level) return;
if (!level->isClientSide) return;
@@ -824,7 +805,7 @@ void Gui::renderPlayerList(Font* font, int screenWidth, int screenHeight) {
float maxNameWidth = 0.0f;
// find the longest name so we can size the box accordingly
for (const std::string& name : playerNames) {
float nameWidth = font->width(name);
float nameWidth = font.width(name);
if (nameWidth > maxNameWidth)
maxNameWidth = nameWidth;
}
@@ -833,7 +814,7 @@ void Gui::renderPlayerList(Font* font, int screenWidth, int screenHeight) {
std::ostringstream titleStream;
titleStream << "Players (" << playerNames.size() << ")";
std::string titleText = titleStream.str();
float titleWidth = font->width(titleText);
float titleWidth = font.width(titleText);
if (titleWidth > maxNameWidth)
maxNameWidth = titleWidth;
@@ -863,21 +844,21 @@ void Gui::renderPlayerList(Font* font, int screenWidth, int screenHeight) {
//glScalef2(textScale, textScale, 1);
// draw title
//font->draw(titleText, titleX * invTextScale, titleY * invTextScale, 0xFFFFFFFF);
font->draw(titleText, titleX, titleY, 0xFFFFFFFF);
//font.draw(titleText, titleX * invTextScale, titleY * invTextScale, 0xFFFFFFFF);
font.draw(titleText, titleX, titleY, 0xFFFFFFFF);
// draw player names
// we should add ping icons here eventually, but for now just show names
float currentY = boxTop + padding + lineHeight;
for (const std::string& name : playerNames) {
font->draw(name, (boxLeft + padding), currentY, 0xFFDDDDDD);
font.draw(name, (boxLeft + padding), currentY, 0xFFDDDDDD);
currentY += lineHeight;
}
//glPopMatrix2();
}
void Gui::renderSleepAnimation( const int screenWidth, const int screenHeight ) {
int timer = minecraft->player->getSleepTimer();
int timer = minecraft.player()->getSleepTimer();
float amount = (float) timer / (float) Player::SLEEP_DURATION;
if (amount > 1) {
// waking up
@@ -888,11 +869,11 @@ void Gui::renderSleepAnimation( const int screenWidth, const int screenHeight )
fill(0, 0, screenWidth, screenHeight, color);
}
void Gui::renderOnSelectItemNameText( const int screenWidth, Font* font, int ySlot ) {
void Gui::renderOnSelectItemNameText( const int screenWidth, Font& font, int ySlot ) {
if(itemNameOverlayTime < 1.0f) {
ItemInstance* item = minecraft->player->inventory->getSelected();
ItemInstance* item = minecraft.player()->inventory->getSelected();
if(item != NULL) {
float x = float(screenWidth / 2 - font->width(item->getName()) / 2);
float x = float(screenWidth / 2 - font.width(item->getName()) / 2);
float y = float(ySlot - 22);
int alpha = 255;
if(itemNameOverlayTime > 0.75) {
@@ -901,7 +882,7 @@ void Gui::renderOnSelectItemNameText( const int screenWidth, Font* font, int ySl
alpha = int(percentage * 255);
}
if(alpha != 0)
font->drawShadow(item->getName(), x, y, 0x00ffffff + (alpha << 24));
font.drawShadow(item->getName(), x, y, 0x00ffffff + (alpha << 24));
}
}
}
@@ -949,28 +930,28 @@ static void parseColorTags(const std::string& in, std::vector<ColorSegment>& out
}
}
void Gui::drawColoredString(Font* font, const std::string& text, float x, float y, int alpha) {
void Gui::drawColoredString(Font& font, const std::string& text, float x, float y, int alpha) {
std::vector<ColorSegment> segs;
parseColorTags(text, segs);
float cx = x;
for (auto &s : segs) {
int color = s.color + (alpha << 24);
font->drawShadow(s.text, cx, y, color);
cx += font->width(s.text);
font.drawShadow(s.text, cx, y, color);
cx += font.width(s.text);
}
}
float Gui::getColoredWidth(Font* font, const std::string& text) {
float Gui::getColoredWidth(Font& font, const std::string& text) {
std::vector<ColorSegment> segs;
parseColorTags(text, segs);
float w = 0;
for (auto &s : segs) {
w += font->width(s.text);
w += font.width(s.text);
}
return w;
}
void Gui::renderChatMessages( const int screenHeight, unsigned int max, bool isChatting, Font* font ) {
void Gui::renderChatMessages( const int screenHeight, unsigned int max, bool isChatting, Font& font ) {
// if (minecraft.screen instanceof ChatScreen) {
// max = 20;
// isChatting = true;
@@ -1007,7 +988,7 @@ void Gui::renderChatMessages( const int screenHeight, unsigned int max, bool isC
const float x = 2;
const float y = (float)(baseY - i * 9);
std::string msg = message.message;
this->fill(x, y - 1, x + MAX_MESSAGE_WIDTH, y + 8, (alpha / 2) << 24);
this->fill(x, y - 1, x + maxMessageWidth, y + 8, (alpha / 2) << 24);
glEnable(GL_BLEND);
// special-case join/leave announcements
@@ -1025,9 +1006,9 @@ void Gui::renderChatMessages( const int screenHeight, unsigned int max, bool isC
void Gui::renderToolBar( float a, int ySlot, const int screenWidth ) {
glColor4f2(1, 1, 1, .5);
minecraft->textures->loadAndBindTexture("gui/gui.png");
minecraft.textures().loadAndBindTexture("gui/gui.png");
Inventory* inventory = minecraft->player->inventory;
Inventory* inventory = minecraft.player()->inventory;
int xBase, yBase;
getSlotPos(0, xBase, yBase);
@@ -1084,7 +1065,7 @@ void Gui::renderToolBar( float a, int ySlot, const int screenWidth ) {
blit(screenWidth / 2 + 10 * getNumSlots() - 20 + 4, ySlot + 6, 242, 252, 14, 4, 14, 4);
}
minecraft->textures->loadAndBindTexture("gui/gui_blocks.png");
minecraft.textures().loadAndBindTexture("gui/gui_blocks.png");
t.endOverrideAndDraw();
// Render damaged items (@todo: investigate if it's faster by drawing in same batch)
@@ -1093,7 +1074,7 @@ void Gui::renderToolBar( float a, int ySlot, const int screenWidth ) {
t.beginOverride();
x = baseItemX;
for (int i = 0; i < slots; i++) {
ItemRenderer::renderGuiItemDecorations(minecraft->player->inventory->getItem(i), x, (float)ySlot);
ItemRenderer::renderGuiItemDecorations(minecraft.player()->inventory->getItem(i), x, (float)ySlot);
x += 20;
}
t.endOverrideAndDraw();
@@ -1110,16 +1091,16 @@ void Gui::renderToolBar( float a, int ySlot, const int screenWidth ) {
const float k = 0.5f * GuiScale;
t.beginOverride();
if (minecraft->gameMode->isSurvivalType()) {
if (minecraft.gameMode->isSurvivalType()) {
x = baseItemX;
for (int i = 0; i < slots; i++) {
ItemInstance* item = minecraft->player->inventory->getItem(i);
ItemInstance* item = minecraft.player()->inventory->getItem(i);
if (item && item->count >= 0)
renderSlotText(item, k*x, k*ySlot + 1, true, true);
x += 20;
}
}
minecraft->textures->loadAndBindTexture("font/default8.png");
minecraft.textures().loadAndBindTexture("font/default8.png");
t.endOverrideAndDraw();
glPopMatrix2();

View File

@@ -1,134 +1,133 @@
#ifndef NET_MINECRAFT_CLIENT_GUI__Gui_H__
#define NET_MINECRAFT_CLIENT_GUI__Gui_H__
//package net.minecraft.client.gui;
#include "GuiComponent.h"
#include "Font.h"
#include "../player/input/touchscreen/TouchAreaModel.h"
#include "../renderer/RenderChunk.h"
#include "../../util/Random.h"
#include "../IConfigListener.h"
class Minecraft;
class ItemInstance;
class Textures;
class Tesselator;
struct IntRectangle;
struct GuiMessage
{
std::string message;
int ticks;
};
typedef std::vector<GuiMessage> GuiMessageList;
class Gui: public GuiComponent, IConfigListener
{
public:
Gui(Minecraft* minecraft);
~Gui();
int getSlotIdAt(int x, int y);
void flashSlot(int slotId);
bool isInside(int x, int y);
RectangleArea getRectangleArea(int extendSide);
void getSlotPos(int slot, int& posX, int& posY);
int getNumSlots();
void handleClick(int button, int x, int y);
void handleKeyPressed( int key );
void scrollChat(int delta);
void tick();
void render(float a, bool mouseFree, int xMouse, int yMouse);
void renderToolBar( float a, int ySlot, const int screenWidth );
void renderChatMessages( const int screenHeight, unsigned int max, bool isChatting, Font* font );
// draw a string containing simple [color]...[/color] tags; color names are matched
// case-insensitively and default to white. alpha is applied to each segment.
// draw tagged string (ignores simple [color]…[/color] tags)
static void drawColoredString(Font* font, const std::string& text, float x, float y, int alpha);
static float getColoredWidth(Font* font, const std::string& text);
void renderOnSelectItemNameText( const int screenWidth, Font* font, int ySlot );
void renderSleepAnimation( const int screenWidth, const int screenHeight );
void renderBubbles();
void renderHearts();
void renderDebugInfo();
void renderPlayerList(Font* font, int screenWidth, int screenHeight);
void renderProgressIndicator( const bool isTouchInterface, const int screenWidth, const int screenHeight, float a );
void addMessage(const std::string& string);
void clearMessages();
void postError(int errCode);
void onGraphicsReset();
void inventoryUpdated();
void setNowPlaying(const std::string& string);
void displayClientMessage(const std::string& messageId);
void renderSlotText(const ItemInstance* item, float x, float y, bool hasFinite, bool shadow);
void texturesLoaded( Textures* textures );
void onConfigChanged(const Config& config);
void onLevelGenerated();
void setScissorRect(const IntRectangle& rect);
static float floorAlignToScreenPixel(float);
static int itemCountItoa(char* buf, int count);
private:
void renderVignette(float br, int w, int h);
void renderSlot(int slot, int x, int y, float a);
void tickItemDrop();
float cubeSmoothStep(float percentage, float min, float max);
public:
float progress;
std::string selectedName;
static float InvGuiScale;
static float GuiScale;
private:
int MAX_MESSAGE_WIDTH;
//ItemRenderer itemRenderer;
GuiMessageList guiMessages;
int chatScrollOffset;
Random random;
Minecraft* minecraft;
int tickCount;
float itemNameOverlayTime;
std::string overlayMessageString;
int overlayMessageTime;
bool animateOverlayMessageColor;
float tbr;
RenderChunk _inventoryRc;
bool _inventoryNeedsUpdate;
int _flashSlotId;
float _flashSlotStartTime;
Font* _slotFont;
int _numSlots;
RenderChunk rcFeedbackOuter;
RenderChunk rcFeedbackInner;
// For dropping
static const float DropTicks;
float _currentDropTicks;
int _currentDropSlot;
bool _openInventorySlot;
};
#endif /*NET_MINECRAFT_CLIENT_GUI__Gui_H__*/
#pragma once
//package net.minecraft.client.gui;
#include "GuiComponent.hpp"
#include "Font.hpp"
#include "client/player/input/touchscreen/TouchAreaModel.hpp"
#include "client/renderer/RenderChunk.hpp"
#include "util/Random.hpp"
#include "client/IConfigListener.hpp"
class MinecraftClient;
class ItemInstance;
class Textures;
class Tesselator;
struct IntRectangle;
struct GuiMessage
{
std::string message;
int ticks;
};
typedef std::vector<GuiMessage> GuiMessageList;
class Gui: public GuiComponent, IConfigListener
{
public:
Gui(MinecraftClient& minecraft);
~Gui();
int getSlotIdAt(int x, int y);
void flashSlot(int slotId);
bool isInside(int x, int y);
RectangleArea getRectangleArea(int extendSide);
void getSlotPos(int slot, int& posX, int& posY);
int getNumSlots();
void handleClick(int button, int x, int y);
void handleKeyPressed( int key );
void scrollChat(int delta);
void tick();
void render(float a, bool mouseFree, int xMouse, int yMouse);
void renderToolBar( float a, int ySlot, const int screenWidth );
void renderChatMessages( const int screenHeight, unsigned int max, bool isChatting, Font& font );
// draw a string containing simple [color]...[/color] tags; color names are matched
// case-insensitively and default to white. alpha is applied to each segment.
// draw tagged string (ignores simple [color]…[/color] tags)
static void drawColoredString(Font& font, const std::string& text, float x, float y, int alpha);
static float getColoredWidth(Font& font, const std::string& text);
void renderOnSelectItemNameText( const int screenWidth, Font& font, int ySlot );
void renderSleepAnimation( const int screenWidth, const int screenHeight );
void renderBubbles();
void renderHearts();
void renderDebugInfo();
void renderPlayerList(Font& font, int screenWidth, int screenHeight);
void renderProgressIndicator( const bool isTouchInterface, const int screenWidth, const int screenHeight, float a );
void addMessage(const std::string& string);
void clearMessages();
void postError(int errCode);
void onGraphicsReset();
void inventoryUpdated();
void setNowPlaying(const std::string& string);
void displayClientMessage(const std::string& messageId);
void renderSlotText(const ItemInstance* item, float x, float y, bool hasFinite, bool shadow);
void texturesLoaded( Textures* textures );
void onConfigChanged(const Config& config);
void onLevelGenerated();
void setScissorRect(const IntRectangle& rect);
static float floorAlignToScreenPixel(float);
static int itemCountItoa(char* buf, int count);
private:
void renderVignette(float br, int w, int h);
void renderSlot(int slot, int x, int y, float a);
void tickItemDrop();
float cubeSmoothStep(float percentage, float min, float max);
public:
float progress = 0.f;
std::string selectedName;
static float InvGuiScale;
static float GuiScale;
private:
//ItemRenderer itemRenderer;
GuiMessageList guiMessages;
int chatScrollOffset = 0;
Random random;
MinecraftClient& minecraft;
int tickCount = 0;
float itemNameOverlayTime = 2;
std::string overlayMessageString;
int overlayMessageTime = 0;
bool animateOverlayMessageColor = false;
float tbr = 1.f;
RenderChunk _inventoryRc;
bool _inventoryNeedsUpdate = true;
int _flashSlotId = -1;
float _flashSlotStartTime = -1;
Font* _slotFont = nullptr;
int _numSlots = 4;
RenderChunk rcFeedbackOuter;
RenderChunk rcFeedbackInner;
// For dropping
static const float DropTicks;
float _currentDropTicks = -1;
int _currentDropSlot = -1;
bool _openInventorySlot;
int maxMessageWidth = 240;
};

View File

@@ -1,156 +1,156 @@
#include "GuiComponent.h"
#include "../renderer/Tesselator.h"
#include "../renderer/gles.h"
#include "Font.h"
GuiComponent::GuiComponent()
: blitOffset(0)
{
}
GuiComponent::~GuiComponent()
{
}
void GuiComponent::drawCenteredString( Font* font, const std::string& str, int x, int y, int color )
{
font->drawShadow(str, (float)(x - font->width(str) / 2), (float)(y - font->height(str) / 2), color);
}
void GuiComponent::drawString( Font* font, const std::string& str, int x, int y, int color )
{
font->drawShadow(str, (float)x, (float)y /*- font->height(str)/2*/, color);
}
void GuiComponent::blit( int x, int y, int sx, int sy, int w, int h, int sw/*=0*/, int sh/*=0*/ )
{
if (!sw) sw = w;
if (!sh) sh = h;
float us = 1 / 256.0f;
float vs = 1 / 256.0f;
Tesselator& t = Tesselator::instance;
t.begin();
t.vertexUV((float)(x) , (float)(y + h), blitOffset, (float)(sx ) * us, (float)(sy + sh) * vs);
t.vertexUV((float)(x + w), (float)(y + h), blitOffset, (float)(sx + sw) * us, (float)(sy + sh) * vs);
t.vertexUV((float)(x + w), (float)(y) , blitOffset, (float)(sx + sw) * us, (float)(sy ) * vs);
t.vertexUV((float)(x) , (float)(y) , blitOffset, (float)(sx ) * us, (float)(sy ) * vs);
t.draw();
}
void GuiComponent::blit( float x, float y, int sx, int sy, float w, float h, int sw/*=0*/, int sh/*=0*/ )
{
if (!sw) sw = (int)w;
if (!sh) sh = (int)h;
float us = 1 / 256.0f;
float vs = 1 / 256.0f;
Tesselator& t = Tesselator::instance;
t.begin();
t.vertexUV(x , y + h, blitOffset, (float)(sx ) * us, (float)(sy + sh) * vs);
t.vertexUV(x + w, y + h, blitOffset, (float)(sx + sw) * us, (float)(sy + sh) * vs);
t.vertexUV(x + w, y , blitOffset, (float)(sx + sw) * us, (float)(sy ) * vs);
t.vertexUV(x , y , blitOffset, (float)(sx ) * us, (float)(sy ) * vs);
t.draw();
}
void GuiComponent::fill( int x0, int y0, int x1, int y1, int col ) {
fill((float)x0, (float)y0, (float)x1, (float)y1, col);
}
void GuiComponent::fill( float x0, float y0, float x1, float y1, int col )
{
//float a = ((col >> 24) & 0xff) / 255.0f;
//float r = ((col >> 16) & 0xff) / 255.0f;
//float g = ((col >> 8) & 0xff) / 255.0f;
//float b = ((col) & 0xff) / 255.0f;
//glColor4f2(r, g, b, a);
Tesselator& t = Tesselator::instance;
glEnable2(GL_BLEND);
glDisable2(GL_TEXTURE_2D);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
//LOGI("col: %f, %f, %f, %f\n", r, g, b, a);
t.begin();
const int color = (col&0xff00ff00) | ((col&0xff0000) >> 16) | ((col&0xff) << 16);
t.colorABGR(color);
t.vertex(x0, y1, 0);
t.vertex(x1, y1, 0);
t.vertex(x1, y0, 0);
t.vertex(x0, y0, 0);
t.draw();
glEnable2(GL_TEXTURE_2D);
glDisable2(GL_BLEND);
}
void GuiComponent::fillGradient( int x0, int y0, int x1, int y1, int col1, int col2 ) {
fillGradient((float)x0, (float)y0, (float)x1, (float)y1, col1, col2);
}
void GuiComponent::fillGradient( float x0, float y0, float x1, float y1, int col1, int col2 )
{
float a1 = ((col1 >> 24) & 0xff) / 255.0f;
float r1 = ((col1 >> 16) & 0xff) / 255.0f;
float g1 = ((col1 >> 8) & 0xff) / 255.0f;
float b1 = ((col1) & 0xff) / 255.0f;
float a2 = ((col2 >> 24) & 0xff) / 255.0f;
float r2 = ((col2 >> 16) & 0xff) / 255.0f;
float g2 = ((col2 >> 8) & 0xff) / 255.0f;
float b2 = ((col2) & 0xff) / 255.0f;
glDisable2(GL_TEXTURE_2D);
glEnable2(GL_BLEND);
glDisable2(GL_ALPHA_TEST);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glShadeModel2(GL_SMOOTH);
Tesselator& t = Tesselator::instance;
t.begin();
t.color(r1, g1, b1, a1);
t.vertex(x1, y0, 0);
t.vertex(x0, y0, 0);
t.color(r2, g2, b2, a2);
t.vertex(x0, y1, 0);
t.vertex(x1, y1, 0);
t.draw();
glShadeModel2(GL_FLAT);
glDisable2(GL_BLEND);
glEnable2(GL_ALPHA_TEST);
glEnable2(GL_TEXTURE_2D);
}
void GuiComponent::fillHorizontalGradient( int x0, int y0, int x1, int y1, int col1, int col2 ) {
fillHorizontalGradient((float)x0, (float)y0, (float)x1, (float)y1, col1, col2);
}
void GuiComponent::fillHorizontalGradient( float x0, float y0, float x1, float y1, int col1, int col2 )
{
float a1 = ((col1 >> 24) & 0xff) / 255.0f;
float r1 = ((col1 >> 16) & 0xff) / 255.0f;
float g1 = ((col1 >> 8) & 0xff) / 255.0f;
float b1 = ((col1) & 0xff) / 255.0f;
float a2 = ((col2 >> 24) & 0xff) / 255.0f;
float r2 = ((col2 >> 16) & 0xff) / 255.0f;
float g2 = ((col2 >> 8) & 0xff) / 255.0f;
float b2 = ((col2) & 0xff) / 255.0f;
glDisable2(GL_TEXTURE_2D);
glEnable2(GL_BLEND);
glDisable2(GL_ALPHA_TEST);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glShadeModel2(GL_SMOOTH);
Tesselator& t = Tesselator::instance;
t.begin();
t.color(r2, g2, b2, a2);
t.vertex(x1, y0, 0);
t.color(r1, g1, b1, a1);
t.vertex(x0, y0, 0);
t.color(r1, g1, b1, a1);
t.vertex(x0, y1, 0);
t.color(r2, g2, b2, a2);
t.vertex(x1, y1, 0);
t.draw();
glShadeModel2(GL_FLAT);
glDisable2(GL_BLEND);
glEnable2(GL_ALPHA_TEST);
glEnable2(GL_TEXTURE_2D);
}
#include "GuiComponent.hpp"
#include "client/renderer/Tesselator.hpp"
#include "client/renderer/gles.hpp"
#include "Font.hpp"
GuiComponent::GuiComponent()
: blitOffset(0)
{
}
GuiComponent::~GuiComponent()
{
}
void GuiComponent::drawCenteredString( Font& font, const std::string& str, int x, int y, int color )
{
font.drawShadow(str, (float)(x - font.width(str) / 2), (float)(y - font.height(str) / 2), color);
}
void GuiComponent::drawString( Font& font, const std::string& str, int x, int y, int color )
{
font.drawShadow(str, (float)x, (float)y /*- font.height(str)/2*/, color);
}
void GuiComponent::blit( int x, int y, int sx, int sy, int w, int h, int sw/*=0*/, int sh/*=0*/ )
{
if (!sw) sw = w;
if (!sh) sh = h;
float us = 1 / 256.0f;
float vs = 1 / 256.0f;
Tesselator& t = Tesselator::instance;
t.begin();
t.vertexUV((float)(x) , (float)(y + h), blitOffset, (float)(sx ) * us, (float)(sy + sh) * vs);
t.vertexUV((float)(x + w), (float)(y + h), blitOffset, (float)(sx + sw) * us, (float)(sy + sh) * vs);
t.vertexUV((float)(x + w), (float)(y) , blitOffset, (float)(sx + sw) * us, (float)(sy ) * vs);
t.vertexUV((float)(x) , (float)(y) , blitOffset, (float)(sx ) * us, (float)(sy ) * vs);
t.draw();
}
void GuiComponent::blit( float x, float y, int sx, int sy, float w, float h, int sw/*=0*/, int sh/*=0*/ )
{
if (!sw) sw = (int)w;
if (!sh) sh = (int)h;
float us = 1 / 256.0f;
float vs = 1 / 256.0f;
Tesselator& t = Tesselator::instance;
t.begin();
t.vertexUV(x , y + h, blitOffset, (float)(sx ) * us, (float)(sy + sh) * vs);
t.vertexUV(x + w, y + h, blitOffset, (float)(sx + sw) * us, (float)(sy + sh) * vs);
t.vertexUV(x + w, y , blitOffset, (float)(sx + sw) * us, (float)(sy ) * vs);
t.vertexUV(x , y , blitOffset, (float)(sx ) * us, (float)(sy ) * vs);
t.draw();
}
void GuiComponent::fill( int x0, int y0, int x1, int y1, int col ) {
fill((float)x0, (float)y0, (float)x1, (float)y1, col);
}
void GuiComponent::fill( float x0, float y0, float x1, float y1, int col )
{
//float a = ((col >> 24) & 0xff) / 255.0f;
//float r = ((col >> 16) & 0xff) / 255.0f;
//float g = ((col >> 8) & 0xff) / 255.0f;
//float b = ((col) & 0xff) / 255.0f;
//glColor4f2(r, g, b, a);
Tesselator& t = Tesselator::instance;
glEnable2(GL_BLEND);
glDisable2(GL_TEXTURE_2D);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
//LOGI("col: %f, %f, %f, %f\n", r, g, b, a);
t.begin();
const int color = (col&0xff00ff00) | ((col&0xff0000) >> 16) | ((col&0xff) << 16);
t.colorABGR(color);
t.vertex(x0, y1, 0);
t.vertex(x1, y1, 0);
t.vertex(x1, y0, 0);
t.vertex(x0, y0, 0);
t.draw();
glEnable2(GL_TEXTURE_2D);
glDisable2(GL_BLEND);
}
void GuiComponent::fillGradient( int x0, int y0, int x1, int y1, int col1, int col2 ) {
fillGradient((float)x0, (float)y0, (float)x1, (float)y1, col1, col2);
}
void GuiComponent::fillGradient( float x0, float y0, float x1, float y1, int col1, int col2 )
{
float a1 = ((col1 >> 24) & 0xff) / 255.0f;
float r1 = ((col1 >> 16) & 0xff) / 255.0f;
float g1 = ((col1 >> 8) & 0xff) / 255.0f;
float b1 = ((col1) & 0xff) / 255.0f;
float a2 = ((col2 >> 24) & 0xff) / 255.0f;
float r2 = ((col2 >> 16) & 0xff) / 255.0f;
float g2 = ((col2 >> 8) & 0xff) / 255.0f;
float b2 = ((col2) & 0xff) / 255.0f;
glDisable2(GL_TEXTURE_2D);
glEnable2(GL_BLEND);
glDisable2(GL_ALPHA_TEST);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glShadeModel2(GL_SMOOTH);
Tesselator& t = Tesselator::instance;
t.begin();
t.color(r1, g1, b1, a1);
t.vertex(x1, y0, 0);
t.vertex(x0, y0, 0);
t.color(r2, g2, b2, a2);
t.vertex(x0, y1, 0);
t.vertex(x1, y1, 0);
t.draw();
glShadeModel2(GL_FLAT);
glDisable2(GL_BLEND);
glEnable2(GL_ALPHA_TEST);
glEnable2(GL_TEXTURE_2D);
}
void GuiComponent::fillHorizontalGradient( int x0, int y0, int x1, int y1, int col1, int col2 ) {
fillHorizontalGradient((float)x0, (float)y0, (float)x1, (float)y1, col1, col2);
}
void GuiComponent::fillHorizontalGradient( float x0, float y0, float x1, float y1, int col1, int col2 )
{
float a1 = ((col1 >> 24) & 0xff) / 255.0f;
float r1 = ((col1 >> 16) & 0xff) / 255.0f;
float g1 = ((col1 >> 8) & 0xff) / 255.0f;
float b1 = ((col1) & 0xff) / 255.0f;
float a2 = ((col2 >> 24) & 0xff) / 255.0f;
float r2 = ((col2 >> 16) & 0xff) / 255.0f;
float g2 = ((col2 >> 8) & 0xff) / 255.0f;
float b2 = ((col2) & 0xff) / 255.0f;
glDisable2(GL_TEXTURE_2D);
glEnable2(GL_BLEND);
glDisable2(GL_ALPHA_TEST);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glShadeModel2(GL_SMOOTH);
Tesselator& t = Tesselator::instance;
t.begin();
t.color(r2, g2, b2, a2);
t.vertex(x1, y0, 0);
t.color(r1, g1, b1, a1);
t.vertex(x0, y0, 0);
t.color(r1, g1, b1, a1);
t.vertex(x0, y1, 0);
t.color(r2, g2, b2, a2);
t.vertex(x1, y1, 0);
t.draw();
glShadeModel2(GL_FLAT);
glDisable2(GL_BLEND);
glEnable2(GL_ALPHA_TEST);
glEnable2(GL_TEXTURE_2D);
}

View File

@@ -1,34 +1,30 @@
#ifndef NET_MINECRAFT_CLIENT_GUI__GuiComponent_H__
#define NET_MINECRAFT_CLIENT_GUI__GuiComponent_H__
//package net.minecraft.client.gui;
#include <string>
class Font;
class Minecraft;
class GuiComponent
{
public:
GuiComponent();
virtual ~GuiComponent();
void drawString(Font* font, const std::string& str, int x, int y, int color);
void drawCenteredString(Font* font, const std::string& str, int x, int y, int color);
void blit(int x, int y, int sx, int sy, int w, int h, int sw=0, int sh=0);
void blit(float x, float y, int sx, int sy, float w, float h, int sw=0, int sh=0);
protected:
void fill(int x0, int y0, int x1, int y1, int col);
void fill(float x0, float y0, float x1, float y1, int col);
void fillGradient(int x0, int y0, int x1, int y1, int col1, int col2);
void fillGradient(float x0, float y0, float x1, float y1, int col1, int col2);
void fillHorizontalGradient(int x0, int y0, int x1, int y1, int col1, int col2);
void fillHorizontalGradient(float x0, float y0, float x1, float y1, int col1, int col2);
float blitOffset;
};
#endif /*NET_MINECRAFT_CLIENT_GUI__GuiComponent_H__*/
#pragma once
//package net.minecraft.client.gui;
#include <string>
class Font;
class GuiComponent
{
public:
GuiComponent();
virtual ~GuiComponent();
void drawString(Font& font, const std::string& str, int x, int y, int color);
void drawCenteredString(Font& font, const std::string& str, int x, int y, int color);
void blit(int x, int y, int sx, int sy, int w, int h, int sw=0, int sh=0);
void blit(float x, float y, int sx, int sy, float w, float h, int sw=0, int sh=0);
protected:
void fill(int x0, int y0, int x1, int y1, int col);
void fill(float x0, float y0, float x1, float y1, int col);
void fillGradient(int x0, int y0, int x1, int y1, int col1, int col2);
void fillGradient(float x0, float y0, float x1, float y1, int col1, int col2);
void fillHorizontalGradient(int x0, int y0, int x1, int y1, int col1, int col2);
void fillHorizontalGradient(float x0, float y0, float x1, float y1, int col1, int col2);
float blitOffset;
};

View File

@@ -1,291 +1,291 @@
#include "Screen.h"
#include "components/Button.h"
#include "components/TextBox.h"
#include "../Minecraft.h"
#include "../renderer/Tesselator.h"
#include "../sound/SoundEngine.h"
#include "../../platform/input/Keyboard.h"
#include "../../platform/input/Mouse.h"
#include "../renderer/Textures.h"
Screen::Screen()
: passEvents(false),
clickedButton(NULL),
tabButtonIndex(0),
width(1),
height(1),
minecraft(NULL),
font(NULL)
{
}
void Screen::render( int xm, int ym, float a )
{
for (unsigned int i = 0; i < buttons.size(); i++) {
Button* button = buttons[i];
button->render(minecraft, xm, ym);
}
// render any text boxes after buttons
for (unsigned int i = 0; i < textBoxes.size(); i++) {
TextBox* textbox = textBoxes[i];
textbox->render(minecraft, xm, ym);
}
}
void Screen::init( Minecraft* minecraft, int width, int height )
{
//particles = /*new*/ GuiParticles(minecraft);
this->minecraft = minecraft;
this->font = minecraft->font;
this->width = width;
this->height = height;
init();
setupPositions();
updateTabButtonSelection();
}
void Screen::init()
{
}
void Screen::setSize( int width, int height )
{
this->width = width;
this->height = height;
setupPositions();
}
bool Screen::handleBackEvent( bool isDown )
{
return false;
}
void Screen::updateEvents()
{
if (passEvents)
return;
while (Mouse::next())
mouseEvent();
while (Keyboard::next())
keyboardEvent();
while (Keyboard::nextTextChar())
keyboardTextEvent();
}
void Screen::mouseEvent()
{
const MouseAction& e = Mouse::getEvent();
// forward wheel events to subclasses
if (e.action == MouseAction::ACTION_WHEEL) {
int xm = e.x * width / minecraft->width;
int ym = e.y * height / minecraft->height - 1;
mouseWheel(e.dx, e.dy, xm, ym);
return;
}
if (!e.isButton())
return;
if (Mouse::getEventButtonState()) {
int xm = e.x * width / minecraft->width;
int ym = e.y * height / minecraft->height - 1;
mouseClicked(xm, ym, Mouse::getEventButton());
} else {
int xm = e.x * width / minecraft->width;
int ym = e.y * height / minecraft->height - 1;
mouseReleased(xm, ym, Mouse::getEventButton());
}
}
void Screen::keyboardEvent()
{
if (Keyboard::getEventKeyState()) {
//if (Keyboard.getEventKey() == Keyboard.KEY_F11) {
// minecraft->toggleFullScreen();
// return;
//}
keyPressed(Keyboard::getEventKey());
}
}
void Screen::keyboardTextEvent()
{
charPressed(Keyboard::getChar());
}
void Screen::renderBackground()
{
renderBackground(0);
}
void Screen::renderBackground( int vo )
{
if (minecraft->isLevelGenerated()) {
fillGradient(0, 0, width, height, 0xc0101010, 0xd0101010);
} else {
renderDirtBackground(vo);
}
}
void Screen::renderDirtBackground( int vo )
{
//glDisable2(GL_LIGHTING);
glDisable2(GL_FOG);
Tesselator& t = Tesselator::instance;
minecraft->textures->loadAndBindTexture("gui/background.png");
glColor4f2(1, 1, 1, 1);
float s = 32;
float fvo = (float) vo;
t.begin();
t.color(0x404040);
t.vertexUV(0, (float)height, 0, 0, height / s + fvo);
t.vertexUV((float)width, (float)height, 0, width / s, (float)height / s + fvo);
t.vertexUV((float)width, 0, 0, (float)width / s, 0 + fvo);
t.vertexUV(0, 0, 0, 0, 0 + fvo);
t.draw();
}
bool Screen::isPauseScreen()
{
return true;
}
bool Screen::isErrorScreen()
{
return false;
}
bool Screen::isInGameScreen()
{
return true;
}
bool Screen::closeOnPlayerHurt() {
return false;
}
void Screen::keyPressed( int eventKey )
{
if (eventKey == Keyboard::KEY_ESCAPE) {
minecraft->setScreen(NULL);
//minecraft->grabMouse();
}
// pass key events to any text boxes first
for (auto& textbox : textBoxes) {
textbox->keyPressed(minecraft, eventKey);
}
#ifdef TABBING
if (minecraft->useTouchscreen())
return;
// "Tabbing" the buttons (walking with keys)
const int tabButtonCount = tabButtons.size();
if (!tabButtonCount)
return;
Options& o = minecraft->options;
if (eventKey == o.getIntValue(OPTIONS_KEY_MENU_NEXT))
if (++tabButtonIndex == tabButtonCount) tabButtonIndex = 0;
if (eventKey == o.getIntValue(OPTIONS_KEY_MENU_PREV))
if (--tabButtonIndex == -1) tabButtonIndex = tabButtonCount-1;
if (eventKey == o.getIntValue(OPTIONS_KEY_MENU_OK)) {
Button* button = tabButtons[tabButtonIndex];
if (button->active) {
minecraft->soundEngine->playUI("random.click", 1, 1);
buttonClicked(button);
}
}
updateTabButtonSelection();
#endif
}
void Screen::charPressed(char inputChar) {
for (auto& textbox : textBoxes) {
textbox->charPressed(minecraft, inputChar);
}
}
void Screen::updateTabButtonSelection()
{
#ifdef TABBING
if (minecraft->useTouchscreen())
return;
for (unsigned int i = 0; i < tabButtons.size(); ++i)
tabButtons[i]->selected = (i == tabButtonIndex);
#endif
}
void Screen::mouseClicked( int x, int y, int buttonNum )
{
if (buttonNum == MouseAction::ACTION_LEFT) {
for (unsigned int i = 0; i < buttons.size(); ++i) {
Button* button = buttons[i];
//LOGI("Hit-testing button: %p\n", button);
if (button->clicked(minecraft, x, y)) {
button->setPressed();
//LOGI("Hit-test successful: %p\n", button);
clickedButton = button;
/*
#if !defined(ANDROID) && !defined(__APPLE__) //if (!minecraft->isTouchscreen()) {
minecraft->soundEngine->playUI("random.click", 1, 1);
buttonClicked(button);
#endif }
*/
}
}
}
// let textboxes see the click regardless
for (auto& textbox : textBoxes) {
textbox->mouseClicked(minecraft, x, y, buttonNum);
}
}
void Screen::mouseReleased( int x, int y, int buttonNum )
{
//LOGI("b_id: %d, (%p), text: %s\n", buttonNum, clickedButton, clickedButton?clickedButton->msg.c_str():"<null>");
if (!clickedButton || buttonNum != MouseAction::ACTION_LEFT) return;
#if 1
//#if defined(ANDROID) || defined(__APPLE__) //if (minecraft->isTouchscreen()) {
for (unsigned int i = 0; i < buttons.size(); ++i) {
Button* button = buttons[i];
if (clickedButton == button && button->clicked(minecraft, x, y)) {
buttonClicked(button);
minecraft->soundEngine->playUI("random.click", 1, 1);
clickedButton->released(x, y);
}
}
# else // } else {
clickedButton->released(x, y);
#endif // }
clickedButton = NULL;
}
bool Screen::renderGameBehind() {
return true;
}
bool Screen::hasClippingArea( IntRectangle& out )
{
return false;
}
void Screen::lostFocus() {
for(std::vector<TextBox*>::iterator it = textBoxes.begin(); it != textBoxes.end(); ++it) {
TextBox* tb = *it;
tb->loseFocus(minecraft);
}
}
void Screen::toGUICoordinate( int& x, int& y ) {
x = x * width / minecraft->width;
y = y * height / minecraft->height - 1;
}
#include "Screen.hpp"
#include "components/Button.hpp"
#include "components/TextBox.hpp"
#include <Minecraft.hpp>
#include "client/renderer/Tesselator.hpp"
#include "client/sound/SoundEngine.hpp"
#include "platform/input/Keyboard.hpp"
#include "platform/input/Mouse.hpp"
#include "client/renderer/Textures.hpp"
#include <MinecraftClient.hpp>
Screen::Screen(MinecraftClient& minecraft)
: passEvents(false),
clickedButton(NULL),
tabButtonIndex(0),
width(1),
height(1),
minecraft(minecraft),
font(NULL)
{
}
void Screen::render( int xm, int ym, float a )
{
for (unsigned int i = 0; i < buttons.size(); i++) {
Button* button = buttons[i];
button->render(minecraft, xm, ym);
}
// render any text boxes after buttons
for (unsigned int i = 0; i < textBoxes.size(); i++) {
TextBox* textbox = textBoxes[i];
textbox->render(minecraft, xm, ym);
}
}
void Screen::init(int width, int height)
{
//particles = /*new*/ GuiParticles(minecraft);
this->font = minecraft.font();
this->width = width;
this->height = height;
init();
setupPositions();
updateTabButtonSelection();
}
void Screen::init()
{
}
void Screen::setSize( int width, int height )
{
this->width = width;
this->height = height;
setupPositions();
}
bool Screen::handleBackEvent( bool isDown )
{
return false;
}
void Screen::updateEvents()
{
if (passEvents)
return;
while (Mouse::next())
mouseEvent();
while (Keyboard::next())
keyboardEvent();
while (Keyboard::nextTextChar())
keyboardTextEvent();
}
void Screen::mouseEvent()
{
const MouseAction& e = Mouse::getEvent();
// forward wheel events to subclasses
if (e.action == MouseAction::ACTION_WHEEL) {
int xm = e.x * width / minecraft.getScreenWidth();
int ym = e.y * height / minecraft.getScreenHeight() - 1;
mouseWheel(e.dx, e.dy, xm, ym);
return;
}
if (!e.isButton())
return;
if (Mouse::getEventButtonState()) {
int xm = e.x * width / minecraft.getScreenWidth();
int ym = e.y * height / minecraft.getScreenHeight() - 1;
mouseClicked(xm, ym, Mouse::getEventButton());
} else {
int xm = e.x * width / minecraft.getScreenWidth();
int ym = e.y * height / minecraft.getScreenHeight() - 1;
mouseReleased(xm, ym, Mouse::getEventButton());
}
}
void Screen::keyboardEvent()
{
if (Keyboard::getEventKeyState()) {
//if (Keyboard.getEventKey() == Keyboard.KEY_F11) {
// minecraft.toggleFullScreen();
// return;
//}
keyPressed(Keyboard::getEventKey());
}
}
void Screen::keyboardTextEvent()
{
charPressed(Keyboard::getChar());
}
void Screen::renderBackground()
{
renderBackground(0);
}
void Screen::renderBackground( int vo )
{
if (minecraft.isLevelGenerated()) {
fillGradient(0, 0, width, height, 0xc0101010, 0xd0101010);
} else {
renderDirtBackground(vo);
}
}
void Screen::renderDirtBackground( int vo )
{
//glDisable2(GL_LIGHTING);
glDisable2(GL_FOG);
Tesselator& t = Tesselator::instance;
minecraft.textures().loadAndBindTexture("gui/background.png");
glColor4f2(1, 1, 1, 1);
float s = 32;
float fvo = (float) vo;
t.begin();
t.color(0x404040);
t.vertexUV(0, (float)height, 0, 0, height / s + fvo);
t.vertexUV((float)width, (float)height, 0, width / s, (float)height / s + fvo);
t.vertexUV((float)width, 0, 0, (float)width / s, 0 + fvo);
t.vertexUV(0, 0, 0, 0, 0 + fvo);
t.draw();
}
bool Screen::isPauseScreen()
{
return true;
}
bool Screen::isErrorScreen()
{
return false;
}
bool Screen::isInGameScreen()
{
return true;
}
bool Screen::closeOnPlayerHurt() {
return false;
}
void Screen::keyPressed( int eventKey )
{
if (eventKey == Keyboard::KEY_ESCAPE) {
minecraft.setScreen(NULL);
//minecraft.grabMouse();
}
// pass key events to any text boxes first
for (auto& textbox : textBoxes) {
textbox->keyPressed(minecraft, eventKey);
}
#ifdef TABBING
if (minecraft.useTouchscreen())
return;
// "Tabbing" the buttons (walking with keys)
const int tabButtonCount = tabButtons.size();
if (!tabButtonCount)
return;
Options& o = minecraft.options;
if (eventKey == o.getIntValue(OPTIONS_KEY_MENU_NEXT))
if (++tabButtonIndex == tabButtonCount) tabButtonIndex = 0;
if (eventKey == o.getIntValue(OPTIONS_KEY_MENU_PREV))
if (--tabButtonIndex == -1) tabButtonIndex = tabButtonCount-1;
if (eventKey == o.getIntValue(OPTIONS_KEY_MENU_OK)) {
Button* button = tabButtons[tabButtonIndex];
if (button->active) {
minecraft.soundEngine()->playUI("random.click", 1, 1);
buttonClicked(button);
}
}
updateTabButtonSelection();
#endif
}
void Screen::charPressed(char inputChar) {
for (auto& textbox : textBoxes) {
textbox->charPressed(minecraft, inputChar);
}
}
void Screen::updateTabButtonSelection()
{
#ifdef TABBING
if (minecraft.useTouchscreen())
return;
for (unsigned int i = 0; i < tabButtons.size(); ++i)
tabButtons[i]->selected = (i == tabButtonIndex);
#endif
}
void Screen::mouseClicked( int x, int y, int buttonNum )
{
if (buttonNum == MouseAction::ACTION_LEFT) {
for (unsigned int i = 0; i < buttons.size(); ++i) {
Button* button = buttons[i];
//LOGI("Hit-testing button: %p\n", button);
if (button->clicked(minecraft, x, y)) {
button->setPressed();
//LOGI("Hit-test successful: %p\n", button);
clickedButton = button;
/*
#if !defined(ANDROID) && !defined(__APPLE__) //if (!minecraft.isTouchscreen()) {
minecraft.soundEngine()->playUI("random.click", 1, 1);
buttonClicked(button);
#endif }
*/
}
}
}
// let textboxes see the click regardless
for (auto& textbox : textBoxes) {
textbox->mouseClicked(minecraft, x, y, buttonNum);
}
}
void Screen::mouseReleased( int x, int y, int buttonNum )
{
//LOGI("b_id: %d, (%p), text: %s\n", buttonNum, clickedButton, clickedButton?clickedButton->msg.c_str():"<null>");
if (!clickedButton || buttonNum != MouseAction::ACTION_LEFT) return;
#if 1
//#if defined(ANDROID) || defined(__APPLE__) //if (minecraft.isTouchscreen()) {
for (unsigned int i = 0; i < buttons.size(); ++i) {
Button* button = buttons[i];
if (clickedButton == button && button->clicked(minecraft, x, y)) {
buttonClicked(button);
minecraft.soundEngine()->playUI("random.click", 1, 1);
clickedButton->released(x, y);
}
}
# else // } else {
clickedButton->released(x, y);
#endif // }
clickedButton = NULL;
}
bool Screen::renderGameBehind() {
return true;
}
bool Screen::hasClippingArea( IntRectangle& out )
{
return false;
}
void Screen::lostFocus() {
for(auto it = textBoxes.begin(); it != textBoxes.end(); ++it) {
TextBox* tb = *it;
tb->loseFocus(minecraft);
}
}
void Screen::toGUICoordinate( int& x, int& y ) {
x = x * width / minecraft.getScreenWidth();
y = y * height / minecraft.getScreenHeight() - 1;
}

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@@ -1,83 +1,81 @@
#ifndef NET_MINECRAFT_CLIENT_GUI__Screen_H__
#define NET_MINECRAFT_CLIENT_GUI__Screen_H__
//package net.minecraft.client.gui;
#include <vector>
#include "GuiComponent.h"
class Font;
class Minecraft;
class Button;
class TextBox;
struct IntRectangle;
class Screen: public GuiComponent
{
public:
Screen();
virtual void render(int xm, int ym, float a);
void init(Minecraft* minecraft, int width, int height);
virtual void init();
void setSize(int width, int height);
virtual void setupPositions() {};
virtual void updateEvents();
virtual void mouseEvent();
virtual void keyboardEvent();
virtual void keyboardTextEvent();
virtual bool handleBackEvent(bool isDown);
virtual void tick() {}
virtual void removed() {}
virtual void renderBackground();
virtual void renderBackground(int vo);
virtual void renderDirtBackground(int vo);
// query
virtual bool renderGameBehind();
virtual bool hasClippingArea(IntRectangle& out);
virtual bool isPauseScreen();
virtual bool isErrorScreen();
virtual bool isInGameScreen();
virtual bool closeOnPlayerHurt();
virtual void confirmResult(bool result, int id) {}
virtual void lostFocus();
virtual void toGUICoordinate(int& x, int& y);
protected:
void updateTabButtonSelection();
virtual void buttonClicked(Button* button) {}
virtual void mouseClicked(int x, int y, int buttonNum);
virtual void mouseReleased(int x, int y, int buttonNum);
// mouse wheel movement (dx/dy are wheel deltas, xm/ym are GUI coords)
virtual void mouseWheel(int dx, int dy, int xm, int ym) {}
virtual void keyPressed(int eventKey);
virtual void charPressed(char inputChar);
public:
int width;
int height;
bool passEvents;
//GuiParticles* particles;
protected:
Minecraft* minecraft;
std::vector<Button*> buttons;
std::vector<TextBox*> textBoxes;
std::vector<Button*> tabButtons;
int tabButtonIndex;
Font* font;
private:
Button* clickedButton;
};
#endif /*NET_MINECRAFT_CLIENT_GUI__Screen_H__*/
#pragma once
//package net.minecraft.client.gui;
#include <vector>
#include "GuiComponent.hpp"
class Font;
class MinecraftClient;
class Button;
class TextBox;
struct IntRectangle;
class Screen: public GuiComponent
{
public:
Screen(MinecraftClient& minecraft);
virtual void render(int xm, int ym, float a);
void init(int width, int height);
virtual void init();
void setSize(int width, int height);
virtual void setupPositions() {};
virtual void updateEvents();
virtual void mouseEvent();
virtual void keyboardEvent();
virtual void keyboardTextEvent();
virtual bool handleBackEvent(bool isDown);
virtual void tick() {}
virtual void removed() {}
virtual void renderBackground();
virtual void renderBackground(int vo);
virtual void renderDirtBackground(int vo);
// query
virtual bool renderGameBehind();
virtual bool hasClippingArea(IntRectangle& out);
virtual bool isPauseScreen();
virtual bool isErrorScreen();
virtual bool isInGameScreen();
virtual bool closeOnPlayerHurt();
virtual void confirmResult(bool result, int id) {}
virtual void lostFocus();
virtual void toGUICoordinate(int& x, int& y);
protected:
void updateTabButtonSelection();
virtual void buttonClicked(Button* button) {}
virtual void mouseClicked(int x, int y, int buttonNum);
virtual void mouseReleased(int x, int y, int buttonNum);
// mouse wheel movement (dx/dy are wheel deltas, xm/ym are GUI coords)
virtual void mouseWheel(int dx, int dy, int xm, int ym) {}
virtual void keyPressed(int eventKey);
virtual void charPressed(char inputChar);
public:
int width;
int height;
bool passEvents;
//GuiParticles* particles;
protected:
MinecraftClient& minecraft;
std::vector<Button*> buttons;
std::vector<TextBox*> textBoxes;
std::vector<Button*> tabButtons;
int tabButtonIndex;
Font* font;
private:
Button* clickedButton;
};

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@@ -1,11 +0,0 @@
#ifndef NET_MINECRAFT_CLIENT_GUI__TweenData_H__
#define NET_MINECRAFT_CLIENT_GUI__TweenData_H__
typedef struct TweenData {
float cur;
float dur;
float start;
float stop;
} TweenData;
#endif /*NET_MINECRAFT_CLIENT_GUI__TweenData_H__*/

9
src/client/gui/TweenData.hpp Executable file
View File

@@ -0,0 +1,9 @@
#pragma once
typedef struct TweenData {
float cur;
float dur;
float start;
float stop;
} TweenData;

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@@ -1,219 +1,228 @@
#include "Button.h"
#include "../../Minecraft.h"
#include "../../renderer/Textures.h"
Button::Button(int id, const std::string& msg)
: GuiElement(true, true, 0, 0, 200, 24),
id(id),
msg(msg),
selected(false),
_currentlyDown(false)
{
}
Button::Button( int id, int x, int y, const std::string& msg )
: GuiElement(true, true, x, y, 200, 24),
id(id),
msg(msg),
selected(false),
_currentlyDown(false)
{
}
Button::Button( int id, int x, int y, int w, int h, const std::string& msg )
: GuiElement(true, true, x, y, w, h),
id(id),
msg(msg),
selected(false),
_currentlyDown(false)
{
}
void Button::render( Minecraft* minecraft, int xm, int ym )
{
if (!visible) return;
/*
minecraft->textures->loadAndBindTexture("gui/gui.png");
glColor4f2(1, 1, 1, 1);
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
int yImage = getYImage(hovered || selected);
blit(x, y, 0, 46 + yImage * 20, w / 2, h, 0, 20);
blit(x + w / 2, y, 200 - w / 2, 46 + yImage * 20, w / 2, h, 0, 20);
*/
renderBg(minecraft, xm, ym);
renderFace(minecraft, xm , ym);
}
void Button::released( int mx, int my ) {
_currentlyDown = false;
}
bool Button::clicked( Minecraft* minecraft, int mx, int my )
{
return active && mx >= x && my >= y && mx < x + width && my < y + height;
}
void Button::setPressed() {
_currentlyDown = true;
}
int Button::getYImage( bool hovered )
{
int res = 1;
if (!active) res = 0;
else if (hovered) res = 2;
return res;
}
void Button::renderFace(Minecraft* mc, int xm, int ym) {
Font* font = mc->font;
if (!active) {
drawCenteredString(font, msg, x + width / 2, y + (height - 8) / 2, 0xffa0a0a0);
} else {
if (hovered(mc, xm, ym) || selected) {
drawCenteredString(font, msg, x + width / 2, y + (height - 8) / 2, 0xffffa0);
} else {
drawCenteredString(font, msg, x + width / 2, y + (height - 8) / 2, 0xe0e0e0);
}
}
}
void Button::renderBg( Minecraft* minecraft, int xm, int ym )
{
minecraft->textures->loadAndBindTexture("gui/gui.png");
glColor4f2(1, 1, 1, 1);
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
int yImage = getYImage(selected || hovered(minecraft, xm, ym));;
blit(x, y, 0, 46 + yImage * 20, width / 2, height, 0, 20);
blit(x + width / 2, y, 200 - width / 2, 46 + yImage * 20, width / 2, height, 0, 20);
}
bool Button::hovered(Minecraft* minecraft, int xm , int ym) {
return minecraft->useTouchscreen()? (_currentlyDown && isInside(xm, ym)) : isInside(xm, ym);
}
bool Button::isInside( int xm, int ym ) {
return xm >= x && ym >= y && xm < x + width && ym < y + height;
}
//
// BlankButton
//
BlankButton::BlankButton(int id)
: super(id, "")
{
visible = false;
}
BlankButton::BlankButton(int id, int x, int y, int w, int h)
: super(id, x, y, w, h, "")
{
visible = false;
}
//
// The Touch-interface button
//
namespace Touch {
TButton::TButton(int id, const std::string& msg)
: super(id, msg)
{
width = 66;
height = 26;
}
TButton::TButton( int id, int x, int y, const std::string& msg )
: super(id, x, y, msg)
{
width = 66;
height = 26;
}
TButton::TButton( int id, int x, int y, int w, int h, const std::string& msg )
: super(id, x, y, w, h, msg)
{
}
void TButton::renderBg( Minecraft* minecraft, int xm, int ym )
{
bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym));
// bool hovered = active && (_currentlyDown && isInside(xm, ym));
minecraft->textures->loadAndBindTexture("gui/touchgui.png");
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
if (active)
glColor4f2(1, 1, 1, 1);
else
glColor4f2(0.5f, 0.5f, 0.5f, 1);
blit(x, y, hovered?66:0, 0, width, height, 66, 26);
//blit(x + w / 2, y, 200 - w / 2, 46 + yImage * 20, w / 2, h, 0, 20);
}
//
// Header spacing in Touchscreen mode
//
THeader::THeader(int id, const std::string& msg)
: super(id, msg),
xText(-99999)
{
active = false;
width = 66;
height = 26;
}
THeader::THeader( int id, int x, int y, const std::string& msg )
: super(id, x, y, msg),
xText(-99999)
{
active = false;
width = 66;
height = 26;
}
THeader::THeader( int id, int x, int y, int w, int h, const std::string& msg )
: super(id, x, y, w, h, msg),
xText(-99999)
{
active = false;
}
void THeader::render( Minecraft* minecraft, int xm, int ym ) {
Font* font = minecraft->font;
renderBg(minecraft, xm, ym);
int xx = x + width/2;
if (xText != -99999)
xx = xText;
drawCenteredString(font, msg, xx, y + (height - 8) / 2, 0xe0e0e0);
}
void THeader::renderBg( Minecraft* minecraft, int xm, int ym )
{
minecraft->textures->loadAndBindTexture("gui/touchgui.png");
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
glColor4f2(1, 1, 1, 1);
// Left cap
blit(x, y, 150, 26, 2, height-1, 2, 25);
// Middle
blit(x+2, y, 153, 26, width-3, height-1, 8, 25);
// Right cap
blit(x+width-2, y, 162, 26, 2, height-1, 2, 25);
// Shadow
glEnable2(GL_BLEND);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
blit(x, y+height-1, 153, 52, width, 3, 8, 3);
}
};
#include "Button.hpp"
#include <MinecraftClient.hpp>
#include <cstddef>
#include "client/renderer/Textures.hpp"
Button::Button(int id, const std::string& msg)
: GuiElement(true, true, 0, 0, 200, 24),
id(id),
msg(msg),
selected(false),
_currentlyDown(false)
{
}
Button::Button( int id, int x, int y, const std::string& msg )
: GuiElement(true, true, x, y, 200, 24),
id(id),
msg(msg),
selected(false),
_currentlyDown(false)
{
}
Button::Button( int id, int x, int y, int w, int h, const std::string& msg )
: GuiElement(true, true, x, y, w, h),
id(id),
msg(msg),
selected(false),
_currentlyDown(false)
{
}
void Button::render( MinecraftClient& minecraft, int xm, int ym )
{
if (!visible) return;
/*
minecraft.textures().loadAndBindTexture("gui/gui.png");
glColor4f2(1, 1, 1, 1);
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
int yImage = getYImage(hovered || selected);
blit(x, y, 0, 46 + yImage * 20, w / 2, h, 0, 20);
blit(x + w / 2, y, 200 - w / 2, 46 + yImage * 20, w / 2, h, 0, 20);
*/
renderBg(minecraft, xm, ym);
renderFace(minecraft, xm , ym);
}
void Button::released( int mx, int my ) {
_currentlyDown = false;
}
bool Button::clicked( MinecraftClient& minecraft, int mx, int my )
{
return active && mx >= x && my >= y && mx < x + width && my < y + height;
}
void Button::setPressed() {
_currentlyDown = true;
}
int Button::getYImage( bool hovered )
{
int res = 1;
if (!active) res = 0;
else if (hovered) res = 2;
return res;
}
void Button::renderFace(MinecraftClient& mc, int xm, int ym) {
Font* font = mc.font();
if (font == nullptr) {
return;
}
if (!active) {
drawCenteredString(*font, msg, x + width / 2, y + (height - 8) / 2, 0xffa0a0a0);
} else {
if (hovered(mc, xm, ym) || selected) {
drawCenteredString(*font, msg, x + width / 2, y + (height - 8) / 2, 0xffffa0);
} else {
drawCenteredString(*font, msg, x + width / 2, y + (height - 8) / 2, 0xe0e0e0);
}
}
}
void Button::renderBg( MinecraftClient& minecraft, int xm, int ym )
{
minecraft.textures().loadAndBindTexture("gui/gui.png");
glColor4f2(1, 1, 1, 1);
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
int yImage = getYImage(selected || hovered(minecraft, xm, ym));;
blit(x, y, 0, 46 + yImage * 20, width / 2, height, 0, 20);
blit(x + width / 2, y, 200 - width / 2, 46 + yImage * 20, width / 2, height, 0, 20);
}
bool Button::hovered(MinecraftClient& minecraft, int xm , int ym) {
return minecraft.useTouchscreen()? (_currentlyDown && isInside(xm, ym)) : isInside(xm, ym);
}
bool Button::isInside( int xm, int ym ) {
return xm >= x && ym >= y && xm < x + width && ym < y + height;
}
//
// BlankButton
//
BlankButton::BlankButton(int id)
: super(id, "")
{
visible = false;
}
BlankButton::BlankButton(int id, int x, int y, int w, int h)
: super(id, x, y, w, h, "")
{
visible = false;
}
//
// The Touch-interface button
//
namespace Touch {
TButton::TButton(int id, const std::string& msg)
: super(id, msg)
{
width = 66;
height = 26;
}
TButton::TButton( int id, int x, int y, const std::string& msg )
: super(id, x, y, msg)
{
width = 66;
height = 26;
}
TButton::TButton( int id, int x, int y, int w, int h, const std::string& msg )
: super(id, x, y, w, h, msg)
{
}
void TButton::renderBg( MinecraftClient& minecraft, int xm, int ym )
{
bool hovered = active && (minecraft.useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym));
// bool hovered = active && (_currentlyDown && isInside(xm, ym));
minecraft.textures().loadAndBindTexture("gui/touchgui.png");
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
if (active)
glColor4f2(1, 1, 1, 1);
else
glColor4f2(0.5f, 0.5f, 0.5f, 1);
blit(x, y, hovered?66:0, 0, width, height, 66, 26);
//blit(x + w / 2, y, 200 - w / 2, 46 + yImage * 20, w / 2, h, 0, 20);
}
//
// Header spacing in Touchscreen mode
//
THeader::THeader(int id, const std::string& msg)
: super(id, msg),
xText(-99999)
{
active = false;
width = 66;
height = 26;
}
THeader::THeader( int id, int x, int y, const std::string& msg )
: super(id, x, y, msg),
xText(-99999)
{
active = false;
width = 66;
height = 26;
}
THeader::THeader( int id, int x, int y, int w, int h, const std::string& msg )
: super(id, x, y, w, h, msg),
xText(-99999)
{
active = false;
}
void THeader::render( MinecraftClient& minecraft, int xm, int ym ) {
Font* font = minecraft.font();
renderBg(minecraft, xm, ym);
int xx = x + width/2;
if (xText != -99999)
xx = xText;
if (font != nullptr) {
drawCenteredString(*font, msg, xx, y + (height - 8) / 2, 0xe0e0e0);
}
}
void THeader::renderBg( MinecraftClient& minecraft, int xm, int ym )
{
minecraft.textures().loadAndBindTexture("gui/touchgui.png");
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
glColor4f2(1, 1, 1, 1);
// Left cap
blit(x, y, 150, 26, 2, height-1, 2, 25);
// Middle
blit(x+2, y, 153, 26, width-3, height-1, 8, 25);
// Right cap
blit(x+width-2, y, 162, 26, 2, height-1, 2, 25);
// Shadow
glEnable2(GL_BLEND);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
blit(x, y+height-1, 153, 52, width, 3, 8, 3);
}
};

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@@ -1,80 +1,78 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__Button_H__
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__Button_H__
//package net.minecraft.client.gui;
#include <string>
#include "GuiElement.h"
#include "../../Options.h"
class Font;
class Minecraft;
class Button: public GuiElement
{
public:
Button(int id, const std::string& msg);
Button(int id, int x, int y, const std::string& msg);
Button(int id, int x, int y, int w, int h, const std::string& msg);
virtual ~Button() {}
virtual void render(Minecraft* minecraft, int xm, int ym);
virtual bool clicked(Minecraft* minecraft, int mx, int my);
virtual void released(int mx, int my);
virtual void setPressed();
bool isInside(int xm, int ym);
protected:
virtual int getYImage(bool hovered);
virtual void renderBg(Minecraft* minecraft, int xm, int ym);
virtual void renderFace(Minecraft* minecraft, int xm, int ym);
bool hovered(Minecraft* minecraft, int xm, int ym);
public:
std::string msg;
int id;
bool selected;
protected:
bool _currentlyDown;
};
// @note: A bit backwards, but this is a button that
// only reacts to clicks, but isn't rendered.
class BlankButton: public Button
{
typedef Button super;
public:
BlankButton(int id);
BlankButton(int id, int x, int y, int w, int h);
};
namespace Touch {
class TButton: public Button
{
typedef Button super;
public:
TButton(int id, const std::string& msg);
TButton(int id, int x, int y, const std::string& msg);
TButton(int id, int x, int y, int w, int h, const std::string& msg);
protected:
virtual void renderBg(Minecraft* minecraft, int xm, int ym);
};
// "Header" in Touchscreen mode
class THeader: public Button {
typedef Button super;
public:
THeader(int id, const std::string& msg);
THeader(int id, int x, int y, const std::string& msg);
THeader(int id, int x, int y, int w, int h, const std::string& msg);
protected:
virtual void renderBg(Minecraft* minecraft, int xm, int ym);
void render( Minecraft* minecraft, int xm, int ym );
public:
int xText;
};
}
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__Button_H__*/
#pragma once
//package net.minecraft.client.gui;
#include <string>
#include "GuiElement.hpp"
#include "client/Options.hpp"
class Font;
class MinecraftClient;
class Button: public GuiElement
{
public:
Button(int id, const std::string& msg);
Button(int id, int x, int y, const std::string& msg);
Button(int id, int x, int y, int w, int h, const std::string& msg);
virtual ~Button() {}
virtual void render(MinecraftClient& minecraft, int xm, int ym);
virtual bool clicked(MinecraftClient& minecraft, int mx, int my);
virtual void released(int mx, int my);
virtual void setPressed();
bool isInside(int xm, int ym);
protected:
virtual int getYImage(bool hovered);
virtual void renderBg(MinecraftClient& minecraft, int xm, int ym);
virtual void renderFace(MinecraftClient& minecraft, int xm, int ym);
bool hovered(MinecraftClient& minecraft, int xm, int ym);
public:
std::string msg;
int id;
bool selected;
protected:
bool _currentlyDown;
};
// @note: A bit backwards, but this is a button that
// only reacts to clicks, but isn't rendered.
class BlankButton: public Button
{
typedef Button super;
public:
BlankButton(int id);
BlankButton(int id, int x, int y, int w, int h);
};
namespace Touch {
class TButton: public Button
{
typedef Button super;
public:
TButton(int id, const std::string& msg);
TButton(int id, int x, int y, const std::string& msg);
TButton(int id, int x, int y, int w, int h, const std::string& msg);
protected:
virtual void renderBg(MinecraftClient& minecraft, int xm, int ym);
};
// "Header" in Touchscreen mode
class THeader: public Button {
typedef Button super;
public:
THeader(int id, const std::string& msg);
THeader(int id, int x, int y, const std::string& msg);
THeader(int id, int x, int y, int w, int h, const std::string& msg);
protected:
virtual void renderBg(MinecraftClient& minecraft, int xm, int ym);
void render( MinecraftClient& minecraft, int xm, int ym );
public:
int xText;
};
}

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@@ -1 +1 @@
#include "GuiElement.h"
#include "GuiElement.hpp"

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@@ -1,55 +1,53 @@
#ifndef NET_MINECRAFT_CLIENT_GUI__GButton_H__
#define NET_MINECRAFT_CLIENT_GUI__GButton_H__
#include "Button.h"
class GButton: public Button {
typedef Button super;
public:
static const int LayerDefault = 1;
static const int LayerSelected = 2;
static const int LayerMax = 4;
GButton(int id)
: super(id, "")
{}
~GButton() {
for (unsigned int i = 0; i < layers.size(); ++i) {
delete layers[i].first;
}
}
void addElement(int layerId, GuiElement* e) {
if (!e || layerId < 0 || layerId >= LayerMax) {
LOGE("Error @ GButton::element : Trying to add element %p at layer: %d\n", e, layerId);
return;
}
layers.push_back(std::make_pair(e, layerId));
}
void render( Minecraft* minecraft, int xm, int ym )
{
if (!visible) return;
bool isHovered = minecraft->isTouchscreen()?
(_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height): false;
int layer = isHovered? LayerSelected : LayerDefault;
if (layer < 0) return;
Tesselator& t = Tesselator::instance;
t.addOffset((float)x, (float)y, 0);
for (unsigned int i = 0; i < layers.size(); ++i) {
if ((layers[i].second & layer) != 0)
layers[i].first->render(minecraft, 0, 0);
}
t.addOffset((float)-x, (float)-y, 0);
}
private:
std::vector<std::pair<GuiElement*, int> > layers;
};
#endif /*NET_MINECRAFT_CLIENT_GUI__GButton_H__*/
#pragma once
#include "Button.hpp"
class GButton: public Button {
typedef Button super;
public:
static const int LayerDefault = 1;
static const int LayerSelected = 2;
static const int LayerMax = 4;
GButton(int id)
: super(id, "")
{}
~GButton() {
for (unsigned int i = 0; i < layers.size(); ++i) {
delete layers[i].first;
}
}
void addElement(int layerId, GuiElement* e) {
if (!e || layerId < 0 || layerId >= LayerMax) {
LOGE("Error @ GButton::element : Trying to add element %p at layer: %d\n", e, layerId);
return;
}
layers.push_back(std::make_pair(e, layerId));
}
void render( MinecraftClient& minecraft, int xm, int ym )
{
if (!visible) return;
bool isHovered = minecraft.isTouchscreen()?
(_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height): false;
int layer = isHovered? LayerSelected : LayerDefault;
if (layer < 0) return;
Tesselator& t = Tesselator::instance;
t.addOffset((float)x, (float)y, 0);
for (unsigned int i = 0; i < layers.size(); ++i) {
if ((layers[i].second & layer) != 0)
layers[i].first->render(minecraft, 0, 0);
}
t.addOffset((float)-x, (float)-y, 0);
}
private:
std::vector<std::pair<GuiElement*, int> > layers;
};

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@@ -1,20 +1,20 @@
#include "GuiElement.h"
GuiElement::GuiElement( bool active/*=false*/, bool visible/*=true*/, int x /*= 0*/, int y /*= 0*/, int width/*=24*/, int height/*=24*/ )
: active(active),
visible(visible),
x(x),
y(y),
width(width),
height(height) {
}
bool GuiElement::pointInside( int x, int y ) {
if(x >= this->x && x < this->x + this->width) {
if(y >= this->y && y < this->y + this->height) {
return true;
}
}
return false;
}
#include "GuiElement.hpp"
GuiElement::GuiElement( bool active/*=false*/, bool visible/*=true*/, int x /*= 0*/, int y /*= 0*/, int width/*=24*/, int height/*=24*/ )
: active(active),
visible(visible),
x(x),
y(y),
width(width),
height(height) {
}
bool GuiElement::pointInside( int x, int y ) {
if(x >= this->x && x < this->x + this->width) {
if(y >= this->y && y < this->y + this->height) {
return true;
}
}
return false;
}

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@@ -1,34 +0,0 @@
#ifndef NET_MINECRAFT_CLIENT_GUI__GuiElement_H__
#define NET_MINECRAFT_CLIENT_GUI__GuiElement_H__
#include "../GuiComponent.h"
class Tesselator;
class Minecraft;
class GuiElement : public GuiComponent {
public:
GuiElement(bool active=false, bool visible=true, int x = 0, int y = 0, int width=24, int height=24);
virtual ~GuiElement() {}
virtual void tick(Minecraft* minecraft) {}
virtual void render(Minecraft* minecraft, int xm, int ym) { }
virtual void setupPositions() {}
virtual void mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum) {}
virtual void mouseReleased(Minecraft* minecraft, int x, int y, int buttonNum) {}
virtual void keyPressed(Minecraft* minecraft, int key) {}
virtual void charPressed(Minecraft* minecraft, char key) {}
virtual bool pointInside(int x, int y);
void setVisible(bool visible);
bool active;
bool visible;
int x;
int y;
int width;
int height;
};
#endif /*NET_MINECRAFT_CLIENT_GUI__GuiElement_H__*/

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@@ -0,0 +1,32 @@
#pragma once
#include "client/gui/GuiComponent.hpp"
class Tesselator;
class MinecraftClient;
class GuiElement : public GuiComponent {
public:
GuiElement(bool active=false, bool visible=true, int x = 0, int y = 0, int width=24, int height=24);
virtual ~GuiElement() {}
virtual void tick(MinecraftClient& minecraft) {}
virtual void render(MinecraftClient& minecraft, int xm, int ym) { }
virtual void setupPositions() {}
virtual void mouseClicked(MinecraftClient& minecraft, int x, int y, int buttonNum) {}
virtual void mouseReleased(MinecraftClient& minecraft, int x, int y, int buttonNum) {}
virtual void keyPressed(MinecraftClient& minecraft, int key) {}
virtual void charPressed(MinecraftClient& minecraft, char key) {}
virtual bool pointInside(int x, int y);
void setVisible(bool visible);
bool active;
bool visible;
int x;
int y;
int width;
int height;
};

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@@ -1,66 +1,66 @@
#include "GuiElementContainer.h"
#include <algorithm>
GuiElementContainer::GuiElementContainer( bool active/*=false*/, bool visible/*=true*/, int x /*= 0*/, int y /*= 0*/, int width/*=24*/, int height/*=24*/ )
: GuiElement(active, visible, x, y, width, height) {
}
GuiElementContainer::~GuiElementContainer() {
while(!children.empty()) {
GuiElement* element = children.back();
children.pop_back();
delete element;
}
}
void GuiElementContainer::render( Minecraft* minecraft, int xm, int ym ) {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->render(minecraft, xm, ym);
}
}
void GuiElementContainer::setupPositions() {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->setupPositions();
}
}
void GuiElementContainer::addChild( GuiElement* element ) {
children.push_back(element);
}
void GuiElementContainer::removeChild( GuiElement* element ) {
std::vector<GuiElement*>::iterator it = std::find(children.begin(), children.end(), element);
if(it != children.end())
children.erase(it);
}
void GuiElementContainer::tick( Minecraft* minecraft ) {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->tick(minecraft);
}
}
void GuiElementContainer::mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum ) {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->mouseClicked(minecraft, x, y, buttonNum);
}
}
void GuiElementContainer::mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum ) {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->mouseReleased(minecraft, x, y, buttonNum);
}
}
void GuiElementContainer::keyPressed(Minecraft* minecraft, int key) {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->keyPressed(minecraft, key);
}
}
void GuiElementContainer::charPressed(Minecraft* minecraft, char key) {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->charPressed(minecraft, key);
}
#include "GuiElementContainer.hpp"
#include <algorithm>
GuiElementContainer::GuiElementContainer( bool active/*=false*/, bool visible/*=true*/, int x /*= 0*/, int y /*= 0*/, int width/*=24*/, int height/*=24*/ )
: GuiElement(active, visible, x, y, width, height) {
}
GuiElementContainer::~GuiElementContainer() {
while(!children.empty()) {
GuiElement* element = children.back();
children.pop_back();
delete element;
}
}
void GuiElementContainer::render( MinecraftClient& minecraft, int xm, int ym ) {
for(auto it = children.begin(); it != children.end(); ++it) {
(*it)->render(minecraft, xm, ym);
}
}
void GuiElementContainer::setupPositions() {
for(auto it = children.begin(); it != children.end(); ++it) {
(*it)->setupPositions();
}
}
void GuiElementContainer::addChild( GuiElement* element ) {
children.push_back(element);
}
void GuiElementContainer::removeChild( GuiElement* element ) {
auto it = std::find(children.begin(), children.end(), element);
if(it != children.end())
children.erase(it);
}
void GuiElementContainer::tick( MinecraftClient& minecraft ) {
for(auto it = children.begin(); it != children.end(); ++it) {
(*it)->tick(minecraft);
}
}
void GuiElementContainer::mouseClicked( MinecraftClient& minecraft, int x, int y, int buttonNum ) {
for(auto it = children.begin(); it != children.end(); ++it) {
(*it)->mouseClicked(minecraft, x, y, buttonNum);
}
}
void GuiElementContainer::mouseReleased( MinecraftClient& minecraft, int x, int y, int buttonNum ) {
for(auto it = children.begin(); it != children.end(); ++it) {
(*it)->mouseReleased(minecraft, x, y, buttonNum);
}
}
void GuiElementContainer::keyPressed(MinecraftClient& minecraft, int key) {
for(auto it = children.begin(); it != children.end(); ++it) {
(*it)->keyPressed(minecraft, key);
}
}
void GuiElementContainer::charPressed(MinecraftClient& minecraft, char key) {
for(auto it = children.begin(); it != children.end(); ++it) {
(*it)->charPressed(minecraft, key);
}
}

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@@ -1,28 +0,0 @@
#ifndef NET_MINECRAFT_CLIENT_GUI__GuiElementContainer_H__
#define NET_MINECRAFT_CLIENT_GUI__GuiElementContainer_H__
#include "GuiElement.h"
#include <vector>
class Tesselator;
class Minecraft;
class GuiElementContainer : public GuiElement {
public:
GuiElementContainer(bool active=false, bool visible=true, int x = 0, int y = 0, int width=24, int height=24);
virtual ~GuiElementContainer();
virtual void render(Minecraft* minecraft, int xm, int ym);
virtual void setupPositions();
virtual void addChild(GuiElement* element);
virtual void removeChild(GuiElement* element);
virtual void tick( Minecraft* minecraft );
virtual void mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum );
virtual void mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum );
virtual void keyPressed(Minecraft* minecraft, int key);
virtual void charPressed(Minecraft* minecraft, char key);
protected:
std::vector<GuiElement*> children;
};
#endif /*NET_MINECRAFT_CLIENT_GUI__GuiElementContainer_H__*/

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#pragma once
#include "GuiElement.hpp"
#include <vector>
class Tesselator;
class MinecraftClient;
class GuiElementContainer : public GuiElement {
public:
GuiElementContainer(bool active=false, bool visible=true, int x = 0, int y = 0, int width=24, int height=24);
virtual ~GuiElementContainer();
virtual void render(MinecraftClient& minecraft, int xm, int ym);
virtual void setupPositions();
virtual void addChild(GuiElement* element);
virtual void removeChild(GuiElement* element);
virtual void tick( MinecraftClient& minecraft );
virtual void mouseClicked( MinecraftClient& minecraft, int x, int y, int buttonNum );
virtual void mouseReleased( MinecraftClient& minecraft, int x, int y, int buttonNum );
virtual void keyPressed(MinecraftClient& minecraft, int key);
virtual void charPressed(MinecraftClient& minecraft, char key);
protected:
std::vector<GuiElement*> children;
};

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@@ -1,135 +1,135 @@
#include "ImageButton.h"
#include "../../renderer/Tesselator.h"
#include "../../Minecraft.h"
#include "../../../platform/log.h"
#include "../../../util/Mth.h"
#include "../../renderer/Textures.h"
#include <client/Option.h>
ImageButton::ImageButton(int id, const std::string& msg)
: super(id, msg)
{
setupDefault();
}
ImageButton::ImageButton(int id, const std::string& msg, const ImageDef& imagedef)
: super(id, msg),
_imageDef(imagedef)
{
setupDefault();
}
void ImageButton::setupDefault() {
width = 48;
height = 48;
scaleWhenPressed = true;
}
void ImageButton::setImageDef(const ImageDef& imageDef, bool setButtonSize) {
_imageDef = imageDef;
if (setButtonSize) {
width = (int)_imageDef.width;
height = (int)_imageDef.height;
}
}
void ImageButton::render(Minecraft* minecraft, int xm, int ym) {
if (!visible) return;
Font* font = minecraft->font;
//minecraft->textures->loadAndBindTexture("gui/gui.png");
glColor4f2(1, 1, 1, 1);
bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym));
bool IsSecondImage = isSecondImage(hovered);
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
//int yImage = getYImage(hovered || selected);
//blit(x, y, 0, 46 + yImage * 20, w / 2, h, 0, 20);
//blit(x + w / 2, y, 200 - w / 2, 46 + yImage * 20, w / 2, h, 0, 20);
renderBg(minecraft, xm, ym);
TextureId texId = (_imageDef.name.length() > 0)? minecraft->textures->loadAndBindTexture(_imageDef.name) : Textures::InvalidId;
if ( Textures::isTextureIdValid(texId) ) {
const ImageDef& d = _imageDef;
Tesselator& t = Tesselator::instance;
t.begin();
if (!active) t.color(0xff808080);
//else if (hovered||selected) t.color(0xffffffff);
//else t.color(0xffe0e0e0);
else t.color(0xffffffff);
float hx = ((float) d.width) * 0.5f;
float hy = ((float) d.height) * 0.5f;
const float cx = ((float)x+d.x) + hx;
const float cy = ((float)y+d.y) + hy;
if (scaleWhenPressed && hovered) {
hx *= 0.95f;
hy *= 0.95f;
}
const IntRectangle* src = _imageDef.getSrc();
if (src) {
const TextureData* d = minecraft->textures->getTemporaryTextureData(texId);
if (d != NULL) {
float u0 = (src->x+(IsSecondImage?src->w:0)) / (float)d->w;
float u1 = (src->x+(IsSecondImage?2*src->w:src->w)) / (float)d->w;
float v0 = src->y / (float)d->h;
float v1 = (src->y+src->h) / (float)d->h;
t.vertexUV(cx-hx, cy-hy, blitOffset, u0, v0);
t.vertexUV(cx-hx, cy+hy, blitOffset, u0, v1);
t.vertexUV(cx+hx, cy+hy, blitOffset, u1, v1);
t.vertexUV(cx+hx, cy-hy, blitOffset, u1, v0);
}
} else {
t.vertexUV(cx-hx, cy-hy, blitOffset, 0, 0);
t.vertexUV(cx-hx, cy+hy, blitOffset, 0, 1);
t.vertexUV(cx+hx, cy+hy, blitOffset, 1, 1);
t.vertexUV(cx+hx, cy-hy, blitOffset, 1, 0);
}
t.draw();
}
//blit(0, 0, 0, 0, 64, 64, 256, 256);
//LOGI("%d %d\n", x+d.x, x+d.x+d.w);
if (!active) {
drawCenteredString(font, msg, x + width / 2, y + 16/*(h - 16)*/, 0xffa0a0a0);
} else {
if (hovered || selected) {
drawCenteredString(font, msg, x + width / 2, y + 17/*(h - 16)*/, 0xffffa0);
} else {
drawCenteredString(font, msg, x + width / 2, y + 16/*(h - 48)*/, 0xe0e0e0);
}
}
}
//
// A toggleable Button
//
OptionButton::OptionButton(OptionId option) : m_optId(option), super(ButtonId, "") {}
void OptionButton::toggle(Options* options) {
options->toggle(m_optId);
// Update graphics here
updateImage(options);
}
void OptionButton::updateImage(Options* options) {
_secondImage = options->getBooleanValue(m_optId);
}
void OptionButton::mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum ) {
if(buttonNum == MouseAction::ACTION_LEFT) {
if(clicked(minecraft, x, y)) {
toggle(&minecraft->options);
}
}
}
#include "ImageButton.hpp"
#include "client/renderer/Tesselator.hpp"
#include <MinecraftClient.hpp>
#include "platform/log.hpp"
#include "util/Mth.hpp"
#include "client/renderer/Textures.hpp"
#include <client/Option.hpp>
ImageButton::ImageButton(int id, const std::string& msg)
: super(id, msg)
{
setupDefault();
}
ImageButton::ImageButton(int id, const std::string& msg, const ImageDef& imagedef)
: super(id, msg),
_imageDef(imagedef)
{
setupDefault();
}
void ImageButton::setupDefault() {
width = 48;
height = 48;
scaleWhenPressed = true;
}
void ImageButton::setImageDef(const ImageDef& imageDef, bool setButtonSize) {
_imageDef = imageDef;
if (setButtonSize) {
width = (int)_imageDef.width;
height = (int)_imageDef.height;
}
}
void ImageButton::render(MinecraftClient& minecraft, int xm, int ym) {
if (!visible) return;
Font* font = minecraft.font();
//minecraft.textures().loadAndBindTexture("gui/gui.png");
glColor4f2(1, 1, 1, 1);
bool hovered = active && (minecraft.useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym));
bool IsSecondImage = isSecondImage(hovered);
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
//int yImage = getYImage(hovered || selected);
//blit(x, y, 0, 46 + yImage * 20, w / 2, h, 0, 20);
//blit(x + w / 2, y, 200 - w / 2, 46 + yImage * 20, w / 2, h, 0, 20);
renderBg(minecraft, xm, ym);
TextureId texId = (_imageDef.name.length() > 0)? minecraft.textures().loadAndBindTexture(_imageDef.name) : Textures::InvalidId;
if ( Textures::isTextureIdValid(texId) ) {
const ImageDef& d = _imageDef;
Tesselator& t = Tesselator::instance;
t.begin();
if (!active) t.color(0xff808080);
//else if (hovered||selected) t.color(0xffffffff);
//else t.color(0xffe0e0e0);
else t.color(0xffffffff);
float hx = ((float) d.width) * 0.5f;
float hy = ((float) d.height) * 0.5f;
const float cx = ((float)x+d.x) + hx;
const float cy = ((float)y+d.y) + hy;
if (scaleWhenPressed && hovered) {
hx *= 0.95f;
hy *= 0.95f;
}
const IntRectangle* src = _imageDef.getSrc();
if (src) {
const TextureData* d = minecraft.textures().getTemporaryTextureData(texId);
if (d != NULL) {
float u0 = (src->x+(IsSecondImage?src->w:0)) / (float)d->w;
float u1 = (src->x+(IsSecondImage?2*src->w:src->w)) / (float)d->w;
float v0 = src->y / (float)d->h;
float v1 = (src->y+src->h) / (float)d->h;
t.vertexUV(cx-hx, cy-hy, blitOffset, u0, v0);
t.vertexUV(cx-hx, cy+hy, blitOffset, u0, v1);
t.vertexUV(cx+hx, cy+hy, blitOffset, u1, v1);
t.vertexUV(cx+hx, cy-hy, blitOffset, u1, v0);
}
} else {
t.vertexUV(cx-hx, cy-hy, blitOffset, 0, 0);
t.vertexUV(cx-hx, cy+hy, blitOffset, 0, 1);
t.vertexUV(cx+hx, cy+hy, blitOffset, 1, 1);
t.vertexUV(cx+hx, cy-hy, blitOffset, 1, 0);
}
t.draw();
}
//blit(0, 0, 0, 0, 64, 64, 256, 256);
//LOGI("%d %d\n", x+d.x, x+d.x+d.w);
if (!active) {
drawCenteredString(font, msg, x + width / 2, y + 16/*(h - 16)*/, 0xffa0a0a0);
} else {
if (hovered || selected) {
drawCenteredString(font, msg, x + width / 2, y + 17/*(h - 16)*/, 0xffffa0);
} else {
drawCenteredString(font, msg, x + width / 2, y + 16/*(h - 48)*/, 0xe0e0e0);
}
}
}
//
// A toggleable Button
//
OptionButton::OptionButton(OptionId option) : m_optId(option), super(ButtonId, "") {}
void OptionButton::toggle(Options* options) {
options->toggle(m_optId);
// Update graphics here
updateImage(options);
}
void OptionButton::updateImage(Options* options) {
_secondImage = options->getBooleanValue(m_optId);
}
void OptionButton::mouseClicked( MinecraftClient& minecraft, int x, int y, int buttonNum ) {
if(buttonNum == MouseAction::ACTION_LEFT) {
if(clicked(minecraft, x, y)) {
toggle(&minecraft.options);
}
}
}

View File

@@ -1,97 +1,95 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ImageButton_H__
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ImageButton_H__
#include "Button.h"
typedef struct IntRectangle {
IntRectangle()
: x(0),
y(0),
w(1),
h(1)
{}
IntRectangle(int x, int y, int w, int h)
: x(x),
y(y),
w(w),
h(h)
{}
int x, y;
int w, h;
} IntRectangle;
typedef struct ImageDef {
ImageDef()
: hasSrc(false),
x(0),
y(0),
width(16),
height(16)
{}
std::string name;
int x;
int y;
float width;
float height;
ImageDef& setSrc(const IntRectangle& srcRect) {
hasSrc = true;
src = srcRect;
return *this;
}
IntRectangle* getSrc() {
return hasSrc? &src : NULL;
}
protected:
IntRectangle src;
bool hasSrc;
} ImageDef;
class ImageButton: public Button
{
typedef Button super;
public:
ImageButton(int id, const std::string& msg);
ImageButton(int id, const std::string& msg, const ImageDef& imageDef);
void setImageDef(const ImageDef& imageDef, bool setButtonSize);
void render(Minecraft* minecraft, int xm, int ym);
void renderBg(Minecraft* minecraft, int xm, int ym) {}
protected:
virtual void setupDefault();
virtual bool isSecondImage(bool hovered) { return hovered; }
ImageDef _imageDef;
public:
bool scaleWhenPressed;
};
//
// A toggleable Button
//
class OptionButton: public ImageButton
{
typedef ImageButton super;
public:
OptionButton(OptionId optId);
void toggle(Options* options);
void updateImage(Options* options);
static const int ButtonId = 9999999;
protected:
bool isSecondImage(bool hovered) { return _secondImage; }
virtual void mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum );
private:
OptionId m_optId;
bool _secondImage;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ImageButton_H__*/
#pragma once
#include "Button.hpp"
typedef struct IntRectangle {
IntRectangle()
: x(0),
y(0),
w(1),
h(1)
{}
IntRectangle(int x, int y, int w, int h)
: x(x),
y(y),
w(w),
h(h)
{}
int x, y;
int w, h;
} IntRectangle;
typedef struct ImageDef {
ImageDef()
: hasSrc(false),
x(0),
y(0),
width(16),
height(16)
{}
std::string name;
int x;
int y;
float width;
float height;
ImageDef& setSrc(const IntRectangle& srcRect) {
hasSrc = true;
src = srcRect;
return *this;
}
IntRectangle* getSrc() {
return hasSrc? &src : NULL;
}
protected:
IntRectangle src;
bool hasSrc;
} ImageDef;
class ImageButton: public Button
{
typedef Button super;
public:
ImageButton(int id, const std::string& msg);
ImageButton(int id, const std::string& msg, const ImageDef& imageDef);
void setImageDef(const ImageDef& imageDef, bool setButtonSize);
void render(MinecraftClient& minecraft, int xm, int ym);
void renderBg(MinecraftClient& minecraft, int xm, int ym) {}
protected:
virtual void setupDefault();
virtual bool isSecondImage(bool hovered) { return hovered; }
ImageDef _imageDef;
public:
bool scaleWhenPressed;
};
//
// A toggleable Button
//
class OptionButton: public ImageButton
{
typedef ImageButton super;
public:
OptionButton(OptionId optId);
void toggle(Options* options);
void updateImage(Options* options);
static const int ButtonId = 9999999;
protected:
bool isSecondImage(bool hovered) { return _secondImage; }
virtual void mouseClicked( MinecraftClient& minecraft, int x, int y, int buttonNum );
private:
OptionId m_optId;
bool _secondImage;
};

View File

@@ -1,206 +1,206 @@
#include "InventoryPane.h"
#include "../Gui.h"
#include "../../Minecraft.h"
#include "../../player/input/touchscreen/TouchAreaModel.h"
#include "../../renderer/entity/ItemRenderer.h"
#include "../../renderer/Tesselator.h"
#include "../../renderer/Textures.h"
#include "../../../world/item/ItemInstance.h"
#include "../../../world/entity/player/Inventory.h"
namespace Touch {
static const int By = 6; // Border Frame height
InventoryPane::InventoryPane( IInventoryPaneCallback* screen, Minecraft* mc, const IntRectangle& rect, int paneWidth, float clickMarginH, int numItems, int itemSize, int itemBorderSize)
: screen(screen),
mc(mc),
paneWidth(paneWidth),
rect(rect),
super(
SF_LockX|/*SF_Scissor|*/SF_ShowScrollbar|SF_NoHoldSelect,
rect, // Pane rect
IntRectangle(0, 0, itemSize, itemSize), // Item rect
0, numItems, Gui::GuiScale),
BorderPixels(itemBorderSize),
lastItemIndex(-1),
lastItemTicks(-1),
fillMarginX(2),
fillMarginY(4),
markerType(1),
markerIndex(-1),
markerShare(0),
renderDecorations(true)
{
_clickArea = new RectangleArea(0, 0, 0, 0);
area._x0 = rect.x - clickMarginH;
area._x1 = rect.x + rect.w + clickMarginH;
area._y0 -= By;
area._y1 += By;
/*
const int left = bbox.x + (bbox.w - paneWidth) / 2;
bg.x = left;
bg.w = left + paneWidth; // @note: read as x1, not width
bg.y = bbox.y - fillMarginY;
bg.h = bbox.y + bbox.h + fillMarginY; // @note: read as y1, not width
*/
}
InventoryPane::~InventoryPane() {
delete _clickArea;
}
void InventoryPane::renderBatch( std::vector<GridItem>& items, float alpha )
{
//fill(bg.x, bg.y, bg.w, bg.h, 0xff333333);
fill((float)(bbox.x-fillMarginX-1), (float)(bbox.y-fillMarginY), (float)(bbox.x + bbox.w + fillMarginX+1), (float)(bbox.y + bbox.h + fillMarginY), 0xff333333);
//fill(0.0f, (float)(bbox.y-fillMarginY), 400.0f, (float)(bbox.y + bbox.h + fillMarginY), 0xff333333);//(float)(bbox.x-fillMarginX), (float)(bbox.y-fillMarginY), (float)(bbox.x + bbox.w + fillMarginX), (float)(bbox.y + bbox.h + fillMarginY), 0xff333333);
glEnable2(GL_BLEND);
glDisable2(GL_ALPHA_TEST);
std::vector<const ItemInstance*> inventoryItems = screen->getItems(this);
glEnable2(GL_SCISSOR_TEST);
GLuint x = (GLuint)(screenScale * bbox.x);
GLuint y = mc->height - (GLuint)(screenScale * (bbox.y + bbox.h));
GLuint w = (GLuint)(screenScale * bbox.w);
GLuint h = (GLuint)(screenScale * bbox.h);
glScissor(x, y, w, h);
Tesselator& t = Tesselator::instance;
t.beginOverride();
t.colorABGR(0xffffffff);
for (unsigned int i = 0; i < items.size(); ++i) {
GridItem& item = items[i];
blit(item.xf, item.yf, 200, 46, (float)itemBbox.w, (float)itemBbox.h, 16, 16);
}
mc->textures->loadAndBindTexture("gui/gui.png");
t.endOverrideAndDraw();
GridItem* marked = NULL;
float mxx, myy;
t.beginOverride();
for (unsigned int i = 0; i < items.size(); ++i) {
GridItem& item = items[i];
int j = item.id;
const ItemInstance* citem = inventoryItems[j];
if (!citem) continue;
bool allowed = true;
t.enableColor();
//#ifdef DEMO_MODE //@huge @attn
if (!screen->isAllowed(j)) { allowed = false; t.color( 64, 64, 64); }
else
//#endif
if (lastItemTicks > 0 && lastItemIndex == j) {
int gv = 255 - lastItemTicks * 15;
t.color(gv, gv, gv, (allowed && citem->count <= 0)?0x60:0xff);
} else {
t.color(255, 255, 255, (allowed && citem->count <= 0)?0x60:0xff);
}
t.noColor();
float xx = Gui::floorAlignToScreenPixel(item.xf + BorderPixels + 4);
float yy = Gui::floorAlignToScreenPixel(item.yf + BorderPixels + 4);
ItemRenderer::renderGuiItem(NULL, mc->textures, citem, xx, yy, 16, 16, false);
if (j == markerIndex && markerShare >= 0)
marked = &item, mxx = xx, myy = yy;
}
t.endOverrideAndDraw();
if (marked) {
glDisable2(GL_TEXTURE_2D);
const float yy0 = myy - 5.0f;
const float yy1 = yy0 + 2;
fill(mxx, yy0, mxx + 16.0f, yy1, 0xff606060);
fill(mxx, yy0, mxx + markerShare * 16.0f, yy1, markerType==1?0xff00ff00:0xff476543);
glEnable2(GL_BLEND);
glEnable2(GL_TEXTURE_2D);
}
if (!mc->isCreativeMode()) {
const float ikText = Gui::InvGuiScale + Gui::InvGuiScale;
const float kText = 0.5f * Gui::GuiScale;
t.beginOverride();
t.scale2d(ikText, ikText);
for (unsigned int i = 0; i < items.size(); ++i) {
GridItem& item = items[i];
const ItemInstance* citem = inventoryItems[item.id];
if (!citem) continue;
char buf[64] = {0};
/*int c = */ Gui::itemCountItoa(buf, citem->count);
float tx = Gui::floorAlignToScreenPixel(kText * (item.xf + BorderPixels + 3));
float ty = Gui::floorAlignToScreenPixel(kText * (item.yf + BorderPixels + 3));
mc->gui.renderSlotText(citem, tx, ty, true, true);
}
t.resetScale();
glEnable2(GL_BLEND);
t.endOverrideAndDraw();
}
if (renderDecorations) {
t.beginOverride();
for (unsigned int i = 0; i < items.size(); ++i) {
GridItem& item = items[i];
const ItemInstance* citem = inventoryItems[item.id];
if (!citem || citem->isNull()) continue;
if (citem->isDamaged()) {
ItemRenderer::renderGuiItemDecorations(citem, item.xf + 8, item.yf + 12);
}
}
glDisable2(GL_TEXTURE_2D);
t.endOverrideAndDraw();
glEnable2(GL_TEXTURE_2D);
}
glDisable2(GL_SCISSOR_TEST);
//fillGradient(bbox.x - 1, bbox.y, bbox.x + bbox.w + 1, bbox.y + 20, 0x99000000, 0x00000000);
//fillGradient(bbox.x - 1, bbox.y + bbox.h - 20, bbox.x + bbox.w + 1, bbox.y + bbox.h, 0x00000000, 0x99000000);
fillGradient(bg.x - fillMarginX, bbox.y, bg.w + fillMarginX, bbox.y + 20, 0x99000000, 0x00000000);
fillGradient(bg.x - fillMarginX, bbox.y + bbox.h - 20, bg.w + fillMarginX, bbox.y + bbox.h, 0x00000000, 0x99000000);
drawScrollBar(hScroll);
drawScrollBar(vScroll);
}
bool InventoryPane::onSelect( int gridId, bool selected )
{
//screen->onItemSelected(gridId);
if (screen->isAllowed(gridId))
if (screen->addItem(this, gridId)) {
lastItemIndex = gridId;
lastItemTicks = 7;
}
return false;
}
void InventoryPane::drawScrollBar( ScrollBar& sb ) {
if (sb.alpha <= 0)
return;
const int color = ((int)(255.0f * sb.alpha) << 24) | 0xaaaaaa;
const float xx = (float)(bbox.x + bbox.w);
fill(xx - sb.w, sb.y, xx, sb.y + sb.h, color);
}
void InventoryPane::tick()
{
--lastItemTicks;
super::tick();
}
void InventoryPane::setRenderDecorations( bool value ) {
renderDecorations = value;
}
}
#include "InventoryPane.hpp"
#include "client/gui/Gui.hpp"
#include <MinecraftClient.hpp>
#include "client/player/input/touchscreen/TouchAreaModel.hpp"
#include "client/renderer/entity/ItemRenderer.hpp"
#include "client/renderer/Tesselator.hpp"
#include "client/renderer/Textures.hpp"
#include "world/item/ItemInstance.hpp"
#include "world/entity/player/Inventory.hpp"
namespace Touch {
static const int By = 6; // Border Frame height
InventoryPane::InventoryPane( IInventoryPaneCallback* screen, MinecraftClient& mc, const IntRectangle& rect, int paneWidth, float clickMarginH, int numItems, int itemSize, int itemBorderSize)
: screen(screen),
mc(mc),
paneWidth(paneWidth),
rect(rect),
super(
SF_LockX|/*SF_Scissor|*/SF_ShowScrollbar|SF_NoHoldSelect,
rect, // Pane rect
IntRectangle(0, 0, itemSize, itemSize), // Item rect
0, numItems, Gui::GuiScale),
BorderPixels(itemBorderSize),
lastItemIndex(-1),
lastItemTicks(-1),
fillMarginX(2),
fillMarginY(4),
markerType(1),
markerIndex(-1),
markerShare(0),
renderDecorations(true)
{
_clickArea = new RectangleArea(0, 0, 0, 0);
area._x0 = rect.x - clickMarginH;
area._x1 = rect.x + rect.w + clickMarginH;
area._y0 -= By;
area._y1 += By;
/*
const int left = bbox.x + (bbox.w - paneWidth) / 2;
bg.x = left;
bg.w = left + paneWidth; // @note: read as x1, not width
bg.y = bbox.y - fillMarginY;
bg.h = bbox.y + bbox.h + fillMarginY; // @note: read as y1, not width
*/
}
InventoryPane::~InventoryPane() {
delete _clickArea;
}
void InventoryPane::renderBatch( std::vector<GridItem>& items, float alpha )
{
//fill(bg.x, bg.y, bg.w, bg.h, 0xff333333);
fill((float)(bbox.x-fillMarginX-1), (float)(bbox.y-fillMarginY), (float)(bbox.x + bbox.w + fillMarginX+1), (float)(bbox.y + bbox.h + fillMarginY), 0xff333333);
//fill(0.0f, (float)(bbox.y-fillMarginY), 400.0f, (float)(bbox.y + bbox.h + fillMarginY), 0xff333333);//(float)(bbox.x-fillMarginX), (float)(bbox.y-fillMarginY), (float)(bbox.x + bbox.w + fillMarginX), (float)(bbox.y + bbox.h + fillMarginY), 0xff333333);
glEnable2(GL_BLEND);
glDisable2(GL_ALPHA_TEST);
std::vector<const ItemInstance*> inventoryItems = screen->getItems(this);
glEnable2(GL_SCISSOR_TEST);
GLuint x = (GLuint)(screenScale * bbox.x);
GLuint y = mc.getScreenHeight() - (GLuint)(screenScale * (bbox.y + bbox.h));
GLuint w = (GLuint)(screenScale * bbox.w);
GLuint h = (GLuint)(screenScale * bbox.h);
glScissor(x, y, w, h);
Tesselator& t = Tesselator::instance;
t.beginOverride();
t.colorABGR(0xffffffff);
for (unsigned int i = 0; i < items.size(); ++i) {
GridItem& item = items[i];
blit(item.xf, item.yf, 200, 46, (float)itemBbox.w, (float)itemBbox.h, 16, 16);
}
mc.textures().loadAndBindTexture("gui/gui.png");
t.endOverrideAndDraw();
GridItem* marked = NULL;
float mxx, myy;
t.beginOverride();
for (unsigned int i = 0; i < items.size(); ++i) {
GridItem& item = items[i];
int j = item.id;
const ItemInstance* citem = inventoryItems[j];
if (!citem) continue;
bool allowed = true;
t.enableColor();
//#ifdef DEMO_MODE //@huge @attn
if (!screen->isAllowed(j)) { allowed = false; t.color( 64, 64, 64); }
else
//#endif
if (lastItemTicks > 0 && lastItemIndex == j) {
int gv = 255 - lastItemTicks * 15;
t.color(gv, gv, gv, (allowed && citem->count <= 0)?0x60:0xff);
} else {
t.color(255, 255, 255, (allowed && citem->count <= 0)?0x60:0xff);
}
t.noColor();
float xx = Gui::floorAlignToScreenPixel(item.xf + BorderPixels + 4);
float yy = Gui::floorAlignToScreenPixel(item.yf + BorderPixels + 4);
ItemRenderer::renderGuiItem(NULL, mc.textures(), citem, xx, yy, 16, 16, false);
if (j == markerIndex && markerShare >= 0)
marked = &item, mxx = xx, myy = yy;
}
t.endOverrideAndDraw();
if (marked) {
glDisable2(GL_TEXTURE_2D);
const float yy0 = myy - 5.0f;
const float yy1 = yy0 + 2;
fill(mxx, yy0, mxx + 16.0f, yy1, 0xff606060);
fill(mxx, yy0, mxx + markerShare * 16.0f, yy1, markerType==1?0xff00ff00:0xff476543);
glEnable2(GL_BLEND);
glEnable2(GL_TEXTURE_2D);
}
if (!mc.isCreativeMode()) {
const float ikText = Gui::InvGuiScale + Gui::InvGuiScale;
const float kText = 0.5f * Gui::GuiScale;
t.beginOverride();
t.scale2d(ikText, ikText);
for (unsigned int i = 0; i < items.size(); ++i) {
GridItem& item = items[i];
const ItemInstance* citem = inventoryItems[item.id];
if (!citem) continue;
char buf[64] = {0};
/*int c = */ Gui::itemCountItoa(buf, citem->count);
float tx = Gui::floorAlignToScreenPixel(kText * (item.xf + BorderPixels + 3));
float ty = Gui::floorAlignToScreenPixel(kText * (item.yf + BorderPixels + 3));
mc.gui().renderSlotText(citem, tx, ty, true, true);
}
t.resetScale();
glEnable2(GL_BLEND);
t.endOverrideAndDraw();
}
if (renderDecorations) {
t.beginOverride();
for (unsigned int i = 0; i < items.size(); ++i) {
GridItem& item = items[i];
const ItemInstance* citem = inventoryItems[item.id];
if (!citem || citem->isNull()) continue;
if (citem->isDamaged()) {
ItemRenderer::renderGuiItemDecorations(citem, item.xf + 8, item.yf + 12);
}
}
glDisable2(GL_TEXTURE_2D);
t.endOverrideAndDraw();
glEnable2(GL_TEXTURE_2D);
}
glDisable2(GL_SCISSOR_TEST);
//fillGradient(bbox.x - 1, bbox.y, bbox.x + bbox.w + 1, bbox.y + 20, 0x99000000, 0x00000000);
//fillGradient(bbox.x - 1, bbox.y + bbox.h - 20, bbox.x + bbox.w + 1, bbox.y + bbox.h, 0x00000000, 0x99000000);
fillGradient(bg.x - fillMarginX, bbox.y, bg.w + fillMarginX, bbox.y + 20, 0x99000000, 0x00000000);
fillGradient(bg.x - fillMarginX, bbox.y + bbox.h - 20, bg.w + fillMarginX, bbox.y + bbox.h, 0x00000000, 0x99000000);
drawScrollBar(hScroll);
drawScrollBar(vScroll);
}
bool InventoryPane::onSelect( int gridId, bool selected )
{
//screen->onItemSelected(gridId);
if (screen->isAllowed(gridId))
if (screen->addItem(this, gridId)) {
lastItemIndex = gridId;
lastItemTicks = 7;
}
return false;
}
void InventoryPane::drawScrollBar( ScrollBar& sb ) {
if (sb.alpha <= 0)
return;
const int color = ((int)(255.0f * sb.alpha) << 24) | 0xaaaaaa;
const float xx = (float)(bbox.x + bbox.w);
fill(xx - sb.w, sb.y, xx, sb.y + sb.h, color);
}
void InventoryPane::tick()
{
--lastItemTicks;
super::tick();
}
void InventoryPane::setRenderDecorations( bool value ) {
renderDecorations = value;
}
}

View File

@@ -1,62 +1,60 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__InventoryPane_H__
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__InventoryPane_H__
#include "ScrollingPane.h"
#include "ImageButton.h"
class Minecraft;
class ItemInstance;
class Font;
class IArea;
namespace Touch {
class IInventoryPaneCallback;
class InventoryPane: public ScrollingPane
{
typedef ScrollingPane super;
public:
InventoryPane(IInventoryPaneCallback* screen, Minecraft* mc, const IntRectangle& rect, int paneWidth, float clickMarginH, int numItems, int itemSize, int itemBorderSize);
~InventoryPane();
void tick();
void renderBatch( std::vector<GridItem>& item, float alpha );
bool onSelect( int gridId, bool selected );
void drawScrollBar( ScrollBar& hScroll );
void setRenderDecorations(bool value);
IntRectangle rect;
int paneWidth;
IArea* _clickArea;
IInventoryPaneCallback* screen;
Minecraft* mc;
int fillMarginX;
int fillMarginY;
int markerType;
int markerIndex;
float markerShare;
private:
int lastItemIndex;
int lastItemTicks;
int BorderPixels;
bool renderDecorations;
IntRectangle bg;
};
class IInventoryPaneCallback
{
public:
virtual ~IInventoryPaneCallback() {}
virtual bool addItem(const InventoryPane* forPane, int index) = 0;
virtual bool isAllowed( int slot ) = 0;
virtual std::vector<const ItemInstance*> getItems(const InventoryPane* forPane) = 0;
};
}
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__InventoryPane_H__*/
#pragma once
#include "ScrollingPane.hpp"
#include "ImageButton.hpp"
class MinecraftClient;
class ItemInstance;
class Font;
class IArea;
namespace Touch {
class IInventoryPaneCallback;
class InventoryPane: public ScrollingPane
{
typedef ScrollingPane super;
public:
InventoryPane(IInventoryPaneCallback* screen, MinecraftClient& mc, const IntRectangle& rect, int paneWidth, float clickMarginH, int numItems, int itemSize, int itemBorderSize);
~InventoryPane();
void tick();
void renderBatch( std::vector<GridItem>& item, float alpha );
bool onSelect( int gridId, bool selected );
void drawScrollBar( ScrollBar& hScroll );
void setRenderDecorations(bool value);
IntRectangle rect;
int paneWidth;
IArea* _clickArea;
IInventoryPaneCallback* screen;
MinecraftClient& mc;
int fillMarginX;
int fillMarginY;
int markerType;
int markerIndex;
float markerShare;
private:
int lastItemIndex;
int lastItemTicks;
int BorderPixels;
bool renderDecorations;
IntRectangle bg;
};
class IInventoryPaneCallback
{
public:
virtual ~IInventoryPaneCallback() {}
virtual bool addItem(const InventoryPane* forPane, int index) = 0;
virtual bool isAllowed( int slot ) = 0;
virtual std::vector<const ItemInstance*> getItems(const InventoryPane* forPane) = 0;
};
}

View File

@@ -1,148 +1,148 @@
#include "ItemPane.h"
#include "../Gui.h"
#include "../../renderer/gles.h"
#include "../../renderer/Tesselator.h"
#include "NinePatch.h"
#include "../../renderer/entity/ItemRenderer.h"
const int rgbActive = 0xfff0f0f0;
const int rgbInactive = 0xc0635558;
const int rgbInactiveShadow = 0xc0aaaaaa;
ItemPane::ItemPane( IItemPaneCallback* screen,
Textures* textures,
const IntRectangle& rect,
int numItems,
int guiHeight,
int physicalScreenHeight,
bool isVertical /*= true*/)
: super(
(isVertical?SF_LockX:SF_LockY)/*|SF_Scissor*/|SF_ShowScrollbar,
rect, // Pane rect
isVertical?IntRectangle(0, 0, rect.w, 22) // Item rect if vertical
:IntRectangle(0, 0, 32, rect.h), // Item rect if horizontal
isVertical?1:numItems, numItems, Gui::GuiScale),
screen(screen),
textures(textures),
physicalScreenHeight(physicalScreenHeight),
guiSlotItem(NULL),
guiSlotItemSelected(NULL),
isVertical(isVertical)
{
// Expand the area to make it easier to scroll
area._x0 -= 4;
area._x1 += 4;
area._y0 = 0;
area._y1 = (float)guiHeight;
// GUI
NinePatchFactory builder(textures, "gui/spritesheet.png");
guiSlotItem = builder.createSymmetrical(IntRectangle(20, 32, 8, 8), 2, 2);
guiSlotItemSelected = builder.createSymmetrical(IntRectangle(28, 32, 8, 8), 2, 2);
guiSlotItem->setSize((float)rect.w + 4, 22);
guiSlotItemSelected->setSize((float)rect.w + 4, 22);
}
ItemPane::~ItemPane() {
delete guiSlotItem;
delete guiSlotItemSelected;
}
void ItemPane::renderBatch( std::vector<GridItem>& items, float alpha )
{
//fill(bbox.x, bbox.y, bbox.x + bbox.w, bbox.y + bbox.h, 0xff666666);
const std::vector<CItem*>& cat = screen->getItems(this);
if (cat.empty()) return;
glEnable2(GL_SCISSOR_TEST);
GLuint x = (GLuint)(screenScale * bbox.x);
GLuint y = physicalScreenHeight - (GLuint)(screenScale * (bbox.y + bbox.h));
GLuint w = (GLuint)(screenScale * bbox.w);
GLuint h = (GLuint)(screenScale * bbox.h);
glScissor(x, y, w, h);
Tesselator& t = Tesselator::instance;
t.beginOverride();
for (unsigned int i = 0; i < items.size(); ++i) {
GridItem& item = items[i];
(item.selected? guiSlotItemSelected : guiSlotItem)->draw(t, Gui::floorAlignToScreenPixel(item.xf-1), Gui::floorAlignToScreenPixel(item.yf));
}
t.endOverrideAndDraw();
t.beginOverride();
for (unsigned int i = 0; i < items.size(); ++i) {
GridItem& item = items[i];
CItem* citem = cat[item.id];
ItemRenderer::renderGuiItem(NULL, textures, &citem->item,
Gui::floorAlignToScreenPixel(item.xf + itemBbox.w - 16),
Gui::floorAlignToScreenPixel(2 + item.yf), 16, 16, false);
}
t.endOverrideAndDraw();
t.beginOverride();
for (unsigned int i = 0; i < items.size(); ++i) {
GridItem& item = items[i];
CItem* citem = cat[item.id];
char buf[64] = {0};
int c = Gui::itemCountItoa(buf, citem->inventoryCount);
float xf = item.xf - 1;
if (citem->canCraft()) {
f->drawShadow(citem->text,
Gui::floorAlignToScreenPixel(xf + 2),
Gui::floorAlignToScreenPixel(item.yf + 6), rgbActive);
t.scale2d(0.6667f, 0.6667f);
f->drawShadow(buf,
Gui::floorAlignToScreenPixel(1.5f * (xf + itemBbox.w - c*4)),
Gui::floorAlignToScreenPixel(1.5f * (item.yf + itemBbox.h - 8)), rgbActive);
t.resetScale();
} else {
f->draw(citem->text,
Gui::floorAlignToScreenPixel(xf + 3),
Gui::floorAlignToScreenPixel(item.yf + 7), rgbInactiveShadow);
f->draw(citem->text,
Gui::floorAlignToScreenPixel(xf + 2),
Gui::floorAlignToScreenPixel(item.yf + 6), rgbInactive);
t.scale2d(0.6667f, 0.6667f);
f->draw(buf,
Gui::floorAlignToScreenPixel(1.5f * (xf + itemBbox.w - c*4)),
Gui::floorAlignToScreenPixel(1.5f * (item.yf + itemBbox.h - 8)), rgbInactive);
t.resetScale();
}
}
t.endOverrideAndDraw();
//fillGradient(bbox.x, bbox.y, bbox.x + bbox.w, 20, 0x00000000, 0x80ff0000)
if (isVertical) {
fillGradient(bbox.x, bbox.y, bbox.x + bbox.w, bbox.y + 28, 0xbb000000, 0x00000000);
fillGradient(bbox.x, bbox.y + bbox.h - 28, bbox.x + bbox.w, bbox.y + bbox.h, 0x00000000, 0xbb000000);//0xbb2A272B);
} else {
fillHorizontalGradient(bbox.x, bbox.y, bbox.x + 28, bbox.y + bbox.h, 0xbb000000, 0x00000000);
fillHorizontalGradient(bbox.x + bbox.w - 28, bbox.y, bbox.x + bbox.w, bbox.y + bbox.h, 0x00000000, 0xbb000000);//0xbb2A272B);
}
//LOGI("scroll: %f - %f, %f :: %f, %f\n", hScroll.alpha, hScroll.x, hScroll.y, hScroll.w, hScroll.h);
glDisable2(GL_SCISSOR_TEST);
drawScrollBar(hScroll);
drawScrollBar(vScroll);
}
bool ItemPane::onSelect( int gridId, bool selected )
{
if (selected)
screen->onItemSelected(this, gridId);
return selected;
}
void ItemPane::drawScrollBar( ScrollBar& sb ) {
if (sb.alpha <= 0)
return;
int color = ((int)(255.0f * sb.alpha) << 24) | 0xffffff;
fill(2 + sb.x, sb.y, 2 + sb.x + sb.w, sb.y + sb.h, color);
}
#include "ItemPane.hpp"
#include "client/gui/Gui.hpp"
#include "client/renderer/gles.hpp"
#include "client/renderer/Tesselator.hpp"
#include "NinePatch.hpp"
#include "client/renderer/entity/ItemRenderer.hpp"
const int rgbActive = 0xfff0f0f0;
const int rgbInactive = 0xc0635558;
const int rgbInactiveShadow = 0xc0aaaaaa;
ItemPane::ItemPane( IItemPaneCallback* screen,
Textures* textures,
const IntRectangle& rect,
int numItems,
int guiHeight,
int physicalScreenHeight,
bool isVertical /*= true*/)
: super(
(isVertical?SF_LockX:SF_LockY)/*|SF_Scissor*/|SF_ShowScrollbar,
rect, // Pane rect
isVertical?IntRectangle(0, 0, rect.w, 22) // Item rect if vertical
:IntRectangle(0, 0, 32, rect.h), // Item rect if horizontal
isVertical?1:numItems, numItems, Gui::GuiScale),
screen(screen),
textures(textures),
physicalScreenHeight(physicalScreenHeight),
guiSlotItem(NULL),
guiSlotItemSelected(NULL),
isVertical(isVertical)
{
// Expand the area to make it easier to scroll
area._x0 -= 4;
area._x1 += 4;
area._y0 = 0;
area._y1 = (float)guiHeight;
// GUI
NinePatchFactory builder(textures, "gui/spritesheet.png");
guiSlotItem = builder.createSymmetrical(IntRectangle(20, 32, 8, 8), 2, 2);
guiSlotItemSelected = builder.createSymmetrical(IntRectangle(28, 32, 8, 8), 2, 2);
guiSlotItem->setSize((float)rect.w + 4, 22);
guiSlotItemSelected->setSize((float)rect.w + 4, 22);
}
ItemPane::~ItemPane() {
delete guiSlotItem;
delete guiSlotItemSelected;
}
void ItemPane::renderBatch( std::vector<GridItem>& items, float alpha )
{
//fill(bbox.x, bbox.y, bbox.x + bbox.w, bbox.y + bbox.h, 0xff666666);
const std::vector<CItem*>& cat = screen->getItems(this);
if (cat.empty()) return;
glEnable2(GL_SCISSOR_TEST);
GLuint x = (GLuint)(screenScale * bbox.x);
GLuint y = physicalScreenHeight - (GLuint)(screenScale * (bbox.y + bbox.h));
GLuint w = (GLuint)(screenScale * bbox.w);
GLuint h = (GLuint)(screenScale * bbox.h);
glScissor(x, y, w, h);
Tesselator& t = Tesselator::instance;
t.beginOverride();
for (unsigned int i = 0; i < items.size(); ++i) {
GridItem& item = items[i];
(item.selected? guiSlotItemSelected : guiSlotItem)->draw(t, Gui::floorAlignToScreenPixel(item.xf-1), Gui::floorAlignToScreenPixel(item.yf));
}
t.endOverrideAndDraw();
t.beginOverride();
for (unsigned int i = 0; i < items.size(); ++i) {
GridItem& item = items[i];
CItem* citem = cat[item.id];
ItemRenderer::renderGuiItem(NULL, textures, &citem->item,
Gui::floorAlignToScreenPixel(item.xf + itemBbox.w - 16),
Gui::floorAlignToScreenPixel(2 + item.yf), 16, 16, false);
}
t.endOverrideAndDraw();
t.beginOverride();
for (unsigned int i = 0; i < items.size(); ++i) {
GridItem& item = items[i];
CItem* citem = cat[item.id];
char buf[64] = {0};
int c = Gui::itemCountItoa(buf, citem->inventoryCount);
float xf = item.xf - 1;
if (citem->canCraft()) {
f->drawShadow(citem->text,
Gui::floorAlignToScreenPixel(xf + 2),
Gui::floorAlignToScreenPixel(item.yf + 6), rgbActive);
t.scale2d(0.6667f, 0.6667f);
f->drawShadow(buf,
Gui::floorAlignToScreenPixel(1.5f * (xf + itemBbox.w - c*4)),
Gui::floorAlignToScreenPixel(1.5f * (item.yf + itemBbox.h - 8)), rgbActive);
t.resetScale();
} else {
f->draw(citem->text,
Gui::floorAlignToScreenPixel(xf + 3),
Gui::floorAlignToScreenPixel(item.yf + 7), rgbInactiveShadow);
f->draw(citem->text,
Gui::floorAlignToScreenPixel(xf + 2),
Gui::floorAlignToScreenPixel(item.yf + 6), rgbInactive);
t.scale2d(0.6667f, 0.6667f);
f->draw(buf,
Gui::floorAlignToScreenPixel(1.5f * (xf + itemBbox.w - c*4)),
Gui::floorAlignToScreenPixel(1.5f * (item.yf + itemBbox.h - 8)), rgbInactive);
t.resetScale();
}
}
t.endOverrideAndDraw();
//fillGradient(bbox.x, bbox.y, bbox.x + bbox.w, 20, 0x00000000, 0x80ff0000)
if (isVertical) {
fillGradient(bbox.x, bbox.y, bbox.x + bbox.w, bbox.y + 28, 0xbb000000, 0x00000000);
fillGradient(bbox.x, bbox.y + bbox.h - 28, bbox.x + bbox.w, bbox.y + bbox.h, 0x00000000, 0xbb000000);//0xbb2A272B);
} else {
fillHorizontalGradient(bbox.x, bbox.y, bbox.x + 28, bbox.y + bbox.h, 0xbb000000, 0x00000000);
fillHorizontalGradient(bbox.x + bbox.w - 28, bbox.y, bbox.x + bbox.w, bbox.y + bbox.h, 0x00000000, 0xbb000000);//0xbb2A272B);
}
//LOGI("scroll: %f - %f, %f :: %f, %f\n", hScroll.alpha, hScroll.x, hScroll.y, hScroll.w, hScroll.h);
glDisable2(GL_SCISSOR_TEST);
drawScrollBar(hScroll);
drawScrollBar(vScroll);
}
bool ItemPane::onSelect( int gridId, bool selected )
{
if (selected)
screen->onItemSelected(this, gridId);
return selected;
}
void ItemPane::drawScrollBar( ScrollBar& sb ) {
if (sb.alpha <= 0)
return;
int color = ((int)(255.0f * sb.alpha) << 24) | 0xffffff;
fill(2 + sb.x, sb.y, 2 + sb.x + sb.w, sb.y + sb.h, color);
}

View File

@@ -1,95 +1,93 @@
#ifndef ITEMPANE_H__
#define ITEMPANE_H__
#include <string>
#include <vector>
#include "ScrollingPane.h"
#include "../../../world/item/ItemInstance.h"
class Font;
class Textures;
class NinePatchLayer;
class Recipe;
class ItemPane;
class CItem
{
public:
CItem(const ItemInstance& ins, Recipe* recipe, const std::string& text)
: item(ins),
recipe(recipe),
text(text),
sortText(text),
//maxBuildCount(0),
numBuilt(0),
inventoryCount(0),
_canCraft(false)
{
}
typedef struct ReqItem {
ReqItem() {}
ReqItem(const ItemInstance& needItem, int has)
: item(needItem), has(has) {}
ItemInstance item;
int has;
bool enough() { return has >= item.count; }
} ReqItem;
bool canCraft() {
return _canCraft;// || maxBuildCount > 0;
}
void setCanCraft(bool status) {
_canCraft = status;
}
ItemInstance item;
Recipe* recipe;
std::string text;
std::string sortText;
//int maxBuildCount;
int numBuilt;
int inventoryCount;
std::vector<ReqItem> neededItems;
private:
bool _canCraft;
};
class IItemPaneCallback
{
public:
virtual ~IItemPaneCallback() {}
virtual void onItemSelected(const ItemPane* forPane, int index) = 0;
virtual const std::vector<CItem*>& getItems(const ItemPane* forPane) = 0;
};
class ItemPane: public ScrollingPane
{
typedef ScrollingPane super;
public:
ItemPane( IItemPaneCallback* screen,
Textures* textures,
const IntRectangle& rect,
int numItems,
int guiHeight,
int physicalScreenHeight,
bool isVertical = true);
~ItemPane();
void renderBatch( std::vector<GridItem>& item, float alpha );
bool onSelect( int gridId, bool selected );
void drawScrollBar( ScrollBar& hScroll );
//void setSize()
Font* f;
Textures* textures;
IItemPaneCallback* screen;
int physicalScreenHeight; // Needed for glScissor
bool isVertical;
NinePatchLayer* guiSlotItem;
NinePatchLayer* guiSlotItemSelected;
};
#endif /*ITEMPANE_H__*/
#pragma once
#include <string>
#include <vector>
#include "ScrollingPane.hpp"
#include "world/item/ItemInstance.hpp"
class Font;
class Textures;
class NinePatchLayer;
class Recipe;
class ItemPane;
class CItem
{
public:
CItem(const ItemInstance& ins, Recipe* recipe, const std::string& text)
: item(ins),
recipe(recipe),
text(text),
sortText(text),
//maxBuildCount(0),
numBuilt(0),
inventoryCount(0),
_canCraft(false)
{
}
typedef struct ReqItem {
ReqItem() {}
ReqItem(const ItemInstance& needItem, int has)
: item(needItem), has(has) {}
ItemInstance item;
int has;
bool enough() { return has >= item.count; }
} ReqItem;
bool canCraft() {
return _canCraft;// || maxBuildCount > 0;
}
void setCanCraft(bool status) {
_canCraft = status;
}
ItemInstance item;
Recipe* recipe;
std::string text;
std::string sortText;
//int maxBuildCount;
int numBuilt;
int inventoryCount;
std::vector<ReqItem> neededItems;
private:
bool _canCraft;
};
class IItemPaneCallback
{
public:
virtual ~IItemPaneCallback() {}
virtual void onItemSelected(const ItemPane* forPane, int index) = 0;
virtual const std::vector<CItem*>& getItems(const ItemPane* forPane) = 0;
};
class ItemPane: public ScrollingPane
{
typedef ScrollingPane super;
public:
ItemPane( IItemPaneCallback* screen,
Textures* textures,
const IntRectangle& rect,
int numItems,
int guiHeight,
int physicalScreenHeight,
bool isVertical = true);
~ItemPane();
void renderBatch( std::vector<GridItem>& item, float alpha );
bool onSelect( int gridId, bool selected );
void drawScrollBar( ScrollBar& hScroll );
//void setSize()
Font* f;
Textures* textures;
IItemPaneCallback* screen;
int physicalScreenHeight; // Needed for glScissor
bool isVertical;
NinePatchLayer* guiSlotItem;
NinePatchLayer* guiSlotItemSelected;
};

View File

@@ -1,22 +1,22 @@
#include "KeyOption.h"
#include <client/Minecraft.h>
#include "KeyOption.hpp"
#include <MinecraftClient.hpp>
KeyOption::KeyOption(Minecraft* minecraft, OptionId optId)
: Touch::TButton((int)optId, Keyboard::getKeyName(minecraft->options.getIntValue(optId))) {}
KeyOption::KeyOption(MinecraftClient& minecraft, OptionId optId)
: Touch::TButton((int)optId, Keyboard::getKeyName(minecraft.options().getIntValue(optId))) {}
void KeyOption::mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum) {
void KeyOption::mouseClicked(MinecraftClient& minecraft, int x, int y, int buttonNum) {
selected = isInside(x, y);
msg = (selected)? "..." : Keyboard::getKeyName(minecraft->options.getIntValue((OptionId)id));
msg = (selected)? "..." : Keyboard::getKeyName(minecraft.options().getIntValue((OptionId)id));
}
void KeyOption::keyPressed(Minecraft* minecraft, int key) {
void KeyOption::keyPressed(MinecraftClient& minecraft, int key) {
if (!selected) return;
if (key != Keyboard::KEY_ESCAPE) {
minecraft->options.set((OptionId)id, key);
minecraft.options().set((OptionId)id, key);
}
selected = false;
msg = Keyboard::getKeyName(minecraft->options.getIntValue((OptionId)id));
msg = Keyboard::getKeyName(minecraft.options().getIntValue((OptionId)id));
}

View File

@@ -1,14 +0,0 @@
#pragma once
#include "Button.h"
#include <client/Options.h>
class KeyOption : public Touch::TButton {
public:
KeyOption(Minecraft* minecraft, OptionId optId);
virtual void mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum);
virtual void released(int mx, int my) {}
virtual void keyPressed(Minecraft* minecraft, int key);
protected:
bool m_captureMode;
};

View File

@@ -0,0 +1,14 @@
#pragma once
#include "Button.hpp"
#include <client/Options.hpp>
class KeyOption : public Touch::TButton {
public:
KeyOption(MinecraftClient& minecraft, OptionId optId);
virtual void mouseClicked(MinecraftClient& minecraft, int x, int y, int buttonNum);
virtual void released(int mx, int my) {}
virtual void keyPressed(MinecraftClient& minecraft, int key);
protected:
bool m_captureMode;
};

View File

@@ -1,104 +1,104 @@
#include "LargeImageButton.h"
#include "../../renderer/Tesselator.h"
#include "../../Minecraft.h"
#include "../../../util/Mth.h"
#include "../../../platform/log.h"
#include "../../../util/Mth.h"
#include "../../renderer/Textures.h"
LargeImageButton::LargeImageButton(int id, const std::string& msg)
: super(id, msg)
{
setupDefault();
}
LargeImageButton::LargeImageButton(int id, const std::string& msg, ImageDef& imagedef)
: super(id, msg)
{
_imageDef = imagedef;
setupDefault();
}
void LargeImageButton::setupDefault() {
_buttonScale = 1;
width = 72;
height = 72;
}
void LargeImageButton::render(Minecraft* minecraft, int xm, int ym) {
if (!visible) return;
Font* font = minecraft->font;
//minecraft->textures->loadAndBindTexture("gui/gui.png");
glColor4f2(1, 1, 1, 1);
bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym));
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
//int yImage = getYImage(hovered || selected);
//blit(x, y, 0, 46 + yImage * 20, w / 2, h, 0, 20);
//blit(x + w / 2, y, 200 - w / 2, 46 + yImage * 20, w / 2, h, 0, 20);
renderBg(minecraft, xm, ym);
TextureId texId = (_imageDef.name.length() > 0)? minecraft->textures->loadAndBindTexture(_imageDef.name) : Textures::InvalidId;
if ( Textures::isTextureIdValid(texId) ) {
const ImageDef& d = _imageDef;
Tesselator& t = Tesselator::instance;
t.begin();
if (!active) t.color(0xff808080);
//else if (hovered||selected) t.color(0xffffffff);
//else t.color(0xffe0e0e0);
else t.color(0xffffffff);
float hx = ((float) d.width) * 0.5f;
float hy = ((float) d.height) * 0.5f;
const float cx = ((float)x+d.x) + hx;
const float cy = ((float)y+d.y) + hy;
if (hovered)
_buttonScale = Mth::Max(0.95f, _buttonScale-0.025f);
else
_buttonScale = Mth::Min(1.00f, _buttonScale+0.025f);
hx *= _buttonScale;
hy *= _buttonScale;
const IntRectangle* src = _imageDef.getSrc();
if (src) {
const TextureData* d = minecraft->textures->getTemporaryTextureData(texId);
if (d != NULL) {
float u0 = (src->x+(hovered?src->w:0)) / (float)d->w;
float u1 = (src->x+(hovered?2*src->w:src->w)) / (float)d->w;
float v0 = src->y / (float)d->h;
float v1 = (src->y+src->h) / (float)d->h;
t.vertexUV(cx-hx, cy-hy, blitOffset, u0, v0);
t.vertexUV(cx-hx, cy+hy, blitOffset, u0, v1);
t.vertexUV(cx+hx, cy+hy, blitOffset, u1, v1);
t.vertexUV(cx+hx, cy-hy, blitOffset, u1, v0);
}
} else {
t.vertexUV(cx-hx, cy-hy, blitOffset, 0, 0);
t.vertexUV(cx-hx, cy+hy, blitOffset, 0, 1);
t.vertexUV(cx+hx, cy+hy, blitOffset, 1, 1);
t.vertexUV(cx+hx, cy-hy, blitOffset, 1, 0);
}
t.draw();
}
//blit(0, 0, 0, 0, 64, 64, 256, 256);
//LOGI("%d %d\n", x+d.x, x+d.x+d.w);
if (!active) {
drawCenteredString(font, msg, x + width / 2, y + 11/*(h - 16)*/, 0xffa0a0a0);
} else {
if (hovered || selected) {
drawCenteredString(font, msg, x + width / 2, y + 11/*(h - 16)*/, 0xffffa0);
} else {
drawCenteredString(font, msg, x + width / 2, y + 11/*(h - 48)*/, 0xe0e0e0);
}
}
}
#include "LargeImageButton.hpp"
#include "client/renderer/Tesselator.hpp"
#include <MinecraftClient.hpp>
#include "util/Mth.hpp"
#include "platform/log.hpp"
#include "util/Mth.hpp"
#include "client/renderer/Textures.hpp"
LargeImageButton::LargeImageButton(int id, const std::string& msg)
: super(id, msg)
{
setupDefault();
}
LargeImageButton::LargeImageButton(int id, const std::string& msg, ImageDef& imagedef)
: super(id, msg)
{
_imageDef = imagedef;
setupDefault();
}
void LargeImageButton::setupDefault() {
_buttonScale = 1;
width = 72;
height = 72;
}
void LargeImageButton::render(MinecraftClient& minecraft, int xm, int ym) {
if (!visible) return;
Font* font = minecraft.font();
//minecraft.textures().loadAndBindTexture("gui/gui.png");
glColor4f2(1, 1, 1, 1);
bool hovered = active && (minecraft.useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym));
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
//int yImage = getYImage(hovered || selected);
//blit(x, y, 0, 46 + yImage * 20, w / 2, h, 0, 20);
//blit(x + w / 2, y, 200 - w / 2, 46 + yImage * 20, w / 2, h, 0, 20);
renderBg(minecraft, xm, ym);
TextureId texId = (_imageDef.name.length() > 0)? minecraft.textures().loadAndBindTexture(_imageDef.name) : Textures::InvalidId;
if ( Textures::isTextureIdValid(texId) ) {
const ImageDef& d = _imageDef;
Tesselator& t = Tesselator::instance;
t.begin();
if (!active) t.color(0xff808080);
//else if (hovered||selected) t.color(0xffffffff);
//else t.color(0xffe0e0e0);
else t.color(0xffffffff);
float hx = ((float) d.width) * 0.5f;
float hy = ((float) d.height) * 0.5f;
const float cx = ((float)x+d.x) + hx;
const float cy = ((float)y+d.y) + hy;
if (hovered)
_buttonScale = Mth::Max(0.95f, _buttonScale-0.025f);
else
_buttonScale = Mth::Min(1.00f, _buttonScale+0.025f);
hx *= _buttonScale;
hy *= _buttonScale;
const IntRectangle* src = _imageDef.getSrc();
if (src) {
const TextureData* d = minecraft.textures().getTemporaryTextureData(texId);
if (d != NULL) {
float u0 = (src->x+(hovered?src->w:0)) / (float)d->w;
float u1 = (src->x+(hovered?2*src->w:src->w)) / (float)d->w;
float v0 = src->y / (float)d->h;
float v1 = (src->y+src->h) / (float)d->h;
t.vertexUV(cx-hx, cy-hy, blitOffset, u0, v0);
t.vertexUV(cx-hx, cy+hy, blitOffset, u0, v1);
t.vertexUV(cx+hx, cy+hy, blitOffset, u1, v1);
t.vertexUV(cx+hx, cy-hy, blitOffset, u1, v0);
}
} else {
t.vertexUV(cx-hx, cy-hy, blitOffset, 0, 0);
t.vertexUV(cx-hx, cy+hy, blitOffset, 0, 1);
t.vertexUV(cx+hx, cy+hy, blitOffset, 1, 1);
t.vertexUV(cx+hx, cy-hy, blitOffset, 1, 0);
}
t.draw();
}
//blit(0, 0, 0, 0, 64, 64, 256, 256);
//LOGI("%d %d\n", x+d.x, x+d.x+d.w);
if (!active) {
drawCenteredString(font, msg, x + width / 2, y + 11/*(h - 16)*/, 0xffa0a0a0);
} else {
if (hovered || selected) {
drawCenteredString(font, msg, x + width / 2, y + 11/*(h - 16)*/, 0xffffa0);
} else {
drawCenteredString(font, msg, x + width / 2, y + 11/*(h - 48)*/, 0xe0e0e0);
}
}
}

View File

@@ -1,21 +0,0 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__LargeImageButton_H__
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__LargeImageButton_H__
#include "ImageButton.h"
class LargeImageButton: public ImageButton
{
typedef ImageButton super;
public:
LargeImageButton(int id, const std::string& msg);
LargeImageButton(int id, const std::string& msg, ImageDef& imageDef);
void render(Minecraft* minecraft, int xm, int ym);
private:
void setupDefault();
float _buttonScale;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__LargeImageButton_H__*/

View File

@@ -0,0 +1,19 @@
#pragma once
#include "ImageButton.hpp"
class LargeImageButton: public ImageButton
{
typedef ImageButton super;
public:
LargeImageButton(int id, const std::string& msg);
LargeImageButton(int id, const std::string& msg, ImageDef& imageDef);
void render(MinecraftClient& minecraft, int xm, int ym);
private:
void setupDefault();
float _buttonScale;
};

View File

@@ -1,141 +1,141 @@
#include "NinePatch.h"
NinePatchDescription::NinePatchDescription( float x, float y, float x1, float x2, float x3, float y1, float y2, float y3, float w, float e, float n, float s ) : u0(x), u1(x + x1), u2(x + x2), u3(x + x3),
v0(y), v1(y + y1), v2(y + y2), v3(y + y3),
w(w), e(e), n(n), s(s),
imgW(-1),
imgH(-1) {
}
NinePatchDescription& NinePatchDescription::transformUVForImage( const TextureData& d ) {
return transformUVForImageSize(d.w, d.h);
}
NinePatchDescription& NinePatchDescription::transformUVForImageSize( int w, int h ) {
if (imgW < 0)
imgW = imgH = 1;
const float us = (float) imgW / w; // @todo: prepare for normal blit? (e.g. mult by 256)
const float vs = (float) imgH / h;
u0 *= us; u1 *= us; u2 *= us; u3 *= us;
v0 *= vs; v1 *= vs; v2 *= vs; v3 *= vs;
imgW = w;
imgH = h;
return *this;
}
NinePatchDescription NinePatchDescription::createSymmetrical( int texWidth, int texHeight, const IntRectangle& src, int xCutAt, int yCutAt ) {
NinePatchDescription patch((float)src.x, (float)src.y,// width and height of src
(float)xCutAt, (float)(src.w-xCutAt), (float)src.w, // u tex coordinates
(float)yCutAt, (float)(src.h-yCutAt), (float)src.h, // v tex coordinates
(float)xCutAt, (float)xCutAt, (float)yCutAt, (float)yCutAt); // border width and heights
if (texWidth > 0) patch.transformUVForImageSize(texWidth, texHeight);
return patch;
}
NinePatchLayer::NinePatchLayer(const NinePatchDescription& desc, const std::string& imageName, Textures* textures, float w, float h)
: desc(desc),
imageName(imageName),
textures(textures),
w(-1), h(-1),
excluded(0)
{
setSize(w, h);
}
void NinePatchLayer::setSize( float w, float h ) {
if (w == this->w && h == this->h)
return;
this->w = w;
this->h = h;
for (int i = 0; i < 9; ++i)
buildQuad(i);
}
void NinePatchLayer::draw( Tesselator& t, float x, float y ) {
textures->loadAndBindTexture(imageName);
t.begin();
t.addOffset(x, y, 0);
for (int i = 0, b = 1; i < 9; ++i, b += b)
if ((b & excluded) == 0)
d(t, quads[i]);
t.addOffset(-x, -y, 0);
t.draw();
}
NinePatchLayer* NinePatchLayer::exclude( int excludeId ) {
return setExcluded(excluded | (1 << excludeId));
}
NinePatchLayer* NinePatchLayer::setExcluded( int exludeBits ) {
excluded = exludeBits;
return this;
}
void NinePatchLayer::buildQuad( int qid ) {
//@attn; fix
CachedQuad& q = quads[qid];
const int yid = qid / 3;
const int xid = qid - 3 * yid;
q.u0 = (&desc.u0)[xid];
q.u1 = (&desc.u0)[xid + 1];
q.v0 = (&desc.v0)[yid];
q.v1 = (&desc.v0)[yid + 1];
q.z = 0;
getPatchInfo(xid, yid, q.x0, q.x1, q.y0, q.y1);
/* q.x0 = w * (q.u0 - desc.u0);
q.y0 = h * (q.v0 - desc.v0);
q.x1 = w * (q.u1 - desc.u0);
q.y1 = h * (q.v1 - desc.v0);
*/
}
void NinePatchLayer::getPatchInfo( int xc, int yc, float& x0, float& x1, float& y0, float& y1 ) {
if (xc == 0) { x0 = 0; x1 = desc.w; }
else if (xc == 1) { x0 = desc.w; x1 = w - desc.e; }
else if (xc == 2) { x0 = w-desc.e; x1 = w; }
if (yc == 0) { y0 = 0; y1 = desc.n; }
else if (yc == 1) { y0 = desc.n; y1 = h - desc.s; }
else if (yc == 2) { y0 = h-desc.s; y1 = h; }
}
void NinePatchLayer::d( Tesselator& t, const CachedQuad& q ) {
/*
t.vertexUV(x , y + h, blitOffset, (float)(sx ), (float)(sy + sh));
t.vertexUV(x + w, y + h, blitOffset, (float)(sx + sw), (float)(sy + sh));
t.vertexUV(x + w, y , blitOffset, (float)(sx + sw), (float)(sy ));
t.vertexUV(x , y , blitOffset, (float)(sx ), (float)(sy ));
*/
t.vertexUV(q.x0, q.y1, q.z, q.u0, q.v1);
t.vertexUV(q.x1, q.y1, q.z, q.u1, q.v1);
t.vertexUV(q.x1, q.y0, q.z, q.u1, q.v0);
t.vertexUV(q.x0, q.y0, q.z, q.u0, q.v0);
}
NinePatchFactory::NinePatchFactory( Textures* textures, const std::string& imageName ) : textures(textures),
imageName(imageName),
width(1),
height(1) {
TextureId id = textures->loadTexture(imageName);
if (id != Textures::InvalidId) {
const TextureData* data = textures->getTemporaryTextureData(id);
if (data) { // This should never be false
width = data->w;
height = data->h;
}
} else {
LOGE("Error @ NinePatchFactory::ctor - Couldn't find texture: %s\n", imageName.c_str());
}
}
NinePatchLayer* NinePatchFactory::createSymmetrical( const IntRectangle& src, int xCutAt, int yCutAt, float w /*= 32.0f*/, float h /*= 32.0f*/ ) {
return new NinePatchLayer(
NinePatchDescription::createSymmetrical(width, height, src, xCutAt, yCutAt),
imageName, textures, w, h);
}
#include "NinePatch.hpp"
NinePatchDescription::NinePatchDescription( float x, float y, float x1, float x2, float x3, float y1, float y2, float y3, float w, float e, float n, float s ) : u0(x), u1(x + x1), u2(x + x2), u3(x + x3),
v0(y), v1(y + y1), v2(y + y2), v3(y + y3),
w(w), e(e), n(n), s(s),
imgW(-1),
imgH(-1) {
}
NinePatchDescription& NinePatchDescription::transformUVForImage( const TextureData& d ) {
return transformUVForImageSize(d.w, d.h);
}
NinePatchDescription& NinePatchDescription::transformUVForImageSize( int w, int h ) {
if (imgW < 0)
imgW = imgH = 1;
const float us = (float) imgW / w; // @todo: prepare for normal blit? (e.g. mult by 256)
const float vs = (float) imgH / h;
u0 *= us; u1 *= us; u2 *= us; u3 *= us;
v0 *= vs; v1 *= vs; v2 *= vs; v3 *= vs;
imgW = w;
imgH = h;
return *this;
}
NinePatchDescription NinePatchDescription::createSymmetrical( int texWidth, int texHeight, const IntRectangle& src, int xCutAt, int yCutAt ) {
NinePatchDescription patch((float)src.x, (float)src.y,// width and height of src
(float)xCutAt, (float)(src.w-xCutAt), (float)src.w, // u tex coordinates
(float)yCutAt, (float)(src.h-yCutAt), (float)src.h, // v tex coordinates
(float)xCutAt, (float)xCutAt, (float)yCutAt, (float)yCutAt); // border width and heights
if (texWidth > 0) patch.transformUVForImageSize(texWidth, texHeight);
return patch;
}
NinePatchLayer::NinePatchLayer(const NinePatchDescription& desc, const std::string& imageName, Textures& textures, float w, float h)
: desc(desc),
imageName(imageName),
textures(textures),
w(-1), h(-1),
excluded(0)
{
setSize(w, h);
}
void NinePatchLayer::setSize( float w, float h ) {
if (w == this->w && h == this->h)
return;
this->w = w;
this->h = h;
for (int i = 0; i < 9; ++i)
buildQuad(i);
}
void NinePatchLayer::draw( Tesselator& t, float x, float y ) {
textures->loadAndBindTexture(imageName);
t.begin();
t.addOffset(x, y, 0);
for (int i = 0, b = 1; i < 9; ++i, b += b)
if ((b & excluded) == 0)
d(t, quads[i]);
t.addOffset(-x, -y, 0);
t.draw();
}
NinePatchLayer* NinePatchLayer::exclude( int excludeId ) {
return setExcluded(excluded | (1 << excludeId));
}
NinePatchLayer* NinePatchLayer::setExcluded( int exludeBits ) {
excluded = exludeBits;
return this;
}
void NinePatchLayer::buildQuad( int qid ) {
//@attn; fix
CachedQuad& q = quads[qid];
const int yid = qid / 3;
const int xid = qid - 3 * yid;
q.u0 = (&desc.u0)[xid];
q.u1 = (&desc.u0)[xid + 1];
q.v0 = (&desc.v0)[yid];
q.v1 = (&desc.v0)[yid + 1];
q.z = 0;
getPatchInfo(xid, yid, q.x0, q.x1, q.y0, q.y1);
/* q.x0 = w * (q.u0 - desc.u0);
q.y0 = h * (q.v0 - desc.v0);
q.x1 = w * (q.u1 - desc.u0);
q.y1 = h * (q.v1 - desc.v0);
*/
}
void NinePatchLayer::getPatchInfo( int xc, int yc, float& x0, float& x1, float& y0, float& y1 ) {
if (xc == 0) { x0 = 0; x1 = desc.w; }
else if (xc == 1) { x0 = desc.w; x1 = w - desc.e; }
else if (xc == 2) { x0 = w-desc.e; x1 = w; }
if (yc == 0) { y0 = 0; y1 = desc.n; }
else if (yc == 1) { y0 = desc.n; y1 = h - desc.s; }
else if (yc == 2) { y0 = h-desc.s; y1 = h; }
}
void NinePatchLayer::d( Tesselator& t, const CachedQuad& q ) {
/*
t.vertexUV(x , y + h, blitOffset, (float)(sx ), (float)(sy + sh));
t.vertexUV(x + w, y + h, blitOffset, (float)(sx + sw), (float)(sy + sh));
t.vertexUV(x + w, y , blitOffset, (float)(sx + sw), (float)(sy ));
t.vertexUV(x , y , blitOffset, (float)(sx ), (float)(sy ));
*/
t.vertexUV(q.x0, q.y1, q.z, q.u0, q.v1);
t.vertexUV(q.x1, q.y1, q.z, q.u1, q.v1);
t.vertexUV(q.x1, q.y0, q.z, q.u1, q.v0);
t.vertexUV(q.x0, q.y0, q.z, q.u0, q.v0);
}
NinePatchFactory::NinePatchFactory( Textures* textures, const std::string& imageName ) : textures(textures),
imageName(imageName),
width(1),
height(1) {
TextureId id = textures->loadTexture(imageName);
if (id != Textures::InvalidId) {
const TextureData* data = textures->getTemporaryTextureData(id);
if (data) { // This should never be false
width = data->w;
height = data->h;
}
} else {
LOGE("Error @ NinePatchFactory::ctor - Couldn't find texture: %s\n", imageName.c_str());
}
}
NinePatchLayer* NinePatchFactory::createSymmetrical( const IntRectangle& src, int xCutAt, int yCutAt, float w /*= 32.0f*/, float h /*= 32.0f*/ ) {
return new NinePatchLayer(
NinePatchDescription::createSymmetrical(width, height, src, xCutAt, yCutAt),
imageName, textures, w, h);
}

View File

@@ -1,78 +1,75 @@
#ifndef NET_MINECRAFT_CLIENT_GUI__NinePatch_H__
#define NET_MINECRAFT_CLIENT_GUI__NinePatch_H__
#include "ImageButton.h"
#include "../../renderer/TextureData.h"
#include "../../renderer/Textures.h"
#include "../../renderer/Tesselator.h"
#include "../../Minecraft.h"
class Tesselator;
class NinePatchDescription {
public:
NinePatchDescription& transformUVForImage(const TextureData& d);
NinePatchDescription& transformUVForImageSize(int w, int h);
float u0, u1, u2, u3;
float v0, v1, v2, v3;
float w, e, n, s;
static NinePatchDescription createSymmetrical(int texWidth, int texHeight, const IntRectangle& src, int xCutAt, int yCutAt);
private:
NinePatchDescription( float x, float y, float x1, float x2, float x3, float y1, float y2, float y3,
float w, float e, float n, float s);
int imgW;
int imgH;
};
class NinePatchLayer: public GuiElement
{
struct CachedQuad;
public:
NinePatchLayer(const NinePatchDescription& desc, const std::string& imageName, Textures* textures, float w = 32, float h = 32);
virtual ~NinePatchLayer() {};
void setSize(float w, float h);
void draw(Tesselator& t, float x, float y);
NinePatchLayer* exclude(int excludeId);
NinePatchLayer* setExcluded(int exludeBits);
float getWidth() { return w; }
float getHeight() { return h; }
private:
void buildQuad(int qid);
void getPatchInfo(int xc, int yc, float& x0, float& x1, float& y0, float& y1);
void d(Tesselator& t, const CachedQuad& q);
float w, h;
NinePatchDescription desc;
std::string imageName;
Textures* textures;
int excluded;
typedef struct CachedQuad {
float x0, x1, y0, y1, z;
float u0, u1, v0, v1;
} CachedQuad;
CachedQuad quads[9];
};
class NinePatchFactory {
public:
NinePatchFactory(Textures* textures, const std::string& imageName );
NinePatchLayer* createSymmetrical(const IntRectangle& src, int xCutAt, int yCutAt, float w = 32.0f, float h = 32.0f);
private:
Textures* textures;
std::string imageName;
int width;
int height;
};
#endif /*NET_MINECRAFT_CLIENT_GUI__NinePatch_H__*/
#pragma once
#include "ImageButton.hpp"
#include "client/renderer/TextureData.hpp"
#include "client/renderer/Textures.hpp"
#include "client/renderer/Tesselator.hpp"
class Tesselator;
class NinePatchDescription {
public:
NinePatchDescription& transformUVForImage(const TextureData& d);
NinePatchDescription& transformUVForImageSize(int w, int h);
float u0, u1, u2, u3;
float v0, v1, v2, v3;
float w, e, n, s;
static NinePatchDescription createSymmetrical(int texWidth, int texHeight, const IntRectangle& src, int xCutAt, int yCutAt);
private:
NinePatchDescription( float x, float y, float x1, float x2, float x3, float y1, float y2, float y3,
float w, float e, float n, float s);
int imgW;
int imgH;
};
class NinePatchLayer: public GuiElement
{
struct CachedQuad;
public:
NinePatchLayer(const NinePatchDescription& desc, const std::string& imageName, Textures& textures, float w = 32, float h = 32);
virtual ~NinePatchLayer() {};
void setSize(float w, float h);
void draw(Tesselator& t, float x, float y);
NinePatchLayer* exclude(int excludeId);
NinePatchLayer* setExcluded(int exludeBits);
float getWidth() { return w; }
float getHeight() { return h; }
private:
void buildQuad(int qid);
void getPatchInfo(int xc, int yc, float& x0, float& x1, float& y0, float& y1);
void d(Tesselator& t, const CachedQuad& q);
float w, h;
NinePatchDescription desc;
std::string imageName;
Textures* textures;
int excluded;
typedef struct CachedQuad {
float x0, x1, y0, y1, z;
float u0, u1, v0, v1;
} CachedQuad;
CachedQuad quads[9];
};
class NinePatchFactory {
public:
NinePatchFactory(Textures& textures, const std::string& imageName );
NinePatchLayer* createSymmetrical(const IntRectangle& src, int xCutAt, int yCutAt, float w = 32.0f, float h = 32.0f);
private:
Textures& textures;
std::string imageName;
int width;
int height;
};

View File

@@ -1,115 +1,115 @@
#include "OptionsGroup.h"
#include "../../Minecraft.h"
#include "ImageButton.h"
#include "OptionsItem.h"
#include "Slider.h"
#include "../../../locale/I18n.h"
#include "TextOption.h"
#include "KeyOption.h"
OptionsGroup::OptionsGroup( std::string labelID ) {
label = I18n::get(labelID);
}
void OptionsGroup::setupPositions() {
// First we write the header and then we add the items
int curY = y + 18;
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->width = width - 5;
(*it)->y = curY;
(*it)->x = x + 10;
(*it)->setupPositions();
curY += (*it)->height + 3;
}
height = curY;
}
void OptionsGroup::render( Minecraft* minecraft, int xm, int ym ) {
float padX = 10.0f;
float padY = 5.0f;
minecraft->font->draw(label, (float)x + padX, (float)y + padY, 0xffffffff, false);
super::render(minecraft, xm, ym);
}
OptionsGroup& OptionsGroup::addOptionItem(OptionId optId, Minecraft* minecraft ) {
auto option = minecraft->options.getOpt(optId);
if (option == nullptr) return *this;
// TODO: do a options key class to check it faster via dynamic_cast
if (option->getStringId().find("options.key") != std::string::npos) createKey(optId, minecraft);
else if (dynamic_cast<OptionBool*>(option)) createToggle(optId, minecraft);
else if (dynamic_cast<OptionFloat*>(option)) createProgressSlider(optId, minecraft);
else if (dynamic_cast<OptionInt*>(option)) createStepSlider(optId, minecraft);
else if (dynamic_cast<OptionString*>(option)) createTextbox(optId, minecraft);
return *this;
}
// TODO: wrap this copypaste shit into templates
void OptionsGroup::createToggle(OptionId optId, Minecraft* minecraft ) {
ImageDef def;
def.setSrc(IntRectangle(160, 206, 39, 20));
def.name = "gui/touchgui.png";
def.width = 39 * 0.7f;
def.height = 20 * 0.7f;
OptionButton* element = new OptionButton(optId);
element->setImageDef(def, true);
element->updateImage(&minecraft->options);
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item);
setupPositions();
}
void OptionsGroup::createProgressSlider(OptionId optId, Minecraft* minecraft ) {
Slider* element = new SliderFloat(minecraft, optId);
element->width = 100;
element->height = 20;
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item);
setupPositions();
}
void OptionsGroup::createStepSlider(OptionId optId, Minecraft* minecraft ) {
Slider* element = new SliderInt(minecraft, optId);
element->width = 100;
element->height = 20;
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item);
setupPositions();
}
void OptionsGroup::createTextbox(OptionId optId, Minecraft* minecraft) {
TextBox* element = new TextOption(minecraft, optId);
element->width = 100;
element->height = 20;
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item);
setupPositions();
}
void OptionsGroup::createKey(OptionId optId, Minecraft* minecraft) {
KeyOption* element = new KeyOption(minecraft, optId);
element->width = 50;
element->height = 20;
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item);
setupPositions();
#include "OptionsGroup.hpp"
#include <MinecraftClient.hpp>
#include "ImageButton.hpp"
#include "OptionsItem.hpp"
#include "Slider.hpp"
#include "locale/I18n.hpp"
#include "TextOption.hpp"
#include "KeyOption.hpp"
OptionsGroup::OptionsGroup( std::string labelID ) {
label = I18n::get(labelID);
}
void OptionsGroup::setupPositions() {
// First we write the header and then we add the items
int curY = y + 18;
for(auto it = children.begin(); it != children.end(); ++it) {
(*it)->width = width - 5;
(*it)->y = curY;
(*it)->x = x + 10;
(*it)->setupPositions();
curY += (*it)->height + 3;
}
height = curY;
}
void OptionsGroup::render( MinecraftClient& minecraft, int xm, int ym ) {
float padX = 10.0f;
float padY = 5.0f;
minecraft.font()->draw(label, (float)x + padX, (float)y + padY, 0xffffffff, false);
super::render(minecraft, xm, ym);
}
OptionsGroup& OptionsGroup::addOptionItem(OptionId optId, MinecraftClient& minecraft ) {
auto option = minecraft.options().getOpt(optId);
if (option == nullptr) return *this;
// TODO: do a options key class to check it faster via dynamic_cast
if (option->getStringId().find("options.key") != std::string::npos) createKey(optId, minecraft);
else if (dynamic_cast<OptionBool*>(option)) createToggle(optId, minecraft);
else if (dynamic_cast<OptionFloat*>(option)) createProgressSlider(optId, minecraft);
else if (dynamic_cast<OptionInt*>(option)) createStepSlider(optId, minecraft);
else if (dynamic_cast<OptionString*>(option)) createTextbox(optId, minecraft);
return *this;
}
// TODO: wrap this copypaste shit into templates
void OptionsGroup::createToggle(OptionId optId, MinecraftClient& minecraft ) {
ImageDef def;
def.setSrc(IntRectangle(160, 206, 39, 20));
def.name = "gui/touchgui.png";
def.width = 39 * 0.7f;
def.height = 20 * 0.7f;
OptionButton* element = new OptionButton(optId);
element->setImageDef(def, true);
element->updateImage(&minecraft.options);
std::string itemLabel = I18n::get(minecraft.options().getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item);
setupPositions();
}
void OptionsGroup::createProgressSlider(OptionId optId, MinecraftClient& minecraft ) {
Slider* element = new SliderFloat(minecraft, optId);
element->width = 100;
element->height = 20;
std::string itemLabel = I18n::get(minecraft.options().getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item);
setupPositions();
}
void OptionsGroup::createStepSlider(OptionId optId, MinecraftClient& minecraft ) {
Slider* element = new SliderInt(minecraft, optId);
element->width = 100;
element->height = 20;
std::string itemLabel = I18n::get(minecraft.options().getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item);
setupPositions();
}
void OptionsGroup::createTextbox(OptionId optId, MinecraftClient& minecraft) {
TextBox* element = new TextOption(minecraft, optId);
element->width = 100;
element->height = 20;
std::string itemLabel = I18n::get(minecraft.options().getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item);
setupPositions();
}
void OptionsGroup::createKey(OptionId optId, MinecraftClient& minecraft) {
KeyOption* element = new KeyOption(minecraft, optId);
element->width = 50;
element->height = 20;
std::string itemLabel = I18n::get(minecraft.options().getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item);
setupPositions();
}

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@@ -1,32 +0,0 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsGroup_H__
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsGroup_H__
//package net.minecraft.client.gui;
#include <string>
#include "GuiElementContainer.h"
#include "ScrollingPane.h"
#include "../../Options.h"
class Font;
class Minecraft;
class OptionsGroup: public GuiElementContainer {
typedef GuiElementContainer super;
public:
OptionsGroup(std::string labelID);
virtual void setupPositions();
virtual void render(Minecraft* minecraft, int xm, int ym);
OptionsGroup& addOptionItem(OptionId optId, Minecraft* minecraft);
protected:
void createToggle(OptionId optId, Minecraft* minecraft);
void createProgressSlider(OptionId optId, Minecraft* minecraft);
void createStepSlider(OptionId optId, Minecraft* minecraft);
void createTextbox(OptionId optId, Minecraft* minecraft);
void createKey(OptionId optId, Minecraft* minecraft);
std::string label;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsGroup_H__*/

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@@ -0,0 +1,30 @@
#pragma once
//package net.minecraft.client.gui;
#include <string>
#include "GuiElementContainer.hpp"
#include "ScrollingPane.hpp"
#include "client/Options.hpp"
class Font;
class MinecraftClient;
class OptionsGroup: public GuiElementContainer {
typedef GuiElementContainer super;
public:
OptionsGroup(std::string labelID);
virtual void setupPositions();
virtual void render(MinecraftClient& minecraft, int xm, int ym);
OptionsGroup& addOptionItem(OptionId optId, MinecraftClient& minecraft);
protected:
void createToggle(OptionId optId, MinecraftClient& minecraft);
void createProgressSlider(OptionId optId, MinecraftClient& minecraft);
void createStepSlider(OptionId optId, MinecraftClient& minecraft);
void createTextbox(OptionId optId, MinecraftClient& minecraft);
void createKey(OptionId optId, MinecraftClient& minecraft);
std::string label;
};

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@@ -1,42 +1,42 @@
#include "OptionsItem.h"
#include "../../Minecraft.h"
#include "../../../locale/I18n.h"
#include "../../../util/Mth.h"
OptionsItem::OptionsItem( OptionId optionId, std::string label, GuiElement* element )
: GuiElementContainer(false, true, 0, 0, 24, 12),
m_optionId(optionId),
m_label(label) {
addChild(element);
}
void OptionsItem::setupPositions() {
int currentHeight = 0;
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->x = x + width - (*it)->width - 15;
(*it)->y = y + currentHeight;
currentHeight += (*it)->height;
}
height = currentHeight;
}
void OptionsItem::render( Minecraft* minecraft, int xm, int ym ) {
int yOffset = (height - 8) / 2;
std::string text = m_label;
if (m_optionId == OPTIONS_GUI_SCALE) {
int value = minecraft->options.getIntValue(OPTIONS_GUI_SCALE);
std::string scaleText;
switch (value) {
case 0: scaleText = I18n::get("options.guiScale.auto"); break;
case 1: scaleText = I18n::get("options.guiScale.small"); break;
case 2: scaleText = I18n::get("options.guiScale.medium"); break;
case 3: scaleText = I18n::get("options.guiScale.large"); break;
case 4: scaleText = I18n::get("options.guiScale.larger"); break;
case 5: scaleText = I18n::get("options.guiScale.largest"); break;
default: scaleText = I18n::get("options.guiScale.auto"); break;
}
text += ": " + scaleText;
}
minecraft->font->draw(text, (float)x, (float)y + yOffset, 0x909090, false);
super::render(minecraft, xm, ym);
#include "OptionsItem.hpp"
#include <MinecraftClient.hpp>
#include "locale/I18n.hpp"
#include "util/Mth.hpp"
OptionsItem::OptionsItem( OptionId optionId, std::string label, GuiElement* element )
: GuiElementContainer(false, true, 0, 0, 24, 12),
m_optionId(optionId),
m_label(label) {
addChild(element);
}
void OptionsItem::setupPositions() {
int currentHeight = 0;
for(auto it = children.begin(); it != children.end(); ++it) {
(*it)->x = x + width - (*it)->width - 15;
(*it)->y = y + currentHeight;
currentHeight += (*it)->height;
}
height = currentHeight;
}
void OptionsItem::render( MinecraftClient& minecraft, int xm, int ym ) {
int yOffset = (height - 8) / 2;
std::string text = m_label;
if (m_optionId == OPTIONS_GUI_SCALE) {
int value = minecraft.options().getIntValue(OPTIONS_GUI_SCALE);
std::string scaleText;
switch (value) {
case 0: scaleText = I18n::get("options.guiScale.auto"); break;
case 1: scaleText = I18n::get("options.guiScale.small"); break;
case 2: scaleText = I18n::get("options.guiScale.medium"); break;
case 3: scaleText = I18n::get("options.guiScale.large"); break;
case 4: scaleText = I18n::get("options.guiScale.larger"); break;
case 5: scaleText = I18n::get("options.guiScale.largest"); break;
default: scaleText = I18n::get("options.guiScale.auto"); break;
}
text += ": " + scaleText;
}
minecraft.font()->draw(text, (float)x, (float)y + yOffset, 0x909090, false);
super::render(minecraft, xm, ym);
}

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@@ -1,27 +0,0 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsItem_H__
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsItem_H__
#include <string>
#include <vector>
#include "GuiElementContainer.h"
#include "../../../world/item/ItemInstance.h"
#include "../../../client/Options.h"
class Font;
class Textures;
class NinePatchLayer;
class ItemPane;
class OptionsItem: public GuiElementContainer
{
typedef GuiElementContainer super;
public:
OptionsItem(OptionId optionId, std::string label, GuiElement* element);
virtual void render(Minecraft* minecraft, int xm, int ym);
void setupPositions();
private:
OptionId m_optionId;
std::string m_label;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsItem_H__*/

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#pragma once
#include <string>
#include <vector>
#include "GuiElementContainer.hpp"
#include "world/item/ItemInstance.hpp"
#include "client/Options.hpp"
class Font;
class Textures;
class NinePatchLayer;
class ItemPane;
class OptionsItem: public GuiElementContainer
{
typedef GuiElementContainer super;
public:
OptionsItem(OptionId optionId, std::string label, GuiElement* element);
virtual void render(MinecraftClient& minecraft, int xm, int ym);
void setupPositions();
private:
OptionId m_optionId;
std::string m_label;
};

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@@ -1,64 +0,0 @@
#include "OptionsPane.h"
#include "OptionsGroup.h"
#include "OptionsItem.h"
#include "ImageButton.h"
#include "Slider.h"
#include "../../Minecraft.h"
#include "client/Options.h"
OptionsPane::OptionsPane() {
}
void OptionsPane::setupPositions() {
int currentHeight = y + 1;
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it ) {
(*it)->width = width;
(*it)->y = currentHeight;
(*it)->x = x;
currentHeight += (*it)->height + 1;
}
height = currentHeight;
super::setupPositions();
}
OptionsGroup& OptionsPane::createOptionsGroup( std::string label ) {
OptionsGroup* newGroup = new OptionsGroup(label);
children.push_back(newGroup);
// create and return a new group index
return *newGroup;
}
void OptionsPane::createToggle( unsigned int group, std::string label, OptionId option ) {
if(group > children.size()) return;
ImageDef def;
def.setSrc(IntRectangle(160, 206, 39, 20));
def.name = "gui/touchgui.png";
def.width = 39 * 0.7f;
def.height = 20 * 0.7f;
OptionButton* element = new OptionButton(option);
element->setImageDef(def, true);
OptionsItem* item = new OptionsItem(option, label, element);
((OptionsGroup*)children[group])->addChild(item);
setupPositions();
}
void OptionsPane::createProgressSlider( Minecraft* minecraft, unsigned int group, std::string label, OptionId option, float progressMin/*=1.0f*/, float progressMax/*=1.0f */ ) {
if(group > children.size()) return;
Slider* element = new SliderFloat(minecraft, option);
element->width = 100;
element->height = 20;
OptionsItem* item = new OptionsItem(option, label, element);
((OptionsGroup*)children[group])->addChild(item);
setupPositions();
}
void OptionsPane::createStepSlider( Minecraft* minecraft, unsigned int group, std::string label, OptionId option, const std::vector<int>& stepVec ) {
if(group > children.size()) return;
Slider* element = new SliderInt(minecraft, option);
element->width = 100;
element->height = 20;
OptionsItem* item = new OptionsItem(option, label, element);
((OptionsGroup*)children[group])->addChild(item);
setupPositions();
}

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@@ -1,30 +0,0 @@
#ifndef ITEMPANE_H__
#define ITEMPANE_H__
#include <string>
#include <vector>
#include "GuiElementContainer.h"
#include "../../../world/item/ItemInstance.h"
#include "../../../client/Options.h"
class Font;
class Textures;
class NinePatchLayer;
class ItemPane;
class OptionButton;
class Button;
class OptionsGroup;
class Slider;
class Minecraft;
class OptionsPane: public GuiElementContainer
{
typedef GuiElementContainer super;
public:
OptionsPane();
OptionsGroup& createOptionsGroup( std::string label );
void createToggle( unsigned int group, std::string label, OptionId option );
void createProgressSlider(Minecraft* minecraft, unsigned int group, std::string label, OptionId option, float progressMin=1.0f, float progressMax=1.0f );
void createStepSlider(Minecraft* minecraft, unsigned int group, std::string label, OptionId option, const std::vector<int>& stepVec );
void setupPositions();
};
#endif /*ITEMPANE_H__*/

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