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minecraft-pe-0.6.1/src/world/level/storage/LevelStorage.h
2026-03-02 22:04:18 +03:00

40 lines
998 B
C++
Executable File

#ifndef NET_MINECRAFT_WORLD_LEVEL_STORAGE__LevelStorage_H__
#define NET_MINECRAFT_WORLD_LEVEL_STORAGE__LevelStorage_H__
//package net.minecraft.world.level.storage;
#include <vector>
#include <string>
class LevelData;
class ChunkStorage;
class Dimension;
class Player;
class Level;
class LevelChunk;
class LevelStorage
{
public:
virtual ~LevelStorage() {}
virtual LevelData* prepareLevel(Level* level) = 0;
virtual ChunkStorage* createChunkStorage(Dimension* dimension) = 0;
virtual void saveLevelData(LevelData& levelData, std::vector<Player*>* players) = 0;
virtual void saveLevelData(LevelData& levelData) {
saveLevelData(levelData, NULL);
}
virtual void closeAll() = 0;
virtual void saveGame(Level* level) {}
virtual void loadEntities(Level* level, LevelChunk* levelChunk) {}
//void checkSession() throws LevelConflictException;
//PlayerIO getPlayerIO();
};
#endif /*NET_MINECRAFT_WORLD_LEVEL_STORAGE__LevelStorage_H__*/