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minecraft-pe-0.6.1/src/client/gui/screens/SelectWorldScreen.h

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2.5 KiB
C++
Executable File

#ifndef NET_MINECRAFT_CLIENT_GUI_SCREENS__SelectWorldScreen_H__
#define NET_MINECRAFT_CLIENT_GUI_SCREENS__SelectWorldScreen_H__
#include "../Screen.h"
#include "../TweenData.h"
#include "../components/Button.h"
#include "../components/RolledSelectionListH.h"
#include "../../Minecraft.h"
#include "../../../world/level/storage/LevelStorageSource.h"
class SelectWorldScreen;
//
// Scrolling World selection list
//
class WorldSelectionList : public RolledSelectionListH
{
public:
WorldSelectionList(Minecraft* _minecraft, int _width, int _height);
virtual void tick();
void stepLeft();
void stepRight();
void commit();
protected:
virtual int getNumberOfItems();
virtual void selectItem(int item, bool doubleClick);
virtual bool isSelectedItem(int item);
virtual void renderBackground() {}
virtual void renderItem(int i, int x, int y, int h, Tesselator& t);
virtual float getPos(float alpha);
virtual void touched() { mode = 0; }
virtual bool capXPosition();
private:
TweenData td;
void tweenInited();
int selectedItem;
int _height;
LevelSummaryList levels;
std::vector<StringVector> _descriptions;
StringVector _imageNames;
bool hasPickedLevel;
LevelSummary pickedLevel;
int stoppedTick;
int currentTick;
float accRatio;
int mode;
friend class SelectWorldScreen;
};
//
// Delete World screen
//
#include "ConfirmScreen.h"
class DeleteWorldScreen: public ConfirmScreen
{
public:
DeleteWorldScreen(const LevelSummary& levelId);
protected:
virtual void postResult(bool isOk);
private:
LevelSummary _level;
};
//
// Select world screen
//
class SelectWorldScreen: public Screen
{
public:
SelectWorldScreen();
virtual ~SelectWorldScreen();
virtual void init();
virtual void setupPositions();
virtual void tick();
virtual bool isIndexValid(int index);
virtual bool handleBackEvent(bool isDown);
virtual void buttonClicked(Button* button);
virtual void keyPressed(int eventKey);
void render(int xm, int ym, float a);
// mouse wheel scroll (new in desktop implementation)
virtual void mouseWheel(int dx, int dy, int xm, int ym);
bool isInGameScreen();
private:
void loadLevelSource();
std::string getUniqueLevelName(const std::string& level);
Button bDelete;
Button bCreate;
Button bBack;
Button bWorldView;
WorldSelectionList* worldsList;
LevelSummaryList levels;
bool _mouseHasBeenUp;
bool _hasStartedLevel;
//LevelStorageSource* levels;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_SCREENS__SelectWorldScreen_H__*/