eeee it doesnt work 😭

This commit is contained in:
InviseDivine
2026-04-27 22:18:18 +02:00
parent 4023d70687
commit 0645905fc6
7 changed files with 60 additions and 40 deletions

View File

@@ -12,6 +12,7 @@
#include "../client/Minecraft.h"
#include "../client/gamemode/GameMode.h"
#include "world/item/ItemInstance.h"
#include "world/level/LevelConstants.h"
#ifndef STANDALONE_SERVER
#include "../client/gui/screens/DisconnectionScreen.h"
#endif
@@ -99,6 +100,10 @@ void ClientSideNetworkHandler::onUnableToConnect()
void ClientSideNetworkHandler::onDisconnect(const RakNet::RakNetGUID& guid)
{
CHUNK_CACHE_WIDTH = 16;
LEVEL_WIDTH = CHUNK_CACHE_WIDTH * CHUNK_WIDTH;
LEVEL_DEPTH = CHUNK_CACHE_WIDTH * CHUNK_DEPTH;
// TODO: Good disconnecting
LOGI("onDisconnect\n");
if (level)
@@ -155,6 +160,19 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, StartGam
}
#endif
// @todo @note i think its trash
// we can put it directly to selectLevel?
if (packet->chunkCacheWidth != 0) {
printf("lol \n");
CHUNK_CACHE_WIDTH = packet->chunkCacheWidth;
LEVEL_WIDTH = CHUNK_CACHE_WIDTH * CHUNK_WIDTH;
LEVEL_DEPTH = CHUNK_CACHE_WIDTH * CHUNK_DEPTH;
}
NumRequestChunks = CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH;
requestNextChunkIndexList.resize(NumRequestChunks);
chunksLoaded.resize(NumRequestChunks);
const std::string& levelId = LevelStorageSource::TempLevelId;
LevelStorageSource* storageSource = minecraft->getLevelSource();
storageSource->deleteLevel(levelId);
@@ -696,7 +714,7 @@ void ClientSideNetworkHandler::arrangeRequestChunkOrder() {
}
_ChunkSorter sorter(cx, cz);
std::sort(requestNextChunkIndexList, requestNextChunkIndexList + NumRequestChunks, sorter);
std::sort(requestNextChunkIndexList.begin(), requestNextChunkIndexList.end(), sorter);
}
void ClientSideNetworkHandler::levelGenerated(Level* level)

View File

@@ -102,11 +102,11 @@ private:
BlockUpdateList bufferedBlockUpdates;
int requestNextChunkPosition;
static const int NumRequestChunks = CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH;
int NumRequestChunks;
int requestNextChunkIndex;
IntPair requestNextChunkIndexList[NumRequestChunks];
bool chunksLoaded[NumRequestChunks];
std::vector<IntPair> requestNextChunkIndexList;
std::vector<bool> chunksLoaded;
};
#endif

View File

@@ -27,6 +27,7 @@
#include "util/Mth.h"
#include "util/StringUtils.h"
#include "world/item/ItemInstance.h"
#include "world/level/LevelConstants.h"
#include "world/level/storage/LevelStorage.h"
#include "world/phys/Vec3.h"
#include "world/item/crafting/Recipe.h"
@@ -219,8 +220,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginPac
//
bool oldClient = packet->clientNetworkVersion < SharedConstants::NetworkProtocolLowestSupportedVersion;
bool oldServer = packet->clientNetworkLowestSupportedVersion > SharedConstants::NetworkProtocolVersion;
if (oldClient || oldServer)
loginStatus = oldClient? LoginStatus::Failed_ClientOld : LoginStatus::Failed_ServerOld;
if (oldClient || oldServer || !packet->newProto)
loginStatus = oldClient || !packet->newProto? LoginStatus::Failed_ClientOld : LoginStatus::Failed_ServerOld;
for (int i = 0; i < level->players.size(); i++) {
ServerPlayer* player = (ServerPlayer*) level->players.at(i);
@@ -272,15 +273,11 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginPac
level->getLevelData()->getGeneratorVersion(),
gameType,
newPlayer->entityId,
newPlayer->x, newPlayer->y - newPlayer->heightOffset, newPlayer->z
newPlayer->x, newPlayer->y - newPlayer->heightOffset, newPlayer->z,
CHUNK_CACHE_WIDTH
).write(&bitStream);
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
if (!packet->newProto) {
MessagePacket packet("You're using outdated client. Some features disabled.");
raknetInstance->send(packet);
}
}
}

View File

@@ -2,6 +2,7 @@
#define NET_MINECRAFT_NETWORK_PACKET__StartGamePacket_H__
#include "../Packet.h"
#include "world/level/LevelConstants.h"
#include <cstdint>
class StartGamePacket : public Packet
@@ -14,18 +15,20 @@ public:
int entityId;
float x, y, z;
int chunkCacheWidth = 0;
StartGamePacket()
{
}
StartGamePacket(long seed, int levelGeneratorVersion, int gameType, int entityId, float x, float y, float z)
StartGamePacket(long seed, int levelGeneratorVersion, int gameType, int entityId, float x, float y, float z, int chunkCacheWidth)
: levelSeed((int32_t)seed),
levelGeneratorVersion(levelGeneratorVersion),
gameType(gameType),
entityId(entityId),
x(x),
y(y),
z(z)
z(z),
chunkCacheWidth(chunkCacheWidth)
{
}
@@ -40,6 +43,7 @@ public:
bitStream->Write(x);
bitStream->Write(y);
bitStream->Write(z);
bitStream->Write(CHUNK_CACHE_WIDTH);
}
void read(RakNet::BitStream* bitStream)
@@ -51,6 +55,10 @@ public:
bitStream->Read(x);
bitStream->Read(y);
bitStream->Read(z);
if (bitStream->GetNumberOfUnreadBits() > 0) {
bitStream->Read(chunkCacheWidth);
}
}
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)

View File

@@ -1,14 +1,10 @@
#ifndef _MINECRAFT_WORLD_LEVELCONSTANTS_H_
#define _MINECRAFT_WORLD_LEVELCONSTANTS_H_
#pragma once
const int LEVEL_HEIGHT = 128;
const int CHUNK_CACHE_WIDTH = 16; // in chunks
int CHUNK_CACHE_WIDTH = 16; // in chunks
const int CHUNK_WIDTH = 16; // in blocks
const int CHUNK_DEPTH = 16;
const int LEVEL_WIDTH = CHUNK_CACHE_WIDTH * CHUNK_WIDTH;
const int LEVEL_DEPTH = CHUNK_CACHE_WIDTH * CHUNK_DEPTH;
int LEVEL_WIDTH = CHUNK_CACHE_WIDTH * CHUNK_WIDTH;
int LEVEL_DEPTH = CHUNK_CACHE_WIDTH * CHUNK_DEPTH;
const int CHUNK_COLUMNS = CHUNK_WIDTH * CHUNK_DEPTH;
const int CHUNK_BLOCK_COUNT = CHUNK_COLUMNS * LEVEL_HEIGHT;
#endif

View File

@@ -24,7 +24,8 @@ public:
isChunkCache = true;
//emptyChunk = new EmptyLevelChunk(level_, emptyChunkBlocks, 0, 0);
emptyChunk = new EmptyLevelChunk(level_, NULL, 0, 0);
memset(chunks, 0, sizeof(LevelChunk*) * CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH);
chunks = (LevelChunk *)malloc(CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH);
}
~ChunkCache() {
@@ -33,10 +34,10 @@ public:
for (int i = 0; i < CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH; i++)
{
if (chunks[i])
if (&chunks[i])
{
chunks[i]->deleteBlockData();
delete chunks[i];
chunks[i].deleteBlockData();
delete &chunks[i];
}
}
}
@@ -55,7 +56,7 @@ public:
int xs = x & (CHUNK_CACHE_WIDTH - 1);
int zs = z & (CHUNK_CACHE_WIDTH - 1);
int slot = xs + zs * CHUNK_CACHE_WIDTH;
return chunks[slot] != NULL && (chunks[slot] == emptyChunk || chunks[slot]->isAt(x, z));
return &chunks[slot] != NULL && (&chunks[slot] == emptyChunk || chunks[slot].isAt(x, z));
}
LevelChunk* create(int x, int z) {
@@ -75,10 +76,10 @@ public:
int zs = z & (CHUNK_CACHE_WIDTH - 1);
int slot = xs + zs * CHUNK_CACHE_WIDTH;
if (!hasChunk(x, z)) {
if (chunks[slot] != NULL) {
chunks[slot]->unload();
save(chunks[slot]);
saveEntities(chunks[slot]);
if (&chunks[slot] != NULL) {
chunks[slot].unload();
save(&chunks[slot]);
saveEntities(&chunks[slot]);
}
LevelChunk* newChunk = load(x, z);
@@ -93,7 +94,7 @@ public:
//return emptyChunk;
updateLights = true;
}
chunks[slot] = newChunk;
chunks[slot] = *newChunk;
newChunk->lightLava();
if (updateLights)
@@ -114,23 +115,23 @@ public:
//level->updateLight(LightLayer::Block, x * 16, 0, z * 16, x * 16 + 15, 128, z * 16 + 15);
}
if (chunks[slot] != NULL) {
chunks[slot]->load();
if (&chunks[slot] != NULL) {
chunks[slot].load();
}
if (!chunks[slot]->terrainPopulated && hasChunk(x + 1, z + 1) && hasChunk(x, z + 1) && hasChunk(x + 1, z)) postProcess(this, x, z);
if (!chunks[slot].terrainPopulated && hasChunk(x + 1, z + 1) && hasChunk(x, z + 1) && hasChunk(x + 1, z)) postProcess(this, x, z);
if (hasChunk(x - 1, z) && !getChunk(x - 1, z)->terrainPopulated && hasChunk(x - 1, z + 1) && hasChunk(x, z + 1) && hasChunk(x - 1, z)) postProcess(this, x - 1, z);
if (hasChunk(x, z - 1) && !getChunk(x, z - 1)->terrainPopulated && hasChunk(x + 1, z - 1) && hasChunk(x, z - 1) && hasChunk(x + 1, z)) postProcess(this, x, z - 1);
if (hasChunk(x - 1, z - 1) && !getChunk(x - 1, z - 1)->terrainPopulated && hasChunk(x - 1, z - 1) && hasChunk(x, z - 1) && hasChunk(x - 1, z)) postProcess(this, x - 1, z - 1);
}
xLast = x;
zLast = z;
last = chunks[slot];
last = &chunks[slot];
//sw.stop();
//sw.printEvery(500000, "ChunkCache::load: ");
return chunks[slot];
return &chunks[slot];
}
Biome::MobList getMobsAt(const MobCategory& mobCategory, int x, int y, int z) {
@@ -254,7 +255,7 @@ private:
LevelChunk* emptyChunk;
ChunkSource* source;
ChunkStorage* storage;
LevelChunk* chunks[CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH];
LevelChunk* chunks;
Level* level;
LevelChunk* last;

View File

@@ -122,8 +122,8 @@ public:
unsigned char updateMap[CHUNK_COLUMNS]; // marks regions within block columns that have been modified
int minHeight;
const int x, z;
const int xt, zt;
int x, z;
int xt, zt;
bool terrainPopulated;
bool unsaved;