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80 lines
1.9 KiB
C++
Executable File
80 lines
1.9 KiB
C++
Executable File
#ifndef NET_MINECRAFT_CLIENT_PLAYER_INPUT_TOUCHSCREEN_TouchscreenInput_H__
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#define NET_MINECRAFT_CLIENT_PLAYER_INPUT_TOUCHSCREEN_TouchscreenInput_H__
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//package net.minecraft.client.player;
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#include "../IMoveInput.h"
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#include "../../../gui/GuiComponent.h"
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#include "TouchAreaModel.h"
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#include "../../../renderer/RenderChunk.h"
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class Options;
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class Player;
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class Minecraft;
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class PolygonArea;
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// @todo: extract a separate MoveInput (-> merge XperiaPlayInput)
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class TouchscreenInput_TestFps: public IMoveInput,
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public GuiComponent
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{
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public:
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static const int KEY_UP = 0;
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static const int KEY_DOWN = 1;
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static const int KEY_LEFT = 2;
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static const int KEY_RIGHT = 3;
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static const int KEY_JUMP = 4;
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static const int KEY_SNEAK = 5;
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static const int KEY_CRAFT = 6;
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static const int NumKeys = 7;
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TouchscreenInput_TestFps(Minecraft* mc, Options* options);
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~TouchscreenInput_TestFps();
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void onConfigChanged(const Config& c);
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void tick(Player* player);
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void render(float a);
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void setKey(int key, bool state);
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void releaseAllKeys();
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const RectangleArea& getRectangleArea();
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const RectangleArea& getPauseRectangleArea();
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private:
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void clear();
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RectangleArea _boundingRectangle;
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bool _keys[NumKeys];
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Options* _options;
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bool _pressedJump;
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bool _forward;
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bool _northJump;
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bool _renderFlightImage;
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TouchAreaModel _model;
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Minecraft* _minecraft;
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RectangleArea* aLeft;
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RectangleArea* aRight;
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RectangleArea* aUp;
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RectangleArea* aDown;
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RectangleArea* aPause;
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//RectangleArea* aUpJump;
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RectangleArea* aJump;
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RectangleArea* aUpLeft;
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RectangleArea* aUpRight;
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bool _pauseIsDown;
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RenderChunk _render;
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bool _allowHeightChange;
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float _sneakTapTime;
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bool _buttons[8];
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bool isButtonDown(int areaId);
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void rebuild();
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};
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#endif /*NET_MINECRAFT_CLIENT_PLAYER_INPUT_TOUCHSCREEN_TouchscreenInput_H__*/
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