mirror of
https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1.git
synced 2026-04-30 17:43:30 +00:00
eeee it doesnt work 😭
This commit is contained in:
@@ -12,6 +12,7 @@
|
||||
#include "../client/Minecraft.h"
|
||||
#include "../client/gamemode/GameMode.h"
|
||||
#include "world/item/ItemInstance.h"
|
||||
#include "world/level/LevelConstants.h"
|
||||
#ifndef STANDALONE_SERVER
|
||||
#include "../client/gui/screens/DisconnectionScreen.h"
|
||||
#endif
|
||||
@@ -99,6 +100,10 @@ void ClientSideNetworkHandler::onUnableToConnect()
|
||||
|
||||
void ClientSideNetworkHandler::onDisconnect(const RakNet::RakNetGUID& guid)
|
||||
{
|
||||
CHUNK_CACHE_WIDTH = 16;
|
||||
LEVEL_WIDTH = CHUNK_CACHE_WIDTH * CHUNK_WIDTH;
|
||||
LEVEL_DEPTH = CHUNK_CACHE_WIDTH * CHUNK_DEPTH;
|
||||
|
||||
// TODO: Good disconnecting
|
||||
LOGI("onDisconnect\n");
|
||||
if (level)
|
||||
@@ -155,6 +160,19 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, StartGam
|
||||
}
|
||||
#endif
|
||||
|
||||
// @todo @note i think its trash
|
||||
// we can put it directly to selectLevel?
|
||||
if (packet->chunkCacheWidth != 0) {
|
||||
printf("lol \n");
|
||||
CHUNK_CACHE_WIDTH = packet->chunkCacheWidth;
|
||||
LEVEL_WIDTH = CHUNK_CACHE_WIDTH * CHUNK_WIDTH;
|
||||
LEVEL_DEPTH = CHUNK_CACHE_WIDTH * CHUNK_DEPTH;
|
||||
|
||||
}
|
||||
NumRequestChunks = CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH;
|
||||
requestNextChunkIndexList.resize(NumRequestChunks);
|
||||
chunksLoaded.resize(NumRequestChunks);
|
||||
|
||||
const std::string& levelId = LevelStorageSource::TempLevelId;
|
||||
LevelStorageSource* storageSource = minecraft->getLevelSource();
|
||||
storageSource->deleteLevel(levelId);
|
||||
@@ -696,7 +714,7 @@ void ClientSideNetworkHandler::arrangeRequestChunkOrder() {
|
||||
}
|
||||
|
||||
_ChunkSorter sorter(cx, cz);
|
||||
std::sort(requestNextChunkIndexList, requestNextChunkIndexList + NumRequestChunks, sorter);
|
||||
std::sort(requestNextChunkIndexList.begin(), requestNextChunkIndexList.end(), sorter);
|
||||
}
|
||||
|
||||
void ClientSideNetworkHandler::levelGenerated(Level* level)
|
||||
|
||||
@@ -102,11 +102,11 @@ private:
|
||||
BlockUpdateList bufferedBlockUpdates;
|
||||
int requestNextChunkPosition;
|
||||
|
||||
static const int NumRequestChunks = CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH;
|
||||
int NumRequestChunks;
|
||||
|
||||
int requestNextChunkIndex;
|
||||
IntPair requestNextChunkIndexList[NumRequestChunks];
|
||||
bool chunksLoaded[NumRequestChunks];
|
||||
std::vector<IntPair> requestNextChunkIndexList;
|
||||
std::vector<bool> chunksLoaded;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -27,6 +27,7 @@
|
||||
#include "util/Mth.h"
|
||||
#include "util/StringUtils.h"
|
||||
#include "world/item/ItemInstance.h"
|
||||
#include "world/level/LevelConstants.h"
|
||||
#include "world/level/storage/LevelStorage.h"
|
||||
#include "world/phys/Vec3.h"
|
||||
#include "world/item/crafting/Recipe.h"
|
||||
@@ -219,8 +220,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginPac
|
||||
//
|
||||
bool oldClient = packet->clientNetworkVersion < SharedConstants::NetworkProtocolLowestSupportedVersion;
|
||||
bool oldServer = packet->clientNetworkLowestSupportedVersion > SharedConstants::NetworkProtocolVersion;
|
||||
if (oldClient || oldServer)
|
||||
loginStatus = oldClient? LoginStatus::Failed_ClientOld : LoginStatus::Failed_ServerOld;
|
||||
if (oldClient || oldServer || !packet->newProto)
|
||||
loginStatus = oldClient || !packet->newProto? LoginStatus::Failed_ClientOld : LoginStatus::Failed_ServerOld;
|
||||
|
||||
for (int i = 0; i < level->players.size(); i++) {
|
||||
ServerPlayer* player = (ServerPlayer*) level->players.at(i);
|
||||
@@ -272,15 +273,11 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginPac
|
||||
level->getLevelData()->getGeneratorVersion(),
|
||||
gameType,
|
||||
newPlayer->entityId,
|
||||
newPlayer->x, newPlayer->y - newPlayer->heightOffset, newPlayer->z
|
||||
newPlayer->x, newPlayer->y - newPlayer->heightOffset, newPlayer->z,
|
||||
CHUNK_CACHE_WIDTH
|
||||
).write(&bitStream);
|
||||
|
||||
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
|
||||
|
||||
if (!packet->newProto) {
|
||||
MessagePacket packet("You're using outdated client. Some features disabled.");
|
||||
raknetInstance->send(packet);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#define NET_MINECRAFT_NETWORK_PACKET__StartGamePacket_H__
|
||||
|
||||
#include "../Packet.h"
|
||||
#include "world/level/LevelConstants.h"
|
||||
#include <cstdint>
|
||||
|
||||
class StartGamePacket : public Packet
|
||||
@@ -14,18 +15,20 @@ public:
|
||||
int entityId;
|
||||
float x, y, z;
|
||||
|
||||
int chunkCacheWidth = 0;
|
||||
StartGamePacket()
|
||||
{
|
||||
}
|
||||
|
||||
StartGamePacket(long seed, int levelGeneratorVersion, int gameType, int entityId, float x, float y, float z)
|
||||
StartGamePacket(long seed, int levelGeneratorVersion, int gameType, int entityId, float x, float y, float z, int chunkCacheWidth)
|
||||
: levelSeed((int32_t)seed),
|
||||
levelGeneratorVersion(levelGeneratorVersion),
|
||||
gameType(gameType),
|
||||
entityId(entityId),
|
||||
x(x),
|
||||
y(y),
|
||||
z(z)
|
||||
z(z),
|
||||
chunkCacheWidth(chunkCacheWidth)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -40,6 +43,7 @@ public:
|
||||
bitStream->Write(x);
|
||||
bitStream->Write(y);
|
||||
bitStream->Write(z);
|
||||
bitStream->Write(CHUNK_CACHE_WIDTH);
|
||||
}
|
||||
|
||||
void read(RakNet::BitStream* bitStream)
|
||||
@@ -51,6 +55,10 @@ public:
|
||||
bitStream->Read(x);
|
||||
bitStream->Read(y);
|
||||
bitStream->Read(z);
|
||||
|
||||
if (bitStream->GetNumberOfUnreadBits() > 0) {
|
||||
bitStream->Read(chunkCacheWidth);
|
||||
}
|
||||
}
|
||||
|
||||
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
|
||||
|
||||
@@ -1,14 +1,10 @@
|
||||
#ifndef _MINECRAFT_WORLD_LEVELCONSTANTS_H_
|
||||
#define _MINECRAFT_WORLD_LEVELCONSTANTS_H_
|
||||
|
||||
#pragma once
|
||||
|
||||
const int LEVEL_HEIGHT = 128;
|
||||
const int CHUNK_CACHE_WIDTH = 16; // in chunks
|
||||
int CHUNK_CACHE_WIDTH = 16; // in chunks
|
||||
const int CHUNK_WIDTH = 16; // in blocks
|
||||
const int CHUNK_DEPTH = 16;
|
||||
const int LEVEL_WIDTH = CHUNK_CACHE_WIDTH * CHUNK_WIDTH;
|
||||
const int LEVEL_DEPTH = CHUNK_CACHE_WIDTH * CHUNK_DEPTH;
|
||||
int LEVEL_WIDTH = CHUNK_CACHE_WIDTH * CHUNK_WIDTH;
|
||||
int LEVEL_DEPTH = CHUNK_CACHE_WIDTH * CHUNK_DEPTH;
|
||||
const int CHUNK_COLUMNS = CHUNK_WIDTH * CHUNK_DEPTH;
|
||||
const int CHUNK_BLOCK_COUNT = CHUNK_COLUMNS * LEVEL_HEIGHT;
|
||||
|
||||
#endif
|
||||
|
||||
@@ -24,7 +24,8 @@ public:
|
||||
isChunkCache = true;
|
||||
//emptyChunk = new EmptyLevelChunk(level_, emptyChunkBlocks, 0, 0);
|
||||
emptyChunk = new EmptyLevelChunk(level_, NULL, 0, 0);
|
||||
memset(chunks, 0, sizeof(LevelChunk*) * CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH);
|
||||
|
||||
chunks = (LevelChunk *)malloc(CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH);
|
||||
}
|
||||
|
||||
~ChunkCache() {
|
||||
@@ -33,10 +34,10 @@ public:
|
||||
|
||||
for (int i = 0; i < CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH; i++)
|
||||
{
|
||||
if (chunks[i])
|
||||
if (&chunks[i])
|
||||
{
|
||||
chunks[i]->deleteBlockData();
|
||||
delete chunks[i];
|
||||
chunks[i].deleteBlockData();
|
||||
delete &chunks[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -55,7 +56,7 @@ public:
|
||||
int xs = x & (CHUNK_CACHE_WIDTH - 1);
|
||||
int zs = z & (CHUNK_CACHE_WIDTH - 1);
|
||||
int slot = xs + zs * CHUNK_CACHE_WIDTH;
|
||||
return chunks[slot] != NULL && (chunks[slot] == emptyChunk || chunks[slot]->isAt(x, z));
|
||||
return &chunks[slot] != NULL && (&chunks[slot] == emptyChunk || chunks[slot].isAt(x, z));
|
||||
}
|
||||
|
||||
LevelChunk* create(int x, int z) {
|
||||
@@ -75,10 +76,10 @@ public:
|
||||
int zs = z & (CHUNK_CACHE_WIDTH - 1);
|
||||
int slot = xs + zs * CHUNK_CACHE_WIDTH;
|
||||
if (!hasChunk(x, z)) {
|
||||
if (chunks[slot] != NULL) {
|
||||
chunks[slot]->unload();
|
||||
save(chunks[slot]);
|
||||
saveEntities(chunks[slot]);
|
||||
if (&chunks[slot] != NULL) {
|
||||
chunks[slot].unload();
|
||||
save(&chunks[slot]);
|
||||
saveEntities(&chunks[slot]);
|
||||
}
|
||||
|
||||
LevelChunk* newChunk = load(x, z);
|
||||
@@ -93,7 +94,7 @@ public:
|
||||
//return emptyChunk;
|
||||
updateLights = true;
|
||||
}
|
||||
chunks[slot] = newChunk;
|
||||
chunks[slot] = *newChunk;
|
||||
newChunk->lightLava();
|
||||
|
||||
if (updateLights)
|
||||
@@ -114,23 +115,23 @@ public:
|
||||
//level->updateLight(LightLayer::Block, x * 16, 0, z * 16, x * 16 + 15, 128, z * 16 + 15);
|
||||
}
|
||||
|
||||
if (chunks[slot] != NULL) {
|
||||
chunks[slot]->load();
|
||||
if (&chunks[slot] != NULL) {
|
||||
chunks[slot].load();
|
||||
}
|
||||
|
||||
if (!chunks[slot]->terrainPopulated && hasChunk(x + 1, z + 1) && hasChunk(x, z + 1) && hasChunk(x + 1, z)) postProcess(this, x, z);
|
||||
if (!chunks[slot].terrainPopulated && hasChunk(x + 1, z + 1) && hasChunk(x, z + 1) && hasChunk(x + 1, z)) postProcess(this, x, z);
|
||||
if (hasChunk(x - 1, z) && !getChunk(x - 1, z)->terrainPopulated && hasChunk(x - 1, z + 1) && hasChunk(x, z + 1) && hasChunk(x - 1, z)) postProcess(this, x - 1, z);
|
||||
if (hasChunk(x, z - 1) && !getChunk(x, z - 1)->terrainPopulated && hasChunk(x + 1, z - 1) && hasChunk(x, z - 1) && hasChunk(x + 1, z)) postProcess(this, x, z - 1);
|
||||
if (hasChunk(x - 1, z - 1) && !getChunk(x - 1, z - 1)->terrainPopulated && hasChunk(x - 1, z - 1) && hasChunk(x, z - 1) && hasChunk(x - 1, z)) postProcess(this, x - 1, z - 1);
|
||||
}
|
||||
xLast = x;
|
||||
zLast = z;
|
||||
last = chunks[slot];
|
||||
last = &chunks[slot];
|
||||
|
||||
//sw.stop();
|
||||
//sw.printEvery(500000, "ChunkCache::load: ");
|
||||
|
||||
return chunks[slot];
|
||||
return &chunks[slot];
|
||||
}
|
||||
|
||||
Biome::MobList getMobsAt(const MobCategory& mobCategory, int x, int y, int z) {
|
||||
@@ -254,7 +255,7 @@ private:
|
||||
LevelChunk* emptyChunk;
|
||||
ChunkSource* source;
|
||||
ChunkStorage* storage;
|
||||
LevelChunk* chunks[CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH];
|
||||
LevelChunk* chunks;
|
||||
Level* level;
|
||||
|
||||
LevelChunk* last;
|
||||
|
||||
@@ -122,8 +122,8 @@ public:
|
||||
unsigned char updateMap[CHUNK_COLUMNS]; // marks regions within block columns that have been modified
|
||||
int minHeight;
|
||||
|
||||
const int x, z;
|
||||
const int xt, zt;
|
||||
int x, z;
|
||||
int xt, zt;
|
||||
|
||||
bool terrainPopulated;
|
||||
bool unsaved;
|
||||
|
||||
Reference in New Issue
Block a user