mirror of
https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1.git
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82 lines
2.3 KiB
C++
Executable File
82 lines
2.3 KiB
C++
Executable File
/// \file
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/// \brief Contains the NAT-type detection code for the client
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///
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/// This file is part of RakNet Copyright 2003 Jenkins Software LLC
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///
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/// Usage of RakNet is subject to the appropriate license agreement.
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#include "NativeFeatureIncludes.h"
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#if _RAKNET_SUPPORT_NatTypeDetectionClient==1
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#ifndef __NAT_TYPE_DETECTION_CLIENT_H
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#define __NAT_TYPE_DETECTION_CLIENT_H
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#include "RakNetTypes.h"
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#include "Export.h"
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#include "PluginInterface2.h"
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#include "PacketPriority.h"
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#include "SocketIncludes.h"
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#include "DS_OrderedList.h"
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#include "RakString.h"
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#include "NatTypeDetectionCommon.h"
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namespace RakNet
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{
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/// Forward declarations
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class RakPeerInterface;
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struct Packet;
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/// \brief Client code for NatTypeDetection
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/// \details See NatTypeDetectionServer.h for algorithm
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/// To use, just connect to the server, and call DetectNAT
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/// You will get back ID_NAT_TYPE_DETECTION_RESULT with one of the enumerated values of NATTypeDetectionResult found in NATTypeDetectionCommon.h
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/// See also http://www.jenkinssoftware.com/raknet/manual/natpunchthrough.html
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/// \sa NatPunchthroughClient
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/// \sa NatTypeDetectionServer
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/// \ingroup NAT_TYPE_DETECTION_GROUP
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class RAK_DLL_EXPORT NatTypeDetectionClient : public PluginInterface2
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{
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public:
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// GetInstance() and DestroyInstance(instance*)
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STATIC_FACTORY_DECLARATIONS(NatTypeDetectionClient)
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// Constructor
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NatTypeDetectionClient();
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// Destructor
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virtual ~NatTypeDetectionClient();
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/// Send the message to the server to detect the nat type
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/// Server must be running NatTypeDetectionServer
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/// We must already be connected to the server
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/// \param[in] serverAddress address of the server
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void DetectNATType(SystemAddress _serverAddress);
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/// \internal For plugin handling
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virtual void Update(void);
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/// \internal For plugin handling
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virtual PluginReceiveResult OnReceive(Packet *packet);
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virtual void OnClosedConnection(const SystemAddress &systemAddress, RakNetGUID rakNetGUID, PI2_LostConnectionReason lostConnectionReason );
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protected:
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SOCKET c2;
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unsigned short c2Port;
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void Shutdown(void);
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void OnCompletion(NATTypeDetectionResult result);
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bool IsInProgress(void) const;
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void OnTestPortRestricted(Packet *packet);
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SystemAddress serverAddress;
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};
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}
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#endif
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#endif // _RAKNET_SUPPORT_*
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