Files
minecraft-pe-0.6.1/src/platform/audio/SoundSystemSL.cpp

244 lines
7.2 KiB
C++
Executable File

#include "SoundSystemSL.h"
#include <SLES/OpenSLES_Platform.h>
#include <SLES/OpenSLES_AndroidConfiguration.h>
#include "../../util/Mth.h"
#include "../../world/level/tile/Tile.h"
#include "../../world/phys/Vec3.h"
#include "../../client/sound/Sound.h"
#include "../log.h"
// Only one engine can be created at once. You CAN (if you really want)
// start two games at once, then it will crash without objEngine being static.
/*static*/ SLObjectItf SoundSystemSL::objEngine = 0;
typedef struct t_context {
SLObjectItf obj;
Mutex* mutex;
} t_context;
Mutex SoundSystemSL::toRemoveMutex;
std::vector<SLObjectItf> SoundSystemSL::toRemove;
SoundSystemSL::SoundSystemSL()
: available(true),
listener(NULL),
numBuffersPlaying(0)
{
init();
}
SoundSystemSL::~SoundSystemSL()
{
toRemoveMutex.unlock();
for (SoundList::iterator it = playingBuffers.begin(); it != playingBuffers.end(); ++it)
(**it)->Destroy(*it);
(*objOutput)->Destroy(objOutput);
if (SoundSystemSL::objEngine != 0) {
(*SoundSystemSL::objEngine)->Destroy(SoundSystemSL::objEngine);
SoundSystemSL::objEngine = 0;
}
}
void SoundSystemSL::init()
{
SoundSystemSL::toRemove.clear();
SoundSystemSL::toRemove.reserve(MAX_BUFFERS_PLAYING);
toRemoveCopy.resize(MAX_BUFFERS_PLAYING);
SLresult res;
const int MAX_NUMBER_INTERFACES = 2;
SLboolean required[MAX_NUMBER_INTERFACES];
SLInterfaceID iidArray[MAX_NUMBER_INTERFACES];
SLEngineOption EngineOption[] = {(SLuint32)
SL_ENGINEOPTION_THREADSAFE, (SLuint32) SL_BOOLEAN_TRUE};
/* Create OpenSL ES (destroy first if needed)*/
if (SoundSystemSL::objEngine != 0)
(*SoundSystemSL::objEngine)->Destroy(SoundSystemSL::objEngine);
res = slCreateEngine( &SoundSystemSL::objEngine, 1, EngineOption, 0, NULL, NULL);
checkErr(res);
/* Realizing the SL Engine in synchronous mode. */
res = (*SoundSystemSL::objEngine)->Realize(SoundSystemSL::objEngine, SL_BOOLEAN_FALSE);
if (checkErr(res)) {
available = false;
return;
}
(*SoundSystemSL::objEngine)->GetInterface(SoundSystemSL::objEngine, SL_IID_ENGINE, (void*)&engEngine);
checkErr(res);
/* Create Output Mix object to be used by player - no interfaces
required */
res = (*engEngine)->CreateOutputMix(engEngine, &objOutput, 0, iidArray, required);
checkErr(res);
/* Realizing the Output Mix object in synchronous mode. */
res = (*objOutput)->Realize(objOutput, SL_BOOLEAN_FALSE);
checkErr(res);
}
void SoundSystemSL::destroy() {}
void SoundSystemSL::setListenerPos( float x, float y, float z )
{
if (!listener) {
listenerPos = Vec3(x, y, z);
return;
}
SLVec3D pos = {(SLint32)(1000.0f * x), (SLint32)(1000.0f * y), (SLint32)(1000.0f * z)};
SLresult res = (*listener)->SetLocationCartesian(listener, &pos);
checkErr(res);
}
void SoundSystemSL::setListenerAngle( float deg )
{
if (!listener) return;
SLresult res = (*listener)->SetOrientationAngles(listener, deg*1000.0f, 0, 0);
checkErr(res);
}
void SoundSystemSL::playAt( const SoundDesc& sound, float x, float y, float z, float volume, float pitch )
{
removeStoppedSounds();
if (numBuffersPlaying >= MAX_BUFFERS_PLAYING)
return;
/* Setup the data source structure for the player */
SLDataLocator_AndroidSimpleBufferQueue uri = {SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, 2};
SLDataFormat_PCM mime = {
SL_DATAFORMAT_PCM,
(SLuint32)sound.channels,
(SLuint32)(sound.frameRate * 1000),
(SLuint32)(sound.byteWidth << 3),
(SLuint32)(sound.byteWidth << 3),
sound.channels==1? SL_SPEAKER_FRONT_CENTER :
SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT,
SL_BYTEORDER_LITTLEENDIAN
};
SLDataSource audioSource = {&uri, &mime};
SLDataLocator_OutputMix locator_outputmix;
SLDataSink audioSink;
SLObjectItf player;
SLPlayItf playItf;
//SL3DLocationItf locationItf;
SLVolumeItf volumeItf;
/* Setup the data sink structure */
locator_outputmix.locatorType = SL_DATALOCATOR_OUTPUTMIX;
locator_outputmix.outputMix = objOutput;
audioSink.pLocator = (void *)&locator_outputmix;
audioSink.pFormat = NULL;
/* Buffer queue-able */
static SLboolean required[2];
static SLInterfaceID iidArray[2];
required[0] = SL_BOOLEAN_TRUE;
iidArray[0] = SL_IID_BUFFERQUEUE;
required[1] = SL_BOOLEAN_TRUE;
iidArray[1] = SL_IID_VOLUME;
/* Create the 3D player */
SLresult res = (*engEngine)->CreateAudioPlayer(engEngine, &player,
&audioSource, &audioSink, 2, iidArray, required);
//printf("SL: Created audio player\n");
checkErr(res);
/* Realizing the player in synchronous mode. */
res = (*player)->Realize(player, SL_BOOLEAN_FALSE);
//LOGI("SL: Realize audio player\n");
checkErr(res);
/* Get the play and volume interfaces */
res = (*player)->GetInterface(player, SL_IID_PLAY, (void*)&playItf);
//LOGI("SL: Get Player interface\n");
checkErr(res);
res = (*player)->GetInterface(player, SL_IID_VOLUME, (void*)&volumeItf);
//LOGI("SL: Get Player interface\n");
checkErr(res);
SLmillibel maxVolume;
res = (*volumeItf)->GetMaxVolumeLevel(volumeItf, &maxVolume);
SLmillibel mbelVolume = maxVolume - 2000 * (1-volume);//Mth::lerp(SL_MILLIBEL_MIN, maxVolume, 0.95f + 0.05f*volume);
LOGI("min: %d, max: %d, current: %d (%f)\n", SL_MILLIBEL_MIN, maxVolume, mbelVolume, volume);
res = (*volumeItf)->SetVolumeLevel(volumeItf, mbelVolume);
checkErr(res);
SLAndroidSimpleBufferQueueItf buffer1;
res = (*player)->GetInterface(player, SL_IID_BUFFERQUEUE, &buffer1);
checkErr(res);
//t_context* context = new t_context(); //{ player, &toRemoveMutex };
//context->obj = player;
//context->mutex = &toRemoveMutex;
res = (*buffer1)->RegisterCallback(buffer1, SoundSystemSL::removePlayer, (void*)player);
checkErr(res);
res = (*buffer1)->Enqueue(buffer1, sound.frames, sound.size);
checkErr(res);
/* Start playing the 3D source */
res = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING );
//LOGI("SL: Set play state\n");
checkErr(res);
playingBuffers.push_back(player);
++numBuffersPlaying;
}
bool SoundSystemSL::checkErr( SLresult res )
{
if ( res != SL_RESULT_SUCCESS ) {
LOGI("OpenSL error: %d\n", res);
return true;
}
return false;
}
/*static*/
void SoundSystemSL::removeStoppedSounds()
{
toRemoveMutex.lock();
const int numBuffersToRemove = toRemove.size();
for (int i = 0; i < numBuffersToRemove; ++i)
toRemoveCopy[i] = toRemove[i];
SoundSystemSL::toRemove.clear();
toRemoveMutex.unlock();
for (int i = 0; i < numBuffersToRemove; ++i) {
SLObjectItf obj = toRemoveCopy[i];
SoundList::iterator it = playingBuffers.begin();
while (it != playingBuffers.end()) {
if (*it == obj) {
playingBuffers.erase(it);
break;
}
++it;
}
(*obj)->Destroy(obj);
--numBuffersPlaying;
}
}
void SoundSystemSL::removePlayer( SLAndroidSimpleBufferQueueItf bq, void *context_ )
{
//t_context* context = (t_context*) context_;
//context->mutex->lock();
//SoundSystemSL::toRemove.push_back( context->obj );
//context->mutex->unlock();
//delete context;
SoundSystemSL::toRemoveMutex.lock();
SoundSystemSL::toRemove.push_back( (SLObjectItf) context_ );
SoundSystemSL::toRemoveMutex.unlock();
}