Files
minecraft-pe-0.6.1/src/main_glfw.h
2026-03-19 02:26:34 +03:00

222 lines
6.1 KiB
C++
Executable File

#ifndef MAIN_GLFW_H__
#define MAIN_GLFW_H__
#include "App.h"
#include "client/renderer/entity/PlayerRenderer.h"
#include "client/renderer/gles.h"
#include "GLFW/glfw3.h"
#include <cstdio>
#include <chrono>
#include <thread>
#include "platform/input/Keyboard.h"
#include "platform/input/Mouse.h"
#include "platform/input/Multitouch.h"
#include "AppPlatform_glfw.h"
#ifdef __EMSCRIPTEN__
#include <emscripten/emscripten.h>
#endif
static App* g_app = 0;
int transformKey(int glfwkey) {
if (glfwkey >= GLFW_KEY_F1 && glfwkey <= GLFW_KEY_F12) {
return glfwkey - 178;
}
switch (glfwkey) {
case GLFW_KEY_ESCAPE: return Keyboard::KEY_ESCAPE;
case GLFW_KEY_TAB: return Keyboard::KEY_TAB;
case GLFW_KEY_BACKSPACE: return Keyboard::KEY_BACKSPACE;
case GLFW_KEY_LEFT_SHIFT: return Keyboard::KEY_LSHIFT;
case GLFW_KEY_ENTER: return Keyboard::KEY_RETURN;
case GLFW_KEY_LEFT_CONTROL: return Keyboard::KEY_LEFT_CTRL;
default: return glfwkey;
}
}
void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) {
if(action == GLFW_REPEAT) return;
if (key == GLFW_KEY_F11 && action == GLFW_PRESS) {
GLFWmonitor* monitor = glfwGetWindowMonitor(window);
if (monitor) {
// Currently fullscreen → go windowed
glfwSetWindowMonitor(window, NULL, 80, 80, 854, 480, 0);
} else {
// Currently windowed → go fullscreen on primary monitor
GLFWmonitor* primary = glfwGetPrimaryMonitor();
const GLFWvidmode* mode = glfwGetVideoMode(primary);
glfwSetWindowMonitor(window, primary, 0, 0, mode->width, mode->height, mode->refreshRate);
}
return;
}
Keyboard::feed(transformKey(key), action);
}
void character_callback(GLFWwindow* window, unsigned int codepoint) {
Keyboard::feedText(codepoint);
}
static void cursor_position_callback(GLFWwindow* window, double xpos, double ypos) {
static double lastX = 0.0, lastY = 0.0;
static bool firstMouse = true;
if (firstMouse) {
lastX = xpos;
lastY = ypos;
firstMouse = false;
}
double deltaX = xpos - lastX;
double deltaY = ypos - lastY;
lastX = xpos;
lastY = ypos;
if (glfwGetInputMode(window, GLFW_CURSOR) == GLFW_CURSOR_DISABLED) {
Mouse::feed(0, 0, xpos, ypos, deltaX, deltaY);
} else {
Mouse::feed( MouseAction::ACTION_MOVE, 0, xpos, ypos);
}
Multitouch::feed(0, 0, xpos, ypos, 0);
}
void mouse_button_callback(GLFWwindow* window, int button, int action, int mods) {
if(action == GLFW_REPEAT) return;
double xpos, ypos;
glfwGetCursorPos(window, &xpos, &ypos);
if (button == GLFW_MOUSE_BUTTON_LEFT) {
Mouse::feed( MouseAction::ACTION_LEFT, action, xpos, ypos);
Multitouch::feed(1, action, xpos, ypos, 0);
}
if (button == GLFW_MOUSE_BUTTON_RIGHT) {
Mouse::feed( MouseAction::ACTION_RIGHT, action, xpos, ypos);
}
}
void scroll_callback(GLFWwindow* window, double xoffset, double yoffset) {
double xpos, ypos;
glfwGetCursorPos(window, &xpos, &ypos);
Mouse::feed(3, 0, xpos, ypos, 0, yoffset);
}
void window_size_callback(GLFWwindow* window, int width, int height) {
if (g_app) g_app->setSize(width, height);
}
void error_callback(int error, const char* desc) {
printf("Error: %s\n", desc);
}
void loop() {
using clock = std::chrono::steady_clock;
auto frameStart = clock::now();
g_app->update();
glfwSwapBuffers(((AppPlatform_glfw*)g_app->platform())->window);
glfwPollEvents();
glfwSwapInterval(((MAIN_CLASS*)g_app)->options.getBooleanValue(OPTIONS_VSYNC) ? 1 : 0);
if(((MAIN_CLASS*)g_app)->options.getBooleanValue(OPTIONS_LIMIT_FRAMERATE)) {
auto frameEnd = clock::now();
auto elapsed = std::chrono::duration_cast<std::chrono::microseconds>(frameEnd - frameStart);
auto target = std::chrono::microseconds(33333); // ~30 fps
if(elapsed < target)
std::this_thread::sleep_for(target - elapsed);
}
}
int main(void) {
AppContext appContext;
#ifndef STANDALONE_SERVER
// Platform init.
appContext.platform = new AppPlatform_glfw();
#if defined(DEBUG) && defined(__EMSCRIPTEN__)
EM_ASM({
console.log(FS.readdir("/"));
console.log(FS.readdir("/data"));
console.log(FS.readdir("/data/images"));
});
#endif
glfwSetErrorCallback(error_callback);
if (!glfwInit()) {
return 1;
}
glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_NATIVE_CONTEXT_API);
#ifndef __EMSCRIPTEN__
glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1);
#else
glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 1);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
#endif
AppPlatform_glfw* platform = (AppPlatform_glfw*)appContext.platform;
platform->window = glfwCreateWindow(appContext.platform->getScreenWidth(), appContext.platform->getScreenHeight(), "main", NULL, NULL);
if (platform->window == NULL) {
return 1;
}
glfwSetKeyCallback(platform->window, key_callback);
glfwSetCharCallback(platform->window, character_callback);
glfwSetCursorPosCallback(platform->window, cursor_position_callback);
glfwSetMouseButtonCallback(platform->window, mouse_button_callback);
glfwSetScrollCallback(platform->window, scroll_callback);
glfwSetWindowSizeCallback(platform->window, window_size_callback);
glfwMakeContextCurrent(platform->window);
#ifndef __EMSCRIPTEN__
gladLoadGLLoader((GLADloadproc)glfwGetProcAddress);
glfwSwapInterval(0);
#endif
#endif
App* app = new MAIN_CLASS();
g_app = app;
((MAIN_CLASS*)g_app)->externalStoragePath = ".";
((MAIN_CLASS*)g_app)->externalCacheStoragePath = ".";
g_app->init(appContext);
g_app->setSize(appContext.platform->getScreenWidth(), appContext.platform->getScreenHeight());
#ifdef __EMSCRIPTEN__
emscripten_set_main_loop(loop, 0, 1);
#else
// Main event loop
while(!glfwWindowShouldClose(platform->window) && !app->wantToQuit()) {
loop();
}
#endif
delete app;
appContext.platform->finish();
delete appContext.platform;
#ifndef STANDALONE_SERVER
// Exit.
glfwDestroyWindow(platform->window);
glfwTerminate();
#endif
return 0;
}
#endif /*MAIN_GLFW_H__*/