Files
minecraft-pe-0.6.1/src/world/level/dimension/Dimension.h
Shredder 055f00be49 A bit big of a commit but
Added 3 Fog Choices (Pocket) (Java) (Unknown that was unused)

Restored Java Beta Sky Color code that was unused that depends on biome temperature (choosable using Java fog)

Tile Shadows and Entity Shadows that appear beneath them have been restored and fixed from the unused code, toggleable by turning fancy graphics on or off

Entities will now render flames on themselves when on fire, including the player

Added option to use Java Style Item Count text and position in tweaks

- fileshredder
2026-04-06 01:52:27 +05:00

68 lines
1.6 KiB
C++
Executable File

#ifndef NET_MINECRAFT_WORLD_LEVEL_DIMENSION__Dimension_H__
#define NET_MINECRAFT_WORLD_LEVEL_DIMENSION__Dimension_H__
//package net.minecraft.world.level.dimension;
#include "../../phys/Vec3.h"
class Level;
class BiomeSource;
class ChunkSource;
class Dimension
{
public:
static const int NORMAL = 0;
static const int NORMAL_DAYCYCLE = 10;
Dimension();
virtual ~Dimension();
virtual void init(Level* level);
//@fix @port The caller is responsible for this ChunkSource, I presume
virtual ChunkSource* createRandomLevelSource();
virtual bool isValidSpawn(int x, int z);
virtual bool isNaturalDimension() {
return false;
}
virtual float getTimeOfDay(long time, float a);
virtual float* getSunriseColor(float td, float a);
virtual Vec3 getFogColor(float td, float a);
virtual bool mayRespawn();
// @fix @port Caller is responsible (+ move this to a "factory method" outside?)
// @NOTE: RIGHT NOW, Level deletes the dimension.
static Dimension* getNew(int id);
protected:
virtual void updateLightRamp();
virtual void init();
public:
Level* level;
BiomeSource* biomeSource;
bool foggy;
bool ultraWarm;
bool hasCeiling;
float brightnessRamp[16];//Level::MAX_BRIGHTNESS + 1];
int id;
// shredder added
int FogType; // lets us choose between what fog we want ig
protected:
long fogColor; //= 0x80daff;//0x406fe5;//0xc0d8ff;
float sunriseCol[4];
};
class LevelData;
class DimensionFactory
{
public:
static Dimension* createDefaultDimension(LevelData* data);
};
#endif /*NET_MINECRAFT_WORLD_LEVEL_DIMENSION__Dimension_H__*/