mirror of
https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1.git
synced 2026-05-01 01:53:30 +00:00
eeee it doesnt work 😭
This commit is contained in:
@@ -12,6 +12,7 @@
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#include "../client/Minecraft.h"
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#include "../client/Minecraft.h"
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#include "../client/gamemode/GameMode.h"
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#include "../client/gamemode/GameMode.h"
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#include "world/item/ItemInstance.h"
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#include "world/item/ItemInstance.h"
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#include "world/level/LevelConstants.h"
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#ifndef STANDALONE_SERVER
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#ifndef STANDALONE_SERVER
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#include "../client/gui/screens/DisconnectionScreen.h"
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#include "../client/gui/screens/DisconnectionScreen.h"
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#endif
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#endif
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@@ -99,6 +100,10 @@ void ClientSideNetworkHandler::onUnableToConnect()
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void ClientSideNetworkHandler::onDisconnect(const RakNet::RakNetGUID& guid)
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void ClientSideNetworkHandler::onDisconnect(const RakNet::RakNetGUID& guid)
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{
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{
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CHUNK_CACHE_WIDTH = 16;
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LEVEL_WIDTH = CHUNK_CACHE_WIDTH * CHUNK_WIDTH;
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LEVEL_DEPTH = CHUNK_CACHE_WIDTH * CHUNK_DEPTH;
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// TODO: Good disconnecting
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// TODO: Good disconnecting
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LOGI("onDisconnect\n");
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LOGI("onDisconnect\n");
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if (level)
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if (level)
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@@ -155,6 +160,19 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, StartGam
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}
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}
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#endif
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#endif
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// @todo @note i think its trash
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// we can put it directly to selectLevel?
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if (packet->chunkCacheWidth != 0) {
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printf("lol \n");
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CHUNK_CACHE_WIDTH = packet->chunkCacheWidth;
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LEVEL_WIDTH = CHUNK_CACHE_WIDTH * CHUNK_WIDTH;
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LEVEL_DEPTH = CHUNK_CACHE_WIDTH * CHUNK_DEPTH;
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}
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NumRequestChunks = CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH;
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requestNextChunkIndexList.resize(NumRequestChunks);
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chunksLoaded.resize(NumRequestChunks);
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const std::string& levelId = LevelStorageSource::TempLevelId;
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const std::string& levelId = LevelStorageSource::TempLevelId;
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LevelStorageSource* storageSource = minecraft->getLevelSource();
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LevelStorageSource* storageSource = minecraft->getLevelSource();
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storageSource->deleteLevel(levelId);
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storageSource->deleteLevel(levelId);
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@@ -696,7 +714,7 @@ void ClientSideNetworkHandler::arrangeRequestChunkOrder() {
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}
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}
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_ChunkSorter sorter(cx, cz);
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_ChunkSorter sorter(cx, cz);
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std::sort(requestNextChunkIndexList, requestNextChunkIndexList + NumRequestChunks, sorter);
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std::sort(requestNextChunkIndexList.begin(), requestNextChunkIndexList.end(), sorter);
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}
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}
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void ClientSideNetworkHandler::levelGenerated(Level* level)
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void ClientSideNetworkHandler::levelGenerated(Level* level)
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@@ -102,11 +102,11 @@ private:
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BlockUpdateList bufferedBlockUpdates;
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BlockUpdateList bufferedBlockUpdates;
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int requestNextChunkPosition;
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int requestNextChunkPosition;
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static const int NumRequestChunks = CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH;
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int NumRequestChunks;
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int requestNextChunkIndex;
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int requestNextChunkIndex;
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IntPair requestNextChunkIndexList[NumRequestChunks];
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std::vector<IntPair> requestNextChunkIndexList;
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bool chunksLoaded[NumRequestChunks];
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std::vector<bool> chunksLoaded;
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};
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};
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#endif
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#endif
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@@ -27,6 +27,7 @@
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#include "util/Mth.h"
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#include "util/Mth.h"
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#include "util/StringUtils.h"
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#include "util/StringUtils.h"
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#include "world/item/ItemInstance.h"
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#include "world/item/ItemInstance.h"
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#include "world/level/LevelConstants.h"
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#include "world/level/storage/LevelStorage.h"
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#include "world/level/storage/LevelStorage.h"
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#include "world/phys/Vec3.h"
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#include "world/phys/Vec3.h"
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#include "world/item/crafting/Recipe.h"
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#include "world/item/crafting/Recipe.h"
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@@ -219,8 +220,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginPac
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//
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//
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bool oldClient = packet->clientNetworkVersion < SharedConstants::NetworkProtocolLowestSupportedVersion;
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bool oldClient = packet->clientNetworkVersion < SharedConstants::NetworkProtocolLowestSupportedVersion;
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bool oldServer = packet->clientNetworkLowestSupportedVersion > SharedConstants::NetworkProtocolVersion;
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bool oldServer = packet->clientNetworkLowestSupportedVersion > SharedConstants::NetworkProtocolVersion;
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if (oldClient || oldServer)
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if (oldClient || oldServer || !packet->newProto)
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loginStatus = oldClient? LoginStatus::Failed_ClientOld : LoginStatus::Failed_ServerOld;
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loginStatus = oldClient || !packet->newProto? LoginStatus::Failed_ClientOld : LoginStatus::Failed_ServerOld;
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for (int i = 0; i < level->players.size(); i++) {
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for (int i = 0; i < level->players.size(); i++) {
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ServerPlayer* player = (ServerPlayer*) level->players.at(i);
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ServerPlayer* player = (ServerPlayer*) level->players.at(i);
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@@ -272,15 +273,11 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginPac
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level->getLevelData()->getGeneratorVersion(),
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level->getLevelData()->getGeneratorVersion(),
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gameType,
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gameType,
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newPlayer->entityId,
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newPlayer->entityId,
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newPlayer->x, newPlayer->y - newPlayer->heightOffset, newPlayer->z
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newPlayer->x, newPlayer->y - newPlayer->heightOffset, newPlayer->z,
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CHUNK_CACHE_WIDTH
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).write(&bitStream);
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).write(&bitStream);
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rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
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rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
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if (!packet->newProto) {
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MessagePacket packet("You're using outdated client. Some features disabled.");
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raknetInstance->send(packet);
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}
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}
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}
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}
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}
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@@ -2,6 +2,7 @@
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#define NET_MINECRAFT_NETWORK_PACKET__StartGamePacket_H__
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#define NET_MINECRAFT_NETWORK_PACKET__StartGamePacket_H__
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#include "../Packet.h"
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#include "../Packet.h"
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#include "world/level/LevelConstants.h"
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#include <cstdint>
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#include <cstdint>
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class StartGamePacket : public Packet
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class StartGamePacket : public Packet
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@@ -14,18 +15,20 @@ public:
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int entityId;
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int entityId;
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float x, y, z;
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float x, y, z;
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int chunkCacheWidth = 0;
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StartGamePacket()
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StartGamePacket()
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{
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{
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}
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}
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StartGamePacket(long seed, int levelGeneratorVersion, int gameType, int entityId, float x, float y, float z)
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StartGamePacket(long seed, int levelGeneratorVersion, int gameType, int entityId, float x, float y, float z, int chunkCacheWidth)
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: levelSeed((int32_t)seed),
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: levelSeed((int32_t)seed),
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levelGeneratorVersion(levelGeneratorVersion),
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levelGeneratorVersion(levelGeneratorVersion),
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gameType(gameType),
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gameType(gameType),
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entityId(entityId),
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entityId(entityId),
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x(x),
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x(x),
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y(y),
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y(y),
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z(z)
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z(z),
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chunkCacheWidth(chunkCacheWidth)
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{
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{
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}
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}
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@@ -40,6 +43,7 @@ public:
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bitStream->Write(x);
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bitStream->Write(x);
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bitStream->Write(y);
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bitStream->Write(y);
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bitStream->Write(z);
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bitStream->Write(z);
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bitStream->Write(CHUNK_CACHE_WIDTH);
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}
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}
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void read(RakNet::BitStream* bitStream)
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void read(RakNet::BitStream* bitStream)
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@@ -51,6 +55,10 @@ public:
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bitStream->Read(x);
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bitStream->Read(x);
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bitStream->Read(y);
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bitStream->Read(y);
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bitStream->Read(z);
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bitStream->Read(z);
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if (bitStream->GetNumberOfUnreadBits() > 0) {
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bitStream->Read(chunkCacheWidth);
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}
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}
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}
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void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
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void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
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@@ -1,14 +1,10 @@
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#ifndef _MINECRAFT_WORLD_LEVELCONSTANTS_H_
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#pragma once
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#define _MINECRAFT_WORLD_LEVELCONSTANTS_H_
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const int LEVEL_HEIGHT = 128;
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const int LEVEL_HEIGHT = 128;
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const int CHUNK_CACHE_WIDTH = 16; // in chunks
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int CHUNK_CACHE_WIDTH = 16; // in chunks
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const int CHUNK_WIDTH = 16; // in blocks
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const int CHUNK_WIDTH = 16; // in blocks
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const int CHUNK_DEPTH = 16;
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const int CHUNK_DEPTH = 16;
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const int LEVEL_WIDTH = CHUNK_CACHE_WIDTH * CHUNK_WIDTH;
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int LEVEL_WIDTH = CHUNK_CACHE_WIDTH * CHUNK_WIDTH;
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const int LEVEL_DEPTH = CHUNK_CACHE_WIDTH * CHUNK_DEPTH;
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int LEVEL_DEPTH = CHUNK_CACHE_WIDTH * CHUNK_DEPTH;
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const int CHUNK_COLUMNS = CHUNK_WIDTH * CHUNK_DEPTH;
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const int CHUNK_COLUMNS = CHUNK_WIDTH * CHUNK_DEPTH;
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const int CHUNK_BLOCK_COUNT = CHUNK_COLUMNS * LEVEL_HEIGHT;
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const int CHUNK_BLOCK_COUNT = CHUNK_COLUMNS * LEVEL_HEIGHT;
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#endif
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@@ -24,7 +24,8 @@ public:
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isChunkCache = true;
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isChunkCache = true;
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//emptyChunk = new EmptyLevelChunk(level_, emptyChunkBlocks, 0, 0);
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//emptyChunk = new EmptyLevelChunk(level_, emptyChunkBlocks, 0, 0);
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emptyChunk = new EmptyLevelChunk(level_, NULL, 0, 0);
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emptyChunk = new EmptyLevelChunk(level_, NULL, 0, 0);
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memset(chunks, 0, sizeof(LevelChunk*) * CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH);
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chunks = (LevelChunk *)malloc(CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH);
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}
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}
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~ChunkCache() {
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~ChunkCache() {
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@@ -33,10 +34,10 @@ public:
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for (int i = 0; i < CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH; i++)
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for (int i = 0; i < CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH; i++)
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{
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{
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if (chunks[i])
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if (&chunks[i])
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{
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{
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chunks[i]->deleteBlockData();
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chunks[i].deleteBlockData();
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delete chunks[i];
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delete &chunks[i];
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}
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}
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}
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}
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}
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}
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@@ -55,7 +56,7 @@ public:
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int xs = x & (CHUNK_CACHE_WIDTH - 1);
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int xs = x & (CHUNK_CACHE_WIDTH - 1);
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int zs = z & (CHUNK_CACHE_WIDTH - 1);
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int zs = z & (CHUNK_CACHE_WIDTH - 1);
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int slot = xs + zs * CHUNK_CACHE_WIDTH;
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int slot = xs + zs * CHUNK_CACHE_WIDTH;
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return chunks[slot] != NULL && (chunks[slot] == emptyChunk || chunks[slot]->isAt(x, z));
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return &chunks[slot] != NULL && (&chunks[slot] == emptyChunk || chunks[slot].isAt(x, z));
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}
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}
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LevelChunk* create(int x, int z) {
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LevelChunk* create(int x, int z) {
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@@ -75,10 +76,10 @@ public:
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int zs = z & (CHUNK_CACHE_WIDTH - 1);
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int zs = z & (CHUNK_CACHE_WIDTH - 1);
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int slot = xs + zs * CHUNK_CACHE_WIDTH;
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int slot = xs + zs * CHUNK_CACHE_WIDTH;
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if (!hasChunk(x, z)) {
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if (!hasChunk(x, z)) {
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if (chunks[slot] != NULL) {
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if (&chunks[slot] != NULL) {
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chunks[slot]->unload();
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chunks[slot].unload();
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save(chunks[slot]);
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save(&chunks[slot]);
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saveEntities(chunks[slot]);
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saveEntities(&chunks[slot]);
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}
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}
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LevelChunk* newChunk = load(x, z);
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LevelChunk* newChunk = load(x, z);
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@@ -93,7 +94,7 @@ public:
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//return emptyChunk;
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//return emptyChunk;
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updateLights = true;
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updateLights = true;
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}
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}
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chunks[slot] = newChunk;
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chunks[slot] = *newChunk;
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newChunk->lightLava();
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newChunk->lightLava();
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if (updateLights)
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if (updateLights)
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@@ -114,23 +115,23 @@ public:
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//level->updateLight(LightLayer::Block, x * 16, 0, z * 16, x * 16 + 15, 128, z * 16 + 15);
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//level->updateLight(LightLayer::Block, x * 16, 0, z * 16, x * 16 + 15, 128, z * 16 + 15);
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}
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}
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if (chunks[slot] != NULL) {
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if (&chunks[slot] != NULL) {
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chunks[slot]->load();
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chunks[slot].load();
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}
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}
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if (!chunks[slot]->terrainPopulated && hasChunk(x + 1, z + 1) && hasChunk(x, z + 1) && hasChunk(x + 1, z)) postProcess(this, x, z);
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if (!chunks[slot].terrainPopulated && hasChunk(x + 1, z + 1) && hasChunk(x, z + 1) && hasChunk(x + 1, z)) postProcess(this, x, z);
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if (hasChunk(x - 1, z) && !getChunk(x - 1, z)->terrainPopulated && hasChunk(x - 1, z + 1) && hasChunk(x, z + 1) && hasChunk(x - 1, z)) postProcess(this, x - 1, z);
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if (hasChunk(x - 1, z) && !getChunk(x - 1, z)->terrainPopulated && hasChunk(x - 1, z + 1) && hasChunk(x, z + 1) && hasChunk(x - 1, z)) postProcess(this, x - 1, z);
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if (hasChunk(x, z - 1) && !getChunk(x, z - 1)->terrainPopulated && hasChunk(x + 1, z - 1) && hasChunk(x, z - 1) && hasChunk(x + 1, z)) postProcess(this, x, z - 1);
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if (hasChunk(x, z - 1) && !getChunk(x, z - 1)->terrainPopulated && hasChunk(x + 1, z - 1) && hasChunk(x, z - 1) && hasChunk(x + 1, z)) postProcess(this, x, z - 1);
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if (hasChunk(x - 1, z - 1) && !getChunk(x - 1, z - 1)->terrainPopulated && hasChunk(x - 1, z - 1) && hasChunk(x, z - 1) && hasChunk(x - 1, z)) postProcess(this, x - 1, z - 1);
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if (hasChunk(x - 1, z - 1) && !getChunk(x - 1, z - 1)->terrainPopulated && hasChunk(x - 1, z - 1) && hasChunk(x, z - 1) && hasChunk(x - 1, z)) postProcess(this, x - 1, z - 1);
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}
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}
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xLast = x;
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xLast = x;
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zLast = z;
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zLast = z;
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last = chunks[slot];
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last = &chunks[slot];
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//sw.stop();
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//sw.stop();
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//sw.printEvery(500000, "ChunkCache::load: ");
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//sw.printEvery(500000, "ChunkCache::load: ");
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return chunks[slot];
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return &chunks[slot];
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}
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}
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Biome::MobList getMobsAt(const MobCategory& mobCategory, int x, int y, int z) {
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Biome::MobList getMobsAt(const MobCategory& mobCategory, int x, int y, int z) {
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@@ -254,7 +255,7 @@ private:
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LevelChunk* emptyChunk;
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LevelChunk* emptyChunk;
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ChunkSource* source;
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ChunkSource* source;
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ChunkStorage* storage;
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ChunkStorage* storage;
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LevelChunk* chunks[CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH];
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LevelChunk* chunks;
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Level* level;
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Level* level;
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LevelChunk* last;
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LevelChunk* last;
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@@ -122,8 +122,8 @@ public:
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unsigned char updateMap[CHUNK_COLUMNS]; // marks regions within block columns that have been modified
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unsigned char updateMap[CHUNK_COLUMNS]; // marks regions within block columns that have been modified
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int minHeight;
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int minHeight;
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const int x, z;
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int x, z;
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const int xt, zt;
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int xt, zt;
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bool terrainPopulated;
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bool terrainPopulated;
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bool unsaved;
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bool unsaved;
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