Files
minecraft-pe-0.6.1/src/client/model/geom/ModelPart.cpp
Shredder aa9fa659df Extremely Big Update - fileshredder
(MAJOR)Added Java Beta/Normal Shading, toggleble in settings

Fixed and restored the unused Item Switching Animation, toggleble in tweaks too

Added Dynamic Texture for Lava

Added option to use Block Outline Selection which was unused normally

Added Split Touch Controls into Options

Mobs will now drop cooked variants of their meat if they died by fire

Fixed Untranslated Strings in Settings

(MAJOR) Ravines and Lava/Water pools have been fixed and renabled

Tweaked BasicTree to hopefully speed up generation a bit, might disable them temporarily if they keep being slow

You can now grow Fancy Oak Trees using saplings.
2026-04-11 14:45:47 +05:00

304 lines
6.7 KiB
C++
Executable File

#include "ModelPart.h"
#include "Cube.h"
#include "../Model.h"
#include "../../renderer/Tesselator.h"
#include "../../../util/Mth.h"
ModelPart::ModelPart( const std::string& id )
: id(id),
model(NULL),
xTexOffs(0),
yTexOffs(0)
{
_init();
}
ModelPart::ModelPart( int xTexOffs /*= 0*/, int yTexOffs /*= 0*/ )
: xTexOffs(xTexOffs),
yTexOffs(yTexOffs),
model(NULL)
{
_init();
}
ModelPart::ModelPart( Model* model, int xTexOffs /*= 0*/, int yTexOffs /*= 0*/ )
: model(model),
xTexOffs(xTexOffs),
yTexOffs(yTexOffs)
{
_init();
}
ModelPart::~ModelPart() {
clear();
}
void ModelPart::_init() {
x = y = z = 0;
xRot = yRot = zRot = 0;
list = 0;
mirror = false;
visible = true;
neverRender = false;
compiled = false;
xTexSize = 64;
yTexSize = 32;
vboId = 0;
glGenBuffers2(1, &vboId);
}
void ModelPart::setModel(Model* model) {
if (this->model) {
Util::remove(this->model->cubes, this);
}
if (model) {
model->cubes.push_back(this);
setTexSize(model->texWidth, model->texHeight);
}
this->model = model;
}
void ModelPart::addChild(ModelPart* child) {
children.push_back(child);
}
ModelPart& ModelPart::addBox(const std::string& id, float x0, float y0, float z0, int w, int h, int d) {
std::string newid = this->id + "." + id;
//TexOffs offs = model.getMapTex(id); //@todo @diff
//texOffs(offs.x, offs.y);
cubes.push_back((new Cube(this, xTexOffs, yTexOffs, x0, y0, z0, w, h, d, 0))->setId(newid));
return *this;
}
ModelPart& ModelPart::addBox(float x0, float y0, float z0, int w, int h, int d) {
cubes.push_back(new Cube(this, xTexOffs, yTexOffs, x0, y0, z0, w, h, d, 0));
return *this;
}
void ModelPart::addBox(float x0, float y0, float z0, int w, int h, int d, float g) {
cubes.push_back(new Cube(this, xTexOffs, yTexOffs, x0, y0, z0, w, h, d, g));
}
//This Cube constructor is commented out
//void ModelPart::addTexBox(float x0, float y0, float z0, int w, int h, int d, int tex) {
// cubes.push_back(new Cube(this, xTexOffs, yTexOffs, x0, y0, z0, w, h, d, tex));
//}
void ModelPart::setPos( float x, float y, float z )
{
this->x = x;
this->y = y;
this->z = z;
}
void ModelPart::render( float scale )
{
if (neverRender) return;
if (!visible) return;
if (!compiled) compile(scale);
if (xRot != 0 || yRot != 0 || zRot != 0) {
glPushMatrix2();
glTranslatef2(x * scale, y * scale, z * scale);
const float c = Mth::RADDEG;
if (zRot != 0) glRotatef2(zRot * c, 0.0f, 0.0f, 1.0f);
if (yRot != 0) glRotatef2(yRot * c, 0.0f, 1.0f, 0.0f);
if (xRot != 0) glRotatef2(xRot * c, 1.0f, 0.0f, 0.0f);
//LOGI("A");
draw();
if (!children.empty()) {
for (unsigned int i = 0; i < children.size(); i++) {
children[i]->render(scale);
}
}
glPopMatrix2();
} else if (x != 0 || y != 0 || z != 0) {
glTranslatef2(x * scale, y * scale, z * scale);
//LOGI("B");
draw();
if (!children.empty()) {
for (unsigned int i = 0; i < children.size(); i++) {
children[i]->render(scale);
}
}
glTranslatef2(-x * scale, -y * scale, -z * scale);
} else {
//LOGI("C");
draw();
if (!children.empty()) {
for (unsigned int i = 0; i < children.size(); i++) {
children[i]->render(scale);
}
}
}
}
void ModelPart::renderRollable( float scale )
{
if (neverRender) return;
if (!visible) return;
if (!compiled) compile(scale);
glPushMatrix2();
glTranslatef2(x * scale, y * scale, z * scale);
const float c = Mth::RADDEG;
if (yRot != 0) glRotatef2(yRot * c, 0.0f, 1.0f, 0.0f);
if (xRot != 0) glRotatef2(xRot * c, 1.0f, 0.0f, 0.0f);
if (zRot != 0) glRotatef2(zRot * c, 0.0f, 0.0f, 1.0f);
draw();
glPopMatrix2();
}
void ModelPart::translateTo( float scale )
{
if (neverRender) return;
if (!visible) return;
if (!compiled) compile(scale);
if (xRot != 0 || yRot != 0 || zRot != 0) {
const float c = Mth::RADDEG;
glTranslatef2(x * scale, y * scale, z * scale);
if (zRot != 0) glRotatef2(zRot * c, 0.0f, 0.0f, 1.0f);
if (yRot != 0) glRotatef2(yRot * c, 0.0f, 1.0f, 0.0f);
if (xRot != 0) glRotatef2(xRot * c, 1.0f, 0.0f, 0.0f);
} else if (x != 0 || y != 0 || z != 0) {
glTranslatef2(x * scale, y * scale, z * scale);
} else {
}
}
void ModelPart::compile( float scale )
{
#ifndef OPENGL_ES
list = glGenLists(1);
// FIX NORMAL BUG HERE
glNewList(list, GL_COMPILE);
#endif
Tesselator& t = Tesselator::instance;
t.begin();
t.color(255, 255, 255, 255);
for (int i = 0; i < 6; i++) {
for (unsigned int i = 0; i < cubes.size(); ++i)
cubes[i]->compile(t, scale);
}
t.end(true, vboId);
#ifndef OPENGL_ES
glEndList();
#endif
compiled = true;
}
void ModelPart::draw()
{
#ifdef OPENGL_ES
drawArrayVTN_NoState(vboId, cubes.size() * 2 * 3 * 6, 28);
#else
glCallList(list);
#endif
}
ModelPart& ModelPart::setTexSize(int xs, int ys) {
xTexSize = (float)xs;
yTexSize = (float)ys;
return *this;
}
ModelPart& ModelPart::texOffs(int xTexOffs, int yTexOffs) {
this->xTexOffs = xTexOffs;
this->yTexOffs = yTexOffs;
return *this;
}
void ModelPart::mimic(const ModelPart* o) {
x = o->x;
y = o->y;
z = o->z;
xRot = o->xRot;
yRot = o->yRot;
zRot = o->zRot;
}
void ModelPart::renderHorrible( float scale )
{
if (neverRender) {
return;
}
if (!visible) {
return;
}
//if (!compiled) compile(scale);
if (xRot != 0 || yRot != 0 || zRot != 0) {
glPushMatrix2();
glTranslatef2(x * scale, y * scale, z * scale);
if (zRot != 0) glRotatef2(zRot * Mth::RADDEG, 0.0f, 0.0f, 1.0f);
if (yRot != 0) glRotatef2(yRot * Mth::RADDEG, 0.0f, 1.0f, 0.0f);
if (xRot != 0) glRotatef2(xRot * Mth::RADDEG, 1.0f, 0.0f, 0.0f);
drawSlow(scale);
glPopMatrix2();
} else if (x != 0 || y != 0 || z != 0) {
glTranslatef2(x * scale, y * scale, z * scale);
drawSlow(scale);
glTranslatef2(-x * scale, -y * scale, -z * scale);
} else {
drawSlow(scale);
}
}
void ModelPart::drawSlow( float scale )
{
Tesselator& t = Tesselator::instance;
t.begin();
for (int j = 0; j < (int)cubes.size(); ++j) {
Cube* c = cubes[j];
for (int i = 0; i < 6; i++) {
c->polygons[i].render(t, scale, vboId);
}
}
t.draw();
}
void ModelPart::clear()
{
for (unsigned int i = 0; i < cubes.size(); ++i)
delete cubes[i];
cubes.clear();
setModel(NULL);
}
ModelPart& ModelPart::operator=( const ModelPart& rhs )
{
clear();
if (!id.empty() || !rhs.id.empty()) {
id = rhs.id;
}
xTexOffs = rhs.xTexOffs;
yTexOffs = rhs.yTexOffs;
compiled = false;
mirror = rhs.mirror;
setModel(rhs.model);
cubes.assign(rhs.cubes.begin(), rhs.cubes.end());
mimic(&rhs);
return *this;
}